mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-19 06:29:50 -04:00
f631b2a2d6
--HG-- branch : trunk
692 lines
22 KiB
C++
692 lines
22 KiB
C++
/* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
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*
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* Thanks to the original authors: ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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*
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* This program is free software licensed under GPL version 2
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* Please see the included DOCS/LICENSE.TXT for more information */
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#include "precompiled.h"
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#include "Item.h"
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#include "Spell.h"
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#include "ObjectMgr.h"
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#include "TemporarySummon.h"
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// Spell summary for ScriptedAI::SelectSpell
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struct TSpellSummary {
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uint8 Targets; // set of enum SelectTarget
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uint8 Effects; // set of enum SelectEffect
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} *SpellSummary;
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void SummonList::DoAction(uint32 entry, uint32 info)
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{
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for(iterator i = begin(); i != end();)
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{
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Creature *summon = Unit::GetCreature(*m_creature, *i);
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++i;
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if(summon && summon->IsAIEnabled)
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summon->AI()->DoAction(info);
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}
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}
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void SummonList::DespawnEntry(uint32 entry)
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{
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for(iterator i = begin(); i != end();)
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{
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Creature *summon = Unit::GetCreature(*m_creature, *i);
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if(!summon)
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erase(i++);
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else if(summon->GetEntry() == entry)
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{
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erase(i++);
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summon->setDeathState(JUST_DIED);
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summon->RemoveCorpse();
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}
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else
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++i;
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}
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}
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void SummonList::DespawnAll()
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{
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while(!empty())
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{
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Creature *summon = Unit::GetCreature(*m_creature, *begin());
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if(!summon)
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erase(begin());
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else
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{
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erase(begin());
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summon->SetVisibility(VISIBILITY_OFF);
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if(summon->HasSummonMask(SUMMON_MASK_SUMMON) && !summon->isPet())
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((TempSummon*)summon)->UnSummon();
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else
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summon->setDeathState(JUST_DIED);
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summon->RemoveCorpse();
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}
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}
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}
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ScriptedAI::ScriptedAI(Creature* creature) : CreatureAI(creature), m_creature(creature), IsFleeing(false)
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{
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HeroicMode = m_creature->GetMap()->IsHeroic();
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}
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void ScriptedAI::AttackStart(Unit* who, bool melee)
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{
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if (!who)
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return;
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if (m_creature->Attack(who, melee))
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{
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if(melee)
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DoStartMovement(who);
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else
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DoStartNoMovement(who);
