Files
TrinityCore/src/server/game/AI/SmartScripts/SmartScriptMgr.h
Matan Shukry ee839fee1e Core/SAI: Added new Flags argument for SMART_ACTION_SUMMON_CREATURE (#26055)
* Added personalSpawn for SMART_ACTION_SUMMON_CREATURE
* Added flags for smart action summon creature, including prefer unit and personal spawn. When preferUnit flag is chosen only the unit will be chosen, even if nullptr

(cherry picked from commit e0278f0537)

# Conflicts:
#	src/server/game/AI/SmartScripts/SmartScript.cpp
#	src/server/game/AI/SmartScripts/SmartScriptMgr.h
2021-04-05 17:29:41 +02:00

1734 lines
62 KiB
C++

/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TRINITY_SMARTSCRIPTMGR_H
#define TRINITY_SMARTSCRIPTMGR_H
#include "Define.h"
#include "EnumFlag.h"
#include "ObjectGuid.h"
#include "WaypointDefines.h"
#include <map>
#include <string>
#include <unordered_map>
class WorldObject;
enum SpellEffIndex : uint8;
enum eSmartAI
{
SMART_EVENT_PARAM_COUNT = 4,
SMART_ACTION_PARAM_COUNT = 6,
SMART_SUMMON_COUNTER = 0xFFFFFF,
SMART_ESCORT_LAST_OOC_POINT = 0xFFFFFF,
SMART_RANDOM_POINT = 0xFFFFFE,
SMART_ESCORT_TARGETS = 0xFFFFFF
};
enum SMART_EVENT_PHASE
{
SMART_EVENT_PHASE_ALWAYS = 0,
SMART_EVENT_PHASE_1 = 1,
SMART_EVENT_PHASE_2 = 2,
SMART_EVENT_PHASE_3 = 3,
SMART_EVENT_PHASE_4 = 4,
SMART_EVENT_PHASE_5 = 5,
SMART_EVENT_PHASE_6 = 6,
SMART_EVENT_PHASE_7 = 7,
SMART_EVENT_PHASE_8 = 8,
SMART_EVENT_PHASE_9 = 9,
SMART_EVENT_PHASE_10 = 10,
SMART_EVENT_PHASE_11 = 11,
SMART_EVENT_PHASE_12 = 12,
SMART_EVENT_PHASE_MAX = 13,
SMART_EVENT_PHASE_COUNT = 12
};
enum SMART_EVENT_PHASE_BITS
{
SMART_EVENT_PHASE_ALWAYS_BIT = 0,
SMART_EVENT_PHASE_1_BIT = 1,
SMART_EVENT_PHASE_2_BIT = 2,
SMART_EVENT_PHASE_3_BIT = 4,
SMART_EVENT_PHASE_4_BIT = 8,
SMART_EVENT_PHASE_5_BIT = 16,
SMART_EVENT_PHASE_6_BIT = 32,
SMART_EVENT_PHASE_7_BIT = 64,
SMART_EVENT_PHASE_8_BIT = 128,
SMART_EVENT_PHASE_9_BIT = 256,
SMART_EVENT_PHASE_10_BIT = 512,
SMART_EVENT_PHASE_11_BIT = 1024,
SMART_EVENT_PHASE_12_BIT = 2048,
SMART_EVENT_PHASE_ALL = SMART_EVENT_PHASE_1_BIT + SMART_EVENT_PHASE_2_BIT + SMART_EVENT_PHASE_3_BIT + SMART_EVENT_PHASE_4_BIT + SMART_EVENT_PHASE_5_BIT +
SMART_EVENT_PHASE_6_BIT + SMART_EVENT_PHASE_7_BIT + SMART_EVENT_PHASE_8_BIT + SMART_EVENT_PHASE_9_BIT + SMART_EVENT_PHASE_10_BIT +
SMART_EVENT_PHASE_11_BIT + SMART_EVENT_PHASE_12_BIT
};
const uint32 SmartPhaseMask[SMART_EVENT_PHASE_COUNT][2] =
{
{SMART_EVENT_PHASE_1, SMART_EVENT_PHASE_1_BIT },
{SMART_EVENT_PHASE_2, SMART_EVENT_PHASE_2_BIT },
{SMART_EVENT_PHASE_3, SMART_EVENT_PHASE_3_BIT },
{SMART_EVENT_PHASE_4, SMART_EVENT_PHASE_4_BIT },
{SMART_EVENT_PHASE_5, SMART_EVENT_PHASE_5_BIT },
{SMART_EVENT_PHASE_6, SMART_EVENT_PHASE_6_BIT },
{SMART_EVENT_PHASE_7, SMART_EVENT_PHASE_7_BIT },
{SMART_EVENT_PHASE_8, SMART_EVENT_PHASE_8_BIT },
{SMART_EVENT_PHASE_9, SMART_EVENT_PHASE_9_BIT },
{SMART_EVENT_PHASE_10, SMART_EVENT_PHASE_10_BIT },
{SMART_EVENT_PHASE_11, SMART_EVENT_PHASE_11_BIT },
{SMART_EVENT_PHASE_12, SMART_EVENT_PHASE_12_BIT }
};
enum SMART_EVENT
{
SMART_EVENT_UPDATE_IC = 0, // InitialMin, InitialMax, RepeatMin, RepeatMax
SMART_EVENT_UPDATE_OOC = 1, // InitialMin, InitialMax, RepeatMin, RepeatMax
SMART_EVENT_HEALTH_PCT = 2, // HPMin%, HPMax%, RepeatMin, RepeatMax
SMART_EVENT_MANA_PCT = 3, // ManaMin%, ManaMax%, RepeatMin, RepeatMax
SMART_EVENT_AGGRO = 4, // NONE
SMART_EVENT_KILL = 5, // CooldownMin0, CooldownMax1, playerOnly2, else creature entry3
SMART_EVENT_DEATH = 6, // NONE
SMART_EVENT_EVADE = 7, // NONE
SMART_EVENT_SPELLHIT = 8, // SpellID, School, CooldownMin, CooldownMax
SMART_EVENT_RANGE = 9, // MinDist, MaxDist, RepeatMin, RepeatMax
SMART_EVENT_OOC_LOS = 10, // NoHostile, MaxRnage, CooldownMin, CooldownMax
SMART_EVENT_RESPAWN = 11, // type, MapId, ZoneId
SMART_EVENT_TARGET_HEALTH_PCT = 12, // HPMin%, HPMax%, RepeatMin, RepeatMax
SMART_EVENT_VICTIM_CASTING = 13, // RepeatMin, RepeatMax, spellid
SMART_EVENT_FRIENDLY_HEALTH = 14, // HPDeficit, Radius, RepeatMin, RepeatMax
SMART_EVENT_FRIENDLY_IS_CC = 15, // Radius, RepeatMin, RepeatMax
SMART_EVENT_FRIENDLY_MISSING_BUFF = 16, // SpellId, Radius, RepeatMin, RepeatMax
SMART_EVENT_SUMMONED_UNIT = 17, // CreatureId(0 all), CooldownMin, CooldownMax
SMART_EVENT_TARGET_MANA_PCT = 18, // ManaMin%, ManaMax%, RepeatMin, RepeatMax
SMART_EVENT_ACCEPTED_QUEST = 19, // QuestID (0 = any), CooldownMin, CooldownMax
SMART_EVENT_REWARD_QUEST = 20, // QuestID (0 = any), CooldownMin, CooldownMax
SMART_EVENT_REACHED_HOME = 21, // NONE
SMART_EVENT_RECEIVE_EMOTE = 22, // EmoteId, CooldownMin, CooldownMax, condition, val1, val2, val3
SMART_EVENT_HAS_AURA = 23, // Param1 = SpellID, Param2 = Stack amount, Param3/4 RepeatMin, RepeatMax
SMART_EVENT_TARGET_BUFFED = 24, // Param1 = SpellID, Param2 = Stack amount, Param3/4 RepeatMin, RepeatMax
SMART_EVENT_RESET = 25, // Called after combat, when the creature respawn and spawn.
