mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-13 11:43:18 -04:00
26762 lines
972 KiB
C++
26762 lines
972 KiB
C++
/*
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* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Player.h"
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#include "AccountMgr.h"
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#include "AchievementMgr.h"
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#include "ArenaTeam.h"
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#include "ArenaTeamMgr.h"
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#include "Battlefield.h"
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#include "BattlefieldMgr.h"
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#include "BattlefieldWG.h"
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#include "Battleground.h"
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#include "BattlegroundMgr.h"
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#include "BattlegroundScore.h"
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#include "CellImpl.h"
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#include "ChannelMgr.h"
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#include "CharacterDatabaseCleaner.h"
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#include "CharacterPackets.h"
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#include "TalentPackets.h"
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#include "Chat.h"
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#include "CombatPackets.h"
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#include "Common.h"
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#include "ConditionMgr.h"
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#include "CreatureAI.h"
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#include "DatabaseEnv.h"
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#include "DB2Stores.h"
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#include "DisableMgr.h"
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#include "EquipmentSetPackets.h"
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#include "Formulas.h"
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#include "GameEventMgr.h"
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#include "GameObjectAI.h"
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#include "GossipDef.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "Group.h"
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#include "GroupMgr.h"
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#include "Guild.h"
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#include "GuildMgr.h"
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#include "InstanceSaveMgr.h"
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#include "InstanceScript.h"
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#include "LFGMgr.h"
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#include "Language.h"
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#include "Log.h"
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#include "MailPackets.h"
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#include "MapInstanced.h"
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#include "MapManager.h"
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#include "MovementStructures.h"
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#include "ObjectAccessor.h"
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#include "ObjectMgr.h"
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#include "Opcodes.h"
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#include "OutdoorPvP.h"
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#include "OutdoorPvPMgr.h"
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#include "Pet.h"
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#include "QuestDef.h"
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#include "ReputationMgr.h"
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#include "revision.h"
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#include "SkillDiscovery.h"
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#include "SocialMgr.h"
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#include "Spell.h"
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#include "SpellAuraEffects.h"
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#include "SpellAuras.h"
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#include "SpellHistory.h"
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#include "SpellMgr.h"
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#include "SpellPackets.h"
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#include "Transport.h"
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#include "UpdateData.h"
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#include "UpdateFieldFlags.h"
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#include "UpdateMask.h"
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#include "Util.h"
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#include "Vehicle.h"
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#include "Weather.h"
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#include "WeatherMgr.h"
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#include "World.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "WorldStatePackets.h"
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#include "MiscPackets.h"
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#include "ChatPackets.h"
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#include "MovementPackets.h"
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#include "ItemPackets.h"
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#include "QuestPackets.h"
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#include "LootPackets.h"
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#include <boost/dynamic_bitset.hpp>
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#define ZONE_UPDATE_INTERVAL (1*IN_MILLISECONDS)
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// corpse reclaim times
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#define DEATH_EXPIRE_STEP (5*MINUTE)
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#define MAX_DEATH_COUNT 3
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static uint32 copseReclaimDelay[MAX_DEATH_COUNT] = { 30, 60, 120 };
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uint32 const MasterySpells[MAX_CLASSES] =
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{
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0,
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87500, // Warrior
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87494, // Paladin
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87493, // Hunter
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87496, // Rogue
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87495, // Priest
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87492, // Death Knight
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87497, // Shaman
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86467, // Mage
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87498, // Warlock
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0,
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87491, // Druid
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};
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uint64 const MAX_MONEY_AMOUNT = 9999999999ULL;
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// == PlayerTaxi ================================================
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PlayerTaxi::PlayerTaxi()
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{
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memset(m_taximask, 0, sizeof(m_taximask));
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}
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void PlayerTaxi::InitTaxiNodesForLevel(uint32 race, uint32 chrClass, uint8 level)
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{
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// class specific initial known nodes
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switch (chrClass)
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{
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case CLASS_DEATH_KNIGHT:
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{
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for (uint8 i = 0; i < TaxiMaskSize; ++i)
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m_taximask[i] |= sOldContinentsNodesMask[i];
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break;
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}
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}
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// race specific initial known nodes: capital and taxi hub masks
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switch (race)
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{
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case RACE_HUMAN: SetTaximaskNode(2); break; // Human
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case RACE_ORC: SetTaximaskNode(23); break; // Orc
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case RACE_DWARF: SetTaximaskNode(6); break; // Dwarf
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case RACE_NIGHTELF: SetTaximaskNode(26);
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SetTaximaskNode(27); break; // Night Elf
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case RACE_UNDEAD_PLAYER: SetTaximaskNode(11); break;// Undead
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case RACE_TAUREN: SetTaximaskNode(22); break; // Tauren
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case RACE_GNOME: SetTaximaskNode(6); break; // Gnome
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case RACE_TROLL: SetTaximaskNode(23); break; // Troll
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case RACE_BLOODELF: SetTaximaskNode(82); break; // Blood Elf
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case RACE_DRAENEI: SetTaximaskNode(94); break; // Draenei
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}
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// new continent starting masks (It will be accessible only at new map)
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switch (Player::TeamForRace(race))
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{
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case ALLIANCE: SetTaximaskNode(100); break;
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case HORDE: SetTaximaskNode(99); break;
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}
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// level dependent taxi hubs
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if (level >= 68)
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SetTaximaskNode(213); //Shattered Sun Staging Area
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}
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void PlayerTaxi::LoadTaxiMask(std::string const &data)
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{
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Tokenizer tokens(data, ' ');
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uint8 index = 0;
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for (Tokenizer::const_iterator iter = tokens.begin(); index < TaxiMaskSize && iter != tokens.end(); ++iter, ++index)
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{
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// load and set bits only for existing taxi nodes
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m_taximask[index] = sTaxiNodesMask[index] & atoul(*iter);
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}
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}
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void PlayerTaxi::AppendTaximaskTo(ByteBuffer& data, bool all)
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{
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data << uint32(TaxiMaskSize);
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if (all)
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{
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for (uint8 i = 0; i < TaxiMaskSize; ++i)
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data << uint8(sTaxiNodesMask[i]); // all existed nodes
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}
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else
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{
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for (uint8 i = 0; i < TaxiMaskSize; ++i)
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data << uint8(m_taximask[i]); // known nodes
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}
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}
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bool PlayerTaxi::LoadTaxiDestinationsFromString(const std::string& values, uint32 team)
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{
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ClearTaxiDestinations();
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Tokenizer Tokenizer(values, ' ');
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for (Tokenizer::const_iterator iter = Tokenizer.begin(); iter != Tokenizer.end(); ++iter)
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{
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uint32 node = atoul(*iter);
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AddTaxiDestination(node);
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}
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if (m_TaxiDestinations.empty())
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return true;
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// Check integrity
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if (m_TaxiDestinations.size() < 2)
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return false;
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for (size_t i = 1; i < m_TaxiDestinations.size(); ++i)
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{
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uint32 cost;
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uint32 path;
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sObjectMgr->GetTaxiPath(m_TaxiDestinations[i-1], m_TaxiDestinations[i], path, cost);
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if (!path)
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return false;
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}
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// can't load taxi path without mount set (quest taxi path?)
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if (!sObjectMgr->GetTaxiMountDisplayId(GetTaxiSource(), team, true))
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return false;
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return true;
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}
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std::string PlayerTaxi::SaveTaxiDestinationsToString()
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{
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if (m_TaxiDestinations.empty())
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return "";
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std::ostringstream ss;
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for (size_t i=0; i < m_TaxiDestinations.size(); ++i)
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ss << m_TaxiDestinations[i] << ' ';
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return ss.str();
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}
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uint32 PlayerTaxi::GetCurrentTaxiPath() const
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{
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if (m_TaxiDestinations.size() < 2)
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return 0;
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uint32 path;
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uint32 cost;
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sObjectMgr->GetTaxiPath(m_TaxiDestinations[0], m_TaxiDestinations[1], path, cost);
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return path;
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}
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std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi)
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{
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for (uint8 i = 0; i < TaxiMaskSize; ++i)
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ss << uint32(taxi.m_taximask[i]) << ' ';
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return ss;
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}
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//== TradeData =================================================
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TradeData* TradeData::GetTraderData() const
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{
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return m_trader->GetTradeData();
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}
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Item* TradeData::GetItem(TradeSlots slot) const
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{
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return !m_items[slot].IsEmpty() ? m_player->GetItemByGuid(m_items[slot]) : NULL;
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}
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bool TradeData::HasItem(ObjectGuid itemGuid) const
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{
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for (uint8 i = 0; i < TRADE_SLOT_COUNT; ++i)
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if (m_items[i] == itemGuid)
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return true;
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return false;
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}
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TradeSlots TradeData::GetTradeSlotForItem(ObjectGuid itemGuid) const
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{
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for (uint8 i = 0; i < TRADE_SLOT_COUNT; ++i)
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if (m_items[i] == itemGuid)
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return TradeSlots(i);
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return TRADE_SLOT_INVALID;
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}
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Item* TradeData::GetSpellCastItem() const
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{
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return !m_spellCastItem.IsEmpty() ? m_player->GetItemByGuid(m_spellCastItem) : NULL;
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}
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void TradeData::SetItem(TradeSlots slot, Item* item)
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{
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ObjectGuid itemGuid;
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if (item)
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itemGuid = item->GetGUID();
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if (m_items[slot] == itemGuid)
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return;
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m_items[slot] = itemGuid;
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SetAccepted(false);
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GetTraderData()->SetAccepted(false);
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Update();
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// need remove possible trader spell applied to changed item
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if (slot == TRADE_SLOT_NONTRADED)
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GetTraderData()->SetSpell(0);
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// need remove possible player spell applied (possible move reagent)
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SetSpell(0);
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}
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void TradeData::SetSpell(uint32 spell_id, Item* castItem /*= NULL*/)
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{
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ObjectGuid itemGuid = castItem ? castItem->GetGUID() : ObjectGuid::Empty;
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if (m_spell == spell_id && m_spellCastItem == itemGuid)
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return;
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m_spell = spell_id;
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m_spellCastItem = itemGuid;
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SetAccepted(false);
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GetTraderData()->SetAccepted(false);
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Update(true); // send spell info to item owner
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Update(false); // send spell info to caster self
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}
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void TradeData::SetMoney(uint64 money)
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{
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if (m_money == money)
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return;
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if (!m_player->HasEnoughMoney(money))
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{
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TradeStatusInfo info;
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info.Status = TRADE_STATUS_CLOSE_WINDOW;
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info.Result = EQUIP_ERR_NOT_ENOUGH_MONEY;
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m_player->GetSession()->SendTradeStatus(info);
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return;
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}
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m_money = money;
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SetAccepted(false);
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GetTraderData()->SetAccepted(false);
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Update(true);
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}
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void TradeData::Update(bool forTarget /*= true*/)
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{
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if (forTarget)
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m_trader->GetSession()->SendUpdateTrade(true); // player state for trader
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else
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m_player->GetSession()->SendUpdateTrade(false); // player state for player
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}
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void TradeData::SetAccepted(bool state, bool crosssend /*= false*/)
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{
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m_accepted = state;
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if (!state)
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{
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TradeStatusInfo info;
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info.Status = TRADE_STATUS_BACK_TO_TRADE;
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if (crosssend)
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m_trader->GetSession()->SendTradeStatus(info);
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else
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m_player->GetSession()->SendTradeStatus(info);
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}
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}
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// == KillRewarder ====================================================
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// KillRewarder incapsulates logic of rewarding player upon kill with:
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// * XP;
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// * honor;
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// * reputation;
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// * kill credit (for quest objectives).
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// Rewarding is initiated in two cases: when player kills unit in Unit::Kill()
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// and on battlegrounds in Battleground::RewardXPAtKill().
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//
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// Rewarding algorithm is:
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// 1. Initialize internal variables to default values.
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// 2. In case when player is in group, initialize variables necessary for group calculations:
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// 2.1. _count - number of alive group members within reward distance;
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// 2.2. _sumLevel - sum of levels of alive group members within reward distance;
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// 2.3. _maxLevel - maximum level of alive group member within reward distance;
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// 2.4. _maxNotGrayMember - maximum level of alive group member within reward distance,
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// for whom victim is not gray;
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// 2.5. _isFullXP - flag identifying that for all group members victim is not gray,
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// so 100% XP will be rewarded (50% otherwise).
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// 3. Reward killer (and group, if necessary).
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// 3.1. If killer is in group, reward group.
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// 3.1.1. Initialize initial XP amount based on maximum level of group member,
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// for whom victim is not gray.
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// 3.1.2. Alter group rate if group is in raid (not for battlegrounds).
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// 3.1.3. Reward each group member (even dead) within reward distance (see 4. for more details).
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// 3.2. Reward single killer (not group case).
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// 3.2.1. Initialize initial XP amount based on killer's level.
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// 3.2.2. Reward killer (see 4. for more details).
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// 4. Reward player.
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// 4.1. Give honor (player must be alive and not on BG).
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// 4.2. Give XP.
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// 4.2.1. If player is in group, adjust XP:
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// * set to 0 if player's level is more than maximum level of not gray member;
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// * cut XP in half if _isFullXP is false.
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// 4.2.2. Apply auras modifying rewarded XP.
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// 4.2.3. Give XP to player.
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// 4.2.4. If player has pet, reward pet with XP (100% for single player, 50% for group case).
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// 4.3. Give reputation (player must not be on BG).
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// 4.4. Give kill credit (player must not be in group, or he must be alive or without corpse).
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// 5. Credit instance encounter.
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// 6. Update guild achievements.
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KillRewarder::KillRewarder(Player* killer, Unit* victim, bool isBattleGround) :
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// 1. Initialize internal variables to default values.
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_killer(killer), _victim(victim), _group(killer->GetGroup()),
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_groupRate(1.0f), _maxNotGrayMember(NULL), _count(0), _sumLevel(0), _xp(0),
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_isFullXP(false), _maxLevel(0), _isBattleGround(isBattleGround), _isPvP(false)
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{
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// mark the credit as pvp if victim is player
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if (victim->GetTypeId() == TYPEID_PLAYER)
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_isPvP = true;
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// or if its owned by player and its not a vehicle
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else if (victim->GetCharmerOrOwnerGUID().IsPlayer())
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_isPvP = !victim->IsVehicle();
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_InitGroupData();
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}
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inline void KillRewarder::_InitGroupData()
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{
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if (_group)
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{
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// 2. In case when player is in group, initialize variables necessary for group calculations:
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for (GroupReference* itr = _group->GetFirstMember(); itr != NULL; itr = itr->next())
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if (Player* member = itr->GetSource())
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if (member->IsAlive() && member->IsAtGroupRewardDistance(_victim))
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{
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const uint8 lvl = member->getLevel();
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// 2.1. _count - number of alive group members within reward distance;
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++_count;
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// 2.2. _sumLevel - sum of levels of alive group members within reward distance;
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_sumLevel += lvl;
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// 2.3. _maxLevel - maximum level of alive group member within reward distance;
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if (_maxLevel < lvl)
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_maxLevel = lvl;
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// 2.4. _maxNotGrayMember - maximum level of alive group member within reward distance,
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// for whom victim is not gray;
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uint32 grayLevel = Trinity::XP::GetGrayLevel(lvl);
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if (_victim->getLevel() > grayLevel && (!_maxNotGrayMember || _maxNotGrayMember->getLevel() < lvl))
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_maxNotGrayMember = member;
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}
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// 2.5. _isFullXP - flag identifying that for all group members victim is not gray,
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// so 100% XP will be rewarded (50% otherwise).
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_isFullXP = _maxNotGrayMember && (_maxLevel == _maxNotGrayMember->getLevel());
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}
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else
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_count = 1;
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}
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inline void KillRewarder::_InitXP(Player* player)
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{
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// Get initial value of XP for kill.
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// XP is given:
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// * on battlegrounds;
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// * otherwise, not in PvP;
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// * not if killer is on vehicle.
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if (_isBattleGround || (!_isPvP && !_killer->GetVehicle()))
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_xp = Trinity::XP::Gain(player, _victim);
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}
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inline void KillRewarder::_RewardHonor(Player* player)
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{
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// Rewarded player must be alive.
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if (player->IsAlive())
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player->RewardHonor(_victim, _count, -1, true);
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}
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inline void KillRewarder::_RewardXP(Player* player, float rate)
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|
{
|
|
uint32 xp(_xp);
|
|
if (_group)
|
|
{
|
|
// 4.2.1. If player is in group, adjust XP:
|
|
// * set to 0 if player's level is more than maximum level of not gray member;
|
|
// * cut XP in half if _isFullXP is false.
|
|
if (_maxNotGrayMember && player->IsAlive() &&
|
|
_maxNotGrayMember->getLevel() >= player->getLevel())
|
|
xp = _isFullXP ?
|
|
uint32(xp * rate) : // Reward FULL XP if all group members are not gray.
|
|
uint32(xp * rate / 2) + 1; // Reward only HALF of XP if some of group members are gray.
|
|
else
|
|
xp = 0;
|
|
}
|
|
if (xp)
|
|
{
|
|
// 4.2.2. Apply auras modifying rewarded XP (SPELL_AURA_MOD_XP_PCT).
|
|
Unit::AuraEffectList const& auras = player->GetAuraEffectsByType(SPELL_AURA_MOD_XP_PCT);
|
|
for (Unit::AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i)
|
|
AddPct(xp, (*i)->GetAmount());
|
|
|
|
// 4.2.3. Give XP to player.
|
|
player->GiveXP(xp, _victim, _groupRate);
|
|
if (Pet* pet = player->GetPet())
|
|
// 4.2.4. If player has pet, reward pet with XP (100% for single player, 50% for group case).
|
|
pet->GivePetXP(_group ? xp / 2 : xp);
|
|
}
|
|
}
|
|
|
|
inline void KillRewarder::_RewardReputation(Player* player, float rate)
|
|
{
|
|
// 4.3. Give reputation (player must not be on BG).
|
|
// Even dead players and corpses are rewarded.
|
|
player->RewardReputation(_victim, rate);
|
|
}
|
|
|
|
inline void KillRewarder::_RewardKillCredit(Player* player)
|
|
{
|
|
// 4.4. Give kill credit (player must not be in group, or he must be alive or without corpse).
|
|
if (!_group || player->IsAlive() || !player->GetCorpse())
|
|
if (Creature* target = _victim->ToCreature())
|
|
{
|
|
player->KilledMonster(target->GetCreatureTemplate(), target->GetGUID());
|
|
player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE, target->GetCreatureType(), 1, 0, target);
|
|
}
|
|
}
|
|
|
|
void KillRewarder::_RewardPlayer(Player* player, bool isDungeon)
|
|
{
|
|
// 4. Reward player.
|
|
if (!_isBattleGround)
|
|
{
|
|
// 4.1. Give honor (player must be alive and not on BG).
|
|
_RewardHonor(player);
|
|
// 4.1.1 Send player killcredit for quests with PlayerSlain
|
|
if (_victim->GetTypeId() == TYPEID_PLAYER)
|
|
player->KilledPlayerCredit();
|
|
}
|
|
// Give XP only in PvE or in battlegrounds.
|
|
// Give reputation and kill credit only in PvE.
|
|
if (!_isPvP || _isBattleGround)
|
|
{
|
|
const float rate = _group ?
|
|
_groupRate * float(player->getLevel()) / _sumLevel : // Group rate depends on summary level.
|
|
1.0f; // Personal rate is 100%.
|
|
if (_xp)
|
|
// 4.2. Give XP.
|
|
_RewardXP(player, rate);
|
|
if (!_isBattleGround)
|
|
{
|
|
// If killer is in dungeon then all members receive full reputation at kill.
|
|
_RewardReputation(player, isDungeon ? 1.0f : rate);
|
|
_RewardKillCredit(player);
|
|
}
|
|
}
|
|
}
|
|
|
|
void KillRewarder::_RewardGroup()
|
|
{
|
|
if (_maxLevel)
|
|
{
|
|
if (_maxNotGrayMember)
|
|
// 3.1.1. Initialize initial XP amount based on maximum level of group member,
|
|
// for whom victim is not gray.
|
|
_InitXP(_maxNotGrayMember);
|
|
// To avoid unnecessary calculations and calls,
|
|
// proceed only if XP is not ZERO or player is not on battleground
|
|
// (battleground rewards only XP, that's why).
|
|
if (!_isBattleGround || _xp)
|
|
{
|
|
const bool isDungeon = !_isPvP && sMapStore.LookupEntry(_killer->GetMapId())->IsDungeon();
|
|
if (!_isBattleGround)
|
|
{
|
|
// 3.1.2. Alter group rate if group is in raid (not for battlegrounds).
|
|
const bool isRaid = !_isPvP && sMapStore.LookupEntry(_killer->GetMapId())->IsRaid() && _group->isRaidGroup();
|
|
_groupRate = Trinity::XP::xp_in_group_rate(_count, isRaid);
|
|
}
|
|
|
|
// 3.1.3. Reward each group member (even dead or corpse) within reward distance.
|
|
for (GroupReference* itr = _group->GetFirstMember(); itr != NULL; itr = itr->next())
|
|
{
|
|
if (Player* member = itr->GetSource())
|
|
{
|
|
if (member->IsAtGroupRewardDistance(_victim))
|
|
{
|
|
_RewardPlayer(member, isDungeon);
|
|
member->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL, 1, 0, 0, _victim);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void KillRewarder::Reward()
|
|
{
|
|
// 3. Reward killer (and group, if necessary).
|
|
if (_group)
|
|
// 3.1. If killer is in group, reward group.
|
|
_RewardGroup();
|
|
else
|
|
{
|
|
// 3.2. Reward single killer (not group case).
|
|
// 3.2.1. Initialize initial XP amount based on killer's level.
|
|
_InitXP(_killer);
|
|
// To avoid unnecessary calculations and calls,
|
|
// proceed only if XP is not ZERO or player is not on battleground
|
|
// (battleground rewards only XP, that's why).
|
|
if (!_isBattleGround || _xp)
|
|
// 3.2.2. Reward killer.
|
|
_RewardPlayer(_killer, false);
|
|
}
|
|
|
|
// 5. Credit instance encounter.
|
|
// 6. Update guild achievements.
|
|
if (Creature* victim = _victim->ToCreature())
|
|
{
|
|
if (victim->IsDungeonBoss())
|
|
if (InstanceScript* instance = _victim->GetInstanceScript())
|
|
instance->UpdateEncounterState(ENCOUNTER_CREDIT_KILL_CREATURE, _victim->GetEntry(), _victim);
|
|
|
|
if (ObjectGuid::LowType guildId = victim->GetMap()->GetOwnerGuildId())
|
|
if (Guild* guild = sGuildMgr->GetGuildById(guildId))
|
|
guild->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, victim->GetEntry(), 1, 0, victim, _killer);
|
|
}
|
|
|
|
}
|
|
|
|
Player::Player(WorldSession* session): Unit(true)
|
|
{
|
|
m_speakTime = 0;
|
|
m_speakCount = 0;
|
|
|
|
m_objectType |= TYPEMASK_PLAYER;
|
|
m_objectTypeId = TYPEID_PLAYER;
|
|
|
|
m_valuesCount = PLAYER_END;
|
|
_dynamicValuesCount = PLAYER_DYNAMIC_END;
|
|
|
|
m_session = session;
|
|
|
|
m_ingametime = 0;
|
|
|
|
m_ExtraFlags = 0;
|
|
|
|
m_spellModTakingSpell = NULL;
|
|
//m_pad = 0;
|
|
|
|
// players always accept
|
|
if (!GetSession()->HasPermission(rbac::RBAC_PERM_CAN_FILTER_WHISPERS))
|
|
SetAcceptWhispers(true);
|
|
|
|
m_comboPoints = 0;
|
|
|
|
m_regenTimer = 0;
|
|
m_regenTimerCount = 0;
|
|
m_holyPowerRegenTimerCount = 0;
|
|
m_focusRegenTimerCount = 0;
|
|
m_weaponChangeTimer = 0;
|
|
|
|
m_zoneUpdateId = uint32(-1);
|
|
m_zoneUpdateTimer = 0;
|
|
|
|
m_areaUpdateId = 0;
|
|
m_team = 0;
|
|
|
|
m_needsZoneUpdate = false;
|
|
|
|
m_nextSave = sWorld->getIntConfig(CONFIG_INTERVAL_SAVE);
|
|
|
|
_resurrectionData = NULL;
|
|
|
|
memset(m_items, 0, sizeof(Item*)*PLAYER_SLOTS_COUNT);
|
|
|
|
m_social = NULL;
|
|
|
|
// group is initialized in the reference constructor
|
|
SetGroupInvite(NULL);
|
|
m_groupUpdateMask = 0;
|
|
m_auraRaidUpdateMask = 0;
|
|
m_bPassOnGroupLoot = false;
|
|
|
|
duel = NULL;
|
|
|
|
m_GuildIdInvited = UI64LIT(0);
|
|
m_ArenaTeamIdInvited = 0;
|
|
|
|
m_atLoginFlags = AT_LOGIN_NONE;
|
|
|
|
mSemaphoreTeleport_Near = false;
|
|
mSemaphoreTeleport_Far = false;
|
|
|
|
m_DelayedOperations = 0;
|
|
m_bCanDelayTeleport = false;
|
|
m_bHasDelayedTeleport = false;
|
|
m_teleport_options = 0;
|
|
|
|
m_trade = NULL;
|
|
|
|
m_cinematic = 0;
|
|
|
|
PlayerTalkClass = new PlayerMenu(GetSession());
|
|
m_currentBuybackSlot = BUYBACK_SLOT_START;
|
|
|
|
m_DailyQuestChanged = false;
|
|
m_lastDailyQuestTime = 0;
|
|
|
|
// Init rune flags
|
|
for (uint8 i = 0; i < MAX_RUNES; ++i)
|
|
{
|
|
SetRuneTimer(i, 0xFFFFFFFF);
|
|
SetLastRuneGraceTimer(i, 0);
|
|
}
|
|
|
|
for (uint8 i=0; i < MAX_TIMERS; i++)
|
|
m_MirrorTimer[i] = DISABLED_MIRROR_TIMER;
|
|
|
|
m_MirrorTimerFlags = UNDERWATER_NONE;
|
|
m_MirrorTimerFlagsLast = UNDERWATER_NONE;
|
|
m_isInWater = false;
|
|
m_drunkTimer = 0;
|
|
m_restTime = 0;
|
|
m_deathTimer = 0;
|
|
m_deathExpireTime = 0;
|
|
|
|
m_swingErrorMsg = 0;
|
|
|
|
for (uint8 j = 0; j < PLAYER_MAX_BATTLEGROUND_QUEUES; ++j)
|
|
{
|
|
m_bgBattlegroundQueueID[j].bgQueueTypeId = BATTLEGROUND_QUEUE_NONE;
|
|
m_bgBattlegroundQueueID[j].invitedToInstance = 0;
|
|
}
|
|
|
|
m_logintime = time(NULL);
|
|
m_Last_tick = m_logintime;
|
|
m_Played_time[PLAYED_TIME_TOTAL] = 0;
|
|
m_Played_time[PLAYED_TIME_LEVEL] = 0;
|
|
m_WeaponProficiency = 0;
|
|
m_ArmorProficiency = 0;
|
|
m_canParry = false;
|
|
m_canBlock = false;
|
|
m_canTitanGrip = false;
|
|
|
|
m_temporaryUnsummonedPetNumber = 0;
|
|
//cache for UNIT_CREATED_BY_SPELL to allow
|
|
//returning reagents for temporarily removed pets
|
|
//when dying/logging out
|
|
m_oldpetspell = 0;
|
|
m_lastpetnumber = 0;
|
|
|
|
////////////////////Rest System/////////////////////
|
|
time_inn_enter = 0;
|
|
inn_pos_mapid = 0;
|
|
inn_pos_x = 0.0f;
|
|
inn_pos_y = 0.0f;
|
|
inn_pos_z = 0.0f;
|
|
m_rest_bonus = 0;
|
|
rest_type = REST_TYPE_NO;
|
|
////////////////////Rest System/////////////////////
|
|
|
|
m_mailsLoaded = false;
|
|
m_mailsUpdated = false;
|
|
unReadMails = 0;
|
|
m_nextMailDelivereTime = 0;
|
|
|
|
m_itemUpdateQueueBlocked = false;
|
|
|
|
for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
|
|
m_forced_speed_changes[i] = 0;
|
|
|
|
m_stableSlots = 0;
|
|
|
|
/////////////////// Instance System /////////////////////
|
|
|
|
m_HomebindTimer = 0;
|
|
m_InstanceValid = true;
|
|
m_dungeonDifficulty = DIFFICULTY_NORMAL;
|
|
m_raidDifficulty = DIFFICULTY_NORMAL_RAID;
|
|
m_legacyRaidDifficulty = DIFFICULTY_10_N;
|
|
m_raidMapDifficulty = DIFFICULTY_NORMAL_RAID;
|
|
|
|
m_lastPotionId = 0;
|
|
_talentMgr = new PlayerTalentInfo();
|
|
|
|
for (uint8 i = 0; i < BASEMOD_END; ++i)
|
|
{
|
|
m_auraBaseMod[i][FLAT_MOD] = 0.0f;
|
|
m_auraBaseMod[i][PCT_MOD] = 1.0f;
|
|
}
|
|
|
|
for (uint8 i = 0; i < MAX_COMBAT_RATING; i++)
|
|
m_baseRatingValue[i] = 0;
|
|
|
|
m_baseSpellPower = 0;
|
|
m_baseManaRegen = 0;
|
|
m_baseHealthRegen = 0;
|
|
m_spellPenetrationItemMod = 0;
|
|
|
|
// Honor System
|
|
m_lastHonorUpdateTime = time(NULL);
|
|
|
|
m_IsBGRandomWinner = false;
|
|
|
|
// Player summoning
|
|
m_summon_expire = 0;
|
|
m_summon_mapid = 0;
|
|
m_summon_x = 0.0f;
|
|
m_summon_y = 0.0f;
|
|
m_summon_z = 0.0f;
|
|
|
|
m_mover = this;
|
|
m_movedPlayer = this;
|
|
m_seer = this;
|
|
|
|
m_recallMap = 0;
|
|
m_recallX = 0;
|
|
m_recallY = 0;
|
|
m_recallZ = 0;
|
|
m_recallO = 0;
|
|
|
|
m_homebindMapId = 0;
|
|
m_homebindAreaId = 0;
|
|
m_homebindX = 0;
|
|
m_homebindY = 0;
|
|
m_homebindZ = 0;
|
|
|
|
m_contestedPvPTimer = 0;
|
|
|
|
m_declinedname = NULL;
|
|
|
|
m_isActive = true;
|
|
|
|
m_runes = NULL;
|
|
|
|
m_lastFallTime = 0;
|
|
m_lastFallZ = 0;
|
|
|
|
m_grantableLevels = 0;
|
|
|
|
m_ControlledByPlayer = true;
|
|
|
|
sWorld->IncreasePlayerCount();
|
|
|
|
m_ChampioningFaction = 0;
|
|
|
|
m_timeSyncTimer = 0;
|
|
m_timeSyncClient = 0;
|
|
m_timeSyncServer = 0;
|
|
|
|
for (uint8 i = 0; i < MAX_POWERS_PER_CLASS; ++i)
|
|
m_powerFraction[i] = 0;
|
|
|
|
isDebugAreaTriggers = false;
|
|
|
|
_completedQuestBits = new boost::dynamic_bitset<uint8>(QUESTS_COMPLETED_BITS_SIZE * 8);
|
|
m_WeeklyQuestChanged = false;
|
|
m_MonthlyQuestChanged = false;
|
|
m_SeasonalQuestChanged = false;
|
|
|
|
SetPendingBind(0, 0);
|
|
|
|
_activeCheats = CHEAT_NONE;
|
|
_maxPersonalArenaRate = 0;
|
|
|
|
memset(_voidStorageItems, 0, VOID_STORAGE_MAX_SLOT * sizeof(VoidStorageItem*));
|
|
memset(_CUFProfiles, 0, MAX_CUF_PROFILES * sizeof(CUFProfile*));
|
|
|
|
m_achievementMgr = new AchievementMgr<Player>(this);
|
|
m_reputationMgr = new ReputationMgr(this);
|
|
}
|
|
|
|
Player::~Player()
|
|
{
|
|
// it must be unloaded already in PlayerLogout and accessed only for loggined player
|
|
//m_social = NULL;
|
|
|
|
// Note: buy back item already deleted from DB when player was saved
|
|
for (uint8 i = 0; i < PLAYER_SLOTS_COUNT; ++i)
|
|
delete m_items[i];
|
|
|
|
for (PlayerSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
|
|
delete itr->second;
|
|
|
|
delete _talentMgr;
|
|
|
|
//all mailed items should be deleted, also all mail should be deallocated
|
|
for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
|
|
delete *itr;
|
|
|
|
for (ItemMap::iterator iter = mMitems.begin(); iter != mMitems.end(); ++iter)
|
|
delete iter->second; //if item is duplicated... then server may crash ... but that item should be deallocated
|
|
|
|
delete PlayerTalkClass;
|
|
|
|
for (size_t x = 0; x < ItemSetEff.size(); x++)
|
|
delete ItemSetEff[x];
|
|
|
|
delete m_declinedname;
|
|
delete m_runes;
|
|
delete _completedQuestBits;
|
|
delete m_achievementMgr;
|
|
delete m_reputationMgr;
|
|
|
|
for (uint8 i = 0; i < VOID_STORAGE_MAX_SLOT; ++i)
|
|
delete _voidStorageItems[i];
|
|
|
|
for (uint8 i = 0; i < MAX_CUF_PROFILES; ++i)
|
|
delete _CUFProfiles[i];
|
|
|
|
ClearResurrectRequestData();
|
|
|
|
sWorld->DecreasePlayerCount();
|
|
}
|
|
|
|
void Player::CleanupsBeforeDelete(bool finalCleanup)
|
|
{
|
|
TradeCancel(false);
|
|
DuelComplete(DUEL_INTERRUPTED);
|
|
|
|
Unit::CleanupsBeforeDelete(finalCleanup);
|
|
|
|
// clean up player-instance binds, may unload some instance saves
|
|
for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
|
|
for (BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end(); ++itr)
|
|
itr->second.save->RemovePlayer(this);
|
|
}
|
|
|
|
bool Player::Create(ObjectGuid::LowType guidlow, WorldPackets::Character::CharacterCreateInfo const* createInfo)
|
|
{
|
|
//FIXME: outfitId not used in player creating
|
|
/// @todo need more checks against packet modifications
|
|
// should check that skin, face, hair* are valid via DBC per race/class
|
|
// also do it in Player::BuildEnumData, Player::LoadFromDB
|
|
|
|
Object::_Create(ObjectGuid::Create<HighGuid::Player>(guidlow));
|
|
|
|
m_name = createInfo->Name;
|
|
|
|
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(createInfo->Race, createInfo->Class);
|
|
if (!info)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::Create: Possible hacking-attempt: Account %u tried creating a character named '%s' with an invalid race/class pair (%u/%u) - refusing to do so.",
|
|
GetSession()->GetAccountId(), m_name.c_str(), createInfo->Race, createInfo->Class);
|
|
return false;
|
|
}
|
|
|
|
for (uint8 i = 0; i < PLAYER_SLOTS_COUNT; i++)
|
|
m_items[i] = NULL;
|
|
|
|
Relocate(info->positionX, info->positionY, info->positionZ, info->orientation);
|
|
|
|
ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(createInfo->Class);
|
|
if (!cEntry)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::Create: Possible hacking-attempt: Account %u tried creating a character named '%s' with an invalid character class (%u) - refusing to do so (wrong DBC-files?)",
|
|
GetSession()->GetAccountId(), m_name.c_str(), createInfo->Class);
|
|
return false;
|
|
}
|
|
|
|
SetMap(sMapMgr->CreateMap(info->mapId, this));
|
|
|
|
uint8 powertype = cEntry->PowerType;
|
|
|
|
SetObjectScale(1.0f);
|
|
|
|
setFactionForRace(createInfo->Race);
|
|
|
|
if (!IsValidGender(createInfo->Sex))
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::Create: Possible hacking-attempt: Account %u tried creating a character named '%s' with an invalid gender (%u) - refusing to do so",
|
|
GetSession()->GetAccountId(), m_name.c_str(), createInfo->Sex);
|
|
return false;
|
|
}
|
|
|
|
SetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_RACE, createInfo->Race);
|
|
SetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_CLASS, createInfo->Class);
|
|
SetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_GENDER, createInfo->Sex);
|
|
SetUInt32Value(UNIT_FIELD_DISPLAY_POWER, powertype);
|
|
InitDisplayIds();
|
|
if (sWorld->getIntConfig(CONFIG_GAME_TYPE) == REALM_TYPE_PVP || sWorld->getIntConfig(CONFIG_GAME_TYPE) == REALM_TYPE_RPPVP)
|
|
{
|
|
SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP);
|
|
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
|
|
}
|
|
|
|
SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_REGENERATE_POWER);
|
|
SetFloatValue(UNIT_FIELD_HOVERHEIGHT, 1.0f); // default for players in 3.0.3
|
|
|
|
SetInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, uint32(-1)); // -1 is default value
|
|
|
|
SetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_SKIN_ID, createInfo->Skin);
|
|
SetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_FACE_ID, createInfo->Face);
|
|
SetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_HAIR_STYLE_ID, createInfo->HairStyle);
|
|
SetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_HAIR_COLOR_ID, createInfo->HairColor);
|
|
SetByteValue(PLAYER_BYTES_2, PLAYER_BYTES_2_OFFSET_FACIAL_STYLE, createInfo->FacialHairStyle);
|
|
SetByteValue(PLAYER_BYTES_2, PLAYER_BYTES_2_OFFSET_REST_STATE, (GetSession()->IsARecruiter() || GetSession()->GetRecruiterId() != 0) ? REST_STATE_RAF_LINKED : REST_STATE_NOT_RAF_LINKED);
|
|
SetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER, createInfo->Sex);
|
|
SetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_ARENA_FACTION, 0);
|
|
|
|
SetGuidValue(OBJECT_FIELD_DATA, ObjectGuid::Empty);
|
|
SetUInt32Value(PLAYER_GUILDRANK, 0);
|
|
SetGuildLevel(0);
|
|
SetUInt32Value(PLAYER_GUILD_TIMESTAMP, 0);
|
|
|
|
for (int i = 0; i < KNOWN_TITLES_SIZE; ++i)
|
|
SetUInt64Value(PLAYER__FIELD_KNOWN_TITLES + i, 0); // 0=disabled
|
|
SetUInt32Value(PLAYER_CHOSEN_TITLE, 0);
|
|
|
|
SetUInt32Value(PLAYER_FIELD_KILLS, 0);
|
|
SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, 0);
|
|
|
|
// set starting level
|
|
uint32 start_level = getClass() != CLASS_DEATH_KNIGHT
|
|
? sWorld->getIntConfig(CONFIG_START_PLAYER_LEVEL)
|
|
: sWorld->getIntConfig(CONFIG_START_HEROIC_PLAYER_LEVEL);
|
|
|
|
if (m_session->HasPermission(rbac::RBAC_PERM_USE_START_GM_LEVEL))
|
|
{
|
|
uint32 gm_level = sWorld->getIntConfig(CONFIG_START_GM_LEVEL);
|
|
if (gm_level > start_level)
|
|
start_level = gm_level;
|
|
}
|
|
|
|
SetUInt32Value(UNIT_FIELD_LEVEL, start_level);
|
|
|
|
InitRunes();
|
|
|
|
SetUInt32Value(PLAYER_FIELD_COINAGE, sWorld->getIntConfig(CONFIG_START_PLAYER_MONEY));
|
|
SetCurrency(CURRENCY_TYPE_HONOR_POINTS, sWorld->getIntConfig(CONFIG_CURRENCY_START_HONOR_POINTS));
|
|
SetCurrency(CURRENCY_TYPE_APEXIS_CRYSTALS, sWorld->getIntConfig(CONFIG_CURRENCY_START_APEXIS_CRYSTALS));
|
|
SetCurrency(CURRENCY_TYPE_JUSTICE_POINTS, sWorld->getIntConfig(CONFIG_CURRENCY_START_JUSTICE_POINTS));
|
|
SetCurrency(CURRENCY_TYPE_CONQUEST_POINTS, sWorld->getIntConfig(CONFIG_CURRENCY_START_CONQUEST_POINTS));
|
|
|
|
// start with every map explored
|
|
if (sWorld->getBoolConfig(CONFIG_START_ALL_EXPLORED))
|
|
{
|
|
for (uint8 i=0; i<PLAYER_EXPLORED_ZONES_SIZE; i++)
|
|
SetFlag(PLAYER_EXPLORED_ZONES_1+i, 0xFFFFFFFF);
|
|
}
|
|
|
|
//Reputations if "StartAllReputation" is enabled, -- @todo Fix this in a better way
|
|
if (sWorld->getBoolConfig(CONFIG_START_ALL_REP))
|
|
{
|
|
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(942), 42999);
|
|
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(935), 42999);
|
|
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(936), 42999);
|
|
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(1011), 42999);
|
|
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(970), 42999);
|
|
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(967), 42999);
|
|
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(989), 42999);
|
|
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(932), 42999);
|
|
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(934), 42999);
|
|
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(1038), 42999);
|
|
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(1077), 42999);
|
|
|
|
// Factions depending on team, like cities and some more stuff
|
|
switch (GetTeam())
|
|
{
|
|
case ALLIANCE:
|
|
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(72), 42999);
|
|
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(47), 42999);
|
|
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(69), 42999);
|
|
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(930), 42999);
|
|
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(730), 42999);
|
|
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(978), 42999);
|
|
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(54), 42999);
|
|
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(946), 42999);
|
|
break;
|
|
case HORDE:
|
|
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(76), 42999);
