Files
TrinityCore/src/server/game/Grids/Notifiers/GridNotifiersImpl.h
Xanadu ec244dbe36 Correctly redo file moves/renames from rev. 8452.
--HG--
branch : trunk
rename : src/server/game/Grids/Cell.h => src/server/game/Grids/Cells/Cell.h
rename : src/server/game/Grids/CellImpl.h => src/server/game/Grids/Cells/CellImpl.h
rename : src/server/framework/GameSystem/Grid.h => src/server/game/Grids/Grid.h
rename : src/server/framework/GameSystem/GridLoader.h => src/server/game/Grids/GridLoader.h
rename : src/server/framework/GameSystem/GridRefManager.h => src/server/game/Grids/GridRefManager.h
rename : src/server/framework/GameSystem/GridReference.h => src/server/game/Grids/GridReference.h
rename : src/server/framework/GameSystem/NGrid.h => src/server/game/Grids/NGrid.h
rename : src/server/game/Grids/GridNotifiers.cpp => src/server/game/Grids/Notifiers/GridNotifiers.cpp
rename : src/server/game/Grids/GridNotifiers.h => src/server/game/Grids/Notifiers/GridNotifiers.h
rename : src/server/game/Grids/GridNotifiersImpl.h => src/server/game/Grids/Notifiers/GridNotifiersImpl.h
rename : src/server/framework/Platform/CompilerDefs.h => src/server/shared/CompilerDefs.h
rename : src/server/framework/Platform/Define.h => src/server/shared/Define.h
rename : src/server/framework/Utilities/CountedReference/Reference.h => src/server/shared/Dynamic/CountedReference/Reference.h
rename : src/server/framework/Utilities/CountedReference/ReferenceHolder.h => src/server/shared/Dynamic/CountedReference/ReferenceHolder.h
rename : src/server/framework/Utilities/CountedReference/ReferenceImpl.h => src/server/shared/Dynamic/CountedReference/ReferenceImpl.h
rename : src/server/framework/Dynamic/FactoryHolder.h => src/server/shared/Dynamic/FactoryHolder.h
rename : src/server/framework/Utilities/LinkedList.h => src/server/shared/Dynamic/LinkedList.h
rename : src/server/framework/Utilities/LinkedReference/RefManager.h => src/server/shared/Dynamic/LinkedReference/RefManager.h
rename : src/server/framework/Utilities/LinkedReference/Reference.h => src/server/shared/Dynamic/LinkedReference/Reference.h
rename : src/server/framework/Dynamic/ObjectRegistry.h => src/server/shared/Dynamic/ObjectRegistry.h
rename : src/server/framework/GameSystem/TypeContainer.h => src/server/shared/Dynamic/TypeContainer.h
rename : src/server/framework/GameSystem/TypeContainerFunctions.h => src/server/shared/Dynamic/TypeContainerFunctions.h
rename : src/server/framework/GameSystem/TypeContainerFunctionsPtr.h => src/server/shared/Dynamic/TypeContainerFunctionsPtr.h
rename : src/server/framework/GameSystem/TypeContainerVisitor.h => src/server/shared/Dynamic/TypeContainerVisitor.h
rename : src/server/framework/Utilities/TypeList.h => src/server/shared/Dynamic/TypeList.h
rename : src/server/framework/Utilities/UnorderedMap.h => src/server/shared/Dynamic/UnorderedMap.h
rename : src/server/framework/Policies/CreationPolicy.h => src/server/shared/Policies/CreationPolicy.h
rename : src/server/framework/Policies/ObjectLifeTime.cpp => src/server/shared/Policies/ObjectLifeTime.cpp
rename : src/server/framework/Policies/ObjectLifeTime.h => src/server/shared/Policies/ObjectLifeTime.h
rename : src/server/framework/Policies/Singleton.h => src/server/shared/Policies/Singleton.h
rename : src/server/framework/Policies/SingletonImp.h => src/server/shared/Policies/SingletonImp.h
rename : src/server/framework/Policies/ThreadingModel.h => src/server/shared/Policies/ThreadingModel.h
rename : src/server/framework/Utilities/Callback.h => src/server/shared/Threading/Callback.h
rename : src/server/framework/Utilities/ByteConverter.h => src/server/shared/Utilities/ByteConverter.h
rename : src/server/framework/Utilities/EventProcessor.cpp => src/server/shared/Utilities/EventProcessor.cpp
rename : src/server/framework/Utilities/EventProcessor.h => src/server/shared/Utilities/EventProcessor.h
rename : src/server/framework/Network/SocketDefines.h => src/server/worldserver/RemoteAccess/SocketDefines.h
2010-07-17 02:35:14 +02:00

454 lines
12 KiB
C++

/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef TRINITY_GRIDNOTIFIERSIMPL_H
#define TRINITY_GRIDNOTIFIERSIMPL_H
#include "GridNotifiers.h"
#include "WorldPacket.h"
#include "Corpse.h"
#include "Player.h"
#include "UpdateData.h"
