-- MySQL dump 10.11
--
-- Host: localhost    Database: characters
-- ------------------------------------------------------
-- Server version	5.0.45-Debian_1ubuntu3.1-log

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/*

--
-- Table structure for table `character_db_version`
--

DROP TABLE IF EXISTS `character_db_version`;
CREATE TABLE `character_db_version` (
  `required_8433_01_characters_character_account_data` bit(1) default NULL
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Last applied sql update to DB';

--
-- Dumping data for table `character_db_version`
--

LOCK TABLES `character_db_version` WRITE;
INSERT INTO `character_db_version` VALUES
(NULL);
UNLOCK TABLES;

*/

--
-- Table structure for table `account_data`
--

DROP TABLE IF EXISTS `account_data`;
CREATE TABLE `account_data` (
  `account` int(11) unsigned NOT NULL default '0',
  `type` int(11) unsigned NOT NULL default '0',
  `time` bigint(11) unsigned NOT NULL default '0',
  `data` longtext NOT NULL,
  PRIMARY KEY  (`account`,`type`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;

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--
-- Table structure for table `arena_team`
--

DROP TABLE IF EXISTS `arena_team`;
CREATE TABLE `arena_team` (
  `arenateamid` int(10) unsigned NOT NULL default '0',
  `name` char(255) NOT NULL,
  `captainguid` int(10) unsigned NOT NULL default '0',
  `type` tinyint(3) unsigned NOT NULL default '0',
  `BackgroundColor` int(10) unsigned NOT NULL default '0',
  `EmblemStyle` int(10) unsigned NOT NULL default '0',
  `EmblemColor` int(10) unsigned NOT NULL default '0',
  `BorderStyle` int(10) unsigned NOT NULL default '0',
  `BorderColor` int(10) unsigned NOT NULL default '0',
  PRIMARY KEY  (`arenateamid`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;

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-- Dumping data for table `arena_team`
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--
-- Table structure for table `arena_team_member`
--

DROP TABLE IF EXISTS `arena_team_member`;
CREATE TABLE `arena_team_member` (
  `arenateamid` int(10) unsigned NOT NULL default '0',
  `guid` int(10) unsigned NOT NULL default '0',
  `played_week` int(10) unsigned NOT NULL default '0',
  `wons_week` int(10) unsigned NOT NULL default '0',
  `played_season` int(10) unsigned NOT NULL default '0',
  `wons_season` int(10) unsigned NOT NULL default '0',
  `personal_rating` int(10) UNSIGNED NOT NULL DEFAULT '0',
  PRIMARY KEY  (`arenateamid`,`guid`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;

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--
-- Table structure for table `arena_team_stats`
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CREATE TABLE `arena_team_stats` (
  `arenateamid` int(10) unsigned NOT NULL default '0',
  `rating` int(10) unsigned NOT NULL default '0',
  `games` int(10) unsigned NOT NULL default '0',
  `wins` int(10) unsigned NOT NULL default '0',
  `played` int(10) unsigned NOT NULL default '0',
  `wins2` int(10) unsigned NOT NULL default '0',
  `rank` int(10) unsigned NOT NULL default '0',
  PRIMARY KEY  (`arenateamid`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;

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--
-- Table structure for table `auctionhouse`
--

DROP TABLE IF EXISTS `auctionhouse`;
CREATE TABLE `auctionhouse` (
  `id` int(11) unsigned NOT NULL default '0',
  `auctioneerguid` int(11) unsigned NOT NULL default '0',
  `itemguid` int(11) unsigned NOT NULL default '0',
  `item_template` int(11) unsigned NOT NULL default '0' COMMENT 'Item Identifier',
  `itemowner` int(11) unsigned NOT NULL default '0',
  `buyoutprice` int(11) NOT NULL default '0',
  `time` bigint(40) NOT NULL default '0',
  `buyguid` int(11) unsigned NOT NULL default '0',
  `lastbid` int(11) NOT NULL default '0',
  `startbid` int(11) NOT NULL default '0',
  `deposit` int(11) NOT NULL default '0',
  PRIMARY KEY  (`id`),
  UNIQUE KEY `item_guid` (`itemguid`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;

--
-- Dumping data for table `auctionhouse`
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--
-- Table structure for table `auctionhousebot`
--