SMART_EVENT_IC_LOS = 26, // NoHostile, MaxRnage, CooldownMin, CooldownMax
SMART_EVENT_PASSENGER_BOARDED = 27, // CooldownMin, CooldownMax
SMART_EVENT_PASSENGER_REMOVED = 28, // CooldownMin, CooldownMax
SMART_EVENT_CHARMED = 29, // onRemove (0 - on apply, 1 - on remove)
SMART_EVENT_CHARMED_TARGET = 30, // NONE
SMART_EVENT_SPELLHIT_TARGET = 31, // SpellID, School, CooldownMin, CooldownMax
SMART_EVENT_DAMAGED = 32, // MinDmg, MaxDmg, CooldownMin, CooldownMax
SMART_EVENT_DAMAGED_TARGET = 33, // MinDmg, MaxDmg, CooldownMin, CooldownMax
SMART_EVENT_MOVEMENTINFORM = 34, // MovementType(any), PointID
SMART_EVENT_SUMMON_DESPAWNED = 35, // Entry, CooldownMin, CooldownMax
SMART_EVENT_CORPSE_REMOVED = 36, // NONE
SMART_EVENT_AI_INIT = 37, // NONE
SMART_EVENT_DATA_SET = 38, // Id, Value, CooldownMin, CooldownMax
SMART_EVENT_WAYPOINT_START = 39, // PointId(0any), pathID(0any)
SMART_EVENT_WAYPOINT_REACHED = 40, // PointId(0any), pathID(0any)
SMART_EVENT_TRANSPORT_ADDPLAYER = 41, // NONE
SMART_EVENT_TRANSPORT_ADDCREATURE = 42, // Entry (0 any)
SMART_EVENT_TRANSPORT_REMOVE_PLAYER = 43, // NONE
SMART_EVENT_TRANSPORT_RELOCATE = 44, // PointId
SMART_EVENT_INSTANCE_PLAYER_ENTER = 45, // Team (0 any), CooldownMin, CooldownMax
SMART_EVENT_AREATRIGGER_ONTRIGGER = 46, // TriggerId(0 any)
SMART_EVENT_QUEST_ACCEPTED = 47, // none
SMART_EVENT_QUEST_OBJ_COPLETETION = 48, // none
SMART_EVENT_QUEST_COMPLETION = 49, // none
SMART_EVENT_QUEST_REWARDED = 50, // none
SMART_EVENT_QUEST_FAIL = 51, // none
SMART_EVENT_TEXT_OVER = 52, // GroupId from creature_text, creature entry who talks (0 any)
SMART_EVENT_RECEIVE_HEAL = 53, // MinHeal, MaxHeal, CooldownMin, CooldownMax
SMART_EVENT_JUST_SUMMONED = 54, // none
SMART_EVENT_WAYPOINT_PAUSED = 55, // PointId(0any), pathID(0any)
SMART_EVENT_WAYPOINT_RESUMED = 56, // PointId(0any), pathID(0any)
SMART_EVENT_WAYPOINT_STOPPED = 57, // PointId(0any), pathID(0any)
SMART_EVENT_WAYPOINT_ENDED = 58, // PointId(0any), pathID(0any)
SMART_EVENT_TIMED_EVENT_TRIGGERED = 59, // id
SMART_EVENT_UPDATE = 60, // InitialMin, InitialMax, RepeatMin, RepeatMax
SMART_EVENT_LINK = 61, // INTERNAL USAGE, no params, used to link together multiple events, does not use any extra resources to iterate event lists needlessly
SMART_EVENT_GOSSIP_SELECT = 62, // menuID, actionID
SMART_EVENT_JUST_CREATED = 63, // none
SMART_EVENT_GOSSIP_HELLO = 64, // noReportUse (for GOs)
SMART_EVENT_FOLLOW_COMPLETED = 65, // none
SMART_EVENT_EVENT_PHASE_CHANGE = 66, // event phase mask (<= SMART_EVENT_PHASE_ALL)
SMART_EVENT_IS_BEHIND_TARGET = 67, // cooldownMin, CooldownMax
SMART_EVENT_GAME_EVENT_START = 68, // game_event.Entry
SMART_EVENT_GAME_EVENT_END = 69, // game_event.Entry
SMART_EVENT_GO_LOOT_STATE_CHANGED = 70, // go LootState
SMART_EVENT_GO_EVENT_INFORM = 71, // eventId
SMART_EVENT_ACTION_DONE = 72, // eventId (SharedDefines.EventId)
SMART_EVENT_ON_SPELLCLICK = 73, // clicker (unit)
SMART_EVENT_FRIENDLY_HEALTH_PCT = 74, // minHpPct, maxHpPct, repeatMin, repeatMax
SMART_EVENT_DISTANCE_CREATURE = 75, // guid, entry, distance, repeat
SMART_EVENT_DISTANCE_GAMEOBJECT = 76, // guid, entry, distance, repeat
SMART_EVENT_COUNTER_SET = 77, // id, value, cooldownMin, cooldownMax
SMART_EVENT_SCENE_START = 78, // don't use on 3.3.5a
SMART_EVENT_SCENE_TRIGGER = 79, // don't use on 3.3.5a
SMART_EVENT_SCENE_CANCEL = 80, // don't use on 3.3.5a
SMART_EVENT_SCENE_COMPLETE = 81, // don't use on 3.3.5a
SMART_EVENT_SUMMONED_UNIT_DIES = 82, // CreatureId(0 all), CooldownMin, CooldownMax
SMART_EVENT_END = 83
};
struct SmartEvent
{
SMART_EVENT type;
uint32 event_phase_mask;
uint32 event_chance;
uint32 event_flags;
union
{
struct
{
uint32 min;
uint32 max;
uint32 repeatMin;
uint32 repeatMax;
} minMaxRepeat;
struct
{
uint32 cooldownMin;
uint32 cooldownMax;
uint32 playerOnly;
uint32 creature;
} kill;
struct
{
uint32 spell;
uint32 school;
uint32 cooldownMin;
uint32 cooldownMax;
} spellHit;
struct
{
uint32 noHostile;
uint32 maxDist;
uint32 cooldownMin;
uint32 cooldownMax;
uint32 playerOnly;
} los;
struct
{
uint32 type;
uint32 map;
uint32 area;
} respawn;
struct
{
uint32 repeatMin;
uint32 repeatMax;
} minMax;
struct
{
uint32 repeatMin;
uint32 repeatMax;
uint32 spellId;
} targetCasting;
struct
{
uint32 hpDeficit;
uint32 radius;
uint32 repeatMin;
uint32 repeatMax;
} friendlyHealth;
struct
{
uint32 radius;
uint32 repeatMin;
uint32 repeatMax;
} friendlyCC;
struct
{
uint32 spell;
uint32 radius;
uint32 repeatMin;
uint32 repeatMax;
} missingBuff;
struct
{
uint32 creature;
uint32 cooldownMin;
uint32 cooldownMax;
} summoned;
struct
{
uint32 quest;
uint32 cooldownMin;
uint32 cooldownMax;
} quest;
struct
{
uint32 emote;
uint32 cooldownMin;
uint32 cooldownMax;
} emote;
struct
{
uint32 spell;
uint32 count;
uint32 repeatMin;
uint32 repeatMax;
} aura;
struct
{
uint32 onRemove;
} charm;
struct
{
uint32 spell;
uint32 count;
uint32 repeatMin;
uint32 repeatMax;
} targetAura;
struct
{
uint32 type;
uint32 id;
} movementInform;
struct
{
uint32 id;
uint32 value;
uint32 cooldownMin;
uint32 cooldownMax;
} dataSet;
struct
{
uint32 pointID;
