/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
SDName: Taerar
SD%Complete: 70
SDComment: Mark of Nature & Teleport NYI. Fix the way to be banished.
SDCategory: Bosses
EndScriptData */

#include "precompiled.h"

enum
{
    SAY_AGGRO               = -1000399, //signed for 20021
    SAY_SUMMONSHADE         = -1000400, //signed for 20021

    //Spells of Taerar
    SPELL_SLEEP             = 24777,
    SPELL_NOXIOUSBREATH     = 24818,
    SPELL_TAILSWEEP         = 15847,
    // SPELL_MARKOFNATURE   = 25040,                        // Not working
    SPELL_ARCANEBLAST       = 24857,
    SPELL_BELLOWINGROAR     = 22686,

    SPELL_SUMMONSHADE_1     = 24841,
    SPELL_SUMMONSHADE_2     = 24842,
    SPELL_SUMMONSHADE_3     = 24843,

    //Spells of Shades of Taerar
    SPELL_POSIONCLOUD       = 24840,
    SPELL_POSIONBREATH      = 20667
};

uint32 m_auiSpellSummonShade[]=
{
    SPELL_SUMMONSHADE_1, SPELL_SUMMONSHADE_2, SPELL_SUMMONSHADE_3
};

struct TRINITY_DLL_DECL boss_taerarAI : public ScriptedAI
{
    boss_taerarAI(Creature *c) : ScriptedAI(c) {}

    uint32 m_uiSleep_Timer;
    uint32 m_uiNoxiousBreath_Timer;
    uint32 m_uiTailSweep_Timer;
    //uint32 m_uiMarkOfNature_Timer;
    uint32 m_uiArcaneBlast_Timer;
    uint32 m_uiBellowingRoar_Timer;
    uint32 m_uiShades_Timer;
    uint32 m_uiShadesSummoned;

    bool m_bShades;

    void Reset()
    {
        m_uiSleep_Timer = 15000 + rand()%5000;
        m_uiNoxiousBreath_Timer = 8000;
        m_uiTailSweep_Timer = 4000;
        //m_uiMarkOfNature_Timer = 45000;
        m_uiArcaneBlast_Timer = 12000;
        m_uiBellowingRoar_Timer = 30000;
        m_uiShades_Timer = 60000;                               //The time that Taerar is banished
        m_uiShadesSummoned = 0;

        m_bShades = false;
    }

    void EnterCombat(Unit* pWho)
    {
        DoScriptText(SAY_AGGRO, m_creature);
    }

    void JustSummoned(Creature* pSummoned)
    {
        if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
            pSummoned->AI()->AttackStart(pTarget);
    }

    void UpdateAI(const uint32 uiDiff)
    {
        if (m_bShades && m_uiShades_Timer < uiDiff)
        {
            //Become unbanished again
            m_creature->setFaction(14);
            m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
            m_bShades = false;
        }
        else if (m_bShades)
        {
            m_uiShades_Timer -= uiDiff;
            //Do nothing while banished
            return;
        }

        //Return since we have no target
        if (!UpdateVictim())
            return;

        //Sleep_Timer
        if (m_uiSleep_Timer < uiDiff)
        {
            if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
                DoCast(pTarget, SPELL_SLEEP);

            m_uiSleep_Timer = 8000 + rand()%7000;
        }
        else
            m_uiSleep_Timer -= uiDiff;

        //NoxiousBreath_Timer
        if (m_uiNoxiousBreath_Timer < uiDiff)
        {
            DoCast(m_creature->getVictim(), SPELL_NOXIOUSBREATH);
            m_uiNoxiousBreath_Timer = 14000 + rand()%6000;
        }
        else
            m_uiNoxiousBreath_Timer -= uiDiff;

        //Tailsweep every 2 seconds
        if (m_uiTailSweep_Timer < uiDiff)
        {
            DoCast(m_creature, SPELL_TAILSWEEP);
            m_uiTailSweep_Timer = 2000;
        }
        else
            m_uiTailSweep_Timer -= uiDiff;

