Files
TrinityCore/src/server/scripts/Spells/spell_dk.cpp
Vincent-Michael f3e86d3e68 Update copyright note for 2015
Happy new year

Conflicts:
	src/server/bnetserver/Authentication/AuthCodes.h
	src/server/bnetserver/Authentication/BattlenetPacketCrypt.cpp
	src/server/bnetserver/Authentication/BattlenetPacketCrypt.h
	src/server/bnetserver/Packets/AchievementPackets.h
	src/server/bnetserver/Packets/AuthenticationPackets.cpp
	src/server/bnetserver/Packets/AuthenticationPackets.h
	src/server/bnetserver/Packets/BitStream.cpp
	src/server/bnetserver/Packets/BitStream.h
	src/server/bnetserver/Packets/CachePackets.cpp
	src/server/bnetserver/Packets/CachePackets.h
	src/server/bnetserver/Packets/ChatPackets.h
	src/server/bnetserver/Packets/ConnectionPackets.cpp
	src/server/bnetserver/Packets/ConnectionPackets.h
	src/server/bnetserver/Packets/FriendsPackets.cpp
	src/server/bnetserver/Packets/FriendsPackets.h
	src/server/bnetserver/Packets/PacketManager.cpp
	src/server/bnetserver/Packets/PacketManager.h
	src/server/bnetserver/Packets/Packets.h
	src/server/bnetserver/Packets/PacketsBase.cpp
	src/server/bnetserver/Packets/PacketsBase.h
	src/server/bnetserver/Packets/PresencePackets.cpp
	src/server/bnetserver/Packets/PresencePackets.h
	src/server/bnetserver/Packets/ProfilePackets.h
	src/server/bnetserver/Packets/SupportPackets.h
	src/server/bnetserver/Packets/WoWRealmPackets.cpp
	src/server/bnetserver/Packets/WoWRealmPackets.h
	src/server/bnetserver/Realms/RealmList.cpp
	src/server/bnetserver/Realms/WorldListener.cpp
	src/server/bnetserver/Realms/WorldListener.h
	src/server/bnetserver/Server/ComponentManager.cpp
	src/server/bnetserver/Server/ComponentManager.h
	src/server/bnetserver/Server/ModuleManager.cpp
	src/server/bnetserver/Server/ModuleManager.h
	src/server/bnetserver/Server/Session.cpp
	src/server/bnetserver/Server/Session.h
	src/server/bnetserver/Server/SessionManager.cpp
	src/server/bnetserver/Server/SessionManager.h
	src/server/game/Accounts/BattlenetAccountMgr.cpp
	src/server/game/Accounts/BattlenetAccountMgr.h
	src/server/game/Battlegrounds/Zones/BattlegroundBFG.cpp
	src/server/game/Battlegrounds/Zones/BattlegroundBFG.h
	src/server/game/Battlegrounds/Zones/BattlegroundTP.cpp
	src/server/game/Battlegrounds/Zones/BattlegroundTP.h
	src/server/game/Entities/AreaTrigger/AreaTrigger.cpp
	src/server/game/Entities/AreaTrigger/AreaTrigger.h
	src/server/game/Entities/Item/ItemTemplate.cpp
	src/server/game/Guilds/GuildFinderMgr.cpp
	src/server/game/Guilds/GuildFinderMgr.h
	src/server/game/Handlers/GuildFinderHandler.cpp
	src/server/game/Handlers/VoidStorageHandler.cpp
	src/server/game/Movement/MovementStructures.cpp
	src/server/game/Movement/MovementStructures.h
	src/server/game/Movement/PathGenerator.cpp
	src/server/game/Server/BattlenetServerManager.cpp
	src/server/game/Server/BattlenetServerManager.h
	src/server/game/Server/Packet.cpp
	src/server/game/Server/Packet.h
	src/server/game/Server/Packets/AchievementPackets.cpp
	src/server/game/Server/Packets/AchievementPackets.h
	src/server/game/Server/Packets/AuctionHousePackets.cpp
	src/server/game/Server/Packets/AuctionHousePackets.h
	src/server/game/Server/Packets/AuthenticationPackets.cpp
	src/server/game/Server/Packets/AuthenticationPackets.h
	src/server/game/Server/Packets/BattlegroundPackets.cpp
	src/server/game/Server/Packets/BattlegroundPackets.h
	src/server/game/Server/Packets/ChannelPackets.cpp
	src/server/game/Server/Packets/ChannelPackets.h
	src/server/game/Server/Packets/CharacterPackets.cpp
	src/server/game/Server/Packets/CharacterPackets.h
	src/server/game/Server/Packets/ChatPackets.cpp
	src/server/game/Server/Packets/ChatPackets.h
	src/server/game/Server/Packets/ClientConfigPackets.cpp
	src/server/game/Server/Packets/ClientConfigPackets.h
	src/server/game/Server/Packets/CombatLogPackets.cpp
	src/server/game/Server/Packets/CombatLogPackets.h
	src/server/game/Server/Packets/CombatPackets.cpp
	src/server/game/Server/Packets/CombatPackets.h
	src/server/game/Server/Packets/EquipmentSetPackets.cpp
	src/server/game/Server/Packets/EquipmentSetPackets.h
	src/server/game/Server/Packets/GameObjectPackets.cpp
	src/server/game/Server/Packets/GameObjectPackets.h
	src/server/game/Server/Packets/GuildPackets.cpp
	src/server/game/Server/Packets/GuildPackets.h
	src/server/game/Server/Packets/ItemPackets.cpp
	src/server/game/Server/Packets/ItemPackets.h
	src/server/game/Server/Packets/LootPackets.h
	src/server/game/Server/Packets/MiscPackets.cpp
	src/server/game/Server/Packets/MiscPackets.h
	src/server/game/Server/Packets/MovementPackets.cpp
	src/server/game/Server/Packets/MovementPackets.h
	src/server/game/Server/Packets/NPCPackets.cpp
	src/server/game/Server/Packets/NPCPackets.h
	src/server/game/Server/Packets/QueryPackets.cpp
	src/server/game/Server/Packets/QueryPackets.h
	src/server/game/Server/Packets/QuestPackets.cpp
	src/server/game/Server/Packets/QuestPackets.h
	src/server/game/Server/Packets/ReputationPackets.cpp
	src/server/game/Server/Packets/ReputationPackets.h
	src/server/game/Server/Packets/SpellPackets.cpp
	src/server/game/Server/Packets/SpellPackets.h
	src/server/game/Server/Packets/SystemPackets.cpp
	src/server/game/Server/Packets/SystemPackets.h
	src/server/game/Server/Packets/TalentPackets.cpp
	src/server/game/Server/Packets/TalentPackets.h
	src/server/game/Server/Packets/TradePackets.h
	src/server/game/Server/Packets/WorldStatePackets.cpp
	src/server/game/Server/Packets/WorldStatePackets.h
	src/server/game/Server/WorldSocket.cpp
	src/server/ipc/CMakeLists.txt
	src/server/ipc/Commands.cpp
	src/server/ipc/Commands.h
	src/server/ipc/ZMQTask.cpp
	src/server/ipc/ZMQTask.h
	src/server/ipc/ZmqContext.cpp
	src/server/ipc/ZmqContext.h
	src/server/ipc/ZmqListener.cpp
	src/server/ipc/ZmqListener.h
	src/server/ipc/ZmqMux.cpp
	src/server/ipc/ZmqMux.h
	src/server/ipc/ZmqWorker.cpp
	src/server/ipc/ZmqWorker.h
	src/server/scripts/Commands/cs_battlenet_account.cpp
	src/server/scripts/Commands/cs_mmaps.cpp
	src/server/scripts/EasternKingdoms/BaradinHold/boss_alizabal.cpp
	src/server/scripts/EasternKingdoms/BaradinHold/boss_occuthar.cpp
	src/server/scripts/EasternKingdoms/BaradinHold/boss_pit_lord_argaloth.cpp
	src/server/scripts/EasternKingdoms/BaradinHold/instance_baradin_hold.cpp
	src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/blackrock_caverns.cpp
	src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/blackrock_caverns.h
	src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_ascendant_lord_obsidius.cpp
	src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_beauty.cpp
	src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_corla.cpp
	src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_karsh_steelbender.cpp
	src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_romogg_bonecrusher.cpp
	src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/instance_blackrock_caverns.cpp
	src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_daakara.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp
	src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
	src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
	src/server/scripts/EasternKingdoms/ZulAman/zulaman.h
