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* Triggers when the CreatureGroup no longer has any alive members (either last alive member dies or is removed from the group)
334 lines
11 KiB
C++
334 lines
11 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "CreatureGroups.h"
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#include "Containers.h"
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#include "Creature.h"
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#include "CreatureAI.h"
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#include "DatabaseEnv.h"
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#include "Log.h"
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#include "Map.h"
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#include "MotionMaster.h"
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#include "MovementGenerator.h"
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#include "ObjectMgr.h"
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#include "ZoneScript.h"
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FormationMgr::FormationMgr() = default;
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FormationMgr::~FormationMgr() = default;
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FormationMgr* FormationMgr::instance()
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{
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static FormationMgr instance;
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return &instance;
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}
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void FormationMgr::AddCreatureToGroup(ObjectGuid::LowType leaderSpawnId, Creature* creature)
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{
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Map* map = creature->GetMap();
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auto [itr, isNew] = map->CreatureGroupHolder.try_emplace(leaderSpawnId, nullptr);
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if (!isNew)
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{
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//Add member to an existing group
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TC_LOG_DEBUG("entities.unit", "Group found: {}, inserting creature {}, Group InstanceID {}", leaderSpawnId, creature->GetGUID(), creature->GetInstanceId());
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// With dynamic spawn the creature may have just respawned
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// we need to find previous instance of creature and delete it from the formation, as it'll be invalidated
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auto bounds = Trinity::Containers::MapEqualRange(map->GetCreatureBySpawnIdStore(), creature->GetSpawnId());
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for (auto const& [spawnId, other] : bounds)
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{
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if (other == creature)
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continue;
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if (itr->second->HasMember(other))
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itr->second->RemoveMember(other);
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}
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}
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else
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{
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//Create new group
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TC_LOG_DEBUG("entities.unit", "Group not found: {}. Creating new group.", leaderSpawnId);
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itr->second = new CreatureGroup(leaderSpawnId);
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}
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itr->second->AddMember(creature);
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}
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void FormationMgr::RemoveCreatureFromGroup(CreatureGroup* group, Creature* member)
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{
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ObjectGuid::LowType leaderSpawnId = group->GetLeaderSpawnId();
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TC_LOG_DEBUG("entities.unit", "Deleting member pointer to GUID: {} from group {}", leaderSpawnId, member->GetSpawnId());
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group->RemoveMember(member);
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// If removed member was alive we need to check if we have any other alive members
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// if not - fire OnCreatureGroupDepleted
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if (ZoneScript* script = member->GetZoneScript())
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if (member->IsAlive() && !group->HasAliveMembers())
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script->OnCreatureGroupDepleted(group);
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if (group->IsEmpty())
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{
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if (leaderSpawnId)
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{
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Map* map = member->GetMap();
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TC_LOG_DEBUG("entities.unit", "Deleting group with InstanceID {}", map->GetInstanceId());
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std::size_t erased = map->CreatureGroupHolder.erase(leaderSpawnId);
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ASSERT(erased, "Not registered group " UI64FMTD " in map %u", leaderSpawnId, map->GetId());
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}
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delete group;
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}
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}
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void FormationMgr::LoadCreatureFormations()
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{
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uint32 oldMSTime = getMSTime();
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//Get group data
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QueryResult result = WorldDatabase.Query("SELECT leaderGUID, memberGUID, dist, angle, groupAI, point_1, point_2 FROM creature_formations ORDER BY leaderGUID");
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if (!result)
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{
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TC_LOG_INFO("server.loading", ">> Loaded 0 creatures in formations. DB table `creature_formations` is empty!");
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return;
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}
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uint32 count = 0;
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std::unordered_set<ObjectGuid::LowType> leaderSpawnIds;
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do
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{
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Field* fields = result->Fetch();
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//Load group member data
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ObjectGuid::LowType leaderSpawnId = fields[0].GetUInt64();
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ObjectGuid::LowType memberSpawnId = fields[1].GetUInt64();
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// check data correctness
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{
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if (!sObjectMgr->GetCreatureData(leaderSpawnId))
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{
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TC_LOG_ERROR("sql.sql", "creature_formations table leader guid {} incorrect (not exist)", leaderSpawnId);
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continue;
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}
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if (!sObjectMgr->GetCreatureData(memberSpawnId))
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{
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TC_LOG_ERROR("sql.sql", "creature_formations table member guid {} incorrect (not exist)", memberSpawnId);
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continue;
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}
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leaderSpawnIds.insert(leaderSpawnId);
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}
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FormationInfo& member = _creatureGroupMap[memberSpawnId];
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member.LeaderSpawnId = leaderSpawnId;
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member.FollowDist = 0.f;
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member.FollowAngle = 0.f;
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//If creature is group leader we may skip loading of dist/angle
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if (member.LeaderSpawnId != memberSpawnId)
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{
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member.FollowDist = fields[2].GetFloat();
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member.FollowAngle = fields[3].GetFloat() * float(M_PI) / 180.0f;
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}
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member.GroupAI = fields[4].GetUInt32();
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for (uint8 i = 0; i < 2; ++i)
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member.LeaderWaypointIDs[i] = fields[5 + i].GetUInt16();
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++count;
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} while (result->NextRow());
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for (ObjectGuid::LowType leaderSpawnId : leaderSpawnIds)
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{
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if (!_creatureGroupMap.contains(leaderSpawnId))
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{
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TC_LOG_ERROR("sql.sql", "creature_formation contains leader spawn {} which is not included on its formation, removing", leaderSpawnId);
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for (auto itr = _creatureGroupMap.begin(); itr != _creatureGroupMap.end();)
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{
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if (itr->second.LeaderSpawnId == leaderSpawnId)
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{
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itr = _creatureGroupMap.erase(itr);
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continue;
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}
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++itr;
