mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-18 14:10:18 -04:00
ee02a2fc84
Update DoMeleeAttackIfReady to support dual wield. Show player modelid2 instead id3 of triggers. This should fix the bug that gameobject::castspell summon a human model. Remove the correct flag to make creature attackable. This should fix the bug that Illidan and Magtheridon are unattackable. Add NullCreatureAI for trinityscript. Fix channeler's soul transfer. Some update of black temple scripts. --HG-- branch : trunk
1381 lines
63 KiB
C++
1381 lines
63 KiB
C++
/*
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* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
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*
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* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef __UNIT_H
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#define __UNIT_H
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#include "Common.h"
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#include "Object.h"
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#include "Opcodes.h"
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#include "Mthread.h"
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#include "SpellAuraDefines.h"
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#include "UpdateFields.h"
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#include "SharedDefines.h"
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#include "ThreatManager.h"
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#include "HostilRefManager.h"
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#include "FollowerReference.h"
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#include "FollowerRefManager.h"
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#include "Utilities/EventProcessor.h"
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#include "MotionMaster.h"
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#include "Database/DBCStructure.h"
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#include <list>
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enum SpellInterruptFlags
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{
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SPELL_INTERRUPT_FLAG_MOVEMENT = 0x01,
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SPELL_INTERRUPT_FLAG_DAMAGE = 0x02,
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SPELL_INTERRUPT_FLAG_INTERRUPT = 0x04,
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SPELL_INTERRUPT_FLAG_AUTOATTACK = 0x08,
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//SPELL_INTERRUPT_FLAG_TURNING = 0x10 // not turning - maybe _complete_ interrupt on direct damage?
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};
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enum SpellChannelInterruptFlags
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{
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CHANNEL_FLAG_DAMAGE = 0x0002,
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CHANNEL_FLAG_MOVEMENT = 0x0008,
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CHANNEL_FLAG_TURNING = 0x0010,
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CHANNEL_FLAG_DAMAGE2 = 0x0080,
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CHANNEL_FLAG_DELAY = 0x4000
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};
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enum SpellAuraInterruptFlags
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{
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AURA_INTERRUPT_FLAG_UNK0 = 0x00000001, // 0 removed when getting hit by a negative spell?
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AURA_INTERRUPT_FLAG_DAMAGE = 0x00000002, // 1 removed by any damage
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AURA_INTERRUPT_FLAG_UNK2 = 0x00000004, // 2
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AURA_INTERRUPT_FLAG_MOVE = 0x00000008, // 3 removed by any movement
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AURA_INTERRUPT_FLAG_TURNING = 0x00000010, // 4 removed by any turning
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AURA_INTERRUPT_FLAG_ENTER_COMBAT = 0x00000020, // 5 removed by entering combat
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AURA_INTERRUPT_FLAG_NOT_MOUNTED = 0x00000040, // 6 removed by unmounting
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AURA_INTERRUPT_FLAG_NOT_ABOVEWATER = 0x00000080, // 7 removed by entering water
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AURA_INTERRUPT_FLAG_NOT_UNDERWATER = 0x00000100, // 8 removed by leaving water
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AURA_INTERRUPT_FLAG_NOT_SHEATHED = 0x00000200, // 9 removed by unsheathing
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AURA_INTERRUPT_FLAG_UNK10 = 0x00000400, // 10
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AURA_INTERRUPT_FLAG_UNK11 = 0x00000800, // 11
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AURA_INTERRUPT_FLAG_UNK12 = 0x00001000, // 12 removed by attack?
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AURA_INTERRUPT_FLAG_UNK13 = 0x00002000, // 13
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AURA_INTERRUPT_FLAG_STEALTH = 0x00003C00,
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AURA_INTERRUPT_FLAG_UNK14 = 0x00004000, // 14
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AURA_INTERRUPT_FLAG_UNK15 = 0x00008000, // 15 removed by casting a spell?
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AURA_INTERRUPT_FLAG_UNK16 = 0x00010000, // 16
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AURA_INTERRUPT_FLAG_MOUNTING = 0x00020000, // 17 removed by mounting
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AURA_INTERRUPT_FLAG_NOT_SEATED = 0x00040000, // 18 removed by standing up
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AURA_INTERRUPT_FLAG_CHANGE_MAP = 0x00080000, // 19 leaving map/getting teleported
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AURA_INTERRUPT_FLAG_UNK20 = 0x00100000, // 20
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AURA_INTERRUPT_FLAG_UNK21 = 0x00200000, // 21
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AURA_INTERRUPT_FLAG_UNK22 = 0x00400000, // 22
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AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT = 0x00800000, // 23 removed by entering pvp combat
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AURA_INTERRUPT_FLAG_DIRECT_DAMAGE = 0x01000000 // 24 removed by any direct damage
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};
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enum SpellModOp
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{
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SPELLMOD_DAMAGE = 0,
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SPELLMOD_DURATION = 1,
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SPELLMOD_THREAT = 2,
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SPELLMOD_EFFECT1 = 3,
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SPELLMOD_CHARGES = 4,
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SPELLMOD_RANGE = 5,
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SPELLMOD_RADIUS = 6,
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SPELLMOD_CRITICAL_CHANCE = 7,
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SPELLMOD_ALL_EFFECTS = 8,
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SPELLMOD_NOT_LOSE_CASTING_TIME = 9,
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SPELLMOD_CASTING_TIME = 10,
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SPELLMOD_COOLDOWN = 11,
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SPELLMOD_EFFECT2 = 12,
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// spellmod 13 unused
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SPELLMOD_COST = 14,
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SPELLMOD_CRIT_DAMAGE_BONUS = 15,
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SPELLMOD_RESIST_MISS_CHANCE = 16,
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SPELLMOD_JUMP_TARGETS = 17,
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SPELLMOD_CHANCE_OF_SUCCESS = 18,
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SPELLMOD_ACTIVATION_TIME = 19,
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SPELLMOD_EFFECT_PAST_FIRST = 20,
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SPELLMOD_CASTING_TIME_OLD = 21,
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SPELLMOD_DOT = 22,
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SPELLMOD_EFFECT3 = 23,
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SPELLMOD_SPELL_BONUS_DAMAGE = 24,
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// spellmod 25, 26 unused
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SPELLMOD_MULTIPLE_VALUE = 27,
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SPELLMOD_RESIST_DISPEL_CHANCE = 28
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};
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#define MAX_SPELLMOD 32
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enum SpellFacingFlags
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{
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SPELL_FACING_FLAG_INFRONT = 0x0001
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};
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#define BASE_MINDAMAGE 1.0f
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#define BASE_MAXDAMAGE 2.0f
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#define BASE_ATTACK_TIME 2000
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// high byte (3 from 0..3) of UNIT_FIELD_BYTES_2
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enum ShapeshiftForm
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{
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FORM_NONE = 0x00,
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FORM_CAT = 0x01,
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FORM_TREE = 0x02,
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FORM_TRAVEL = 0x03,
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FORM_AQUA = 0x04,
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FORM_BEAR = 0x05,
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FORM_AMBIENT = 0x06,
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FORM_GHOUL = 0x07,
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FORM_DIREBEAR = 0x08,
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FORM_CREATUREBEAR = 0x0E,
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FORM_CREATURECAT = 0x0F,
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FORM_GHOSTWOLF = 0x10,
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FORM_BATTLESTANCE = 0x11,
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FORM_DEFENSIVESTANCE = 0x12,
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FORM_BERSERKERSTANCE = 0x13,
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FORM_TEST = 0x14,
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FORM_ZOMBIE = 0x15,
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FORM_FLIGHT_EPIC = 0x1B,
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FORM_SHADOW = 0x1C,
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FORM_FLIGHT = 0x1D,
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FORM_STEALTH = 0x1E,
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FORM_MOONKIN = 0x1F,
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FORM_SPIRITOFREDEMPTION = 0x20
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};
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// low byte ( 0 from 0..3 ) of UNIT_FIELD_BYTES_2
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enum SheathState
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{
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SHEATH_STATE_UNARMED = 0, // non prepared weapon
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SHEATH_STATE_MELEE = 1, // prepared melee weapon
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SHEATH_STATE_RANGED = 2 // prepared ranged weapon
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};
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// byte (1 from 0..3) of UNIT_FIELD_BYTES_2
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enum UnitBytes2_Flags
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{
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UNIT_BYTE2_FLAG_UNK0 = 0x01,
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UNIT_BYTE2_FLAG_UNK1 = 0x02,
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UNIT_BYTE2_FLAG_UNK2 = 0x04,
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UNIT_BYTE2_FLAG_UNK3 = 0x08,
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UNIT_BYTE2_FLAG_AURAS = 0x10, // show possitive auras as positive, and allow its dispel
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UNIT_BYTE2_FLAG_UNK5 = 0x20,
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UNIT_BYTE2_FLAG_UNK6 = 0x40,
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UNIT_BYTE2_FLAG_UNK7 = 0x80
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};
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// byte (2 from 0..3) of UNIT_FIELD_BYTES_2
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enum UnitRename
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{
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UNIT_RENAME_NOT_ALLOWED = 0x02,
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UNIT_RENAME_ALLOWED = 0x03
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};
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#define CREATURE_MAX_SPELLS 4
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enum Swing
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{
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NOSWING = 0,
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SINGLEHANDEDSWING = 1,
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TWOHANDEDSWING = 2
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};
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enum VictimState
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{
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VICTIMSTATE_UNKNOWN1 = 0,
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VICTIMSTATE_NORMAL = 1,
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VICTIMSTATE_DODGE = 2,
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VICTIMSTATE_PARRY = 3,
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VICTIMSTATE_INTERRUPT = 4,
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VICTIMSTATE_BLOCKS = 5,
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VICTIMSTATE_EVADES = 6,
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VICTIMSTATE_IS_IMMUNE = 7,
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VICTIMSTATE_DEFLECTS = 8
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};
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enum HitInfo
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{
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HITINFO_NORMALSWING = 0x00000000,
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HITINFO_UNK1 = 0x00000001, // req correct packet structure
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HITINFO_NORMALSWING2 = 0x00000002,
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HITINFO_LEFTSWING = 0x00000004,
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HITINFO_MISS = 0x00000010,
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HITINFO_ABSORB = 0x00000020, // plays absorb sound
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HITINFO_RESIST = 0x00000040, // resisted atleast some damage
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HITINFO_CRITICALHIT = 0x00000080,
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HITINFO_UNK2 = 0x00000100, // wotlk?
