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https://github.com/araxiaonline/TrinityCore2.git
synced 2026-06-18 13:59:39 -04:00
*Integrate Script system to Core
-added ScriptMgr for loading scripts -removed bindings -moved script system to src/game -moved scripts to src/scripts -VC project files updated -cmakes updated (not 100% done yet) NOTE to Devs: -file locations changed -precompiled renamed to ScriptedPch -ecsort_ai renamed to ScriptedEscortAI -follower_ai renamed to ScriptedFollowerAI -guard_ai renamed to ScriptedGuardAI -simple_ai renamed to ScriptedSimpleAI -sc_creature renamed to ScriptedCreature -sc_gossip renamed to ScriptedGossip -sc_instance renamed to ScriptedInstance *use the new headers in scripts, thank you NOTE to ALL: cmake not fully tested, please report any errors with it could make creashes, incompability USE AT YOUR OWN RISK before further tests!! --HG-- branch : trunk
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/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/* ScriptData
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SDName: Example_Escort
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SD%Complete: 100
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SDComment: Script used for testing escortAI
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SDCategory: Script Examples
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EndScriptData */
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#include "ScriptedPch.h"
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#include "ScriptedEscortAI.h"
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enum eEnums
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{
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NPC_FELBOAR = 21878,
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SPELL_DEATH_COIL = 33130,
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SPELL_ELIXIR_OF_FORTITUDE = 3593,
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SPELL_BLUE_FIREWORK = 11540,
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SAY_AGGRO1 = -1999910,
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SAY_AGGRO2 = -1999911,
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SAY_WP_1 = -1999912,
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SAY_WP_2 = -1999913,
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SAY_WP_3 = -1999914,
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SAY_WP_4 = -1999915,
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SAY_DEATH_1 = -1999916,
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SAY_DEATH_2 = -1999917,
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SAY_DEATH_3 = -1999918,
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SAY_SPELL = -1999919,
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SAY_RAND_1 = -1999920,
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SAY_RAND_2 = -1999921
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};
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#define GOSSIP_ITEM_1 "Click to Test Escort(Attack, Run)"
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#define GOSSIP_ITEM_2 "Click to Test Escort(NoAttack, Walk)"
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#define GOSSIP_ITEM_3 "Click to Test Escort(NoAttack, Run)"
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struct TRINITY_DLL_DECL example_escortAI : public npc_escortAI
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{
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// CreatureAI functions
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example_escortAI(Creature* pCreature) : npc_escortAI(pCreature) { }
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uint32 m_uiDeathCoilTimer;
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uint32 m_uiChatTimer;
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void JustSummoned(Creature* pSummoned)
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{
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pSummoned->AI()->AttackStart(m_creature);
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}
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// Pure Virtual Functions (Have to be implemented)
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void WaypointReached(uint32 uiWP)
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{
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switch (uiWP)
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{
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case 1:
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DoScriptText(SAY_WP_1, m_creature);
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break;
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case 3:
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DoScriptText(SAY_WP_2, m_creature);
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m_creature->SummonCreature(NPC_FELBOAR, m_creature->GetPositionX()+5.0f, m_creature->GetPositionY()+7.0f, m_creature->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 3000);
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break;
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case 4:
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if (Player* pPlayer = GetPlayerForEscort())
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{
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//pTmpPlayer is the target of the text
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DoScriptText(SAY_WP_3, m_creature, pPlayer);
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//pTmpPlayer is the source of the text
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DoScriptText(SAY_WP_4, pPlayer);
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}
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break;
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}
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}
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void EnterCombat(Unit* pWho)
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{
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if (HasEscortState(STATE_ESCORT_ESCORTING))
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{
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if (Player* pPlayer = GetPlayerForEscort())
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DoScriptText(SAY_AGGRO1, m_creature, pPlayer);
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}
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else
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DoScriptText(SAY_AGGRO2, m_creature);
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}
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void Reset()
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{
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m_uiDeathCoilTimer = 4000;
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m_uiChatTimer = 4000;
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}
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void JustDied(Unit* pKiller)
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{
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if (HasEscortState(STATE_ESCORT_ESCORTING))
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{
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if (Player* pPlayer = GetPlayerForEscort())
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{
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// not a likely case, code here for the sake of example
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if (pKiller == m_creature)
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{
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DoScriptText(SAY_DEATH_1, m_creature, pPlayer);
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}
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else
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DoScriptText(SAY_DEATH_2, m_creature, pPlayer);
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}
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}
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else
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DoScriptText(SAY_DEATH_3, m_creature);
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}
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void UpdateAI(const uint32 uiDiff)
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{
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//Must update npc_escortAI
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npc_escortAI::UpdateAI(uiDiff);
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//Combat check
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if (m_creature->getVictim())
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{
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if (m_uiDeathCoilTimer <= uiDiff)
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{
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DoScriptText(SAY_SPELL, m_creature);
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DoCast(m_creature->getVictim(), SPELL_DEATH_COIL, false);
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m_uiDeathCoilTimer = 4000;
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}
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else
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m_uiDeathCoilTimer -= uiDiff;
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}
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else
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{
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//Out of combat but being escorted
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if (HasEscortState(STATE_ESCORT_ESCORTING))
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{
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if (m_uiChatTimer <= uiDiff)
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{
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if (m_creature->HasAura(SPELL_ELIXIR_OF_FORTITUDE, 0))
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{
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DoScriptText(SAY_RAND_1, m_creature);
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DoCast(m_creature, SPELL_BLUE_FIREWORK, false);
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}
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else
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{
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DoScriptText(SAY_RAND_2, m_creature);
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DoCast(m_creature, SPELL_ELIXIR_OF_FORTITUDE, false);
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}
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m_uiChatTimer = 12000;
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}
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else
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m_uiChatTimer -= uiDiff;
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}
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}
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}
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};
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CreatureAI* GetAI_example_escort(Creature* pCreature)
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{
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return new example_escortAI(pCreature);
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}
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bool GossipHello_example_escort(Player* pPlayer, Creature* pCreature)
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{
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pPlayer->TalkedToCreature(pCreature->GetEntry(), pCreature->GetGUID());
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pPlayer->PrepareGossipMenu(pCreature, 0);
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
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pPlayer->SendPreparedGossip(pCreature);
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return true;
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}
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bool GossipSelect_example_escort(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
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{
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npc_escortAI* pEscortAI = CAST_AI(example_escortAI, pCreature->AI());
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switch(uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF+1:
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pPlayer->CLOSE_GOSSIP_MENU();
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if (pEscortAI)
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pEscortAI->Start(true, true, pPlayer->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+2:
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pPlayer->CLOSE_GOSSIP_MENU();
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if (pEscortAI)
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pEscortAI->Start(false, false, pPlayer->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+3:
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pPlayer->CLOSE_GOSSIP_MENU();
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if (pEscortAI)
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pEscortAI->Start(false, true, pPlayer->GetGUID());
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break;
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default:
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return false; // nothing defined -> trinity core handling
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}
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return true; // no default handling -> prevent trinity core handling
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}
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void AddSC_example_escort()
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{
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Script *newscript;
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newscript = new Script;
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newscript->Name = "example_escort";
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newscript->GetAI = &GetAI_example_escort;
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newscript->pGossipHello = &GossipHello_example_escort;
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newscript->pGossipSelect = &GossipSelect_example_escort;
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newscript->RegisterSelf();
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}
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