mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-17 05:29:43 -04:00
260 lines
11 KiB
C++
260 lines
11 KiB
C++
/*
|
|
* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the
|
|
* Free Software Foundation; either version 2 of the License, or (at your
|
|
* option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but WITHOUT
|
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
|
* more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along
|
|
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/*
|
|
* Ordered alphabetically using scriptname.
|
|
* Scriptnames of files in this file should be prefixed with "npc_pet_mag_".
|
|
*/
|
|
|
|
#include "ScriptMgr.h"
|
|
#include "ScriptedCreature.h"
|
|
#include "CombatAI.h"
|
|
#include "Pet.h"
|
|
#include "PetAI.h"
|
|
|
|
enum MageSpells
|
|
{
|
|
SPELL_MAGE_CLONE_ME = 45204,
|
|
SPELL_MAGE_MASTERS_THREAT_LIST = 58838,
|
|
SPELL_MAGE_FROST_BOLT = 59638,
|
|
SPELL_MAGE_FIRE_BLAST = 59637
|
|
};
|
|
|
|
enum MirrorImageTimers
|
|
{
|
|
TIMER_MIRROR_IMAGE_INIT = 0,
|
|
TIMER_MIRROR_IMAGE_FROST_BOLT = 4000,
|
|
TIMER_MIRROR_IMAGE_FIRE_BLAST = 6000
|
|
};
|
|
|
|
class npc_pet_mage_mirror_image : public CreatureScript
|
|
{
|
|
public:
|
|
npc_pet_mage_mirror_image() : CreatureScript("npc_pet_mage_mirror_image") { }
|
|
|
|
struct npc_pet_mage_mirror_imageAI : CasterAI
|
|
{
|
|
npc_pet_mage_mirror_imageAI(Creature* creature) : CasterAI(creature) { }
|
|
|
|
void Init()
|
|
{
|
|
Unit* owner = me->GetCharmerOrOwner();
|
|
|
|
std::list<Unit*> targets;
|
|
Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(me, me, 30.0f);
|
|
Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(me, targets, u_check);
|
|
me->VisitNearbyObject(40.0f, searcher);
|
|
|
|
Unit* highestThreatUnit = NULL;
|
|
float highestThreat = 0.0f;
|
|
Unit* nearestPlayer = NULL;
|
|
for (std::list<Unit*>::const_iterator iter = targets.begin(); iter != targets.end(); ++iter)
|
|
{
|
|
// Consider only units without CC
|
|
if (!(*iter)->HasBreakableByDamageCrowdControlAura((*iter)))
|
|
{
|
|
// Take first found unit
|
|
if (!highestThreatUnit && (*iter)->GetTypeId() != TYPEID_PLAYER)
|
|
{
|
|
highestThreatUnit = (*iter);
|
|
continue;
|
|
}
|
|
if (!nearestPlayer && ((*iter)->GetTypeId() == TYPEID_PLAYER))
|
|
{
|
|
nearestPlayer = (*iter);
|
|
continue;
|
|
}
|
|
// else compare best fit unit with current unit
|
|
ThreatContainer::StorageType triggers = (*iter)->getThreatManager().getThreatList();
|
|
for (ThreatContainer::StorageType::const_iterator trig_citr = triggers.begin(); trig_citr != triggers.end(); ++trig_citr)
|
|
{
|
|
// Try to find threat referenced to owner
|
|
if ((*trig_citr)->getTarget() == owner)
|
|
{
|
|
// Check if best fit hostile unit hs lower threat than this current unit
|
|
if (highestThreat < (*trig_citr)->getThreat())
|
|
{
|
|
// If so, update best fit unit
|
|
highestThreat = (*trig_citr)->getThreat();
|
|
highestThreatUnit = (*iter);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
// In case no unit with threat was found so far, always check for nearest unit (only for players)
|
|
if ((*iter)->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
// If this player is closer than the previous one, update it
|
|
if (me->GetDistance((*iter)->GetPosition()) < me->GetDistance(nearestPlayer->GetPosition()))
|
|
nearestPlayer = (*iter);
|
|
}
|
|
}
|
|
}
|
|
// Prioritize units with threat referenced to owner
|
|
if (highestThreat > 0.0f && highestThreatUnit)
|
|
me->Attack(highestThreatUnit, false);
|
|
|
|
// If there is no such target, try to attack nearest hostile unit if such exists
|
|
else if (nearestPlayer)
|
|
me->Attack(nearestPlayer, false);
|
|
}
|
|
|
|
bool IsInThreatList(Unit* target)
|
|
{
|
|
Unit* owner = me->GetCharmerOrOwner();
|
|
|
|
std::list<Unit*> targets;
|
|
Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(me, me, 30.0f);
|
|
Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(me, targets, u_check);
|
|
me->VisitNearbyObject(40.0f, searcher);
|
|
|
|
for (std::list<Unit*>::const_iterator iter = targets.begin(); iter != targets.end(); ++iter)
|
|
{
|
|
if ((*iter) == target)
|
|
{
|
|
// Consider only units without CC
|
|
if (!(*iter)->HasBreakableByDamageCrowdControlAura((*iter)))
|
|
{
|
|
ThreatContainer::StorageType triggers = (*iter)->getThreatManager().getThreatList();
|
|
for (ThreatContainer::StorageType::const_iterator trig_citr = triggers.begin(); trig_citr != triggers.end(); ++trig_citr)
|
|
{
|
|
// Try to find threat referenced to owner
|
|
if ((*trig_citr)->getTarget() == owner)
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void InitializeAI() override
|
|
{
|
|
CasterAI::InitializeAI();
|
|
Unit* owner = me->GetOwner();
|
|
if (!owner)
|
|
return;
|
|
|
|
// here mirror image casts on summoner spell (not present in client dbc) 49866
|
|
// here should be auras (not present in client dbc): 35657, 35658, 35659, 35660 selfcast by mirror images (stats related?)