uint32 pathID;
} waypoint;
struct
{
uint32 creature;
} transportAddCreature;
struct
{
uint32 pointID;
} transportRelocate;
struct
{
uint32 team;
uint32 cooldownMin;
uint32 cooldownMax;
} instancePlayerEnter;
struct
{
uint32 id;
} areatrigger;
struct
{
uint32 textGroupID;
uint32 creatureEntry;
} textOver;
struct
{
uint32 id;
} timedEvent;
struct
{
uint32 filter;
} gossipHello;
struct
{
uint32 sender;
uint32 action;
} gossip;
struct
{
uint32 spell;
uint32 effIndex;
} dummy;
struct
{
uint32 phasemask;
} eventPhaseChange;
struct
{
uint32 cooldownMin;
uint32 cooldownMax;
} behindTarget;
struct
{
uint32 gameEventId;
} gameEvent;
struct
{
uint32 lootState;
} goLootStateChanged;
struct
{
uint32 eventId;
} eventInform;
struct
{
uint32 eventId;
} doAction;
struct
{
uint32 minHpPct;
uint32 maxHpPct;
uint32 repeatMin;
uint32 repeatMax;
uint32 radius;
} friendlyHealthPct;
struct
{
uint32 guid;
uint32 entry;
uint32 dist;
uint32 repeat;
} distance;
struct
{
uint32 id;
uint32 value;
uint32 cooldownMin;
uint32 cooldownMax;
} counter;
struct
{
uint32 param1;
uint32 param2;
uint32 param3;
uint32 param4;
uint32 param5;
} raw;
};
};
enum SMART_SCRIPT_RESPAWN_CONDITION
{
SMART_SCRIPT_RESPAWN_CONDITION_NONE = 0,
SMART_SCRIPT_RESPAWN_CONDITION_MAP = 1,
SMART_SCRIPT_RESPAWN_CONDITION_AREA = 2,
SMART_SCRIPT_RESPAWN_CONDITION_END = 3
};
enum SMART_ACTION
{
SMART_ACTION_NONE = 0, // No action
SMART_ACTION_TALK = 1, // groupID from creature_text, duration to wait before TEXT_OVER event is triggered, useTalkTarget (0/1) - use target as talk target
SMART_ACTION_SET_FACTION = 2, // FactionId (or 0 for default)
SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL = 3, // Creature_template entry(param1) OR ModelId (param2) (or 0 for both to demorph)
SMART_ACTION_SOUND = 4, // SoundId, onlySelf
SMART_ACTION_PLAY_EMOTE = 5, // EmoteId
SMART_ACTION_FAIL_QUEST = 6, // QuestID
SMART_ACTION_OFFER_QUEST = 7, // QuestID, directAdd
SMART_ACTION_SET_REACT_STATE = 8, // state
SMART_ACTION_ACTIVATE_GOBJECT = 9, //
SMART_ACTION_RANDOM_EMOTE = 10, // EmoteId1, EmoteId2, EmoteId3...
SMART_ACTION_CAST = 11, // SpellId, CastFlags, TriggeredFlags
SMART_ACTION_SUMMON_CREATURE = 12, // CreatureID, summonType, duration in ms, attackInvoker, flags(SmartActionSummonCreatureFlags)
SMART_ACTION_THREAT_SINGLE_PCT = 13, // Threat%
SMART_ACTION_THREAT_ALL_PCT = 14, // Threat%
SMART_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS = 15, // QuestID
SMART_ACTION_RESERVED_16 = 16, // used on 4.3.4 and higher scripts
SMART_ACTION_SET_EMOTE_STATE = 17, // emoteID
SMART_ACTION_SET_UNIT_FLAG = 18, // Flags (may be more than one field OR'd together), Target
SMART_ACTION_REMOVE_UNIT_FLAG = 19, // Flags (may be more than one field OR'd together), Target
SMART_ACTION_AUTO_ATTACK = 20, // AllowAttackState (0 = stop attack, anything else means continue attacking)
SMART_ACTION_ALLOW_COMBAT_MOVEMENT = 21, // AllowCombatMovement (0 = stop combat based movement, anything else continue attacking)
SMART_ACTION_SET_EVENT_PHASE = 22, // Phase
SMART_ACTION_INC_EVENT_PHASE = 23, // Value (may be negative to decrement phase, should not be 0)
SMART_ACTION_EVADE = 24, // toRespawnPosition (0 = Move to RespawnPosition, 1 = Move to last stored home position)
SMART_ACTION_FLEE_FOR_ASSIST = 25, // With Emote
SMART_ACTION_CALL_GROUPEVENTHAPPENS = 26, // QuestID
SMART_ACTION_COMBAT_STOP = 27, //
SMART_ACTION_REMOVEAURASFROMSPELL = 28, // Spellid (0 removes all auras), charges (0 removes aura)
SMART_ACTION_FOLLOW = 29, // Distance (0 = default), Angle (0 = default), EndCreatureEntry, credit, creditType (0monsterkill, 1event)
SMART_ACTION_RANDOM_PHASE = 30, // PhaseId1, PhaseId2, PhaseId3...
SMART_ACTION_RANDOM_PHASE_RANGE = 31, // PhaseMin, PhaseMax
SMART_ACTION_RESET_GOBJECT = 32, //
SMART_ACTION_CALL_KILLEDMONSTER = 33, // CreatureId,
SMART_ACTION_SET_INST_DATA = 34, // Field, Data, Type (0 = SetData, 1 = SetBossState)
SMART_ACTION_SET_INST_DATA64 = 35, // Field,
SMART_ACTION_UPDATE_TEMPLATE = 36, // Entry
SMART_ACTION_DIE = 37, // No Params
SMART_ACTION_SET_IN_COMBAT_WITH_ZONE = 38, // No Params
SMART_ACTION_CALL_FOR_HELP = 39, // Radius, With Emote
SMART_ACTION_SET_SHEATH = 40, // Sheath (0-unarmed, 1-melee, 2-ranged)
SMART_ACTION_FORCE_DESPAWN = 41, // timer
SMART_ACTION_SET_INVINCIBILITY_HP_LEVEL = 42, // MinHpValue(+pct, -flat)
SMART_ACTION_MOUNT_TO_ENTRY_OR_MODEL = 43, // Creature_template entry(param1) OR ModelId (param2) (or 0 for both to dismount)
SMART_ACTION_SET_INGAME_PHASE_MASK = 44, // mask
SMART_ACTION_SET_DATA = 45, // Field, Data (only creature @todo)
SMART_ACTION_ATTACK_STOP = 46, //
SMART_ACTION_SET_VISIBILITY = 47, // on/off
SMART_ACTION_SET_ACTIVE = 48, // on/off
SMART_ACTION_ATTACK_START = 49, //
SMART_ACTION_SUMMON_GO = 50, // GameObjectID, DespawnTime in s
SMART_ACTION_KILL_UNIT = 51, //
SMART_ACTION_ACTIVATE_TAXI = 52, // TaxiID
SMART_ACTION_WP_START = 53, // run/walk, pathID, canRepeat, quest, despawntime, reactState
SMART_ACTION_WP_PAUSE = 54, // time
SMART_ACTION_WP_STOP = 55, // despawnTime, quest, fail?