	src/server/scripts/EasternKingdoms/ZulGurub/boss_gahzranka.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo_the_godbreaker.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_kilnara.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h
	src/server/scripts/EasternKingdoms/zone_burning_steppes.cpp
	src/server/scripts/EasternKingdoms/zone_ironforge.cpp
	src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp
	src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
	src/server/scripts/Kalimdor/Firelands/boss_alysrazor.cpp
	src/server/scripts/Kalimdor/Firelands/firelands.h
	src/server/scripts/Kalimdor/Firelands/instance_firelands.cpp
	src/server/scripts/Kalimdor/HallsOfOrigination/boss_anraphet.cpp
	src/server/scripts/Kalimdor/HallsOfOrigination/boss_earthrager_ptah.cpp
	src/server/scripts/Kalimdor/HallsOfOrigination/boss_temple_guardian_anhuur.cpp
	src/server/scripts/Kalimdor/HallsOfOrigination/halls_of_origination.h
	src/server/scripts/Kalimdor/HallsOfOrigination/instance_halls_of_origination.cpp
	src/server/scripts/Kalimdor/zone_azshara.cpp
	src/server/scripts/Kalimdor/zone_darkshore.cpp
	src/server/scripts/Kalimdor/zone_felwood.cpp
	src/server/scripts/Kalimdor/zone_moonglade.cpp
	src/server/scripts/Kalimdor/zone_orgrimmar.cpp
	src/server/scripts/Kalimdor/zone_stonetalon_mountains.cpp
	src/server/scripts/Maelstrom/Stonecore/boss_corborus.cpp
	src/server/scripts/Maelstrom/Stonecore/boss_high_priestess_azil.cpp
	src/server/scripts/Maelstrom/Stonecore/boss_ozruk.cpp
	src/server/scripts/Maelstrom/Stonecore/boss_slabhide.cpp
	src/server/scripts/Maelstrom/Stonecore/instance_stonecore.cpp
	src/server/scripts/Maelstrom/Stonecore/stonecore.cpp
	src/server/scripts/Maelstrom/Stonecore/stonecore.h
	src/server/shared/Cryptography/Authentication/AuthCrypt.h
	src/server/shared/Cryptography/Authentication/PacketCrypt.cpp
	src/server/shared/Cryptography/Authentication/WorldPacketCrypt.cpp
	src/server/shared/Cryptography/HmacHash.cpp
	src/server/shared/Cryptography/SHA256.cpp
	src/server/shared/Cryptography/SHA256.h
	src/server/shared/Database/Implementation/HotfixDatabase.cpp
	src/server/shared/Database/Implementation/HotfixDatabase.h
	src/server/shared/Realm/Realm.cpp
	src/server/shared/Realm/Realm.h
	src/tools/connection_patcher/CMakeLists.txt
	src/tools/connection_patcher/Constants/BinaryTypes.hpp
	src/tools/connection_patcher/Helper.cpp
	src/tools/connection_patcher/Helper.hpp
	src/tools/connection_patcher/Patcher.cpp
	src/tools/connection_patcher/Patcher.hpp
	src/tools/connection_patcher/Patches/Common.hpp
	src/tools/connection_patcher/Patches/Mac.hpp
	src/tools/connection_patcher/Patches/Windows.hpp
	src/tools/connection_patcher/Patterns/Common.hpp
	src/tools/connection_patcher/Patterns/Mac.hpp
	src/tools/connection_patcher/Patterns/Windows.hpp
	src/tools/connection_patcher/Program.cpp
	src/tools/map_extractor/loadlib/DBFilesClientList.h
2015-01-01 00:32:50 +01:00

1723 lines
66 KiB
C++

/*
* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Scripts for spells with SPELLFAMILY_DEATHKNIGHT and SPELLFAMILY_GENERIC spells used by deathknight players.
* Ordered alphabetically using scriptname.
* Scriptnames of files in this file should be prefixed with "spell_dk_".
*/
#include "Player.h"
#include "ScriptMgr.h"
#include "SpellScript.h"
#include "SpellAuraEffects.h"
#include "Containers.h"
enum DeathKnightSpells
{
SPELL_DK_ANTI_MAGIC_SHELL_TALENT = 51052,
SPELL_DK_BLACK_ICE_R1 = 49140,
SPELL_DK_BLOOD_BOIL_TRIGGERED = 65658,
SPELL_DK_BLOOD_GORGED_HEAL = 50454,
SPELL_DK_BLOOD_PRESENCE = 48266,
SPELL_DK_CORPSE_EXPLOSION_TRIGGERED = 43999,
SPELL_DK_CORPSE_EXPLOSION_VISUAL = 51270,
SPELL_DK_DEATH_AND_DECAY_DAMAGE = 52212,
SPELL_DK_DEATH_COIL_DAMAGE = 47632,
SPELL_DK_DEATH_COIL_HEAL = 47633,
SPELL_DK_DEATH_GRIP = 49560,
SPELL_DK_DEATH_STRIKE_HEAL = 45470,
SPELL_DK_FROST_FEVER = 55095,
SPELL_DK_FROST_PRESENCE = 48263,
SPELL_DK_FROST_PRESENCE_TRIGGERED = 61261,
SPELL_DK_GHOUL_EXPLODE = 47496,
SPELL_DK_GLYPH_OF_DISEASE = 63334,
SPELL_DK_GLYPH_OF_ICEBOUND_FORTITUDE = 58625,
SPELL_DK_IMPROVED_BLOOD_PRESENCE_R1 = 50365,
SPELL_DK_IMPROVED_FROST_PRESENCE_R1 = 50384,
SPELL_DK_IMPROVED_UNHOLY_PRESENCE_R1 = 50391,
SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED = 63611,
SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED = 63622,
SPELL_DK_ITEM_SIGIL_VENGEFUL_HEART = 64962,
SPELL_DK_ITEM_T8_MELEE_4P_BONUS = 64736,
SPELL_DK_MASTER_OF_GHOULS = 52143,
SPELL_DK_BLOOD_PLAGUE = 55078,
SPELL_DK_RAISE_DEAD_USE_REAGENT = 48289,
SPELL_DK_RUNIC_POWER_ENERGIZE = 49088,
SPELL_DK_SCENT_OF_BLOOD = 50422,
SPELL_DK_SCOURGE_STRIKE_TRIGGERED = 70890,
SPELL_DK_UNHOLY_PRESENCE = 48265,
SPELL_DK_UNHOLY_PRESENCE_TRIGGERED = 49772,
SPELL_DK_WILL_OF_THE_NECROPOLIS_TALENT_R1 = 49189,
SPELL_DK_WILL_OF_THE_NECROPOLIS_AURA_R1 = 52284
};
enum DeathKnightSpellIcons
{
DK_ICON_ID_IMPROVED_DEATH_STRIKE = 2751
};
enum Misc
{
NPC_DK_GHOUL = 26125
};
// 50462 - Anti-Magic Shell (on raid member)
class spell_dk_anti_magic_shell_raid : public SpellScriptLoader
{
public:
spell_dk_anti_magic_shell_raid() : SpellScriptLoader("spell_dk_anti_magic_shell_raid") { }
class spell_dk_anti_magic_shell_raid_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_anti_magic_shell_raid_AuraScript);
public:
spell_dk_anti_magic_shell_raid_AuraScript()
{
absorbPct = 0;
}
private:
uint32 absorbPct;
bool Load() override
{
absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster());
return true;
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
/// @todo this should absorb limited amount of damage, but no info on calculation formula
amount = -1;
}
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
absorbAmount = CalculatePct(dmgInfo.GetDamage(), absorbPct);
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_anti_magic_shell_raid_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_dk_anti_magic_shell_raid_AuraScript::Absorb, EFFECT_0);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_dk_anti_magic_shell_raid_AuraScript();
}
};
// 48707 - Anti-Magic Shell (on self)
class spell_dk_anti_magic_shell_self : public SpellScriptLoader
{
public:
spell_dk_anti_magic_shell_self() : SpellScriptLoader("spell_dk_anti_magic_shell_self") { }
class spell_dk_anti_magic_shell_self_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_anti_magic_shell_self_AuraScript);
public:
spell_dk_anti_magic_shell_self_AuraScript()
{
absorbPct = 0;
hpPct = 0;
}
private:
uint32 absorbPct, hpPct;
bool Load() override
{
absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster());
hpPct = GetSpellInfo()->Effects[EFFECT_1].CalcValue(GetCaster());
return true;
}
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_DK_RUNIC_POWER_ENERGIZE))
return false;
return true;
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
amount = GetCaster()->CountPctFromMaxHealth(hpPct);
}
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
absorbAmount = std::min(CalculatePct(dmgInfo.GetDamage(), absorbPct), GetTarget()->CountPctFromMaxHealth(hpPct));
}
void Trigger(AuraEffect* aurEff, DamageInfo& /*dmgInfo*/, uint32& absorbAmount)
{
// damage absorbed by Anti-Magic Shell energizes the DK with additional runic power.
