Files
TrinityCore/src/server/game/Server/Packets/ItemPackets.cpp
DJScias 30bef643fd Core/Packets: updated and enabled SMSG_SELL_RESPONSE
A typo that slipped in, damnit
2015-03-11 20:54:27 +01:00

283 lines
7.4 KiB
C++

/*
* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ItemPackets.h"
void WorldPackets::Item::BuyBackItem::Read()
{
_worldPacket >> VendorGUID
>> Slot;
}
void WorldPackets::Item::BuyItem::Read()
{
_worldPacket >> VendorGUID
>> ContainerGUID
>> Item
>> Quantity
>> Muid
>> Slot;
ItemType = static_cast<ItemVendorType>(_worldPacket.ReadBits(2));
}
WorldPacket const* WorldPackets::Item::BuySucceeded::Write()
{
_worldPacket << VendorGUID
<< uint32(Muid)
<< int32(NewQuantity)
<< uint32(QuantityBought);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Item::BuyFailed::Write()
{
_worldPacket << VendorGUID
<< uint32(Muid)
<< uint8(Reason);
return &_worldPacket;
}
void WorldPackets::Item::GetItemPurchaseData::Read()
{
_worldPacket >> ItemGUID;
}
void WorldPackets::Item::RepairItem::Read()
{
_worldPacket >> NpcGUID;
_worldPacket >> ItemGUID;
UseGuildBank = _worldPacket.ReadBit();
}
void WorldPackets::Item::SellItem::Read()
{
_worldPacket >> VendorGUID;
_worldPacket >> ItemGUID;
_worldPacket >> Amount;
}
WorldPacket const* WorldPackets::Item::ItemTimeUpdate::Write()
{
_worldPacket << ItemGuid;
_worldPacket << DurationLeft;
return &_worldPacket;
}
WorldPacket const* WorldPackets::Item::SetProficiency::Write()
{
_worldPacket << ProficiencyMask;
_worldPacket << ProficiencyClass;
return &_worldPacket;
}
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Item::ItemBonusInstanceData const& itemBonusInstanceData)
{
data << itemBonusInstanceData.Context;
data << uint32(itemBonusInstanceData.BonusListIDs.size());
for (uint32 bonusID : itemBonusInstanceData.BonusListIDs)
data << bonusID;
return data;
}
ByteBuffer& operator>>(ByteBuffer& data, WorldPackets::Item::ItemBonusInstanceData& itemBonusInstanceData)
{
uint32 bonusListIdSize;
data >> itemBonusInstanceData.Context;
data >> bonusListIdSize;
for (uint32 i = 0u; i < bonusListIdSize; ++i)
{
uint32 bonusId;
data >> bonusId;
itemBonusInstanceData.BonusListIDs.push_back(bonusId);
}
return data;
}
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Item::ItemInstance const& itemInstance)
{
data << int32(itemInstance.ItemID);
data << int32(itemInstance.RandomPropertiesSeed);
data << int32(itemInstance.RandomPropertiesID);
data.WriteBit(itemInstance.ItemBonus.HasValue);
data.WriteBit(itemInstance.Modifications.HasValue);
data.FlushBits();
if (itemInstance.ItemBonus.HasValue)
data << itemInstance.ItemBonus.Value;
if (itemInstance.Modifications.HasValue)
data << itemInstance.Modifications.Value;
return data;
}
ByteBuffer& operator>>(ByteBuffer& data, WorldPackets::Item::ItemInstance& itemInstance)
{
data >> itemInstance.ItemID;
data >> itemInstance.RandomPropertiesSeed;
data >> itemInstance.RandomPropertiesID;
itemInstance.ItemBonus.HasValue = data.ReadBit();
