Files
TrinityCore/src/server/scripts/Spells/spell_paladin.cpp
2022-02-07 20:00:51 +01:00

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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Scripts for spells with SPELLFAMILY_PALADIN and SPELLFAMILY_GENERIC spells used by paladin players.
* Ordered alphabetically using scriptname.
* Scriptnames of files in this file should be prefixed with "spell_pal_".
*/
#include "ScriptMgr.h"
#include "AreaTrigger.h"
#include "AreaTriggerAI.h"
#include "Containers.h"
#include "DB2Stores.h"
#include "Group.h"
#include "ObjectAccessor.h"
#include "Player.h"
#include "Random.h"
#include "Spell.h"
#include "SpellAuraEffects.h"
#include "SpellHistory.h"
#include "SpellMgr.h"
#include "SpellScript.h"
enum PaladinSpells
{
SPELL_PALADIN_ART_OF_WAR_TRIGGERED = 231843,
SPELL_PALADIN_AVENGERS_SHIELD = 31935,
SPELL_PALADIN_AVENGING_WRATH = 31884,
SPELL_PALADIN_BEACON_OF_LIGHT = 53563,
SPELL_PALADIN_BEACON_OF_LIGHT_HEAL = 53652,
SPELL_PALADIN_BLADE_OF_JUSTICE = 184575,
SPELL_PALADIN_BLINDING_LIGHT_EFFECT = 105421,
SPELL_PALADIN_CONCENTRACTION_AURA = 19746,
SPELL_PALADIN_CONSECRATED_GROUND_PASSIVE = 204054,
SPELL_PALADIN_CONSECRATED_GROUND_SLOW = 204242,
SPELL_PALADIN_CONSECRATION = 26573,
SPELL_PALADIN_CONSECRATION_DAMAGE = 81297,
SPELL_PALADIN_CONSECRATION_PROTECTION_AURA = 188370,
SPELL_PALADIN_DIVINE_PURPOSE_PROC = 90174,
SPELL_PALADIN_DIVINE_STEED_HUMAN = 221883,
SPELL_PALADIN_DIVINE_STEED_DWARF = 276111,
SPELL_PALADIN_DIVINE_STEED_DRAENEI = 221887,
SPELL_PALADIN_DIVINE_STEED_DARK_IRON_DWARF = 276112,
SPELL_PALADIN_DIVINE_STEED_BLOODELF = 221886,
SPELL_PALADIN_DIVINE_STEED_TAUREN = 221885,
SPELL_PALADIN_DIVINE_STEED_ZANDALARI_TROLL = 294133,
SPELL_PALADIN_DIVINE_STORM_DAMAGE = 224239,
SPELL_PALADIN_ENDURING_LIGHT = 40471,
SPELL_PALADIN_ENDURING_JUDGEMENT = 40472,
SPELL_PALADIN_EYE_FOR_AN_EYE_TRIGGERED = 205202,
SPELL_PALADIN_FINAL_STAND = 204077,
SPELL_PALADIN_FINAL_STAND_EFFECT = 204079,
SPELL_PALADIN_FORBEARANCE = 25771,
SPELL_PALADIN_GUARDIAN_OF_ANCIENT_KINGS = 86659,
SPELL_PALADIN_HAMMER_OF_JUSTICE = 853,
SPELL_PALADIN_HAMMER_OF_THE_RIGHTEOUS_AOE = 88263,
SPELL_PALADIN_HAND_OF_SACRIFICE = 6940,
SPELL_PALADIN_HOLY_MENDING = 64891,
SPELL_PALADIN_HOLY_POWER_ARMOR = 28790,
SPELL_PALADIN_HOLY_POWER_ATTACK_POWER = 28791,
SPELL_PALADIN_HOLY_POWER_SPELL_POWER = 28793,
SPELL_PALADIN_HOLY_POWER_MP5 = 28795,
SPELL_PALADIN_HOLY_PRISM_AREA_BEAM_VISUAL = 121551,
SPELL_PALADIN_HOLY_PRISM_TARGET_ALLY = 114871,
SPELL_PALADIN_HOLY_PRISM_TARGET_ENEMY = 114852,
SPELL_PALADIN_HOLY_PRISM_TARGET_BEAM_VISUAL = 114862,
SPELL_PALADIN_HOLY_SHOCK = 20473,
SPELL_PALADIN_HOLY_SHOCK_DAMAGE = 25912,
SPELL_PALADIN_HOLY_SHOCK_HEALING = 25914,
SPELL_PALADIN_IMMUNE_SHIELD_MARKER = 61988,
SPELL_PALADIN_ITEM_HEALING_TRANCE = 37706,
SPELL_PALADIN_JUDGMENT_GAIN_HOLY_POWER = 220637,
SPELL_PALADIN_JUDGMENT_HOLY_R3 = 231644,
SPELL_PALADIN_JUDGMENT_HOLY_R3_DEBUFF = 214222,
SPELL_PALADIN_JUDGMENT_PROT_RET_R3 = 315867,
SPELL_PALADIN_LIGHT_HAMMER_COSMETIC = 122257,
SPELL_PALADIN_LIGHT_HAMMER_DAMAGE = 114919,
SPELL_PALADIN_LIGHT_HAMMER_HEALING = 119952,
SPELL_PALADIN_LIGHT_HAMMER_PERIODIC = 114918,
SPELL_PALADIN_RIGHTEOUS_DEFENSE_TAUNT = 31790,
SPELL_PALADIN_RIGHTEOUS_VERDICT_AURA = 267611,
SPELL_PALADIN_SEAL_OF_RIGHTEOUSNESS = 25742,
SPELL_PALADIN_TEMPLAR_VERDICT_DAMAGE = 224266,
SPELL_PALADIN_ZEAL_AURA = 269571,
};
enum PaladinCovenantSpells
{
SPELL_PALADIN_ASHEN_HALLOW = 316958,
SPELL_PALADIN_ASHEN_HALLOW_DAMAGE = 317221,
SPELL_PALADIN_ASHEN_HALLOW_HEAL = 317223,
SPELL_PALADIN_ASHEN_HALLOW_ALLOW_HAMMER = 330382
};
enum PaladinSpellVisualKit
{
PALADIN_VISUAL_KIT_DIVINE_STORM = 73892
};
enum PaladinSpellVisual
{
PALADIN_VISUAL_SPELL_HOLY_SHOCK_DAMAGE = 83731,
PALADIN_VISUAL_SPELL_HOLY_SHOCK_DAMAGE_CRIT = 83881,
PALADIN_VISUAL_SPELL_HOLY_SHOCK_HEAL = 83732,
PALADIN_VISUAL_SPELL_HOLY_SHOCK_HEAL_CRIT = 83880,
};
// 267344 - Art of War
class spell_pal_art_of_war : public AuraScript
{
PrepareAuraScript(spell_pal_art_of_war);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PALADIN_ART_OF_WAR_TRIGGERED, SPELL_PALADIN_BLADE_OF_JUSTICE });
}
bool CheckProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
{
return roll_chance_i(aurEff->GetAmount());
}
void HandleProc(AuraEffect* /*aurEff*/, ProcEventInfo& /*eventInfo*/)
{
GetTarget()->GetSpellHistory()->ResetCooldown(SPELL_PALADIN_BLADE_OF_JUSTICE, true);
GetTarget()->CastSpell(GetTarget(), SPELL_PALADIN_ART_OF_WAR_TRIGGERED, TRIGGERED_IGNORE_CAST_IN_PROGRESS);
}
void Register() override
{
DoCheckEffectProc += AuraCheckEffectProcFn(spell_pal_art_of_war::CheckProc, EFFECT_0, SPELL_AURA_DUMMY);
OnEffectProc += AuraEffectProcFn(spell_pal_art_of_war::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
// 19042 - Ashen Hallow
struct areatrigger_pal_ashen_hallow : AreaTriggerAI
{
areatrigger_pal_ashen_hallow(AreaTrigger* areatrigger) : AreaTriggerAI(areatrigger) {}
void RefreshPeriod()
{