|
|
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(68), 42999);
|
|
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(81), 42999);
|
|
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(911), 42999);
|
|
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(729), 42999);
|
|
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(941), 42999);
|
|
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(530), 42999);
|
|
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(947), 42999);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Played time
|
|
m_Last_tick = time(NULL);
|
|
m_Played_time[PLAYED_TIME_TOTAL] = 0;
|
|
m_Played_time[PLAYED_TIME_LEVEL] = 0;
|
|
|
|
// base stats and related field values
|
|
InitStatsForLevel();
|
|
InitTaxiNodesForLevel();
|
|
InitGlyphsForLevel();
|
|
InitTalentForLevel();
|
|
InitPrimaryProfessions(); // to max set before any spell added
|
|
|
|
// apply original stats mods before spell loading or item equipment that call before equip _RemoveStatsMods()
|
|
UpdateMaxHealth(); // Update max Health (for add bonus from stamina)
|
|
SetFullHealth();
|
|
if (getPowerType() == POWER_MANA)
|
|
{
|
|
UpdateMaxPower(POWER_MANA); // Update max Mana (for add bonus from intellect)
|
|
SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
|
|
}
|
|
|
|
if (getPowerType() == POWER_RUNIC_POWER)
|
|
{
|
|
SetPower(POWER_RUNES, 8);
|
|
SetMaxPower(POWER_RUNES, 8);
|
|
SetPower(POWER_RUNIC_POWER, 0);
|
|
SetMaxPower(POWER_RUNIC_POWER, 1000);
|
|
}
|
|
|
|
// original spells
|
|
LearnDefaultSkills();
|
|
LearnCustomSpells();
|
|
|
|
// Original action bar. Do not use Player::AddActionButton because we do not have skill spells loaded at this time
|
|
// but checks will still be performed later when loading character from db in Player::_LoadActions
|
|
for (PlayerCreateInfoActions::const_iterator action_itr = info->action.begin(); action_itr != info->action.end(); ++action_itr)
|
|
{
|
|
// create new button
|
|
ActionButton& ab = m_actionButtons[action_itr->button];
|
|
|
|
// set data
|
|
ab.SetActionAndType(action_itr->action, ActionButtonType(action_itr->type));
|
|
}
|
|
|
|
// original items
|
|
if (CharStartOutfitEntry const* oEntry = GetCharStartOutfitEntry(createInfo->Race, createInfo->Class, createInfo->Sex))
|
|
{
|
|
for (int j = 0; j < MAX_OUTFIT_ITEMS; ++j)
|
|
{
|
|
if (oEntry->ItemID[j] <= 0)
|
|
continue;
|
|
|
|
uint32 itemId = oEntry->ItemID[j];
|
|
|
|
// just skip, reported in ObjectMgr::LoadItemTemplates
|
|
ItemTemplate const* iProto = sObjectMgr->GetItemTemplate(itemId);
|
|
if (!iProto)
|
|
continue;
|
|
|
|
// BuyCount by default
|
|
uint32 count = iProto->GetBuyCount();
|
|
|
|
// special amount for food/drink
|
|
if (iProto->GetClass() == ITEM_CLASS_CONSUMABLE && iProto->GetSubClass() == ITEM_SUBCLASS_FOOD_DRINK)
|
|
{
|
|
if (iProto->Effects.size() >= 1)
|
|
{
|
|
switch (iProto->Effects[0]->Category)
|
|
{
|
|
case SPELL_CATEGORY_FOOD: // food
|
|
count = getClass() == CLASS_DEATH_KNIGHT ? 10 : 4;
|
|
break;
|
|
case SPELL_CATEGORY_DRINK: // drink
|
|
count = 2;
|
|
break;
|
|
}
|
|
}
|
|
if (iProto->GetMaxStackSize() < count)
|
|
count = iProto->GetMaxStackSize();
|
|
}
|
|
StoreNewItemInBestSlots(itemId, count);
|
|
}
|
|
}
|
|
|
|
for (PlayerCreateInfoItems::const_iterator item_id_itr = info->item.begin(); item_id_itr != info->item.end(); ++item_id_itr)
|
|
StoreNewItemInBestSlots(item_id_itr->item_id, item_id_itr->item_amount);
|
|
|
|
// bags and main-hand weapon must equipped at this moment
|
|
// now second pass for not equipped (offhand weapon/shield if it attempt equipped before main-hand weapon)
|
|
// or ammo not equipped in special bag
|
|
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
|
|
{
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
{
|
|
uint16 eDest;
|
|
// equip offhand weapon/shield if it attempt equipped before main-hand weapon
|
|
InventoryResult msg = CanEquipItem(NULL_SLOT, eDest, pItem, false);
|
|
if (msg == EQUIP_ERR_OK)
|
|
{
|
|
RemoveItem(INVENTORY_SLOT_BAG_0, i, true);
|
|
EquipItem(eDest, pItem, true);
|
|
}
|
|
// move other items to more appropriate slots
|
|
else
|
|
{
|
|
ItemPosCountVec sDest;
|
|
msg = CanStoreItem(NULL_BAG, NULL_SLOT, sDest, pItem, false);
|
|
if (msg == EQUIP_ERR_OK)
|
|
{
|
|
RemoveItem(INVENTORY_SLOT_BAG_0, i, true);
|
|
pItem = StoreItem(sDest, pItem, true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// all item positions resolved
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::StoreNewItemInBestSlots(uint32 titem_id, uint32 titem_amount)
|
|
{
|
|
TC_LOG_DEBUG("entities.player.items", "STORAGE: Creating initial item, itemId = %u, count = %u", titem_id, titem_amount);
|
|
|
|
// attempt equip by one
|
|
while (titem_amount > 0)
|
|
{
|
|
uint16 eDest;
|
|
InventoryResult msg = CanEquipNewItem(NULL_SLOT, eDest, titem_id, false);
|
|
if (msg != EQUIP_ERR_OK)
|
|
break;
|
|
|
|
EquipNewItem(eDest, titem_id, true);
|
|
AutoUnequipOffhandIfNeed();
|
|
--titem_amount;
|
|
}
|
|
|
|
if (titem_amount == 0)
|
|
return true; // equipped
|
|
|
|
// attempt store
|
|
ItemPosCountVec sDest;
|
|
// store in main bag to simplify second pass (special bags can be not equipped yet at this moment)
|
|
InventoryResult msg = CanStoreNewItem(INVENTORY_SLOT_BAG_0, NULL_SLOT, sDest, titem_id, titem_amount);
|
|
if (msg == EQUIP_ERR_OK)
|
|
{
|
|
StoreNewItem(sDest, titem_id, true, Item::GenerateItemRandomPropertyId(titem_id));
|
|
return true; // stored
|
|
}
|
|
|
|
// item can't be added
|
|
TC_LOG_ERROR("entities.player.items", "STORAGE: Can't equip or store initial item %u for race %u class %u, error msg = %u", titem_id, getRace(), getClass(), msg);
|
|
return false;
|
|
}
|
|
|
|
void Player::SendMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, int32 Regen)
|
|
{
|
|
if (int(MaxValue) == DISABLED_MIRROR_TIMER)
|
|
{
|
|
if (int(CurrentValue) != DISABLED_MIRROR_TIMER)
|
|
StopMirrorTimer(Type);
|
|
return;
|
|
}
|
|
|
|
GetSession()->SendPacket(WorldPackets::Misc::StartMirrorTimer(Type, CurrentValue, MaxValue, Regen, 0, 0).Write());
|
|
}
|
|
|
|
void Player::StopMirrorTimer(MirrorTimerType Type)
|
|
{
|
|
m_MirrorTimer[Type] = DISABLED_MIRROR_TIMER;
|
|
GetSession()->SendPacket(WorldPackets::Misc::StopMirrorTimer(Type).Write());
|
|
}
|
|
|
|
bool Player::IsImmuneToEnvironmentalDamage()
|
|
{
|
|
// check for GM and death state included in isAttackableByAOE
|
|
return (!isTargetableForAttack(false));
|
|
}
|
|
|
|
uint32 Player::EnvironmentalDamage(EnviromentalDamage type, uint32 damage)
|
|
{
|
|
if (IsImmuneToEnvironmentalDamage())
|
|
return 0;
|
|
|
|
// Absorb, resist some environmental damage type
|
|
uint32 absorb = 0;
|
|
uint32 resist = 0;
|
|
if (type == DAMAGE_LAVA)
|
|
CalcAbsorbResist(this, SPELL_SCHOOL_MASK_FIRE, DIRECT_DAMAGE, damage, &absorb, &resist);
|
|
else if (type == DAMAGE_SLIME)
|
|
CalcAbsorbResist(this, SPELL_SCHOOL_MASK_NATURE, DIRECT_DAMAGE, damage, &absorb, &resist);
|
|
|
|
damage -= absorb + resist;
|
|
|
|
DealDamageMods(this, damage, &absorb);
|
|
|
|
WorldPacket data(SMSG_ENVIRONMENTALDAMAGELOG, (21));
|
|
data << GetGUID();
|
|
data << uint8(type != DAMAGE_FALL_TO_VOID ? type : DAMAGE_FALL);
|
|
data << uint32(damage);
|
|
data << uint32(absorb);
|
|
data << uint32(resist);
|
|
SendMessageToSet(&data, true);
|
|
|
|
uint32 final_damage = DealDamage(this, damage, NULL, SELF_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
|
|
|
|
if (!IsAlive())
|
|
{
|
|
if (type == DAMAGE_FALL) // DealDamage not apply item durability loss at self damage
|
|
{
|
|
TC_LOG_DEBUG("entities.player", "We are fall to death, loosing 10 percents durability");
|
|
DurabilityLossAll(0.10f, false);
|
|
// durability lost message
|
|
SendDurabilityLoss(this, 10);
|
|
}
|
|
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM, 1, type);
|
|
}
|
|
|
|
return final_damage;
|
|
}
|
|
|
|
int32 Player::getMaxTimer(MirrorTimerType timer)
|
|
{
|
|
switch (timer)
|
|
{
|
|
case FATIGUE_TIMER:
|
|
return MINUTE * IN_MILLISECONDS;
|
|
case BREATH_TIMER:
|
|
{
|
|
if (!IsAlive() || HasAuraType(SPELL_AURA_WATER_BREATHING) || GetSession()->GetSecurity() >= AccountTypes(sWorld->getIntConfig(CONFIG_DISABLE_BREATHING)))
|
|
return DISABLED_MIRROR_TIMER;
|
|
int32 UnderWaterTime = 3 * MINUTE * IN_MILLISECONDS;
|
|
AuraEffectList const& mModWaterBreathing = GetAuraEffectsByType(SPELL_AURA_MOD_WATER_BREATHING);
|
|
for (AuraEffectList::const_iterator i = mModWaterBreathing.begin(); i != mModWaterBreathing.end(); ++i)
|
|
AddPct(UnderWaterTime, (*i)->GetAmount());
|
|
return UnderWaterTime;
|
|
}
|
|
case FIRE_TIMER:
|
|
{
|
|
if (!IsAlive())
|
|
return DISABLED_MIRROR_TIMER;
|
|
return 1 * IN_MILLISECONDS;
|
|
}
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
void Player::UpdateMirrorTimers()
|
|
{
|
|
// Desync flags for update on next HandleDrowning
|
|
if (m_MirrorTimerFlags)
|
|
m_MirrorTimerFlagsLast = ~m_MirrorTimerFlags;
|
|
}
|
|
|
|
void Player::StopMirrorTimers()
|
|
{
|
|
StopMirrorTimer(FATIGUE_TIMER);
|
|
StopMirrorTimer(BREATH_TIMER);
|
|
StopMirrorTimer(FIRE_TIMER);
|
|
}
|
|
|
|
bool Player::IsMirrorTimerActive(MirrorTimerType type)
|
|
{
|
|
return m_MirrorTimer[type] == getMaxTimer(type);
|
|
}
|
|
|
|
void Player::HandleDrowning(uint32 time_diff)
|
|
{
|
|
if (!m_MirrorTimerFlags)
|
|
return;
|
|
|
|
// In water
|
|
if (m_MirrorTimerFlags & UNDERWATER_INWATER)
|
|
{
|
|
// Breath timer not activated - activate it
|
|
if (m_MirrorTimer[BREATH_TIMER] == DISABLED_MIRROR_TIMER)
|
|
{
|
|
m_MirrorTimer[BREATH_TIMER] = getMaxTimer(BREATH_TIMER);
|
|
SendMirrorTimer(BREATH_TIMER, m_MirrorTimer[BREATH_TIMER], m_MirrorTimer[BREATH_TIMER], -1);
|
|
}
|
|
else // If activated - do tick
|
|
{
|
|
m_MirrorTimer[BREATH_TIMER]-=time_diff;
|
|
// Timer limit - need deal damage
|
|
if (m_MirrorTimer[BREATH_TIMER] < 0)
|
|
{
|
|
m_MirrorTimer[BREATH_TIMER]+= 1*IN_MILLISECONDS;
|
|
// Calculate and deal damage
|
|
/// @todo Check this formula
|
|
uint32 damage = GetMaxHealth() / 5 + urand(0, getLevel()-1);
|
|
EnvironmentalDamage(DAMAGE_DROWNING, damage);
|
|
}
|
|
else if (!(m_MirrorTimerFlagsLast & UNDERWATER_INWATER)) // Update time in client if need
|
|
SendMirrorTimer(BREATH_TIMER, getMaxTimer(BREATH_TIMER), m_MirrorTimer[BREATH_TIMER], -1);
|
|
}
|
|
}
|
|
else if (m_MirrorTimer[BREATH_TIMER] != DISABLED_MIRROR_TIMER) // Regen timer
|
|
{
|
|
int32 UnderWaterTime = getMaxTimer(BREATH_TIMER);
|
|
// Need breath regen
|
|
m_MirrorTimer[BREATH_TIMER]+=10*time_diff;
|
|
if (m_MirrorTimer[BREATH_TIMER] >= UnderWaterTime || !IsAlive())
|
|
StopMirrorTimer(BREATH_TIMER);
|
|
else if (m_MirrorTimerFlagsLast & UNDERWATER_INWATER)
|
|
SendMirrorTimer(BREATH_TIMER, UnderWaterTime, m_MirrorTimer[BREATH_TIMER], 10);
|
|
}
|
|
|
|
// In dark water
|
|
if (m_MirrorTimerFlags & UNDERWARER_INDARKWATER)
|
|
{
|
|
// Fatigue timer not activated - activate it
|
|
if (m_MirrorTimer[FATIGUE_TIMER] == DISABLED_MIRROR_TIMER)
|
|
{
|
|
m_MirrorTimer[FATIGUE_TIMER] = getMaxTimer(FATIGUE_TIMER);
|
|
SendMirrorTimer(FATIGUE_TIMER, m_MirrorTimer[FATIGUE_TIMER], m_MirrorTimer[FATIGUE_TIMER], -1);
|
|
}
|
|
else
|
|
{
|
|
m_MirrorTimer[FATIGUE_TIMER]-=time_diff;
|
|
// Timer limit - need deal damage or teleport ghost to graveyard
|
|
if (m_MirrorTimer[FATIGUE_TIMER] < 0)
|
|
{
|
|
m_MirrorTimer[FATIGUE_TIMER]+= 1*IN_MILLISECONDS;
|
|
if (IsAlive()) // Calculate and deal damage
|
|
{
|
|
uint32 damage = GetMaxHealth() / 5 + urand(0, getLevel()-1);
|
|
EnvironmentalDamage(DAMAGE_EXHAUSTED, damage);
|
|
}
|
|
else if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) // Teleport ghost to graveyard
|
|
RepopAtGraveyard();
|
|
}
|
|
else if (!(m_MirrorTimerFlagsLast & UNDERWARER_INDARKWATER))
|
|
SendMirrorTimer(FATIGUE_TIMER, getMaxTimer(FATIGUE_TIMER), m_MirrorTimer[FATIGUE_TIMER], -1);
|
|
}
|
|
}
|
|
else if (m_MirrorTimer[FATIGUE_TIMER] != DISABLED_MIRROR_TIMER) // Regen timer
|
|
{
|
|
int32 DarkWaterTime = getMaxTimer(FATIGUE_TIMER);
|
|
m_MirrorTimer[FATIGUE_TIMER]+=10*time_diff;
|
|
if (m_MirrorTimer[FATIGUE_TIMER] >= DarkWaterTime || !IsAlive())
|
|
StopMirrorTimer(FATIGUE_TIMER);
|
|
else if (m_MirrorTimerFlagsLast & UNDERWARER_INDARKWATER)
|
|
SendMirrorTimer(FATIGUE_TIMER, DarkWaterTime, m_MirrorTimer[FATIGUE_TIMER], 10);
|
|
}
|
|
|
|
if (m_MirrorTimerFlags & (UNDERWATER_INLAVA /*| UNDERWATER_INSLIME*/) && !(_lastLiquid && _lastLiquid->SpellID))
|
|
{
|
|
// Breath timer not activated - activate it
|
|
if (m_MirrorTimer[FIRE_TIMER] == DISABLED_MIRROR_TIMER)
|
|
m_MirrorTimer[FIRE_TIMER] = getMaxTimer(FIRE_TIMER);
|
|
else
|
|
{
|
|
m_MirrorTimer[FIRE_TIMER] -= time_diff;
|
|
if (m_MirrorTimer[FIRE_TIMER] < 0)
|
|
{
|
|
m_MirrorTimer[FIRE_TIMER]+= 1*IN_MILLISECONDS;
|
|
// Calculate and deal damage
|
|
/// @todo Check this formula
|
|
uint32 damage = urand(600, 700);
|
|
if (m_MirrorTimerFlags & UNDERWATER_INLAVA)
|
|
EnvironmentalDamage(DAMAGE_LAVA, damage);
|
|
// need to skip Slime damage in Undercity,
|
|
// maybe someone can find better way to handle environmental damage
|
|
//else if (m_zoneUpdateId != 1497)
|
|
// EnvironmentalDamage(DAMAGE_SLIME, damage);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
m_MirrorTimer[FIRE_TIMER] = DISABLED_MIRROR_TIMER;
|
|
|
|
// Recheck timers flag
|
|
m_MirrorTimerFlags&=~UNDERWATER_EXIST_TIMERS;
|
|
for (uint8 i = 0; i< MAX_TIMERS; ++i)
|
|
if (m_MirrorTimer[i] != DISABLED_MIRROR_TIMER)
|
|
{
|
|
m_MirrorTimerFlags|=UNDERWATER_EXIST_TIMERS;
|
|
break;
|
|
}
|
|
m_MirrorTimerFlagsLast = m_MirrorTimerFlags;
|
|
}
|
|
|
|
///The player sobers by 1% every 9 seconds
|
|
void Player::HandleSobering()
|
|
{
|
|
m_drunkTimer = 0;
|
|
|
|
uint8 currentDrunkValue = GetDrunkValue();
|
|
uint8 drunk = currentDrunkValue ? --currentDrunkValue : 0;
|
|
SetDrunkValue(drunk);
|
|
}
|
|
|
|
DrunkenState Player::GetDrunkenstateByValue(uint8 value)
|
|
{
|
|
if (value >= 90)
|
|
return DRUNKEN_SMASHED;
|
|
if (value >= 50)
|
|
return DRUNKEN_DRUNK;
|
|
if (value)
|
|
return DRUNKEN_TIPSY;
|
|
return DRUNKEN_SOBER;
|
|
}
|
|
|
|
void Player::SetDrunkValue(uint8 newDrunkValue, uint32 itemId /*= 0*/)
|
|
{
|
|
bool isSobering = newDrunkValue < GetDrunkValue();
|
|
uint32 oldDrunkenState = Player::GetDrunkenstateByValue(GetDrunkValue());
|
|
if (newDrunkValue > 100)
|
|
newDrunkValue = 100;
|
|
|
|
// select drunk percent or total SPELL_AURA_MOD_FAKE_INEBRIATE amount, whichever is higher for visibility updates
|
|
int32 drunkPercent = std::max<int32>(newDrunkValue, GetTotalAuraModifier(SPELL_AURA_MOD_FAKE_INEBRIATE));
|
|
if (drunkPercent)
|
|
{
|
|
m_invisibilityDetect.AddFlag(INVISIBILITY_DRUNK);
|
|
m_invisibilityDetect.SetValue(INVISIBILITY_DRUNK, drunkPercent);
|
|
}
|
|
else if (!HasAuraType(SPELL_AURA_MOD_FAKE_INEBRIATE) && !newDrunkValue)
|
|
m_invisibilityDetect.DelFlag(INVISIBILITY_DRUNK);
|
|
|
|
uint32 newDrunkenState = Player::GetDrunkenstateByValue(newDrunkValue);
|
|
SetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_INEBRIATION, newDrunkValue);
|
|
UpdateObjectVisibility();
|
|
|
|
if (!isSobering)
|
|
m_drunkTimer = 0; // reset sobering timer
|
|
|
|
if (newDrunkenState == oldDrunkenState)
|
|
return;
|
|
|
|
WorldPacket data(SMSG_CROSSED_INEBRIATION_THRESHOLD, (8+4+4));
|
|
data << GetGUID();
|
|
data << uint32(newDrunkenState);
|
|
data << uint32(itemId);
|
|
SendMessageToSet(&data, true);
|
|
}
|
|
|
|
void Player::Update(uint32 p_time)
|
|
{
|
|
if (!IsInWorld())
|
|
return;
|
|
|
|
// undelivered mail
|
|
if (m_nextMailDelivereTime && m_nextMailDelivereTime <= time(NULL))
|
|
{
|
|
SendNewMail();
|
|
++unReadMails;
|
|
|
|
// It will be recalculate at mailbox open (for unReadMails important non-0 until mailbox open, it also will be recalculated)
|
|
m_nextMailDelivereTime = 0;
|
|
}
|
|
|
|
// If this is set during update SetSpellModTakingSpell call is missing somewhere in the code
|
|
// Having this would prevent more aura charges to be dropped, so let's crash
|
|
//ASSERT (!m_spellModTakingSpell);
|
|
if (m_spellModTakingSpell)
|
|
{
|
|
//TC_LOG_FATAL("entities.player", "Player has m_pad %u during update!", m_pad);
|
|
//if (m_spellModTakingSpell)
|
|
TC_LOG_FATAL("spells", "Player has m_spellModTakingSpell %u during update!", m_spellModTakingSpell->m_spellInfo->Id);
|
|
m_spellModTakingSpell = NULL;
|
|
}
|
|
|
|
//used to implement delayed far teleports
|
|
SetCanDelayTeleport(true);
|
|
Unit::Update(p_time);
|
|
SetCanDelayTeleport(false);
|
|
|
|
time_t now = time(NULL);
|
|
|
|
UpdatePvPFlag(now);
|
|
|
|
UpdateContestedPvP(p_time);
|
|
|
|
UpdateDuelFlag(now);
|
|
|
|
CheckDuelDistance(now);
|
|
|
|
UpdateAfkReport(now);
|
|
|
|
if (IsCharmed())
|
|
if (Unit* charmer = GetCharmer())
|
|
if (charmer->GetTypeId() == TYPEID_UNIT && charmer->IsAlive())
|
|
UpdateCharmedAI();
|
|
|
|
// Update items that have just a limited lifetime
|
|
if (now > m_Last_tick)
|
|
UpdateItemDuration(uint32(now - m_Last_tick));
|
|
|
|
// check every second
|
|
if (now > m_Last_tick + 1)
|
|
UpdateSoulboundTradeItems();
|
|
|
|
// If mute expired, remove it from the DB
|
|
if (GetSession()->m_muteTime && GetSession()->m_muteTime < now)
|
|
{
|
|
GetSession()->m_muteTime = 0;
|
|
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME);
|
|
stmt->setInt64(0, 0); // Set the mute time to 0
|
|
stmt->setString(1, "");
|
|
stmt->setString(2, "");
|
|
stmt->setUInt32(3, GetSession()->GetAccountId());
|
|
LoginDatabase.Execute(stmt);
|
|
}
|
|
|
|
if (!m_timedquests.empty())
|
|
{
|
|
QuestSet::iterator iter = m_timedquests.begin();
|
|
while (iter != m_timedquests.end())
|
|
{
|
|
QuestStatusData& q_status = m_QuestStatus[*iter];
|
|
if (q_status.Timer <= p_time)
|
|
{
|
|
uint32 quest_id = *iter;
|
|
++iter; // current iter will be removed in FailQuest
|
|
FailQuest(quest_id);
|
|
}
|
|
else
|
|
{
|
|
q_status.Timer -= p_time;
|
|
m_QuestStatusSave[*iter] = QUEST_DEFAULT_SAVE_TYPE;
|
|
++iter;
|
|
}
|
|
}
|
|
}
|
|
|
|
m_achievementMgr->UpdateTimedAchievements(p_time);
|
|
|
|
if (HasUnitState(UNIT_STATE_MELEE_ATTACKING) && !HasUnitState(UNIT_STATE_CASTING))
|
|
{
|
|
if (Unit* victim = GetVictim())
|
|
{
|
|
// default combat reach 10
|
|
/// @todo add weapon, skill check
|
|
|
|
if (isAttackReady(BASE_ATTACK))
|
|
{
|
|
if (!IsWithinMeleeRange(victim))
|
|
{
|
|
setAttackTimer(BASE_ATTACK, 100);
|
|
if (m_swingErrorMsg != 1) // send single time (client auto repeat)
|
|
{
|
|
SendAttackSwingNotInRange();
|
|
m_swingErrorMsg = 1;
|
|
}
|
|
}
|
|
//120 degrees of radiant range
|
|
else if (!HasInArc(2 * float(M_PI) / 3, victim))
|
|
{
|
|
setAttackTimer(BASE_ATTACK, 100);
|
|
if (m_swingErrorMsg != 2) // send single time (client auto repeat)
|
|
{
|
|
SendAttackSwingBadFacingAttack();
|
|
m_swingErrorMsg = 2;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_swingErrorMsg = 0; // reset swing error state
|
|
|
|
// prevent base and off attack in same time, delay attack at 0.2 sec
|
|
if (haveOffhandWeapon())
|
|
if (getAttackTimer(OFF_ATTACK) < ATTACK_DISPLAY_DELAY)
|
|
setAttackTimer(OFF_ATTACK, ATTACK_DISPLAY_DELAY);
|
|
|
|
// do attack
|
|
AttackerStateUpdate(victim, BASE_ATTACK);
|
|
resetAttackTimer(BASE_ATTACK);
|
|
}
|
|
}
|
|
|
|
if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK))
|
|
{
|
|
if (!IsWithinMeleeRange(victim))
|
|
setAttackTimer(OFF_ATTACK, 100);
|
|
else if (!HasInArc(2 * float(M_PI) / 3, victim))
|
|
setAttackTimer(OFF_ATTACK, 100);
|
|
else
|
|
{
|
|
// prevent base and off attack in same time, delay attack at 0.2 sec
|
|
if (getAttackTimer(BASE_ATTACK) < ATTACK_DISPLAY_DELAY)
|
|
setAttackTimer(BASE_ATTACK, ATTACK_DISPLAY_DELAY);
|
|
|
|
// do attack
|
|
AttackerStateUpdate(victim, OFF_ATTACK);
|
|
resetAttackTimer(OFF_ATTACK);
|
|
}
|
|
}
|
|
|
|
/*Unit* owner = victim->GetOwner();
|
|
Unit* u = owner ? owner : victim;
|
|
if (u->IsPvP() && (!duel || duel->opponent != u))
|
|
{
|
|
UpdatePvP(true);
|
|
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
|
|
}*/
|
|
}
|
|
}
|
|
|
|
if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING))
|
|
{
|
|
if (roll_chance_i(3) && GetTimeInnEnter() > 0) // freeze update
|
|
{
|
|
time_t time_inn = time(NULL)-GetTimeInnEnter();
|
|
if (time_inn >= 10) // freeze update
|
|
{
|
|
float bubble = 0.125f*sWorld->getRate(RATE_REST_INGAME);
|
|
// speed collect rest bonus (section/in hour)
|
|
SetRestBonus(GetRestBonus()+ time_inn*((float)GetUInt32Value(PLAYER_NEXT_LEVEL_XP)/72000)*bubble);
|
|
UpdateInnerTime(time(NULL));
|
|
}
|
|
}
|
|
}
|
|
|
|
if (m_weaponChangeTimer > 0)
|
|
{
|
|
if (p_time >= m_weaponChangeTimer)
|
|
m_weaponChangeTimer = 0;
|
|
else
|
|
m_weaponChangeTimer -= p_time;
|
|
}
|
|
|
|
if (m_zoneUpdateTimer > 0)
|
|
{
|
|
if (p_time >= m_zoneUpdateTimer)
|
|
{
|
|
uint32 newzone, newarea;
|
|
GetZoneAndAreaId(newzone, newarea);
|
|
|
|
if (m_zoneUpdateId != newzone)
|
|
UpdateZone(newzone, newarea); // also update area
|
|
else
|
|
{
|
|
// use area updates as well
|
|
// needed for free far all arenas for example
|
|
if (m_areaUpdateId != newarea)
|
|
UpdateArea(newarea);
|
|
|
|
m_zoneUpdateTimer = ZONE_UPDATE_INTERVAL;
|
|
}
|
|
}
|
|
else
|
|
m_zoneUpdateTimer -= p_time;
|
|
}
|
|
|
|
if (m_timeSyncTimer > 0)
|
|
{
|
|
if (p_time >= m_timeSyncTimer)
|
|
SendTimeSync();
|
|
else
|
|
m_timeSyncTimer -= p_time;
|
|
}
|
|
|
|
if (IsAlive())
|
|
{
|
|
m_regenTimer += p_time;
|
|
RegenerateAll();
|
|
}
|
|
|
|
if (m_deathState == JUST_DIED)
|
|
KillPlayer();
|
|
|
|
if (m_nextSave > 0)
|
|
{
|
|
if (p_time >= m_nextSave)
|
|
{
|
|
// m_nextSave reset in SaveToDB call
|
|
SaveToDB();
|
|
TC_LOG_DEBUG("entities.player", "Player '%s' (%s) saved", GetName().c_str(), GetGUID().ToString().c_str());
|
|
}
|
|
else
|
|
m_nextSave -= p_time;
|
|
}
|
|
|
|
//Handle Water/drowning
|
|
HandleDrowning(p_time);
|
|
|
|
// Played time
|
|
if (now > m_Last_tick)
|
|
{
|
|
uint32 elapsed = uint32(now - m_Last_tick);
|
|
m_Played_time[PLAYED_TIME_TOTAL] += elapsed; // Total played time
|
|
m_Played_time[PLAYED_TIME_LEVEL] += elapsed; // Level played time
|
|
m_Last_tick = now;
|
|
}
|
|
|
|
if (GetDrunkValue())
|
|
{
|
|
m_drunkTimer += p_time;
|
|
if (m_drunkTimer > 9 * IN_MILLISECONDS)
|
|
HandleSobering();
|
|
}
|
|
|
|
if (HasPendingBind())
|
|
{
|
|
if (_pendingBindTimer <= p_time)
|
|
{
|
|
// Player left the instance
|
|
if (_pendingBindId == GetInstanceId())
|
|
BindToInstance();
|
|
SetPendingBind(0, 0);
|
|
}
|
|
else
|
|
_pendingBindTimer -= p_time;
|
|
}
|
|
|
|
// not auto-free ghost from body in instances
|
|
if (m_deathTimer > 0 && !GetBaseMap()->Instanceable() && !HasAuraType(SPELL_AURA_PREVENT_RESURRECTION))
|
|
{
|
|
if (p_time >= m_deathTimer)
|
|
{
|
|
m_deathTimer = 0;
|
|
BuildPlayerRepop();
|
|
RepopAtGraveyard();
|
|
}
|
|
else
|
|
m_deathTimer -= p_time;
|
|
}
|
|
|
|
UpdateEnchantTime(p_time);
|
|
UpdateHomebindTime(p_time);
|
|
|
|
if (!_instanceResetTimes.empty())
|
|
{
|
|
for (InstanceTimeMap::iterator itr = _instanceResetTimes.begin(); itr != _instanceResetTimes.end();)
|
|
{
|
|
if (itr->second < now)
|
|
_instanceResetTimes.erase(itr++);
|
|
else
|
|
++itr;
|
|
}
|
|
}
|
|
|
|
if (getClass() == CLASS_DEATH_KNIGHT)
|
|
{
|
|
// Update rune timers
|
|
for (uint8 i = 0; i < MAX_RUNES; ++i)
|
|
{
|
|
uint32 timer = GetRuneTimer(i);
|
|
|
|
// Don't update timer if rune is disabled
|
|
if (GetRuneCooldown(i))
|
|
continue;
|
|
|
|
// Timer has began
|
|
if (timer < 0xFFFFFFFF)
|
|
{
|
|
timer += p_time;
|
|
SetRuneTimer(i, std::min(uint32(2500), timer));
|
|
}
|
|
}
|
|
}
|
|
|
|
// group update
|
|
SendUpdateToOutOfRangeGroupMembers();
|
|
|
|
Pet* pet = GetPet();
|
|
if (pet && !pet->IsWithinDistInMap(this, GetMap()->GetVisibilityRange()) && !pet->isPossessed())
|
|
//if (pet && !pet->IsWithinDistInMap(this, GetMap()->GetVisibilityDistance()) && (GetCharmGUID() && (pet->GetGUID() != GetCharmGUID())))
|
|
RemovePet(pet, PET_SAVE_NOT_IN_SLOT, true);
|
|
|
|
//we should execute delayed teleports only for alive(!) players
|
|
//because we don't want player's ghost teleported from graveyard
|
|
if (IsHasDelayedTeleport() && IsAlive())
|
|
TeleportTo(m_teleport_dest, m_teleport_options);
|
|
}
|
|
|
|
void Player::setDeathState(DeathState s)
|
|
{
|
|
uint32 ressSpellId = 0;
|
|
|
|
bool cur = IsAlive();
|
|
|
|
if (s == JUST_DIED)
|
|
{
|
|
if (!cur)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "setDeathState: attempt to kill a dead player %s (%s)", GetName().c_str(), GetGUID().ToString().c_str());
|
|
return;
|
|
}
|
|
|
|
// drunken state is cleared on death
|
|
SetDrunkValue(0);
|
|
// lost combo points at any target (targeted combo points clear in Unit::setDeathState)
|
|
ClearComboPoints();
|
|
|
|
ClearResurrectRequestData();
|
|
|
|
//FIXME: is pet dismissed at dying or releasing spirit? if second, add setDeathState(DEAD) to HandleRepopRequestOpcode and define pet unsummon here with (s == DEAD)
|
|
RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
|
|
|
|
// save value before aura remove in Unit::setDeathState
|
|
ressSpellId = GetUInt32Value(PLAYER_SELF_RES_SPELL);
|
|
|
|
// passive spell
|
|
if (!ressSpellId)
|
|
ressSpellId = GetResurrectionSpellId();
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP, 1);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH, 1);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON, 1);
|
|
ResetAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, ACHIEVEMENT_CRITERIA_CONDITION_NO_DEATH);
|
|
ResetAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL, ACHIEVEMENT_CRITERIA_CONDITION_NO_DEATH);
|
|
ResetAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS, ACHIEVEMENT_CRITERIA_CONDITION_NO_DEATH);
|
|
}
|
|
|
|
Unit::setDeathState(s);
|
|
|
|
// restore resurrection spell id for player after aura remove
|
|
if (s == JUST_DIED && cur && ressSpellId)
|
|
SetUInt32Value(PLAYER_SELF_RES_SPELL, ressSpellId);
|
|
|
|
if (IsAlive() && !cur)
|
|
//clear aura case after resurrection by another way (spells will be applied before next death)
|
|
SetUInt32Value(PLAYER_SELF_RES_SPELL, 0);
|
|
}
|
|
|
|
void Player::InnEnter(time_t time, uint32 mapid, float x, float y, float z)
|
|
{
|
|
inn_pos_mapid = mapid;
|
|
inn_pos_x = x;
|
|
inn_pos_y = y;
|
|
inn_pos_z = z;
|
|
time_inn_enter = time;
|
|
}
|
|
|
|
void Player::ToggleAFK()
|
|
{
|
|
ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_AFK);
|
|
|
|
// afk player not allowed in battleground
|
|
if (isAFK() && InBattleground() && !InArena())
|
|
LeaveBattleground();
|
|
}
|
|
|
|
void Player::ToggleDND()
|
|
{
|
|
ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_DND);
|
|
}
|
|
|
|
uint8 Player::GetChatFlags() const
|
|
{
|
|
uint8 tag = CHAT_FLAG_NONE;
|
|
|
|
if (isGMChat())
|
|
tag |= CHAT_FLAG_GM;
|
|
if (isDND())
|
|
tag |= CHAT_FLAG_DND;
|
|
if (isAFK())
|
|
tag |= CHAT_FLAG_AFK;
|
|
if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_DEVELOPER))
|
|
tag |= CHAT_FLAG_DEV;
|
|
|
|
return tag;
|
|
}
|
|
|
|
bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options)
|
|
{
|
|
if (!MapManager::IsValidMapCoord(mapid, x, y, z, orientation))
|
|
{
|
|
TC_LOG_ERROR("maps", "TeleportTo: invalid map (%d) or invalid coordinates (X: %f, Y: %f, Z: %f, O: %f) given when teleporting player (%s, name: %s, map: %d, X: %f, Y: %f, Z: %f, O: %f).",
|
|
mapid, x, y, z, orientation, GetGUID().ToString().c_str(), GetName().c_str(), GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
|
|
return false;
|
|
}
|
|
|
|
if (!GetSession()->HasPermission(rbac::RBAC_PERM_SKIP_CHECK_DISABLE_MAP) && DisableMgr::IsDisabledFor(DISABLE_TYPE_MAP, mapid, this))
|
|
{
|
|
TC_LOG_ERROR("maps", "Player (%s, name: %s) tried to enter a forbidden map %u", GetGUID().ToString().c_str(), GetName().c_str(), mapid);
|
|
SendTransferAborted(mapid, TRANSFER_ABORT_MAP_NOT_ALLOWED);
|
|
return false;
|
|
}
|
|
|
|
// preparing unsummon pet if lost (we must get pet before teleportation or will not find it later)
|
|
Pet* pet = GetPet();
|
|
|
|
MapEntry const* mEntry = sMapStore.LookupEntry(mapid);
|
|
|
|
// don't let enter battlegrounds without assigned battleground id (for example through areatrigger)...
|
|
// don't let gm level > 1 either
|
|
if (!InBattleground() && mEntry->IsBattlegroundOrArena())
|
|
return false;
|
|
|
|
// client without expansion support
|
|
if (GetSession()->GetExpansion() < mEntry->Expansion())
|
|
{
|
|
TC_LOG_DEBUG("maps", "Player %s using client without required expansion tried teleport to non accessible map %u", GetName().c_str(), mapid);
|
|
|
|
if (Transport* transport = GetTransport())
|
|
{
|
|
transport->RemovePassenger(this);
|
|
RepopAtGraveyard(); // teleport to near graveyard if on transport, looks blizz like :)
|
|
}
|
|
|
|
SendTransferAborted(mapid, TRANSFER_ABORT_INSUF_EXPAN_LVL, mEntry->Expansion());
|
|
|
|
return false; // normal client can't teleport to this map...
|
|
}
|
|
else
|
|
TC_LOG_DEBUG("maps", "Player %s is being teleported to map %u", GetName().c_str(), mapid);
|
|
|
|
if (m_vehicle)
|
|
ExitVehicle();
|
|
|
|
// reset movement flags at teleport, because player will continue move with these flags after teleport
|
|
SetUnitMovementFlags(GetUnitMovementFlags() & MOVEMENTFLAG_MASK_HAS_PLAYER_STATUS_OPCODE);
|
|
m_movementInfo.ResetJump();
|
|
DisableSpline();
|
|
|
|
if (Transport* transport = GetTransport())
|
|
{
|
|
if (!(options & TELE_TO_NOT_LEAVE_TRANSPORT))
|
|
transport->RemovePassenger(this);
|
|
}
|
|
|
|
// The player was ported to another map and loses the duel immediately.
|
|
// We have to perform this check before the teleport, otherwise the
|
|
// ObjectAccessor won't find the flag.
|
|
if (duel && GetMapId() != mapid && GetMap()->GetGameObject(GetGuidValue(PLAYER_DUEL_ARBITER)))
|
|
DuelComplete(DUEL_FLED);
|
|
|
|
if (GetMapId() == mapid)
|
|
{
|
|
//lets reset far teleport flag if it wasn't reset during chained teleports
|
|
SetSemaphoreTeleportFar(false);
|
|
//setup delayed teleport flag
|
|
SetDelayedTeleportFlag(IsCanDelayTeleport());
|
|
//if teleport spell is cast in Unit::Update() func
|
|
//then we need to delay it until update process will be finished
|
|
if (IsHasDelayedTeleport())
|
|
{
|
|
SetSemaphoreTeleportNear(true);
|
|
//lets save teleport destination for player
|
|
m_teleport_dest = WorldLocation(mapid, x, y, z, orientation);
|
|
m_teleport_options = options;
|
|
return true;
|
|
}
|
|
|
|
if (!(options & TELE_TO_NOT_UNSUMMON_PET))
|
|
{
|
|
//same map, only remove pet if out of range for new position
|
|
if (pet && !pet->IsWithinDist3d(x, y, z, GetMap()->GetVisibilityRange()))
|
|
UnsummonPetTemporaryIfAny();
|
|
}
|
|
|
|
if (!(options & TELE_TO_NOT_LEAVE_COMBAT))
|
|
CombatStop();
|
|
|
|
// this will be used instead of the current location in SaveToDB
|
|
m_teleport_dest = WorldLocation(mapid, x, y, z, orientation);
|
|
SetFallInformation(0, z);
|
|
|
|
// code for finish transfer called in WorldSession::HandleMovementOpcodes()
|
|
// at client packet CMSG_MOVE_TELEPORT_ACK
|
|
SetSemaphoreTeleportNear(true);
|
|
// near teleport, triggering send CMSG_MOVE_TELEPORT_ACK from client at landing
|
|
if (!GetSession()->PlayerLogout())
|
|
{
|
|
Position oldPos = GetPosition();
|
|
if (HasUnitMovementFlag(MOVEMENTFLAG_HOVER))
|
|
z += GetFloatValue(UNIT_FIELD_HOVERHEIGHT);
|
|
Relocate(x, y, z, orientation);
|
|
SendTeleportPacket(oldPos); // this automatically relocates to oldPos in order to broadcast the packet in the right place
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (getClass() == CLASS_DEATH_KNIGHT && GetMapId() == 609 && !IsGameMaster() && !HasSpell(50977))
|
|
return false;
|
|
|
|
// far teleport to another map
|
|
Map* oldmap = IsInWorld() ? GetMap() : NULL;
|
|
// check if we can enter before stopping combat / removing pet / totems / interrupting spells
|
|
|
|
// Check enter rights before map getting to avoid creating instance copy for player
|
|
// this check not dependent from map instance copy and same for all instance copies of selected map
|
|
if (!sMapMgr->CanPlayerEnter(mapid, this, false))
|
|
return false;
|
|
|
|
//I think this always returns true. Correct me if I am wrong.
|
|
// If the map is not created, assume it is possible to enter it.
|
|
// It will be created in the WorldPortAck.
|
|
//Map* map = sMapMgr->FindBaseNonInstanceMap(mapid);
|
|
//if (!map || map->CanEnter(this))
|
|
{
|
|
//lets reset near teleport flag if it wasn't reset during chained teleports
|
|
SetSemaphoreTeleportNear(false);
|
|
//setup delayed teleport flag
|
|
SetDelayedTeleportFlag(IsCanDelayTeleport());
|
|
//if teleport spell is cast in Unit::Update() func
|
|
//then we need to delay it until update process will be finished
|
|
if (IsHasDelayedTeleport())
|
|
{
|
|
SetSemaphoreTeleportFar(true);
|
|
//lets save teleport destination for player
|
|
m_teleport_dest = WorldLocation(mapid, x, y, z, orientation);
|
|
m_teleport_options = options;
|
|
return true;
|
|
}
|
|
|
|
SetSelection(ObjectGuid::Empty);
|
|
|
|
CombatStop();
|
|
|
|
ResetContestedPvP();
|
|
|
|
// remove player from battleground on far teleport (when changing maps)
|
|
if (Battleground const* bg = GetBattleground())
|
|
{
|
|
// Note: at battleground join battleground id set before teleport
|
|
// and we already will found "current" battleground
|
|
// just need check that this is targeted map or leave
|
|
if (bg->GetMapId() != mapid)
|
|
LeaveBattleground(false); // don't teleport to entry point
|
|
}
|
|
|
|
// remove arena spell coldowns/buffs now to also remove pet's cooldowns before it's temporarily unsummoned
|
|
if (mEntry->IsBattleArena())
|
|
{
|
|
RemoveArenaSpellCooldowns(true);
|
|
RemoveArenaAuras();
|
|
if (pet)
|
|
pet->RemoveArenaAuras();
|
|
}
|
|
|
|
// remove pet on map change
|
|
if (pet)
|
|
UnsummonPetTemporaryIfAny();
|
|
|
|
// remove all dyn objects
|
|
RemoveAllDynObjects();
|
|
|
|
// stop spellcasting
|
|
// not attempt interrupt teleportation spell at caster teleport
|
|
if (!(options & TELE_TO_SPELL))
|
|
if (IsNonMeleeSpellCast(true))
|
|
InterruptNonMeleeSpells(true);
|
|
|
|
//remove auras before removing from map...
|
|
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_CHANGE_MAP | AURA_INTERRUPT_FLAG_MOVE | AURA_INTERRUPT_FLAG_TURNING);
|
|
|
|
if (!GetSession()->PlayerLogout())
|
|
{
|
|
// send transfer packets
|
|
WorldPackets::Movement::TransferPending transferPending;
|
|
transferPending.MapID = mapid;
|
|
if (Transport* transport = GetTransport())
|
|
{
|
|
transferPending.Ship.HasValue = true;
|
|
transferPending.Ship.Value.ID = transport->GetEntry();
|
|
transferPending.Ship.Value.OriginMapID = GetMapId();
|
|
}
|
|
|
|
GetSession()->SendPacket(transferPending.Write());
|
|
}
|
|
|
|
// remove from old map now
|
|
if (oldmap)
|
|
oldmap->RemovePlayerFromMap(this, false);
|
|
|
|
m_teleport_dest = WorldLocation(mapid, x, y, z, orientation);
|
|
SetFallInformation(0, z);
|
|
// if the player is saved before worldportack (at logout for example)
|
|
// this will be used instead of the current location in SaveToDB
|
|
|
|
if (!GetSession()->PlayerLogout())
|
|
{
|
|
WorldPackets::Movement::NewWorld packet;
|
|
packet.MapID = mapid;
|
|
packet.Pos = m_teleport_dest;
|
|
packet.Reason = NEW_WORLD_NORMAL;
|
|
|
|
SendDirectMessage(packet.Write());
|
|
SendSavedInstances();
|
|
}
|
|
|
|
// move packet sent by client always after far teleport
|
|
// code for finish transfer to new map called in WorldSession::HandleMoveWorldportAckOpcode at client packet
|
|
SetSemaphoreTeleportFar(true);
|
|
}
|
|
//else
|
|
// return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Player::TeleportTo(WorldLocation const &loc, uint32 options /*= 0*/)
|
|
{
|
|
return TeleportTo(loc.GetMapId(), loc.GetPositionX(), loc.GetPositionY(), loc.GetPositionZ(), loc.GetOrientation(), options);
|
|
}
|
|
|
|
bool Player::TeleportToBGEntryPoint()
|
|
{
|
|
if (m_bgData.joinPos.m_mapId == MAPID_INVALID)
|
|
return false;
|
|
|
|
ScheduleDelayedOperation(DELAYED_BG_MOUNT_RESTORE);
|
|
ScheduleDelayedOperation(DELAYED_BG_TAXI_RESTORE);
|
|
ScheduleDelayedOperation(DELAYED_BG_GROUP_RESTORE);
|
|
return TeleportTo(m_bgData.joinPos);
|
|
}
|
|
|
|
void Player::ProcessDelayedOperations()
|
|
{
|
|
if (m_DelayedOperations == 0)
|
|
return;
|
|
|
|
if (m_DelayedOperations & DELAYED_RESURRECT_PLAYER)
|
|
{
|
|
ResurrectPlayer(0.0f, false);
|
|
|
|
if (GetMaxHealth() > _resurrectionData->Health)
|
|
SetHealth(_resurrectionData->Health);
|
|
else
|
|
SetFullHealth();
|
|
|
|
if (uint32(GetMaxPower(POWER_MANA)) > _resurrectionData->Mana)
|
|
SetPower(POWER_MANA, _resurrectionData->Mana);
|
|
else
|
|
SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
|
|
|
|
SetPower(POWER_RAGE, 0);
|
|
SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY));
|
|
SetPower(POWER_ECLIPSE, 0);
|
|
|
|
if (uint32 aura = _resurrectionData->Aura)
|
|
CastSpell(this, aura, true, NULL, NULL, _resurrectionData->GUID);
|
|
|
|
SpawnCorpseBones();
|
|
}
|
|
|
|
if (m_DelayedOperations & DELAYED_SAVE_PLAYER)
|
|
SaveToDB();
|
|
|
|
if (m_DelayedOperations & DELAYED_SPELL_CAST_DESERTER)
|
|
CastSpell(this, 26013, true); // Deserter
|
|
|
|
if (m_DelayedOperations & DELAYED_BG_MOUNT_RESTORE)
|
|
{
|
|
if (m_bgData.mountSpell)
|
|
{
|
|
CastSpell(this, m_bgData.mountSpell, true);
|
|
m_bgData.mountSpell = 0;
|
|
}
|
|
}
|
|
|
|
if (m_DelayedOperations & DELAYED_BG_TAXI_RESTORE)
|
|
{
|
|
if (m_bgData.HasTaxiPath())
|
|
{
|
|
m_taxi.AddTaxiDestination(m_bgData.taxiPath[0]);
|
|
m_taxi.AddTaxiDestination(m_bgData.taxiPath[1]);
|
|
m_bgData.ClearTaxiPath();
|
|
|
|
ContinueTaxiFlight();
|
|
}
|
|
}
|
|
|
|
if (m_DelayedOperations & DELAYED_BG_GROUP_RESTORE)
|
|
{
|
|
if (Group* g = GetGroup())
|
|
g->SendUpdateToPlayer(GetGUID());
|
|
}
|
|
|
|
//we have executed ALL delayed ops, so clear the flag
|
|
m_DelayedOperations = 0;
|
|
}
|
|
|
|
void Player::AddToWorld()
|
|
{
|
|
///- Do not add/remove the player from the object storage
|
|
///- It will crash when updating the ObjectAccessor
|
|
///- The player should only be added when logging in
|
|
Unit::AddToWorld();
|
|
|
|
for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
|
|
if (m_items[i])
|
|
m_items[i]->AddToWorld();
|
|
}
|
|
|
|
void Player::RemoveFromWorld()
|
|
{
|
|
// cleanup
|
|
if (IsInWorld())
|
|
{
|
|
///- Release charmed creatures, unsummon totems and remove pets/guardians
|
|
StopCastingCharm();
|
|
StopCastingBindSight();
|
|
UnsummonPetTemporaryIfAny();
|
|
sOutdoorPvPMgr->HandlePlayerLeaveZone(this, m_zoneUpdateId);
|
|
sBattlefieldMgr->HandlePlayerLeaveZone(this, m_zoneUpdateId);
|
|
}
|
|
|
|
///- Do not add/remove the player from the object storage
|
|
///- It will crash when updating the ObjectAccessor
|
|
///- The player should only be removed when logging out
|
|
Unit::RemoveFromWorld();
|
|
|
|
for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
|
|
{
|
|
if (m_items[i])
|
|
m_items[i]->RemoveFromWorld();
|
|
}
|
|
|
|
for (ItemMap::iterator iter = mMitems.begin(); iter != mMitems.end(); ++iter)
|
|
iter->second->RemoveFromWorld();
|
|
|
|
if (m_uint32Values)
|
|
{
|
|
if (WorldObject* viewpoint = GetViewpoint())
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player %s has viewpoint %u %u when removed from world",
|
|
GetName().c_str(), viewpoint->GetEntry(), viewpoint->GetTypeId());
|
|
SetViewpoint(viewpoint, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::RegenerateAll()
|
|
{
|
|
//if (m_regenTimer <= 500)
|
|
// return;
|
|
|
|
m_regenTimerCount += m_regenTimer;
|
|
|
|
if (getClass() == CLASS_PALADIN)
|
|
m_holyPowerRegenTimerCount += m_regenTimer;
|
|
|
|
if (getClass() == CLASS_HUNTER)
|
|
m_focusRegenTimerCount += m_regenTimer;
|
|
|
|
Regenerate(POWER_ENERGY);
|
|
Regenerate(POWER_MANA);
|
|
|
|
// Runes act as cooldowns, and they don't need to send any data
|
|
if (getClass() == CLASS_DEATH_KNIGHT)
|
|
{
|
|
for (uint8 i = 0; i < MAX_RUNES; i += 2)
|
|
{
|
|
uint8 runeToRegen = i;
|
|
uint32 cd = GetRuneCooldown(i);
|
|
uint32 secondRuneCd = GetRuneCooldown(i + 1);
|
|
// Regenerate second rune of the same type only after first rune is off the cooldown
|
|
if (secondRuneCd && (cd > secondRuneCd || !cd))
|
|
{
|
|
runeToRegen = i + 1;
|
|
cd = secondRuneCd;
|
|
}
|
|
|
|
if (cd)
|
|
SetRuneCooldown(runeToRegen, (cd > m_regenTimer) ? cd - m_regenTimer : 0);
|
|
}
|
|
}
|
|
|
|
if (m_focusRegenTimerCount >= 1000 && getClass() == CLASS_HUNTER)
|
|
{
|
|
Regenerate(POWER_FOCUS);
|
|
m_focusRegenTimerCount -= 1000;
|
|
}
|
|
|
|
if (m_regenTimerCount >= 2000)
|
|
{
|
|
// Not in combat or they have regeneration
|
|
if (!IsInCombat() || IsPolymorphed() || m_baseHealthRegen ||
|
|
HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT) ||
|
|
HasAuraType(SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT))
|
|
{
|
|
RegenerateHealth();
|
|
}
|
|
|
|
Regenerate(POWER_RAGE);
|
|
if (getClass() == CLASS_DEATH_KNIGHT)
|
|
Regenerate(POWER_RUNIC_POWER);
|
|
|
|
m_regenTimerCount -= 2000;
|
|
}
|
|
|
|
if (m_holyPowerRegenTimerCount >= 10000 && getClass() == CLASS_PALADIN)
|
|
{
|
|
Regenerate(POWER_HOLY_POWER);
|
|
m_holyPowerRegenTimerCount -= 10000;
|
|
}
|
|
|
|
m_regenTimer = 0;
|
|
}
|
|
|
|
void Player::Regenerate(Powers power)
|
|
{
|
|
uint32 maxValue = GetMaxPower(power);
|
|
if (!maxValue)
|
|
return;
|
|
|
|
uint32 curValue = GetPower(power);
|
|
|
|
/// @todo possible use of miscvalueb instead of amount
|
|
if (HasAuraTypeWithValue(SPELL_AURA_PREVENT_REGENERATE_POWER, power))
|
|
return;
|
|
|
|
// Skip regeneration for power type we cannot have
|
|
uint32 powerIndex = GetPowerIndex(power);
|
|
if (powerIndex == MAX_POWERS)
|
|
return;
|
|
|
|
float addvalue = 0.0f;
|
|
|
|
// Powers now benefit from haste.
|
|
float rangedHaste = GetFloatValue(UNIT_FIELD_MOD_RANGED_HASTE);
|
|
float meleeHaste = GetFloatValue(UNIT_FIELD_MOD_HASTE);
|
|
float spellHaste = GetFloatValue(UNIT_MOD_CAST_SPEED);
|
|
|
|
switch (power)
|
|
{
|
|
case POWER_MANA:
|
|
{
|
|
float ManaIncreaseRate = sWorld->getRate(RATE_POWER_MANA);
|
|
|
|
if (IsInCombat()) // Trinity Updates Mana in intervals of 2s, which is correct
|
|
addvalue += GetFloatValue(UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER) * ManaIncreaseRate * ((0.001f * m_regenTimer) + CalculatePct(0.001f, spellHaste));
|
|
else
|
|
addvalue += GetFloatValue(UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER) * ManaIncreaseRate * ((0.001f * m_regenTimer) + CalculatePct(0.001f, spellHaste));
|
|
}
|
|
break;
|
|
case POWER_RAGE: // Regenerate rage
|
|
{
|
|
if (!IsInCombat() && !HasAuraType(SPELL_AURA_INTERRUPT_REGEN))
|
|
{
|
|
float RageDecreaseRate = sWorld->getRate(RATE_POWER_RAGE_LOSS);
|
|
addvalue += -25 * RageDecreaseRate / meleeHaste; // 2.5 rage by tick (= 2 seconds => 1.25 rage/sec)
|
|
}
|
|
}
|
|
break;
|
|
case POWER_FOCUS:
|
|
addvalue += (6.0f + CalculatePct(6.0f, rangedHaste)) * sWorld->getRate(RATE_POWER_FOCUS);
|
|
break;
|
|
case POWER_ENERGY: // Regenerate energy (rogue)
|
|
addvalue += ((0.01f * m_regenTimer) + CalculatePct(0.01f, meleeHaste)) * sWorld->getRate(RATE_POWER_ENERGY);
|
|
break;
|
|
case POWER_RUNIC_POWER:
|
|
{
|
|
if (!IsInCombat() && !HasAuraType(SPELL_AURA_INTERRUPT_REGEN))
|
|
{
|
|
float RunicPowerDecreaseRate = sWorld->getRate(RATE_POWER_RUNICPOWER_LOSS);
|
|
addvalue += -30 * RunicPowerDecreaseRate; // 3 RunicPower by tick
|
|
}
|
|
}
|
|
break;
|
|
case POWER_HOLY_POWER: // Regenerate holy power
|
|
{
|
|
if (!IsInCombat())
|
|
addvalue += -1.0f; // remove 1 each 10 sec
|
|
}
|
|
break;
|
|
case POWER_RUNES:
|
|
break;
|
|
case POWER_HEALTH:
|
|
return;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// Mana regen calculated in Player::UpdateManaRegen()
|
|
if (power != POWER_MANA)
|
|
{
|
|
AuraEffectList const& ModPowerRegenPCTAuras = GetAuraEffectsByType(SPELL_AURA_MOD_POWER_REGEN_PERCENT);
|
|
for (AuraEffectList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i)
|
|
if (Powers((*i)->GetMiscValue()) == power)
|
|
AddPct(addvalue, (*i)->GetAmount());
|
|
|
|
// Butchery requires combat for this effect
|
|
if (power != POWER_RUNIC_POWER || IsInCombat())
|
|
addvalue += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_POWER_REGEN, power) * ((power != POWER_ENERGY) ? m_regenTimerCount : m_regenTimer) / (5 * IN_MILLISECONDS);
|
|
}
|
|
|
|
if (addvalue < 0.0f)
|
|
{
|
|
if (curValue == 0)
|
|
return;
|
|
}
|
|
else if (addvalue > 0.0f)
|
|
{
|
|
if (curValue == maxValue)
|
|
return;
|
|
}
|
|
else
|
|
return;
|
|
|
|
addvalue += m_powerFraction[powerIndex];
|
|
uint32 integerValue = uint32(std::fabs(addvalue));
|
|
|
|
if (addvalue < 0.0f)
|
|
{
|
|
if (curValue > integerValue)
|
|
{
|
|
curValue -= integerValue;
|
|
m_powerFraction[powerIndex] = addvalue + integerValue;
|
|
}
|
|
else
|
|
{
|
|
curValue = 0;
|
|
m_powerFraction[powerIndex] = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
curValue += integerValue;
|
|
|
|
if (curValue > maxValue)
|
|
{
|
|
curValue = maxValue;
|
|
m_powerFraction[powerIndex] = 0;
|
|
}
|
|
else
|
|
m_powerFraction[powerIndex] = addvalue - integerValue;
|
|
}
|
|
|
|
if (m_regenTimerCount >= 2000)
|
|
SetPower(power, curValue);
|
|
else
|
|
UpdateUInt32Value(UNIT_FIELD_POWER + powerIndex, curValue);
|
|
}
|
|
|
|
void Player::RegenerateHealth()
|
|
{
|
|
uint32 curValue = GetHealth();
|
|
uint32 maxValue = GetMaxHealth();
|
|
|
|
if (curValue >= maxValue)
|
|
return;
|
|
|
|
float HealthIncreaseRate = sWorld->getRate(RATE_HEALTH);
|
|
float addValue = 0.0f;
|
|
|
|
// polymorphed case
|
|
if (IsPolymorphed())
|
|
addValue = float(GetMaxHealth()) / 3.0f;
|
|
// normal regen case (maybe partly in combat case)
|
|
else if (!IsInCombat() || HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT))
|
|
{
|
|
addValue = HealthIncreaseRate;
|
|
|
|
if (!IsInCombat())
|
|
{
|
|
if (getLevel() < 15)
|
|
addValue = (0.20f * ((float)GetMaxHealth()) / getLevel() * HealthIncreaseRate);
|
|
else
|
|
addValue = 0.015f * ((float)GetMaxHealth()) * HealthIncreaseRate;
|
|
|
|
AuraEffectList const& mModHealthRegenPct = GetAuraEffectsByType(SPELL_AURA_MOD_HEALTH_REGEN_PERCENT);
|
|
for (AuraEffectList::const_iterator i = mModHealthRegenPct.begin(); i != mModHealthRegenPct.end(); ++i)
|
|
AddPct(addValue, (*i)->GetAmount());
|
|
|
|
addValue += GetTotalAuraModifier(SPELL_AURA_MOD_REGEN) * 0.4f;
|
|
}
|
|
else if (HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT))
|
|
ApplyPct(addValue, GetTotalAuraModifier(SPELL_AURA_MOD_REGEN_DURING_COMBAT));
|
|
|
|
if (!IsStandState())
|
|
addValue *= 1.5f;
|
|
}
|
|
|
|
// always regeneration bonus (including combat)
|
|
addValue += GetTotalAuraModifier(SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT);
|
|
addValue += m_baseHealthRegen / 2.5f;
|
|
|
|
if (addValue < 0.0f)
|
|
addValue = 0.0f;
|
|
|
|
ModifyHealth(int32(addValue));
|
|
}
|
|
|
|
void Player::ResetAllPowers()
|
|
{
|
|
SetHealth(GetMaxHealth());
|
|
switch (getPowerType())
|
|
{
|
|
case POWER_MANA:
|
|
SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
|
|
break;
|
|
case POWER_RAGE:
|
|
SetPower(POWER_RAGE, 0);
|
|
break;
|
|
case POWER_ENERGY:
|
|
SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY));
|
|
break;
|
|
case POWER_RUNIC_POWER:
|
|
SetPower(POWER_RUNIC_POWER, 0);
|
|
break;
|
|
case POWER_ECLIPSE:
|
|
SetPower(POWER_ECLIPSE, 0);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool Player::CanInteractWithQuestGiver(Object* questGiver)
|
|
{
|
|
switch (questGiver->GetTypeId())
|
|
{
|
|
case TYPEID_UNIT:
|
|
return GetNPCIfCanInteractWith(questGiver->GetGUID(), UNIT_NPC_FLAG_QUESTGIVER) != NULL;
|
|
case TYPEID_GAMEOBJECT:
|
|
return GetGameObjectIfCanInteractWith(questGiver->GetGUID(), GAMEOBJECT_TYPE_QUESTGIVER) != NULL;
|
|
case TYPEID_PLAYER:
|
|
return IsAlive() && questGiver->ToPlayer()->IsAlive();
|
|
case TYPEID_ITEM:
|
|
return IsAlive();
|
|
default:
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
Creature* Player::GetNPCIfCanInteractWith(ObjectGuid guid, uint32 npcflagmask)
|
|
{
|
|
// unit checks
|
|
if (!guid)
|
|
return NULL;
|
|
|
|
if (!IsInWorld())
|
|
return NULL;
|
|
|
|
if (IsInFlight())
|
|
return NULL;
|
|
|
|
// exist (we need look pets also for some interaction (quest/etc)
|
|
Creature* creature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, guid);
|
|
if (!creature)
|
|
return NULL;
|
|
|
|
// Deathstate checks
|
|
if (!IsAlive() && !(creature->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_GHOST))
|
|
return NULL;
|
|
|
|
// alive or spirit healer
|
|
if (!creature->IsAlive() && !(creature->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_DEAD_INTERACT))
|
|
return NULL;
|
|
|
|
// appropriate npc type
|
|
if (npcflagmask && !creature->HasFlag(UNIT_NPC_FLAGS, npcflagmask))
|
|
return NULL;
|
|
|
|
// not allow interaction under control, but allow with own pets
|
|
if (!creature->GetCharmerGUID().IsEmpty())
|
|
return NULL;
|
|
|
|
// not unfriendly/hostile
|
|
if (creature->GetReactionTo(this) <= REP_UNFRIENDLY)
|
|
return NULL;
|
|
|
|
// not too far
|
|
if (!creature->IsWithinDistInMap(this, INTERACTION_DISTANCE))
|
|
return NULL;
|
|
|
|
return creature;
|
|
}
|
|
|
|
GameObject* Player::GetGameObjectIfCanInteractWith(ObjectGuid guid, GameobjectTypes type) const
|
|
{
|
|
if (GameObject* go = GetMap()->GetGameObject(guid))
|
|
{
|
|
if (go->GetGoType() == type)
|
|
{
|
|
if (go->IsWithinDistInMap(this, go->GetInteractionDistance()))
|
|
return go;
|
|
|
|
TC_LOG_DEBUG("maps", "GetGameObjectIfCanInteractWith: GameObject '%s' [%s] is too far away from player %s [%s] to be used by him (distance=%f, maximal 10 is allowed)",
|
|
go->GetGOInfo()->name.c_str(), go->GetGUID().ToString().c_str(), GetName().c_str(), GetGUID().ToString().c_str(), go->GetDistance(this));
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
bool Player::IsUnderWater() const
|
|
{
|
|
return IsInWater() &&
|
|
GetPositionZ() < (GetBaseMap()->GetWaterLevel(GetPositionX(), GetPositionY())-2);
|
|
}
|
|
|
|
void Player::SetInWater(bool apply)
|
|
{
|
|
if (m_isInWater == apply)
|
|
return;
|
|
|
|
//define player in water by opcodes
|
|
//move player's guid into HateOfflineList of those mobs
|
|
//which can't swim and move guid back into ThreatList when
|
|
//on surface.
|
|
/// @todo exist also swimming mobs, and function must be symmetric to enter/leave water
|
|
m_isInWater = apply;
|
|
|
|
// remove auras that need water/land
|
|
RemoveAurasWithInterruptFlags(apply ? AURA_INTERRUPT_FLAG_NOT_ABOVEWATER : AURA_INTERRUPT_FLAG_NOT_UNDERWATER);
|
|
|
|
getHostileRefManager().updateThreatTables();
|
|
}
|
|
|
|
void Player::SetGameMaster(bool on)
|
|
{
|
|
if (on)
|
|
{
|
|
m_ExtraFlags |= PLAYER_EXTRA_GM_ON;
|
|
setFaction(35);
|
|
SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_GM);
|
|
SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_ALLOW_CHEAT_SPELLS);
|
|
|
|
if (Pet* pet = GetPet())
|
|
{
|
|
pet->setFaction(35);
|
|
pet->getHostileRefManager().setOnlineOfflineState(false);
|
|
}
|
|
|
|
RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
|
|
ResetContestedPvP();
|
|
|
|
getHostileRefManager().setOnlineOfflineState(false);
|
|
CombatStopWithPets();
|
|
|
|
m_serverSideVisibilityDetect.SetValue(SERVERSIDE_VISIBILITY_GM, GetSession()->GetSecurity());
|
|
}
|
|
else
|
|
{
|
|
m_ExtraFlags &= ~ PLAYER_EXTRA_GM_ON;
|
|
setFactionForRace(getRace());
|
|
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_GM);
|
|
RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_ALLOW_CHEAT_SPELLS);
|
|
|
|
if (Pet* pet = GetPet())
|
|
{
|
|
pet->setFaction(getFaction());
|
|
pet->getHostileRefManager().setOnlineOfflineState(true);
|
|
}
|
|
|
|
// restore FFA PvP Server state
|
|
if (sWorld->IsFFAPvPRealm())
|
|
SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
|
|
|
|
// restore FFA PvP area state, remove not allowed for GM mounts
|
|
UpdateArea(m_areaUpdateId);
|
|
|
|
getHostileRefManager().setOnlineOfflineState(true);
|
|
m_serverSideVisibilityDetect.SetValue(SERVERSIDE_VISIBILITY_GM, SEC_PLAYER);
|
|
}
|
|
|
|
UpdateObjectVisibility();
|
|
}
|
|
|
|
void Player::SetGMVisible(bool on)
|
|
{
|
|
if (on)
|
|
{
|
|
m_ExtraFlags &= ~PLAYER_EXTRA_GM_INVISIBLE; //remove flag
|
|
m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GM, SEC_PLAYER);
|
|
}
|
|
else
|
|
{
|
|
m_ExtraFlags |= PLAYER_EXTRA_GM_INVISIBLE; //add flag
|
|
|
|
SetAcceptWhispers(false);
|
|
SetGameMaster(true);
|
|
|
|
m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GM, GetSession()->GetSecurity());
|
|
}
|
|
}
|
|
|
|
bool Player::IsGroupVisibleFor(Player const* p) const
|
|
{
|
|
switch (sWorld->getIntConfig(CONFIG_GROUP_VISIBILITY))
|
|
{
|
|
default: return IsInSameGroupWith(p);
|
|
case 1: return IsInSameRaidWith(p);
|
|
case 2: return GetTeam() == p->GetTeam();
|
|
}
|
|
}
|
|
|
|
bool Player::IsInSameGroupWith(Player const* p) const
|
|
{
|
|
return p == this || (GetGroup() != NULL &&
|
|
GetGroup() == p->GetGroup() &&
|
|
GetGroup()->SameSubGroup(this, p));
|
|
}
|
|
|
|
bool Player::IsInSameRaidWith(Player const* p) const
|
|
{
|
|
return p == this || (GetGroup() != NULL && GetGroup() == p->GetGroup());
|
|
}
|
|
|
|
///- If the player is invited, remove him. If the group if then only 1 person, disband the group.
|
|
/// @todo Shouldn't we also check if there is no other invitees before disbanding the group?
|
|
void Player::UninviteFromGroup()
|
|
{
|
|
Group* group = GetGroupInvite();
|
|
if (!group)
|
|
return;
|
|
|
|
group->RemoveInvite(this);
|
|
|
|
if (group->GetMembersCount() <= 1) // group has just 1 member => disband
|
|
{
|
|
if (group->IsCreated())
|
|
{
|
|
group->Disband(true);
|
|
}
|
|
else
|
|
{
|
|
group->RemoveAllInvites();
|
|
delete group;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::RemoveFromGroup(Group* group, ObjectGuid guid, RemoveMethod method /* = GROUP_REMOVEMETHOD_DEFAULT*/, ObjectGuid kicker /* = ObjectGuid::Empty */, const char* reason /* = NULL */)
|
|
{
|
|
if (!group)
|
|
return;
|
|
|
|
group->RemoveMember(guid, method, kicker, reason);
|
|
}
|
|
|
|
void Player::SendLogXPGain(uint32 GivenXP, Unit* victim, uint32 BonusXP, bool recruitAFriend, float /*group_rate*/)
|
|
{
|
|
WorldPacket data(SMSG_LOG_XPGAIN, 21); // guess size?
|
|
data << (victim ? victim->GetGUID() : ObjectGuid::Empty);
|
|
data << uint32(GivenXP + BonusXP); // given experience
|
|
data << uint8(victim ? 0 : 1); // 00-kill_xp type, 01-non_kill_xp type
|
|
|
|
if (victim)
|
|
{
|
|
data << uint32(GivenXP); // experience without bonus
|
|
|
|
// should use group_rate here but can't figure out how
|
|
data << float(1); // 1 - none 0 - 100% group bonus output
|
|
}
|
|
|
|
data << uint8(recruitAFriend ? 1 : 0); // does the GivenXP include a RaF bonus?
