mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-22 07:47:36 -04:00
529 lines
17 KiB
C++
529 lines
17 KiB
C++
/*
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* Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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SDName: Azshara
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SD%Complete: 90
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SDComment: Quest support: 2744, 3141, 9364, 10994
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SDCategory: Azshara
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EndScriptData */
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/* ContentData
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mobs_spitelashes
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npc_loramus_thalipedes
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mob_rizzle_sprysprocket
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mob_depth_charge
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EndContentData */
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#include "ScriptPCH.h"
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#include "World.h"
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#include "WorldPacket.h"
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/*######
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## mobs_spitelashes
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######*/
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class mobs_spitelashes : public CreatureScript
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{
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public:
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mobs_spitelashes() : CreatureScript("mobs_spitelashes") { }
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CreatureAI* GetAI(Creature* pCreature) const
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{
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return new mobs_spitelashesAI (pCreature);
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}
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struct mobs_spitelashesAI : public ScriptedAI
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{
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mobs_spitelashesAI(Creature *c) : ScriptedAI(c) {}
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uint32 morphtimer;
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bool spellhit;
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void Reset()
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{
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morphtimer = 0;
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spellhit = false;
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}
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void EnterCombat(Unit * /*who*/) { }
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void SpellHit(Unit *Hitter, const SpellEntry *Spellkind)
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{
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if (!spellhit &&
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Hitter->GetTypeId() == TYPEID_PLAYER &&
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CAST_PLR(Hitter)->GetQuestStatus(9364) == QUEST_STATUS_INCOMPLETE &&
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(Spellkind->Id == 118 || Spellkind->Id == 12824 || Spellkind->Id == 12825 || Spellkind->Id == 12826))
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{
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spellhit=true;
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DoCast(me, 29124); //become a sheep
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}
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}
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void UpdateAI(const uint32 diff)
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{
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// we mustn't remove the Creature in the same round in which we cast the summon spell, otherwise there will be no summons
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if (spellhit && morphtimer >= 5000)
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{
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me->DespawnOrUnsummon();
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return;
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}
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// walk 5 seconds before summoning
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if (spellhit && morphtimer<5000)
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{
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morphtimer+=diff;
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if (morphtimer >= 5000)
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{
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DoCast(me, 28406); //summon copies
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DoCast(me, 6924); //visual explosion
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}
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}
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if (!UpdateVictim())
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return;
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//TODO: add abilities for the different creatures
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DoMeleeAttackIfReady();
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}
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};
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};
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/*######
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## npc_loramus_thalipedes
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######*/
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#define GOSSIP_HELLO_LT1 "Can you help me?"
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#define GOSSIP_HELLO_LT2 "Tell me your story"
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#define GOSSIP_SELECT_LT1 "Please continue"
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#define GOSSIP_SELECT_LT2 "I do not understand"
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#define GOSSIP_SELECT_LT3 "Indeed"
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#define GOSSIP_SELECT_LT4 "I will do this with or your help, Loramus"
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#define GOSSIP_SELECT_LT5 "Yes"
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class npc_loramus_thalipedes : public CreatureScript
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{
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public:
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npc_loramus_thalipedes() : CreatureScript("npc_loramus_thalipedes") { }
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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switch (uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF+1:
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pPlayer->CLOSE_GOSSIP_MENU();
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pPlayer->AreaExploredOrEventHappens(2744);
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break;
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case GOSSIP_ACTION_INFO_DEF+2:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 21);
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pPlayer->SEND_GOSSIP_MENU(1813, pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+21:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 22);
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pPlayer->SEND_GOSSIP_MENU(1814, pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+22:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 23);
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pPlayer->SEND_GOSSIP_MENU(1815, pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+23:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 24);
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pPlayer->SEND_GOSSIP_MENU(1816, pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+24:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 25);
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pPlayer->SEND_GOSSIP_MENU(1817, pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+25:
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pPlayer->CLOSE_GOSSIP_MENU();
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pPlayer->AreaExploredOrEventHappens(3141);
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break;
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}
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return true;
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}
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bool OnGossipHello(Player* pPlayer, Creature* pCreature)
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{
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if (pCreature->isQuestGiver())
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pPlayer->PrepareQuestMenu(pCreature->GetGUID());
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if (pPlayer->GetQuestStatus(2744) == QUEST_STATUS_INCOMPLETE)
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_LT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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if (pPlayer->GetQuestStatus(3141) == QUEST_STATUS_INCOMPLETE)
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_LT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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return true;
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}
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};
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/*####
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# mob_rizzle_sprysprocket
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####*/
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enum eRizzleSprysprocketData
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{
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MOB_DEPTH_CHARGE = 23025,
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SPELL_RIZZLE_BLACKJACK = 39865,
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SPELL_RIZZLE_ESCAPE = 39871,
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SPELL_RIZZLE_FROST_GRENADE = 40525,
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SPELL_DEPTH_CHARGE_TRAP = 38576,
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SPELL_PERIODIC_DEPTH_CHARGE = 39912,
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SPELL_GIVE_SOUTHFURY_MOONSTONE = 39886,
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SAY_RIZZLE_START = -1000351,
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MSG_ESCAPE_NOTICE = -1000352,
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SAY_RIZZLE_GRENADE = -1000353,
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SAY_RIZZLE_GRENADE_BACKFIRE = -1000354, // Not used
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SAY_RIZZLE_FINAL = -1000355,
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SAY_RIZZLE_FINAL2 = -1000356, // Not used
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};
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#define GOSSIP_GET_MOONSTONE "Hand over the Southfury moonstone and I'll let you go."
