mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-13 03:32:28 -04:00
* Core/SAI: Spell casts that cannot be executed because the unit is currently casting another spell will be retried asap with priority over other events
* Core/SAI: Re-sort the events only when needed
* Fix some priority reset and wrong mEventSortingRequired handling
* Code cleanup.
Sort only events loaded from db (not stored events, not timed action list).
* Code cleanup.
Raise priority of failed casts so they are retried before other spells
* Keep priority of the action fails and is rescheduled on next update
* Don't try recasting a spell in SMART_ACTION_CAST if there are multiple targets and at least 1 was successful
(cherry picked from commit ca25e8d019)
1775 lines
63 KiB
C++
1775 lines
63 KiB
C++
/*
|
|
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the
|
|
* Free Software Foundation; either version 2 of the License, or (at your
|
|
* option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but WITHOUT
|
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
|
* more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along
|
|
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef TRINITY_SMARTSCRIPTMGR_H
|
|
#define TRINITY_SMARTSCRIPTMGR_H
|
|
|
|
#include "Define.h"
|
|
#include "ObjectGuid.h"
|
|
#include "WaypointDefines.h"
|
|
#include <limits>
|
|
#include <map>
|
|
#include <string>
|
|
#include <unordered_map>
|
|
|
|
class WorldObject;
|
|
enum SpellEffIndex : uint8;
|
|
|
|
enum eSmartAI
|
|
{
|
|
SMART_EVENT_PARAM_COUNT = 4,
|
|
SMART_ACTION_PARAM_COUNT = 6,
|
|
SMART_SUMMON_COUNTER = 0xFFFFFF,
|
|
SMART_ESCORT_LAST_OOC_POINT = 0xFFFFFF,
|
|
SMART_RANDOM_POINT = 0xFFFFFE,
|
|
SMART_ESCORT_TARGETS = 0xFFFFFF
|
|
};
|
|
|
|
enum SMART_EVENT_PHASE
|
|
{
|
|
SMART_EVENT_PHASE_ALWAYS = 0,
|
|
SMART_EVENT_PHASE_1 = 1,
|
|
SMART_EVENT_PHASE_2 = 2,
|
|
SMART_EVENT_PHASE_3 = 3,
|
|
SMART_EVENT_PHASE_4 = 4,
|
|
SMART_EVENT_PHASE_5 = 5,
|
|
SMART_EVENT_PHASE_6 = 6,
|
|
SMART_EVENT_PHASE_7 = 7,
|
|
SMART_EVENT_PHASE_8 = 8,
|
|
SMART_EVENT_PHASE_9 = 9,
|
|
SMART_EVENT_PHASE_10 = 10,
|
|
SMART_EVENT_PHASE_11 = 11,
|
|
SMART_EVENT_PHASE_12 = 12,
|
|
SMART_EVENT_PHASE_MAX = 13,
|
|
|
|
SMART_EVENT_PHASE_COUNT = 12
|
|
};
|
|
|
|
enum SMART_EVENT_PHASE_BITS
|
|
{
|
|
SMART_EVENT_PHASE_ALWAYS_BIT = 0,
|
|
SMART_EVENT_PHASE_1_BIT = 1,
|
|
SMART_EVENT_PHASE_2_BIT = 2,
|
|
SMART_EVENT_PHASE_3_BIT = 4,
|
|
SMART_EVENT_PHASE_4_BIT = 8,
|
|
SMART_EVENT_PHASE_5_BIT = 16,
|
|
SMART_EVENT_PHASE_6_BIT = 32,
|
|
SMART_EVENT_PHASE_7_BIT = 64,
|
|
SMART_EVENT_PHASE_8_BIT = 128,
|
|
SMART_EVENT_PHASE_9_BIT = 256,
|
|
SMART_EVENT_PHASE_10_BIT = 512,
|
|
SMART_EVENT_PHASE_11_BIT = 1024,
|
|
SMART_EVENT_PHASE_12_BIT = 2048,
|
|
SMART_EVENT_PHASE_ALL = SMART_EVENT_PHASE_1_BIT + SMART_EVENT_PHASE_2_BIT + SMART_EVENT_PHASE_3_BIT + SMART_EVENT_PHASE_4_BIT + SMART_EVENT_PHASE_5_BIT +
|
|
SMART_EVENT_PHASE_6_BIT + SMART_EVENT_PHASE_7_BIT + SMART_EVENT_PHASE_8_BIT + SMART_EVENT_PHASE_9_BIT + SMART_EVENT_PHASE_10_BIT +
|
|
SMART_EVENT_PHASE_11_BIT + SMART_EVENT_PHASE_12_BIT
|
|
};
|
|
|
|
const uint32 SmartPhaseMask[SMART_EVENT_PHASE_COUNT][2] =
|
|
{
|
|
{SMART_EVENT_PHASE_1, SMART_EVENT_PHASE_1_BIT },
|
|
{SMART_EVENT_PHASE_2, SMART_EVENT_PHASE_2_BIT },
|
|
{SMART_EVENT_PHASE_3, SMART_EVENT_PHASE_3_BIT },
|
|
{SMART_EVENT_PHASE_4, SMART_EVENT_PHASE_4_BIT },
|
|
{SMART_EVENT_PHASE_5, SMART_EVENT_PHASE_5_BIT },
|
|
{SMART_EVENT_PHASE_6, SMART_EVENT_PHASE_6_BIT },
|
|
{SMART_EVENT_PHASE_7, SMART_EVENT_PHASE_7_BIT },
|
|
{SMART_EVENT_PHASE_8, SMART_EVENT_PHASE_8_BIT },
|
|
{SMART_EVENT_PHASE_9, SMART_EVENT_PHASE_9_BIT },
|
|
{SMART_EVENT_PHASE_10, SMART_EVENT_PHASE_10_BIT },
|
|
{SMART_EVENT_PHASE_11, SMART_EVENT_PHASE_11_BIT },
|
|
{SMART_EVENT_PHASE_12, SMART_EVENT_PHASE_12_BIT }
|
|
};
|
|
|
|
enum SMART_EVENT
|
|
{
|
|
SMART_EVENT_UPDATE_IC = 0, // InitialMin, InitialMax, RepeatMin, RepeatMax
|
|
SMART_EVENT_UPDATE_OOC = 1, // InitialMin, InitialMax, RepeatMin, RepeatMax
|
|
SMART_EVENT_HEALTH_PCT = 2, // HPMin%, HPMax%, RepeatMin, RepeatMax
|
|
SMART_EVENT_MANA_PCT = 3, // ManaMin%, ManaMax%, RepeatMin, RepeatMax
|
|
SMART_EVENT_AGGRO = 4, // NONE
|
|
SMART_EVENT_KILL = 5, // CooldownMin0, CooldownMax1, playerOnly2, else creature entry3
|
|
SMART_EVENT_DEATH = 6, // NONE
|
|
SMART_EVENT_EVADE = 7, // NONE
|
|
SMART_EVENT_SPELLHIT = 8, // SpellID, School, CooldownMin, CooldownMax
|
|
SMART_EVENT_RANGE = 9, // MinDist, MaxDist, RepeatMin, RepeatMax
|
|
SMART_EVENT_OOC_LOS = 10, // NoHostile, MaxRnage, CooldownMin, CooldownMax
|
|
SMART_EVENT_RESPAWN = 11, // type, MapId, ZoneId
|
|
SMART_EVENT_TARGET_HEALTH_PCT = 12, // HPMin%, HPMax%, RepeatMin, RepeatMax
|
|
SMART_EVENT_VICTIM_CASTING = 13, // RepeatMin, RepeatMax, spellid
|
|
SMART_EVENT_FRIENDLY_HEALTH = 14, // HPDeficit, Radius, RepeatMin, RepeatMax
|
|
SMART_EVENT_FRIENDLY_IS_CC = 15, // Radius, RepeatMin, RepeatMax
|
|
SMART_EVENT_FRIENDLY_MISSING_BUFF = 16, // SpellId, Radius, RepeatMin, RepeatMax
|
|
SMART_EVENT_SUMMONED_UNIT = 17, // CreatureId(0 all), CooldownMin, CooldownMax
|
|
SMART_EVENT_TARGET_MANA_PCT = 18, // ManaMin%, ManaMax%, RepeatMin, RepeatMax
|
|
SMART_EVENT_ACCEPTED_QUEST = 19, // QuestID (0 = any), CooldownMin, CooldownMax
|
|
SMART_EVENT_REWARD_QUEST = 20, // QuestID (0 = any), CooldownMin, CooldownMax
|
|
SMART_EVENT_REACHED_HOME = 21, // NONE
|
|
SMART_EVENT_RECEIVE_EMOTE = 22, // EmoteId, CooldownMin, CooldownMax, condition, val1, val2, val3
|
|
SMART_EVENT_HAS_AURA = 23, // Param1 = SpellID, Param2 = Stack amount, Param3/4 RepeatMin, RepeatMax
|
|
SMART_EVENT_TARGET_BUFFED = 24, // Param1 = SpellID, Param2 = Stack amount, Param3/4 RepeatMin, RepeatMax
|
|
SMART_EVENT_RESET = 25, // Called after combat, when the creature respawn and spawn.