// This, if I'm not mistaken, shows that we get back ~20% of the absorbed damage as runic power.
int32 bp = CalculatePct(absorbAmount, 20);
GetTarget()->CastCustomSpell(SPELL_DK_RUNIC_POWER_ENERGIZE, SPELLVALUE_BASE_POINT0, bp, GetTarget(), true, NULL, aurEff);
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_anti_magic_shell_self_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_dk_anti_magic_shell_self_AuraScript::Absorb, EFFECT_0);
AfterEffectAbsorb += AuraEffectAbsorbFn(spell_dk_anti_magic_shell_self_AuraScript::Trigger, EFFECT_0);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_dk_anti_magic_shell_self_AuraScript();
}
};
// 50461 - Anti-Magic Zone
class spell_dk_anti_magic_zone : public SpellScriptLoader
{
public:
spell_dk_anti_magic_zone() : SpellScriptLoader("spell_dk_anti_magic_zone") { }
class spell_dk_anti_magic_zone_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_anti_magic_zone_AuraScript);
public:
spell_dk_anti_magic_zone_AuraScript()
{
absorbPct = 0;
}
private:
uint32 absorbPct;
bool Load() override
{
absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster());
return true;
}
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_DK_ANTI_MAGIC_SHELL_TALENT))
return false;
return true;
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
SpellInfo const* talentSpell = sSpellMgr->EnsureSpellInfo(SPELL_DK_ANTI_MAGIC_SHELL_TALENT);
amount = talentSpell->Effects[EFFECT_0].CalcValue(GetCaster());
if (Player* player = GetCaster()->ToPlayer())
amount += int32(2 * player->GetTotalAttackPowerValue(BASE_ATTACK));
}
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
absorbAmount = CalculatePct(dmgInfo.GetDamage(), absorbPct);
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_anti_magic_zone_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_dk_anti_magic_zone_AuraScript::Absorb, EFFECT_0);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_dk_anti_magic_zone_AuraScript();
}
};
// 48721 - Blood Boil
class spell_dk_blood_boil : public SpellScriptLoader
{
public:
spell_dk_blood_boil() : SpellScriptLoader("spell_dk_blood_boil") { }
class spell_dk_blood_boil_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_blood_boil_SpellScript);
public:
spell_dk_blood_boil_SpellScript()
{
_executed = false;
}
private:
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_DK_BLOOD_BOIL_TRIGGERED))
return false;
return true;
}
bool Load() override
{
return GetCaster()->GetTypeId() == TYPEID_PLAYER && GetCaster()->getClass() == CLASS_DEATH_KNIGHT;
}
void HandleAfterHit()
{
if (_executed || !GetHitUnit())
return;
_executed = true;
GetCaster()->CastSpell(GetCaster(), SPELL_DK_BLOOD_BOIL_TRIGGERED, true);
}
void Register() override
{
AfterHit += SpellHitFn(spell_dk_blood_boil_SpellScript::HandleAfterHit);
}
bool _executed;
};
SpellScript* GetSpellScript() const override
{
return new spell_dk_blood_boil_SpellScript();
}
};
// 50453 - Bloodworms Health Leech
class spell_dk_blood_gorged : public SpellScriptLoader
{
public:
spell_dk_blood_gorged() : SpellScriptLoader("spell_dk_blood_gorged") { }
class spell_dk_blood_gorged_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_blood_gorged_AuraScript);
public:
spell_dk_blood_gorged_AuraScript()
{
_procTarget = nullptr;
}
private:
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_DK_BLOOD_GORGED_HEAL))
return false;
return true;
}
bool CheckProc(ProcEventInfo& /*eventInfo*/)
{
_procTarget = GetTarget()->GetOwner();
return _procTarget != nullptr;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
int32 bp = int32(eventInfo.GetDamageInfo()->GetDamage() * 1.5f);
GetTarget()->CastCustomSpell(SPELL_DK_BLOOD_GORGED_HEAL, SPELLVALUE_BASE_POINT0, bp, _procTarget, true, NULL, aurEff);
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_dk_blood_gorged_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_dk_blood_gorged_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
private:
Unit* _procTarget;
};
AuraScript* GetAuraScript() const override
{
return new spell_dk_blood_gorged_AuraScript();
}
};
// -49027 - Bloodworms
class spell_dk_bloodworms : public SpellScriptLoader
{
public:
spell_dk_bloodworms() : SpellScriptLoader("spell_dk_bloodworms") { }
class spell_dk_bloodworms_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_bloodworms_AuraScript);
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
{
aurEff->GetBase()->RecalculateAmountOfEffects();
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_dk_bloodworms_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_dk_bloodworms_AuraScript();
}
};
class CorpseExplosionCheck
{
public:
explicit CorpseExplosionCheck(ObjectGuid casterGUID, bool allowGhoul) : _casterGUID(casterGUID),
_allowGhoul(allowGhoul) { }
bool operator()(WorldObject* obj) const
{
if (Unit* target = obj->ToUnit())
{
if ((target->isDead() || (_allowGhoul && target->GetEntry() == NPC_DK_GHOUL && target->GetOwnerGUID() == _casterGUID))
&& !(target->GetCreatureTypeMask() & CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL)
&& target->GetDisplayId() == target->GetNativeDisplayId())
return false;
}
return true;
}
private:
ObjectGuid _casterGUID;
bool _allowGhoul;
};
// 49158 - Corpse Explosion (51325, 51326, 51327, 51328)
class spell_dk_corpse_explosion : public SpellScriptLoader
{
public:
spell_dk_corpse_explosion() : SpellScriptLoader("spell_dk_corpse_explosion") { }
class spell_dk_corpse_explosion_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_corpse_explosion_SpellScript);
public:
spell_dk_corpse_explosion_SpellScript()
{
_target = nullptr;
}
private:
bool Validate(SpellInfo const* spellInfo) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_DK_CORPSE_EXPLOSION_TRIGGERED)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_GHOUL_EXPLODE)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_CORPSE_EXPLOSION_VISUAL)
|| !sSpellMgr->GetSpellInfo(spellInfo->Effects[EFFECT_1].CalcValue()))
return false;
return true;
}
void CheckTarget(WorldObject*& target)
{
if (CorpseExplosionCheck(GetCaster()->GetGUID(), true)(target))
target = NULL;
_target = target;
}
void CheckTargets(std::list<WorldObject*>& targets)
{
WorldObject* target = _target;
if (!target)
{
targets.remove_if(CorpseExplosionCheck(GetCaster()->GetGUID(), false));
if (targets.empty())
{
FinishCast(SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW);
return;
}
target = Trinity::Containers::SelectRandomContainerElement(targets);
targets.clear();
targets.push_back(target);
}
else
targets.clear();
}
void HandleDamage(SpellEffIndex effIndex, Unit* target)
{
if (effIndex == EFFECT_0)
GetCaster()->CastCustomSpell(GetSpellInfo()->Effects[EFFECT_1].CalcValue(), SPELLVALUE_BASE_POINT0, GetEffectValue(), target, true);
else if (effIndex == EFFECT_1)
GetCaster()->CastCustomSpell(GetEffectValue(), SPELLVALUE_BASE_POINT0, GetSpell()->CalculateDamage(EFFECT_0, NULL), target, true);
}
void HandleCorpseExplosion(SpellEffIndex effIndex)
{
if (Unit* unitTarget = GetHitUnit())
