Files
TrinityCore/src/server/scripts/Spells/spell_priest.cpp
2012-02-19 16:57:07 +01:00

287 lines
10 KiB
C++

/*
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Scripts for spells with SPELLFAMILY_PRIEST and SPELLFAMILY_GENERIC spells used by priest players.
* Ordered alphabetically using scriptname.
* Scriptnames of files in this file should be prefixed with "spell_pri_".
*/
#include "ScriptMgr.h"
#include "SpellScript.h"
#include "SpellAuraEffects.h"
#include "GridNotifiers.h"
enum PriestSpells
{
PRIEST_SPELL_GUARDIAN_SPIRIT_HEAL = 48153,
PRIEST_SPELL_PENANCE_R1 = 47540,
PRIEST_SPELL_PENANCE_R1_DAMAGE = 47758,
PRIEST_SPELL_PENANCE_R1_HEAL = 47757,
PRIEST_SPELL_REFLECTIVE_SHIELD_TRIGGERED = 33619,
PRIEST_SPELL_REFLECTIVE_SHIELD_R1 = 33201,
};
// Guardian Spirit
class spell_pri_guardian_spirit : public SpellScriptLoader
{
public:
spell_pri_guardian_spirit() : SpellScriptLoader("spell_pri_guardian_spirit") { }
class spell_pri_guardian_spirit_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pri_guardian_spirit_AuraScript);
uint32 healPct;
bool Validate(SpellInfo const* /*spellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(PRIEST_SPELL_GUARDIAN_SPIRIT_HEAL))
return false;
return true;
}
bool Load()
{
healPct = GetSpellInfo()->Effects[EFFECT_1].CalcValue();
return true;
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
// Set absorbtion amount to unlimited
amount = -1;
}
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
Unit* target = GetTarget();
if (dmgInfo.GetDamage() < target->GetHealth())
return;
int32 healAmount = int32(target->CountPctFromMaxHealth(healPct));
// remove the aura now, we don't want 40% healing bonus
Remove(AURA_REMOVE_BY_ENEMY_SPELL);
target->CastCustomSpell(target, PRIEST_SPELL_GUARDIAN_SPIRIT_HEAL, &healAmount, NULL, NULL, true);
absorbAmount = dmgInfo.GetDamage();
}
void Register()
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_pri_guardian_spirit_AuraScript::CalculateAmount, EFFECT_1, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_pri_guardian_spirit_AuraScript::Absorb, EFFECT_1);
}
};
AuraScript* GetAuraScript() const
{
return new spell_pri_guardian_spirit_AuraScript();
}
};
class spell_pri_mana_burn : public SpellScriptLoader
{
public:
spell_pri_mana_burn() : SpellScriptLoader("spell_pri_mana_burn") { }
class spell_pri_mana_burn_SpellScript : public SpellScript
{
PrepareSpellScript(spell_pri_mana_burn_SpellScript);
void HandleAfterHit()
{
if (Unit* unitTarget = GetHitUnit())
unitTarget->RemoveAurasWithMechanic((1 << MECHANIC_FEAR) | (1 << MECHANIC_POLYMORPH));
}
void Register()
{
AfterHit += SpellHitFn(spell_pri_mana_burn_SpellScript::HandleAfterHit);
}
};
SpellScript* GetSpellScript() const
{
return new spell_pri_mana_burn_SpellScript;
}
};
class spell_pri_mind_sear : public SpellScriptLoader
{
public:
spell_pri_mind_sear() : SpellScriptLoader("spell_pri_mind_sear") { }
class spell_pri_mind_sear_SpellScript : public SpellScript
{
PrepareSpellScript(spell_pri_mind_sear_SpellScript);
void FilterTargets(std::list<Unit*>& unitList)
{
unitList.remove_if (Trinity::ObjectGUIDCheck(GetCaster()->GetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT)));
}
void Register()
{
OnUnitTargetSelect += SpellUnitTargetFn(spell_pri_mind_sear_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_DEST_AREA_ENEMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_pri_mind_sear_SpellScript();
}
};
class spell_pri_pain_and_suffering_proc : public SpellScriptLoader
{
public:
spell_pri_pain_and_suffering_proc() : SpellScriptLoader("spell_pri_pain_and_suffering_proc") { }
// 47948 Pain and Suffering (proc)
