mirror of
https://github.com/araxiaonline/TrinityCore.git
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f3e86d3e68
Happy new year Conflicts: src/server/bnetserver/Authentication/AuthCodes.h src/server/bnetserver/Authentication/BattlenetPacketCrypt.cpp src/server/bnetserver/Authentication/BattlenetPacketCrypt.h src/server/bnetserver/Packets/AchievementPackets.h src/server/bnetserver/Packets/AuthenticationPackets.cpp src/server/bnetserver/Packets/AuthenticationPackets.h src/server/bnetserver/Packets/BitStream.cpp src/server/bnetserver/Packets/BitStream.h src/server/bnetserver/Packets/CachePackets.cpp src/server/bnetserver/Packets/CachePackets.h src/server/bnetserver/Packets/ChatPackets.h src/server/bnetserver/Packets/ConnectionPackets.cpp src/server/bnetserver/Packets/ConnectionPackets.h src/server/bnetserver/Packets/FriendsPackets.cpp src/server/bnetserver/Packets/FriendsPackets.h src/server/bnetserver/Packets/PacketManager.cpp src/server/bnetserver/Packets/PacketManager.h src/server/bnetserver/Packets/Packets.h src/server/bnetserver/Packets/PacketsBase.cpp src/server/bnetserver/Packets/PacketsBase.h src/server/bnetserver/Packets/PresencePackets.cpp src/server/bnetserver/Packets/PresencePackets.h src/server/bnetserver/Packets/ProfilePackets.h src/server/bnetserver/Packets/SupportPackets.h src/server/bnetserver/Packets/WoWRealmPackets.cpp src/server/bnetserver/Packets/WoWRealmPackets.h src/server/bnetserver/Realms/RealmList.cpp src/server/bnetserver/Realms/WorldListener.cpp src/server/bnetserver/Realms/WorldListener.h src/server/bnetserver/Server/ComponentManager.cpp src/server/bnetserver/Server/ComponentManager.h src/server/bnetserver/Server/ModuleManager.cpp src/server/bnetserver/Server/ModuleManager.h src/server/bnetserver/Server/Session.cpp src/server/bnetserver/Server/Session.h src/server/bnetserver/Server/SessionManager.cpp src/server/bnetserver/Server/SessionManager.h src/server/game/Accounts/BattlenetAccountMgr.cpp src/server/game/Accounts/BattlenetAccountMgr.h src/server/game/Battlegrounds/Zones/BattlegroundBFG.cpp src/server/game/Battlegrounds/Zones/BattlegroundBFG.h src/server/game/Battlegrounds/Zones/BattlegroundTP.cpp src/server/game/Battlegrounds/Zones/BattlegroundTP.h src/server/game/Entities/AreaTrigger/AreaTrigger.cpp src/server/game/Entities/AreaTrigger/AreaTrigger.h src/server/game/Entities/Item/ItemTemplate.cpp src/server/game/Guilds/GuildFinderMgr.cpp src/server/game/Guilds/GuildFinderMgr.h src/server/game/Handlers/GuildFinderHandler.cpp src/server/game/Handlers/VoidStorageHandler.cpp src/server/game/Movement/MovementStructures.cpp src/server/game/Movement/MovementStructures.h src/server/game/Movement/PathGenerator.cpp src/server/game/Server/BattlenetServerManager.cpp src/server/game/Server/BattlenetServerManager.h src/server/game/Server/Packet.cpp src/server/game/Server/Packet.h src/server/game/Server/Packets/AchievementPackets.cpp src/server/game/Server/Packets/AchievementPackets.h src/server/game/Server/Packets/AuctionHousePackets.cpp src/server/game/Server/Packets/AuctionHousePackets.h src/server/game/Server/Packets/AuthenticationPackets.cpp src/server/game/Server/Packets/AuthenticationPackets.h src/server/game/Server/Packets/BattlegroundPackets.cpp src/server/game/Server/Packets/BattlegroundPackets.h src/server/game/Server/Packets/ChannelPackets.cpp src/server/game/Server/Packets/ChannelPackets.h src/server/game/Server/Packets/CharacterPackets.cpp src/server/game/Server/Packets/CharacterPackets.h src/server/game/Server/Packets/ChatPackets.cpp src/server/game/Server/Packets/ChatPackets.h src/server/game/Server/Packets/ClientConfigPackets.cpp src/server/game/Server/Packets/ClientConfigPackets.h src/server/game/Server/Packets/CombatLogPackets.cpp src/server/game/Server/Packets/CombatLogPackets.h src/server/game/Server/Packets/CombatPackets.cpp src/server/game/Server/Packets/CombatPackets.h src/server/game/Server/Packets/EquipmentSetPackets.cpp src/server/game/Server/Packets/EquipmentSetPackets.h src/server/game/Server/Packets/GameObjectPackets.cpp src/server/game/Server/Packets/GameObjectPackets.h src/server/game/Server/Packets/GuildPackets.cpp src/server/game/Server/Packets/GuildPackets.h src/server/game/Server/Packets/ItemPackets.cpp src/server/game/Server/Packets/ItemPackets.h src/server/game/Server/Packets/LootPackets.h src/server/game/Server/Packets/MiscPackets.cpp src/server/game/Server/Packets/MiscPackets.h src/server/game/Server/Packets/MovementPackets.cpp src/server/game/Server/Packets/MovementPackets.h src/server/game/Server/Packets/NPCPackets.cpp src/server/game/Server/Packets/NPCPackets.h src/server/game/Server/Packets/QueryPackets.cpp src/server/game/Server/Packets/QueryPackets.h src/server/game/Server/Packets/QuestPackets.cpp src/server/game/Server/Packets/QuestPackets.h src/server/game/Server/Packets/ReputationPackets.cpp src/server/game/Server/Packets/ReputationPackets.h src/server/game/Server/Packets/SpellPackets.cpp src/server/game/Server/Packets/SpellPackets.h src/server/game/Server/Packets/SystemPackets.cpp src/server/game/Server/Packets/SystemPackets.h src/server/game/Server/Packets/TalentPackets.cpp src/server/game/Server/Packets/TalentPackets.h src/server/game/Server/Packets/TradePackets.h src/server/game/Server/Packets/WorldStatePackets.cpp src/server/game/Server/Packets/WorldStatePackets.h src/server/game/Server/WorldSocket.cpp src/server/ipc/CMakeLists.txt src/server/ipc/Commands.cpp src/server/ipc/Commands.h src/server/ipc/ZMQTask.cpp src/server/ipc/ZMQTask.h src/server/ipc/ZmqContext.cpp src/server/ipc/ZmqContext.h src/server/ipc/ZmqListener.cpp src/server/ipc/ZmqListener.h src/server/ipc/ZmqMux.cpp src/server/ipc/ZmqMux.h src/server/ipc/ZmqWorker.cpp src/server/ipc/ZmqWorker.h