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HITINFO_UNK3 = 0x00002000, // wotlk?
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HITINFO_GLANCING = 0x00004000,
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HITINFO_CRUSHING = 0x00008000,
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HITINFO_NOACTION = 0x00010000,
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HITINFO_SWINGNOHITSOUND = 0x00080000
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};
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//i would like to remove this: (it is defined in item.h
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enum InventorySlot
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{
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NULL_BAG = 0,
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NULL_SLOT = 255
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};
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struct FactionTemplateEntry;
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struct Modifier;
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struct SpellEntry;
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struct SpellEntryExt;
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class Aura;
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class Creature;
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class Spell;
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class DynamicObject;
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class GameObject;
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class Item;
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class Pet;
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class Path;
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class PetAura;
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struct SpellImmune
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{
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uint32 type;
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uint32 spellId;
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};
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typedef std::list<SpellImmune> SpellImmuneList;
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enum UnitModifierType
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{
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BASE_VALUE = 0,
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BASE_PCT = 1,
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TOTAL_VALUE = 2,
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TOTAL_PCT = 3,
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MODIFIER_TYPE_END = 4
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};
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enum WeaponDamageRange
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{
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MINDAMAGE,
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MAXDAMAGE
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};
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enum DamageTypeToSchool
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{
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RESISTANCE,
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DAMAGE_DEALT,
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DAMAGE_TAKEN
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};
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enum AuraRemoveMode
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{
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AURA_REMOVE_BY_DEFAULT,
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AURA_REMOVE_BY_STACK, // at replace by semillar aura
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AURA_REMOVE_BY_CANCEL,
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AURA_REMOVE_BY_DISPEL,
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AURA_REMOVE_BY_DEATH
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};
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enum UnitMods
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{
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UNIT_MOD_STAT_STRENGTH, // UNIT_MOD_STAT_STRENGTH..UNIT_MOD_STAT_SPIRIT must be in existed order, it's accessed by index values of Stats enum.
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UNIT_MOD_STAT_AGILITY,
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UNIT_MOD_STAT_STAMINA,
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UNIT_MOD_STAT_INTELLECT,
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UNIT_MOD_STAT_SPIRIT,
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UNIT_MOD_HEALTH,
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UNIT_MOD_MANA, // UNIT_MOD_MANA..UNIT_MOD_HAPPINESS must be in existed order, it's accessed by index values of Powers enum.
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UNIT_MOD_RAGE,
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UNIT_MOD_FOCUS,
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UNIT_MOD_ENERGY,
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UNIT_MOD_HAPPINESS,
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UNIT_MOD_ARMOR, // UNIT_MOD_ARMOR..UNIT_MOD_RESISTANCE_ARCANE must be in existed order, it's accessed by index values of SpellSchools enum.
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UNIT_MOD_RESISTANCE_HOLY,
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UNIT_MOD_RESISTANCE_FIRE,
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UNIT_MOD_RESISTANCE_NATURE,
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UNIT_MOD_RESISTANCE_FROST,
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UNIT_MOD_RESISTANCE_SHADOW,
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UNIT_MOD_RESISTANCE_ARCANE,
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UNIT_MOD_ATTACK_POWER,
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UNIT_MOD_ATTACK_POWER_RANGED,
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UNIT_MOD_DAMAGE_MAINHAND,
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UNIT_MOD_DAMAGE_OFFHAND,
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UNIT_MOD_DAMAGE_RANGED,
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UNIT_MOD_END,
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// synonyms
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UNIT_MOD_STAT_START = UNIT_MOD_STAT_STRENGTH,
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UNIT_MOD_STAT_END = UNIT_MOD_STAT_SPIRIT + 1,
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UNIT_MOD_RESISTANCE_START = UNIT_MOD_ARMOR,
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UNIT_MOD_RESISTANCE_END = UNIT_MOD_RESISTANCE_ARCANE + 1,
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UNIT_MOD_POWER_START = UNIT_MOD_MANA,
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UNIT_MOD_POWER_END = UNIT_MOD_HAPPINESS + 1
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};
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enum BaseModGroup
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{
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CRIT_PERCENTAGE,
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RANGED_CRIT_PERCENTAGE,
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OFFHAND_CRIT_PERCENTAGE,
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SHIELD_BLOCK_VALUE,
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BASEMOD_END
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};
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enum BaseModType
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{
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FLAT_MOD,
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PCT_MOD
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};
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#define MOD_END (PCT_MOD+1)
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enum DeathState
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{
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ALIVE = 0,
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JUST_DIED = 1,
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CORPSE = 2,
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DEAD = 3,
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JUST_ALIVED = 4
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};
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enum UnitState
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{
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UNIT_STAT_DIED = 0x0001,
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UNIT_STAT_MELEE_ATTACKING = 0x0002, // player is melee attacking someone
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//UNIT_STAT_MELEE_ATTACK_BY = 0x0004, // player is melee attack by someone
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UNIT_STAT_STUNNED = 0x0008,
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UNIT_STAT_ROAMING = 0x0010,
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UNIT_STAT_CHASE = 0x0020,
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UNIT_STAT_SEARCHING = 0x0040,
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UNIT_STAT_FLEEING = 0x0080,
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UNIT_STAT_MOVING = (UNIT_STAT_ROAMING | UNIT_STAT_CHASE | UNIT_STAT_SEARCHING | UNIT_STAT_FLEEING),
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UNIT_STAT_IN_FLIGHT = 0x0100, // player is in flight mode
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UNIT_STAT_FOLLOW = 0x0200,
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UNIT_STAT_ROOT = 0x0400,
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UNIT_STAT_CONFUSED = 0x0800,
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UNIT_STAT_DISTRACTED = 0x1000,
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UNIT_STAT_ISOLATED = 0x2000, // area auras do not affect other players
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UNIT_STAT_ATTACK_PLAYER = 0x4000,
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UNIT_STAT_ALL_STATE = 0xffff //(UNIT_STAT_STOPPED | UNIT_STAT_MOVING | UNIT_STAT_IN_COMBAT | UNIT_STAT_IN_FLIGHT)
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};
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enum UnitMoveType
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{
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MOVE_WALK = 0,
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MOVE_RUN = 1,
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MOVE_WALKBACK = 2,
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MOVE_SWIM = 3,
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MOVE_SWIMBACK = 4,
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MOVE_TURN = 5,
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MOVE_FLY = 6,
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MOVE_FLYBACK = 7
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};
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#define MAX_MOVE_TYPE 8
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extern float baseMoveSpeed[MAX_MOVE_TYPE];
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enum WeaponAttackType
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{
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BASE_ATTACK = 0,
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OFF_ATTACK = 1,
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RANGED_ATTACK = 2
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};
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#define MAX_ATTACK 3
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enum CombatRating
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{
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CR_WEAPON_SKILL = 0,
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CR_DEFENSE_SKILL = 1,
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CR_DODGE = 2,
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CR_PARRY = 3,
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CR_BLOCK = 4,
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CR_HIT_MELEE = 5,
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CR_HIT_RANGED = 6,
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CR_HIT_SPELL = 7,
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CR_CRIT_MELEE = 8,
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CR_CRIT_RANGED = 9,
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CR_CRIT_SPELL = 10,
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CR_HIT_TAKEN_MELEE = 11,
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CR_HIT_TAKEN_RANGED = 12,
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CR_HIT_TAKEN_SPELL = 13,
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CR_CRIT_TAKEN_MELEE = 14,
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CR_CRIT_TAKEN_RANGED = 15,
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CR_CRIT_TAKEN_SPELL = 16,
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CR_HASTE_MELEE = 17,
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CR_HASTE_RANGED = 18,
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CR_HASTE_SPELL = 19,
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CR_WEAPON_SKILL_MAINHAND = 20,
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CR_WEAPON_SKILL_OFFHAND = 21,
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CR_WEAPON_SKILL_RANGED = 22,
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CR_EXPERTISE = 23
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};
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#define MAX_COMBAT_RATING 24
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enum DamageEffectType
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{
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DIRECT_DAMAGE = 0, // used for normal weapon damage (not for class abilities or spells)
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SPELL_DIRECT_DAMAGE = 1, // spell/class abilities damage
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DOT = 2,
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HEAL = 3,
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NODAMAGE = 4, // used also in case when damage applied to health but not applied to spell channelInterruptFlags/etc
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SELF_DAMAGE = 5
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};
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enum UnitVisibility
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{
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VISIBILITY_OFF = 0, // absolute, not detectable, GM-like, can see all other
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VISIBILITY_ON = 1,
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VISIBILITY_GROUP_STEALTH = 2, // detect chance, seen and can see group members
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//VISIBILITY_GROUP_INVISIBILITY = 3, // invisibility, can see and can be seen only another invisible unit or invisible detection unit, set only if not stealthed, and in checks not used (mask used instead)
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//VISIBILITY_GROUP_NO_DETECT = 4, // state just at stealth apply for update Grid state. Don't remove, otherwise stealth spells will break
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VISIBILITY_RESPAWN = 5 // special totally not detectable visibility for force delete object at respawn command
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};
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// Value masks for UNIT_FIELD_FLAGS
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enum UnitFlags
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{
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UNIT_FLAG_UNKNOWN7 = 0x00000001,
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UNIT_FLAG_NON_ATTACKABLE = 0x00000002, // not attackable
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UNIT_FLAG_DISABLE_MOVE = 0x00000004,
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UNIT_FLAG_PVP_ATTACKABLE = 0x00000008, // allow apply pvp rules to attackable state in addition to faction dependent state
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UNIT_FLAG_RENAME = 0x00000010,
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UNIT_FLAG_PREPARATION = 0x00000020, // don't take reagents for spells with SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP
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UNIT_FLAG_UNKNOWN9 = 0x00000040,
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|
UNIT_FLAG_NOT_ATTACKABLE_1 = 0x00000080, // ?? (UNIT_FLAG_PVP_ATTACKABLE | UNIT_FLAG_NOT_ATTACKABLE_1) is NON_PVP_ATTACKABLE
|
|
UNIT_FLAG_UNKNOWN2 = 0x00000100, // 2.0.8
|
|
UNIT_FLAG_UNKNOWN11 = 0x00000200,
|
|
UNIT_FLAG_LOOTING = 0x00000400, // loot animation
|
|
UNIT_FLAG_PET_IN_COMBAT = 0x00000800, // in combat?, 2.0.8
|
|
UNIT_FLAG_PVP = 0x00001000,
|
|
UNIT_FLAG_SILENCED = 0x00002000, // silenced, 2.1.1
|
|
UNIT_FLAG_UNKNOWN4 = 0x00004000, // 2.0.8
|
|
UNIT_FLAG_UNKNOWN13 = 0x00008000,
|
|
UNIT_FLAG_UNKNOWN14 = 0x00010000,
|
|
UNIT_FLAG_PACIFIED = 0x00020000,
|
|
UNIT_FLAG_DISABLE_ROTATE = 0x00040000, // stunned, 2.1.1
|
|
UNIT_FLAG_IN_COMBAT = 0x00080000,
|
|
UNIT_FLAG_TAXI_FLIGHT = 0x00100000, // disable casting at client side spell not allowed by taxi flight (mounted?), probably used with 0x4 flag
|
|
UNIT_FLAG_DISARMED = 0x00200000, // disable melee spells casting..., "Required melee weapon" added to melee spells tooltip.