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::GiveXP(uint32 xp, Unit* victim, float group_rate)
|
|
{
|
|
if (xp < 1)
|
|
return;
|
|
|
|
if (!IsAlive() && !GetBattlegroundId())
|
|
return;
|
|
|
|
if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_NO_XP_GAIN))
|
|
return;
|
|
|
|
if (victim && victim->GetTypeId() == TYPEID_UNIT && !victim->ToCreature()->hasLootRecipient())
|
|
return;
|
|
|
|
uint8 level = getLevel();
|
|
|
|
sScriptMgr->OnGivePlayerXP(this, xp, victim);
|
|
|
|
// XP to money conversion processed in Player::RewardQuest
|
|
if (level >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
return;
|
|
|
|
uint32 bonus_xp = 0;
|
|
bool recruitAFriend = GetsRecruitAFriendBonus(true);
|
|
|
|
// RaF does NOT stack with rested experience
|
|
if (recruitAFriend)
|
|
bonus_xp = 2 * xp; // xp + bonus_xp must add up to 3 * xp for RaF; calculation for quests done client-side
|
|
else
|
|
bonus_xp = victim ? GetXPRestBonus(xp) : 0; // XP resting bonus
|
|
|
|
SendLogXPGain(xp, victim, bonus_xp, recruitAFriend, group_rate);
|
|
|
|
uint32 curXP = GetUInt32Value(PLAYER_XP);
|
|
uint32 nextLvlXP = GetUInt32Value(PLAYER_NEXT_LEVEL_XP);
|
|
uint32 newXP = curXP + xp + bonus_xp;
|
|
|
|
while (newXP >= nextLvlXP && level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
{
|
|
newXP -= nextLvlXP;
|
|
|
|
if (level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
GiveLevel(level + 1);
|
|
|
|
level = getLevel();
|
|
nextLvlXP = GetUInt32Value(PLAYER_NEXT_LEVEL_XP);
|
|
}
|
|
|
|
SetUInt32Value(PLAYER_XP, newXP);
|
|
}
|
|
|
|
// Update player to next level
|
|
// Current player experience not update (must be update by caller)
|
|
void Player::GiveLevel(uint8 level)
|
|
{
|
|
uint8 oldLevel = getLevel();
|
|
if (level == oldLevel)
|
|
return;
|
|
|
|
if (Guild* guild = GetGuild())
|
|
guild->UpdateMemberData(this, GUILD_MEMBER_DATA_LEVEL, level);
|
|
|
|
PlayerLevelInfo info;
|
|
sObjectMgr->GetPlayerLevelInfo(getRace(), getClass(), level, &info);
|
|
|
|
uint32 basehp = 0, basemana = 0;
|
|
sObjectMgr->GetPlayerClassLevelInfo(getClass(), level, basehp, basemana);
|
|
|
|
// send levelup info to client
|
|
WorldPacket data(SMSG_LEVELUP_INFO, (4+4+MAX_POWERS_PER_CLASS*4+MAX_STATS*4));
|
|
data << uint32(level);
|
|
data << uint32(int32(basehp) - int32(GetCreateHealth()));
|
|
// for (int i = 0; i < MAX_STORED_POWERS; ++i) // Powers loop (0-10)
|
|
data << uint32(int32(basemana) - int32(GetCreateMana()));
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
// end for
|
|
for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i) // Stats loop (0-4)
|
|
data << uint32(int32(info.stats[i]) - GetCreateStat(Stats(i)));
|
|
|
|
GetSession()->SendPacket(&data);
|
|
|
|
SetUInt32Value(PLAYER_NEXT_LEVEL_XP, sObjectMgr->GetXPForLevel(level));
|
|
|
|
//update level, max level of skills
|
|
m_Played_time[PLAYED_TIME_LEVEL] = 0; // Level Played Time reset
|
|
|
|
_ApplyAllLevelScaleItemMods(false);
|
|
|
|
SetLevel(level);
|
|
|
|
UpdateSkillsForLevel();
|
|
LearnSpecializationSpells();
|
|
|
|
// save base values (bonuses already included in stored stats
|
|
for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
|
|
SetCreateStat(Stats(i), info.stats[i]);
|
|
|
|
SetCreateHealth(basehp);
|
|
SetCreateMana(basemana);
|
|
|
|
InitTalentForLevel();
|
|
InitTaxiNodesForLevel();
|
|
InitGlyphsForLevel();
|
|
|
|
UpdateAllStats();
|
|
|
|
if (sWorld->getBoolConfig(CONFIG_ALWAYS_MAXSKILL)) // Max weapon skill when leveling up
|
|
UpdateSkillsToMaxSkillsForLevel();
|
|
|
|
_ApplyAllLevelScaleItemMods(true); // Moved to above SetFullHealth so player will have full health from Heirlooms
|
|
|
|
// set current level health and mana/energy to maximum after applying all mods.
|
|
SetFullHealth();
|
|
SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
|
|
SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY));
|
|
if (GetPower(POWER_RAGE) > GetMaxPower(POWER_RAGE))
|
|
SetPower(POWER_RAGE, GetMaxPower(POWER_RAGE));
|
|
SetPower(POWER_FOCUS, 0);
|
|
|
|
// update level to hunter/summon pet
|
|
if (Pet* pet = GetPet())
|
|
pet->SynchronizeLevelWithOwner();
|
|
|
|
if (MailLevelReward const* mailReward = sObjectMgr->GetMailLevelReward(level, getRaceMask()))
|
|
{
|
|
/// @todo Poor design of mail system
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
MailDraft(mailReward->mailTemplateId).SendMailTo(trans, this, MailSender(MAIL_CREATURE, uint64(mailReward->senderEntry)));
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL);
|
|
|
|
// Refer-A-Friend
|
|
if (GetSession()->GetRecruiterId())
|
|
{
|
|
if (level < sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL))
|
|
{
|
|
if (level % 2 == 0)
|
|
{
|
|
++m_grantableLevels;
|
|
|
|
if (!HasByteFlag(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTES_OFFSET_RAF_GRANTABLE_LEVEL, 0x01))
|
|
SetByteFlag(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTES_OFFSET_RAF_GRANTABLE_LEVEL, 0x01);
|
|
}
|
|
}
|
|
}
|
|
|
|
sScriptMgr->OnPlayerLevelChanged(this, oldLevel);
|
|
}
|
|
|
|
void Player::InitTalentForLevel()
|
|
{
|
|
uint8 level = getLevel();
|
|
// talents base at level diff (talents = level - 9 but some can be used already)
|
|
if (level < MIN_SPECIALIZATION_LEVEL)
|
|
ResetTalentSpecialization();
|
|
|
|
uint32 talentTiers = CalculateTalentsTiers();
|
|
if (level < 15)
|
|
{
|
|
// Remove all talent points
|
|
ResetTalents(true);
|
|
}
|
|
else
|
|
{
|
|
if (level < sWorld->getIntConfig(CONFIG_MIN_DUALSPEC_LEVEL) || GetTalentGroupsCount() == 0)
|
|
{
|
|
SetTalentGroupsCount(1);
|
|
SetActiveTalentGroup(0);
|
|
}
|
|
|
|
if (!GetSession()->HasPermission(rbac::RBAC_PERM_SKIP_CHECK_MORE_TALENTS_THAN_ALLOWED))
|
|
for (uint32 t = talentTiers; t < MAX_TALENT_TIERS; ++t)
|
|
for (uint32 c = 0; c < MAX_TALENT_COLUMNS; ++c)
|
|
for (TalentEntry const* talent : sTalentByPos[getClass()][t][c])
|
|
RemoveTalent(talent);
|
|
}
|
|
|
|
SetUInt32Value(PLAYER_FIELD_MAX_TALENT_TIERS, talentTiers);
|
|
|
|
if (!GetSession()->PlayerLoading())
|
|
SendTalentsInfoData(); // update at client
|
|
}
|
|
|
|
void Player::InitStatsForLevel(bool reapplyMods)
|
|
{
|
|
if (reapplyMods) //reapply stats values only on .reset stats (level) command
|
|
_RemoveAllStatBonuses();
|
|
|
|
uint32 basehp = 0, basemana = 0;
|
|
sObjectMgr->GetPlayerClassLevelInfo(getClass(), getLevel(), basehp, basemana);
|
|
|
|
PlayerLevelInfo info;
|
|
sObjectMgr->GetPlayerLevelInfo(getRace(), getClass(), getLevel(), &info);
|
|
|
|
SetUInt32Value(PLAYER_FIELD_MAX_LEVEL, sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL));
|
|
SetUInt32Value(PLAYER_NEXT_LEVEL_XP, sObjectMgr->GetXPForLevel(getLevel()));
|
|
|
|
// reset before any aura state sources (health set/aura apply)
|
|
SetUInt32Value(UNIT_FIELD_AURASTATE, 0);
|
|
|
|
UpdateSkillsForLevel();
|
|
LearnSpecializationSpells();
|
|
|
|
// set default cast time multiplier
|
|
SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f);
|
|
SetFloatValue(UNIT_MOD_CAST_HASTE, 1.0f);
|
|
SetFloatValue(UNIT_FIELD_MOD_HASTE, 1.0f);
|
|
SetFloatValue(UNIT_FIELD_MOD_RANGED_HASTE, 1.0f);
|
|
|
|
// reset size before reapply auras
|
|
SetObjectScale(1.0f);
|
|
|
|
// save base values (bonuses already included in stored stats
|
|
for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
|
|
SetCreateStat(Stats(i), info.stats[i]);
|
|
|
|
for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
|
|
SetStat(Stats(i), info.stats[i]);
|
|
|
|
SetCreateHealth(basehp);
|
|
|
|
//set create powers
|
|
SetCreateMana(basemana);
|
|
|
|
SetArmor(int32(m_createStats[STAT_AGILITY]*2));
|
|
|
|
InitStatBuffMods();
|
|
|
|
//reset rating fields values
|
|
for (uint16 index = PLAYER_FIELD_COMBAT_RATING_1; index < PLAYER_FIELD_COMBAT_RATING_1 + MAX_COMBAT_RATING; ++index)
|
|
SetUInt32Value(index, 0);
|
|
|
|
SetUInt32Value(PLAYER_FIELD_MOD_HEALING_DONE_POS, 0);
|
|
SetFloatValue(PLAYER_FIELD_MOD_HEALING_PCT, 1.0f);
|
|
SetFloatValue(PLAYER_FIELD_MOD_HEALING_DONE_PCT, 1.0f);
|
|
for (uint8 i = 0; i < 7; ++i)
|
|
{
|
|
SetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG+i, 0);
|
|
SetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i, 0);
|
|
SetFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT+i, 1.0f);
|
|
}
|
|
|
|
SetFloatValue(PLAYER_FIELD_MOD_SPELL_POWER_PCT, 1.0f);
|
|
|
|
//reset attack power, damage and attack speed fields
|
|
SetFloatValue(UNIT_FIELD_BASEATTACKTIME, 2000.0f);
|
|
SetFloatValue(UNIT_FIELD_BASEATTACKTIME + 1, 2000.0f); // offhand attack time
|
|
SetFloatValue(UNIT_FIELD_RANGEDATTACKTIME, 2000.0f);
|
|
|
|
SetFloatValue(UNIT_FIELD_MINDAMAGE, 0.0f);
|
|
SetFloatValue(UNIT_FIELD_MAXDAMAGE, 0.0f);
|
|
SetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE, 0.0f);
|
|
SetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE, 0.0f);
|
|
SetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE, 0.0f);
|
|
SetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE, 0.0f);
|
|
SetFloatValue(PLAYER_FIELD_WEAPON_DMG_MULTIPLIERS, 1.0f);
|
|
|
|
SetInt32Value(UNIT_FIELD_ATTACK_POWER, 0);
|
|
SetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER, 0.0f);
|
|
SetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER, 0);
|
|
SetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER, 0.0f);
|
|
|
|
// Base crit values (will be recalculated in UpdateAllStats() at loading and in _ApplyAllStatBonuses() at reset
|
|
SetFloatValue(PLAYER_CRIT_PERCENTAGE, 0.0f);
|
|
SetFloatValue(PLAYER_OFFHAND_CRIT_PERCENTAGE, 0.0f);
|
|
SetFloatValue(PLAYER_RANGED_CRIT_PERCENTAGE, 0.0f);
|
|
|
|
// Init spell schools (will be recalculated in UpdateAllStats() at loading and in _ApplyAllStatBonuses() at reset
|
|
for (uint8 i = 0; i < 7; ++i)
|
|
SetFloatValue(PLAYER_SPELL_CRIT_PERCENTAGE1+i, 0.0f);
|
|
|
|
SetFloatValue(PLAYER_PARRY_PERCENTAGE, 0.0f);
|
|
SetFloatValue(PLAYER_BLOCK_PERCENTAGE, 0.0f);
|
|
|
|
// Static 30% damage blocked
|
|
SetUInt32Value(PLAYER_SHIELD_BLOCK, 30);
|
|
|
|
// Dodge percentage
|
|
SetFloatValue(PLAYER_DODGE_PERCENTAGE, 0.0f);
|
|
|
|
// set armor (resistance 0) to original value (create_agility*2)
|
|
SetArmor(int32(m_createStats[STAT_AGILITY]*2));
|
|
SetResistanceBuffMods(SpellSchools(0), true, 0.0f);
|
|
SetResistanceBuffMods(SpellSchools(0), false, 0.0f);
|
|
// set other resistance to original value (0)
|
|
for (uint8 i = 1; i < MAX_SPELL_SCHOOL; ++i)
|
|
{
|
|
SetResistance(SpellSchools(i), 0);
|
|
SetResistanceBuffMods(SpellSchools(i), true, 0.0f);
|
|
SetResistanceBuffMods(SpellSchools(i), false, 0.0f);
|
|
}
|
|
|
|
SetUInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE, 0);
|
|
SetUInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE, 0);
|
|
for (uint8 i = 0; i < MAX_SPELL_SCHOOL; ++i)
|
|
{
|
|
SetUInt32Value(UNIT_FIELD_POWER_COST_MODIFIER+i, 0);
|
|
SetFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER+i, 0.0f);
|
|
}
|
|
// Reset no reagent cost field
|
|
for (uint8 i = 0; i < 3; ++i)
|
|
SetUInt32Value(PLAYER_NO_REAGENT_COST_1 + i, 0);
|
|
// Init data for form but skip reapply item mods for form
|
|
InitDataForForm(reapplyMods);
|
|
|
|
// save new stats
|
|
for (uint8 i = POWER_MANA; i < MAX_POWERS; ++i)
|
|
SetMaxPower(Powers(i), GetCreatePowers(Powers(i)));
|
|
|
|
SetMaxHealth(basehp); // stamina bonus will applied later
|
|
|
|
// cleanup mounted state (it will set correctly at aura loading if player saved at mount.
|
|
SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0);
|
|
|
|
// cleanup unit flags (will be re-applied if need at aura load).
|
|
RemoveFlag(UNIT_FIELD_FLAGS,
|
|
UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NOT_ATTACKABLE_1 |
|
|
UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_LOOTING |
|
|
UNIT_FLAG_PET_IN_COMBAT | UNIT_FLAG_SILENCED | UNIT_FLAG_PACIFIED |
|
|
UNIT_FLAG_STUNNED | UNIT_FLAG_IN_COMBAT | UNIT_FLAG_DISARMED |
|
|
UNIT_FLAG_CONFUSED | UNIT_FLAG_FLEEING | UNIT_FLAG_NOT_SELECTABLE |
|
|
UNIT_FLAG_SKINNABLE | UNIT_FLAG_MOUNT | UNIT_FLAG_TAXI_FLIGHT );
|
|
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); // must be set
|
|
|
|
SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_REGENERATE_POWER);// must be set
|
|
|
|
// cleanup player flags (will be re-applied if need at aura load), to avoid have ghost flag without ghost aura, for example.
|
|
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_AFK | PLAYER_FLAGS_DND | PLAYER_FLAGS_GM | PLAYER_FLAGS_GHOST | PLAYER_ALLOW_ONLY_ABILITY);
|
|
|
|
RemoveStandFlags(UNIT_STAND_FLAGS_ALL); // one form stealth modified bytes
|
|
RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP | UNIT_BYTE2_FLAG_SANCTUARY);
|
|
|
|
// restore if need some important flags
|
|
SetUInt32Value(PLAYER_FIELD_BYTES2, 0); // flags empty by default
|
|
|
|
if (reapplyMods) // reapply stats values only on .reset stats (level) command
|
|
_ApplyAllStatBonuses();
|
|
|
|
// set current level health and mana/energy to maximum after applying all mods.
|
|
SetFullHealth();
|
|
SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
|
|
SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY));
|
|
if (GetPower(POWER_RAGE) > GetMaxPower(POWER_RAGE))
|
|
SetPower(POWER_RAGE, GetMaxPower(POWER_RAGE));
|
|
SetPower(POWER_FOCUS, GetMaxPower(POWER_FOCUS));
|
|
SetPower(POWER_RUNIC_POWER, 0);
|
|
|
|
// update level to hunter/summon pet
|
|
if (Pet* pet = GetPet())
|
|
pet->SynchronizeLevelWithOwner();
|
|
}
|
|
|
|
void Player::SendKnownSpells()
|
|
{
|
|
WorldPackets::Spells::SendKnownSpells knownSpells;
|
|
knownSpells.InitialLogin = false; /// @todo
|
|
|
|
knownSpells.KnownSpells.reserve(m_spells.size());
|
|
for (PlayerSpellMap::value_type const& spell : m_spells)
|
|
{
|
|
if (spell.second->state == PLAYERSPELL_REMOVED)
|
|
continue;
|
|
|
|
if (!spell.second->active || spell.second->disabled)
|
|
continue;
|
|
|
|
knownSpells.KnownSpells.push_back(spell.first);
|
|
}
|
|
|
|
SendDirectMessage(knownSpells.Write());
|
|
|
|
TC_LOG_DEBUG("network", "CHARACTER: Sent Known Spells");
|
|
}
|
|
|
|
void Player::RemoveMail(uint32 id)
|
|
{
|
|
for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
|
|
{
|
|
if ((*itr)->messageID == id)
|
|
{
|
|
//do not delete item, because Player::removeMail() is called when returning mail to sender.
|
|
m_mail.erase(itr);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::SendMailResult(uint32 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError, ObjectGuid::LowType item_guid, uint32 item_count)
|
|
{
|
|
|
|
WorldPackets::Mail::MailCommandResult result;
|
|
|
|
result.MailID = mailId;
|
|
result.Command = mailAction;
|
|
result.ErrorCode = mailError;
|
|
|
|
switch (mailError)
|
|
{
|
|
case MAIL_ERR_EQUIP_ERROR:
|
|
result.BagResult = equipError;
|
|
break;
|
|
case MAIL_ITEM_TAKEN:
|
|
result.AttachID = item_guid;
|
|
result.QtyInInventory = item_count;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
GetSession()->SendPacket(result.Write());
|
|
}
|
|
|
|
void Player::SendNewMail()
|
|
{
|
|
// deliver undelivered mail
|
|
WorldPackets::Mail::NotifyRecievedMail notify;
|
|
notify.Delay = 0.0f;
|
|
|
|
GetSession()->SendPacket(notify.Write());
|
|
}
|
|
|
|
void Player::UpdateNextMailTimeAndUnreads()
|
|
{
|
|
// calculate next delivery time (min. from non-delivered mails
|
|
// and recalculate unReadMail
|
|
time_t cTime = time(NULL);
|
|
m_nextMailDelivereTime = 0;
|
|
unReadMails = 0;
|
|
for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
|
|
{
|
|
if ((*itr)->deliver_time > cTime)
|
|
{
|
|
if (!m_nextMailDelivereTime || m_nextMailDelivereTime > (*itr)->deliver_time)
|
|
m_nextMailDelivereTime = (*itr)->deliver_time;
|
|
}
|
|
else if (((*itr)->checked & MAIL_CHECK_MASK_READ) == 0)
|
|
++unReadMails;
|
|
}
|
|
}
|
|
|
|
void Player::AddNewMailDeliverTime(time_t deliver_time)
|
|
{
|
|
if (deliver_time <= time(NULL)) // ready now
|
|
{
|
|
++unReadMails;
|
|
SendNewMail();
|
|
}
|
|
else // not ready and no have ready mails
|
|
{
|
|
if (!m_nextMailDelivereTime || m_nextMailDelivereTime > deliver_time)
|
|
m_nextMailDelivereTime = deliver_time;
|
|
}
|
|
}
|
|
|
|
void DeleteSpellFromAllPlayers(uint32 spellId)
|
|
{
|
|
CharacterDatabaseStatements stmts[2] = {CHAR_DEL_INVALID_SPELL_SPELLS, CHAR_DEL_INVALID_SPELL_TALENTS};
|
|
for (uint8 i = 0; i < 2; i++)
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(stmts[i]);
|
|
|
|
stmt->setUInt32(0, spellId);
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
}
|
|
|
|
bool Player::AddTalent(TalentEntry const* talent, uint8 spec, bool learning)
|
|
{
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(talent->SpellID);
|
|
if (!spellInfo)
|
|
{
|
|
// do character spell book cleanup (all characters)
|
|
if (!IsInWorld() && !learning) // spell load case
|
|
{
|
|
TC_LOG_ERROR("spells", "Player::AddTalent: Non-existed in SpellStore spell #%u request, deleting for all characters in `character_spell`.", talent->SpellID);
|
|
|
|
DeleteSpellFromAllPlayers(talent->SpellID);
|
|
}
|
|
else
|
|
TC_LOG_ERROR("spells", "Player::AddTalent: Non-existed in SpellStore spell #%u request.", talent->SpellID);
|
|
|
|
return false;
|
|
}
|
|
|
|
if (!SpellMgr::IsSpellValid(spellInfo, this, false))
|
|
{
|
|
// do character spell book cleanup (all characters)
|
|
if (!IsInWorld() && !learning) // spell load case
|
|
{
|
|
TC_LOG_ERROR("spells", "Player::AddTalent: Broken spell #%u learning not allowed, deleting for all characters in `character_talent`.", talent->SpellID);
|
|
|
|
DeleteSpellFromAllPlayers(talent->SpellID);
|
|
}
|
|
else
|
|
TC_LOG_ERROR("spells", "Player::AddTalent: Broken spell #%u learning not allowed.", talent->SpellID);
|
|
|
|
return false;
|
|
}
|
|
|
|
if (talent->OverridesSpellID)
|
|
AddOverrideSpell(talent->OverridesSpellID, talent->SpellID);
|
|
|
|
PlayerTalentMap::iterator itr = GetTalentMap(spec)->find(talent->ID);
|
|
if (itr != GetTalentMap(spec)->end())
|
|
itr->second = PLAYERSPELL_UNCHANGED;
|
|
else
|
|
(*GetTalentMap(spec))[talent->ID] = learning ? PLAYERSPELL_NEW : PLAYERSPELL_UNCHANGED;
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::RemoveTalent(TalentEntry const* talent)
|
|
{
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(talent->SpellID);
|
|
if (!spellInfo)
|
|
return;
|
|
|
|
RemoveSpell(talent->SpellID, true);
|
|
|
|
// search for spells that the talent teaches and unlearn them
|
|
for (SpellEffectInfo const* effect : spellInfo->GetEffectsForDifficulty(DIFFICULTY_NONE))
|
|
if (effect && effect->TriggerSpell > 0 && effect->Effect == SPELL_EFFECT_LEARN_SPELL)
|
|
RemoveSpell(effect->TriggerSpell, true);
|
|
|
|
if (talent->OverridesSpellID)
|
|
RemoveOverrideSpell(talent->OverridesSpellID, talent->SpellID);
|
|
|
|
// if this talent rank can be found in the PlayerTalentMap, mark the talent as removed so it gets deleted
|
|
PlayerTalentMap::iterator plrTalent = GetTalentMap(GetActiveTalentGroup())->find(talent->ID);
|
|
if (plrTalent != GetTalentMap(GetActiveTalentGroup())->end())
|
|
plrTalent->second = PLAYERSPELL_REMOVED;
|
|
}
|
|
|
|
bool Player::AddSpell(uint32 spellId, bool active, bool learning, bool dependent, bool disabled, bool loading /*= false*/, bool fromSkill /*= false*/)
|
|
{
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
|
if (!spellInfo)
|
|
{
|
|
// do character spell book cleanup (all characters)
|
|
if (!IsInWorld() && !learning) // spell load case
|
|
{
|
|
TC_LOG_ERROR("spells", "Player::addSpell: Non-existed in SpellStore spell #%u request, deleting for all characters in `character_spell`.", spellId);
|
|
|
|
DeleteSpellFromAllPlayers(spellId);
|
|
}
|
|
else
|
|
TC_LOG_ERROR("spells", "Player::addSpell: Non-existed in SpellStore spell #%u request.", spellId);
|
|
|
|
return false;
|
|
}
|
|
|
|
if (!SpellMgr::IsSpellValid(spellInfo, this, false))
|
|
{
|
|
// do character spell book cleanup (all characters)
|
|
if (!IsInWorld() && !learning) // spell load case
|
|
{
|
|
TC_LOG_ERROR("spells", "Player::addSpell: Broken spell #%u learning not allowed, deleting for all characters in `character_spell`.", spellId);
|
|
|
|
DeleteSpellFromAllPlayers(spellId);
|
|
}
|
|
else
|
|
TC_LOG_ERROR("spells", "Player::addSpell: Broken spell #%u learning not allowed.", spellId);
|
|
|
|
return false;
|
|
}
|
|
|
|
PlayerSpellState state = learning ? PLAYERSPELL_NEW : PLAYERSPELL_UNCHANGED;
|
|
|
|
bool dependent_set = false;
|
|
bool disabled_case = false;
|
|
bool superceded_old = false;
|
|
|
|
PlayerSpellMap::iterator itr = m_spells.find(spellId);
|
|
|
|
// Remove temporary spell if found to prevent conflicts
|
|
if (itr != m_spells.end() && itr->second->state == PLAYERSPELL_TEMPORARY)
|
|
RemoveTemporarySpell(spellId);
|
|
else if (itr != m_spells.end())
|
|
{
|
|
uint32 next_active_spell_id = 0;
|
|
// fix activate state for non-stackable low rank (and find next spell for !active case)
|
|
if (!spellInfo->IsStackableWithRanks() && spellInfo->IsRanked())
|
|
{
|
|
if (uint32 next = sSpellMgr->GetNextSpellInChain(spellId))
|
|
{
|
|
if (HasSpell(next))
|
|
{
|
|
// high rank already known so this must !active
|
|
active = false;
|
|
next_active_spell_id = next;
|
|
}
|
|
}
|
|
}
|
|
|
|
// not do anything if already known in expected state
|
|
if (itr->second->state != PLAYERSPELL_REMOVED && itr->second->active == active &&
|
|
itr->second->dependent == dependent && itr->second->disabled == disabled)
|
|
{
|
|
if (!IsInWorld() && !learning) // explicitly load from DB and then exist in it already and set correctly
|
|
itr->second->state = PLAYERSPELL_UNCHANGED;
|
|
|
|
return false;
|
|
}
|
|
|
|
// dependent spell known as not dependent, overwrite state
|
|
if (itr->second->state != PLAYERSPELL_REMOVED && !itr->second->dependent && dependent)
|
|
{
|
|
itr->second->dependent = dependent;
|
|
if (itr->second->state != PLAYERSPELL_NEW)
|
|
itr->second->state = PLAYERSPELL_CHANGED;
|
|
dependent_set = true;
|
|
}
|
|
|
|
// update active state for known spell
|
|
if (itr->second->active != active && itr->second->state != PLAYERSPELL_REMOVED && !itr->second->disabled)
|
|
{
|
|
itr->second->active = active;
|
|
|
|
if (!IsInWorld() && !learning && !dependent_set) // explicitly load from DB and then exist in it already and set correctly
|
|
itr->second->state = PLAYERSPELL_UNCHANGED;
|
|
else if (itr->second->state != PLAYERSPELL_NEW)
|
|
itr->second->state = PLAYERSPELL_CHANGED;
|
|
|
|
if (active)
|
|
{
|
|
if (spellInfo->IsPassive() && IsNeedCastPassiveSpellAtLearn(spellInfo))
|
|
CastSpell(this, spellId, true);
|
|
}
|
|
else if (IsInWorld())
|
|
{
|
|
if (next_active_spell_id)
|
|
SendSupercededSpell(spellId, next_active_spell_id);
|
|
else
|
|
{
|
|
WorldPackets::Spells::UnlearnedSpells unlearnedSpells;
|
|
unlearnedSpells.SpellID.push_back(spellId);
|
|
SendDirectMessage(unlearnedSpells.Write());
|
|
}
|
|
}
|
|
|
|
return active; // learn (show in spell book if active now)
|
|
}
|
|
|
|
if (itr->second->disabled != disabled && itr->second->state != PLAYERSPELL_REMOVED)
|
|
{
|
|
if (itr->second->state != PLAYERSPELL_NEW)
|
|
itr->second->state = PLAYERSPELL_CHANGED;
|
|
itr->second->disabled = disabled;
|
|
|
|
if (disabled)
|
|
return false;
|
|
|
|
disabled_case = true;
|
|
}
|
|
else switch (itr->second->state)
|
|
{
|
|
case PLAYERSPELL_UNCHANGED: // known saved spell
|
|
return false;
|
|
case PLAYERSPELL_REMOVED: // re-learning removed not saved spell
|
|
{
|
|
delete itr->second;
|
|
m_spells.erase(itr);
|
|
state = PLAYERSPELL_CHANGED;
|
|
break; // need re-add
|
|
}
|
|
default: // known not saved yet spell (new or modified)
|
|
{
|
|
// can be in case spell loading but learned at some previous spell loading
|
|
if (!IsInWorld() && !learning && !dependent_set)
|
|
itr->second->state = PLAYERSPELL_UNCHANGED;
|
|
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!disabled_case) // skip new spell adding if spell already known (disabled spells case)
|
|
{
|
|
// non talent spell: learn low ranks (recursive call)
|
|
if (uint32 prev_spell = sSpellMgr->GetPrevSpellInChain(spellId))
|
|
{
|
|
if (!IsInWorld() || disabled) // at spells loading, no output, but allow save
|
|
AddSpell(prev_spell, active, true, true, disabled, false, fromSkill);
|
|
else // at normal learning
|
|
LearnSpell(prev_spell, true, fromSkill);
|
|
}
|
|
|
|
PlayerSpell* newspell = new PlayerSpell;
|
|
newspell->state = state;
|
|
newspell->active = active;
|
|
newspell->dependent = dependent;
|
|
newspell->disabled = disabled;
|
|
|
|
// replace spells in action bars and spellbook to bigger rank if only one spell rank must be accessible
|
|
if (newspell->active && !newspell->disabled && !spellInfo->IsStackableWithRanks() && spellInfo->IsRanked() != 0)
|
|
{
|
|
for (PlayerSpellMap::iterator itr2 = m_spells.begin(); itr2 != m_spells.end(); ++itr2)
|
|
{
|
|
if (itr2->second->state == PLAYERSPELL_REMOVED)
|
|
continue;
|
|
|
|
SpellInfo const* i_spellInfo = sSpellMgr->GetSpellInfo(itr2->first);
|
|
if (!i_spellInfo)
|
|
continue;
|
|
|
|
if (spellInfo->IsDifferentRankOf(i_spellInfo))
|
|
{
|
|
if (itr2->second->active)
|
|
{
|
|
if (spellInfo->IsHighRankOf(i_spellInfo))
|
|
{
|
|
if (IsInWorld()) // not send spell (re-/over-)learn packets at loading
|
|
SendSupercededSpell(itr2->first, spellId);
|
|
|
|
// mark old spell as disable (SMSG_SUPERCEDED_SPELL replace it in client by new)
|
|
itr2->second->active = false;
|
|
if (itr2->second->state != PLAYERSPELL_NEW)
|
|
itr2->second->state = PLAYERSPELL_CHANGED;
|
|
superceded_old = true; // new spell replace old in action bars and spell book.
|
|
}
|
|
else
|
|
{
|
|
if (IsInWorld()) // not send spell (re-/over-)learn packets at loading
|
|
SendSupercededSpell(spellId, itr2->first);
|
|
|
|
// mark new spell as disable (not learned yet for client and will not learned)
|
|
newspell->active = false;
|
|
if (newspell->state != PLAYERSPELL_NEW)
|
|
newspell->state = PLAYERSPELL_CHANGED;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
m_spells[spellId] = newspell;
|
|
|
|
// return false if spell disabled
|
|
if (newspell->disabled)
|
|
return false;
|
|
}
|
|
|
|
// cast talents with SPELL_EFFECT_LEARN_SPELL (other dependent spells will learned later as not auto-learned)
|
|
// note: all spells with SPELL_EFFECT_LEARN_SPELL isn't passive
|
|
if (!loading && spellInfo->HasAttribute(SPELL_ATTR0_CU_IS_TALENT) && spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL))
|
|
{
|
|
// ignore stance requirement for talent learn spell (stance set for spell only for client spell description show)
|
|
CastSpell(this, spellId, true);
|
|
}
|
|
// also cast passive spells (including all talents without SPELL_EFFECT_LEARN_SPELL) with additional checks
|
|
else if (spellInfo->IsPassive())
|
|
{
|
|
if (IsNeedCastPassiveSpellAtLearn(spellInfo))
|
|
CastSpell(this, spellId, true);
|
|
}
|
|
else if (spellInfo->HasEffect(SPELL_EFFECT_SKILL_STEP))
|
|
{
|
|
CastSpell(this, spellId, true);
|
|
return false;
|
|
}
|
|
|
|
// update free primary prof.points (if any, can be none in case GM .learn prof. learning)
|
|
if (uint32 freeProfs = GetFreePrimaryProfessionPoints())
|
|
{
|
|
if (spellInfo->IsPrimaryProfessionFirstRank())
|
|
SetFreePrimaryProfessions(freeProfs - 1);
|
|
}
|
|
|
|
SkillLineAbilityMapBounds skill_bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellId);
|
|
|
|
// add dependent skills if this spell is not learned from adding skill already
|
|
if (!fromSkill)
|
|
{
|
|
if (SpellLearnSkillNode const* spellLearnSkill = sSpellMgr->GetSpellLearnSkill(spellId))
|
|
{
|
|
uint32 skill_value = GetPureSkillValue(spellLearnSkill->skill);
|
|
uint32 skill_max_value = GetPureMaxSkillValue(spellLearnSkill->skill);
|
|
|
|
if (skill_value < spellLearnSkill->value)
|
|
skill_value = spellLearnSkill->value;
|
|
|
|
uint32 new_skill_max_value = spellLearnSkill->maxvalue == 0 ? GetMaxSkillValueForLevel() : spellLearnSkill->maxvalue;
|
|
|
|
if (skill_max_value < new_skill_max_value)
|
|
skill_max_value = new_skill_max_value;
|
|
|
|
SetSkill(spellLearnSkill->skill, spellLearnSkill->step, skill_value, skill_max_value);
|
|
}
|
|
else
|
|
{
|
|
// not ranked skills
|
|
for (SkillLineAbilityMap::const_iterator _spell_idx = skill_bounds.first; _spell_idx != skill_bounds.second; ++_spell_idx)
|
|
{
|
|
SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(_spell_idx->second->SkillLine);
|
|
if (!pSkill)
|
|
continue;
|
|
|
|
///@todo: confirm if rogues start with lockpicking skill at level 1 but only receive the spell to use it at level 16
|
|
if ((_spell_idx->second->AquireMethod == SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN && !HasSkill(pSkill->ID)) || (pSkill->ID == SKILL_LOCKPICKING && _spell_idx->second->TrivialSkillLineRankHigh == 0))
|
|
LearnDefaultSkill(pSkill->ID, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
// learn dependent spells
|
|
SpellLearnSpellMapBounds spell_bounds = sSpellMgr->GetSpellLearnSpellMapBounds(spellId);
|
|
|
|
for (SpellLearnSpellMap::const_iterator itr2 = spell_bounds.first; itr2 != spell_bounds.second; ++itr2)
|
|
{
|
|
if (!itr2->second.AutoLearned)
|
|
{
|
|
if (!IsInWorld() || !itr2->second.Active) // at spells loading, no output, but allow save
|
|
AddSpell(itr2->second.Spell, itr2->second.Active, true, true, false);
|
|
else // at normal learning
|
|
LearnSpell(itr2->second.Spell, true);
|
|
}
|
|
|
|
if (itr2->second.OverridesSpell && itr2->second.Active)
|
|
AddOverrideSpell(itr2->second.OverridesSpell, itr2->second.Spell);
|
|
}
|
|
|
|
if (!GetSession()->PlayerLoading())
|
|
{
|
|
// not ranked skills
|
|
for (SkillLineAbilityMap::const_iterator _spell_idx = skill_bounds.first; _spell_idx != skill_bounds.second; ++_spell_idx)
|
|
{
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE, _spell_idx->second->SkillLine);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS, _spell_idx->second->SkillLine);
|
|
}
|
|
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL, spellId);
|
|
}
|
|
|
|
// return true (for send learn packet) only if spell active (in case ranked spells) and not replace old spell
|
|
return active && !disabled && !superceded_old;
|
|
}
|
|
|
|
void Player::AddTemporarySpell(uint32 spellId)
|
|
{
|
|
PlayerSpellMap::iterator itr = m_spells.find(spellId);
|
|
// spell already added - do not do anything
|
|
if (itr != m_spells.end())
|
|
return;
|
|
PlayerSpell* newspell = new PlayerSpell;
|
|
newspell->state = PLAYERSPELL_TEMPORARY;
|
|
newspell->active = true;
|
|
newspell->dependent = false;
|
|
newspell->disabled = false;
|
|
m_spells[spellId] = newspell;
|
|
}
|
|
|
|
void Player::RemoveTemporarySpell(uint32 spellId)
|
|
{
|
|
PlayerSpellMap::iterator itr = m_spells.find(spellId);
|
|
// spell already not in list - do not do anything
|
|
if (itr == m_spells.end())
|
|
return;
|
|
// spell has other state than temporary - do not change it
|
|
if (itr->second->state != PLAYERSPELL_TEMPORARY)
|
|
return;
|
|
delete itr->second;
|
|
m_spells.erase(itr);
|
|
}
|
|
|
|
bool Player::IsNeedCastPassiveSpellAtLearn(SpellInfo const* spellInfo) const
|
|
{
|
|
// note: form passives activated with shapeshift spells be implemented by HandleShapeshiftBoosts instead of spell_learn_spell
|
|
// talent dependent passives activated at form apply have proper stance data
|
|
ShapeshiftForm form = GetShapeshiftForm();
|
|
bool need_cast = (!spellInfo->Stances || (form && (spellInfo->Stances & (1 << (form - 1)))) ||
|
|
(!form && (spellInfo->HasAttribute(SPELL_ATTR2_NOT_NEED_SHAPESHIFT))));
|
|
|
|
if (spellInfo->HasAttribute(SPELL_ATTR8_MASTERY_SPECIALIZATION))
|
|
need_cast &= IsCurrentSpecMasterySpell(spellInfo);
|
|
|
|
//Check CasterAuraStates
|
|
return need_cast && (!spellInfo->CasterAuraState || HasAuraState(AuraStateType(spellInfo->CasterAuraState)));
|
|
}
|
|
|
|
bool Player::IsCurrentSpecMasterySpell(SpellInfo const* spellInfo) const
|
|
{
|
|
if (ChrSpecializationEntry const* chrSpec = sChrSpecializationStore.LookupEntry(GetSpecId(GetActiveTalentGroup())))
|
|
return spellInfo->Id == chrSpec->MasterySpellID[0] || spellInfo->Id == chrSpec->MasterySpellID[1];
|
|
|
|
return false;
|
|
}
|
|
|
|
void Player::LearnSpell(uint32 spell_id, bool dependent, bool fromSkill /*= false*/)
|
|
{
|
|
PlayerSpellMap::iterator itr = m_spells.find(spell_id);
|
|
|
|
bool disabled = (itr != m_spells.end()) ? itr->second->disabled : false;
|
|
bool active = disabled ? itr->second->active : true;
|
|
|
|
bool learning = AddSpell(spell_id, active, true, dependent, false, false, fromSkill);
|
|
|
|
// prevent duplicated entires in spell book, also not send if not in world (loading)
|
|
if (learning && IsInWorld())
|
|
{
|
|
WorldPackets::Spells::LearnedSpells packet;
|
|
packet.SpellID.push_back(spell_id);
|
|
GetSession()->SendPacket(packet.Write());
|
|
}
|
|
|
|
// learn all disabled higher ranks and required spells (recursive)
|
|
if (disabled)
|
|
{
|
|
if (uint32 nextSpell = sSpellMgr->GetNextSpellInChain(spell_id))
|
|
{
|
|
PlayerSpellMap::iterator iter = m_spells.find(nextSpell);
|
|
if (iter != m_spells.end() && iter->second->disabled)
|
|
LearnSpell(nextSpell, false, fromSkill);
|
|
}
|
|
|
|
SpellsRequiringSpellMapBounds spellsRequiringSpell = sSpellMgr->GetSpellsRequiringSpellBounds(spell_id);
|
|
for (SpellsRequiringSpellMap::const_iterator itr2 = spellsRequiringSpell.first; itr2 != spellsRequiringSpell.second; ++itr2)
|
|
{
|
|
PlayerSpellMap::iterator iter2 = m_spells.find(itr2->second);
|
|
if (iter2 != m_spells.end() && iter2->second->disabled)
|
|
LearnSpell(itr2->second, false, fromSkill);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::RemoveSpell(uint32 spell_id, bool disabled, bool learn_low_rank)
|
|
{
|
|
PlayerSpellMap::iterator itr = m_spells.find(spell_id);
|
|
if (itr == m_spells.end())
|
|
return;
|
|
|
|
if (itr->second->state == PLAYERSPELL_REMOVED || (disabled && itr->second->disabled) || itr->second->state == PLAYERSPELL_TEMPORARY)
|
|
return;
|
|
|
|
// unlearn non talent higher ranks (recursive)
|
|
if (uint32 nextSpell = sSpellMgr->GetNextSpellInChain(spell_id))
|
|
{
|
|
SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(nextSpell);
|
|
if (HasSpell(nextSpell) && !spellInfo->HasAttribute(SPELL_ATTR0_CU_IS_TALENT))
|
|
RemoveSpell(nextSpell, disabled, false);
|
|
}
|
|
//unlearn spells dependent from recently removed spells
|
|
SpellsRequiringSpellMapBounds spellsRequiringSpell = sSpellMgr->GetSpellsRequiringSpellBounds(spell_id);
|
|
for (SpellsRequiringSpellMap::const_iterator itr2 = spellsRequiringSpell.first; itr2 != spellsRequiringSpell.second; ++itr2)
|
|
RemoveSpell(itr2->second, disabled);
|
|
|
|
// re-search, it can be corrupted in prev loop
|
|
itr = m_spells.find(spell_id);
|
|
if (itr == m_spells.end())
|
|
return; // already unleared
|
|
|
|
bool cur_active = itr->second->active;
|
|
bool cur_dependent = itr->second->dependent;
|
|
|
|
if (disabled)
|
|
{
|
|
itr->second->disabled = disabled;
|
|
if (itr->second->state != PLAYERSPELL_NEW)
|
|
itr->second->state = PLAYERSPELL_CHANGED;
|
|
}
|
|
else
|
|
{
|
|
if (itr->second->state == PLAYERSPELL_NEW)
|
|
{
|
|
delete itr->second;
|
|
m_spells.erase(itr);
|
|
}
|
|
else
|
|
itr->second->state = PLAYERSPELL_REMOVED;
|
|
}
|
|
|
|
RemoveOwnedAura(spell_id, GetGUID());
|
|
|
|
// remove pet auras
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
if (PetAura const* petSpell = sSpellMgr->GetPetAura(spell_id, i))
|
|
RemovePetAura(petSpell);
|
|
|
|
// update free primary prof.points (if not overflow setting, can be in case GM use before .learn prof. learning)
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id);
|
|
if (spellInfo && spellInfo->IsPrimaryProfessionFirstRank())
|
|
{
|
|
uint32 freeProfs = GetFreePrimaryProfessionPoints()+1;
|
|
if (freeProfs <= sWorld->getIntConfig(CONFIG_MAX_PRIMARY_TRADE_SKILL))
|
|
SetFreePrimaryProfessions(freeProfs);
|
|
}
|
|
|
|
// remove dependent skill
|
|
SpellLearnSkillNode const* spellLearnSkill = sSpellMgr->GetSpellLearnSkill(spell_id);
|
|
if (spellLearnSkill)
|
|
{
|
|
uint32 prev_spell = sSpellMgr->GetPrevSpellInChain(spell_id);
|
|
if (!prev_spell) // first rank, remove skill
|
|
SetSkill(spellLearnSkill->skill, 0, 0, 0);
|
|
else
|
|
{
|
|
// search prev. skill setting by spell ranks chain
|
|
SpellLearnSkillNode const* prevSkill = sSpellMgr->GetSpellLearnSkill(prev_spell);
|
|
while (!prevSkill && prev_spell)
|
|
{
|
|
prev_spell = sSpellMgr->GetPrevSpellInChain(prev_spell);
|
|
prevSkill = sSpellMgr->GetSpellLearnSkill(sSpellMgr->GetFirstSpellInChain(prev_spell));
|
|
}
|
|
|
|
if (!prevSkill) // not found prev skill setting, remove skill
|
|
SetSkill(spellLearnSkill->skill, 0, 0, 0);
|
|
else // set to prev. skill setting values
|
|
{
|
|
uint32 skill_value = GetPureSkillValue(prevSkill->skill);
|
|
uint32 skill_max_value = GetPureMaxSkillValue(prevSkill->skill);
|
|
|
|
if (skill_value > prevSkill->value)
|
|
skill_value = prevSkill->value;
|
|
|
|
uint32 new_skill_max_value = prevSkill->maxvalue == 0 ? GetMaxSkillValueForLevel() : prevSkill->maxvalue;
|
|
|
|
if (skill_max_value > new_skill_max_value)
|
|
skill_max_value = new_skill_max_value;
|
|
|
|
SetSkill(prevSkill->skill, prevSkill->step, skill_value, skill_max_value);
|
|
}
|
|
}
|
|
}
|
|
|
|
// remove dependent spells
|
|
SpellLearnSpellMapBounds spell_bounds = sSpellMgr->GetSpellLearnSpellMapBounds(spell_id);
|
|
|
|
for (SpellLearnSpellMap::const_iterator itr2 = spell_bounds.first; itr2 != spell_bounds.second; ++itr2)
|
|
{
|
|
RemoveSpell(itr2->second.Spell, disabled);
|
|
if (itr2->second.OverridesSpell)
|
|
RemoveOverrideSpell(itr2->second.OverridesSpell, itr2->second.Spell);
|
|
}
|
|
|
|
// activate lesser rank in spellbook/action bar, and cast it if need
|
|
bool prev_activate = false;
|
|
|
|
if (uint32 prev_id = sSpellMgr->GetPrevSpellInChain(spell_id))
|
|
{
|
|
// if ranked non-stackable spell: need activate lesser rank and update dendence state
|
|
/// No need to check for spellInfo != NULL here because if cur_active is true, then that means that the spell was already in m_spells, and only valid spells can be pushed there.