src/server/scripts/Commands/cs_battlenet_account.cpp src/server/scripts/Commands/cs_mmaps.cpp src/server/scripts/EasternKingdoms/BaradinHold/boss_alizabal.cpp src/server/scripts/EasternKingdoms/BaradinHold/boss_occuthar.cpp src/server/scripts/EasternKingdoms/BaradinHold/boss_pit_lord_argaloth.cpp src/server/scripts/EasternKingdoms/BaradinHold/instance_baradin_hold.cpp src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/blackrock_caverns.cpp src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/blackrock_caverns.h src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_ascendant_lord_obsidius.cpp src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_beauty.cpp src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_corla.cpp src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_karsh_steelbender.cpp src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_romogg_bonecrusher.cpp src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/instance_blackrock_caverns.cpp src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_daakara.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp src/server/scripts/EasternKingdoms/ZulAman/zulaman.h src/server/scripts/EasternKingdoms/ZulGurub/boss_gahzranka.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo_the_godbreaker.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_kilnara.cpp src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h src/server/scripts/EasternKingdoms/zone_burning_steppes.cpp src/server/scripts/EasternKingdoms/zone_ironforge.cpp src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp src/server/scripts/Kalimdor/Firelands/boss_alysrazor.cpp src/server/scripts/Kalimdor/Firelands/firelands.h src/server/scripts/Kalimdor/Firelands/instance_firelands.cpp src/server/scripts/Kalimdor/HallsOfOrigination/boss_anraphet.cpp src/server/scripts/Kalimdor/HallsOfOrigination/boss_earthrager_ptah.cpp src/server/scripts/Kalimdor/HallsOfOrigination/boss_temple_guardian_anhuur.cpp src/server/scripts/Kalimdor/HallsOfOrigination/halls_of_origination.h src/server/scripts/Kalimdor/HallsOfOrigination/instance_halls_of_origination.cpp src/server/scripts/Kalimdor/zone_azshara.cpp src/server/scripts/Kalimdor/zone_darkshore.cpp src/server/scripts/Kalimdor/zone_felwood.cpp src/server/scripts/Kalimdor/zone_moonglade.cpp src/server/scripts/Kalimdor/zone_orgrimmar.cpp src/server/scripts/Kalimdor/zone_stonetalon_mountains.cpp src/server/scripts/Maelstrom/Stonecore/boss_corborus.cpp src/server/scripts/Maelstrom/Stonecore/boss_high_priestess_azil.cpp src/server/scripts/Maelstrom/Stonecore/boss_ozruk.cpp src/server/scripts/Maelstrom/Stonecore/boss_slabhide.cpp src/server/scripts/Maelstrom/Stonecore/instance_stonecore.cpp src/server/scripts/Maelstrom/Stonecore/stonecore.cpp src/server/scripts/Maelstrom/Stonecore/stonecore.h src/server/shared/Cryptography/Authentication/AuthCrypt.h src/server/shared/Cryptography/Authentication/PacketCrypt.cpp src/server/shared/Cryptography/Authentication/WorldPacketCrypt.cpp src/server/shared/Cryptography/HmacHash.cpp src/server/shared/Cryptography/SHA256.cpp src/server/shared/Cryptography/SHA256.h src/server/shared/Database/Implementation/HotfixDatabase.cpp src/server/shared/Database/Implementation/HotfixDatabase.h src/server/shared/Realm/Realm.cpp src/server/shared/Realm/Realm.h src/tools/connection_patcher/CMakeLists.txt src/tools/connection_patcher/Constants/BinaryTypes.hpp src/tools/connection_patcher/Helper.cpp src/tools/connection_patcher/Helper.hpp src/tools/connection_patcher/Patcher.cpp src/tools/connection_patcher/Patcher.hpp src/tools/connection_patcher/Patches/Common.hpp src/tools/connection_patcher/Patches/Mac.hpp src/tools/connection_patcher/Patches/Windows.hpp src/tools/connection_patcher/Patterns/Common.hpp src/tools/connection_patcher/Patterns/Mac.hpp src/tools/connection_patcher/Patterns/Windows.hpp src/tools/connection_patcher/Program.cpp src/tools/map_extractor/loadlib/DBFilesClientList.h
290 lines
10 KiB
C++
290 lines
10 KiB
C++
/*
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* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Chat.h"
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#include "Language.h"
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#include "Pet.h"
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#include "Player.h"
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#include "ObjectMgr.h"
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#include "ScriptMgr.h"
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class send_commandscript : public CommandScript
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{
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public:
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send_commandscript() : CommandScript("send_commandscript") { }
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ChatCommand* GetCommands() const override
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{
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static ChatCommand sendCommandTable[] =
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{
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{ "items", rbac::RBAC_PERM_COMMAND_SEND_ITEMS, true, &HandleSendItemsCommand, "", NULL },
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{ "mail", rbac::RBAC_PERM_COMMAND_SEND_MAIL, true, &HandleSendMailCommand, "", NULL },
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{ "message", rbac::RBAC_PERM_COMMAND_SEND_MESSAGE, true, &HandleSendMessageCommand, "", NULL },
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{ "money", rbac::RBAC_PERM_COMMAND_SEND_MONEY, true, &HandleSendMoneyCommand, "", NULL },
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{ NULL, 0, false, NULL, "", NULL }
