/*
 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
 *
 * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#include "Common.h"
#include "Database/DatabaseEnv.h"
#include "WorldPacket.h"
#include "Vehicle.h"
#include "Player.h"
#include "Opcodes.h"
#include "Chat.h"
#include "Log.h"
#include "Unit.h"
#include "GossipDef.h"
#include "Language.h"
#include "BattleGroundMgr.h"
#include <fstream>
#include "ObjectMgr.h"
#include "Cell.h"
#include "CellImpl.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "SpellMgr.h"
#include "ScriptCalls.h"

bool ChatHandler::HandleDebugSendSpellFailCommand(const char* args)
{
    if (!*args)
        return false;

    char* px = strtok((char*)args, " ");
    if (!px)
        return false;

    uint8 failnum = (uint8)atoi(px);
    if (failnum==0 && *px!='0')
        return false;

    char* p1 = strtok(NULL, " ");
    uint8 failarg1 = p1 ? (uint8)atoi(p1) : 0;

    char* p2 = strtok(NULL, " ");
    uint8 failarg2 = p2 ? (uint8)atoi(p2) : 0;

    WorldPacket data(SMSG_CAST_FAILED, 5);
    data << uint8(0);
    data << uint32(133);
    data << uint8(failnum);
    if (p1 || p2)
        data << uint32(failarg1);
    if (p2)
        data << uint32(failarg2);

    m_session->SendPacket(&data);

    return true;
}

bool ChatHandler::HandleDebugSendPoiCommand(const char* args)
{
    if (!*args)
        return false;

    Player *pPlayer = m_session->GetPlayer();
    Unit* target = getSelectedUnit();
    if (!target)
    {
        SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
        return true;
    }

    char* icon_text = strtok((char*)args, " ");
    char* flags_text = strtok(NULL, " ");
    if (!icon_text || !flags_text)
        return false;

    uint32 icon = atol(icon_text);
    uint32 flags = atol(flags_text);

    sLog.outDetail("Command : POI, NPC = %u, icon = %u flags = %u", target->GetGUIDLow(), icon,flags);
    pPlayer->PlayerTalkClass->SendPointOfInterest(target->GetPositionX(), target->GetPositionY(), Poi_Icon(icon), flags, 30, "Test POI");
    return true;
}

bool ChatHandler::HandleDebugSendEquipErrorCommand(const char* args)
{
    if (!*args)
        return false;

    uint8 msg = atoi(args);
    m_session->GetPlayer()->SendEquipError(msg, 0, 0);
    return true;
}

bool ChatHandler::HandleDebugSendSellErrorCommand(const char* args)
{
    if (!*args)
        return false;

    uint8 msg = atoi(args);
    m_session->GetPlayer()->SendSellError(msg, 0, 0, 0);
    return true;
}

bool ChatHandler::HandleDebugSendBuyErrorCommand(const char* args)
{
    if (!*args)
        return false;

    uint8 msg = atoi(args);
    m_session->GetPlayer()->SendBuyError(msg, 0, 0, 0);
    return true;
}

bool ChatHandler::HandleDebugSendOpcodeCommand(const char* /*args*/)
{
    Unit *unit = getSelectedUnit();
    Player *player = NULL;
    if (!unit || (unit->GetTypeId() != TYPEID_PLAYER))
        player = m_session->GetPlayer();
    else
        player = (Player*)unit;
    if(!unit) unit = player;

    std::ifstream ifs("opcode.txt");
    if (ifs.bad())
        return false;

    uint32 opcode;
    ifs >> opcode;

