Files
TrinityCore/src/server/scripts/Spells/spell_dk.cpp
2014-11-09 23:53:48 +02:00

1589 lines
62 KiB
C++

/*
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Scripts for spells with SPELLFAMILY_DEATHKNIGHT and SPELLFAMILY_GENERIC spells used by deathknight players.
* Ordered alphabetically using scriptname.
* Scriptnames of files in this file should be prefixed with "spell_dk_".
*/
#include "Player.h"
#include "ScriptMgr.h"
#include "SpellScript.h"
#include "SpellAuraEffects.h"
#include "Containers.h"
enum DeathKnightSpells
{
SPELL_DK_ANTI_MAGIC_SHELL_TALENT = 51052,
SPELL_DK_BLACK_ICE_R1 = 49140,
SPELL_DK_BLOOD_BOIL_TRIGGERED = 65658,
SPELL_DK_BLOOD_GORGED_HEAL = 50454,
SPELL_DK_BLOOD_PLAGUE = 55078,
SPELL_DK_BLOOD_PRESENCE = 48263,
SPELL_DK_BLOOD_PRESENCE_TRIGGERED = 61261,
SPELL_DK_BLOOD_SHIELD_MASTERY = 77513,
SPELL_DK_BLOOD_SHIELD_ABSORB = 77535,
SPELL_DK_BUTCHERY = 50163,
SPELL_DK_CORPSE_EXPLOSION_TRIGGERED = 43999,
SPELL_DK_DEATH_AND_DECAY_DAMAGE = 52212,
SPELL_DK_DEATH_COIL_DAMAGE = 47632,
SPELL_DK_DEATH_COIL_HEAL = 47633,
SPELL_DK_DEATH_STRIKE_HEAL = 45470,
SPELL_DK_DEATH_STRIKE_ENABLER = 89832,
SPELL_DK_FROST_FEVER = 55095,
SPELL_DK_FROST_PRESENCE = 48266,
SPELL_DK_GHOUL_EXPLODE = 47496,
SPELL_DK_GLYPH_OF_ICEBOUND_FORTITUDE = 58625,
SPELL_DK_GLYPH_OF_DISEASE = 63334,
SPELL_DK_IMPROVED_BLOOD_PRESENCE_R1 = 50365,
SPELL_DK_IMPROVED_DEATH_STRIKE = 62905,
SPELL_DK_IMPROVED_FROST_PRESENCE_R1 = 50384,
SPELL_DK_IMPROVED_FROST_PRESENCE_TRIGGERED = 63621,
SPELL_DK_IMPROVED_UNHOLY_PRESENCE_R1 = 50391,
SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED = 63622,
SPELL_DK_ITEM_SIGIL_VENGEFUL_HEART = 64962,
SPELL_DK_ITEM_T8_MELEE_4P_BONUS = 64736,
SPELL_DK_MASTER_OF_GHOULS = 52143,
SPELL_DK_RAISE_DEAD_USE_REAGENT = 48289,
SPELL_DK_RUNIC_POWER_ENERGIZE = 49088,
SPELL_DK_RUNE_TAP = 48982,
SPELL_DK_SCENT_OF_BLOOD = 50422,
SPELL_DK_SCOURGE_STRIKE_TRIGGERED = 70890,
SPELL_DK_UNHOLY_PRESENCE = 48265,
SPELL_DK_WILL_OF_THE_NECROPOLIS = 96171
};
// 50462 - Anti-Magic Shell (on raid member)
class spell_dk_anti_magic_shell_raid : public SpellScriptLoader
{
public:
spell_dk_anti_magic_shell_raid() : SpellScriptLoader("spell_dk_anti_magic_shell_raid") { }
class spell_dk_anti_magic_shell_raid_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_anti_magic_shell_raid_AuraScript);
public:
spell_dk_anti_magic_shell_raid_AuraScript()
{
absorbPct = 0;
}
private:
uint32 absorbPct;
bool Load() override
{
absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster());
return true;
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
/// @todo this should absorb limited amount of damage, but no info on calculation formula
amount = -1;
}
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
absorbAmount = CalculatePct(dmgInfo.GetDamage(), absorbPct);
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_anti_magic_shell_raid_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_dk_anti_magic_shell_raid_AuraScript::Absorb, EFFECT_0);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_dk_anti_magic_shell_raid_AuraScript();
}
};
// 48707 - Anti-Magic Shell (on self)
class spell_dk_anti_magic_shell_self : public SpellScriptLoader
{
public:
spell_dk_anti_magic_shell_self() : SpellScriptLoader("spell_dk_anti_magic_shell_self") { }
class spell_dk_anti_magic_shell_self_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_anti_magic_shell_self_AuraScript);
public:
spell_dk_anti_magic_shell_self_AuraScript()
{
absorbPct = 0;
hpPct = 0;
}
private:
uint32 absorbPct, hpPct;
bool Load() override
{
absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster());
hpPct = GetSpellInfo()->Effects[EFFECT_1].CalcValue(GetCaster());
return true;
}
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_DK_RUNIC_POWER_ENERGIZE))
return false;
return true;
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
amount = GetCaster()->CountPctFromMaxHealth(hpPct);
}
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
absorbAmount = std::min(CalculatePct(dmgInfo.GetDamage(), absorbPct), GetTarget()->CountPctFromMaxHealth(hpPct));
}
void Trigger(AuraEffect* aurEff, DamageInfo& /*dmgInfo*/, uint32& absorbAmount)
{
// damage absorbed by Anti-Magic Shell energizes the DK with additional runic power.
