Add spaces after commas

This commit is contained in:
leak
2011-04-29 20:47:02 +02:00
parent 01a79947d5
commit 1003f30448
645 changed files with 9439 additions and 9439 deletions

View File

@@ -449,7 +449,7 @@ void Player::CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bo
break;
}
float att_speed = GetAPMultiplier(attType,normalized);
float att_speed = GetAPMultiplier(attType, normalized);
float base_value = GetModifierValue(unitMod, BASE_VALUE) + GetTotalAttackPowerValue(attType)/ 14.0f * att_speed;
float base_pct = GetModifierValue(unitMod, BASE_PCT);
@@ -501,16 +501,16 @@ void Player::UpdateDamagePhysical(WeaponAttackType attType)
{
case BASE_ATTACK:
default:
SetStatFloatValue(UNIT_FIELD_MINDAMAGE,mindamage);
SetStatFloatValue(UNIT_FIELD_MAXDAMAGE,maxdamage);
SetStatFloatValue(UNIT_FIELD_MINDAMAGE, mindamage);
SetStatFloatValue(UNIT_FIELD_MAXDAMAGE, maxdamage);
break;
case OFF_ATTACK:
SetStatFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE,mindamage);
SetStatFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE,maxdamage);
SetStatFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE, mindamage);
SetStatFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE, maxdamage);
break;
case RANGED_ATTACK:
SetStatFloatValue(UNIT_FIELD_MINRANGEDDAMAGE,mindamage);
SetStatFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE,maxdamage);
SetStatFloatValue(UNIT_FIELD_MINRANGEDDAMAGE, mindamage);
SetStatFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE, maxdamage);
break;
}
}
@@ -901,16 +901,16 @@ void Creature::UpdateDamagePhysical(WeaponAttackType attType)
{
case BASE_ATTACK:
default:
SetStatFloatValue(UNIT_FIELD_MINDAMAGE,mindamage);
SetStatFloatValue(UNIT_FIELD_MAXDAMAGE,maxdamage);
SetStatFloatValue(UNIT_FIELD_MINDAMAGE, mindamage);
SetStatFloatValue(UNIT_FIELD_MAXDAMAGE, maxdamage);
break;
case OFF_ATTACK:
SetStatFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE,mindamage);
SetStatFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE,maxdamage);
SetStatFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE, mindamage);
SetStatFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE, maxdamage);
break;
case RANGED_ATTACK:
SetStatFloatValue(UNIT_FIELD_MINRANGEDDAMAGE,mindamage);
SetStatFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE,maxdamage);
SetStatFloatValue(UNIT_FIELD_MINRANGEDDAMAGE, mindamage);
SetStatFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE, maxdamage);
break;
}
}