mirror of
https://github.com/araxiaonline/TrinityCore.git
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92 lines
2.7 KiB
C++
92 lines
2.7 KiB
C++
/*
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* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* Ordered alphabetically using scriptname.
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* Scriptnames of files in this file should be prefixed with "npc_pet_gen_".
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*/
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "Player.h"
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enum Mojo
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{
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SAY_MOJO = 0,
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SPELL_FEELING_FROGGY = 43906,
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SPELL_SEDUCTION_VISUAL = 43919
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};
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class npc_pet_gen_mojo : public CreatureScript
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{
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public:
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npc_pet_gen_mojo() : CreatureScript("npc_pet_gen_mojo") { }
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struct npc_pet_gen_mojoAI : public ScriptedAI
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{
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npc_pet_gen_mojoAI(Creature* creature) : ScriptedAI(creature) { }
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void Reset() override
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{
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_victimGUID = 0;
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if (Unit* owner = me->GetOwner())
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me->GetMotionMaster()->MoveFollow(owner, 0.0f, 0.0f);
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}
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void EnterCombat(Unit* /*who*/) override { }
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void UpdateAI(uint32 /*diff*/) override { }
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void ReceiveEmote(Player* player, uint32 emote) override
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{
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me->HandleEmoteCommand(emote);
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Unit* owner = me->GetOwner();
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if (emote != TEXT_EMOTE_KISS || !owner || owner->GetTypeId() != TYPEID_PLAYER ||
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owner->ToPlayer()->GetTeam() != player->GetTeam())
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{
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return;
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}
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Talk(SAY_MOJO, player);
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if (_victimGUID)
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if (Player* victim = ObjectAccessor::GetPlayer(*me, _victimGUID))
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victim->RemoveAura(SPELL_FEELING_FROGGY);
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_victimGUID = player->GetGUID();
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DoCast(player, SPELL_FEELING_FROGGY, true);
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DoCast(me, SPELL_SEDUCTION_VISUAL, true);
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me->GetMotionMaster()->MoveFollow(player, 0.0f, 0.0f);
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}
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private:
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uint64 _victimGUID;
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_pet_gen_mojoAI(creature);
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}
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};
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void AddSC_generic_pet_scripts()
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{
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new npc_pet_gen_mojo();
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}
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