mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-13 11:43:18 -04:00
1104 lines
41 KiB
C++
Executable File
1104 lines
41 KiB
C++
Executable File
/*
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* Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** \file
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\ingroup u2w
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*/
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#include "WorldSocket.h" // must be first to make ACE happy with ACE includes in it
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#include "Common.h"
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#include "DatabaseEnv.h"
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#include "Log.h"
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#include "Opcodes.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "Player.h"
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#include "Vehicle.h"
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#include "ObjectMgr.h"
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#include "GuildMgr.h"
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#include "Group.h"
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#include "Guild.h"
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#include "World.h"
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#include "ObjectAccessor.h"
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#include "BattlegroundMgr.h"
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#include "OutdoorPvPMgr.h"
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#include "MapManager.h"
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#include "SocialMgr.h"
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#include "zlib.h"
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#include "ScriptMgr.h"
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#include "Transport.h"
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bool MapSessionFilter::Process(WorldPacket* packet)
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{
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OpcodeHandler const &opHandle = opcodeTable[packet->GetOpcode()];
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//let's check if our opcode can be really processed in Map::Update()
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if (opHandle.packetProcessing == PROCESS_INPLACE)
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return true;
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//we do not process thread-unsafe packets
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if (opHandle.packetProcessing == PROCESS_THREADUNSAFE)
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return false;
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Player* player = m_pSession->GetPlayer();
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if (!player)
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return false;
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//in Map::Update() we do not process packets where player is not in world!
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return player->IsInWorld();
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}
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//we should process ALL packets when player is not in world/logged in
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//OR packet handler is not thread-safe!
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bool WorldSessionFilter::Process(WorldPacket* packet)
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{
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OpcodeHandler const &opHandle = opcodeTable[packet->GetOpcode()];
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//check if packet handler is supposed to be safe
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if (opHandle.packetProcessing == PROCESS_INPLACE)
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return true;
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//thread-unsafe packets should be processed in World::UpdateSessions()
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if (opHandle.packetProcessing == PROCESS_THREADUNSAFE)
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return true;
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//no player attached? -> our client! ^^
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Player* player = m_pSession->GetPlayer();
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if (!player)
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return true;
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//lets process all packets for non-in-the-world player
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return (player->IsInWorld() == false);
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}
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/// WorldSession constructor
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WorldSession::WorldSession(uint32 id, WorldSocket* sock, AccountTypes sec, uint8 expansion, time_t mute_time, LocaleConstant locale, uint32 recruiter, bool isARecruiter):
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m_muteTime(mute_time), m_timeOutTime(0), _player(NULL), m_Socket(sock),
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_security(sec), _accountId(id), m_expansion(expansion), _logoutTime(0),
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m_inQueue(false), m_playerLoading(false), m_playerLogout(false),
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m_playerRecentlyLogout(false), m_playerSave(false),
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m_sessionDbcLocale(sWorld->GetAvailableDbcLocale(locale)),
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m_sessionDbLocaleIndex(locale),
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m_latency(0), m_TutorialsChanged(false), recruiterId(recruiter),
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isRecruiter(isARecruiter)
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{
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if (sock)
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{
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m_Address = sock->GetRemoteAddress();
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sock->AddReference();
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ResetTimeOutTime();
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LoginDatabase.PExecute("UPDATE account SET online = 1 WHERE id = %u;", GetAccountId());
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}
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InitializeQueryCallbackParameters();
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}
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/// WorldSession destructor
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WorldSession::~WorldSession()
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{
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///- unload player if not unloaded
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if (_player)
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LogoutPlayer (true);
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/// - If have unclosed socket, close it
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if (m_Socket)
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{
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m_Socket->CloseSocket ();
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m_Socket->RemoveReference ();
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m_Socket = NULL;
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}
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///- empty incoming packet queue
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WorldPacket* packet = NULL;
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while (_recvQueue.next(packet))
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delete packet;
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LoginDatabase.PExecute("UPDATE account SET online = 0 WHERE id = %u;", GetAccountId());
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}
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void WorldSession::SizeError(WorldPacket const &packet, uint32 size) const
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{
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sLog->outError("Client (account %u) send packet %s (%u) with size " SIZEFMTD " but expected %u (attempt to crash server?), skipped",
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GetAccountId(), LookupOpcodeName(packet.GetOpcode()), packet.GetOpcode(), packet.size(), size);
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}
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/// Get the player name
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char const* WorldSession::GetPlayerName() const
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{
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return GetPlayer() ? GetPlayer()->GetName() : "<none>";
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}
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/// Send a packet to the client
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void WorldSession::SendPacket(WorldPacket const* packet)
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{
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if (!m_Socket)
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return;
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#ifdef TRINITY_DEBUG
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// Code for network use statistic
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static uint64 sendPacketCount = 0;
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static uint64 sendPacketBytes = 0;
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static time_t firstTime = time(NULL);
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static time_t lastTime = firstTime; // next 60 secs start time
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static uint64 sendLastPacketCount = 0;
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static uint64 sendLastPacketBytes = 0;
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time_t cur_time = time(NULL);
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if ((cur_time - lastTime) < 60)
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{
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sendPacketCount+=1;
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sendPacketBytes+=packet->size();
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sendLastPacketCount+=1;
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sendLastPacketBytes+=packet->size();
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}
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else
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{
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uint64 minTime = uint64(cur_time - lastTime);
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uint64 fullTime = uint64(lastTime - firstTime);
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sLog->outDetail("Send all time packets count: " UI64FMTD " bytes: " UI64FMTD " avr.count/sec: %f avr.bytes/sec: %f time: %u", sendPacketCount, sendPacketBytes, float(sendPacketCount)/fullTime, float(sendPacketBytes)/fullTime, uint32(fullTime));
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sLog->outDetail("Send last min packets count: " UI64FMTD " bytes: " UI64FMTD " avr.count/sec: %f avr.bytes/sec: %f", sendLastPacketCount, sendLastPacketBytes, float(sendLastPacketCount)/minTime, float(sendLastPacketBytes)/minTime);
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lastTime = cur_time;
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sendLastPacketCount = 1;
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sendLastPacketBytes = packet->wpos(); // wpos is real written size
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}
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#endif // !TRINITY_DEBUG
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if (m_Socket->SendPacket (*packet) == -1)
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m_Socket->CloseSocket ();
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}
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/// Add an incoming packet to the queue
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void WorldSession::QueuePacket(WorldPacket* new_packet)
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{
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_recvQueue.add(new_packet);
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}
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/// Logging helper for unexpected opcodes
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void WorldSession::LogUnexpectedOpcode(WorldPacket* packet, const char* status, const char *reason)
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{
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sLog->outError("SESSION (account: %u, guidlow: %u, char: %s): received unexpected opcode %s (0x%.4X, status: %s) %s",
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GetAccountId(), m_GUIDLow, _player ? _player->GetName() : "<none>",
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LookupOpcodeName(packet->GetOpcode()), packet->GetOpcode(), status, reason);
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}
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/// Logging helper for unexpected opcodes
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void WorldSession::LogUnprocessedTail(WorldPacket* packet)
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{
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sLog->outError("SESSION: opcode %s (0x%.4X) have unprocessed tail data (read stop at %u from %u)",
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LookupOpcodeName(packet->GetOpcode()), packet->GetOpcode(), uint32(packet->rpos()), uint32(packet->wpos()));
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packet->print_storage();
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}
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/// Update the WorldSession (triggered by World update)
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bool WorldSession::Update(uint32 diff, PacketFilter& updater)
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{
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/// Update Timeout timer.
