mirror of
https://github.com/araxiaonline/TrinityCore.git
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f3e86d3e68
Happy new year Conflicts: src/server/bnetserver/Authentication/AuthCodes.h src/server/bnetserver/Authentication/BattlenetPacketCrypt.cpp src/server/bnetserver/Authentication/BattlenetPacketCrypt.h src/server/bnetserver/Packets/AchievementPackets.h src/server/bnetserver/Packets/AuthenticationPackets.cpp src/server/bnetserver/Packets/AuthenticationPackets.h src/server/bnetserver/Packets/BitStream.cpp src/server/bnetserver/Packets/BitStream.h src/server/bnetserver/Packets/CachePackets.cpp src/server/bnetserver/Packets/CachePackets.h src/server/bnetserver/Packets/ChatPackets.h src/server/bnetserver/Packets/ConnectionPackets.cpp src/server/bnetserver/Packets/ConnectionPackets.h src/server/bnetserver/Packets/FriendsPackets.cpp src/server/bnetserver/Packets/FriendsPackets.h src/server/bnetserver/Packets/PacketManager.cpp src/server/bnetserver/Packets/PacketManager.h src/server/bnetserver/Packets/Packets.h src/server/bnetserver/Packets/PacketsBase.cpp src/server/bnetserver/Packets/PacketsBase.h src/server/bnetserver/Packets/PresencePackets.cpp src/server/bnetserver/Packets/PresencePackets.h src/server/bnetserver/Packets/ProfilePackets.h src/server/bnetserver/Packets/SupportPackets.h src/server/bnetserver/Packets/WoWRealmPackets.cpp src/server/bnetserver/Packets/WoWRealmPackets.h src/server/bnetserver/Realms/RealmList.cpp src/server/bnetserver/Realms/WorldListener.cpp src/server/bnetserver/Realms/WorldListener.h src/server/bnetserver/Server/ComponentManager.cpp src/server/bnetserver/Server/ComponentManager.h src/server/bnetserver/Server/ModuleManager.cpp src/server/bnetserver/Server/ModuleManager.h src/server/bnetserver/Server/Session.cpp src/server/bnetserver/Server/Session.h src/server/bnetserver/Server/SessionManager.cpp src/server/bnetserver/Server/SessionManager.h src/server/game/Accounts/BattlenetAccountMgr.cpp src/server/game/Accounts/BattlenetAccountMgr.h src/server/game/Battlegrounds/Zones/BattlegroundBFG.cpp src/server/game/Battlegrounds/Zones/BattlegroundBFG.h src/server/game/Battlegrounds/Zones/BattlegroundTP.cpp src/server/game/Battlegrounds/Zones/BattlegroundTP.h src/server/game/Entities/AreaTrigger/AreaTrigger.cpp src/server/game/Entities/AreaTrigger/AreaTrigger.h src/server/game/Entities/Item/ItemTemplate.cpp src/server/game/Guilds/GuildFinderMgr.cpp src/server/game/Guilds/GuildFinderMgr.h src/server/game/Handlers/GuildFinderHandler.cpp src/server/game/Handlers/VoidStorageHandler.cpp src/server/game/Movement/MovementStructures.cpp src/server/game/Movement/MovementStructures.h src/server/game/Movement/PathGenerator.cpp src/server/game/Server/BattlenetServerManager.cpp src/server/game/Server/BattlenetServerManager.h src/server/game/Server/Packet.cpp src/server/game/Server/Packet.h src/server/game/Server/Packets/AchievementPackets.cpp src/server/game/Server/Packets/AchievementPackets.h src/server/game/Server/Packets/AuctionHousePackets.cpp src/server/game/Server/Packets/AuctionHousePackets.h src/server/game/Server/Packets/AuthenticationPackets.cpp src/server/game/Server/Packets/AuthenticationPackets.h src/server/game/Server/Packets/BattlegroundPackets.cpp src/server/game/Server/Packets/BattlegroundPackets.h src/server/game/Server/Packets/ChannelPackets.cpp src/server/game/Server/Packets/ChannelPackets.h src/server/game/Server/Packets/CharacterPackets.cpp src/server/game/Server/Packets/CharacterPackets.h src/server/game/Server/Packets/ChatPackets.cpp src/server/game/Server/Packets/ChatPackets.h src/server/game/Server/Packets/ClientConfigPackets.cpp src/server/game/Server/Packets/ClientConfigPackets.h src/server/game/Server/Packets/CombatLogPackets.cpp src/server/game/Server/Packets/CombatLogPackets.h src/server/game/Server/Packets/CombatPackets.cpp src/server/game/Server/Packets/CombatPackets.h src/server/game/Server/Packets/EquipmentSetPackets.cpp src/server/game/Server/Packets/EquipmentSetPackets.h src/server/game/Server/Packets/GameObjectPackets.cpp src/server/game/Server/Packets/GameObjectPackets.h src/server/game/Server/Packets/GuildPackets.cpp src/server/game/Server/Packets/GuildPackets.h src/server/game/Server/Packets/ItemPackets.cpp src/server/game/Server/Packets/ItemPackets.h src/server/game/Server/Packets/LootPackets.h src/server/game/Server/Packets/MiscPackets.cpp src/server/game/Server/Packets/MiscPackets.h src/server/game/Server/Packets/MovementPackets.cpp src/server/game/Server/Packets/MovementPackets.h src/server/game/Server/Packets/NPCPackets.cpp src/server/game/Server/Packets/NPCPackets.h src/server/game/Server/Packets/QueryPackets.cpp src/server/game/Server/Packets/QueryPackets.h src/server/game/Server/Packets/QuestPackets.cpp src/server/game/Server/Packets/QuestPackets.h src/server/game/Server/Packets/ReputationPackets.cpp src/server/game/Server/Packets/ReputationPackets.h src/server/game/Server/Packets/SpellPackets.cpp src/server/game/Server/Packets/SpellPackets.h src/server/game/Server/Packets/SystemPackets.cpp src/server/game/Server/Packets/SystemPackets.h src/server/game/Server/Packets/TalentPackets.cpp src/server/game/Server/Packets/TalentPackets.h src/server/game/Server/Packets/TradePackets.h src/server/game/Server/Packets/WorldStatePackets.cpp src/server/game/Server/Packets/WorldStatePackets.h src/server/game/Server/WorldSocket.cpp src/server/ipc/CMakeLists.txt src/server/ipc/Commands.cpp src/server/ipc/Commands.h src/server/ipc/ZMQTask.cpp src/server/ipc/ZMQTask.h src/server/ipc/ZmqContext.cpp src/server/ipc/ZmqContext.h src/server/ipc/ZmqListener.cpp src/server/ipc/ZmqListener.h src/server/ipc/ZmqMux.cpp src/server/ipc/ZmqMux.h src/server/ipc/ZmqWorker.cpp src/server/ipc/ZmqWorker.h src/server/scripts/Commands/cs_battlenet_account.cpp src/server/scripts/Commands/cs_mmaps.cpp src/server/scripts/EasternKingdoms/BaradinHold/boss_alizabal.cpp src/server/scripts/EasternKingdoms/BaradinHold/boss_occuthar.cpp src/server/scripts/EasternKingdoms/BaradinHold/boss_pit_lord_argaloth.cpp src/server/scripts/EasternKingdoms/BaradinHold/instance_baradin_hold.cpp src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/blackrock_caverns.cpp src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/blackrock_caverns.h src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_ascendant_lord_obsidius.cpp src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_beauty.cpp src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_corla.cpp src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_karsh_steelbender.cpp src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_romogg_bonecrusher.cpp src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/instance_blackrock_caverns.cpp src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_daakara.