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}
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}
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}
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TC_LOG_INFO("server.loading", ">> Loaded {} creatures in formations in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
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}
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FormationInfo* FormationMgr::GetFormationInfo(ObjectGuid::LowType spawnId)
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{
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return Trinity::Containers::MapGetValuePtr(_creatureGroupMap, spawnId);
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}
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void FormationMgr::AddFormationMember(ObjectGuid::LowType spawnId, float followAng, float followDist, ObjectGuid::LowType leaderSpawnId, uint32 groupAI)
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{
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FormationInfo& member = _creatureGroupMap[spawnId];
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member.LeaderSpawnId = leaderSpawnId;
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member.FollowDist = followDist;
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member.FollowAngle = followAng;
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member.GroupAI = groupAI;
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for (uint8 i = 0; i < 2; ++i)
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member.LeaderWaypointIDs[i] = 0;
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}
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CreatureGroup::CreatureGroup(ObjectGuid::LowType leaderSpawnId) : _leader(nullptr), _members(), _leaderSpawnId(leaderSpawnId), _formed(false), _engaging(false)
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{
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}
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CreatureGroup::~CreatureGroup() = default;
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void CreatureGroup::AddMember(Creature* member)
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{
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TC_LOG_DEBUG("entities.unit", "CreatureGroup::AddMember: Adding unit {}.", member->GetGUID());
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//Check if it is a leader
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if ((_leaderSpawnId && member->GetSpawnId() == _leaderSpawnId)
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|| (!_leaderSpawnId && !_leader)) // in formations made of tempsummons first member to be added is leader
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{
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TC_LOG_DEBUG("entities.unit", "Unit {} is formation leader. Adding group.", member->GetGUID());
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_leader = member;
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}
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_members.emplace(member, sFormationMgr->GetFormationInfo(member->GetSpawnId()));
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member->SetFormation(this);
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}
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void CreatureGroup::RemoveMember(Creature* member)
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{
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if (_leader == member)
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_leader = nullptr;
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_members.erase(member);
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member->SetFormation(nullptr);
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}
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void CreatureGroup::MemberEngagingTarget(Creature* member, Unit* target)
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{
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// used to prevent recursive calls
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if (_engaging)
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return;
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FormationInfo const* formationInfo = Trinity::Containers::MapGetValuePtr(_members, member);
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if (!formationInfo)
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return;
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uint32 groupAI = formationInfo->GroupAI;
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if (!groupAI)
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return;
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if (member == _leader)
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{
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if (!(groupAI & FLAG_MEMBERS_ASSIST_LEADER))
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return;
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}
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else if (!(groupAI & FLAG_LEADER_ASSISTS_MEMBER))
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return;
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_engaging = true;
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for (auto const& [other, _] : _members)
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{
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if (other == member)
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continue;
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if (!other->IsAlive())
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continue;
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if (((other != _leader && (groupAI & FLAG_MEMBERS_ASSIST_LEADER)) || (other == _leader && (groupAI & FLAG_LEADER_ASSISTS_MEMBER))) && other->IsValidAttackTarget(target))
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other->EngageWithTarget(target);
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}
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_engaging = false;
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}
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void CreatureGroup::FormationReset(bool dismiss)
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{
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for (auto const& [member, _] : _members)
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{
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if (member != _leader && member->IsAlive())
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{
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if (dismiss)
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member->GetMotionMaster()->Remove(FORMATION_MOTION_TYPE, MOTION_SLOT_DEFAULT);
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else
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member->GetMotionMaster()->MoveIdle();
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TC_LOG_DEBUG("entities.unit", "CreatureGroup::FormationReset: Set {} movement for member {}", dismiss ? "default" : "idle", member->GetGUID());
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}
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}
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_formed = !dismiss;
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}
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void CreatureGroup::LeaderStartedMoving()
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{
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if (!_leader)
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return;
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for (auto const& [member, formationInfo] : _members)
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{
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if (member == _leader || !member->IsAlive() || member->IsEngaged() || !formationInfo || !(formationInfo->GroupAI & FLAG_IDLE_IN_FORMATION))
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continue;
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float angle = formationInfo->FollowAngle + float(M_PI); // for some reason, someone thought it was a great idea to invert relativ angles...
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float dist = formationInfo->FollowDist;
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if (!member->HasUnitState(UNIT_STATE_FOLLOW_FORMATION))
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member->GetMotionMaster()->MoveFormation(_leader, dist, angle, formationInfo->LeaderWaypointIDs[0], formationInfo->LeaderWaypointIDs[1]);
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}
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}
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bool CreatureGroup::CanLeaderStartMoving() const
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{
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for (auto const& [member, _] : _members)
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{
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if (member != _leader && member->IsAlive())
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{
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if (member->IsEngaged() || member->IsReturningHome())
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return false;
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}
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}
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return true;
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}
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bool CreatureGroup::HasAliveMembers() const
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{
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return std::ranges::any_of(_members, [](Creature const* member) { return member->IsAlive(); }, &MembersMap::value_type::first);
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}
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bool CreatureGroup::LeaderHasStringId(std::string_view id) const
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{
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if (_leader)
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return _leader->HasStringId(id);
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if (CreatureData const* leaderCreatureData = sObjectMgr->GetCreatureData(_leaderSpawnId))
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{
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if (leaderCreatureData->StringId == id)
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return true;
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if (ASSERT_NOTNULL(sObjectMgr->GetCreatureTemplate(leaderCreatureData->id))->StringId == id)
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return true;
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}
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return false;
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}
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