/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
SDName: Boss_High_King_Maulgar
SD%Complete: 90
SDComment: Correct timers, after whirlwind melee attack bug, prayer of healing
SDCategory: Gruul's Lair
EndScriptData */

#include "precompiled.h"
#include "def_gruuls_lair.h"

#define SAY_AGGRO               -1565000
#define SAY_ENRAGE              -1565001
#define SAY_OGRE_DEATH1         -1565002
#define SAY_OGRE_DEATH2         -1565003
#define SAY_OGRE_DEATH3         -1565004
#define SAY_OGRE_DEATH4         -1565005
#define SAY_SLAY1               -1565006
#define SAY_SLAY2               -1565007
#define SAY_SLAY3               -1565008
#define SAY_DEATH               -1565009

// High King Maulgar
#define SPELL_ARCING_SMASH      39144
#define SPELL_MIGHTY_BLOW       33230
#define SPELL_WHIRLWIND         33238
#define SPELL_BERSERKER_C       26561
#define SPELL_ROAR              16508
#define SPELL_FLURRY            33232
#define SPELL_DUAL_WIELD        29651 //used in phase

// Olm the Summoner
#define SPELL_DARK_DECAY        33129
#define SPELL_DEATH_COIL        33130
#define SPELL_SUMMON_WFH        33131

//Kiggler the Craed
#define SPELL_GREATER_POLYMORPH     33173
#define SPELL_LIGHTNING_BOLT        36152
#define SPELL_ARCANE_SHOCK          33175
#define SPELL_ARCANE_EXPLOSION      33237

//Blindeye the Seer
#define SPELL_GREATER_PW_SHIELD         33147
#define SPELL_HEAL                      33144
#define SPELL_PRAYER_OH                 33152

//Krosh Firehand
#define SPELL_GREATER_FIREBALL  33051
#define SPELL_SPELLSHIELD       33054
#define SPELL_BLAST_WAVE        33061

bool CheckAllBossDied(ScriptedInstance* pInstance, Creature* m_creature)
{
    if (!pInstance || !m_creature)
        return false;

    uint64 MaulgarGUID = 0;
    uint64 KigglerGUID = 0;
    uint64 BlindeyeGUID = 0;
    uint64 OlmGUID = 0;
    uint64 KroshGUID = 0;

    Creature* Maulgar = NULL;
    Creature* Kiggler = NULL;
    Creature* Blindeye = NULL;
    Creature* Olm = NULL;
    Creature* Krosh = NULL;

    MaulgarGUID = pInstance->GetData64(DATA_MAULGAR);
    KigglerGUID = pInstance->GetData64(DATA_KIGGLERTHECRAZED);
    BlindeyeGUID = pInstance->GetData64(DATA_BLINDEYETHESEER);
    OlmGUID = pInstance->GetData64(DATA_OLMTHESUMMONER);
    KroshGUID = pInstance->GetData64(DATA_KROSHFIREHAND);

    Maulgar = (Unit::GetCreature((*m_creature), MaulgarGUID));
    Kiggler = (Unit::GetCreature((*m_creature), KigglerGUID));
    Blindeye = (Unit::GetCreature((*m_creature), BlindeyeGUID));
    Olm = (Unit::GetCreature((*m_creature), OlmGUID));
    Krosh = (Unit::GetCreature((*m_creature), KroshGUID));

    if (!Maulgar || !Kiggler || !Blindeye || !Olm || !Krosh)
        return false;

    if (!Maulgar->isAlive() && !Kiggler->isAlive() && !Blindeye->isAlive() && !Olm->isAlive() && !Krosh->isAlive())
        return true;

    return false;
}

//High King Maulgar AI
struct TRINITY_DLL_DECL boss_high_king_maulgarAI : public ScriptedAI
{
    boss_high_king_maulgarAI(Creature *c) : ScriptedAI(c)
    {
        pInstance = c->GetInstanceData();
        for(uint8 i = 0; i < 4; ++i)
            Council[i] = 0;
    }