SMART_ACTION_ADD_ITEM = 56, // itemID, count
SMART_ACTION_REMOVE_ITEM = 57, // itemID, count
SMART_ACTION_INSTALL_AI_TEMPLATE = 58, // AITemplateID
SMART_ACTION_SET_RUN = 59, // 0/1
SMART_ACTION_SET_DISABLE_GRAVITY = 60, // 0/1
SMART_ACTION_SET_SWIM = 61, // 0/1
SMART_ACTION_TELEPORT = 62, // mapID,
SMART_ACTION_SET_COUNTER = 63, // id, value, reset (0/1)
SMART_ACTION_STORE_TARGET_LIST = 64, // varID,
SMART_ACTION_WP_RESUME = 65, // none
SMART_ACTION_SET_ORIENTATION = 66, //
SMART_ACTION_CREATE_TIMED_EVENT = 67, // id, InitialMin, InitialMax, RepeatMin(only if it repeats), RepeatMax(only if it repeats), chance
SMART_ACTION_PLAYMOVIE = 68, // entry
SMART_ACTION_MOVE_TO_POS = 69, // PointId, transport, disablePathfinding, ContactDistance
SMART_ACTION_ENABLE_TEMP_GOBJ = 70, // despawnTimer (sec)
SMART_ACTION_EQUIP = 71, // entry, slotmask slot1, slot2, slot3 , only slots with mask set will be sent to client, bits are 1, 2, 4, leaving mask 0 is defaulted to mask 7 (send all), slots1-3 are only used if no entry is set
SMART_ACTION_CLOSE_GOSSIP = 72, // none
SMART_ACTION_TRIGGER_TIMED_EVENT = 73, // id(>1)
SMART_ACTION_REMOVE_TIMED_EVENT = 74, // id(>1)
SMART_ACTION_ADD_AURA = 75, // spellid, targets
SMART_ACTION_OVERRIDE_SCRIPT_BASE_OBJECT = 76, // WARNING: CAN CRASH CORE, do not use if you dont know what you are doing
SMART_ACTION_RESET_SCRIPT_BASE_OBJECT = 77, // none
SMART_ACTION_CALL_SCRIPT_RESET = 78, // none
SMART_ACTION_SET_RANGED_MOVEMENT = 79, // Distance, angle
SMART_ACTION_CALL_TIMED_ACTIONLIST = 80, // ID (overwrites already running actionlist), stop after combat?(0/1), timer update type(0-OOC, 1-IC, 2-ALWAYS)
SMART_ACTION_SET_NPC_FLAG = 81, // Flags
SMART_ACTION_ADD_NPC_FLAG = 82, // Flags
SMART_ACTION_REMOVE_NPC_FLAG = 83, // Flags
SMART_ACTION_SIMPLE_TALK = 84, // groupID, can be used to make players say groupID, Text_over event is not triggered, whisper can not be used (Target units will say the text)
SMART_ACTION_SELF_CAST = 85, // spellID, castFlags
SMART_ACTION_CROSS_CAST = 86, // spellID, castFlags, CasterTargetType, CasterTarget param1, CasterTarget param2, CasterTarget param3, ( + the origonal target fields as Destination target), CasterTargets will cast spellID on all Targets (use with caution if targeting multiple * multiple units)
SMART_ACTION_CALL_RANDOM_TIMED_ACTIONLIST = 87, // script9 ids 1-9
SMART_ACTION_CALL_RANDOM_RANGE_TIMED_ACTIONLIST = 88, // script9 id min, max
SMART_ACTION_RANDOM_MOVE = 89, // maxDist
SMART_ACTION_SET_UNIT_FIELD_BYTES_1 = 90, // bytes, target
SMART_ACTION_REMOVE_UNIT_FIELD_BYTES_1 = 91, // bytes, target
SMART_ACTION_INTERRUPT_SPELL = 92,
SMART_ACTION_SEND_GO_CUSTOM_ANIM = 93, // anim id
SMART_ACTION_SET_DYNAMIC_FLAG = 94, // Flags
SMART_ACTION_ADD_DYNAMIC_FLAG = 95, // Flags
SMART_ACTION_REMOVE_DYNAMIC_FLAG = 96, // Flags
SMART_ACTION_JUMP_TO_POS = 97, // speedXY, speedZ, targetX, targetY, targetZ
SMART_ACTION_SEND_GOSSIP_MENU = 98, // menuId, optionId
SMART_ACTION_GO_SET_LOOT_STATE = 99, // state
SMART_ACTION_SEND_TARGET_TO_TARGET = 100, // id
SMART_ACTION_SET_HOME_POS = 101, // none
SMART_ACTION_SET_HEALTH_REGEN = 102, // 0/1
SMART_ACTION_SET_ROOT = 103, // off/on
SMART_ACTION_SET_GO_FLAG = 104, // Flags
SMART_ACTION_ADD_GO_FLAG = 105, // Flags
SMART_ACTION_REMOVE_GO_FLAG = 106, // Flags
SMART_ACTION_SUMMON_CREATURE_GROUP = 107, // Group, attackInvoker
SMART_ACTION_SET_POWER = 108, // PowerType, newPower
SMART_ACTION_ADD_POWER = 109, // PowerType, newPower
SMART_ACTION_REMOVE_POWER = 110, // PowerType, newPower
SMART_ACTION_GAME_EVENT_STOP = 111, // GameEventId
SMART_ACTION_GAME_EVENT_START = 112, // GameEventId
SMART_ACTION_START_CLOSEST_WAYPOINT = 113, // wp1, wp2, wp3, wp4, wp5, wp6, wp7
SMART_ACTION_MOVE_OFFSET = 114,
SMART_ACTION_RANDOM_SOUND = 115, // soundId1, soundId2, soundId3, soundId4, soundId5, onlySelf
SMART_ACTION_SET_CORPSE_DELAY = 116, // timer
SMART_ACTION_DISABLE_EVADE = 117, // 0/1 (1 = disabled, 0 = enabled)
SMART_ACTION_GO_SET_GO_STATE = 118, // state
SMART_ACTION_SET_CAN_FLY = 119, // 0/1
SMART_ACTION_REMOVE_AURAS_BY_TYPE = 120, // type
SMART_ACTION_SET_SIGHT_DIST = 121, // sightDistance
SMART_ACTION_FLEE = 122, // fleeTime
SMART_ACTION_ADD_THREAT = 123, // +threat, -threat
SMART_ACTION_LOAD_EQUIPMENT = 124, // id
SMART_ACTION_TRIGGER_RANDOM_TIMED_EVENT = 125, // id min range, id max range
SMART_ACTION_REMOVE_ALL_GAMEOBJECTS = 126,
SMART_ACTION_PAUSE_MOVEMENT = 127, // MovementSlot (default = 0, active = 1, controlled = 2), PauseTime (ms), Force
SMART_ACTION_PLAY_ANIMKIT = 128, // don't use on 3.3.5a
SMART_ACTION_SCENE_PLAY = 129, // don't use on 3.3.5a
SMART_ACTION_SCENE_CANCEL = 130, // don't use on 3.3.5a
SMART_ACTION_SPAWN_SPAWNGROUP = 131, // Group ID, min secs, max secs, spawnflags
SMART_ACTION_DESPAWN_SPAWNGROUP = 132, // Group ID, min secs, max secs, spawnflags
SMART_ACTION_RESPAWN_BY_SPAWNID = 133, // spawnType, spawnId
SMART_ACTION_INVOKER_CAST = 134, // spellID, castFlags
SMART_ACTION_PLAY_CINEMATIC = 135, // entry, cinematic
SMART_ACTION_SET_MOVEMENT_SPEED = 136, // movementType, speedInteger, speedFraction
SMART_ACTION_PLAY_SPELL_VISUAL_KIT = 137, // spellVisualKitId (RESERVED, PENDING CHERRYPICK)
SMART_ACTION_OVERRIDE_LIGHT = 138, // zoneId, overrideLightID, transitionMilliseconds
SMART_ACTION_OVERRIDE_WEATHER = 139, // zoneId, weatherId, intensity
SMART_ACTION_SET_AI_ANIM_KIT = 140, // don't use on 3.3.5a
SMART_ACTION_SET_HOVER = 141, // 0/1
SMART_ACTION_SET_HEALTH_PCT = 142, // percent
SMART_ACTION_CREATE_CONVERSATION = 143, // don't use on 3.3.5a
SMART_ACTION_END = 144
};
enum class SmartActionSummonCreatureFlags
{
None = 0,
PersonalSpawn = 1,
PreferUnit = 2,
All = PersonalSpawn | PreferUnit,
};
DEFINE_ENUM_FLAG(SmartActionSummonCreatureFlags);
struct SmartAction
{
SMART_ACTION type;
union
{
struct
{
uint32 textGroupID;
uint32 duration;
uint32 useTalkTarget;
} talk;
struct
{
uint32 factionID;
} faction;
struct
{
uint32 creature;
uint32 model;
} morphOrMount;
struct
{
uint32 sound;
uint32 onlySelf;
uint32 distance;
uint32 keyBroadcastTextId; // UNUSED: param reserved for compatibility with master branch
} sound;
struct
{
uint32 emote;
} emote;
struct
{
uint32 quest;
} quest;
struct
{
uint32 questID;
uint32 directAdd;
} questOffer;
struct
{