    WorldPacket data(opcode, 0);

    while(!ifs.eof())
    {
        std::string type;
        ifs >> type;

        if(type == "")
            break;

        if(type == "uint8")
        {
            uint16 val1;
            ifs >> val1;
            data << uint8(val1);
        }
        else if(type == "uint16")
        {
            uint16 val2;
            ifs >> val2;
            data << val2;
        }
        else if(type == "uint32")
        {
            uint32 val3;
            ifs >> val3;
            data << val3;
        }
        else if(type == "uint64")
        {
            uint64 val4;
            ifs >> val4;
            data << val4;
        }
        else if(type == "float")
        {
            float val5;
            ifs >> val5;
            data << val5;
        }
        else if(type == "string")
        {
            std::string val6;
            ifs >> val6;
            data << val6;
        }
        else if(type == "appitsguid")
        {
            data.append(unit->GetPackGUID());
        }
        else if(type == "appmyguid")
        {
            data.append(player->GetPackGUID());
        }
        else if(type == "appgoguid")
        {
            GameObject *obj = GetNearbyGameObject();
            if(!obj)
            {
                PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, 0);
                SetSentErrorMessage(true);
                ifs.close();
                return false;
            }
            data.append(obj->GetPackGUID());
        }
        else if(type == "goguid")
        {
            GameObject *obj = GetNearbyGameObject();
            if(!obj)
            {
                PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, 0);
                SetSentErrorMessage(true);
                ifs.close();
                return false;
            }
            data << uint64(obj->GetGUID());
        }
        else if(type == "myguid")
        {
            data << uint64(player->GetGUID());
        }
        else if(type == "itsguid")
        {
            data << uint64(unit->GetGUID());
        }
        else if(type == "pos")
        {
            data << unit->GetPositionX();
            data << unit->GetPositionY();
            data << unit->GetPositionZ();
        }
        else if(type == "mypos")
        {
            data << player->GetPositionX();
            data << player->GetPositionY();
            data << player->GetPositionZ();
        }
        else
        {
            sLog.outDebug("Sending opcode: unknown type '%s'", type.c_str());
            break;
        }
    }
    ifs.close();
    sLog.outDebug("Sending opcode %u", data.GetOpcode());
    data.hexlike();
    player->GetSession()->SendPacket(&data);
    PSendSysMessage(LANG_COMMAND_OPCODESENT, data.GetOpcode(), unit->GetName());
    return true;
}

bool ChatHandler::HandleDebugUpdateWorldStateCommand(const char* args)
{
    char* w = strtok((char*)args, " ");
    char* s = strtok(NULL, " ");

    if (!w || !s)
        return false;

    uint32 world = (uint32)atoi(w);
    uint32 state = (uint32)atoi(s);
    m_session->GetPlayer()->SendUpdateWorldState(world, state);
    return true;
}

bool ChatHandler::HandleDebugPlayCinematicCommand(const char* args)
{
    // USAGE: .debug play cinematic #cinematicid
    // #cinematicid - ID decimal number from CinemaicSequences.dbc (1st column)
    if (!*args)
    {
        SendSysMessage(LANG_BAD_VALUE);
        SetSentErrorMessage(true);
        return false;
    }

    uint32 dwId = atoi((char*)args);

    if (!sCinematicSequencesStore.LookupEntry(dwId))
    {
        PSendSysMessage(LANG_CINEMATIC_NOT_EXIST, dwId);
        SetSentErrorMessage(true);
        return false;
    }

    m_session->GetPlayer()->SendCinematicStart(dwId);
    return true;
}

bool ChatHandler::HandleDebugPlayMovieCommand(const char* args)
{
    // USAGE: .debug play movie #movieid
    // #movieid - ID decimal number from Movie.dbc (1st column)
    if (!*args)
    {
        SendSysMessage(LANG_BAD_VALUE);
        SetSentErrorMessage(true);
        return false;
    }

    uint32 dwId = atoi((char*)args);

    if (!sMovieStore.LookupEntry(dwId))
    {
        PSendSysMessage(LANG_MOVIE_NOT_EXIST, dwId);
        SetSentErrorMessage(true);
        return false;
    }

    m_session->GetPlayer()->SendMovieStart(dwId);
    return true;
}

//Play sound
bool ChatHandler::HandleDebugPlaySoundCommand(const char* args)
{
    // USAGE: .debug playsound #soundid
    // #soundid - ID decimal number from SoundEntries.dbc (1st column)
    if (!*args)
    {
        SendSysMessage(LANG_BAD_VALUE);
        SetSentErrorMessage(true);
        return false;
    }

    uint32 dwSoundId = atoi((char*)args);

    if (!sSoundEntriesStore.LookupEntry(dwSoundId))
    {
        PSendSysMessage(LANG_SOUND_NOT_EXIST, dwSoundId);
        SetSentErrorMessage(true);
        return false;
    }