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};
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static ChatCommand commandTable[] =
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{
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{ "send", rbac::RBAC_PERM_COMMAND_SEND, false, NULL, "", sendCommandTable },
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{ NULL, 0, false, NULL, "", NULL }
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};
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return commandTable;
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}
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// Send mail by command
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static bool HandleSendMailCommand(ChatHandler* handler, char const* args)
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{
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// format: name "subject text" "mail text"
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Player* target;
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ObjectGuid targetGuid;
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std::string targetName;
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if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
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return false;
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char* tail1 = strtok(NULL, "");
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if (!tail1)
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return false;
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char const* msgSubject = handler->extractQuotedArg(tail1);
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if (!msgSubject)
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return false;
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char* tail2 = strtok(NULL, "");
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if (!tail2)
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return false;
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char const* msgText = handler->extractQuotedArg(tail2);
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if (!msgText)
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return false;
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// msgSubject, msgText isn't NUL after prev. check
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std::string subject = msgSubject;
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std::string text = msgText;
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// from console show not existed sender
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MailSender sender(MAIL_NORMAL, handler->GetSession() ? handler->GetSession()->GetPlayer()->GetGUIDLow() : 0, MAIL_STATIONERY_GM);
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/// @todo Fix poor design
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SQLTransaction trans = CharacterDatabase.BeginTransaction();
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MailDraft(subject, text)
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.SendMailTo(trans, MailReceiver(target, targetGuid.GetCounter()), sender);
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CharacterDatabase.CommitTransaction(trans);
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std::string nameLink = handler->playerLink(targetName);
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handler->PSendSysMessage(LANG_MAIL_SENT, nameLink.c_str());
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return true;
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}
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// Send items by mail
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static bool HandleSendItemsCommand(ChatHandler* handler, char const* args)
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{
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// format: name "subject text" "mail text" item1[:count1] item2[:count2] ... item12[:count12]
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Player* receiver;
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ObjectGuid receiverGuid;
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std::string receiverName;
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if (!handler->extractPlayerTarget((char*)args, &receiver, &receiverGuid, &receiverName))
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return false;
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char* tail1 = strtok(NULL, "");
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if (!tail1)
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return false;
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char const* msgSubject = handler->extractQuotedArg(tail1);
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if (!msgSubject)
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return false;
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char* tail2 = strtok(NULL, "");
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if (!tail2)
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return false;
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char const* msgText = handler->extractQuotedArg(tail2);
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if (!msgText)
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return false;
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// msgSubject, msgText isn't NUL after prev. check
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std::string subject = msgSubject;
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std::string text = msgText;
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// extract items