// This, if I'm not mistaken, shows that we get back ~20% of the absorbed damage as runic power.
int32 bp = CalculatePct(absorbAmount, 20);
GetTarget()->CastCustomSpell(SPELL_DK_RUNIC_POWER_ENERGIZE, SPELLVALUE_BASE_POINT0, bp, GetTarget(), true, NULL, aurEff);
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_anti_magic_shell_self_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_dk_anti_magic_shell_self_AuraScript::Absorb, EFFECT_0);
AfterEffectAbsorb += AuraEffectAbsorbFn(spell_dk_anti_magic_shell_self_AuraScript::Trigger, EFFECT_0);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_dk_anti_magic_shell_self_AuraScript();
}
};
// 50461 - Anti-Magic Zone
class spell_dk_anti_magic_zone : public SpellScriptLoader
{
public:
spell_dk_anti_magic_zone() : SpellScriptLoader("spell_dk_anti_magic_zone") { }
class spell_dk_anti_magic_zone_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_anti_magic_zone_AuraScript);
public:
spell_dk_anti_magic_zone_AuraScript()
{
absorbPct = 0;
}
private:
uint32 absorbPct;
bool Load() override
{
absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster());
return true;
}
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_DK_ANTI_MAGIC_SHELL_TALENT))
return false;
return true;
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
SpellInfo const* talentSpell = sSpellMgr->EnsureSpellInfo(SPELL_DK_ANTI_MAGIC_SHELL_TALENT);
amount = talentSpell->Effects[EFFECT_0].CalcValue(GetCaster());
if (Player* player = GetCaster()->ToPlayer())
amount += int32(2 * player->GetTotalAttackPowerValue(BASE_ATTACK));
}
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
absorbAmount = CalculatePct(dmgInfo.GetDamage(), absorbPct);
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_anti_magic_zone_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_dk_anti_magic_zone_AuraScript::Absorb, EFFECT_0);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_dk_anti_magic_zone_AuraScript();
}
};
// 48721 - Blood Boil
class spell_dk_blood_boil : public SpellScriptLoader
{
public:
spell_dk_blood_boil() : SpellScriptLoader("spell_dk_blood_boil") { }
class spell_dk_blood_boil_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_blood_boil_SpellScript);
public:
spell_dk_blood_boil_SpellScript()
{
_executed = false;
}
private:
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_DK_BLOOD_BOIL_TRIGGERED))
return false;
return true;
}
bool Load() override
{
return GetCaster()->GetTypeId() == TYPEID_PLAYER && GetCaster()->getClass() == CLASS_DEATH_KNIGHT;
}
void HandleAfterHit()
{
if (_executed || !GetHitUnit())
return;
_executed = true;
GetCaster()->CastSpell(GetCaster(), SPELL_DK_BLOOD_BOIL_TRIGGERED, true);
}
void Register() override
{
AfterHit += SpellHitFn(spell_dk_blood_boil_SpellScript::HandleAfterHit);
}
bool _executed;
};
SpellScript* GetSpellScript() const override
{
return new spell_dk_blood_boil_SpellScript();
}
};
// 50453 - Bloodworms Health Leech
class spell_dk_blood_gorged : public SpellScriptLoader
{
public:
spell_dk_blood_gorged() : SpellScriptLoader("spell_dk_blood_gorged") { }
class spell_dk_blood_gorged_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_blood_gorged_AuraScript);
public:
spell_dk_blood_gorged_AuraScript()
{
_procTarget = nullptr;
}
private:
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_DK_BLOOD_GORGED_HEAL))
return false;
return true;
}
bool CheckProc(ProcEventInfo& /*eventInfo*/)
{
_procTarget = GetTarget()->GetOwner();
return _procTarget != nullptr;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
int32 heal = int32(CalculatePct(eventInfo.GetDamageInfo()->GetDamage(), 150));
GetTarget()->CastCustomSpell(SPELL_DK_BLOOD_GORGED_HEAL, SPELLVALUE_BASE_POINT0, heal, _procTarget, true, NULL, aurEff);
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_dk_blood_gorged_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_dk_blood_gorged_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
}
private:
Unit* _procTarget;
};
AuraScript* GetAuraScript() const override
{
return new spell_dk_blood_gorged_AuraScript();
}
};
// -48979 - Butchery
class spell_dk_butchery : public SpellScriptLoader
{
public:
spell_dk_butchery() : SpellScriptLoader("spell_dk_butchery") { }
class spell_dk_blood_gorged_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_blood_gorged_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_DK_BUTCHERY))
return false;
return true;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
{
PreventDefaultAction();
GetTarget()->CastCustomSpell(SPELL_DK_BUTCHERY, SPELLVALUE_BASE_POINT0, aurEff->GetAmount(), GetTarget(), true, NULL, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_dk_blood_gorged_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_dk_blood_gorged_AuraScript();
}
};
class spell_dk_death_and_decay : public SpellScriptLoader
{
public:
spell_dk_death_and_decay() : SpellScriptLoader("spell_dk_death_and_decay") { }
class spell_dk_death_and_decay_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_death_and_decay_AuraScript);
void HandleDummyTick(AuraEffect const* aurEff)
{
if (Unit* caster = GetCaster())
caster->CastCustomSpell(SPELL_DK_DEATH_AND_DECAY_DAMAGE, SPELLVALUE_BASE_POINT0, aurEff->GetAmount(), GetTarget(), true, NULL, aurEff);
}
void Register() override
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_dk_death_and_decay_AuraScript::HandleDummyTick, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_dk_death_and_decay_AuraScript();
}
};
class spell_dk_death_coil : public SpellScriptLoader
{
public:
spell_dk_death_coil() : SpellScriptLoader("spell_dk_death_coil") { }
class spell_dk_death_coil_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_death_coil_SpellScript);
