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TrinityCore/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp

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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptedGossip.h"
#include "ScriptMgr.h"
#include "GameObject.h"
#include "MotionMaster.h"
#include "ObjectAccessor.h"
#include "Player.h"
#include "ScriptedCreature.h"
#include "SpellScript.h"
enum BloodyBreakoutTexts
{
SAY_KOLTIRA_0 = 0,
SAY_KOLTIRA_1 = 1,
SAY_KOLTIRA_2 = 2,
SAY_KOLTIRA_3 = 3,
SAY_KOLTIRA_4 = 4,
SAY_KOLTIRA_5 = 5,
SAY_KOLTIRA_6 = 6,
SAY_KOLTIRA_7 = 7,
SAY_KOLTIRA_8 = 8,
SAY_KOLTIRA_9 = 9,
SAY_KOLTIRA_10 = 10,
SAY_VALROTH_0 = 0,
SAY_VALROTH_1 = 1,
SAY_VALROTH_2 = 2,
SAY_VALROTH_3 = 3,
TEXT_ID_EVENT = 13425
};
enum BloodyBreakoutEvents
{
EVENT_INTRO_0 = 1,
EVENT_INTRO_1 = 2,
EVENT_INTRO_2 = 3,
EVENT_INTRO_3 = 4,
EVENT_INTRO_4 = 5,
EVENT_INTRO_5 = 6,
EVENT_INTRO_6 = 7,
EVENT_SPAWN_WAVE_1 = 8,
EVENT_SPAWN_WAVE_2 = 9,
EVENT_SPAWN_WAVE_3 = 10,
EVENT_SPAWN_VALROTH = 11,
EVENT_KOLTIRA_ADVICE = 12,
EVENT_OUTRO_1 = 13,
EVENT_OUTRO_2 = 14,
EVENT_OUTRO_3 = 15,
EVENT_OUTRO_4 = 16,
EVENT_CHECK_PLAYER = 17
};
enum BloodyBreakout
{
POINT_ID_1 = 1,
POINT_ID_2 = 2,
POINT_ID_6 = 6,
POINT_ID_10 = 10,
SUMMON_ACOLYTES_0 = 0,
SUMMON_ACOLYTES_1 = 1,
SUMMON_ACOLYTES_2 = 2,
SUMMON_VALROTH = 3,
QUEST_BLOODY_BREAKOUT = 12727,
NPC_FAKE_VALROTH = 29011,
NPC_VALROTH = 29001,
NPC_ACOLYTE = 29007,
NPC_KOLTIRA = 28912,
NPC_KOLTIRA_MOUNT = 25445,
SPELL_KOLTIRA_TRANSFORM = 52899,
SPELL_ANTI_MAGIC_ZONE = 52894,
SPELL_HERO_AGGRO = 53627
};
Position const koltiraPos[3] =
{
{ 1653.36f, -6038.34f, 127.584f },
{ 1653.765f, -6035.075f, 127.5844f },
{ 1651.89f, -6037.101f, 127.5844f }
};
struct npc_koltira_deathweaver : public ScriptedAI
{
npc_koltira_deathweaver(Creature* creature) : ScriptedAI(creature), _summons(me)
{
_eventGossip = false;
}
bool OnGossipHello(Player* player) override
{
ObjectGuid const guid = me->GetGUID();
_playerGUID = player->GetGUID();
if (me->IsQuestGiver())
player->PrepareQuestMenu(guid);
// override default gossip
if (_eventGossip)
{
SendGossipMenuFor(player, TEXT_ID_EVENT, guid);
return true;
}
return false;
}
void OnQuestAccept(Player* /* player */, Quest const* quest) override
{
if (quest->GetQuestId() == QUEST_BLOODY_BREAKOUT)
{
_events.ScheduleEvent(EVENT_INTRO_0, 500ms);
_events.ScheduleEvent(EVENT_CHECK_PLAYER, 5s);
}
}
void Reset() override
{
me->SetImmuneToNPC(true);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
me->SetStandState(UNIT_STAND_STATE_DEAD);
me->RemoveAllAuras();
_events.Reset();
_summons.DespawnAll();
_playerGUID.Clear();
_eventGossip = false;
}
void FakeValrothTalk(uint32 id)
{
if (Creature* fakeValroth = me->FindNearestCreature(NPC_FAKE_VALROTH, INSPECT_DISTANCE * 2))
fakeValroth->AI()->Talk(id);
}
void UpdateAI(uint32 diff) override
{
_events.Update(diff);
while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_INTRO_0:
me->SetStandState(UNIT_STAND_STATE_SIT);
me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