DROP TABLE IF EXISTS `auctionhousebot`;
CREATE TABLE `auctionhousebot` (
  `auctionhouse` int(11) NOT NULL default '0' COMMENT 'mapID of the auctionhouse.',
  `name` char(25) default NULL COMMENT 'Text name of the auctionhouse.',
  `minitems` int(11) default '0' COMMENT 'This is the minimum number of items you want to keep in the auction house. a 0 here will make it the same as the maximum.',
  `maxitems` int(11) default '0' COMMENT 'This is the number of items you want to keep in the auction house.',
  `percentgreytradegoods` int(11) default '0' COMMENT 'Sets the percentage of the Grey Trade Goods auction items',
  `percentwhitetradegoods` int(11) default '27' COMMENT 'Sets the percentage of the White Trade Goods auction items',
  `percentgreentradegoods` int(11) default '12' COMMENT 'Sets the percentage of the Green Trade Goods auction items',
  `percentbluetradegoods` int(11) default '10' COMMENT 'Sets the percentage of the Blue Trade Goods auction items',
  `percentpurpletradegoods` int(11) default '1' COMMENT 'Sets the percentage of the Purple Trade Goods auction items',
  `percentorangetradegoods` int(11) default '0' COMMENT 'Sets the percentage of the Orange Trade Goods auction items',
  `percentyellowtradegoods` int(11) default '0' COMMENT 'Sets the percentage of the Yellow Trade Goods auction items',
  `percentgreyitems` int(11) default '0' COMMENT 'Sets the percentage of the non trade Grey auction items',
  `percentwhiteitems` int(11) default '10' COMMENT 'Sets the percentage of the non trade White auction items',
  `percentgreenitems` int(11) default '30' COMMENT 'Sets the percentage of the non trade Green auction items',
  `percentblueitems` int(11) default '8' COMMENT 'Sets the percentage of the non trade Blue auction items',
  `percentpurpleitems` int(11) default '2' COMMENT 'Sets the percentage of the non trade Purple auction items',
  `percentorangeitems` int(11) default '0' COMMENT 'Sets the percentage of the non trade Orange auction items',
  `percentyellowitems` int(11) default '0' COMMENT 'Sets the percentage of the non trade Yellow auction items',
  `minpricegrey` int(11) default '100' COMMENT 'Minimum price of Grey items (percentage).',
  `maxpricegrey` int(11) default '150' COMMENT 'Maximum price of Grey items (percentage).',
  `minpricewhite` int(11) default '150' COMMENT 'Minimum price of White items (percentage).',
  `maxpricewhite` int(11) default '250' COMMENT 'Maximum price of White items (percentage).',
  `minpricegreen` int(11) default '800' COMMENT 'Minimum price of Green items (percentage).',
  `maxpricegreen` int(11) default '1400' COMMENT 'Maximum price of Green items (percentage).',
  `minpriceblue` int(11) default '1250' COMMENT 'Minimum price of Blue items (percentage).',
  `maxpriceblue` int(11) default '1750' COMMENT 'Maximum price of Blue items (percentage).',
  `minpricepurple` int(11) default '2250' COMMENT 'Minimum price of Purple items (percentage).',
  `maxpricepurple` int(11) default '4550' COMMENT 'Maximum price of Purple items (percentage).',
  `minpriceorange` int(11) default '3250' COMMENT 'Minimum price of Orange items (percentage).',
  `maxpriceorange` int(11) default '5550' COMMENT 'Maximum price of Orange items (percentage).',
  `minpriceyellow` int(11) default '5250' COMMENT 'Minimum price of Yellow items (percentage).',
  `maxpriceyellow` int(11) default '6550' COMMENT 'Maximum price of Yellow items (percentage).',
  `minbidpricegrey` int(11) default '70' COMMENT 'Starting bid price of Grey items as a percentage of the randomly chosen buyout price. Default: 70',
  `maxbidpricegrey` int(11) default '100' COMMENT 'Starting bid price of Grey items as a percentage of the randomly chosen buyout price. Default: 100',
  `minbidpricewhite` int(11) default '70' COMMENT 'Starting bid price of White items as a percentage of the randomly chosen buyout price. Default: 70',
  `maxbidpricewhite` int(11) default '100' COMMENT 'Starting bid price of White items as a percentage of the randomly chosen buyout price. Default: 100',
  `minbidpricegreen` int(11) default '80' COMMENT 'Starting bid price of Green items as a percentage of the randomly chosen buyout price. Default: 80',
  `maxbidpricegreen` int(11) default '100' COMMENT 'Starting bid price of Green items as a percentage of the randomly chosen buyout price. Default: 100',
  `minbidpriceblue` int(11) default '75' COMMENT 'Starting bid price of Blue items as a percentage of the randomly chosen buyout price. Default: 75',
  `maxbidpriceblue` int(11) default '100' COMMENT 'Starting bid price of Blue items as a percentage of the randomly chosen buyout price. Default: 100',
  `minbidpricepurple` int(11) default '80' COMMENT 'Starting bid price of Purple items as a percentage of the randomly chosen buyout price. Default: 80',
  `maxbidpricepurple` int(11) default '100' COMMENT 'Starting bid price of Purple items as a percentage of the randomly chosen buyout price. Default: 100',
  `minbidpriceorange` int(11) default '80' COMMENT 'Starting bid price of Orange items as a percentage of the randomly chosen buyout price. Default: 80',
  `maxbidpriceorange` int(11) default '100' COMMENT 'Starting bid price of Orange items as a percentage of the randomly chosen buyout price. Default: 100',
  `minbidpriceyellow` int(11) default '80' COMMENT 'Starting bid price of Yellow items as a percentage of the randomly chosen buyout price. Default: 80',
  `maxbidpriceyellow` int(11) default '100' COMMENT 'Starting bid price of Yellow items as a percentage of the randomly chosen buyout price. Default: 100',
  `maxstackgrey` int(11) default '0' COMMENT 'Stack size limits for item qualities - a value of 0 will disable a maximum stack size for that quality, which will allow the bot to create items in stack as large as the item allows.',
  `maxstackwhite` int(11) default '0' COMMENT 'Stack size limits for item qualities - a value of 0 will disable a maximum stack size for that quality, which will allow the bot to create items in stack as large as the item allows.',
  `maxstackgreen` int(11) default '0' COMMENT 'Stack size limits for item qualities - a value of 0 will disable a maximum stack size for that quality, which will allow the bot to create items in stack as large as the item allows.',
  `maxstackblue` int(11) default '0' COMMENT 'Stack size limits for item qualities - a value of 0 will disable a maximum stack size for that quality, which will allow the bot to create items in stack as large as the item allows.',
  `maxstackpurple` int(11) default '0' COMMENT 'Stack size limits for item qualities - a value of 0 will disable a maximum stack size for that quality, which will allow the bot to create items in stack as large as the item allows.',
  `maxstackorange` int(11) default '0' COMMENT 'Stack size limits for item qualities - a value of 0 will disable a maximum stack size for that quality, which will allow the bot to create items in stack as large as the item allows.',
  `maxstackyellow` int(11) default '0' COMMENT 'Stack size limits for item qualities - a value of 0 will disable a maximum stack size for that quality, which will allow the bot to create items in stack as large as the item allows.',
  `buyerpricegrey` int(11) default '1' COMMENT 'Multiplier to vendorprice when buying grey items from auctionhouse',
  `buyerpricewhite` int(11) default '3' COMMENT 'Multiplier to vendorprice when buying white items from auctionhouse',
  `buyerpricegreen` int(11) default '5' COMMENT 'Multiplier to vendorprice when buying green items from auctionhouse',
  `buyerpriceblue` int(11) default '12' COMMENT 'Multiplier to vendorprice when buying blue items from auctionhouse',
  `buyerpricepurple` int(11) default '15' COMMENT 'Multiplier to vendorprice when buying purple items from auctionhouse',
  `buyerpriceorange` int(11) default '20' COMMENT 'Multiplier to vendorprice when buying orange items from auctionhouse',
  `buyerpriceyellow` int(11) default '22' COMMENT 'Multiplier to vendorprice when buying yellow items from auctionhouse',
  `buyerbiddinginterval` int(11) default '1' COMMENT 'Interval how frequently AHB bids on each AH. Time in minutes',
  `buyerbidsperinterval` int(11) default '1' COMMENT 'number of bids to put in per bidding interval',
  PRIMARY KEY  (`auctionhouse`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;