bool Validate(SpellInfo const* /*spell*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_DK_DEATH_COIL_DAMAGE) || !sSpellMgr->GetSpellInfo(SPELL_DK_DEATH_COIL_HEAL))
return false;
return true;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
int32 damage = GetEffectValue();
Unit* caster = GetCaster();
if (Unit* target = GetHitUnit())
{
if (caster->IsFriendlyTo(target))
{
int32 bp = int32(damage * 1.5f);
caster->CastCustomSpell(target, SPELL_DK_DEATH_COIL_HEAL, &bp, NULL, NULL, true);
}
else
{
if (AuraEffect const* auraEffect = caster->GetAuraEffect(SPELL_DK_ITEM_SIGIL_VENGEFUL_HEART, EFFECT_1))
damage += auraEffect->GetBaseAmount();
caster->CastCustomSpell(target, SPELL_DK_DEATH_COIL_DAMAGE, &damage, NULL, NULL, true);
}
}
}
SpellCastResult CheckCast()
{
Unit* caster = GetCaster();
if (Unit* target = GetExplTargetUnit())
{
if (!caster->IsFriendlyTo(target) && !caster->isInFront(target))
return SPELL_FAILED_UNIT_NOT_INFRONT;
if (target->IsFriendlyTo(caster) && target->GetCreatureType() != CREATURE_TYPE_UNDEAD)
return SPELL_FAILED_BAD_TARGETS;
}
else
return SPELL_FAILED_BAD_TARGETS;
return SPELL_CAST_OK;
}
void Register() override
{
OnCheckCast += SpellCheckCastFn(spell_dk_death_coil_SpellScript::CheckCast);
OnEffectHitTarget += SpellEffectFn(spell_dk_death_coil_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_dk_death_coil_SpellScript();
}
};
// 52751 - Death Gate
class spell_dk_death_gate : public SpellScriptLoader
{
public:
spell_dk_death_gate() : SpellScriptLoader("spell_dk_death_gate") { }
class spell_dk_death_gate_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_death_gate_SpellScript);
SpellCastResult CheckClass()
{
if (GetCaster()->getClass() != CLASS_DEATH_KNIGHT)
{
SetCustomCastResultMessage(SPELL_CUSTOM_ERROR_MUST_BE_DEATH_KNIGHT);
return SPELL_FAILED_CUSTOM_ERROR;
}
return SPELL_CAST_OK;
}
void HandleScript(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
if (Unit* target = GetHitUnit())
target->CastSpell(target, GetEffectValue(), false);
}
void Register() override
{
OnCheckCast += SpellCheckCastFn(spell_dk_death_gate_SpellScript::CheckClass);
OnEffectHitTarget += SpellEffectFn(spell_dk_death_gate_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_dk_death_gate_SpellScript();
}
};
// 49560 - Death Grip
class spell_dk_death_grip : public SpellScriptLoader
{
public:
spell_dk_death_grip() : SpellScriptLoader("spell_dk_death_grip") { }
class spell_dk_death_grip_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_death_grip_SpellScript);
void HandleDummy(SpellEffIndex /*effIndex*/)
{
int32 damage = GetEffectValue();
Position const* pos = GetExplTargetDest();
if (Unit* target = GetHitUnit())
{
if (!target->HasAuraType(SPELL_AURA_DEFLECT_SPELLS)) // Deterrence
target->CastSpell(pos->GetPositionX(), pos->GetPositionY(), pos->GetPositionZ(), damage, true);
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_dk_death_grip_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_dk_death_grip_SpellScript();
}
};
// 48743 - Death Pact
class spell_dk_death_pact : public SpellScriptLoader
{
public:
spell_dk_death_pact() : SpellScriptLoader("spell_dk_death_pact") { }
class spell_dk_death_pact_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_death_pact_SpellScript);
SpellCastResult CheckCast()
{
// Check if we have valid targets, otherwise skip spell casting here
if (Player* player = GetCaster()->ToPlayer())
for (Unit::ControlList::const_iterator itr = player->m_Controlled.begin(); itr != player->m_Controlled.end(); ++itr)
if (Creature* undeadPet = (*itr)->ToCreature())
if (undeadPet->IsAlive() &&
undeadPet->GetOwnerGUID() == player->GetGUID() &&
undeadPet->GetCreatureType() == CREATURE_TYPE_UNDEAD &&
undeadPet->IsWithinDist(player, 100.0f, false))
return SPELL_CAST_OK;
return SPELL_FAILED_NO_PET;
}
void FilterTargets(std::list<WorldObject*>& targetList)
{
Unit* target = NULL;
for (std::list<WorldObject*>::iterator itr = targetList.begin(); itr != targetList.end(); ++itr)
{
if (Unit* unit = (*itr)->ToUnit())
if (unit->GetOwnerGUID() == GetCaster()->GetGUID() && unit->GetCreatureType() == CREATURE_TYPE_UNDEAD)
{
target = unit;
break;
}
}
targetList.clear();
if (target)
targetList.push_back(target);
}
void Register() override
{
OnCheckCast += SpellCheckCastFn(spell_dk_death_pact_SpellScript::CheckCast);
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_dk_death_pact_SpellScript::FilterTargets, EFFECT_1, TARGET_UNIT_DEST_AREA_ALLY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_dk_death_pact_SpellScript();
}
};
// 49998 - Death Strike
class spell_dk_death_strike : public SpellScriptLoader
{
public:
spell_dk_death_strike() : SpellScriptLoader("spell_dk_death_strike") { }
class spell_dk_death_strike_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_death_strike_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_DK_DEATH_STRIKE_ENABLER) ||
!sSpellMgr->GetSpellInfo(SPELL_DK_DEATH_STRIKE_HEAL) ||
!sSpellMgr->GetSpellInfo(SPELL_DK_BLOOD_SHIELD_MASTERY) ||
!sSpellMgr->GetSpellInfo(SPELL_DK_BLOOD_SHIELD_ABSORB))
return false;
return true;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
if (AuraEffect* enabler = GetCaster()->GetAuraEffect(SPELL_DK_DEATH_STRIKE_ENABLER, EFFECT_0, GetCaster()->GetGUID()))
{
// Call CalculateAmount() to constantly fire the AuraEffect's HandleCalcAmount method
int32 heal = CalculatePct(enabler->CalculateAmount(GetCaster()), GetSpellInfo()->Effects[EFFECT_0].ChainAmplitude);
if (AuraEffect const* aurEff = GetCaster()->GetAuraEffectOfRankedSpell(SPELL_DK_IMPROVED_DEATH_STRIKE, EFFECT_2))
heal = AddPct(heal, aurEff->GetAmount());
heal = std::max(heal, int32(GetCaster()->CountPctFromMaxHealth(GetEffectValue())));