if (Unit* caster = at->GetCaster())
{
if (AuraEffect const* ashen = caster->GetAuraEffect(SPELL_PALADIN_ASHEN_HALLOW, EFFECT_1))
_period = Milliseconds(ashen->GetPeriod());
}
}
void OnCreate() override
{
RefreshPeriod();
_refreshTimer = _period;
}
void OnUpdate(uint32 diff) override
{
_refreshTimer -= Milliseconds(diff);
while (_refreshTimer <= 0s)
{
if (Unit* caster = at->GetCaster())
{
caster->CastSpell(at->GetPosition(), SPELL_PALADIN_ASHEN_HALLOW_HEAL);
caster->CastSpell(at->GetPosition(), SPELL_PALADIN_ASHEN_HALLOW_DAMAGE);
}
RefreshPeriod();
_refreshTimer += _period;
}
}
void OnUnitEnter(Unit* unit) override
{
if (unit->GetGUID() == at->GetCasterGuid())
unit->CastSpell(unit, SPELL_PALADIN_ASHEN_HALLOW_ALLOW_HAMMER, true);
}
void OnUnitExit(Unit* unit) override
{
if (unit->GetGUID() == at->GetCasterGuid())
unit->RemoveAura(SPELL_PALADIN_ASHEN_HALLOW_ALLOW_HAMMER);
}
private:
Milliseconds _refreshTimer;
Milliseconds _period;
};
/*
// 31850 - Ardent Defender
class spell_pal_ardent_defender : public SpellScriptLoader
{
public:
spell_pal_ardent_defender() : SpellScriptLoader("spell_pal_ardent_defender") { }
class spell_pal_ardent_defender_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pal_ardent_defender_AuraScript);
uint32 _absorbPct = 0;
uint32 _healPct = 0;
enum Spell
{
PAL_SPELL_ARDENT_DEFENDER_HEAL = 66235
};
bool Validate(SpellInfo const* spellInfo) override
{
return ValidateSpellInfo({ PAL_SPELL_ARDENT_DEFENDER_HEAL });
}
bool Load() override
{
_absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue();
_healPct = GetSpellInfo()->Effects[EFFECT_1].CalcValue();
return GetUnitOwner()->GetTypeId() == TYPEID_PLAYER;
}
void CalculateAmount(AuraEffect const* aurEff, int32 & amount, bool & canBeRecalculated)
{
// Set absorbtion amount to unlimited
amount = -1;
}
void Absorb(AuraEffect* aurEff, DamageInfo& dmgInfo, uint32& absorbAmount)
{
Unit* victim = GetTarget();
int32 remainingHealth = victim->GetHealth() - dmgInfo.GetDamage();
uint32 allowedHealth = victim->CountPctFromMaxHealth(35);
// If damage kills us
if (remainingHealth <= 0 && !victim->ToPlayer()->HasSpellCooldown(PAL_SPELL_ARDENT_DEFENDER_HEAL))
{
// Cast healing spell, completely avoid damage
absorbAmount = dmgInfo.GetDamage();
float defenseSkillValue = victim->GetDefenseSkillValue();
// Max heal when defense skill denies critical hits from raid bosses
// Formula: max defense at level + 140 (raiting from gear)
float reqDefForMaxHeal = victim->GetMaxSkillValueForLevel() + 140.0f;
float defenseFactor = std::min(1.0f, defenseSkillValue / reqDefForMaxHeal);
int32 healAmount = int32(victim->CountPctFromMaxHealth(static_cast<uint32>(lroundf(_healPct * defenseFactor))));
victim->CastCustomSpell(victim, PAL_SPELL_ARDENT_DEFENDER_HEAL, &healAmount, nullptr, nullptr, true, nullptr, aurEff);
victim->ToPlayer()->AddSpellCooldown(PAL_SPELL_ARDENT_DEFENDER_HEAL, 0, GameTime::GetGameTime() + 120);
}
else if (remainingHealth < int32(allowedHealth))
{
// Reduce damage that brings us under 35% (or full damage if we are already under 35%) by x%
uint32 damageToReduce = (victim->GetHealth() < allowedHealth)
? dmgInfo.GetDamage()
: allowedHealth - remainingHealth;
absorbAmount = CalculatePct(damageToReduce, _absorbPct);
}
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_pal_ardent_defender_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_pal_ardent_defender_AuraScript::Absorb, EFFECT_0);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pal_ardent_defender_AuraScript();
}
};
*/
// 1022 - Blessing of Protection
// 204018 - Blessing of Spellwarding
class spell_pal_blessing_of_protection : public SpellScript
{
PrepareSpellScript(spell_pal_blessing_of_protection);
bool Validate(SpellInfo const* spellInfo) override
{
return ValidateSpellInfo(
{
SPELL_PALADIN_FORBEARANCE,
// uncomment when we have serverside only spells
//SPELL_PALADIN_IMMUNE_SHIELD_MARKER
}) && spellInfo->ExcludeTargetAuraSpell == SPELL_PALADIN_IMMUNE_SHIELD_MARKER;
}
SpellCastResult CheckForbearance()
{
Unit* target = GetExplTargetUnit();
if (!target || target->HasAura(SPELL_PALADIN_FORBEARANCE))
return SPELL_FAILED_TARGET_AURASTATE;
return SPELL_CAST_OK;
}
void TriggerForbearance()
{
if (Unit* target = GetHitUnit())
{
GetCaster()->CastSpell(target, SPELL_PALADIN_FORBEARANCE, true);
GetCaster()->CastSpell(target, SPELL_PALADIN_IMMUNE_SHIELD_MARKER, true);
}
}
void Register() override
{
OnCheckCast += SpellCheckCastFn(spell_pal_blessing_of_protection::CheckForbearance);
AfterHit += SpellHitFn(spell_pal_blessing_of_protection::TriggerForbearance);
}
};
// 115750 - Blinding Light
class spell_pal_blinding_light : public SpellScript
{
PrepareSpellScript(spell_pal_blinding_light);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PALADIN_BLINDING_LIGHT_EFFECT });
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
if (Unit* target = GetHitUnit())