|
|
SMART_EVENT_IC_LOS = 26, // NoHostile, MaxRnage, CooldownMin, CooldownMax
|
|
SMART_EVENT_PASSENGER_BOARDED = 27, // CooldownMin, CooldownMax
|
|
SMART_EVENT_PASSENGER_REMOVED = 28, // CooldownMin, CooldownMax
|
|
SMART_EVENT_CHARMED = 29, // onRemove (0 - on apply, 1 - on remove)
|
|
SMART_EVENT_CHARMED_TARGET = 30, // NONE
|
|
SMART_EVENT_SPELLHIT_TARGET = 31, // SpellID, School, CooldownMin, CooldownMax
|
|
SMART_EVENT_DAMAGED = 32, // MinDmg, MaxDmg, CooldownMin, CooldownMax
|
|
SMART_EVENT_DAMAGED_TARGET = 33, // MinDmg, MaxDmg, CooldownMin, CooldownMax
|
|
SMART_EVENT_MOVEMENTINFORM = 34, // MovementType(any), PointID
|
|
SMART_EVENT_SUMMON_DESPAWNED = 35, // Entry, CooldownMin, CooldownMax
|
|
SMART_EVENT_CORPSE_REMOVED = 36, // NONE
|
|
SMART_EVENT_AI_INIT = 37, // NONE
|
|
SMART_EVENT_DATA_SET = 38, // Id, Value, CooldownMin, CooldownMax
|
|
SMART_EVENT_WAYPOINT_START = 39, // PointId(0any), pathID(0any)
|
|
SMART_EVENT_WAYPOINT_REACHED = 40, // PointId(0any), pathID(0any)
|
|
SMART_EVENT_TRANSPORT_ADDPLAYER = 41, // NONE
|
|
SMART_EVENT_TRANSPORT_ADDCREATURE = 42, // Entry (0 any)
|
|
SMART_EVENT_TRANSPORT_REMOVE_PLAYER = 43, // NONE
|
|
SMART_EVENT_TRANSPORT_RELOCATE = 44, // PointId
|
|
SMART_EVENT_INSTANCE_PLAYER_ENTER = 45, // Team (0 any), CooldownMin, CooldownMax
|
|
SMART_EVENT_AREATRIGGER_ONTRIGGER = 46, // TriggerId(0 any)
|
|
SMART_EVENT_QUEST_ACCEPTED = 47, // none
|
|
SMART_EVENT_QUEST_OBJ_COPLETETION = 48, // none
|
|
SMART_EVENT_QUEST_COMPLETION = 49, // none
|
|
SMART_EVENT_QUEST_REWARDED = 50, // none
|
|
SMART_EVENT_QUEST_FAIL = 51, // none
|
|
SMART_EVENT_TEXT_OVER = 52, // GroupId from creature_text, creature entry who talks (0 any)
|
|
SMART_EVENT_RECEIVE_HEAL = 53, // MinHeal, MaxHeal, CooldownMin, CooldownMax
|
|
SMART_EVENT_JUST_SUMMONED = 54, // none
|
|
SMART_EVENT_WAYPOINT_PAUSED = 55, // PointId(0any), pathID(0any)
|
|
SMART_EVENT_WAYPOINT_RESUMED = 56, // PointId(0any), pathID(0any)
|
|
SMART_EVENT_WAYPOINT_STOPPED = 57, // PointId(0any), pathID(0any)
|
|
SMART_EVENT_WAYPOINT_ENDED = 58, // PointId(0any), pathID(0any)
|
|
SMART_EVENT_TIMED_EVENT_TRIGGERED = 59, // id
|
|
SMART_EVENT_UPDATE = 60, // InitialMin, InitialMax, RepeatMin, RepeatMax
|
|
SMART_EVENT_LINK = 61, // INTERNAL USAGE, no params, used to link together multiple events, does not use any extra resources to iterate event lists needlessly
|
|
SMART_EVENT_GOSSIP_SELECT = 62, // menuID, actionID
|
|
SMART_EVENT_JUST_CREATED = 63, // none
|
|
SMART_EVENT_GOSSIP_HELLO = 64, // noReportUse (for GOs)
|
|
SMART_EVENT_FOLLOW_COMPLETED = 65, // none
|
|
SMART_EVENT_EVENT_PHASE_CHANGE = 66, // event phase mask (<= SMART_EVENT_PHASE_ALL)
|
|
SMART_EVENT_IS_BEHIND_TARGET = 67, // cooldownMin, CooldownMax
|
|
SMART_EVENT_GAME_EVENT_START = 68, // game_event.Entry
|
|
SMART_EVENT_GAME_EVENT_END = 69, // game_event.Entry
|
|
SMART_EVENT_GO_LOOT_STATE_CHANGED = 70, // go LootState
|
|
SMART_EVENT_GO_EVENT_INFORM = 71, // eventId
|
|
SMART_EVENT_ACTION_DONE = 72, // eventId (SharedDefines.EventId)
|
|
SMART_EVENT_ON_SPELLCLICK = 73, // clicker (unit)
|
|
SMART_EVENT_FRIENDLY_HEALTH_PCT = 74, // minHpPct, maxHpPct, repeatMin, repeatMax
|
|
SMART_EVENT_DISTANCE_CREATURE = 75, // guid, entry, distance, repeat
|
|
SMART_EVENT_DISTANCE_GAMEOBJECT = 76, // guid, entry, distance, repeat
|
|
SMART_EVENT_COUNTER_SET = 77, // id, value, cooldownMin, cooldownMax
|
|
SMART_EVENT_SCENE_START = 78, // none
|
|
SMART_EVENT_SCENE_TRIGGER = 79, // param_string : triggerName
|
|
SMART_EVENT_SCENE_CANCEL = 80, // none
|
|
SMART_EVENT_SCENE_COMPLETE = 81, // none
|
|
SMART_EVENT_SUMMONED_UNIT_DIES = 82, // CreatureId(0 all), CooldownMin, CooldownMax
|
|
|
|
SMART_EVENT_END = 83
|
|
};
|
|
|
|
struct SmartEvent
|
|
{
|
|
SMART_EVENT type;
|
|
uint32 event_phase_mask;
|
|
uint32 event_chance;
|
|
uint32 event_flags;
|
|
union
|
|
{
|
|
struct
|
|
{
|
|
uint32 min;
|
|
uint32 max;
|
|
uint32 repeatMin;
|
|
uint32 repeatMax;
|
|
} minMaxRepeat;
|
|
|
|
struct
|
|
{
|
|
uint32 cooldownMin;
|
|
uint32 cooldownMax;
|
|
uint32 playerOnly;
|
|
uint32 creature;
|
|
} kill;
|
|
|
|
struct
|
|
{
|
|
uint32 spell;
|
|
uint32 school;
|
|
uint32 cooldownMin;
|
|
uint32 cooldownMax;
|
|
} spellHit;
|
|
|
|
struct
|
|
{
|
|
uint32 noHostile;
|
|
uint32 maxDist;
|
|
uint32 cooldownMin;
|
|
uint32 cooldownMax;
|
|
uint32 playerOnly;
|
|
} los;
|
|
|
|
struct
|
|
{
|
|
uint32 type;
|
|
uint32 map;
|
|
uint32 area;
|
|
} respawn;
|
|
|
|
struct
|
|
{
|
|
uint32 repeatMin;
|
|
uint32 repeatMax;
|
|
} minMax;
|
|
|
|
struct
|
|
{
|
|
uint32 repeatMin;
|
|
uint32 repeatMax;
|
|
uint32 spellId;
|
|
} targetCasting;
|
|
|
|
struct
|
|
{
|
|
uint32 hpDeficit;
|
|
uint32 radius;
|
|
uint32 repeatMin;
|
|
uint32 repeatMax;
|
|
} friendlyHealth;
|
|
|
|
struct
|
|
{
|
|
uint32 radius;
|
|
uint32 repeatMin;
|
|
uint32 repeatMax;
|
|
} friendlyCC;
|
|
|
|
struct
|
|
{
|
|
uint32 spell;
|
|
uint32 radius;
|
|
uint32 repeatMin;
|
|
uint32 repeatMax;
|
|
} missingBuff;
|
|
|
|
struct
|
|
{
|
|
uint32 creature;
|
|
uint32 cooldownMin;
|
|
uint32 cooldownMax;
|
|
} summoned;
|
|
|
|
struct
|
|
{
|
|
uint32 quest;
|
|
uint32 cooldownMin;
|
|
uint32 cooldownMax;
|
|
} quest;
|
|
|
|
struct
|
|
{
|
|
uint32 id;
|
|
} questObjective;
|
|
|
|
struct
|
|
{
|
|
uint32 emote;
|
|
uint32 cooldownMin;
|
|
uint32 cooldownMax;
|
|
} emote;
|
|
|
|
struct
|
|
{
|
|
uint32 spell;
|
|
uint32 count;
|
|
uint32 repeatMin;
|
|
uint32 repeatMax;
|
|
} aura;
|
|
|
|
struct
|
|
{
|
|
uint32 onRemove;
|
|
} charm;
|
|
|
|
struct
|
|
{
|
|
uint32 spell;
|
|
uint32 count;
|
|
uint32 repeatMin;
|
|
uint32 repeatMax;
|
|
} targetAura;
|
|
|
|
struct
|
|
{
|
|
uint32 type;
|
|
uint32 id;
|
|
} movementInform;
|
|
|
|
struct
|
|
{
|
|
uint32 id;
|
|
uint32 value;
|
|
uint32 cooldownMin;
|
|
uint32 cooldownMax;
|
|
} dataSet;
|
|
|
|
struct
|
|
{
|
|
uint32 pointID;
|
|
uint32 pathID;
|
|
} waypoint;
|
|
|
|
struct
|
|
{
|
|
uint32 creature;
|
|
} transportAddCreature;
|
|
|
|
struct
|
|
{
|
|
uint32 pointID;
|
|
} transportRelocate;
|
|
|
|
struct
|
|
{
|
|
uint32 team;
|
|
uint32 cooldownMin;
|
|
uint32 cooldownMax;
|
|
} instancePlayerEnter;
|
|
|
|
struct
|
|
{
|
|
uint32 id;
|
|
} areatrigger;
|
|
|
|
struct
|
|
{
|
|
uint32 textGroupID;
|
|
uint32 creatureEntry;
|
|
} textOver;
|
|
|
|
struct
|
|
{
|
|
uint32 id;
|
|
} timedEvent;
|
|
|
|
struct
|
|
{
|
|
uint32 filter;
|
|
} gossipHello;
|
|
|
|
struct
|
|
{
|
|
uint32 sender;
|
|
uint32 action;
|
|
} gossip;
|
|
|
|
struct
|
|
{
|
|
uint32 spell;
|
|
uint32 effIndex;
|
|
} dummy;
|
|
|
|
struct
|
|
{
|
|
uint32 phasemask;
|
|
} eventPhaseChange;
|
|
|
|
struct
|
|
{
|
|
uint32 cooldownMin;
|
|
uint32 cooldownMax;
|
|
} behindTarget;
|
|
|
|
struct
|
|
{
|
|
uint32 gameEventId;
|
|
} gameEvent;
|
|
|
|
struct
|
|
{
|
|
uint32 lootState;
|
|
} goLootStateChanged;
|
|
|
|
struct
|
|
{
|
|
uint32 eventId;
|
|
} eventInform;
|
|
|
|
struct
|
|
{
|
|
uint32 eventId;
|
|
} doAction;
|
|
|
|
struct
|
|
{
|
|
uint32 minHpPct;
|
|
uint32 maxHpPct;
|
|
uint32 repeatMin;
|
|
uint32 repeatMax;
|
|
} friendlyHealthPct;
|
|
|
|
struct
|
|
{
|
|
uint32 guid;
|
|
uint32 entry;
|
|
uint32 dist;
|
|
uint32 repeat;
|
|
} distance;
|
|
|
|
struct
|
|
{
|
|
uint32 id;
|
|
uint32 value;
|
|
uint32 cooldownMin;
|
|
uint32 cooldownMax;
|
|
} counter;
|
|
|
|
struct
|
|
{
|
|
uint32 sceneId;
|
|
} scene;
|
|
|
|
struct
|
|
{
|
|
uint32 param1;
|
|
uint32 param2;
|
|
uint32 param3;
|
|
uint32 param4;
|
|
uint32 param5;
|
|
} raw;
|
|
};
|
|
|
|
std::string param_string;
|
|
};
|
|
|
|
enum SMART_SCRIPT_RESPAWN_CONDITION
|
|
{
|
|
SMART_SCRIPT_RESPAWN_CONDITION_NONE = 0,
|
|
SMART_SCRIPT_RESPAWN_CONDITION_MAP = 1,
|
|
SMART_SCRIPT_RESPAWN_CONDITION_AREA = 2,
|
|
SMART_SCRIPT_RESPAWN_CONDITION_END = 3
|
|
};
|
|
|
|
enum SMART_ACTION
|
|
{
|
|
SMART_ACTION_NONE = 0, // No action
|
|
SMART_ACTION_TALK = 1, // groupID from creature_text, duration to wait before TEXT_OVER event is triggered, useTalkTarget (0/1) - use target as talk target
|
|
SMART_ACTION_SET_FACTION = 2, // FactionId (or 0 for default)
|
|
SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL = 3, // Creature_template entry(param1) OR ModelId (param2) (or 0 for both to demorph)
|
|
SMART_ACTION_SOUND = 4, // SoundId, onlySelf
|
|
SMART_ACTION_PLAY_EMOTE = 5, // EmoteId
|
|
SMART_ACTION_FAIL_QUEST = 6, // QuestID
|
|
SMART_ACTION_OFFER_QUEST = 7, // QuestID, directAdd
|
|
SMART_ACTION_SET_REACT_STATE = 8, // state
|
|
SMART_ACTION_ACTIVATE_GOBJECT = 9, //
|
|
SMART_ACTION_RANDOM_EMOTE = 10, // EmoteId1, EmoteId2, EmoteId3...