GetCaster()->CastCustomSpell(SPELL_DK_DEATH_STRIKE_HEAL, SPELLVALUE_BASE_POINT0, heal, GetCaster(), true);
}
if (!GetCaster()->HasAura(SPELL_DK_BLOOD_PRESENCE))
return;
if (AuraEffect const* aurEff = GetCaster()->GetAuraEffect(SPELL_DK_BLOOD_SHIELD_MASTERY, EFFECT_0))
GetCaster()->CastCustomSpell(SPELL_DK_BLOOD_SHIELD_ABSORB, SPELLVALUE_BASE_POINT0, GetCaster()->CountPctFromMaxHealth(aurEff->GetAmount()), GetCaster());
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_dk_death_strike_SpellScript::HandleDummy, EFFECT_2, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_dk_death_strike_SpellScript();
}
};
// 89832 - Death Strike (Save damage taken in last 5 sec)
class spell_dk_death_strike_enabler : public SpellScriptLoader
{
public:
spell_dk_death_strike_enabler() : SpellScriptLoader("spell_dk_death_strike_enabler") { }
class spell_dk_death_strike_enabler_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_death_strike_enabler_AuraScript);
bool Load() override
{
for (uint8 i = 0; i < 5; ++i)
_damagePerSecond[i] = 0;
return true;
}
bool CheckProc(ProcEventInfo& eventInfo)
{
return eventInfo.GetDamageInfo() != nullptr;
}
void HandleProc(AuraEffect const* /*aurEff*/, ProcEventInfo& eventInfo)
{
if (!GetUnitOwner()->HasAura(SPELL_DK_BLOOD_PRESENCE))
{
for (uint8 i = 0; i < 5; ++i)
_damagePerSecond[i] = 0;
}
else
_damagePerSecond[0] += eventInfo.GetDamageInfo()->GetDamage();
}
// Cheap hack to have update calls
void CalcPeriodic(AuraEffect const* /*aurEff*/, bool& isPeriodic, int32& amplitude)
{
isPeriodic = true;
amplitude = 1000;
}
void Update(AuraEffect* /*aurEff*/)
{
// Move backwards all datas by one
for (uint8 i = 4; i > 0; --i)
_damagePerSecond[i] = _damagePerSecond[i - 1];
_damagePerSecond[0] = 0;
}
void HandleCalcAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& canBeRecalculated)
{
canBeRecalculated = true;
amount = 0;
for (uint8 i = 0; i < 5; ++i)
amount += int32(_damagePerSecond[i]);
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_dk_death_strike_enabler_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_dk_death_strike_enabler_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
DoEffectCalcPeriodic += AuraEffectCalcPeriodicFn(spell_dk_death_strike_enabler_AuraScript::CalcPeriodic, EFFECT_0, SPELL_AURA_DUMMY);
OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_dk_death_strike_enabler_AuraScript::Update, EFFECT_0, SPELL_AURA_DUMMY);
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_death_strike_enabler_AuraScript::HandleCalcAmount, EFFECT_0, SPELL_AURA_DUMMY);
}
uint32 _damagePerSecond[5];
};
AuraScript* GetAuraScript() const override
{
return new spell_dk_death_strike_enabler_AuraScript();
}
};
// 47496 - Explode, Ghoul spell for Corpse Explosion
class spell_dk_ghoul_explode : public SpellScriptLoader
{
public:
spell_dk_ghoul_explode() : SpellScriptLoader("spell_dk_ghoul_explode") { }
class spell_dk_ghoul_explode_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_ghoul_explode_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_DK_CORPSE_EXPLOSION_TRIGGERED))
return false;
return true;
}
void Suicide(SpellEffIndex /*effIndex*/)
{
if (Unit* unitTarget = GetHitUnit())
{
// Corpse Explosion (Suicide)
unitTarget->CastSpell(unitTarget, SPELL_DK_CORPSE_EXPLOSION_TRIGGERED, true);
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_dk_ghoul_explode_SpellScript::Suicide, EFFECT_1, SPELL_EFFECT_SCHOOL_DAMAGE);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_dk_ghoul_explode_SpellScript();
}
};
// 48792 - Icebound Fortitude
class spell_dk_icebound_fortitude : public SpellScriptLoader
{
public:
spell_dk_icebound_fortitude() : SpellScriptLoader("spell_dk_icebound_fortitude") { }
class spell_dk_icebound_fortitude_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_icebound_fortitude_AuraScript);
bool Load() override
{
Unit* caster = GetCaster();
return caster && caster->GetTypeId() == TYPEID_PLAYER;
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
{
if (Unit* caster = GetCaster())
{
int32 value = amount;
uint32 defValue = uint32(caster->ToPlayer()->GetSkillValue(SKILL_DEFENSE) + caster->ToPlayer()->GetRatingBonusValue(CR_DEFENSE_SKILL));
if (defValue > 400)
value -= int32((defValue - 400) * 0.15);
// Glyph of Icebound Fortitude
if (AuraEffect const* aurEff = caster->GetAuraEffect(SPELL_DK_GLYPH_OF_ICEBOUND_FORTITUDE, EFFECT_0))
{
int32 valMax = -aurEff->GetAmount();
if (value > valMax)
value = valMax;
}
amount = value;
}
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_icebound_fortitude_AuraScript::CalculateAmount, EFFECT_2, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_dk_icebound_fortitude_AuraScript();
}
};
// -50365 - Improved Blood Presence
class spell_dk_improved_blood_presence : public SpellScriptLoader
{
public:
spell_dk_improved_blood_presence() : SpellScriptLoader("spell_dk_improved_blood_presence") { }
class spell_dk_improved_blood_presence_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_improved_blood_presence_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_DK_BLOOD_PRESENCE)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_FROST_PRESENCE)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_UNHOLY_PRESENCE)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_BLOOD_PRESENCE_TRIGGERED))
return false;
return true;
}
void HandleModDamagePctTaken(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if ((target->HasAura(SPELL_DK_FROST_PRESENCE) || target->HasAura(SPELL_DK_UNHOLY_PRESENCE)) && !target->HasAura(SPELL_DK_BLOOD_PRESENCE_TRIGGERED))
target->CastCustomSpell(SPELL_DK_BLOOD_PRESENCE_TRIGGERED, SPELLVALUE_BASE_POINT0, -aurEff->GetAmount(), target, true, NULL, aurEff);