|
|
// Clone Me!
|
|
owner->CastSpell(me, SPELL_MAGE_CLONE_ME, false);
|
|
}
|
|
|
|
void EnterCombat(Unit* who) override
|
|
{
|
|
if (me->GetVictim() && !me->GetVictim()->HasBreakableByDamageCrowdControlAura(me))
|
|
{
|
|
me->CastSpell(who, SPELL_MAGE_FIRE_BLAST, false);
|
|
events.ScheduleEvent(SPELL_MAGE_FROST_BOLT, TIMER_MIRROR_IMAGE_INIT);
|
|
events.ScheduleEvent(SPELL_MAGE_FIRE_BLAST, TIMER_MIRROR_IMAGE_FIRE_BLAST);
|
|
}
|
|
else
|
|
EnterEvadeMode();
|
|
}
|
|
|
|
void Reset() override
|
|
{
|
|
events.Reset();
|
|
}
|
|
|
|
void UpdateAI(uint32 diff) override
|
|
{
|
|
Unit* owner = me->GetCharmerOrOwner();
|
|
Unit* target = owner->getAttackerForHelper();
|
|
|
|
events.Update(diff);
|
|
|
|
// prevent CC interrupts by images
|
|
if (me->GetVictim() && me->EnsureVictim()->HasBreakableByDamageCrowdControlAura(me))
|
|
{
|
|
me->InterruptNonMeleeSpells(false);
|
|
return;
|
|
}
|
|
|
|
if (me->HasUnitState(UNIT_STATE_CASTING))
|
|
return;
|
|
|
|
if (!owner)
|
|
return;
|
|
|
|
// assign target if image doesnt have any or the target is not actual
|
|
if (me->GetVictim() && me->GetVictim() != target || !me->GetVictim())
|
|
{
|
|
Unit* ownerTarget = NULL;
|
|
if (Player* owner = me->GetCharmerOrOwner()->ToPlayer())
|
|
ownerTarget = owner->GetSelectedUnit();
|
|
|
|
// recognize which victim will be choosen
|
|
if (ownerTarget && ownerTarget->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (!ownerTarget->HasBreakableByDamageCrowdControlAura(ownerTarget))
|
|
me->Attack(ownerTarget, false);
|
|
}
|
|
else if (ownerTarget && (ownerTarget->GetTypeId() != TYPEID_PLAYER) && IsInThreatList(ownerTarget))
|
|
{
|
|
if (!ownerTarget->HasBreakableByDamageCrowdControlAura(ownerTarget))
|
|
me->Attack(ownerTarget, false);
|
|
}
|
|
else
|
|
Init();
|
|
}
|
|
|
|
if (uint32 spellId = events.ExecuteEvent())
|
|
{
|
|
if (spellId == SPELL_MAGE_FROST_BOLT)
|
|
{
|
|
events.ScheduleEvent(SPELL_MAGE_FROST_BOLT, TIMER_MIRROR_IMAGE_FROST_BOLT);
|
|
DoCastVictim(spellId);
|
|
}
|
|
else if (spellId == SPELL_MAGE_FIRE_BLAST)
|
|
{
|
|
DoCastVictim(spellId);
|
|
events.ScheduleEvent(SPELL_MAGE_FIRE_BLAST, TIMER_MIRROR_IMAGE_FIRE_BLAST);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Do not reload Creature templates on evade mode enter - prevent visual lost
|
|
void EnterEvadeMode() override
|
|
{
|
|
if (me->IsInEvadeMode() || !me->IsAlive())
|
|
return;
|
|
|
|
Unit* owner = me->GetCharmerOrOwner();
|
|
|
|
me->CombatStop(true);
|
|
if (owner && !me->HasUnitState(UNIT_STATE_FOLLOW))
|
|
{
|
|
me->GetMotionMaster()->Clear(false);
|
|
me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, me->GetFollowAngle(), MOTION_SLOT_ACTIVE);
|
|
}
|
|
Init();
|
|
}
|
|
};
|
|
|
|
CreatureAI* GetAI(Creature* creature) const override
|
|
{
|
|
return new npc_pet_mage_mirror_imageAI(creature);
|
|
}
|
|
};
|
|
|
|
void AddSC_mage_pet_scripts()
|
|
{
|
|
new npc_pet_mage_mirror_image();
|
|
}
|