|
|
UNIT_FLAG_CONFUSED = 0x00400000,
|
|
UNIT_FLAG_FLEEING = 0x00800000,
|
|
UNIT_FLAG_UNKNOWN5 = 0x01000000, // used in spell Eyes of the Beast for pet...
|
|
UNIT_FLAG_NOT_SELECTABLE = 0x02000000,
|
|
UNIT_FLAG_SKINNABLE = 0x04000000,
|
|
UNIT_FLAG_MOUNT = 0x08000000,
|
|
UNIT_FLAG_UNKNOWN17 = 0x10000000,
|
|
UNIT_FLAG_UNKNOWN6 = 0x20000000, // used in Feing Death spell
|
|
UNIT_FLAG_SHEATHE = 0x40000000
|
|
};
|
|
|
|
// Value masks for UNIT_FIELD_FLAGS_2
|
|
enum UnitFlags2
|
|
{
|
|
UNIT_FLAG2_FEIGN_DEATH = 0x00000001,
|
|
UNIT_FLAG2_COMPREHEND_LANG= 0x00000008,
|
|
UNIT_FLAG2_FORCE_MOVE = 0x00000040
|
|
};
|
|
|
|
/// Non Player Character flags
|
|
enum NPCFlags
|
|
{
|
|
UNIT_NPC_FLAG_NONE = 0x00000000,
|
|
UNIT_NPC_FLAG_GOSSIP = 0x00000001, // 100%
|
|
UNIT_NPC_FLAG_QUESTGIVER = 0x00000002, // guessed, probably ok
|
|
UNIT_NPC_FLAG_UNK1 = 0x00000004,
|
|
UNIT_NPC_FLAG_UNK2 = 0x00000008,
|
|
UNIT_NPC_FLAG_TRAINER = 0x00000010, // 100%
|
|
UNIT_NPC_FLAG_TRAINER_CLASS = 0x00000020, // 100%
|
|
UNIT_NPC_FLAG_TRAINER_PROFESSION = 0x00000040, // 100%
|
|
UNIT_NPC_FLAG_VENDOR = 0x00000080, // 100%
|
|
UNIT_NPC_FLAG_VENDOR_AMMO = 0x00000100, // 100%, general goods vendor
|
|
UNIT_NPC_FLAG_VENDOR_FOOD = 0x00000200, // 100%
|
|
UNIT_NPC_FLAG_VENDOR_POISON = 0x00000400, // guessed
|
|
UNIT_NPC_FLAG_VENDOR_REAGENT = 0x00000800, // 100%
|
|
UNIT_NPC_FLAG_REPAIR = 0x00001000, // 100%
|
|
UNIT_NPC_FLAG_FLIGHTMASTER = 0x00002000, // 100%
|
|
UNIT_NPC_FLAG_SPIRITHEALER = 0x00004000, // guessed
|
|
UNIT_NPC_FLAG_SPIRITGUIDE = 0x00008000, // guessed
|
|
UNIT_NPC_FLAG_INNKEEPER = 0x00010000, // 100%
|
|
UNIT_NPC_FLAG_BANKER = 0x00020000, // 100%
|
|
UNIT_NPC_FLAG_PETITIONER = 0x00040000, // 100% 0xC0000 = guild petitions, 0x40000 = arena team petitions
|
|
UNIT_NPC_FLAG_TABARDDESIGNER = 0x00080000, // 100%
|
|
UNIT_NPC_FLAG_BATTLEMASTER = 0x00100000, // 100%
|
|
UNIT_NPC_FLAG_AUCTIONEER = 0x00200000, // 100%
|
|
UNIT_NPC_FLAG_STABLEMASTER = 0x00400000, // 100%
|
|
UNIT_NPC_FLAG_GUILD_BANKER = 0x00800000, // cause client to send 997 opcode
|
|
UNIT_NPC_FLAG_SPELLCLICK = 0x01000000, // cause client to send 1015 opcode (spell click)
|
|
UNIT_NPC_FLAG_GUARD = 0x10000000, // custom flag for guards
|
|
UNIT_NPC_FLAG_OUTDOORPVP = 0x20000000, // custom flag for outdoor pvp creatures
|
|
};
|
|
|
|
enum MovementFlags
|
|
{
|
|
MOVEMENTFLAG_NONE = 0x00000000,
|
|
MOVEMENTFLAG_FORWARD = 0x00000001,
|
|
MOVEMENTFLAG_BACKWARD = 0x00000002,
|
|
MOVEMENTFLAG_STRAFE_LEFT = 0x00000004,
|
|
MOVEMENTFLAG_STRAFE_RIGHT = 0x00000008,
|
|
MOVEMENTFLAG_LEFT = 0x00000010,
|
|
MOVEMENTFLAG_RIGHT = 0x00000020,
|
|
MOVEMENTFLAG_PITCH_UP = 0x00000040,
|
|
MOVEMENTFLAG_PITCH_DOWN = 0x00000080,
|
|
MOVEMENTFLAG_WALK_MODE = 0x00000100, // Walking
|
|
MOVEMENTFLAG_ONTRANSPORT = 0x00000200, // Used for flying on some creatures
|
|
MOVEMENTFLAG_LEVITATING = 0x00000400,
|
|
MOVEMENTFLAG_FLY_UNK1 = 0x00000800,
|
|
MOVEMENTFLAG_JUMPING = 0x00001000,
|
|
MOVEMENTFLAG_UNK4 = 0x00002000,
|
|
MOVEMENTFLAG_FALLING = 0x00004000,
|
|
// 0x8000, 0x10000, 0x20000, 0x40000, 0x80000, 0x100000
|
|
MOVEMENTFLAG_SWIMMING = 0x00200000, // appears with fly flag also
|
|
MOVEMENTFLAG_FLY_UP = 0x00400000,
|
|
MOVEMENTFLAG_CAN_FLY = 0x00800000,
|
|
MOVEMENTFLAG_FLYING = 0x01000000,
|
|
MOVEMENTFLAG_FLYING2 = 0x02000000, // Actual flying mode
|
|
MOVEMENTFLAG_SPLINE = 0x04000000, // used for flight paths
|
|
MOVEMENTFLAG_SPLINE2 = 0x08000000, // used for flight paths
|
|
MOVEMENTFLAG_WATERWALKING = 0x10000000, // prevent unit from falling through water
|
|
MOVEMENTFLAG_SAFE_FALL = 0x20000000, // active rogue safe fall spell (passive)
|
|
MOVEMENTFLAG_UNK3 = 0x40000000
|
|
};
|
|
|
|
enum DiminishingLevels
|
|
{
|
|
DIMINISHING_LEVEL_1 = 0,
|
|
DIMINISHING_LEVEL_2 = 1,
|
|
DIMINISHING_LEVEL_3 = 2,
|
|
DIMINISHING_LEVEL_IMMUNE = 3
|
|
};
|
|
|
|
struct DiminishingReturn
|
|
{
|
|
DiminishingReturn(DiminishingGroup group, uint32 t, uint32 count) : DRGroup(group), hitTime(t), hitCount(count), stack(0) {}
|
|
|
|
DiminishingGroup DRGroup:16;
|
|
uint16 stack:16;
|
|
uint32 hitTime;
|
|
uint32 hitCount;
|
|
};
|
|
|
|
enum MeleeHitOutcome
|
|
{
|
|
MELEE_HIT_EVADE, MELEE_HIT_MISS, MELEE_HIT_DODGE, MELEE_HIT_BLOCK, MELEE_HIT_PARRY,
|
|
MELEE_HIT_GLANCING, MELEE_HIT_CRIT, MELEE_HIT_CRUSHING, MELEE_HIT_NORMAL, MELEE_HIT_BLOCK_CRIT
|
|
};
|
|
struct CleanDamage
|
|
{
|
|
CleanDamage(uint32 _damage, WeaponAttackType _attackType, MeleeHitOutcome _hitOutCome) :
|
|
damage(_damage), attackType(_attackType), hitOutCome(_hitOutCome) {}
|
|
|
|
uint32 damage;
|
|
WeaponAttackType attackType;
|
|
MeleeHitOutcome hitOutCome;
|
|
};
|
|
|
|
struct UnitActionBarEntry
|
|
{
|
|
uint32 Type;
|
|
uint32 SpellOrAction;
|
|
};
|
|
|
|
#define MAX_DECLINED_NAME_CASES 5
|
|
|
|
struct DeclinedName
|
|
{
|
|
std::string name[MAX_DECLINED_NAME_CASES];
|
|
};
|
|
|
|
enum CurrentSpellTypes
|
|
{
|
|
CURRENT_MELEE_SPELL = 0,
|
|
CURRENT_FIRST_NON_MELEE_SPELL = 1, // just counter
|
|
CURRENT_GENERIC_SPELL = 1,
|
|
CURRENT_AUTOREPEAT_SPELL = 2,
|
|
CURRENT_CHANNELED_SPELL = 3,
|
|
CURRENT_MAX_SPELL = 4 // just counter
|
|
};
|
|
|
|
enum ActiveStates
|
|
{
|
|
ACT_ENABLED = 0xC100,
|
|
ACT_DISABLED = 0x8100,
|
|
ACT_COMMAND = 0x0700,
|
|
ACT_REACTION = 0x0600,
|
|
ACT_CAST = 0x0100,
|
|
ACT_PASSIVE = 0x0000,
|
|
ACT_DECIDE = 0x0001
|
|
};
|
|
|
|
enum ReactStates
|
|
{
|
|
REACT_PASSIVE = 0,
|
|
REACT_DEFENSIVE = 1,
|
|
REACT_AGGRESSIVE = 2
|
|
};
|
|
|
|
enum CommandStates
|
|
{
|
|
COMMAND_STAY = 0,
|
|
COMMAND_FOLLOW = 1,
|
|
COMMAND_ATTACK = 2,
|
|
COMMAND_ABANDON = 3
|
|
};
|
|
|
|
struct CharmSpellEntry
|
|
{
|
|
uint16 spellId;
|
|
uint16 active;
|
|
};
|
|
|
|
struct CharmInfo
|
|
{
|
|
public:
|
|
explicit CharmInfo(Unit* unit);
|
|
uint32 GetPetNumber() const { return m_petnumber; }
|
|
void SetPetNumber(uint32 petnumber, bool statwindow);
|
|
|
|
void SetCommandState(CommandStates st) { m_CommandState = st; }
|
|
CommandStates GetCommandState() { return m_CommandState; }
|
|
bool HasCommandState(CommandStates state) { return (m_CommandState == state); }
|
|
void SetReactState(ReactStates st) { m_reactState = st; }
|
|
ReactStates GetReactState() { return m_reactState; }
|
|
bool HasReactState(ReactStates state) { return (m_reactState == state); }
|
|
|
|
void InitPossessCreateSpells();
|
|
void InitCharmCreateSpells();
|
|
void InitPetActionBar();
|
|
void InitEmptyActionBar();
|
|
//return true if successful
|
|
bool AddSpellToAB(uint32 oldid, uint32 newid, ActiveStates newstate = ACT_DECIDE);
|
|
void ToggleCreatureAutocast(uint32 spellid, bool apply);
|
|
|
|
UnitActionBarEntry* GetActionBarEntry(uint8 index) { return &(PetActionBar[index]); }
|
|
CharmSpellEntry* GetCharmSpell(uint8 index) { return &(m_charmspells[index]); }
|
|
private:
|
|
Unit* m_unit;
|
|
UnitActionBarEntry PetActionBar[10];
|
|
CharmSpellEntry m_charmspells[4];
|
|
CommandStates m_CommandState;
|
|
ReactStates m_reactState;
|
|
uint32 m_petnumber;
|
|
};
|
|
|
|
// for clearing special attacks
|
|
#define REACTIVE_TIMER_START 4000
|
|
|
|
enum ReactiveType
|
|
{
|
|
REACTIVE_DEFENSE = 1,
|
|
REACTIVE_HUNTER_PARRY = 2,
|
|
REACTIVE_CRIT = 3,
|
|
REACTIVE_HUNTER_CRIT = 4,
|
|
REACTIVE_OVERPOWER = 5
|
|
};
|
|
|
|
#define MAX_REACTIVE 6
|
|
#define MAX_TOTEM 4
|
|
|
|
// delay time next attack to prevent client attack animation problems
|
|
#define ATTACK_DISPLAY_DELAY 200
|
|
|
|
class TRINITY_DLL_SPEC Unit : public WorldObject
|
|
{
|
|
public:
|
|
typedef std::set<Unit*> AttackerSet;
|
|
typedef std::pair<uint32, uint8> spellEffectPair;
|
|
typedef std::multimap< spellEffectPair, Aura*> AuraMap;
|
|
typedef std::list<Aura *> AuraList;
|
|
typedef std::list<DiminishingReturn> Diminishing;
|
|
typedef std::set<AuraType> AuraTypeSet;
|
|
typedef std::set<uint32> ComboPointHolderSet;
|
|
|
|
virtual ~Unit ( );
|
|
|
|
void AddToWorld();
|
|
void RemoveFromWorld();
