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TrinityCore/src/server/game/Spells/SpellScript.cpp
T
Unholychick ebf95e7ed7 Core/Scripts: Add new SpellScript hook OnEffectSuccessfulDispel
Adds SpellScript hook to execute scripts after succesful dispels, example could be warlock pets Devour Magic, which should only trigger when succesfully dispelling an aura.
2014-12-25 22:21:15 +01:00

1177 lines
42 KiB
C++

/*
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <string>
#include "Spell.h"
#include "SpellAuras.h"
#include "SpellScript.h"
#include "SpellMgr.h"
bool _SpellScript::_Validate(SpellInfo const* entry)
{
if (!Validate(entry))
{
TC_LOG_ERROR("scripts", "Spell `%u` did not pass Validate() function of script `%s` - script will be not added to the spell", entry->Id, m_scriptName->c_str());
return false;
}
return true;
}
void _SpellScript::_Register()
{
m_currentScriptState = SPELL_SCRIPT_STATE_REGISTRATION;
Register();
m_currentScriptState = SPELL_SCRIPT_STATE_NONE;
}
void _SpellScript::_Unload()
{
m_currentScriptState = SPELL_SCRIPT_STATE_UNLOADING;
Unload();
m_currentScriptState = SPELL_SCRIPT_STATE_NONE;
}
void _SpellScript::_Init(std::string const* scriptname, uint32 spellId)
{
m_currentScriptState = SPELL_SCRIPT_STATE_NONE;
m_scriptName = scriptname;
m_scriptSpellId = spellId;
}
std::string const* _SpellScript::_GetScriptName() const
{
return m_scriptName;
}
_SpellScript::EffectHook::EffectHook(uint8 _effIndex)
{
// effect index must be in range <0;2>, allow use of special effindexes
ASSERT(_effIndex == EFFECT_ALL || _effIndex == EFFECT_FIRST_FOUND || _effIndex < MAX_SPELL_EFFECTS);
effIndex = _effIndex;
}
uint8 _SpellScript::EffectHook::GetAffectedEffectsMask(SpellInfo const* spellEntry)
{
uint8 mask = 0;
if ((effIndex == EFFECT_ALL) || (effIndex == EFFECT_FIRST_FOUND))
{
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if ((effIndex == EFFECT_FIRST_FOUND) && mask)
return mask;
if (CheckEffect(spellEntry, i))
mask |= (uint8)1<<i;
}
}
else
{
if (CheckEffect(spellEntry, effIndex))
mask |= (uint8)1<<effIndex;
}
return mask;
}
bool _SpellScript::EffectHook::IsEffectAffected(SpellInfo const* spellEntry, uint8 effIndex)
{
return (GetAffectedEffectsMask(spellEntry) & 1 << effIndex) != 0;
}
std::string _SpellScript::EffectHook::EffIndexToString()
{
switch (effIndex)
{
case EFFECT_ALL:
return "EFFECT_ALL";
case EFFECT_FIRST_FOUND:
return "EFFECT_FIRST_FOUND";
case EFFECT_0:
return "EFFECT_0";
case EFFECT_1:
return "EFFECT_1";
case EFFECT_2:
return "EFFECT_2";
}
return "Invalid Value";
}
bool _SpellScript::EffectNameCheck::Check(SpellInfo const* spellEntry, uint8 effIndex)
{
SpellEffectInfo const* effect = spellEntry->GetEffect(effIndex);
if (!effect)
return false;
if (!effect->Effect && !effName)
return true;
if (!effect->Effect)
return false;
return (effName == SPELL_EFFECT_ANY) || (effect->Effect == effName);
}
std::string _SpellScript::EffectNameCheck::ToString()
{
switch (effName)
{
case SPELL_EFFECT_ANY:
return "SPELL_EFFECT_ANY";
default:
char num[10];
sprintf (num, "%u", effName);
return num;
}
}
bool _SpellScript::EffectAuraNameCheck::Check(SpellInfo const* spellEntry, uint8 effIndex)
{
SpellEffectInfo const* effect = spellEntry->GetEffect(effIndex);
if (!effect)
return false;
if (!effect->ApplyAuraName && !effAurName)
return true;
if (!effect->ApplyAuraName)
return false;
return (effAurName == SPELL_AURA_ANY) || (effect->ApplyAuraName == effAurName);
}
std::string _SpellScript::EffectAuraNameCheck::ToString()
{
switch (effAurName)
{
case SPELL_AURA_ANY:
return "SPELL_AURA_ANY";
default:
char num[10];
sprintf (num, "%u", effAurName);
return num;
}
}
SpellScript::CastHandler::CastHandler(SpellCastFnType _pCastHandlerScript)
{
pCastHandlerScript = _pCastHandlerScript;
}
void SpellScript::CastHandler::Call(SpellScript* spellScript)
{
(spellScript->*pCastHandlerScript)();
}
SpellScript::CheckCastHandler::CheckCastHandler(SpellCheckCastFnType checkCastHandlerScript)
{
_checkCastHandlerScript = checkCastHandlerScript;
}
SpellCastResult SpellScript::CheckCastHandler::Call(SpellScript* spellScript)
{
return (spellScript->*_checkCastHandlerScript)();
}
SpellScript::EffectHandler::EffectHandler(SpellEffectFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName)