        //MarkOfNature_Timer
        //if (m_uiMarkOfNature_Timer < uiDiff)
        //{
        //    DoCast(m_creature->getVictim(), SPELL_MARKOFNATURE);
        //    m_uiMarkOfNature_Timer = 45000;
        //}
        //else
        //    m_uiMarkOfNature_Timer -= uiDiff;

        //ArcaneBlast_Timer
        if (m_uiArcaneBlast_Timer < uiDiff)
        {
            DoCast(m_creature->getVictim(), SPELL_ARCANEBLAST);
            m_uiArcaneBlast_Timer = 7000 + rand()%5000;
        }
        else
            m_uiArcaneBlast_Timer -= uiDiff;

        //BellowingRoar_Timer
        if (m_uiBellowingRoar_Timer < uiDiff)
        {
            DoCast(m_creature->getVictim(), SPELL_BELLOWINGROAR);
            m_uiBellowingRoar_Timer = 20000 + rand()%10000;
        }
        else
            m_uiBellowingRoar_Timer -= uiDiff;

        //Summon 3 Shades at 75%, 50% and 25% (if bShades is true we already left in line 117, no need to check here again)
        if (!m_bShades && (m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) <= (100-(25*m_uiShadesSummoned)))
        {
            if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
            {
                //Inturrupt any spell casting
                m_creature->InterruptNonMeleeSpells(false);

                //horrible workaround, need to fix
                m_creature->setFaction(35);
                m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);

                DoScriptText(SAY_SUMMONSHADE, m_creature);

                int iSize = sizeof(m_auiSpellSummonShade) / sizeof(uint32);

                for(int i = 0; i < iSize; ++i)
                    m_creature->CastSpell(pTarget, m_auiSpellSummonShade[i], true);

                ++m_uiShadesSummoned;                       // prevent casting twice at same health
                m_bShades = true;
            }
            m_uiShades_Timer = 60000;
        }

        DoMeleeAttackIfReady();
    }
};

// Shades of Taerar Script
struct TRINITY_DLL_DECL boss_shadeoftaerarAI : public ScriptedAI
{
    boss_shadeoftaerarAI(Creature *c) : ScriptedAI(c) {}

    uint32 m_uiPoisonCloud_Timer;
    uint32 m_uiPosionBreath_Timer;

    void Reset()
    {
        m_uiPoisonCloud_Timer = 8000;
        m_uiPosionBreath_Timer = 12000;
    }

    void UpdateAI(const uint32 uiDiff)
    {
        if (!UpdateVictim())
            return;

        //PoisonCloud_Timer
        if (m_uiPoisonCloud_Timer < uiDiff)
        {
            DoCast(m_creature->getVictim(), SPELL_POSIONCLOUD);
            m_uiPoisonCloud_Timer = 30000;
        }
        else
            m_uiPoisonCloud_Timer -= uiDiff;

        //PosionBreath_Timer
        if (m_uiPosionBreath_Timer < uiDiff)
        {
            DoCast(m_creature->getVictim(), SPELL_POSIONBREATH);
            m_uiPosionBreath_Timer = 12000;
        }
        else
            m_uiPosionBreath_Timer -= uiDiff;

        DoMeleeAttackIfReady();
    }
};

CreatureAI* GetAI_boss_taerar(Creature* pCreature)
{
    return new boss_taerarAI (pCreature);
}

CreatureAI* GetAI_boss_shadeoftaerar(Creature* pCreature)
{
    return new boss_shadeoftaerarAI (pCreature);
}

void AddSC_boss_taerar()
{
    Script *newscript;

    newscript = new Script;
    newscript->Name="boss_taerar";
    newscript->GetAI = &GetAI_boss_taerar;
    newscript->RegisterSelf();

    newscript = new Script;
    newscript->Name="boss_shade_of_taerar";
    newscript->GetAI = &GetAI_boss_shadeoftaerar;
    newscript->RegisterSelf();
}

