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e94a5dd16fe36cb4e55cac63bd8b901d23ae920e
TrinityCore/src/server/game/Entities
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Subv e94a5dd16f Core/Visibility: Pets should be always visible for group mates.
Patch by zarocks
Closes #55
2012-04-07 13:31:53 -05:00
..
Corpse
Some random cleanup here and there
2012-03-09 13:42:52 +01:00
Creature
Core/SmartScript: Fixed crashes with stored target lists
2012-04-05 22:13:20 +02:00
DynamicObject
Some random cleanup here and there
2012-03-09 13:42:52 +01:00
GameObject
Core/Game: Code style again.
2012-03-28 20:00:29 +08:00
Item
Core: Fix Item::SaveRefundDataToDB prepared statement parameters
2012-04-04 00:29:22 +02:00
Object
Merge pull request #5649 from Elron103/pull-requests2
2012-03-30 18:14:58 -07:00
Pet
Core: Fix Group::SetGroupMemberFlag and Pet::resetTalentsForAllPetsOf prepared statement parameters (thanks Saring)
2012-04-04 01:23:09 +02:00
Player
Core: Fix a crash in Player::DeleteFromDB due to loading wrong fields
2012-04-04 17:42:45 +02:00
Totem
Some random cleanup here and there
2012-03-09 13:42:52 +01:00
Transport
Core/DBLayer: Correct few more wrong read types (No. 1)
2012-03-27 00:43:56 +01:00
Unit
Core/Visibility: Pets should be always visible for group mates.
2012-04-07 13:31:53 -05:00
Vehicle
Core/Misc: Random cleanup
2012-03-16 08:57:42 +01:00
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