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Core/Spells: Remove feral attack power bonus
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@@ -273,12 +273,6 @@ void Player::UpdateMaxPower(Powers power)
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SetMaxPower(power, uint32(value));
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}
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void Player::ApplyFeralAPBonus(int32 amount, bool apply)
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{
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_ModifyUInt32(apply, m_baseFeralAP, amount);
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UpdateAttackPowerAndDamage();
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}
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void Player::UpdateAttackPowerAndDamage(bool ranged)
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{
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float val2 = 0.0f;
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