|
|
SMART_ACTION_CAST = 11, // SpellId, CastFlags, TriggeredFlags
|
|
SMART_ACTION_SUMMON_CREATURE = 12, // CreatureID, summonType, duration in ms, attackInvoker, flags(SmartActionSummonCreatureFlags)
|
|
SMART_ACTION_THREAT_SINGLE_PCT = 13, // Threat%
|
|
SMART_ACTION_THREAT_ALL_PCT = 14, // Threat%
|
|
SMART_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS = 15, // QuestID
|
|
SMART_ACTION_SET_INGAME_PHASE_GROUP = 16, // phaseGroupId, apply
|
|
SMART_ACTION_SET_EMOTE_STATE = 17, // emoteID
|
|
SMART_ACTION_SET_UNIT_FLAG = 18, // Flags (may be more than one field OR'd together), Target
|
|
SMART_ACTION_REMOVE_UNIT_FLAG = 19, // Flags (may be more than one field OR'd together), Target
|
|
SMART_ACTION_AUTO_ATTACK = 20, // AllowAttackState (0 = stop attack, anything else means continue attacking)
|
|
SMART_ACTION_ALLOW_COMBAT_MOVEMENT = 21, // AllowCombatMovement (0 = stop combat based movement, anything else continue attacking)
|
|
SMART_ACTION_SET_EVENT_PHASE = 22, // Phase
|
|
SMART_ACTION_INC_EVENT_PHASE = 23, // Value (may be negative to decrement phase, should not be 0)
|
|
SMART_ACTION_EVADE = 24, // No Params
|
|
SMART_ACTION_FLEE_FOR_ASSIST = 25, // With Emote
|
|
SMART_ACTION_CALL_GROUPEVENTHAPPENS = 26, // QuestID
|
|
SMART_ACTION_COMBAT_STOP = 27, //
|
|
SMART_ACTION_REMOVEAURASFROMSPELL = 28, // Spellid (0 removes all auras), charges (0 removes aura)
|
|
SMART_ACTION_FOLLOW = 29, // Distance (0 = default), Angle (0 = default), EndCreatureEntry, credit, creditType (0monsterkill, 1event)
|
|
SMART_ACTION_RANDOM_PHASE = 30, // PhaseId1, PhaseId2, PhaseId3...
|
|
SMART_ACTION_RANDOM_PHASE_RANGE = 31, // PhaseMin, PhaseMax
|
|
SMART_ACTION_RESET_GOBJECT = 32, //
|
|
SMART_ACTION_CALL_KILLEDMONSTER = 33, // CreatureId,
|
|
SMART_ACTION_SET_INST_DATA = 34, // Field, Data, Type (0 = SetData, 1 = SetBossState)
|
|
SMART_ACTION_SET_INST_DATA64 = 35, // Field,
|
|
SMART_ACTION_UPDATE_TEMPLATE = 36, // Entry
|
|
SMART_ACTION_DIE = 37, // No Params
|
|
SMART_ACTION_SET_IN_COMBAT_WITH_ZONE = 38, // No Params
|
|
SMART_ACTION_CALL_FOR_HELP = 39, // Radius, With Emote
|
|
SMART_ACTION_SET_SHEATH = 40, // Sheath (0-unarmed, 1-melee, 2-ranged)
|
|
SMART_ACTION_FORCE_DESPAWN = 41, // timer
|
|
SMART_ACTION_SET_INVINCIBILITY_HP_LEVEL = 42, // MinHpValue(+pct, -flat)
|
|
SMART_ACTION_MOUNT_TO_ENTRY_OR_MODEL = 43, // Creature_template entry(param1) OR ModelId (param2) (or 0 for both to dismount)
|
|
SMART_ACTION_SET_INGAME_PHASE_ID = 44, // PhaseId, apply
|
|
SMART_ACTION_SET_DATA = 45, // Field, Data (only creature @todo)
|
|
SMART_ACTION_ATTACK_STOP = 46, //
|
|
SMART_ACTION_SET_VISIBILITY = 47, // on/off
|
|
SMART_ACTION_SET_ACTIVE = 48, // on/off
|
|
SMART_ACTION_ATTACK_START = 49, //
|
|
SMART_ACTION_SUMMON_GO = 50, // GameObjectID, DespawnTime in s
|
|
SMART_ACTION_KILL_UNIT = 51, //
|
|
SMART_ACTION_ACTIVATE_TAXI = 52, // TaxiID
|
|
SMART_ACTION_WP_START = 53, // run/walk, pathID, canRepeat, quest, despawntime, reactState
|
|
SMART_ACTION_WP_PAUSE = 54, // time
|
|
SMART_ACTION_WP_STOP = 55, // despawnTime, quest, fail?
|
|
SMART_ACTION_ADD_ITEM = 56, // itemID, count
|
|
SMART_ACTION_REMOVE_ITEM = 57, // itemID, count
|
|
SMART_ACTION_INSTALL_AI_TEMPLATE = 58, // AITemplateID
|
|
SMART_ACTION_SET_RUN = 59, // 0/1
|
|
SMART_ACTION_SET_DISABLE_GRAVITY = 60, // 0/1
|
|
SMART_ACTION_SET_SWIM = 61, // 0/1
|
|
SMART_ACTION_TELEPORT = 62, // mapID,
|
|
SMART_ACTION_SET_COUNTER = 63, // id, value, reset (0/1)
|
|
SMART_ACTION_STORE_TARGET_LIST = 64, // varID,
|
|
SMART_ACTION_WP_RESUME = 65, // none
|
|
SMART_ACTION_SET_ORIENTATION = 66, //
|
|
SMART_ACTION_CREATE_TIMED_EVENT = 67, // id, InitialMin, InitialMax, RepeatMin(only if it repeats), RepeatMax(only if it repeats), chance
|
|
SMART_ACTION_PLAYMOVIE = 68, // entry
|
|
SMART_ACTION_MOVE_TO_POS = 69, // PointId, transport, disablePathfinding, ContactDistance
|
|
SMART_ACTION_ENABLE_TEMP_GOBJ = 70, // despawnTimer (sec)
|
|
SMART_ACTION_EQUIP = 71, // entry, slotmask slot1, slot2, slot3 , only slots with mask set will be sent to client, bits are 1, 2, 4, leaving mask 0 is defaulted to mask 7 (send all), slots1-3 are only used if no entry is set
|
|
SMART_ACTION_CLOSE_GOSSIP = 72, // none
|
|
SMART_ACTION_TRIGGER_TIMED_EVENT = 73, // id(>1)
|
|
SMART_ACTION_REMOVE_TIMED_EVENT = 74, // id(>1)
|
|
SMART_ACTION_ADD_AURA = 75, // spellid, targets
|
|
SMART_ACTION_OVERRIDE_SCRIPT_BASE_OBJECT = 76, // WARNING: CAN CRASH CORE, do not use if you dont know what you are doing
|
|
SMART_ACTION_RESET_SCRIPT_BASE_OBJECT = 77, // none
|
|
SMART_ACTION_CALL_SCRIPT_RESET = 78, // none
|
|
SMART_ACTION_SET_RANGED_MOVEMENT = 79, // Distance, angle
|
|
SMART_ACTION_CALL_TIMED_ACTIONLIST = 80, // ID (overwrites already running actionlist), stop after combat?(0/1), timer update type(0-OOC, 1-IC, 2-ALWAYS)
|
|
SMART_ACTION_SET_NPC_FLAG = 81, // Flags
|
|
SMART_ACTION_ADD_NPC_FLAG = 82, // Flags
|
|
SMART_ACTION_REMOVE_NPC_FLAG = 83, // Flags
|
|
SMART_ACTION_SIMPLE_TALK = 84, // groupID, can be used to make players say groupID, Text_over event is not triggered, whisper can not be used (Target units will say the text)
|
|
SMART_ACTION_SELF_CAST = 85, // spellID, castFlags
|
|
SMART_ACTION_CROSS_CAST = 86, // spellID, castFlags, CasterTargetType, CasterTarget param1, CasterTarget param2, CasterTarget param3, ( + the origonal target fields as Destination target), CasterTargets will cast spellID on all Targets (use with caution if targeting multiple * multiple units)
|
|
SMART_ACTION_CALL_RANDOM_TIMED_ACTIONLIST = 87, // script9 ids 1-9
|
|
SMART_ACTION_CALL_RANDOM_RANGE_TIMED_ACTIONLIST = 88, // script9 id min, max
|
|
SMART_ACTION_RANDOM_MOVE = 89, // maxDist
|
|
SMART_ACTION_SET_UNIT_FIELD_BYTES_1 = 90, // bytes, target
|
|
SMART_ACTION_REMOVE_UNIT_FIELD_BYTES_1 = 91, // bytes, target
|
|
SMART_ACTION_INTERRUPT_SPELL = 92,
|
|
SMART_ACTION_SEND_GO_CUSTOM_ANIM = 93, // anim id
|
|
SMART_ACTION_SET_DYNAMIC_FLAG = 94, // Flags
|
|
SMART_ACTION_ADD_DYNAMIC_FLAG = 95, // Flags
|
|
SMART_ACTION_REMOVE_DYNAMIC_FLAG = 96, // Flags
|
|
SMART_ACTION_JUMP_TO_POS = 97, // speedXY, speedZ, targetX, targetY, targetZ
|
|
SMART_ACTION_SEND_GOSSIP_MENU = 98, // menuId, optionIndex
|
|
SMART_ACTION_GO_SET_LOOT_STATE = 99, // state
|
|
SMART_ACTION_SEND_TARGET_TO_TARGET = 100, // id
|
|
SMART_ACTION_SET_HOME_POS = 101, // none
|
|
SMART_ACTION_SET_HEALTH_REGEN = 102, // 0/1
|
|
SMART_ACTION_SET_ROOT = 103, // off/on
|
|
SMART_ACTION_SET_GO_FLAG = 104, // Flags
|
|
SMART_ACTION_ADD_GO_FLAG = 105, // Flags
|
|
SMART_ACTION_REMOVE_GO_FLAG = 106, // Flags
|
|
SMART_ACTION_SUMMON_CREATURE_GROUP = 107, // Group, attackInvoker
|
|
SMART_ACTION_SET_POWER = 108, // PowerType, newPower
|
|
SMART_ACTION_ADD_POWER = 109, // PowerType, newPower
|
|