GetCaster()->CastSpell(target, SPELL_PALADIN_BLINDING_LIGHT_EFFECT, true);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_pal_blinding_light::HandleDummy, EFFECT_0, SPELL_EFFECT_APPLY_AURA);
}
};
// 26573 - Consecration
class spell_pal_consecration : public AuraScript
{
PrepareAuraScript(spell_pal_consecration);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo
({
SPELL_PALADIN_CONSECRATION_DAMAGE,
// validate for areatrigger_pal_consecration
SPELL_PALADIN_CONSECRATION_PROTECTION_AURA,
SPELL_PALADIN_CONSECRATED_GROUND_PASSIVE,
SPELL_PALADIN_CONSECRATED_GROUND_SLOW
});
}
void HandleEffectPeriodic(AuraEffect const* /*aurEff*/)
{
if (AreaTrigger* at = GetTarget()->GetAreaTrigger(SPELL_PALADIN_CONSECRATION))
GetTarget()->CastSpell(at->GetPosition(), SPELL_PALADIN_CONSECRATION_DAMAGE);
}
void Register() override
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_pal_consecration::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
}
};
// 26573 - Consecration
// 9228 - AreaTriggerId
struct areatrigger_pal_consecration : AreaTriggerAI
{
areatrigger_pal_consecration(AreaTrigger* areatrigger) : AreaTriggerAI(areatrigger) { }
void OnUnitEnter(Unit* unit) override
{
if (Unit* caster = at->GetCaster())
{
// 243597 is also being cast as protection, but CreateObject is not sent, either serverside areatrigger for this aura or unused - also no visual is seen
if (unit == caster && caster->IsPlayer() && caster->ToPlayer()->GetPrimarySpecialization() == TALENT_SPEC_PALADIN_PROTECTION)
caster->CastSpell(caster, SPELL_PALADIN_CONSECRATION_PROTECTION_AURA);
if (caster->IsValidAttackTarget(unit))
if (caster->HasAura(SPELL_PALADIN_CONSECRATED_GROUND_PASSIVE))
caster->CastSpell(unit, SPELL_PALADIN_CONSECRATED_GROUND_SLOW);
}
}
void OnUnitExit(Unit* unit) override
{
if (at->GetCasterGuid() == unit->GetGUID())
unit->RemoveAurasDueToSpell(SPELL_PALADIN_CONSECRATION_PROTECTION_AURA, at->GetCasterGuid());
unit->RemoveAurasDueToSpell(SPELL_PALADIN_CONSECRATED_GROUND_SLOW, at->GetCasterGuid());
}
};
// 196926 - Crusader Might
class spell_pal_crusader_might : public AuraScript
{
PrepareAuraScript(spell_pal_crusader_might);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PALADIN_HOLY_SHOCK });
}
void HandleEffectProc(AuraEffect* aurEff, ProcEventInfo& /*eventInfo*/)
{
GetTarget()->GetSpellHistory()->ModifyCooldown(SPELL_PALADIN_HOLY_SHOCK, Seconds(aurEff->GetAmount()));
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_pal_crusader_might::HandleEffectProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
// 642 - Divine Shield
class spell_pal_divine_shield : public SpellScript
{
PrepareSpellScript(spell_pal_divine_shield);
bool Validate(SpellInfo const* spellInfo) override
{
return ValidateSpellInfo(
{
SPELL_PALADIN_FINAL_STAND,
SPELL_PALADIN_FINAL_STAND_EFFECT,
SPELL_PALADIN_FORBEARANCE,
// uncomment when we have serverside only spells
//SPELL_PALADIN_IMMUNE_SHIELD_MARKER
}) && spellInfo->ExcludeCasterAuraSpell == SPELL_PALADIN_IMMUNE_SHIELD_MARKER;
}
SpellCastResult CheckForbearance()
{
if (GetCaster()->HasAura(SPELL_PALADIN_FORBEARANCE))
return SPELL_FAILED_TARGET_AURASTATE;
return SPELL_CAST_OK;
}
void HandleFinalStand()
{
if (GetCaster()->HasAura(SPELL_PALADIN_FINAL_STAND))
GetCaster()->CastSpell(nullptr, SPELL_PALADIN_FINAL_STAND_EFFECT, true);
}
void TriggerForbearance()
{
Unit* caster = GetCaster();
caster->CastSpell(caster, SPELL_PALADIN_FORBEARANCE, true);
caster->CastSpell(caster, SPELL_PALADIN_IMMUNE_SHIELD_MARKER, true);
}
void Register() override
{
OnCheckCast += SpellCheckCastFn(spell_pal_divine_shield::CheckForbearance);
AfterCast += SpellCastFn(spell_pal_divine_shield::HandleFinalStand);
AfterCast += SpellCastFn(spell_pal_divine_shield::TriggerForbearance);
}
};
// 190784 - Divine Steed
class spell_pal_divine_steed : public SpellScript
{
PrepareSpellScript(spell_pal_divine_steed);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_PALADIN_DIVINE_STEED_HUMAN,
SPELL_PALADIN_DIVINE_STEED_DWARF,
SPELL_PALADIN_DIVINE_STEED_DRAENEI,
SPELL_PALADIN_DIVINE_STEED_DARK_IRON_DWARF,
SPELL_PALADIN_DIVINE_STEED_BLOODELF,
SPELL_PALADIN_DIVINE_STEED_TAUREN,
SPELL_PALADIN_DIVINE_STEED_ZANDALARI_TROLL
});
}
void HandleOnCast()
{
Unit* caster = GetCaster();
uint32 spellId = SPELL_PALADIN_DIVINE_STEED_HUMAN;
switch (caster->GetRace())
{
case RACE_HUMAN:
spellId = SPELL_PALADIN_DIVINE_STEED_HUMAN;
break;
case RACE_DWARF:
spellId = SPELL_PALADIN_DIVINE_STEED_DWARF;
break;
case RACE_DRAENEI:
case RACE_LIGHTFORGED_DRAENEI:
spellId = SPELL_PALADIN_DIVINE_STEED_DRAENEI;
break;
case RACE_DARK_IRON_DWARF:
spellId = SPELL_PALADIN_DIVINE_STEED_DARK_IRON_DWARF;
break;
case RACE_BLOODELF:
spellId = SPELL_PALADIN_DIVINE_STEED_BLOODELF;
break;
case RACE_TAUREN:
spellId = SPELL_PALADIN_DIVINE_STEED_TAUREN;
break;
case RACE_ZANDALARI_TROLL:
spellId = SPELL_PALADIN_DIVINE_STEED_ZANDALARI_TROLL;
break;
default:
break;
}
caster->CastSpell(caster, spellId, true);
}
void Register() override
{