|
|
if (cur_active && !spellInfo->IsStackableWithRanks() && spellInfo->IsRanked())
|
|
{
|
|
// need manually update dependence state (learn spell ignore like attempts)
|
|
PlayerSpellMap::iterator prev_itr = m_spells.find(prev_id);
|
|
if (prev_itr != m_spells.end())
|
|
{
|
|
if (prev_itr->second->dependent != cur_dependent)
|
|
{
|
|
prev_itr->second->dependent = cur_dependent;
|
|
if (prev_itr->second->state != PLAYERSPELL_NEW)
|
|
prev_itr->second->state = PLAYERSPELL_CHANGED;
|
|
}
|
|
|
|
// now re-learn if need re-activate
|
|
if (cur_active && !prev_itr->second->active && learn_low_rank)
|
|
{
|
|
if (AddSpell(prev_id, true, false, prev_itr->second->dependent, prev_itr->second->disabled))
|
|
{
|
|
// downgrade spell ranks in spellbook and action bar
|
|
SendSupercededSpell(spell_id, prev_id);
|
|
prev_activate = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
m_overrideSpells.erase(spell_id);
|
|
|
|
if (spell_id == 46917 && m_canTitanGrip)
|
|
SetCanTitanGrip(false);
|
|
|
|
if (m_canDualWield)
|
|
{
|
|
if (spellInfo && spellInfo->IsPassive() && spellInfo->HasEffect(SPELL_EFFECT_DUAL_WIELD))
|
|
SetCanDualWield(false);
|
|
}
|
|
|
|
if (sWorld->getBoolConfig(CONFIG_OFFHAND_CHECK_AT_SPELL_UNLEARN))
|
|
AutoUnequipOffhandIfNeed();
|
|
|
|
// remove from spell book if not replaced by lesser rank
|
|
if (!prev_activate)
|
|
{
|
|
WorldPackets::Spells::UnlearnedSpells unlearnedSpells;
|
|
unlearnedSpells.SpellID.push_back(spell_id);
|
|
SendDirectMessage(unlearnedSpells.Write());
|
|
}
|
|
}
|
|
|
|
void Player::RemoveArenaSpellCooldowns(bool removeActivePetCooldowns)
|
|
{
|
|
// remove cooldowns on spells that have < 10 min CD
|
|
GetSpellHistory()->ResetCooldowns([](SpellHistory::CooldownStorageType::iterator itr)
|
|
{
|
|
SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(itr->first);
|
|
return spellInfo->RecoveryTime < 10 * MINUTE * IN_MILLISECONDS && spellInfo->CategoryRecoveryTime < 10 * MINUTE * IN_MILLISECONDS;
|
|
}, true);
|
|
|
|
// pet cooldowns
|
|
if (removeActivePetCooldowns)
|
|
if (Pet* pet = GetPet())
|
|
pet->GetSpellHistory()->ResetAllCooldowns();
|
|
}
|
|
|
|
uint32 Player::GetNextResetTalentsCost() const
|
|
{
|
|
// The first time reset costs 1 gold
|
|
if (GetTalentResetCost() < 1*GOLD)
|
|
return 1*GOLD;
|
|
// then 5 gold
|
|
else if (GetTalentResetCost() < 5*GOLD)
|
|
return 5*GOLD;
|
|
// After that it increases in increments of 5 gold
|
|
else if (GetTalentResetCost() < 10*GOLD)
|
|
return 10*GOLD;
|
|
else
|
|
{
|
|
uint64 months = (sWorld->GetGameTime() - GetTalentResetTime())/MONTH;
|
|
if (months > 0)
|
|
{
|
|
// This cost will be reduced by a rate of 5 gold per month
|
|
int32 new_cost = int32(GetTalentResetCost() - 5*GOLD*months);
|
|
// to a minimum of 10 gold.
|
|
return (new_cost < 10*GOLD ? 10*GOLD : new_cost);
|
|
}
|
|
else
|
|
{
|
|
// After that it increases in increments of 5 gold
|
|
int32 new_cost = GetTalentResetCost() + 5*GOLD;
|
|
// until it hits a cap of 50 gold.
|
|
if (new_cost > 50*GOLD)
|
|
new_cost = 50*GOLD;
|
|
return new_cost;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Player::ResetTalents(bool noCost)
|
|
{
|
|
sScriptMgr->OnPlayerTalentsReset(this, noCost);
|
|
|
|
// not need after this call
|
|
if (HasAtLoginFlag(AT_LOGIN_RESET_TALENTS))
|
|
RemoveAtLoginFlag(AT_LOGIN_RESET_TALENTS, true);
|
|
|
|
uint32 cost = 0;
|
|
|
|
if (!noCost && !sWorld->getBoolConfig(CONFIG_NO_RESET_TALENT_COST))
|
|
{
|
|
cost = GetNextResetTalentsCost();
|
|
|
|
if (!HasEnoughMoney(uint64(cost)))
|
|
{
|
|
SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, 0, 0, 0);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
|
|
|
|
for (uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId)
|
|
{
|
|
TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
|
|
if (!talentInfo)
|
|
continue;
|
|
|
|
// unlearn only talents for character class
|
|
// some spell learned by one class as normal spells or know at creation but another class learn it as talent,
|
|
// to prevent unexpected lost normal learned spell skip another class talents
|
|
if (talentInfo->ClassID != getClass())
|
|
continue;
|
|
|
|
// skip non-existant talent ranks
|
|
if (talentInfo->SpellID == 0)
|
|
continue;
|
|
|
|
RemoveTalent(talentInfo);
|
|
}
|
|
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
_SaveTalents(trans);
|
|
_SaveSpells(trans);
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
|
|
if (!noCost)
|
|
{
|
|
ModifyMoney(-(int64)cost);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS, cost);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS, 1);
|
|
|
|
SetTalentResetCost(cost);
|
|
SetTalentResetTime(time(NULL));
|
|
}
|
|
|
|
/* when prev line will dropped use next line
|
|
if (Pet* pet = GetPet())
|
|
{
|
|
if (pet->getPetType() == HUNTER_PET && !pet->GetCreatureTemplate()->IsTameable(CanTameExoticPets()))
|
|
RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
|
|
}
|
|
*/
|
|
|
|
return true;
|
|
}
|
|
|
|
Mail* Player::GetMail(uint32 id)
|
|
{
|
|
for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
|
|
if ((*itr)->messageID == id)
|
|
return (*itr);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void Player::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) const
|
|
{
|
|
if (target == this)
|
|
{
|
|
for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i)
|
|
{
|
|
if (m_items[i] == NULL)
|
|
continue;
|
|
|
|
m_items[i]->BuildCreateUpdateBlockForPlayer(data, target);
|
|
}
|
|
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
|
|
{
|
|
if (m_items[i] == NULL)
|
|
continue;
|
|
|
|
m_items[i]->BuildCreateUpdateBlockForPlayer(data, target);
|
|
}
|
|
}
|
|
|
|
Unit::BuildCreateUpdateBlockForPlayer(data, target);
|
|
}
|
|
|
|
void Player::DestroyForPlayer(Player* target) const
|
|
{
|
|
Unit::DestroyForPlayer(target);
|
|
|
|
for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
{
|
|
if (m_items[i] == NULL)
|
|
continue;
|
|
|
|
m_items[i]->DestroyForPlayer(target);
|
|
}
|
|
|
|
if (target == this)
|
|
{
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
|
|
{
|
|
if (m_items[i] == NULL)
|
|
continue;
|
|
|
|
m_items[i]->DestroyForPlayer(target);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Player::HasSpell(uint32 spell) const
|
|
{
|
|
PlayerSpellMap::const_iterator itr = m_spells.find(spell);
|
|
return (itr != m_spells.end() && itr->second->state != PLAYERSPELL_REMOVED &&
|
|
!itr->second->disabled);
|
|
}
|
|
|
|
bool Player::HasTalent(uint32 talentId, uint8 group) const
|
|
{
|
|
PlayerTalentMap::const_iterator itr = GetTalentMap(group)->find(talentId);
|
|
return (itr != GetTalentMap(group)->end() && itr->second != PLAYERSPELL_REMOVED);
|
|
}
|
|
|
|
bool Player::HasActiveSpell(uint32 spell) const
|
|
{
|
|
PlayerSpellMap::const_iterator itr = m_spells.find(spell);
|
|
return (itr != m_spells.end() && itr->second->state != PLAYERSPELL_REMOVED &&
|
|
itr->second->active && !itr->second->disabled);
|
|
}
|
|
|
|
TrainerSpellState Player::GetTrainerSpellState(TrainerSpell const* trainer_spell) const
|
|
{
|
|
if (!trainer_spell)
|
|
return TRAINER_SPELL_RED;
|
|
|
|
bool hasSpell = true;
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
if (!trainer_spell->ReqAbility[i])
|
|
continue;
|
|
|
|
if (!HasSpell(trainer_spell->ReqAbility[i]))
|
|
{
|
|
hasSpell = false;
|
|
break;
|
|
}
|
|
}
|
|
// known spell
|
|
if (hasSpell)
|
|
return TRAINER_SPELL_GRAY;
|
|
|
|
// check skill requirement
|
|
if (trainer_spell->ReqSkillLine && GetBaseSkillValue(trainer_spell->ReqSkillLine) < trainer_spell->ReqSkillRank)
|
|
return TRAINER_SPELL_RED;
|
|
|
|
// check level requirement
|
|
if (getLevel() < trainer_spell->ReqLevel)
|
|
return TRAINER_SPELL_RED;
|
|
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
if (!trainer_spell->ReqAbility[i])
|
|
continue;
|
|
|
|
// check race/class requirement
|
|
if (!IsSpellFitByClassAndRace(trainer_spell->ReqAbility[i]))
|
|
return TRAINER_SPELL_RED;
|
|
|
|
if (uint32 prevSpell = sSpellMgr->GetPrevSpellInChain(trainer_spell->ReqAbility[i]))
|
|
{
|
|
// check prev.rank requirement
|
|
if (prevSpell && !HasSpell(prevSpell))
|
|
return TRAINER_SPELL_RED;
|
|
}
|
|
|
|
SpellsRequiringSpellMapBounds spellsRequired = sSpellMgr->GetSpellsRequiredForSpellBounds(trainer_spell->ReqAbility[i]);
|
|
for (SpellsRequiringSpellMap::const_iterator itr = spellsRequired.first; itr != spellsRequired.second; ++itr)
|
|
{
|
|
// check additional spell requirement
|
|
if (!HasSpell(itr->second))
|
|
return TRAINER_SPELL_RED;
|
|
}
|
|
}
|
|
|
|
// check primary prof. limit
|
|
// first rank of primary profession spell when there are no proffesions avalible is disabled
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
if (!trainer_spell->ReqAbility[i])
|
|
continue;
|
|
SpellInfo const* learnedSpellInfo = sSpellMgr->GetSpellInfo(trainer_spell->ReqAbility[i]);
|
|
if (learnedSpellInfo && learnedSpellInfo->IsPrimaryProfessionFirstRank() && (GetFreePrimaryProfessionPoints() == 0))
|
|
return TRAINER_SPELL_GREEN_DISABLED;
|
|
}
|
|
|
|
return TRAINER_SPELL_GREEN;
|
|
}
|
|
|
|
/**
|
|
* Deletes a character from the database
|
|
*
|
|
* The way characters will be deleted is decided based on the config option.
|
|
*
|
|
* @see Player::DeleteOldCharacters
|
|
*
|
|
* @param playerguid the low-GUID from the player which should be deleted
|
|
* @param accountId the account id from the player
|
|
* @param updateRealmChars when this flag is set, the amount of characters on that realm will be updated in the realmlist
|
|
* @param deleteFinally if this flag is set, the config option will be ignored and the character will be permanently removed from the database
|
|
*/
|
|
void Player::DeleteFromDB(ObjectGuid playerguid, uint32 accountId, bool updateRealmChars, bool deleteFinally)
|
|
{
|
|
// Avoid realm-update for non-existing account
|
|
if (accountId == 0)
|
|
updateRealmChars = false;
|
|
|
|
// Convert guid to low GUID for CharacterNameData, but also other methods on success
|
|
ObjectGuid::LowType guid = playerguid.GetCounter();
|
|
uint32 charDeleteMethod = sWorld->getIntConfig(CONFIG_CHARDELETE_METHOD);
|
|
|
|
if (deleteFinally)
|
|
charDeleteMethod = CHAR_DELETE_REMOVE;
|
|
else if (CharacterInfo const* characterInfo = sWorld->GetCharacterInfo(playerguid)) // To avoid a query, we select loaded data. If it doesn't exist, return.
|
|
{
|
|
// Define the required variables
|
|
uint32 charDeleteMinLvl = sWorld->getIntConfig(characterInfo->Class != CLASS_DEATH_KNIGHT ? CONFIG_CHARDELETE_MIN_LEVEL : CONFIG_CHARDELETE_HEROIC_MIN_LEVEL);
|
|
|
|
// if we want to finalize the character removal or the character does not meet the level requirement of either heroic or non-heroic settings,
|
|
// we set it to mode CHAR_DELETE_REMOVE
|
|
if (characterInfo->Level < charDeleteMinLvl)
|
|
charDeleteMethod = CHAR_DELETE_REMOVE;
|
|
}
|
|
|
|
// convert corpse to bones if exist (to prevent exiting Corpse in World without DB entry)
|
|
// bones will be deleted by corpse/bones deleting thread shortly
|
|
sObjectAccessor->ConvertCorpseForPlayer(playerguid);
|
|
|
|
if (ObjectGuid::LowType guildId = GetGuildIdFromDB(playerguid))
|
|
if (Guild* guild = sGuildMgr->GetGuildById(guildId))
|
|
guild->DeleteMember(playerguid, false, false, true);
|
|
|
|
// remove from arena teams
|
|
LeaveAllArenaTeams(playerguid);
|
|
|
|
// the player was uninvited already on logout so just remove from group
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GROUP_MEMBER);
|
|
stmt->setUInt64(0, guid);
|
|
PreparedQueryResult resultGroup = CharacterDatabase.Query(stmt);
|
|
|
|
if (resultGroup)
|
|
if (Group* group = sGroupMgr->GetGroupByDbStoreId((*resultGroup)[0].GetUInt32()))
|
|
RemoveFromGroup(group, playerguid);
|
|
|
|
// Remove signs from petitions (also remove petitions if owner);
|
|
RemovePetitionsAndSigns(playerguid);
|
|
|
|
switch (charDeleteMethod)
|
|
{
|
|
// Completely remove from the database
|
|
case CHAR_DELETE_REMOVE:
|
|
{
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_COD_ITEM_MAIL);
|
|
stmt->setUInt64(0, guid);
|
|
PreparedQueryResult resultMail = CharacterDatabase.Query(stmt);
|
|
|
|
if (resultMail)
|
|
{
|
|
do
|
|
{
|
|
Field* mailFields = resultMail->Fetch();
|
|
|
|
uint32 mail_id = mailFields[0].GetUInt32();
|
|
uint8 mailType = mailFields[1].GetUInt8();
|
|
uint16 mailTemplateId= mailFields[2].GetUInt16();
|
|
ObjectGuid::LowType sender = mailFields[3].GetUInt64();
|
|
std::string subject = mailFields[4].GetString();
|
|
std::string body = mailFields[5].GetString();
|
|
uint64 money = mailFields[6].GetUInt64();
|
|
bool has_items = mailFields[7].GetBool();
|
|
|
|
// We can return mail now
|
|
// So firstly delete the old one
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_BY_ID);
|
|
stmt->setUInt32(0, mail_id);
|
|
trans->Append(stmt);
|
|
|
|
// Mail is not from player
|
|
if (mailType != MAIL_NORMAL)
|
|
{
|
|
if (has_items)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID);
|
|
stmt->setUInt32(0, mail_id);
|
|
trans->Append(stmt);
|
|
}
|
|
continue;
|
|
}
|
|
|
|
MailDraft draft(subject, body);
|
|
if (mailTemplateId)
|
|
draft = MailDraft(mailTemplateId, false); // items are already included
|
|
|
|
if (has_items)
|
|
{
|
|
// Data needs to be at first place for Item::LoadFromDB
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAILITEMS);
|
|
stmt->setUInt32(0, mail_id);
|
|
PreparedQueryResult resultItems = CharacterDatabase.Query(stmt);
|
|
if (resultItems)
|
|
{
|
|
do
|
|
{
|
|
Field* itemFields = resultItems->Fetch();
|
|
ObjectGuid::LowType itemGuidLow = itemFields[0].GetUInt64();
|
|
uint32 itemEntry = itemFields[1].GetUInt32();
|
|
|
|
ItemTemplate const* itemProto = sObjectMgr->GetItemTemplate(itemEntry);
|
|
if (!itemProto)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
|
|
stmt->setUInt64(0, itemGuidLow);
|
|
trans->Append(stmt);
|
|
continue;
|
|
}
|
|
|
|
Item* item = NewItemOrBag(itemProto);
|
|
if (!item->LoadFromDB(itemGuidLow, playerguid, itemFields, itemEntry))
|
|
{
|
|
item->FSetState(ITEM_REMOVED);
|
|
item->SaveToDB(trans); // it also deletes item object!
|
|
continue;
|
|
}
|
|
|
|
draft.AddItem(item);
|
|
}
|
|
while (resultItems->NextRow());
|
|
}
|
|
}
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID);
|
|
stmt->setUInt32(0, mail_id);
|
|
trans->Append(stmt);
|
|
|
|
uint32 pl_account = ObjectMgr::GetPlayerAccountIdByGUID(playerguid);
|
|
|
|
draft.AddMoney(money).SendReturnToSender(pl_account, guid, sender, trans);
|
|
}
|
|
while (resultMail->NextRow());
|
|
}
|
|
|
|
// Unsummon and delete for pets in world is not required: player deleted from CLI or character list with not loaded pet.
|
|
// NOW we can finally clear other DB data related to character
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_PETS);
|
|
stmt->setUInt64(0, guid);
|
|
PreparedQueryResult resultPets = CharacterDatabase.Query(stmt);
|
|
|
|
if (resultPets)
|
|
{
|
|
do
|
|
{
|
|
uint32 petguidlow = (*resultPets)[0].GetUInt32();
|
|
Pet::DeleteFromDB(petguidlow);
|
|
} while (resultPets->NextRow());
|
|
}
|
|
|
|
// Delete char from social list of online chars
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_SOCIAL);
|
|
stmt->setUInt64(0, guid);
|
|
|
|
if (PreparedQueryResult resultFriends = CharacterDatabase.Query(stmt))
|
|
{
|
|
do
|
|
{
|
|
if (Player* playerFriend = ObjectAccessor::FindPlayer(ObjectGuid::Create<HighGuid::Player>((*resultFriends)[0].GetUInt64())))
|
|
{
|
|
playerFriend->GetSocial()->RemoveFromSocialList(playerguid, SOCIAL_FLAG_ALL);
|
|
sSocialMgr->SendFriendStatus(playerFriend, FRIEND_REMOVED, playerguid);
|
|
}
|
|
} while (resultFriends->NextRow());
|
|
}
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_ACCOUNT_DATA);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACTION);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_AURA_EFFECT);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_AURA);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_GIFT);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_HOMEBIND);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INSTANCE);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_OBJECTIVES);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_REWARDED);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_REPUTATION);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL_COOLDOWNS);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL_CHARGES);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_GM_TICKETS);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE_BY_OWNER);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_FRIEND);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_GUID);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEMS);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_BY_OWNER);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_DECLINEDNAME_BY_OWNER);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENTS);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_EQUIPMENTSETS);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_EVENTLOG_BY_PLAYER);
|
|
stmt->setUInt64(0, guid);
|
|
stmt->setUInt64(1, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_EVENTLOG_BY_PLAYER);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_BGDATA);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_GLYPHS);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_DAILY);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_WEEKLY);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_MONTHLY);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_SEASONAL);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_TALENT);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SKILLS);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
|
|
sWorld->DeleteCharacterInfo(playerguid);
|
|
break;
|
|
}
|
|
// The character gets unlinked from the account, the name gets freed up and appears as deleted ingame
|
|
case CHAR_DELETE_UNLINK:
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_DELETE_INFO);
|
|
stmt->setUInt64(0, guid);
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
sWorld->UpdateCharacterInfoDeleted(playerguid, true);
|
|
break;
|
|
}
|
|
default:
|
|
TC_LOG_ERROR("entities.player", "Player::DeleteFromDB: Unsupported delete method: %u.", charDeleteMethod);
|
|
return;
|
|
}
|
|
|
|
if (updateRealmChars)
|
|
sWorld->UpdateRealmCharCount(accountId);
|
|
}
|
|
|
|
/**
|
|
* Characters which were kept back in the database after being deleted and are now too old (see config option "CharDelete.KeepDays"), will be completely deleted.
|
|
*
|
|
* @see Player::DeleteFromDB
|
|
*/
|
|
void Player::DeleteOldCharacters()
|
|
{
|
|
uint32 keepDays = sWorld->getIntConfig(CONFIG_CHARDELETE_KEEP_DAYS);
|
|
if (!keepDays)
|
|
return;
|
|
|
|
Player::DeleteOldCharacters(keepDays);
|
|
}
|
|
|
|
/**
|
|
* Characters which were kept back in the database after being deleted and are older than the specified amount of days, will be completely deleted.
|
|
*
|
|
* @see Player::DeleteFromDB
|
|
*
|
|
* @param keepDays overrite the config option by another amount of days
|
|
*/
|
|
void Player::DeleteOldCharacters(uint32 keepDays)
|
|
{
|
|
TC_LOG_INFO("entities.player", "Player::DeleteOldChars: Deleting all characters which have been deleted %u days before...", keepDays);
|
|
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_OLD_CHARS);
|
|
stmt->setUInt32(0, uint32(time(NULL) - time_t(keepDays * DAY)));
|
|
PreparedQueryResult result = CharacterDatabase.Query(stmt);
|
|
|
|
if (result)
|
|
{
|
|
TC_LOG_DEBUG("entities.player", "Player::DeleteOldChars: Found " UI64FMTD " character(s) to delete", result->GetRowCount());
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
Player::DeleteFromDB(ObjectGuid::Create<HighGuid::Player>(fields[0].GetUInt64()), fields[1].GetUInt32(), true, true);
|
|
}
|
|
while (result->NextRow());
|
|
}
|
|
}
|
|
|
|
/* Preconditions:
|
|
- a resurrectable corpse must not be loaded for the player (only bones)
|
|
- the player must be in world
|
|
*/
|
|
void Player::BuildPlayerRepop()
|
|
{
|
|
WorldPackets::Misc::PreRessurect packet;
|
|
packet.PlayerGUID = GetGUID();
|
|
GetSession()->SendPacket(packet.Write());
|
|
|
|
if (getRace() == RACE_NIGHTELF)
|
|
CastSpell(this, 20584, true);
|
|
CastSpell(this, 8326, true);
|
|
|
|
// there must be SMSG.FORCE_RUN_SPEED_CHANGE, SMSG.FORCE_SWIM_SPEED_CHANGE, SMSG.MOVE_SET_WATER_WALK
|
|
// there must be SMSG.STOP_MIRROR_TIMER
|
|
// there we must send 888 opcode
|
|
|
|
// the player cannot have a corpse already, only bones which are not returned by GetCorpse
|
|
if (GetCorpse())
|
|
{
|
|
TC_LOG_ERROR("entities.player", "BuildPlayerRepop: player %s (%s) already has a corpse", GetName().c_str(), GetGUID().ToString().c_str());
|
|
return;
|
|
}
|
|
|
|
// create a corpse and place it at the player's location
|
|
CreateCorpse();
|
|
Corpse* corpse = GetCorpse();
|
|
if (!corpse)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Error creating corpse for Player %s [%s]", GetName().c_str(), GetGUID().ToString().c_str());
|
|
return;
|
|
}
|
|
GetMap()->AddToMap(corpse);
|
|
|
|
// convert player body to ghost
|
|
SetHealth(1);
|
|
|
|
SetWaterWalking(true);
|
|
if (!GetSession()->isLogingOut() && !HasUnitState(UNIT_STATE_STUNNED))
|
|
SetRooted(false);
|
|
|
|
// BG - remove insignia related
|
|
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
|
|
|
|
int32 corpseReclaimDelay = CalculateCorpseReclaimDelay();
|
|
|
|
if (corpseReclaimDelay >= 0)
|
|
SendCorpseReclaimDelay(corpseReclaimDelay);
|
|
|
|
// to prevent cheating
|
|
corpse->ResetGhostTime();
|
|
|
|
StopMirrorTimers(); //disable timers(bars)
|
|
|
|
// set and clear other
|
|
SetByteValue(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_ALWAYS_STAND);
|
|
}
|
|
|
|
void Player::ResurrectPlayer(float restore_percent, bool applySickness)
|
|
{
|
|
WorldPackets::Misc::DeathReleaseLoc packet;
|
|
packet.MapID = -1;
|
|
GetSession()->SendPacket(packet.Write());
|
|
|
|
// speed change, land walk
|
|
|
|
// remove death flag + set aura
|
|
SetByteValue(UNIT_FIELD_BYTES_1, 3, 0x00);
|
|
|
|
// This must be called always even on Players with race != RACE_NIGHTELF in case of faction change
|
|
RemoveAurasDueToSpell(20584); // RACE_NIGHTELF speed bonuses
|
|
RemoveAurasDueToSpell(8326); // SPELL_AURA_GHOST
|
|
|
|
if (GetSession()->IsARecruiter() || (GetSession()->GetRecruiterId() != 0))
|
|
SetFlag(OBJECT_DYNAMIC_FLAGS, UNIT_DYNFLAG_REFER_A_FRIEND);
|
|
|
|
setDeathState(ALIVE);
|
|
|
|
SetWaterWalking(false);
|
|
if (!HasUnitState(UNIT_STATE_STUNNED))
|
|
SetRooted(false);
|
|
|
|
m_deathTimer = 0;
|
|
|
|
// set health/powers (0- will be set in caller)
|
|
if (restore_percent > 0.0f)
|
|
{
|
|
SetHealth(uint32(GetMaxHealth()*restore_percent));
|
|
SetPower(POWER_MANA, uint32(GetMaxPower(POWER_MANA)*restore_percent));
|
|
SetPower(POWER_RAGE, 0);
|
|
SetPower(POWER_ENERGY, uint32(GetMaxPower(POWER_ENERGY)*restore_percent));
|
|
SetPower(POWER_FOCUS, uint32(GetMaxPower(POWER_FOCUS)*restore_percent));
|
|
SetPower(POWER_ECLIPSE, 0);
|
|
}
|
|
|
|
// trigger update zone for alive state zone updates
|
|
uint32 newzone, newarea;
|
|
GetZoneAndAreaId(newzone, newarea);
|
|
UpdateZone(newzone, newarea);
|
|
sOutdoorPvPMgr->HandlePlayerResurrects(this, newzone);
|
|
|
|
if (InBattleground())
|
|
{
|
|
if (Battleground* bg = GetBattleground())
|
|
bg->HandlePlayerResurrect(this);
|
|
}
|
|
|
|
// update visibility
|
|
UpdateObjectVisibility();
|
|
|
|
if (!applySickness)
|
|
return;
|
|
|
|
//Characters from level 1-10 are not affected by resurrection sickness.
|
|
//Characters from level 11-19 will suffer from one minute of sickness
|
|
//for each level they are above 10.
|
|
//Characters level 20 and up suffer from ten minutes of sickness.
|
|
int32 startLevel = sWorld->getIntConfig(CONFIG_DEATH_SICKNESS_LEVEL);
|
|
|
|
if (int32(getLevel()) >= startLevel)
|
|
{
|
|
// set resurrection sickness
|
|
CastSpell(this, 15007, true);
|
|
|
|
// not full duration
|
|
if (int32(getLevel()) < startLevel+9)
|
|
{
|
|
int32 delta = (int32(getLevel()) - startLevel + 1)*MINUTE;
|
|
|
|
if (Aura* aur = GetAura(15007, GetGUID()))
|
|
{
|
|
aur->SetDuration(delta*IN_MILLISECONDS);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::KillPlayer()
|
|
{
|
|
if (IsFlying() && !GetTransport())
|
|
GetMotionMaster()->MoveFall();
|
|
|
|
SetRooted(true);
|
|
|
|
StopMirrorTimers(); //disable timers(bars)
|
|
|
|
setDeathState(CORPSE);
|
|
//SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_IN_PVP);
|
|
|
|
SetUInt32Value(OBJECT_DYNAMIC_FLAGS, UNIT_DYNFLAG_NONE);
|
|
ApplyModFlag(PLAYER_FIELD_LOCAL_FLAGS, PLAYER_LOCAL_FLAG_RELEASE_TIMER, !sMapStore.LookupEntry(GetMapId())->Instanceable() && !HasAuraType(SPELL_AURA_PREVENT_RESURRECTION));
|
|
|
|
// 6 minutes until repop at graveyard
|
|
m_deathTimer = 6 * MINUTE * IN_MILLISECONDS;
|
|
|
|
UpdateCorpseReclaimDelay(); // dependent at use SetDeathPvP() call before kill
|
|
|
|
int32 corpseReclaimDelay = CalculateCorpseReclaimDelay();
|
|
|
|
if (corpseReclaimDelay >= 0)
|
|
SendCorpseReclaimDelay(corpseReclaimDelay);
|
|
|
|
// don't create corpse at this moment, player might be falling
|
|
|
|
// update visibility
|
|
UpdateObjectVisibility();
|
|
}
|
|
|
|
void Player::CreateCorpse()
|
|
{
|
|
// prevent existence 2 corpse for player
|
|
SpawnCorpseBones();
|
|
|
|
uint32 _cfb1, _cfb2;
|
|
|
|
Corpse* corpse = new Corpse((m_ExtraFlags & PLAYER_EXTRA_PVP_DEATH) ? CORPSE_RESURRECTABLE_PVP : CORPSE_RESURRECTABLE_PVE);
|
|
SetPvPDeath(false);
|
|
|
|
if (!corpse->Create(sObjectMgr->GetGenerator<HighGuid::Corpse>()->Generate(), this))
|
|
{
|
|
delete corpse;
|
|
return;
|
|
}
|
|
|
|
uint8 skin = GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_SKIN_ID);
|
|
uint8 face = GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_FACE_ID);
|
|
uint8 hairstyle = GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_HAIR_STYLE_ID);
|
|
uint8 haircolor = GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_HAIR_COLOR_ID);
|
|
uint8 facialhair = GetByteValue(PLAYER_BYTES_2, PLAYER_BYTES_2_OFFSET_FACIAL_STYLE);
|
|
|
|
_cfb1 = ((0x00) | (getRace() << 8) | (getGender() << 16) | (skin << 24));
|
|
_cfb2 = ((face) | (hairstyle << 8) | (haircolor << 16) | (facialhair << 24));
|
|
|
|
corpse->SetUInt32Value(CORPSE_FIELD_BYTES_1, _cfb1);
|
|
corpse->SetUInt32Value(CORPSE_FIELD_BYTES_2, _cfb2);
|
|
|
|
uint32 flags = CORPSE_FLAG_UNK2;
|
|
if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM))
|
|
flags |= CORPSE_FLAG_HIDE_HELM;
|
|
if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK))
|
|
flags |= CORPSE_FLAG_HIDE_CLOAK;
|
|
if (InBattleground() && !InArena())
|
|
flags |= CORPSE_FLAG_LOOTABLE; // to be able to remove insignia
|
|
|
|
corpse->SetUInt32Value(CORPSE_FIELD_FLAGS, flags);
|
|
corpse->SetUInt32Value(CORPSE_FIELD_DISPLAY_ID, GetNativeDisplayId());
|
|
|
|
uint32 iDisplayID;
|
|
uint32 iIventoryType;
|
|
uint32 _cfi;
|
|
for (uint8 i = 0; i < EQUIPMENT_SLOT_END; i++)
|
|
{
|
|
if (m_items[i])
|
|
{
|
|
iDisplayID = m_items[i]->GetDisplayId();
|
|
iIventoryType = m_items[i]->GetTemplate()->GetInventoryType();
|
|
|
|
_cfi = iDisplayID | (iIventoryType << 24);
|
|
corpse->SetUInt32Value(CORPSE_FIELD_ITEM + i, _cfi);
|
|
}
|
|
}
|
|
|
|
// we do not need to save corpses for BG/arenas
|
|
if (!GetMap()->IsBattlegroundOrArena())
|
|
corpse->SaveToDB();
|
|
|
|
// register for player, but not show
|
|
sObjectAccessor->AddCorpse(corpse);
|
|
}
|
|
|
|
void Player::SpawnCorpseBones()
|
|
{
|
|
if (sObjectAccessor->ConvertCorpseForPlayer(GetGUID()))
|
|
if (!GetSession()->PlayerLogoutWithSave()) // at logout we will already store the player
|
|
SaveToDB(); // prevent loading as ghost without corpse
|
|
}
|
|
|
|
Corpse* Player::GetCorpse() const
|
|
{
|
|
return sObjectAccessor->GetCorpseForPlayerGUID(GetGUID());
|
|
}
|
|
|
|
void Player::DurabilityLossAll(double percent, bool inventory)
|
|
{
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
DurabilityLoss(pItem, percent);
|
|
|
|
if (inventory)
|
|
{
|
|
// bags not have durability
|
|
// for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
|
|
|
|
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
DurabilityLoss(pItem, percent);
|
|
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
|
|
if (Bag* pBag = GetBagByPos(i))
|
|
for (uint32 j = 0; j < pBag->GetBagSize(); j++)
|
|
if (Item* pItem = GetItemByPos(i, j))
|
|
DurabilityLoss(pItem, percent);
|
|
}
|
|
}
|
|
|
|
void Player::DurabilityLoss(Item* item, double percent)
|
|
{
|
|
if (!item)
|
|
return;
|
|
|
|
uint32 pMaxDurability = item ->GetUInt32Value(ITEM_FIELD_MAXDURABILITY);
|
|
|
|
if (!pMaxDurability)
|
|
return;
|
|
|
|
percent /= GetTotalAuraMultiplier(SPELL_AURA_MOD_DURABILITY_LOSS);
|
|
|
|
uint32 pDurabilityLoss = uint32(pMaxDurability*percent);
|
|
|
|
if (pDurabilityLoss < 1)
|
|
pDurabilityLoss = 1;
|
|
|
|
DurabilityPointsLoss(item, pDurabilityLoss);
|
|
}
|
|
|
|
void Player::DurabilityPointsLossAll(int32 points, bool inventory)
|
|
{
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
DurabilityPointsLoss(pItem, points);
|
|
|
|
if (inventory)
|
|
{
|
|
// bags not have durability
|
|
// for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
|
|
|
|
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
DurabilityPointsLoss(pItem, points);
|
|
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
|
|
if (Bag* pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
for (uint32 j = 0; j < pBag->GetBagSize(); j++)
|
|
if (Item* pItem = GetItemByPos(i, j))
|
|
DurabilityPointsLoss(pItem, points);
|
|
}
|
|
}
|
|
|
|
void Player::DurabilityPointsLoss(Item* item, int32 points)
|
|
{
|
|
int32 pMaxDurability = item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY);
|
|
int32 pOldDurability = item->GetUInt32Value(ITEM_FIELD_DURABILITY);
|
|
int32 pNewDurability = pOldDurability - points;
|
|
|
|
if (pNewDurability < 0)
|
|
pNewDurability = 0;
|
|
else if (pNewDurability > pMaxDurability)
|
|
pNewDurability = pMaxDurability;
|
|
|
|
if (pOldDurability != pNewDurability)
|
|
{
|
|
// modify item stats _before_ Durability set to 0 to pass _ApplyItemMods internal check
|
|
if (pNewDurability == 0 && pOldDurability > 0 && item->IsEquipped())
|
|
_ApplyItemMods(item, item->GetSlot(), false);
|
|
|
|
item->SetUInt32Value(ITEM_FIELD_DURABILITY, pNewDurability);
|
|
|
|
// modify item stats _after_ restore durability to pass _ApplyItemMods internal check
|
|
if (pNewDurability > 0 && pOldDurability == 0 && item->IsEquipped())
|
|
_ApplyItemMods(item, item->GetSlot(), true);
|
|
|
|
item->SetState(ITEM_CHANGED, this);
|
|
}
|
|
}
|
|
|
|
void Player::DurabilityPointLossForEquipSlot(EquipmentSlots slot)
|
|
{
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
|
|
DurabilityPointsLoss(pItem, 1);
|
|
}
|
|
|
|
uint32 Player::DurabilityRepairAll(bool cost, float discountMod, bool guildBank)
|
|
{
|
|
uint32 TotalCost = 0;
|
|
// equipped, backpack, bags itself
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; i++)
|
|
TotalCost += DurabilityRepair(((INVENTORY_SLOT_BAG_0 << 8) | i), cost, discountMod, guildBank);
|
|
|
|
// bank, buyback and keys not repaired
|
|
|
|
// items in inventory bags
|
|
for (uint8 j = INVENTORY_SLOT_BAG_START; j < INVENTORY_SLOT_BAG_END; j++)
|
|
for (uint8 i = 0; i < MAX_BAG_SIZE; i++)
|
|
TotalCost += DurabilityRepair(((j << 8) | i), cost, discountMod, guildBank);
|
|
return TotalCost;
|
|
}
|
|
|
|
uint32 Player::DurabilityRepair(uint16 pos, bool cost, float discountMod, bool guildBank)
|
|
{
|
|
Item* item = GetItemByPos(pos);
|
|
|
|
uint32 TotalCost = 0;
|
|
if (!item)
|
|
return TotalCost;
|
|
|
|
uint32 maxDurability = item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY);
|
|
if (!maxDurability)
|
|
return TotalCost;
|
|
|
|
uint32 curDurability = item->GetUInt32Value(ITEM_FIELD_DURABILITY);
|
|
|
|
if (cost)
|
|
{
|
|
uint32 LostDurability = maxDurability - curDurability;
|
|
if (LostDurability>0)
|
|
{
|
|
ItemTemplate const* ditemProto = item->GetTemplate();
|
|
|
|
DurabilityCostsEntry const* dcost = sDurabilityCostsStore.LookupEntry(ditemProto->GetBaseItemLevel());
|
|
if (!dcost)
|
|
{
|
|
TC_LOG_ERROR("entities.player.items", "RepairDurability: Wrong item lvl %u", ditemProto->GetBaseItemLevel());
|
|
return TotalCost;
|
|
}
|
|
|
|
uint32 dQualitymodEntryId = (ditemProto->GetQuality() + 1) * 2;
|
|
DurabilityQualityEntry const* dQualitymodEntry = sDurabilityQualityStore.LookupEntry(dQualitymodEntryId);
|
|
if (!dQualitymodEntry)
|
|
{
|
|
TC_LOG_ERROR("entities.player.items", "RepairDurability: Wrong dQualityModEntry %u", dQualitymodEntryId);
|
|
return TotalCost;
|
|
}
|
|
|
|
uint32 dmultiplier = 0;
|
|
if (ditemProto->GetClass() == ITEM_CLASS_WEAPON)
|
|
dmultiplier = dcost->WeaponSubClassCost[ditemProto->GetSubClass()];
|
|
else if (ditemProto->GetClass() == ITEM_CLASS_ARMOR)
|
|
dmultiplier = dcost->ArmorSubClassCost[ditemProto->GetSubClass()];
|
|
|
|
uint32 costs = uint32(LostDurability * dmultiplier * double(dQualitymodEntry->QualityMod));
|
|
|
|
costs = uint32(costs * discountMod * sWorld->getRate(RATE_REPAIRCOST));
|
|
|
|
if (costs == 0) //fix for ITEM_QUALITY_ARTIFACT
|
|
costs = 1;
|
|
|
|
if (guildBank)
|
|
{
|
|
if (!GetGuildId())
|
|
{
|
|
TC_LOG_DEBUG("entities.player.items", "You are not member of a guild");
|
|
return TotalCost;
|
|
}
|
|
|
|
Guild* guild = sGuildMgr->GetGuildById(GetGuildId());
|
|
if (!guild)
|
|
return TotalCost;
|
|
|
|
if (!guild->HandleMemberWithdrawMoney(GetSession(), costs, true))
|
|
return TotalCost;
|
|
|
|
TotalCost = costs;
|
|
}
|
|
else if (!HasEnoughMoney(uint64(costs)))
|
|
{
|
|
TC_LOG_DEBUG("entities.player.items", "You do not have enough money");
|
|
return TotalCost;
|
|
}
|
|
else
|
|
ModifyMoney(-int64(costs));
|
|
}
|
|
}
|
|
|
|
item->SetUInt32Value(ITEM_FIELD_DURABILITY, maxDurability);
|
|
item->SetState(ITEM_CHANGED, this);
|
|
|
|
// reapply mods for total broken and repaired item if equipped
|
|
if (IsEquipmentPos(pos) && !curDurability)
|
|
_ApplyItemMods(item, pos & 255, true);
|
|
return TotalCost;
|
|
}
|
|
|
|
void Player::RepopAtGraveyard()
|
|
{
|
|
// note: this can be called also when the player is alive
|
|
// for example from WorldSession::HandleMovementOpcodes
|
|
|
|
AreaTableEntry const* zone = GetAreaEntryByAreaID(GetAreaId());
|
|
|
|
// Such zones are considered unreachable as a ghost and the player must be automatically revived
|
|
if ((!IsAlive() && zone && zone->Flags[0] & AREA_FLAG_NEED_FLY) || GetTransport() || GetPositionZ() < MAX_MAP_DEPTH)
|
|
{
|
|
ResurrectPlayer(0.5f);
|
|
SpawnCorpseBones();
|
|
}
|
|
|
|
WorldSafeLocsEntry const* ClosestGrave = NULL;
|
|
|
|
// Special handle for battleground maps
|
|
if (Battleground* bg = GetBattleground())
|
|
ClosestGrave = bg->GetClosestGraveYard(this);
|
|
else
|
|
{
|
|
if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(GetZoneId()))
|
|
ClosestGrave = bf->GetClosestGraveYard(this);
|
|
else
|
|
ClosestGrave = sObjectMgr->GetClosestGraveYard(GetPositionX(), GetPositionY(), GetPositionZ(), GetMapId(), GetTeam());
|
|
}
|
|
|
|
// stop countdown until repop
|
|
m_deathTimer = 0;
|
|
|
|
// if no grave found, stay at the current location
|
|
// and don't show spirit healer location
|
|
if (ClosestGrave)
|
|
{
|
|
TeleportTo(ClosestGrave->MapID, ClosestGrave->Loc.X, ClosestGrave->Loc.Y, ClosestGrave->Loc.Z, (ClosestGrave->Facing * M_PI) / 180); // Orientation is initially in degrees
|
|
if (isDead()) // not send if alive, because it used in TeleportTo()
|
|
{
|
|
WorldPackets::Misc::DeathReleaseLoc packet;
|
|
packet.MapID = ClosestGrave->MapID;
|
|
packet.Loc = G3D::Vector3(ClosestGrave->Loc.X, ClosestGrave->Loc.Y, ClosestGrave->Loc.Z);
|
|
GetSession()->SendPacket(packet.Write());
|
|
}
|
|
}
|
|
else if (GetPositionZ() < MAX_MAP_DEPTH)
|
|
TeleportTo(m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, GetOrientation());
|
|
}
|
|
|
|
bool Player::CanJoinConstantChannelInZone(ChatChannelsEntry const* channel, AreaTableEntry const* zone)
|
|
{
|
|
if (channel->Flags & CHANNEL_DBC_FLAG_ZONE_DEP && zone->Flags[0] & AREA_FLAG_ARENA_INSTANCE)
|
|
return false;
|
|
|
|
if ((channel->Flags & CHANNEL_DBC_FLAG_CITY_ONLY) && (!(zone->Flags[0] & AREA_FLAG_SLAVE_CAPITAL)))
|
|
return false;
|
|
|
|
if ((channel->Flags & CHANNEL_DBC_FLAG_GUILD_REQ) && GetGuildId())
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::JoinedChannel(Channel* c)
|
|
{
|
|
m_channels.push_back(c);
|
|
}
|
|
|
|
void Player::LeftChannel(Channel* c)
|
|
{
|
|
m_channels.remove(c);
|
|
}
|
|
|
|
void Player::CleanupChannels()
|
|
{
|
|
while (!m_channels.empty())
|
|
{
|
|
Channel* ch = *m_channels.begin();
|
|
m_channels.erase(m_channels.begin()); // remove from player's channel list
|
|
ch->LeaveChannel(this, false); // not send to client, not remove from player's channel list
|
|
if (ChannelMgr* cMgr = ChannelMgr::ForTeam(GetTeam()))
|
|
cMgr->LeftChannel(ch->GetName()); // deleted channel if empty
|
|
}
|
|
TC_LOG_DEBUG("chat.system", "Player %s: channels cleaned up!", GetName().c_str());
|
|
}
|
|
|
|
void Player::UpdateLocalChannels(uint32 newZone)
|
|
{
|
|
if (GetSession()->PlayerLoading() && !IsBeingTeleportedFar())
|
|
return; // The client handles it automatically after loading, but not after teleporting
|
|
|
|
AreaTableEntry const* current_zone = GetAreaEntryByAreaID(newZone);
|
|
if (!current_zone)
|
|
return;
|
|
|
|
ChannelMgr* cMgr = ChannelMgr::ForTeam(GetTeam());
|
|
if (!cMgr)
|
|
return;
|
|
|
|
for (uint32 i = 0; i < sChatChannelsStore.GetNumRows(); ++i)
|
|
{
|
|
if (ChatChannelsEntry const* channel = sChatChannelsStore.LookupEntry(i))
|
|
{
|
|
Channel* usedChannel = NULL;
|
|
|
|
for (JoinedChannelsList::iterator itr = m_channels.begin(); itr != m_channels.end(); ++itr)
|
|
{
|
|
if ((*itr)->GetChannelId() == i)
|
|
{
|
|
usedChannel = *itr;
|
|
break;
|
|
}
|
|
}
|
|
|
|
Channel* removeChannel = NULL;
|
|
Channel* joinChannel = NULL;
|
|
bool sendRemove = true;
|
|
|
|
if (CanJoinConstantChannelInZone(channel, current_zone))
|
|
{
|
|
if (!(channel->Flags & CHANNEL_DBC_FLAG_GLOBAL))
|
|
{
|
|
if (channel->Flags & CHANNEL_DBC_FLAG_CITY_ONLY && usedChannel)
|
|
continue; // Already on the channel, as city channel names are not changing
|
|
|
|
char new_channel_name_buf[100];
|
|
char const* currentNameExt;
|
|
|
|
if (channel->Flags & CHANNEL_DBC_FLAG_CITY_ONLY)
|
|
currentNameExt = sObjectMgr->GetTrinityStringForDBCLocale(LANG_CHANNEL_CITY);
|
|
else
|
|
currentNameExt = current_zone->ZoneName;
|
|
|
|
snprintf(new_channel_name_buf, 100, channel->Name_lang, currentNameExt);
|
|
|
|
joinChannel = cMgr->GetJoinChannel(new_channel_name_buf, channel->ID);
|
|
if (usedChannel)
|
|
{
|
|
if (joinChannel != usedChannel)
|
|
{
|
|
removeChannel = usedChannel;
|
|
sendRemove = false; // Do not send leave channel, it already replaced at client
|
|
}
|
|
else
|
|
joinChannel = NULL;
|
|
}
|
|
}
|
|
else
|
|
joinChannel = cMgr->GetJoinChannel(channel->Name_lang, channel->ID);
|
|
}
|
|
else
|
|
removeChannel = usedChannel;
|
|
|
|
if (joinChannel)
|
|
joinChannel->JoinChannel(this, ""); // Changed Channel: ... or Joined Channel: ...
|
|
|
|
if (removeChannel)
|
|
{
|
|
removeChannel->LeaveChannel(this, sendRemove); // Leave old channel
|
|
std::string name = removeChannel->GetName(); // Store name, (*i)erase in LeftChannel
|
|
LeftChannel(removeChannel); // Remove from player's channel list
|
|
cMgr->LeftChannel(name); // Delete if empty
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::LeaveLFGChannel()
|
|
{
|
|
for (JoinedChannelsList::iterator i = m_channels.begin(); i != m_channels.end(); ++i)
|
|
{
|
|
if ((*i)->IsLFG())
|
|
{
|
|
(*i)->LeaveChannel(this);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, float amount, bool apply)
|
|
{
|
|
if (modGroup >= BASEMOD_END || modType >= MOD_END)
|
|
{
|
|
TC_LOG_ERROR("spells", "ERROR in HandleBaseModValue(): non existed BaseModGroup of wrong BaseModType!");
|
|
return;
|
|
}
|
|
|
|
if (modType == FLAT_MOD)
|
|
m_auraBaseMod[modGroup][modType] += apply ? amount : -amount;
|
|
else // PCT_MOD
|
|
ApplyPercentModFloatVar(m_auraBaseMod[modGroup][modType], amount, apply);
|
|
|
|
if (!CanModifyStats())
|
|
return;
|
|
|
|
switch (modGroup)
|
|
{
|
|
case CRIT_PERCENTAGE: UpdateCritPercentage(BASE_ATTACK); break;
|
|
case RANGED_CRIT_PERCENTAGE: UpdateCritPercentage(RANGED_ATTACK); break;
|
|
case OFFHAND_CRIT_PERCENTAGE: UpdateCritPercentage(OFF_ATTACK); break;
|
|
default: break;
|
|
}
|
|
}
|
|
|
|
float Player::GetBaseModValue(BaseModGroup modGroup, BaseModType modType) const
|
|
{
|
|
if (modGroup >= BASEMOD_END || modType >= MOD_END)
|
|
{
|
|
TC_LOG_ERROR("spells", "trial to access non existed BaseModGroup or wrong BaseModType!");
|
|
return 0.0f;
|
|
}
|
|
|
|
if (modType == PCT_MOD && m_auraBaseMod[modGroup][PCT_MOD] <= 0.0f)
|
|
return 0.0f;
|
|
|
|
return m_auraBaseMod[modGroup][modType];
|
|
}
|
|
|
|
float Player::GetTotalBaseModValue(BaseModGroup modGroup) const
|
|
{
|
|
if (modGroup >= BASEMOD_END)
|
|
{
|
|
TC_LOG_ERROR("spells", "wrong BaseModGroup in GetTotalBaseModValue()!");
|
|
return 0.0f;
|
|
}
|
|
|
|
if (m_auraBaseMod[modGroup][PCT_MOD] <= 0.0f)
|
|
return 0.0f;
|
|
|
|
return m_auraBaseMod[modGroup][FLAT_MOD] * m_auraBaseMod[modGroup][PCT_MOD];
|
|
}
|
|
|
|
float Player::GetMeleeCritFromAgility()
|
|
{
|
|
uint8 level = getLevel();
|
|
uint32 pclass = getClass();
|
|
|
|
if (level >= sGtChanceToMeleeCritStore.GetTableRowCount())
|
|
level = sGtChanceToMeleeCritStore.GetTableRowCount() - 1;
|
|
|
|
GtChanceToMeleeCritBaseEntry const* critBase = sGtChanceToMeleeCritBaseStore.EvaluateTable(pclass - 1, 0);
|
|
GtChanceToMeleeCritEntry const* critRatio = sGtChanceToMeleeCritStore.EvaluateTable(level - 1, pclass - 1);
|
|
if (critBase == NULL || critRatio == NULL)
|
|
return 0.0f;
|
|
|
|
float crit = critBase->base + GetStat(STAT_AGILITY)*critRatio->ratio;
|
|
return crit*100.0f;
|
|
}
|
|
|
|
void Player::GetDodgeFromAgility(float &diminishing, float &nondiminishing)
|
|
{
|
|
// Table for base dodge values
|
|
const float dodge_base[MAX_CLASSES] =
|
|
{
|
|
0.037580f, // Warrior
|
|
0.036520f, // Paladin
|
|
-0.054500f, // Hunter
|
|
-0.005900f, // Rogue
|
|
0.031830f, // Priest
|
|
0.036640f, // DK
|
|
0.016750f, // Shaman
|
|
0.034575f, // Mage
|
|
0.020350f, // Warlock
|
|
0.0f, // ??
|
|
0.049510f // Druid
|
|
};
|
|
// Crit/agility to dodge/agility coefficient multipliers; 3.2.0 increased required agility by 15%
|
|
const float crit_to_dodge[MAX_CLASSES] =
|
|
{
|
|
0.85f/1.15f, // Warrior
|
|
1.00f/1.15f, // Paladin
|
|
1.11f/1.15f, // Hunter
|
|
2.00f/1.15f, // Rogue
|
|
1.00f/1.15f, // Priest
|
|
0.85f/1.15f, // DK
|
|
1.60f/1.15f, // Shaman
|
|
1.00f/1.15f, // Mage
|
|
0.97f/1.15f, // Warlock (?)
