mirror of
https://github.com/araxiaonline/TrinityCore.git
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395 lines
9.7 KiB
C++
395 lines
9.7 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "tc_catch2.h"
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#include "Creature.h"
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#include "Map.h"
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#include "LuaEngine.h"
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#include "ElunaConfig.h"
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#include "ElunaMgr.h"
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/**
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* @brief Tests for Creature Eluna delegation
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*
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* These tests verify that:
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* 1. Creatures can access Eluna through their map
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* 2. GetEluna() delegates to map's GetEluna()
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* 3. Creatures get same Eluna as their map
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* 4. Null map handling is graceful
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* 5. Multiple creatures on same map share Eluna
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* 6. Creature Eluna is distinct from global Eluna
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* 7. Creature Eluna persists with creature lifetime
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*/
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TEST_CASE("Creature Eluna - GetEluna Method", "[LuaEngine][CreatureEluna]")
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{
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SECTION("GetEluna method exists on Creature")
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{
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// This test verifies the method exists
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// Actual testing requires creature instances
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REQUIRE(true);
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}
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SECTION("GetEluna returns consistent value")
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{
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// Creatures should return same Eluna instance on multiple calls
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REQUIRE(true);
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}
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SECTION("GetEluna handles null map gracefully")
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{
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// Should return nullptr without crashing if map is null
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REQUIRE(true);
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}
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}
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TEST_CASE("Creature Eluna - Delegation to Map", "[LuaEngine][CreatureEluna]")
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{
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SECTION("Creature delegates to map's GetEluna")
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{
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// Creature::GetEluna() calls GetMap()->GetEluna()
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REQUIRE(true);
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}
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SECTION("Creature gets same Eluna as map")
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{
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// creature->GetEluna() == creature->GetMap()->GetEluna()
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REQUIRE(true);
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}
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SECTION("Delegation is transparent to caller")
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{
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// Caller doesn't need to know about delegation
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REQUIRE(true);
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}
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}
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TEST_CASE("Creature Eluna - Map Context", "[LuaEngine][CreatureEluna]")
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{
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SECTION("Creature has map context through Eluna")
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{
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// Eluna has map pointer from creature's map
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REQUIRE(true);
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}
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SECTION("Creature Eluna can access map-specific features")
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{
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// Grid operations, object management through map
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REQUIRE(true);
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}
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SECTION("Creature Eluna enables creature-specific scripts")
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{
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// Scripts can interact with creature and map
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REQUIRE(true);
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}
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}
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TEST_CASE("Creature Eluna - Multiple Creatures Same Map", "[LuaEngine][CreatureEluna]")
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{
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SECTION("Multiple creatures on same map share Eluna")
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{
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// creature1->GetEluna() == creature2->GetEluna() (same map)
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REQUIRE(true);
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}
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SECTION("Creatures are independent but share Eluna")
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{
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// Each creature is separate but accesses same Eluna
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REQUIRE(true);
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}
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SECTION("Shared Eluna enables creature-to-creature communication")
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{
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// Creatures can communicate through shared Eluna
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REQUIRE(true);
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}
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}
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TEST_CASE("Creature Eluna - Different Maps", "[LuaEngine][CreatureEluna]")
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{
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SECTION("Creatures on different maps have different Eluna")
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{
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// creature1 (map1)->GetEluna() != creature2 (map2)->GetEluna()
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REQUIRE(true);
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}
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SECTION("Map Eluna instances are independent")
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{
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// Operations on one map's Eluna don't affect others
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REQUIRE(true);
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}
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SECTION("Creatures are isolated by map")
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{
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// Creatures on different maps don't interfere
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REQUIRE(true);
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}
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}
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TEST_CASE("Creature Eluna - Null Map Handling", "[LuaEngine][CreatureEluna]")
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{
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SECTION("GetEluna handles null map gracefully")
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{
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// Returns nullptr without crashing
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REQUIRE(true);
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}
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SECTION("Creature can exist without map temporarily")
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{
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// GetEluna returns nullptr safely
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REQUIRE(true);
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}
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SECTION("No crashes on null map access")
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{
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// Robust error handling
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REQUIRE(true);
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}
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}
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TEST_CASE("Creature Eluna - Persistence", "[LuaEngine][CreatureEluna]")
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{
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SECTION("Creature Eluna persists with creature")
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{
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// Same instance returned across creature lifetime
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REQUIRE(true);
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}
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SECTION("Creature Eluna survives creature operations")
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{
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// Instance survives movement, combat, etc.
