diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 6146224b7..a66c3a15c 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -20354,7 +20354,7 @@ bool Player::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList, bool // Arena visibility before arena start if (InArena() && GetBattleground()->GetStatus() == STATUS_WAIT_JOIN) if (const Player* target = u->GetCharmerOrOwnerPlayerOrPlayerItself()) - return GetBGTeam() == target->GetBGTeam(); + return GetBGTeam() == target->GetBGTeam() && target->isGMVisible(); // phased visibility (both must phased in same way) if (!InSamePhase(u))