/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
SDName: Black_Temple
SD%Complete: 95
SDComment: Spirit of Olum: Player Teleporter to Seer Kanai Teleport after defeating Naj'entus and Supremus. TODO: Find proper gossip.
SDCategory: Black Temple
EndScriptData */

/* ContentData
npc_spirit_of_olum
EndContentData */

#include "precompiled.h"
#include "def_black_temple.h"

/*###
# npc_spirit_of_olum
####*/

#define SPELL_TELEPORT      41566                           // s41566 - Teleport to Ashtongue NPC's
#define GOSSIP_OLUM1        "Teleport me to the other Ashtongue Deathsworn"

bool GossipHello_npc_spirit_of_olum(Player* pPlayer, Creature* pCreature)
{
    ScriptedInstance* pInstance = pCreature->GetInstanceData();

    if (pInstance && (pInstance->GetData(DATA_SUPREMUSEVENT) >= DONE) && (pInstance->GetData(DATA_HIGHWARLORDNAJENTUSEVENT) >= DONE))
        pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_OLUM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);

    pPlayer->SEND_GOSSIP_MENU(pCreature->GetNpcTextId(), pCreature->GetGUID());
    return true;
}

bool GossipSelect_npc_spirit_of_olum(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
    if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
        pPlayer->CLOSE_GOSSIP_MENU();

    pPlayer->InterruptNonMeleeSpells(false);
    pPlayer->CastSpell(pPlayer, SPELL_TELEPORT, false);
    return true;
}

void AddSC_black_temple()
{
    Script *newscript;

    newscript = new Script;
    newscript->Name = "npc_spirit_of_olum";
    newscript->pGossipHello = &GossipHello_npc_spirit_of_olum;
    newscript->pGossipSelect = &GossipSelect_npc_spirit_of_olum;
    newscript->RegisterSelf();
}