uint32 state;
} react;
struct
{
uint32 emotes[SMART_ACTION_PARAM_COUNT];
} randomEmote;
struct
{
uint32 spell;
uint32 castFlags;
uint32 triggerFlags;
uint32 targetsLimit;
} cast;
struct
{
uint32 spell;
uint32 castFlags;
uint32 targetType;
uint32 targetParam1;
uint32 targetParam2;
uint32 targetParam3;
} crossCast;
struct
{
uint32 creature;
uint32 type;
uint32 duration;
uint32 attackInvoker;
uint32 flags; // SmartActionSummonCreatureFlags
} summonCreature;
struct
{
uint32 threatINC;
uint32 threatDEC;
} threatPCT;
struct
{
uint32 flag1;
uint32 flag2;
uint32 flag3;
uint32 flag4;
uint32 flag5;
uint32 flag6;
} addUnitFlag;
struct
{
uint32 flag1;
uint32 flag2;
uint32 flag3;
uint32 flag4;
uint32 flag5;
uint32 flag6;
} removeUnitFlag;
struct
{
uint32 attack;
} autoAttack;
struct
{
uint32 move;
} combatMove;
struct
{
uint32 phase;
} setEventPhase;
struct
{
uint32 inc;
uint32 dec;
} incEventPhase;
struct
{
uint32 spell;
uint32 charges;
uint32 onlyOwnedAuras;
} removeAura;
struct
{
uint32 dist;
uint32 angle;
uint32 entry;
uint32 credit;
uint32 creditType;
} follow;
struct
{
uint32 phases[SMART_ACTION_PARAM_COUNT];
} randomPhase;
struct
{
uint32 phaseMin;
uint32 phaseMax;
} randomPhaseRange;
struct
{
uint32 creature;
} killedMonster;
struct
{
uint32 field;
uint32 data;
uint32 type;
} setInstanceData;
struct
{
uint32 field;
} setInstanceData64;
struct
{
uint32 creature;
uint32 updateLevel;
} updateTemplate;
struct
{
uint32 range;
uint32 withEmote;
} callHelp;
struct
{
uint32 sheath;
} setSheath;
struct
{
uint32 delay;
uint32 forceRespawnTimer;
} forceDespawn;
struct
{
uint32 minHP;
uint32 percent;
} invincHP;
struct
{
uint32 mask;
} ingamePhaseMask;
struct
{
uint32 field;
uint32 data;
} setData;
struct
{
uint32 distance;
} moveRandom;
struct
{
uint32 state;
} visibility;
struct
{
uint32 entry;
uint32 despawnTime;
uint32 summonType;
} summonGO;
struct
{
uint32 state;
} active;
struct
{
uint32 id;
} taxi;
struct
{
uint32 run;
uint32 pathID;
uint32 repeat;
uint32 quest;
uint32 despawnTime;
uint32 reactState;
} wpStart;
struct
{
uint32 delay;
} wpPause;
struct
{
uint32 despawnTime;
uint32 quest;
uint32 fail;
} wpStop;
struct
{
uint32 entry;
uint32 count;
} item;
struct
{
uint32 id;
uint32 param1;
uint32 param2;
uint32 param3;
uint32 param4;
uint32 param5;
} installTtemplate;
struct
{
uint32 run;
} setRun;
struct
{
uint32 disable;
} setDisableGravity;
struct
{
uint32 fly;
} setFly;
struct
{
uint32 swim;
} setSwim;
struct
{
uint32 mapID;
} teleport;
struct
{
uint32 counterId;
uint32 value;
uint32 reset;
} setCounter;
struct
{
uint32 id;
uint32 number;
} storeVar;
struct
{
uint32 id;
} storeTargets;
struct
{
uint32 id;
uint32 min;
uint32 max;
uint32 repeatMin;
uint32 repeatMax;
uint32 chance;
} timeEvent;
struct
{
uint32 entry;
} movie;
struct
{
uint32 entry;
uint32 mask;
uint32 slot1;
uint32 slot2;
uint32 slot3;
} equip;
struct
{
uint32 flag;
uint32 type;
} unitFlag;
struct
{
uint32 byte1;
uint32 type;
} setunitByte;
struct
{
uint32 byte1;
uint32 type;
} delunitByte;
struct
{
uint32 seat;
} enterVehicle;
struct
{
uint32 id;
uint32 timerType;
uint32 allowOverride;
} timedActionList;
struct
{
uint32 actionLists[SMART_ACTION_PARAM_COUNT];
} randTimedActionList;
struct
{
uint32 withDelayed;
uint32 spell_id;
uint32 withInstant;
} interruptSpellCasting;
struct
{
uint32 anim;
} sendGoCustomAnim;
struct
{
uint32 speedxy;
uint32 speedz;
} jump;
struct
{
uint32 withEmote;
} fleeAssist;
struct
{
uint32 fleeTime;
} flee;
struct
{
uint32 duration;
} enableTempGO;
struct
{
uint32 pointId;
uint32 transport;
uint32 disablePathfinding;
uint32 ContactDistance;
} MoveToPos;
struct
{
uint32 gossipMenuId;
uint32 gossipNpcTextId;
} sendGossipMenu;
struct
{
uint32 state;
} setGoLootState;
struct
{
uint32 id;
} sendTargetToTarget;
struct
{
uint32 distance;
uint32 angle;
} setRangedMovement;
struct
{
uint32 regenHealth;
} setHealthRegen;
struct
{
uint32 root;
} setRoot;
struct
{
uint32 flag;
} goFlag;
struct
{
uint32 state;
} goState;
struct
{
uint32 group;
uint32 attackInvoker;
} creatureGroup;
struct
{
uint32 powerType;
uint32 newPower;
} power;
struct
{
uint32 id;
} gameEventStop;
struct
{
uint32 id;
} gameEventStart;
struct
{
uint32 wps[SMART_ACTION_PARAM_COUNT];
} closestWaypointFromList;
struct
{
uint32 sounds[SMART_ACTION_PARAM_COUNT - 2];
uint32 onlySelf;
uint32 distance;
} randomSound;
struct
{
uint32 timer;
uint32 includeDecayRatio;
} corpseDelay;
struct
{
uint32 disable;
} disableEvade;
struct
{
uint32 groupId;
uint32 minDelay;
uint32 maxDelay;
uint32 spawnflags;
} groupSpawn;
struct
{
uint32 type;
} auraType;
struct
{
uint32 dist;
} sightDistance;
struct
{
uint32 id;
uint32 force;
} loadEquipment;
struct
{
uint32 minId;
uint32 maxId;
} randomTimedEvent;
struct
{
uint32 movementSlot;
uint32 pauseTimer;
uint32 force;
} pauseMovement;
struct
{
uint32 spawnType;
uint32 spawnId;
} respawnData;
struct
{
uint32 entry;
} cinematic;
struct
{
uint32 movementType;
uint32 speedInteger;
uint32 speedFraction;
} movementSpeed;
struct
{
uint32 zoneId;
uint32 areaLightId;
uint32 overrideLightId;
uint32 transitionMilliseconds;
} overrideLight;
struct
{
uint32 zoneId;
uint32 weatherId;
uint32 intensity;
} overrideWeather;
struct
{
uint32 enable;
} setHover;
struct
{
uint32 toRespawnPosition;
} evade;
struct
{
uint32 percent;
} setHealthPct;
//! Note for any new future actions
//! All parameters must have type uint32
struct
{
uint32 param1;
uint32 param2;
uint32 param3;
uint32 param4;
uint32 param5;
uint32 param6;
} raw;
};
};
enum SMARTAI_SPAWN_FLAGS
{
SMARTAI_SPAWN_FLAG_NONE = 0x00,
SMARTAI_SPAWN_FLAG_IGNORE_RESPAWN = 0x01,
SMARTAI_SPAWN_FLAG_FORCE_SPAWN = 0x02,
SMARTAI_SPAWN_FLAG_NOSAVE_RESPAWN = 0x04,
};
enum SMARTAI_TEMPLATE
{
SMARTAI_TEMPLATE_BASIC = 0, //nothing is preset
SMARTAI_TEMPLATE_CASTER = 1, //spellid, repeatMin, repeatMax, range, manaPCT +JOIN: target_param1 as castFlag
SMARTAI_TEMPLATE_TURRET = 2, //spellid, repeatMin, repeatMax +JOIN: target_param1 as castFlag
SMARTAI_TEMPLATE_PASSIVE = 3,
SMARTAI_TEMPLATE_CAGED_GO_PART = 4, //creatureID, give credit at point end?,
SMARTAI_TEMPLATE_CAGED_NPC_PART = 5, //gameObjectID, despawntime, run?, dist, TextGroupID
SMARTAI_TEMPLATE_END = 6
};
enum SMARTAI_TARGETS
{
SMART_TARGET_NONE = 0, // NONE
SMART_TARGET_SELF = 1, // Self cast