#include "CreatureAI.h"
#include "SpellAuras.h"
template<class T>
inline void
Trinity::VisibleNotifier::Visit(GridRefManager<T> &m)
{
for (typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
{
vis_guids.erase(iter->getSource()->GetGUID());
i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_visibleNow);
}
}
inline void
Trinity::ObjectUpdater::Visit(CreatureMapType &m)
{
for (CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
if (iter->getSource()->IsInWorld() && !iter->getSource()->isSpiritService())
iter->getSource()->Update(i_timeDiff);
}
// SEARCHERS & LIST SEARCHERS & WORKERS
// WorldObject searchers & workers
template<class Check>
void Trinity::WorldObjectSearcher<Check>::Visit(GameObjectMapType &m)
{
// already found
if (i_object)
return;
for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if (!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->getSource()))
{
i_object = itr->getSource();
return;
}
}
}
template<class Check>
void Trinity::WorldObjectSearcher<Check>::Visit(PlayerMapType &m)
{
// already found
if (i_object)
return;
for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if (!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->getSource()))
{
i_object = itr->getSource();
return;
}
}
}
template<class Check>
void Trinity::WorldObjectSearcher<Check>::Visit(CreatureMapType &m)
{
// already found
if (i_object)
return;
for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if (!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->getSource()))
{
i_object = itr->getSource();
return;
}
}
}
template<class Check>
void Trinity::WorldObjectSearcher<Check>::Visit(CorpseMapType &m)
{
// already found
if (i_object)
return;
for (CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if (!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->getSource()))
{
i_object = itr->getSource();
return;
}
}
}
template<class Check>
void Trinity::WorldObjectSearcher<Check>::Visit(DynamicObjectMapType &m)
{
// already found
if (i_object)
return;
for (DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if (!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->getSource()))
{
i_object = itr->getSource();
return;
}
}
}
template<class Check>
void Trinity::WorldObjectListSearcher<Check>::Visit(PlayerMapType &m)
{
for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if (itr->getSource()->InSamePhase(i_phaseMask))
if (i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
}
template<class Check>
void Trinity::WorldObjectListSearcher<Check>::Visit(CreatureMapType &m)
{
for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if (itr->getSource()->InSamePhase(i_phaseMask))
if (i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
}
template<class Check>
void Trinity::WorldObjectListSearcher<Check>::Visit(CorpseMapType &m)
{
for (CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if (itr->getSource()->InSamePhase(i_phaseMask))
if (i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
}
template<class Check>
void Trinity::WorldObjectListSearcher<Check>::Visit(GameObjectMapType &m)
{
for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if (itr->getSource()->InSamePhase(i_phaseMask))
if (i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
}
template<class Check>
void Trinity::WorldObjectListSearcher<Check>::Visit(DynamicObjectMapType &m)
{
for (DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if (itr->getSource()->InSamePhase(i_phaseMask))
if (i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
}
// Gameobject searchers
template<class Check>
void Trinity::GameObjectSearcher<Check>::Visit(GameObjectMapType &m)
{
// already found
if (i_object)
return;
for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if (!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->getSource()))
{
i_object = itr->getSource();
return;
}
}
}
template<class Check>
void Trinity::GameObjectLastSearcher<Check>::Visit(GameObjectMapType &m)
{
for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if (!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->getSource()))
i_object = itr->getSource();
}
}
template<class Check>
void Trinity::GameObjectListSearcher<Check>::Visit(GameObjectMapType &m)
{
for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if (itr->getSource()->InSamePhase(i_phaseMask))
