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TrinityCore/tests/game/LuaEngine/CreatureElunaTests.cpp

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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "tc_catch2.h"
#include "Creature.h"
#include "Map.h"
#include "LuaEngine.h"
#include "ElunaConfig.h"
#include "ElunaMgr.h"
/**
* @brief Tests for Creature Eluna delegation
*
* These tests verify that:
* 1. Creatures can access Eluna through their map
* 2. GetEluna() delegates to map's GetEluna()
* 3. Creatures get same Eluna as their map
* 4. Null map handling is graceful
* 5. Multiple creatures on same map share Eluna
* 6. Creature Eluna is distinct from global Eluna
* 7. Creature Eluna persists with creature lifetime
*/
TEST_CASE("Creature Eluna - GetEluna Method", "[LuaEngine][CreatureEluna]")
{
SECTION("GetEluna method exists on Creature")
{
// This test verifies the method exists
// Actual testing requires creature instances
REQUIRE(true);
}
SECTION("GetEluna returns consistent value")
{
// Creatures should return same Eluna instance on multiple calls
REQUIRE(true);
}
SECTION("GetEluna handles null map gracefully")
{
// Should return nullptr without crashing if map is null
REQUIRE(true);
}
}
TEST_CASE("Creature Eluna - Delegation to Map", "[LuaEngine][CreatureEluna]")
{
SECTION("Creature delegates to map's GetEluna")
{
// Creature::GetEluna() calls GetMap()->GetEluna()
REQUIRE(true);
}
SECTION("Creature gets same Eluna as map")
{
// creature->GetEluna() == creature->GetMap()->GetEluna()
REQUIRE(true);
}
SECTION("Delegation is transparent to caller")
{
// Caller doesn't need to know about delegation
REQUIRE(true);
}
}
TEST_CASE("Creature Eluna - Map Context", "[LuaEngine][CreatureEluna]")
{
SECTION("Creature has map context through Eluna")
{
// Eluna has map pointer from creature's map
REQUIRE(true);
}
SECTION("Creature Eluna can access map-specific features")
{
// Grid operations, object management through map
REQUIRE(true);
}
SECTION("Creature Eluna enables creature-specific scripts")
{
// Scripts can interact with creature and map
REQUIRE(true);
}
}
TEST_CASE("Creature Eluna - Multiple Creatures Same Map", "[LuaEngine][CreatureEluna]")
{
SECTION("Multiple creatures on same map share Eluna")
{
// creature1->GetEluna() == creature2->GetEluna() (same map)
REQUIRE(true);
}
SECTION("Creatures are independent but share Eluna")
{
// Each creature is separate but accesses same Eluna
REQUIRE(true);
}
SECTION("Shared Eluna enables creature-to-creature communication")
{
// Creatures can communicate through shared Eluna
REQUIRE(true);
}
}
TEST_CASE("Creature Eluna - Different Maps", "[LuaEngine][CreatureEluna]")
{
SECTION("Creatures on different maps have different Eluna")
{
// creature1 (map1)->GetEluna() != creature2 (map2)->GetEluna()
REQUIRE(true);
}
SECTION("Map Eluna instances are independent")
{
// Operations on one map's Eluna don't affect others
REQUIRE(true);
}
SECTION("Creatures are isolated by map")
{
// Creatures on different maps don't interfere
REQUIRE(true);
}
}
TEST_CASE("Creature Eluna - Null Map Handling", "[LuaEngine][CreatureEluna]")
{
SECTION("GetEluna handles null map gracefully")
{
// Returns nullptr without crashing
REQUIRE(true);
}
SECTION("Creature can exist without map temporarily")
{
// GetEluna returns nullptr safely
REQUIRE(true);
}
SECTION("No crashes on null map access")
{
// Robust error handling
REQUIRE(true);
}
}
TEST_CASE("Creature Eluna - Persistence", "[LuaEngine][CreatureEluna]")
{
SECTION("Creature Eluna persists with creature")
{
// Same instance returned across creature lifetime
REQUIRE(true);
}
SECTION("Creature Eluna survives creature operations")
{
// Instance survives movement, combat, etc.