SMART_TARGET_VICTIM = 2, // Our current target (ie: highest aggro)
SMART_TARGET_HOSTILE_SECOND_AGGRO = 3, // Second highest aggro, maxdist, playerOnly, powerType + 1
SMART_TARGET_HOSTILE_LAST_AGGRO = 4, // Dead last on aggro, maxdist, playerOnly, powerType + 1
SMART_TARGET_HOSTILE_RANDOM = 5, // Just any random target on our threat list, maxdist, playerOnly, powerType + 1
SMART_TARGET_HOSTILE_RANDOM_NOT_TOP = 6, // Any random target except top threat, maxdist, playerOnly, powerType + 1
SMART_TARGET_ACTION_INVOKER = 7, // Unit who caused this Event to occur
SMART_TARGET_POSITION = 8, // use xyz from event params
SMART_TARGET_CREATURE_RANGE = 9, // CreatureEntry(0any), minDist, maxDist
SMART_TARGET_CREATURE_GUID = 10, // guid, entry
SMART_TARGET_CREATURE_DISTANCE = 11, // CreatureEntry(0any), maxDist
SMART_TARGET_STORED = 12, // id, uses pre-stored target(list)
SMART_TARGET_GAMEOBJECT_RANGE = 13, // entry(0any), min, max
SMART_TARGET_GAMEOBJECT_GUID = 14, // guid, entry
SMART_TARGET_GAMEOBJECT_DISTANCE = 15, // entry(0any), maxDist
SMART_TARGET_INVOKER_PARTY = 16, // invoker's party members
SMART_TARGET_PLAYER_RANGE = 17, // min, max
SMART_TARGET_PLAYER_DISTANCE = 18, // maxDist
SMART_TARGET_CLOSEST_CREATURE = 19, // CreatureEntry(0any), maxDist, dead?
SMART_TARGET_CLOSEST_GAMEOBJECT = 20, // entry(0any), maxDist
SMART_TARGET_CLOSEST_PLAYER = 21, // maxDist
SMART_TARGET_ACTION_INVOKER_VEHICLE = 22, // Unit's vehicle who caused this Event to occur
SMART_TARGET_OWNER_OR_SUMMONER = 23, // Unit's owner or summoner, Use Owner/Charmer of this unit
SMART_TARGET_THREAT_LIST = 24, // All units on creature's threat list, maxdist
SMART_TARGET_CLOSEST_ENEMY = 25, // maxDist, playerOnly
SMART_TARGET_CLOSEST_FRIENDLY = 26, // maxDist, playerOnly
SMART_TARGET_LOOT_RECIPIENTS = 27, // all players that have tagged this creature (for kill credit)
SMART_TARGET_FARTHEST = 28, // maxDist, playerOnly, isInLos
SMART_TARGET_VEHICLE_PASSENGER = 29, // seatMask (0 - all seats)
SMART_TARGET_CLOSEST_UNSPAWNED_GAMEOBJECT = 30, // entry(0any), maxDist
SMART_TARGET_END = 31
};
struct SmartTarget
{
SmartTarget (SMARTAI_TARGETS t = SMART_TARGET_NONE, uint32 p1 = 0, uint32 p2 = 0, uint32 p3 = 0, uint32 p4 = 0)
{
type = t;
raw.param1 = p1;
raw.param2 = p2;
raw.param3 = p3;
raw.param4 = p4;
x = 0.0f;
y = 0.0f;
z = 0.0f;
o = 0.0f;
}
SMARTAI_TARGETS type;
float x, y, z, o;
union
{
struct
{
uint32 maxDist;
uint32 playerOnly;
uint32 powerType;
} hostilRandom;
struct
{
uint32 maxDist;
uint32 playerOnly;
uint32 isInLos;
} farthest;
struct
{
uint32 creature;
uint32 minDist;
uint32 maxDist;
uint32 maxSize;
} unitRange;
struct
{
uint32 dbGuid;
uint32 entry;
} unitGUID;
struct
{
uint32 creature;
uint32 dist;
uint32 maxSize;
} unitDistance;
struct
{
uint32 dist;
} playerDistance;
struct
{
uint32 minDist;
uint32 maxDist;
} playerRange;
struct
{
uint32 id;
} stored;
struct
{
uint32 entry;
uint32 minDist;
uint32 maxDist;
uint32 maxSize;
} goRange;
struct
{
uint32 dbGuid;
uint32 entry;
} goGUID;
struct
{
uint32 entry;
uint32 dist;
uint32 maxSize;
} goDistance;
struct
{
uint32 map;
} position;
struct
{
uint32 entry;
uint32 dist;
uint32 dead;
} closest;
struct
{
uint32 maxDist;
uint32 playerOnly;
} closestAttackable;
struct
{
uint32 maxDist;
uint32 playerOnly;
} closestFriendly;
struct
{
uint32 useCharmerOrOwner;
} owner;
struct
{
uint32 param1;
uint32 param2;
uint32 param3;
uint32 param4;
} raw;
struct
{
uint32 seatMask;
} vehicle;
};
};
enum SmartScriptType
{
SMART_SCRIPT_TYPE_CREATURE = 0, //done
SMART_SCRIPT_TYPE_GAMEOBJECT = 1, //done
SMART_SCRIPT_TYPE_AREATRIGGER = 2, //done
SMART_SCRIPT_TYPE_EVENT = 3, //
SMART_SCRIPT_TYPE_GOSSIP = 4, //
SMART_SCRIPT_TYPE_QUEST = 5, //
SMART_SCRIPT_TYPE_SPELL = 6, //
SMART_SCRIPT_TYPE_TRANSPORT = 7, //
SMART_SCRIPT_TYPE_INSTANCE = 8, //
SMART_SCRIPT_TYPE_TIMED_ACTIONLIST = 9, //
SMART_SCRIPT_TYPE_SCENE = 10, // RESERVED master branch
SMART_SCRIPT_TYPE_AREATRIGGER_ENTITY = 11, // RESERVED master branch
SMART_SCRIPT_TYPE_AREATRIGGER_ENTITY_SERVERSIDE = 12, // RESERVED master branch
SMART_SCRIPT_TYPE_MAX
};
enum SmartAITypeMaskId
{
SMART_SCRIPT_TYPE_MASK_CREATURE = 1,
SMART_SCRIPT_TYPE_MASK_GAMEOBJECT = 2,
SMART_SCRIPT_TYPE_MASK_AREATRIGGER = 4,
SMART_SCRIPT_TYPE_MASK_EVENT = 8,
SMART_SCRIPT_TYPE_MASK_GOSSIP = 16,
SMART_SCRIPT_TYPE_MASK_QUEST = 32,
SMART_SCRIPT_TYPE_MASK_SPELL = 64,
SMART_SCRIPT_TYPE_MASK_TRANSPORT = 128,
SMART_SCRIPT_TYPE_MASK_INSTANCE = 256,
SMART_SCRIPT_TYPE_MASK_TIMED_ACTIONLIST = 512
};
const uint32 SmartAITypeMask[SMART_SCRIPT_TYPE_MAX][2] =
{
{SMART_SCRIPT_TYPE_CREATURE, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_SCRIPT_TYPE_GAMEOBJECT, SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_SCRIPT_TYPE_AREATRIGGER, SMART_SCRIPT_TYPE_MASK_AREATRIGGER },
{SMART_SCRIPT_TYPE_EVENT, SMART_SCRIPT_TYPE_MASK_EVENT },
{SMART_SCRIPT_TYPE_GOSSIP, SMART_SCRIPT_TYPE_MASK_GOSSIP },
{SMART_SCRIPT_TYPE_QUEST, SMART_SCRIPT_TYPE_MASK_QUEST },
{SMART_SCRIPT_TYPE_SPELL, SMART_SCRIPT_TYPE_MASK_SPELL },
{SMART_SCRIPT_TYPE_TRANSPORT, SMART_SCRIPT_TYPE_MASK_TRANSPORT },
{SMART_SCRIPT_TYPE_INSTANCE, SMART_SCRIPT_TYPE_MASK_INSTANCE },
{SMART_SCRIPT_TYPE_TIMED_ACTIONLIST, SMART_SCRIPT_TYPE_MASK_TIMED_ACTIONLIST },
{SMART_SCRIPT_TYPE_SCENE, 0 },
{SMART_SCRIPT_TYPE_AREATRIGGER_ENTITY, 0 },
{SMART_SCRIPT_TYPE_AREATRIGGER_ENTITY_SERVERSIDE, 0 }
};
const uint32 SmartAIEventMask[SMART_EVENT_END][2] =
{
{SMART_EVENT_UPDATE_IC, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_TIMED_ACTIONLIST},
{SMART_EVENT_UPDATE_OOC, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT + SMART_SCRIPT_TYPE_MASK_INSTANCE },