SMART_ACTION_REMOVE_POWER = 110, // PowerType, newPower
|
|
SMART_ACTION_GAME_EVENT_STOP = 111, // GameEventId
|
|
SMART_ACTION_GAME_EVENT_START = 112, // GameEventId
|
|
SMART_ACTION_START_CLOSEST_WAYPOINT = 113, // wp1, wp2, wp3, wp4, wp5, wp6, wp7
|
|
SMART_ACTION_MOVE_OFFSET = 114,
|
|
SMART_ACTION_RANDOM_SOUND = 115, // soundId1, soundId2, soundId3, soundId4, soundId5, onlySelf
|
|
SMART_ACTION_SET_CORPSE_DELAY = 116, // timer
|
|
SMART_ACTION_DISABLE_EVADE = 117, // 0/1 (1 = disabled, 0 = enabled)
|
|
SMART_ACTION_GO_SET_GO_STATE = 118, // state
|
|
SMART_ACTION_SET_CAN_FLY = 119, // 0/1
|
|
SMART_ACTION_REMOVE_AURAS_BY_TYPE = 120, // type
|
|
SMART_ACTION_SET_SIGHT_DIST = 121, // sightDistance
|
|
SMART_ACTION_FLEE = 122, // fleeTime
|
|
SMART_ACTION_ADD_THREAT = 123, // +threat, -threat
|
|
SMART_ACTION_LOAD_EQUIPMENT = 124, // id
|
|
SMART_ACTION_TRIGGER_RANDOM_TIMED_EVENT = 125, // id min range, id max range
|
|
SMART_ACTION_REMOVE_ALL_GAMEOBJECTS = 126,
|
|
SMART_ACTION_PAUSE_MOVEMENT = 127, // MovementSlot (default = 0, active = 1, controlled = 2), PauseTime (ms), Force
|
|
SMART_ACTION_PLAY_ANIMKIT = 128, // id, type (0 = oneShot, 1 = aiAnim, 2 = meleeAnim, 3 = movementAnim)
|
|
SMART_ACTION_SCENE_PLAY = 129, // sceneId
|
|
SMART_ACTION_SCENE_CANCEL = 130, // sceneId
|
|
SMART_ACTION_SPAWN_SPAWNGROUP = 131, // Group ID, min secs, max secs, spawnflags
|
|
SMART_ACTION_DESPAWN_SPAWNGROUP = 132, // Group ID, min secs, max secs, spawnflags
|
|
SMART_ACTION_RESPAWN_BY_SPAWNID = 133, // spawnType, spawnId
|
|
SMART_ACTION_INVOKER_CAST = 134, // spellID, castFlags
|
|
SMART_ACTION_PLAY_CINEMATIC = 135, // entry, cinematic
|
|
SMART_ACTION_SET_MOVEMENT_SPEED = 136, // movementType, speedInteger, speedFraction
|
|
SMART_ACTION_PLAY_SPELL_VISUAL_KIT = 137, // spellVisualKitId, kitType (unknown values, copypaste from packet dumps), duration
|
|
SMART_ACTION_OVERRIDE_LIGHT = 138, // zoneId, overrideLightID, transitionMilliseconds
|
|
SMART_ACTION_OVERRIDE_WEATHER = 139, // zoneId, weatherId, intensity
|
|
SMART_ACTION_CREATE_CONVERSATION = 143, // conversation_template.id
|
|
SMART_ACTION_SET_IMMUNE_PC = 144, // 0/1
|
|
SMART_ACTION_SET_IMMUNE_NPC = 145, // 0/1
|
|
SMART_ACTION_SET_UNINTERACTIBLE = 146, // 0/1
|
|
SMART_ACTION_ACTIVATE_GAMEOBJECT = 147, // GameObjectActions
|
|
SMART_ACTION_ADD_TO_STORED_TARGET_LIST = 148, // varID
|
|
SMART_ACTION_BECOME_PERSONAL_CLONE_FOR_PLAYER = 149, // summonType 1-8, duration in ms
|
|
SMART_ACTION_END = 150
|
|
};
|
|
|
|
enum class SmartActionSummonCreatureFlags
|
|
{
|
|
None = 0,
|
|
PersonalSpawn = 1,
|
|
PreferUnit = 2,
|
|
|
|
All = PersonalSpawn | PreferUnit,
|
|
};
|
|
|
|
DEFINE_ENUM_FLAG(SmartActionSummonCreatureFlags);
|
|
|
|
struct SmartAction
|
|
{
|
|
SMART_ACTION type;
|
|
|
|
union
|
|
{
|
|
struct
|
|
{
|
|
uint32 textGroupID;
|
|
uint32 duration;
|
|
uint32 useTalkTarget;
|
|
} talk;
|
|
|
|
struct
|
|
{
|
|
uint32 factionID;
|
|
} faction;
|
|
|
|
struct
|
|
{
|
|
uint32 creature;
|
|
uint32 model;
|
|
} morphOrMount;
|
|
|
|
struct
|
|
{
|
|
uint32 sound;
|
|
uint32 onlySelf;
|
|
uint32 distance;
|
|
uint32 keyBroadcastTextId;
|
|
} sound;
|
|
|
|
struct
|
|
{
|
|
uint32 emote;
|
|
} emote;
|
|
|
|
struct
|
|
{
|
|
uint32 quest;
|
|
} quest;
|
|
|
|
struct
|
|
{
|
|
uint32 questID;
|
|
uint32 directAdd;
|
|
} questOffer;
|
|
|
|
struct
|
|
{
|
|
uint32 state;
|
|
} react;
|
|
|
|
struct
|
|
{
|
|
uint32 emotes[SMART_ACTION_PARAM_COUNT];
|
|
} randomEmote;
|
|
|
|
struct
|
|
{
|
|
uint32 spell;
|
|
uint32 castFlags;
|
|
uint32 triggerFlags;
|
|
uint32 targetsLimit;
|
|
} cast;
|
|
|
|
struct
|
|
{
|
|
uint32 spell;
|
|
uint32 castFlags;
|
|
uint32 targetType;
|
|
uint32 targetParam1;
|
|
uint32 targetParam2;
|
|
uint32 targetParam3;
|
|
} crossCast;
|
|
|
|
struct
|
|
{
|
|
uint32 creature;
|
|
uint32 type;
|
|
uint32 duration;
|
|
uint32 attackInvoker;
|
|
uint32 flags; // SmartActionSummonCreatureFlags
|
|
} summonCreature;
|
|
|
|
struct
|
|
{
|
|
uint32 threatINC;
|
|
uint32 threatDEC;
|
|
} threatPCT;
|
|
|
|
struct
|
|
{
|
|
uint32 flag1;
|
|
uint32 flag2;
|
|
uint32 flag3;
|
|
uint32 flag4;
|
|
uint32 flag5;
|
|
uint32 flag6;
|
|
} addUnitFlag;
|
|
|
|
struct
|
|
{
|
|
uint32 flag1;
|
|
uint32 flag2;
|
|
uint32 flag3;
|
|
uint32 flag4;
|
|
uint32 flag5;
|
|
uint32 flag6;
|
|
} removeUnitFlag;
|
|
|
|
struct
|
|
{
|
|
uint32 attack;
|
|
} autoAttack;
|
|
|
|
struct
|
|
{
|
|
uint32 move;
|
|
} combatMove;
|
|
|
|
struct
|
|
{
|
|
uint32 phase;
|
|
} setEventPhase;
|
|
|
|
struct
|
|
{
|
|
uint32 inc;
|
|
uint32 dec;
|
|
} incEventPhase;
|
|
|
|
struct
|
|
{
|
|
uint32 spell;
|
|
uint32 charges;
|
|
uint32 onlyOwnedAuras;
|
|
} removeAura;
|
|
|
|
struct
|
|
{
|
|
uint32 dist;
|
|
uint32 angle;
|
|
uint32 entry;
|
|
uint32 credit;
|
|
uint32 creditType;
|
|
} follow;
|
|
|
|
struct
|
|
{
|
|
uint32 phases[SMART_ACTION_PARAM_COUNT];
|
|
} randomPhase;
|
|
|
|
struct
|
|
{
|
|
uint32 phaseMin;
|
|
uint32 phaseMax;
|
|
} randomPhaseRange;
|
|
|
|
struct
|
|
{
|
|
uint32 creature;
|
|
} killedMonster;
|
|
|
|
struct
|
|
{
|
|
uint32 field;
|
|
uint32 data;
|
|
uint32 type;
|
|
} setInstanceData;
|
|
|
|
struct
|
|
{
|
|
uint32 field;
|
|
} setInstanceData64;
|
|
|
|
struct
|
|
{
|
|
uint32 creature;
|
|
uint32 updateLevel;
|
|
} updateTemplate;
|
|
|
|
struct
|
|
{
|
|
uint32 range;
|
|
uint32 withEmote;
|
|
} callHelp;
|
|
|
|
struct
|
|
{
|
|
uint32 sheath;
|
|
} setSheath;
|
|
|
|
struct
|
|
{
|
|
uint32 delay;
|
|
uint32 forceRespawnTimer;
|
|
} forceDespawn;
|
|
|
|
struct
|
|
{
|
|
uint32 minHP;
|
|
uint32 percent;
|
|
} invincHP;
|
|
|
|
struct
|
|
{
|
|
uint32 id;
|
|
uint32 apply;
|
|
} ingamePhaseId;
|
|
|
|
struct
|
|
{
|
|
uint32 groupId;
|
|
uint32 apply;
|
|
} ingamePhaseGroup;
|
|
|
|
struct
|
|
{
|
|
uint32 field;
|
|
uint32 data;
|
|
} setData;
|
|
|
|
struct
|
|
{
|
|
uint32 distance;
|
|
} moveRandom;
|
|
|
|
struct
|
|
{
|
|
uint32 state;
|
|
} visibility;
|
|
|
|
struct
|
|
{
|
|
uint32 entry;
|
|
uint32 despawnTime;
|
|
uint32 summonType;
|
|
} summonGO;
|
|
|
|
struct
|
|
{
|
|
uint32 state;
|
|
} active;
|
|
|
|
struct
|
|
{
|
|
uint32 id;
|
|
} taxi;
|
|
|
|
struct
|
|
{
|
|
uint32 run;
|
|
uint32 pathID;
|
|
uint32 repeat;
|
|
uint32 quest;
|
|
uint32 despawnTime;
|
|
uint32 reactState;
|
|
} wpStart;
|
|
|
|
struct
|
|
{
|
|
uint32 delay;
|
|
} wpPause;
|
|
|
|
struct
|
|
{
|
|
uint32 despawnTime;
|
|
uint32 quest;
|
|
uint32 fail;
|
|
} wpStop;
|
|
|
|
struct
|
|
{
|
|
uint32 entry;
|
|
uint32 count;
|
|
} item;
|
|
|
|
struct
|
|
{
|
|
uint32 id;
|
|
uint32 param1;
|
|
uint32 param2;
|
|
uint32 param3;
|
|
uint32 param4;
|
|
uint32 param5;
|
|
} installTtemplate;
|
|
|
|
struct
|
|
{
|
|
uint32 run;
|
|
} setRun;
|
|
|
|
struct
|
|
{
|
|
uint32 disable;
|
|
} setDisableGravity;
|
|
|
|
struct
|
|
{
|
|