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UpdateTimeOutTime(diff);
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///- Before we process anything:
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/// If necessary, kick the player from the character select screen
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if (IsConnectionIdle())
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m_Socket->CloseSocket();
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///- Retrieve packets from the receive queue and call the appropriate handlers
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/// not process packets if socket already closed
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WorldPacket* packet = NULL;
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//! Delete packet after processing by default
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bool deletePacket = true;
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//! To prevent infinite loop
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WorldPacket* firstDelayedPacket = NULL;
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//! If _recvQueue.peek() == firstDelayedPacket it means that in this Update call, we've processed all
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//! *properly timed* packets, and we're now at the part of the queue where we find
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//! delayed packets that were re-enqueued due to improper timing. To prevent an infinite
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//! loop caused by re-enqueueing the same packets over and over again, we stop updating this session
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//! and continue updating others. The re-enqueued packets will be handled in the next Update call for this session.
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while (m_Socket && !m_Socket->IsClosed() &&
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!_recvQueue.empty() && _recvQueue.peek(true) != firstDelayedPacket &&
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_recvQueue.next(packet, updater))
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{
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if (packet->GetOpcode() >= NUM_MSG_TYPES)
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{
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sLog->outError("SESSION: received non-existed opcode %s (0x%.4X)", LookupOpcodeName(packet->GetOpcode()), packet->GetOpcode());
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sScriptMgr->OnUnknownPacketReceive(m_Socket, WorldPacket(*packet));
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}
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else
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{
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OpcodeHandler &opHandle = opcodeTable[packet->GetOpcode()];
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try
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{
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switch (opHandle.status)
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{
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case STATUS_LOGGEDIN:
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if (!_player)
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{
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// skip STATUS_LOGGEDIN opcode unexpected errors if player logout sometime ago - this can be network lag delayed packets
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//! If player didn't log out a while ago, it means packets are being sent while the server does not recognize
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//! the client to be in world yet. We will re-add the packets to the bottom of the queue and process them later.
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if (!m_playerRecentlyLogout)
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{
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//! Prevent infinite loop
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if (!firstDelayedPacket)
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firstDelayedPacket = packet;
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//! Because checking a bool is faster than reallocating memory
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deletePacket = false;
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QueuePacket(packet);
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//! Log
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sLog->outDebug(LOG_FILTER_NETWORKIO, "Re-enqueueing packet with opcode %s (0x%.4X) with with status STATUS_LOGGEDIN. "
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"Player is currently not in world yet.", opHandle.name, packet->GetOpcode());
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}
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}
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else if (_player->IsInWorld())
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{
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sScriptMgr->OnPacketReceive(m_Socket, WorldPacket(*packet));
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(this->*opHandle.handler)(*packet);
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if (sLog->IsOutDebug() && packet->rpos() < packet->wpos())
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LogUnprocessedTail(packet);
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}
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// lag can cause STATUS_LOGGEDIN opcodes to arrive after the player started a transfer
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break;
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case STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT:
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if (!_player && !m_playerRecentlyLogout)
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LogUnexpectedOpcode(packet, "STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT",
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"the player has not logged in yet and not recently logout");
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else
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{
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// not expected _player or must checked in packet handler
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sScriptMgr->OnPacketReceive(m_Socket, WorldPacket(*packet));
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(this->*opHandle.handler)(*packet);
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if (sLog->IsOutDebug() && packet->rpos() < packet->wpos())
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LogUnprocessedTail(packet);
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}
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break;
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case STATUS_TRANSFER:
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if (!_player)
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LogUnexpectedOpcode(packet, "STATUS_TRANSFER", "the player has not logged in yet");
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else if (_player->IsInWorld())
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LogUnexpectedOpcode(packet, "STATUS_TRANSFER", "the player is still in world");
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else
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{
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sScriptMgr->OnPacketReceive(m_Socket, WorldPacket(*packet));
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(this->*opHandle.handler)(*packet);
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if (sLog->IsOutDebug() && packet->rpos() < packet->wpos())
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LogUnprocessedTail(packet);
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}
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break;
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case STATUS_AUTHED:
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// prevent cheating with skip queue wait
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if (m_inQueue)
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{
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LogUnexpectedOpcode(packet, "STATUS_AUTHED", "the player not pass queue yet");
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break;
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}
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// single from authed time opcodes send in to after logout time
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// and before other STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT opcodes.