    Unit* unit = getSelectedUnit();
    if (!unit)
    {
        SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
        SetSentErrorMessage(true);
        return false;
    }

    if (m_session->GetPlayer()->GetSelection())
        unit->PlayDistanceSound(dwSoundId,m_session->GetPlayer());
    else
        unit->PlayDirectSound(dwSoundId,m_session->GetPlayer());

    PSendSysMessage(LANG_YOU_HEAR_SOUND, dwSoundId);
    return true;
}

//Send notification in channel
bool ChatHandler::HandleDebugSendChannelNotifyCommand(const char* args)
{
    if (!*args)
        return false;

    const char *name = "test";
    uint8 code = atoi(args);

    WorldPacket data(SMSG_CHANNEL_NOTIFY, (1+10));
    data << code;                                           // notify type
    data << name;                                           // channel name
    data << uint32(0);
    data << uint32(0);
    m_session->SendPacket(&data);
    return true;
}

//Send notification in chat
bool ChatHandler::HandleDebugSendChatMsgCommand(const char* args)
{
    if (!*args)
        return false;

    const char *msg = "testtest";
    uint8 type = atoi(args);
    WorldPacket data;
    ChatHandler::FillMessageData(&data, m_session, type, 0, "chan", m_session->GetPlayer()->GetGUID(), msg, m_session->GetPlayer());
    m_session->SendPacket(&data);
    return true;
}

bool ChatHandler::HandleDebugSendQuestPartyMsgCommand(const char* args)
{
    uint32 msg = atol((char*)args);
    m_session->GetPlayer()->SendPushToPartyResponse(m_session->GetPlayer(), msg);
    return true;
}

bool ChatHandler::HandleDebugGetLootRecipientCommand(const char* /*args*/)
{
    Creature* target = getSelectedCreature();
    if (!target)
        return false;

    PSendSysMessage("loot recipient: %s", target->hasLootRecipient()?(target->GetLootRecipient()?target->GetLootRecipient()->GetName():"offline"):"no loot recipient");
    return true;
}

bool ChatHandler::HandleDebugSendQuestInvalidMsgCommand(const char* args)
{
    uint32 msg = atol((char*)args);
    m_session->GetPlayer()->SendCanTakeQuestResponse(msg);
    return true;
}

bool ChatHandler::HandleDebugGetItemStateCommand(const char* args)
{
    if (!*args)
        return false;

    std::string state_str = args;

    ItemUpdateState state = ITEM_UNCHANGED;
    bool list_queue = false, check_all = false;
    if (state_str == "unchanged") state = ITEM_UNCHANGED;
    else if (state_str == "changed") state = ITEM_CHANGED;
    else if (state_str == "new") state = ITEM_NEW;
    else if (state_str == "removed") state = ITEM_REMOVED;
    else if (state_str == "queue") list_queue = true;
    else if (state_str == "check_all") check_all = true;
    else return false;

    Player* player = getSelectedPlayer();
    if (!player) player = m_session->GetPlayer();

    if (!list_queue && !check_all)
    {
        state_str = "The player has the following " + state_str + " items: ";
        SendSysMessage(state_str.c_str());
        for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
        {
            if(i >= BUYBACK_SLOT_START && i < BUYBACK_SLOT_END)
                continue;

            Item *item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
            if (!item) continue;
            if (!item->IsBag())
            {
                if (item->GetState() == state)
                    PSendSysMessage("bag: 255 slot: %d guid: %d owner: %d", item->GetSlot(), item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()));
            }
            else
            {
                Bag *bag = (Bag*)item;
                for (uint8 j = 0; j < bag->GetBagSize(); ++j)
                {
                    Item* item2 = bag->GetItemByPos(j);
                    if (item2 && item2->GetState() == state)
                        PSendSysMessage("bag: 255 slot: %d guid: %d owner: %d", item2->GetSlot(), item2->GetGUIDLow(), GUID_LOPART(item2->GetOwnerGUID()));
                }
            }
        }
    }

    if (list_queue)
    {
        std::vector<Item *> &updateQueue = player->GetItemUpdateQueue();
        for(size_t i = 0; i < updateQueue.size(); ++i)
        {
            Item *item = updateQueue[i];
            if(!item) continue;