uint32 fly;
|
|
} setFly;
|
|
|
|
struct
|
|
{
|
|
uint32 swim;
|
|
} setSwim;
|
|
|
|
struct
|
|
{
|
|
uint32 mapID;
|
|
} teleport;
|
|
|
|
struct
|
|
{
|
|
uint32 counterId;
|
|
uint32 value;
|
|
uint32 reset;
|
|
} setCounter;
|
|
|
|
struct
|
|
{
|
|
uint32 id;
|
|
uint32 number;
|
|
} storeVar;
|
|
|
|
struct
|
|
{
|
|
uint32 id;
|
|
} storeTargets;
|
|
|
|
struct
|
|
{
|
|
uint32 id;
|
|
uint32 min;
|
|
uint32 max;
|
|
uint32 repeatMin;
|
|
uint32 repeatMax;
|
|
uint32 chance;
|
|
} timeEvent;
|
|
|
|
struct
|
|
{
|
|
uint32 entry;
|
|
} movie;
|
|
|
|
struct
|
|
{
|
|
uint32 entry;
|
|
uint32 mask;
|
|
uint32 slot1;
|
|
uint32 slot2;
|
|
uint32 slot3;
|
|
} equip;
|
|
|
|
struct
|
|
{
|
|
uint32 flag;
|
|
uint32 type;
|
|
} unitFlag;
|
|
|
|
struct
|
|
{
|
|
uint32 byte1;
|
|
uint32 type;
|
|
} setunitByte;
|
|
|
|
struct
|
|
{
|
|
uint32 byte1;
|
|
uint32 type;
|
|
} delunitByte;
|
|
|
|
struct
|
|
{
|
|
uint32 seat;
|
|
} enterVehicle;
|
|
|
|
struct
|
|
{
|
|
uint32 id;
|
|
uint32 timerType;
|
|
uint32 allowOverride;
|
|
} timedActionList;
|
|
|
|
struct
|
|
{
|
|
uint32 actionLists[SMART_ACTION_PARAM_COUNT];
|
|
} randTimedActionList;
|
|
|
|
struct
|
|
{
|
|
uint32 withDelayed;
|
|
uint32 spell_id;
|
|
uint32 withInstant;
|
|
} interruptSpellCasting;
|
|
|
|
struct
|
|
{
|
|
uint32 anim;
|
|
} sendGoCustomAnim;
|
|
|
|
struct
|
|
{
|
|
uint32 speedxy;
|
|
uint32 speedz;
|
|
} jump;
|
|
|
|
struct
|
|
{
|
|
uint32 withEmote;
|
|
} fleeAssist;
|
|
|
|
struct
|
|
{
|
|
uint32 fleeTime;
|
|
} flee;
|
|
|
|
struct
|
|
{
|
|
uint32 duration;
|
|
} enableTempGO;
|
|
|
|
struct
|
|
{
|
|
uint32 pointId;
|
|
uint32 transport;
|
|
uint32 disablePathfinding;
|
|
uint32 ContactDistance;
|
|
} MoveToPos;
|
|
|
|
struct
|
|
{
|
|
uint32 gossipMenuId;
|
|
uint32 gossipNpcTextId;
|
|
} sendGossipMenu;
|
|
|
|
struct
|
|
{
|
|
uint32 state;
|
|
} setGoLootState;
|
|
|
|
struct
|
|
{
|
|
uint32 id;
|
|
} sendTargetToTarget;
|
|
|
|
struct
|
|
{
|
|
uint32 distance;
|
|
uint32 angle;
|
|
} setRangedMovement;
|
|
|
|
struct
|
|
{
|
|
uint32 regenHealth;
|
|
} setHealthRegen;
|
|
|
|
struct
|
|
{
|
|
uint32 root;
|
|
} setRoot;
|
|
|
|
struct
|
|
{
|
|
uint32 flag;
|
|
} goFlag;
|
|
|
|
struct
|
|
{
|
|
uint32 state;
|
|
} goState;
|
|
|
|
struct
|
|
{
|
|
uint32 group;
|
|
uint32 attackInvoker;
|
|
} creatureGroup;
|
|
|
|
struct
|
|
{
|
|
uint32 powerType;
|
|
uint32 newPower;
|
|
} power;
|
|
|
|
struct
|
|
{
|
|
uint32 id;
|
|
} gameEventStop;
|
|
|
|
struct
|
|
{
|
|
uint32 id;
|
|
} gameEventStart;
|
|
|
|
struct
|
|
{
|
|
uint32 wps[SMART_ACTION_PARAM_COUNT];
|
|
} closestWaypointFromList;
|
|
|
|
struct
|
|
{
|
|
uint32 sounds[SMART_ACTION_PARAM_COUNT - 2];
|
|
uint32 onlySelf;
|
|
uint32 distance;
|
|
} randomSound;
|
|
|
|
struct
|
|
{
|
|
uint32 timer;
|
|
} corpseDelay;
|
|
|
|
struct
|
|
{
|
|
uint32 disable;
|
|
} disableEvade;
|
|
struct
|
|
{
|
|
uint32 groupId;
|
|
uint32 minDelay;
|
|
uint32 maxDelay;
|
|
uint32 spawnflags;
|
|
} groupSpawn;
|
|
|
|
struct
|
|
{
|
|
uint32 type;
|
|
} auraType;
|
|
|
|
struct
|
|
{
|
|
uint32 dist;
|
|
} sightDistance;
|
|
|
|
struct
|
|
{
|
|
uint32 id;
|
|
uint32 force;
|
|
} loadEquipment;
|
|
|
|
struct
|
|
{
|
|
uint32 minId;
|
|
uint32 maxId;
|
|
} randomTimedEvent;
|
|
|
|
struct
|
|
{
|
|
uint32 movementSlot;
|
|
uint32 pauseTimer;
|
|
uint32 force;
|
|
} pauseMovement;
|
|
|
|
struct
|
|
{
|
|
uint32 spawnType;
|
|
uint32 spawnId;
|
|
} respawnData;
|
|
|
|
struct
|
|
{
|
|
uint32 animKit;
|
|
uint32 type;
|
|
} animKit;
|
|
|
|
struct
|
|
{
|
|
uint32 sceneId;
|
|
} scene;
|
|
|
|
struct
|
|
{
|
|
uint32 entry;
|
|
} cinematic;
|
|
|
|
struct
|
|
{
|
|
uint32 movementType;
|
|
uint32 speedInteger;
|
|
uint32 speedFraction;
|
|
} movementSpeed;
|
|
|
|
struct
|
|
{
|
|
uint32 spellVisualKitId;
|
|
uint32 kitType;
|
|
uint32 duration;
|
|
} spellVisualKit;
|
|
|
|
struct
|
|
{
|
|
uint32 zoneId;
|
|
uint32 areaLightId;
|
|
uint32 overrideLightId;
|
|
uint32 transitionMilliseconds;
|
|
} overrideLight;
|
|
|
|
struct
|
|
{
|
|
uint32 zoneId;
|
|
uint32 weatherId;
|
|
uint32 intensity;
|
|
} overrideWeather;
|
|
|
|
struct
|
|
{
|
|
uint32 id;
|
|
} conversation;
|
|
|
|
struct
|
|
{
|
|
uint32 id;
|
|
} addToStoredTargets;
|
|
|
|
struct
|
|
{
|
|
uint32 type;
|
|
uint32 duration;
|
|
} becomePersonalClone;
|
|
|
|
//! Note for any new future actions
|
|
//! All parameters must have type uint32
|
|
|
|
struct
|
|
{
|
|
uint32 param1;
|
|
uint32 param2;
|
|
uint32 param3;
|
|
uint32 param4;
|
|
uint32 param5;
|
|
uint32 param6;
|
|
} raw;
|
|
};
|
|
};
|
|
|
|
enum SMARTAI_SPAWN_FLAGS
|
|
{
|
|
SMARTAI_SPAWN_FLAG_NONE = 0x00,
|
|
SMARTAI_SPAWN_FLAG_IGNORE_RESPAWN = 0x01,
|
|
SMARTAI_SPAWN_FLAG_FORCE_SPAWN = 0x02,
|
|
SMARTAI_SPAWN_FLAG_NOSAVE_RESPAWN = 0x04,
|
|
};
|
|
|
|
enum SMARTAI_TEMPLATE
|
|
{
|
|
SMARTAI_TEMPLATE_BASIC = 0, //nothing is preset
|
|
SMARTAI_TEMPLATE_CASTER = 1, //spellid, repeatMin, repeatMax, range, manaPCT +JOIN: target_param1 as castFlag
|
|
SMARTAI_TEMPLATE_TURRET = 2, //spellid, repeatMin, repeatMax +JOIN: target_param1 as castFlag
|
|
SMARTAI_TEMPLATE_PASSIVE = 3,
|
|
SMARTAI_TEMPLATE_CAGED_GO_PART = 4, //creatureID, give credit at point end?,
|
|
SMARTAI_TEMPLATE_CAGED_NPC_PART = 5, //gameObjectID, despawntime, run?, dist, TextGroupID
|
|
SMARTAI_TEMPLATE_END = 6
|
|
};
|
|
|
|
enum SMARTAI_TARGETS
|
|
{
|
|
SMART_TARGET_NONE = 0, // NONE
|
|
SMART_TARGET_SELF = 1, // Self cast
|
|
SMART_TARGET_VICTIM = 2, // Our current target (ie: highest aggro)
|
|
SMART_TARGET_HOSTILE_SECOND_AGGRO = 3, // Second highest aggro, maxdist, playerOnly, powerType + 1
|
|
SMART_TARGET_HOSTILE_LAST_AGGRO = 4, // Dead last on aggro, maxdist, playerOnly, powerType + 1
|
|
SMART_TARGET_HOSTILE_RANDOM = 5, // Just any random target on our threat list, maxdist, playerOnly, powerType + 1
|
|
SMART_TARGET_HOSTILE_RANDOM_NOT_TOP = 6, // Any random target except top threat, maxdist, playerOnly, powerType + 1
|
|
SMART_TARGET_ACTION_INVOKER = 7, // Unit who caused this Event to occur
|
|
SMART_TARGET_POSITION = 8, // use xyz from event params
|
|
SMART_TARGET_CREATURE_RANGE = 9, // CreatureEntry(0any), minDist, maxDist
|
|
SMART_TARGET_CREATURE_GUID = 10, // guid, entry
|
|
SMART_TARGET_CREATURE_DISTANCE = 11, // CreatureEntry(0any), maxDist
|
|
SMART_TARGET_STORED = 12, // id, uses pre-stored target(list)
|
|
SMART_TARGET_GAMEOBJECT_RANGE = 13, // entry(0any), min, max
|
|
SMART_TARGET_GAMEOBJECT_GUID = 14, // guid, entry
|
|
SMART_TARGET_GAMEOBJECT_DISTANCE = 15, // entry(0any), maxDist
|
|
SMART_TARGET_INVOKER_PARTY = 16, // invoker's party members
|
|
SMART_TARGET_PLAYER_RANGE = 17, // min, max
|
|
SMART_TARGET_PLAYER_DISTANCE = 18, // maxDist
|
|
SMART_TARGET_CLOSEST_CREATURE = 19, // CreatureEntry(0any), maxDist, dead?
