/*
 * Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef TRINITY_GUARDAI_H
#define TRINITY_GUARDAI_H

#include "ScriptedCreature.h"
#include "Timer.h"

class Creature;

class GuardAI : public ScriptedAI
{
    enum GuardState
    {
        STATE_NORMAL = 1,
        STATE_LOOK_AT_VICTIM = 2
    };

    public:

        explicit GuardAI(Creature* c);

        void MoveInLineOfSight(Unit*);
        void EnterEvadeMode();
        void JustDied(Unit*);
        bool CanSeeAlways(WorldObject const* obj);

        void UpdateAI(const uint32);
        static int Permissible(const Creature*);

    private:
        uint64 i_victimGuid;
        GuardState i_state;
        TimeTracker i_tracker;
};
#endif

