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[svn] Fix hunter's trap (let original caster summon dynamic object).
Fix black temple boss 1's hurl spine. --HG-- branch : trunk
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@@ -2633,13 +2633,14 @@ void Spell::EffectCreateItem(uint32 i)
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void Spell::EffectPersistentAA(uint32 i)
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{
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float radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
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Unit *caster = m_originalCasterGUID ? m_originalCaster : m_caster;
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if(Player* modOwner = m_caster->GetSpellModOwner())
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if(Player* modOwner = caster->GetSpellModOwner())
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modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius);
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int32 duration = GetSpellDuration(m_spellInfo);
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DynamicObject* dynObj = new DynamicObject;
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if(!dynObj->Create(objmgr.GenerateLowGuid(HIGHGUID_DYNAMICOBJECT), m_caster, m_spellInfo->Id, i, m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, duration, radius))
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if(!dynObj->Create(objmgr.GenerateLowGuid(HIGHGUID_DYNAMICOBJECT), caster, m_spellInfo->Id, i, m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, duration, radius))
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{
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delete dynObj;
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return;
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@@ -2647,7 +2648,7 @@ void Spell::EffectPersistentAA(uint32 i)
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dynObj->SetUInt32Value(OBJECT_FIELD_TYPE, 65);
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dynObj->SetUInt32Value(GAMEOBJECT_DISPLAYID, 368003);
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dynObj->SetUInt32Value(DYNAMICOBJECT_BYTES, 0x01eeeeee);
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m_caster->AddDynObject(dynObj);
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caster->AddDynObject(dynObj);
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MapManager::Instance().GetMap(dynObj->GetMapId(), dynObj)->Add(dynObj);
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}
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