/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
SDName: Emeriss
SD%Complete: 90
SDComment: Teleport function & Mark of Nature missing
SDCategory: Bosses
EndScriptData */

#include "precompiled.h"

enum
{
    SAY_AGGRO               = -1000401,
    SAY_CASTCORRUPTION      = -1000402, //signed for 6182

    SPELL_SLEEP             = 24777,
    SPELL_NOXIOUSBREATH     = 24818,
    SPELL_TAILSWEEP         = 15847,
    //SPELL_MARKOFNATURE    = 25040,                        // Not working
    SPELL_VOLATILEINFECTION = 24928,
    SPELL_CORRUPTIONOFEARTH = 24910
};

struct TRINITY_DLL_DECL boss_emerissAI : public ScriptedAI
{
    boss_emerissAI(Creature *c) : ScriptedAI(c) {}

    uint32 m_uiSleep_Timer;
    uint32 m_uiNoxiousBreath_Timer;
    uint32 m_uiTailSweep_Timer;
    //uint32 m_uiMarkOfNature_Timer;
    uint32 m_uiVolatileInfection_Timer;
    uint32 m_uiCorruptionsCasted;


    void Reset()
    {
        m_uiSleep_Timer = 15000 + rand()%5000;
        m_uiNoxiousBreath_Timer = 8000;
        m_uiTailSweep_Timer = 4000;
        //m_uiMarkOfNature_Timer = 45000;
        m_uiVolatileInfection_Timer = 12000;
        m_uiCorruptionsCasted = 0;
    }

    void Aggro(Unit* pWho)
    {
        DoScriptText(SAY_AGGRO, m_creature);
    }

    void UpdateAI(const uint32 uiDiff)
    {
        //Return since we have no target
        if (!UpdateVictim())
            return;

        //Sleep_Timer
        if (m_uiSleep_Timer < uiDiff)
        {
            if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
                DoCast(pTarget, SPELL_SLEEP);

            m_uiSleep_Timer = 8000 + rand()%8000;
        }
        else
            m_uiSleep_Timer -= uiDiff;

        //NoxiousBreath_Timer
        if (m_uiNoxiousBreath_Timer < uiDiff)
        {
            DoCast(m_creature->getVictim(), SPELL_NOXIOUSBREATH);
            m_uiNoxiousBreath_Timer = 14000 + rand()%6000;
        }
        else
            m_uiNoxiousBreath_Timer -= uiDiff;

        //Tailsweep every 2 seconds
        if (m_uiTailSweep_Timer < uiDiff)
        {
            DoCast(m_creature, SPELL_TAILSWEEP);
            m_uiTailSweep_Timer = 2000;
        }
        else
            m_uiTailSweep_Timer -= uiDiff;

        //MarkOfNature_Timer
        //if (m_uiMarkOfNature_Timer < uiDiff)
        //{
        //    DoCast(m_creature->getVictim(), SPELL_MARKOFNATURE);
        //    m_uiMarkOfNature_Timer = 45000;
        //}
        //else
        //    m_uiMarkOfNature_Timer -= uiDiff;


        //VolatileInfection_Timer
        if (m_uiVolatileInfection_Timer < uiDiff)
        {
            DoCast(m_creature->getVictim(), SPELL_VOLATILEINFECTION);
            m_uiVolatileInfection_Timer = 7000 + rand()%5000;
        }
        else
            m_uiVolatileInfection_Timer -= uiDiff;

        //CorruptionofEarth_Timer
        //CorruptionofEarth at 75%, 50% and 25%
        if ((m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) <= (100-(25*m_uiCorruptionsCasted)))
        {
            ++m_uiCorruptionsCasted;                        // prevent casting twice on same hp
            DoScriptText(SAY_CASTCORRUPTION, m_creature);
            DoCast(m_creature->getVictim(), SPELL_CORRUPTIONOFEARTH);
        }

        DoMeleeAttackIfReady();
    }
};

CreatureAI* GetAI_boss_emeriss(Creature* pCreature)
{
    return new boss_emerissAI (pCreature);
}

void AddSC_boss_emeriss()
{
    Script *newscript;
    newscript = new Script;
    newscript->Name="boss_emeriss";
    newscript->GetAI = &GetAI_boss_emeriss;
    newscript->RegisterSelf();
}