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if (packet->GetOpcode() != CMSG_SET_ACTIVE_VOICE_CHANNEL)
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m_playerRecentlyLogout = false;
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sScriptMgr->OnPacketReceive(m_Socket, WorldPacket(*packet));
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(this->*opHandle.handler)(*packet);
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if (sLog->IsOutDebug() && packet->rpos() < packet->wpos())
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LogUnprocessedTail(packet);
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break;
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case STATUS_NEVER:
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sLog->outError("SESSION (account: %u, guidlow: %u, char: %s): received not allowed opcode %s (0x%.4X)",
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GetAccountId(), m_GUIDLow, _player ? _player->GetName() : "<none>",
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LookupOpcodeName(packet->GetOpcode()), packet->GetOpcode());
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break;
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case STATUS_UNHANDLED:
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sLog->outDebug(LOG_FILTER_NETWORKIO, "SESSION (account: %u, guidlow: %u, char: %s): received not handled opcode %s (0x%.4X)",
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GetAccountId(), m_GUIDLow, _player ? _player->GetName() : "<none>",
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LookupOpcodeName(packet->GetOpcode()), packet->GetOpcode());
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break;
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}
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}
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catch (ByteBufferException &)
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{
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sLog->outError("WorldSession::Update ByteBufferException occured while parsing a packet (opcode: %u) from client %s, accountid=%i. Skipped packet.",
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packet->GetOpcode(), GetRemoteAddress().c_str(), GetAccountId());
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if (sLog->IsOutDebug())
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "Dumping error causing packet:");
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packet->hexlike();
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}
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}
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}
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if (deletePacket)
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delete packet;
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}
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ProcessQueryCallbacks();
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//check if we are safe to proceed with logout
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//logout procedure should happen only in World::UpdateSessions() method!!!
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if (updater.ProcessLogout())
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{
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time_t currTime = time(NULL);
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///- If necessary, log the player out
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if (ShouldLogOut(currTime) && !m_playerLoading)
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LogoutPlayer(true);
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///- Cleanup socket pointer if need
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if (m_Socket && m_Socket->IsClosed())
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{
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m_Socket->RemoveReference();
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m_Socket = NULL;
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}
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if (!m_Socket)
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return false; //Will remove this session from the world session map
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}
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return true;
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}
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/// %Log the player out
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void WorldSession::LogoutPlayer(bool Save)
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{
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// finish pending transfers before starting the logout
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while (_player && _player->IsBeingTeleportedFar())
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HandleMoveWorldportAckOpcode();
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m_playerLogout = true;
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m_playerSave = Save;
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if (_player)
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{
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if (uint64 lguid = GetPlayer()->GetLootGUID())
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DoLootRelease(lguid);
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///- If the player just died before logging out, make him appear as a ghost
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//FIXME: logout must be delayed in case lost connection with client in time of combat
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if (_player->GetDeathTimer())
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{
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_player->getHostileRefManager().deleteReferences();
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_player->BuildPlayerRepop();
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_player->RepopAtGraveyard();
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}
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else if (!_player->getAttackers().empty())
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{
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_player->CombatStop();
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_player->getHostileRefManager().setOnlineOfflineState(false);
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_player->RemoveAllAurasOnDeath();
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// build set of player who attack _player or who have pet attacking of _player
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std::set<Player*> aset;
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for (Unit::AttackerSet::const_iterator itr = _player->getAttackers().begin(); itr != _player->getAttackers().end(); ++itr)
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{
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Unit* owner = (*itr)->GetOwner(); // including player controlled case
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if (owner && owner->GetTypeId() == TYPEID_PLAYER)
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aset.insert(owner->ToPlayer());
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else if ((*itr)->GetTypeId() == TYPEID_PLAYER)
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aset.insert((Player*)(*itr));
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}
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_player->SetPvPDeath(!aset.empty());
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_player->KillPlayer();
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_player->BuildPlayerRepop();
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_player->RepopAtGraveyard();
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// give honor to all attackers from set like group case
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for (std::set<Player*>::const_iterator itr = aset.begin(); itr != aset.end(); ++itr)
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(*itr)->RewardHonor(_player, aset.size());
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// give bg rewards and update counters like kill by first from attackers
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// this can't be called for all attackers.
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if (!aset.empty())
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if (Battleground* bg = _player->GetBattleground())
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bg->HandleKillPlayer(_player, *aset.begin());
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}
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else if (_player->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
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{
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// this will kill character by SPELL_AURA_SPIRIT_OF_REDEMPTION
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_player->RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT);
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_player->KillPlayer();
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_player->BuildPlayerRepop();
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_player->RepopAtGraveyard();
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}
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else if (_player->HasPendingBind())
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{
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_player->RepopAtGraveyard();
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_player->SetPendingBind(0, 0);
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}
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//drop a flag if player is carrying it
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if (Battleground* bg = _player->GetBattleground())
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bg->EventPlayerLoggedOut(_player);
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///- Teleport to home if the player is in an invalid instance
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if (!_player->m_InstanceValid && !_player->isGameMaster())
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_player->TeleportTo(_player->m_homebindMapId, _player->m_homebindX, _player->m_homebindY, _player->m_homebindZ, _player->GetOrientation());
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sOutdoorPvPMgr->HandlePlayerLeaveZone(_player, _player->GetZoneId());
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for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
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{
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if (BattlegroundQueueTypeId bgQueueTypeId = _player->GetBattlegroundQueueTypeId(i))
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{
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_player->RemoveBattlegroundQueueId(bgQueueTypeId);
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sBattlegroundMgr->m_BattlegroundQueues[ bgQueueTypeId ].RemovePlayer(_player->GetGUID(), true);
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}
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}
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// Repop at GraveYard or other player far teleport will prevent saving player because of not present map
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// Teleport player immediately for correct player save
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while (_player->IsBeingTeleportedFar())
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HandleMoveWorldportAckOpcode();
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///- If the player is in a guild, update the guild roster and broadcast a logout message to other guild members
|
|
if (Guild* guild = sGuildMgr->GetGuildById(_player->GetGuildId()))
|
|
guild->HandleMemberLogout(this);
|
|
|
|
///- Remove pet
|
|
_player->RemovePet(NULL, PET_SAVE_AS_CURRENT, true);
|
|
|
|
///- empty buyback items and save the player in the database
|
|
// some save parts only correctly work in case player present in map/player_lists (pets, etc)
|
|
if (Save)
|
|
{
|
|
uint32 eslot;
|
|
for (int j = BUYBACK_SLOT_START; j < BUYBACK_SLOT_END; ++j)
|
|
{
|
|
eslot = j - BUYBACK_SLOT_START;
|
|
_player->SetUInt64Value(PLAYER_FIELD_VENDORBUYBACK_SLOT_1 + (eslot * 2), 0);
|
|
_player->SetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, 0);
|
|
_player->SetUInt32Value(PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + eslot, 0);
|
|
}
|
|
_player->SaveToDB();
|
|
}
|
|
|
|
///- Leave all channels before player delete...