OnCast += SpellCastFn(spell_pal_divine_steed::HandleOnCast);
}
};
// 53385 - Divine Storm
class spell_pal_divine_storm : public SpellScript
{
PrepareSpellScript(spell_pal_divine_storm);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return sSpellVisualKitStore.HasRecord(PALADIN_VISUAL_KIT_DIVINE_STORM);
}
void HandleOnCast()
{
GetCaster()->SendPlaySpellVisualKit(PALADIN_VISUAL_KIT_DIVINE_STORM, 0, 0);
}
void Register() override
{
OnCast += SpellCastFn(spell_pal_divine_storm::HandleOnCast);
}
};
// 205191 - Eye for an Eye
class spell_pal_eye_for_an_eye : public AuraScript
{
PrepareAuraScript(spell_pal_eye_for_an_eye);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PALADIN_EYE_FOR_AN_EYE_TRIGGERED });
}
void HandleEffectProc(AuraEffect* /*aurEff*/, ProcEventInfo& eventInfo)
{
GetTarget()->CastSpell(eventInfo.GetActor(), SPELL_PALADIN_EYE_FOR_AN_EYE_TRIGGERED, true);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_pal_eye_for_an_eye::HandleEffectProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
// 234299 - Fist of Justice
class spell_pal_fist_of_justice : public AuraScript
{
PrepareAuraScript(spell_pal_fist_of_justice);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PALADIN_HAMMER_OF_JUSTICE });
}
bool CheckEffectProc(AuraEffect const* /*aurEff*/, ProcEventInfo& eventInfo)
{
if (Spell const* procSpell = eventInfo.GetProcSpell())
return procSpell->HasPowerTypeCost(POWER_HOLY_POWER);
return false;
}
void HandleEffectProc(AuraEffect* aurEff, ProcEventInfo& /*procInfo*/)
{
int32 value = aurEff->GetAmount() / 10;
GetTarget()->GetSpellHistory()->ModifyCooldown(SPELL_PALADIN_HAMMER_OF_JUSTICE, Seconds(-value));
}
void Register() override
{
DoCheckEffectProc += AuraCheckEffectProcFn(spell_pal_fist_of_justice::CheckEffectProc, EFFECT_0, SPELL_AURA_DUMMY);
OnEffectProc += AuraEffectProcFn(spell_pal_fist_of_justice::HandleEffectProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
// -85043 - Grand Crusader
class spell_pal_grand_crusader : public SpellScriptLoader
{
public:
spell_pal_grand_crusader() : SpellScriptLoader("spell_pal_grand_crusader") { }
class spell_pal_grand_crusader_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pal_grand_crusader_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PALADIN_AVENGERS_SHIELD });
}
bool CheckProc(ProcEventInfo& /*eventInfo*/)
{
return GetTarget()->GetTypeId() == TYPEID_PLAYER;
}
void HandleEffectProc(AuraEffect* /*aurEff*/, ProcEventInfo& /*eventInfo*/)
{
GetTarget()->GetSpellHistory()->ResetCooldown(SPELL_PALADIN_AVENGERS_SHIELD, true);
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_pal_grand_crusader_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_pal_grand_crusader_AuraScript::HandleEffectProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pal_grand_crusader_AuraScript();
}
};
// 54968 - Glyph of Holy Light
class spell_pal_glyph_of_holy_light : public SpellScript
{
PrepareSpellScript(spell_pal_glyph_of_holy_light);
void FilterTargets(std::list<WorldObject*>& targets)
{
uint32 const maxTargets = GetSpellInfo()->MaxAffectedTargets;
if (targets.size() > maxTargets)
{
targets.sort(Trinity::HealthPctOrderPred());
targets.resize(maxTargets);
}
}
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_pal_glyph_of_holy_light::FilterTargets, EFFECT_0, TARGET_UNIT_DEST_AREA_ALLY);
}
};
// 53595 - Hammer of the Righteous
struct spell_pal_hammer_of_the_righteous : public SpellScript
{
PrepareSpellScript(spell_pal_hammer_of_the_righteous);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo
({
SPELL_PALADIN_CONSECRATION_PROTECTION_AURA,
SPELL_PALADIN_HAMMER_OF_THE_RIGHTEOUS_AOE
});
}
void HandleAoEHit(SpellEffIndex /*effIndex*/)
{
if (GetCaster()->HasAura(SPELL_PALADIN_CONSECRATION_PROTECTION_AURA))
GetCaster()->CastSpell(GetHitUnit(), SPELL_PALADIN_HAMMER_OF_THE_RIGHTEOUS_AOE);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_pal_hammer_of_the_righteous::HandleAoEHit, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE);
}
};
// 6940 - Hand of Sacrifice
class spell_pal_hand_of_sacrifice : public SpellScriptLoader
{
public:
spell_pal_hand_of_sacrifice() : SpellScriptLoader("spell_pal_hand_of_sacrifice") { }
class spell_pal_hand_of_sacrifice_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pal_hand_of_sacrifice_AuraScript);
public:
spell_pal_hand_of_sacrifice_AuraScript()
{
remainingAmount = 0;
}
private:
int32 remainingAmount;
bool Load() override
{
if (Unit* caster = GetCaster())
{
remainingAmount = caster->GetMaxHealth();
return true;
}
return false;
}
void Split(AuraEffect* /*aurEff*/, DamageInfo & /*dmgInfo*/, uint32 & splitAmount)
{
remainingAmount -= splitAmount;
if (remainingAmount <= 0)
{
GetTarget()->RemoveAura(SPELL_PALADIN_HAND_OF_SACRIFICE);
}
}
void Register() override
{
OnEffectSplit += AuraEffectSplitFn(spell_pal_hand_of_sacrifice_AuraScript::Split, EFFECT_0);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pal_hand_of_sacrifice_AuraScript();