|
|
SMART_TARGET_CLOSEST_GAMEOBJECT = 20, // entry(0any), maxDist
|
|
SMART_TARGET_CLOSEST_PLAYER = 21, // maxDist
|
|
SMART_TARGET_ACTION_INVOKER_VEHICLE = 22, // Unit's vehicle who caused this Event to occur
|
|
SMART_TARGET_OWNER_OR_SUMMONER = 23, // Unit's owner or summoner, Use Owner/Charmer of this unit
|
|
SMART_TARGET_THREAT_LIST = 24, // All units on creature's threat list, maxdist
|
|
SMART_TARGET_CLOSEST_ENEMY = 25, // maxDist, playerOnly
|
|
SMART_TARGET_CLOSEST_FRIENDLY = 26, // maxDist, playerOnly
|
|
SMART_TARGET_LOOT_RECIPIENTS = 27, // all players that have tagged this creature (for kill credit)
|
|
SMART_TARGET_FARTHEST = 28, // maxDist, playerOnly, isInLos
|
|
SMART_TARGET_VEHICLE_PASSENGER = 29, // seatMask (0 - all seats)
|
|
SMART_TARGET_CLOSEST_UNSPAWNED_GAMEOBJECT = 30, // entry(0any), maxDist
|
|
|
|
SMART_TARGET_END = 31
|
|
};
|
|
|
|
struct SmartTarget
|
|
{
|
|
SmartTarget (SMARTAI_TARGETS t = SMART_TARGET_NONE, uint32 p1 = 0, uint32 p2 = 0, uint32 p3 = 0, uint32 p4 = 0)
|
|
{
|
|
type = t;
|
|
raw.param1 = p1;
|
|
raw.param2 = p2;
|
|
raw.param3 = p3;
|
|
raw.param4 = p4;
|
|
x = 0.0f;
|
|
y = 0.0f;
|
|
z = 0.0f;
|
|
o = 0.0f;
|
|
}
|
|
SMARTAI_TARGETS type;
|
|
float x, y, z, o;
|
|
union
|
|
{
|
|
struct
|
|
{
|
|
uint32 maxDist;
|
|
uint32 playerOnly;
|
|
uint32 powerType;
|
|
} hostilRandom;
|
|
|
|
struct
|
|
{
|
|
uint32 maxDist;
|
|
uint32 playerOnly;
|
|
uint32 isInLos;
|
|
} farthest;
|
|
|
|
struct
|
|
{
|
|
uint32 creature;
|
|
uint32 minDist;
|
|
uint32 maxDist;
|
|
uint32 maxSize;
|
|
} unitRange;
|
|
|
|
struct
|
|
{
|
|
uint32 dbGuid;
|
|
uint32 entry;
|
|
} unitGUID;
|
|
|
|
struct
|
|
{
|
|
uint32 creature;
|
|
uint32 dist;
|
|
uint32 maxSize;
|
|
} unitDistance;
|
|
|
|
struct
|
|
{
|
|
uint32 dist;
|
|
} playerDistance;
|
|
|
|
struct
|
|
{
|
|
uint32 minDist;
|
|
uint32 maxDist;
|
|
} playerRange;
|
|
|
|
struct
|
|
{
|
|
uint32 id;
|
|
} stored;
|
|
|
|
struct
|
|
{
|
|
uint32 entry;
|
|
uint32 minDist;
|
|
uint32 maxDist;
|
|
uint32 maxSize;
|
|
} goRange;
|
|
|
|
struct
|
|
{
|
|
uint32 dbGuid;
|
|
uint32 entry;
|
|
} goGUID;
|
|
|
|
struct
|
|
{
|
|
uint32 entry;
|
|
uint32 dist;
|
|
uint32 maxSize;
|
|
} goDistance;
|
|
|
|
struct
|
|
{
|
|
uint32 map;
|
|
} position;
|
|
|
|
struct
|
|
{
|
|
uint32 entry;
|
|
uint32 dist;
|
|
uint32 dead;
|
|
} closest;
|
|
|
|
struct
|
|
{
|
|
uint32 maxDist;
|
|
uint32 playerOnly;
|
|
} closestAttackable;
|
|
|
|
struct
|
|
{
|
|
uint32 maxDist;
|
|
uint32 playerOnly;
|
|
} closestFriendly;
|
|
|
|
struct
|
|
{
|
|
uint32 useCharmerOrOwner;
|
|
} owner;
|
|
|
|
struct
|
|
{
|
|
uint32 param1;
|
|
uint32 param2;
|
|
uint32 param3;
|
|
uint32 param4;
|
|
} raw;
|
|
|
|
struct
|
|
{
|
|
uint32 seatMask;
|
|
} vehicle;
|
|
};
|
|
};
|
|
|
|
enum SmartScriptType
|
|
{
|
|
SMART_SCRIPT_TYPE_CREATURE = 0, //done
|
|
SMART_SCRIPT_TYPE_GAMEOBJECT = 1, //done
|
|
SMART_SCRIPT_TYPE_AREATRIGGER = 2, //done
|
|
SMART_SCRIPT_TYPE_EVENT = 3, //
|
|
SMART_SCRIPT_TYPE_GOSSIP = 4, //
|
|
SMART_SCRIPT_TYPE_QUEST = 5, //done
|
|
SMART_SCRIPT_TYPE_SPELL = 6, //
|
|
SMART_SCRIPT_TYPE_TRANSPORT = 7, //
|
|
SMART_SCRIPT_TYPE_INSTANCE = 8, //
|
|
SMART_SCRIPT_TYPE_TIMED_ACTIONLIST = 9, //
|
|
SMART_SCRIPT_TYPE_SCENE = 10, //done
|
|
SMART_SCRIPT_TYPE_AREATRIGGER_ENTITY = 11,
|
|
SMART_SCRIPT_TYPE_AREATRIGGER_ENTITY_SERVERSIDE = 12,
|
|
SMART_SCRIPT_TYPE_MAX
|
|
};
|
|
|
|
enum SmartAITypeMaskId
|
|
{
|
|
SMART_SCRIPT_TYPE_MASK_CREATURE = 1,
|
|
SMART_SCRIPT_TYPE_MASK_GAMEOBJECT = 2,
|
|
SMART_SCRIPT_TYPE_MASK_AREATRIGGER = 4,
|
|
SMART_SCRIPT_TYPE_MASK_EVENT = 8,
|
|
SMART_SCRIPT_TYPE_MASK_GOSSIP = 16,
|
|
SMART_SCRIPT_TYPE_MASK_QUEST = 32,
|
|
SMART_SCRIPT_TYPE_MASK_SPELL = 64,
|
|
SMART_SCRIPT_TYPE_MASK_TRANSPORT = 128,
|
|
SMART_SCRIPT_TYPE_MASK_INSTANCE = 256,
|
|
SMART_SCRIPT_TYPE_MASK_TIMED_ACTIONLIST = 512,
|
|
SMART_SCRIPT_TYPE_MASK_SCENE = 1024,
|
|
SMART_SCRIPT_TYPE_MASK_AREATRIGGER_ENTITY = 2048
|
|
};
|
|
|
|
const uint32 SmartAITypeMask[SMART_SCRIPT_TYPE_MAX][2] =
|
|
{
|
|
{SMART_SCRIPT_TYPE_CREATURE, SMART_SCRIPT_TYPE_MASK_CREATURE },
|
|
{SMART_SCRIPT_TYPE_GAMEOBJECT, SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
|
|
{SMART_SCRIPT_TYPE_AREATRIGGER, SMART_SCRIPT_TYPE_MASK_AREATRIGGER },
|
|
{SMART_SCRIPT_TYPE_EVENT, SMART_SCRIPT_TYPE_MASK_EVENT },
|
|
{SMART_SCRIPT_TYPE_GOSSIP, SMART_SCRIPT_TYPE_MASK_GOSSIP },
|
|
{SMART_SCRIPT_TYPE_QUEST, SMART_SCRIPT_TYPE_MASK_QUEST },
|
|
{SMART_SCRIPT_TYPE_SPELL, SMART_SCRIPT_TYPE_MASK_SPELL },
|
|
{SMART_SCRIPT_TYPE_TRANSPORT, SMART_SCRIPT_TYPE_MASK_TRANSPORT },
|
|
{SMART_SCRIPT_TYPE_INSTANCE, SMART_SCRIPT_TYPE_MASK_INSTANCE },
|
|
{SMART_SCRIPT_TYPE_TIMED_ACTIONLIST, SMART_SCRIPT_TYPE_MASK_TIMED_ACTIONLIST },
|
|
{SMART_SCRIPT_TYPE_SCENE, SMART_SCRIPT_TYPE_MASK_SCENE },
|
|
{SMART_SCRIPT_TYPE_AREATRIGGER_ENTITY, SMART_SCRIPT_TYPE_MASK_AREATRIGGER_ENTITY },
|
|
{SMART_SCRIPT_TYPE_AREATRIGGER_ENTITY_SERVERSIDE, SMART_SCRIPT_TYPE_MASK_AREATRIGGER_ENTITY }
|
|
};
|
|
|
|
const uint32 SmartAIEventMask[SMART_EVENT_END][2] =
|
|
{
|
|
{SMART_EVENT_UPDATE_IC, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_TIMED_ACTIONLIST},
|
|
{SMART_EVENT_UPDATE_OOC, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT + SMART_SCRIPT_TYPE_MASK_INSTANCE + SMART_SCRIPT_TYPE_MASK_AREATRIGGER_ENTITY },
|
|
{SMART_EVENT_HEALTH_PCT, SMART_SCRIPT_TYPE_MASK_CREATURE },
|
|
{SMART_EVENT_MANA_PCT, SMART_SCRIPT_TYPE_MASK_CREATURE },
|
|
{SMART_EVENT_AGGRO, SMART_SCRIPT_TYPE_MASK_CREATURE },
|
|
{SMART_EVENT_KILL, SMART_SCRIPT_TYPE_MASK_CREATURE },
|
|
{SMART_EVENT_DEATH, SMART_SCRIPT_TYPE_MASK_CREATURE },
|
|
{SMART_EVENT_EVADE, SMART_SCRIPT_TYPE_MASK_CREATURE },
|
|
{SMART_EVENT_SPELLHIT, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
|
|
{SMART_EVENT_RANGE, SMART_SCRIPT_TYPE_MASK_CREATURE },
|
|
{SMART_EVENT_OOC_LOS, SMART_SCRIPT_TYPE_MASK_CREATURE },
|
|
{SMART_EVENT_RESPAWN, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
|
|
{SMART_EVENT_TARGET_HEALTH_PCT, SMART_SCRIPT_TYPE_MASK_CREATURE },
|
|
{SMART_EVENT_VICTIM_CASTING, SMART_SCRIPT_TYPE_MASK_CREATURE },
|
|
{SMART_EVENT_FRIENDLY_HEALTH, SMART_SCRIPT_TYPE_MASK_CREATURE },
|
|
{SMART_EVENT_FRIENDLY_IS_CC, SMART_SCRIPT_TYPE_MASK_CREATURE },
|
|
{SMART_EVENT_FRIENDLY_MISSING_BUFF, SMART_SCRIPT_TYPE_MASK_CREATURE },