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float WPs[58][4] =
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{
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//pos_x pos_y pos_z orien
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{3691.97f, -3962.41f, 35.9118f, 3.67f},
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{3675.02f, -3960.49f, 35.9118f, 3.67f},
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{3653.19f, -3958.33f, 33.9118f, 3.59f},
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{3621.12f, -3958.51f, 29.9118f, 3.48f},
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{3604.86f, -3963, 29.9118f, 3.48f},
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{3569.94f, -3970.25f, 29.9118f, 3.44f},
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{3541.03f, -3975.64f, 29.9118f, 3.41f},
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{3510.84f, -3978.71f, 29.9118f, 3.41f},
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{3472.7f, -3997.07f, 29.9118f, 3.35f},
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{3439.15f, -4014.55f, 29.9118f, 3.29f},
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{3412.8f, -4025.87f, 29.9118f, 3.25f},
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{3384.95f, -4038.04f, 29.9118f, 3.24f},
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{3346.77f, -4052.93f, 29.9118f, 3.22f},
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{3299.56f, -4071.59f, 29.9118f, 3.20f},
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{3261.22f, -4080.38f, 30.9118f, 3.19f},
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{3220.68f, -4083.09f, 31.9118f, 3.18f},
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{3187.11f, -4070.45f, 33.9118f, 3.16f},
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{3162.78f, -4062.75f, 33.9118f, 3.15f},
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{3136.09f, -4050.32f, 33.9118f, 3.07f},
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{3119.47f, -4044.51f, 36.0363f, 3.07f},
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{3098.95f, -4019.8f, 33.9118f, 3.07f},
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{3073.07f, -4011.42f, 33.9118f, 3.07f},
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{3051.71f, -3993.37f, 33.9118f, 3.02f},
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{3027.52f, -3978.6f, 33.9118f, 3.00f},
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{3003.78f, -3960.14f, 33.9118f, 2.98f},
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{2977.99f, -3941.98f, 31.9118f, 2.96f},
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{2964.57f, -3932.07f, 30.9118f, 2.96f},
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{2947.9f, -3921.31f, 29.9118f, 2.96f},
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{2924.91f, -3910.8f, 29.9118f, 2.94f},
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{2903.04f, -3896.42f, 29.9118f, 2.93f},
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{2884.75f, -3874.03f, 29.9118f, 2.90f},
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{2868.19f, -3851.48f, 29.9118f, 2.82f},
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{2854.62f, -3819.72f, 29.9118f, 2.80f},
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{2825.53f, -3790.4f, 29.9118f, 2.744f},
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{2804.31f, -3773.05f, 29.9118f, 2.71f},
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{2769.78f, -3763.57f, 29.9118f, 2.70f},
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{2727.23f, -3745.92f, 30.9118f, 2.69f},
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{2680.12f, -3737.49f, 30.9118f, 2.67f},
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{2647.62f, -3739.94f, 30.9118f, 2.66f},
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{2616.6f, -3745.75f, 30.9118f, 2.64f},
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{2589.38f, -3731.97f, 30.9118f, 2.61f},
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{2562.94f, -3722.35f, 31.9118f, 2.56f},
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{2521.05f, -3716.6f, 31.9118f, 2.55f},
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{2485.26f, -3706.67f, 31.9118f, 2.51f},
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{2458.93f, -3696.67f, 31.9118f, 2.51f},
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{2432, -3692.03f, 31.9118f, 2.46f},
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{2399.59f, -3681.97f, 31.9118f, 2.45f},
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{2357.75f, -3666.6f, 31.9118f, 2.44f},
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{2311.99f, -3656.88f, 31.9118f, 2.94f},
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{2263.41f, -3649.55f, 31.9118f, 3.02f},
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{2209.05f, -3641.76f, 31.9118f, 2.99f},
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{2164.83f, -3637.64f, 31.9118f, 3.15f},
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{2122.42f, -3639, 31.9118f, 3.21f},
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{2075.73f, -3643.59f, 31.9118f, 3.22f},
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{2033.59f, -3649.52f, 31.9118f, 3.42f},
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{1985.22f, -3662.99f, 31.9118f, 3.42f},
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{1927.09f, -3679.56f, 33.9118f, 3.42f},
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{1873.57f, -3695.32f, 33.9118f, 3.44f}
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};
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class mob_rizzle_sprysprocket : public CreatureScript
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{
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public:
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mob_rizzle_sprysprocket() : CreatureScript("mob_rizzle_sprysprocket") { }
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF + 1 && pPlayer->GetQuestStatus(10994) == QUEST_STATUS_INCOMPLETE)
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{