}
void HandleModAttackerMeleeCritChance(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if (target->HasAura(SPELL_DK_BLOOD_PRESENCE))
if (AuraEffect* triggeredEff = target->GetAuraEffect(SPELL_DK_BLOOD_PRESENCE_TRIGGERED, EFFECT_1))
triggeredEff->SetAmount(aurEff->GetAmount());
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if (target->HasAura(SPELL_DK_BLOOD_PRESENCE))
{
if (AuraEffect* triggeredEff = target->GetAuraEffect(SPELL_DK_BLOOD_PRESENCE_TRIGGERED, EFFECT_1))
triggeredEff->SetAmount(0);
}
else
target->RemoveAura(SPELL_DK_BLOOD_PRESENCE_TRIGGERED);
}
void Register() override
{
AfterEffectApply += AuraEffectApplyFn(spell_dk_improved_blood_presence_AuraScript::HandleModDamagePctTaken, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
AfterEffectApply += AuraEffectApplyFn(spell_dk_improved_blood_presence_AuraScript::HandleModAttackerMeleeCritChance, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
AfterEffectRemove += AuraEffectRemoveFn(spell_dk_improved_blood_presence_AuraScript::HandleEffectRemove, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_dk_improved_blood_presence_AuraScript();
}
};
// -50384 - Improved Frost Presence
class spell_dk_improved_frost_presence : public SpellScriptLoader
{
public:
spell_dk_improved_frost_presence() : SpellScriptLoader("spell_dk_improved_frost_presence") { }
class spell_dk_improved_frost_presence_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_improved_frost_presence_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_DK_BLOOD_PRESENCE)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_UNHOLY_PRESENCE)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_IMPROVED_FROST_PRESENCE_TRIGGERED))
return false;
return true;
}
void HandleEffectApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if ((target->HasAura(SPELL_DK_BLOOD_PRESENCE) || target->HasAura(SPELL_DK_UNHOLY_PRESENCE)) && !target->HasAura(SPELL_DK_IMPROVED_FROST_PRESENCE_TRIGGERED))
{
CustomSpellValues val;
val.AddSpellMod(SPELLVALUE_BASE_POINT0, aurEff->GetAmount());
val.AddSpellMod(SPELLVALUE_BASE_POINT1, aurEff->GetAmount());
target->CastCustomSpell(SPELL_DK_IMPROVED_FROST_PRESENCE_TRIGGERED, val, target, TRIGGERED_FULL_MASK, nullptr, aurEff);
}
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetTarget()->RemoveAura(SPELL_DK_IMPROVED_FROST_PRESENCE_TRIGGERED);
}
void Register() override
{
AfterEffectApply += AuraEffectApplyFn(spell_dk_improved_frost_presence_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
AfterEffectRemove += AuraEffectRemoveFn(spell_dk_improved_frost_presence_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_dk_improved_frost_presence_AuraScript();
}
};
// -50391 - Improved Unholy Presence
class spell_dk_improved_unholy_presence : public SpellScriptLoader
{
public:
spell_dk_improved_unholy_presence() : SpellScriptLoader("spell_dk_improved_unholy_presence") { }
class spell_dk_improved_unholy_presence_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_improved_unholy_presence_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_DK_BLOOD_PRESENCE)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_FROST_PRESENCE)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED))
return false;
return true;
}
void HandleEffectApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if ((target->HasAura(SPELL_DK_BLOOD_PRESENCE) || target->HasAura(SPELL_DK_FROST_PRESENCE)) && !target->HasAura(SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED))
target->CastCustomSpell(SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED, SPELLVALUE_BASE_POINT0, aurEff->GetAmount(), target, true, NULL, aurEff);
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetTarget()->RemoveAura(SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED);
}
void Register() override
{
AfterEffectApply += AuraEffectApplyFn(spell_dk_improved_unholy_presence_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
AfterEffectRemove += AuraEffectRemoveFn(spell_dk_improved_unholy_presence_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_dk_improved_unholy_presence_AuraScript();
}
};
// 73975 - Necrotic Strike
class spell_dk_necrotic_strike : public SpellScriptLoader
{
public:
spell_dk_necrotic_strike() : SpellScriptLoader("spell_dk_necrotic_strike") { }
class spell_dk_necrotic_strike_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_necrotic_strike_AuraScript);
void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool & /*canBeRecalculated*/)
{
if (Unit* caster = GetCaster())
amount = int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 0.7f);
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_necrotic_strike_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_HEAL_ABSORB);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_dk_necrotic_strike_AuraScript();
}
};
// ID - 50842 Pestilence
class spell_dk_pestilence : public SpellScriptLoader
{
public:
spell_dk_pestilence() : SpellScriptLoader("spell_dk_pestilence") { }
class spell_dk_pestilence_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_pestilence_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_DK_GLYPH_OF_DISEASE)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_BLOOD_PLAGUE)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_FROST_FEVER))
return false;
return true;
}
void OnHit(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
Unit* hitUnit = GetHitUnit();
Unit* victim = GetExplTargetUnit();
if (!victim)
return;
if (victim != hitUnit || caster->HasAura(SPELL_DK_GLYPH_OF_DISEASE))
{
if (Aura* aurOld = victim->GetAura(SPELL_DK_BLOOD_PLAGUE, caster->GetGUID())) // Check Blood Plague application on victim.