--
-- Data for table `auctionhousebot`
--

insert  into `auctionhousebot`(`auctionhouse`,`name`,`minitems`,`maxitems`,`percentgreytradegoods`,`percentwhitetradegoods`,`percentgreentradegoods`,`percentbluetradegoods`,`percentpurpletradegoods`,`percentorangetradegoods`,`percentyellowtradegoods`,`percentgreyitems`,`percentwhiteitems`,`percentgreenitems`,`percentblueitems`,`percentpurpleitems`,`percentorangeitems`,`percentyellowitems`,`minpricegrey`,`maxpricegrey`,`minpricewhite`,`maxpricewhite`,`minpricegreen`,`maxpricegreen`,`minpriceblue`,`maxpriceblue`,`minpricepurple`,`maxpricepurple`,`minpriceorange`,`maxpriceorange`,`minpriceyellow`,`maxpriceyellow`,`minbidpricegrey`,`maxbidpricegrey`,`minbidpricewhite`,`maxbidpricewhite`,`minbidpricegreen`,`maxbidpricegreen`,`minbidpriceblue`,`maxbidpriceblue`,`minbidpricepurple`,`maxbidpricepurple`,`minbidpriceorange`,`maxbidpriceorange`,`minbidpriceyellow`,`maxbidpriceyellow`,`maxstackgrey`,`maxstackwhite`,`maxstackgreen`,`maxstackblue`,`maxstackpurple`,`maxstackorange`,`maxstackyellow`,`buyerpricegrey`,`buyerpricewhite`,`buyerpricegreen`,`buyerpriceblue`,`buyerpricepurple`,`buyerpriceorange`,`buyerpriceyellow`,`buyerbiddinginterval`,`buyerbidsperinterval`) values
(2,'Alliance',0,0,0,27,12,10,1,0,0,0,10,30,8,2,0,0,100,150,150,250,800,1400,1250,1750,2250,4550,3250,5550,5250,6550,70,100,70,100,80,100,75,100,80,100,80,100,80,100,0,0,3,2,1,1,1,1,3,5,12,15,20,22,1,1),
(6,'Horde',0,0,0,27,12,10,1,0,0,0,10,30,8,2,0,0,100,150,150,250,800,1400,1250,1750,2250,4550,3250,5550,5250,6550,70,100,70,100,80,100,75,100,80,100,80,100,80,100,0,0,3,2,1,1,1,1,3,5,12,15,20,22,1,1),
(7,'Neutral',0,0,0,27,12,10,1,0,0,0,10,30,8,2,0,0,100,150,150,250,800,1400,1250,1750,2250,4550,3250,5550,5250,6550,70,100,70,100,80,100,75,100,80,100,80,100,80,100,0,0,3,2,1,1,1,1,3,5,12,15,20,22,1,1);

--
-- Table structure for table `bugreport`
--

DROP TABLE IF EXISTS `bugreport`;
CREATE TABLE `bugreport` (
  `id` int(11) NOT NULL auto_increment COMMENT 'Identifier',
  `type` varchar(255) NOT NULL default '',
  `content` varchar(255) NOT NULL default '',
  PRIMARY KEY  (`id`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Debug System';

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-- ----------------------------
-- Table structure for channels
-- ----------------------------
DROP TABLE IF EXISTS `channels`;
CREATE TABLE `channels` (
  `m_name` text NOT NULL,
  `m_team` int(10) unsigned NOT NULL,
  `m_announce` tinyint(1) unsigned NOT NULL default '0',
  `m_moderate` tinyint(1) unsigned NOT NULL default '0',
  `m_password` text,
  `BannedList` longtext,
  PRIMARY KEY  (`m_name`(10),`m_team`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Channel System';