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}
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}
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void ScriptedAI::AttackStart(Unit* who)
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{
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if (!who)
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return;
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if (m_creature->Attack(who, true))
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{
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DoStartMovement(who);
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}
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}
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void ScriptedAI::UpdateAI(const uint32 diff)
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{
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//Check if we have a current target
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if (UpdateVictim())
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{
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if (m_creature->isAttackReady())
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{
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//If we are within range melee the target
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if (m_creature->IsWithinMeleeRange(m_creature->getVictim()))
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{
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m_creature->AttackerStateUpdate(m_creature->getVictim());
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m_creature->resetAttackTimer();
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}
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}
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}
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}
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void ScriptedAI::DoStartMovement(Unit* victim, float distance, float angle)
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{
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if (!victim)
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return;
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m_creature->GetMotionMaster()->MoveChase(victim, distance, angle);
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}
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void ScriptedAI::DoStartNoMovement(Unit* victim)
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{
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if (!victim)
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return;
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m_creature->GetMotionMaster()->MoveIdle();
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}
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void ScriptedAI::DoStopAttack()
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{
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if (m_creature->getVictim() != NULL)
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{
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m_creature->AttackStop();
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}
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}
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void ScriptedAI::DoCast(Unit* victim, uint32 spellId, bool triggered)
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{
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if (!victim || m_creature->hasUnitState(UNIT_STAT_CASTING) && !triggered)
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return;
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//m_creature->StopMoving();
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m_creature->CastSpell(victim, spellId, triggered);
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}
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void ScriptedAI::DoCastAOE(uint32 spellId, bool triggered)
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{
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if(!triggered && m_creature->hasUnitState(UNIT_STAT_CASTING))
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return;
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m_creature->CastSpell((Unit*)NULL, spellId, triggered);
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}
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void ScriptedAI::DoCastSpell(Unit* who,SpellEntry const *spellInfo, bool triggered)
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{
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if (!who || m_creature->IsNonMeleeSpellCasted(false))
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return;
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m_creature->StopMoving();
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m_creature->CastSpell(who, spellInfo, triggered);
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}
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void ScriptedAI::DoSay(const char* text, uint32 language, Unit* target, bool SayEmote)
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{
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if (target)
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{
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m_creature->MonsterSay(text, language, target->GetGUID());
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if(SayEmote)
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m_creature->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
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}
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else m_creature->MonsterSay(text, language, 0);
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}
