/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
SDName: The_Eye
SD%Complete: 100
SDComment:
SDCategory: Tempest Keep, The Eye
EndScriptData */

/* ContentData
mob_crystalcore_devastator
EndContentData */

#include "precompiled.h"
#include "def_the_eye.h"

#define SPELL_COUNTERCHARGE     35035
#define SPELL_KNOCKAWAY         22893

struct TRINITY_DLL_DECL mob_crystalcore_devastatorAI : public ScriptedAI
{
    mob_crystalcore_devastatorAI(Creature *c) : ScriptedAI(c) {}

    uint32 Knockaway_Timer;
    uint32 Countercharge_Timer;

    void Reset()
    {
        Countercharge_Timer = 9000;
        Knockaway_Timer = 25000;
    }

    void EnterCombat(Unit *who)
    {
    }

    void UpdateAI(const uint32 diff)
    {
        if (!UpdateVictim())
            return;

        //Check if we have a current target
        //Knockaway_Timer
        if (Knockaway_Timer < diff)
        {
            m_creature->CastSpell(m_creature->getVictim(),SPELL_KNOCKAWAY, true);

            // current aggro target is knocked away pick new target
            Unit* Target = SelectUnit(SELECT_TARGET_TOPAGGRO, 0);

            if (!Target || Target == m_creature->getVictim())
                Target = SelectUnit(SELECT_TARGET_TOPAGGRO, 1);

            if (Target)
                m_creature->TauntApply(Target);

            Knockaway_Timer = 23000;
        }
        else Knockaway_Timer -= diff;

        //Countercharge_Timer
        if (Countercharge_Timer < diff)
        {
            DoCast(this->m_creature,SPELL_COUNTERCHARGE);
            Countercharge_Timer = 45000;
        }else Countercharge_Timer -= diff;

        DoMeleeAttackIfReady();
    }
};

CreatureAI* GetAI_mob_crystalcore_devastator(Creature* pCreature)
{
    return new mob_crystalcore_devastatorAI (pCreature);
}

void AddSC_the_eye()
{
    Script *newscript;
    newscript = new Script;
    newscript->Name="mob_crystalcore_devastator";
    newscript->GetAI = &GetAI_mob_crystalcore_devastator;
    newscript->RegisterSelf();
}