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp src/server/scripts/EasternKingdoms/ZulAman/zulaman.h src/server/scripts/EasternKingdoms/ZulGurub/boss_gahzranka.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo_the_godbreaker.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_kilnara.cpp src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h src/server/scripts/EasternKingdoms/zone_burning_steppes.cpp src/server/scripts/EasternKingdoms/zone_ironforge.cpp src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp src/server/scripts/Kalimdor/Firelands/boss_alysrazor.cpp src/server/scripts/Kalimdor/Firelands/firelands.h src/server/scripts/Kalimdor/Firelands/instance_firelands.cpp src/server/scripts/Kalimdor/HallsOfOrigination/boss_anraphet.cpp src/server/scripts/Kalimdor/HallsOfOrigination/boss_earthrager_ptah.cpp src/server/scripts/Kalimdor/HallsOfOrigination/boss_temple_guardian_anhuur.cpp src/server/scripts/Kalimdor/HallsOfOrigination/halls_of_origination.h src/server/scripts/Kalimdor/HallsOfOrigination/instance_halls_of_origination.cpp src/server/scripts/Kalimdor/zone_azshara.cpp src/server/scripts/Kalimdor/zone_darkshore.cpp src/server/scripts/Kalimdor/zone_felwood.cpp src/server/scripts/Kalimdor/zone_moonglade.cpp src/server/scripts/Kalimdor/zone_orgrimmar.cpp src/server/scripts/Kalimdor/zone_stonetalon_mountains.cpp src/server/scripts/Maelstrom/Stonecore/boss_corborus.cpp src/server/scripts/Maelstrom/Stonecore/boss_high_priestess_azil.cpp src/server/scripts/Maelstrom/Stonecore/boss_ozruk.cpp src/server/scripts/Maelstrom/Stonecore/boss_slabhide.cpp src/server/scripts/Maelstrom/Stonecore/instance_stonecore.cpp src/server/scripts/Maelstrom/Stonecore/stonecore.cpp src/server/scripts/Maelstrom/Stonecore/stonecore.h src/server/shared/Cryptography/Authentication/AuthCrypt.h src/server/shared/Cryptography/Authentication/PacketCrypt.cpp src/server/shared/Cryptography/Authentication/WorldPacketCrypt.cpp src/server/shared/Cryptography/HmacHash.cpp src/server/shared/Cryptography/SHA256.cpp src/server/shared/Cryptography/SHA256.h src/server/shared/Database/Implementation/HotfixDatabase.cpp src/server/shared/Database/Implementation/HotfixDatabase.h src/server/shared/Realm/Realm.cpp src/server/shared/Realm/Realm.h src/tools/connection_patcher/CMakeLists.txt src/tools/connection_patcher/Constants/BinaryTypes.hpp src/tools/connection_patcher/Helper.cpp src/tools/connection_patcher/Helper.hpp src/tools/connection_patcher/Patcher.cpp src/tools/connection_patcher/Patcher.hpp src/tools/connection_patcher/Patches/Common.hpp src/tools/connection_patcher/Patches/Mac.hpp src/tools/connection_patcher/Patches/Windows.hpp src/tools/connection_patcher/Patterns/Common.hpp src/tools/connection_patcher/Patterns/Mac.hpp src/tools/connection_patcher/Patterns/Windows.hpp src/tools/connection_patcher/Program.cpp src/tools/map_extractor/loadlib/DBFilesClientList.h
348 lines
12 KiB
C++
348 lines
12 KiB
C++
/*
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* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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Name: tele_commandscript
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%Complete: 100
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Comment: All tele related commands
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Category: commandscripts
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EndScriptData */
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#include "Chat.h"
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#include "Group.h"
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#include "Language.h"
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#include "MapManager.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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class tele_commandscript : public CommandScript
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{
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public:
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tele_commandscript() : CommandScript("tele_commandscript") { }
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ChatCommand* GetCommands() const override
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{
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static ChatCommand teleCommandTable[] =
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{
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{ "add", rbac::RBAC_PERM_COMMAND_TELE_ADD, false, &HandleTeleAddCommand, "", NULL },
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{ "del", rbac::RBAC_PERM_COMMAND_TELE_DEL, true, &HandleTeleDelCommand, "", NULL },
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{ "name", rbac::RBAC_PERM_COMMAND_TELE_NAME, true, &HandleTeleNameCommand, "", NULL },
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{ "group", rbac::RBAC_PERM_COMMAND_TELE_GROUP, false, &HandleTeleGroupCommand, "", NULL },
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{ "", rbac::RBAC_PERM_COMMAND_TELE, false, &HandleTeleCommand, "", NULL },
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{ NULL, 0, false, NULL, "", NULL }
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};
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static ChatCommand commandTable[] =