            Bag *container = item->GetContainer();
            uint8 bag_slot = container ? container->GetSlot() : uint8(INVENTORY_SLOT_BAG_0);

            std::string st;
            switch(item->GetState())
            {
                case ITEM_UNCHANGED: st = "unchanged"; break;
                case ITEM_CHANGED: st = "changed"; break;
                case ITEM_NEW: st = "new"; break;
                case ITEM_REMOVED: st = "removed"; break;
            }

            PSendSysMessage("bag: %d slot: %d guid: %d - state: %s", bag_slot, item->GetSlot(), item->GetGUIDLow(), st.c_str());
        }
        if (updateQueue.empty())
            PSendSysMessage("updatequeue empty");
    }

    if (check_all)
    {
        bool error = false;
        std::vector<Item *> &updateQueue = player->GetItemUpdateQueue();
        for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
        {
            if(i >= BUYBACK_SLOT_START && i < BUYBACK_SLOT_END)
                continue;

            Item *item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
            if (!item) continue;

            if (item->GetSlot() != i)
            {
                PSendSysMessage("item at slot %d, guid %d has an incorrect slot value: %d", i, item->GetGUIDLow(), item->GetSlot());
                error = true; continue;
            }

            if (item->GetOwnerGUID() != player->GetGUID())
            {
                PSendSysMessage("for the item at slot %d and itemguid %d, owner's guid (%d) and player's guid (%d) don't match!", item->GetSlot(), item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()), player->GetGUIDLow());
                error = true; continue;
            }

            if (Bag *container = item->GetContainer())
            {
                PSendSysMessage("item at slot: %d guid: %d has a container (slot: %d, guid: %d) but shouldnt!", item->GetSlot(), item->GetGUIDLow(), container->GetSlot(), container->GetGUIDLow());
                error = true; continue;
            }

            if (item->IsInUpdateQueue())
            {
                uint16 qp = item->GetQueuePos();
                if (qp > updateQueue.size())
                {
                    PSendSysMessage("item at slot: %d guid: %d has a queuepos (%d) larger than the update queue size! ", item->GetSlot(), item->GetGUIDLow(), qp);
                    error = true; continue;
                }

                if (updateQueue[qp] == NULL)
                {
                    PSendSysMessage("item at slot: %d guid: %d has a queuepos (%d) that points to NULL in the queue!", item->GetSlot(), item->GetGUIDLow(), qp);
                    error = true; continue;
                }

                if (updateQueue[qp] != item)
                {
                    PSendSysMessage("item at slot: %d guid: %d has has a queuepos (%d) that points to another item in the queue (bag: %d, slot: %d, guid: %d)", item->GetSlot(), item->GetGUIDLow(), qp, updateQueue[qp]->GetBagSlot(), updateQueue[qp]->GetSlot(), updateQueue[qp]->GetGUIDLow());
                    error = true; continue;
                }
            }
            else if (item->GetState() != ITEM_UNCHANGED)
            {
                PSendSysMessage("item at slot: %d guid: %d is not in queue but should be (state: %d)!", item->GetSlot(), item->GetGUIDLow(), item->GetState());
                error = true; continue;
            }

            if(item->IsBag())
            {
                Bag *bag = (Bag*)item;
                for (uint8 j = 0; j < bag->GetBagSize(); ++j)
                {
                    Item* item2 = bag->GetItemByPos(j);
                    if (!item2) continue;

                    if (item2->GetSlot() != j)
                    {
                        PSendSysMessage("the item in bag %d slot %d, guid %d has an incorrect slot value: %d", bag->GetSlot(), j, item2->GetGUIDLow(), item2->GetSlot());
                        error = true; continue;
                    }

                    if (item2->GetOwnerGUID() != player->GetGUID())
                    {
                        PSendSysMessage("for the item in bag %d at slot %d and itemguid %d, owner's guid (%d) and player's guid (%d) don't match!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), GUID_LOPART(item2->GetOwnerGUID()), player->GetGUIDLow());
                        error = true; continue;
                    }