{SMART_EVENT_HEALTH_PCT, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_MANA_PCT, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_AGGRO, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_KILL, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_DEATH, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_EVADE, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_SPELLHIT, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_RANGE, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_OOC_LOS, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_RESPAWN, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_TARGET_HEALTH_PCT, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_VICTIM_CASTING, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_FRIENDLY_HEALTH, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_FRIENDLY_IS_CC, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_FRIENDLY_MISSING_BUFF, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_SUMMONED_UNIT, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_TARGET_MANA_PCT, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_ACCEPTED_QUEST, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_REWARD_QUEST, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_REACHED_HOME, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_RECEIVE_EMOTE, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_HAS_AURA, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_TARGET_BUFFED, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_RESET, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_IC_LOS, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_PASSENGER_BOARDED, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_PASSENGER_REMOVED, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_CHARMED, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_CHARMED_TARGET, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_SPELLHIT_TARGET, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_DAMAGED, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_DAMAGED_TARGET, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_MOVEMENTINFORM, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_SUMMON_DESPAWNED, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_CORPSE_REMOVED, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_AI_INIT, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_DATA_SET, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_WAYPOINT_START, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_WAYPOINT_REACHED, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_TRANSPORT_ADDPLAYER, SMART_SCRIPT_TYPE_MASK_TRANSPORT },
{SMART_EVENT_TRANSPORT_ADDCREATURE, SMART_SCRIPT_TYPE_MASK_TRANSPORT },
{SMART_EVENT_TRANSPORT_REMOVE_PLAYER, SMART_SCRIPT_TYPE_MASK_TRANSPORT },
{SMART_EVENT_TRANSPORT_RELOCATE, SMART_SCRIPT_TYPE_MASK_TRANSPORT },
{SMART_EVENT_INSTANCE_PLAYER_ENTER, SMART_SCRIPT_TYPE_MASK_INSTANCE },
{SMART_EVENT_AREATRIGGER_ONTRIGGER, SMART_SCRIPT_TYPE_MASK_AREATRIGGER },
{SMART_EVENT_QUEST_ACCEPTED, SMART_SCRIPT_TYPE_MASK_QUEST },
{SMART_EVENT_QUEST_OBJ_COPLETETION, SMART_SCRIPT_TYPE_MASK_QUEST },
{SMART_EVENT_QUEST_REWARDED, SMART_SCRIPT_TYPE_MASK_QUEST },
{SMART_EVENT_QUEST_COMPLETION, SMART_SCRIPT_TYPE_MASK_QUEST },
{SMART_EVENT_QUEST_FAIL, SMART_SCRIPT_TYPE_MASK_QUEST },
{SMART_EVENT_TEXT_OVER, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_RECEIVE_HEAL, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_JUST_SUMMONED, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_WAYPOINT_PAUSED, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_WAYPOINT_RESUMED, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_WAYPOINT_STOPPED, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_WAYPOINT_ENDED, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_TIMED_EVENT_TRIGGERED, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_UPDATE, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_LINK, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT + SMART_SCRIPT_TYPE_MASK_AREATRIGGER + SMART_SCRIPT_TYPE_MASK_EVENT + SMART_SCRIPT_TYPE_MASK_GOSSIP + SMART_SCRIPT_TYPE_MASK_QUEST + SMART_SCRIPT_TYPE_MASK_SPELL + SMART_SCRIPT_TYPE_MASK_TRANSPORT + SMART_SCRIPT_TYPE_MASK_INSTANCE },
{SMART_EVENT_GOSSIP_SELECT, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_JUST_CREATED, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_GOSSIP_HELLO, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_FOLLOW_COMPLETED, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_EVENT_PHASE_CHANGE, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_IS_BEHIND_TARGET, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_GAME_EVENT_START, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_GAME_EVENT_END, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_GO_LOOT_STATE_CHANGED, SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_GO_EVENT_INFORM, SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_ACTION_DONE, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_ON_SPELLCLICK, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_FRIENDLY_HEALTH_PCT, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_DISTANCE_CREATURE, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_DISTANCE_GAMEOBJECT, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_COUNTER_SET, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_SCENE_START, 0 },
{SMART_EVENT_SCENE_TRIGGER, 0 },
{SMART_EVENT_SCENE_CANCEL, 0 },
{SMART_EVENT_SCENE_COMPLETE, 0 },
{SMART_EVENT_SUMMONED_UNIT_DIES, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
};
enum SmartEventFlags
{
SMART_EVENT_FLAG_NOT_REPEATABLE = 0x001, //Event can not repeat
SMART_EVENT_FLAG_DIFFICULTY_0 = 0x002, //Event only occurs in instance difficulty 0
SMART_EVENT_FLAG_DIFFICULTY_1 = 0x004, //Event only occurs in instance difficulty 1
SMART_EVENT_FLAG_DIFFICULTY_2 = 0x008, //Event only occurs in instance difficulty 2
SMART_EVENT_FLAG_DIFFICULTY_3 = 0x010, //Event only occurs in instance difficulty 3
SMART_EVENT_FLAG_RESERVED_5 = 0x020,
SMART_EVENT_FLAG_RESERVED_6 = 0x040,
SMART_EVENT_FLAG_DEBUG_ONLY = 0x080, //Event only occurs in debug build
SMART_EVENT_FLAG_DONT_RESET = 0x100, //Event will not reset in SmartScript::OnReset()
SMART_EVENT_FLAG_WHILE_CHARMED = 0x200, //Event occurs even if AI owner is charmed
SMART_EVENT_FLAG_DIFFICULTY_ALL = (SMART_EVENT_FLAG_DIFFICULTY_0|SMART_EVENT_FLAG_DIFFICULTY_1|SMART_EVENT_FLAG_DIFFICULTY_2|SMART_EVENT_FLAG_DIFFICULTY_3),
SMART_EVENT_FLAGS_ALL = (SMART_EVENT_FLAG_NOT_REPEATABLE|SMART_EVENT_FLAG_DIFFICULTY_ALL|SMART_EVENT_FLAG_RESERVED_5|SMART_EVENT_FLAG_RESERVED_6|SMART_EVENT_FLAG_DEBUG_ONLY|SMART_EVENT_FLAG_DONT_RESET|SMART_EVENT_FLAG_WHILE_CHARMED),
// Temp flags, used only at runtime, never stored in DB
SMART_EVENT_FLAG_TEMP_IGNORE_CHANCE_ROLL = 0x40000000, //Event occurs no matter what roll_chance_i(e.event.event_chance) returns.
