/*
 * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
 * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

/* ScriptData
SDName: Boss_Lord_Alexei_Barov
SD%Complete: 100
SDComment: aura applied/defined in database
SDCategory: Scholomance
EndScriptData */

#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "scholomance.h"

#define SPELL_IMMOLATE             20294                    // Old ID  was 15570
#define SPELL_VEILOFSHADOW         17820

class boss_lord_alexei_barov : public CreatureScript
{
public:
    boss_lord_alexei_barov() : CreatureScript("boss_lord_alexei_barov") { }

    CreatureAI* GetAI(Creature* creature) const
    {
        return new boss_lordalexeibarovAI (creature);
    }

    struct boss_lordalexeibarovAI : public ScriptedAI
    {
        boss_lordalexeibarovAI(Creature* creature) : ScriptedAI(creature) {}

        uint32 Immolate_Timer;
        uint32 VeilofShadow_Timer;

        void Reset()
        {
            Immolate_Timer = 7000;
            VeilofShadow_Timer = 15000;

            me->LoadCreaturesAddon();
        }

        void JustDied(Unit* /*killer*/)
        {
            InstanceScript* instance = me->GetInstanceScript();
            if (instance)
            {
                instance->SetData(DATA_LORDALEXEIBAROV_DEATH, 0);

                if (instance->GetData(TYPE_GANDLING) == IN_PROGRESS)
                    me->SummonCreature(1853, 180.73f, -9.43856f, 75.507f, 1.61399f, TEMPSUMMON_DEAD_DESPAWN, 0);
            }
        }

        void EnterCombat(Unit* /*who*/)
        {
        }

        void UpdateAI(const uint32 diff)
        {
            if (!UpdateVictim())
                return;

            //Immolate_Timer
            if (Immolate_Timer <= diff)
            {
                Unit* target = NULL;
                target = SelectTarget(SELECT_TARGET_RANDOM, 0);
                if (target) DoCast(target, SPELL_IMMOLATE);

                Immolate_Timer = 12000;
            } else Immolate_Timer -= diff;

            //VeilofShadow_Timer
            if (VeilofShadow_Timer <= diff)
            {
                DoCast(me->getVictim(), SPELL_VEILOFSHADOW);
                VeilofShadow_Timer = 20000;
            } else VeilofShadow_Timer -= diff;

            DoMeleeAttackIfReady();
        }
    };

};

void AddSC_boss_lordalexeibarov()
{
    new boss_lord_alexei_barov();
}