: _SpellScript::EffectNameCheck(_effName), _SpellScript::EffectHook(_effIndex)
{
pEffectHandlerScript = _pEffectHandlerScript;
}
std::string SpellScript::EffectHandler::ToString()
{
return "Index: " + EffIndexToString() + " Name: " +_SpellScript::EffectNameCheck::ToString();
}
bool SpellScript::EffectHandler::CheckEffect(SpellInfo const* spellEntry, uint8 effIndex)
{
return _SpellScript::EffectNameCheck::Check(spellEntry, effIndex);
}
void SpellScript::EffectHandler::Call(SpellScript* spellScript, SpellEffIndex effIndex)
{
(spellScript->*pEffectHandlerScript)(effIndex);
}
SpellScript::HitHandler::HitHandler(SpellHitFnType _pHitHandlerScript)
{
pHitHandlerScript = _pHitHandlerScript;
}
void SpellScript::HitHandler::Call(SpellScript* spellScript)
{
(spellScript->*pHitHandlerScript)();
}
SpellScript::TargetHook::TargetHook(uint8 _effectIndex, uint16 _targetType, bool _area, bool _dest)
: _SpellScript::EffectHook(_effectIndex), targetType(_targetType), area(_area), dest(_dest) { }
std::string SpellScript::TargetHook::ToString()
{
std::ostringstream oss;
oss << "Index: " << EffIndexToString() << " Target: " << targetType;
return oss.str();
}
bool SpellScript::TargetHook::CheckEffect(SpellInfo const* spellEntry, uint8 effIndex)
{
if (!targetType)
return false;
SpellEffectInfo const* effect = spellEntry->GetEffect(effIndex);
if (!effect)
return false;
if (effect->TargetA.GetTarget() != targetType &&
effect->TargetB.GetTarget() != targetType)
return false;
SpellImplicitTargetInfo targetInfo(targetType);
switch (targetInfo.GetSelectionCategory())
{
case TARGET_SELECT_CATEGORY_CHANNEL: // SINGLE
return !area;
case TARGET_SELECT_CATEGORY_NEARBY: // BOTH
return true;
case TARGET_SELECT_CATEGORY_CONE: // AREA
case TARGET_SELECT_CATEGORY_AREA: // AREA
return area;
case TARGET_SELECT_CATEGORY_DEFAULT:
switch (targetInfo.GetObjectType())
{
case TARGET_OBJECT_TYPE_SRC: // EMPTY
return false;
case TARGET_OBJECT_TYPE_DEST: // DEST
return dest;
default:
switch (targetInfo.GetReferenceType())
{
case TARGET_REFERENCE_TYPE_CASTER: // SINGLE
return !area;
case TARGET_REFERENCE_TYPE_TARGET: // BOTH
return true;
default:
break;
}
break;
}
break;
default:
break;
}
return false;
}
SpellScript::ObjectAreaTargetSelectHandler::ObjectAreaTargetSelectHandler(SpellObjectAreaTargetSelectFnType _pObjectAreaTargetSelectHandlerScript, uint8 _effIndex, uint16 _targetType)
: TargetHook(_effIndex, _targetType, true, false)
{
pObjectAreaTargetSelectHandlerScript = _pObjectAreaTargetSelectHandlerScript;
}
void SpellScript::ObjectAreaTargetSelectHandler::Call(SpellScript* spellScript, std::list<WorldObject*>& targets)
{
(spellScript->*pObjectAreaTargetSelectHandlerScript)(targets);
}
SpellScript::ObjectTargetSelectHandler::ObjectTargetSelectHandler(SpellObjectTargetSelectFnType _pObjectTargetSelectHandlerScript, uint8 _effIndex, uint16 _targetType)
: TargetHook(_effIndex, _targetType, false, false)
{
pObjectTargetSelectHandlerScript = _pObjectTargetSelectHandlerScript;
}
void SpellScript::ObjectTargetSelectHandler::Call(SpellScript* spellScript, WorldObject*& target)
{
(spellScript->*pObjectTargetSelectHandlerScript)(target);
}
SpellScript::DestinationTargetSelectHandler::DestinationTargetSelectHandler(SpellDestinationTargetSelectFnType _DestinationTargetSelectHandlerScript, uint8 _effIndex, uint16 _targetType)
: TargetHook(_effIndex, _targetType, false, true)
{
DestinationTargetSelectHandlerScript = _DestinationTargetSelectHandlerScript;
}
void SpellScript::DestinationTargetSelectHandler::Call(SpellScript* spellScript, SpellDestination& target)
{
(spellScript->*DestinationTargetSelectHandlerScript)(target);
}
bool SpellScript::_Validate(SpellInfo const* entry)
{
