/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
SDName: Searing_Gorge
SD%Complete: 80
SDComment: Quest support: 3377, 3441 (More accurate info on Kalaran needed). Lothos Riftwaker teleport to Molten Core.
SDCategory: Searing Gorge
EndScriptData */

/* ContentData
npc_kalaran_windblade
npc_lothos_riftwaker
npc_zamael_lunthistle
EndContentData */

#include "precompiled.h"

/*######
## npc_kalaran_windblade
######*/

#define GOSSIP_HELLO_KW    "Tell me what drives this vengance?"
#define GOSSIP_SELECT_KW1  "Continue please"
#define GOSSIP_SELECT_KW2  "Let me confer with my colleagues"

bool GossipHello_npc_kalaran_windblade(Player* pPlayer, Creature* pCreature)
{
    if (pCreature->isQuestGiver())
        pPlayer->PrepareQuestMenu(pCreature->GetGUID());

    if (pPlayer->GetQuestStatus(3441) == QUEST_STATUS_INCOMPLETE)
        pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_KW, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);

    pPlayer->SEND_GOSSIP_MENU(pCreature->GetNpcTextId(), pCreature->GetGUID());

    return true;
}

bool GossipSelect_npc_kalaran_windblade(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
    switch (uiAction)
    {
        case GOSSIP_ACTION_INFO_DEF:
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KW1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
            pPlayer->SEND_GOSSIP_MENU(1954, pCreature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF+1:
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KW2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
            pPlayer->SEND_GOSSIP_MENU(1955, pCreature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF+2:
            pPlayer->CLOSE_GOSSIP_MENU();
            pPlayer->AreaExploredOrEventHappens(3441);
            break;
    }
    return true;
}

/*######
## npc_lothos_riftwaker
######*/

#define GOSSIP_HELLO_LR "Teleport me to the Molten Core"

bool GossipHello_npc_lothos_riftwaker(Player* pPlayer, Creature* pCreature)
{
    if (pCreature->isQuestGiver())
        pPlayer->PrepareQuestMenu(pCreature->GetGUID());

    if (pPlayer->GetQuestRewardStatus(7487) || pPlayer->GetQuestRewardStatus(7848))
        pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_LR, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);

    pPlayer->SEND_GOSSIP_MENU(pCreature->GetNpcTextId(), pCreature->GetGUID());

    return true;
}

bool GossipSelect_npc_lothos_riftwaker(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
    if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
    {
        pPlayer->CLOSE_GOSSIP_MENU();
        pPlayer->TeleportTo(409, 1096, -467, -104.6, 3.64);
    }

    return true;
}

/*######
## npc_zamael_lunthistle
######*/

#define GOSSIP_HELLO_ZL     "Tell me your story"
#define GOSSIP_SELECT_ZL1   "Please continue..."
#define GOSSIP_SELECT_ZL2   "Goodbye"

bool GossipHello_npc_zamael_lunthistle(Player* pPlayer, Creature* pCreature)
{
    if (pCreature->isQuestGiver())
        pPlayer->PrepareQuestMenu(pCreature->GetGUID());

    if (pPlayer->GetQuestStatus(3377) == QUEST_STATUS_INCOMPLETE)
        pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_ZL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);

    pPlayer->SEND_GOSSIP_MENU(1920, pCreature->GetGUID());

    return true;
}

bool GossipSelect_npc_zamael_lunthistle(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
    switch (uiAction)
    {
        case GOSSIP_ACTION_INFO_DEF:
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_ZL1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
            pPlayer->SEND_GOSSIP_MENU(1921, pCreature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF+1:
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_ZL2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
            pPlayer->SEND_GOSSIP_MENU(1922, pCreature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF+2:
            pPlayer->CLOSE_GOSSIP_MENU();
            pPlayer->AreaExploredOrEventHappens(3377);
            break;
    }
    return true;
}

/*######
##
######*/

void AddSC_searing_gorge()
{
    Script *newscript;

    newscript = new Script;
    newscript->Name="npc_kalaran_windblade";
    newscript->pGossipHello =  &GossipHello_npc_kalaran_windblade;
    newscript->pGossipSelect = &GossipSelect_npc_kalaran_windblade;
    newscript->RegisterSelf();

    newscript = new Script;
    newscript->Name="npc_lothos_riftwaker";
    newscript->pGossipHello          = &GossipHello_npc_lothos_riftwaker;
    newscript->pGossipSelect         = &GossipSelect_npc_lothos_riftwaker;
    newscript->RegisterSelf();

    newscript = new Script;
    newscript->Name="npc_zamael_lunthistle";
    newscript->pGossipHello =  &GossipHello_npc_zamael_lunthistle;
    newscript->pGossipSelect = &GossipSelect_npc_zamael_lunthistle;
    newscript->RegisterSelf();
}