|
|
0.0f, // ??
|
|
2.00f/1.15f // Druid
|
|
};
|
|
|
|
uint8 level = getLevel();
|
|
uint32 pclass = getClass();
|
|
|
|
if (level >= sGtChanceToMeleeCritStore.GetTableRowCount())
|
|
level = sGtChanceToMeleeCritStore.GetTableRowCount() - 1;
|
|
|
|
// Dodge per agility is proportional to crit per agility, which is available from DBC files
|
|
GtChanceToMeleeCritEntry const* dodgeRatio = sGtChanceToMeleeCritStore.EvaluateTable(level - 1, pclass - 1);
|
|
if (dodgeRatio == NULL || pclass > MAX_CLASSES)
|
|
return;
|
|
|
|
/// @todo research if talents/effects that increase total agility by x% should increase non-diminishing part
|
|
float base_agility = GetCreateStat(STAT_AGILITY) * m_auraModifiersGroup[UNIT_MOD_STAT_START + STAT_AGILITY][BASE_PCT];
|
|
float bonus_agility = GetStat(STAT_AGILITY) - base_agility;
|
|
|
|
// calculate diminishing (green in char screen) and non-diminishing (white) contribution
|
|
diminishing = 100.0f * bonus_agility * dodgeRatio->ratio * crit_to_dodge[pclass-1];
|
|
nondiminishing = 100.0f * (dodge_base[pclass-1] + base_agility * dodgeRatio->ratio * crit_to_dodge[pclass-1]);
|
|
}
|
|
|
|
float Player::GetSpellCritFromIntellect()
|
|
{
|
|
uint8 level = getLevel();
|
|
uint32 pclass = getClass();
|
|
|
|
if (level >= sGtChanceToSpellCritStore.GetTableRowCount())
|
|
level = sGtChanceToSpellCritStore.GetTableRowCount() - 1;
|
|
|
|
GtChanceToSpellCritBaseEntry const* critBase = sGtChanceToSpellCritBaseStore.EvaluateTable(pclass - 1, 0);
|
|
GtChanceToSpellCritEntry const* critRatio = sGtChanceToSpellCritStore.EvaluateTable(level - 1, pclass - 1);
|
|
if (critBase == NULL || critRatio == NULL)
|
|
return 0.0f;
|
|
|
|
float crit = critBase->base + GetStat(STAT_INTELLECT) * critRatio->ratio;
|
|
return crit * 100.0f;
|
|
}
|
|
|
|
float Player::GetRatingMultiplier(CombatRating cr) const
|
|
{
|
|
uint8 level = getLevel();
|
|
|
|
if (level >= sGtCombatRatingsStore.GetTableRowCount())
|
|
level = sGtCombatRatingsStore.GetTableRowCount() - 1;
|
|
|
|
GtCombatRatingsEntry const* Rating = sGtCombatRatingsStore.EvaluateTable(level - 1, cr);
|
|
if (!Rating || !Rating->ratio)
|
|
return 1.0f; // By default use minimum coefficient (not must be called)
|
|
|
|
return 1.0f / Rating->ratio;
|
|
}
|
|
|
|
float Player::GetRatingBonusValue(CombatRating cr) const
|
|
{
|
|
float baseResult = float(GetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + cr)) * GetRatingMultiplier(cr);
|
|
if (cr != CR_RESILIENCE_PLAYER_DAMAGE_TAKEN)
|
|
return baseResult;
|
|
return float(1.0f - pow(0.99f, baseResult)) * 100.0f;
|
|
}
|
|
|
|
float Player::GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const
|
|
{
|
|
switch (attType)
|
|
{
|
|
case BASE_ATTACK:
|
|
return GetUInt32Value(PLAYER_EXPERTISE) / 4.0f;
|
|
case OFF_ATTACK:
|
|
return GetUInt32Value(PLAYER_OFFHAND_EXPERTISE) / 4.0f;
|
|
default:
|
|
break;
|
|
}
|
|
return 0.0f;
|
|
}
|
|
|
|
float Player::OCTRegenMPPerSpirit()
|
|
{
|
|
uint8 level = getLevel();
|
|
uint32 pclass = getClass();
|
|
|
|
if (level >= sGtRegenMPPerSptStore.GetTableRowCount())
|
|
level = sGtRegenMPPerSptStore.GetTableRowCount() - 1;
|
|
|
|
GtRegenMPPerSptEntry const* moreRatio = sGtRegenMPPerSptStore.EvaluateTable(level - 1, pclass - 1);
|
|
if (moreRatio == NULL)
|
|
return 0.0f;
|
|
|
|
// Formula get from PaperDollFrame script
|
|
float spirit = GetStat(STAT_SPIRIT);
|
|
float regen = spirit * moreRatio->ratio;
|
|
return regen;
|
|
}
|
|
|
|
void Player::ApplyRatingMod(CombatRating combatRating, int32 value, bool apply)
|
|
{
|
|
float oldRating = m_baseRatingValue[combatRating];
|
|
m_baseRatingValue[combatRating] += (apply ? value : -value);
|
|
|
|
// explicit affected values
|
|
float const multiplier = GetRatingMultiplier(combatRating);
|
|
float const oldVal = oldRating * multiplier;
|
|
float const newVal = m_baseRatingValue[combatRating] * multiplier;
|
|
switch (combatRating)
|
|
{
|
|
case CR_HASTE_MELEE:
|
|
ApplyAttackTimePercentMod(BASE_ATTACK, oldVal, false);
|
|
ApplyAttackTimePercentMod(OFF_ATTACK, oldVal, false);
|
|
ApplyAttackTimePercentMod(BASE_ATTACK, newVal, true);
|
|
ApplyAttackTimePercentMod(OFF_ATTACK, newVal, true);
|
|
if (getClass() == CLASS_DEATH_KNIGHT)
|
|
UpdateAllRunesRegen();
|
|
break;
|
|
case CR_HASTE_RANGED:
|
|
ApplyAttackTimePercentMod(RANGED_ATTACK, oldVal, false);
|
|
ApplyAttackTimePercentMod(RANGED_ATTACK, newVal, true);
|
|
break;
|
|
case CR_HASTE_SPELL:
|
|
ApplyCastTimePercentMod(oldVal, false);
|
|
ApplyCastTimePercentMod(newVal, true);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
UpdateRating(combatRating);
|
|
}
|
|
|
|
void Player::UpdateRating(CombatRating cr)
|
|
{
|
|
int32 amount = m_baseRatingValue[cr];
|
|
// Apply bonus from SPELL_AURA_MOD_RATING_FROM_STAT
|
|
// stat used stored in miscValueB for this aura
|
|
AuraEffectList const& modRatingFromStat = GetAuraEffectsByType(SPELL_AURA_MOD_RATING_FROM_STAT);
|
|
for (AuraEffectList::const_iterator i = modRatingFromStat.begin(); i != modRatingFromStat.end(); ++i)
|
|
if ((*i)->GetMiscValue() & (1<<cr))
|
|
amount += int32(CalculatePct(GetStat(Stats((*i)->GetMiscValueB())), (*i)->GetAmount()));
|
|
if (amount < 0)
|
|
amount = 0;
|
|
SetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + cr, uint32(amount));
|
|
|
|
bool affectStats = CanModifyStats();
|
|
|
|
switch (cr)
|
|
{
|
|
case CR_WEAPON_SKILL:
|
|
case CR_DEFENSE_SKILL:
|
|
break;
|
|
case CR_DODGE:
|
|
UpdateDodgePercentage();
|
|
break;
|
|
case CR_PARRY:
|
|
UpdateParryPercentage();
|
|
break;
|
|
case CR_BLOCK:
|
|
UpdateBlockPercentage();
|
|
break;
|
|
case CR_HIT_MELEE:
|
|
UpdateMeleeHitChances();
|
|
break;
|
|
case CR_HIT_RANGED:
|
|
UpdateRangedHitChances();
|
|
break;
|
|
case CR_HIT_SPELL:
|
|
UpdateSpellHitChances();
|
|
break;
|
|
case CR_CRIT_MELEE:
|
|
if (affectStats)
|
|
{
|
|
UpdateCritPercentage(BASE_ATTACK);
|
|
UpdateCritPercentage(OFF_ATTACK);
|
|
}
|
|
break;
|
|
case CR_CRIT_RANGED:
|
|
if (affectStats)
|
|
UpdateCritPercentage(RANGED_ATTACK);
|
|
break;
|
|
case CR_CRIT_SPELL:
|
|
if (affectStats)
|
|
UpdateAllSpellCritChances();
|
|
break;
|
|
case CR_HIT_TAKEN_MELEE: // Deprecated since Cataclysm
|
|
case CR_HIT_TAKEN_RANGED: // Deprecated since Cataclysm
|
|
case CR_HIT_TAKEN_SPELL: // Deprecated since Cataclysm
|
|
case CR_RESILIENCE_PLAYER_DAMAGE_TAKEN:
|
|
case CR_RESILIENCE_CRIT_TAKEN:
|
|
case CR_CRIT_TAKEN_SPELL: // Deprecated since Cataclysm
|
|
break;
|
|
case CR_HASTE_MELEE: // Implemented in Player::ApplyRatingMod
|
|
case CR_HASTE_RANGED:
|
|
case CR_HASTE_SPELL:
|
|
break;
|
|
case CR_WEAPON_SKILL_MAINHAND: // Implemented in Unit::RollMeleeOutcomeAgainst
|
|
case CR_WEAPON_SKILL_OFFHAND:
|
|
case CR_WEAPON_SKILL_RANGED:
|
|
break;
|
|
case CR_EXPERTISE:
|
|
if (affectStats)
|
|
{
|
|
UpdateExpertise(BASE_ATTACK);
|
|
UpdateExpertise(OFF_ATTACK);
|
|
}
|
|
break;
|
|
case CR_ARMOR_PENETRATION:
|
|
if (affectStats)
|
|
UpdateArmorPenetration(amount);
|
|
break;
|
|
case CR_MASTERY:
|
|
UpdateMastery();
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Player::UpdateAllRatings()
|
|
{
|
|
for (int cr = 0; cr < MAX_COMBAT_RATING; ++cr)
|
|
UpdateRating(CombatRating(cr));
|
|
}
|
|
|
|
void Player::SetRegularAttackTime()
|
|
{
|
|
for (uint8 i = 0; i < MAX_ATTACK; ++i)
|
|
{
|
|
Item* tmpitem = GetWeaponForAttack(WeaponAttackType(i), true);
|
|
if (tmpitem && !tmpitem->IsBroken())
|
|
{
|
|
ItemTemplate const* proto = tmpitem->GetTemplate();
|
|
if (proto->GetDelay())
|
|
SetAttackTime(WeaponAttackType(i), proto->GetDelay());
|
|
}
|
|
else
|
|
SetAttackTime(WeaponAttackType(i), BASE_ATTACK_TIME); // If there is no weapon reset attack time to base (might have been changed from forms)
|
|
}
|
|
}
|
|
|
|
//skill+step, checking for max value
|
|
bool Player::UpdateSkill(uint32 skill_id, uint32 step)
|
|
{
|
|
if (!skill_id)
|
|
return false;
|
|
|
|
SkillStatusMap::iterator itr = mSkillStatus.find(skill_id);
|
|
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
|
|
return false;
|
|
|
|
uint16 field = itr->second.pos / 2;
|
|
uint8 offset = itr->second.pos & 1; // itr->second.pos % 2
|
|
|
|
uint16 value = GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset);
|
|
uint16 max = GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_MAX_RANK_OFFSET + field, offset);
|
|
|
|
if (!max || !value || value >= max)
|
|
return false;
|
|
|
|
if (value < max)
|
|
{
|
|
uint32 new_value = value + step;
|
|
if (new_value > max)
|
|
new_value = max;
|
|
|
|
SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset, new_value);
|
|
if (itr->second.uState != SKILL_NEW)
|
|
itr->second.uState = SKILL_CHANGED;
|
|
|
|
UpdateSkillEnchantments(skill_id, value, new_value);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, skill_id);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
inline int SkillGainChance(uint32 SkillValue, uint32 GrayLevel, uint32 GreenLevel, uint32 YellowLevel)
|
|
{
|
|
if (SkillValue >= GrayLevel)
|
|
return sWorld->getIntConfig(CONFIG_SKILL_CHANCE_GREY)*10;
|
|
if (SkillValue >= GreenLevel)
|
|
return sWorld->getIntConfig(CONFIG_SKILL_CHANCE_GREEN)*10;
|
|
if (SkillValue >= YellowLevel)
|
|
return sWorld->getIntConfig(CONFIG_SKILL_CHANCE_YELLOW)*10;
|
|
return sWorld->getIntConfig(CONFIG_SKILL_CHANCE_ORANGE)*10;
|
|
}
|
|
|
|
bool Player::UpdateCraftSkill(uint32 spellid)
|
|
{
|
|
TC_LOG_DEBUG("entities.player.skills", "UpdateCraftSkill spellid %d", spellid);
|
|
|
|
SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellid);
|
|
|
|
for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
|
|
{
|
|
if (_spell_idx->second->SkillLine)
|
|
{
|
|
uint32 SkillValue = GetPureSkillValue(_spell_idx->second->SkillLine);
|
|
|
|
// Alchemy Discoveries here
|
|
SpellInfo const* spellEntry = sSpellMgr->GetSpellInfo(spellid);
|
|
if (spellEntry && spellEntry->Mechanic == MECHANIC_DISCOVERY)
|
|
{
|
|
if (uint32 discoveredSpell = GetSkillDiscoverySpell(_spell_idx->second->SkillLine, spellid, this))
|
|
LearnSpell(discoveredSpell, false);
|
|
}
|
|
|
|
uint32 craft_skill_gain = sWorld->getIntConfig(CONFIG_SKILL_GAIN_CRAFTING);
|
|
|
|
return UpdateSkillPro(_spell_idx->second->SkillLine, SkillGainChance(SkillValue,
|
|
_spell_idx->second->TrivialSkillLineRankHigh,
|
|
(_spell_idx->second->TrivialSkillLineRankHigh + _spell_idx->second->TrivialSkillLineRankLow)/2,
|
|
_spell_idx->second->TrivialSkillLineRankLow),
|
|
craft_skill_gain);
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Player::UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLevel, uint32 Multiplicator)
|
|
{
|
|
TC_LOG_DEBUG("entities.player.skills", "UpdateGatherSkill(SkillId %d SkillLevel %d RedLevel %d)", SkillId, SkillValue, RedLevel);
|
|
|
|
uint32 gathering_skill_gain = sWorld->getIntConfig(CONFIG_SKILL_GAIN_GATHERING);
|
|
|
|
// For skinning and Mining chance decrease with level. 1-74 - no decrease, 75-149 - 2 times, 225-299 - 8 times
|
|
switch (SkillId)
|
|
{
|
|
case SKILL_HERBALISM:
|
|
case SKILL_LOCKPICKING:
|
|
case SKILL_JEWELCRAFTING:
|
|
case SKILL_INSCRIPTION:
|
|
return UpdateSkillPro(SkillId, SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator, gathering_skill_gain);
|
|
case SKILL_SKINNING:
|
|
if (sWorld->getIntConfig(CONFIG_SKILL_CHANCE_SKINNING_STEPS) == 0)
|
|
return UpdateSkillPro(SkillId, SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator, gathering_skill_gain);
|
|
else
|
|
return UpdateSkillPro(SkillId, (SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator) >> (SkillValue/sWorld->getIntConfig(CONFIG_SKILL_CHANCE_SKINNING_STEPS)), gathering_skill_gain);
|
|
case SKILL_MINING:
|
|
if (sWorld->getIntConfig(CONFIG_SKILL_CHANCE_MINING_STEPS) == 0)
|
|
return UpdateSkillPro(SkillId, SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator, gathering_skill_gain);
|
|
else
|
|
return UpdateSkillPro(SkillId, (SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator) >> (SkillValue/sWorld->getIntConfig(CONFIG_SKILL_CHANCE_MINING_STEPS)), gathering_skill_gain);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Player::UpdateFishingSkill()
|
|
{
|
|
TC_LOG_DEBUG("entities.player.skills", "UpdateFishingSkill");
|
|
|
|
uint32 SkillValue = GetPureSkillValue(SKILL_FISHING);
|
|
|
|
int32 chance = SkillValue < 75 ? 100 : 2500/(SkillValue-50);
|
|
|
|
uint32 gathering_skill_gain = sWorld->getIntConfig(CONFIG_SKILL_GAIN_GATHERING);
|
|
|
|
return UpdateSkillPro(SKILL_FISHING, chance*10, gathering_skill_gain);
|
|
}
|
|
|
|
bool Player::UpdateSkillPro(uint16 skillId, int32 chance, uint32 step)
|
|
{
|
|
// levels sync. with spell requirement for skill levels to learn
|
|
// bonus abilities in sSkillLineAbilityStore
|
|
// Used only to avoid scan DBC at each skill grow
|
|
static uint32 bonusSkillLevels[] = { 75, 150, 225, 300, 375, 450, 525 };
|
|
static const size_t bonusSkillLevelsSize = sizeof(bonusSkillLevels) / sizeof(uint32);
|
|
|
|
TC_LOG_DEBUG("entities.player.skills", "UpdateSkillPro(SkillId %d, Chance %3.1f%%)", skillId, chance / 10.0f);
|
|
if (!skillId)
|
|
return false;
|
|
|
|
if (chance <= 0) // speedup in 0 chance case
|
|
{
|
|
TC_LOG_DEBUG("entities.player.skills", "Player::UpdateSkillPro Chance=%3.1f%% missed", chance / 10.0f);
|
|
return false;
|
|
}
|
|
|
|
SkillStatusMap::iterator itr = mSkillStatus.find(skillId);
|
|
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
|
|
return false;
|
|
|
|
uint16 field = itr->second.pos / 2;
|
|
uint8 offset = itr->second.pos & 1; // itr->second.pos % 2
|
|
|
|
uint16 value = GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset);
|
|
uint16 max = GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_MAX_RANK_OFFSET + field, offset);
|
|
|
|
if (!max || !value || value >= max)
|
|
return false;
|
|
|
|
if (irand(1, 1000) > chance)
|
|
{
|
|
TC_LOG_DEBUG("entities.player.skills", "Player::UpdateSkillPro Chance=%3.1f%% missed", chance / 10.0f);
|
|
return false;
|
|
}
|
|
|
|
uint16 new_value = value + step;
|
|
if (new_value > max)
|
|
new_value = max;
|
|
|
|
SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset, new_value);
|
|
if (itr->second.uState != SKILL_NEW)
|
|
itr->second.uState = SKILL_CHANGED;
|
|
|
|
for (size_t i = 0; i < bonusSkillLevelsSize; ++i)
|
|
{
|
|
uint32 bsl = bonusSkillLevels[i];
|
|
if (value < bsl && new_value >= bsl)
|
|
{
|
|
LearnSkillRewardedSpells(skillId, new_value);
|
|
break;
|
|
}
|
|
}
|
|
|
|
UpdateSkillEnchantments(skillId, value, new_value);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, skillId);
|
|
TC_LOG_DEBUG("entities.player.skills", "Player::UpdateSkillPro Chance=%3.1f%% taken", chance / 10.0f);
|
|
return true;
|
|
}
|
|
|
|
void Player::ModifySkillBonus(uint32 skillid, int32 val, bool talent)
|
|
{
|
|
SkillStatusMap::const_iterator itr = mSkillStatus.find(skillid);
|
|
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
|
|
return;
|
|
|
|
uint16 field = itr->second.pos / 2 + (talent ? PLAYER_SKILL_LINEID + SKILL_PERM_BONUS_OFFSET : PLAYER_SKILL_LINEID + SKILL_TEMP_BONUS_OFFSET);
|
|
uint8 offset = itr->second.pos & 1; // itr->second.pos % 2
|
|
|
|
uint16 bonus = GetUInt16Value(field, offset);
|
|
|
|
SetUInt16Value(field, offset, bonus + val);
|
|
}
|
|
|
|
void Player::UpdateSkillsForLevel()
|
|
{
|
|
uint32 maxSkill = GetMaxSkillValueForLevel();
|
|
|
|
for (SkillStatusMap::iterator itr = mSkillStatus.begin(); itr != mSkillStatus.end(); ++itr)
|
|
{
|
|
if (itr->second.uState == SKILL_DELETED)
|
|
continue;
|
|
|
|
uint32 pskill = itr->first;
|
|
SkillRaceClassInfoEntry const* rcEntry = GetSkillRaceClassInfo(pskill, getRace(), getClass());
|
|
if (!rcEntry)
|
|
continue;
|
|
|
|
uint16 field = itr->second.pos / 2;
|
|
uint8 offset = itr->second.pos & 1; // itr->second.pos % 2
|
|
|
|
if (GetSkillRangeType(rcEntry) == SKILL_RANGE_LEVEL)
|
|
{
|
|
if (!IsWeaponSkill(rcEntry->SkillID))
|
|
{
|
|
uint16 max = GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_MAX_RANK_OFFSET + field, offset);
|
|
|
|
/// update only level dependent max skill values
|
|
if (max != 1)
|
|
{
|
|
SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset, maxSkill);
|
|
SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_MAX_RANK_OFFSET + field, offset, maxSkill);
|
|
if (itr->second.uState != SKILL_NEW)
|
|
itr->second.uState = SKILL_CHANGED;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Update level dependent skillline spells
|
|
LearnSkillRewardedSpells(rcEntry->SkillID, GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset));
|
|
}
|
|
}
|
|
|
|
void Player::UpdateSkillsToMaxSkillsForLevel()
|
|
{
|
|
for (SkillStatusMap::iterator itr = mSkillStatus.begin(); itr != mSkillStatus.end(); ++itr)
|
|
{
|
|
if (itr->second.uState == SKILL_DELETED)
|
|
continue;
|
|
|
|
uint32 pskill = itr->first;
|
|
SkillRaceClassInfoEntry const* rcEntry = GetSkillRaceClassInfo(pskill, getRace(), getClass());
|
|
if (!rcEntry)
|
|
continue;
|
|
|
|
if (IsProfessionOrRidingSkill(rcEntry->SkillID))
|
|
continue;
|
|
|
|
if (IsWeaponSkill(rcEntry->SkillID))
|
|
continue;
|
|
|
|
uint16 field = itr->second.pos / 2;
|
|
uint8 offset = itr->second.pos & 1; // itr->second.pos % 2
|
|
|
|
uint16 max = GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_MAX_RANK_OFFSET + field, offset);
|
|
|
|
if (max > 1)
|
|
{
|
|
SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset, max);
|
|
|
|
if (itr->second.uState != SKILL_NEW)
|
|
itr->second.uState = SKILL_CHANGED;
|
|
}
|
|
}
|
|
}
|
|
|
|
// This functions sets a skill line value (and adds if doesn't exist yet)
|
|
// To "remove" a skill line, set it's values to zero
|
|
void Player::SetSkill(uint16 id, uint16 step, uint16 newVal, uint16 maxVal)
|
|
{
|
|
if (!id)
|
|
return;
|
|
|
|
uint16 currVal;
|
|
SkillStatusMap::iterator itr = mSkillStatus.find(id);
|
|
|
|
//has skill
|
|
if (itr != mSkillStatus.end() && itr->second.uState != SKILL_DELETED)
|
|
{
|
|
uint16 field = itr->second.pos / 2;
|
|
uint8 offset = itr->second.pos & 1; // itr->second.pos % 2
|
|
currVal = GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset);
|
|
if (newVal)
|
|
{
|
|
// if skill value is going down, update enchantments before setting the new value
|
|
if (newVal < currVal)
|
|
UpdateSkillEnchantments(id, currVal, newVal);
|
|
|
|
// update step
|
|
SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_STEP_OFFSET + field, offset, step);
|
|
// update value
|
|
SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset, newVal);
|
|
SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_MAX_RANK_OFFSET + field, offset, maxVal);
|
|
|
|
if (itr->second.uState != SKILL_NEW)
|
|
itr->second.uState = SKILL_CHANGED;
|
|
|
|
LearnSkillRewardedSpells(id, newVal);
|
|
// if skill value is going up, update enchantments after setting the new value
|
|
if (newVal > currVal)
|
|
UpdateSkillEnchantments(id, currVal, newVal);
|
|
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, id);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL, id);
|
|
}
|
|
else //remove
|
|
{
|
|
//remove enchantments needing this skill
|
|
UpdateSkillEnchantments(id, currVal, 0);
|
|
// clear skill fields
|
|
SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_ID_OFFSET + field, offset, 0);
|
|
SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_STEP_OFFSET + field, offset, 0);
|
|
SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset, 0);
|
|
SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_MAX_RANK_OFFSET + field, offset, 0);
|
|
SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_TEMP_BONUS_OFFSET + field, offset, 0);
|
|
SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_PERM_BONUS_OFFSET + field, offset, 0);
|
|
|
|
// mark as deleted or simply remove from map if not saved yet
|
|
if (itr->second.uState != SKILL_NEW)
|
|
itr->second.uState = SKILL_DELETED;
|
|
else
|
|
mSkillStatus.erase(itr);
|
|
|
|
// remove all spells that related to this skill
|
|
for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j)
|
|
if (SkillLineAbilityEntry const* pAbility = sSkillLineAbilityStore.LookupEntry(j))
|
|
if (pAbility->SkillLine == id)
|
|
RemoveSpell(sSpellMgr->GetFirstSpellInChain(pAbility->SpellID));
|
|
|
|
// Clear profession lines
|
|
if (GetUInt32Value(PLAYER_PROFESSION_SKILL_LINE_1) == id)
|
|
SetUInt32Value(PLAYER_PROFESSION_SKILL_LINE_1, 0);
|
|
else if (GetUInt32Value(PLAYER_PROFESSION_SKILL_LINE_1 + 1) == id)
|
|
SetUInt32Value(PLAYER_PROFESSION_SKILL_LINE_1 + 1, 0);
|
|
}
|
|
}
|
|
else if (newVal) //add
|
|
{
|
|
currVal = 0;
|
|
for (uint32 i = 0; i < PLAYER_MAX_SKILLS; ++i)
|
|
{
|
|
uint16 field = i / 2;
|
|
uint8 offset = i & 1; // i % 2
|
|
|
|
if (!GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_ID_OFFSET + field, offset))
|
|
{
|
|
SkillLineEntry const* skillEntry = sSkillLineStore.LookupEntry(id);
|
|
if (!skillEntry)
|
|
{
|
|
TC_LOG_ERROR("misc", "Skill not found in SkillLineStore: skill #%u", id);
|
|
return;
|
|
}
|
|
|
|
SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_ID_OFFSET + field, offset, id);
|
|
if (skillEntry->CategoryID == SKILL_CATEGORY_PROFESSION)
|
|
{
|
|
if (!GetUInt32Value(PLAYER_PROFESSION_SKILL_LINE_1))
|
|
SetUInt32Value(PLAYER_PROFESSION_SKILL_LINE_1, id);
|
|
else if (!GetUInt32Value(PLAYER_PROFESSION_SKILL_LINE_1 + 1))
|
|
SetUInt32Value(PLAYER_PROFESSION_SKILL_LINE_1 + 1, id);
|
|
}
|
|
|
|
SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_STEP_OFFSET + field, offset, step);
|
|
SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset, newVal);
|
|
SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_MAX_RANK_OFFSET + field, offset, maxVal);
|
|
|
|
UpdateSkillEnchantments(id, currVal, newVal);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, id);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL, id);
|
|
|
|
// insert new entry or update if not deleted old entry yet
|
|
if (itr != mSkillStatus.end())
|
|
{
|
|
itr->second.pos = i;
|
|
itr->second.uState = SKILL_CHANGED;
|
|
}
|
|
else
|
|
mSkillStatus.insert(SkillStatusMap::value_type(id, SkillStatusData(i, SKILL_NEW)));
|
|
|
|
// apply skill bonuses
|
|
SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_TEMP_BONUS_OFFSET + field, offset, 0);
|
|
SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_PERM_BONUS_OFFSET + field, offset, 0);
|
|
// temporary bonuses
|
|
AuraEffectList const& mModSkill = GetAuraEffectsByType(SPELL_AURA_MOD_SKILL);
|
|
for (AuraEffectList::const_iterator j = mModSkill.begin(); j != mModSkill.end(); ++j)
|
|
if ((*j)->GetMiscValue() == int32(id))
|
|
(*j)->HandleEffect(this, AURA_EFFECT_HANDLE_SKILL, true);
|
|
|
|
// permanent bonuses
|
|
AuraEffectList const& mModSkillTalent = GetAuraEffectsByType(SPELL_AURA_MOD_SKILL_TALENT);
|
|
for (AuraEffectList::const_iterator j = mModSkillTalent.begin(); j != mModSkillTalent.end(); ++j)
|
|
if ((*j)->GetMiscValue() == int32(id))
|
|
(*j)->HandleEffect(this, AURA_EFFECT_HANDLE_SKILL, true);
|
|
|
|
// Learn all spells for skill
|
|
LearnSkillRewardedSpells(id, newVal);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Player::HasSkill(uint32 skill) const
|
|
{
|
|
if (!skill)
|
|
return false;
|
|
|
|
SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
|
|
return (itr != mSkillStatus.end() && itr->second.uState != SKILL_DELETED);
|
|
}
|
|
|
|
uint16 Player::GetSkillStep(uint16 skill) const
|
|
{
|
|
if (!skill)
|
|
return 0;
|
|
|
|
SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
|
|
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
|
|
return 0;
|
|
|
|
return GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_STEP_OFFSET + itr->second.pos / 2, itr->second.pos & 1);
|
|
}
|
|
|
|
uint16 Player::GetSkillValue(uint32 skill) const
|
|
{
|
|
if (!skill)
|
|
return 0;
|
|
|
|
SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
|
|
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
|
|
return 0;
|
|
|
|
uint16 field = itr->second.pos / 2;
|
|
uint8 offset = itr->second.pos & 1;
|
|
|
|
int32 result = int32(GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset));
|
|
result += int32(GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_TEMP_BONUS_OFFSET + field, offset));
|
|
result += int32(GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_PERM_BONUS_OFFSET + field, offset));
|
|
return result < 0 ? 0 : result;
|
|
}
|
|
|
|
uint16 Player::GetMaxSkillValue(uint32 skill) const
|
|
{
|
|
if (!skill)
|
|
return 0;
|
|
|
|
SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
|
|
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
|
|
return 0;
|
|
|
|
uint16 field = itr->second.pos / 2;
|
|
uint8 offset = itr->second.pos & 1;
|
|
|
|
int32 result = int32(GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_MAX_RANK_OFFSET + field, offset));
|
|
result += int32(GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_TEMP_BONUS_OFFSET + field, offset));
|
|
result += int32(GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_PERM_BONUS_OFFSET + field, offset));
|
|
return result < 0 ? 0 : result;
|
|
}
|
|
|
|
uint16 Player::GetPureMaxSkillValue(uint32 skill) const
|
|
{
|
|
if (!skill)
|
|
return 0;
|
|
|
|
SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
|
|
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
|
|
return 0;
|
|
|
|
uint16 field = itr->second.pos / 2;
|
|
uint8 offset = itr->second.pos & 1;
|
|
|
|
return GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_MAX_RANK_OFFSET + field, offset);
|
|
}
|
|
|
|
uint16 Player::GetBaseSkillValue(uint32 skill) const
|
|
{
|
|
if (!skill)
|
|
return 0;
|
|
|
|
SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
|
|
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
|
|
return 0;
|
|
|
|
uint16 field = itr->second.pos / 2;
|
|
uint8 offset = itr->second.pos & 1;
|
|
|
|
int32 result = int32(GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset));
|
|
result += int32(GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_PERM_BONUS_OFFSET + field, offset));
|
|
return result < 0 ? 0 : result;
|
|
}
|
|
|
|
uint16 Player::GetPureSkillValue(uint32 skill) const
|
|
{
|
|
if (!skill)
|
|
return 0;
|
|
|
|
SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
|
|
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
|
|
return 0;
|
|
|
|
uint16 field = itr->second.pos / 2;
|
|
uint8 offset = itr->second.pos & 1;
|
|
|
|
return GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset);
|
|
}
|
|
|
|
int16 Player::GetSkillPermBonusValue(uint32 skill) const
|
|
{
|
|
if (!skill)
|
|
return 0;
|
|
|
|
SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
|
|
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
|
|
return 0;
|
|
|
|
uint16 field = itr->second.pos / 2;
|
|
uint8 offset = itr->second.pos & 1;
|
|
|
|
return GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_PERM_BONUS_OFFSET + field, offset);
|
|
}
|
|
|
|
int16 Player::GetSkillTempBonusValue(uint32 skill) const
|
|
{
|
|
if (!skill)
|
|
return 0;
|
|
|
|
SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
|
|
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
|
|
return 0;
|
|
|
|
uint16 field = itr->second.pos / 2;
|
|
uint8 offset = itr->second.pos & 1;
|
|
|
|
return GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_TEMP_BONUS_OFFSET + field, offset);
|
|
}
|
|
|
|
void Player::SendActionButtons(uint32 state) const
|
|
{
|
|
WorldPackets::Spells::UpdateActionButtons packet;
|
|
|
|
for (uint8 button = 0; button < MAX_ACTION_BUTTONS; ++button)
|
|
{
|
|
ActionButtonList::const_iterator itr = m_actionButtons.find(button);
|
|
if (itr != m_actionButtons.end() && itr->second.uState != ACTIONBUTTON_DELETED)
|
|
packet.ActionButtons[button] = uint64(itr->second.packedData);
|
|
else
|
|
packet.ActionButtons[button] = 0;
|
|
}
|
|
|
|
packet.Reason = state;
|
|
|
|
SendDirectMessage(packet.Write());
|
|
TC_LOG_INFO("network", "Action Buttons for '%s' group '%u' Sent", GetGUID().ToString().c_str(), GetActiveTalentGroup());
|
|
}
|
|
|
|
bool Player::IsActionButtonDataValid(uint8 button, uint32 action, uint8 type)
|
|
{
|
|
if (button >= MAX_ACTION_BUTTONS)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Action %u not added into button %u for player %s (%s): button must be < %u", action, button, GetName().c_str(), GetGUID().ToString().c_str(), MAX_ACTION_BUTTONS);
|
|
return false;
|
|
}
|
|
|
|
if (action >= MAX_ACTION_BUTTON_ACTION_VALUE)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Action %u not added into button %u for player %s (%s): action must be < %u", action, button, GetName().c_str(), GetGUID().ToString().c_str(), MAX_ACTION_BUTTON_ACTION_VALUE);
|
|
return false;
|
|
}
|
|
|
|
switch (type)
|
|
{
|
|
case ACTION_BUTTON_SPELL:
|
|
if (!sSpellMgr->GetSpellInfo(action))
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Spell action %u not added into button %u for player %s (%s): spell not exist", action, button, GetName().c_str(), GetGUID().ToString().c_str());
|
|
return false;
|
|
}
|
|
|
|
if (!HasSpell(action))
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Spell action %u not added into button %u for player %s (%s): player don't known this spell", action, button, GetName().c_str(), GetGUID().ToString().c_str());
|
|
return false;
|
|
}
|
|
break;
|
|
case ACTION_BUTTON_ITEM:
|
|
if (!sObjectMgr->GetItemTemplate(action))
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Item action %u not added into button %u for player %s (%s): item not exist", action, button, GetName().c_str(), GetGUID().ToString().c_str());
|
|
return false;
|
|
}
|
|
break;
|
|
case ACTION_BUTTON_C:
|
|
case ACTION_BUTTON_CMACRO:
|
|
case ACTION_BUTTON_MACRO:
|
|
case ACTION_BUTTON_EQSET:
|
|
case ACTION_BUTTON_DROPDOWN:
|
|
break;
|
|
default:
|
|
TC_LOG_ERROR("entities.player", "Unknown action type %u", type);
|
|
return false; // other cases not checked at this moment
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
ActionButton* Player::AddActionButton(uint8 button, uint32 action, uint8 type)
|
|
{
|
|
if (!IsActionButtonDataValid(button, action, type))
|
|
return NULL;
|
|
|
|
// it create new button (NEW state) if need or return existed
|
|
ActionButton& ab = m_actionButtons[button];
|
|
|
|
// set data and update to CHANGED if not NEW
|
|
ab.SetActionAndType(action, ActionButtonType(type));
|
|
|
|
TC_LOG_DEBUG("entities.player", "Player '%s' Added Action '%u' (type %u) to Button '%u'", GetGUID().ToString().c_str(), action, type, button);
|
|
return &ab;
|
|
}
|
|
|
|
void Player::RemoveActionButton(uint8 button)
|
|
{
|
|
ActionButtonList::iterator buttonItr = m_actionButtons.find(button);
|
|
if (buttonItr == m_actionButtons.end() || buttonItr->second.uState == ACTIONBUTTON_DELETED)
|
|
return;
|
|
|
|
if (buttonItr->second.uState == ACTIONBUTTON_NEW)
|
|
m_actionButtons.erase(buttonItr); // new and not saved
|
|
else
|
|
buttonItr->second.uState = ACTIONBUTTON_DELETED; // saved, will deleted at next save
|
|
|
|
TC_LOG_DEBUG("entities.player", "Action Button '%u' Removed from Player '%s'", button, GetGUID().ToString().c_str());
|
|
}
|
|
|
|
ActionButton const* Player::GetActionButton(uint8 button)
|
|
{
|
|
ActionButtonList::iterator buttonItr = m_actionButtons.find(button);
|
|
if (buttonItr == m_actionButtons.end() || buttonItr->second.uState == ACTIONBUTTON_DELETED)
|
|
return NULL;
|
|
|
|
return &buttonItr->second;
|
|
}
|
|
|
|
bool Player::UpdatePosition(float x, float y, float z, float orientation, bool teleport)
|
|
{
|
|
if (!Unit::UpdatePosition(x, y, z, orientation, teleport))
|
|
return false;
|
|
|
|
//if (movementInfo.flags & MOVEMENTFLAG_MOVING)
|
|
// mover->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOVE);
|
|
//if (movementInfo.flags & MOVEMENTFLAG_TURNING)
|
|
// mover->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TURNING);
|
|
//AURA_INTERRUPT_FLAG_JUMP not sure
|
|
|
|
// Update player zone if needed
|
|
if (m_needsZoneUpdate)
|
|
{
|
|
uint32 newZone, newArea;
|
|
GetZoneAndAreaId(newZone, newArea);
|
|
UpdateZone(newZone, newArea);
|
|
m_needsZoneUpdate = false;
|
|
}
|
|
|
|
// group update
|
|
if (GetGroup())
|
|
SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POSITION);
|
|
|
|
CheckAreaExploreAndOutdoor();
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::SaveRecallPosition()
|
|
{
|
|
m_recallMap = GetMapId();
|
|
m_recallX = GetPositionX();
|
|
m_recallY = GetPositionY();
|
|
m_recallZ = GetPositionZ();
|
|
m_recallO = GetOrientation();
|
|
}
|
|
|
|
void Player::SendMessageToSetInRange(WorldPacket const* data, float dist, bool self)
|
|
{
|
|
if (self)
|
|
GetSession()->SendPacket(data);
|
|
|
|
Trinity::MessageDistDeliverer notifier(this, data, dist);
|
|
VisitNearbyWorldObject(dist, notifier);
|
|
}
|
|
|
|
void Player::SendMessageToSetInRange(WorldPacket const* data, float dist, bool self, bool own_team_only)
|
|
{
|
|
if (self)
|
|
GetSession()->SendPacket(data);
|
|
|
|
Trinity::MessageDistDeliverer notifier(this, data, dist, own_team_only);
|
|
VisitNearbyWorldObject(dist, notifier);
|
|
}
|
|
|
|
void Player::SendMessageToSet(WorldPacket const* data, Player const* skipped_rcvr)
|
|
{
|
|
if (skipped_rcvr != this)
|
|
GetSession()->SendPacket(data);
|
|
|
|
// we use World::GetMaxVisibleDistance() because i cannot see why not use a distance
|
|
// update: replaced by GetMap()->GetVisibilityDistance()
|
|
Trinity::MessageDistDeliverer notifier(this, data, GetVisibilityRange(), false, skipped_rcvr);
|
|
VisitNearbyWorldObject(GetVisibilityRange(), notifier);
|
|
}
|
|
|
|
void Player::SendDirectMessage(WorldPacket const* data) const
|
|
{
|
|
m_session->SendPacket(data);
|
|
}
|
|
|
|
void Player::SendCinematicStart(uint32 CinematicSequenceId)
|
|
{
|
|
WorldPackets::Misc::TriggerCinematic packet;
|
|
packet.CinematicID = CinematicSequenceId;
|
|
SendDirectMessage(packet.Write());
|
|
}
|
|
|
|
void Player::SendMovieStart(uint32 MovieId)
|
|
{
|
|
WorldPackets::Misc::TriggerMovie packet;
|
|
packet.MovieID = MovieId;
|
|
SendDirectMessage(packet.Write());
|
|
}
|
|
|
|
void Player::CheckAreaExploreAndOutdoor()
|
|
{
|
|
if (!IsAlive())
|
|
return;
|
|
|
|
if (IsInFlight())
|
|
return;
|
|
|
|
bool isOutdoor;
|
|
uint16 areaFlag = GetBaseMap()->GetAreaFlag(GetPositionX(), GetPositionY(), GetPositionZ(), &isOutdoor);
|
|
|
|
if (sWorld->getBoolConfig(CONFIG_VMAP_INDOOR_CHECK) && !isOutdoor)
|
|
RemoveAurasWithAttribute(SPELL_ATTR0_OUTDOORS_ONLY);
|
|
|
|
if (areaFlag == 0xffff)
|
|
return;
|
|
int offset = areaFlag / 32;
|
|
|
|
if (offset >= PLAYER_EXPLORED_ZONES_SIZE)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Wrong area flag %u in map data for (X: %f Y: %f) point to field PLAYER_EXPLORED_ZONES_1 + %u ( %u must be < %u ).", areaFlag, GetPositionX(), GetPositionY(), offset, offset, PLAYER_EXPLORED_ZONES_SIZE);
|
|
return;
|
|
}
|
|
|
|
uint32 val = (uint32)(1 << (areaFlag % 32));
|
|
uint32 currFields = GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset);
|
|
|
|
if (!(currFields & val))
|
|
{
|
|
SetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset, (uint32)(currFields | val));
|
|
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA);
|
|
|
|
AreaTableEntry const* areaEntry = GetAreaEntryByAreaFlagAndMap(areaFlag, GetMapId());
|
|
if (!areaEntry)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player %s discovered unknown area (x: %f y: %f z: %f map: %u", GetGUID().ToString().c_str(), GetPositionX(), GetPositionY(), GetPositionZ(), GetMapId());
|
|
return;
|
|
}
|
|
|
|
if (areaEntry->ExplorationLevel > 0)
|
|
{
|
|
uint32 area = areaEntry->ID;
|
|
if (getLevel() >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
{
|
|
SendExplorationExperience(area, 0);
|
|
}
|
|
else
|
|
{
|
|
int32 diff = int32(getLevel()) - areaEntry->ExplorationLevel;
|
|
uint32 XP = 0;
|
|
if (diff < -5)
|
|
{
|
|
XP = uint32(sObjectMgr->GetBaseXP(getLevel()+5)*sWorld->getRate(RATE_XP_EXPLORE));
|
|
}
|
|
else if (diff > 5)
|
|
{
|
|
int32 exploration_percent = 100 - ((diff - 5) * 5);
|
|
if (exploration_percent < 0)
|
|
exploration_percent = 0;
|
|
|
|
XP = uint32(sObjectMgr->GetBaseXP(areaEntry->ExplorationLevel)*exploration_percent/100*sWorld->getRate(RATE_XP_EXPLORE));
|
|
}
|
|
else
|
|
{
|
|
XP = uint32(sObjectMgr->GetBaseXP(areaEntry->ExplorationLevel)*sWorld->getRate(RATE_XP_EXPLORE));
|
|
}
|
|
|
|
GiveXP(XP, NULL);
|
|
SendExplorationExperience(area, XP);
|
|
}
|
|
TC_LOG_INFO("entities.player", "Player %s discovered a new area: %u", GetGUID().ToString().c_str(), area);
|
|
}
|
|
}
|
|
}
|
|
|
|
uint32 Player::TeamForRace(uint8 race)
|
|
{
|
|
if (ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(race))
|
|
{
|
|
switch (rEntry->TeamID)
|
|
{
|
|
case 0: return ALLIANCE;
|
|
case 1: return HORDE;
|
|
}
|
|
TC_LOG_ERROR("entities.player", "Race (%u) has wrong teamid (%u) in DBC: wrong DBC files?", uint32(race), rEntry->TeamID);
|
|
}
|
|
else
|
|
TC_LOG_ERROR("entities.player", "Race (%u) not found in DBC: wrong DBC files?", uint32(race));
|
|
|
|
return ALLIANCE;
|
|
}
|
|
|
|
TeamId Player::TeamIdForRace(uint8 race)
|
|
{
|
|
if (ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(race))
|
|
return TeamId(rEntry->TeamID);
|
|
|
|
TC_LOG_ERROR("entities.player", "Race (%u) not found in DBC: wrong DBC files?", race);
|
|
return TEAM_NEUTRAL;
|
|
}
|
|
|
|
void Player::setFactionForRace(uint8 race)
|
|
{
|
|
m_team = TeamForRace(race);
|
|
|
|
ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(race);
|
|
setFaction(rEntry ? rEntry->FactionID : 0);
|
|
}
|
|
|
|
ReputationRank Player::GetReputationRank(uint32 faction) const
|
|
{
|
|
FactionEntry const* factionEntry = sFactionStore.LookupEntry(faction);
|
|
return GetReputationMgr().GetRank(factionEntry);
|
|
}
|
|
|
|
// Calculate total reputation percent player gain with quest/creature level
|
|
int32 Player::CalculateReputationGain(ReputationSource source, uint32 creatureOrQuestLevel, int32 rep, int32 faction, bool noQuestBonus)
|
|
{
|
|
float percent = 100.0f;
|
|
|
|
float repMod = noQuestBonus ? 0.0f : float(GetTotalAuraModifier(SPELL_AURA_MOD_REPUTATION_GAIN));
|
|
|
|
// faction specific auras only seem to apply to kills
|
|
if (source == REPUTATION_SOURCE_KILL)
|
|
repMod += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_FACTION_REPUTATION_GAIN, faction);
|
|
|
|
percent += rep > 0 ? repMod : -repMod;
|
|
|
|
float rate;
|
|
switch (source)
|
|
{
|
|
case REPUTATION_SOURCE_KILL:
|
|
rate = sWorld->getRate(RATE_REPUTATION_LOWLEVEL_KILL);
|
|
break;
|
|
case REPUTATION_SOURCE_QUEST:
|
|
case REPUTATION_SOURCE_DAILY_QUEST:
|
|
case REPUTATION_SOURCE_WEEKLY_QUEST:
|
|
case REPUTATION_SOURCE_MONTHLY_QUEST:
|
|
case REPUTATION_SOURCE_REPEATABLE_QUEST:
|
|
rate = sWorld->getRate(RATE_REPUTATION_LOWLEVEL_QUEST);
|
|
break;
|
|
case REPUTATION_SOURCE_SPELL:
|
|
default:
|
|
rate = 1.0f;
|
|
break;
|
|
}
|
|
|
|
if (rate != 1.0f && creatureOrQuestLevel < Trinity::XP::GetGrayLevel(getLevel()))
|
|
percent *= rate;
|
|
|
|
if (percent <= 0.0f)
|
|
return 0;
|
|
|
|
// Multiply result with the faction specific rate
|
|
if (RepRewardRate const* repData = sObjectMgr->GetRepRewardRate(faction))
|
|
{
|
|
float repRate = 0.0f;
|
|
switch (source)
|
|
{
|
|
case REPUTATION_SOURCE_KILL:
|
|
repRate = repData->creatureRate;
|
|
break;
|
|
case REPUTATION_SOURCE_QUEST:
|
|
repRate = repData->questRate;
|
|
break;
|
|
case REPUTATION_SOURCE_DAILY_QUEST:
|
|
repRate = repData->questDailyRate;
|
|
break;
|
|
case REPUTATION_SOURCE_WEEKLY_QUEST:
|
|
repRate = repData->questWeeklyRate;
|
|
break;
|
|
case REPUTATION_SOURCE_MONTHLY_QUEST:
|
|
repRate = repData->questMonthlyRate;
|
|
break;
|
|
case REPUTATION_SOURCE_REPEATABLE_QUEST:
|
|
repRate = repData->questRepeatableRate;
|
|
break;
|
|
case REPUTATION_SOURCE_SPELL:
|
|
repRate = repData->spellRate;
|
|
break;
|
|
}
|
|
|
|
// for custom, a rate of 0.0 will totally disable reputation gain for this faction/type
|
|
if (repRate <= 0.0f)
|
|
return 0;
|
|
|
|
percent *= repRate;
|
|
}
|
|
|
|
if (source != REPUTATION_SOURCE_SPELL && GetsRecruitAFriendBonus(false))
|
|
percent *= 1.0f + sWorld->getRate(RATE_REPUTATION_RECRUIT_A_FRIEND_BONUS);
|
|
|
|
return CalculatePct(rep, percent);
|
|
}
|
|
|
|
// Calculates how many reputation points player gains in victim's enemy factions
|
|
void Player::RewardReputation(Unit* victim, float rate)
|
|
{
|
|
if (!victim || victim->GetTypeId() == TYPEID_PLAYER)
|
|
return;
|
|
|
|
if (victim->ToCreature()->IsReputationGainDisabled())
|
|
return;
|
|
|
|
ReputationOnKillEntry const* Rep = sObjectMgr->GetReputationOnKilEntry(victim->ToCreature()->GetCreatureTemplate()->Entry);
|
|
if (!Rep)
|
|
return;
|
|
|
|
uint32 ChampioningFaction = 0;
|
|
|
|
if (GetChampioningFaction())
|
|
{
|
|
// support for: Championing - http://www.wowwiki.com/Championing
|
|
Map const* map = GetMap();
|
|
if (map && map->IsNonRaidDungeon())
|
|
if (LFGDungeonEntry const* dungeon = GetLFGDungeon(map->GetId(), map->GetDifficultyID()))
|
|
if (dungeon->TargetLevel == 80)
|
|
ChampioningFaction = GetChampioningFaction();
|
|
}
|
|
|
|
uint32 team = GetTeam();
|
|
|
|
if (Rep->RepFaction1 && (!Rep->TeamDependent || team == ALLIANCE))
|
|
{
|
|
int32 donerep1 = CalculateReputationGain(REPUTATION_SOURCE_KILL, victim->getLevel(), Rep->RepValue1, ChampioningFaction ? ChampioningFaction : Rep->RepFaction1);
|
|
donerep1 = int32(donerep1 * rate);
|
|
|
|
FactionEntry const* factionEntry1 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : Rep->RepFaction1);
|
|
uint32 current_reputation_rank1 = GetReputationMgr().GetRank(factionEntry1);
|
|
if (factionEntry1 && current_reputation_rank1 <= Rep->ReputationMaxCap1)
|
|
GetReputationMgr().ModifyReputation(factionEntry1, donerep1);
|
|
}
|
|
|
|
if (Rep->RepFaction2 && (!Rep->TeamDependent || team == HORDE))
|
|
{
|
|
int32 donerep2 = CalculateReputationGain(REPUTATION_SOURCE_KILL, victim->getLevel(), Rep->RepValue2, ChampioningFaction ? ChampioningFaction : Rep->RepFaction2);
|
|
donerep2 = int32(donerep2 * rate);
|
|
|
|
FactionEntry const* factionEntry2 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : Rep->RepFaction2);
|
|
uint32 current_reputation_rank2 = GetReputationMgr().GetRank(factionEntry2);
|
|
if (factionEntry2 && current_reputation_rank2 <= Rep->ReputationMaxCap2)
|
|
GetReputationMgr().ModifyReputation(factionEntry2, donerep2);
|
|
}
|
|
}
|
|
|
|
// Calculate how many reputation points player gain with the quest
|
|
void Player::RewardReputation(Quest const* quest)
|
|
{
|
|
for (uint8 i = 0; i < QUEST_REWARD_REPUTATIONS_COUNT; ++i)
|
|
{
|
|
if (!quest->RewardFactionId[i])
|
|
continue;
|
|
|
|
int32 rep = 0;
|
|
bool noQuestBonus = false;
|
|
|
|
if (quest->RewardFactionOverride[i])
|
|
{
|
|
rep = quest->RewardFactionOverride[i] / 100;
|
|
noQuestBonus = true;
|
|
}
|
|
else
|
|
{
|
|
uint32 row = ((quest->RewardFactionValue[i] < 0) ? 1 : 0) + 1;
|
|
if (QuestFactionRewEntry const* questFactionRewEntry = sQuestFactionRewardStore.LookupEntry(row))
|
|
{
|
|
uint32 field = abs(quest->RewardFactionValue[i]);
|
|
rep = questFactionRewEntry->QuestRewFactionValue[field];
|
|
}
|
|
}
|
|
|
|
if (!rep)
|
|
continue;
|
|
|
|
if (quest->IsDaily())
|
|
rep = CalculateReputationGain(REPUTATION_SOURCE_DAILY_QUEST, GetQuestLevel(quest), rep, quest->RewardFactionId[i], noQuestBonus);
|
|
else if (quest->IsWeekly())
|
|
rep = CalculateReputationGain(REPUTATION_SOURCE_WEEKLY_QUEST, GetQuestLevel(quest), rep, quest->RewardFactionId[i], noQuestBonus);
|
|
else if (quest->IsMonthly())
|
|
rep = CalculateReputationGain(REPUTATION_SOURCE_MONTHLY_QUEST, GetQuestLevel(quest), rep, quest->RewardFactionId[i], noQuestBonus);
|
|
else if (quest->IsRepeatable())
|
|
rep = CalculateReputationGain(REPUTATION_SOURCE_REPEATABLE_QUEST, GetQuestLevel(quest), rep, quest->RewardFactionId[i], noQuestBonus);
|
|
else
|
|
rep = CalculateReputationGain(REPUTATION_SOURCE_QUEST, GetQuestLevel(quest), rep, quest->RewardFactionId[i], noQuestBonus);
|
|
|
|
if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(quest->RewardFactionId[i]))
|
|
GetReputationMgr().ModifyReputation(factionEntry, rep);
|
|
}
|
|
}
|
|
|
|
void Player::UpdateHonorFields()
|
|
{
|
|
/// called when rewarding honor and at each save
|
|
time_t now = time_t(time(NULL));
|
|
time_t today = time_t(time(NULL) / DAY) * DAY;
|
|
|
|
if (m_lastHonorUpdateTime < today)
|
|
{
|
|
time_t yesterday = today - DAY;
|
|
|
|
// update yesterday's contribution
|
|
if (m_lastHonorUpdateTime >= yesterday)
|
|
{
|
|
// this is the first update today, reset today's contribution
|
|
uint16 killsToday = GetUInt16Value(PLAYER_FIELD_KILLS, PLAYER_FIELD_KILLS_OFFSET_TODAY_KILLS);
|
|
SetUInt16Value(PLAYER_FIELD_KILLS, PLAYER_FIELD_KILLS_OFFSET_TODAY_KILLS, 0);
|
|
SetUInt16Value(PLAYER_FIELD_KILLS, PLAYER_FIELD_KILLS_OFFSET_YESTERDAY_KILLS, killsToday);
|
|
}
|
|
else
|
|
{
|
|
// no honor/kills yesterday or today, reset
|
|
SetUInt32Value(PLAYER_FIELD_KILLS, 0);
|
|
}
|
|
}
|
|
|
|
m_lastHonorUpdateTime = now;
|
|
}
|
|
|
|
///Calculate the amount of honor gained based on the victim
|
|
///and the size of the group for which the honor is divided
|
|
///An exact honor value can also be given (overriding the calcs)
|
|
bool Player::RewardHonor(Unit* victim, uint32 groupsize, int32 honor, bool pvptoken)
|
|
{
|
|
// do not reward honor in arenas, but enable onkill spellproc
|
|
if (InArena())
|
|
{
|
|
if (!victim || victim == this || victim->GetTypeId() != TYPEID_PLAYER)
|
|
return false;
|
|
|
|
if (GetBGTeam() == victim->ToPlayer()->GetBGTeam())
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
// 'Inactive' this aura prevents the player from gaining honor points and battleground Tokenizer
|
|
if (HasAura(SPELL_AURA_PLAYER_INACTIVE))
|
|
return false;
|
|
|
|
ObjectGuid victim_guid;
|
|
uint32 victim_rank = 0;
|
|
|
|
// need call before fields update to have chance move yesterday data to appropriate fields before today data change.