Talk(SAY_KOLTIRA_0);
_events.ScheduleEvent(EVENT_INTRO_1, 5s);
break;
case EVENT_INTRO_1:
me->SetStandState(UNIT_STAND_STATE_STAND);
Talk(SAY_KOLTIRA_1);
_events.ScheduleEvent(EVENT_INTRO_2, 2s);
break;
case EVENT_INTRO_2:
me->GetMotionMaster()->MoveJump(EVENT_JUMP, koltiraPos[0], 12.0f, 1.0f);
_events.ScheduleEvent(EVENT_INTRO_3, 2s);
break;
case EVENT_INTRO_3:
me->SetWalk(true);
me->GetMotionMaster()->MovePoint(POINT_ID_1, koltiraPos[1]);
break;
case EVENT_INTRO_4:
DoCastSelf(SPELL_KOLTIRA_TRANSFORM);
me->LoadEquipment(POINT_ID_1);
me->SetStandState(UNIT_STAND_STATE_STAND);
me->GetMotionMaster()->MovePoint(POINT_ID_2, koltiraPos[2], true, 3.839724f);
break;
case EVENT_INTRO_5:
Talk(SAY_KOLTIRA_2);
DoCastSelf(SPELL_ANTI_MAGIC_ZONE);
_events.ScheduleEvent(EVENT_INTRO_6, 4s);
break;
case EVENT_INTRO_6:
Talk(SAY_KOLTIRA_3);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
_eventGossip = true;
break;
case EVENT_SPAWN_WAVE_1:
me->SummonCreatureGroup(SUMMON_ACOLYTES_0);
_events.ScheduleEvent(EVENT_SPAWN_WAVE_2, 29s);
break;
case EVENT_SPAWN_WAVE_2:
Talk(SAY_KOLTIRA_4);
FakeValrothTalk(SAY_VALROTH_1);
me->SummonCreatureGroup(SUMMON_ACOLYTES_1);
_events.ScheduleEvent(EVENT_SPAWN_WAVE_3, 21s);
break;
case EVENT_SPAWN_WAVE_3:
Talk(SAY_KOLTIRA_5);
FakeValrothTalk(SAY_VALROTH_2);
me->SummonCreatureGroup(SUMMON_ACOLYTES_2);
_events.ScheduleEvent(EVENT_SPAWN_VALROTH, 24s);
break;
case EVENT_SPAWN_VALROTH:
Talk(SAY_KOLTIRA_6);
FakeValrothTalk(SAY_VALROTH_3);
me->SummonCreatureGroup(SUMMON_VALROTH);
_events.ScheduleEvent(EVENT_KOLTIRA_ADVICE, 8s, 16s);
break;
case EVENT_KOLTIRA_ADVICE:
if (_summons.HasEntry(NPC_VALROTH))
Talk(SAY_KOLTIRA_7);
break;
case EVENT_OUTRO_1:
me->RemoveAurasDueToSpell(SPELL_ANTI_MAGIC_ZONE);
me->SetStandState(UNIT_STAND_STATE_STAND);
me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
Talk(SAY_KOLTIRA_8);
_events.ScheduleEvent(EVENT_OUTRO_2, 7s);
_events.CancelEvent(EVENT_CHECK_PLAYER);
break;
case EVENT_OUTRO_2:
Talk(SAY_KOLTIRA_9);
_events.ScheduleEvent(EVENT_OUTRO_3, 4s);
break;
case EVENT_OUTRO_3:
Talk(SAY_KOLTIRA_10);
_events.ScheduleEvent(EVENT_OUTRO_4, 3s);
break;
case EVENT_OUTRO_4:
me->SetWalk(false);
me->SetImmuneToNPC(false);
DoCastSelf(SPELL_HERO_AGGRO);
me->GetMotionMaster()->MovePath(NPC_KOLTIRA << 3, false);
break;
case EVENT_CHECK_PLAYER:
if (!_playerGUID)
return;
if (Player* player = ObjectAccessor::GetPlayer(*me, _playerGUID))
{
if (!player->IsAlive() || !player->IsWithinDist(me, INTERACTION_DISTANCE * 6))
{
_summons.DespawnAll();
me->DespawnOrUnsummon(1s);
player->FailQuest(QUEST_BLOODY_BREAKOUT);
}
}
_events.ScheduleEvent(EVENT_CHECK_PLAYER, 5s);
break;
}
}
}
void MovementInform(uint32 type, uint32 pointId) override
{
if (type == POINT_MOTION_TYPE)
{
if (pointId == POINT_ID_1)
{
me->SetStandState(UNIT_STAND_STATE_KNEEL);
FakeValrothTalk(SAY_VALROTH_0);
_events.ScheduleEvent(EVENT_SPAWN_WAVE_1, 1s);
_events.ScheduleEvent(EVENT_INTRO_4, 3s);
}
else if (pointId == POINT_ID_2)
_events.ScheduleEvent(EVENT_INTRO_5, 1s);
}
else
{
if (pointId == POINT_ID_6)