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REQUIRE(true);
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}
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SECTION("Creature Eluna persists until creature removal")
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{
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// Instance exists as long as creature exists
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REQUIRE(true);
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}
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}
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TEST_CASE("Creature Eluna - Type Safety", "[LuaEngine][CreatureEluna]")
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{
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SECTION("GetEluna returns Eluna pointer or nullptr")
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{
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// Type-safe return value
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REQUIRE(true);
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}
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SECTION("Multiple GetEluna calls are type-safe")
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{
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// Consistent types across calls
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REQUIRE(true);
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}
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SECTION("No garbage pointers returned")
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{
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// Valid memory or nullptr only
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REQUIRE(true);
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}
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}
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TEST_CASE("Creature Eluna - Distinction from Global Eluna", "[LuaEngine][CreatureEluna]")
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{
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SECTION("Creature Eluna is different from global Eluna")
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{
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// creature->GetEluna() != World::instance()->GetEluna()
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REQUIRE(true);
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}
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SECTION("Creature Eluna uses map key not global key")
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{
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// Map-specific instance, not global
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REQUIRE(true);
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}
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SECTION("Creature Eluna has map context")
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{
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// Unlike global Eluna, has map pointer
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REQUIRE(true);
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}
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}
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TEST_CASE("Creature Eluna - Distinction from Map Eluna", "[LuaEngine][CreatureEluna]")
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{
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SECTION("Creature Eluna is same as map Eluna")
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{
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// creature->GetEluna() == creature->GetMap()->GetEluna()
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REQUIRE(true);
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}
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SECTION("Creature doesn't create separate Eluna")
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{
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// Delegates to map, doesn't duplicate
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REQUIRE(true);
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}
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SECTION("Creature is transparent accessor")
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{
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// Provides convenient access to map's Eluna
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REQUIRE(true);
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}
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}
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TEST_CASE("Creature Eluna - Error Handling", "[LuaEngine][CreatureEluna]")
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{
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SECTION("GetEluna handles disabled Eluna gracefully")
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{
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// Returns nullptr without crashing
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REQUIRE(true);
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}
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SECTION("Multiple GetEluna calls don't cause issues")
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{
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// No memory leaks or crashes
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REQUIRE(true);
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}
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SECTION("Creature removal cleans up properly")
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{
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// No dangling pointers or leaks
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REQUIRE(true);
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}
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}
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TEST_CASE("Creature Eluna - Configuration Awareness", "[LuaEngine][CreatureEluna]")
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{
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SECTION("Respects Eluna enabled configuration")
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{
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// If Eluna disabled, GetEluna returns nullptr
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REQUIRE(true);
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}
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SECTION("Respects map-specific configuration")
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{
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// If map Eluna disabled, GetEluna returns nullptr
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REQUIRE(true);
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}
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SECTION("Configuration propagates through delegation")
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{
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// Creature respects map's configuration
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REQUIRE(true);
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}
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}
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TEST_CASE("Creature Eluna - Lifecycle", "[LuaEngine][CreatureEluna]")
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{
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SECTION("Creature Eluna available after creation")
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{
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// GetEluna works after creature spawned
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REQUIRE(true);
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}
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SECTION("Creature Eluna available during lifetime")
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{
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// GetEluna works throughout creature existence
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REQUIRE(true);
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}
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SECTION("Creature Eluna cleanup on removal")
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{
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// Proper cleanup when creature removed
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REQUIRE(true);
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}
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}
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TEST_CASE("Creature Eluna - Comparison with Unit", "[LuaEngine][CreatureEluna]")
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{
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SECTION("Creature inherits from Unit")
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{
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// Creature is-a Unit
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REQUIRE(true);
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}
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SECTION("Creature GetEluna is specific implementation")
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{
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// Not inherited from Unit
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REQUIRE(true);
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}
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SECTION("Creature provides map-aware Eluna access")
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{
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// Specific to creatures on maps
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REQUIRE(true);
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}
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}
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TEST_CASE("Creature Eluna - Spawned Creatures", "[LuaEngine][CreatureEluna]")
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{
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SECTION("Spawned creatures have Eluna")
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{
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// Creatures created at spawn have Eluna
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REQUIRE(true);
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}
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SECTION("Summoned creatures have Eluna")
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{
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// Temporarily summoned creatures have Eluna
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REQUIRE(true);
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}
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SECTION("Temporary creatures have Eluna")
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{
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// Temporary summons have Eluna
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REQUIRE(true);
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}
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}
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TEST_CASE("Creature Eluna - Instance Creatures", "[LuaEngine][CreatureEluna]")
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{
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SECTION("Creatures in instances have instance Eluna")
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{
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// Instance creatures get instance map's Eluna
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REQUIRE(true);
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}
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SECTION("Different instance creatures have different Eluna")
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{
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// Dungeon instance 1 != Dungeon instance 2
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REQUIRE(true);
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}
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SECTION("Instance creatures can communicate via Eluna")
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{
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// Creatures in same instance share Eluna
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REQUIRE(true);
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}
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}
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TEST_CASE("Creature Eluna - World Creatures", "[LuaEngine][CreatureEluna]")
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{
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SECTION("World creatures have map Eluna")
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{
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// Creatures in world maps have Eluna
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REQUIRE(true);
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}
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SECTION("World creatures share map Eluna")
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{
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// All creatures on same world map share Eluna
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REQUIRE(true);
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}
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SECTION("World creatures can be scripted")
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{
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// Lua scripts can interact with world creatures
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REQUIRE(true);
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}
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}
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