class spell_pri_pain_and_suffering_proc_SpellScript : public SpellScript
{
PrepareSpellScript(spell_pri_pain_and_suffering_proc_SpellScript);
void HandleEffectScriptEffect(SpellEffIndex /*effIndex*/)
{
// Refresh Shadow Word: Pain on target
if (Unit* unitTarget = GetHitUnit())
if (AuraEffect* aur = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0, 0, GetCaster()->GetGUID()))
aur->GetBase()->RefreshDuration();
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_pri_pain_and_suffering_proc_SpellScript::HandleEffectScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_pri_pain_and_suffering_proc_SpellScript;
}
};
class spell_pri_penance : public SpellScriptLoader
{
public:
spell_pri_penance() : SpellScriptLoader("spell_pri_penance") { }
class spell_pri_penance_SpellScript : public SpellScript
{
PrepareSpellScript(spell_pri_penance_SpellScript);
bool Validate(SpellInfo const* spellEntry)
{
if (!sSpellMgr->GetSpellInfo(PRIEST_SPELL_PENANCE_R1))
return false;
// can't use other spell than this penance due to spell_ranks dependency
if (sSpellMgr->GetFirstSpellInChain(PRIEST_SPELL_PENANCE_R1) != sSpellMgr->GetFirstSpellInChain(spellEntry->Id))
return false;
uint8 rank = sSpellMgr->GetSpellRank(spellEntry->Id);
if (!sSpellMgr->GetSpellWithRank(PRIEST_SPELL_PENANCE_R1_DAMAGE, rank, true))
return false;
if (!sSpellMgr->GetSpellWithRank(PRIEST_SPELL_PENANCE_R1_HEAL, rank, true))
return false;
return true;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
if (Unit* unitTarget = GetHitUnit())
{
if(!unitTarget->isAlive())
return;
uint8 rank = sSpellMgr->GetSpellRank(GetSpellInfo()->Id);
if (caster->IsFriendlyTo(unitTarget))
caster->CastSpell(unitTarget, sSpellMgr->GetSpellWithRank(PRIEST_SPELL_PENANCE_R1_HEAL, rank), false, 0);
else
caster->CastSpell(unitTarget, sSpellMgr->GetSpellWithRank(PRIEST_SPELL_PENANCE_R1_DAMAGE, rank), false, 0);
}
}
void Register()
{
// add dummy effect spell handler to Penance
OnEffectHitTarget += SpellEffectFn(spell_pri_penance_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_pri_penance_SpellScript;
}
};
// Reflective Shield
class spell_pri_reflective_shield_trigger : public SpellScriptLoader
{
public:
spell_pri_reflective_shield_trigger() : SpellScriptLoader("spell_pri_reflective_shield_trigger") { }
class spell_pri_reflective_shield_trigger_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pri_reflective_shield_trigger_AuraScript);
bool Validate(SpellInfo const* /*spellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(PRIEST_SPELL_REFLECTIVE_SHIELD_TRIGGERED) || !sSpellMgr->GetSpellInfo(PRIEST_SPELL_REFLECTIVE_SHIELD_R1))
return false;
return true;
}
void Trigger(AuraEffect* aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
Unit* target = GetTarget();
if (dmgInfo.GetAttacker() == target)
return;
if (Unit* caster = GetCaster())
if (AuraEffect* talentAurEff = target->GetAuraEffectOfRankedSpell(PRIEST_SPELL_REFLECTIVE_SHIELD_R1, EFFECT_0))
{
int32 bp = CalculatePctN(absorbAmount, talentAurEff->GetAmount());
target->CastCustomSpell(dmgInfo.GetAttacker(), PRIEST_SPELL_REFLECTIVE_SHIELD_TRIGGERED, &bp, NULL, NULL, true, NULL, aurEff);
}
}
void Register()
{
AfterEffectAbsorb += AuraEffectAbsorbFn(spell_pri_reflective_shield_trigger_AuraScript::Trigger, EFFECT_0);
}
};
AuraScript* GetAuraScript() const
{
return new spell_pri_reflective_shield_trigger_AuraScript();
}
};
void AddSC_priest_spell_scripts()
{
new spell_pri_guardian_spirit();
new spell_pri_mana_burn;
new spell_pri_pain_and_suffering_proc;
new spell_pri_penance;
new spell_pri_reflective_shield_trigger();
new spell_pri_mind_sear();
}