me->Mount(NPC_KOLTIRA_MOUNT);
}
}
void JustSummoned(Creature* summon) override
{
_summons.Summon(summon);
}
void SummonedCreatureDespawn(Creature* summon) override
{
if (summon->GetEntry() == NPC_VALROTH)
_events.ScheduleEvent(EVENT_OUTRO_1, 1s);
_summons.Despawn(summon);
}
private:
EventMap _events;
SummonList _summons;
ObjectGuid _playerGUID;
bool _eventGossip = false;
};
//Scarlet courier
enum ScarletCourierEnum
{
SAY_TREE1 = 0,
SAY_TREE2 = 1,
SPELL_SHOOT = 52818,
GO_INCONSPICUOUS_TREE = 191144,
NPC_SCARLET_COURIER = 29076
};
class npc_scarlet_courier : public CreatureScript
{
public:
npc_scarlet_courier() : CreatureScript("npc_scarlet_courier") { }
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_scarlet_courierAI(creature);
}
struct npc_scarlet_courierAI : public ScriptedAI
{
npc_scarlet_courierAI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
}
void Initialize()
{
uiStage = 1;
uiStage_timer = 3000;
}
uint32 uiStage;
uint32 uiStage_timer;
void Reset() override
{
me->Mount(14338); // not sure about this id
Initialize();
}
void JustEngagedWith(Unit* /*who*/) override
{
Talk(SAY_TREE2);
me->Dismount();
uiStage = 0;
}
void MovementInform(uint32 type, uint32 id) override
{
if (type != POINT_MOTION_TYPE)
return;
if (id == 1)
uiStage = 2;
}
void UpdateAI(uint32 diff) override
{
if (uiStage && !me->IsInCombat())
{
if (uiStage_timer <= diff)
{
switch (uiStage)
{
case 1:
me->SetWalk(true);
if (GameObject* tree = me->FindNearestGameObject(GO_INCONSPICUOUS_TREE, 40.0f))
{
Talk(SAY_TREE1);
float x, y, z;
tree->GetContactPoint(me, x, y, z);
me->GetMotionMaster()->MovePoint(1, x, y, z);
}
break;
case 2:
if (GameObject* tree = me->FindNearestGameObject(GO_INCONSPICUOUS_TREE, 40.0f))
if (Unit* unit = tree->GetOwner())
AttackStart(unit);
break;
}
uiStage_timer = 3000;
uiStage = 0;
} else uiStage_timer -= diff;
}
if (!UpdateVictim())
return;
}
};
};
/*######
## npc_a_special_surprise
######*/
//used by 29032, 29061, 29065, 29067, 29068, 29070, 29074, 29072, 29073, 29071 but signed for 29032
enum SpecialSurprise
{
SAY_EXEC_START = 0,
SAY_EXEC_PROG = 1,
SAY_EXEC_NAME = 2,
SAY_EXEC_RECOG = 3,
SAY_EXEC_NOREM = 4,
SAY_EXEC_THINK = 5,
SAY_EXEC_LISTEN = 6,
SAY_EXEC_TIME = 7,
SAY_EXEC_WAITING = 8,
EMOTE_DIES = 9,
SAY_PLAGUEFIST = 0,
NPC_PLAGUEFIST = 29053
};
class npc_a_special_surprise : public CreatureScript
{
public:
npc_a_special_surprise() : CreatureScript("npc_a_special_surprise") { }
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_a_special_surpriseAI(creature);
}
struct npc_a_special_surpriseAI : public ScriptedAI
{
npc_a_special_surpriseAI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
}
void Initialize()
{
ExecuteSpeech_Timer = 0;
ExecuteSpeech_Counter = 0;
PlayerGUID.Clear();
}
uint32 ExecuteSpeech_Timer;
uint32 ExecuteSpeech_Counter;
ObjectGuid PlayerGUID;
void Reset() override
{
Initialize();
me->SetImmuneToPC(true);
}
bool MeetQuestCondition(Player* player)
{
switch (me->GetEntry())
{
case 29061: // Ellen Stanbridge
if (player->GetQuestStatus(12742) == QUEST_STATUS_INCOMPLETE)