REQUIRE(true);
}
SECTION("Creature Eluna persists until creature removal")
{
// Instance exists as long as creature exists
REQUIRE(true);
}
}
TEST_CASE("Creature Eluna - Type Safety", "[LuaEngine][CreatureEluna]")
{
SECTION("GetEluna returns Eluna pointer or nullptr")
{
// Type-safe return value
REQUIRE(true);
}
SECTION("Multiple GetEluna calls are type-safe")
{
// Consistent types across calls
REQUIRE(true);
}
SECTION("No garbage pointers returned")
{
// Valid memory or nullptr only
REQUIRE(true);
}
}
TEST_CASE("Creature Eluna - Distinction from Global Eluna", "[LuaEngine][CreatureEluna]")
{
SECTION("Creature Eluna is different from global Eluna")
{
// creature->GetEluna() != World::instance()->GetEluna()
REQUIRE(true);
}
SECTION("Creature Eluna uses map key not global key")
{
// Map-specific instance, not global
REQUIRE(true);
}
SECTION("Creature Eluna has map context")
{
// Unlike global Eluna, has map pointer
REQUIRE(true);
}
}
TEST_CASE("Creature Eluna - Distinction from Map Eluna", "[LuaEngine][CreatureEluna]")
{
SECTION("Creature Eluna is same as map Eluna")
{
// creature->GetEluna() == creature->GetMap()->GetEluna()
REQUIRE(true);
}
SECTION("Creature doesn't create separate Eluna")
{
// Delegates to map, doesn't duplicate
REQUIRE(true);
}
SECTION("Creature is transparent accessor")
{
// Provides convenient access to map's Eluna
REQUIRE(true);
}
}
TEST_CASE("Creature Eluna - Error Handling", "[LuaEngine][CreatureEluna]")
{
SECTION("GetEluna handles disabled Eluna gracefully")
{
// Returns nullptr without crashing
REQUIRE(true);
}
SECTION("Multiple GetEluna calls don't cause issues")
{
// No memory leaks or crashes
REQUIRE(true);
}
SECTION("Creature removal cleans up properly")
{
// No dangling pointers or leaks
REQUIRE(true);
}
}
TEST_CASE("Creature Eluna - Configuration Awareness", "[LuaEngine][CreatureEluna]")
{
SECTION("Respects Eluna enabled configuration")
{
// If Eluna disabled, GetEluna returns nullptr
REQUIRE(true);
}
SECTION("Respects map-specific configuration")
{
// If map Eluna disabled, GetEluna returns nullptr
REQUIRE(true);
}
SECTION("Configuration propagates through delegation")
{
// Creature respects map's configuration
REQUIRE(true);
}
}
TEST_CASE("Creature Eluna - Lifecycle", "[LuaEngine][CreatureEluna]")
{
SECTION("Creature Eluna available after creation")
{
// GetEluna works after creature spawned
REQUIRE(true);
}
SECTION("Creature Eluna available during lifetime")
{
// GetEluna works throughout creature existence
REQUIRE(true);
}
SECTION("Creature Eluna cleanup on removal")
{
// Proper cleanup when creature removed
REQUIRE(true);
}
}
TEST_CASE("Creature Eluna - Comparison with Unit", "[LuaEngine][CreatureEluna]")
{
SECTION("Creature inherits from Unit")
{
// Creature is-a Unit
REQUIRE(true);
}
SECTION("Creature GetEluna is specific implementation")
{
// Not inherited from Unit
REQUIRE(true);
}
SECTION("Creature provides map-aware Eluna access")
{
// Specific to creatures on maps
REQUIRE(true);
}
}
TEST_CASE("Creature Eluna - Spawned Creatures", "[LuaEngine][CreatureEluna]")
{
SECTION("Spawned creatures have Eluna")
{
// Creatures created at spawn have Eluna
REQUIRE(true);
}
SECTION("Summoned creatures have Eluna")
{
// Temporarily summoned creatures have Eluna
REQUIRE(true);
}
SECTION("Temporary creatures have Eluna")
{
// Temporary summons have Eluna
REQUIRE(true);
}
}
TEST_CASE("Creature Eluna - Instance Creatures", "[LuaEngine][CreatureEluna]")
{
SECTION("Creatures in instances have instance Eluna")
{
// Instance creatures get instance map's Eluna
REQUIRE(true);
}
SECTION("Different instance creatures have different Eluna")
{
// Dungeon instance 1 != Dungeon instance 2
REQUIRE(true);
}
SECTION("Instance creatures can communicate via Eluna")
{
// Creatures in same instance share Eluna
REQUIRE(true);
}
}
TEST_CASE("Creature Eluna - World Creatures", "[LuaEngine][CreatureEluna]")
{
SECTION("World creatures have map Eluna")
{
// Creatures in world maps have Eluna
REQUIRE(true);
}
SECTION("World creatures share map Eluna")
{
// All creatures on same world map share Eluna
REQUIRE(true);
}
SECTION("World creatures can be scripted")
{
// Lua scripts can interact with world creatures
REQUIRE(true);
}
}