{
if (AuraEffect* aurEffOld = aurOld->GetEffect(EFFECT_0))
{
float donePct = aurEffOld->GetDonePct();
float critChance = aurEffOld->GetCritChance();
caster->CastSpell(hitUnit, SPELL_DK_BLOOD_PLAGUE, true); // Spread the disease to hitUnit.
if (Aura* aurNew = hitUnit->GetAura(SPELL_DK_BLOOD_PLAGUE, caster->GetGUID())) // Check Blood Plague application on hitUnit.
{
if (AuraEffect* aurEffNew = aurNew->GetEffect(EFFECT_0))
{
aurEffNew->SetCritChance(critChance); // Blood Plague can crit if caster has T9.
aurEffNew->SetDonePct(donePct);
aurEffNew->SetDamage(caster->SpellDamageBonusDone(hitUnit, aurEffNew->GetSpellInfo(), std::max(aurEffNew->GetAmount(), 0), DOT) * donePct);
}
}
}
}
if (Aura* aurOld = victim->GetAura(SPELL_DK_FROST_FEVER, caster->GetGUID())) // Check Frost Fever application on victim.
{
if (AuraEffect* aurEffOld = aurOld->GetEffect(EFFECT_0))
{
float donePct = aurEffOld->GetDonePct();
caster->CastSpell(hitUnit, SPELL_DK_FROST_FEVER, true); // Spread the disease to hitUnit.
if (Aura* aurNew = hitUnit->GetAura(SPELL_DK_FROST_FEVER, caster->GetGUID())) // Check Frost Fever application on hitUnit.
{
if (AuraEffect* aurEffNew = aurNew->GetEffect(EFFECT_0))
{
aurEffNew->SetDonePct(donePct);
aurEffNew->SetDamage(caster->SpellDamageBonusDone(hitUnit, aurEffNew->GetSpellInfo(), std::max(aurEffNew->GetAmount(), 0), DOT) * donePct);
}
}
}
}
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_dk_pestilence_SpellScript::OnHit, EFFECT_2, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_dk_pestilence_SpellScript();
}
};
// 48266 - Blood Presence
// 48263 - Frost Presence
// 48265 - Unholy Presence
class spell_dk_presence : public SpellScriptLoader
{
public:
spell_dk_presence() : SpellScriptLoader("spell_dk_presence") { }
class spell_dk_presence_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_presence_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_DK_BLOOD_PRESENCE)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_FROST_PRESENCE)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_UNHOLY_PRESENCE)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_IMPROVED_BLOOD_PRESENCE_R1)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_IMPROVED_FROST_PRESENCE_R1)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_IMPROVED_UNHOLY_PRESENCE_R1)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_BLOOD_PRESENCE_TRIGGERED)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_IMPROVED_FROST_PRESENCE_TRIGGERED))
return false;
return true;
}
void HandleImprovedBloodPresence(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
{
/// @todo: rune regg (effect 2)
Unit* target = GetTarget();
if (Aura const* aura = target->GetAuraOfRankedSpell(SPELL_DK_IMPROVED_BLOOD_PRESENCE_R1))
{
CustomSpellValues val;
if (GetSpellInfo()->Id == SPELL_DK_BLOOD_PRESENCE)
{
if (AuraEffect const* impAurEff = aura->GetEffect(EFFECT_1))
val.AddSpellMod(SPELLVALUE_BASE_POINT1, impAurEff->GetAmount());
}
else
{
if (AuraEffect const* impAurEff = aura->GetEffect(EFFECT_0))
val.AddSpellMod(SPELLVALUE_BASE_POINT0, -impAurEff->GetAmount());
}
if (!target->HasAura(SPELL_DK_BLOOD_PRESENCE_TRIGGERED))
target->CastCustomSpell(SPELL_DK_BLOOD_PRESENCE_TRIGGERED, val, target, TRIGGERED_FULL_MASK, NULL, aurEff);
}
else if (GetSpellInfo()->Id == SPELL_DK_BLOOD_PRESENCE)
target->CastSpell(target, SPELL_DK_BLOOD_PRESENCE_TRIGGERED, true, NULL, aurEff);
}
void HandleImprovedFrostPresence(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
{
if (GetSpellInfo()->Id != SPELL_DK_BLOOD_PRESENCE && GetSpellInfo()->Id != SPELL_DK_UNHOLY_PRESENCE)
return;
Unit* target = GetTarget();
if (AuraEffect const* impAurEff = target->GetAuraEffectOfRankedSpell(SPELL_DK_IMPROVED_FROST_PRESENCE_R1, EFFECT_0))
if (!target->HasAura(SPELL_DK_IMPROVED_FROST_PRESENCE_TRIGGERED))
{
CustomSpellValues val;
val.AddSpellMod(SPELLVALUE_BASE_POINT0, impAurEff->GetAmount());
val.AddSpellMod(SPELLVALUE_BASE_POINT1, impAurEff->GetAmount());
target->CastCustomSpell(SPELL_DK_IMPROVED_FROST_PRESENCE_TRIGGERED, val, target, TRIGGERED_FULL_MASK, nullptr, aurEff);
}
}
void HandleImprovedUnholyPresence(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
{
if (GetSpellInfo()->Id != SPELL_DK_BLOOD_PRESENCE && GetSpellInfo()->Id != SPELL_DK_FROST_PRESENCE)