for (std::list<EffectHandler>::iterator itr = OnEffectLaunch.begin(); itr != OnEffectLaunch.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectLaunch` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list<EffectHandler>::iterator itr = OnEffectLaunchTarget.begin(); itr != OnEffectLaunchTarget.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectLaunchTarget` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list<EffectHandler>::iterator itr = OnEffectHit.begin(); itr != OnEffectHit.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectHit` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list<EffectHandler>::iterator itr = OnEffectHitTarget.begin(); itr != OnEffectHitTarget.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectHitTarget` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list<EffectHandler>::iterator itr = OnEffectSuccessfulDispel.begin(); itr != OnEffectSuccessfulDispel.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectSuccessfulDispel` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list<ObjectAreaTargetSelectHandler>::iterator itr = OnObjectAreaTargetSelect.begin(); itr != OnObjectAreaTargetSelect.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnObjectAreaTargetSelect` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list<ObjectTargetSelectHandler>::iterator itr = OnObjectTargetSelect.begin(); itr != OnObjectTargetSelect.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnObjectTargetSelect` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list<DestinationTargetSelectHandler>::iterator itr = OnDestinationTargetSelect.begin(); itr != OnDestinationTargetSelect.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnDestinationTargetSelect` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
return _SpellScript::_Validate(entry);
}
bool SpellScript::_Load(Spell* spell)
{
m_spell = spell;
_PrepareScriptCall((SpellScriptHookType)SPELL_SCRIPT_STATE_LOADING);
bool load = Load();
_FinishScriptCall();
return load;
}
void SpellScript::_InitHit()
{
m_hitPreventEffectMask = 0;
m_hitPreventDefaultEffectMask = 0;
}
void SpellScript::_PrepareScriptCall(SpellScriptHookType hookType)
{
m_currentScriptState = hookType;
}
void SpellScript::_FinishScriptCall()
{
m_currentScriptState = SPELL_SCRIPT_STATE_NONE;
}
bool SpellScript::IsInCheckCastHook() const
{
return m_currentScriptState == SPELL_SCRIPT_HOOK_CHECK_CAST;
}
bool SpellScript::IsInTargetHook() const
{
switch (m_currentScriptState)
{
case SPELL_SCRIPT_HOOK_EFFECT_LAUNCH_TARGET:
case SPELL_SCRIPT_HOOK_EFFECT_HIT_TARGET:
case SPELL_SCRIPT_HOOK_BEFORE_HIT:
case SPELL_SCRIPT_HOOK_HIT:
case SPELL_SCRIPT_HOOK_AFTER_HIT:
return true;
}
return false;
}
bool SpellScript::IsInHitPhase() const
{
return (m_currentScriptState >= HOOK_SPELL_HIT_START && m_currentScriptState < HOOK_SPELL_HIT_END);
}
bool SpellScript::IsInEffectHook() const
{
return (m_currentScriptState >= SPELL_SCRIPT_HOOK_EFFECT_LAUNCH && m_currentScriptState <= SPELL_SCRIPT_HOOK_EFFECT_HIT_TARGET);
}
Unit* SpellScript::GetCaster()
{
return m_spell->GetCaster();
}
Unit* SpellScript::GetOriginalCaster()
{
return m_spell->GetOriginalCaster();
}
SpellInfo const* SpellScript::GetSpellInfo()
{
return m_spell->GetSpellInfo();
}
WorldLocation const* SpellScript::GetExplTargetDest()
{
if (m_spell->m_targets.HasDst())
return m_spell->m_targets.GetDstPos();
return NULL;
}
void SpellScript::SetExplTargetDest(WorldLocation& loc)
{
m_spell->m_targets.SetDst(loc);
}
WorldObject* SpellScript::GetExplTargetWorldObject()
{
return m_spell->m_targets.GetObjectTarget();
}
Unit* SpellScript::GetExplTargetUnit()
{
return m_spell->m_targets.GetUnitTarget();
}
GameObject* SpellScript::GetExplTargetGObj()
{
return m_spell->m_targets.GetGOTarget();
}
Item* SpellScript::GetExplTargetItem()
{
return m_spell->m_targets.GetItemTarget();
}
Unit* SpellScript::GetHitUnit()
{
if (!IsInTargetHook())
{
TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::GetHitUnit was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return NULL;
}
return m_spell->unitTarget;
}
Creature* SpellScript::GetHitCreature()
{
if (!IsInTargetHook())
{
TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::GetHitCreature was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return NULL;
}
if (m_spell->unitTarget)
return m_spell->unitTarget->ToCreature();
else
return NULL;
}
Player* SpellScript::GetHitPlayer()
{
if (!IsInTargetHook())
{
TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::GetHitPlayer was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return NULL;
}
if (m_spell->unitTarget)
return m_spell->unitTarget->ToPlayer();
else
return NULL;
}
Item* SpellScript::GetHitItem()
{
if (!IsInTargetHook())
{
TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::GetHitItem was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return NULL;
}
return m_spell->itemTarget;
}
GameObject* SpellScript::GetHitGObj()