--
-- Table structure for table `characters`
--

DROP TABLE IF EXISTS `characters`;
CREATE TABLE `characters` (
  `guid` int(11) unsigned NOT NULL default '0' COMMENT 'Global Unique Identifier',
  `account` int(11) unsigned NOT NULL default '0' COMMENT 'Account Identifier',
  `data` longtext,
  `name` varchar(12) NOT NULL default '',
  `race` tinyint(3) unsigned NOT NULL default '0',
  `class` tinyint(3) unsigned NOT NULL default '0',
  `gender` TINYINT UNSIGNED NOT NULL default '0',
  `level` TINYINT UNSIGNED NOT NULL default '0',
  `xp` INT UNSIGNED NOT NULL default '0',
  `money` INT UNSIGNED NOT NULL default '0',
  `playerBytes` INT UNSIGNED NOT NULL default '0',
  `playerBytes2` INT UNSIGNED NOT NULL default '0',
  `playerFlags` INT UNSIGNED NOT NULL default '0',
  `position_x` float NOT NULL default '0',
  `position_y` float NOT NULL default '0',
  `position_z` float NOT NULL default '0',
  `map` int(11) unsigned NOT NULL default '0' COMMENT 'Map Identifier',
  `instance_id` int(11) unsigned NOT NULL default '0',
  `dungeon_difficulty` tinyint(1) unsigned NOT NULL default '0',
  `orientation` float NOT NULL default '0',
  `taximask` longtext,
  `online` tinyint(3) unsigned NOT NULL default '0',
  `cinematic` tinyint(3) unsigned NOT NULL default '0',
  `totaltime` int(11) unsigned NOT NULL default '0',
  `leveltime` int(11) unsigned NOT NULL default '0',
  `logout_time` bigint(20) unsigned NOT NULL default '0',
  `is_logout_resting` tinyint(3) unsigned NOT NULL default '0',
  `rest_bonus` float NOT NULL default '0',
  `resettalents_cost` int(11) unsigned NOT NULL default '0',
  `resettalents_time` bigint(20) unsigned NOT NULL default '0',
  `trans_x` float NOT NULL default '0',
  `trans_y` float NOT NULL default '0',
  `trans_z` float NOT NULL default '0',
  `trans_o` float NOT NULL default '0',
  `transguid` bigint(20) unsigned NOT NULL default '0',
  `extra_flags` int(11) unsigned NOT NULL default '0',
  `stable_slots` tinyint(1) unsigned NOT NULL default '0',
  `at_login` int(11) unsigned NOT NULL default '0',
  `zone` int(11) unsigned NOT NULL default '0',
  `death_expire_time` bigint(20) unsigned NOT NULL default '0',
  `taxi_path` text,
  `arena_pending_points` int(10) UNSIGNED NOT NULL default '0',
  `speccount` tinyint(3) unsigned NOT NULL default 1,
  `activespec` tinyint(3) unsigned NOT NULL default 0,
  `latency` int(11) unsigned NOT NULL default '0',
  PRIMARY KEY  (`guid`),
  KEY `idx_account` (`account`),
  KEY `idx_online` (`online`),
  KEY `idx_name` (`name`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Player System';

--
-- Dumping data for table `characters`
--

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--
-- Table structure for table `character_account_data`
--

DROP TABLE IF EXISTS `character_account_data`;
CREATE TABLE `character_account_data` (
  `guid` int(11) unsigned NOT NULL default '0',
  `type` int(11) unsigned NOT NULL default '0',
  `time` bigint(11) unsigned NOT NULL default '0',
  `data` longtext NOT NULL,
  PRIMARY KEY  (`guid`,`type`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;

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-- Dumping data for table `character_account_data`
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--
-- Table structure for table `character_achievement`
--

DROP TABLE IF EXISTS `character_achievement`;
CREATE TABLE `character_achievement` (
  `guid` int(11) unsigned NOT NULL,
  `achievement` int(11) unsigned  NOT NULL,
  `date` bigint(11) unsigned NOT NULL default '0',
  PRIMARY KEY  (`guid`,`achievement`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;

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-- Dumping data for table `character_achievement`
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--
-- Table structure for table `character_achievement_progress`
--

DROP TABLE IF EXISTS `character_achievement_progress`;
CREATE TABLE `character_achievement_progress` (
  `guid` int(11) unsigned NOT NULL,
  `criteria` int(11) unsigned NOT NULL,
  `counter` int(11) unsigned NOT NULL,
  `date` bigint(11) unsigned NOT NULL default '0',
  PRIMARY KEY  (`guid`,`criteria`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;

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--
-- Table structure for table `character_action`
--

DROP TABLE IF EXISTS `character_action`;
CREATE TABLE `character_action` (
  `guid` int(11) unsigned NOT NULL default '0',
  `spec` tinyint(3) unsigned NOT NULL default '0',
  `button` tinyint(3) unsigned NOT NULL default '0',
  `action` int(11) unsigned NOT NULL default '0',
  `type` tinyint(3) unsigned NOT NULL default '0',
  PRIMARY KEY  (`guid`,`spec`,`button`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC;

--
-- Dumping data for table `character_action`
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--
-- Table structure for table `character_aura`
--

DROP TABLE IF EXISTS `character_aura`;
CREATE TABLE `character_aura` (
  `guid` int(11) unsigned NOT NULL default '0' COMMENT 'Global Unique Identifier',
  `caster_guid` bigint(20) unsigned NOT NULL default '0' COMMENT 'Full Global Unique Identifier',
  `spell` int(11) unsigned NOT NULL default '0',
  `effect_mask` int(11) unsigned NOT NULL default '0',
  `stackcount` int(11) NOT NULL default '1',
  `amount0` int(11) NOT NULL default '0',
  `amount1` int(11) NOT NULL default '0',
  `amount2` int(11) NOT NULL default '0',
  `maxduration` int(11) NOT NULL default '0',
  `remaintime` int(11) NOT NULL default '0',
  `remaincharges` int(11) NOT NULL default '0',
  PRIMARY KEY  (`guid`,`spell`,`effect_mask`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Player System';