}
};
// 327193 - Moment of Glory
class spell_pal_moment_of_glory : public SpellScript
{
PrepareSpellScript(spell_pal_moment_of_glory);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PALADIN_AVENGERS_SHIELD });
}
void HandleOnHit()
{
GetCaster()->GetSpellHistory()->ResetCooldown(SPELL_PALADIN_AVENGERS_SHIELD);
}
void Register() override
{
OnHit += SpellHitFn(spell_pal_moment_of_glory::HandleOnHit);
}
};
// 20271/275779/275773 - Judgement (Retribution/Protection/Holy)
class spell_pal_judgment : public SpellScript
{
PrepareSpellScript(spell_pal_judgment);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo
({
SPELL_PALADIN_JUDGMENT_PROT_RET_R3,
SPELL_PALADIN_JUDGMENT_GAIN_HOLY_POWER,
SPELL_PALADIN_JUDGMENT_HOLY_R3,
SPELL_PALADIN_JUDGMENT_HOLY_R3_DEBUFF
});
}
void HandleOnHit()
{
Unit* caster = GetCaster();
if (caster->HasSpell(SPELL_PALADIN_JUDGMENT_PROT_RET_R3))
caster->CastSpell(caster, SPELL_PALADIN_JUDGMENT_GAIN_HOLY_POWER, GetSpell());
if (caster->HasSpell(SPELL_PALADIN_JUDGMENT_HOLY_R3))
caster->CastSpell(GetHitUnit(), SPELL_PALADIN_JUDGMENT_HOLY_R3_DEBUFF, GetSpell());
}
void Register() override
{
OnHit += SpellHitFn(spell_pal_judgment::HandleOnHit);
}
};
// 114165 - Holy Prism
class spell_pal_holy_prism : public SpellScript
{
PrepareSpellScript(spell_pal_holy_prism);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo ({ SPELL_PALADIN_HOLY_PRISM_TARGET_ALLY, SPELL_PALADIN_HOLY_PRISM_TARGET_ENEMY, SPELL_PALADIN_HOLY_PRISM_TARGET_BEAM_VISUAL });
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
if (GetCaster()->IsFriendlyTo(GetHitUnit()))
GetCaster()->CastSpell(GetHitUnit(), SPELL_PALADIN_HOLY_PRISM_TARGET_ALLY, true);
else
GetCaster()->CastSpell(GetHitUnit(), SPELL_PALADIN_HOLY_PRISM_TARGET_ENEMY , true);
GetCaster()->CastSpell(GetHitUnit(), SPELL_PALADIN_HOLY_PRISM_TARGET_BEAM_VISUAL, true);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_pal_holy_prism::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
// 114852 - Holy Prism (Damage)
// 114871 - Holy Prism (Heal)
class spell_pal_holy_prism_selector : public SpellScript
{
PrepareSpellScript(spell_pal_holy_prism_selector);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo ({ SPELL_PALADIN_HOLY_PRISM_TARGET_ALLY, SPELL_PALADIN_HOLY_PRISM_AREA_BEAM_VISUAL });
}
void SaveTargetGuid(SpellEffIndex /*effIndex*/)
{
_targetGUID = GetHitUnit()->GetGUID();
}
void FilterTargets(std::list<WorldObject*>& targets)
{
uint8 const maxTargets = 5;
if (targets.size() > maxTargets)
{
if (GetSpellInfo()->Id == SPELL_PALADIN_HOLY_PRISM_TARGET_ALLY)
{
targets.sort(Trinity::HealthPctOrderPred());
targets.resize(maxTargets);
}
else
Trinity::Containers::RandomResize(targets, maxTargets);
}
_sharedTargets = targets;
}
void ShareTargets(std::list<WorldObject*>& targets)
{
targets = _sharedTargets;
}
void HandleScript(SpellEffIndex /*effIndex*/)
{
if (Unit* initialTarget = ObjectAccessor::GetUnit(*GetCaster(), _targetGUID))
initialTarget->CastSpell(GetHitUnit(), SPELL_PALADIN_HOLY_PRISM_AREA_BEAM_VISUAL, true);
}
void Register() override
{
if (m_scriptSpellId == SPELL_PALADIN_HOLY_PRISM_TARGET_ENEMY)
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_pal_holy_prism_selector::FilterTargets, EFFECT_1, TARGET_UNIT_DEST_AREA_ALLY);
else if (m_scriptSpellId == SPELL_PALADIN_HOLY_PRISM_TARGET_ALLY)
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_pal_holy_prism_selector::FilterTargets, EFFECT_1, TARGET_UNIT_DEST_AREA_ENEMY);
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_pal_holy_prism_selector::ShareTargets, EFFECT_2, TARGET_UNIT_DEST_AREA_ENTRY);
OnEffectHitTarget += SpellEffectFn(spell_pal_holy_prism_selector::SaveTargetGuid, EFFECT_0, SPELL_EFFECT_ANY);
OnEffectHitTarget += SpellEffectFn(spell_pal_holy_prism_selector::HandleScript, EFFECT_2, SPELL_EFFECT_SCRIPT_EFFECT);
}
private:
std::list<WorldObject*> _sharedTargets;
ObjectGuid _targetGUID;
};
// 20473 - Holy Shock
class spell_pal_holy_shock : public SpellScript
{
PrepareSpellScript(spell_pal_holy_shock);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo
({
SPELL_PALADIN_HOLY_SHOCK,
SPELL_PALADIN_HOLY_SHOCK_HEALING,
SPELL_PALADIN_HOLY_SHOCK_DAMAGE
});
}
SpellCastResult CheckCast()
{
Unit* caster = GetCaster();
if (Unit* target = GetExplTargetUnit())
{
if (!caster->IsFriendlyTo(target))
{
if (!caster->IsValidAttackTarget(target))
return SPELL_FAILED_BAD_TARGETS;
if (!caster->isInFront(target))
return SPELL_FAILED_UNIT_NOT_INFRONT;
}
}
else
return SPELL_FAILED_BAD_TARGETS;
return SPELL_CAST_OK;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
if (Unit* unitTarget = GetHitUnit())
{
if (caster->IsFriendlyTo(unitTarget))
caster->CastSpell(unitTarget, SPELL_PALADIN_HOLY_SHOCK_HEALING, GetSpell());
else
caster->CastSpell(unitTarget, SPELL_PALADIN_HOLY_SHOCK_DAMAGE, GetSpell());
}
}
void Register() override
{
OnCheckCast += SpellCheckCastFn(spell_pal_holy_shock::CheckCast);