{
if (!IsInTargetHook())
{
TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::GetHitGObj was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return NULL;
}
return m_spell->gameObjTarget;
}
WorldLocation* SpellScript::GetHitDest()
{
if (!IsInEffectHook())
{
TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::GetHitDest was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return NULL;
}
return m_spell->destTarget;
}
int32 SpellScript::GetHitDamage()
{
if (!IsInTargetHook())
{
TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::GetHitDamage was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return 0;
}
return m_spell->m_damage;
}
void SpellScript::SetHitDamage(int32 damage)
{
if (!IsInTargetHook())
{
TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::SetHitDamage was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return;
}
m_spell->m_damage = damage;
}
int32 SpellScript::GetHitHeal()
{
if (!IsInTargetHook())
{
TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::GetHitHeal was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return 0;
}
return m_spell->m_healing;
}
void SpellScript::SetHitHeal(int32 heal)
{
if (!IsInTargetHook())
{
TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::SetHitHeal was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return;
}
m_spell->m_healing = heal;
}
Aura* SpellScript::GetHitAura()
{
if (!IsInTargetHook())
{
TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::GetHitAura was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return NULL;
}
if (!m_spell->m_spellAura)
return NULL;
if (m_spell->m_spellAura->IsRemoved())
return NULL;
return m_spell->m_spellAura;
}
void SpellScript::PreventHitAura()
{
if (!IsInTargetHook())
{
TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::PreventHitAura was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return;
}
if (m_spell->m_spellAura)
m_spell->m_spellAura->Remove();
}
void SpellScript::PreventHitEffect(SpellEffIndex effIndex)
{
if (!IsInHitPhase() && !IsInEffectHook())
{
TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::PreventHitEffect was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return;
}
m_hitPreventEffectMask |= 1 << effIndex;
PreventHitDefaultEffect(effIndex);
}
void SpellScript::PreventHitDefaultEffect(SpellEffIndex effIndex)
{
if (!IsInHitPhase() && !IsInEffectHook())
{
TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::PreventHitDefaultEffect was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return;
}
m_hitPreventDefaultEffectMask |= 1 << effIndex;
}
int32 SpellScript::GetEffectValue() const
{
if (!IsInEffectHook())
{
TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::GetEffectValue was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return 0;
}
return m_spell->damage;
}
void SpellScript::SetEffectValue(int32 value)
{
if (!IsInEffectHook())
{
TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::SetEffectValue was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return;
}
m_spell->damage = value;
}
Item* SpellScript::GetCastItem()
{
return m_spell->m_CastItem;
}
void SpellScript::CreateItem(uint32 effIndex, uint32 itemId)
{
m_spell->DoCreateItem(effIndex, itemId);
}
SpellInfo const* SpellScript::GetTriggeringSpell()
{
return m_spell->m_triggeredByAuraSpell;
}
void SpellScript::FinishCast(SpellCastResult result)
{
m_spell->SendCastResult(result);
m_spell->finish(result == SPELL_CAST_OK);
}
void SpellScript::SetCustomCastResultMessage(SpellCustomErrors result)
{
if (!IsInCheckCastHook())
{
TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::SetCustomCastResultMessage was called while spell not in check cast phase!", m_scriptName->c_str(), m_scriptSpellId);
return;
}
m_spell->m_customError = result;
}
SpellValue const* SpellScript::GetSpellValue()
{
return m_spell->m_spellValue;
}
SpellEffectInfo const* SpellScript::GetEffectInfo(SpellEffIndex effIndex) const
{
return m_spell->GetEffect(effIndex);
}
bool AuraScript::_Validate(SpellInfo const* entry)
{
for (std::list<CheckAreaTargetHandler>::iterator itr = DoCheckAreaTarget.begin(); itr != DoCheckAreaTarget.end(); ++itr)
if (!entry->HasAreaAuraEffect() && !entry->HasEffect(SPELL_EFFECT_PERSISTENT_AREA_AURA))
