/*
 * Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
 * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

/* ScriptData
SDName: Boss_Buru
SD%Complete: 0
SDComment: Place Holder
SDCategory: Ruins of Ahn'Qiraj
EndScriptData */

#include "ScriptPCH.h"
#include "ruins_of_ahnqiraj.h"

enum Yells
{
    EMOTE_TARGET               = -1509002
};

class boss_buru : public CreatureScript
{
    public:
        boss_buru() : CreatureScript("boss_buru") { }

        struct boss_buruAI : public ScriptedAI
        {
            boss_buruAI(Creature* creature) : ScriptedAI(creature)
            {
            }
        };

        CreatureAI* GetAI(Creature* creature) const
        {
            return new boss_buruAI(creature);
        }
};

void AddSC_boss_buru()
{
    new boss_buru();
}