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void ScriptedAI::DoYell(const char* text, uint32 language, Unit* target)
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{
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if (target) m_creature->MonsterYell(text, language, target->GetGUID());
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else m_creature->MonsterYell(text, language, 0);
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}
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void ScriptedAI::DoTextEmote(const char* text, Unit* target, bool IsBossEmote)
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{
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if (target) m_creature->MonsterTextEmote(text, target->GetGUID(), IsBossEmote);
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else m_creature->MonsterTextEmote(text, 0, IsBossEmote);
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}
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void ScriptedAI::DoWhisper(const char* text, Unit* reciever, bool IsBossWhisper)
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{
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if (!reciever || reciever->GetTypeId() != TYPEID_PLAYER)
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return;
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m_creature->MonsterWhisper(text, reciever->GetGUID(), IsBossWhisper);
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}
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void ScriptedAI::DoPlaySoundToSet(Unit* pSource, uint32 uiSoundId)
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{
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if (!pSource)
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return;
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if (!GetSoundEntriesStore()->LookupEntry(uiSoundId))
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{
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error_log("TSCR: Invalid soundId %u used in DoPlaySoundToSet (by unit TypeId %u, guid %u)", uiSoundId, pSource->GetTypeId(), pSource->GetGUID());
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return;
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}
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pSource->PlayDirectSound(uiSoundId);
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}
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Creature* ScriptedAI::DoSpawnCreature(uint32 id, float x, float y, float z, float angle, uint32 type, uint32 despawntime)
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{
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return m_creature->SummonCreature(id,m_creature->GetPositionX() + x,m_creature->GetPositionY() + y,m_creature->GetPositionZ() + z, angle, (TempSummonType)type, despawntime);
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}
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Unit* ScriptedAI::SelectUnit(SelectAggroTarget target, uint32 position)
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{
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//ThreatList m_threatlist;
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std::list<HostilReference*>& m_threatlist = m_creature->getThreatManager().getThreatList();
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std::list<HostilReference*>::iterator i = m_threatlist.begin();
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std::list<HostilReference*>::reverse_iterator r = m_threatlist.rbegin();
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if (position >= m_threatlist.size() || !m_threatlist.size())
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return NULL;
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switch (target)
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{
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case SELECT_TARGET_RANDOM:
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advance ( i , position + (rand() % (m_threatlist.size() - position ) ));
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return Unit::GetUnit((*m_creature),(*i)->getUnitGuid());
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break;
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case SELECT_TARGET_TOPAGGRO:
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advance ( i , position);
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return Unit::GetUnit((*m_creature),(*i)->getUnitGuid());
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break;
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case SELECT_TARGET_BOTTOMAGGRO:
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advance ( r , position);
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return Unit::GetUnit((*m_creature),(*r)->getUnitGuid());
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break;
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}
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return NULL;
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}
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SpellEntry const* ScriptedAI::SelectSpell(Unit* Target, int32 School, int32 Mechanic, SelectTargetType Targets, uint32 PowerCostMin, uint32 PowerCostMax, float RangeMin, float RangeMax, SelectEffect Effects)
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{
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//No target so we can't cast
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if (!Target)
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return false;
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//Silenced so we can't cast
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if (m_creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED))
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return false;