    ScriptedInstance* pInstance;

    uint32 ArcingSmash_Timer;
    uint32 MightyBlow_Timer;
    uint32 Whirlwind_Timer;
    uint32 Charging_Timer;
    uint32 Roar_Timer;

    bool Phase2;

    uint64 Council[4];

    void Reset()
    {
        ArcingSmash_Timer = 10000;
        MightyBlow_Timer = 40000;
        Whirlwind_Timer = 30000;
        Charging_Timer = 0;
        Roar_Timer = 0;

        m_creature->CastSpell(m_creature, SPELL_DUAL_WIELD, false);

        Phase2 = false;

        Creature *pCreature = NULL;
        for(uint8 i = 0; i < 4; ++i)
        {
            if (Council[i])
            {
                pCreature = (Unit::GetCreature((*m_creature), Council[i]));
                if (pCreature && !pCreature->isAlive())
                {
                    pCreature->Respawn();
                    pCreature->AI()->EnterEvadeMode();
                }
            }
        }

        //reset encounter
        if (pInstance)
            pInstance->SetData(DATA_MAULGAREVENT, NOT_STARTED);
    }

    void KilledUnit()
    {
        switch(rand()%3)
        {
            case 0: DoScriptText(SAY_SLAY1, m_creature); break;
            case 1: DoScriptText(SAY_SLAY2, m_creature); break;
            case 2: DoScriptText(SAY_SLAY3, m_creature); break;
        }
    }

    void JustDied(Unit* Killer)
    {
        DoScriptText(SAY_DEATH, m_creature);

        if (CheckAllBossDied(pInstance, m_creature))
            pInstance->SetData(DATA_MAULGAREVENT, DONE);
    }

       void AddDeath()
       {
            switch(rand()%4)
            {
                case 0: DoScriptText(SAY_OGRE_DEATH1, m_creature);break;
                case 1: DoScriptText(SAY_OGRE_DEATH2, m_creature);break;
                case 2: DoScriptText(SAY_OGRE_DEATH3, m_creature);break;
                case 3: DoScriptText(SAY_OGRE_DEATH4, m_creature);break;
            }
       }


    void EnterCombat(Unit *who)
    {
        StartEvent(who);
    }

    void GetCouncil()
    {
        if(pInstance)
        {
            //get council member's guid to respawn them if needed
            Council[0] = pInstance->GetData64(DATA_KIGGLERTHECRAZED);
            Council[1] = pInstance->GetData64(DATA_BLINDEYETHESEER);
            Council[2] = pInstance->GetData64(DATA_OLMTHESUMMONER);
            Council[3] = pInstance->GetData64(DATA_KROSHFIREHAND);
        }
    }

    void StartEvent(Unit *who)
    {
        if (!pInstance)
            return;

        GetCouncil();

        DoScriptText(SAY_AGGRO, m_creature);

        pInstance->SetData64(DATA_MAULGAREVENT_TANK, who->GetGUID());
        pInstance->SetData(DATA_MAULGAREVENT, IN_PROGRESS);

        DoZoneInCombat();
    }

    void UpdateAI(const uint32 diff)
    {
        //Only if not incombat check if the event is started
        if (!m_creature->isInCombat() && pInstance && pInstance->GetData(DATA_MAULGAREVENT))
        {
            Unit* target = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_MAULGAREVENT_TANK));

            if (target)
            {
                AttackStart(target);
                GetCouncil();
            }
        }

        //Return since we have no target
        if (!UpdateVictim())
            return;

        //someone evaded!
        if (pInstance && !pInstance->GetData(DATA_MAULGAREVENT))
        {
            EnterEvadeMode();
            return;
        }

        //ArcingSmash_Timer
        if (ArcingSmash_Timer < diff)
        {
            DoCast(m_creature->getVictim(), SPELL_ARCING_SMASH);
            ArcingSmash_Timer = 10000;
        }else ArcingSmash_Timer -= diff;

        //Whirlwind_Timer
               if (Whirlwind_Timer < diff)
               {
                    DoCast(m_creature->getVictim(), SPELL_WHIRLWIND);
                    Whirlwind_Timer = 55000;
               }else Whirlwind_Timer -= diff;