{
if (unitTarget->IsAlive()) // Living ghoul as a target
{
unitTarget->CastSpell(unitTarget, SPELL_DK_GHOUL_EXPLODE, false);
// Corpse Explosion (Suicide) and Set corpse look handled in SpellScript of SPELL_DK_GHOUL_EXPLODE
}
else // Some corpse
{
HandleDamage(effIndex, unitTarget);
// Corpse Explosion (Suicide)
unitTarget->CastSpell(unitTarget, SPELL_DK_CORPSE_EXPLOSION_TRIGGERED, true);
// Set corpse look
GetCaster()->CastSpell(unitTarget, SPELL_DK_CORPSE_EXPLOSION_VISUAL, true);
}
}
}
void Register() override
{
OnObjectTargetSelect += SpellObjectTargetSelectFn(spell_dk_corpse_explosion_SpellScript::CheckTarget, EFFECT_0, TARGET_UNIT_TARGET_ANY);
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_dk_corpse_explosion_SpellScript::CheckTargets, EFFECT_1, TARGET_UNIT_DEST_AREA_ENTRY);
OnEffectHitTarget += SpellEffectFn(spell_dk_corpse_explosion_SpellScript::HandleCorpseExplosion, EFFECT_0, SPELL_EFFECT_DUMMY);
OnEffectHitTarget += SpellEffectFn(spell_dk_corpse_explosion_SpellScript::HandleCorpseExplosion, EFFECT_1, SPELL_EFFECT_DUMMY);
}
private:
WorldObject* _target;
};
SpellScript* GetSpellScript() const override
{
return new spell_dk_corpse_explosion_SpellScript();
}
};
class spell_dk_death_and_decay : public SpellScriptLoader
{
public:
spell_dk_death_and_decay() : SpellScriptLoader("spell_dk_death_and_decay") { }
class spell_dk_death_and_decay_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_death_and_decay_AuraScript);
void HandleDummyTick(AuraEffect const* aurEff)
{
if (Unit* caster = GetCaster())
caster->CastCustomSpell(SPELL_DK_DEATH_AND_DECAY_DAMAGE, SPELLVALUE_BASE_POINT0, aurEff->GetAmount(), GetTarget(), true, NULL, aurEff);
}
void Register() override
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_dk_death_and_decay_AuraScript::HandleDummyTick, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_dk_death_and_decay_AuraScript();
}
};
// -47541, 52375, 59134, -62900 - Death Coil
class spell_dk_death_coil : public SpellScriptLoader
{
public:
spell_dk_death_coil() : SpellScriptLoader("spell_dk_death_coil") { }
class spell_dk_death_coil_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_death_coil_SpellScript);
bool Validate(SpellInfo const* /*spell*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_DK_DEATH_COIL_DAMAGE) || !sSpellMgr->GetSpellInfo(SPELL_DK_DEATH_COIL_HEAL))
return false;
return true;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
int32 damage = GetEffectValue();
Unit* caster = GetCaster();
if (Unit* target = GetHitUnit())
{
if (caster->IsFriendlyTo(target))
{
int32 bp = int32(damage * 1.5f);
caster->CastCustomSpell(target, SPELL_DK_DEATH_COIL_HEAL, &bp, NULL, NULL, true);
}
else
{
if (AuraEffect const* auraEffect = caster->GetAuraEffect(SPELL_DK_ITEM_SIGIL_VENGEFUL_HEART, EFFECT_1))
damage += auraEffect->GetBaseAmount();
caster->CastCustomSpell(target, SPELL_DK_DEATH_COIL_DAMAGE, &damage, NULL, NULL, true);
}
}
}
SpellCastResult CheckCast()
{
Unit* caster = GetCaster();
if (Unit* target = GetExplTargetUnit())
{
if (!caster->IsFriendlyTo(target) && !caster->isInFront(target))
return SPELL_FAILED_UNIT_NOT_INFRONT;
if (target->IsFriendlyTo(caster) && target->GetCreatureType() != CREATURE_TYPE_UNDEAD)
return SPELL_FAILED_BAD_TARGETS;
}
else
return SPELL_FAILED_BAD_TARGETS;
return SPELL_CAST_OK;
}
void Register() override
{
OnCheckCast += SpellCheckCastFn(spell_dk_death_coil_SpellScript::CheckCast);
OnEffectHitTarget += SpellEffectFn(spell_dk_death_coil_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_dk_death_coil_SpellScript();
}
};
// 52751 - Death Gate
class spell_dk_death_gate : public SpellScriptLoader
{
public:
spell_dk_death_gate() : SpellScriptLoader("spell_dk_death_gate") { }
class spell_dk_death_gate_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_death_gate_SpellScript);
SpellCastResult CheckClass()
{
if (GetCaster()->getClass() != CLASS_DEATH_KNIGHT)
{
SetCustomCastResultMessage(SPELL_CUSTOM_ERROR_MUST_BE_DEATH_KNIGHT);
return SPELL_FAILED_CUSTOM_ERROR;
}
return SPELL_CAST_OK;
}
void HandleScript(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
if (Unit* target = GetHitUnit())
target->CastSpell(target, GetEffectValue(), false);
}
void Register() override
{
OnCheckCast += SpellCheckCastFn(spell_dk_death_gate_SpellScript::CheckClass);
OnEffectHitTarget += SpellEffectFn(spell_dk_death_gate_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_dk_death_gate_SpellScript();
}
};
// 49560 - Death Grip
class spell_dk_death_grip : public SpellScriptLoader
{
public:
spell_dk_death_grip() : SpellScriptLoader("spell_dk_death_grip") { }
class spell_dk_death_grip_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_death_grip_SpellScript);
void HandleDummy(SpellEffIndex /*effIndex*/)
{
int32 damage = GetEffectValue();
Position const* pos = GetExplTargetDest();
if (Unit* target = GetHitUnit())
{
if (!target->HasAuraType(SPELL_AURA_DEFLECT_SPELLS)) // Deterrence
target->CastSpell(pos->GetPositionX(), pos->GetPositionY(), pos->GetPositionZ(), damage, true);
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_dk_death_grip_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_dk_death_grip_SpellScript();
}
};
// 48743 - Death Pact
class spell_dk_death_pact : public SpellScriptLoader
{
public:
spell_dk_death_pact() : SpellScriptLoader("spell_dk_death_pact") { }
class spell_dk_death_pact_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_death_pact_SpellScript);
SpellCastResult CheckCast()
{
// Check if we have valid targets, otherwise skip spell casting here
if (Player* player = GetCaster()->ToPlayer())
for (Unit::ControlList::const_iterator itr = player->m_Controlled.begin(); itr != player->m_Controlled.end(); ++itr)
if (Creature* undeadPet = (*itr)->ToCreature())
if (undeadPet->IsAlive() &&
undeadPet->GetOwnerGUID() == player->GetGUID() &&
undeadPet->GetCreatureType() == CREATURE_TYPE_UNDEAD &&
undeadPet->IsWithinDist(player, 100.0f, false))
return SPELL_CAST_OK;
return SPELL_FAILED_NO_PET;
}
void FilterTargets(std::list<WorldObject*>& targetList)
{
Unit* target = NULL;
for (std::list<WorldObject*>::iterator itr = targetList.begin(); itr != targetList.end(); ++itr)
{
if (Unit* unit = (*itr)->ToUnit())
if (unit->GetOwnerGUID() == GetCaster()->GetGUID() && unit->GetCreatureType() == CREATURE_TYPE_UNDEAD)
{
target = unit;
break;
}
}
targetList.clear();
if (target)
targetList.push_back(target);
}
void Register() override
{
OnCheckCast += SpellCheckCastFn(spell_dk_death_pact_SpellScript::CheckCast);
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_dk_death_pact_SpellScript::FilterTargets, EFFECT_1, TARGET_UNIT_DEST_AREA_ALLY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_dk_death_pact_SpellScript();
}
};
// -49998 - Death Strike
class spell_dk_death_strike : public SpellScriptLoader
{
public:
spell_dk_death_strike() : SpellScriptLoader("spell_dk_death_strike") { }