|
|
_player->CleanupChannels();
|
|
|
|
///- If the player is in a group (or invited), remove him. If the group if then only 1 person, disband the group.
|
|
_player->UninviteFromGroup();
|
|
|
|
// remove player from the group if he is:
|
|
// a) in group; b) not in raid group; c) logging out normally (not being kicked or disconnected)
|
|
if (_player->GetGroup() && !_player->GetGroup()->isRaidGroup() && m_Socket)
|
|
_player->RemoveFromGroup();
|
|
|
|
///- Send update to group and reset stored max enchanting level
|
|
if (_player->GetGroup())
|
|
{
|
|
_player->GetGroup()->SendUpdate();
|
|
_player->GetGroup()->ResetMaxEnchantingLevel();
|
|
}
|
|
|
|
///- Broadcast a logout message to the player's friends
|
|
sSocialMgr->SendFriendStatus(_player, FRIEND_OFFLINE, _player->GetGUIDLow(), true);
|
|
sSocialMgr->RemovePlayerSocial (_player->GetGUIDLow ());
|
|
|
|
// Call script hook before deletion
|
|
sScriptMgr->OnPlayerLogout(GetPlayer());
|
|
|
|
///- Remove the player from the world
|
|
// the player may not be in the world when logging out
|
|
// e.g if he got disconnected during a transfer to another map
|
|
// calls to GetMap in this case may cause crashes
|
|
_player->CleanupsBeforeDelete();
|
|
sLog->outChar("Account: %d (IP: %s) Logout Character:[%s] (GUID: %u)", GetAccountId(), GetRemoteAddress().c_str(), _player->GetName(), _player->GetGUIDLow());
|
|
Map* _map = _player->GetMap();
|
|
_map->RemovePlayerFromMap(_player, true);
|
|
SetPlayer(NULL); // deleted in Remove call
|
|
|
|
///- Send the 'logout complete' packet to the client
|
|
WorldPacket data(SMSG_LOGOUT_COMPLETE, 0);
|
|
SendPacket(&data);
|
|
|
|
///- Since each account can only have one online character at any given time, ensure all characters for active account are marked as offline
|
|
//No SQL injection as AccountId is uint32
|
|
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ACCOUNT_ONLINE);
|
|
|
|
stmt->setUInt32(0, GetAccountId());
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
sLog->outDebug(LOG_FILTER_NETWORKIO, "SESSION: Sent SMSG_LOGOUT_COMPLETE Message");
|
|
}
|
|
|
|
m_playerLogout = false;
|
|
m_playerSave = false;
|
|
m_playerRecentlyLogout = true;
|
|
LogoutRequest(0);
|
|
}
|
|
|
|
/// Kick a player out of the World
|
|
void WorldSession::KickPlayer()
|
|
{
|
|
if (m_Socket)
|
|
m_Socket->CloseSocket();
|
|
}
|
|
|
|
void WorldSession::SendNotification(const char *format, ...)
|
|
{
|
|
if (format)
|
|
{
|
|
va_list ap;
|
|
char szStr[1024];
|
|
szStr[0] = '\0';
|
|
va_start(ap, format);
|
|
vsnprintf(szStr, 1024, format, ap);
|
|
va_end(ap);
|
|
|
|
WorldPacket data(SMSG_NOTIFICATION, (strlen(szStr) + 1));
|
|
data << szStr;
|
|
SendPacket(&data);
|
|
}
|
|
}
|
|
|
|
void WorldSession::SendNotification(uint32 string_id, ...)