--
-- Dumping data for table `character_aura`
--

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--
-- Table structure for table `character_battleground_data`
--

DROP TABLE IF EXISTS `character_battleground_data`;
CREATE TABLE `character_battleground_data` (
  `guid` int(11) unsigned NOT NULL default '0' COMMENT 'Global Unique Identifier',
  `instance_id` int(11) unsigned NOT NULL default '0',
  `team` int(11) unsigned NOT NULL default '0',
  `join_x` float NOT NULL default '0',
  `join_y` float NOT NULL default '0',
  `join_z` float NOT NULL default '0',
  `join_o` float NOT NULL default '0',
  `join_map` int(11) NOT NULL default '0',
  `taxi_start` int(11) NOT NULL default '0',
  `taxi_end` int(11) NOT NULL default '0',
  `mount_spell` int(11) NOT NULL default '0',
  PRIMARY KEY  (`guid`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Player System';

--
-- Dumping data for table `character_battleground_data`
--

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--
-- Table structure for table `character_declinedname`
--

DROP TABLE IF EXISTS `character_declinedname`;
CREATE TABLE `character_declinedname` (
  `guid` int(11) unsigned NOT NULL default '0' COMMENT 'Global Unique Identifier',
  `genitive` varchar(15) NOT NULL default '',
  `dative` varchar(15) NOT NULL default '',
  `accusative` varchar(15) NOT NULL default '',
  `instrumental` varchar(15) NOT NULL default '',
  `prepositional` varchar(15) NOT NULL default '',
  PRIMARY KEY  (`guid`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC;

--
-- Dumping data for table `character_declinedname`
--

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--
-- Table structure for table `character_equipmentsets`
--

DROP TABLE IF EXISTS `character_equipmentsets`;
CREATE TABLE `character_equipmentsets` (
  `guid` int(11) NOT NULL default '0',
  `setguid` bigint(20) NOT NULL auto_increment,
  `setindex` tinyint(4) NOT NULL default '0',
  `name` varchar(100) NOT NULL,
  `iconname` varchar(100) NOT NULL,
  `item0` int(11) NOT NULL default '0',
  `item1` int(11) NOT NULL default '0',
  `item2` int(11) NOT NULL default '0',
  `item3` int(11) NOT NULL default '0',
  `item4` int(11) NOT NULL default '0',
  `item5` int(11) NOT NULL default '0',
  `item6` int(11) NOT NULL default '0',
  `item7` int(11) NOT NULL default '0',
  `item8` int(11) NOT NULL default '0',
  `item9` int(11) NOT NULL default '0',
  `item10` int(11) NOT NULL default '0',
  `item11` int(11) NOT NULL default '0',
  `item12` int(11) NOT NULL default '0',
  `item13` int(11) NOT NULL default '0',
  `item14` int(11) NOT NULL default '0',
  `item15` int(11) NOT NULL default '0',
  `item16` int(11) NOT NULL default '0',
  `item17` int(11) NOT NULL default '0',
  `item18` int(11) NOT NULL default '0',
  PRIMARY KEY  (`setguid`),
  UNIQUE KEY `idx_set` (`guid`,`setguid`,`setindex`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;

--
-- Dumping data for table `character_equipmentsets`
--

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--
-- Table structure for table `character_gifts`
--

DROP TABLE IF EXISTS `character_gifts`;
CREATE TABLE `character_gifts` (
  `guid` int(20) unsigned NOT NULL default '0',
  `item_guid` int(11) unsigned NOT NULL default '0',
  `entry` int(20) unsigned NOT NULL default '0',
  `flags` int(20) unsigned NOT NULL default '0',
  PRIMARY KEY  (`item_guid`),
  KEY `idx_guid` (`guid`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;

--
-- Dumping data for table `character_gifts`
--

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--
-- Table structure for table `character_glyphs`
--

DROP TABLE IF EXISTS `character_glyphs`;
CREATE TABLE `character_glyphs` (
  `guid` int(11) unsigned NOT NULL,
  `spec` tinyint(3) unsigned NOT NULL DEFAULT '0',
  `glyph1` int(11) unsigned NOT NULL DEFAULT '0',
  `glyph2` int(11) unsigned DEFAULT '0',
  `glyph3` int(11) unsigned DEFAULT '0',
  `glyph4` int(11) unsigned DEFAULT '0',
  `glyph5` int(11) unsigned DEFAULT '0',
  `glyph6` int(11) unsigned DEFAULT '0',
  PRIMARY KEY (`guid`,`spec`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;

--
-- Dumping data for table `character_glyphs`
--

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--
-- Table structure for table `character_homebind`
--

DROP TABLE IF EXISTS `character_homebind`;
CREATE TABLE `character_homebind` (
  `guid` int(11) unsigned NOT NULL default '0' COMMENT 'Global Unique Identifier',
  `map` int(11) unsigned NOT NULL default '0' COMMENT 'Map Identifier',
  `zone` int(11) unsigned NOT NULL default '0' COMMENT 'Zone Identifier',
  `position_x` float NOT NULL default '0',
  `position_y` float NOT NULL default '0',
  `position_z` float NOT NULL default '0',
  PRIMARY KEY  (`guid`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Player System';

--
-- Dumping data for table `character_homebind`
--

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--
-- Table structure for table `character_instance`
--

DROP TABLE IF EXISTS `character_instance`;
CREATE TABLE `character_instance` (
  `guid` int(11) unsigned NOT NULL default '0',
  `instance` int(11) unsigned NOT NULL default '0',
  `permanent` tinyint(1) unsigned NOT NULL default '0',
  PRIMARY KEY  (`guid`,`instance`),
  KEY `instance` (`instance`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;