class spell_dk_death_strike_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_death_strike_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_DK_DEATH_STRIKE_HEAL))
return false;
return true;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
if (Unit* target = GetHitUnit())
{
uint32 count = target->GetDiseasesByCaster(caster->GetGUID());
int32 bp = int32(count * caster->CountPctFromMaxHealth(int32(GetSpellInfo()->Effects[EFFECT_0].DamageMultiplier)));
// Improved Death Strike
if (AuraEffect const* aurEff = caster->GetAuraEffect(SPELL_AURA_ADD_PCT_MODIFIER, SPELLFAMILY_DEATHKNIGHT, DK_ICON_ID_IMPROVED_DEATH_STRIKE, 0))
AddPct(bp, caster->CalculateSpellDamage(caster, aurEff->GetSpellInfo(), 2));
caster->CastCustomSpell(caster, SPELL_DK_DEATH_STRIKE_HEAL, &bp, NULL, NULL, false);
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_dk_death_strike_SpellScript::HandleDummy, EFFECT_2, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_dk_death_strike_SpellScript();
}
};
// 47496 - Explode, Ghoul spell for Corpse Explosion
class spell_dk_ghoul_explode : public SpellScriptLoader
{
public:
spell_dk_ghoul_explode() : SpellScriptLoader("spell_dk_ghoul_explode") { }
class spell_dk_ghoul_explode_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_ghoul_explode_SpellScript);
bool Validate(SpellInfo const* spellInfo) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_DK_CORPSE_EXPLOSION_TRIGGERED)
|| spellInfo->Effects[EFFECT_2].CalcValue() <= 0)
return false;
return true;
}
void HandleDamage(SpellEffIndex /*effIndex*/)
{
int32 value = int32(GetCaster()->CountPctFromMaxHealth(GetSpellInfo()->Effects[EFFECT_2].CalcValue(GetCaster())));
SetEffectValue(value);
}
void Suicide(SpellEffIndex /*effIndex*/)
{
if (Unit* unitTarget = GetHitUnit())
{
// Corpse Explosion (Suicide)
unitTarget->CastSpell(unitTarget, SPELL_DK_CORPSE_EXPLOSION_TRIGGERED, true);
// Set corpse look
GetCaster()->CastSpell(unitTarget, SPELL_DK_CORPSE_EXPLOSION_VISUAL, true);
}
}
void Register() override
{
OnEffectLaunchTarget += SpellEffectFn(spell_dk_ghoul_explode_SpellScript::HandleDamage, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE);
OnEffectHitTarget += SpellEffectFn(spell_dk_ghoul_explode_SpellScript::Suicide, EFFECT_1, SPELL_EFFECT_SCHOOL_DAMAGE);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_dk_ghoul_explode_SpellScript();
}
};
// 48792 - Icebound Fortitude
class spell_dk_icebound_fortitude : public SpellScriptLoader
{
public:
spell_dk_icebound_fortitude() : SpellScriptLoader("spell_dk_icebound_fortitude") { }
class spell_dk_icebound_fortitude_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_icebound_fortitude_AuraScript);
bool Load() override
{
Unit* caster = GetCaster();
return caster && caster->GetTypeId() == TYPEID_PLAYER;
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
{
if (Unit* caster = GetCaster())
{
int32 value = amount;
uint32 defValue = uint32(caster->ToPlayer()->GetSkillValue(SKILL_DEFENSE) + caster->ToPlayer()->GetRatingBonusValue(CR_DEFENSE_SKILL));
if (defValue > 400)
value -= int32((defValue - 400) * 0.15);
// Glyph of Icebound Fortitude
if (AuraEffect const* aurEff = caster->GetAuraEffect(SPELL_DK_GLYPH_OF_ICEBOUND_FORTITUDE, EFFECT_0))
{
int32 valMax = -aurEff->GetAmount();
if (value > valMax)
value = valMax;
}
amount = value;
}
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_icebound_fortitude_AuraScript::CalculateAmount, EFFECT_2, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_dk_icebound_fortitude_AuraScript();
}
};
// -50365 - Improved Blood Presence
class spell_dk_improved_blood_presence : public SpellScriptLoader
{
public:
spell_dk_improved_blood_presence() : SpellScriptLoader("spell_dk_improved_blood_presence") { }
class spell_dk_improved_blood_presence_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_improved_blood_presence_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_DK_BLOOD_PRESENCE)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_FROST_PRESENCE)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_UNHOLY_PRESENCE)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED))
return false;
return true;
}
void HandleEffectApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if ((target->HasAura(SPELL_DK_FROST_PRESENCE) || target->HasAura(SPELL_DK_UNHOLY_PRESENCE)) && !target->HasAura(SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED))
target->CastCustomSpell(SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED, SPELLVALUE_BASE_POINT1, aurEff->GetAmount(), target, true, NULL, aurEff);
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if (!target->HasAura(SPELL_DK_BLOOD_PRESENCE))
target->RemoveAura(SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED);
}
void Register() override
{
AfterEffectApply += AuraEffectApplyFn(spell_dk_improved_blood_presence_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
AfterEffectRemove += AuraEffectRemoveFn(spell_dk_improved_blood_presence_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_dk_improved_blood_presence_AuraScript();
}
};
// -50384 - Improved Frost Presence
class spell_dk_improved_frost_presence : public SpellScriptLoader
{
public:
spell_dk_improved_frost_presence() : SpellScriptLoader("spell_dk_improved_frost_presence") { }
class spell_dk_improved_frost_presence_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_improved_frost_presence_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_DK_BLOOD_PRESENCE)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_FROST_PRESENCE)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_UNHOLY_PRESENCE)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_FROST_PRESENCE_TRIGGERED))
return false;
return true;
}
void HandleEffectApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if ((target->HasAura(SPELL_DK_BLOOD_PRESENCE) || target->HasAura(SPELL_DK_UNHOLY_PRESENCE)) && !target->HasAura(SPELL_DK_FROST_PRESENCE_TRIGGERED))
target->CastCustomSpell(SPELL_DK_FROST_PRESENCE_TRIGGERED, SPELLVALUE_BASE_POINT0, aurEff->GetAmount(), target, true, NULL, aurEff);
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if (!target->HasAura(SPELL_DK_FROST_PRESENCE))
target->RemoveAura(SPELL_DK_FROST_PRESENCE_TRIGGERED);
}
void Register() override
{
AfterEffectApply += AuraEffectApplyFn(spell_dk_improved_frost_presence_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
AfterEffectRemove += AuraEffectRemoveFn(spell_dk_improved_frost_presence_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_dk_improved_frost_presence_AuraScript();
}
};
// -50391 - Improved Unholy Presence
class spell_dk_improved_unholy_presence : public SpellScriptLoader
{
public:
spell_dk_improved_unholy_presence() : SpellScriptLoader("spell_dk_improved_unholy_presence") { }
class spell_dk_improved_unholy_presence_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_improved_unholy_presence_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_DK_BLOOD_PRESENCE)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_FROST_PRESENCE)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_UNHOLY_PRESENCE)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_UNHOLY_PRESENCE_TRIGGERED))
