mirror of
https://github.com/araxiaonline/TrinityCore2.git
synced 2026-06-13 11:34:07 -04:00
Add spaces after commas
This commit is contained in:
@@ -449,7 +449,7 @@ void Player::CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bo
|
||||
break;
|
||||
}
|
||||
|
||||
float att_speed = GetAPMultiplier(attType,normalized);
|
||||
float att_speed = GetAPMultiplier(attType, normalized);
|
||||
|
||||
float base_value = GetModifierValue(unitMod, BASE_VALUE) + GetTotalAttackPowerValue(attType)/ 14.0f * att_speed;
|
||||
float base_pct = GetModifierValue(unitMod, BASE_PCT);
|
||||
@@ -501,16 +501,16 @@ void Player::UpdateDamagePhysical(WeaponAttackType attType)
|
||||
{
|
||||
case BASE_ATTACK:
|
||||
default:
|
||||
SetStatFloatValue(UNIT_FIELD_MINDAMAGE,mindamage);
|
||||
SetStatFloatValue(UNIT_FIELD_MAXDAMAGE,maxdamage);
|
||||
SetStatFloatValue(UNIT_FIELD_MINDAMAGE, mindamage);
|
||||
SetStatFloatValue(UNIT_FIELD_MAXDAMAGE, maxdamage);
|
||||
break;
|
||||
case OFF_ATTACK:
|
||||
SetStatFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE,mindamage);
|
||||
SetStatFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE,maxdamage);
|
||||
SetStatFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE, mindamage);
|
||||
SetStatFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE, maxdamage);
|
||||
break;
|
||||
case RANGED_ATTACK:
|
||||
SetStatFloatValue(UNIT_FIELD_MINRANGEDDAMAGE,mindamage);
|
||||
SetStatFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE,maxdamage);
|
||||
SetStatFloatValue(UNIT_FIELD_MINRANGEDDAMAGE, mindamage);
|
||||
SetStatFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE, maxdamage);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -901,16 +901,16 @@ void Creature::UpdateDamagePhysical(WeaponAttackType attType)
|
||||
{
|
||||
case BASE_ATTACK:
|
||||
default:
|
||||
SetStatFloatValue(UNIT_FIELD_MINDAMAGE,mindamage);
|
||||
SetStatFloatValue(UNIT_FIELD_MAXDAMAGE,maxdamage);
|
||||
SetStatFloatValue(UNIT_FIELD_MINDAMAGE, mindamage);
|
||||
SetStatFloatValue(UNIT_FIELD_MAXDAMAGE, maxdamage);
|
||||
break;
|
||||
case OFF_ATTACK:
|
||||
SetStatFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE,mindamage);
|
||||
SetStatFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE,maxdamage);
|
||||
SetStatFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE, mindamage);
|
||||
SetStatFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE, maxdamage);
|
||||
break;
|
||||
case RANGED_ATTACK:
|
||||
SetStatFloatValue(UNIT_FIELD_MINRANGEDDAMAGE,mindamage);
|
||||
SetStatFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE,maxdamage);
|
||||
SetStatFloatValue(UNIT_FIELD_MINRANGEDDAMAGE, mindamage);
|
||||
SetStatFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE, maxdamage);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user