return;
Unit* target = GetTarget();
if (AuraEffect const* impAurEff = target->GetAuraEffectOfRankedSpell(SPELL_DK_IMPROVED_UNHOLY_PRESENCE_R1, EFFECT_0))
if (!target->HasAura(SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED))
target->CastCustomSpell(SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED, SPELLVALUE_BASE_POINT0, impAurEff->GetAmount(), target, true, NULL, aurEff);
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
target->RemoveAura(SPELL_DK_BLOOD_PRESENCE_TRIGGERED);
target->RemoveAura(SPELL_DK_IMPROVED_FROST_PRESENCE_TRIGGERED);
target->RemoveAura(SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED);
}
void Register() override
{
AfterEffectApply += AuraEffectApplyFn(spell_dk_presence_AuraScript::HandleImprovedBloodPresence, EFFECT_0, SPELL_AURA_ANY, AURA_EFFECT_HANDLE_REAL);
AfterEffectApply += AuraEffectApplyFn(spell_dk_presence_AuraScript::HandleImprovedFrostPresence, EFFECT_0, SPELL_AURA_ANY, AURA_EFFECT_HANDLE_REAL);
AfterEffectApply += AuraEffectApplyFn(spell_dk_presence_AuraScript::HandleImprovedUnholyPresence, EFFECT_0, SPELL_AURA_ANY, AURA_EFFECT_HANDLE_REAL);
AfterEffectRemove += AuraEffectRemoveFn(spell_dk_presence_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_ANY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_dk_presence_AuraScript();
}
};
class RaiseDeadCheck
{
public:
explicit RaiseDeadCheck(Player const* caster) : _caster(caster) { }
bool operator()(WorldObject* obj) const
{
if (Unit* target = obj->ToUnit())
{
if (!target->IsAlive()
&& _caster->isHonorOrXPTarget(target)
&& target->GetCreatureType() == CREATURE_TYPE_HUMANOID
&& target->GetDisplayId() == target->GetNativeDisplayId())
return false;
}
return true;
}
private:
Player const* _caster;
};
// 46584 - Raise Dead
class spell_dk_raise_dead : public SpellScriptLoader
{
public:
spell_dk_raise_dead() : SpellScriptLoader("spell_dk_raise_dead") { }
class spell_dk_raise_dead_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_raise_dead_SpellScript);
public:
spell_dk_raise_dead_SpellScript()
{
_result = SPELL_CAST_OK;
_corpse = false;
}
private:
bool Validate(SpellInfo const* spellInfo) override
{
if (!sSpellMgr->GetSpellInfo(spellInfo->Effects[EFFECT_1].CalcValue())
|| !sSpellMgr->GetSpellInfo(spellInfo->Effects[EFFECT_2].CalcValue())
|| !sSpellMgr->GetSpellInfo(SPELL_DK_RAISE_DEAD_USE_REAGENT)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_MASTER_OF_GHOULS))
return false;
return true;
}
bool Load() override
{
return GetCaster()->GetTypeId() == TYPEID_PLAYER;
}
SpellCastResult CheckCast()
{
/// process spell target selection before cast starts
/// targets of effect_1 are used to check cast
GetSpell()->SelectSpellTargets();
/// cleanup spell target map, and fill it again on normal way
GetSpell()->CleanupTargetList();
/// _result is set in spell target selection
return _result;
}
SpellCastResult CheckReagents()
{
/// @workaround: there is no access to castresult of other spells, check it manually
SpellInfo const* reagentSpell = sSpellMgr->GetSpellInfo(SPELL_DK_RAISE_DEAD_USE_REAGENT);
Player* player = GetCaster()->ToPlayer();
if (!player->CanNoReagentCast(reagentSpell))
{
for (uint32 i = 0; i < MAX_SPELL_REAGENTS; i++)
{
if (reagentSpell->Reagent[i] <= 0)
continue;
if (!player->HasItemCount(reagentSpell->Reagent[i], reagentSpell->ReagentCount[i]))
{
Spell::SendCastResult(player, reagentSpell, 0, SPELL_FAILED_REAGENTS);
return SPELL_FAILED_DONT_REPORT;
}
}
}
return SPELL_CAST_OK;
}
void CheckTargets(std::list<WorldObject*>& targets)
{
targets.remove_if(RaiseDeadCheck(GetCaster()->ToPlayer()));
if (targets.empty())
{
if (GetSpell()->getState() == SPELL_STATE_PREPARING)
_result = CheckReagents();
return;
}
WorldObject* target = Trinity::Containers::SelectRandomContainerElement(targets);
targets.clear();
targets.push_back(target);
_corpse = true;
}
void CheckTarget(WorldObject*& target)
{
// Don't add caster to target map, if we found a corpse to raise dead
if (_corpse)
target = NULL;
}
void ConsumeReagents()
{
// No corpse found, take reagents
if (!_corpse)
GetCaster()->CastSpell(GetCaster(), SPELL_DK_RAISE_DEAD_USE_REAGENT, TriggerCastFlags(TRIGGERED_FULL_MASK & ~TRIGGERED_IGNORE_POWER_AND_REAGENT_COST));
}
uint32 GetGhoulSpellId()
{
// Do we have talent Master of Ghouls?
