* Revert [7239]. Research/code was wrong - caused wrong corpse position.

--HG--
branch : trunk
This commit is contained in:
XTZGZoReX
2010-01-30 15:32:25 +01:00
parent 50f0279bdb
commit 168d315882
+7 -69
View File
@@ -320,7 +320,7 @@ void WorldSession::HandleCorpseQueryOpcode(WorldPacket & /*recv_data*/)
data << float(y);
data << float(z);
data << int32(corpsemapid);
data << uint32(corpse->GetGUIDLow());
data << uint32(0); // unknown
SendPacket(&data);
}
@@ -461,75 +461,13 @@ void WorldSession::HandleCorpseMapPositionQuery( WorldPacket & recv_data )
{
sLog.outDebug( "WORLD: Recv CMSG_CORPSE_MAP_POSITION_QUERY" );
uint32 lowGuid;
recv_data >> lowGuid; // not needed
Player* player = _player;
Corpse* corpse = player->GetCorpse();
if (!corpse)
return;
uint32 unk;
recv_data >> unk;
WorldPacket data(CMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE, 4+4+4+4);
float cx, cy, cz;
int32 mapId = corpse->GetMapId();
MapEntry const * corpseMapEntry = sMapStore.LookupEntry(mapId);
if (corpseMapEntry->IsDungeon())
{
float mx, my;
bool entranceFound = corpseMapEntry->GetEntrancePos(mapId, mx, my);
if (!entranceFound)
return;
Map const * newMap = MapManager::Instance().CreateBaseMap(mapId);
uint32 zoneId = newMap->GetZoneId(mx, my, 0);
float _mx = mx;
float _my = my;
Map2ZoneCoordinates(mx, my, zoneId);
float x = corpse->GetPositionX();
float y = corpse->GetPositionY();
Map2ZoneCoordinates(x, y, zoneId);
cx = x - mx;
cy = y - my;
cz = corpse->GetPositionZ() - newMap->GetHeight(_mx, _my, MAX_HEIGHT);
}
else
{
WorldSafeLocsEntry const *ClosestGrave = NULL;
// Special handle for battleground maps
if (BattleGround *bg = player->GetBattleGround())
ClosestGrave = bg->GetClosestGraveYard(player);
else
ClosestGrave = objmgr.GetClosestGraveYard(player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetMapId(), player->GetTeam());
if (!ClosestGrave)
return;
float x = corpse->GetPositionX();
float y = corpse->GetPositionY();
Map const * newMap = MapManager::Instance().CreateBaseMap(mapId);
uint32 zoneId = newMap->GetZoneId(x, y, 0);
float gx = ClosestGrave->x;
float gy = ClosestGrave->y;
Map2ZoneCoordinates(gx, gy, zoneId);
Map2ZoneCoordinates(x, y, zoneId);
cx = x - gx;
cy = y - gy;
cz = corpse->GetPositionZ() - ClosestGrave->z;
}
data << float(cx);
data << float(cy);
data << float(cz);
data << float(0); // unknown
data << float(0);
data << float(0);
data << float(0);
data << float(0);
SendPacket(&data);
}