OnEffectHitTarget += SpellEffectFn(spell_pal_holy_shock::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
// 25912 - Holy Shock
class spell_pal_holy_shock_damage_visual : public SpellScript
{
PrepareSpellScript(spell_pal_holy_shock_damage_visual);
bool Validate(SpellInfo const*) override
{
return sSpellVisualStore.HasRecord(PALADIN_VISUAL_SPELL_HOLY_SHOCK_DAMAGE)
&& sSpellVisualStore.HasRecord(PALADIN_VISUAL_SPELL_HOLY_SHOCK_DAMAGE_CRIT);
}
void PlayVisual()
{
GetCaster()->SendPlaySpellVisual(GetHitUnit(), IsHitCrit() ? PALADIN_VISUAL_SPELL_HOLY_SHOCK_DAMAGE_CRIT : PALADIN_VISUAL_SPELL_HOLY_SHOCK_DAMAGE, 0, 0, 0.0f, false);
}
void Register() override
{
AfterHit += SpellHitFn(spell_pal_holy_shock_damage_visual::PlayVisual);
}
};
// 25914 - Holy Shock
class spell_pal_holy_shock_heal_visual : public SpellScript
{
PrepareSpellScript(spell_pal_holy_shock_heal_visual);
bool Validate(SpellInfo const*) override
{
return sSpellVisualStore.HasRecord(PALADIN_VISUAL_SPELL_HOLY_SHOCK_HEAL)
&& sSpellVisualStore.HasRecord(PALADIN_VISUAL_SPELL_HOLY_SHOCK_HEAL_CRIT);
}
void PlayVisual()
{
GetCaster()->SendPlaySpellVisual(GetHitUnit(), IsHitCrit() ? PALADIN_VISUAL_SPELL_HOLY_SHOCK_HEAL_CRIT : PALADIN_VISUAL_SPELL_HOLY_SHOCK_HEAL, 0, 0, 0.0f, false);
}
void Register() override
{
AfterHit += SpellHitFn(spell_pal_holy_shock_heal_visual::PlayVisual);
}
};
// 37705 - Healing Discount
class spell_pal_item_healing_discount : public AuraScript
{
PrepareAuraScript(spell_pal_item_healing_discount);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PALADIN_ITEM_HEALING_TRANCE });
}
void HandleProc(AuraEffect* aurEff, ProcEventInfo& /*eventInfo*/)
{
PreventDefaultAction();
GetTarget()->CastSpell(GetTarget(), SPELL_PALADIN_ITEM_HEALING_TRANCE, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_pal_item_healing_discount::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
}
};
// 40470 - Paladin Tier 6 Trinket
class spell_pal_item_t6_trinket : public AuraScript
{
PrepareAuraScript(spell_pal_item_t6_trinket);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_PALADIN_ENDURING_LIGHT,
SPELL_PALADIN_ENDURING_JUDGEMENT
});
}
void HandleProc(AuraEffect* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
if (!spellInfo)
return;
uint32 spellId;
int32 chance;
// Holy Light & Flash of Light
if (spellInfo->SpellFamilyFlags[0] & 0xC0000000)
{
spellId = SPELL_PALADIN_ENDURING_LIGHT;
chance = 15;
}
// Judgements
else if (spellInfo->SpellFamilyFlags[0] & 0x00800000)
{
spellId = SPELL_PALADIN_ENDURING_JUDGEMENT;
chance = 50;
}
else
return;
if (roll_chance_i(chance))
eventInfo.GetActor()->CastSpell(eventInfo.GetProcTarget(), spellId, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_pal_item_t6_trinket::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
// 633 - Lay on Hands
class spell_pal_lay_on_hands : public SpellScript
{
PrepareSpellScript(spell_pal_lay_on_hands);
bool Validate(SpellInfo const* spellInfo) override
{
return ValidateSpellInfo(
{
SPELL_PALADIN_FORBEARANCE,
// uncomment when we have serverside only spells
//SPELL_PALADIN_IMMUNE_SHIELD_MARKER
}) && spellInfo->ExcludeTargetAuraSpell == SPELL_PALADIN_IMMUNE_SHIELD_MARKER;
}
SpellCastResult CheckForbearance()
{
Unit* target = GetExplTargetUnit();
if (!target || target->HasAura(SPELL_PALADIN_FORBEARANCE))
return SPELL_FAILED_TARGET_AURASTATE;
return SPELL_CAST_OK;
}
void TriggerForbearance()
{
if (Unit* target = GetHitUnit())
{
GetCaster()->CastSpell(target, SPELL_PALADIN_FORBEARANCE, true);
GetCaster()->CastSpell(target, SPELL_PALADIN_IMMUNE_SHIELD_MARKER, true);
}
}
void Register() override
{
OnCheckCast += SpellCheckCastFn(spell_pal_lay_on_hands::CheckForbearance);
AfterHit += SpellHitFn(spell_pal_lay_on_hands::TriggerForbearance);
}
};
// 53651 - Light's Beacon - Beacon of Light
class spell_pal_light_s_beacon : public SpellScriptLoader
{
public:
spell_pal_light_s_beacon() : SpellScriptLoader("spell_pal_light_s_beacon") { }
class spell_pal_light_s_beacon_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pal_light_s_beacon_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PALADIN_BEACON_OF_LIGHT, SPELL_PALADIN_BEACON_OF_LIGHT_HEAL });
}
bool CheckProc(ProcEventInfo& eventInfo)
{
if (!eventInfo.GetActionTarget())
return false;
if (eventInfo.GetActionTarget()->HasAura(SPELL_PALADIN_BEACON_OF_LIGHT, eventInfo.GetActor()->GetGUID()))
return false;
return true;
}
void HandleProc(AuraEffect* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
HealInfo* healInfo = eventInfo.GetHealInfo();
if (!healInfo || !healInfo->GetHeal())
return;
uint32 heal = CalculatePct(healInfo->GetHeal(), aurEff->GetAmount());
Unit::AuraList const& auras = GetCaster()->GetSingleCastAuras();
for (Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
{
if ((*itr)->GetId() == SPELL_PALADIN_BEACON_OF_LIGHT)
{
std::vector<AuraApplication*> applications;
(*itr)->GetApplicationVector(applications);
if (!applications.empty())
{
CastSpellExtraArgs args(aurEff);