                    Bag *container = item2->GetContainer();
                    if (!container)
                    {
                        PSendSysMessage("the item in bag %d at slot %d with guid %d has no container!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow());
                        error = true; continue;
                    }

                    if (container != bag)
                    {
                        PSendSysMessage("the item in bag %d at slot %d with guid %d has a different container(slot %d guid %d)!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), container->GetSlot(), container->GetGUIDLow());
                        error = true; continue;
                    }

                    if (item2->IsInUpdateQueue())
                    {
                        uint16 qp = item2->GetQueuePos();
                        if (qp > updateQueue.size())
                        {
                            PSendSysMessage("item in bag: %d at slot: %d guid: %d has a queuepos (%d) larger than the update queue size! ", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), qp);
                            error = true; continue;
                        }

                        if (updateQueue[qp] == NULL)
                        {
                            PSendSysMessage("item in bag: %d at slot: %d guid: %d has a queuepos (%d) that points to NULL in the queue!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), qp);
                            error = true; continue;
                        }

                        if (updateQueue[qp] != item2)
                        {
                            PSendSysMessage("item in bag: %d at slot: %d guid: %d has has a queuepos (%d) that points to another item in the queue (bag: %d, slot: %d, guid: %d)", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), qp, updateQueue[qp]->GetBagSlot(), updateQueue[qp]->GetSlot(), updateQueue[qp]->GetGUIDLow());
                            error = true; continue;
                        }
                    }
                    else if (item2->GetState() != ITEM_UNCHANGED)
                    {
                        PSendSysMessage("item in bag: %d at slot: %d guid: %d is not in queue but should be (state: %d)!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), item2->GetState());
                        error = true; continue;
                    }
                }
            }
        }

        for(size_t i = 0; i < updateQueue.size(); ++i)
        {
            Item *item = updateQueue[i];
            if(!item) continue;

            if (item->GetOwnerGUID() != player->GetGUID())
            {
                PSendSysMessage("queue(" SIZEFMTD "): for the an item (guid %d), the owner's guid (%d) and player's guid (%d) don't match!", i, item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()), player->GetGUIDLow());
                error = true; continue;
            }

            if (item->GetQueuePos() != i)
            {
                PSendSysMessage("queue(" SIZEFMTD "): for the an item (guid %d), the queuepos doesn't match it's position in the queue!", i, item->GetGUIDLow());
                error = true; continue;
            }

            if (item->GetState() == ITEM_REMOVED) continue;
            Item *test = player->GetItemByPos( item->GetBagSlot(), item->GetSlot());

            if (test == NULL)
            {
                PSendSysMessage("queue(" SIZEFMTD "): the bag(%d) and slot(%d) values for the item with guid %d are incorrect, the player doesn't have an item at that position!", i, item->GetBagSlot(), item->GetSlot(), item->GetGUIDLow());
                error = true; continue;
            }

            if (test != item)
            {
                PSendSysMessage("queue(" SIZEFMTD "): the bag(%d) and slot(%d) values for the item with guid %d are incorrect, the item with guid %d is there instead!", i, item->GetBagSlot(), item->GetSlot(), item->GetGUIDLow(), test->GetGUIDLow());
                error = true; continue;
            }
        }
        if (!error)
            SendSysMessage("All OK!");
    }

    return true;
}

bool ChatHandler::HandleDebugBattlegroundCommand(const char * /*args*/)
{
    sBattleGroundMgr.ToggleTesting();
    return true;
}

bool ChatHandler::HandleDebugArenaCommand(const char * /*args*/)
{
    sBattleGroundMgr.ToggleArenaTesting();
    return true;
}

bool ChatHandler::HandleDebugThreatList(const char * /*args*/)
{
    Creature* target = getSelectedCreature();
    if(!target || target->isTotem() || target->isPet())
        return false;