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{
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{ "tele", rbac::RBAC_PERM_COMMAND_TELE, false, NULL, "", teleCommandTable },
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{ NULL, 0, false, NULL, "", NULL }
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};
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return commandTable;
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}
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static bool HandleTeleAddCommand(ChatHandler* handler, const char* args)
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{
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if (!*args)
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return false;
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Player* player = handler->GetSession()->GetPlayer();
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if (!player)
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return false;
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std::string name = args;
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if (sObjectMgr->GetGameTeleExactName(name))
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{
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handler->SendSysMessage(LANG_COMMAND_TP_ALREADYEXIST);
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handler->SetSentErrorMessage(true);
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return false;
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}
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GameTele tele;
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tele.position_x = player->GetPositionX();
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tele.position_y = player->GetPositionY();
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tele.position_z = player->GetPositionZ();
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tele.orientation = player->GetOrientation();
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tele.mapId = player->GetMapId();
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tele.name = name;
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if (sObjectMgr->AddGameTele(tele))
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{
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handler->SendSysMessage(LANG_COMMAND_TP_ADDED);
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}
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else
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{
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handler->SendSysMessage(LANG_COMMAND_TP_ADDEDERR);
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handler->SetSentErrorMessage(true);
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return false;
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}
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return true;
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}
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static bool HandleTeleDelCommand(ChatHandler* handler, const char* args)
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{
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if (!*args)
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return false;
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// id, or string, or [name] Shift-click form |color|Htele:id|h[name]|h|r
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GameTele const* tele = handler->extractGameTeleFromLink((char*)args);
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if (!tele)
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{
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handler->SendSysMessage(LANG_COMMAND_TELE_NOTFOUND);
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handler->SetSentErrorMessage(true);
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return false;
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}
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std::string name = tele->name;
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sObjectMgr->DeleteGameTele(name);
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handler->SendSysMessage(LANG_COMMAND_TP_DELETED);
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return true;
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}
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// teleport player to given game_tele.entry
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static bool HandleTeleNameCommand(ChatHandler* handler, const char* args)
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{
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char* nameStr;
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char* teleStr;
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handler->extractOptFirstArg((char*)args, &nameStr, &teleStr);
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if (!teleStr)
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return false;
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Player* target;
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ObjectGuid target_guid;
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std::string target_name;
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if (!handler->extractPlayerTarget(nameStr, &target, &target_guid, &target_name))
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return false;
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if (strcmp(teleStr, "$home") == 0) // References target's homebind
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{
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if (target)
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target->TeleportTo(target->m_homebindMapId, target->m_homebindX, target->m_homebindY, target->m_homebindZ, target->GetOrientation());
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else
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{
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_HOMEBIND);