        //MightyBlow_Timer
        if (MightyBlow_Timer < diff)
        {
            DoCast(m_creature->getVictim(), SPELL_MIGHTY_BLOW);
            MightyBlow_Timer = 30000+rand()%10000;
        }else MightyBlow_Timer -= diff;

        //Entering Phase 2
        if (!Phase2 && (m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 50)
        {
            Phase2 = true;
            DoScriptText(SAY_ENRAGE, m_creature);

            m_creature->CastSpell(m_creature, SPELL_DUAL_WIELD, true);
            m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, 0);
            m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID+1, 0);
        }

        if (Phase2)
        {
            //Charging_Timer
            if (Charging_Timer < diff)
            {
                Unit* target = NULL;
                target = SelectUnit(SELECT_TARGET_RANDOM, 0);
                if (target)
                {
                    AttackStart(target);
                    DoCast(target, SPELL_BERSERKER_C);
                }
                Charging_Timer = 20000;
            }else Charging_Timer -= diff;

            //Intimidating Roar
            if (Roar_Timer < diff)
            {
                DoCast(m_creature, SPELL_ROAR);
                Roar_Timer = 40000+(rand()%10000);
            }else Roar_Timer -= diff;
        }

        DoMeleeAttackIfReady();
    }
};

//Olm The Summoner AI
struct TRINITY_DLL_DECL boss_olm_the_summonerAI : public ScriptedAI
{
    boss_olm_the_summonerAI(Creature *c) : ScriptedAI(c)
    {
        pInstance = c->GetInstanceData();
    }

    uint32 DarkDecay_Timer;
    uint32 Summon_Timer;
       uint32 DeathCoil_Timer;

    ScriptedInstance* pInstance;

    void Reset()
    {
        DarkDecay_Timer = 10000;
        Summon_Timer = 15000;
        DeathCoil_Timer = 20000;

        //reset encounter
        if (pInstance)
            pInstance->SetData(DATA_MAULGAREVENT, NOT_STARTED);
    }

    void AttackStart(Unit* pWho)
    {
        if (!pWho)
            return;

        if (m_creature->Attack(pWho, true))
        {
            m_creature->AddThreat(pWho, 0.0f);
            m_creature->SetInCombatWith(pWho);
            pWho->SetInCombatWith(m_creature);

            m_creature->GetMotionMaster()->MoveChase(pWho, 30.0f);
        }
    }

    void EnterCombat(Unit *who)
    {
        if (pInstance)
        {
            pInstance->SetData64(DATA_MAULGAREVENT_TANK, who->GetGUID());
            pInstance->SetData(DATA_MAULGAREVENT, IN_PROGRESS);
        }
    }

    void JustDied(Unit* Killer)
    {
        if (pInstance)
        {
            Creature *Maulgar = NULL;
            Maulgar = (Unit::GetCreature((*m_creature), pInstance->GetData64(DATA_MAULGAR)));

            if (Maulgar)
                CAST_AI(boss_high_king_maulgarAI, Maulgar->AI())->AddDeath();

            if (CheckAllBossDied(pInstance, m_creature))
                pInstance->SetData(DATA_MAULGAREVENT, DONE);
        }
    }

    void UpdateAI(const uint32 diff)
    {
        //Only if not incombat check if the event is started
        if (!m_creature->isInCombat() && pInstance && pInstance->GetData(DATA_MAULGAREVENT))
        {
            Unit* target = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_MAULGAREVENT_TANK));

            if (target)
            {
                AttackStart(target);
            }
        }

        //Return since we have no target
        if (!UpdateVictim())
            return;

        //someone evaded!
        if (pInstance && !pInstance->GetData(DATA_MAULGAREVENT))
        {
            EnterEvadeMode();
            return;
        }

        //DarkDecay_Timer
        if (DarkDecay_Timer < diff)
        {
            DoCast(m_creature->getVictim(), SPELL_DARK_DECAY);
            DarkDecay_Timer = 20000;
        }else DarkDecay_Timer -= diff;

        //Summon_Timer
        if (Summon_Timer < diff)
        {
            DoCast(m_creature, SPELL_SUMMON_WFH);
            Summon_Timer = 30000;
        }else Summon_Timer -= diff;

