Fix a lot of warnings

This commit is contained in:
Spp
2012-02-16 13:56:08 +01:00
parent e47ec04b4d
commit 03c34ee507
38 changed files with 88 additions and 98 deletions
+6 -4
View File
@@ -1521,7 +1521,7 @@ class spell_gen_luck_of_the_draw : public SpellScriptLoader
if (group && group->isLFGGroup())
if (uint32 dungeonId = sLFGMgr->GetDungeon(group->GetGUID(), true))
if (LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(dungeonId))
if (dungeon->map == map->GetId() && dungeon->difficulty == map->GetDifficulty())
if (uint32(dungeon->map) == map->GetId() && dungeon->difficulty == map->GetDifficulty())
if (randomDungeon && randomDungeon->type == LFG_TYPE_RANDOM)
return; // in correct dungeon
@@ -1706,6 +1706,8 @@ class spell_gen_break_shield: public SpellScriptLoader
}
break;
}
default:
break;
}
}
@@ -1834,7 +1836,7 @@ class spell_gen_mounted_charge: public SpellScriptLoader
}
}
void HandleChargeEffect(SpellEffIndex effIndex)
void HandleChargeEffect(SpellEffIndex /*effIndex*/)
{
uint32 spellId;
@@ -1908,7 +1910,7 @@ class spell_gen_defend : public SpellScriptLoader
void RefreshVisualShields(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
{
if (Unit* caster = GetCaster())
if (GetCaster())
{
Unit* target = GetTarget();
@@ -1989,7 +1991,7 @@ class spell_gen_tournament_duel : public SpellScriptLoader
return true;
}
void HandleScriptEffect(SpellEffIndex effIndex)
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
if (Unit* rider = GetCaster()->GetCharmer())
{