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stmt->setUInt32(0, target_guid.GetCounter());
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PreparedQueryResult resultDB = CharacterDatabase.Query(stmt);
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if (resultDB)
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{
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Field* fieldsDB = resultDB->Fetch();
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WorldLocation loc(fieldsDB[0].GetUInt16(), fieldsDB[2].GetFloat(), fieldsDB[3].GetFloat(), fieldsDB[4].GetFloat(), 0.0f);
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uint32 zoneId = fieldsDB[1].GetUInt16();
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SQLTransaction dummy;
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Player::SavePositionInDB(loc, zoneId, target_guid, dummy);
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}
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}
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return true;
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}
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// id, or string, or [name] Shift-click form |color|Htele:id|h[name]|h|r
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GameTele const* tele = handler->extractGameTeleFromLink(teleStr);
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if (!tele)
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{
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handler->SendSysMessage(LANG_COMMAND_TELE_NOTFOUND);
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handler->SetSentErrorMessage(true);
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return false;
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}
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if (target)
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{
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// check online security
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if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
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return false;
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std::string chrNameLink = handler->playerLink(target_name);
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if (target->IsBeingTeleported() == true)
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{
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handler->PSendSysMessage(LANG_IS_TELEPORTED, chrNameLink.c_str());
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handler->SetSentErrorMessage(true);
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return false;
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}
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handler->PSendSysMessage(LANG_TELEPORTING_TO, chrNameLink.c_str(), "", tele->name.c_str());
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if (handler->needReportToTarget(target))
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ChatHandler(target->GetSession()).PSendSysMessage(LANG_TELEPORTED_TO_BY, handler->GetNameLink().c_str());
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// stop flight if need
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if (target->IsInFlight())
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{
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target->GetMotionMaster()->MovementExpired();
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target->CleanupAfterTaxiFlight();
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}
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// save only in non-flight case
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else
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target->SaveRecallPosition();
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target->TeleportTo(tele->mapId, tele->position_x, tele->position_y, tele->position_z, tele->orientation);
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}
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else
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{
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// check offline security
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if (handler->HasLowerSecurity(NULL, target_guid))
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return false;
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std::string nameLink = handler->playerLink(target_name);
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handler->PSendSysMessage(LANG_TELEPORTING_TO, nameLink.c_str(), handler->GetTrinityString(LANG_OFFLINE), tele->name.c_str());
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SQLTransaction dummy;
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Player::SavePositionInDB(WorldLocation(tele->mapId, tele->position_x, tele->position_y, tele->position_z, tele->orientation),
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sMapMgr->GetZoneId(tele->mapId, tele->position_x, tele->position_y, tele->position_z), target_guid, dummy);
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}
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return true;
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}
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//Teleport group to given game_tele.entry
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static bool HandleTeleGroupCommand(ChatHandler* handler, const char* args)
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{
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if (!*args)
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return false;
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Player* target = handler->getSelectedPlayer();
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if (!target)
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{
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handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