return false;
return true;
}
void HandleEffectApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if (target->HasAura(SPELL_DK_UNHOLY_PRESENCE) && !target->HasAura(SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED))
{
// Not listed as any effect, only base points set in dbc
int32 basePoints = GetSpellInfo()->Effects[EFFECT_1].CalcValue();
target->CastCustomSpell(target, SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED, &basePoints, &basePoints, &basePoints, true, NULL, aurEff);
}
if ((target->HasAura(SPELL_DK_BLOOD_PRESENCE) || target->HasAura(SPELL_DK_FROST_PRESENCE)) && !target->HasAura(SPELL_DK_UNHOLY_PRESENCE_TRIGGERED))
target->CastCustomSpell(SPELL_DK_UNHOLY_PRESENCE_TRIGGERED, SPELLVALUE_BASE_POINT0, aurEff->GetAmount(), target, true, NULL, aurEff);
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
target->RemoveAura(SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED);
if (!target->HasAura(SPELL_DK_UNHOLY_PRESENCE))
target->RemoveAura(SPELL_DK_UNHOLY_PRESENCE_TRIGGERED);
}
void Register() override
{
AfterEffectApply += AuraEffectApplyFn(spell_dk_improved_unholy_presence_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
AfterEffectRemove += AuraEffectRemoveFn(spell_dk_improved_unholy_presence_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_dk_improved_unholy_presence_AuraScript();
}
};
// ID - 50842 Pestilence
class spell_dk_pestilence : public SpellScriptLoader
{
public:
spell_dk_pestilence() : SpellScriptLoader("spell_dk_pestilence") { }
class spell_dk_pestilence_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_pestilence_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_DK_GLYPH_OF_DISEASE)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_BLOOD_PLAGUE)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_FROST_FEVER))
return false;
return true;
}
void OnHit(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
Unit* hitUnit = GetHitUnit();
Unit* victim = GetExplTargetUnit();
if (!victim)
return;
if (victim != hitUnit || caster->HasAura(SPELL_DK_GLYPH_OF_DISEASE))
{
if (Aura* aurOld = victim->GetAura(SPELL_DK_BLOOD_PLAGUE, caster->GetGUID())) // Check Blood Plague application on victim.
{
if (AuraEffect* aurEffOld = aurOld->GetEffect(EFFECT_0))
{
float donePct = aurEffOld->GetDonePct();
float critChance = aurEffOld->GetCritChance();
caster->CastSpell(hitUnit, SPELL_DK_BLOOD_PLAGUE, true); // Spread the disease to hitUnit.
if (Aura* aurNew = hitUnit->GetAura(SPELL_DK_BLOOD_PLAGUE, caster->GetGUID())) // Check Blood Plague application on hitUnit.
{
if (AuraEffect* aurEffNew = aurNew->GetEffect(EFFECT_0))
{
aurEffNew->SetCritChance(critChance); // Blood Plague can crit if caster has T9.
aurEffNew->SetDonePct(donePct);
aurEffNew->SetDamage(caster->SpellDamageBonusDone(hitUnit, aurEffNew->GetSpellInfo(), std::max(aurEffNew->GetAmount(), 0), DOT) * donePct);
}
}
}
}
if (Aura* aurOld = victim->GetAura(SPELL_DK_FROST_FEVER, caster->GetGUID())) // Check Frost Fever application on victim.
{
if (AuraEffect* aurEffOld = aurOld->GetEffect(EFFECT_0))
{
float donePct = aurEffOld->GetDonePct();
caster->CastSpell(hitUnit, SPELL_DK_FROST_FEVER, true); // Spread the disease to hitUnit.
if (Aura* aurNew = hitUnit->GetAura(SPELL_DK_FROST_FEVER, caster->GetGUID())) // Check Frost Fever application on hitUnit.
{
if (AuraEffect* aurEffNew = aurNew->GetEffect(EFFECT_0))
{
aurEffNew->SetDonePct(donePct);
aurEffNew->SetDamage(caster->SpellDamageBonusDone(hitUnit, aurEffNew->GetSpellInfo(), std::max(aurEffNew->GetAmount(), 0), DOT) * donePct);
}
}
}
}
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_dk_pestilence_SpellScript::OnHit, EFFECT_2, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_dk_pestilence_SpellScript();
}
};
// 48266 - Blood Presence
// 48263 - Frost Presence
// 48265 - Unholy Presence
class spell_dk_presence : public SpellScriptLoader
{
public:
spell_dk_presence() : SpellScriptLoader("spell_dk_presence") { }
class spell_dk_presence_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_presence_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_DK_BLOOD_PRESENCE)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_FROST_PRESENCE)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_UNHOLY_PRESENCE)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_IMPROVED_BLOOD_PRESENCE_R1)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_IMPROVED_FROST_PRESENCE_R1)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_IMPROVED_UNHOLY_PRESENCE_R1)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_FROST_PRESENCE_TRIGGERED)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_UNHOLY_PRESENCE_TRIGGERED))
return false;
return true;
}
void HandleImprovedBloodPresence(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if (GetId() == SPELL_DK_BLOOD_PRESENCE)
target->CastSpell(target, SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED, true);
else if (AuraEffect const* impAurEff = target->GetAuraEffectOfRankedSpell(SPELL_DK_IMPROVED_BLOOD_PRESENCE_R1, EFFECT_0))
if (!target->HasAura(SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED))
target->CastCustomSpell(SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED, SPELLVALUE_BASE_POINT1, impAurEff->GetAmount(), target, true, NULL, aurEff);
}
void HandleImprovedFrostPresence(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if (GetId() == SPELL_DK_FROST_PRESENCE)
target->CastSpell(target, SPELL_DK_FROST_PRESENCE_TRIGGERED, true);
else if (AuraEffect const* impAurEff = target->GetAuraEffectOfRankedSpell(SPELL_DK_IMPROVED_FROST_PRESENCE_R1, EFFECT_0))
if (!target->HasAura(SPELL_DK_FROST_PRESENCE_TRIGGERED))
target->CastCustomSpell(SPELL_DK_FROST_PRESENCE_TRIGGERED, SPELLVALUE_BASE_POINT0, impAurEff->GetAmount(), target, true, NULL, aurEff);
}
void HandleImprovedUnholyPresence(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if (GetId() == SPELL_DK_UNHOLY_PRESENCE)
target->CastSpell(target, SPELL_DK_UNHOLY_PRESENCE_TRIGGERED, true);
if (AuraEffect const* impAurEff = target->GetAuraEffectOfRankedSpell(SPELL_DK_IMPROVED_UNHOLY_PRESENCE_R1, EFFECT_0))
{
if (GetId() == SPELL_DK_UNHOLY_PRESENCE)
{
// Not listed as any effect, only base points set
int32 bp = impAurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue();
target->CastCustomSpell(target, SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED, &bp, &bp, &bp, true, NULL, aurEff);
}
else if (!target->HasAura(SPELL_DK_UNHOLY_PRESENCE_TRIGGERED))
target->CastCustomSpell(SPELL_DK_UNHOLY_PRESENCE_TRIGGERED, SPELLVALUE_BASE_POINT0, impAurEff->GetAmount(), target, true, NULL, aurEff);
}
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
target->RemoveAura(SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED);
target->RemoveAura(SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED);
