/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
SDName: Hellfire_Peninsula
SD%Complete: 100
 SDComment: Quest support: 9375, 9418, 10129, 10146, 10162, 10163, 10340, 10346, 10347, 10382 (Special flight paths)
SDCategory: Hellfire Peninsula
EndScriptData */

/* ContentData
npc_aeranas
go_haaleshi_altar
npc_naladu
npc_tracy_proudwell
npc_trollbane
npc_wounded_blood_elf
EndContentData */

#include "precompiled.h"
#include "escort_ai.h"

/*######
## npc_aeranas
######*/

enum
{
    SAY_SUMMON              = -1000138,
    SAY_FREE                = -1000139,

    FACTION_HOSTILE         = 16,
    FACTION_FRIENDLY        = 35,

    SPELL_ENVELOPING_WINDS  = 15535,
    SPELL_SHOCK             = 12553,

    C_AERANAS               = 17085
};

struct TRINITY_DLL_DECL npc_aeranasAI : public ScriptedAI
{
    npc_aeranasAI(Creature* c) : ScriptedAI(c) {}

    uint32 Faction_Timer;
    uint32 EnvelopingWinds_Timer;
    uint32 Shock_Timer;

    void Reset()
    {
        Faction_Timer = 8000;
        EnvelopingWinds_Timer = 9000;
        Shock_Timer = 5000;

        m_creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
        m_creature->setFaction(FACTION_FRIENDLY);

        DoScriptText(SAY_SUMMON, m_creature);
    }

    void UpdateAI(const uint32 diff)
    {
        if (Faction_Timer)
        {
            if (Faction_Timer < diff)
            {
                m_creature->setFaction(FACTION_HOSTILE);
                Faction_Timer = 0;
            }else Faction_Timer -= diff;
        }

        if (!UpdateVictim())
            return;

        if ((m_creature->GetHealth()*100) / m_creature->GetMaxHealth() < 30)
        {
            m_creature->setFaction(FACTION_FRIENDLY);
            m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
            m_creature->RemoveAllAuras();
            m_creature->DeleteThreatList();
            m_creature->CombatStop(true);
            DoScriptText(SAY_FREE, m_creature);
            return;
        }

        if (Shock_Timer < diff)
        {
            DoCast(m_creature->getVictim(),SPELL_SHOCK);
            Shock_Timer = 10000;
        }else Shock_Timer -= diff;

        if (EnvelopingWinds_Timer < diff)
        {
            DoCast(m_creature->getVictim(),SPELL_ENVELOPING_WINDS);
            EnvelopingWinds_Timer = 25000;
        }else EnvelopingWinds_Timer -= diff;

        DoMeleeAttackIfReady();
    }
};

CreatureAI* GetAI_npc_aeranas(Creature* pCreature)
{
    return new npc_aeranasAI (pCreature);
}

/*######
## go_haaleshi_altar
######*/

bool GOHello_go_haaleshi_altar(Player* pPlayer, GameObject* pGo)
{
    pGo->SummonCreature(C_AERANAS,-1321.79, 4043.80, 116.24, 1.25, TEMPSUMMON_TIMED_DESPAWN, 180000);
    return false;
}

/*######
## npc_naladu
######*/

#define GOSSIP_NALADU_ITEM1 "Why don't you escape?"

enum
{
    GOSSIP_TEXTID_NALADU1   = 9788
};

bool GossipHello_npc_naladu(Player* pPlayer, Creature* pCreature)
{
    if (pCreature->isQuestGiver())
        pPlayer->PrepareQuestMenu(pCreature->GetGUID());

    pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_NALADU_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
    pPlayer->SEND_GOSSIP_MENU(pCreature->GetNpcTextId(), pCreature->GetGUID());
    return true;
}

bool GossipSelect_npc_naladu(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
    if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
        pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_NALADU1, pCreature->GetGUID());

    return true;
}

/*######
## npc_tracy_proudwell
######*/

#define GOSSIP_TEXT_REDEEM_MARKS        "I have marks to redeem!"
#define GOSSIP_TRACY_PROUDWELL_ITEM1    "I heard that your dog Fei Fei took Klatu's prayer beads..."
#define GOSSIP_TRACY_PROUDWELL_ITEM2    "<back>"

enum
{
    GOSSIP_TEXTID_TRACY_PROUDWELL1       = 10689,
    QUEST_DIGGING_FOR_PRAYER_BEADS       = 10916
};

bool GossipHello_npc_tracy_proudwell(Player* pPlayer, Creature* pCreature)
{
    if (pCreature->isQuestGiver())
        pPlayer->PrepareQuestMenu(pCreature->GetGUID());

    if (pCreature->isVendor())
        pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_REDEEM_MARKS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);

    if (pPlayer->GetQuestStatus(QUEST_DIGGING_FOR_PRAYER_BEADS) == QUEST_STATUS_INCOMPLETE)
        pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TRACY_PROUDWELL_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);

    pPlayer->SEND_GOSSIP_MENU(pCreature->GetNpcTextId(), pCreature->GetGUID());
    return true;
}

bool GossipSelect_npc_tracy_proudwell(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
    switch(uiAction)
    {
        case GOSSIP_ACTION_INFO_DEF+1:
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TRACY_PROUDWELL_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
            pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TRACY_PROUDWELL1, pCreature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF+2:
            pPlayer->SEND_GOSSIP_MENU(pCreature->GetNpcTextId(), pCreature->GetGUID());
            break;
        case GOSSIP_ACTION_TRADE:
            pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
            break;
    }

    return true;
}

/*######
## npc_trollbane
######*/

#define GOSSIP_TROLLBANE_ITEM1      "Tell me of the Sons of Lothar."
#define GOSSIP_TROLLBANE_ITEM2      "<more>"
#define GOSSIP_TROLLBANE_ITEM3      "Tell me of your homeland."