|
|
UpdateHonorFields();
|
|
|
|
// do not reward honor in arenas, but return true to enable onkill spellproc
|
|
if (InBattleground() && GetBattleground() && GetBattleground()->isArena())
|
|
return true;
|
|
|
|
// Promote to float for calculations
|
|
float honor_f = (float)honor;
|
|
|
|
if (honor_f <= 0)
|
|
{
|
|
if (!victim || victim == this || victim->HasAuraType(SPELL_AURA_NO_PVP_CREDIT))
|
|
return false;
|
|
|
|
victim_guid = victim->GetGUID();
|
|
|
|
if (Player* plrVictim = victim->ToPlayer())
|
|
{
|
|
if (GetTeam() == plrVictim->GetTeam() && !sWorld->IsFFAPvPRealm())
|
|
return false;
|
|
|
|
uint8 k_level = getLevel();
|
|
uint8 k_grey = Trinity::XP::GetGrayLevel(k_level);
|
|
uint8 v_level = victim->getLevel();
|
|
|
|
if (v_level <= k_grey)
|
|
return false;
|
|
|
|
// PLAYER_CHOSEN_TITLE VALUES DESCRIPTION
|
|
// [0] Just name
|
|
// [1..14] Alliance honor titles and player name
|
|
// [15..28] Horde honor titles and player name
|
|
// [29..38] Other title and player name
|
|
// [39+] Nothing
|
|
uint32 victim_title = victim->GetUInt32Value(PLAYER_CHOSEN_TITLE);
|
|
// Get Killer titles, CharTitlesEntry::bit_index
|
|
// Ranks:
|
|
// title[1..14] -> rank[5..18]
|
|
// title[15..28] -> rank[5..18]
|
|
// title[other] -> 0
|
|
if (victim_title == 0)
|
|
victim_guid.Clear(); // Don't show HK: <rank> message, only log.
|
|
else if (victim_title < 15)
|
|
victim_rank = victim_title + 4;
|
|
else if (victim_title < 29)
|
|
victim_rank = victim_title - 14 + 4;
|
|
else
|
|
victim_guid.Clear(); // Don't show HK: <rank> message, only log.
|
|
|
|
honor_f = std::ceil(Trinity::Honor::hk_honor_at_level_f(k_level) * (v_level - k_grey) / (k_level - k_grey));
|
|
|
|
// count the number of playerkills in one day
|
|
ApplyModUInt16Value(PLAYER_FIELD_KILLS, PLAYER_FIELD_KILLS_OFFSET_TODAY_KILLS, 1, true);
|
|
// and those in a lifetime
|
|
ApplyModUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, 1, true);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS, victim->getClass());
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HK_RACE, victim->getRace());
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA, GetAreaId());
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL, 1, 0, 0, victim);
|
|
}
|
|
else
|
|
{
|
|
if (!victim->ToCreature()->IsRacialLeader())
|
|
return false;
|
|
|
|
honor_f = 100.0f; // ??? need more info
|
|
victim_rank = 19; // HK: Leader
|
|
}
|
|
}
|
|
|
|
if (victim != NULL)
|
|
{
|
|
if (groupsize > 1)
|
|
honor_f /= groupsize;
|
|
|
|
// apply honor multiplier from aura (not stacking-get highest)
|
|
AddPct(honor_f, GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HONOR_GAIN_PCT));
|
|
}
|
|
|
|
honor_f *= sWorld->getRate(RATE_HONOR);
|
|
// Back to int now
|
|
honor = int32(honor_f);
|
|
// honor - for show honor points in log
|
|
// victim_guid - for show victim name in log
|
|
// victim_rank [1..4] HK: <dishonored rank>
|
|
// victim_rank [5..19] HK: <alliance\horde rank>
|
|
// victim_rank [0, 20+] HK: <>
|
|
WorldPacket data(SMSG_PVP_CREDIT, 4+8+4);
|
|
data << uint32(honor);
|
|
data << victim_guid;
|
|
data << uint32(victim_rank);
|
|
|
|
GetSession()->SendPacket(&data);
|
|
|
|
// add honor points
|
|
ModifyCurrency(CURRENCY_TYPE_HONOR_POINTS, int32(honor));
|
|
|
|
if (InBattleground() && honor > 0)
|
|
{
|
|
if (Battleground* bg = GetBattleground())
|
|
{
|
|
bg->UpdatePlayerScore(this, SCORE_BONUS_HONOR, honor, false); //false: prevent looping
|
|
}
|
|
}
|
|
|
|
if (sWorld->getBoolConfig(CONFIG_PVP_TOKEN_ENABLE) && pvptoken)
|
|
{
|
|
if (!victim || victim == this || victim->HasAuraType(SPELL_AURA_NO_PVP_CREDIT))
|
|
return true;
|
|
|
|
if (victim->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
// Check if allowed to receive it in current map
|
|
uint8 MapType = sWorld->getIntConfig(CONFIG_PVP_TOKEN_MAP_TYPE);
|
|
if ((MapType == 1 && !InBattleground() && !IsFFAPvP())
|
|
|| (MapType == 2 && !IsFFAPvP())
|
|
|| (MapType == 3 && !InBattleground()))
|
|
return true;
|
|
|
|
uint32 itemId = sWorld->getIntConfig(CONFIG_PVP_TOKEN_ID);
|
|
int32 count = sWorld->getIntConfig(CONFIG_PVP_TOKEN_COUNT);
|
|
|
|
if (AddItem(itemId, count))
|
|
ChatHandler(GetSession()).PSendSysMessage("You have been awarded a token for slaying another player.");
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
void Player::_LoadCurrency(PreparedQueryResult result)
|
|
{
|
|
if (!result)
|
|
return;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint16 currencyID = fields[0].GetUInt16();
|
|
|
|
CurrencyTypesEntry const* currency = sCurrencyTypesStore.LookupEntry(currencyID);
|
|
if (!currency)
|
|
continue;
|
|
|
|
PlayerCurrency cur;
|
|
cur.state = PLAYERCURRENCY_UNCHANGED;
|
|
cur.Quantity = fields[1].GetUInt32();
|
|
cur.WeeklyQuantity = fields[2].GetUInt32();
|
|
cur.TrackedQuantity = fields[3].GetUInt32();
|
|
cur.Flags = fields[4].GetUInt8();
|
|
|
|
_currencyStorage.insert(PlayerCurrenciesMap::value_type(currencyID, cur));
|
|
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
void Player::_SaveCurrency(SQLTransaction& trans)
|
|
{
|
|
PreparedStatement* stmt = NULL;
|
|
for (PlayerCurrenciesMap::iterator itr = _currencyStorage.begin(); itr != _currencyStorage.end(); ++itr)
|
|
{
|
|
CurrencyTypesEntry const* entry = sCurrencyTypesStore.LookupEntry(itr->first);
|
|
if (!entry) // should never happen
|
|
continue;
|
|
|
|
switch (itr->second.state)
|
|
{
|
|
case PLAYERCURRENCY_NEW:
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_PLAYER_CURRENCY);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setUInt16(1, itr->first);
|
|
stmt->setUInt32(2, itr->second.Quantity);
|
|
stmt->setUInt32(3, itr->second.WeeklyQuantity);
|
|
stmt->setUInt32(4, itr->second.TrackedQuantity);
|
|
stmt->setUInt8(5, itr->second.Flags);
|
|
trans->Append(stmt);
|
|
break;
|
|
case PLAYERCURRENCY_CHANGED:
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_PLAYER_CURRENCY);
|
|
stmt->setUInt32(0, itr->second.Quantity);
|
|
stmt->setUInt32(1, itr->second.WeeklyQuantity);
|
|
stmt->setUInt32(2, itr->second.TrackedQuantity);
|
|
stmt->setUInt8(3, itr->second.Flags);
|
|
stmt->setUInt64(4, GetGUID().GetCounter());
|
|
stmt->setUInt16(5, itr->first);
|
|
trans->Append(stmt);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
itr->second.state = PLAYERCURRENCY_UNCHANGED;
|
|
}
|
|
}
|
|
|
|
void Player::SendNewCurrency(uint32 id) const
|
|
{
|
|
PlayerCurrenciesMap::const_iterator itr = _currencyStorage.find(id);
|
|
if (itr == _currencyStorage.end())
|
|
return;
|
|
|
|
CurrencyTypesEntry const* entry = sCurrencyTypesStore.LookupEntry(id);
|
|
if (!entry) // should never happen
|
|
return;
|
|
|
|
WorldPackets::Misc::SetupCurrency packet;
|
|
WorldPackets::Misc::SetupCurrency::Record record;
|
|
record.Type = entry->ID;
|
|
record.Quantity = itr->second.Quantity;
|
|
record.WeeklyQuantity.Set(itr->second.WeeklyQuantity);
|
|
record.MaxWeeklyQuantity.Set(GetCurrencyWeekCap(entry) / ((entry->Flags & CURRENCY_FLAG_HIGH_PRECISION) ? CURRENCY_PRECISION : 1));
|
|
record.TrackedQuantity.Set(itr->second.TrackedQuantity);
|
|
record.Flags = itr->second.Flags;
|
|
|
|
packet.Data.push_back(record);
|
|
|
|
GetSession()->SendPacket(packet.Write());
|
|
}
|
|
|
|
void Player::SendCurrencies() const
|
|
{
|
|
WorldPackets::Misc::SetupCurrency packet;
|
|
packet.Data.reserve(_currencyStorage.size());
|
|
|
|
for (PlayerCurrenciesMap::const_iterator itr = _currencyStorage.begin(); itr != _currencyStorage.end(); ++itr)
|
|
{
|
|
CurrencyTypesEntry const* entry = sCurrencyTypesStore.LookupEntry(itr->first);
|
|
|
|
// not send init meta currencies.
|
|
if (!entry || entry->CategoryID == CURRENCY_CATEGORY_META_CONQUEST)
|
|
continue;
|
|
|
|
WorldPackets::Misc::SetupCurrency::Record record;
|
|
record.Type = entry->ID;
|
|
record.Quantity = itr->second.Quantity;
|
|
record.WeeklyQuantity.Set(itr->second.WeeklyQuantity);
|
|
record.MaxWeeklyQuantity.Set(GetCurrencyWeekCap(entry) / ((entry->Flags & CURRENCY_FLAG_HIGH_PRECISION) ? CURRENCY_PRECISION : 1));
|
|
record.TrackedQuantity.Set(itr->second.TrackedQuantity);
|
|
record.Flags = itr->second.Flags;
|
|
|
|
packet.Data.push_back(record);
|
|
}
|
|
|
|
GetSession()->SendPacket(packet.Write());
|
|
}
|
|
|
|
void Player::SendPvpRewards() const
|
|
{
|
|
WorldPacket packet(SMSG_REQUEST_PVP_REWARDS_RESPONSE, 24);
|
|
packet << GetCurrencyWeekCap(CURRENCY_TYPE_CONQUEST_POINTS, true);
|
|
packet << GetCurrencyOnWeek(CURRENCY_TYPE_CONQUEST_POINTS, true);
|
|
packet << GetCurrencyWeekCap(CURRENCY_TYPE_CONQUEST_META_ARENA, true);
|
|
packet << GetCurrencyOnWeek(CURRENCY_TYPE_CONQUEST_META_RBG, true);
|
|
packet << GetCurrencyOnWeek(CURRENCY_TYPE_CONQUEST_META_ARENA, true);
|
|
packet << GetCurrencyWeekCap(CURRENCY_TYPE_CONQUEST_POINTS, true);
|
|
|
|
GetSession()->SendPacket(&packet);
|
|
}
|
|
|
|
uint32 Player::GetCurrency(uint32 id, bool usePrecision) const
|
|
{
|
|
PlayerCurrenciesMap::const_iterator itr = _currencyStorage.find(id);
|
|
if (itr == _currencyStorage.end())
|
|
return 0;
|
|
|
|
CurrencyTypesEntry const* currency = sCurrencyTypesStore.LookupEntry(id);
|
|
uint32 precision = (usePrecision && currency->Flags & CURRENCY_FLAG_HIGH_PRECISION) ? CURRENCY_PRECISION : 1;
|
|
|
|
return itr->second.Quantity / precision;
|
|
}
|
|
|
|
uint32 Player::GetCurrencyOnWeek(uint32 id, bool usePrecision) const
|
|
{
|
|
PlayerCurrenciesMap::const_iterator itr = _currencyStorage.find(id);
|
|
if (itr == _currencyStorage.end())
|
|
return 0;
|
|
|
|
CurrencyTypesEntry const* currency = sCurrencyTypesStore.LookupEntry(id);
|
|
uint32 precision = (usePrecision && currency->Flags & CURRENCY_FLAG_HIGH_PRECISION) ? CURRENCY_PRECISION : 1;
|
|
|
|
return itr->second.WeeklyQuantity / precision;
|
|
}
|
|
|
|
bool Player::HasCurrency(uint32 id, uint32 count) const
|
|
{
|
|
PlayerCurrenciesMap::const_iterator itr = _currencyStorage.find(id);
|
|
return itr != _currencyStorage.end() && itr->second.Quantity >= count;
|
|
}
|
|
|
|
void Player::ModifyCurrency(uint32 id, int32 count, bool printLog/* = true*/, bool ignoreMultipliers/* = false*/)
|
|
{
|
|
if (!count)
|
|
return;
|
|
|
|
CurrencyTypesEntry const* currency = sCurrencyTypesStore.LookupEntry(id);
|
|
ASSERT(currency);
|
|
|
|
if (!ignoreMultipliers)
|
|
count *= GetTotalAuraMultiplierByMiscValue(SPELL_AURA_MOD_CURRENCY_GAIN, id);
|
|
|
|
uint32 oldTotalCount = 0;
|
|
uint32 oldWeekCount = 0;
|
|
uint32 oldTrackedCount = 0;
|
|
|
|
PlayerCurrenciesMap::iterator itr = _currencyStorage.find(id);
|
|
if (itr == _currencyStorage.end())
|
|
{
|
|
PlayerCurrency cur;
|
|
cur.state = PLAYERCURRENCY_NEW;
|
|
cur.Quantity = 0;
|
|
cur.WeeklyQuantity = 0;
|
|
cur.TrackedQuantity = 0;
|
|
cur.Flags = 0;
|
|
_currencyStorage[id] = cur;
|
|
itr = _currencyStorage.find(id);
|
|
}
|
|
else
|
|
{
|
|
oldTotalCount = itr->second.Quantity;
|
|
oldWeekCount = itr->second.WeeklyQuantity;
|
|
oldTrackedCount = itr->second.TrackedQuantity;
|
|
}
|
|
|
|
// count can't be more then weekCap if used (weekCap > 0)
|
|
uint32 weekCap = GetCurrencyWeekCap(currency);
|
|
if (weekCap && count > int32(weekCap))
|
|
count = weekCap;
|
|
|
|
// count can't be more then totalCap if used (totalCap > 0)
|
|
uint32 totalCap = GetCurrencyTotalCap(currency);
|
|
if (totalCap && count > int32(totalCap))
|
|
count = totalCap;
|
|
|
|
int32 newTrackedCount = int32(oldTrackedCount) + (count > 0 ? count : 0);
|
|
if (newTrackedCount < 0)
|
|
newTrackedCount = 0;
|
|
|
|
int32 newTotalCount = int32(oldTotalCount) + count;
|
|
if (newTotalCount < 0)
|
|
newTotalCount = 0;
|
|
|
|
int32 newWeekCount = int32(oldWeekCount) + (count > 0 ? count : 0);
|
|
if (newWeekCount < 0)
|
|
newWeekCount = 0;
|
|
|
|
// if we get more then weekCap just set to limit
|
|
if (weekCap && int32(weekCap) < newWeekCount)
|
|
{
|
|
newWeekCount = int32(weekCap);
|
|
// weekCap - oldWeekCount always >= 0 as we set limit before!
|
|
newTotalCount = oldTotalCount + (weekCap - oldWeekCount);
|
|
}
|
|
|
|
// if we get more then totalCap set to maximum;
|
|
if (totalCap && int32(totalCap) < newTotalCount)
|
|
{
|
|
newTotalCount = int32(totalCap);
|
|
newWeekCount = weekCap;
|
|
}
|
|
|
|
if (uint32(newTotalCount) != oldTotalCount)
|
|
{
|
|
if (itr->second.state != PLAYERCURRENCY_NEW)
|
|
itr->second.state = PLAYERCURRENCY_CHANGED;
|
|
|
|
itr->second.Quantity = newTotalCount;
|
|
itr->second.WeeklyQuantity = newWeekCount;
|
|
itr->second.TrackedQuantity = newTrackedCount;
|
|
|
|
if (count > 0)
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CURRENCY, id, count);
|
|
|
|
if (currency->CategoryID == CURRENCY_CATEGORY_META_CONQUEST)
|
|
{
|
|
// count was changed to week limit, now we can modify original points.
|
|
ModifyCurrency(CURRENCY_TYPE_CONQUEST_POINTS, count, printLog);
|
|
return;
|
|
}
|
|
|
|
WorldPackets::Misc::SetCurrency packet;
|
|
packet.Type = id;
|
|
packet.Quantity = newTotalCount;
|
|
packet.SuppressChatLog = !printLog;
|
|
packet.WeeklyQuantity.Set(newWeekCount);
|
|
packet.TrackedQuantity.Set(newTrackedCount);
|
|
packet.Flags = itr->second.Flags;
|
|
|
|
GetSession()->SendPacket(packet.Write());
|
|
}
|
|
}
|
|
|
|
void Player::SetCurrency(uint32 id, uint32 count, bool /*printLog*/ /*= true*/)
|
|
{
|
|
PlayerCurrenciesMap::iterator itr = _currencyStorage.find(id);
|
|
if (itr == _currencyStorage.end())
|
|
{
|
|
PlayerCurrency cur;
|
|
cur.state = PLAYERCURRENCY_NEW;
|
|
cur.Quantity = count;
|
|
cur.WeeklyQuantity = 0;
|
|
cur.TrackedQuantity = 0;
|
|
cur.Flags = 0;
|
|
_currencyStorage[id] = cur;
|
|
}
|
|
}
|
|
|
|
uint32 Player::GetCurrencyWeekCap(uint32 id, bool usePrecision) const
|
|
{
|
|
CurrencyTypesEntry const* entry = sCurrencyTypesStore.LookupEntry(id);
|
|
if (!entry)
|
|
return 0;
|
|
|
|
uint32 precision = (usePrecision && entry->Flags & CURRENCY_FLAG_HIGH_PRECISION) ? CURRENCY_PRECISION : 1;
|
|
|
|
return GetCurrencyWeekCap(entry) / precision;
|
|
}
|
|
|
|
void Player::ResetCurrencyWeekCap()
|
|
{
|
|
for (uint32 arenaSlot = 0; arenaSlot < MAX_ARENA_SLOT; arenaSlot++)
|
|
{
|
|
if (uint32 arenaTeamId = GetArenaTeamId(arenaSlot))
|
|
{
|
|
ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
|
|
ASSERT(arenaTeam);
|
|
arenaTeam->FinishWeek(); // set played this week etc values to 0 in memory, too
|
|
arenaTeam->SaveToDB(); // save changes
|
|
arenaTeam->NotifyStatsChanged(); // notify the players of the changes
|
|
}
|
|
}
|
|
|
|
for (PlayerCurrenciesMap::iterator itr = _currencyStorage.begin(); itr != _currencyStorage.end(); ++itr)
|
|
{
|
|
itr->second.WeeklyQuantity = 0;
|
|
itr->second.state = PLAYERCURRENCY_CHANGED;
|
|
}
|
|
|
|
WorldPacket data(SMSG_RESET_WEEKLY_CURRENCY, 0);
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
uint32 Player::GetCurrencyWeekCap(CurrencyTypesEntry const* currency) const
|
|
{
|
|
switch (currency->ID)
|
|
{
|
|
//original conquest not have week cap
|
|
case CURRENCY_TYPE_CONQUEST_POINTS:
|
|
return std::max(GetCurrencyWeekCap(CURRENCY_TYPE_CONQUEST_META_ARENA, false), GetCurrencyWeekCap(CURRENCY_TYPE_CONQUEST_META_RBG, false));
|
|
case CURRENCY_TYPE_CONQUEST_META_ARENA:
|
|
// should add precision mod = 100
|
|
return Trinity::Currency::ConquestRatingCalculator(_maxPersonalArenaRate) * CURRENCY_PRECISION;
|
|
case CURRENCY_TYPE_CONQUEST_META_RBG:
|
|
// should add precision mod = 100
|
|
return Trinity::Currency::BgConquestRatingCalculator(GetRBGPersonalRating()) * CURRENCY_PRECISION;
|
|
}
|
|
|
|
return currency->MaxEarnablePerWeek;
|
|
}
|
|
|
|
uint32 Player::GetCurrencyTotalCap(CurrencyTypesEntry const* currency) const
|
|
{
|
|
// @TODO: Possibly use caps from CurrencyTypes.dbc
|
|
uint32 cap = currency->MaxQty;
|
|
|
|
switch (currency->ID)
|
|
{
|
|
case CURRENCY_TYPE_HONOR_POINTS:
|
|
{
|
|
uint32 honorcap = sWorld->getIntConfig(CONFIG_CURRENCY_MAX_HONOR_POINTS);
|
|
if (honorcap > 0)
|
|
cap = honorcap;
|
|
break;
|
|
}
|
|
case CURRENCY_TYPE_APEXIS_CRYSTALS:
|
|
{
|
|
uint32 apexiscap = sWorld->getIntConfig(CONFIG_CURRENCY_MAX_APEXIS_CRYSTALS);
|
|
if (apexiscap > 0)
|
|
cap = apexiscap;
|
|
break;
|
|
}
|
|
case CURRENCY_TYPE_JUSTICE_POINTS:
|
|
{
|
|
uint32 justicecap = sWorld->getIntConfig(CONFIG_CURRENCY_MAX_JUSTICE_POINTS);
|
|
if (justicecap > 0)
|
|
cap = justicecap;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return cap;
|
|
}
|
|
|
|
void Player::UpdateConquestCurrencyCap(uint32 currency)
|
|
{
|
|
uint32 currenciesToUpdate[2] = { currency, CURRENCY_TYPE_CONQUEST_POINTS };
|
|
|
|
for (uint32 i = 0; i < 2; ++i)
|
|
{
|
|
CurrencyTypesEntry const* currencyEntry = sCurrencyTypesStore.LookupEntry(currenciesToUpdate[i]);
|
|
if (!currencyEntry)
|
|
continue;
|
|
|
|
uint32 precision = (currencyEntry->Flags & CURRENCY_FLAG_HIGH_PRECISION) ? 100 : 1;
|
|
uint32 cap = GetCurrencyWeekCap(currencyEntry);
|
|
|
|
WorldPacket packet(SMSG_UPDATE_CURRENCY_WEEK_LIMIT, 8);
|
|
packet << uint32(cap / precision);
|
|
packet << uint32(currenciesToUpdate[i]);
|
|
GetSession()->SendPacket(&packet);
|
|
}
|
|
}
|
|
|
|
void Player::SetInGuild(ObjectGuid::LowType guildId)
|
|
{
|
|
if (guildId)
|
|
SetGuidValue(OBJECT_FIELD_DATA, ObjectGuid::Create<HighGuid::Guild>(guildId));
|
|
else
|
|
SetGuidValue(OBJECT_FIELD_DATA, ObjectGuid::Empty);
|
|
|
|
ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_GUILD_LEVEL_ENABLED, guildId != 0);
|
|
SetUInt16Value(OBJECT_FIELD_TYPE, 1, guildId != 0);
|
|
}
|
|
|
|
ObjectGuid::LowType Player::GetGuildIdFromDB(ObjectGuid guid)
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_MEMBER);
|
|
stmt->setUInt64(0, guid.GetCounter());
|
|
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
|
|
return result->Fetch()[0].GetUInt64();
|
|
|
|
return UI64LIT(0);
|
|
}
|
|
|
|
uint8 Player::GetRankFromDB(ObjectGuid guid)
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_MEMBER);
|
|
stmt->setUInt64(0, guid.GetCounter());
|
|
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
|
|
return result->Fetch()[1].GetUInt8();
|
|
|
|
return 0;
|
|
}
|
|
|
|
void Player::SetArenaTeamInfoField(uint8 slot, ArenaTeamInfoType type, uint32 value)
|
|
{
|
|
SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + type, value);
|
|
if (type == ARENA_TEAM_PERSONAL_RATING && value > _maxPersonalArenaRate)
|
|
{
|
|
_maxPersonalArenaRate = value;
|
|
UpdateConquestCurrencyCap(CURRENCY_TYPE_CONQUEST_META_ARENA);
|
|
}
|
|
}
|
|
|
|
void Player::SetInArenaTeam(uint32 ArenaTeamId, uint8 slot, uint8 type)
|
|
{
|
|
SetArenaTeamInfoField(slot, ARENA_TEAM_ID, ArenaTeamId);
|
|
SetArenaTeamInfoField(slot, ARENA_TEAM_TYPE, type);
|
|
}
|
|
|
|
uint32 Player::GetArenaTeamIdFromDB(ObjectGuid guid, uint8 type)
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ARENA_TEAM_ID_BY_PLAYER_GUID);
|
|
stmt->setUInt64(0, guid.GetCounter());
|
|
stmt->setUInt8(1, type);
|
|
PreparedQueryResult result = CharacterDatabase.Query(stmt);
|
|
|
|
if (!result)
|
|
return 0;
|
|
|
|
uint32 id = (*result)[0].GetUInt32();
|
|
return id;
|
|
}
|
|
|
|
uint32 Player::GetZoneIdFromDB(ObjectGuid guid)
|
|
{
|
|
ObjectGuid::LowType guidLow = guid.GetCounter();
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_ZONE);
|
|
stmt->setUInt64(0, guidLow);
|
|
PreparedQueryResult result = CharacterDatabase.Query(stmt);
|
|
|
|
if (!result)
|
|
return 0;
|
|
Field* fields = result->Fetch();
|
|
uint32 zone = fields[0].GetUInt16();
|
|
|
|
if (!zone)
|
|
{
|
|
// stored zone is zero, use generic and slow zone detection
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_POSITION_XYZ);
|
|
stmt->setUInt64(0, guidLow);
|
|
PreparedQueryResult result = CharacterDatabase.Query(stmt);
|
|
|
|
if (!result)
|
|
return 0;
|
|
fields = result->Fetch();
|
|
uint32 map = fields[0].GetUInt16();
|
|
float posx = fields[1].GetFloat();
|
|
float posy = fields[2].GetFloat();
|
|
float posz = fields[3].GetFloat();
|
|
|
|
if (!sMapStore.LookupEntry(map))
|
|
return 0;
|
|
|
|
zone = sMapMgr->GetZoneId(map, posx, posy, posz);
|
|
|
|
if (zone > 0)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ZONE);
|
|
|
|
stmt->setUInt16(0, uint16(zone));
|
|
stmt->setUInt64(1, guidLow);
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
}
|
|
|
|
return zone;
|
|
}
|
|
|
|
uint32 Player::GetLevelFromDB(ObjectGuid guid)
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_LEVEL);
|
|
stmt->setUInt64(0, guid.GetCounter());
|
|
PreparedQueryResult result = CharacterDatabase.Query(stmt);
|
|
|
|
if (!result)
|
|
return 0;
|
|
|
|
Field* fields = result->Fetch();
|
|
uint8 level = fields[0].GetUInt8();
|
|
|
|
return level;
|
|
}
|
|
|
|
void Player::UpdateArea(uint32 newArea)
|
|
{
|
|
// FFA_PVP flags are area and not zone id dependent
|
|
// so apply them accordingly
|
|
m_areaUpdateId = newArea;
|
|
|
|
AreaTableEntry const* area = GetAreaEntryByAreaID(newArea);
|
|
pvpInfo.IsInFFAPvPArea = area && (area->Flags[0] & AREA_FLAG_ARENA);
|
|
UpdatePvPState(true);
|
|
|
|
UpdateAreaDependentAuras(newArea);
|
|
|
|
// previously this was in UpdateZone (but after UpdateArea) so nothing will break
|
|
pvpInfo.IsInNoPvPArea = false;
|
|
if (area && area->IsSanctuary()) // in sanctuary
|
|
{
|
|
SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY);
|
|
pvpInfo.IsInNoPvPArea = true;
|
|
if (!duel)
|
|
CombatStopWithPets();
|
|
}
|
|
else
|
|
RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY);
|
|
|
|
uint32 const areaRestFlag = (GetTeam() == ALLIANCE) ? AREA_FLAG_REST_ZONE_ALLIANCE : AREA_FLAG_REST_ZONE_HORDE;
|
|
if (area && area->Flags[0] & areaRestFlag)
|
|
{
|
|
SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
|
|
SetRestType(REST_TYPE_IN_FACTION_AREA);
|
|
InnEnter(time(0), GetMapId(), 0, 0, 0);
|
|
}
|
|
else if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) && GetRestType() == REST_TYPE_IN_FACTION_AREA)
|
|
{
|
|
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
|
|
SetRestType(REST_TYPE_NO);
|
|
}
|
|
}
|
|
|
|
void Player::UpdateZone(uint32 newZone, uint32 newArea)
|
|
{
|
|
if (m_zoneUpdateId != newZone)
|
|
{
|
|
sOutdoorPvPMgr->HandlePlayerLeaveZone(this, m_zoneUpdateId);
|
|
sOutdoorPvPMgr->HandlePlayerEnterZone(this, newZone);
|
|
sBattlefieldMgr->HandlePlayerLeaveZone(this, m_zoneUpdateId);
|
|
sBattlefieldMgr->HandlePlayerEnterZone(this, newZone);
|
|
SendInitWorldStates(newZone, newArea); // only if really enters to new zone, not just area change, works strange...
|
|
if (Guild* guild = GetGuild())
|
|
guild->UpdateMemberData(this, GUILD_MEMBER_DATA_ZONEID, newZone);
|
|
}
|
|
|
|
// group update
|
|
if (GetGroup())
|
|
SetGroupUpdateFlag(GROUP_UPDATE_FULL);
|
|
|
|
m_zoneUpdateId = newZone;
|
|
m_zoneUpdateTimer = ZONE_UPDATE_INTERVAL;
|
|
|
|
// zone changed, so area changed as well, update it
|
|
UpdateArea(newArea);
|
|
|
|
AreaTableEntry const* zone = GetAreaEntryByAreaID(newZone);
|
|
if (!zone)
|
|
return;
|
|
|
|
if (sWorld->getBoolConfig(CONFIG_WEATHER) && !HasAuraType(SPELL_AURA_FORCE_WEATHER))
|
|
{
|
|
if (Weather* weather = WeatherMgr::FindWeather(zone->ID))
|
|
weather->SendWeatherUpdateToPlayer(this);
|
|
else if (!WeatherMgr::AddWeather(zone->ID))
|
|
// send fine weather packet to remove old zone's weather
|
|
WeatherMgr::SendFineWeatherUpdateToPlayer(this);
|
|
}
|
|
|
|
sScriptMgr->OnPlayerUpdateZone(this, newZone, newArea);
|
|
|
|
// in PvP, any not controlled zone (except zone->team == 6, default case)
|
|
// in PvE, only opposition team capital
|
|
switch (zone->FactionGroupMask)
|
|
{
|
|
case AREATEAM_ALLY:
|
|
pvpInfo.IsInHostileArea = GetTeam() != ALLIANCE && (sWorld->IsPvPRealm() || zone->Flags[0] & AREA_FLAG_CAPITAL);
|
|
break;
|
|
case AREATEAM_HORDE:
|
|
pvpInfo.IsInHostileArea = GetTeam() != HORDE && (sWorld->IsPvPRealm() || zone->Flags[0] & AREA_FLAG_CAPITAL);
|
|
break;
|
|
case AREATEAM_NONE:
|
|
// overwrite for battlegrounds, maybe batter some zone flags but current known not 100% fit to this
|
|
pvpInfo.IsInHostileArea = sWorld->IsPvPRealm() || InBattleground() || zone->Flags[0] & AREA_FLAG_WINTERGRASP;
|
|
break;
|
|
default: // 6 in fact
|
|
pvpInfo.IsInHostileArea = false;
|
|
break;
|
|
}
|
|
|
|
// Treat players having a quest flagging for PvP as always in hostile area
|
|
pvpInfo.IsHostile = pvpInfo.IsInHostileArea || HasPvPForcingQuest();
|
|
|
|
if (zone->Flags[0] & AREA_FLAG_CAPITAL) // Is in a capital city
|
|
{
|
|
if (!pvpInfo.IsHostile || zone->IsSanctuary())
|
|
{
|
|
SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
|
|
SetRestType(REST_TYPE_IN_CITY);
|
|
InnEnter(time(0), GetMapId(), 0, 0, 0);
|
|
}
|
|
pvpInfo.IsInNoPvPArea = true;
|
|
}
|
|
else
|
|
{
|
|
if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING))
|
|
{
|
|
if (GetRestType() == REST_TYPE_IN_TAVERN) // Still inside a tavern or has recently left
|
|
{
|
|
// Remove rest state if we have recently left a tavern.
|
|
if (GetMapId() != GetInnPosMapId() || GetExactDist(GetInnPosX(), GetInnPosY(), GetInnPosZ()) > 1.0f)
|
|
{
|
|
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
|
|
SetRestType(REST_TYPE_NO);
|
|
}
|
|
}
|
|
else if (GetRestType() != REST_TYPE_IN_FACTION_AREA) // handled in UpdateArea
|
|
{
|
|
// Recently left a capital city
|
|
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
|
|
SetRestType(REST_TYPE_NO);
|
|
}
|
|
}
|
|
}
|
|
|
|
UpdatePvPState();
|
|
|
|
// remove items with area/map limitations (delete only for alive player to allow back in ghost mode)
|
|
// if player resurrected at teleport this will be applied in resurrect code
|
|
if (IsAlive())
|
|
DestroyZoneLimitedItem(true, newZone);
|
|
|
|
// check some item equip limitations (in result lost CanTitanGrip at talent reset, for example)
|
|
AutoUnequipOffhandIfNeed();
|
|
|
|
// recent client version not send leave/join channel packets for built-in local channels
|
|
UpdateLocalChannels(newZone);
|
|
|
|
UpdateZoneDependentAuras(newZone);
|
|
}
|
|
|
|
//If players are too far away from the duel flag... they lose the duel
|
|
void Player::CheckDuelDistance(time_t currTime)
|
|
{
|
|
if (!duel)
|
|
return;
|
|
|
|
ObjectGuid duelFlagGUID = GetGuidValue(PLAYER_DUEL_ARBITER);
|
|
GameObject* obj = GetMap()->GetGameObject(duelFlagGUID);
|
|
if (!obj)
|
|
return;
|
|
|
|
if (duel->outOfBound == 0)
|
|
{
|
|
if (!IsWithinDistInMap(obj, 50))
|
|
{
|
|
duel->outOfBound = currTime;
|
|
|
|
WorldPacket data(SMSG_DUEL_OUT_OF_BOUNDS, 0);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (IsWithinDistInMap(obj, 40))
|
|
{
|
|
duel->outOfBound = 0;
|
|
|
|
WorldPacket data(SMSG_DUEL_IN_BOUNDS, 0);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
else if (currTime >= (duel->outOfBound+10))
|
|
DuelComplete(DUEL_FLED);
|
|
}
|
|
}
|
|
|
|
bool Player::IsOutdoorPvPActive()
|
|
{
|
|
return IsAlive() && !HasInvisibilityAura() && !HasStealthAura() && IsPvP() && !HasUnitMovementFlag(MOVEMENTFLAG_FLYING) && !IsInFlight();
|
|
}
|
|
|
|
void Player::DuelComplete(DuelCompleteType type)
|
|
{
|
|
// duel not requested
|
|
if (!duel)
|
|
return;
|
|
|
|
TC_LOG_DEBUG("entities.unit", "Duel Complete %s %s", GetName().c_str(), duel->opponent->GetName().c_str());
|
|
|
|
WorldPacket data(SMSG_DUEL_COMPLETE, (1));
|
|
data << (uint8)((type != DUEL_INTERRUPTED) ? 1 : 0);
|
|
GetSession()->SendPacket(&data);
|
|
|
|
if (duel->opponent->GetSession())
|
|
duel->opponent->GetSession()->SendPacket(&data);
|
|
|
|
if (type != DUEL_INTERRUPTED)
|
|
{
|
|
data.Initialize(SMSG_DUEL_WINNER, (1+20)); // we guess size
|
|
data << uint8(type == DUEL_WON ? 0 : 1); // 0 = just won; 1 = fled
|
|
data << duel->opponent->GetName();
|
|
data << GetName();
|
|
SendMessageToSet(&data, true);
|
|
}
|
|
|
|
sScriptMgr->OnPlayerDuelEnd(duel->opponent, this, type);
|
|
|
|
switch (type)
|
|
{
|
|
case DUEL_FLED:
|
|
// if initiator and opponent are on the same team
|
|
// or initiator and opponent are not PvP enabled, forcibly stop attacking
|
|
if (duel->initiator->GetTeam() == duel->opponent->GetTeam())
|
|
{
|
|
duel->initiator->AttackStop();
|
|
duel->opponent->AttackStop();
|
|
}
|
|
else
|
|
{
|
|
if (!duel->initiator->IsPvP())
|
|
duel->initiator->AttackStop();
|
|
if (!duel->opponent->IsPvP())
|
|
duel->opponent->AttackStop();
|
|
}
|
|
break;
|
|
case DUEL_WON:
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL, 1);
|
|
duel->opponent->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL, 1);
|
|
|
|
// Credit for quest Death's Challenge
|
|
if (getClass() == CLASS_DEATH_KNIGHT && duel->opponent->GetQuestStatus(12733) == QUEST_STATUS_INCOMPLETE)
|
|
duel->opponent->CastSpell(duel->opponent, 52994, true);
|
|
|
|
// Honor points after duel (the winner) - ImpConfig
|
|
if (uint32 amount = sWorld->getIntConfig(CONFIG_HONOR_AFTER_DUEL))
|
|
duel->opponent->RewardHonor(NULL, 1, amount);
|
|
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// Victory emote spell
|
|
if (type != DUEL_INTERRUPTED)
|
|
duel->opponent->CastSpell(duel->opponent, 52852, true);
|
|
|
|
//Remove Duel Flag object
|
|
GameObject* obj = GetMap()->GetGameObject(GetGuidValue(PLAYER_DUEL_ARBITER));
|
|
if (obj)
|
|
duel->initiator->RemoveGameObject(obj, true);
|
|
|
|
/* remove auras */
|
|
AuraApplicationMap &itsAuras = duel->opponent->GetAppliedAuras();
|
|
for (AuraApplicationMap::iterator i = itsAuras.begin(); i != itsAuras.end();)
|
|
{
|
|
Aura const* aura = i->second->GetBase();
|
|
if (!i->second->IsPositive() && aura->GetCasterGUID() == GetGUID() && aura->GetApplyTime() >= duel->startTime)
|
|
duel->opponent->RemoveAura(i);
|
|
else
|
|
++i;
|
|
}
|
|
|
|
AuraApplicationMap &myAuras = GetAppliedAuras();
|
|
for (AuraApplicationMap::iterator i = myAuras.begin(); i != myAuras.end();)
|
|
{
|
|
Aura const* aura = i->second->GetBase();
|
|
if (!i->second->IsPositive() && aura->GetCasterGUID() == duel->opponent->GetGUID() && aura->GetApplyTime() >= duel->startTime)
|
|
RemoveAura(i);
|
|
else
|
|
++i;
|
|
}
|
|
|
|
// cleanup combo points
|
|
if (GetComboTarget() == duel->opponent->GetGUID())
|
|
ClearComboPoints();
|
|
else if (GetComboTarget() == duel->opponent->GetPetGUID())
|
|
ClearComboPoints();
|
|
|
|
if (duel->opponent->GetComboTarget() == GetGUID())
|
|
duel->opponent->ClearComboPoints();
|
|
else if (duel->opponent->GetComboTarget() == GetPetGUID())
|
|
duel->opponent->ClearComboPoints();
|
|
|
|
//cleanups
|
|
SetGuidValue(PLAYER_DUEL_ARBITER, ObjectGuid::Empty);
|
|
SetUInt32Value(PLAYER_DUEL_TEAM, 0);
|
|
duel->opponent->SetGuidValue(PLAYER_DUEL_ARBITER, ObjectGuid::Empty);
|
|
duel->opponent->SetUInt32Value(PLAYER_DUEL_TEAM, 0);
|
|
|
|
delete duel->opponent->duel;
|
|
duel->opponent->duel = NULL;
|
|
delete duel;
|
|
duel = NULL;
|
|
}
|
|
|
|
//---------------------------------------------------------//
|
|
|
|
void Player::_ApplyItemMods(Item* item, uint8 slot, bool apply)
|
|
{
|
|
if (slot >= INVENTORY_SLOT_BAG_END || !item)
|
|
return;
|
|
|
|
ItemTemplate const* proto = item->GetTemplate();
|
|
|
|
if (!proto)
|
|
return;
|
|
|
|
// not apply/remove mods for broken item
|
|
if (item->IsBroken())
|
|
return;
|
|
|
|
TC_LOG_INFO("entities.player.items", "applying mods for item %s", item->GetGUID().ToString().c_str());
|
|
|
|
uint8 attacktype = Player::GetAttackBySlot(slot);
|
|
|
|
if (item->GetSocketColor(0)) //only (un)equipping of items with sockets can influence metagems, so no need to waste time with normal items
|
|
CorrectMetaGemEnchants(slot, apply);
|
|
|
|
if (attacktype < MAX_ATTACK)
|
|
_ApplyWeaponDependentAuraMods(item, WeaponAttackType(attacktype), apply);
|
|
|
|
_ApplyItemBonuses(item, slot, apply);
|
|
ApplyItemEquipSpell(item, apply);
|
|
ApplyEnchantment(item, apply);
|
|
|
|
TC_LOG_DEBUG("entities.player.items", "_ApplyItemMods complete.");
|
|
}
|
|
|
|
void Player::_ApplyItemBonuses(Item* item, uint8 slot, bool apply)
|
|
{
|
|
ItemTemplate const* proto = item->GetTemplate();
|
|
if (slot >= INVENTORY_SLOT_BAG_END || !proto)
|
|
return;
|
|
|
|
// req. check at equip, but allow use for extended range if range limit max level, set proper level
|
|
for (uint8 i = 0; i < MAX_ITEM_PROTO_STATS; ++i)
|
|
{
|
|
int32 statType = item->GetItemStatType(i);
|
|
if (statType == -1)
|
|
continue;
|
|
|
|
int32 val = item->GetItemStatValue(i);
|
|
if (val == 0)
|
|
continue;
|
|
|
|
switch (statType)
|
|
{
|
|
case ITEM_MOD_MANA:
|
|
HandleStatModifier(UNIT_MOD_MANA, BASE_VALUE, float(val), apply);
|
|
break;
|
|
case ITEM_MOD_HEALTH: // modify HP
|
|
HandleStatModifier(UNIT_MOD_HEALTH, BASE_VALUE, float(val), apply);
|
|
break;
|
|
case ITEM_MOD_AGILITY: // modify agility
|
|
HandleStatModifier(UNIT_MOD_STAT_AGILITY, BASE_VALUE, float(val), apply);
|
|
ApplyStatBuffMod(STAT_AGILITY, float(val), apply);
|
|
break;
|
|
case ITEM_MOD_STRENGTH: //modify strength
|
|
HandleStatModifier(UNIT_MOD_STAT_STRENGTH, BASE_VALUE, float(val), apply);
|
|
ApplyStatBuffMod(STAT_STRENGTH, float(val), apply);
|
|
break;
|
|
case ITEM_MOD_INTELLECT: //modify intellect
|
|
HandleStatModifier(UNIT_MOD_STAT_INTELLECT, BASE_VALUE, float(val), apply);
|
|
ApplyStatBuffMod(STAT_INTELLECT, float(val), apply);
|
|
break;
|
|
case ITEM_MOD_SPIRIT: //modify spirit
|
|
HandleStatModifier(UNIT_MOD_STAT_SPIRIT, BASE_VALUE, float(val), apply);
|
|
ApplyStatBuffMod(STAT_SPIRIT, float(val), apply);
|
|
break;
|
|
case ITEM_MOD_STAMINA: //modify stamina
|
|
HandleStatModifier(UNIT_MOD_STAT_STAMINA, BASE_VALUE, float(val), apply);
|
|
ApplyStatBuffMod(STAT_STAMINA, float(val), apply);
|
|
break;
|
|
case ITEM_MOD_DEFENSE_SKILL_RATING:
|
|
ApplyRatingMod(CR_DEFENSE_SKILL, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_DODGE_RATING:
|
|
ApplyRatingMod(CR_DODGE, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_PARRY_RATING:
|
|
ApplyRatingMod(CR_PARRY, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_BLOCK_RATING:
|
|
ApplyRatingMod(CR_BLOCK, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_HIT_MELEE_RATING:
|
|
ApplyRatingMod(CR_HIT_MELEE, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_HIT_RANGED_RATING:
|
|
ApplyRatingMod(CR_HIT_RANGED, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_HIT_SPELL_RATING:
|
|
ApplyRatingMod(CR_HIT_SPELL, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_CRIT_MELEE_RATING:
|
|
ApplyRatingMod(CR_CRIT_MELEE, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_CRIT_RANGED_RATING:
|
|
ApplyRatingMod(CR_CRIT_RANGED, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_CRIT_SPELL_RATING:
|
|
ApplyRatingMod(CR_CRIT_SPELL, int32(val), apply);
|
|
break;
|
|
// case ITEM_MOD_HIT_TAKEN_MELEE_RATING:
|
|
// ApplyRatingMod(CR_HIT_TAKEN_MELEE, int32(val), apply);
|
|
// break;
|
|
// case ITEM_MOD_HIT_TAKEN_RANGED_RATING:
|
|
// ApplyRatingMod(CR_HIT_TAKEN_RANGED, int32(val), apply);
|
|
// break;
|
|
// case ITEM_MOD_HIT_TAKEN_SPELL_RATING:
|
|
// ApplyRatingMod(CR_HIT_TAKEN_SPELL, int32(val), apply);
|
|
// break;
|
|
// case ITEM_MOD_CRIT_TAKEN_MELEE_RATING:
|
|
// ApplyRatingMod(CR_CRIT_TAKEN_MELEE, int32(val), apply);
|
|
// break;
|
|
case ITEM_MOD_CRIT_TAKEN_RANGED_RATING:
|
|
ApplyRatingMod(CR_RESILIENCE_PLAYER_DAMAGE_TAKEN, int32(val), apply);
|
|
break;
|
|
// case ITEM_MOD_CRIT_TAKEN_SPELL_RATING:
|
|
// ApplyRatingMod(CR_CRIT_TAKEN_SPELL, int32(val), apply);
|
|
// break;
|
|
case ITEM_MOD_HASTE_MELEE_RATING:
|
|
ApplyRatingMod(CR_HASTE_MELEE, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_HASTE_RANGED_RATING:
|
|
ApplyRatingMod(CR_HASTE_RANGED, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_HASTE_SPELL_RATING:
|
|
ApplyRatingMod(CR_HASTE_SPELL, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_HIT_RATING:
|
|
ApplyRatingMod(CR_HIT_MELEE, int32(val), apply);
|
|
ApplyRatingMod(CR_HIT_RANGED, int32(val), apply);
|
|
ApplyRatingMod(CR_HIT_SPELL, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_CRIT_RATING:
|
|
ApplyRatingMod(CR_CRIT_MELEE, int32(val), apply);
|
|
ApplyRatingMod(CR_CRIT_RANGED, int32(val), apply);
|
|
ApplyRatingMod(CR_CRIT_SPELL, int32(val), apply);
|
|
break;
|
|
// case ITEM_MOD_HIT_TAKEN_RATING: // Unused since 3.3.5
|
|
// ApplyRatingMod(CR_HIT_TAKEN_MELEE, int32(val), apply);
|
|
// ApplyRatingMod(CR_HIT_TAKEN_RANGED, int32(val), apply);
|
|
// ApplyRatingMod(CR_HIT_TAKEN_SPELL, int32(val), apply);
|
|
// break;
|
|
// case ITEM_MOD_CRIT_TAKEN_RATING: // Unused since 3.3.5
|
|
// ApplyRatingMod(CR_CRIT_TAKEN_MELEE, int32(val), apply);
|
|
// ApplyRatingMod(CR_CRIT_TAKEN_RANGED, int32(val), apply);
|
|
// ApplyRatingMod(CR_CRIT_TAKEN_SPELL, int32(val), apply);
|
|
// break;
|
|
case ITEM_MOD_RESILIENCE_RATING:
|
|
ApplyRatingMod(CR_RESILIENCE_PLAYER_DAMAGE_TAKEN, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_HASTE_RATING:
|
|
ApplyRatingMod(CR_HASTE_MELEE, int32(val), apply);
|
|
ApplyRatingMod(CR_HASTE_RANGED, int32(val), apply);
|
|
ApplyRatingMod(CR_HASTE_SPELL, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_EXPERTISE_RATING:
|
|
ApplyRatingMod(CR_EXPERTISE, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_ATTACK_POWER:
|
|
HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(val), apply);
|
|
HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(val), apply);
|
|
break;
|
|
case ITEM_MOD_RANGED_ATTACK_POWER:
|
|
HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(val), apply);
|
|
break;
|
|
case ITEM_MOD_MANA_REGENERATION:
|
|
ApplyManaRegenBonus(int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_ARMOR_PENETRATION_RATING:
|
|
ApplyRatingMod(CR_ARMOR_PENETRATION, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_SPELL_POWER:
|
|
ApplySpellPowerBonus(int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_HEALTH_REGEN:
|
|
ApplyHealthRegenBonus(int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_SPELL_PENETRATION:
|
|
ApplySpellPenetrationBonus(val, apply);
|
|
break;
|
|
case ITEM_MOD_MASTERY_RATING:
|
|
ApplyRatingMod(CR_MASTERY, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_FIRE_RESISTANCE:
|
|
HandleStatModifier(UNIT_MOD_RESISTANCE_FIRE, BASE_VALUE, float(val), apply);
|
|
break;
|
|
case ITEM_MOD_FROST_RESISTANCE:
|
|
HandleStatModifier(UNIT_MOD_RESISTANCE_FROST, BASE_VALUE, float(val), apply);
|
|
break;
|
|
case ITEM_MOD_HOLY_RESISTANCE:
|
|
HandleStatModifier(UNIT_MOD_RESISTANCE_HOLY, BASE_VALUE, float(val), apply);
|
|
break;
|
|
case ITEM_MOD_SHADOW_RESISTANCE:
|
|
HandleStatModifier(UNIT_MOD_RESISTANCE_SHADOW, BASE_VALUE, float(val), apply);
|
|
break;
|
|
case ITEM_MOD_NATURE_RESISTANCE:
|
|
HandleStatModifier(UNIT_MOD_RESISTANCE_NATURE, BASE_VALUE, float(val), apply);
|
|
break;
|
|
case ITEM_MOD_ARCANE_RESISTANCE:
|
|
HandleStatModifier(UNIT_MOD_RESISTANCE_ARCANE, BASE_VALUE, float(val), apply);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (uint32 armor = item->GetArmor())
|
|
{
|
|
UnitModifierType modType = TOTAL_VALUE;
|
|
if (proto->GetClass() == ITEM_CLASS_ARMOR)
|
|
{
|
|
switch (proto->GetSubClass())
|
|
{
|
|
case ITEM_SUBCLASS_ARMOR_CLOTH:
|
|
case ITEM_SUBCLASS_ARMOR_LEATHER:
|
|
case ITEM_SUBCLASS_ARMOR_MAIL:
|
|
case ITEM_SUBCLASS_ARMOR_PLATE:
|
|
case ITEM_SUBCLASS_ARMOR_SHIELD:
|
|
modType = BASE_VALUE;
|
|
break;
|
|
}
|
|
}
|
|
|
|
HandleStatModifier(UNIT_MOD_ARMOR, modType, float(armor), apply);
|
|
}
|
|
|
|
/*
|
|
if (proto->GetArmorDamageModifier() > 0)