target->RemoveAura(SPELL_DK_FROST_PRESENCE_TRIGGERED);
target->RemoveAura(SPELL_DK_UNHOLY_PRESENCE_TRIGGERED);
}
void Register() override
{
AfterEffectApply += AuraEffectApplyFn(spell_dk_presence_AuraScript::HandleImprovedBloodPresence, EFFECT_0, SPELL_AURA_ANY, AURA_EFFECT_HANDLE_REAL);
AfterEffectApply += AuraEffectApplyFn(spell_dk_presence_AuraScript::HandleImprovedFrostPresence, EFFECT_0, SPELL_AURA_ANY, AURA_EFFECT_HANDLE_REAL);
AfterEffectApply += AuraEffectApplyFn(spell_dk_presence_AuraScript::HandleImprovedUnholyPresence, EFFECT_0, SPELL_AURA_ANY, AURA_EFFECT_HANDLE_REAL);
AfterEffectRemove += AuraEffectRemoveFn(spell_dk_presence_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_ANY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_dk_presence_AuraScript();
}
};
class RaiseDeadCheck
{
public:
explicit RaiseDeadCheck(Player const* caster) : _caster(caster) { }
bool operator()(WorldObject* obj) const
{
if (Unit* target = obj->ToUnit())
{
if (!target->IsAlive()
&& _caster->isHonorOrXPTarget(target)
&& target->GetCreatureType() == CREATURE_TYPE_HUMANOID
&& target->GetDisplayId() == target->GetNativeDisplayId())
return false;
}
return true;
}
private:
Player const* _caster;
};
// 46584 - Raise Dead
class spell_dk_raise_dead : public SpellScriptLoader
{
public:
spell_dk_raise_dead() : SpellScriptLoader("spell_dk_raise_dead") { }
class spell_dk_raise_dead_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_raise_dead_SpellScript);
public:
spell_dk_raise_dead_SpellScript()
{
_result = SPELL_CAST_OK;
_corpse = false;
}
private:
bool Validate(SpellInfo const* spellInfo) override
{
if (!sSpellMgr->GetSpellInfo(spellInfo->Effects[EFFECT_1].CalcValue())
|| !sSpellMgr->GetSpellInfo(spellInfo->Effects[EFFECT_2].CalcValue())
|| !sSpellMgr->GetSpellInfo(SPELL_DK_RAISE_DEAD_USE_REAGENT)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_MASTER_OF_GHOULS))
return false;
return true;
}
bool Load() override
{
return GetCaster()->GetTypeId() == TYPEID_PLAYER;
}
SpellCastResult CheckCast()
{
/// process spell target selection before cast starts
/// targets of effect_1 are used to check cast
GetSpell()->SelectSpellTargets();
/// cleanup spell target map, and fill it again on normal way
GetSpell()->CleanupTargetList();
/// _result is set in spell target selection
return _result;
}
SpellCastResult CheckReagents()
{
/// @workaround: there is no access to castresult of other spells, check it manually
SpellInfo const* reagentSpell = sSpellMgr->GetSpellInfo(SPELL_DK_RAISE_DEAD_USE_REAGENT);
Player* player = GetCaster()->ToPlayer();
if (!player->CanNoReagentCast(reagentSpell))
{
for (uint32 i = 0; i < MAX_SPELL_REAGENTS; i++)
{
if (reagentSpell->Reagent[i] <= 0)
continue;
if (!player->HasItemCount(reagentSpell->Reagent[i], reagentSpell->ReagentCount[i]))
{
Spell::SendCastResult(player, reagentSpell, 0, SPELL_FAILED_REAGENTS);
return SPELL_FAILED_DONT_REPORT;
}
}
}
return SPELL_CAST_OK;
}
void CheckTargets(std::list<WorldObject*>& targets)
{
targets.remove_if(RaiseDeadCheck(GetCaster()->ToPlayer()));
if (targets.empty())
{
if (GetSpell()->getState() == SPELL_STATE_PREPARING)
_result = CheckReagents();
return;
}
WorldObject* target = Trinity::Containers::SelectRandomContainerElement(targets);
targets.clear();
targets.push_back(target);
_corpse = true;
}
void CheckTarget(WorldObject*& target)
{
// Don't add caster to target map, if we found a corpse to raise dead
if (_corpse)
target = NULL;
}
void ConsumeReagents()
{
// No corpse found, take reagents
if (!_corpse)
GetCaster()->CastSpell(GetCaster(), SPELL_DK_RAISE_DEAD_USE_REAGENT, TriggerCastFlags(TRIGGERED_FULL_MASK & ~TRIGGERED_IGNORE_POWER_AND_REAGENT_COST));
}
uint32 GetGhoulSpellId()
{
// Do we have talent Master of Ghouls?
if (GetCaster()->HasAura(SPELL_DK_MASTER_OF_GHOULS))
// summon as pet
return GetSpellInfo()->Effects[EFFECT_2].CalcValue();
// or guardian
return GetSpellInfo()->Effects[EFFECT_1].CalcValue();
}
void HandleRaiseDead(SpellEffIndex /*effIndex*/)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(GetGhoulSpellId());
SpellCastTargets targets;
targets.SetDst(*GetHitUnit());
GetCaster()->CastSpell(targets, spellInfo, NULL, TRIGGERED_FULL_MASK);
}
void Register() override
{
OnCheckCast += SpellCheckCastFn(spell_dk_raise_dead_SpellScript::CheckCast);
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_dk_raise_dead_SpellScript::CheckTargets, EFFECT_1, TARGET_UNIT_DEST_AREA_ENTRY);
OnObjectTargetSelect += SpellObjectTargetSelectFn(spell_dk_raise_dead_SpellScript::CheckTarget, EFFECT_2, TARGET_UNIT_CASTER);
OnCast += SpellCastFn(spell_dk_raise_dead_SpellScript::ConsumeReagents);
OnEffectHitTarget += SpellEffectFn(spell_dk_raise_dead_SpellScript::HandleRaiseDead, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT);
OnEffectHitTarget += SpellEffectFn(spell_dk_raise_dead_SpellScript::HandleRaiseDead, EFFECT_2, SPELL_EFFECT_DUMMY);
}
private:
SpellCastResult _result;
bool _corpse;
};
SpellScript* GetSpellScript() const override
{
return new spell_dk_raise_dead_SpellScript();
}
};
// 59754 Rune Tap - Party
class spell_dk_rune_tap_party : public SpellScriptLoader
{
public:
spell_dk_rune_tap_party() : SpellScriptLoader("spell_dk_rune_tap_party") { }
class spell_dk_rune_tap_party_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_rune_tap_party_SpellScript);
void CheckTargets(std::list<WorldObject*>& targets)
{
targets.remove(GetCaster());
}
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_dk_rune_tap_party_SpellScript::CheckTargets, EFFECT_0, TARGET_UNIT_CASTER_AREA_PARTY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_dk_rune_tap_party_SpellScript();
}
};
// 50421 - Scent of Blood
class spell_dk_scent_of_blood : public SpellScriptLoader
{
public:
spell_dk_scent_of_blood() : SpellScriptLoader("spell_dk_scent_of_blood") { }
class spell_dk_scent_of_blood_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_scent_of_blood_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_DK_SCENT_OF_BLOOD))
return false;
return true;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
{
PreventDefaultAction();
GetTarget()->CastSpell(GetTarget(), SPELL_DK_SCENT_OF_BLOOD, true, NULL, aurEff);
GetTarget()->RemoveAuraFromStack(GetSpellInfo()->Id);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_dk_scent_of_blood_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_dk_scent_of_blood_AuraScript();
}
};
// 55090 - Scourge Strike (55265, 55270, 55271)
class spell_dk_scourge_strike : public SpellScriptLoader
{
public:
spell_dk_scourge_strike() : SpellScriptLoader("spell_dk_scourge_strike") { }
class spell_dk_scourge_strike_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_scourge_strike_SpellScript);
public:
spell_dk_scourge_strike_SpellScript()
{
multiplier = 1.0f;
}
private:
float multiplier;
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_DK_SCOURGE_STRIKE_TRIGGERED))
return false;
return true;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