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typedef std::pair<uint32, uint32> ItemPair;
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typedef std::list< ItemPair > ItemPairs;
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ItemPairs items;
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// get all tail string
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char* tail = strtok(NULL, "");
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// get from tail next item str
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while (char* itemStr = strtok(tail, " "))
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{
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// and get new tail
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tail = strtok(NULL, "");
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// parse item str
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char const* itemIdStr = strtok(itemStr, ":");
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char const* itemCountStr = strtok(NULL, " ");
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uint32 itemId = atoi(itemIdStr);
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if (!itemId)
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return false;
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ItemTemplate const* item_proto = sObjectMgr->GetItemTemplate(itemId);
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if (!item_proto)
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{
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handler->PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, itemId);
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handler->SetSentErrorMessage(true);
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return false;
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}
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uint32 itemCount = itemCountStr ? atoi(itemCountStr) : 1;
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if (itemCount < 1 || (item_proto->MaxCount > 0 && itemCount > uint32(item_proto->MaxCount)))
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{
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handler->PSendSysMessage(LANG_COMMAND_INVALID_ITEM_COUNT, itemCount, itemId);
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handler->SetSentErrorMessage(true);
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return false;
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}
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while (itemCount > item_proto->GetMaxStackSize())
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{
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items.push_back(ItemPair(itemId, item_proto->GetMaxStackSize()));
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itemCount -= item_proto->GetMaxStackSize();
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}
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items.push_back(ItemPair(itemId, itemCount));
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if (items.size() > MAX_MAIL_ITEMS)
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{
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handler->PSendSysMessage(LANG_COMMAND_MAIL_ITEMS_LIMIT, MAX_MAIL_ITEMS);
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handler->SetSentErrorMessage(true);
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return false;
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}
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}
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// from console show not existed sender
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MailSender sender(MAIL_NORMAL, handler->GetSession() ? handler->GetSession()->GetPlayer()->GetGUIDLow() : 0, MAIL_STATIONERY_GM);
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// fill mail
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MailDraft draft(subject, text);
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SQLTransaction trans = CharacterDatabase.BeginTransaction();
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for (ItemPairs::const_iterator itr = items.begin(); itr != items.end(); ++itr)
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{
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if (Item* item = Item::CreateItem(itr->first, itr->second, handler->GetSession() ? handler->GetSession()->GetPlayer() : 0))
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{
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item->SaveToDB(trans); // save for prevent lost at next mail load, if send fail then item will deleted
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draft.AddItem(item);
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}
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}
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draft.SendMailTo(trans, MailReceiver(receiver, receiverGuid.GetCounter()), sender);
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CharacterDatabase.CommitTransaction(trans);
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std::string nameLink = handler->playerLink(receiverName);
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handler->PSendSysMessage(LANG_MAIL_SENT, nameLink.c_str());
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return true;
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}
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/// Send money by mail
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static bool HandleSendMoneyCommand(ChatHandler* handler, char const* args)
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{