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pPlayer->CLOSE_GOSSIP_MENU();
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pCreature->CastSpell(pPlayer, SPELL_GIVE_SOUTHFURY_MOONSTONE, true);
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CAST_AI(mob_rizzle_sprysprocket::mob_rizzle_sprysprocketAI, pCreature->AI())->Must_Die_Timer = 3000;
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CAST_AI(mob_rizzle_sprysprocket::mob_rizzle_sprysprocketAI, pCreature->AI())->Must_Die = true;
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}
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return true;
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}
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bool OnGossipHello(Player* pPlayer, Creature* pCreature)
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{
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if (pPlayer->GetQuestStatus(10994) != QUEST_STATUS_INCOMPLETE)
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return true;
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_GET_MOONSTONE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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pPlayer->SEND_GOSSIP_MENU(10811, pCreature->GetGUID());
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return true;
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}
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CreatureAI* GetAI(Creature* pCreature) const
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{
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return new mob_rizzle_sprysprocketAI (pCreature);
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}
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struct mob_rizzle_sprysprocketAI : public ScriptedAI
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{
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mob_rizzle_sprysprocketAI(Creature *c) : ScriptedAI(c) {}
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uint32 spellEscape_Timer;
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uint32 Teleport_Timer;
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uint32 Check_Timer;
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uint32 Grenade_Timer;
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uint32 Must_Die_Timer;
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uint32 CurrWP;
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uint64 PlayerGUID;
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bool Must_Die;
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bool Escape;
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bool ContinueWP;
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bool Reached;
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void Reset()
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{
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spellEscape_Timer = 1300;
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Teleport_Timer = 3500;
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Check_Timer = 10000;
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Grenade_Timer = 30000;
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Must_Die_Timer = 3000;
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CurrWP = 0;
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PlayerGUID = 0;
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Must_Die = false;
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Escape = false;
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ContinueWP = false;
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Reached = false;
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}
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void UpdateAI(const uint32 diff)
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{
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if (Must_Die)
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{
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if (Must_Die_Timer <= diff)
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{
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me->DespawnOrUnsummon();
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return;
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} else Must_Die_Timer -= diff;
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}
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if (!Escape)
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{
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if (!PlayerGUID)
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return;
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if (spellEscape_Timer <= diff)
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{
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DoCast(me, SPELL_RIZZLE_ESCAPE, false);
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spellEscape_Timer = 10000;
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} else spellEscape_Timer -= diff;
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if (Teleport_Timer <= diff)
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{
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//temp solution - unit can't be teleported by core using spelleffect 5, only players
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Map* pMap = me->GetMap();
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if (pMap)
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{
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pMap->CreatureRelocation(me, 3706.39f, -3969.15f, 35.9118f, 0);
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me->AI_SendMoveToPacket(3706.39f, -3969.15f, 35.9118f, 0, 0, 0);
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}
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//begin swimming and summon depth charges
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Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID);
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SendText(MSG_ESCAPE_NOTICE, pPlayer);
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DoCast(me, SPELL_PERIODIC_DEPTH_CHARGE);
