mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-19 14:39:43 -04:00
e8b2be3527
* Devirtualize calls to Read and Update by marking concrete implementations as final * Removed derived class template argument * Specialize boost::asio::basic_stream_socket for boost::asio::io_context instead of type-erased any_io_executor * Make socket initialization easier composable (before entering Read loop) * Remove use of deprecated boost::asio::null_buffers and boost::beast::ssl_stream
187 lines
5.4 KiB
C++
187 lines
5.4 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef TRINITYCORE_WORLD_SOCKET_H
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#define TRINITYCORE_WORLD_SOCKET_H
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#include "AsyncCallbackProcessor.h"
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#include "AuthDefines.h"
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#include "DatabaseEnvFwd.h"
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#include "MessageBuffer.h"
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#include "Socket.h"
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#include "WorldPacket.h"
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#include "WorldPacketCrypt.h"
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#include "MPSCQueue.h"
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#include <array>
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#include <boost/asio/ip/tcp.hpp>
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#include <mutex>
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namespace JSON::RealmList
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{
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class RealmJoinTicket;
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}
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typedef struct z_stream_s z_stream;
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class EncryptablePacket;
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class WorldPacket;
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class WorldSession;
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enum ConnectionType : int8;
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enum OpcodeClient : uint32;
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class EncryptablePacket : public WorldPacket
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{
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public:
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EncryptablePacket(WorldPacket const& packet, bool encrypt) : WorldPacket(packet), _encrypt(encrypt)
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{
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SocketQueueLink.store(nullptr, std::memory_order_relaxed);
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}
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bool NeedsEncryption() const { return _encrypt; }
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std::atomic<EncryptablePacket*> SocketQueueLink;
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private:
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bool _encrypt;
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};
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namespace WorldPackets
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{
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class ServerPacket;
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namespace Auth
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{
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class AuthSession;
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class AuthContinuedSession;
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class ConnectToFailed;
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class Ping;
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}
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}
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#pragma pack(push, 1)
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struct PacketHeader
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{
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uint32 Size;
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uint8 Tag[12];
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bool IsValidSize() const { return Size < 0x10000; }
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};
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struct IncomingPacketHeader : PacketHeader
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{
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uint32 EncryptedOpcode;
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};
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#pragma pack(pop)
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class TC_GAME_API WorldSocket final : public Trinity::Net::Socket<>
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{
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static uint32 const MinSizeForCompression;
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static std::array<uint8, 32> const AuthCheckSeed;
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static std::array<uint8, 32> const SessionKeySeed;
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static std::array<uint8, 32> const ContinuedSessionSeed;
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static std::array<uint8, 32> const EncryptionKeySeed;
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using BaseSocket = Socket;
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public:
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WorldSocket(Trinity::Net::IoContextTcpSocket&& socket);
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~WorldSocket();
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WorldSocket(WorldSocket const& right) = delete;
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WorldSocket(WorldSocket&& right) = delete;
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WorldSocket& operator=(WorldSocket const& right) = delete;
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WorldSocket& operator=(WorldSocket&& right) = delete;
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void Start() override;
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bool Update() override;
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void SendPacket(WorldPacket const& packet);
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ConnectionType GetConnectionType() const { return _type; }
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void SendAuthResponseError(uint32 code);
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void SetWorldSession(WorldSession* session);
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void SetSendBufferSize(std::size_t sendBufferSize) { _sendBufferSize = sendBufferSize; }
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void OnClose() override;
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Trinity::Net::SocketReadCallbackResult ReadHandler() override;
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void QueueQuery(QueryCallback&& queryCallback);
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void SendAuthSession();
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bool InitializeCompression();
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protected:
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bool ReadHeaderHandler();
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enum class ReadDataHandlerResult
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{
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Ok = 0,
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Error = 1,
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WaitingForQuery = 2
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};
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ReadDataHandlerResult ReadDataHandler();
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private:
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/// writes network.opcode log
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/// accessing WorldSession is not threadsafe, only do it when holding _worldSessionLock
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void LogOpcodeText(OpcodeClient opcode, std::unique_lock<std::mutex> const& guard) const;
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/// sends and logs network.opcode without accessing WorldSession
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void SendPacketAndLogOpcode(WorldPacket const& packet);
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void WritePacketToBuffer(EncryptablePacket const& packet, MessageBuffer& buffer);
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uint32 CompressPacket(uint8* buffer, WorldPacket const& packet);
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void HandleAuthSession(std::shared_ptr<WorldPackets::Auth::AuthSession> authSession);
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void HandleAuthSessionCallback(std::shared_ptr<WorldPackets::Auth::AuthSession> authSession,
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std::shared_ptr<JSON::RealmList::RealmJoinTicket> joinTicket, PreparedQueryResult result);
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void HandleAuthContinuedSession(std::shared_ptr<WorldPackets::Auth::AuthContinuedSession> authSession);
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void HandleAuthContinuedSessionCallback(std::shared_ptr<WorldPackets::Auth::AuthContinuedSession> authSession, PreparedQueryResult result);
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void LoadSessionPermissionsCallback(PreparedQueryResult result);
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void HandleConnectToFailed(WorldPackets::Auth::ConnectToFailed& connectToFailed);
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bool HandlePing(WorldPackets::Auth::Ping& ping);
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void HandleEnterEncryptedModeAck();
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ConnectionType _type;
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uint64 _key;
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std::array<uint8, 32> _serverChallenge;
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WorldPacketCrypt _authCrypt;
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SessionKey _sessionKey;
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std::array<uint8, 32> _encryptKey;
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TimePoint _LastPingTime;
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uint32 _OverSpeedPings;
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std::mutex _worldSessionLock;
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WorldSession* _worldSession;
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bool _authed;
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bool _canRequestHotfixes;
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MessageBuffer _headerBuffer;
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MessageBuffer _packetBuffer;
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MPSCQueue<EncryptablePacket, &EncryptablePacket::SocketQueueLink> _bufferQueue;
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std::size_t _sendBufferSize;
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z_stream* _compressionStream;
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QueryCallbackProcessor _queryProcessor;
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std::string _ipCountry;
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};
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#endif
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