--
-- Dumping data for table `character_instance`
--

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--
-- Table structure for table `character_inventory`
--

DROP TABLE IF EXISTS `character_inventory`;
CREATE TABLE `character_inventory` (
  `guid` int(11) unsigned NOT NULL default '0' COMMENT 'Global Unique Identifier',
  `bag` int(11) unsigned NOT NULL default '0',
  `slot` tinyint(3) unsigned NOT NULL default '0',
  `item` int(11) unsigned NOT NULL default '0' COMMENT 'Item Global Unique Identifier',
  `item_template` int(11) unsigned NOT NULL default '0' COMMENT 'Item Identifier',
  PRIMARY KEY  (`item`),
  KEY `idx_guid` (`guid`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Player System';

--
-- Dumping data for table `character_inventory`
--

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--
-- Table structure for table `character_pet`
--

DROP TABLE IF EXISTS `character_pet`;
CREATE TABLE `character_pet` (
  `id` int(11) unsigned NOT NULL default '0',
  `entry` int(11) unsigned NOT NULL default '0',
  `owner` int(11) unsigned NOT NULL default '0',
  `modelid` int(11) unsigned default '0',
  `CreatedBySpell` int(11) unsigned NOT NULL default '0',
  `PetType` tinyint(3) unsigned NOT NULL default '0',
  `level` int(11) unsigned NOT NULL default '1',
  `exp` int(11) unsigned NOT NULL default '0',
  `Reactstate` tinyint(1) unsigned NOT NULL default '0',
  `name` varchar(100) default 'Pet',
  `renamed` tinyint(1) unsigned NOT NULL default '0',
  `slot` int(11) unsigned NOT NULL default '0',
  `curhealth` int(11) unsigned NOT NULL default '1',
  `curmana` int(11) unsigned NOT NULL default '0',
  `curhappiness` int(11) unsigned NOT NULL default '0',
  `savetime` bigint(20) unsigned NOT NULL default '0',
  `resettalents_cost` int(11) unsigned NOT NULL default '0',
  `resettalents_time` bigint(20) unsigned NOT NULL default '0',
  `abdata` longtext,
  PRIMARY KEY  (`id`),
  KEY `owner` (`owner`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Pet System';

--
-- Dumping data for table `character_pet`
--

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--
-- Table structure for table `character_pet_declinedname`
--

DROP TABLE IF EXISTS `character_pet_declinedname`;
CREATE TABLE `character_pet_declinedname` (
  `id` int(11) unsigned NOT NULL default '0',
  `owner` int(11) unsigned NOT NULL default '0',
  `genitive` varchar(12) NOT NULL default '',
  `dative` varchar(12) NOT NULL default '',
  `accusative` varchar(12) NOT NULL default '',
  `instrumental` varchar(12) NOT NULL default '',
  `prepositional` varchar(12) NOT NULL default '',
  PRIMARY KEY  (`id`),
  KEY owner_key (`owner`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC;

--
-- Dumping data for table `character_pet_declinedname`
--

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--
-- Table structure for table `character_queststatus`
--

DROP TABLE IF EXISTS `character_queststatus`;
CREATE TABLE `character_queststatus` (
  `guid` int(11) unsigned NOT NULL default '0' COMMENT 'Global Unique Identifier',
  `quest` int(11) unsigned NOT NULL default '0' COMMENT 'Quest Identifier',
  `status` int(11) unsigned NOT NULL default '0',
  `rewarded` tinyint(1) unsigned NOT NULL default '0',
  `explored` tinyint(1) unsigned NOT NULL default '0',
  `timer` bigint(20) unsigned NOT NULL default '0',
  `mobcount1` int(11) unsigned NOT NULL default '0',
  `mobcount2` int(11) unsigned NOT NULL default '0',
  `mobcount3` int(11) unsigned NOT NULL default '0',
  `mobcount4` int(11) unsigned NOT NULL default '0',
  `itemcount1` int(11) unsigned NOT NULL default '0',
  `itemcount2` int(11) unsigned NOT NULL default '0',
  `itemcount3` int(11) unsigned NOT NULL default '0',
  `itemcount4` int(11) unsigned NOT NULL default '0',
  PRIMARY KEY  (`guid`,`quest`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Player System';

--
-- Dumping data for table `character_queststatus`
--

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--
-- Table structure for table `character_queststatus_daily`
--

DROP TABLE IF EXISTS `character_queststatus_daily`;
CREATE TABLE `character_queststatus_daily` (
  `guid` int(11) unsigned NOT NULL default '0' COMMENT 'Global Unique Identifier',
  `quest` int(11) unsigned NOT NULL default '0' COMMENT 'Quest Identifier',
  `time` bigint(20) unsigned NOT NULL default '0',
  PRIMARY KEY  (`guid`,`quest`),
  KEY `idx_guid` (`guid`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Player System';

--
-- Dumping data for table `character_queststatus_daily`
--

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--
-- Table structure for table `character_reputation`
--

DROP TABLE IF EXISTS `character_reputation`;
CREATE TABLE `character_reputation` (
  `guid` int(11) unsigned NOT NULL default '0' COMMENT 'Global Unique Identifier',
  `faction` int(11) unsigned NOT NULL default '0',
  `standing` int(11) NOT NULL default '0',
  `flags` int(11) NOT NULL default '0',
  PRIMARY KEY  (`guid`,`faction`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Player System';

--
-- Dumping data for table `character_reputation`
--

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--
-- Table structure for table `character_social`
--