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//Using the extended script system we first create a list of viable spells
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SpellEntry const* Spell[CREATURE_MAX_SPELLS];
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for (uint8 i=0;i<CREATURE_MAX_SPELLS;i++)
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Spell[i] = 0;
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uint32 SpellCount = 0;
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SpellEntry const* TempSpell;
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SpellRangeEntry const* TempRange;
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//Check if each spell is viable(set it to null if not)
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for (uint32 i = 0; i < CREATURE_MAX_SPELLS; i++)
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{
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TempSpell = GetSpellStore()->LookupEntry(m_creature->m_spells[i]);
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//This spell doesn't exist
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if (!TempSpell)
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continue;
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// Targets and Effects checked first as most used restrictions
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//Check the spell targets if specified
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if ( Targets && !(SpellSummary[m_creature->m_spells[i]].Targets & (1 << (Targets-1))) )
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continue;
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//Check the type of spell if we are looking for a specific spell type
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if ( Effects && !(SpellSummary[m_creature->m_spells[i]].Effects & (1 << (Effects-1))) )
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continue;
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//Check for school if specified
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if (School >= 0 && TempSpell->SchoolMask & School)
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continue;
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//Check for spell mechanic if specified
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if (Mechanic >= 0 && TempSpell->Mechanic != Mechanic)
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continue;
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//Make sure that the spell uses the requested amount of power
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if (PowerCostMin && TempSpell->manaCost < PowerCostMin)
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continue;
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if (PowerCostMax && TempSpell->manaCost > PowerCostMax)
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continue;
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//Continue if we don't have the mana to actually cast this spell
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if (TempSpell->manaCost > m_creature->GetPower((Powers)TempSpell->powerType))
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continue;
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//Get the Range
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TempRange = GetSpellRangeStore()->LookupEntry(TempSpell->rangeIndex);
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//Spell has invalid range store so we can't use it
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if (!TempRange)
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continue;
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//Check if the spell meets our range requirements
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if (RangeMin && m_creature->GetSpellMinRangeForTarget(Target, TempRange) < RangeMin)
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continue;
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if (RangeMax && m_creature->GetSpellMaxRangeForTarget(Target, TempRange) > RangeMax)
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continue;
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//Check if our target is in range
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if (m_creature->IsWithinDistInMap(Target, m_creature->GetSpellMinRangeForTarget(Target, TempRange)) || !m_creature->IsWithinDistInMap(Target, m_creature->GetSpellMaxRangeForTarget(Target, TempRange)))
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continue;
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//All good so lets add it to the spell list
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Spell[SpellCount] = TempSpell;
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SpellCount++;
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}
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//We got our usable spells so now lets randomly pick one
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if (!SpellCount)
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return NULL;
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return Spell[rand()%SpellCount];
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}
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bool ScriptedAI::CanCast(Unit* Target, SpellEntry const *Spell, bool Triggered)
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{
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//No target so we can't cast
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if (!Target || !Spell)
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return false;
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//Silenced so we can't cast
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if (!Triggered && me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED))
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return false;