|
|
|
|
void CleanupsBeforeDelete(); // used in ~Creature/~Player (or before mass creature delete to remove cross-references to already deleted units)
|
|
|
|
DiminishingLevels GetDiminishing(DiminishingGroup group);
|
|
void IncrDiminishing(DiminishingGroup group);
|
|
void ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Unit* caster, DiminishingLevels Level);
|
|
void ApplyDiminishingAura(DiminishingGroup group, bool apply);
|
|
void ClearDiminishings() { m_Diminishing.clear(); }
|
|
|
|
virtual void Update( uint32 time );
|
|
|
|
void setAttackTimer(WeaponAttackType type, uint32 time) { m_attackTimer[type] = time; }
|
|
void resetAttackTimer(WeaponAttackType type = BASE_ATTACK);
|
|
uint32 getAttackTimer(WeaponAttackType type) const { return m_attackTimer[type]; }
|
|
bool isAttackReady(WeaponAttackType type = BASE_ATTACK) const { return m_attackTimer[type] == 0; }
|
|
bool haveOffhandWeapon() const;
|
|
bool CanDualWield() const { return m_canDualWield; }
|
|
void SetCanDualWield(bool value) { m_canDualWield = value; }
|
|
bool canReachWithAttack(Unit *pVictim) const;
|
|
float GetCombatReach() const { return m_floatValues[UNIT_FIELD_COMBATREACH]; }
|
|
bool IsWithinCombatDist(Unit *obj, float dist2compare) const;
|
|
void GetRandomContactPoint( const Unit* target, float &x, float &y, float &z, float distance2dMin, float distance2dMax ) const;
|
|
uint32 m_extraAttacks;
|
|
bool m_canDualWield;
|
|
|
|
void _addAttacker(Unit *pAttacker) // must be called only from Unit::Attack(Unit*)
|
|
{
|
|
AttackerSet::iterator itr = m_attackers.find(pAttacker);
|
|
if(itr == m_attackers.end())
|
|
m_attackers.insert(pAttacker);
|
|
}
|
|
void _removeAttacker(Unit *pAttacker) // must be called only from Unit::AttackStop()
|
|
{
|
|
AttackerSet::iterator itr = m_attackers.find(pAttacker);
|
|
if(itr != m_attackers.end())
|
|
m_attackers.erase(itr);
|
|
}
|
|
Unit * getAttackerForHelper() // If someone wants to help, who to give them
|
|
{
|
|
if (getVictim() != NULL)
|
|
return getVictim();
|
|
|
|
if (!m_attackers.empty())
|
|
return *(m_attackers.begin());
|
|
|
|
return NULL;
|
|
}
|
|
bool Attack(Unit *victim, bool meleeAttack);
|
|
void CastStop(uint32 except_spellid = 0);
|
|
bool AttackStop();
|
|
void RemoveAllAttackers();
|
|
AttackerSet const& getAttackers() const { return m_attackers; }
|
|
bool isAttackingPlayer() const;
|
|
Unit* getVictim() const { return m_attacking; }
|
|
void CombatStop(bool cast = false);
|
|
void CombatStopWithPets(bool cast = false);
|
|
Unit* SelectNearbyTarget() const;
|
|
|
|
void addUnitState(uint32 f) { m_state |= f; }
|
|
bool hasUnitState(const uint32 f) const { return (m_state & f); }
|
|
void clearUnitState(uint32 f) { m_state &= ~f; }
|
|
bool CanFreeMove() const
|
|
{
|
|
return !hasUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_FLEEING | UNIT_STAT_IN_FLIGHT |
|
|
UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED ) && GetOwnerGUID()==0;
|
|
}
|
|
|
|
uint32 getLevel() const { return GetUInt32Value(UNIT_FIELD_LEVEL); }
|
|
virtual uint32 getLevelForTarget(Unit const* /*target*/) const { return getLevel(); }
|
|
void SetLevel(uint32 lvl);
|
|
uint8 getRace() const { return GetByteValue(UNIT_FIELD_BYTES_0, 0); }
|
|
uint32 getRaceMask() const { return 1 << (getRace()-1); }
|
|
uint8 getClass() const { return GetByteValue(UNIT_FIELD_BYTES_0, 1); }
|
|
uint32 getClassMask() const { return 1 << (getClass()-1); }
|
|
uint8 getGender() const { return GetByteValue(UNIT_FIELD_BYTES_0, 2); }
|
|
|
|
float GetStat(Stats stat) const { return float(GetUInt32Value(UNIT_FIELD_STAT0+stat)); }
|
|
void SetStat(Stats stat, int32 val) { SetStatInt32Value(UNIT_FIELD_STAT0+stat, val); }
|
|
uint32 GetArmor() const { return GetResistance(SPELL_SCHOOL_NORMAL) ; }
|
|
void SetArmor(int32 val) { SetResistance(SPELL_SCHOOL_NORMAL, val); }
|
|
|
|
uint32 GetResistance(SpellSchools school) const { return GetUInt32Value(UNIT_FIELD_RESISTANCES+school); }
|
|
void SetResistance(SpellSchools school, int32 val) { SetStatInt32Value(UNIT_FIELD_RESISTANCES+school,val); }
|
|
|
|
uint32 GetHealth() const { return GetUInt32Value(UNIT_FIELD_HEALTH); }
|
|
uint32 GetMaxHealth() const { return GetUInt32Value(UNIT_FIELD_MAXHEALTH); }
|
|
void SetHealth( uint32 val);
|
|
void SetMaxHealth(uint32 val);
|
|
int32 ModifyHealth(int32 val);
|
|
|
|
Powers getPowerType() const { return Powers(GetByteValue(UNIT_FIELD_BYTES_0, 3)); }
|
|
void setPowerType(Powers power);
|
|
uint32 GetPower( Powers power) const { return GetUInt32Value(UNIT_FIELD_POWER1 +power); }
|
|
uint32 GetMaxPower(Powers power) const { return GetUInt32Value(UNIT_FIELD_MAXPOWER1+power); }
|
|
void SetPower( Powers power, uint32 val);
|
|
void SetMaxPower(Powers power, uint32 val);
|
|
int32 ModifyPower(Powers power, int32 val);
|
|
void ApplyPowerMod(Powers power, uint32 val, bool apply);
|
|
void ApplyMaxPowerMod(Powers power, uint32 val, bool apply);
|
|
|
|
uint32 GetAttackTime(WeaponAttackType att) const { return (uint32)(GetFloatValue(UNIT_FIELD_BASEATTACKTIME+att)/m_modAttackSpeedPct[att]); }
|
|
void SetAttackTime(WeaponAttackType att, uint32 val) { SetFloatValue(UNIT_FIELD_BASEATTACKTIME+att,val*m_modAttackSpeedPct[att]); }
|
|
void ApplyAttackTimePercentMod(WeaponAttackType att,float val, bool apply);
|
|
void ApplyCastTimePercentMod(float val, bool apply);
|
|
|
|
// faction template id
|
|
uint32 getFaction() const { return GetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE); }
|
|
void setFaction(uint32 faction) { SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, faction ); }
|
|
FactionTemplateEntry const* getFactionTemplateEntry() const;
|
|
bool IsHostileTo(Unit const* unit) const;
|
|
bool IsHostileToPlayers() const;
|
|
bool IsFriendlyTo(Unit const* unit) const;
|
|
bool IsNeutralToAll() const;
|
|
bool IsContestedGuard() const
|
|
{
|
|
if(FactionTemplateEntry const* entry = getFactionTemplateEntry())
|
|
return entry->IsContestedGuardFaction();
|
|
|
|
return false;
|
|
}
|
|
bool IsPvP() const { return HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP); }
|
|
void SetPvP(bool state) { if(state) SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP); else RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP); }
|
|
uint32 GetCreatureType() const;
|
|
uint32 GetCreatureTypeMask() const
|
|
{
|
|
uint32 creatureType = GetCreatureType();
|
|
return (creatureType >= 1) ? (1 << (creatureType - 1)) : 0;
|
|
}
|
|
|
|
uint8 getStandState() const { return GetByteValue(UNIT_FIELD_BYTES_1, 0); }
|
|
bool IsSitState() const;
|
|
bool IsStandState() const;
|
|
void SetStandState(uint8 state);
|
|
|
|
bool IsMounted() const { return HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT ); }
|
|
uint32 GetMountID() const { return GetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID); }
|
|
void Mount(uint32 mount);
|
|
void Unmount();
|
|
|
|
uint16 GetMaxSkillValueForLevel(Unit const* target = NULL) const { return (target ? getLevelForTarget(target) : getLevel()) * 5; }
|
|
uint32 DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellEntry const *spellProto, bool durabilityLoss);
|
|
void DealFlatDamage(Unit *pVictim, SpellEntry const *spellInfo, uint32 *damage, CleanDamage *cleanDamage, bool *crit = false, bool isTriggeredSpell = false);
|
|
void DoAttackDamage(Unit *pVictim, uint32 *damage, CleanDamage *cleanDamage, uint32 *blocked_amount, SpellSchoolMask damageSchoolMask, uint32 *hitInfo, VictimState *victimState, uint32 *absorbDamage, uint32 *resistDamage, WeaponAttackType attType, SpellEntry const *spellCasted = NULL, bool isTriggeredSpell = false);
|
|
|
|
void CastMeleeProcDamageAndSpell(Unit* pVictim, uint32 damage, SpellSchoolMask damageSchoolMask, WeaponAttackType attType, MeleeHitOutcome outcome, SpellEntry const *spellCasted = NULL, bool isTriggeredSpell = false);
|
|
void ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 damage = 0, SpellSchoolMask damageSchoolMask = SPELL_SCHOOL_MASK_NONE, SpellEntry const *procSpell = NULL, bool isTriggeredSpell = false, WeaponAttackType attType = BASE_ATTACK);
|
|
void HandleEmoteCommand(uint32 anim_id);
|
|
void AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType = BASE_ATTACK, bool extra = false );
|
|
|
|
float MeleeMissChanceCalc(const Unit *pVictim, WeaponAttackType attType) const;
|
|
SpellMissInfo MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell);
|
|
SpellMissInfo SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool canReflect = false);
|
|
|
|
float GetUnitDodgeChance() const;
|
|
float GetUnitParryChance() const;
|
|
float GetUnitBlockChance() const;
|
|
float GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVictim) const;
|
|
|
|
virtual uint32 GetShieldBlockValue() const =0;
|
|
uint32 GetUnitMeleeSkill(Unit const* target = NULL) const { return (target ? getLevelForTarget(target) : getLevel()) * 5; }
|
|
uint32 GetDefenseSkillValue(Unit const* target = NULL) const;
|
|
uint32 GetWeaponSkillValue(WeaponAttackType attType, Unit const* target = NULL) const;
|
|
float GetWeaponProcChance() const;
|
|
float GetPPMProcChance(uint32 WeaponSpeed, float PPM) const;
|
|
MeleeHitOutcome RollPhysicalOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, SpellEntry const *spellInfo);
|
|
MeleeHitOutcome RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType) const;
|
|
MeleeHitOutcome RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance, bool SpellCasted ) const;
|
|
|
|
bool isVendor() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_VENDOR ); }
|
|
bool isTrainer() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_TRAINER ); }
|
|
bool isQuestGiver() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER ); }
|
|
bool isGossip() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP ); }
|
|
bool isTaxi() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_FLIGHTMASTER ); }
|
|
bool isGuildMaster() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_PETITIONER ); }
|
|
bool isBattleMaster() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_BATTLEMASTER ); }
|
|
bool isBanker() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_BANKER ); }
|
|
bool isInnkeeper() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_INNKEEPER ); }
|
|
bool isSpiritHealer() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPIRITHEALER ); }
|
|
bool isSpiritGuide() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPIRITGUIDE ); }
|
|
bool isTabardDesigner()const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_TABARDDESIGNER ); }
|
|
bool isAuctioner() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_AUCTIONEER ); }
|
|
bool isArmorer() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_REPAIR ); }
|
|
bool isServiceProvider() const
|
|
{
|
|
return HasFlag( UNIT_NPC_FLAGS,
|
|
UNIT_NPC_FLAG_VENDOR | UNIT_NPC_FLAG_TRAINER | UNIT_NPC_FLAG_FLIGHTMASTER |
|
|
UNIT_NPC_FLAG_PETITIONER | UNIT_NPC_FLAG_BATTLEMASTER | UNIT_NPC_FLAG_BANKER |
|
|
UNIT_NPC_FLAG_INNKEEPER | UNIT_NPC_FLAG_GUARD | UNIT_NPC_FLAG_SPIRITHEALER |
|
|
UNIT_NPC_FLAG_SPIRITGUIDE | UNIT_NPC_FLAG_TABARDDESIGNER | UNIT_NPC_FLAG_AUCTIONEER );
|
|
}
|
|
bool isSpiritService() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPIRITHEALER | UNIT_NPC_FLAG_SPIRITGUIDE ); }
|
|
|
|
//Need fix or use this
|
|
bool isGuard() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GUARD); }
|
|
|
|
bool isInFlight() const { return hasUnitState(UNIT_STAT_IN_FLIGHT); }
|
|
|
|
bool isInCombat() const { return HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT); }
|
|
void SetInCombatState(bool PvP);
|
|
void SetInCombatWith(Unit* enemy);
|
|
void ClearInCombat();
|
|
uint32 GetCombatTimer() const { return m_CombatTimer; }
|
|
|
|
bool HasAuraType(AuraType auraType) const;
|
|
bool HasAura(uint32 spellId, uint32 effIndex) const
|
|
{ return m_Auras.find(spellEffectPair(spellId, effIndex)) != m_Auras.end(); }
|
|
|
|
bool virtual HasSpell(uint32 /*spellID*/) const { return false; }
|
|
|
|
bool HasStealthAura() const { return HasAuraType(SPELL_AURA_MOD_STEALTH); }
|
|
bool HasInvisibilityAura() const { return HasAuraType(SPELL_AURA_MOD_INVISIBILITY); }
|
|
bool isFeared() const { return HasAuraType(SPELL_AURA_MOD_FEAR); }
|
|
bool isInRoots() const { return HasAuraType(SPELL_AURA_MOD_ROOT); }
|
|
bool IsPolymorphed() const;
|
|
|
|
bool isFrozen() const;
|
|
|
|
bool isTargetableForAttack() const;
|
|
bool isAttackableByAOE() const;
|
|
bool canAttack(Unit const* target) const;
|
|
virtual bool IsInWater() const;
|
|
virtual bool IsUnderWater() const;
|
|
bool isInAccessablePlaceFor(Creature const* c) const;
|
|
|
|
void SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, bool critical = false);
|
|
void SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage,Powers powertype, bool critical = false);
|
|
uint32 SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage, bool isTriggeredSpell = false, bool useSpellDamage = true);
|
|
void CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem = NULL, Aura* triggredByAura = NULL, uint64 originalCaster = 0);
|
|
void CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, Item *castItem= NULL, Aura* triggredByAura = NULL, uint64 originalCaster = 0);
|
|
void CastCustomSpell(Unit* Victim, uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem= NULL, Aura* triggredByAura = NULL, uint64 originalCaster = 0);
|
|
void CastCustomSpell(Unit* Victim,SpellEntry const *spellInfo, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem= NULL, Aura* triggredByAura = NULL, uint64 originalCaster = 0);
|
|
void CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem = NULL, Aura* triggredByAura = NULL, uint64 originalCaster = 0);
|
|
void CastSpell(float x, float y, float z, SpellEntry const *spellInfo, bool triggered, Item *castItem = NULL, Aura* triggredByAura = NULL, uint64 originalCaster = 0);
|
|
|
|
bool IsDamageToThreatSpell(SpellEntry const * spellInfo) const;
|
|
|
|
void DeMorph();
|
|
|
|
void SendAttackStart(Unit* pVictim);
|
|
void SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount);
|
|
void SendSpellNonMeleeDamageLog(Unit *target,uint32 SpellID,uint32 Damage, SpellSchoolMask damageSchoolMask,uint32 AbsorbedDamage, uint32 Resist,bool PhysicalDamage, uint32 Blocked, bool CriticalHit = false);
|
|
void SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo);
|
|
|
|
void SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player = NULL);
|
|
void SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end, uint32 MovementFlags);
|
|
void SendMonsterMoveWithSpeed(float x, float y, float z, uint32 MovementFlags, uint32 transitTime = 0, Player* player = NULL);
|
|
void SendMonsterMoveWithSpeedToCurrentDestination(Player* player = NULL);
|
|
|
|
virtual void MoveOutOfRange(Player &) { };
|
|
|
|
bool isAlive() const { return (m_deathState == ALIVE); };
|
|
bool isDead() const { return ( m_deathState == DEAD || m_deathState == CORPSE ); };
|
|
DeathState getDeathState() { return m_deathState; };
|
|
virtual void setDeathState(DeathState s); // overwrited in Creature/Player/Pet
|
|
|
|
uint64 const& GetOwnerGUID() const { return GetUInt64Value(UNIT_FIELD_SUMMONEDBY); }
|
|
uint64 GetPetGUID() const { return GetUInt64Value(UNIT_FIELD_SUMMON); }
|
|
uint64 GetCharmerGUID() const { return GetUInt64Value(UNIT_FIELD_CHARMEDBY); }
|
|
uint64 GetCharmGUID() const { return GetUInt64Value(UNIT_FIELD_CHARM); }
|
|
void SetCharmerGUID(uint64 owner) { SetUInt64Value(UNIT_FIELD_CHARMEDBY, owner); }
|
|
|
|
uint64 GetCharmerOrOwnerGUID() const { return GetCharmerGUID() ? GetCharmerGUID() : GetOwnerGUID(); }
|
|
uint64 GetCharmerOrOwnerOrOwnGUID() const
|
|
{
|
|
if(uint64 guid = GetCharmerOrOwnerGUID())
|
|
return guid;
|
|
return GetGUID();
|
|
}
|
|