TC_LOG_ERROR("scripts", "Spell `%u` of script `%s` does not have area aura effect - handler bound to hook `DoCheckAreaTarget` of AuraScript won't be executed", entry->Id, m_scriptName->c_str());
for (std::list<AuraDispelHandler>::iterator itr = OnDispel.begin(); itr != OnDispel.end(); ++itr)
if (!entry->HasEffect(SPELL_EFFECT_APPLY_AURA) && !entry->HasAreaAuraEffect())
TC_LOG_ERROR("scripts", "Spell `%u` of script `%s` does not have apply aura effect - handler bound to hook `OnDispel` of AuraScript won't be executed", entry->Id, m_scriptName->c_str());
for (std::list<AuraDispelHandler>::iterator itr = AfterDispel.begin(); itr != AfterDispel.end(); ++itr)
if (!entry->HasEffect(SPELL_EFFECT_APPLY_AURA) && !entry->HasAreaAuraEffect())
TC_LOG_ERROR("scripts", "Spell `%u` of script `%s` does not have apply aura effect - handler bound to hook `AfterDispel` of AuraScript won't be executed", entry->Id, m_scriptName->c_str());
for (std::list<EffectApplyHandler>::iterator itr = OnEffectApply.begin(); itr != OnEffectApply.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectApply` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list<EffectApplyHandler>::iterator itr = OnEffectRemove.begin(); itr != OnEffectRemove.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectRemove` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list<EffectApplyHandler>::iterator itr = AfterEffectApply.begin(); itr != AfterEffectApply.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `AfterEffectApply` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list<EffectApplyHandler>::iterator itr = AfterEffectRemove.begin(); itr != AfterEffectRemove.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `AfterEffectRemove` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list<EffectPeriodicHandler>::iterator itr = OnEffectPeriodic.begin(); itr != OnEffectPeriodic.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectPeriodic` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list<EffectUpdatePeriodicHandler>::iterator itr = OnEffectUpdatePeriodic.begin(); itr != OnEffectUpdatePeriodic.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectUpdatePeriodic` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list<EffectCalcAmountHandler>::iterator itr = DoEffectCalcAmount.begin(); itr != DoEffectCalcAmount.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `DoEffectCalcAmount` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list<EffectCalcPeriodicHandler>::iterator itr = DoEffectCalcPeriodic.begin(); itr != DoEffectCalcPeriodic.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `DoEffectCalcPeriodic` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list<EffectCalcSpellModHandler>::iterator itr = DoEffectCalcSpellMod.begin(); itr != DoEffectCalcSpellMod.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `DoEffectCalcSpellMod` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list<EffectAbsorbHandler>::iterator itr = OnEffectAbsorb.begin(); itr != OnEffectAbsorb.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectAbsorb` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list<EffectAbsorbHandler>::iterator itr = AfterEffectAbsorb.begin(); itr != AfterEffectAbsorb.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `AfterEffectAbsorb` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list<EffectManaShieldHandler>::iterator itr = OnEffectManaShield.begin(); itr != OnEffectManaShield.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectManaShield` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list<EffectManaShieldHandler>::iterator itr = AfterEffectManaShield.begin(); itr != AfterEffectManaShield.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `AfterEffectManaShield` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list<EffectSplitHandler>::iterator itr = OnEffectSplit.begin(); itr != OnEffectSplit.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectSplit` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list<CheckProcHandler>::iterator itr = DoCheckProc.begin(); itr != DoCheckProc.end(); ++itr)
if (!entry->HasEffect(SPELL_EFFECT_APPLY_AURA) && !entry->HasAreaAuraEffect())
TC_LOG_ERROR("scripts", "Spell `%u` of script `%s` does not have apply aura effect - handler bound to hook `DoCheckProc` of AuraScript won't be executed", entry->Id, m_scriptName->c_str());