|
|
{
|
|
char const* format = GetTrinityString(string_id);
|
|
if (format)
|
|
{
|
|
va_list ap;
|
|
char szStr[1024];
|
|
szStr[0] = '\0';
|
|
va_start(ap, string_id);
|
|
vsnprintf(szStr, 1024, format, ap);
|
|
va_end(ap);
|
|
|
|
WorldPacket data(SMSG_NOTIFICATION, (strlen(szStr) + 1));
|
|
data << szStr;
|
|
SendPacket(&data);
|
|
}
|
|
}
|
|
|
|
const char *WorldSession::GetTrinityString(int32 entry) const
|
|
{
|
|
return sObjectMgr->GetTrinityString(entry, GetSessionDbLocaleIndex());
|
|
}
|
|
|
|
void WorldSession::Handle_NULL(WorldPacket& recvPacket)
|
|
{
|
|
sLog->outError("SESSION: received unhandled opcode %s (0x%.4X)", LookupOpcodeName(recvPacket.GetOpcode()), recvPacket.GetOpcode());
|
|
}
|
|
|
|
void WorldSession::Handle_EarlyProccess(WorldPacket& recvPacket)
|
|
{
|
|
sLog->outError("SESSION: received opcode %s (0x%.4X) that must be processed in WorldSocket::OnRead", LookupOpcodeName(recvPacket.GetOpcode()), recvPacket.GetOpcode());
|
|
}
|
|
|
|
void WorldSession::Handle_ServerSide(WorldPacket& recvPacket)
|
|
{
|
|
sLog->outError("SESSION: received server-side opcode %s (0x%.4X)", LookupOpcodeName(recvPacket.GetOpcode()), recvPacket.GetOpcode());
|
|
}
|
|
|
|
void WorldSession::Handle_Deprecated(WorldPacket& recvPacket)
|
|
{
|
|
sLog->outError("SESSION: received deprecated opcode %s (0x%.4X)", LookupOpcodeName(recvPacket.GetOpcode()), recvPacket.GetOpcode());
|
|
}
|
|
|
|
void WorldSession::SendAuthWaitQue(uint32 position)
|
|
{
|
|
if (position == 0)
|
|
{
|
|
WorldPacket packet(SMSG_AUTH_RESPONSE, 1);
|
|
packet << uint8(AUTH_OK);
|
|
SendPacket(&packet);
|
|
}
|
|
else
|
|
{
|
|
WorldPacket packet(SMSG_AUTH_RESPONSE, 6);
|
|
packet << uint8(AUTH_WAIT_QUEUE);
|
|
packet << uint32(position);
|
|
packet << uint8(0); // unk
|
|
SendPacket(&packet);
|
|
}
|
|
}
|
|
|
|
void WorldSession::LoadGlobalAccountData()
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_ACCOUNT_DATA);
|
|
stmt->setUInt32(0, GetAccountId());
|
|
LoadAccountData(CharacterDatabase.Query(stmt), GLOBAL_CACHE_MASK);
|
|
}
|
|
|
|
void WorldSession::LoadAccountData(PreparedQueryResult result, uint32 mask)
|
|
{
|
|
for (uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)
|
|
if (mask & (1 << i))
|
|
m_accountData[i] = AccountData();
|
|
|
|
if (!result)
|
|
return;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 type = fields[0].GetUInt8();
|
|
if (type >= NUM_ACCOUNT_DATA_TYPES)
|
|
{
|
|
sLog->outError("Table `%s` have invalid account data type (%u), ignore.", mask == GLOBAL_CACHE_MASK ? "account_data" : "character_account_data", type);
|
|
continue;
|
|
}
|
|
|
|
if ((mask & (1 << type)) == 0)
|
|
{
|
|
sLog->outError("Table `%s` have non appropriate for table account data type (%u), ignore.", mask == GLOBAL_CACHE_MASK ? "account_data" : "character_account_data", type);
|
|
continue;
|
|
}
|
|
|
|
m_accountData[type].Time = time_t(fields[1].GetUInt32());
|
|
m_accountData[type].Data = fields[2].GetString();
|
|
}
|
|
while (result->NextRow());
|
|
}
|
|
|
|
void WorldSession::SetAccountData(AccountDataType type, time_t tm, std::string data)
|
|
{
|
|
uint32 id = 0;
|
|
uint32 index = 0;
|
|
if ((1 << type) & GLOBAL_CACHE_MASK)
|
|
{
|
|
id = GetAccountId();
|
|
index = CHAR_SET_ACCOUNT_DATA;
|
|
}
|
|
else
|
|
{
|
|
// _player can be NULL and packet received after logout but m_GUID still store correct guid
|
|
if (!m_GUIDLow)
|
|
return;
|
|
|
|
id = m_GUIDLow;
|
|
index = CHAR_SET_PLAYER_ACCOUNT_DATA;
|
|
}
|
|
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(index);
|
|
stmt->setUInt32(0, id);
|
|
stmt->setUInt8 (1, type);
|
|
stmt->setUInt32(2, uint32(tm));
|
|
stmt->setString(3, data);
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
m_accountData[type].Time = tm;
|
|
m_accountData[type].Data = data;
|
|
}
|
|
|
|
void WorldSession::SendAccountDataTimes(uint32 mask)
|
|
{
|
|
WorldPacket data(SMSG_ACCOUNT_DATA_TIMES, 4 + 1 + 4 + 8 * 4); // changed in WotLK
|
|
data << uint32(time(NULL)); // unix time of something
|
|
data << uint8(1);
|
|
data << uint32(mask); // type mask
|
|
for (uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)
|
|
if (mask & (1 << i))
|
|
data << uint32(GetAccountData(AccountDataType(i))->Time);// also unix time
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::LoadTutorialsData()
|
|
{
|
|
memset(m_Tutorials, 0, sizeof(uint32) * MAX_ACCOUNT_TUTORIAL_VALUES);
|
|
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_TUTORIALS);
|
|
stmt->setUInt32(0, GetAccountId());
|
|
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
|
|
for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
|
|
m_Tutorials[i] = (*result)[i].GetUInt32();
|
|
|
|
m_TutorialsChanged = false;
|
|
}
|
|
|
|
void WorldSession::SendTutorialsData()
|
|
{
|
|
WorldPacket data(SMSG_TUTORIAL_FLAGS, 4 * MAX_ACCOUNT_TUTORIAL_VALUES);
|
|
for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
|
|
data << m_Tutorials[i];
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::SaveTutorialsData(SQLTransaction &trans)
|
|
{
|
|
if (!m_TutorialsChanged)
|
|
return;
|
|
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_HAS_TUTORIALS);
|
|
stmt->setUInt32(0, GetAccountId());
|
|
bool hasTutorials = !CharacterDatabase.Query(stmt).null();
|
|
// Modify data in DB
|
|
stmt = CharacterDatabase.GetPreparedStatement(hasTutorials ? CHAR_SET_TUTORIALS : CHAR_ADD_TUTORIALS);
|
|
for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
|
|
stmt->setUInt32(i, m_Tutorials[i]);
|
|
stmt->setUInt32(MAX_ACCOUNT_TUTORIAL_VALUES, GetAccountId());
|
|
trans->Append(stmt);
|
|
|
|
m_TutorialsChanged = false;
|
|
}
|
|
|
|
void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo* mi)
|
|
{
|
|
data >> mi->flags;
|
|
data >> mi->flags2;
|
|
data >> mi->time;
|
|
data >> mi->pos.PositionXYZOStream();
|
|
|
|
if (mi->HasMovementFlag(MOVEMENTFLAG_ONTRANSPORT))
|
|
{
|
|
data.readPackGUID(mi->t_guid);
|
|
|
|
data >> mi->t_pos.PositionXYZOStream();
|
|
data >> mi->t_time;
|
|
data >> mi->t_seat;
|
|
|
|
if (mi->HasExtraMovementFlag(MOVEMENTFLAG2_INTERPOLATED_MOVEMENT))
|
|
data >> mi->t_time2;
|
|
|
|
if (mi->pos.m_positionX != mi->t_pos.m_positionX)
|
|
if (GetPlayer()->GetTransport())
|
|
GetPlayer()->GetTransport()->UpdatePosition(mi);
|
|
}
|
|
|
|
if (mi->HasMovementFlag(MovementFlags(MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) || (mi->HasExtraMovementFlag(MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING)))
|
|
data >> mi->pitch;
|
|
|
|
data >> mi->fallTime;
|
|
|
|
if (mi->HasMovementFlag(MOVEMENTFLAG_JUMPING))
|
|
{
|
|
data >> mi->j_zspeed;
|
|
data >> mi->j_sinAngle;
|
|
data >> mi->j_cosAngle;
|
|
data >> mi->j_xyspeed;
|
|
}
|
|
|
|
if (mi->HasMovementFlag(MOVEMENTFLAG_SPLINE_ELEVATION))
|
|
data >> mi->splineElevation;
|
|
|
|
// This must be a packet spoofing attempt. MOVEMENTFLAG_ROOT sent from the client is not valid,
|
|
// and when used in conjunction with any of the moving movement flags such as MOVEMENTFLAG_FORWARD
|
|
// it will freeze clients that receive this player's movement info.
