/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
SDName: Boss_Overlord_Wyrmthalak
SD%Complete: 100
SDComment:
SDCategory: Blackrock Spire
EndScriptData */

#include "precompiled.h"

#define SPELL_BLASTWAVE         11130
#define SPELL_SHOUT             23511
#define SPELL_CLEAVE            20691
#define SPELL_KNOCKAWAY         20686

#define ADD_1X -39.355381
#define ADD_1Y -513.456482
#define ADD_1Z 88.472046
#define ADD_1O 4.679872

#define ADD_2X -49.875881
#define ADD_2Y -511.896942
#define ADD_2Z 88.195160
#define ADD_2O 4.613114

struct TRINITY_DLL_DECL boss_overlordwyrmthalakAI : public ScriptedAI
{
    boss_overlordwyrmthalakAI(Creature *c) : ScriptedAI(c) {}

    uint32 BlastWave_Timer;
    uint32 Shout_Timer;
    uint32 Cleave_Timer;
    uint32 Knockaway_Timer;
    bool Summoned;
    Creature *SummonedCreature;

    void Reset()
    {
        BlastWave_Timer = 20000;
        Shout_Timer = 2000;
        Cleave_Timer = 6000;
        Knockaway_Timer = 12000;
        Summoned = false;
    }

    void EnterCombat(Unit *who)
    {
    }

    void UpdateAI(const uint32 diff)
    {
        //Return since we have no target
        if (!UpdateVictim())
            return;

        //BlastWave_Timer
        if (BlastWave_Timer < diff)
        {
            DoCast(m_creature->getVictim(),SPELL_BLASTWAVE);
            BlastWave_Timer = 20000;
        }else BlastWave_Timer -= diff;

        //Shout_Timer
        if (Shout_Timer < diff)
        {
            DoCast(m_creature->getVictim(),SPELL_SHOUT);
            Shout_Timer = 10000;
        }else Shout_Timer -= diff;

        //Cleave_Timer
        if (Cleave_Timer < diff)
        {
            DoCast(m_creature->getVictim(),SPELL_CLEAVE);
            Cleave_Timer = 7000;
        }else Cleave_Timer -= diff;

        //Knockaway_Timer
        if (Knockaway_Timer < diff)
        {
            DoCast(m_creature->getVictim(),SPELL_KNOCKAWAY);
            Knockaway_Timer = 14000;
        }else Knockaway_Timer -= diff;

        //Summon two Beserks
        if (!Summoned && m_creature->GetHealth()*100 / m_creature->GetMaxHealth() < 51)
        {
            Unit* target = NULL;
            target = SelectUnit(SELECT_TARGET_RANDOM,0);

            SummonedCreature = m_creature->SummonCreature(9216,ADD_1X,ADD_1Y,ADD_1Z,ADD_1O,TEMPSUMMON_TIMED_DESPAWN,300000);
            if (SummonedCreature)
            (SummonedCreature->AI())->AttackStart(target);
            SummonedCreature = m_creature->SummonCreature(9268,ADD_2X,ADD_2Y,ADD_2Z,ADD_2O,TEMPSUMMON_TIMED_DESPAWN,300000);
            if (SummonedCreature)
            (SummonedCreature->AI())->AttackStart(target);
            Summoned = true;
        }

        DoMeleeAttackIfReady();
    }
};
CreatureAI* GetAI_boss_overlordwyrmthalak(Creature* pCreature)
{
    return new boss_overlordwyrmthalakAI (pCreature);
}

void AddSC_boss_overlordwyrmthalak()
{
    Script *newscript;
    newscript = new Script;
    newscript->Name="boss_overlord_wyrmthalak";
    newscript->GetAI = &GetAI_boss_overlordwyrmthalak;
    newscript->RegisterSelf();
}