DROP TABLE IF EXISTS `character_social`;
CREATE TABLE `character_social` (
  `guid` int(11) unsigned NOT NULL default '0' COMMENT 'Character Global Unique Identifier',
  `friend` int(11) unsigned NOT NULL default '0' COMMENT 'Friend Global Unique Identifier',
  `flags` tinyint(1) unsigned NOT NULL default '0' COMMENT 'Friend Flags',
  `note` varchar(48) NOT NULL DEFAULT '' COMMENT 'Friend Note',
  PRIMARY KEY  (`guid`,`friend`,`flags`),
  KEY `guid` (`guid`),
  KEY `friend` (`friend`),
  KEY `guid_flags` (`guid`,`flags`),
  KEY `friend_flags` (`friend`,`flags`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Player System';

--
-- Dumping data for table `character_social`
--

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--
-- Table structure for table `character_spell`
--

DROP TABLE IF EXISTS `character_spell`;
CREATE TABLE `character_spell` (
  `guid` int(11) unsigned NOT NULL default '0' COMMENT 'Global Unique Identifier',
  `spell` int(11) unsigned NOT NULL default '0' COMMENT 'Spell Identifier',
  `active` tinyint(3) unsigned NOT NULL default '1',
  `disabled` tinyint(3) unsigned NOT NULL default '0',
  PRIMARY KEY  (`guid`,`spell`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Player System';

--
-- Dumping data for table `character_spell`
--

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--
-- Table structure for table `character_spell_cooldown`
--

DROP TABLE IF EXISTS `character_spell_cooldown`;
CREATE TABLE `character_spell_cooldown` (
  `guid` int(11) unsigned NOT NULL default '0' COMMENT 'Global Unique Identifier, Low part',
  `spell` int(11) unsigned NOT NULL default '0' COMMENT 'Spell Identifier',
  `item` int(11) unsigned NOT NULL default '0' COMMENT 'Item Identifier',
  `time` bigint(20) unsigned NOT NULL default '0',
  PRIMARY KEY  (`guid`,`spell`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;

--
-- Dumping data for table `character_spell_cooldown`
--

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--
-- Table structure for table `character_talent`
--

DROP TABLE IF EXISTS `character_talent`;
CREATE TABLE `character_talent` (
  `guid` int(11) unsigned NOT NULL,
  `spell` int(11) unsigned NOT NULL,
  `spec` tinyint(3) unsigned NOT NULL DEFAULT '0',
  PRIMARY KEY (`guid`,`spell`,`spec`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;

--
-- Dumping data for table `character_tutorial`
--

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--
-- Table structure for table `character_tutorial`
--

DROP TABLE IF EXISTS `character_tutorial`;
CREATE TABLE `character_tutorial` (
  `account` bigint(20) unsigned NOT NULL auto_increment COMMENT 'Account Identifier',
  `realmid` int(11) unsigned NOT NULL default '0' COMMENT 'Realm Identifier',
  `tut0` int(11) unsigned NOT NULL default '0',
  `tut1` int(11) unsigned NOT NULL default '0',
  `tut2` int(11) unsigned NOT NULL default '0',
  `tut3` int(11) unsigned NOT NULL default '0',
  `tut4` int(11) unsigned NOT NULL default '0',
  `tut5` int(11) unsigned NOT NULL default '0',
  `tut6` int(11) unsigned NOT NULL default '0',
  `tut7` int(11) unsigned NOT NULL default '0',
  PRIMARY KEY  (`account`,`realmid`),
  KEY acc_key (`account`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Player System';

--
-- Dumping data for table `character_tutorial`
--

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--
-- Table structure for table `corpse`
--

DROP TABLE IF EXISTS `corpse`;
CREATE TABLE `corpse` (
  `guid` int(11) unsigned NOT NULL default '0' COMMENT 'Global Unique Identifier',
  `player` int(11) unsigned NOT NULL default '0' COMMENT 'Character Global Unique Identifier',
  `position_x` float NOT NULL default '0',
  `position_y` float NOT NULL default '0',
  `position_z` float NOT NULL default '0',
  `orientation` float NOT NULL default '0',
  `zone` int(11) unsigned NOT NULL default '38' COMMENT 'Zone Identifier',
  `map` int(11) unsigned NOT NULL default '0' COMMENT 'Map Identifier',
  `phaseMask` smallint(5) unsigned NOT NULL default '1',
  `data` longtext,
  `time` bigint(20) unsigned NOT NULL default '0',
  `corpse_type` tinyint(3) unsigned NOT NULL default '0',
  `instance` int(11) unsigned NOT NULL default '0',
  PRIMARY KEY  (`guid`),
  KEY `idx_type` (`corpse_type`),
  KEY `instance` (`instance`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Death System';

--
-- Dumping data for table `corpse`
--

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--
-- Table structure for table `game_event_condition_save`
--

DROP TABLE IF EXISTS `game_event_condition_save`;
CREATE TABLE `game_event_condition_save` (
  `event_id` mediumint(8) unsigned NOT NULL,
  `condition_id` mediumint(8) unsigned NOT NULL default '0',
  `done` float default '0',
  PRIMARY KEY  (`event_id`,`condition_id`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;

--
-- Dumping data for table `game_event_condition_save`
--

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--
-- Table structure for table `game_event_save`
--

DROP TABLE IF EXISTS `game_event_save`;
CREATE TABLE `game_event_save` (
  `event_id` mediumint(8) unsigned NOT NULL,
  `state` tinyint(3) unsigned NOT NULL default '1',
  `next_start` timestamp NOT NULL default '0000-00-00 00:00:00',
  PRIMARY KEY  (`event_id`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;