|
|
{SMART_EVENT_SUMMONED_UNIT, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
|
|
{SMART_EVENT_TARGET_MANA_PCT, SMART_SCRIPT_TYPE_MASK_CREATURE },
|
|
{SMART_EVENT_ACCEPTED_QUEST, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
|
|
{SMART_EVENT_REWARD_QUEST, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
|
|
{SMART_EVENT_REACHED_HOME, SMART_SCRIPT_TYPE_MASK_CREATURE },
|
|
{SMART_EVENT_RECEIVE_EMOTE, SMART_SCRIPT_TYPE_MASK_CREATURE },
|
|
{SMART_EVENT_HAS_AURA, SMART_SCRIPT_TYPE_MASK_CREATURE },
|
|
{SMART_EVENT_TARGET_BUFFED, SMART_SCRIPT_TYPE_MASK_CREATURE },
|
|
{SMART_EVENT_RESET, SMART_SCRIPT_TYPE_MASK_CREATURE },
|
|
{SMART_EVENT_IC_LOS, SMART_SCRIPT_TYPE_MASK_CREATURE },
|
|
{SMART_EVENT_PASSENGER_BOARDED, SMART_SCRIPT_TYPE_MASK_CREATURE },
|
|
{SMART_EVENT_PASSENGER_REMOVED, SMART_SCRIPT_TYPE_MASK_CREATURE },
|
|
{SMART_EVENT_CHARMED, SMART_SCRIPT_TYPE_MASK_CREATURE },
|
|
{SMART_EVENT_CHARMED_TARGET, SMART_SCRIPT_TYPE_MASK_CREATURE },
|
|
{SMART_EVENT_SPELLHIT_TARGET, SMART_SCRIPT_TYPE_MASK_CREATURE },
|
|
{SMART_EVENT_DAMAGED, SMART_SCRIPT_TYPE_MASK_CREATURE },
|
|
{SMART_EVENT_DAMAGED_TARGET, SMART_SCRIPT_TYPE_MASK_CREATURE },
|
|
{SMART_EVENT_MOVEMENTINFORM, SMART_SCRIPT_TYPE_MASK_CREATURE },
|
|
{SMART_EVENT_SUMMON_DESPAWNED, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
|
|
{SMART_EVENT_CORPSE_REMOVED, SMART_SCRIPT_TYPE_MASK_CREATURE },
|
|
{SMART_EVENT_AI_INIT, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
|
|
{SMART_EVENT_DATA_SET, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
|
|
{SMART_EVENT_WAYPOINT_START, SMART_SCRIPT_TYPE_MASK_CREATURE },
|
|
{SMART_EVENT_WAYPOINT_REACHED, SMART_SCRIPT_TYPE_MASK_CREATURE },
|
|
{SMART_EVENT_TRANSPORT_ADDPLAYER, SMART_SCRIPT_TYPE_MASK_TRANSPORT },
|
|
{SMART_EVENT_TRANSPORT_ADDCREATURE, SMART_SCRIPT_TYPE_MASK_TRANSPORT },
|
|
{SMART_EVENT_TRANSPORT_REMOVE_PLAYER, SMART_SCRIPT_TYPE_MASK_TRANSPORT },
|
|
{SMART_EVENT_TRANSPORT_RELOCATE, SMART_SCRIPT_TYPE_MASK_TRANSPORT },
|
|
{SMART_EVENT_INSTANCE_PLAYER_ENTER, SMART_SCRIPT_TYPE_MASK_INSTANCE },
|
|
{SMART_EVENT_AREATRIGGER_ONTRIGGER, SMART_SCRIPT_TYPE_MASK_AREATRIGGER + SMART_SCRIPT_TYPE_MASK_AREATRIGGER_ENTITY },
|
|
{SMART_EVENT_QUEST_ACCEPTED, SMART_SCRIPT_TYPE_MASK_QUEST },
|
|
{SMART_EVENT_QUEST_OBJ_COPLETETION, SMART_SCRIPT_TYPE_MASK_QUEST },
|
|
{SMART_EVENT_QUEST_REWARDED, SMART_SCRIPT_TYPE_MASK_QUEST },
|
|
{SMART_EVENT_QUEST_COMPLETION, SMART_SCRIPT_TYPE_MASK_QUEST },
|
|
{SMART_EVENT_QUEST_FAIL, SMART_SCRIPT_TYPE_MASK_QUEST },
|
|
{SMART_EVENT_TEXT_OVER, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
|
|
{SMART_EVENT_RECEIVE_HEAL, SMART_SCRIPT_TYPE_MASK_CREATURE },
|
|
{SMART_EVENT_JUST_SUMMONED, SMART_SCRIPT_TYPE_MASK_CREATURE },
|
|
{SMART_EVENT_WAYPOINT_PAUSED, SMART_SCRIPT_TYPE_MASK_CREATURE },
|
|
{SMART_EVENT_WAYPOINT_RESUMED, SMART_SCRIPT_TYPE_MASK_CREATURE },
|
|
{SMART_EVENT_WAYPOINT_STOPPED, SMART_SCRIPT_TYPE_MASK_CREATURE },
|
|
{SMART_EVENT_WAYPOINT_ENDED, SMART_SCRIPT_TYPE_MASK_CREATURE },
|
|
{SMART_EVENT_TIMED_EVENT_TRIGGERED, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
|
|
{SMART_EVENT_UPDATE, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT + SMART_SCRIPT_TYPE_MASK_AREATRIGGER_ENTITY },
|
|
{SMART_EVENT_LINK, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT + SMART_SCRIPT_TYPE_MASK_AREATRIGGER + SMART_SCRIPT_TYPE_MASK_EVENT + SMART_SCRIPT_TYPE_MASK_GOSSIP + SMART_SCRIPT_TYPE_MASK_QUEST + SMART_SCRIPT_TYPE_MASK_SPELL + SMART_SCRIPT_TYPE_MASK_TRANSPORT + SMART_SCRIPT_TYPE_MASK_INSTANCE + SMART_SCRIPT_TYPE_MASK_AREATRIGGER_ENTITY },
|
|
{SMART_EVENT_GOSSIP_SELECT, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
|
|
{SMART_EVENT_JUST_CREATED, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
|
|
{SMART_EVENT_GOSSIP_HELLO, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
|
|
{SMART_EVENT_FOLLOW_COMPLETED, SMART_SCRIPT_TYPE_MASK_CREATURE },
|
|
{SMART_EVENT_EVENT_PHASE_CHANGE, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
|
|
{SMART_EVENT_IS_BEHIND_TARGET, SMART_SCRIPT_TYPE_MASK_CREATURE },
|
|
{SMART_EVENT_GAME_EVENT_START, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
|
|
{SMART_EVENT_GAME_EVENT_END, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
|
|
{SMART_EVENT_GO_LOOT_STATE_CHANGED, SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
|
|
{SMART_EVENT_GO_EVENT_INFORM, SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
|
|
{SMART_EVENT_ACTION_DONE, SMART_SCRIPT_TYPE_MASK_CREATURE },
|
|
{SMART_EVENT_ON_SPELLCLICK, SMART_SCRIPT_TYPE_MASK_CREATURE },
|
|
{SMART_EVENT_FRIENDLY_HEALTH_PCT, SMART_SCRIPT_TYPE_MASK_CREATURE },
|
|
{SMART_EVENT_DISTANCE_CREATURE, SMART_SCRIPT_TYPE_MASK_CREATURE },
|
|
{SMART_EVENT_DISTANCE_GAMEOBJECT, SMART_SCRIPT_TYPE_MASK_CREATURE },
|
|
{SMART_EVENT_COUNTER_SET, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
|
|
{SMART_EVENT_SCENE_START, SMART_SCRIPT_TYPE_MASK_SCENE },
|
|
{SMART_EVENT_SCENE_TRIGGER, SMART_SCRIPT_TYPE_MASK_SCENE },
|
|
{SMART_EVENT_SCENE_CANCEL, SMART_SCRIPT_TYPE_MASK_SCENE },
|
|
{SMART_EVENT_SCENE_COMPLETE, SMART_SCRIPT_TYPE_MASK_SCENE },
|
|
{SMART_EVENT_SUMMONED_UNIT_DIES, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
|
|
};
|
|
|
|
enum SmartEventFlags
|
|
{
|
|
SMART_EVENT_FLAG_NOT_REPEATABLE = 0x001, //Event can not repeat
|
|
SMART_EVENT_FLAG_DIFFICULTY_0 = 0x002, //Event only occurs in instance difficulty 0
|
|
SMART_EVENT_FLAG_DIFFICULTY_1 = 0x004, //Event only occurs in instance difficulty 1
|
|
SMART_EVENT_FLAG_DIFFICULTY_2 = 0x008, //Event only occurs in instance difficulty 2
|
|
SMART_EVENT_FLAG_DIFFICULTY_3 = 0x010, //Event only occurs in instance difficulty 3
|
|
SMART_EVENT_FLAG_RESERVED_5 = 0x020,
|
|
SMART_EVENT_FLAG_RESERVED_6 = 0x040,
|
|
SMART_EVENT_FLAG_DEBUG_ONLY = 0x080, //Event only occurs in debug build
|
|
SMART_EVENT_FLAG_DONT_RESET = 0x100, //Event will not reset in SmartScript::OnReset()
|
|
SMART_EVENT_FLAG_WHILE_CHARMED = 0x200, //Event occurs even if AI owner is charmed
|
|
|
|
SMART_EVENT_FLAG_DIFFICULTY_ALL = (SMART_EVENT_FLAG_DIFFICULTY_0|SMART_EVENT_FLAG_DIFFICULTY_1|SMART_EVENT_FLAG_DIFFICULTY_2|SMART_EVENT_FLAG_DIFFICULTY_3),
|
|