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me->SetUnitMovementFlags(MOVEMENTFLAG_HOVER | MOVEMENTFLAG_SWIMMING);
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me->SetSpeed(MOVE_RUN, 0.85f, true);
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me->GetMotionMaster()->MovementExpired();
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me->GetMotionMaster()->MovePoint(CurrWP, WPs[CurrWP][0], WPs[CurrWP][1], WPs[CurrWP][2]);
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Escape = true;
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} else Teleport_Timer -= diff;
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return;
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}
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if (ContinueWP)
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{
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me->GetMotionMaster()->MovePoint(CurrWP, WPs[CurrWP][0], WPs[CurrWP][1], WPs[CurrWP][2]);
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ContinueWP = false;
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}
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if (Grenade_Timer <= diff)
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{
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Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID);
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if (pPlayer)
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{
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DoScriptText(SAY_RIZZLE_GRENADE, me, pPlayer);
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DoCast(pPlayer, SPELL_RIZZLE_FROST_GRENADE, true);
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}
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Grenade_Timer = 30000;
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} else Grenade_Timer -= diff;
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if (Check_Timer <= diff)
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{
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Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID);
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if (!pPlayer)
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{
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me->DespawnOrUnsummon();
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return;
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}
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if (me->IsWithinDist(pPlayer, 10) && me->GetPositionX() > pPlayer->GetPositionX() && !Reached)
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{
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DoScriptText(SAY_RIZZLE_FINAL, me);
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me->SetUInt32Value(UNIT_NPC_FLAGS, 1);
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me->setFaction(35);
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me->GetMotionMaster()->MoveIdle();
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me->RemoveAurasDueToSpell(SPELL_PERIODIC_DEPTH_CHARGE);
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Reached = true;
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}
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Check_Timer = 1000;
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} else Check_Timer -= diff;
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}
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void SendText(int32 iTextEntry, Player* pPlayer)
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{
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LocaleConstant loc_idx = pPlayer->GetSession()->GetSessionDbLocaleIndex();
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const char* text = sObjectMgr->GetTrinityString(iTextEntry, loc_idx);
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sWorld->SendServerMessage(SERVER_MSG_STRING, text, pPlayer);
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}
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|
void AttackStart(Unit *who)
|
|
{
|
|
if (!who || PlayerGUID)
|
|
return;
|
|
|
|
if (who->GetTypeId() == TYPEID_PLAYER && CAST_PLR(who)->GetQuestStatus(10994) == QUEST_STATUS_INCOMPLETE)
|
|
{
|
|
PlayerGUID = who->GetGUID();
|
|
DoScriptText(SAY_RIZZLE_START, me);
|
|
DoCast(who, SPELL_RIZZLE_BLACKJACK, false);
|
|
return;
|
|
}
|
|
}
|
|
|
|
void EnterCombat(Unit* /*who*/) {}
|
|
|
|
void MovementInform(uint32 type, uint32 id)
|
|
{
|
|
if (type != POINT_MOTION_TYPE)
|
|
return;
|
|
|
|
if (id == 57)
|
|
{
|
|
me->DespawnOrUnsummon();
|
|
return;
|
|
}
|
|
|
|
++CurrWP;
|
|
ContinueWP = true;
|
|
}
|
|
};
|
|
};
|
|
|
|
/*####
|
|
# mob_depth_charge
|
|
####*/
|
|
class mob_depth_charge : public CreatureScript
|
|
{
|
|
public:
|
|
mob_depth_charge() : CreatureScript("mob_depth_charge") { }
|
|
|
|
CreatureAI* GetAI(Creature* pCreature) const
|
|
{
|
|
return new mob_depth_chargeAI (pCreature);
|
|
}
|
|
|
|
struct mob_depth_chargeAI : public ScriptedAI
|
|
{
|
|
mob_depth_chargeAI(Creature *c) : ScriptedAI(c) {}
|
|
|
|
bool we_must_die;
|
|
uint32 must_die_timer;
|
|
|
|
void Reset()
|
|
{
|
|
me->SetUnitMovementFlags(MOVEMENTFLAG_HOVER | MOVEMENTFLAG_SWIMMING);
|
|
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
|
we_must_die = false;
|
|
must_die_timer = 1000;
|
|
}
|
|
|
|
void UpdateAI(const uint32 diff)
|
|
{
|
|
if (we_must_die)
|
|
{
|
|
if (must_die_timer <= diff)
|
|
{
|
|
me->DespawnOrUnsummon();
|
|
} else must_die_timer -= diff;
|
|
}
|
|
return;
|
|
}
|
|
|
|
void MoveInLineOfSight(Unit *who)
|
|
{
|
|
if (!who)
|
|
return;
|
|
|
|
if (who->GetTypeId() == TYPEID_PLAYER && me->IsWithinDistInMap(who, 5))
|
|
{
|
|
DoCast(who, SPELL_DEPTH_CHARGE_TRAP);
|
|
we_must_die = true;
|
|
return;
|
|
}
|
|
}
|
|
|
|
void AttackStart(Unit * /*who*/)
|
|
{
|
|
}
|
|
|
|
void EnterCombat(Unit* /*who*/)
|
|
{
|
|
}
|
|
};
|
|
|
|
};
|
|
|
|
void AddSC_azshara()
|
|
{
|
|
new mobs_spitelashes();
|
|
new npc_loramus_thalipedes();
|
|
new mob_rizzle_sprysprocket();
|
|
new mob_depth_charge();
|
|
}
|