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//Check for power
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if (!Triggered && me->GetPower((Powers)Spell->powerType) < Spell->manaCost)
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return false;
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SpellRangeEntry const *TempRange = NULL;
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TempRange = GetSpellRangeStore()->LookupEntry(Spell->rangeIndex);
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//Spell has invalid range store so we can't use it
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if (!TempRange)
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return false;
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//Unit is out of range of this spell
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if (me->GetDistance(Target) > me->GetSpellMaxRangeForTarget(Target, TempRange)
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|| me->GetDistance(Target) < me->GetSpellMinRangeForTarget(Target, TempRange))
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return false;
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return true;
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}
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float GetSpellMaxRangeForHostile(uint32 id)
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{
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SpellEntry const *spellInfo = GetSpellStore()->LookupEntry(id);
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if(!spellInfo) return 0;
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SpellRangeEntry const *range = GetSpellRangeStore()->LookupEntry(spellInfo->rangeIndex);
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if(!range) return 0;
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return range->maxRangeHostile;
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}
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void FillSpellSummary()
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{
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SpellSummary = new TSpellSummary[GetSpellStore()->GetNumRows()];
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SpellEntry const* TempSpell;
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for(uint32 i = 0; i < GetSpellStore()->GetNumRows(); ++i)
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{
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SpellSummary[i].Effects = 0;
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SpellSummary[i].Targets = 0;
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TempSpell = GetSpellStore()->LookupEntry(i);
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//This spell doesn't exist
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if (!TempSpell)
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continue;
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for(uint32 j = 0; j < 3; ++j)
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{
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//Spell targets self
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if ( TempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_CASTER )
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SpellSummary[i].Targets |= 1 << (SELECT_TARGET_SELF-1);
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//Spell targets a single enemy
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if ( TempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_TARGET_ENEMY ||
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TempSpell->EffectImplicitTargetA[j] == TARGET_DST_TARGET_ENEMY )
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SpellSummary[i].Targets |= 1 << (SELECT_TARGET_SINGLE_ENEMY-1);
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//Spell targets AoE at enemy
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if ( TempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_AREA_ENEMY_SRC ||
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TempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_AREA_ENEMY_DST ||
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TempSpell->EffectImplicitTargetA[j] == TARGET_SRC_CASTER ||
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TempSpell->EffectImplicitTargetA[j] == TARGET_DEST_DYNOBJ_ENEMY )
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SpellSummary[i].Targets |= 1 << (SELECT_TARGET_AOE_ENEMY-1);
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//Spell targets an enemy
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if ( TempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_TARGET_ENEMY ||
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TempSpell->EffectImplicitTargetA[j] == TARGET_DST_TARGET_ENEMY ||
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TempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_AREA_ENEMY_SRC ||
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TempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_AREA_ENEMY_DST ||
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TempSpell->EffectImplicitTargetA[j] == TARGET_SRC_CASTER ||
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TempSpell->EffectImplicitTargetA[j] == TARGET_DEST_DYNOBJ_ENEMY )
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SpellSummary[i].Targets |= 1 << (SELECT_TARGET_ANY_ENEMY-1);
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//Spell targets a single friend(or self)
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if ( TempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_CASTER ||
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TempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_TARGET_ALLY ||