if (i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
}
// Unit searchers
template<class Check>
void Trinity::UnitSearcher<Check>::Visit(CreatureMapType &m)
{
// already found
if (i_object)
return;
for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if (!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->getSource()))
{
i_object = itr->getSource();
return;
}
}
}
template<class Check>
void Trinity::UnitSearcher<Check>::Visit(PlayerMapType &m)
{
// already found
if (i_object)
return;
for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if (!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->getSource()))
{
i_object = itr->getSource();
return;
}
}
}
template<class Check>
void Trinity::UnitLastSearcher<Check>::Visit(CreatureMapType &m)
{
for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if (!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->getSource()))
i_object = itr->getSource();
}
}
template<class Check>
void Trinity::UnitLastSearcher<Check>::Visit(PlayerMapType &m)
{
for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if (!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->getSource()))
i_object = itr->getSource();
}
}
template<class Check>
void Trinity::UnitListSearcher<Check>::Visit(PlayerMapType &m)
{
for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if (itr->getSource()->InSamePhase(i_phaseMask))
if (i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
}
template<class Check>
void Trinity::UnitListSearcher<Check>::Visit(CreatureMapType &m)
{
for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if (itr->getSource()->InSamePhase(i_phaseMask))
if (i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
}
// Creature searchers
template<class Check>
void Trinity::CreatureSearcher<Check>::Visit(CreatureMapType &m)
{
// already found
if (i_object)
return;
for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if (!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->getSource()))
{
i_object = itr->getSource();
return;
}
}
}
template<class Check>
void Trinity::CreatureLastSearcher<Check>::Visit(CreatureMapType &m)
{
for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if (!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->getSource()))
i_object = itr->getSource();
}
}
template<class Check>
void Trinity::CreatureListSearcher<Check>::Visit(CreatureMapType &m)
{
for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if (itr->getSource()->InSamePhase(i_phaseMask))
if (i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
}
template<class Check>
void Trinity::PlayerListSearcher<Check>::Visit(PlayerMapType &m)
{
for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if (itr->getSource()->InSamePhase(i_phaseMask))
if (i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
}
template<class Check>
void Trinity::PlayerSearcher<Check>::Visit(PlayerMapType &m)
{
// already found
if (i_object)
return;
for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if (!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->getSource()))
{
i_object = itr->getSource();
return;
}
}
}
template<class Builder>
void Trinity::LocalizedPacketDo<Builder>::operator()(Player* p)
{
int32 loc_idx = p->GetSession()->GetSessionDbLocaleIndex();
uint32 cache_idx = loc_idx+1;
WorldPacket* data;
// create if not cached yet
if (i_data_cache.size() < cache_idx+1 || !i_data_cache[cache_idx])
{
if (i_data_cache.size() < cache_idx+1)
i_data_cache.resize(cache_idx+1);
data = new WorldPacket(SMSG_MESSAGECHAT, 200);
i_builder(*data,loc_idx);
i_data_cache[cache_idx] = data;
}
else
data = i_data_cache[cache_idx];
p->SendDirectMessage(data);
}
template<class Builder>
void Trinity::LocalizedPacketListDo<Builder>::operator()(Player* p)
{
int32 loc_idx = p->GetSession()->GetSessionDbLocaleIndex();
uint32 cache_idx = loc_idx+1;
WorldPacketList* data_list;
// create if not cached yet
if (i_data_cache.size() < cache_idx+1 || i_data_cache[cache_idx].empty())
{
if (i_data_cache.size() < cache_idx+1)
i_data_cache.resize(cache_idx+1);
data_list = &i_data_cache[cache_idx];
i_builder(*data_list,loc_idx);
}
else
data_list = &i_data_cache[cache_idx];
for (size_t i = 0; i < data_list->size(); ++i)
p->SendDirectMessage((*data_list)[i]);
}
#endif // TRINITY_GRIDNOTIFIERSIMPL_H