for (std::list<AuraProcHandler>::iterator itr = DoPrepareProc.begin(); itr != DoPrepareProc.end(); ++itr)
if (!entry->HasEffect(SPELL_EFFECT_APPLY_AURA) && !entry->HasAreaAuraEffect())
TC_LOG_ERROR("scripts", "Spell `%u` of script `%s` does not have apply aura effect - handler bound to hook `DoPrepareProc` of AuraScript won't be executed", entry->Id, m_scriptName->c_str());
for (std::list<AuraProcHandler>::iterator itr = OnProc.begin(); itr != OnProc.end(); ++itr)
if (!entry->HasEffect(SPELL_EFFECT_APPLY_AURA) && !entry->HasAreaAuraEffect())
TC_LOG_ERROR("scripts", "Spell `%u` of script `%s` does not have apply aura effect - handler bound to hook `OnProc` of AuraScript won't be executed", entry->Id, m_scriptName->c_str());
for (std::list<AuraProcHandler>::iterator itr = AfterProc.begin(); itr != AfterProc.end(); ++itr)
if (!entry->HasEffect(SPELL_EFFECT_APPLY_AURA) && !entry->HasAreaAuraEffect())
TC_LOG_ERROR("scripts", "Spell `%u` of script `%s` does not have apply aura effect - handler bound to hook `AfterProc` of AuraScript won't be executed", entry->Id, m_scriptName->c_str());
for (std::list<EffectProcHandler>::iterator itr = OnEffectProc.begin(); itr != OnEffectProc.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectProc` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list<EffectProcHandler>::iterator itr = AfterEffectProc.begin(); itr != AfterEffectProc.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `AfterEffectProc` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
return _SpellScript::_Validate(entry);
}
AuraScript::CheckAreaTargetHandler::CheckAreaTargetHandler(AuraCheckAreaTargetFnType _pHandlerScript)
{
pHandlerScript = _pHandlerScript;
}
bool AuraScript::CheckAreaTargetHandler::Call(AuraScript* auraScript, Unit* _target)
{
return (auraScript->*pHandlerScript)(_target);
}
AuraScript::AuraDispelHandler::AuraDispelHandler(AuraDispelFnType _pHandlerScript)
{
pHandlerScript = _pHandlerScript;
}
void AuraScript::AuraDispelHandler::Call(AuraScript* auraScript, DispelInfo* _dispelInfo)
{
(auraScript->*pHandlerScript)(_dispelInfo);
}
AuraScript::EffectBase::EffectBase(uint8 _effIndex, uint16 _effName)
: _SpellScript::EffectAuraNameCheck(_effName), _SpellScript::EffectHook(_effIndex) { }
bool AuraScript::EffectBase::CheckEffect(SpellInfo const* spellEntry, uint8 effIndex)
{
return _SpellScript::EffectAuraNameCheck::Check(spellEntry, effIndex);
}
std::string AuraScript::EffectBase::ToString()
{
return "Index: " + EffIndexToString() + " AuraName: " +_SpellScript::EffectAuraNameCheck::ToString();
}
AuraScript::EffectPeriodicHandler::EffectPeriodicHandler(AuraEffectPeriodicFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName)
: AuraScript::EffectBase(_effIndex, _effName)
{
pEffectHandlerScript = _pEffectHandlerScript;
}
void AuraScript::EffectPeriodicHandler::Call(AuraScript* auraScript, AuraEffect const* _aurEff)
{
(auraScript->*pEffectHandlerScript)(_aurEff);
}
AuraScript::EffectUpdatePeriodicHandler::EffectUpdatePeriodicHandler(AuraEffectUpdatePeriodicFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName)
: AuraScript::EffectBase(_effIndex, _effName)
{
pEffectHandlerScript = _pEffectHandlerScript;
}
void AuraScript::EffectUpdatePeriodicHandler::Call(AuraScript* auraScript, AuraEffect* aurEff)
{
(auraScript->*pEffectHandlerScript)(aurEff);
}
AuraScript::EffectCalcAmountHandler::EffectCalcAmountHandler(AuraEffectCalcAmountFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName)
: AuraScript::EffectBase(_effIndex, _effName)
{
pEffectHandlerScript = _pEffectHandlerScript;
}
void AuraScript::EffectCalcAmountHandler::Call(AuraScript* auraScript, AuraEffect const* aurEff, int32& amount, bool& canBeRecalculated)
{
(auraScript->*pEffectHandlerScript)(aurEff, amount, canBeRecalculated);
}
AuraScript::EffectCalcPeriodicHandler::EffectCalcPeriodicHandler(AuraEffectCalcPeriodicFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName)
: AuraScript::EffectBase(_effIndex, _effName)
{
pEffectHandlerScript = _pEffectHandlerScript;
}
void AuraScript::EffectCalcPeriodicHandler::Call(AuraScript* auraScript, AuraEffect const* aurEff, bool& isPeriodic, int32& periodicTimer)
{
(auraScript->*pEffectHandlerScript)(aurEff, isPeriodic, periodicTimer);
}
