/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
SDName: Boss_Rend_Blackhand
SD%Complete: 100
SDComment: Intro event NYI
SDCategory: Blackrock Spire
EndScriptData */

#include "precompiled.h"

#define SPELL_WHIRLWIND                 26038
#define SPELL_CLEAVE                    20691
#define SPELL_THUNDERCLAP               23931               //Not sure if he cast this spell

struct TRINITY_DLL_DECL boss_rend_blackhandAI : public ScriptedAI
{
    boss_rend_blackhandAI(Creature *c) : ScriptedAI(c) {}

    uint32 WhirlWind_Timer;
    uint32 Cleave_Timer;
    uint32 Thunderclap_Timer;

    void Reset()
    {
        WhirlWind_Timer = 20000;
        Cleave_Timer = 5000;
        Thunderclap_Timer = 9000;
    }

    void EnterCombat(Unit *who)
    {
    }

    void UpdateAI(const uint32 diff)
    {
        //Return since we have no target
        if (!UpdateVictim())
            return;

        //WhirlWind_Timer
        if (WhirlWind_Timer < diff)
        {
            DoCast(m_creature->getVictim(),SPELL_WHIRLWIND);
            WhirlWind_Timer = 18000;
        }else WhirlWind_Timer -= diff;

        //Cleave_Timer
        if (Cleave_Timer < diff)
        {
            DoCast(m_creature->getVictim(),SPELL_CLEAVE);
            Cleave_Timer = 10000;
        }else Cleave_Timer -= diff;

        //Thunderclap_Timer
        if (Thunderclap_Timer < diff)
        {
            DoCast(m_creature->getVictim(),SPELL_THUNDERCLAP);
            Thunderclap_Timer = 16000;
        }else Thunderclap_Timer -= diff;

        DoMeleeAttackIfReady();
    }
};
CreatureAI* GetAI_boss_rend_blackhand(Creature* pCreature)
{
    return new boss_rend_blackhandAI (pCreature);
}

void AddSC_boss_rend_blackhand()
{
    Script *newscript;
    newscript = new Script;
    newscript->Name="boss_rend_blackhand";
    newscript->GetAI = &GetAI_boss_rend_blackhand;
    newscript->RegisterSelf();
}