args.AddSpellMod(SPELLVALUE_BASE_POINT0, heal);
eventInfo.GetActor()->CastSpell(applications.front()->GetTarget(), SPELL_PALADIN_BEACON_OF_LIGHT_HEAL, args);
}
return;
}
}
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_pal_light_s_beacon_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_pal_light_s_beacon_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pal_light_s_beacon_AuraScript();
}
};
// 122773 - Light's Hammer
class spell_pal_light_hammer_init_summon : public SpellScript
{
PrepareSpellScript(spell_pal_light_hammer_init_summon);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo
({
SPELL_PALADIN_LIGHT_HAMMER_COSMETIC,
SPELL_PALADIN_LIGHT_HAMMER_PERIODIC
});
}
void InitSummon()
{
for (SpellLogEffectGenericVictimParams const& summonedObject : GetSpell()->GetExecuteLogEffectTargets(SPELL_EFFECT_SUMMON, &SpellLogEffect::GenericVictimTargets))
{
if (Unit* hammer = ObjectAccessor::GetUnit(*GetCaster(), summonedObject.Victim))
{
hammer->CastSpell(hammer, SPELL_PALADIN_LIGHT_HAMMER_COSMETIC,
CastSpellExtraArgs(TRIGGERED_IGNORE_CAST_IN_PROGRESS).SetTriggeringSpell(GetSpell()));
hammer->CastSpell(hammer, SPELL_PALADIN_LIGHT_HAMMER_PERIODIC,
CastSpellExtraArgs(TRIGGERED_IGNORE_CAST_IN_PROGRESS).SetTriggeringSpell(GetSpell()));
}
}
}
void Register() override
{
AfterCast += SpellCastFn(spell_pal_light_hammer_init_summon::InitSummon);
}
};
// 114918 - Light's Hammer (Periodic)
class spell_pal_light_hammer_periodic : public AuraScript
{
PrepareAuraScript(spell_pal_light_hammer_periodic);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo
({
SPELL_PALADIN_LIGHT_HAMMER_HEALING,
SPELL_PALADIN_LIGHT_HAMMER_DAMAGE
});
}
void HandleEffectPeriodic(AuraEffect const* /*aurEff*/)
{
Unit* lightHammer = GetTarget();
if (Unit* originalCaster = lightHammer->GetOwner())
{
originalCaster->CastSpell(lightHammer->GetPosition(), SPELL_PALADIN_LIGHT_HAMMER_DAMAGE, TRIGGERED_IGNORE_CAST_IN_PROGRESS);
originalCaster->CastSpell(lightHammer->GetPosition(), SPELL_PALADIN_LIGHT_HAMMER_HEALING, TRIGGERED_IGNORE_CAST_IN_PROGRESS);
}
}
void Register() override
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_pal_light_hammer_periodic::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
}
};
// 204074 - Righteous Protector
class spell_pal_righteous_protector : public AuraScript
{
PrepareAuraScript(spell_pal_righteous_protector);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PALADIN_AVENGING_WRATH, SPELL_PALADIN_GUARDIAN_OF_ANCIENT_KINGS });
}
bool CheckEffectProc(AuraEffect const* /*aurEff*/, ProcEventInfo& eventInfo)
{
if (SpellInfo const* procSpell = eventInfo.GetSpellInfo())
_baseHolyPowerCost = procSpell->CalcPowerCost(POWER_HOLY_POWER, false, eventInfo.GetActor(), eventInfo.GetSchoolMask());
else
_baseHolyPowerCost.reset();
return _baseHolyPowerCost.has_value();
}
void HandleEffectProc(AuraEffect* aurEff, ProcEventInfo& /*eventInfo*/)
{
int32 value = aurEff->GetAmount() * 100 * _baseHolyPowerCost->Amount;
GetTarget()->GetSpellHistory()->ModifyCooldown(SPELL_PALADIN_AVENGING_WRATH, Seconds(-value));
GetTarget()->GetSpellHistory()->ModifyCooldown(SPELL_PALADIN_GUARDIAN_OF_ANCIENT_KINGS, Seconds(-value));
}
void Register() override
{
DoCheckEffectProc += AuraCheckEffectProcFn(spell_pal_righteous_protector::CheckEffectProc, EFFECT_0, SPELL_AURA_DUMMY);
OnEffectProc += AuraEffectProcFn(spell_pal_righteous_protector::HandleEffectProc, EFFECT_0, SPELL_AURA_DUMMY);
}
Optional<SpellPowerCost> _baseHolyPowerCost;
};
// 267610 - Righteous Verdict
class spell_pal_righteous_verdict : public AuraScript
{
PrepareAuraScript(spell_pal_righteous_verdict);
bool Validate(SpellInfo const* /*spellEntry*/) override
{
return ValidateSpellInfo({ SPELL_PALADIN_RIGHTEOUS_VERDICT_AURA });
}
void HandleEffectProc(AuraEffect* /*aurEff*/, ProcEventInfo& procInfo)
{
procInfo.GetActor()->CastSpell(procInfo.GetActor(), SPELL_PALADIN_RIGHTEOUS_VERDICT_AURA, true);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_pal_righteous_verdict::HandleEffectProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
// 85804 - Selfless Healer
class spell_pal_selfless_healer : public AuraScript
{
PrepareAuraScript(spell_pal_selfless_healer);
bool CheckEffectProc(AuraEffect const* /*aurEff*/, ProcEventInfo& eventInfo)
{
if (Spell const* procSpell = eventInfo.GetProcSpell())
return procSpell->HasPowerTypeCost(POWER_HOLY_POWER);
return false;
}
void Register() override
{
DoCheckEffectProc += AuraCheckEffectProcFn(spell_pal_selfless_healer::CheckEffectProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
}
};
// 85256 - Templar's Verdict
class spell_pal_templar_s_verdict : public SpellScript
{
PrepareSpellScript(spell_pal_templar_s_verdict);
bool Validate(SpellInfo const* /*spellEntry*/) override
{
return ValidateSpellInfo({ SPELL_PALADIN_TEMPLAR_VERDICT_DAMAGE });
}
void HandleHitTarget(SpellEffIndex /*effIndex*/)
{