bool isCharmedOwnedByPlayerOrPlayer() const { return IS_PLAYER_GUID(GetCharmerOrOwnerOrOwnGUID()); }
|
|
|
|
Player* GetSpellModOwner();
|
|
|
|
Unit* GetOwner() const;
|
|
Pet* GetPet() const;
|
|
Unit* GetCharmer() const;
|
|
Unit* GetCharm() const;
|
|
Unit* GetCharmerOrOwner() const { return GetCharmerGUID() ? GetCharmer() : GetOwner(); }
|
|
Unit* GetCharmerOrOwnerOrSelf()
|
|
{
|
|
if(Unit* u = GetCharmerOrOwner())
|
|
return u;
|
|
|
|
return this;
|
|
}
|
|
Player* GetCharmerOrOwnerPlayerOrPlayerItself();
|
|
|
|
void SetPet(Pet* pet);
|
|
void SetCharm(Unit* pet);
|
|
void SetPossessedTarget(Unit* target)
|
|
{
|
|
if (!target) return;
|
|
SetCharm(target);
|
|
target->SetCharmerGUID(GetGUID());
|
|
target->m_isPossessed = true;
|
|
}
|
|
void RemovePossessedTarget()
|
|
{
|
|
if (!GetCharm()) return;
|
|
GetCharm()->SetCharmerGUID(0);
|
|
GetCharm()->m_isPossessed = false;
|
|
SetCharm(0);
|
|
}
|
|
|
|
bool isCharmed() const { return GetCharmerGUID() != 0; }
|
|
bool isPossessed() const { return m_isPossessed; }
|
|
bool isPossessedByPlayer() const { return m_isPossessed && IS_PLAYER_GUID(GetCharmerGUID()); }
|
|
bool isPossessing() const { return GetCharm() && GetCharm()->isPossessed(); }
|
|
bool isPossessing(Unit* u) const { return u->isPossessed() && GetCharmGUID() == u->GetGUID(); }
|
|
bool isPossessingCreature() const { return isPossessing() && IS_CREATURE_GUID(GetCharmGUID()); }
|
|
|
|
CharmInfo* GetCharmInfo() { return m_charmInfo; }
|
|
CharmInfo* InitCharmInfo(Unit* charm);
|
|
void UncharmSelf();
|
|
void UnpossessSelf(bool attack);
|
|
|
|
Pet* CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id = 0);
|
|
|
|
bool AddAura(Aura *aur);
|
|
|
|
void RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode = AURA_REMOVE_BY_DEFAULT);
|
|
void RemoveAura(uint32 spellId, uint32 effindex, Aura* except = NULL);
|
|
void RemoveSingleAuraFromStack(uint32 spellId, uint32 effindex);
|
|
void RemoveAurasDueToSpell(uint32 spellId, Aura* except = NULL);
|
|
void RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId);
|
|
void RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeler);
|
|
void RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit *stealer);
|
|
void RemoveAurasDueToSpellByCancel(uint32 spellId);
|
|
void RemoveNotOwnSingleTargetAuras();
|
|
|
|
void RemoveSpellsCausingAura(AuraType auraType);
|
|
void RemoveRankAurasDueToSpell(uint32 spellId);
|
|
bool RemoveNoStackAurasDueToAura(Aura *Aur);
|
|
void RemoveAurasWithInterruptFlags(uint32 flags);
|
|
void RemoveAurasWithDispelType( DispelType type );
|
|
|
|
void RemoveAllAuras();
|
|
void RemoveArenaAuras(bool onleave = false);
|
|
void RemoveAllAurasOnDeath();
|
|
void DelayAura(uint32 spellId, uint32 effindex, int32 delaytime);
|
|
|
|
float GetResistanceBuffMods(SpellSchools school, bool positive) const { return GetFloatValue(positive ? UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE+school : UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE+school ); }
|
|
void SetResistanceBuffMods(SpellSchools school, bool positive, float val) { SetFloatValue(positive ? UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE+school : UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE+school,val); }
|
|
void ApplyResistanceBuffModsMod(SpellSchools school, bool positive, float val, bool apply) { ApplyModSignedFloatValue(positive ? UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE+school : UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE+school, val, apply); }
|
|
void ApplyResistanceBuffModsPercentMod(SpellSchools school, bool positive, float val, bool apply) { ApplyPercentModFloatValue(positive ? UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE+school : UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE+school, val, apply); }
|
|
void InitStatBuffMods()
|
|
{
|
|
for(int i = STAT_STRENGTH; i < MAX_STATS; ++i) SetFloatValue(UNIT_FIELD_POSSTAT0+i, 0);
|
|
for(int i = STAT_STRENGTH; i < MAX_STATS; ++i) SetFloatValue(UNIT_FIELD_NEGSTAT0+i, 0);
|
|
}
|
|
void ApplyStatBuffMod(Stats stat, float val, bool apply) { ApplyModSignedFloatValue((val > 0 ? UNIT_FIELD_POSSTAT0+stat : UNIT_FIELD_NEGSTAT0+stat), val, apply); }
|
|
void ApplyStatPercentBuffMod(Stats stat, float val, bool apply)
|
|
{
|
|
ApplyPercentModFloatValue(UNIT_FIELD_POSSTAT0+stat, val, apply);
|
|
ApplyPercentModFloatValue(UNIT_FIELD_NEGSTAT0+stat, val, apply);
|
|
}
|
|
void SetCreateStat(Stats stat, float val) { m_createStats[stat] = val; }
|
|
void SetCreateHealth(uint32 val) { SetUInt32Value(UNIT_FIELD_BASE_HEALTH, val); }
|
|
uint32 GetCreateHealth() const { return GetUInt32Value(UNIT_FIELD_BASE_HEALTH); }
|
|
void SetCreateMana(uint32 val) { SetUInt32Value(UNIT_FIELD_BASE_MANA, val); }
|
|
uint32 GetCreateMana() const { return GetUInt32Value(UNIT_FIELD_BASE_MANA); }
|
|
uint32 GetCreatePowers(Powers power) const;
|
|
float GetPosStat(Stats stat) const { return GetFloatValue(UNIT_FIELD_POSSTAT0+stat); }
|
|
float GetNegStat(Stats stat) const { return GetFloatValue(UNIT_FIELD_NEGSTAT0+stat); }
|
|
float GetCreateStat(Stats stat) const { return m_createStats[stat]; }
|
|
|
|
void SetCurrentCastedSpell(Spell * pSpell);
|
|
virtual void ProhibitSpellScholl(SpellSchoolMask /*idSchoolMask*/, uint32 /*unTimeMs*/ ) { }
|
|
void InterruptSpell(uint32 spellType, bool withDelayed = true);
|
|
|
|
// set withDelayed to true to account delayed spells as casted
|
|
// delayed+channeled spells are always accounted as casted
|
|
// we can skip channeled or delayed checks using flags
|
|
bool IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled = false, bool skipAutorepeat = false) const;
|
|
|
|
// set withDelayed to true to interrupt delayed spells too
|
|
// delayed+channeled spells are always interrupted
|
|
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid = 0);
|
|
|
|
Spell* FindCurrentSpellBySpellId(uint32 spell_id) const;
|
|
|
|
Spell* m_currentSpells[CURRENT_MAX_SPELL];
|
|
|
|
uint32 m_addDmgOnce;
|
|
uint64 m_TotemSlot[MAX_TOTEM];
|
|
uint64 m_ObjectSlot[4];
|
|
uint32 m_detectInvisibilityMask;
|
|
uint32 m_invisibilityMask;
|
|
uint32 m_ShapeShiftFormSpellId;
|
|
ShapeshiftForm m_form;
|
|
float m_modMeleeHitChance;
|
|
float m_modRangedHitChance;
|
|
float m_modSpellHitChance;
|
|
int32 m_baseSpellCritChance;
|
|
|
|
float m_threatModifier[MAX_SPELL_SCHOOL];
|
|
float m_modAttackSpeedPct[3];
|
|
|
|
// Event handler
|
|
EventProcessor m_Events;
|
|
|
|
// stat system
|
|
bool HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply);
|
|
void SetModifierValue(UnitMods unitMod, UnitModifierType modifierType, float value) { m_auraModifiersGroup[unitMod][modifierType] = value; }
|
|
float GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) const;
|
|
float GetTotalStatValue(Stats stat) const;
|
|
float GetTotalAuraModValue(UnitMods unitMod) const;
|
|
SpellSchools GetSpellSchoolByAuraGroup(UnitMods unitMod) const;
|
|
Stats GetStatByAuraGroup(UnitMods unitMod) const;
|
|
Powers GetPowerTypeByAuraGroup(UnitMods unitMod) const;
|
|
bool CanModifyStats() const { return m_canModifyStats; }
|
|
void SetCanModifyStats(bool modifyStats) { m_canModifyStats = modifyStats; }
|
|
virtual bool UpdateStats(Stats stat) = 0;
|
|
virtual bool UpdateAllStats() = 0;
|
|
virtual void UpdateResistances(uint32 school) = 0;
|
|
virtual void UpdateArmor() = 0;
|
|
virtual void UpdateMaxHealth() = 0;
|
|
virtual void UpdateMaxPower(Powers power) = 0;
|
|
virtual void UpdateAttackPowerAndDamage(bool ranged = false) = 0;
|
|
virtual void UpdateDamagePhysical(WeaponAttackType attType) = 0;
|
|
float GetTotalAttackPowerValue(WeaponAttackType attType) const;
|
|
float GetWeaponDamageRange(WeaponAttackType attType ,WeaponDamageRange type) const;
|
|
void SetBaseWeaponDamage(WeaponAttackType attType ,WeaponDamageRange damageRange, float value) { m_weaponDamage[attType][damageRange] = value; }
