/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
SDName: Boss_Magmus
SD%Complete: 100
SDComment:
SDCategory: Blackrock Depths
EndScriptData */

#include "precompiled.h"

#define SPELL_FIERYBURST        13900
#define SPELL_WARSTOMP          24375

struct TRINITY_DLL_DECL boss_magmusAI : public ScriptedAI
{
    boss_magmusAI(Creature *c) : ScriptedAI(c) {}

    uint32 FieryBurst_Timer;
    uint32 WarStomp_Timer;

    void Reset()
    {
        FieryBurst_Timer = 5000;
        WarStomp_Timer =0;
    }

    void EnterCombat(Unit *who)
    {
    }

    void UpdateAI(const uint32 diff)
    {
        //Return since we have no target
        if (!UpdateVictim())
            return;

        //FieryBurst_Timer
        if (FieryBurst_Timer < diff)
        {
            DoCast(m_creature->getVictim(),SPELL_FIERYBURST);
            FieryBurst_Timer = 6000;
        }else FieryBurst_Timer -= diff;

        //WarStomp_Timer
        if (m_creature->GetHealth()*100 / m_creature->GetMaxHealth() < 51)
        {
            if (WarStomp_Timer < diff)
            {
                DoCast(m_creature->getVictim(),SPELL_WARSTOMP);
                WarStomp_Timer = 8000;
            }else WarStomp_Timer -= diff;
        }

        DoMeleeAttackIfReady();
    }
};
CreatureAI* GetAI_boss_magmus(Creature* pCreature)
{
    return new boss_magmusAI (pCreature);
}

void AddSC_boss_magmus()
{
    Script *newscript;
    newscript = new Script;
    newscript->Name="boss_magmus";
    newscript->GetAI = &GetAI_boss_magmus;
    newscript->RegisterSelf();
}

