/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

/* ScriptData
SDName: Dragonblight
SD%Complete: 100
SDComment:
SDCategory: Dragonblight
EndScriptData */

/* ContentData
npc_alexstrasza_wr_gate
EndContentData */

#include "precompiled.h"

enum
{
    QUEST_RETURN_TO_AG_A    = 12499,
    QUEST_RETURN_TO_AG_H    = 12500,
    MOVIE_ID_GATES          = 14
};

#define GOSSIP_ITEM_WHAT_HAPPENED   "Alexstrasza, can you show me what happened here?"

bool GossipHello_npc_alexstrasza_wr_gate(Player* pPlayer, Creature* pCreature)
{
    if (pCreature->isQuestGiver())
        pPlayer->PrepareQuestMenu(pCreature->GetGUID());

    if (pPlayer->GetQuestRewardStatus(QUEST_RETURN_TO_AG_A) || pPlayer->GetQuestRewardStatus(QUEST_RETURN_TO_AG_H))
        pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_WHAT_HAPPENED, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);

    pPlayer->SEND_GOSSIP_MENU(pCreature->GetNpcTextId(), pCreature->GetGUID());
    return true;
}

bool GossipSelect_npc_alexstrasza_wr_gate(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
    if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
    {
        pPlayer->CLOSE_GOSSIP_MENU();
        pPlayer->SendMovieStart(MOVIE_ID_GATES);
    }

    return true;
}

void AddSC_dragonblight()
{
    Script *newscript;

    newscript = new Script;
    newscript->Name = "npc_alexstrasza_wr_gate";
    newscript->pGossipHello = &GossipHello_npc_alexstrasza_wr_gate;
    newscript->pGossipSelect = &GossipSelect_npc_alexstrasza_wr_gate;
    newscript->RegisterSelf();
}