AuraScript::EffectCalcSpellModHandler::EffectCalcSpellModHandler(AuraEffectCalcSpellModFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName)
: AuraScript::EffectBase(_effIndex, _effName)
{
pEffectHandlerScript = _pEffectHandlerScript;
}
void AuraScript::EffectCalcSpellModHandler::Call(AuraScript* auraScript, AuraEffect const* aurEff, SpellModifier*& spellMod)
{
(auraScript->*pEffectHandlerScript)(aurEff, spellMod);
}
AuraScript::EffectApplyHandler::EffectApplyHandler(AuraEffectApplicationModeFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName, AuraEffectHandleModes _mode)
: AuraScript::EffectBase(_effIndex, _effName)
{
pEffectHandlerScript = _pEffectHandlerScript;
mode = _mode;
}
void AuraScript::EffectApplyHandler::Call(AuraScript* auraScript, AuraEffect const* _aurEff, AuraEffectHandleModes _mode)
{
if (_mode & mode)
(auraScript->*pEffectHandlerScript)(_aurEff, _mode);
}
AuraScript::EffectAbsorbHandler::EffectAbsorbHandler(AuraEffectAbsorbFnType _pEffectHandlerScript, uint8 _effIndex)
: AuraScript::EffectBase(_effIndex, SPELL_AURA_SCHOOL_ABSORB)
{
pEffectHandlerScript = _pEffectHandlerScript;
}
void AuraScript::EffectAbsorbHandler::Call(AuraScript* auraScript, AuraEffect* aurEff, DamageInfo& dmgInfo, uint32& absorbAmount)
{
(auraScript->*pEffectHandlerScript)(aurEff, dmgInfo, absorbAmount);
}
AuraScript::EffectManaShieldHandler::EffectManaShieldHandler(AuraEffectAbsorbFnType _pEffectHandlerScript, uint8 _effIndex)
: AuraScript::EffectBase(_effIndex, SPELL_AURA_MANA_SHIELD)
{
pEffectHandlerScript = _pEffectHandlerScript;
}
void AuraScript::EffectManaShieldHandler::Call(AuraScript* auraScript, AuraEffect* aurEff, DamageInfo& dmgInfo, uint32& absorbAmount)
{
(auraScript->*pEffectHandlerScript)(aurEff, dmgInfo, absorbAmount);
}
AuraScript::EffectSplitHandler::EffectSplitHandler(AuraEffectSplitFnType _pEffectHandlerScript, uint8 _effIndex)
: AuraScript::EffectBase(_effIndex, SPELL_AURA_SPLIT_DAMAGE_PCT)
{
pEffectHandlerScript = _pEffectHandlerScript;
}
void AuraScript::EffectSplitHandler::Call(AuraScript* auraScript, AuraEffect* aurEff, DamageInfo& dmgInfo, uint32& splitAmount)
{
(auraScript->*pEffectHandlerScript)(aurEff, dmgInfo, splitAmount);
}
AuraScript::CheckProcHandler::CheckProcHandler(AuraCheckProcFnType handlerScript)
{
_HandlerScript = handlerScript;
}
bool AuraScript::CheckProcHandler::Call(AuraScript* auraScript, ProcEventInfo& eventInfo)
{
return (auraScript->*_HandlerScript)(eventInfo);
}
AuraScript::AuraProcHandler::AuraProcHandler(AuraProcFnType handlerScript)
{
_HandlerScript = handlerScript;
}
void AuraScript::AuraProcHandler::Call(AuraScript* auraScript, ProcEventInfo& eventInfo)
{
(auraScript->*_HandlerScript)(eventInfo);
}
AuraScript::EffectProcHandler::EffectProcHandler(AuraEffectProcFnType effectHandlerScript, uint8 effIndex, uint16 effName)
: AuraScript::EffectBase(effIndex, effName)
{
_EffectHandlerScript = effectHandlerScript;
}
void AuraScript::EffectProcHandler::Call(AuraScript* auraScript, AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
(auraScript->*_EffectHandlerScript)(aurEff, eventInfo);
}
bool AuraScript::_Load(Aura* aura)
{
m_aura = aura;
_PrepareScriptCall((AuraScriptHookType)SPELL_SCRIPT_STATE_LOADING, NULL);
bool load = Load();
_FinishScriptCall();
return load;
}
void AuraScript::_PrepareScriptCall(AuraScriptHookType hookType, AuraApplication const* aurApp)
{
m_scriptStates.push(ScriptStateStore(m_currentScriptState, m_auraApplication, m_defaultActionPrevented));
m_currentScriptState = hookType;
m_defaultActionPrevented = false;
m_auraApplication = aurApp;
}
void AuraScript::_FinishScriptCall()
{
ScriptStateStore stateStore = m_scriptStates.top();
m_currentScriptState = stateStore._currentScriptState;
m_auraApplication = stateStore._auraApplication;
m_defaultActionPrevented = stateStore._defaultActionPrevented;
m_scriptStates.pop();
}
bool AuraScript::_IsDefaultActionPrevented()
{
switch (m_currentScriptState)
{
case AURA_SCRIPT_HOOK_EFFECT_APPLY:
case AURA_SCRIPT_HOOK_EFFECT_REMOVE:
case AURA_SCRIPT_HOOK_EFFECT_PERIODIC:
case AURA_SCRIPT_HOOK_EFFECT_ABSORB:
case AURA_SCRIPT_HOOK_EFFECT_SPLIT:
case AURA_SCRIPT_HOOK_PREPARE_PROC:
case AURA_SCRIPT_HOOK_PROC:
case AURA_SCRIPT_HOOK_EFFECT_PROC:
return m_defaultActionPrevented;
default:
ASSERT(false && "AuraScript::_IsDefaultActionPrevented is called in a wrong place");