        //DeathCoil Timer /need correct timer
        if (DeathCoil_Timer < diff)
        {
            Unit* target = NULL;
            target = SelectUnit(SELECT_TARGET_RANDOM, 0);
            if (target)
                DoCast(target, SPELL_DEATH_COIL);
            DeathCoil_Timer = 20000;
        }else DeathCoil_Timer -= diff;


        DoMeleeAttackIfReady();
    }
};

//Kiggler The Crazed AI
struct TRINITY_DLL_DECL boss_kiggler_the_crazedAI : public ScriptedAI
{
    boss_kiggler_the_crazedAI(Creature *c) : ScriptedAI(c)
    {
        pInstance = c->GetInstanceData();
    }

    uint32 GreaterPolymorph_Timer;
    uint32 LightningBolt_Timer;
    uint32 ArcaneShock_Timer;
    uint32 ArcaneExplosion_Timer;

    ScriptedInstance* pInstance;

    void Reset()
    {
        GreaterPolymorph_Timer = 5000;
        LightningBolt_Timer = 10000;
        ArcaneShock_Timer = 20000;
        ArcaneExplosion_Timer = 30000;

        //reset encounter
        if (pInstance)
            pInstance->SetData(DATA_MAULGAREVENT, NOT_STARTED);
    }

    void EnterCombat(Unit *who)
    {
        if (pInstance)
        {
            pInstance->SetData64(DATA_MAULGAREVENT_TANK, who->GetGUID());
            pInstance->SetData(DATA_MAULGAREVENT, IN_PROGRESS);
        }
    }

    void JustDied(Unit* Killer)
    {
        if (pInstance)
        {
            Creature *Maulgar = NULL;
            Maulgar = (Unit::GetCreature((*m_creature), pInstance->GetData64(DATA_MAULGAR)));

            if (Maulgar)
                CAST_AI(boss_high_king_maulgarAI, Maulgar->AI())->AddDeath();

            if (CheckAllBossDied(pInstance, m_creature))
                pInstance->SetData(DATA_MAULGAREVENT, DONE);
        }
    }

    void UpdateAI(const uint32 diff)
    {
        //Only if not incombat check if the event is started
        if (!m_creature->isInCombat() && pInstance && pInstance->GetData(DATA_MAULGAREVENT))
        {
            Unit* target = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_MAULGAREVENT_TANK));

            if (target)
            {
                AttackStart(target);
            }
        }

        //Return since we have no target
        if (!UpdateVictim())
            return;

        //someone evaded!
        if (pInstance && !pInstance->GetData(DATA_MAULGAREVENT))
        {
            EnterEvadeMode();
            return;
        }

        //GreaterPolymorph_Timer
        if (GreaterPolymorph_Timer < diff)
        {
            Unit *target = SelectUnit(SELECT_TARGET_RANDOM, 0);
            if (target)
                DoCast(target, SPELL_GREATER_POLYMORPH);

            GreaterPolymorph_Timer = 15000 + rand()%5000;
        }else GreaterPolymorph_Timer -= diff;

        //LightningBolt_Timer
        if (LightningBolt_Timer < diff)
        {
            DoCast(m_creature->getVictim(), SPELL_LIGHTNING_BOLT);
            LightningBolt_Timer = 15000;
        }else LightningBolt_Timer -= diff;

        //ArcaneShock_Timer
        if (ArcaneShock_Timer < diff)
        {
            DoCast(m_creature->getVictim(), SPELL_ARCANE_SHOCK);
            ArcaneShock_Timer = 20000;
        }else ArcaneShock_Timer -= diff;

        //ArcaneExplosion_Timer
        if (ArcaneExplosion_Timer < diff)
        {
            DoCast(m_creature->getVictim(), SPELL_ARCANE_EXPLOSION);
            ArcaneExplosion_Timer = 30000;
        }else ArcaneExplosion_Timer -= diff;

        DoMeleeAttackIfReady();
    }
};