};
enum SmartCastFlags
{
SMARTCAST_INTERRUPT_PREVIOUS = 0x01, // Interrupt any spell casting
SMARTCAST_TRIGGERED = 0x02, // Triggered (this makes spell cost zero mana and have no cast time)
//SMARTCAST_FORCE_CAST = 0x04, //Forces cast even if creature is out of mana or out of range
//SMARTCAST_NO_MELEE_IF_OOM = 0x08, //Prevents creature from entering melee if out of mana or out of range
//SMARTCAST_FORCE_TARGET_SELF = 0x10, //Forces the target to cast this spell on itself
SMARTCAST_AURA_NOT_PRESENT = 0x20, // Only casts the spell if the target does not have an aura from the spell
SMARTCAST_COMBAT_MOVE = 0x40 // Prevents combat movement if cast successful. Allows movement on range, OOM, LOS
};
// one line in DB is one event
struct SmartScriptHolder
{
SmartScriptHolder() : entryOrGuid(0), source_type(SMART_SCRIPT_TYPE_CREATURE)
, event_id(0), link(0), event(), action(), target(), timer(0), priority(DEFAULT_PRIORITY), active(false), runOnce(false)
, enableTimed(false) { }
int32 entryOrGuid;
SmartScriptType source_type;
uint32 event_id;
uint32 link;
SmartEvent event;
SmartAction action;
SmartTarget target;
uint32 GetScriptType() const { return (uint32)source_type; }
uint32 GetEventType() const { return (uint32)event.type; }
uint32 GetActionType() const { return (uint32)action.type; }
uint32 GetTargetType() const { return (uint32)target.type; }
uint32 timer;
uint32 priority;
bool active;
bool runOnce;
bool enableTimed;
operator bool() const { return entryOrGuid != 0; }
// Default comparision operator using priority field as first ordering field
bool operator<(SmartScriptHolder const& other) const
{
return std::tie(priority, entryOrGuid, source_type, event_id, link) < std::tie(other.priority, other.entryOrGuid, other.source_type, other.event_id, other.link);
}
static constexpr uint32 DEFAULT_PRIORITY = std::numeric_limits<uint32>::max();
};
typedef std::vector<WorldObject*> ObjectVector;
class ObjectGuidVector
{
public:
explicit ObjectGuidVector(ObjectVector const& objectVector);
ObjectVector const* GetObjectVector(WorldObject const& ref) const
{
UpdateObjects(ref);
return &_objectVector;
}
~ObjectGuidVector() { }
private:
GuidVector _guidVector;
mutable ObjectVector _objectVector;
//sanitize vector using _guidVector
void UpdateObjects(WorldObject const& ref) const;
};
typedef std::unordered_map<uint32, ObjectGuidVector> ObjectVectorMap;
class TC_GAME_API SmartWaypointMgr
{
public:
static SmartWaypointMgr* instance();
void LoadFromDB();
WaypointPath const* GetPath(uint32 id);
private:
SmartWaypointMgr() { }
~SmartWaypointMgr() { }
std::unordered_map<uint32, WaypointPath> _waypointStore;
};
#define sSmartWaypointMgr SmartWaypointMgr::instance()
// all events for a single entry
typedef std::vector<SmartScriptHolder> SmartAIEventList;
typedef std::vector<SmartScriptHolder> SmartAIEventStoredList;
// all events for all entries / guids
typedef std::unordered_map<int32, SmartAIEventList> SmartAIEventMap;
// Helper Stores
typedef std::map<uint32 /*entry*/, std::pair<uint32 /*spellId*/, SpellEffIndex /*effIndex*/> > CacheSpellContainer;
typedef std::pair<CacheSpellContainer::const_iterator, CacheSpellContainer::const_iterator> CacheSpellContainerBounds;
class TC_GAME_API SmartAIMgr
{
private:
SmartAIMgr() { }
~SmartAIMgr() { }
public:
static SmartAIMgr* instance();
void LoadSmartAIFromDB();
SmartAIEventList GetScript(int32 entry, SmartScriptType type);
static SmartScriptHolder& FindLinkedSourceEvent(SmartAIEventList& list, uint32 eventId);
static SmartScriptHolder& FindLinkedEvent(SmartAIEventList& list, uint32 link);
private:
//event stores
SmartAIEventMap mEventMap[SMART_SCRIPT_TYPE_MAX];
static bool EventHasInvoker(SMART_EVENT event);
bool IsEventValid(SmartScriptHolder& e);
bool IsTargetValid(SmartScriptHolder const& e);
static bool IsMinMaxValid(SmartScriptHolder const& e, uint32 min, uint32 max);
static bool NotNULL(SmartScriptHolder const& e, uint32 data);
static bool IsCreatureValid(SmartScriptHolder const& e, uint32 entry);
static bool IsQuestValid(SmartScriptHolder const& e, uint32 entry);
static bool IsGameObjectValid(SmartScriptHolder const& e, uint32 entry);
static bool IsSpellValid(SmartScriptHolder const& e, uint32 entry);
static bool IsItemValid(SmartScriptHolder const& e, uint32 entry);
static bool IsTextEmoteValid(SmartScriptHolder const& e, uint32 entry);
static bool IsEmoteValid(SmartScriptHolder const& e, uint32 entry);
static bool IsAreaTriggerValid(SmartScriptHolder const& e, uint32 entry);
static bool IsSoundValid(SmartScriptHolder const& e, uint32 entry);
static bool IsTextValid(SmartScriptHolder const& e, uint32 id);
// Helpers
void LoadHelperStores();
void UnLoadHelperStores();
CacheSpellContainerBounds GetSummonCreatureSpellContainerBounds(uint32 creatureEntry) const;
CacheSpellContainerBounds GetSummonGameObjectSpellContainerBounds(uint32 gameObjectEntry) const;
CacheSpellContainerBounds GetKillCreditSpellContainerBounds(uint32 killCredit) const;
CacheSpellContainerBounds GetCreateItemSpellContainerBounds(uint32 itemId) const;
CacheSpellContainer SummonCreatureSpellStore;
CacheSpellContainer SummonGameObjectSpellStore;
CacheSpellContainer KillCreditSpellStore;
CacheSpellContainer CreateItemSpellStore;
};
#define sSmartScriptMgr SmartAIMgr::instance()
#endif