|
|
|
|
bool isInFront(Unit const* target,float distance, float arc = M_PI) const;
|
|
void SetInFront(Unit const* target);
|
|
bool isInBack(Unit const* target, float distance, float arc = M_PI) const;
|
|
bool isInLine(Unit const* target, float distance) const;
|
|
|
|
// Visibility system
|
|
UnitVisibility GetVisibility() const { return m_Visibility; }
|
|
void SetVisibility(UnitVisibility x);
|
|
|
|
// common function for visibility checks for player/creatures with detection code
|
|
virtual bool canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList) const;
|
|
bool isVisibleForOrDetect(Unit const* u, bool detect, bool inVisibleList = false) const;
|
|
bool canDetectInvisibilityOf(Unit const* u) const;
|
|
bool canDetectStealthOf(Unit const* u, float distance) const;
|
|
|
|
// virtual functions for all world objects types
|
|
bool isVisibleForInState(Player const* u, bool inVisibleList) const;
|
|
// function for low level grid visibility checks in player/creature cases
|
|
virtual bool IsVisibleInGridForPlayer(Player const* pl) const = 0;
|
|
|
|
bool waterbreath;
|
|
AuraList & GetSingleCastAuras() { return m_scAuras; }
|
|
AuraList const& GetSingleCastAuras() const { return m_scAuras; }
|
|
SpellImmuneList m_spellImmune[MAX_SPELL_IMMUNITY];
|
|
|
|
// Threat related methodes
|
|
bool CanHaveThreatList() const;
|
|
void AddThreat(Unit* pVictim, float threat, SpellSchoolMask schoolMask = SPELL_SCHOOL_MASK_NORMAL, SpellEntry const *threatSpell = NULL);
|
|
float ApplyTotalThreatModifier(float threat, SpellSchoolMask schoolMask = SPELL_SCHOOL_MASK_NORMAL);
|
|
void DeleteThreatList();
|
|
bool SelectHostilTarget();
|
|
void TauntApply(Unit* pVictim);
|
|
void TauntFadeOut(Unit *taunter);
|
|
ThreatManager& getThreatManager() { return m_ThreatManager; }
|
|
void addHatedBy(HostilReference* pHostilReference) { m_HostilRefManager.insertFirst(pHostilReference); };
|
|
void removeHatedBy(HostilReference* /*pHostilReference*/ ) { /* nothing to do yet */ }
|
|
HostilRefManager& getHostilRefManager() { return m_HostilRefManager; }
|
|
|
|
Aura* GetAura(uint32 spellId, uint32 effindex);
|
|
AuraMap & GetAuras() { return m_Auras; }
|
|
AuraMap const& GetAuras() const { return m_Auras; }
|
|
AuraList const& GetAurasByType(AuraType type) const { return m_modAuras[type]; }
|
|
void ApplyAuraProcTriggerDamage(Aura* aura, bool apply);
|
|
|
|
int32 GetTotalAuraModifier(AuraType auratype) const;
|
|
float GetTotalAuraMultiplier(AuraType auratype) const;
|
|
int32 GetMaxPositiveAuraModifier(AuraType auratype) const;
|
|
int32 GetMaxNegativeAuraModifier(AuraType auratype) const;
|
|
|
|
int32 GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const;
|
|
float GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask) const;
|
|
int32 GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const;
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int32 GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const;
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int32 GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const;
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float GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_value) const;
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int32 GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const;
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int32 GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const;
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Aura* GetDummyAura(uint32 spell_id) const;
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uint32 GetDisplayId() { return GetUInt32Value(UNIT_FIELD_DISPLAYID); }
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void SetDisplayId(uint32 modelId);
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uint32 GetNativeDisplayId() { return GetUInt32Value(UNIT_FIELD_NATIVEDISPLAYID); }
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void SetNativeDisplayId(uint32 modelId) { SetUInt32Value(UNIT_FIELD_NATIVEDISPLAYID, modelId); }
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void setTransForm(uint32 spellid) { m_transform = spellid;}
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uint32 getTransForm() const { return m_transform;}
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void AddDynObject(DynamicObject* dynObj);
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void RemoveDynObject(uint32 spellid);
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void RemoveDynObjectWithGUID(uint64 guid) { m_dynObjGUIDs.remove(guid); }
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void RemoveAllDynObjects();
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void AddGameObject(GameObject* gameObj);
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void RemoveGameObject(GameObject* gameObj, bool del);
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void RemoveGameObject(uint32 spellid, bool del);
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void RemoveAllGameObjects();
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DynamicObject *GetDynObject(uint32 spellId, uint32 effIndex);
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DynamicObject *GetDynObject(uint32 spellId);
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uint32 CalculateDamage(WeaponAttackType attType, bool normalized);
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float GetAPMultiplier(WeaponAttackType attType, bool normalized);
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void ModifyAuraState(AuraState flag, bool apply);
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bool HasAuraState(AuraState flag) const { return HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)); }
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void UnsummonAllTotems();
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int32 SpellBaseDamageBonus(SpellSchoolMask schoolMask);
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int32 SpellBaseHealingBonus(SpellSchoolMask schoolMask);
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int32 SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim);
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int32 SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim);
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uint32 SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 damage, DamageEffectType damagetype);
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uint32 SpellHealingBonus(SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, Unit *pVictim);
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bool isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType);
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uint32 SpellCriticalBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim);
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void SetLastManaUse(uint32 spellCastTime) { m_lastManaUse = spellCastTime; }
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bool IsUnderLastManaUseEffect() const;
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void SetContestedPvP(Player *attackedPlayer = NULL);
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void MeleeDamageBonus(Unit *pVictim, uint32 *damage, WeaponAttackType attType, SpellEntry const *spellProto = NULL);
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uint32 GetCastingTimeForBonus( SpellEntry const *spellProto, DamageEffectType damagetype, uint32 CastingTime );
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void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply);
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void ApplySpellDispelImmunity(const SpellEntry * spellProto, DispelType type, bool apply);
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virtual bool IsImmunedToSpell(SpellEntry const* spellInfo, bool useCharges = false);