if (Unit* unitTarget = GetHitUnit())
{
multiplier = (GetEffectValue() * unitTarget->GetDiseasesByCaster(caster->GetGUID()) / 100.f);
// Death Knight T8 Melee 4P Bonus
if (AuraEffect const* aurEff = caster->GetAuraEffect(SPELL_DK_ITEM_T8_MELEE_4P_BONUS, EFFECT_0))
AddPct(multiplier, aurEff->GetAmount());
}
}
void HandleAfterHit()
{
Unit* caster = GetCaster();
if (Unit* unitTarget = GetHitUnit())
{
int32 bp = GetHitDamage() * multiplier;
if (AuraEffect* aurEff = caster->GetAuraEffectOfRankedSpell(SPELL_DK_BLACK_ICE_R1, EFFECT_0))
AddPct(bp, aurEff->GetAmount());
caster->CastCustomSpell(unitTarget, SPELL_DK_SCOURGE_STRIKE_TRIGGERED, &bp, NULL, NULL, true);
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_dk_scourge_strike_SpellScript::HandleDummy, EFFECT_2, SPELL_EFFECT_DUMMY);
AfterHit += SpellHitFn(spell_dk_scourge_strike_SpellScript::HandleAfterHit);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_dk_scourge_strike_SpellScript();
}
};
// 49145 - Spell Deflection
class spell_dk_spell_deflection : public SpellScriptLoader
{
public:
spell_dk_spell_deflection() : SpellScriptLoader("spell_dk_spell_deflection") { }
class spell_dk_spell_deflection_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_spell_deflection_AuraScript);
public:
spell_dk_spell_deflection_AuraScript()
{
absorbPct = 0;
}
private:
uint32 absorbPct;
bool Load() override
{
absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster());
return true;
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
// Set absorbtion amount to unlimited
amount = -1;
}
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
// You have a chance equal to your Parry chance
if ((dmgInfo.GetDamageType() == SPELL_DIRECT_DAMAGE) && roll_chance_f(GetTarget()->GetUnitParryChance()))
absorbAmount = CalculatePct(dmgInfo.GetDamage(), absorbPct);
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_spell_deflection_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_dk_spell_deflection_AuraScript::Absorb, EFFECT_0);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_dk_spell_deflection_AuraScript();
}
};
// 55233 - Vampiric Blood
class spell_dk_vampiric_blood : public SpellScriptLoader
{
public:
spell_dk_vampiric_blood() : SpellScriptLoader("spell_dk_vampiric_blood") { }
class spell_dk_vampiric_blood_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_vampiric_blood_AuraScript);
void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
{
amount = GetUnitOwner()->CountPctFromMaxHealth(amount);
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_vampiric_blood_AuraScript::CalculateAmount, EFFECT_1, SPELL_AURA_MOD_INCREASE_HEALTH);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_dk_vampiric_blood_AuraScript();
}
};
// 52284 - Will of the Necropolis
class spell_dk_will_of_the_necropolis : public SpellScriptLoader
{
public:
spell_dk_will_of_the_necropolis() : SpellScriptLoader("spell_dk_will_of_the_necropolis") { }
class spell_dk_will_of_the_necropolis_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_will_of_the_necropolis_AuraScript);
public:
spell_dk_will_of_the_necropolis_AuraScript()
{
absorbPct = 0;
}
private:
bool Validate(SpellInfo const* spellInfo) override
{
SpellInfo const* firstRankSpellInfo = sSpellMgr->GetSpellInfo(SPELL_DK_WILL_OF_THE_NECROPOLIS_AURA_R1);
if (!firstRankSpellInfo)
return false;
// can't use other spell than will of the necropolis due to spell_ranks dependency
if (!spellInfo->IsRankOf(firstRankSpellInfo))
return false;
uint8 rank = spellInfo->GetRank();
if (!sSpellMgr->GetSpellWithRank(SPELL_DK_WILL_OF_THE_NECROPOLIS_TALENT_R1, rank, true))
return false;
return true;
}
uint32 absorbPct;
bool Load() override
{
absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster());
return true;
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
// Set absorbtion amount to unlimited
amount = -1;
}
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
// min pct of hp is stored in effect 0 of talent spell
uint8 rank = GetSpellInfo()->GetRank();
SpellInfo const* talentProto = sSpellMgr->EnsureSpellInfo(sSpellMgr->GetSpellWithRank(SPELL_DK_WILL_OF_THE_NECROPOLIS_TALENT_R1, rank));
int32 remainingHp = int32(GetTarget()->GetHealth() - dmgInfo.GetDamage());
int32 minHp = int32(GetTarget()->CountPctFromMaxHealth(talentProto->Effects[EFFECT_0].CalcValue(GetCaster())));
// Damage that would take you below [effect0] health or taken while you are at [effect0]
if (remainingHp < minHp)
absorbAmount = CalculatePct(dmgInfo.GetDamage(), absorbPct);
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_will_of_the_necropolis_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_dk_will_of_the_necropolis_AuraScript::Absorb, EFFECT_0);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_dk_will_of_the_necropolis_AuraScript();
}
};
// 49576 - Death Grip Initial
class spell_dk_death_grip_initial : public SpellScriptLoader
{
public:
spell_dk_death_grip_initial() : SpellScriptLoader("spell_dk_death_grip_initial") { }
class spell_dk_death_grip_initial_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_death_grip_initial_SpellScript);
SpellCastResult CheckCast()
{
Unit* caster = GetCaster();
// Death Grip should not be castable while jumping/falling
if (caster->HasUnitState(UNIT_STATE_JUMPING) || caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING))
return SPELL_FAILED_MOVING;
// Patch 3.3.3 (2010-03-23): Minimum range has been changed to 8 yards in PvP.
Unit* target = GetExplTargetUnit();
if (target && target->GetTypeId() == TYPEID_PLAYER)
if (caster->GetDistance(target) < 8.f)
return SPELL_FAILED_TOO_CLOSE;
return SPELL_CAST_OK;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
GetCaster()->CastSpell(GetHitUnit(), SPELL_DK_DEATH_GRIP, true);
}
void Register() override
{
OnCheckCast += SpellCheckCastFn(spell_dk_death_grip_initial_SpellScript::CheckCast);
OnEffectHitTarget += SpellEffectFn(spell_dk_death_grip_initial_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_dk_death_grip_initial_SpellScript();
}
};
void AddSC_deathknight_spell_scripts()
{
new spell_dk_anti_magic_shell_raid();
new spell_dk_anti_magic_shell_self();
new spell_dk_anti_magic_zone();
new spell_dk_blood_boil();
new spell_dk_blood_gorged();
new spell_dk_bloodworms();
new spell_dk_corpse_explosion();
new spell_dk_death_and_decay();
new spell_dk_death_coil();
new spell_dk_death_gate();
new spell_dk_death_grip();
new spell_dk_death_pact();
new spell_dk_death_strike();
new spell_dk_ghoul_explode();
new spell_dk_icebound_fortitude();
new spell_dk_improved_blood_presence();
new spell_dk_improved_frost_presence();
new spell_dk_improved_unholy_presence();
new spell_dk_pestilence();
new spell_dk_presence();
new spell_dk_raise_dead();
new spell_dk_rune_tap_party();
new spell_dk_scent_of_blood();
new spell_dk_scourge_strike();
new spell_dk_spell_deflection();
new spell_dk_vampiric_blood();
new spell_dk_will_of_the_necropolis();
new spell_dk_death_grip_initial();
}