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/// format: name "subject text" "mail text" money
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Player* receiver;
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ObjectGuid receiverGuid;
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std::string receiverName;
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if (!handler->extractPlayerTarget((char*)args, &receiver, &receiverGuid, &receiverName))
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return false;
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char* tail1 = strtok(NULL, "");
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if (!tail1)
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return false;
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char* msgSubject = handler->extractQuotedArg(tail1);
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if (!msgSubject)
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return false;
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char* tail2 = strtok(NULL, "");
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if (!tail2)
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return false;
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char* msgText = handler->extractQuotedArg(tail2);
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if (!msgText)
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return false;
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char* moneyStr = strtok(NULL, "");
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int32 money = moneyStr ? atoi(moneyStr) : 0;
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if (money <= 0)
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return false;
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// msgSubject, msgText isn't NUL after prev. check
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std::string subject = msgSubject;
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std::string text = msgText;
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// from console show not existed sender
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MailSender sender(MAIL_NORMAL, handler->GetSession() ? handler->GetSession()->GetPlayer()->GetGUIDLow() : 0, MAIL_STATIONERY_GM);
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SQLTransaction trans = CharacterDatabase.BeginTransaction();
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MailDraft(subject, text)
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.AddMoney(money)
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.SendMailTo(trans, MailReceiver(receiver, receiverGuid.GetCounter()), sender);
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CharacterDatabase.CommitTransaction(trans);
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std::string nameLink = handler->playerLink(receiverName);
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handler->PSendSysMessage(LANG_MAIL_SENT, nameLink.c_str());
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return true;
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}
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/// Send a message to a player in game
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static bool HandleSendMessageCommand(ChatHandler* handler, char const* args)
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{
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/// - Find the player
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Player* player;
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if (!handler->extractPlayerTarget((char*)args, &player))
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return false;
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char* msgStr = strtok(NULL, "");
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if (!msgStr)
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return false;
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///- Check that he is not logging out.
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if (player->GetSession()->isLogingOut())
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{
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handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
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handler->SetSentErrorMessage(true);
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return false;
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}
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/// - Send the message
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// Use SendAreaTriggerMessage for fastest delivery.
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player->GetSession()->SendAreaTriggerMessage("%s", msgStr);
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player->GetSession()->SendAreaTriggerMessage("|cffff0000[Message from administrator]:|r");
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// Confirmation message
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std::string nameLink = handler->GetNameLink(player);
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handler->PSendSysMessage(LANG_SENDMESSAGE, nameLink.c_str(), msgStr);
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return true;
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}
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};
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void AddSC_send_commandscript()
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{
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new send_commandscript();
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}
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