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// redefined in Creature
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bool IsImmunedToDamage(SpellSchoolMask meleeSchoolMask, bool useCharges = false);
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virtual bool IsImmunedToSpellEffect(uint32 effect, uint32 mechanic) const;
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// redefined in Creature
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uint32 CalcArmorReducedDamage(Unit* pVictim, const uint32 damage);
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void CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist);
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void UpdateSpeed(UnitMoveType mtype, bool forced);
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float GetSpeed( UnitMoveType mtype ) const;
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float GetSpeedRate( UnitMoveType mtype ) const { return m_speed_rate[mtype]; }
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void SetSpeed(UnitMoveType mtype, float rate, bool forced = false);
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void SetHover(bool on);
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bool isHover() const { return HasAuraType(SPELL_AURA_HOVER); }
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void _RemoveAllAuraMods();
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void _ApplyAllAuraMods();
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int32 CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_index, int32 basePoints, Unit const* target);
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int32 CalculateSpellDuration(SpellEntry const* spellProto, uint8 effect_index, Unit const* target);
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float CalculateLevelPenalty(SpellEntry const* spellProto) const;
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void addFollower(FollowerReference* pRef) { m_FollowingRefManager.insertFirst(pRef); }
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void removeFollower(FollowerReference* /*pRef*/ ) { /* nothing to do yet */ }
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static Unit* GetUnit(WorldObject& object, uint64 guid);
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MotionMaster* GetMotionMaster() { return &i_motionMaster; }
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bool IsStopped() const { return !(hasUnitState(UNIT_STAT_MOVING)); }
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void StopMoving();
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void AddUnitMovementFlag(uint32 f) { m_unit_movement_flags |= f; }
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|
void RemoveUnitMovementFlag(uint32 f)
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|
{
|
|
uint32 oldval = m_unit_movement_flags;
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|
m_unit_movement_flags = oldval & ~f;
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|
}
|
|
uint32 HasUnitMovementFlag(uint32 f) const { return m_unit_movement_flags & f; }
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|
uint32 GetUnitMovementFlags() const { return m_unit_movement_flags; }
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|
void SetUnitMovementFlags(uint32 f) { m_unit_movement_flags = f; }
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|
|
void SetFeared(bool apply, uint64 casterGUID = 0, uint32 spellID = 0);
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|
void SetConfused(bool apply, uint64 casterGUID = 0, uint32 spellID = 0);
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|
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void AddComboPointHolder(uint32 lowguid) { m_ComboPointHolders.insert(lowguid); }
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|
void RemoveComboPointHolder(uint32 lowguid) { m_ComboPointHolders.erase(lowguid); }
|
|
void ClearComboPointHolders();
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|
|
|
///----------Pet responses methods-----------------
|
|
void SendPetCastFail(uint32 spellid, uint8 msg);
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|
void SendPetActionFeedback (uint8 msg);
|
|
void SendPetTalk (uint32 pettalk);
|
|
void SendPetSpellCooldown (uint32 spellid, time_t cooltime);
|
|
void SendPetClearCooldown (uint32 spellid);
|
|
void SendPetAIReaction(uint64 guid);
|
|
///----------End of Pet responses methods----------
|
|
|
|
void propagateSpeedChange() { GetMotionMaster()->propagateSpeedChange(); }
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|
|
|
// reactive attacks
|
|
void ClearAllReactives();
|
|
void StartReactiveTimer( ReactiveType reactive ) { m_reactiveTimer[reactive] = REACTIVE_TIMER_START;}
|
|
void UpdateReactives(uint32 p_time);
|
|
|
|
// group updates
|
|
void UpdateAuraForGroup(uint8 slot);
|
|
|
|
// pet auras
|
|
typedef std::set<PetAura const*> PetAuraSet;
|
|
PetAuraSet m_petAuras;
|
|
void AddPetAura(PetAura const* petSpell);
|
|
void RemovePetAura(PetAura const* petSpell);
|
|
|
|
protected:
|
|
explicit Unit ();
|
|
|
|
void _UpdateSpells(uint32 time);
|
|
|
|
void _UpdateAutoRepeatSpell();
|
|
bool m_AutoRepeatFirstCast;
|
|
|
|
uint32 m_attackTimer[MAX_ATTACK];
|
|
|
|
float m_createStats[MAX_STATS];
|
|
|
|
AttackerSet m_attackers;
|
|
Unit* m_attacking;
|
|
|
|
DeathState m_deathState;
|
|
|
|
AuraMap m_Auras;
|
|
|
|
std::list<Aura *> m_scAuras; // casted singlecast auras
|
|
|
|
typedef std::list<uint64> DynObjectGUIDs;
|
|
DynObjectGUIDs m_dynObjGUIDs;
|
|
|
|
std::list<GameObject*> m_gameObj;
|
|
bool m_isSorted;
|
|
uint32 m_transform;
|
|
uint32 m_removedAuras;
|
|
|
|
AuraList m_modAuras[TOTAL_AURAS];
|
|
AuraList m_interruptableAuras;
|
|
float m_auraModifiersGroup[UNIT_MOD_END][MODIFIER_TYPE_END];
|
|
float m_weaponDamage[MAX_ATTACK][2];
|
|
bool m_canModifyStats;
|
|
//std::list< spellEffectPair > AuraSpells[TOTAL_AURAS]; // TODO: use this if ok for mem
|
|
|
|
float m_speed_rate[MAX_MOVE_TYPE];
|
|
|
|
CharmInfo *m_charmInfo;
|
|
bool m_isPossessed;
|
|
|
|
virtual SpellSchoolMask GetMeleeDamageSchoolMask() const;
|
|
|
|
MotionMaster i_motionMaster;
|
|
uint32 m_unit_movement_flags;
|
|
|
|
uint32 m_reactiveTimer[MAX_REACTIVE];
|
|
|
|
private:
|
|
void SendAttackStop(Unit* victim); // only from AttackStop(Unit*)
|
|
//void SendAttackStart(Unit* pVictim); // only from Unit::AttackStart(Unit*)
|
|
|
|
void ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, AuraTypeSet const& procAuraTypes, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage, SpellSchoolMask damageSchoolMask );
|
|
bool HandleDummyAuraProc(Unit *pVictim, SpellEntry const *spellProto, uint32 effIndex, uint32 damage, Aura* triggredByAura, SpellEntry const * procSpell, uint32 procFlag,uint32 cooldown);
|
|
bool HandleProcTriggerSpell(Unit *pVictim,uint32 damage, Aura* triggredByAura, SpellEntry const *procSpell, uint32 procFlags,WeaponAttackType attType,uint32 cooldown);
|
|
bool HandleHasteAuraProc(Unit *pVictim, SpellEntry const *spellProto, uint32 effIndex, uint32 damage, Aura* triggredByAura, SpellEntry const * procSpell, uint32 procFlag,uint32 cooldown);
|
|
bool HandleOverrideClassScriptAuraProc(Unit *pVictim, int32 scriptId, uint32 damage, Aura* triggredByAura, SpellEntry const *procSpell,uint32 cooldown);
|
|
|
|
uint32 m_state; // Even derived shouldn't modify
|
|
uint32 m_CombatTimer;
|
|
uint32 m_lastManaUse; // msecs
|
|
|
|
UnitVisibility m_Visibility;
|
|
|
|
Diminishing m_Diminishing;
|
|
// Manage all Units threatening us
|
|
ThreatManager m_ThreatManager;
|
|
// Manage all Units that are threatened by us
|
|
HostilRefManager m_HostilRefManager;
|
|
|
|
FollowerRefManager m_FollowingRefManager;
|
|
|
|
ComboPointHolderSet m_ComboPointHolders;
|
|
};
|
|
#endif
|