itemInstance.Modifications.HasValue = data.ReadBit();
if (itemInstance.ItemBonus.HasValue)
data >> itemInstance.ItemBonus.Value;
if (itemInstance.Modifications.HasValue)
data >> itemInstance.Modifications.Value;
return data;
}
ByteBuffer& WorldPackets::Item::operator>>(ByteBuffer& data, InvUpdate& invUpdate)
{
invUpdate.Items.resize(data.ReadBits(2));
for (size_t i = 0; i < invUpdate.Items.size(); ++i)
{
data >> invUpdate.Items[i].ContainerSlot;
data >> invUpdate.Items[i].Slot;
}
return data;
}
void WorldPackets::Item::ItemInstance::Initalize(::Item const* item)
{
ItemID = item->GetEntry();
RandomPropertiesSeed = item->GetItemSuffixFactor();
RandomPropertiesID = item->GetItemRandomPropertyId();
std::vector<uint32> const& bonusListIds = item->GetDynamicValues(ITEM_DYNAMIC_FIELD_BONUSLIST_IDS);
if (!bonusListIds.empty())
{
ItemBonus.HasValue = true;
ItemBonus.Value.BonusListIDs.insert(ItemBonus.Value.BonusListIDs.end(), bonusListIds.begin(), bonusListIds.end());
ItemBonus.Value.Context = item->GetUInt32Value(ITEM_FIELD_CONTEXT);
}
uint32 mask = item->GetUInt32Value(ITEM_FIELD_MODIFIERS_MASK);
Modifications.HasValue = mask != 0;
for (size_t i = 0; mask != 0; mask >>= 1, ++i)
{
if ((mask & 1) != 0)
Modifications.Value.Insert(i, item->GetModifier(ItemModifier(i)));
}
}
void WorldPackets::Item::ItemInstance::Initalize(::LootItem const& lootItem)
{
ItemID = lootItem.itemid;
RandomPropertiesSeed = lootItem.randomSuffix;
RandomPropertiesID = lootItem.randomPropertyId;
if (!lootItem.BonusListIDs.empty())
{
ItemBonus.HasValue = true;
ItemBonus.Value.BonusListIDs = lootItem.BonusListIDs;
ItemBonus.Value.Context = 0; /// @todo
}
/// no Modifications
}
WorldPacket const* WorldPackets::Item::InventoryChangeFailure::Write()
{
_worldPacket << int8(BagResult);
_worldPacket << Item[0];
_worldPacket << Item[1];
_worldPacket << uint8(ContainerBSlot); // bag type subclass, used with EQUIP_ERR_EVENT_AUTOEQUIP_BIND_CONFIRM and EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG2
switch (BagResult)
{
case EQUIP_ERR_CANT_EQUIP_LEVEL_I:
case EQUIP_ERR_PURCHASE_LEVEL_TOO_LOW:
_worldPacket << int32(Level);
break;
/// @todo: add more cases
default:
break;
}
return &_worldPacket;
}
void WorldPackets::Item::SplitItem::Read()
{
_worldPacket >> Inv
>> FromPackSlot
>> FromSlot
>> ToPackSlot
>> ToSlot
>> Quantity;
}
void WorldPackets::Item::SwapInvItem::Read()
{
_worldPacket >> Inv
>> Slot2
>> Slot1;
}
void WorldPackets::Item::SwapItem::Read()
{
_worldPacket >> Inv
>> ContainerSlotB
>> ContainerSlotA
>> SlotB
>> SlotA;
}
void WorldPackets::Item::AutoEquipItem::Read()
{
_worldPacket >> Inv
>> PackSlot
>> Slot;
}
void WorldPackets::Item::AutoStoreBagItem::Read()
{
_worldPacket >> Inv
>> ContainerSlotB
>> ContainerSlotA
>> SlotA;
}
void WorldPackets::Item::DestroyItem::Read()
{
_worldPacket >> Count
>> ContainerId
>> SlotNum;
}
WorldPacket const* WorldPackets::Item::SellResponse::Write()
{
_worldPacket << VendorGUID
<< ItemGUID
<< uint8(Reason);
return &_worldPacket;
}