--
-- Dumping data for table `game_event_save`
--

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--
-- Table structure for table `gm_tickets`
--

DROP TABLE IF EXISTS `gm_tickets`;
CREATE TABLE `gm_tickets` (
  `guid` int(10) NOT NULL auto_increment,
  `playerGuid` int(11) unsigned NOT NULL default '0',
  `name` varchar(15) NOT NULL,
  `message` text NOT NULL,
  `createtime` int(10) NOT NULL default '0',
  `map` int NOT NULL DEFAULT '0',
  `posX` float NOT NULL DEFAULT '0',
  `posY` float NOT NULL DEFAULT '0',
  `posZ` float NOT NULL DEFAULT '0',
  `timestamp` int(10) NOT NULL default '0',
  `closed` int(10) NOT NULL default '0',
  `assignedto` int(10) NOT NULL default '0',
  `comment` text NOT NULL,
  PRIMARY KEY  (`guid`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Player System';

--
-- Dumping data for table `gm_tickets`
--

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--
-- Table structure for table `groups`
--

DROP TABLE IF EXISTS `groups`;
CREATE TABLE `groups` (
  `leaderGuid` int(11) unsigned NOT NULL,
  `mainTank` int(11) unsigned NOT NULL,
  `mainAssistant` int(11) unsigned NOT NULL,
  `lootMethod` tinyint(4) unsigned NOT NULL,
  `looterGuid` int(11) unsigned NOT NULL,
  `lootThreshold` tinyint(4) unsigned NOT NULL,
  `icon1` int(11) unsigned NOT NULL,
  `icon2` int(11) unsigned NOT NULL,
  `icon3` int(11) unsigned NOT NULL,
  `icon4` int(11) unsigned NOT NULL,
  `icon5` int(11) unsigned NOT NULL,
  `icon6` int(11) unsigned NOT NULL,
  `icon7` int(11) unsigned NOT NULL,
  `icon8` int(11) unsigned NOT NULL,
  `isRaid` tinyint(1) unsigned NOT NULL,
  `difficulty` tinyint(3) unsigned NOT NULL default '0',
  PRIMARY KEY  (`leaderGuid`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Groups';

--
-- Dumping data for table `groups`
--

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--
-- Table structure for table `group_instance`
--

DROP TABLE IF EXISTS `group_instance`;
CREATE TABLE `group_instance` (
  `leaderGuid` int(11) unsigned NOT NULL default '0',
  `instance` int(11) unsigned NOT NULL default '0',
  `permanent` tinyint(1) unsigned NOT NULL default '0',
  PRIMARY KEY  (`leaderGuid`,`instance`),
  KEY `instance` (`instance`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;

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-- Dumping data for table `group_instance`
--

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--
-- Table structure for table `group_member`
--

DROP TABLE IF EXISTS `group_member`;
CREATE TABLE `group_member` (
  `leaderGuid` int(11) unsigned NOT NULL,
  `memberGuid` int(11) unsigned NOT NULL,
  `assistant` tinyint(1) unsigned NOT NULL,
  `subgroup` smallint(6) unsigned NOT NULL,
  PRIMARY KEY  (`leaderGuid`,`memberGuid`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Groups';

--
-- Dumping data for table `group_member`
--

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--
-- Table structure for table `guild`
--

DROP TABLE IF EXISTS `guild`;
CREATE TABLE `guild` (
  `guildid` int(6) unsigned NOT NULL default '0',
  `name` varchar(255) NOT NULL default '',
  `leaderguid` int(6) unsigned NOT NULL default '0',
  `EmblemStyle` int(5) NOT NULL default '0',
  `EmblemColor` int(5) NOT NULL default '0',
  `BorderStyle` int(5) NOT NULL default '0',
  `BorderColor` int(5) NOT NULL default '0',
  `BackgroundColor` int(5) NOT NULL default '0',
  `info` text NOT NULL,
  `motd` varchar(255) NOT NULL default '',
  `createdate` bigint(20) NOT NULL default '0',
  `BankMoney` bigint(20) NOT NULL default '0',
  PRIMARY KEY  (`guildid`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Guild System';

--
-- Dumping data for table `guild`
--

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--
-- Table structure for table `guild_bank_eventlog`
--

DROP TABLE IF EXISTS `guild_bank_eventlog`;
CREATE TABLE `guild_bank_eventlog` (
  `guildid` int(11) unsigned NOT NULL default '0' COMMENT 'Guild Identificator',
  `LogGuid` int(11) unsigned NOT NULL default '0' COMMENT 'Log record identificator - auxiliary column',
  `TabId` tinyint(3) unsigned NOT NULL default '0' COMMENT 'Guild bank TabId',
  `EventType` tinyint(3) unsigned NOT NULL default '0' COMMENT 'Event type',
  `PlayerGuid` int(11) unsigned NOT NULL default '0',
  `ItemOrMoney` int(11) unsigned NOT NULL default '0',
  `ItemStackCount` tinyint(3) unsigned NOT NULL default '0',
  `DestTabId` tinyint(1) unsigned NOT NULL default '0' COMMENT 'Destination Tab Id',
  `TimeStamp` bigint(20) unsigned NOT NULL default '0' COMMENT 'Event UNIX time',
  PRIMARY KEY  (`guildid`,`LogGuid`,`TabId`),
  KEY `guildid_key` (`guildid`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;

--
-- Dumping data for table `guild_bank_eventlog`
--

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-- Dump completed on 2008-01-10 11:37:06

-- Updated on 2003-02-22 01:44:45