    std::list<HostilReference*>& tlist = target->getThreatManager().getThreatList();
    std::list<HostilReference*>::iterator itr;
    uint32 cnt = 0;
    PSendSysMessage("Threat list of %s (guid %u)",target->GetName(), target->GetGUIDLow());
    for(itr = tlist.begin(); itr != tlist.end(); ++itr)
    {
        Unit* unit = (*itr)->getTarget();
        if(!unit)
            continue;
        ++cnt;
        PSendSysMessage("   %u.   %s   (guid %u)  - threat %f",cnt,unit->GetName(), unit->GetGUIDLow(), (*itr)->getThreat());
    }
    SendSysMessage("End of threat list.");
    return true;
}

bool ChatHandler::HandleDebugHostilRefList(const char * /*args*/)
{
    Unit* target = getSelectedUnit();
    if(!target)
        target = m_session->GetPlayer();
    HostilReference* ref = target->getHostilRefManager().getFirst();
    uint32 cnt = 0;
    PSendSysMessage("Hostil reference list of %s (guid %u)",target->GetName(), target->GetGUIDLow());
    while(ref)
    {
        if(Unit * unit = ref->getSource()->getOwner())
        {
            ++cnt;
            PSendSysMessage("   %u.   %s   (guid %u)  - threat %f",cnt,unit->GetName(), unit->GetGUIDLow(), ref->getThreat());
        }
        ref = ref->next();
    }
    SendSysMessage("End of hostil reference list.");
    return true;
}

bool ChatHandler::HandleDebugSetVehicleId(const char *args)
{
    Unit* target = getSelectedUnit();
    if(!target || target->IsVehicle())
        return false;

    if(!args)
        return false;

    char* i = strtok((char*)args, " ");
    if(!i)
        return false;

    uint32 id = (uint32)atoi(i);
    //target->SetVehicleId(id);
    target->SendUpdateObjectToAllExcept(NULL);
    PSendSysMessage("Vehicle id set to %u", id);
    return true;
}

bool ChatHandler::HandleDebugEnterVehicle(const char * args)
{
    Unit* target = getSelectedUnit();
    if(!target || !target->IsVehicle())
        return false;

    if(!args)
        return false;

    char* i = strtok((char*)args, " ");
    if(!i)
        return false;

    char* j = strtok(NULL, " ");

    uint32 entry = (uint32)atoi(i);
    int8 seatId = j ? (int8)atoi(j) : -1;

    if(!entry)
        m_session->GetPlayer()->EnterVehicle(target, seatId);
    else
    {
        Creature *passenger = NULL;
        Trinity::AllCreaturesOfEntryInRange check(m_session->GetPlayer(), entry, 20.0f);
        Trinity::CreatureSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(m_session->GetPlayer(), passenger, check);
        m_session->GetPlayer()->VisitNearbyObject(30.0f, searcher);
        if(!passenger || passenger == target)
            return false;
        passenger->EnterVehicle(target, seatId);
    }

    PSendSysMessage("Unit %u entered vehicle %d", entry, (int32)seatId);
    return true;
}

bool ChatHandler::HandleDebugSpawnVehicle(const char* args)
{
    if (!*args)
        return false;

    char* e = strtok((char*)args, " ");
    char* i = strtok(NULL, " ");

    if (!e)
        return false;

    uint32 entry = (uint32)atoi(e);

    float x, y, z, o = m_session->GetPlayer()->GetOrientation();
    m_session->GetPlayer()->GetClosePoint(x, y, z, m_session->GetPlayer()->GetObjectSize());

    if(!i)
        return m_session->GetPlayer()->SummonCreature(entry, x, y, z, o);

    uint32 id = (uint32)atoi(i);

    CreatureInfo const *ci = objmgr.GetCreatureTemplate(entry);

    if (!ci)
        return false;

    VehicleEntry const *ve = sVehicleStore.LookupEntry(id);

    if (!ve)
        return false;

    Creature *v = new Creature;