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handler->SetSentErrorMessage(true);
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return false;
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}
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// check online security
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if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
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return false;
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// id, or string, or [name] Shift-click form |color|Htele:id|h[name]|h|r
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GameTele const* tele = handler->extractGameTeleFromLink((char*)args);
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if (!tele)
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{
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handler->SendSysMessage(LANG_COMMAND_TELE_NOTFOUND);
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handler->SetSentErrorMessage(true);
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return false;
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}
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MapEntry const* map = sMapStore.LookupEntry(tele->mapId);
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if (!map || map->IsBattlegroundOrArena())
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{
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handler->SendSysMessage(LANG_CANNOT_TELE_TO_BG);
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handler->SetSentErrorMessage(true);
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return false;
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}
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std::string nameLink = handler->GetNameLink(target);
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Group* grp = target->GetGroup();
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if (!grp)
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{
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handler->PSendSysMessage(LANG_NOT_IN_GROUP, nameLink.c_str());
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handler->SetSentErrorMessage(true);
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return false;
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}
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for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
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{
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Player* player = itr->GetSource();
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if (!player || !player->GetSession())
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continue;
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// check online security
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if (handler->HasLowerSecurity(player, ObjectGuid::Empty))
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return false;
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std::string plNameLink = handler->GetNameLink(player);
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if (player->IsBeingTeleported())
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{
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handler->PSendSysMessage(LANG_IS_TELEPORTED, plNameLink.c_str());
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continue;
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}
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handler->PSendSysMessage(LANG_TELEPORTING_TO, plNameLink.c_str(), "", tele->name.c_str());
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if (handler->needReportToTarget(player))
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ChatHandler(player->GetSession()).PSendSysMessage(LANG_TELEPORTED_TO_BY, nameLink.c_str());
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// stop flight if need
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if (player->IsInFlight())
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{
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player->GetMotionMaster()->MovementExpired();
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player->CleanupAfterTaxiFlight();
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}
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// save only in non-flight case
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else
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player->SaveRecallPosition();
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player->TeleportTo(tele->mapId, tele->position_x, tele->position_y, tele->position_z, tele->orientation);
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}
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return true;
|
|
}
|
|
|
|
static bool HandleTeleCommand(ChatHandler* handler, const char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
Player* me = handler->GetSession()->GetPlayer();
|
|
|
|
// id, or string, or [name] Shift-click form |color|Htele:id|h[name]|h|r
|
|
GameTele const* tele = handler->extractGameTeleFromLink((char*)args);
|
|
|
|
if (!tele)
|
|
{
|
|
handler->SendSysMessage(LANG_COMMAND_TELE_NOTFOUND);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
if (me->IsInCombat())
|
|
{
|
|
handler->SendSysMessage(LANG_YOU_IN_COMBAT);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
MapEntry const* map = sMapStore.LookupEntry(tele->mapId);
|
|
if (!map || map->IsBattlegroundOrArena())
|
|
{
|
|
handler->SendSysMessage(LANG_CANNOT_TELE_TO_BG);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
// stop flight if need
|
|
if (me->IsInFlight())
|
|
{
|
|
me->GetMotionMaster()->MovementExpired();
|
|
me->CleanupAfterTaxiFlight();
|
|
}
|
|
// save only in non-flight case
|
|
else
|
|
me->SaveRecallPosition();
|
|
|
|
me->TeleportTo(tele->mapId, tele->position_x, tele->position_y, tele->position_z, tele->orientation);
|
|
return true;
|
|
}
|
|
};
|
|
|
|
void AddSC_tele_commandscript()
|
|
{
|
|
new tele_commandscript();
|
|
}
|