return false;
}
}
void AuraScript::PreventDefaultAction()
{
switch (m_currentScriptState)
{
case AURA_SCRIPT_HOOK_EFFECT_APPLY:
case AURA_SCRIPT_HOOK_EFFECT_REMOVE:
case AURA_SCRIPT_HOOK_EFFECT_PERIODIC:
case AURA_SCRIPT_HOOK_EFFECT_ABSORB:
case AURA_SCRIPT_HOOK_EFFECT_SPLIT:
case AURA_SCRIPT_HOOK_PREPARE_PROC:
case AURA_SCRIPT_HOOK_PROC:
case AURA_SCRIPT_HOOK_EFFECT_PROC:
m_defaultActionPrevented = true;
break;
default:
TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u` AuraScript::PreventDefaultAction called in a hook in which the call won't have effect!", m_scriptName->c_str(), m_scriptSpellId);
break;
}
}
SpellInfo const* AuraScript::GetSpellInfo() const
{
return m_aura->GetSpellInfo();
}
uint32 AuraScript::GetId() const
{
return m_aura->GetId();
}
ObjectGuid AuraScript::GetCasterGUID() const
{
return m_aura->GetCasterGUID();
}
Unit* AuraScript::GetCaster() const
{
return m_aura->GetCaster();
}
WorldObject* AuraScript::GetOwner() const
{
return m_aura->GetOwner();
}
Unit* AuraScript::GetUnitOwner() const
{
return m_aura->GetUnitOwner();
}
DynamicObject* AuraScript::GetDynobjOwner() const
{
return m_aura->GetDynobjOwner();
}
void AuraScript::Remove(uint32 removeMode)
{
m_aura->Remove((AuraRemoveMode)removeMode);
}
Aura* AuraScript::GetAura() const
{
return m_aura;
}
AuraObjectType AuraScript::GetType() const
{
return m_aura->GetType();
}
int32 AuraScript::GetDuration() const
{
return m_aura->GetDuration();
}
void AuraScript::SetDuration(int32 duration, bool withMods)
{
m_aura->SetDuration(duration, withMods);
}
void AuraScript::RefreshDuration()
{
m_aura->RefreshDuration();
}
time_t AuraScript::GetApplyTime() const
{
return m_aura->GetApplyTime();
}
int32 AuraScript::GetMaxDuration() const
{
return m_aura->GetMaxDuration();
}
void AuraScript::SetMaxDuration(int32 duration)
{
m_aura->SetMaxDuration(duration);
}
int32 AuraScript::CalcMaxDuration() const
{
return m_aura->CalcMaxDuration();
}
bool AuraScript::IsExpired() const
{
return m_aura->IsExpired();
}
bool AuraScript::IsPermanent() const
{
return m_aura->IsPermanent();
}
uint8 AuraScript::GetCharges() const
{
return m_aura->GetCharges();
}
void AuraScript::SetCharges(uint8 charges)
{
m_aura->SetCharges(charges);
}
uint8 AuraScript::CalcMaxCharges() const
{
return m_aura->CalcMaxCharges();
}
bool AuraScript::ModCharges(int8 num, AuraRemoveMode removeMode /*= AURA_REMOVE_BY_DEFAULT*/)
{
return m_aura->ModCharges(num, removeMode);
}
bool AuraScript::DropCharge(AuraRemoveMode removeMode)
{
return m_aura->DropCharge(removeMode);
}
uint8 AuraScript::GetStackAmount() const
{
return m_aura->GetStackAmount();
}
void AuraScript::SetStackAmount(uint8 num)
{
m_aura->SetStackAmount(num);
}
bool AuraScript::ModStackAmount(int32 num, AuraRemoveMode removeMode)
{
return m_aura->ModStackAmount(num, removeMode);
}
bool AuraScript::IsPassive() const
{
return m_aura->IsPassive();
}
bool AuraScript::IsDeathPersistent() const
{
return m_aura->IsDeathPersistent();
}
bool AuraScript::HasEffect(uint8 effIndex) const
{
return m_aura->HasEffect(effIndex);
}
AuraEffect* AuraScript::GetEffect(uint8 effIndex) const
{
return m_aura->GetEffect(effIndex);
}
bool AuraScript::HasEffectType(AuraType type) const
{
return m_aura->HasEffectType(type);
}
Unit* AuraScript::GetTarget() const
{
switch (m_currentScriptState)
{
case AURA_SCRIPT_HOOK_EFFECT_APPLY:
case AURA_SCRIPT_HOOK_EFFECT_REMOVE:
case AURA_SCRIPT_HOOK_EFFECT_AFTER_APPLY:
case AURA_SCRIPT_HOOK_EFFECT_AFTER_REMOVE:
case AURA_SCRIPT_HOOK_EFFECT_PERIODIC:
case AURA_SCRIPT_HOOK_EFFECT_ABSORB:
case AURA_SCRIPT_HOOK_EFFECT_AFTER_ABSORB:
case AURA_SCRIPT_HOOK_EFFECT_MANASHIELD:
case AURA_SCRIPT_HOOK_EFFECT_AFTER_MANASHIELD:
case AURA_SCRIPT_HOOK_EFFECT_SPLIT:
case AURA_SCRIPT_HOOK_CHECK_PROC:
case AURA_SCRIPT_HOOK_PREPARE_PROC:
case AURA_SCRIPT_HOOK_PROC:
case AURA_SCRIPT_HOOK_AFTER_PROC:
case AURA_SCRIPT_HOOK_EFFECT_PROC:
case AURA_SCRIPT_HOOK_EFFECT_AFTER_PROC:
return m_auraApplication->GetTarget();
default:
TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u` AuraScript::GetTarget called in a hook in which the call won't have effect!", m_scriptName->c_str(), m_scriptSpellId);
}
return NULL;
}
AuraApplication const* AuraScript::GetTargetApplication() const
{
return m_auraApplication;
}