//Blindeye The Seer AI
struct TRINITY_DLL_DECL boss_blindeye_the_seerAI : public ScriptedAI
{
    boss_blindeye_the_seerAI(Creature *c) : ScriptedAI(c)
    {
        pInstance = c->GetInstanceData();
    }

    uint32 GreaterPowerWordShield_Timer;
    uint32 Heal_Timer;
    uint32 PrayerofHealing_Timer;

    ScriptedInstance* pInstance;

    void Reset()
    {
        GreaterPowerWordShield_Timer = 5000;
        Heal_Timer = 25000 + rand()%15000;
        PrayerofHealing_Timer = 45000 + rand()%10000;

        //reset encounter
        if (pInstance)
            pInstance->SetData(DATA_MAULGAREVENT, NOT_STARTED);
    }

    void EnterCombat(Unit *who)
    {
        if (pInstance)
        {
            pInstance->SetData64(DATA_MAULGAREVENT_TANK, who->GetGUID());
            pInstance->SetData(DATA_MAULGAREVENT, IN_PROGRESS);
        }
    }

    void JustDied(Unit* Killer)
    {
        if (pInstance)
        {
            Creature *Maulgar = NULL;
            Maulgar = (Unit::GetCreature((*m_creature), pInstance->GetData64(DATA_MAULGAR)));

            if (Maulgar)
                CAST_AI(boss_high_king_maulgarAI, Maulgar->AI())->AddDeath();

            if (CheckAllBossDied(pInstance, m_creature))
                pInstance->SetData(DATA_MAULGAREVENT, DONE);
        }
    }

     void UpdateAI(const uint32 diff)
    {
        //Only if not incombat check if the event is started
        if (!m_creature->isInCombat() && pInstance && pInstance->GetData(DATA_MAULGAREVENT))
        {
            Unit* target = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_MAULGAREVENT_TANK));

            if (target)
            {
                AttackStart(target);
            }
        }

        //Return since we have no target
        if (!UpdateVictim())
            return;

        //someone evaded!
        if (pInstance && !pInstance->GetData(DATA_MAULGAREVENT))
        {
            EnterEvadeMode();
            return;
        }

        //GreaterPowerWordShield_Timer
        if (GreaterPowerWordShield_Timer < diff)
        {
            DoCast(m_creature, SPELL_GREATER_PW_SHIELD);
            GreaterPowerWordShield_Timer = 40000;
        }else GreaterPowerWordShield_Timer -= diff;

        //Heal_Timer
        if (Heal_Timer < diff)
        {
            DoCast(m_creature, SPELL_HEAL);
            Heal_Timer = 15000 + rand()%25000;
        }else Heal_Timer -= diff;

        //PrayerofHealing_Timer
        if (PrayerofHealing_Timer < diff)
        {
            DoCast(m_creature, SPELL_PRAYER_OH);
            PrayerofHealing_Timer = 35000 + rand()%15000;
        }else PrayerofHealing_Timer -= diff;

        DoMeleeAttackIfReady();
    }
};

//Krosh Firehand AI
struct TRINITY_DLL_DECL boss_krosh_firehandAI : public ScriptedAI
{
    boss_krosh_firehandAI(Creature *c) : ScriptedAI(c)
    {
        pInstance = c->GetInstanceData();
    }

    uint32 GreaterFireball_Timer;
    uint32 SpellShield_Timer;
    uint32 BlastWave_Timer;

    ScriptedInstance* pInstance;

    void Reset()
    {
        GreaterFireball_Timer = 1000;
        SpellShield_Timer = 5000;
        BlastWave_Timer = 20000;

        //reset encounter
        if (pInstance)
            pInstance->SetData(DATA_MAULGAREVENT, NOT_STARTED);
    }

    void EnterCombat(Unit *who)
    {
        if (pInstance)
        {
            pInstance->SetData64(DATA_MAULGAREVENT_TANK, who->GetGUID());
            pInstance->SetData(DATA_MAULGAREVENT, IN_PROGRESS);
        }
    }

    void JustDied(Unit* Killer)
    {
        if (pInstance)
        {
            Creature *Maulgar = NULL;
            Maulgar = (Unit::GetCreature((*m_creature), pInstance->GetData64(DATA_MAULGAR)));

            if (Maulgar)
                CAST_AI(boss_high_king_maulgarAI, Maulgar->AI())->AddDeath();

            if (CheckAllBossDied(pInstance, m_creature))
                pInstance->SetData(DATA_MAULGAREVENT, DONE);
        }
    }

    void UpdateAI(const uint32 diff)
    {
        //Only if not incombat check if the event is started
        if (!m_creature->isInCombat() && pInstance && pInstance->GetData(DATA_MAULGAREVENT))
        {
            Unit* target = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_MAULGAREVENT_TANK));

            if (target)
            {
                AttackStart(target);
            }
        }