|
|
HandleStatModifier(UNIT_MOD_ARMOR, TOTAL_VALUE, float(proto->GetArmorDamageModifier()), apply);
|
|
*/
|
|
|
|
WeaponAttackType attType = BASE_ATTACK;
|
|
|
|
if (slot == EQUIPMENT_SLOT_RANGED && (
|
|
proto->GetInventoryType() == INVTYPE_RANGED || proto->GetInventoryType() == INVTYPE_THROWN ||
|
|
proto->GetInventoryType() == INVTYPE_RANGEDRIGHT))
|
|
{
|
|
attType = RANGED_ATTACK;
|
|
}
|
|
else if (slot == EQUIPMENT_SLOT_OFFHAND)
|
|
{
|
|
attType = OFF_ATTACK;
|
|
}
|
|
|
|
if (CanUseAttackType(attType))
|
|
_ApplyWeaponDamage(slot, item, apply);
|
|
}
|
|
|
|
void Player::_ApplyWeaponDamage(uint8 slot, Item* item, bool apply)
|
|
{
|
|
ItemTemplate const* proto = item->GetTemplate();
|
|
WeaponAttackType attType = BASE_ATTACK;
|
|
float damage = 0.0f;
|
|
|
|
if (slot == EQUIPMENT_SLOT_RANGED && (
|
|
proto->GetInventoryType() == INVTYPE_RANGED || proto->GetInventoryType() == INVTYPE_THROWN ||
|
|
proto->GetInventoryType() == INVTYPE_RANGEDRIGHT))
|
|
{
|
|
attType = RANGED_ATTACK;
|
|
}
|
|
else if (slot == EQUIPMENT_SLOT_OFFHAND)
|
|
{
|
|
attType = OFF_ATTACK;
|
|
}
|
|
|
|
float minDamage, maxDamage;
|
|
item->GetDamage(minDamage, maxDamage);
|
|
|
|
if (minDamage > 0)
|
|
{
|
|
damage = apply ? minDamage : BASE_MINDAMAGE;
|
|
SetBaseWeaponDamage(attType, MINDAMAGE, damage);
|
|
}
|
|
|
|
if (maxDamage > 0)
|
|
{
|
|
damage = apply ? maxDamage : BASE_MAXDAMAGE;
|
|
SetBaseWeaponDamage(attType, MAXDAMAGE, damage);
|
|
}
|
|
|
|
if (proto->GetDelay() && !IsInFeralForm())
|
|
{
|
|
if (slot == EQUIPMENT_SLOT_RANGED)
|
|
SetAttackTime(RANGED_ATTACK, apply ? proto->GetDelay() : BASE_ATTACK_TIME);
|
|
else if (slot == EQUIPMENT_SLOT_MAINHAND)
|
|
SetAttackTime(BASE_ATTACK, apply ? proto->GetDelay() : BASE_ATTACK_TIME);
|
|
else if (slot == EQUIPMENT_SLOT_OFFHAND)
|
|
SetAttackTime(OFF_ATTACK, apply ? proto->GetDelay() : BASE_ATTACK_TIME);
|
|
}
|
|
|
|
if (CanModifyStats() && (damage || proto->GetDelay()))
|
|
UpdateDamagePhysical(attType);
|
|
}
|
|
|
|
void Player::_ApplyWeaponDependentAuraMods(Item* item, WeaponAttackType attackType, bool apply)
|
|
{
|
|
AuraEffectList const& auraCritList = GetAuraEffectsByType(SPELL_AURA_MOD_WEAPON_CRIT_PERCENT);
|
|
for (AuraEffectList::const_iterator itr = auraCritList.begin(); itr != auraCritList.end(); ++itr)
|
|
_ApplyWeaponDependentAuraCritMod(item, attackType, *itr, apply);
|
|
|
|
AuraEffectList const& auraDamageFlatList = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_DONE);
|
|
for (AuraEffectList::const_iterator itr = auraDamageFlatList.begin(); itr != auraDamageFlatList.end(); ++itr)
|
|
_ApplyWeaponDependentAuraDamageMod(item, attackType, *itr, apply);
|
|
|
|
AuraEffectList const& auraDamagePctList = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
|
|
for (AuraEffectList::const_iterator itr = auraDamagePctList.begin(); itr != auraDamagePctList.end(); ++itr)
|
|
_ApplyWeaponDependentAuraDamageMod(item, attackType, *itr, apply);
|
|
}
|
|
|
|
void Player::_ApplyWeaponDependentAuraCritMod(Item* item, WeaponAttackType attackType, AuraEffect const* aura, bool apply)
|
|
{
|
|
// don't apply mod if item is broken or cannot be used
|
|
if (item->IsBroken() || !CanUseAttackType(attackType))
|
|
return;
|
|
|
|
// generic not weapon specific case processes in aura code
|
|
if (aura->GetSpellInfo()->EquippedItemClass == -1)
|
|
return;
|
|
|
|
BaseModGroup mod = BASEMOD_END;
|
|
switch (attackType)
|
|
{
|
|
case BASE_ATTACK: mod = CRIT_PERCENTAGE; break;
|
|
case OFF_ATTACK: mod = OFFHAND_CRIT_PERCENTAGE;break;
|
|
case RANGED_ATTACK: mod = RANGED_CRIT_PERCENTAGE; break;
|
|
default: return;
|
|
}
|
|
|
|
if (item->IsFitToSpellRequirements(aura->GetSpellInfo()))
|
|
HandleBaseModValue(mod, FLAT_MOD, float (aura->GetAmount()), apply);
|
|
}
|
|
|
|
void Player::_ApplyWeaponDependentAuraDamageMod(Item* item, WeaponAttackType attackType, AuraEffect const* aura, bool apply)
|
|
{
|
|
// don't apply mod if item is broken or cannot be used
|
|
if (item->IsBroken() || !CanUseAttackType(attackType))
|
|
return;
|
|
|
|
// ignore spell mods for not wands
|
|
if ((aura->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) == 0 && (getClassMask() & CLASSMASK_WAND_USERS) == 0)
|
|
return;
|
|
|
|
// generic not weapon specific case processes in aura code
|
|
if (aura->GetSpellInfo()->EquippedItemClass == -1)
|
|
return;
|
|
|
|
UnitMods unitMod = UNIT_MOD_END;
|
|
switch (attackType)
|
|
{
|
|
case BASE_ATTACK: unitMod = UNIT_MOD_DAMAGE_MAINHAND; break;
|
|
case OFF_ATTACK: unitMod = UNIT_MOD_DAMAGE_OFFHAND; break;
|
|
case RANGED_ATTACK: unitMod = UNIT_MOD_DAMAGE_RANGED; break;
|
|
default: return;
|
|
}
|
|
|
|
UnitModifierType unitModType = TOTAL_VALUE;
|
|
switch (aura->GetAuraType())
|
|
{
|
|
case SPELL_AURA_MOD_DAMAGE_DONE: unitModType = TOTAL_VALUE; break;
|
|
case SPELL_AURA_MOD_DAMAGE_PERCENT_DONE: unitModType = TOTAL_PCT; break;
|
|
default: return;
|
|
}
|
|
|
|
if (item->IsFitToSpellRequirements(aura->GetSpellInfo()))
|
|
{
|
|
HandleStatModifier(unitMod, unitModType, float(aura->GetAmount()), apply);
|
|
if (unitModType == TOTAL_VALUE)
|
|
{
|
|
if (aura->GetAmount() > 0)
|
|
ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS, aura->GetAmount(), apply);
|
|
else
|
|
ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG, aura->GetAmount(), apply);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::ApplyItemEquipSpell(Item* item, bool apply, bool form_change)
|
|
{
|
|
if (!item)
|
|
return;
|
|
|
|
ItemTemplate const* proto = item->GetTemplate();
|
|
if (!proto)
|
|
return;
|
|
|
|
for (uint8 i = 0; i < proto->Effects.size(); ++i)
|
|
{
|
|
ItemEffectEntry const* effectData = proto->Effects[i];
|
|
|
|
// wrong triggering type
|
|
if (apply && effectData->Trigger != ITEM_SPELLTRIGGER_ON_EQUIP)
|
|
continue;
|
|
|
|
// check if it is valid spell
|
|
SpellInfo const* spellproto = sSpellMgr->GetSpellInfo(effectData->SpellID);
|
|
if (!spellproto)
|
|
continue;
|
|
|
|
ApplyEquipSpell(spellproto, item, apply, form_change);
|
|
}
|
|
}
|
|
|
|
void Player::ApplyEquipSpell(SpellInfo const* spellInfo, Item* item, bool apply, bool form_change)
|
|
{
|
|
if (apply)
|
|
{
|
|
// Cannot be used in this stance/form
|
|
if (spellInfo->CheckShapeshift(GetShapeshiftForm()) != SPELL_CAST_OK)
|
|
return;
|
|
|
|
if (form_change) // check aura active state from other form
|
|
{
|
|
AuraApplicationMapBounds range = GetAppliedAuras().equal_range(spellInfo->Id);
|
|
for (AuraApplicationMap::const_iterator itr = range.first; itr != range.second; ++itr)
|
|
if (!item || itr->second->GetBase()->GetCastItemGUID() == item->GetGUID())
|
|
return;
|
|
}
|
|
|
|
TC_LOG_DEBUG("entities.player", "WORLD: cast %s Equip spellId - %i", (item ? "item" : "itemset"), spellInfo->Id);
|
|
|
|
CastSpell(this, spellInfo, true, item);
|
|
}
|
|
else
|
|
{
|
|
if (form_change) // check aura compatibility
|
|
{
|
|
// Cannot be used in this stance/form
|
|
if (spellInfo->CheckShapeshift(GetShapeshiftForm()) == SPELL_CAST_OK)
|
|
return; // and remove only not compatible at form change
|
|
}
|
|
|
|
if (item)
|
|
RemoveAurasDueToItemSpell(spellInfo->Id, item->GetGUID()); // un-apply all spells, not only at-equipped
|
|
else
|
|
RemoveAurasDueToSpell(spellInfo->Id); // un-apply spell (item set case)
|
|
}
|
|
}
|
|
|
|
void Player::UpdateEquipSpellsAtFormChange()
|
|
{
|
|
for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
{
|
|
if (m_items[i] && !m_items[i]->IsBroken() && CanUseAttackType(GetAttackBySlot(i)))
|
|
{
|
|
ApplyItemEquipSpell(m_items[i], false, true); // remove spells that not fit to form
|
|
ApplyItemEquipSpell(m_items[i], true, true); // add spells that fit form but not active
|
|
}
|
|
}
|
|
|
|
// item set bonuses not dependent from item broken state
|
|
for (size_t setindex = 0; setindex < ItemSetEff.size(); ++setindex)
|
|
{
|
|
ItemSetEffect* eff = ItemSetEff[setindex];
|
|
if (!eff)
|
|
continue;
|
|
|
|
for (uint32 y = 0; y < MAX_ITEM_SET_SPELLS; ++y)
|
|
{
|
|
SpellInfo const* spellInfo = eff->spells[y];
|
|
if (!spellInfo)
|
|
continue;
|
|
|
|
ApplyEquipSpell(spellInfo, NULL, false, true); // remove spells that not fit to form
|
|
ApplyEquipSpell(spellInfo, NULL, true, true); // add spells that fit form but not active
|
|
}
|
|
}
|
|
}
|
|
void Player::CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32 procVictim, uint32 procEx)
|
|
{
|
|
if (!target || !target->IsAlive() || target == this)
|
|
return;
|
|
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
|
|
{
|
|
// If usable, try to cast item spell
|
|
if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (!item->IsBroken() && CanUseAttackType(attType))
|
|
if (ItemTemplate const* proto = item->GetTemplate())
|
|
{
|
|
// Additional check for weapons
|
|
if (proto->GetClass() == ITEM_CLASS_WEAPON)
|
|
{
|
|
// offhand item cannot proc from main hand hit etc
|
|
EquipmentSlots slot;
|
|
switch (attType)
|
|
{
|
|
case BASE_ATTACK: slot = EQUIPMENT_SLOT_MAINHAND; break;
|
|
case OFF_ATTACK: slot = EQUIPMENT_SLOT_OFFHAND; break;
|
|
case RANGED_ATTACK: slot = EQUIPMENT_SLOT_RANGED; break;
|
|
default: slot = EQUIPMENT_SLOT_END; break;
|
|
}
|
|
if (slot != i)
|
|
continue;
|
|
// Check if item is useable (forms or disarm)
|
|
if (attType == BASE_ATTACK)
|
|
if (!IsUseEquipedWeapon(true) && !IsInFeralForm())
|
|
continue;
|
|
}
|
|
CastItemCombatSpell(target, attType, procVictim, procEx, item, proto);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32 procVictim, uint32 procEx, Item* item, ItemTemplate const* proto)
|
|
{
|
|
// Can do effect if any damage done to target
|
|
if (procVictim & PROC_FLAG_TAKEN_DAMAGE)
|
|
//if (damageInfo->procVictim & PROC_FLAG_TAKEN_ANY_DAMAGE)
|
|
{
|
|
for (uint8 i = 0; i < proto->Effects.size(); ++i)
|
|
{
|
|
ItemEffectEntry const* effectData = proto->Effects[i];
|
|
|
|
// wrong triggering type
|
|
if (effectData->Trigger != ITEM_SPELLTRIGGER_CHANCE_ON_HIT)
|
|
continue;
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(effectData->SpellID);
|
|
if (!spellInfo)
|
|
{
|
|
TC_LOG_ERROR("entities.player.items", "WORLD: unknown Item spellid %i", effectData->SpellID);
|
|
continue;
|
|
}
|
|
|
|
// not allow proc extra attack spell at extra attack
|
|
if (m_extraAttacks && spellInfo->HasEffect(DIFFICULTY_NONE, SPELL_EFFECT_ADD_EXTRA_ATTACKS))
|
|
return;
|
|
|
|
float chance = (float)spellInfo->ProcChance;
|
|
|
|
if (proto->SpellPPMRate)
|
|
{
|
|
uint32 WeaponSpeed = GetAttackTime(attType);
|
|
chance = GetPPMProcChance(WeaponSpeed, proto->SpellPPMRate, spellInfo);
|
|
}
|
|
else if (chance > 100.0f)
|
|
chance = GetWeaponProcChance();
|
|
|
|
if (roll_chance_f(chance))
|
|
CastSpell(target, spellInfo->Id, true, item);
|
|
}
|
|
}
|
|
|
|
// item combat enchantments
|
|
for (uint8 e_slot = 0; e_slot < MAX_ENCHANTMENT_SLOT; ++e_slot)
|
|
{
|
|
uint32 enchant_id = item->GetEnchantmentId(EnchantmentSlot(e_slot));
|
|
SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if (!pEnchant)
|
|
continue;
|
|
|
|
for (uint8 s = 0; s < MAX_ITEM_ENCHANTMENT_EFFECTS; ++s)
|
|
{
|
|
if (pEnchant->Effect[s] != ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL)
|
|
continue;
|
|
|
|
SpellEnchantProcEntry const* entry = sSpellMgr->GetSpellEnchantProcEvent(enchant_id);
|
|
|
|
if (entry && entry->procEx)
|
|
{
|
|
// Check hit/crit/dodge/parry requirement
|
|
if ((entry->procEx & procEx) == 0)
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
// Can do effect if any damage done to target
|
|
if (!(procVictim & PROC_FLAG_TAKEN_DAMAGE))
|
|
//if (!(damageInfo->procVictim & PROC_FLAG_TAKEN_ANY_DAMAGE))
|
|
continue;
|
|
}
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(pEnchant->EffectSpellID[s]);
|
|
if (!spellInfo)
|
|
{
|
|
TC_LOG_ERROR("entities.player.items", "Player::CastItemCombatSpell(%s, name: %s, enchant: %i): unknown spell %i is cast, ignoring...",
|
|
GetGUID().ToString().c_str(), GetName().c_str(), pEnchant->ID, pEnchant->EffectSpellID[s]);
|
|
continue;
|
|
}
|
|
|
|
float chance = pEnchant->EffectPointsMin[s] != 0 ? float(pEnchant->EffectPointsMin[s]) : GetWeaponProcChance();
|
|
|
|
if (entry)
|
|
{
|
|
if (entry->PPMChance)
|
|
chance = GetPPMProcChance(proto->GetDelay(), entry->PPMChance, spellInfo);
|
|
else if (entry->customChance)
|
|
chance = (float)entry->customChance;
|
|
}
|
|
|
|
// Apply spell mods
|
|
ApplySpellMod(pEnchant->EffectSpellID[s], SPELLMOD_CHANCE_OF_SUCCESS, chance);
|
|
|
|
// Shiv has 100% chance to apply the poison
|
|
if (FindCurrentSpellBySpellId(5938) && e_slot == TEMP_ENCHANTMENT_SLOT)
|
|
chance = 100.0f;
|
|
|
|
if (roll_chance_f(chance))
|
|
{
|
|
if (spellInfo->IsPositive())
|
|
CastSpell(this, spellInfo, true, item);
|
|
else
|
|
CastSpell(target, spellInfo, true, item);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::CastItemUseSpell(Item* item, SpellCastTargets const& targets, uint8 castCount, uint32 misc)
|
|
{
|
|
ItemTemplate const* proto = item->GetTemplate();
|
|
// special learning case
|
|
if (proto->Effects.size() >= 2)
|
|
{
|
|
if (proto->Effects[0]->SpellID == 483 || proto->Effects[0]->SpellID == 55884)
|
|
{
|
|
uint32 learn_spell_id = proto->Effects[0]->SpellID;
|
|
uint32 learning_spell_id = proto->Effects[1]->SpellID;
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(learn_spell_id);
|
|
if (!spellInfo)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::CastItemUseSpell: Item (Entry: %u) in have wrong spell id %u, ignoring ", proto->GetId(), learn_spell_id);
|
|
SendEquipError(EQUIP_ERR_INTERNAL_BAG_ERROR, item, NULL);
|
|
return;
|
|
}
|
|
|
|
Spell* spell = new Spell(this, spellInfo, TRIGGERED_NONE);
|
|
spell->m_CastItem = item;
|
|
spell->m_cast_count = castCount; //set count of casts
|
|
spell->SetSpellValue(SPELLVALUE_BASE_POINT0, learning_spell_id);
|
|
spell->prepare(&targets);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// use triggered flag only for items with many spell casts and for not first cast
|
|
uint8 count = 0;
|
|
|
|
// item spells cast at use
|
|
for (uint8 i = 0; i < proto->Effects.size(); ++i)
|
|
{
|
|
ItemEffectEntry const* effectData = proto->Effects[i];
|
|
|
|
// wrong triggering type
|
|
if (effectData->Trigger != ITEM_SPELLTRIGGER_ON_USE)
|
|
continue;
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(effectData->SpellID);
|
|
if (!spellInfo)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::CastItemUseSpell: Item (Entry: %u) in have wrong spell id %u, ignoring", proto->GetId(), effectData->SpellID);
|
|
continue;
|
|
}
|
|
|
|
Spell* spell = new Spell(this, spellInfo, (count > 0) ? TRIGGERED_FULL_MASK : TRIGGERED_NONE);
|
|
spell->m_CastItem = item;
|
|
spell->m_cast_count = castCount; // set count of casts
|
|
spell->m_misc.Data = misc;
|
|
spell->prepare(&targets);
|
|
|
|
++count;
|
|
}
|
|
|
|
// Item enchantments spells cast at use
|
|
for (uint8 e_slot = 0; e_slot < MAX_ENCHANTMENT_SLOT; ++e_slot)
|
|
{
|
|
uint32 enchant_id = item->GetEnchantmentId(EnchantmentSlot(e_slot));
|
|
SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if (!pEnchant)
|
|
continue;
|
|
for (uint8 s = 0; s < MAX_ITEM_ENCHANTMENT_EFFECTS; ++s)
|
|
{
|
|
if (pEnchant->Effect[s] != ITEM_ENCHANTMENT_TYPE_USE_SPELL)
|
|
continue;
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(pEnchant->EffectSpellID[s]);
|
|
if (!spellInfo)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::CastItemUseSpell Enchant %i, cast unknown spell %i", pEnchant->ID, pEnchant->EffectSpellID[s]);
|
|
continue;
|
|
}
|
|
|
|
Spell* spell = new Spell(this, spellInfo, (count > 0) ? TRIGGERED_FULL_MASK : TRIGGERED_NONE);
|
|
spell->m_CastItem = item;
|
|
spell->m_cast_count = castCount; // set count of casts
|
|
spell->m_misc.Data = misc; // glyph index
|
|
spell->prepare(&targets);
|
|
|
|
++count;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::_RemoveAllItemMods()
|
|
{
|
|
TC_LOG_DEBUG("entities.player.items", "_RemoveAllItemMods start.");
|
|
|
|
for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
{
|
|
if (m_items[i])
|
|
{
|
|
ItemTemplate const* proto = m_items[i]->GetTemplate();
|
|
if (!proto)
|
|
continue;
|
|
|
|
// item set bonuses not dependent from item broken state
|
|
if (proto->GetItemSet())
|
|
RemoveItemsSetItem(this, proto);
|
|
|
|
if (m_items[i]->IsBroken() || !CanUseAttackType(GetAttackBySlot(i)))
|
|
continue;
|
|
|
|
ApplyItemEquipSpell(m_items[i], false);
|
|
ApplyEnchantment(m_items[i], false);
|
|
}
|
|
}
|
|
|
|
for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
{
|
|
if (m_items[i])
|
|
{
|
|
if (m_items[i]->IsBroken() || !CanUseAttackType(GetAttackBySlot(i)))
|
|
continue;
|
|
|
|
uint32 attacktype = Player::GetAttackBySlot(i);
|
|
if (attacktype < MAX_ATTACK)
|
|
_ApplyWeaponDependentAuraMods(m_items[i], WeaponAttackType(attacktype), false);
|
|
|
|
_ApplyItemBonuses(m_items[i], i, false);
|
|
}
|
|
}
|
|
|
|
TC_LOG_DEBUG("entities.player.items", "_RemoveAllItemMods complete.");
|
|
}
|
|
|
|
void Player::_ApplyAllItemMods()
|
|
{
|
|
TC_LOG_DEBUG("entities.player.items", "_ApplyAllItemMods start.");
|
|
|
|
for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
{
|
|
if (m_items[i])
|
|
{
|
|
if (m_items[i]->IsBroken() || !CanUseAttackType(GetAttackBySlot(i)))
|
|
continue;
|
|
|
|
uint32 attacktype = Player::GetAttackBySlot(i);
|
|
if (attacktype < MAX_ATTACK)
|
|
_ApplyWeaponDependentAuraMods(m_items[i], WeaponAttackType(attacktype), true);
|
|
|
|
_ApplyItemBonuses(m_items[i], i, true);
|
|
}
|
|
}
|
|
|
|
for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
{
|
|
if (m_items[i])
|
|
{
|
|
ItemTemplate const* proto = m_items[i]->GetTemplate();
|
|
if (!proto)
|
|
continue;
|
|
|
|
// item set bonuses not dependent from item broken state
|
|
if (proto->GetItemSet())
|
|
AddItemsSetItem(this, m_items[i]);
|
|
|
|
if (m_items[i]->IsBroken() || !CanUseAttackType(GetAttackBySlot(i)))
|
|
continue;
|
|
|
|
ApplyItemEquipSpell(m_items[i], true);
|
|
ApplyEnchantment(m_items[i], true);
|
|
}
|
|
}
|
|
|
|
TC_LOG_DEBUG("entities.player.items", "_ApplyAllItemMods complete.");
|
|
}
|
|
|
|
void Player::_ApplyAllLevelScaleItemMods(bool apply)
|
|
{
|
|
for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
{
|
|
if (m_items[i])
|
|
{
|
|
if (m_items[i]->IsBroken() || !CanUseAttackType(GetAttackBySlot(i)))
|
|
continue;
|
|
|
|
_ApplyItemBonuses(m_items[i], i, apply);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* If in a battleground a player dies, and an enemy removes the insignia, the player's bones is lootable
|
|
Called by remove insignia spell effect */
|
|
void Player::RemovedInsignia(Player* looterPlr)
|
|
{
|
|
if (!GetBattlegroundId())
|
|
return;
|
|
|
|
// If not released spirit, do it !
|
|
if (m_deathTimer > 0)
|
|
{
|
|
m_deathTimer = 0;
|
|
BuildPlayerRepop();
|
|
RepopAtGraveyard();
|
|
}
|
|
|
|
// We have to convert player corpse to bones, not to be able to resurrect there
|
|
// SpawnCorpseBones isn't handy, 'cos it saves player while he in BG
|
|
Corpse* bones = sObjectAccessor->ConvertCorpseForPlayer(GetGUID(), true);
|
|
if (!bones)
|
|
return;
|
|
|
|
// Now we must make bones lootable, and send player loot
|
|
bones->SetFlag(CORPSE_FIELD_DYNAMIC_FLAGS, CORPSE_DYNFLAG_LOOTABLE);
|
|
|
|
// We store the level of our player in the gold field
|
|
// We retrieve this information at Player::SendLoot()
|
|
bones->loot.gold = getLevel();
|
|
bones->lootRecipient = looterPlr;
|
|
looterPlr->SendLoot(bones->GetGUID(), LOOT_INSIGNIA);
|
|
}
|
|
|
|
void Player::SendLootRelease(ObjectGuid guid)
|
|
{
|
|
WorldPacket data(SMSG_LOOT_RELEASE, (8+1));
|
|
data << guid << uint8(1);
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
void Player::SendLoot(ObjectGuid guid, LootType loot_type)
|
|
{
|
|
ObjectGuid currentLootGuid = GetLootGUID();
|
|
if (!currentLootGuid.IsEmpty())
|
|
m_session->DoLootRelease(currentLootGuid);
|
|
|
|
Loot* loot = 0;
|
|
PermissionTypes permission = ALL_PERMISSION;
|
|
|
|
TC_LOG_DEBUG("loot", "Player::SendLoot");
|
|
if (guid.IsGameObject())
|
|
{
|
|
TC_LOG_DEBUG("loot", "IS_GAMEOBJECT_GUID(guid)");
|
|
GameObject* go = GetMap()->GetGameObject(guid);
|
|
|
|
// not check distance for GO in case owned GO (fishing bobber case, for example)
|
|
// And permit out of range GO with no owner in case fishing hole
|
|
if (!go || (loot_type != LOOT_FISHINGHOLE && ((loot_type != LOOT_FISHING && loot_type != LOOT_FISHING_JUNK) || go->GetOwnerGUID() != GetGUID()) && !go->IsWithinDistInMap(this, INTERACTION_DISTANCE)) || (loot_type == LOOT_CORPSE && go->GetRespawnTime() && go->isSpawnedByDefault()))
|
|
{
|
|
SendLootRelease(guid);
|
|
return;
|
|
}
|
|
|
|
loot = &go->loot;
|
|
|
|
if (go->getLootState() == GO_READY)
|
|
{
|
|
uint32 lootid = go->GetGOInfo()->GetLootId();
|
|
if (Battleground* bg = GetBattleground())
|
|
if (!bg->CanActivateGO(go->GetEntry(), GetTeam()))
|
|
{
|
|
SendLootRelease(guid);
|
|
return;
|
|
}
|
|
|
|
if (lootid)
|
|
{
|
|
loot->clear();
|
|
|
|
Group* group = GetGroup();
|
|
bool groupRules = (group && go->GetGOInfo()->type == GAMEOBJECT_TYPE_CHEST && go->GetGOInfo()->chest.usegrouplootrules);
|
|
|
|
// check current RR player and get next if necessary
|
|
if (groupRules)
|
|
group->UpdateLooterGuid(go, true);
|
|
|
|
loot->FillLoot(lootid, LootTemplates_Gameobject, this, !groupRules, false, go->GetLootMode());
|
|
|
|
// get next RR player (for next loot)
|
|
if (groupRules && !go->loot.empty())
|
|
group->UpdateLooterGuid(go);
|
|
}
|
|
|
|
if (loot_type == LOOT_FISHING)
|
|
go->getFishLoot(loot, this);
|
|
else if (loot_type == LOOT_FISHING_JUNK)
|
|
go->getFishLootJunk(loot, this);
|
|
|
|
if (go->GetGOInfo()->type == GAMEOBJECT_TYPE_CHEST && go->GetGOInfo()->chest.usegrouplootrules)
|
|
{
|
|
if (Group* group = GetGroup())
|
|
{
|
|
switch (group->GetLootMethod())
|
|
{
|
|
case GROUP_LOOT:
|
|
// GroupLoot: rolls items over threshold. Items with quality < threshold, round robin
|
|
group->GroupLoot(loot, go);
|
|
break;
|
|
case NEED_BEFORE_GREED:
|
|
group->NeedBeforeGreed(loot, go);
|
|
break;
|
|
case MASTER_LOOT:
|
|
group->MasterLoot(loot, go);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
go->SetLootState(GO_ACTIVATED, this);
|
|
}
|
|
|
|
if (go->getLootState() == GO_ACTIVATED)
|
|
{
|
|
if (Group* group = GetGroup())
|
|
{
|
|
switch (group->GetLootMethod())
|
|
{
|
|
case MASTER_LOOT:
|
|
permission = group->GetMasterLooterGuid() == GetGUID() ? MASTER_PERMISSION : RESTRICTED_PERMISSION;
|
|
break;
|
|
case FREE_FOR_ALL:
|
|
permission = ALL_PERMISSION;
|
|
break;
|
|
case ROUND_ROBIN:
|
|
permission = ROUND_ROBIN_PERMISSION;
|
|
break;
|
|
default:
|
|
permission = GROUP_PERMISSION;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
permission = ALL_PERMISSION;
|
|
}
|
|
}
|
|
else if (guid.IsItem())
|
|
{
|
|
Item* item = GetItemByGuid(guid);
|
|
|
|
if (!item)
|
|
{
|
|
SendLootRelease(guid);
|
|
return;
|
|
}
|
|
|
|
permission = OWNER_PERMISSION;
|
|
|
|
loot = &item->loot;
|
|
|
|
// If item doesn't already have loot, attempt to load it. If that
|
|
// fails then this is first time opening, generate loot
|
|
if (!item->m_lootGenerated && !item->ItemContainerLoadLootFromDB())
|
|
{
|
|
item->m_lootGenerated = true;
|
|
loot->clear();
|
|
|
|
switch (loot_type)
|
|
{
|
|
case LOOT_DISENCHANTING:
|
|
loot->FillLoot(item->GetTemplate()->DisenchantID, LootTemplates_Disenchant, this, true);
|
|
break;
|
|
case LOOT_PROSPECTING:
|
|
loot->FillLoot(item->GetEntry(), LootTemplates_Prospecting, this, true);
|
|
break;
|
|
case LOOT_MILLING:
|
|
loot->FillLoot(item->GetEntry(), LootTemplates_Milling, this, true);
|
|
break;
|
|
default:
|
|
loot->generateMoneyLoot(item->GetTemplate()->MinMoneyLoot, item->GetTemplate()->MaxMoneyLoot);
|
|
loot->FillLoot(item->GetEntry(), LootTemplates_Item, this, true, loot->gold != 0);
|
|
|
|
// Force save the loot and money items that were just rolled
|
|
// Also saves the container item ID in Loot struct (not to DB)
|
|
if (loot->gold > 0 || loot->unlootedCount > 0)
|
|
item->ItemContainerSaveLootToDB();
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else if (guid.IsCorpse()) // remove insignia
|
|
{
|
|
Corpse* bones = ObjectAccessor::GetCorpse(*this, guid);
|
|
|
|
if (!bones || !(loot_type == LOOT_CORPSE || loot_type == LOOT_INSIGNIA) || bones->GetType() != CORPSE_BONES)
|
|
{
|
|
SendLootRelease(guid);
|
|
return;
|
|
}
|
|
|
|
loot = &bones->loot;
|
|
|
|
if (!bones->lootForBody)
|
|
{
|
|
bones->lootForBody = true;
|
|
uint32 pLevel = bones->loot.gold;
|
|
bones->loot.clear();
|
|
if (Battleground* bg = GetBattleground())
|
|
if (bg->GetTypeID(true) == BATTLEGROUND_AV)
|
|
loot->FillLoot(1, LootTemplates_Creature, this, true);
|
|
// It may need a better formula
|
|
// Now it works like this: lvl10: ~6copper, lvl70: ~9silver
|
|
bones->loot.gold = uint32(urand(50, 150) * 0.016f * std::pow(float(pLevel) / 5.76f, 2.5f) * sWorld->getRate(RATE_DROP_MONEY));
|
|
}
|
|
|
|
if (bones->lootRecipient != this)
|
|
permission = NONE_PERMISSION;
|
|
else
|
|
permission = OWNER_PERMISSION;
|
|
}
|
|
else
|
|
{
|
|
Creature* creature = GetMap()->GetCreature(guid);
|
|
|
|
// must be in range and creature must be alive for pickpocket and must be dead for another loot
|
|
if (!creature || creature->IsAlive() != (loot_type == LOOT_PICKPOCKETING) || !creature->IsWithinDistInMap(this, INTERACTION_DISTANCE))
|
|
{
|
|
SendLootRelease(guid);
|
|
return;
|
|
}
|
|
|
|
if (loot_type == LOOT_PICKPOCKETING && IsFriendlyTo(creature))
|
|
{
|
|
SendLootRelease(guid);
|
|
return;
|
|
}
|
|
|
|
loot = &creature->loot;
|
|
|
|
if (loot_type == LOOT_PICKPOCKETING)
|
|
{
|
|
if (loot->loot_type != LOOT_PICKPOCKETING)
|
|
{
|
|
if (creature->CanGeneratePickPocketLoot())
|
|
{
|
|
creature->StartPickPocketRefillTimer();
|
|
loot->clear();
|
|
|
|
if (uint32 lootid = creature->GetCreatureTemplate()->pickpocketLootId)
|
|
loot->FillLoot(lootid, LootTemplates_Pickpocketing, this, true);
|
|
|
|
// Generate extra money for pick pocket loot
|
|
const uint32 a = urand(0, creature->getLevel() / 2);
|
|
const uint32 b = urand(0, getLevel() / 2);
|
|
loot->gold = uint32(10 * (a + b) * sWorld->getRate(RATE_DROP_MONEY));
|
|
permission = OWNER_PERMISSION;
|
|
}
|
|
else
|
|
{
|
|
permission = NONE_PERMISSION;
|
|
SendLootError(guid, LOOT_ERROR_ALREADY_PICKPOCKETED);
|
|
return;
|
|
}
|
|
} // else - still has pickpocket loot generated & not fully taken
|
|
}
|
|
else
|
|
{
|
|
// the player whose group may loot the corpse
|
|
Player* recipient = creature->GetLootRecipient();
|
|
if (!recipient)
|
|
return;
|
|
|
|
if (loot->loot_type == LOOT_NONE)
|
|
{
|
|
// for creature, loot is filled when creature is killed.
|
|
if (Group* group = recipient->GetGroup())
|
|
{
|
|
switch (group->GetLootMethod())
|
|
{
|
|
case GROUP_LOOT:
|
|
// GroupLoot: rolls items over threshold. Items with quality < threshold, round robin
|
|
group->GroupLoot(loot, creature);
|
|
break;
|
|
case NEED_BEFORE_GREED:
|
|
group->NeedBeforeGreed(loot, creature);
|
|
break;
|
|
case MASTER_LOOT:
|
|
group->MasterLoot(loot, creature);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// if loot is already skinning loot then don't do anything else
|
|
if (loot->loot_type == LOOT_SKINNING)
|
|
{
|
|
loot_type = LOOT_SKINNING;
|
|
permission = creature->GetSkinner() == GetGUID() ? OWNER_PERMISSION : NONE_PERMISSION;
|
|
}
|
|
else if (loot_type == LOOT_SKINNING)
|
|
{
|
|
loot->clear();
|
|
loot->FillLoot(creature->GetCreatureTemplate()->SkinLootId, LootTemplates_Skinning, this, true);
|
|
creature->SetSkinner(GetGUID());
|
|
permission = OWNER_PERMISSION;
|
|
}
|
|
// set group rights only for loot_type != LOOT_SKINNING
|
|
else
|
|
{
|
|
if (Group* group = GetGroup())
|
|
{
|
|
if (group == recipient->GetGroup())
|
|
{
|
|
switch (group->GetLootMethod())
|
|
{
|
|
case MASTER_LOOT:
|
|
permission = group->GetMasterLooterGuid() == GetGUID() ? MASTER_PERMISSION : RESTRICTED_PERMISSION;
|
|
break;
|
|
case FREE_FOR_ALL:
|
|
permission = ALL_PERMISSION;
|
|
break;
|
|
case ROUND_ROBIN:
|
|
permission = ROUND_ROBIN_PERMISSION;
|
|
break;
|
|
default:
|
|
permission = GROUP_PERMISSION;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
permission = NONE_PERMISSION;
|
|
}
|
|
else if (recipient == this)
|
|
permission = OWNER_PERMISSION;
|
|
else
|
|
permission = NONE_PERMISSION;
|
|
}
|
|
}
|
|
}
|
|
|
|
// LOOT_INSIGNIA and LOOT_FISHINGHOLE unsupported by client
|
|
switch (loot_type)
|
|
{
|
|
case LOOT_INSIGNIA: loot_type = LOOT_SKINNING; break;
|
|
case LOOT_FISHINGHOLE: loot_type = LOOT_FISHING; break;
|
|
case LOOT_FISHING_JUNK: loot_type = LOOT_FISHING; break;
|
|
default: break;
|
|
}
|
|
|
|
// need know merged fishing/corpse loot type for achievements
|
|
loot->loot_type = loot_type;
|
|
|
|
if (permission != NONE_PERMISSION)
|
|
{
|
|
SetLootGUID(guid);
|
|
|
|
WorldPackets::Loot::LootResponse packet;
|
|
packet.LootObj = guid;
|
|
packet.Owner = loot->GetGUID();
|
|
packet.LootMethod = loot_type;
|
|
if (!GetGroup())
|
|
packet.PersonalLooting = true;
|
|
else
|
|
packet.PersonalLooting = false;
|
|
loot->BuildLootResponse(packet, this, permission);
|
|
SendDirectMessage(packet.Write());
|
|
|
|
// add 'this' player as one of the players that are looting 'loot'
|
|
loot->AddLooter(GetGUID());
|
|
}
|
|
else
|
|
SendLootError(GetLootGUID(), LOOT_ERROR_DIDNT_KILL);
|
|
|
|
if (loot_type == LOOT_CORPSE && !guid.IsItem())
|
|
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_LOOTING);
|
|
}
|
|
|
|
void Player::SendLootError(ObjectGuid guid, LootError error)
|
|
{
|
|
WorldPacket data(SMSG_LOOT_RESPONSE, 10);
|
|
data << guid;
|
|
data << uint8(LOOT_NONE);
|
|
data << uint8(error);
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
void Player::SendNotifyLootMoneyRemoved(ObjectGuid lootObj)
|
|
{
|
|
WorldPackets::Loot::CoinRemoved packet;
|
|
packet.LootObj = lootObj;
|
|
SendDirectMessage(packet.Write());
|
|
}
|
|
|
|
void Player::SendNotifyLootItemRemoved(ObjectGuid owner, ObjectGuid lootObj, uint8 lootSlot)
|
|
{
|
|
WorldPackets::Loot::LootRemoved packet;
|
|
packet.Owner = owner;
|
|
packet.LootObj = lootObj;
|
|
// Since 6.x client expects loot to be starting from 1 hence the +1
|
|
packet.LootListID = lootSlot+1;
|
|
GetSession()->SendPacket(packet.Write());
|
|
}
|
|
|
|
void Player::SendUpdateWorldState(uint32 variable, uint32 value, bool hidden /*= false*/)
|
|
{
|
|
WorldPackets::WorldState::UpdateWorldState worldstate;
|
|
worldstate.VariableID = variable;
|
|
worldstate.Value = value;
|
|
worldstate.Hidden = hidden;
|
|
SendDirectMessage(worldstate.Write());
|
|
}
|
|
|
|
void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid)
|
|
{
|
|
// data depends on zoneid/mapid...
|
|
Battleground* bg = GetBattleground();
|
|
uint32 mapid = GetMapId();
|
|
OutdoorPvP* pvp = sOutdoorPvPMgr->GetOutdoorPvPToZoneId(zoneid);
|
|
InstanceScript* instance = GetInstanceScript();
|
|
Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(zoneid);
|
|
|
|
WorldPackets::WorldState::InitWorldStates packet;
|
|
packet.MapID = mapid;
|
|
packet.AreaID = zoneid;
|
|
packet.SubareaID = areaid;
|
|
packet.Worldstates.emplace_back(2264, 0); // 1
|
|
packet.Worldstates.emplace_back(2263, 0); // 2
|
|
packet.Worldstates.emplace_back(2262, 0); // 3
|
|
packet.Worldstates.emplace_back(2261, 0); // 4
|
|
packet.Worldstates.emplace_back(2260, 0); // 5
|
|
packet.Worldstates.emplace_back(2259, 0); // 6
|
|
|
|
packet.Worldstates.emplace_back(3191, int32(sWorld->getBoolConfig(CONFIG_ARENA_SEASON_IN_PROGRESS) ? sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID) : 0)); // 7 Current Season - Arena season in progress
|
|
// 0 - End of season
|
|
packet.Worldstates.emplace_back(3901, int32(sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID) - sWorld->getBoolConfig(CONFIG_ARENA_SEASON_IN_PROGRESS))); // 8 PreviousSeason
|
|
|
|
if (mapid == 530) // Outland
|
|
{
|
|
packet.Worldstates.emplace_back(2495, 0); // 7
|
|
packet.Worldstates.emplace_back(2493, 0xF); // 8
|
|
packet.Worldstates.emplace_back(2491, 0xF); // 9
|
|
}
|
|
|
|
// insert <field> <value>
|
|
switch (zoneid)
|
|
{
|
|
case 1: // Dun Morogh
|
|
case 11: // Wetlands
|
|
case 12: // Elwynn Forest
|
|
case 38: // Loch Modan
|
|
case 40: // Westfall
|
|
case 51: // Searing Gorge
|
|
case 1519: // Stormwind City
|
|
case 1537: // Ironforge
|
|
case 2257: // Deeprun Tram
|
|
case 3703: // Shattrath City});
|
|
break;
|
|
case 1377: // Silithus
|
|
if (pvp && pvp->GetTypeId() == OUTDOOR_PVP_SI)
|
|
pvp->FillInitialWorldStates(packet);
|
|
else
|
|
{
|
|
// states are always shown
|
|
packet.Worldstates.emplace_back(2313, 0x0); // 7 ally silityst gathered
|
|
packet.Worldstates.emplace_back(2314, 0x0); // 8 horde silityst gathered
|
|
packet.Worldstates.emplace_back(2317, 0x0); // 9 max silithyst
|
|
}
|
|
// dunno about these... aq opening event maybe?
|
|
packet.Worldstates.emplace_back(2322, 0x0); // 10 sandworm N
|
|
packet.Worldstates.emplace_back(2323, 0x0); // 11 sandworm S
|
|
packet.Worldstates.emplace_back(2324, 0x0); // 12 sandworm SW
|
|
packet.Worldstates.emplace_back(2325, 0x0); // 13 sandworm E
|
|
break;
|
|
case 2597: // Alterac Valley
|
|
if (bg && bg->GetTypeID(true) == BATTLEGROUND_AV)
|
|
bg->FillInitialWorldStates(packet);
|
|
else
|
|
{
|
|
packet.Worldstates.emplace_back(0x7ae, 0x1); // 7 snowfall n
|
|
packet.Worldstates.emplace_back(0x532, 0x1); // 8 frostwolfhut hc
|
|
packet.Worldstates.emplace_back(0x531, 0x0); // 9 frostwolfhut ac
|
|
packet.Worldstates.emplace_back(0x52e, 0x0); // 10 stormpike firstaid a_a
|
|
packet.Worldstates.emplace_back(0x571, 0x0); // 11 east frostwolf tower horde assaulted -unused
|
|
packet.Worldstates.emplace_back(0x570, 0x0); // 12 west frostwolf tower horde assaulted - unused
|
|
packet.Worldstates.emplace_back(0x567, 0x1); // 13 frostwolfe c
|
|
packet.Worldstates.emplace_back(0x566, 0x1); // 14 frostwolfw c
|
|
packet.Worldstates.emplace_back(0x550, 0x1); // 15 irondeep (N) ally
|
|
packet.Worldstates.emplace_back(0x544, 0x0); // 16 ice grave a_a
|
|
packet.Worldstates.emplace_back(0x536, 0x0); // 17 stormpike grave h_c
|
|
packet.Worldstates.emplace_back(0x535, 0x1); // 18 stormpike grave a_c
|
|
packet.Worldstates.emplace_back(0x518, 0x0); // 19 stoneheart grave a_a
|
|
packet.Worldstates.emplace_back(0x517, 0x0); // 20 stoneheart grave h_a
|
|
packet.Worldstates.emplace_back(0x574, 0x0); // 21 1396 unk
|
|
packet.Worldstates.emplace_back(0x573, 0x0); // 22 iceblood tower horde assaulted -unused
|
|
packet.Worldstates.emplace_back(0x572, 0x0); // 23 towerpoint horde assaulted - unused
|
|
packet.Worldstates.emplace_back(0x56f, 0x0); // 24 1391 unk
|
|
packet.Worldstates.emplace_back(0x56e, 0x0); // 25 iceblood a
|
|
packet.Worldstates.emplace_back(0x56d, 0x0); // 26 towerp a
|
|
packet.Worldstates.emplace_back(0x56c, 0x0); // 27 frostwolfe a
|
|
packet.Worldstates.emplace_back(0x56b, 0x0); // 28 froswolfw a
|
|
packet.Worldstates.emplace_back(0x56a, 0x1); // 29 1386 unk
|
|
packet.Worldstates.emplace_back(0x569, 0x1); // 30 iceblood c
|
|
packet.Worldstates.emplace_back(0x568, 0x1); // 31 towerp c
|
|
packet.Worldstates.emplace_back(0x565, 0x0); // 32 stoneh tower a
|
|
packet.Worldstates.emplace_back(0x564, 0x0); // 33 icewing tower a
|
|
packet.Worldstates.emplace_back(0x563, 0x0); // 34 dunn a
|
|
packet.Worldstates.emplace_back(0x562, 0x0); // 35 duns a
|
|
packet.Worldstates.emplace_back(0x561, 0x0); // 36 stoneheart bunker alliance assaulted - unused
|
|
packet.Worldstates.emplace_back(0x560, 0x0); // 37 icewing bunker alliance assaulted - unused
|
|
packet.Worldstates.emplace_back(0x55f, 0x0); // 38 dunbaldar south alliance assaulted - unused
|
|
packet.Worldstates.emplace_back(0x55e, 0x0); // 39 dunbaldar north alliance assaulted - unused
|
|
packet.Worldstates.emplace_back(0x55d, 0x0); // 40 stone tower d
|
|
packet.Worldstates.emplace_back(0x3c6, 0x0); // 41 966 unk
|
|
packet.Worldstates.emplace_back(0x3c4, 0x0); // 42 964 unk
|
|
packet.Worldstates.emplace_back(0x3c2, 0x0); // 43 962 unk
|
|
packet.Worldstates.emplace_back(0x516, 0x1); // 44 stoneheart grave a_c
|
|
packet.Worldstates.emplace_back(0x515, 0x0); // 45 stonheart grave h_c
|
|
packet.Worldstates.emplace_back(0x3b6, 0x0); // 46 950 unk
|
|
packet.Worldstates.emplace_back(0x55c, 0x0); // 47 icewing tower d
|
|
packet.Worldstates.emplace_back(0x55b, 0x0); // 48 dunn d
|
|
packet.Worldstates.emplace_back(0x55a, 0x0); // 49 duns d
|
|
packet.Worldstates.emplace_back(0x559, 0x0); // 50 1369 unk
|
|
packet.Worldstates.emplace_back(0x558, 0x0); // 51 iceblood d
|
|
packet.Worldstates.emplace_back(0x557, 0x0); // 52 towerp d
|
|
packet.Worldstates.emplace_back(0x556, 0x0); // 53 frostwolfe d
|
|
packet.Worldstates.emplace_back(0x555, 0x0); // 54 frostwolfw d
|
|
packet.Worldstates.emplace_back(0x554, 0x1); // 55 stoneh tower c
|
|
packet.Worldstates.emplace_back(0x553, 0x1); // 56 icewing tower c
|
|
packet.Worldstates.emplace_back(0x552, 0x1); // 57 dunn c
|
|
packet.Worldstates.emplace_back(0x551, 0x1); // 58 duns c
|
|
packet.Worldstates.emplace_back(0x54f, 0x0); // 59 irondeep (N) horde
|
|
packet.Worldstates.emplace_back(0x54e, 0x0); // 60 irondeep (N) ally
|
|
packet.Worldstates.emplace_back(0x54d, 0x1); // 61 mine (S) neutral
|
|
packet.Worldstates.emplace_back(0x54c, 0x0); // 62 mine (S) horde
|
|
packet.Worldstates.emplace_back(0x54b, 0x0); // 63 mine (S) ally
|
|
packet.Worldstates.emplace_back(0x545, 0x0); // 64 iceblood h_a
|
|
packet.Worldstates.emplace_back(0x543, 0x1); // 65 iceblod h_c
|
|
packet.Worldstates.emplace_back(0x542, 0x0); // 66 iceblood a_c
|
|
packet.Worldstates.emplace_back(0x540, 0x0); // 67 snowfall h_a
|
|
packet.Worldstates.emplace_back(0x53f, 0x0); // 68 snowfall a_a
|
|
packet.Worldstates.emplace_back(0x53e, 0x0); // 69 snowfall h_c
|
|
packet.Worldstates.emplace_back(0x53d, 0x0); // 70 snowfall a_c
|
|
packet.Worldstates.emplace_back(0x53c, 0x0); // 71 frostwolf g h_a
|
|
packet.Worldstates.emplace_back(0x53b, 0x0); // 72 frostwolf g a_a
|
|
packet.Worldstates.emplace_back(0x53a, 0x1); // 73 frostwolf g h_c
|
|
packet.Worldstates.emplace_back(0x539, 0x0); // 74 frostwolf g a_c
|
|
packet.Worldstates.emplace_back(0x538, 0x0); // 75 stormpike grave h_a
|
|
packet.Worldstates.emplace_back(0x537, 0x0); // 76 stormpike grave a_a
|
|
packet.Worldstates.emplace_back(0x534, 0x0); // 77 frostwolf hut h_a
|
|
packet.Worldstates.emplace_back(0x533, 0x0); // 78 frostwolf hut a_a
|
|
packet.Worldstates.emplace_back(0x530, 0x0); // 79 stormpike first aid h_a
|
|
packet.Worldstates.emplace_back(0x52f, 0x0); // 80 stormpike first aid h_c
|
|
packet.Worldstates.emplace_back(0x52d, 0x1); // 81 stormpike first aid a_c
|
|
}
|
|
break;
|
|
case 3277: // Warsong Gulch
|
|
if (bg && bg->GetTypeID(true) == BATTLEGROUND_WS)
|
|
bg->FillInitialWorldStates(packet);
|
|
else
|
|
{
|
|
packet.Worldstates.emplace_back(0x62d, 0x0); // 7 1581 alliance flag captures
|
|
packet.Worldstates.emplace_back(0x62e, 0x0); // 8 1582 horde flag captures
|
|
packet.Worldstates.emplace_back(0x609, 0x0); // 9 1545 unk, set to 1 on alliance flag pickup...