if (GetCaster()->HasAura(SPELL_DK_MASTER_OF_GHOULS))
// summon as pet
return GetSpellInfo()->Effects[EFFECT_2].CalcValue();
// or guardian
return GetSpellInfo()->Effects[EFFECT_1].CalcValue();
}
void HandleRaiseDead(SpellEffIndex /*effIndex*/)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(GetGhoulSpellId());
SpellCastTargets targets;
targets.SetDst(*GetHitUnit());
GetCaster()->CastSpell(targets, spellInfo, NULL, TRIGGERED_FULL_MASK);
}
void Register() override
{
OnCheckCast += SpellCheckCastFn(spell_dk_raise_dead_SpellScript::CheckCast);
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_dk_raise_dead_SpellScript::CheckTargets, EFFECT_1, TARGET_UNIT_DEST_AREA_ENTRY);
OnObjectTargetSelect += SpellObjectTargetSelectFn(spell_dk_raise_dead_SpellScript::CheckTarget, EFFECT_2, TARGET_UNIT_CASTER);
OnCast += SpellCastFn(spell_dk_raise_dead_SpellScript::ConsumeReagents);
OnEffectHitTarget += SpellEffectFn(spell_dk_raise_dead_SpellScript::HandleRaiseDead, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT);
OnEffectHitTarget += SpellEffectFn(spell_dk_raise_dead_SpellScript::HandleRaiseDead, EFFECT_2, SPELL_EFFECT_DUMMY);
}
private:
SpellCastResult _result;
bool _corpse;
};
SpellScript* GetSpellScript() const override
{
return new spell_dk_raise_dead_SpellScript();
}
};
// 59754 Rune Tap - Party
class spell_dk_rune_tap_party : public SpellScriptLoader
{
public:
spell_dk_rune_tap_party() : SpellScriptLoader("spell_dk_rune_tap_party") { }
class spell_dk_rune_tap_party_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_rune_tap_party_SpellScript);
void CheckTargets(std::list<WorldObject*>& targets)
{
targets.remove(GetCaster());
}
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_dk_rune_tap_party_SpellScript::CheckTargets, EFFECT_0, TARGET_UNIT_CASTER_AREA_PARTY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_dk_rune_tap_party_SpellScript();
}
};
// 50421 - Scent of Blood
class spell_dk_scent_of_blood : public SpellScriptLoader
{
public:
spell_dk_scent_of_blood() : SpellScriptLoader("spell_dk_scent_of_blood") { }
class spell_dk_scent_of_blood_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_scent_of_blood_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_DK_SCENT_OF_BLOOD))
return false;
return true;
}
void OnProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
{
PreventDefaultAction();
GetTarget()->CastSpell(GetTarget(), SPELL_DK_SCENT_OF_BLOOD, true, NULL, aurEff);
GetTarget()->RemoveAuraFromStack(GetId());
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_dk_scent_of_blood_AuraScript::OnProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_dk_scent_of_blood_AuraScript();
}
};
// 55090 - Scourge Strike (55265, 55270, 55271)
class spell_dk_scourge_strike : public SpellScriptLoader
{
public:
spell_dk_scourge_strike() : SpellScriptLoader("spell_dk_scourge_strike") { }
class spell_dk_scourge_strike_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_scourge_strike_SpellScript);
public:
spell_dk_scourge_strike_SpellScript()
{
multiplier = 1.0f;
}
private:
float multiplier;
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_DK_SCOURGE_STRIKE_TRIGGERED))
return false;
return true;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
if (Unit* unitTarget = GetHitUnit())
{
multiplier = (GetEffectValue() * unitTarget->GetDiseasesByCaster(caster->GetGUID()) / 100.f);
// Death Knight T8 Melee 4P Bonus
if (AuraEffect const* aurEff = caster->GetAuraEffect(SPELL_DK_ITEM_T8_MELEE_4P_BONUS, EFFECT_0))
AddPct(multiplier, aurEff->GetAmount());
}
}
void HandleAfterHit()
{
Unit* caster = GetCaster();
if (Unit* unitTarget = GetHitUnit())
{
int32 bp = GetHitDamage() * multiplier;
if (AuraEffect* aurEff = caster->GetAuraEffectOfRankedSpell(SPELL_DK_BLACK_ICE_R1, EFFECT_0))
AddPct(bp, aurEff->GetAmount());
caster->CastCustomSpell(unitTarget, SPELL_DK_SCOURGE_STRIKE_TRIGGERED, &bp, NULL, NULL, true);
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_dk_scourge_strike_SpellScript::HandleDummy, EFFECT_2, SPELL_EFFECT_DUMMY);
AfterHit += SpellHitFn(spell_dk_scourge_strike_SpellScript::HandleAfterHit);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_dk_scourge_strike_SpellScript();
}
};
// 55233 - Vampiric Blood
class spell_dk_vampiric_blood : public SpellScriptLoader
{
public:
spell_dk_vampiric_blood() : SpellScriptLoader("spell_dk_vampiric_blood") { }
class spell_dk_vampiric_blood_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_vampiric_blood_AuraScript);
void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
{
amount = GetUnitOwner()->CountPctFromMaxHealth(amount);
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_vampiric_blood_AuraScript::CalculateAmount, EFFECT_1, SPELL_AURA_MOD_INCREASE_HEALTH);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_dk_vampiric_blood_AuraScript();
}
};
// -52284 - Will of the Necropolis
class spell_dk_will_of_the_necropolis : public SpellScriptLoader
{
public:
spell_dk_will_of_the_necropolis() : SpellScriptLoader("spell_dk_will_of_the_necropolis") { }
class spell_dk_will_of_the_necropolis_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_will_of_the_necropolis_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_DK_WILL_OF_THE_NECROPOLIS))
return false;
return true;
}
bool CheckProc(ProcEventInfo& eventInfo)
{
//! HACK due to currenct proc system implementation
if (Player* player = GetTarget()->ToPlayer())
if (player->HasSpellCooldown(GetId()))
return false;
return GetTarget()->HealthBelowPctDamaged(30, eventInfo.GetDamageInfo()->GetDamage());
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
{
GetTarget()->CastSpell(GetTarget(), SPELL_DK_WILL_OF_THE_NECROPOLIS, true, NULL, aurEff);
if (Player* player = GetTarget()->ToPlayer())
{
player->RemoveSpellCooldown(SPELL_DK_RUNE_TAP, true);
player->AddSpellCooldown(GetId(), 0, time(NULL) + 45);
}
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_dk_will_of_the_necropolis_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_dk_will_of_the_necropolis_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_dk_will_of_the_necropolis_AuraScript();
}
};
void AddSC_deathknight_spell_scripts()
{
new spell_dk_anti_magic_shell_raid();
new spell_dk_anti_magic_shell_self();
new spell_dk_anti_magic_zone();
new spell_dk_blood_boil();
new spell_dk_blood_gorged();
new spell_dk_butchery();
new spell_dk_death_and_decay();
new spell_dk_death_coil();
new spell_dk_death_gate();
new spell_dk_death_grip();
new spell_dk_death_pact();
new spell_dk_death_strike();
new spell_dk_death_strike_enabler();
new spell_dk_ghoul_explode();
new spell_dk_icebound_fortitude();
new spell_dk_improved_blood_presence();
new spell_dk_improved_frost_presence();
new spell_dk_improved_unholy_presence();
new spell_dk_necrotic_strike();
new spell_dk_pestilence();
new spell_dk_presence();
new spell_dk_raise_dead();
new spell_dk_rune_tap_party();
new spell_dk_scent_of_blood();
new spell_dk_scourge_strike();
new spell_dk_vampiric_blood();
new spell_dk_will_of_the_necropolis();
}