    Map *map = m_session->GetPlayer()->GetMap();

    if(!v->Create(objmgr.GenerateLowGuid(HIGHGUID_VEHICLE), map, m_session->GetPlayer()->GetPhaseMask(), entry, id, m_session->GetPlayer()->GetTeam(), x, y, z, o))
    {
        delete v;
        return false;
    }

    map->Add((Creature*)v);

    return true;
}

bool ChatHandler::HandleDebugSendLargePacketCommand(const char* /*args*/)
{
    const char* stuffingString = "This is a dummy string to push the packet's size beyond 128000 bytes. ";
    std::ostringstream ss;
    while(ss.str().size() < 128000)
        ss << stuffingString;
    SendSysMessage(ss.str().c_str());
    return true;
}

bool ChatHandler::HandleDebugSendSetPhaseShiftCommand(const char* args)
{
    if (!*args)
        return false;

    uint32 PhaseShift = atoi(args);
    m_session->SendSetPhaseShift(PhaseShift);
    return true;
}

bool ChatHandler::HandleDebugSetItemFlagCommand(const char* args)
{
    if (!*args)
        return false;

    char* e = strtok((char*)args, " ");
    char* f = strtok(NULL, " ");

    if (!e || !f)
        return false;

    uint32 guid = (uint32)atoi(e);
    uint32 flag = (uint32)atoi(f);

    Item *i = m_session->GetPlayer()->GetItemByGuid(MAKE_NEW_GUID(guid, 0, HIGHGUID_ITEM));

    if (!i)
        return false;

    i->SetUInt32Value(ITEM_FIELD_FLAGS, flag);

    return true;
}

bool ChatHandler::HandleDebugItemExpireCommand(const char* args)
{
    if (!*args)
        return false;

    char* e = strtok((char*)args, " ");
    if (!e)
        return false;

    uint32 guid = (uint32)atoi(e);

    Item *i = m_session->GetPlayer()->GetItemByGuid(MAKE_NEW_GUID(guid, 0, HIGHGUID_ITEM));

    if (!i)
        return false;

    m_session->GetPlayer()->DestroyItem( i->GetBagSlot(),i->GetSlot(), true);
    Script->ItemExpire(m_session->GetPlayer(),i->GetProto());

    return true;
}

//show animation
bool ChatHandler::HandleDebugAnimCommand(const char* args)
{
    if (!*args)
        return false;

    uint32 anim_id = atoi((char*)args);
    m_session->GetPlayer()->HandleEmoteCommand(anim_id);
    return true;
}

bool ChatHandler::HandleDebugSetAuraStateCommand(const char* args)
{
    if (!*args)
    {
        SendSysMessage(LANG_BAD_VALUE);
        SetSentErrorMessage(true);
        return false;
    }

    Unit* unit = getSelectedUnit();
    if (!unit)
    {
        SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
        SetSentErrorMessage(true);
        return false;
    }

    int32 state = atoi((char*)args);
    if (!state)
    {
        // reset all states
        for(int i = 1; i <= 32; ++i)
            unit->ModifyAuraState(AuraState(i),false);
        return true;
    }

    unit->ModifyAuraState(AuraState(abs(state)),state > 0);
    return true;
}

bool ChatHandler::HandleDebugSetValueCommand(const char* args)
{
    if(!*args)
        return false;

    char* px = strtok((char*)args, " ");
    char* py = strtok(NULL, " ");
    char* pz = strtok(NULL, " ");

    if (!px || !py)
        return false;

    WorldObject* target = getSelectedObject();
    if(!target)
    {
        SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
        SetSentErrorMessage(true);
        return false;
    }

    uint64 guid = target->GetGUID();

    uint32 Opcode = (uint32)atoi(px);
    if(Opcode >= target->GetValuesCount())
    {
        PSendSysMessage(LANG_TOO_BIG_INDEX, Opcode, GUID_LOPART(guid), target->GetValuesCount());
        return false;
    }
    uint32 iValue;
    float fValue;
    bool isint32 = true;
    if(pz)
        isint32 = (bool)atoi(pz);
    if(isint32)
    {
        iValue = (uint32)atoi(py);
        sLog.outDebug(GetTrinityString(LANG_SET_UINT), GUID_LOPART(guid), Opcode, iValue);
        target->SetUInt32Value( Opcode , iValue );
        PSendSysMessage(LANG_SET_UINT_FIELD, GUID_LOPART(guid), Opcode,iValue);
    }
    else
    {
        fValue = (float)atof(py);
        sLog.outDebug(GetTrinityString(LANG_SET_FLOAT), GUID_LOPART(guid), Opcode, fValue);
        target->SetFloatValue( Opcode , fValue );
        PSendSysMessage(LANG_SET_FLOAT_FIELD, GUID_LOPART(guid), Opcode,fValue);
    }

    return true;
}

bool ChatHandler::HandleDebugGetValueCommand(const char* args)
{
    if(!*args)
        return false;

    char* px = strtok((char*)args, " ");
    char* pz = strtok(NULL, " ");

    if (!px)
        return false;

