mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-21 15:27:47 -04:00
43fa7d48a5
- Rename Map::CanEnter to Map::CannotEnter. Return value changed from boolean (true means player can enter) to enum Map::EnterState (CAN_ENTER=0 means player can enter, any other value is a reason for deny). - Move hack-y player error messages from within Map::CanEnter to the function calling CanEnter as appropriate (primarily WorldSession::HandleAreaTriggerOpcode). - Modify WorldSession::HandleAreaTriggerOpcode to properly revive the player upon touching the portal leading to the instance they died in even if they are currently unable to zone in. Fixes and closes #15758. - Modify Player::LoadFromDB to properly spawn players in the instance they logged off in if possible. Fixes and closes #15561. - Modify permanent save behavior to be blizzlike: Players can always enter an instance they are saved to (assuming there are no map constraints against it), but get a homebind timer if the instance is already in use.
202 lines
6.2 KiB
C++
202 lines
6.2 KiB
C++
/*
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* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef TRINITY_MAPMANAGER_H
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#define TRINITY_MAPMANAGER_H
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#include "Object.h"
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#include "Map.h"
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#include "MapInstanced.h"
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#include "GridStates.h"
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#include "MapUpdater.h"
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class Transport;
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struct TransportCreatureProto;
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class MapManager
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{
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public:
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static MapManager* instance()
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{
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static MapManager instance;
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return &instance;
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}
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Map* CreateBaseMap(uint32 mapId);
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Map* FindBaseNonInstanceMap(uint32 mapId) const;
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Map* CreateMap(uint32 mapId, Player* player, uint32 loginInstanceId=0);
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Map* FindMap(uint32 mapId, uint32 instanceId) const;
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uint16 GetAreaFlag(uint32 mapid, float x, float y, float z) const
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{
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Map const* m = const_cast<MapManager*>(this)->CreateBaseMap(mapid);
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return m->GetAreaFlag(x, y, z);
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}
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uint32 GetAreaId(uint32 mapid, float x, float y, float z) const
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{
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return Map::GetAreaIdByAreaFlag(GetAreaFlag(mapid, x, y, z), mapid);
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}
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uint32 GetZoneId(uint32 mapid, float x, float y, float z) const
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{
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return Map::GetZoneIdByAreaFlag(GetAreaFlag(mapid, x, y, z), mapid);
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}
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void GetZoneAndAreaId(uint32& zoneid, uint32& areaid, uint32 mapid, float x, float y, float z)
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{
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Map::GetZoneAndAreaIdByAreaFlag(zoneid, areaid, GetAreaFlag(mapid, x, y, z), mapid);
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}
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void Initialize(void);
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void Update(uint32);
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void SetGridCleanUpDelay(uint32 t)
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{
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if (t < MIN_GRID_DELAY)
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i_gridCleanUpDelay = MIN_GRID_DELAY;
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else
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i_gridCleanUpDelay = t;
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}
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void SetMapUpdateInterval(uint32 t)
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{
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if (t < MIN_MAP_UPDATE_DELAY)
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t = MIN_MAP_UPDATE_DELAY;
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i_timer.SetInterval(t);
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i_timer.Reset();
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}
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//void LoadGrid(int mapid, int instId, float x, float y, const WorldObject* obj, bool no_unload = false);
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void UnloadAll();
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static bool ExistMapAndVMap(uint32 mapid, float x, float y);
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static bool IsValidMAP(uint32 mapid, bool startUp);
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static bool IsValidMapCoord(uint32 mapid, float x, float y)
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{
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return IsValidMAP(mapid, false) && Trinity::IsValidMapCoord(x, y);
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}
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static bool IsValidMapCoord(uint32 mapid, float x, float y, float z)
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{
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return IsValidMAP(mapid, false) && Trinity::IsValidMapCoord(x, y, z);
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}
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static bool IsValidMapCoord(uint32 mapid, float x, float y, float z, float o)
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{
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return IsValidMAP(mapid, false) && Trinity::IsValidMapCoord(x, y, z, o);
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}
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static bool IsValidMapCoord(WorldLocation const& loc)
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{
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return IsValidMapCoord(loc.GetMapId(), loc.GetPositionX(), loc.GetPositionY(), loc.GetPositionZ(), loc.GetOrientation());
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}
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void DoDelayedMovesAndRemoves();
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Map::EnterState PlayerCannotEnter(uint32 mapid, Player* player, bool loginCheck = false);
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void InitializeVisibilityDistanceInfo();
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/* statistics */
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uint32 GetNumInstances();
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uint32 GetNumPlayersInInstances();
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// Instance ID management
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void InitInstanceIds();
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uint32 GenerateInstanceId();
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void RegisterInstanceId(uint32 instanceId);
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void FreeInstanceId(uint32 instanceId);
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uint32 GetNextInstanceId() const { return _nextInstanceId; };
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void SetNextInstanceId(uint32 nextInstanceId) { _nextInstanceId = nextInstanceId; };
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MapUpdater * GetMapUpdater() { return &m_updater; }
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template<typename Worker>
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void DoForAllMaps(Worker&& worker);
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template<typename Worker>
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void DoForAllMapsWithMapId(uint32 mapId, Worker&& worker);
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private:
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typedef std::unordered_map<uint32, Map*> MapMapType;
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typedef std::vector<bool> InstanceIds;
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MapManager();
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~MapManager();
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Map* FindBaseMap(uint32 mapId) const
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{
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MapMapType::const_iterator iter = i_maps.find(mapId);
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return (iter == i_maps.end() ? NULL : iter->second);
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}
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MapManager(const MapManager &);
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MapManager& operator=(const MapManager &);
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std::mutex _mapsLock;
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uint32 i_gridCleanUpDelay;
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MapMapType i_maps;
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IntervalTimer i_timer;
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InstanceIds _instanceIds;
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uint32 _nextInstanceId;
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MapUpdater m_updater;
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};
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template<typename Worker>
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void MapManager::DoForAllMaps(Worker&& worker)
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{
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std::lock_guard<std::mutex> lock(_mapsLock);
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for (auto& mapPair : i_maps)
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{
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Map* map = mapPair.second;
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if (MapInstanced* mapInstanced = map->ToMapInstanced())
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{
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MapInstanced::InstancedMaps& instances = mapInstanced->GetInstancedMaps();
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for (auto& instancePair : instances)
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worker(instancePair.second);
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}
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else
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worker(map);
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}
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}
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template<typename Worker>
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inline void MapManager::DoForAllMapsWithMapId(uint32 mapId, Worker&& worker)
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{
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std::lock_guard<std::mutex> lock(_mapsLock);
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auto itr = i_maps.find(mapId);
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if (itr != i_maps.end())
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{
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Map* map = itr->second;
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if (MapInstanced* mapInstanced = map->ToMapInstanced())
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{
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MapInstanced::InstancedMaps& instances = mapInstanced->GetInstancedMaps();
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for (auto& p : instances)
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worker(p.second);
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}
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else
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worker(map);
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}
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}
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#define sMapMgr MapManager::instance()
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#endif
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