SMART_EVENT_FLAGS_ALL = (SMART_EVENT_FLAG_NOT_REPEATABLE|SMART_EVENT_FLAG_DIFFICULTY_ALL|SMART_EVENT_FLAG_RESERVED_5|SMART_EVENT_FLAG_RESERVED_6|SMART_EVENT_FLAG_DEBUG_ONLY|SMART_EVENT_FLAG_DONT_RESET|SMART_EVENT_FLAG_WHILE_CHARMED)
|
|
};
|
|
|
|
enum SmartCastFlags
|
|
{
|
|
SMARTCAST_INTERRUPT_PREVIOUS = 0x01, // Interrupt any spell casting
|
|
SMARTCAST_TRIGGERED = 0x02, // Triggered (this makes spell cost zero mana and have no cast time)
|
|
//SMARTCAST_FORCE_CAST = 0x04, //Forces cast even if creature is out of mana or out of range
|
|
//SMARTCAST_NO_MELEE_IF_OOM = 0x08, //Prevents creature from entering melee if out of mana or out of range
|
|
//SMARTCAST_FORCE_TARGET_SELF = 0x10, //Forces the target to cast this spell on itself
|
|
SMARTCAST_AURA_NOT_PRESENT = 0x20, // Only casts the spell if the target does not have an aura from the spell
|
|
SMARTCAST_COMBAT_MOVE = 0x40 // Prevents combat movement if cast successful. Allows movement on range, OOM, LOS
|
|
};
|
|
|
|
// one line in DB is one event
|
|
struct SmartScriptHolder
|
|
{
|
|
SmartScriptHolder() : entryOrGuid(0), source_type(SMART_SCRIPT_TYPE_CREATURE)
|
|
, event_id(0), link(0), event(), action(), target(), timer(0), priority(DEFAULT_PRIORITY), active(false), runOnce(false)
|
|
, enableTimed(false) { }
|
|
|
|
int64 entryOrGuid;
|
|
SmartScriptType source_type;
|
|
uint32 event_id;
|
|
uint32 link;
|
|
|
|
SmartEvent event;
|
|
SmartAction action;
|
|
SmartTarget target;
|
|
|
|
uint32 GetScriptType() const { return (uint32)source_type; }
|
|
uint32 GetEventType() const { return (uint32)event.type; }
|
|
uint32 GetActionType() const { return (uint32)action.type; }
|
|
uint32 GetTargetType() const { return (uint32)target.type; }
|
|
|
|
uint32 timer;
|
|
uint32 priority;
|
|
bool active;
|
|
bool runOnce;
|
|
bool enableTimed;
|
|
|
|
operator bool() const { return entryOrGuid != 0; }
|
|
// Default comparision operator using priority field as first ordering field
|
|
bool operator<(SmartScriptHolder const& other) const
|
|
{
|
|
return std::tie(priority, entryOrGuid, source_type, event_id, link) < std::tie(other.priority, other.entryOrGuid, other.source_type, other.event_id, other.link);
|
|
}
|
|
|
|
static constexpr uint32 DEFAULT_PRIORITY = std::numeric_limits<uint32>::max();
|
|
};
|
|
|
|
typedef std::vector<WorldObject*> ObjectVector;
|
|
|
|
class ObjectGuidVector
|
|
{
|
|
public:
|
|
explicit ObjectGuidVector(ObjectVector const& objectVector);
|
|
|
|
ObjectVector const* GetObjectVector(WorldObject const& ref) const
|
|
{
|
|
UpdateObjects(ref);
|
|
return &_objectVector;
|
|
}
|
|
|
|
void AddGuid(ObjectGuid const& guid) { _guidVector.push_back(guid); }
|
|
|
|
~ObjectGuidVector() { }
|
|
|
|
private:
|
|
GuidVector _guidVector;
|
|
mutable ObjectVector _objectVector;
|
|
|
|
//sanitize vector using _guidVector
|
|
void UpdateObjects(WorldObject const& ref) const;
|
|
};
|
|
typedef std::unordered_map<uint32, ObjectGuidVector> ObjectVectorMap;
|
|
|
|
class TC_GAME_API SmartWaypointMgr
|
|
{
|
|
public:
|
|
static SmartWaypointMgr* instance();
|
|
|
|
void LoadFromDB();
|
|
|
|
WaypointPath const* GetPath(uint32 id);
|
|
|
|
private:
|
|
SmartWaypointMgr() { }
|
|
~SmartWaypointMgr() { }
|
|
|
|
std::unordered_map<uint32, WaypointPath> _waypointStore;
|
|
};
|
|
|
|
#define sSmartWaypointMgr SmartWaypointMgr::instance()
|
|
|
|
// all events for a single entry
|
|
typedef std::vector<SmartScriptHolder> SmartAIEventList;
|
|
typedef std::vector<SmartScriptHolder> SmartAIEventStoredList;
|
|
|
|
// all events for all entries / guids
|
|
typedef std::unordered_map<int64, SmartAIEventList> SmartAIEventMap;
|
|
|
|
// Helper Stores
|
|
typedef std::map<uint32 /*entry*/, std::pair<uint32 /*spellId*/, SpellEffIndex /*effIndex*/> > CacheSpellContainer;
|
|
typedef std::pair<CacheSpellContainer::const_iterator, CacheSpellContainer::const_iterator> CacheSpellContainerBounds;
|
|
|
|
class TC_GAME_API SmartAIMgr
|
|
{
|
|
private:
|
|
SmartAIMgr() { }
|
|
~SmartAIMgr() { }
|
|
|
|
public:
|
|
static SmartAIMgr* instance();
|
|
|
|
void LoadSmartAIFromDB();
|
|
|
|
SmartAIEventList GetScript(int32 entry, SmartScriptType type);
|
|
|
|
static SmartScriptHolder& FindLinkedSourceEvent(SmartAIEventList& list, uint32 eventId);
|
|
|
|
static SmartScriptHolder& FindLinkedEvent(SmartAIEventList& list, uint32 link);
|
|
|
|
private:
|
|
//event stores
|
|
SmartAIEventMap mEventMap[SMART_SCRIPT_TYPE_MAX];
|
|
|
|
static bool EventHasInvoker(SMART_EVENT event);
|
|
|
|
bool IsEventValid(SmartScriptHolder& e);
|
|
bool IsTargetValid(SmartScriptHolder const& e);
|
|
|
|
bool IsMinMaxValid(SmartScriptHolder const& e, uint32 min, uint32 max);
|
|
|
|
static bool NotNULL(SmartScriptHolder const& e, uint32 data);
|
|
static bool IsCreatureValid(SmartScriptHolder const& e, uint32 entry);
|
|
static bool IsQuestValid(SmartScriptHolder const& e, uint32 entry);
|
|
static bool IsGameObjectValid(SmartScriptHolder const& e, uint32 entry);
|
|
static bool IsSpellValid(SmartScriptHolder const& e, uint32 entry);
|
|
static bool IsItemValid(SmartScriptHolder const& e, uint32 entry);
|
|
static bool IsTextEmoteValid(SmartScriptHolder const& e, uint32 entry);
|
|
static bool IsEmoteValid(SmartScriptHolder const& e, uint32 entry);
|
|
static bool IsAreaTriggerValid(SmartScriptHolder const& e, uint32 entry);
|
|
static bool IsSoundValid(SmartScriptHolder const& e, uint32 entry);
|
|
static bool IsAnimKitValid(SmartScriptHolder const& e, uint32 entry);
|
|
static bool IsSpellVisualKitValid(SmartScriptHolder const& e, uint32 entry);
|
|
static bool IsTextValid(SmartScriptHolder const& e, uint32 id);
|
|
|
|
// Helpers
|
|
void LoadHelperStores();
|
|
void UnLoadHelperStores();
|
|
|
|
CacheSpellContainerBounds GetSummonCreatureSpellContainerBounds(uint32 creatureEntry) const;
|
|
CacheSpellContainerBounds GetSummonGameObjectSpellContainerBounds(uint32 gameObjectEntry) const;
|
|
CacheSpellContainerBounds GetKillCreditSpellContainerBounds(uint32 killCredit) const;
|
|
CacheSpellContainerBounds GetCreateItemSpellContainerBounds(uint32 itemId) const;
|
|
|
|
CacheSpellContainer SummonCreatureSpellStore;
|
|
CacheSpellContainer SummonGameObjectSpellStore;
|
|
CacheSpellContainer KillCreditSpellStore;
|
|
CacheSpellContainer CreateItemSpellStore;
|
|
};
|
|
|
|
#define sSmartScriptMgr SmartAIMgr::instance()
|
|
|
|
#endif
|