    Unit* target = getSelectedUnit();
    if(!target)
    {
        SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
        SetSentErrorMessage(true);
        return false;
    }

    uint64 guid = target->GetGUID();

    uint32 Opcode = (uint32)atoi(px);
    if(Opcode >= target->GetValuesCount())
    {
        PSendSysMessage(LANG_TOO_BIG_INDEX, Opcode, GUID_LOPART(guid), target->GetValuesCount());
        return false;
    }
    uint32 iValue;
    float fValue;
    bool isint32 = true;
    if(pz)
        isint32 = (bool)atoi(pz);

    if(isint32)
    {
        iValue = target->GetUInt32Value( Opcode );
        sLog.outDebug(GetTrinityString(LANG_GET_UINT), GUID_LOPART(guid), Opcode, iValue);
        PSendSysMessage(LANG_GET_UINT_FIELD, GUID_LOPART(guid), Opcode,    iValue);
    }
    else
    {
        fValue = target->GetFloatValue( Opcode );
        sLog.outDebug(GetTrinityString(LANG_GET_FLOAT), GUID_LOPART(guid), Opcode, fValue);
        PSendSysMessage(LANG_GET_FLOAT_FIELD, GUID_LOPART(guid), Opcode, fValue);
    }

    return true;
}

bool ChatHandler::HandleDebugMod32ValueCommand(const char* args)
{
    if(!*args)
        return false;

    char* px = strtok((char*)args, " ");
    char* py = strtok(NULL, " ");

    if (!px || !py)
        return false;

    uint32 Opcode = (uint32)atoi(px);
    int Value = atoi(py);

    if(Opcode >= m_session->GetPlayer()->GetValuesCount())
    {
        PSendSysMessage(LANG_TOO_BIG_INDEX, Opcode, m_session->GetPlayer()->GetGUIDLow(), m_session->GetPlayer( )->GetValuesCount());
        return false;
    }

    sLog.outDebug(GetTrinityString(LANG_CHANGE_32BIT), Opcode, Value);

    int CurrentValue = (int)m_session->GetPlayer( )->GetUInt32Value( Opcode );

    CurrentValue += Value;
    m_session->GetPlayer( )->SetUInt32Value( Opcode , (uint32)CurrentValue );

    PSendSysMessage(LANG_CHANGE_32BIT_FIELD, Opcode,CurrentValue);

    return true;
}

bool ChatHandler::HandleDebugUpdateCommand(const char* args)
{
    if(!*args)
        return false;

    uint32 updateIndex;
    uint32 value;

    char* pUpdateIndex = strtok((char*)args, " ");

    Unit* chr = getSelectedUnit();
    if (chr == NULL)
    {
        SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
        SetSentErrorMessage(true);
        return false;
    }

    if(!pUpdateIndex)
    {
        return true;
    }
    updateIndex = atoi(pUpdateIndex);
    //check updateIndex
    if(chr->GetTypeId() == TYPEID_PLAYER)
    {
        if (updateIndex>=PLAYER_END) return true;
    }
    else
    {
        if (updateIndex>=UNIT_END) return true;
    }

    char*  pvalue = strtok(NULL, " ");
    if (!pvalue)
    {
        value=chr->GetUInt32Value(updateIndex);

        PSendSysMessage(LANG_UPDATE, chr->GetGUIDLow(),updateIndex,value);
        return true;
    }

    value=atoi(pvalue);

    PSendSysMessage(LANG_UPDATE_CHANGE, chr->GetGUIDLow(),updateIndex,value);

    chr->SetUInt32Value(updateIndex,value);

    return true;
}