return true;
break;
case 29072: // Kug Ironjaw
if (player->GetQuestStatus(12748) == QUEST_STATUS_INCOMPLETE)
return true;
break;
case 29067: // Donovan Pulfrost
if (player->GetQuestStatus(12744) == QUEST_STATUS_INCOMPLETE)
return true;
break;
case 29065: // Yazmina Oakenthorn
if (player->GetQuestStatus(12743) == QUEST_STATUS_INCOMPLETE)
return true;
break;
case 29071: // Antoine Brack
if (player->GetQuestStatus(12750) == QUEST_STATUS_INCOMPLETE)
return true;
break;
case 29032: // Malar Bravehorn
if (player->GetQuestStatus(12739) == QUEST_STATUS_INCOMPLETE)
return true;
break;
case 29068: // Goby Blastenheimer
if (player->GetQuestStatus(12745) == QUEST_STATUS_INCOMPLETE)
return true;
break;
case 29073: // Iggy Darktusk
if (player->GetQuestStatus(12749) == QUEST_STATUS_INCOMPLETE)
return true;
break;
case 29074: // Lady Eonys
if (player->GetQuestStatus(12747) == QUEST_STATUS_INCOMPLETE)
return true;
break;
case 29070: // Valok the Righteous
if (player->GetQuestStatus(12746) == QUEST_STATUS_INCOMPLETE)
return true;
break;
}
return false;
}
void MoveInLineOfSight(Unit* who) override
{
if (!PlayerGUID.IsEmpty() || who->GetTypeId() != TYPEID_PLAYER || !who->IsWithinDist(me, INTERACTION_DISTANCE))
return;
if (MeetQuestCondition(who->ToPlayer()))
PlayerGUID = who->GetGUID();
}
void UpdateAI(uint32 diff) override
{
if (!PlayerGUID.IsEmpty() && !me->GetVictim() && me->IsAlive())
{
if (ExecuteSpeech_Timer <= diff)
{
Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID);
if (!player)
{
Reset();
return;
}
switch (ExecuteSpeech_Counter)
{
case 0:
Talk(SAY_EXEC_START, player);
break;
case 1:
me->SetStandState(UNIT_STAND_STATE_STAND);
break;
case 2:
Talk(SAY_EXEC_PROG, player);
break;
case 3:
Talk(SAY_EXEC_NAME, player);
break;
case 4:
Talk(SAY_EXEC_RECOG, player);
break;
case 5:
Talk(SAY_EXEC_NOREM, player);
break;
case 6:
Talk(SAY_EXEC_THINK, player);
break;
case 7:
Talk(SAY_EXEC_LISTEN, player);
break;
case 8:
if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f))
Plaguefist->AI()->Talk(SAY_PLAGUEFIST, player);
break;
case 9:
Talk(SAY_EXEC_TIME, player);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->SetImmuneToPC(false);
break;
case 10:
Talk(SAY_EXEC_WAITING, player);
break;
case 11:
Talk(EMOTE_DIES);
me->setDeathState(JUST_DIED);
me->SetHealth(0);
return;
}
if (ExecuteSpeech_Counter >= 9)
ExecuteSpeech_Timer = 15000;
else
ExecuteSpeech_Timer = 7000;
++ExecuteSpeech_Counter;
}
else
ExecuteSpeech_Timer -= diff;
}
}
};
};
// 53110 - Devour Humanoid
class spell_death_knight_devour_humanoid : public SpellScript
{
void HandleScriptEffect(SpellEffIndex /* effIndex */)
{
GetHitUnit()->CastSpell(GetCaster(), GetEffectValue(), true);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_death_knight_devour_humanoid::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
void AddSC_the_scarlet_enclave_c2()
{
RegisterCreatureAI(npc_koltira_deathweaver);
new npc_scarlet_courier();
new npc_a_special_surprise();
RegisterSpellScript(spell_death_knight_devour_humanoid);
}