enum
{
    GOSSIP_TEXTID_TROLLBANE1        = 9932,
    GOSSIP_TEXTID_TROLLBANE2        = 9933,
    GOSSIP_TEXTID_TROLLBANE3        = 8772
};

bool GossipHello_npc_trollbane(Player* pPlayer, Creature* pCreature)
{
    if (pCreature->isQuestGiver())
        pPlayer->PrepareQuestMenu(pCreature->GetGUID());

    pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TROLLBANE_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
    pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TROLLBANE_ITEM3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
    pPlayer->SEND_GOSSIP_MENU(pCreature->GetNpcTextId(), pCreature->GetGUID());
    return true;
}

bool GossipSelect_npc_trollbane(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
    switch(uiAction)
    {
        case GOSSIP_ACTION_INFO_DEF+1:
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TROLLBANE_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
            pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TROLLBANE1, pCreature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF+2:
            pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TROLLBANE2, pCreature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF+3:
            pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TROLLBANE3, pCreature->GetGUID());
            break;
    }

    return true;
}

/*######
## npc_wounded_blood_elf
######*/

enum
{
    SAY_ELF_START               = -1000117,
    SAY_ELF_SUMMON1             = -1000118,
    SAY_ELF_RESTING             = -1000119,
    SAY_ELF_SUMMON2             = -1000120,
    SAY_ELF_COMPLETE            = -1000121,
    SAY_ELF_AGGRO               = -1000122,

    QUEST_ROAD_TO_FALCON_WATCH  = 9375
};

struct TRINITY_DLL_DECL npc_wounded_blood_elfAI : public npc_escortAI
{
    npc_wounded_blood_elfAI(Creature *c) : npc_escortAI(c) {}

    void WaypointReached(uint32 i)
    {
        Player* pPlayer = GetPlayerForEscort();

        if (!pPlayer)
            return;

        switch (i)
        {
        case 0:
            DoScriptText(SAY_ELF_START, m_creature, pPlayer);
            break;
        case 9:
            DoScriptText(SAY_ELF_SUMMON1, m_creature, pPlayer);
            // Spawn two Haal'eshi Talonguard
            DoSpawnCreature(16967, -15, -15, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
            DoSpawnCreature(16967, -17, -17, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
            break;
        case 13:
            DoScriptText(SAY_ELF_RESTING, m_creature, pPlayer);
            break;
        case 14:
            DoScriptText(SAY_ELF_SUMMON2, m_creature, pPlayer);
            // Spawn two Haal'eshi Windwalker
            DoSpawnCreature(16966, -15, -15, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
            DoSpawnCreature(16966, -17, -17, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
            break;
        case 27:
            DoScriptText(SAY_ELF_COMPLETE, m_creature, pPlayer);
            // Award quest credit
            pPlayer->GroupEventHappens(QUEST_ROAD_TO_FALCON_WATCH,m_creature);
            break;
        }
    }

    void Reset() { }

    void EnterCombat(Unit* who)
    {
        if (IsBeingEscorted)
            DoScriptText(SAY_ELF_AGGRO, m_creature);
    }

    void JustSummoned(Creature* summoned)
    {
        summoned->AI()->AttackStart(m_creature);
    }
};

CreatureAI* GetAI_npc_wounded_blood_elf(Creature* pCreature)
{
    return new npc_wounded_blood_elfAI(pCreature);
}

bool QuestAccept_npc_wounded_blood_elf(Player* pPlayer, Creature* pCreature, Quest const* quest)
{
    if (quest->GetQuestId() == QUEST_ROAD_TO_FALCON_WATCH)
    {
        if (npc_escortAI* pEscortAI = CAST_AI(npc_wounded_blood_elfAI, pCreature->AI()))
            pEscortAI->Start(true, false, pPlayer->GetGUID());

        // Change faction so mobs attack
        pCreature->setFaction(775);
    }

    return true;
}

/*######
##
######*/

void AddSC_hellfire_peninsula()
{
    Script *newscript;

    newscript = new Script;
     newscript->Name = "npc_aeranas";
    newscript->GetAI = &GetAI_npc_aeranas;
    newscript->RegisterSelf();

    newscript = new Script;
    newscript->Name = "go_haaleshi_altar";
    newscript->pGOHello = &GOHello_go_haaleshi_altar;
    newscript->RegisterSelf();

    newscript = new Script;
    newscript->Name = "npc_naladu";
    newscript->pGossipHello = &GossipHello_npc_naladu;
    newscript->pGossipSelect = &GossipSelect_npc_naladu;
    newscript->RegisterSelf();

    newscript = new Script;
    newscript->Name = "npc_tracy_proudwell";
    newscript->pGossipHello = &GossipHello_npc_tracy_proudwell;
    newscript->pGossipSelect = &GossipSelect_npc_tracy_proudwell;
    newscript->RegisterSelf();

    newscript = new Script;
    newscript->Name = "npc_trollbane";
    newscript->pGossipHello = &GossipHello_npc_trollbane;
    newscript->pGossipSelect = &GossipSelect_npc_trollbane;
    newscript->RegisterSelf();

    newscript = new Script;
    newscript->Name="npc_wounded_blood_elf";
    newscript->GetAI = &GetAI_npc_wounded_blood_elf;
    newscript->pQuestAccept = &QuestAccept_npc_wounded_blood_elf;
    newscript->RegisterSelf();
}

