Core/DBLayer: Convert DirectExecute() queries that are not runtime relevant back to regular queries

This commit is contained in:
leak
2012-03-19 17:35:27 +01:00
parent f0ac821e0b
commit 178c658363
5 changed files with 5 additions and 15 deletions

View File

@@ -280,7 +280,6 @@ void CharacterDatabaseConnection::DoPrepareStatements()
// Character battleground data
PREPARE_STATEMENT(CHAR_INS_PLAYER_BGDATA, "INSERT INTO character_battleground_data (guid, instanceId, team, joinX, joinY, joinZ, joinO, joinMapId, taxiStart, taxiEnd, mountSpell) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_DEL_PLAYER_BGDATA, "DELETE FROM character_battleground_data WHERE guid = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_UPD_PLAYERS_BGDATA, "UPDATE character_battleground_data SET instanceId = 0", CONNECTION_SYNCH)
// Character homebind
PREPARE_STATEMENT(CHAR_INS_PLAYER_HOMEBIND, "INSERT INTO character_homebind (guid, mapId, zoneId, posX, posY, posZ) VALUES (?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC)
@@ -293,7 +292,6 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PREPARE_STATEMENT(CHAR_DEL_CORPSE, "DELETE FROM corpse WHERE corpseGuid = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_DEL_PLAYER_CORPSES, "DELETE FROM corpse WHERE guid = ? AND corpseType <> 0", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_DEL_OLD_CORPSES, "DELETE FROM corpse WHERE corpseType = 0 OR time < (UNIX_TIMESTAMP(NOW()) - ?)", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_UPD_NONEXISTENT_INSTANCE_FOR_CORPSES, "UPDATE corpse SET instanceId = 0 WHERE instanceId > 0 AND instanceId NOT IN (SELECT id FROM instance)", CONNECTION_SYNCH)
// Creature respawn
PREPARE_STATEMENT(CHAR_SEL_CREATURE_RESPAWNS, "SELECT guid, respawnTime, instanceId FROM creature_respawn", CONNECTION_SYNCH)
@@ -302,15 +300,12 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PREPARE_STATEMENT(CHAR_DEL_CREATURE_RESPAWN_BY_GUID, "DELETE FROM creature_respawn WHERE guid = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_DEL_CREATURE_RESPAWN_BY_INSTANCE, "DELETE FROM creature_respawn WHERE instanceId = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_SEL_MAX_CREATURE_RESPAWNS, "SELECT MAX(respawnTime), instanceId FROM creature_respawn WHERE instanceId > 0 GROUP BY instanceId", CONNECTION_SYNCH)
PREPARE_STATEMENT(CHAR_DEL_NONEXISTENT_INSTANCE_CREATURE_RESPAWNS, "DELETE FROM creature_respawn WHERE instanceId > 0 AND instanceId NOT IN (SELECT id FROM instance)", CONNECTION_SYNCH)
// Gameobject respawn
PREPARE_STATEMENT(CHAR_SEL_GO_RESPAWNS, "SELECT guid, respawnTime, instanceId FROM gameobject_respawn", CONNECTION_SYNCH)
PREPARE_STATEMENT(CHAR_REP_GO_RESPAWN, "REPLACE INTO gameobject_respawn (guid, respawnTime, instanceId) VALUES (?, ?, ?)", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_DEL_GO_RESPAWN, "DELETE FROM gameobject_respawn WHERE guid = ? AND instanceId = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_DEL_GO_RESPAWN_BY_INSTANCE, "DELETE FROM gameobject_respawn WHERE instanceId = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_DEL_EXPIRED_GO_RESPAWNS, "DELETE FROM gameobject_respawn WHERE respawnTime <= UNIX_TIMESTAMP(NOW())", CONNECTION_SYNCH)
PREPARE_STATEMENT(CHAR_DEL_NONEXISTENT_INSTANCE_GO_RESPAWNS, "DELETE FROM gameobject_respawn WHERE instanceId > 0 AND instanceId NOT IN (SELECT id FROM instance)", CONNECTION_SYNCH)
// GM Tickets
PREPARE_STATEMENT(CHAR_SEL_GM_TICKETS, "SELECT ticketId, guid, name, message, createTime, mapId, posX, posY, posZ, lastModifiedTime, closedBy, assignedTo, comment, completed, escalated, viewed FROM gm_tickets", CONNECTION_SYNCH)