Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.

Also get rid of unused CountedReference class that used Trinity threading pattern.

--HG--
branch : trunk
This commit is contained in:
Machiavelli
2010-06-25 00:18:01 +02:00
parent a6b9e716a6
commit 0f7657b68c
109 changed files with 349 additions and 1221 deletions
+15 -15
View File
@@ -110,7 +110,7 @@ Object::~Object()
{
sLog.outCrash("Object::~Object - guid="UI64FMTD", typeid=%d, entry=%u deleted but still in update list!!", GetGUID(), GetTypeId(), GetEntry());
assert(false);
ObjectAccessor::Instance().RemoveUpdateObject(this);
sObjectAccessor.RemoveUpdateObject(this);
}
delete [] m_uint32Values;
@@ -731,7 +731,7 @@ void Object::ClearUpdateMask(bool remove)
if (m_objectUpdated)
{
if (remove)
ObjectAccessor::Instance().RemoveUpdateObject(this);
sObjectAccessor.RemoveUpdateObject(this);
m_objectUpdated = false;
}
}
@@ -804,7 +804,7 @@ void Object::SetInt32Value(uint16 index, int32 value)
{
if (!m_objectUpdated)
{
ObjectAccessor::Instance().AddUpdateObject(this);
sObjectAccessor.AddUpdateObject(this);
m_objectUpdated = true;
}
}
@@ -823,7 +823,7 @@ void Object::SetUInt32Value(uint16 index, uint32 value)
{
if (!m_objectUpdated)
{
ObjectAccessor::Instance().AddUpdateObject(this);
sObjectAccessor.AddUpdateObject(this);
m_objectUpdated = true;
}
}
@@ -849,7 +849,7 @@ void Object::SetUInt64Value(uint16 index, const uint64 &value)
{
if (!m_objectUpdated)
{
ObjectAccessor::Instance().AddUpdateObject(this);
sObjectAccessor.AddUpdateObject(this);
m_objectUpdated = true;
}
}
@@ -868,7 +868,7 @@ bool Object::AddUInt64Value(uint16 index, const uint64 &value)
{
if (!m_objectUpdated)
{
ObjectAccessor::Instance().AddUpdateObject(this);
sObjectAccessor.AddUpdateObject(this);
m_objectUpdated = true;
}
}
@@ -889,7 +889,7 @@ bool Object::RemoveUInt64Value(uint16 index, const uint64 &value)
{
if (!m_objectUpdated)
{
ObjectAccessor::Instance().AddUpdateObject(this);
sObjectAccessor.AddUpdateObject(this);
m_objectUpdated = true;
}
}
@@ -910,7 +910,7 @@ void Object::SetFloatValue(uint16 index, float value)
{
if (!m_objectUpdated)
{
ObjectAccessor::Instance().AddUpdateObject(this);
sObjectAccessor.AddUpdateObject(this);
m_objectUpdated = true;
}
}
@@ -936,7 +936,7 @@ void Object::SetByteValue(uint16 index, uint8 offset, uint8 value)
{
if (!m_objectUpdated)
{
ObjectAccessor::Instance().AddUpdateObject(this);
sObjectAccessor.AddUpdateObject(this);
m_objectUpdated = true;
}
}
@@ -962,7 +962,7 @@ void Object::SetUInt16Value(uint16 index, uint8 offset, uint16 value)
{
if (!m_objectUpdated)
{
ObjectAccessor::Instance().AddUpdateObject(this);
sObjectAccessor.AddUpdateObject(this);
m_objectUpdated = true;
}
}
@@ -1031,7 +1031,7 @@ void Object::SetFlag(uint16 index, uint32 newFlag)
{
if (!m_objectUpdated)
{
ObjectAccessor::Instance().AddUpdateObject(this);
sObjectAccessor.AddUpdateObject(this);
m_objectUpdated = true;
}
}
@@ -1052,7 +1052,7 @@ void Object::RemoveFlag(uint16 index, uint32 oldFlag)
{
if (!m_objectUpdated)
{
ObjectAccessor::Instance().AddUpdateObject(this);
sObjectAccessor.AddUpdateObject(this);
m_objectUpdated = true;
}
}
@@ -1077,7 +1077,7 @@ void Object::SetByteFlag(uint16 index, uint8 offset, uint8 newFlag)
{
if (!m_objectUpdated)
{
ObjectAccessor::Instance().AddUpdateObject(this);
sObjectAccessor.AddUpdateObject(this);
m_objectUpdated = true;
}
}
@@ -1102,7 +1102,7 @@ void Object::RemoveByteFlag(uint16 index, uint8 offset, uint8 oldFlag)
{
if (!m_objectUpdated)
{
ObjectAccessor::Instance().AddUpdateObject(this);
sObjectAccessor.AddUpdateObject(this);
m_objectUpdated = true;
}
}
@@ -1502,7 +1502,7 @@ void Object::ForceValuesUpdateAtIndex(uint32 i)
{
if (!m_objectUpdated)
{
ObjectAccessor::Instance().AddUpdateObject(this);
sObjectAccessor.AddUpdateObject(this);
m_objectUpdated = true;
}
}