|
|
if (mi->HasMovementFlag(MOVEMENTFLAG_ROOT))
|
|
mi->flags &= ~MOVEMENTFLAG_ROOT;
|
|
|
|
// Cannot hover and jump at the same time
|
|
if (mi->HasMovementFlag(MOVEMENTFLAG_HOVER) && mi->HasMovementFlag(MOVEMENTFLAG_JUMPING))
|
|
mi->flags &= ~MOVEMENTFLAG_JUMPING;
|
|
|
|
// Cannot ascend and descend at the same time
|
|
if (mi->HasMovementFlag(MOVEMENTFLAG_ASCENDING) && mi->HasMovementFlag(MOVEMENTFLAG_DESCENDING))
|
|
mi->flags &= ~(MOVEMENTFLAG_ASCENDING | MOVEMENTFLAG_DESCENDING);
|
|
|
|
// Cannot move left and right at the same time
|
|
if (mi->HasMovementFlag(MOVEMENTFLAG_LEFT) && mi->HasMovementFlag(MOVEMENTFLAG_RIGHT))
|
|
mi->flags &= ~(MOVEMENTFLAG_LEFT | MOVEMENTFLAG_RIGHT);
|
|
|
|
// Cannot strafe left and right at the same time
|
|
if (mi->HasMovementFlag(MOVEMENTFLAG_STRAFE_LEFT) && mi->HasMovementFlag(MOVEMENTFLAG_STRAFE_RIGHT))
|
|
mi->flags &= ~(MOVEMENTFLAG_STRAFE_LEFT | MOVEMENTFLAG_STRAFE_RIGHT);
|
|
|
|
// Cannot pitch up and down at the same time
|
|
if (mi->HasMovementFlag(MOVEMENTFLAG_PITCH_UP) && mi->HasMovementFlag(MOVEMENTFLAG_PITCH_DOWN))
|
|
mi->flags &= ~(MOVEMENTFLAG_PITCH_UP | MOVEMENTFLAG_PITCH_DOWN);
|
|
|
|
// Cannot move forwards and backwards at the same time
|
|
if (mi->HasMovementFlag(MOVEMENTFLAG_FORWARD) && mi->HasMovementFlag(MOVEMENTFLAG_BACKWARD))
|
|
mi->flags &= ~(MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_BACKWARD);
|
|
}
|
|
|
|
void WorldSession::WriteMovementInfo(WorldPacket* data, MovementInfo* mi)
|
|
{
|
|
data->appendPackGUID(mi->guid);
|
|
|
|
*data << mi->flags;
|
|
*data << mi->flags2;
|
|
*data << mi->time;
|
|
*data << mi->pos.PositionXYZOStream();
|
|
|
|
if (mi->HasMovementFlag(MOVEMENTFLAG_ONTRANSPORT))
|
|
{
|
|
data->appendPackGUID(mi->t_guid);
|
|
|
|
*data << mi->t_pos.PositionXYZOStream();
|
|
*data << mi->t_time;
|
|
*data << mi->t_seat;
|
|
}
|
|
|
|
if (mi->HasMovementFlag(MovementFlags(MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) || mi->HasExtraMovementFlag(MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING))
|
|
*data << mi->pitch;
|
|
|
|
*data << mi->fallTime;
|
|
|
|
if (mi->HasMovementFlag(MOVEMENTFLAG_JUMPING))
|
|
{
|
|
*data << mi->j_zspeed;
|
|
*data << mi->j_sinAngle;
|
|
*data << mi->j_cosAngle;
|
|
*data << mi->j_xyspeed;
|
|
}
|
|
|
|
if (mi->HasMovementFlag(MOVEMENTFLAG_SPLINE_ELEVATION))
|
|
*data << mi->splineElevation;
|
|
}
|
|
|
|
void WorldSession::ReadAddonsInfo(WorldPacket &data)
|
|
{
|
|
if (data.rpos() + 4 > data.size())
|
|
return;
|
|
uint32 size;
|
|
data >> size;
|
|
|
|
if (!size)
|
|
return;
|
|
|
|
if (size > 0xFFFFF)
|
|
{
|
|
sLog->outError("WorldSession::ReadAddonsInfo addon info too big, size %u", size);
|
|
return;
|
|
}
|
|
|
|
uLongf uSize = size;
|
|
|
|
uint32 pos = data.rpos();
|
|
|
|
ByteBuffer addonInfo;
|
|
addonInfo.resize(size);
|
|
|
|
if (uncompress(const_cast<uint8 *>(addonInfo.contents()), &uSize, const_cast<uint8 *>(data.contents() + pos), data.size() - pos) == Z_OK)
|
|
{
|
|
uint32 addonsCount;
|
|
addonInfo >> addonsCount; // addons count
|
|
|
|
for (uint32 i = 0; i < addonsCount; ++i)
|
|
{
|
|
std::string addonName;
|
|
uint8 enabled;
|
|
uint32 crc, unk1;
|
|
|
|
// check next addon data format correctness
|
|
if (addonInfo.rpos() + 1 > addonInfo.size())
|
|
return;
|
|
|
|
addonInfo >> addonName;
|
|
|
|
addonInfo >> enabled >> crc >> unk1;
|
|
|
|
sLog->outDetail("ADDON: Name: %s, Enabled: 0x%x, CRC: 0x%x, Unknown2: 0x%x", addonName.c_str(), enabled, crc, unk1);
|
|
|
|