GetCaster()->CastSpell(GetHitUnit(), SPELL_PALADIN_TEMPLAR_VERDICT_DAMAGE, true);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_pal_templar_s_verdict::HandleHitTarget, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
// 28789 - Holy Power
class spell_pal_t3_6p_bonus : public SpellScriptLoader
{
public:
spell_pal_t3_6p_bonus() : SpellScriptLoader("spell_pal_t3_6p_bonus") { }
class spell_pal_t3_6p_bonus_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pal_t3_6p_bonus_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_PALADIN_HOLY_POWER_ARMOR,
SPELL_PALADIN_HOLY_POWER_ATTACK_POWER,
SPELL_PALADIN_HOLY_POWER_SPELL_POWER,
SPELL_PALADIN_HOLY_POWER_MP5
});
}
void HandleProc(AuraEffect* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
uint32 spellId;
Unit* caster = eventInfo.GetActor();
Unit* target = eventInfo.GetProcTarget();
switch (target->GetClass())
{
case CLASS_PALADIN:
case CLASS_PRIEST:
case CLASS_SHAMAN:
case CLASS_DRUID:
spellId = SPELL_PALADIN_HOLY_POWER_MP5;
break;
case CLASS_MAGE:
case CLASS_WARLOCK:
spellId = SPELL_PALADIN_HOLY_POWER_SPELL_POWER;
break;
case CLASS_HUNTER:
case CLASS_ROGUE:
spellId = SPELL_PALADIN_HOLY_POWER_ATTACK_POWER;
break;
case CLASS_WARRIOR:
spellId = SPELL_PALADIN_HOLY_POWER_ARMOR;
break;
default:
return;
}
caster->CastSpell(target, spellId, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_pal_t3_6p_bonus_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pal_t3_6p_bonus_AuraScript();
}
};
// 64890 Item - Paladin T8 Holy 2P Bonus
class spell_pal_t8_2p_bonus : public SpellScriptLoader
{
public:
spell_pal_t8_2p_bonus() : SpellScriptLoader("spell_pal_t8_2p_bonus") { }
class spell_pal_t8_2p_bonus_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pal_t8_2p_bonus_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PALADIN_HOLY_MENDING });
}
void HandleProc(AuraEffect* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
HealInfo* healInfo = eventInfo.GetHealInfo();
if (!healInfo || !healInfo->GetHeal())
return;
Unit* caster = eventInfo.GetActor();
Unit* target = eventInfo.GetProcTarget();
SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(SPELL_PALADIN_HOLY_MENDING, GetCastDifficulty());
int32 amount = CalculatePct(static_cast<int32>(healInfo->GetHeal()), aurEff->GetAmount());
ASSERT(spellInfo->GetMaxTicks() > 0);
amount /= spellInfo->GetMaxTicks();
CastSpellExtraArgs args(aurEff);
args.AddSpellBP0(amount);
caster->CastSpell(target, SPELL_PALADIN_HOLY_MENDING, args);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_pal_t8_2p_bonus_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pal_t8_2p_bonus_AuraScript();
}
};
// 269569 - Zeal
class spell_pal_zeal : public AuraScript
{
PrepareAuraScript(spell_pal_zeal);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PALADIN_ZEAL_AURA });
}
void HandleEffectProc(AuraEffect* aurEff, ProcEventInfo& /*procInfo*/)
{
Unit* target = GetTarget();
target->CastSpell(target, SPELL_PALADIN_ZEAL_AURA, CastSpellExtraArgs(TRIGGERED_FULL_MASK).AddSpellMod(SPELLVALUE_AURA_STACK, aurEff->GetAmount()));
PreventDefaultAction();
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_pal_zeal::HandleEffectProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
}
};
void AddSC_paladin_spell_scripts()
{
//new spell_pal_ardent_defender();
RegisterSpellScript(spell_pal_art_of_war);
RegisterAreaTriggerAI(areatrigger_pal_ashen_hallow);
RegisterSpellScript(spell_pal_blessing_of_protection);
RegisterSpellScript(spell_pal_blinding_light);
RegisterSpellScript(spell_pal_crusader_might);
RegisterSpellScript(spell_pal_consecration);
RegisterAreaTriggerAI(areatrigger_pal_consecration);
RegisterSpellScript(spell_pal_divine_shield);
RegisterSpellScript(spell_pal_divine_steed);
RegisterSpellScript(spell_pal_divine_storm);
RegisterSpellScript(spell_pal_eye_for_an_eye);
RegisterSpellScript(spell_pal_fist_of_justice);
RegisterSpellScript(spell_pal_glyph_of_holy_light);
new spell_pal_grand_crusader();
new spell_pal_hand_of_sacrifice();
RegisterSpellScript(spell_pal_hammer_of_the_righteous);
RegisterSpellScript(spell_pal_moment_of_glory);
RegisterSpellScript(spell_pal_judgment);
RegisterSpellScript(spell_pal_holy_prism);
RegisterSpellScript(spell_pal_holy_prism_selector);
RegisterSpellScript(spell_pal_holy_shock);
RegisterSpellScript(spell_pal_holy_shock_damage_visual);
RegisterSpellScript(spell_pal_holy_shock_heal_visual);
RegisterSpellScript(spell_pal_item_healing_discount);
RegisterSpellScript(spell_pal_item_t6_trinket);
RegisterSpellScript(spell_pal_lay_on_hands);
new spell_pal_light_s_beacon();
RegisterSpellScript(spell_pal_light_hammer_init_summon);
RegisterSpellScript(spell_pal_light_hammer_periodic);
RegisterSpellScript(spell_pal_righteous_protector);
RegisterSpellScript(spell_pal_righteous_verdict);
RegisterSpellScript(spell_pal_selfless_healer);
RegisterSpellScript(spell_pal_templar_s_verdict);
new spell_pal_t3_6p_bonus();
new spell_pal_t8_2p_bonus();
RegisterSpellScript(spell_pal_zeal);
}