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TempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_TARGET_PARTY )
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SpellSummary[i].Targets |= 1 << (SELECT_TARGET_SINGLE_FRIEND-1);
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//Spell targets aoe friends
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if ( TempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_PARTY_CASTER ||
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TempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_PARTY_TARGET ||
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TempSpell->EffectImplicitTargetA[j] == TARGET_SRC_CASTER)
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SpellSummary[i].Targets |= 1 << (SELECT_TARGET_AOE_FRIEND-1);
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//Spell targets any friend(or self)
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if ( TempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_CASTER ||
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TempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_TARGET_ALLY ||
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TempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_TARGET_PARTY ||
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TempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_PARTY_CASTER ||
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TempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_PARTY_TARGET ||
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TempSpell->EffectImplicitTargetA[j] == TARGET_SRC_CASTER)
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SpellSummary[i].Targets |= 1 << (SELECT_TARGET_ANY_FRIEND-1);
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//Make sure that this spell includes a damage effect
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if ( TempSpell->Effect[j] == SPELL_EFFECT_SCHOOL_DAMAGE ||
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TempSpell->Effect[j] == SPELL_EFFECT_INSTAKILL ||
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TempSpell->Effect[j] == SPELL_EFFECT_ENVIRONMENTAL_DAMAGE ||
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TempSpell->Effect[j] == SPELL_EFFECT_HEALTH_LEECH )
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SpellSummary[i].Effects |= 1 << (SELECT_EFFECT_DAMAGE-1);
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//Make sure that this spell includes a healing effect (or an apply aura with a periodic heal)
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if ( TempSpell->Effect[j] == SPELL_EFFECT_HEAL ||
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TempSpell->Effect[j] == SPELL_EFFECT_HEAL_MAX_HEALTH ||
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TempSpell->Effect[j] == SPELL_EFFECT_HEAL_MECHANICAL ||
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(TempSpell->Effect[j] == SPELL_EFFECT_APPLY_AURA && TempSpell->EffectApplyAuraName[j]== 8 ))
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SpellSummary[i].Effects |= 1 << (SELECT_EFFECT_HEALING-1);
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//Make sure that this spell applies an aura
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if ( TempSpell->Effect[j] == SPELL_EFFECT_APPLY_AURA )
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SpellSummary[i].Effects |= 1 << (SELECT_EFFECT_AURA-1);
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}
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}
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}
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void ScriptedAI::DoResetThreat()
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{
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if (!m_creature->CanHaveThreatList() || m_creature->getThreatManager().isThreatListEmpty())
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{
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error_log("TSCR: DoResetThreat called for creature that either cannot have threat list or has empty threat list (m_creature entry = %d)", m_creature->GetEntry());
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return;
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}
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std::list<HostilReference*>& m_threatlist = m_creature->getThreatManager().getThreatList();
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std::list<HostilReference*>::iterator itr;
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for(itr = m_threatlist.begin(); itr != m_threatlist.end(); ++itr)
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{
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Unit* pUnit = NULL;
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pUnit = Unit::GetUnit((*m_creature), (*itr)->getUnitGuid());
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if(pUnit && DoGetThreat(pUnit))
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DoModifyThreatPercent(pUnit, -100);
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}
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|
}
|
|
|
|
float ScriptedAI::DoGetThreat(Unit* pUnit)
|
|
{
|
|
if(!pUnit) return 0.0f;
|
|
return m_creature->getThreatManager().getThreat(pUnit);
|
|
}
|
|
|
|
void ScriptedAI::DoModifyThreatPercent(Unit *pUnit, int32 pct)
|
|
{
|
|
if(!pUnit) return;
|
|
m_creature->getThreatManager().modifyThreatPercent(pUnit, pct);
|
|
}
|
|
|
|
void ScriptedAI::DoTeleportTo(float x, float y, float z, uint32 time)
|
|
{
|
|
m_creature->Relocate(x,y,z);
|
|
m_creature->SendMonsterMove(x, y, z, time);
|
|
}
|
|
|
|
void ScriptedAI::DoTeleportPlayer(Unit* pUnit, float x, float y, float z, float o)
|
|
{
|
|
if(!pUnit || pUnit->GetTypeId() != TYPEID_PLAYER)
|
|
{
|
|
if(pUnit)
|
|