AddonInfo addon(addonName, enabled, crc, 2, true);
|
|
|
|
SavedAddon const* savedAddon = AddonMgr::GetAddonInfo(addonName);
|
|
if (savedAddon)
|
|
{
|
|
bool match = true;
|
|
|
|
if (addon.CRC != savedAddon->CRC)
|
|
match = false;
|
|
|
|
if (!match)
|
|
sLog->outDetail("ADDON: %s was known, but didn't match known CRC (0x%x)!", addon.Name.c_str(), savedAddon->CRC);
|
|
else
|
|
sLog->outDetail("ADDON: %s was known, CRC is correct (0x%x)", addon.Name.c_str(), savedAddon->CRC);
|
|
}
|
|
else
|
|
{
|
|
AddonMgr::SaveAddon(addon);
|
|
|
|
sLog->outDetail("ADDON: %s (0x%x) was not known, saving...", addon.Name.c_str(), addon.CRC);
|
|
}
|
|
|
|
// TODO: Find out when to not use CRC/pubkey, and other possible states.
|
|
m_addonsList.push_back(addon);
|
|
}
|
|
|
|
uint32 currentTime;
|
|
addonInfo >> currentTime;
|
|
sLog->outDebug(LOG_FILTER_NETWORKIO, "ADDON: CurrentTime: %u", currentTime);
|
|
|
|
if (addonInfo.rpos() != addonInfo.size())
|
|
sLog->outDebug(LOG_FILTER_NETWORKIO, "packet under-read!");
|
|
}
|
|
else
|
|
sLog->outError("Addon packet uncompress error!");
|
|
}
|
|
|
|
void WorldSession::SendAddonsInfo()
|
|
{
|
|
uint8 addonPublicKey[256] =
|
|
{
|
|
0xC3, 0x5B, 0x50, 0x84, 0xB9, 0x3E, 0x32, 0x42, 0x8C, 0xD0, 0xC7, 0x48, 0xFA, 0x0E, 0x5D, 0x54,
|
|
0x5A, 0xA3, 0x0E, 0x14, 0xBA, 0x9E, 0x0D, 0xB9, 0x5D, 0x8B, 0xEE, 0xB6, 0x84, 0x93, 0x45, 0x75,
|
|
0xFF, 0x31, 0xFE, 0x2F, 0x64, 0x3F, 0x3D, 0x6D, 0x07, 0xD9, 0x44, 0x9B, 0x40, 0x85, 0x59, 0x34,
|
|
0x4E, 0x10, 0xE1, 0xE7, 0x43, 0x69, 0xEF, 0x7C, 0x16, 0xFC, 0xB4, 0xED, 0x1B, 0x95, 0x28, 0xA8,
|
|
0x23, 0x76, 0x51, 0x31, 0x57, 0x30, 0x2B, 0x79, 0x08, 0x50, 0x10, 0x1C, 0x4A, 0x1A, 0x2C, 0xC8,
|
|
0x8B, 0x8F, 0x05, 0x2D, 0x22, 0x3D, 0xDB, 0x5A, 0x24, 0x7A, 0x0F, 0x13, 0x50, 0x37, 0x8F, 0x5A,
|
|
0xCC, 0x9E, 0x04, 0x44, 0x0E, 0x87, 0x01, 0xD4, 0xA3, 0x15, 0x94, 0x16, 0x34, 0xC6, 0xC2, 0xC3,
|
|
0xFB, 0x49, 0xFE, 0xE1, 0xF9, 0xDA, 0x8C, 0x50, 0x3C, 0xBE, 0x2C, 0xBB, 0x57, 0xED, 0x46, 0xB9,
|
|
0xAD, 0x8B, 0xC6, 0xDF, 0x0E, 0xD6, 0x0F, 0xBE, 0x80, 0xB3, 0x8B, 0x1E, 0x77, 0xCF, 0xAD, 0x22,
|
|
0xCF, 0xB7, 0x4B, 0xCF, 0xFB, 0xF0, 0x6B, 0x11, 0x45, 0x2D, 0x7A, 0x81, 0x18, 0xF2, 0x92, 0x7E,
|
|
0x98, 0x56, 0x5D, 0x5E, 0x69, 0x72, 0x0A, 0x0D, 0x03, 0x0A, 0x85, 0xA2, 0x85, 0x9C, 0xCB, 0xFB,
|
|
0x56, 0x6E, 0x8F, 0x44, 0xBB, 0x8F, 0x02, 0x22, 0x68, 0x63, 0x97, 0xBC, 0x85, 0xBA, 0xA8, 0xF7,
|
|
0xB5, 0x40, 0x68, 0x3C, 0x77, 0x86, 0x6F, 0x4B, 0xD7, 0x88, 0xCA, 0x8A, 0xD7, 0xCE, 0x36, 0xF0,
|
|
0x45, 0x6E, 0xD5, 0x64, 0x79, 0x0F, 0x17, 0xFC, 0x64, 0xDD, 0x10, 0x6F, 0xF3, 0xF5, 0xE0, 0xA6,
|
|
0xC3, 0xFB, 0x1B, 0x8C, 0x29, 0xEF, 0x8E, 0xE5, 0x34, 0xCB, 0xD1, 0x2A, 0xCE, 0x79, 0xC3, 0x9A,
|
|
0x0D, 0x36, 0xEA, 0x01, 0xE0, 0xAA, 0x91, 0x20, 0x54, 0xF0, 0x72, 0xD8, 0x1E, 0xC7, 0x89, 0xD2
|
|
};
|
|
|
|
WorldPacket data(SMSG_ADDON_INFO, 4);
|
|
|
|
for (AddonsList::iterator itr = m_addonsList.begin(); itr != m_addonsList.end(); ++itr)
|
|
{
|
|
data << uint8(itr->State);
|
|
|
|
uint8 crcpub = itr->UsePublicKeyOrCRC;
|
|
data << uint8(crcpub);
|
|
if (crcpub)
|
|
{
|
|
uint8 usepk = (itr->CRC != STANDARD_ADDON_CRC); // If addon is Standard addon CRC
|
|
data << uint8(usepk);
|
|
if (usepk) // if CRC is wrong, add public key (client need it)
|
|
{
|
|
sLog->outDetail("ADDON: CRC (0x%x) for addon %s is wrong (does not match expected 0x%x), sending pubkey",
|
|
itr->CRC, itr->Name.c_str(), STANDARD_ADDON_CRC);
|
|
|
|
data.append(addonPublicKey, sizeof(addonPublicKey));
|
|
}
|
|
|
|
data << uint32(0); // TODO: Find out the meaning of this.