        //Return since we have no target
        if (!UpdateVictim())
            return;

        //someone evaded!
        if (pInstance && !pInstance->GetData(DATA_MAULGAREVENT))
        {
            EnterEvadeMode();
            return;
        }

        //GreaterFireball_Timer
        if (GreaterFireball_Timer < diff || m_creature->IsWithinDist(m_creature->getVictim(), 30))
        {
            DoCast(m_creature->getVictim(), SPELL_GREATER_FIREBALL);
            GreaterFireball_Timer = 2000;
        }else GreaterFireball_Timer -= diff;

        //SpellShield_Timer
        if (SpellShield_Timer < diff)
        {
            m_creature->InterruptNonMeleeSpells(false);
            DoCast(m_creature->getVictim(), SPELL_SPELLSHIELD);
            SpellShield_Timer = 30000;
        }else SpellShield_Timer -= diff;

        //BlastWave_Timer
        if (BlastWave_Timer < diff)
        {
            Unit *target;
            std::list<HostilReference *> t_list = m_creature->getThreatManager().getThreatList();
            std::vector<Unit *> target_list;
            for(std::list<HostilReference *>::iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
            {
                target = Unit::GetUnit(*m_creature, (*itr)->getUnitGuid());
                                                            //15 yard radius minimum
                if (target && target->IsWithinDist(m_creature, 15,false))
                    target_list.push_back(target);
                target = NULL;
            }
            if (target_list.size())
                target = *(target_list.begin()+rand()%target_list.size());

            m_creature->InterruptNonMeleeSpells(false);
                       DoCast(target, SPELL_BLAST_WAVE);
            BlastWave_Timer = 60000;
        }else BlastWave_Timer -= diff;
    }
};

CreatureAI* GetAI_boss_high_king_maulgar(Creature* pCreature)
{
    return new boss_high_king_maulgarAI (pCreature);
}

CreatureAI* GetAI_boss_olm_the_summoner(Creature* pCreature)
{
    return new boss_olm_the_summonerAI (pCreature);
}

CreatureAI *GetAI_boss_kiggler_the_crazed(Creature* pCreature)
{
    return new boss_kiggler_the_crazedAI (pCreature);
}

CreatureAI *GetAI_boss_blindeye_the_seer(Creature* pCreature)
{
    return new boss_blindeye_the_seerAI (pCreature);
}

CreatureAI *GetAI_boss_krosh_firehand(Creature* pCreature)
{
    return new boss_krosh_firehandAI (pCreature);
}

void AddSC_boss_high_king_maulgar()
{
    Script *newscript;

    newscript = new Script;
    newscript->Name="boss_high_king_maulgar";
    newscript->GetAI = &GetAI_boss_high_king_maulgar;
    newscript->RegisterSelf();

    newscript = new Script;
    newscript->Name="boss_kiggler_the_crazed";
    newscript->GetAI = &GetAI_boss_kiggler_the_crazed;
    newscript->RegisterSelf();

    newscript = new Script;
    newscript->Name="boss_blindeye_the_seer";
    newscript->GetAI = &GetAI_boss_blindeye_the_seer;
    newscript->RegisterSelf();

    newscript = new Script;
    newscript->Name="boss_olm_the_summoner";
    newscript->GetAI = &GetAI_boss_olm_the_summoner;
    newscript->RegisterSelf();

    newscript = new Script;
    newscript->Name="boss_krosh_firehand";
    newscript->GetAI = &GetAI_boss_krosh_firehand;
    newscript->RegisterSelf();
}