error_log("TSCR: Creature %u (Entry: %u) Tried to teleport non-player unit (Type: %u GUID: %u) to x: %f y:%f z: %f o: %f. Aborted.", m_creature->GetGUID(), m_creature->GetEntry(), pUnit->GetTypeId(), pUnit->GetGUID(), x, y, z, o);
|
|
return;
|
|
}
|
|
|
|
((Player*)pUnit)->TeleportTo(pUnit->GetMapId(), x, y, z, o, TELE_TO_NOT_LEAVE_COMBAT);
|
|
}
|
|
|
|
void ScriptedAI::DoTeleportAll(float x, float y, float z, float o)
|
|
{
|
|
Map *map = m_creature->GetMap();
|
|
if (!map->IsDungeon())
|
|
return;
|
|
|
|
Map::PlayerList const &PlayerList = map->GetPlayers();
|
|
for(Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
|
|
if (Player* i_pl = i->getSource())
|
|
if (i_pl->isAlive())
|
|
i_pl->TeleportTo(m_creature->GetMapId(), x, y, z, o, TELE_TO_NOT_LEAVE_COMBAT);
|
|
}
|
|
|
|
Unit* FindCreature(uint32 entry, float range, Unit* Finder)
|
|
{
|
|
if(!Finder)
|
|
return NULL;
|
|
Creature* target = NULL;
|
|
Trinity::AllCreaturesOfEntryInRange check(Finder, entry, range);
|
|
Trinity::CreatureSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(Finder, target, check);
|
|
Finder->VisitNearbyObject(range, searcher);
|
|
return target;
|
|
}
|
|
|
|
GameObject* FindGameObject(uint32 entry, float range, Unit* Finder)
|
|
{
|
|
if(!Finder)
|
|
return NULL;
|
|
GameObject* target = NULL;
|
|
Trinity::AllGameObjectsWithEntryInGrid go_check(entry);
|
|
Trinity::GameObjectSearcher<Trinity::AllGameObjectsWithEntryInGrid> searcher(Finder, target, go_check);
|
|
Finder->VisitNearbyGridObject(range, searcher);
|
|
return target;
|
|
}
|
|
|
|
Unit* ScriptedAI::DoSelectLowestHpFriendly(float range, uint32 MinHPDiff)
|
|
{
|
|
Unit* pUnit = NULL;
|
|
Trinity::MostHPMissingInRange u_check(m_creature, range, MinHPDiff);
|
|
Trinity::UnitLastSearcher<Trinity::MostHPMissingInRange> searcher(m_creature, pUnit, u_check);
|
|
m_creature->VisitNearbyObject(range, searcher);
|
|
return pUnit;
|
|
}
|
|
|
|
std::list<Creature*> ScriptedAI::DoFindFriendlyCC(float range)
|
|
{
|
|
std::list<Creature*> pList;
|
|
Trinity::FriendlyCCedInRange u_check(m_creature, range);
|
|
Trinity::CreatureListSearcher<Trinity::FriendlyCCedInRange> searcher(m_creature, pList, u_check);
|
|
m_creature->VisitNearbyObject(range, searcher);
|
|
return pList;
|
|
}
|
|
|
|
std::list<Creature*> ScriptedAI::DoFindFriendlyMissingBuff(float range, uint32 spellid)
|
|
{
|
|
std::list<Creature*> pList;
|
|
Trinity::FriendlyMissingBuffInRange u_check(m_creature, range, spellid);
|
|
Trinity::CreatureListSearcher<Trinity::FriendlyMissingBuffInRange> searcher(m_creature, pList, u_check);
|
|
m_creature->VisitNearbyObject(range, searcher);
|
|
return pList;
|
|
}
|
|
|
|
void ScriptedAI::SetEquipmentSlots(bool bLoadDefault, int32 uiMainHand, int32 uiOffHand, int32 uiRanged)
|
|
{
|
|
if (bLoadDefault)
|
|
{
|
|
if (CreatureInfo const* pInfo = GetCreatureTemplateStore(m_creature->GetEntry()))
|
|
m_creature->LoadEquipment(pInfo->equipmentId,true);
|
|
|
|
return;
|
|
}
|
|
|
|
if (uiMainHand >= 0)
|
|
m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(uiMainHand));
|
|
|
|
if (uiOffHand >= 0)
|
|
m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, uint32(uiOffHand));
|
|
|
|
if (uiRanged >= 0)
|
|
m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2, uint32(uiRanged));
|
|
}
|
|
|
|
void ScriptedAI::SetSheathState(SheathState newState)
|
|
{
|
|
m_creature->SetByteValue(UNIT_FIELD_BYTES_2, 0, newState);
|
|
}
|
|
|
|
/*void Scripted_NoMovementAI::MoveInLineOfSight(Unit *who)
|
|
{
|
|
if( !m_creature->getVictim() && m_creature->canAttack(who) && ( m_creature->IsHostileTo( who )) && who->isInAccessiblePlaceFor(m_creature) )
|
|
{
|
|
if (!m_creature->canFly() && m_creature->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE)
|
|
return;
|
|
|
|
float attackRadius = m_creature->GetAttackDistance(who);
|
|
if( m_creature->IsWithinDistInMap(who, attackRadius) && m_creature->IsWithinLOSInMap(who) )
|
|
{
|
|
who->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
|
|
AttackStart(who);
|
|
}
|
|
}
|
|
}*/
|
|
|
|
void Scripted_NoMovementAI::AttackStart(Unit* who)
|
|
{
|
|
if (!who)
|
|
return;
|
|
|
|
if (m_creature->Attack(who, true))
|
|
{
|
|
DoStartNoMovement(who);
|
|
}
|
|
}
|
|
|
|
void BossAI::_Reset()
|
|
{
|
|
events.Reset();
|
|
summons.DespawnAll();
|
|
instance->SetBossState(bossId, NOT_STARTED);
|
|
}
|
|
|
|
void BossAI::_JustDied()
|
|
{
|
|
events.Reset();
|
|
summons.DespawnAll();
|
|
instance->SetBossState(bossId, DONE);
|
|
}
|
|
|
|
void BossAI::_EnterCombat()
|
|
{
|
|
DoZoneInCombat();
|
|
instance->SetBossState(bossId, IN_PROGRESS);
|
|
}
|
|
|
|
void BossAI::JustSummoned(Creature *summon)
|
|
{
|
|
summons.Summon(summon);
|
|
DoZoneInCombat(summon);
|
|
}
|
|
|
|
void BossAI::SummonedCreatureDespawn(Creature *summon)
|
|
{
|
|
summons.Despawn(summon);
|
|
}
|
|
|
|
#define GOBJECT(x) (const_cast<GameObjectInfo*>(GetGameObjectInfo(x)))
|
|
|
|
void LoadOverridenSQLData()
|
|
{
|
|
GameObjectInfo *goInfo;
|
|
|
|
// Sunwell Plateau : Kalecgos : Spectral Rift
|
|
if(goInfo = GOBJECT(187055))
|
|
if(goInfo->type == GAMEOBJECT_TYPE_GOOBER)
|
|
goInfo->goober.lockId = 57; // need LOCKTYPE_QUICK_OPEN
|
|
|
|
// Naxxramas : Sapphiron Birth
|
|
if(goInfo = GOBJECT(181356))
|
|
if(goInfo->type == GAMEOBJECT_TYPE_TRAP)
|
|
goInfo->trap.radius = 50;
|
|
}
|
|
|
|
#define SPELL(x) const_cast<SpellEntry*>(GetSpellStore()->LookupEntry(x))
|
|
|
|
void LoadOverridenDBCData()
|
|
{
|
|
SpellEntry *spellInfo;
|
|
|
|
// Black Temple : Illidan : Parasitic Shadowfiend Passive
|
|
if(spellInfo = SPELL(41913))
|
|
spellInfo->EffectApplyAuraName[0] = 4; // proc debuff, and summon infinite fiends
|
|
|
|
//temp, not needed in 310
|
|
if(spellInfo = SPELL(28531))
|
|
{
|
|
spellInfo->DurationIndex = 21;
|
|
spellInfo->Effect[0] = SPELL_EFFECT_APPLY_AREA_AURA_ENEMY;
|
|
}
|
|
if(spellInfo = SPELL(55799))
|
|
{
|
|
spellInfo->DurationIndex = 21;
|
|
spellInfo->Effect[0] = SPELL_EFFECT_APPLY_AREA_AURA_ENEMY;
|
|
}
|
|
}
|