Core/Commands: Remove .learn all and drop hardcoded part of .learn all gm spells list

This commit is contained in:
Shocker
2011-04-06 20:17:29 +03:00
parent 05394e01c6
commit 06acfddb86
3 changed files with 8 additions and 655 deletions
-1
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@@ -478,7 +478,6 @@ INSERT INTO `command` VALUES
('itemmove',2,'Syntax: .itemmove #sourceslotid #destinationslotid\r\n\r\nMove an item from slots #sourceslotid to #destinationslotid in your inventory\r\n\r\nNot yet implemented'),
('kick',2,'Syntax: .kick [$charactername] [$reason]\r\n\r\nKick the given character name from the world with or without reason. If no character name is provided then the selected player (except for yourself) will be kicked. If no reason is provided, default is \"No Reason\".'),
('learn',3,'Syntax: .learn #spell [all]\r\n\r\nSelected character learn a spell of id #spell. If ''all'' provided then all ranks learned.'),
('learn all',3,'Syntax: .learn all\r\n\r\nLearn all big set different spell maybe useful for Administaror.'),
('learn all crafts',2,'Syntax: .learn crafts\r\n\r\nLearn all professions and recipes.'),
('learn all default',1,'Syntax: .learn all default [$playername]\r\n\r\nLearn for selected/$playername player all default spells for his race/class and spells rewarded by completed quests.'),
('learn all gm',2,'Syntax: .learn all gm\r\n\r\nLearn all default spells for Game Masters.'),