|
|
}
|
|
|
|
uint8 unk3 = 0; // 0 is sent here
|
|
data << uint8(unk3);
|
|
if (unk3)
|
|
{
|
|
// String, length 256 (null terminated)
|
|
data << uint8(0);
|
|
}
|
|
}
|
|
|
|
m_addonsList.clear();
|
|
|
|
data << uint32(0); // count for an unknown for loop
|
|
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::SetPlayer(Player* player)
|
|
{
|
|
_player = player;
|
|
|
|
// set m_GUID that can be used while player loggined and later until m_playerRecentlyLogout not reset
|
|
if (_player)
|
|
m_GUIDLow = _player->GetGUIDLow();
|
|
}
|
|
|
|
void WorldSession::InitializeQueryCallbackParameters()
|
|
{
|
|
// Callback parameters that have pointers in them should be properly
|
|
// initialized to NULL here.
|
|
_charCreateCallback.SetParam(NULL);
|
|
}
|
|
|
|
void WorldSession::ProcessQueryCallbacks()
|
|
{
|
|
PreparedQueryResult result;
|
|
|
|
//! HandleCharEnumOpcode
|
|
if (_charEnumCallback.ready())
|
|
{
|
|
_charEnumCallback.get(result);
|
|
HandleCharEnum(result);
|
|
_charEnumCallback.cancel();
|
|
}
|
|
|
|
if (_charCreateCallback.IsReady())
|
|
{
|
|
_charCreateCallback.GetResult(result);
|
|
HandleCharCreateCallback(result, _charCreateCallback.GetParam());
|
|
// Don't call FreeResult() here, the callback handler will do that depending on the events in the callback chain
|
|
}
|
|
|
|
//! HandlePlayerLoginOpcode
|
|
if (_charLoginCallback.ready())
|
|
{
|
|
SQLQueryHolder* param;
|
|
_charLoginCallback.get(param);
|
|
HandlePlayerLogin((LoginQueryHolder*)param);
|
|
_charLoginCallback.cancel();
|
|
}
|
|
|
|
//! HandleAddFriendOpcode
|
|
if (_addFriendCallback.IsReady())
|
|
{
|
|
std::string param = _addFriendCallback.GetParam();
|
|
_addFriendCallback.GetResult(result);
|
|
HandleAddFriendOpcodeCallBack(result, param);
|
|
_addFriendCallback.FreeResult();
|
|
}
|
|
|
|
//- HandleCharRenameOpcode
|
|
if (_charRenameCallback.IsReady())
|
|
{
|
|
std::string param = _charRenameCallback.GetParam();
|
|
_charRenameCallback.GetResult(result);
|
|
HandleChangePlayerNameOpcodeCallBack(result, param);
|
|
_charRenameCallback.FreeResult();
|
|
}
|
|
|
|
//- HandleCharAddIgnoreOpcode
|
|
if (_addIgnoreCallback.ready())
|
|
{
|
|
_addIgnoreCallback.get(result);
|
|
HandleAddIgnoreOpcodeCallBack(result);
|
|
_addIgnoreCallback.cancel();
|
|
}
|
|
|
|
//- SendStabledPet
|
|
if (_sendStabledPetCallback.IsReady())
|
|
{
|
|
uint64 param = _sendStabledPetCallback.GetParam();
|
|
_sendStabledPetCallback.GetResult(result);
|
|
SendStablePetCallback(result, param);
|
|
_sendStabledPetCallback.FreeResult();
|
|
}
|
|
|
|
//- HandleStablePet
|
|
if (_stablePetCallback.ready())
|
|
{
|
|
_stablePetCallback.get(result);
|
|
HandleStablePetCallback(result);
|
|
_stablePetCallback.cancel();
|
|
}
|
|
|
|
//- HandleUnstablePet
|
|
if (_unstablePetCallback.IsReady())
|
|
{
|
|
uint32 param = _unstablePetCallback.GetParam();
|
|
_unstablePetCallback.GetResult(result);
|
|
HandleUnstablePetCallback(result, param);
|
|
_unstablePetCallback.FreeResult();
|
|
}
|
|
|
|
//- HandleStableSwapPet
|
|
if (_stableSwapCallback.IsReady())
|
|
{
|
|
uint32 param = _stableSwapCallback.GetParam();
|
|
_stableSwapCallback.GetResult(result);
|
|
HandleStableSwapPetCallback(result, param);
|
|
_stableSwapCallback.FreeResult();
|
|
}
|
|
}
|