|
|
packet.Worldstates.emplace_back(0x60a, 0x0); // 10 1546 unk, set to 1 on horde flag pickup, after drop it's -1
|
|
packet.Worldstates.emplace_back(0x60b, 0x2); // 11 1547 unk
|
|
packet.Worldstates.emplace_back(0x641, 0x3); // 12 1601 unk (max flag captures?)
|
|
packet.Worldstates.emplace_back(0x922, 0x1); // 13 2338 horde (0 - hide, 1 - flag ok, 2 - flag picked up (flashing), 3 - flag picked up (not flashing)
|
|
packet.Worldstates.emplace_back(0x923, 0x1); // 14 2339 alliance (0 - hide, 1 - flag ok, 2 - flag picked up (flashing), 3 - flag picked up (not flashing)
|
|
}
|
|
break;
|
|
case 3358: // Arathi Basin
|
|
if (bg && bg->GetTypeID(true) == BATTLEGROUND_AB)
|
|
bg->FillInitialWorldStates(packet);
|
|
else
|
|
{
|
|
packet.Worldstates.emplace_back(0x6e7, 0x0); // 7 1767 stables alliance
|
|
packet.Worldstates.emplace_back(0x6e8, 0x0); // 8 1768 stables horde
|
|
packet.Worldstates.emplace_back(0x6e9, 0x0); // 9 1769 unk, ST?
|
|
packet.Worldstates.emplace_back(0x6ea, 0x0); // 10 1770 stables (show/hide)
|
|
packet.Worldstates.emplace_back(0x6ec, 0x0); // 11 1772 farm (0 - horde controlled, 1 - alliance controlled)
|
|
packet.Worldstates.emplace_back(0x6ed, 0x0); // 12 1773 farm (show/hide)
|
|
packet.Worldstates.emplace_back(0x6ee, 0x0); // 13 1774 farm color
|
|
packet.Worldstates.emplace_back(0x6ef, 0x0); // 14 1775 gold mine color, may be FM?
|
|
packet.Worldstates.emplace_back(0x6f0, 0x0); // 15 1776 alliance resources
|
|
packet.Worldstates.emplace_back(0x6f1, 0x0); // 16 1777 horde resources
|
|
packet.Worldstates.emplace_back(0x6f2, 0x0); // 17 1778 horde bases
|
|
packet.Worldstates.emplace_back(0x6f3, 0x0); // 18 1779 alliance bases
|
|
packet.Worldstates.emplace_back(0x6f4, 0x7d0); // 19 1780 max resources (2000)
|
|
packet.Worldstates.emplace_back(0x6f6, 0x0); // 20 1782 blacksmith color
|
|
packet.Worldstates.emplace_back(0x6f7, 0x0); // 21 1783 blacksmith (show/hide)
|
|
packet.Worldstates.emplace_back(0x6f8, 0x0); // 22 1784 unk, bs?
|
|
packet.Worldstates.emplace_back(0x6f9, 0x0); // 23 1785 unk, bs?
|
|
packet.Worldstates.emplace_back(0x6fb, 0x0); // 24 1787 gold mine (0 - horde contr, 1 - alliance contr)
|
|
packet.Worldstates.emplace_back(0x6fc, 0x0); // 25 1788 gold mine (0 - conflict, 1 - horde)
|
|
packet.Worldstates.emplace_back(0x6fd, 0x0); // 26 1789 gold mine (1 - show/0 - hide)
|
|
packet.Worldstates.emplace_back(0x6fe, 0x0); // 27 1790 gold mine color
|
|
packet.Worldstates.emplace_back(0x700, 0x0); // 28 1792 gold mine color, wtf?, may be LM?
|
|
packet.Worldstates.emplace_back(0x701, 0x0); // 29 1793 lumber mill color (0 - conflict, 1 - horde contr)
|
|
packet.Worldstates.emplace_back(0x702, 0x0); // 30 1794 lumber mill (show/hide)
|
|
packet.Worldstates.emplace_back(0x703, 0x0); // 31 1795 lumber mill color color
|
|
packet.Worldstates.emplace_back(0x732, 0x1); // 32 1842 stables (1 - uncontrolled)
|
|
packet.Worldstates.emplace_back(0x733, 0x1); // 33 1843 gold mine (1 - uncontrolled)
|
|
packet.Worldstates.emplace_back(0x734, 0x1); // 34 1844 lumber mill (1 - uncontrolled)
|
|
packet.Worldstates.emplace_back(0x735, 0x1); // 35 1845 farm (1 - uncontrolled)
|
|
packet.Worldstates.emplace_back(0x736, 0x1); // 36 1846 blacksmith (1 - uncontrolled)
|
|
packet.Worldstates.emplace_back(0x745, 0x2); // 37 1861 unk
|
|
packet.Worldstates.emplace_back(0x7a3, 0x708); // 38 1955 warning limit (1800)
|
|
}
|
|
break;
|
|
case 3820: // Eye of the Storm
|
|
if (bg && bg->GetTypeID(true) == BATTLEGROUND_EY)
|
|
bg->FillInitialWorldStates(packet);
|
|
else
|
|
{
|
|
packet.Worldstates.emplace_back(0xac1, 0x0); // 7 2753 Horde Bases
|
|
packet.Worldstates.emplace_back(0xac0, 0x0); // 8 2752 Alliance Bases
|
|
packet.Worldstates.emplace_back(0xab6, 0x0); // 9 2742 Mage Tower - Horde conflict
|
|
packet.Worldstates.emplace_back(0xab5, 0x0); // 10 2741 Mage Tower - Alliance conflict
|
|
packet.Worldstates.emplace_back(0xab4, 0x0); // 11 2740 Fel Reaver - Horde conflict
|
|
packet.Worldstates.emplace_back(0xab3, 0x0); // 12 2739 Fel Reaver - Alliance conflict
|
|
packet.Worldstates.emplace_back(0xab2, 0x0); // 13 2738 Draenei - Alliance conflict
|
|
packet.Worldstates.emplace_back(0xab1, 0x0); // 14 2737 Draenei - Horde conflict
|
|
packet.Worldstates.emplace_back(0xab0, 0x0); // 15 2736 unk // 0 at start
|
|
packet.Worldstates.emplace_back(0xaaf, 0x0); // 16 2735 unk // 0 at start
|
|
packet.Worldstates.emplace_back(0xaad, 0x0); // 17 2733 Draenei - Horde control
|
|
packet.Worldstates.emplace_back(0xaac, 0x0); // 18 2732 Draenei - Alliance control
|
|
packet.Worldstates.emplace_back(0xaab, 0x1); // 19 2731 Draenei uncontrolled (1 - yes, 0 - no)
|
|
packet.Worldstates.emplace_back(0xaaa, 0x0); // 20 2730 Mage Tower - Alliance control
|
|
packet.Worldstates.emplace_back(0xaa9, 0x0); // 21 2729 Mage Tower - Horde control
|
|
packet.Worldstates.emplace_back(0xaa8, 0x1); // 22 2728 Mage Tower uncontrolled (1 - yes, 0 - no)
|
|
packet.Worldstates.emplace_back(0xaa7, 0x0); // 23 2727 Fel Reaver - Horde control
|
|
packet.Worldstates.emplace_back(0xaa6, 0x0); // 24 2726 Fel Reaver - Alliance control
|
|
packet.Worldstates.emplace_back(0xaa5, 0x1); // 25 2725 Fel Reaver uncontrolled (1 - yes, 0 - no)
|
|
packet.Worldstates.emplace_back(0xaa4, 0x0); // 26 2724 Boold Elf - Horde control
|
|
packet.Worldstates.emplace_back(0xaa3, 0x0); // 27 2723 Boold Elf - Alliance control
|
|
packet.Worldstates.emplace_back(0xaa2, 0x1); // 28 2722 Boold Elf uncontrolled (1 - yes, 0 - no)
|
|
packet.Worldstates.emplace_back(0xac5, 0x1); // 29 2757 Flag (1 - show, 0 - hide) - doesn't work exactly this way!
|
|
packet.Worldstates.emplace_back(0xad2, 0x1); // 30 2770 Horde top-stats (1 - show, 0 - hide) // 02 -> horde picked up the flag
|
|
packet.Worldstates.emplace_back(0xad1, 0x1); // 31 2769 Alliance top-stats (1 - show, 0 - hide) // 02 -> alliance picked up the flag
|
|
packet.Worldstates.emplace_back(0xabe, 0x0); // 32 2750 Horde resources
|
|
packet.Worldstates.emplace_back(0xabd, 0x0); // 33 2749 Alliance resources
|
|
packet.Worldstates.emplace_back(0xa05, 0x8e); // 34 2565 unk, constant?
|
|
packet.Worldstates.emplace_back(0xaa0, 0x0); // 35 2720 Capturing progress-bar (100 -> empty (only grey), 0 -> blue|red (no grey), default 0)
|
|
packet.Worldstates.emplace_back(0xa9f, 0x0); // 36 2719 Capturing progress-bar (0 - left, 100 - right)
|
|
packet.Worldstates.emplace_back(0xa9e, 0x0); // 37 2718 Capturing progress-bar (1 - show, 0 - hide)
|
|
packet.Worldstates.emplace_back(0xc0d, 0x17b); // 38 3085 unk
|
|
// and some more ... unknown
|
|
}
|
|
break;
|
|
// any of these needs change! the client remembers the prev setting!
|
|
// ON EVERY ZONE LEAVE, RESET THE OLD ZONE'S WORLD STATE, BUT AT LEAST THE UI STUFF!
|
|
case 3483: // Hellfire Peninsula
|
|
if (pvp && pvp->GetTypeId() == OUTDOOR_PVP_HP)
|
|
pvp->FillInitialWorldStates(packet);
|
|
else
|
|
{
|
|
packet.Worldstates.emplace_back(0x9ba, 0x1); // 10 // add ally tower main gui icon // maybe should be sent only on login?
|
|
packet.Worldstates.emplace_back(0x9b9, 0x1); // 11 // add horde tower main gui icon // maybe should be sent only on login?
|
|
packet.Worldstates.emplace_back(0x9b5, 0x0); // 12 // show neutral broken hill icon // 2485
|
|
packet.Worldstates.emplace_back(0x9b4, 0x1); // 13 // show icon above broken hill // 2484
|
|
packet.Worldstates.emplace_back(0x9b3, 0x0); // 14 // show ally broken hill icon // 2483
|
|
packet.Worldstates.emplace_back(0x9b2, 0x0); // 15 // show neutral overlook icon // 2482
|
|
packet.Worldstates.emplace_back(0x9b1, 0x1); // 16 // show the overlook arrow // 2481
|
|
packet.Worldstates.emplace_back(0x9b0, 0x0); // 17 // show ally overlook icon // 2480
|
|
packet.Worldstates.emplace_back(0x9ae, 0x0); // 18 // horde pvp objectives captured // 2478
|
|
packet.Worldstates.emplace_back(0x9ac, 0x0); // 19 // ally pvp objectives captured // 2476
|
|
packet.Worldstates.emplace_back(2475, 100); //: ally / horde slider grey area // show only in direct vicinity!
|
|
packet.Worldstates.emplace_back(2474, 50); //: ally / horde slider percentage, 100 for ally, 0 for horde // show only in direct vicinity!
|
|
packet.Worldstates.emplace_back(2473, 0); //: ally / horde slider display // show only in direct vicinity!
|
|
packet.Worldstates.emplace_back(0x9a8, 0x0); // 20 // show the neutral stadium icon // 2472
|
|
packet.Worldstates.emplace_back(0x9a7, 0x0); // 21 // show the ally stadium icon // 2471
|
|
packet.Worldstates.emplace_back(0x9a6, 0x1); // 22 // show the horde stadium icon // 2470
|
|
}
|
|
break;
|
|
case 3518: // Nagrand
|
|
if (pvp && pvp->GetTypeId() == OUTDOOR_PVP_NA)
|
|
pvp->FillInitialWorldStates(packet);
|
|
else
|
|
{
|
|
packet.Worldstates.emplace_back(2503, 0x0); // 10
|
|
packet.Worldstates.emplace_back(2502, 0x0); // 11
|
|
packet.Worldstates.emplace_back(2493, 0x0); // 12
|
|
packet.Worldstates.emplace_back(2491, 0x0); // 13
|
|
|
|
packet.Worldstates.emplace_back(2495, 0x0); // 14
|
|
packet.Worldstates.emplace_back(2494, 0x0); // 15
|
|
packet.Worldstates.emplace_back(2497, 0x0); // 16
|
|
|
|
packet.Worldstates.emplace_back(2762, 0x0); // 17
|
|
packet.Worldstates.emplace_back(2662, 0x0); // 18
|
|
packet.Worldstates.emplace_back(2663, 0x0); // 19
|
|
packet.Worldstates.emplace_back(2664, 0x0); // 20
|
|
|
|
packet.Worldstates.emplace_back(2760, 0x0); // 21
|
|
packet.Worldstates.emplace_back(2670, 0x0); // 22
|
|
packet.Worldstates.emplace_back(2668, 0x0); // 23
|
|
packet.Worldstates.emplace_back(2669, 0x0); // 24
|
|
|
|
packet.Worldstates.emplace_back(2761, 0x0); // 25
|
|
packet.Worldstates.emplace_back(2667, 0x0); // 26
|
|
packet.Worldstates.emplace_back(2665, 0x0); // 27
|
|
packet.Worldstates.emplace_back(2666, 0x0); // 28
|
|
|
|
packet.Worldstates.emplace_back(2763, 0x0); // 29
|
|
packet.Worldstates.emplace_back(2659, 0x0); // 30
|
|
packet.Worldstates.emplace_back(2660, 0x0); // 31
|
|
packet.Worldstates.emplace_back(2661, 0x0); // 32
|
|
|
|
packet.Worldstates.emplace_back(2671, 0x0); // 33
|
|
packet.Worldstates.emplace_back(2676, 0x0); // 34
|
|
packet.Worldstates.emplace_back(2677, 0x0); // 35
|
|
packet.Worldstates.emplace_back(2672, 0x0); // 36
|
|
packet.Worldstates.emplace_back(2673, 0x0); // 37
|
|
}
|
|
break;
|
|
case 3519: // Terokkar Forest
|
|
if (pvp && pvp->GetTypeId() == OUTDOOR_PVP_TF)
|
|
pvp->FillInitialWorldStates(packet);
|
|
else
|
|
{
|
|
packet.Worldstates.emplace_back(0xa41, 0x0); // 10 // 2625 capture bar pos
|
|
packet.Worldstates.emplace_back(0xa40, 0x14); // 11 // 2624 capture bar neutral
|
|
packet.Worldstates.emplace_back(0xa3f, 0x0); // 12 // 2623 show capture bar
|
|
packet.Worldstates.emplace_back(0xa3e, 0x0); // 13 // 2622 horde towers controlled
|
|
packet.Worldstates.emplace_back(0xa3d, 0x5); // 14 // 2621 ally towers controlled
|
|
packet.Worldstates.emplace_back(0xa3c, 0x0); // 15 // 2620 show towers controlled
|
|
packet.Worldstates.emplace_back(0xa88, 0x0); // 16 // 2696 SE Neu
|
|
packet.Worldstates.emplace_back(0xa87, 0x0); // 17 // SE Horde
|
|
packet.Worldstates.emplace_back(0xa86, 0x0); // 18 // SE Ally
|
|
packet.Worldstates.emplace_back(0xa85, 0x0); // 19 //S Neu
|
|
packet.Worldstates.emplace_back(0xa84, 0x0); // 20 S Horde
|
|
packet.Worldstates.emplace_back(0xa83, 0x0); // 21 S Ally
|
|
packet.Worldstates.emplace_back(0xa82, 0x0); // 22 NE Neu
|
|
packet.Worldstates.emplace_back(0xa81, 0x0); // 23 NE Horde
|
|
packet.Worldstates.emplace_back(0xa80, 0x0); // 24 NE Ally
|
|
packet.Worldstates.emplace_back(0xa7e, 0x0); // 25 // 2686 N Neu
|
|
packet.Worldstates.emplace_back(0xa7d, 0x0); // 26 N Horde
|
|
packet.Worldstates.emplace_back(0xa7c, 0x0); // 27 N Ally
|
|
packet.Worldstates.emplace_back(0xa7b, 0x0); // 28 NW Ally
|
|
packet.Worldstates.emplace_back(0xa7a, 0x0); // 29 NW Horde
|
|
packet.Worldstates.emplace_back(0xa79, 0x0); // 30 NW Neutral
|
|
packet.Worldstates.emplace_back(0x9d0, 0x5); // 31 // 2512 locked time remaining seconds first digit
|
|
packet.Worldstates.emplace_back(0x9ce, 0x0); // 32 // 2510 locked time remaining seconds second digit
|
|
packet.Worldstates.emplace_back(0x9cd, 0x0); // 33 // 2509 locked time remaining minutes
|
|
packet.Worldstates.emplace_back(0x9cc, 0x0); // 34 // 2508 neutral locked time show
|
|
packet.Worldstates.emplace_back(0xad0, 0x0); // 35 // 2768 horde locked time show
|
|
packet.Worldstates.emplace_back(0xacf, 0x1); // 36 // 2767 ally locked time show
|
|
}
|
|
break;
|
|
case 3521: // Zangarmarsh
|
|
if (pvp && pvp->GetTypeId() == OUTDOOR_PVP_ZM)
|
|
pvp->FillInitialWorldStates(packet);
|
|
else
|
|
{
|
|
packet.Worldstates.emplace_back(0x9e1, 0x0); // 10 //2529
|
|
packet.Worldstates.emplace_back(0x9e0, 0x0); // 11
|
|
packet.Worldstates.emplace_back(0x9df, 0x0); // 12
|
|
packet.Worldstates.emplace_back(0xa5d, 0x1); // 13 //2653
|
|
packet.Worldstates.emplace_back(0xa5c, 0x0); // 14 //2652 east beacon neutral
|
|
packet.Worldstates.emplace_back(0xa5b, 0x1); // 15 horde
|
|
packet.Worldstates.emplace_back(0xa5a, 0x0); // 16 ally
|
|
packet.Worldstates.emplace_back(0xa59, 0x1); // 17 // 2649 Twin spire graveyard horde 12???
|
|
packet.Worldstates.emplace_back(0xa58, 0x0); // 18 ally 14 ???
|
|
packet.Worldstates.emplace_back(0xa57, 0x0); // 19 neutral 7???
|
|
packet.Worldstates.emplace_back(0xa56, 0x0); // 20 // 2646 west beacon neutral
|
|
packet.Worldstates.emplace_back(0xa55, 0x1); // 21 horde
|
|
packet.Worldstates.emplace_back(0xa54, 0x0); // 22 ally
|
|
packet.Worldstates.emplace_back(0x9e7, 0x0); // 23 // 2535
|
|
packet.Worldstates.emplace_back(0x9e6, 0x0); // 24
|
|
packet.Worldstates.emplace_back(0x9e5, 0x0); // 25
|
|
packet.Worldstates.emplace_back(0xa00, 0x0); // 26 // 2560
|
|
packet.Worldstates.emplace_back(0x9ff, 0x1); // 27
|
|
packet.Worldstates.emplace_back(0x9fe, 0x0); // 28
|
|
packet.Worldstates.emplace_back(0x9fd, 0x0); // 29
|
|
packet.Worldstates.emplace_back(0x9fc, 0x1); // 30
|
|
packet.Worldstates.emplace_back(0x9fb, 0x0); // 31
|
|
packet.Worldstates.emplace_back(0xa62, 0x0); // 32 // 2658
|
|
packet.Worldstates.emplace_back(0xa61, 0x1); // 33
|
|
packet.Worldstates.emplace_back(0xa60, 0x1); // 34
|
|
packet.Worldstates.emplace_back(0xa5f, 0x0); // 35
|
|
}
|
|
break;
|
|
case 3698: // Nagrand Arena
|
|
if (bg && bg->GetTypeID(true) == BATTLEGROUND_NA)
|
|
bg->FillInitialWorldStates(packet);
|
|
else
|
|
{
|
|
packet.Worldstates.emplace_back(0xa0f, 0x0); // 7
|
|
packet.Worldstates.emplace_back(0xa10, 0x0); // 8
|
|
packet.Worldstates.emplace_back(0xa11, 0x0); // 9 show
|
|
}
|
|
break;
|
|
case 3702: // Blade's Edge Arena
|
|
if (bg && bg->GetTypeID(true) == BATTLEGROUND_BE)
|
|
bg->FillInitialWorldStates(packet);
|
|
else
|
|
{
|
|
packet.Worldstates.emplace_back(0x9f0, 0x0); // 7 gold
|
|
packet.Worldstates.emplace_back(0x9f1, 0x0); // 8 green
|
|
packet.Worldstates.emplace_back(0x9f3, 0x0); // 9 show
|
|
}
|
|
break;
|
|
case 3968: // Ruins of Lordaeron
|
|
if (bg && bg->GetTypeID(true) == BATTLEGROUND_RL)
|
|
bg->FillInitialWorldStates(packet);
|
|
else
|
|
{
|
|
packet.Worldstates.emplace_back(0xbb8, 0x0); // 7 gold
|
|
packet.Worldstates.emplace_back(0xbb9, 0x0); // 8 green
|
|
packet.Worldstates.emplace_back(0xbba, 0x0); // 9 show
|
|
}
|
|
break;
|
|
case 4378: // Dalaran Sewers
|
|
if (bg && bg->GetTypeID(true) == BATTLEGROUND_DS)
|
|
bg->FillInitialWorldStates(packet);
|
|
else
|
|
{
|
|
packet.Worldstates.emplace_back(3601, 0x0); // 7 gold
|
|
packet.Worldstates.emplace_back(3600, 0x0); // 8 green
|
|
packet.Worldstates.emplace_back(3610, 0x0); // 9 show
|
|
}
|
|
break;
|
|
case 4384: // Strand of the Ancients
|
|
if (bg && bg->GetTypeID(true) == BATTLEGROUND_SA)
|
|
bg->FillInitialWorldStates(packet);
|
|
else
|
|
{
|
|
// 1-3 A defend, 4-6 H defend, 7-9 unk defend, 1 - ok, 2 - half destroyed, 3 - destroyed
|
|
packet.Worldstates.emplace_back(0xf09, 0x0); // 7 3849 Gate of Temple
|
|
packet.Worldstates.emplace_back(0xe36, 0x0); // 8 3638 Gate of Yellow Moon
|
|
packet.Worldstates.emplace_back(0xe27, 0x0); // 9 3623 Gate of Green Emerald
|
|
packet.Worldstates.emplace_back(0xe24, 0x0); // 10 3620 Gate of Blue Sapphire
|
|
packet.Worldstates.emplace_back(0xe21, 0x0); // 11 3617 Gate of Red Sun
|
|
packet.Worldstates.emplace_back(0xe1e, 0x0); // 12 3614 Gate of Purple Ametyst
|
|
|
|
packet.Worldstates.emplace_back(0xdf3, 0x0); // 13 3571 bonus timer (1 - on, 0 - off)
|
|
packet.Worldstates.emplace_back(0xded, 0x0); // 14 3565 Horde Attacker
|
|
packet.Worldstates.emplace_back(0xdec, 0x0); // 15 3564 Alliance Attacker
|
|
// End Round (timer), better explain this by example, eg. ends in 19:59 -> A:BC
|
|
packet.Worldstates.emplace_back(0xde9, 0x0); // 16 3561 C
|
|
packet.Worldstates.emplace_back(0xde8, 0x0); // 17 3560 B
|
|
packet.Worldstates.emplace_back(0xde7, 0x0); // 18 3559 A
|
|
packet.Worldstates.emplace_back(0xe35, 0x0); // 19 3637 East g - Horde control
|
|
packet.Worldstates.emplace_back(0xe34, 0x0); // 20 3636 West g - Horde control
|
|
packet.Worldstates.emplace_back(0xe33, 0x0); // 21 3635 South g - Horde control
|
|
packet.Worldstates.emplace_back(0xe32, 0x0); // 22 3634 East g - Alliance control
|
|
packet.Worldstates.emplace_back(0xe31, 0x0); // 23 3633 West g - Alliance control
|
|
packet.Worldstates.emplace_back(0xe30, 0x0); // 24 3632 South g - Alliance control
|
|
packet.Worldstates.emplace_back(0xe2f, 0x0); // 25 3631 Chamber of Ancients - Horde control
|
|
packet.Worldstates.emplace_back(0xe2e, 0x0); // 26 3630 Chamber of Ancients - Alliance control
|
|
packet.Worldstates.emplace_back(0xe2d, 0x0); // 27 3629 Beach1 - Horde control
|
|
packet.Worldstates.emplace_back(0xe2c, 0x0); // 28 3628 Beach2 - Horde control
|
|
packet.Worldstates.emplace_back(0xe2b, 0x0); // 29 3627 Beach1 - Alliance control
|
|
packet.Worldstates.emplace_back(0xe2a, 0x0); // 30 3626 Beach2 - Alliance control
|
|
// and many unks...
|
|
}
|
|
break;
|
|
case 4406: // Ring of Valor
|
|
if (bg && bg->GetTypeID(true) == BATTLEGROUND_RV)
|
|
bg->FillInitialWorldStates(packet);
|
|
else
|
|
{
|
|
packet.Worldstates.emplace_back(0xe10, 0x0); // 7 gold
|
|
packet.Worldstates.emplace_back(0xe11, 0x0); // 8 green
|
|
packet.Worldstates.emplace_back(0xe1a, 0x0); // 9 show
|
|
}
|
|
break;
|
|
case 4710:
|
|
if (bg && bg->GetTypeID(true) == BATTLEGROUND_IC)
|
|
bg->FillInitialWorldStates(packet);
|
|
else
|
|
{
|
|
packet.Worldstates.emplace_back(4221, 1); // 7 BG_IC_ALLIANCE_RENFORT_SET
|
|
packet.Worldstates.emplace_back(4222, 1); // 8 BG_IC_HORDE_RENFORT_SET
|
|
packet.Worldstates.emplace_back(4226, 300); // 9 BG_IC_ALLIANCE_RENFORT
|
|
packet.Worldstates.emplace_back(4227, 300); // 10 BG_IC_HORDE_RENFORT
|
|
packet.Worldstates.emplace_back(4322, 1); // 11 BG_IC_GATE_FRONT_H_WS_OPEN
|
|
packet.Worldstates.emplace_back(4321, 1); // 12 BG_IC_GATE_WEST_H_WS_OPEN
|
|
packet.Worldstates.emplace_back(4320, 1); // 13 BG_IC_GATE_EAST_H_WS_OPEN
|
|
packet.Worldstates.emplace_back(4323, 1); // 14 BG_IC_GATE_FRONT_A_WS_OPEN
|
|
packet.Worldstates.emplace_back(4324, 1); // 15 BG_IC_GATE_WEST_A_WS_OPEN
|
|
packet.Worldstates.emplace_back(4325, 1); // 16 BG_IC_GATE_EAST_A_WS_OPEN
|
|
packet.Worldstates.emplace_back(4317, 1); // 17 unknown
|
|
|
|
packet.Worldstates.emplace_back(4301, 1); // 18 BG_IC_DOCKS_UNCONTROLLED
|
|
packet.Worldstates.emplace_back(4296, 1); // 19 BG_IC_HANGAR_UNCONTROLLED
|
|
packet.Worldstates.emplace_back(4306, 1); // 20 BG_IC_QUARRY_UNCONTROLLED
|
|
packet.Worldstates.emplace_back(4311, 1); // 21 BG_IC_REFINERY_UNCONTROLLED
|
|
packet.Worldstates.emplace_back(4294, 1); // 22 BG_IC_WORKSHOP_UNCONTROLLED
|
|
packet.Worldstates.emplace_back(4243, 1); // 23 unknown
|
|
packet.Worldstates.emplace_back(4345, 1); // 24 unknown
|
|
}
|
|
break;
|
|
// The Ruby Sanctum
|
|
case 4987:
|
|
if (instance && mapid == 724)
|
|
instance->FillInitialWorldStates(packet);
|
|
else
|
|
{
|
|
packet.Worldstates.emplace_back(5049, 50); // 9 WORLDSTATE_CORPOREALITY_MATERIAL
|
|
packet.Worldstates.emplace_back(5050, 50); // 10 WORLDSTATE_CORPOREALITY_TWILIGHT
|
|
packet.Worldstates.emplace_back(5051, 0); // 11 WORLDSTATE_CORPOREALITY_TOGGLE
|
|
}
|
|
break;
|
|
// Icecrown Citadel
|
|
case 4812:
|
|
if (instance && mapid == 631)
|
|
instance->FillInitialWorldStates(packet);
|
|
else
|
|
{
|
|
packet.Worldstates.emplace_back(4903, 0); // 9 WORLDSTATE_SHOW_TIMER (Blood Quickening weekly)
|
|
packet.Worldstates.emplace_back(4904, 30); // 10 WORLDSTATE_EXECUTION_TIME
|
|
packet.Worldstates.emplace_back(4940, 0); // 11 WORLDSTATE_SHOW_ATTEMPTS
|
|
packet.Worldstates.emplace_back(4941, 50); // 12 WORLDSTATE_ATTEMPTS_REMAINING
|
|
packet.Worldstates.emplace_back(4942, 50); // 13 WORLDSTATE_ATTEMPTS_MAX
|
|
}
|
|
break;
|
|
// The Culling of Stratholme
|
|
case 4100:
|
|
if (instance && mapid == 595)
|
|
instance->FillInitialWorldStates(packet);
|
|
else
|
|
{
|
|
packet.Worldstates.emplace_back(3479, 0); // 9 WORLDSTATE_SHOW_CRATES
|
|
packet.Worldstates.emplace_back(3480, 0); // 10 WORLDSTATE_CRATES_REVEALED
|
|
packet.Worldstates.emplace_back(3504, 0); // 11 WORLDSTATE_WAVE_COUNT
|
|
packet.Worldstates.emplace_back(3931, 25); // 12 WORLDSTATE_TIME_GUARDIAN
|
|
packet.Worldstates.emplace_back(3932, 0); // 13 WORLDSTATE_TIME_GUARDIAN_SHOW
|
|
}
|
|
break;
|
|
// The Oculus
|
|
case 4228:
|
|
if (instance && mapid == 578)
|
|
instance->FillInitialWorldStates(packet);
|
|
else
|
|
{
|
|
packet.Worldstates.emplace_back(3524, 0); // 9 WORLD_STATE_CENTRIFUGE_CONSTRUCT_SHOW
|
|
packet.Worldstates.emplace_back(3486, 0); // 10 WORLD_STATE_CENTRIFUGE_CONSTRUCT_AMOUNT
|
|
}
|
|
break;
|
|
// Ulduar
|
|
case 4273:
|
|
if (instance && mapid == 603)
|
|
instance->FillInitialWorldStates(packet);
|
|
else
|
|
{
|
|
packet.Worldstates.emplace_back(4132, 0); // 9 WORLDSTATE_ALGALON_TIMER_ENABLED
|
|
packet.Worldstates.emplace_back(4131, 0); // 10 WORLDSTATE_ALGALON_DESPAWN_TIMER
|
|
}
|
|
break;
|
|
// Halls of Refection
|
|
case 4820:
|
|
if (instance && mapid == 668)
|
|
instance->FillInitialWorldStates(packet);
|
|
else
|
|
{
|
|
packet.Worldstates.emplace_back(4884, 0); // 9 WORLD_STATE_HOR_WAVES_ENABLED
|
|
packet.Worldstates.emplace_back(4882, 0); // 10 WORLD_STATE_HOR_WAVE_COUNT
|
|
}
|
|
break;
|
|
// Zul Aman
|
|
case 3805:
|
|
if (instance && mapid == 568)
|
|
instance->FillInitialWorldStates(packet);
|
|
else
|
|
{
|
|
packet.Worldstates.emplace_back(3104, 0); // 9 WORLD_STATE_ZULAMAN_TIMER_ENABLED
|
|
packet.Worldstates.emplace_back(3106, 0); // 10 WORLD_STATE_ZULAMAN_TIMER
|
|
}
|
|
break;
|
|
// Twin Peaks
|
|
case 5031:
|
|
if (bg && bg->GetTypeID(true) == BATTLEGROUND_TP)
|
|
bg->FillInitialWorldStates(packet);
|
|
else
|
|
{
|
|
packet.Worldstates.emplace_back(0x62d, 0x0); // 7 1581 alliance flag captures
|
|
packet.Worldstates.emplace_back(0x62e, 0x0); // 8 1582 horde flag captures
|
|
packet.Worldstates.emplace_back(0x609, 0x0); // 9 1545 unk
|
|
packet.Worldstates.emplace_back(0x60a, 0x0); // 10 1546 unk
|
|
packet.Worldstates.emplace_back(0x60b, 0x2); // 11 1547 unk
|
|
packet.Worldstates.emplace_back(0x641, 0x3); // 12 1601 unk
|
|
packet.Worldstates.emplace_back(0x922, 0x1); // 13 2338 horde (0 - hide, 1 - flag ok, 2 - flag picked up (flashing), 3 - flag picked up (not flashing)
|
|
packet.Worldstates.emplace_back(0x923, 0x1); // 14 2339 alliance (0 - hide, 1 - flag ok, 2 - flag picked up (flashing), 3 - flag picked up (not flashing)
|
|
}
|
|
break;
|
|
// Battle for Gilneas
|
|
case 5449:
|
|
if (bg && bg->GetTypeID(true) == BATTLEGROUND_BFG)
|
|
bg->FillInitialWorldStates(packet);
|
|
break;
|
|
// Wintergrasp
|
|
case 4197:
|
|
if (bf && bf->GetTypeId() == BATTLEFIELD_WG)
|
|
bf->FillInitialWorldStates(packet);
|
|
// No break here, intended.
|
|
default:
|
|
packet.Worldstates.emplace_back(0x914, 0x0); // 7
|
|
packet.Worldstates.emplace_back(0x913, 0x0); // 8
|
|
packet.Worldstates.emplace_back(0x912, 0x0); // 9
|
|
packet.Worldstates.emplace_back(0x915, 0x0); // 10
|
|
break;
|
|
}
|
|
|
|
GetSession()->SendPacket(packet.Write());
|
|
SendBGWeekendWorldStates();
|
|
SendBattlefieldWorldStates();
|
|
}
|
|
|
|
void Player::SendBGWeekendWorldStates()
|
|
{
|
|
for (uint32 i = 1; i < sBattlemasterListStore.GetNumRows(); ++i)
|
|
{
|
|
BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(i);
|
|
if (bl && bl->HolidayWorldState)
|
|
{
|
|
if (BattlegroundMgr::IsBGWeekend((BattlegroundTypeId)bl->ID))
|
|
SendUpdateWorldState(bl->HolidayWorldState, 1);
|
|
else
|
|
SendUpdateWorldState(bl->HolidayWorldState, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::SendBattlefieldWorldStates()
|
|
{
|
|
/// Send misc stuff that needs to be sent on every login, like the battle timers.
|
|
if (sWorld->getBoolConfig(CONFIG_WINTERGRASP_ENABLE))
|
|
{
|
|
if (Battlefield* wg = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG))
|
|
{
|
|
if (wg->IsWarTime())
|
|
SendUpdateWorldState(ClockWorldState[1], uint32(time(NULL)));
|
|
else // Time to next battle
|
|
{
|
|
uint32 timer = wg->GetTimer() / 1000;
|
|
SendUpdateWorldState(ClockWorldState[1], time(NULL) + timer);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
uint32 Player::GetXPRestBonus(uint32 xp)
|
|
{
|
|
uint32 rested_bonus = (uint32)GetRestBonus(); // xp for each rested bonus
|
|
|
|
if (rested_bonus > xp) // max rested_bonus == xp or (r+x) = 200% xp
|
|
rested_bonus = xp;
|
|
|
|
SetRestBonus(GetRestBonus() - rested_bonus);
|
|
|
|
TC_LOG_INFO("entities.player", "Player gain %u xp (+ %u Rested Bonus). Rested points=%f", xp+rested_bonus, rested_bonus, GetRestBonus());
|
|
return rested_bonus;
|
|
}
|
|
|
|
void Player::SetBindPoint(ObjectGuid guid)
|
|
{
|
|
WorldPackets::Misc::BinderConfirm packet(guid);
|
|
GetSession()->SendPacket(packet.Write());
|
|
}
|
|
|
|
void Player::SendRespecWipeConfirm(ObjectGuid const& guid, uint32 cost)
|
|
{
|
|
WorldPacket data(SMSG_RESPEC_WIPE_CONFIRM, 8 + 4);
|
|
data << guid;
|
|
data << cost;
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::ResetPetTalents()
|
|
{
|
|
/* TODO: 6.x remove/update pet talents
|
|
// This needs another gossip option + NPC text as a confirmation.
|
|
// The confirmation gossip listid has the text: "Yes, please do."
|
|
Pet* pet = GetPet();
|
|
|
|
if (!pet || pet->getPetType() != HUNTER_PET || pet->m_usedTalentCount == 0)
|
|
return;
|
|
|
|
CharmInfo* charmInfo = pet->GetCharmInfo();
|
|
if (!charmInfo)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Object (%s) is considered pet-like but doesn't have a charminfo!", pet->GetGUID().ToString().c_str());
|
|
return;
|
|
}
|
|
pet->resetTalents();
|
|
SendTalentsInfoData(true);
|
|
*/
|
|
}
|
|
|
|
/*********************************************************/
|
|
/*** STORAGE SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void Player::SetVirtualItemSlot(uint8 i, Item* item)
|
|
{
|
|
ASSERT(i < 3);
|
|
if (i < 2 && item)
|
|
{
|
|
if (!item->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT))
|
|
return;
|
|
uint32 charges = item->GetEnchantmentCharges(TEMP_ENCHANTMENT_SLOT);
|
|
if (charges == 0)
|
|
return;
|
|
if (charges > 1)
|
|
item->SetEnchantmentCharges(TEMP_ENCHANTMENT_SLOT, charges-1);
|
|
else if (charges <= 1)
|
|
{
|
|
ApplyEnchantment(item, TEMP_ENCHANTMENT_SLOT, false);
|
|
item->ClearEnchantment(TEMP_ENCHANTMENT_SLOT);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::SetSheath(SheathState sheathed)
|
|
{
|
|
switch (sheathed)
|
|
{
|
|
case SHEATH_STATE_UNARMED: // no prepared weapon
|
|
SetVirtualItemSlot(0, NULL);
|
|
SetVirtualItemSlot(1, NULL);
|
|
SetVirtualItemSlot(2, NULL);
|
|
break;
|
|
case SHEATH_STATE_MELEE: // prepared melee weapon
|
|
SetVirtualItemSlot(0, GetWeaponForAttack(BASE_ATTACK, true));
|
|
SetVirtualItemSlot(1, GetWeaponForAttack(OFF_ATTACK, true));
|
|
SetVirtualItemSlot(2, NULL);
|
|
break;
|
|
case SHEATH_STATE_RANGED: // prepared ranged weapon
|
|
SetVirtualItemSlot(0, NULL);
|
|
SetVirtualItemSlot(1, NULL);
|
|
SetVirtualItemSlot(2, GetWeaponForAttack(RANGED_ATTACK, true));
|
|
break;
|
|
default:
|
|
SetVirtualItemSlot(0, NULL);
|
|
SetVirtualItemSlot(1, NULL);
|
|
SetVirtualItemSlot(2, NULL);
|
|
break;
|
|
}
|
|
Unit::SetSheath(sheathed); // this must visualize Sheath changing for other players...
|
|
}
|
|
|
|
uint8 Player::FindEquipSlot(ItemTemplate const* proto, uint32 slot, bool swap) const
|
|
{
|
|
uint8 playerClass = getClass();
|
|
|
|
uint8 slots[4];
|
|
slots[0] = NULL_SLOT;
|
|
slots[1] = NULL_SLOT;
|
|
slots[2] = NULL_SLOT;
|
|
slots[3] = NULL_SLOT;
|
|
switch (proto->GetInventoryType())
|
|
{
|
|
case INVTYPE_HEAD:
|
|
slots[0] = EQUIPMENT_SLOT_HEAD;
|
|
break;
|
|
case INVTYPE_NECK:
|
|
slots[0] = EQUIPMENT_SLOT_NECK;
|
|
break;
|
|
case INVTYPE_SHOULDERS:
|
|
slots[0] = EQUIPMENT_SLOT_SHOULDERS;
|
|
break;
|
|
case INVTYPE_BODY:
|
|
slots[0] = EQUIPMENT_SLOT_BODY;
|
|
break;
|
|
case INVTYPE_CHEST:
|
|
slots[0] = EQUIPMENT_SLOT_CHEST;
|
|
break;
|
|
case INVTYPE_ROBE:
|
|
slots[0] = EQUIPMENT_SLOT_CHEST;
|
|
break;
|
|
case INVTYPE_WAIST:
|
|
slots[0] = EQUIPMENT_SLOT_WAIST;
|
|
break;
|
|
case INVTYPE_LEGS:
|
|
slots[0] = EQUIPMENT_SLOT_LEGS;
|
|
break;
|
|
case INVTYPE_FEET:
|
|
slots[0] = EQUIPMENT_SLOT_FEET;
|
|
break;
|
|
case INVTYPE_WRISTS:
|
|
slots[0] = EQUIPMENT_SLOT_WRISTS;
|
|
break;
|
|
case INVTYPE_HANDS:
|
|
slots[0] = EQUIPMENT_SLOT_HANDS;
|
|
break;
|
|
case INVTYPE_FINGER:
|
|
slots[0] = EQUIPMENT_SLOT_FINGER1;
|
|
slots[1] = EQUIPMENT_SLOT_FINGER2;
|
|
break;
|
|
case INVTYPE_TRINKET:
|
|
slots[0] = EQUIPMENT_SLOT_TRINKET1;
|
|
slots[1] = EQUIPMENT_SLOT_TRINKET2;
|
|
break;
|
|
case INVTYPE_CLOAK:
|
|
slots[0] = EQUIPMENT_SLOT_BACK;
|
|
break;
|
|
case INVTYPE_WEAPON:
|
|
{
|
|
slots[0] = EQUIPMENT_SLOT_MAINHAND;
|
|
|
|
// suggest offhand slot only if know dual wielding
|
|
// (this will be replace mainhand weapon at auto equip instead unwonted "you don't known dual wielding" ...
|
|
if (CanDualWield())
|
|
slots[1] = EQUIPMENT_SLOT_OFFHAND;
|
|
break;
|
|
}
|
|
case INVTYPE_SHIELD:
|
|
slots[0] = EQUIPMENT_SLOT_OFFHAND;
|
|
break;
|
|
case INVTYPE_RANGED:
|
|
slots[0] = EQUIPMENT_SLOT_RANGED;
|
|
break;
|
|
case INVTYPE_2HWEAPON:
|
|
slots[0] = EQUIPMENT_SLOT_MAINHAND;
|
|
if (Item* mhWeapon = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND))
|
|
{
|
|
if (ItemTemplate const* mhWeaponProto = mhWeapon->GetTemplate())
|
|
{
|
|
if (mhWeaponProto->GetSubClass() == ITEM_SUBCLASS_WEAPON_POLEARM || mhWeaponProto->GetSubClass() == ITEM_SUBCLASS_WEAPON_STAFF)
|
|
{
|
|
const_cast<Player*>(this)->AutoUnequipOffhandIfNeed(true);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND))
|
|
{
|
|
if (proto->GetSubClass() == ITEM_SUBCLASS_WEAPON_POLEARM || proto->GetSubClass() == ITEM_SUBCLASS_WEAPON_STAFF)
|
|
{
|
|
const_cast<Player*>(this)->AutoUnequipOffhandIfNeed(true);
|
|
break;
|
|
}
|
|
}
|
|
if (CanDualWield() && CanTitanGrip() && proto->GetSubClass() != ITEM_SUBCLASS_WEAPON_POLEARM && proto->GetSubClass() != ITEM_SUBCLASS_WEAPON_STAFF)
|
|
slots[1] = EQUIPMENT_SLOT_OFFHAND;
|
|
break;
|
|
case INVTYPE_TABARD:
|
|
slots[0] = EQUIPMENT_SLOT_TABARD;
|
|
break;
|
|
case INVTYPE_WEAPONMAINHAND:
|
|
slots[0] = EQUIPMENT_SLOT_MAINHAND;
|
|
break;
|
|
case INVTYPE_WEAPONOFFHAND:
|
|
slots[0] = EQUIPMENT_SLOT_OFFHAND;
|
|
break;
|
|
case INVTYPE_HOLDABLE:
|
|
slots[0] = EQUIPMENT_SLOT_OFFHAND;
|
|
break;
|
|
case INVTYPE_THROWN:
|
|
slots[0] = EQUIPMENT_SLOT_RANGED;
|
|
break;
|
|
case INVTYPE_RANGEDRIGHT:
|
|
slots[0] = EQUIPMENT_SLOT_RANGED;
|
|
break;
|
|
case INVTYPE_BAG:
|
|
slots[0] = INVENTORY_SLOT_BAG_START + 0;
|
|
slots[1] = INVENTORY_SLOT_BAG_START + 1;
|
|
slots[2] = INVENTORY_SLOT_BAG_START + 2;
|
|
slots[3] = INVENTORY_SLOT_BAG_START + 3;
|
|
break;
|
|
case INVTYPE_RELIC:
|
|
{
|
|
if (playerClass == CLASS_PALADIN || playerClass == CLASS_DRUID ||
|
|
playerClass == CLASS_SHAMAN || playerClass == CLASS_DEATH_KNIGHT)
|
|
slots[0] = EQUIPMENT_SLOT_RANGED;
|
|
break;
|
|
}
|
|
default:
|
|
return NULL_SLOT;
|
|
}
|
|
|
|
if (slot != NULL_SLOT)
|
|
{
|
|
if (swap || !GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
|
|
for (uint8 i = 0; i < 4; ++i)
|
|
if (slots[i] == slot)
|
|
return slot;
|
|
}
|
|
else
|
|
{
|
|
// search free slot at first
|
|
for (uint8 i = 0; i < 4; ++i)
|
|
if (slots[i] != NULL_SLOT && !GetItemByPos(INVENTORY_SLOT_BAG_0, slots[i]))
|
|
// in case 2hand equipped weapon (without titan grip) offhand slot empty but not free
|
|
if (slots[i] != EQUIPMENT_SLOT_OFFHAND || !IsTwoHandUsed())
|
|
return slots[i];
|
|
|
|
// if not found free and can swap return first appropriate from used
|
|
for (uint8 i = 0; i < 4; ++i)
|
|
if (slots[i] != NULL_SLOT && swap)
|
|
return slots[i];
|
|
}
|
|
|
|
// no free position
|
|
return NULL_SLOT;
|
|
}
|
|
|
|
InventoryResult Player::CanUnequipItems(uint32 item, uint32 count) const
|
|
{
|
|
uint32 tempcount = 0;
|
|
|
|
InventoryResult res = EQUIP_ERR_OK;
|
|
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem->GetEntry() == item)
|
|
{
|
|
InventoryResult ires = CanUnequipItem(INVENTORY_SLOT_BAG_0 << 8 | i, false);
|
|
if (ires == EQUIP_ERR_OK)
|
|
{
|
|
tempcount += pItem->GetCount();
|
|
if (tempcount >= count)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
else
|
|
res = ires;
|
|
}
|
|
|
|
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem->GetEntry() == item)
|
|
{
|
|
tempcount += pItem->GetCount();
|
|
if (tempcount >= count)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
if (Bag* pBag = GetBagByPos(i))
|
|
for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
|
|
if (Item* pItem = GetItemByPos(i, j))
|
|
if (pItem->GetEntry() == item)
|
|
{
|
|
tempcount += pItem->GetCount();
|
|
if (tempcount >= count)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
// not found req. item count and have unequippable items
|
|
return res;
|
|
}
|
|
|
|
uint32 Player::GetItemCount(uint32 item, bool inBankAlso, Item* skipItem) const
|
|
{
|
|
uint32 count = 0;
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; i++)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem != skipItem && pItem->GetEntry() == item)
|
|
count += pItem->GetCount();
|
|
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
if (Bag* pBag = GetBagByPos(i))
|
|
count += pBag->GetItemCount(item, skipItem);
|
|
|
|
if (skipItem && skipItem->GetTemplate()->GetGemProperties())
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem != skipItem && pItem->GetSocketColor(0))
|
|
count += pItem->GetGemCountWithID(item);
|
|
|
|
if (inBankAlso)
|
|
{
|
|
// checking every item from 39 to 74 (including bank bags)
|
|
for (uint8 i = BANK_SLOT_ITEM_START; i < BANK_SLOT_BAG_END; ++i)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem != skipItem && pItem->GetEntry() == item)
|
|
count += pItem->GetCount();
|
|
|
|
for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
|
|
if (Bag* pBag = GetBagByPos(i))
|
|
count += pBag->GetItemCount(item, skipItem);
|
|
|
|
if (skipItem && skipItem->GetTemplate()->GetGemProperties())
|
|
for (uint8 i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; ++i)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem != skipItem && pItem->GetSocketColor(0))
|
|
count += pItem->GetGemCountWithID(item);
|
|
}
|
|
|
|
return count;
|
|
}
|
|
|
|
uint32 Player::GetItemCountWithLimitCategory(uint32 limitCategory, Item* skipItem) const
|
|
{
|
|
uint32 count = 0;
|
|
for (int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem != skipItem)
|
|
if (ItemTemplate const* pProto = pItem->GetTemplate())
|
|
if (pProto->GetItemLimitCategory() == limitCategory)
|
|
count += pItem->GetCount();
|
|
|
|
for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
if (Bag* pBag = GetBagByPos(i))
|
|
count += pBag->GetItemCountWithLimitCategory(limitCategory, skipItem);
|
|
|
|
for (int i = BANK_SLOT_ITEM_START; i < BANK_SLOT_BAG_END; ++i)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem != skipItem)
|
|
if (ItemTemplate const* pProto = pItem->GetTemplate())
|
|
if (pProto->GetItemLimitCategory() == limitCategory)
|
|
count += pItem->GetCount();
|
|
|
|
for (int i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
|
|
if (Bag* pBag = GetBagByPos(i))
|
|
count += pBag->GetItemCountWithLimitCategory(limitCategory, skipItem);
|
|
|
|
return count;
|
|
}
|
|
|
|
Item* Player::GetItemByGuid(ObjectGuid guid) const
|
|
{
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem->GetGUID() == guid)
|
|
return pItem;
|
|
|
|
for (int i = BANK_SLOT_ITEM_START; i < BANK_SLOT_BAG_END; ++i)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem->GetGUID() == guid)
|
|
return pItem;
|
|
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
if (Bag* pBag = GetBagByPos(i))
|
|
for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
|
|
if (Item* pItem = pBag->GetItemByPos(j))
|
|
if (pItem->GetGUID() == guid)
|
|
return pItem;
|
|
|
|
for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
|
|
if (Bag* pBag = GetBagByPos(i))
|
|
for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
|
|
if (Item* pItem = pBag->GetItemByPos(j))
|
|
if (pItem->GetGUID() == guid)
|
|
return pItem;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
Item* Player::GetItemByPos(uint16 pos) const
|
|
{
|
|
uint8 bag = pos >> 8;
|
|
uint8 slot = pos & 255;
|
|
return GetItemByPos(bag, slot);
|
|
}
|
|
|
|
Item* Player::GetItemByPos(uint8 bag, uint8 slot) const
|
|
{
|
|
if (bag == INVENTORY_SLOT_BAG_0 && slot < BANK_SLOT_BAG_END)
|
|
return m_items[slot];
|
|
else if (Bag* pBag = GetBagByPos(bag))
|
|
return pBag->GetItemByPos(slot);
|
|
return NULL;
|
|
}
|
|
|
|
//Does additional check for disarmed weapons
|
|
Item* Player::GetUseableItemByPos(uint8 bag, uint8 slot) const
|
|
{
|
|
if (!CanUseAttackType(GetAttackBySlot(slot)))
|
|
return NULL;
|
|
return GetItemByPos(bag, slot);
|
|
}
|
|
|
|
Bag* Player::GetBagByPos(uint8 bag) const
|
|
{
|
|
if ((bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END)
|
|
|| (bag >= BANK_SLOT_BAG_START && bag < BANK_SLOT_BAG_END))
|
|
if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, bag))
|
|
return item->ToBag();
|
|
return NULL;
|
|
}
|
|
|
|
Item* Player::GetWeaponForAttack(WeaponAttackType attackType, bool useable /*= false*/) const
|
|
{
|
|
uint8 slot;
|
|
switch (attackType)
|
|
{
|
|
case BASE_ATTACK: slot = EQUIPMENT_SLOT_MAINHAND; break;
|
|
case OFF_ATTACK: slot = EQUIPMENT_SLOT_OFFHAND; break;
|
|
case RANGED_ATTACK: slot = EQUIPMENT_SLOT_RANGED; break;
|
|
default: return NULL;
|
|
}
|
|
|
|
Item* item = NULL;
|
|
if (useable)
|
|
item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, slot);
|
|
else
|
|
item = GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
|
|
if (!item || item->GetTemplate()->GetClass() != ITEM_CLASS_WEAPON)
|
|
return NULL;
|
|
|
|
if (!useable)
|
|
return item;
|
|
|
|
if (item->IsBroken() || IsInFeralForm())
|
|
return NULL;
|
|
|
|
return item;
|
|
}
|
|
|
|
Item* Player::GetShield(bool useable) const
|
|
{
|
|
Item* item = NULL;
|
|
if (useable)
|
|
item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
|
|
else
|
|
item = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
|
|
if (!item || item->GetTemplate()->GetClass() != ITEM_CLASS_ARMOR)
|
|
return NULL;
|
|
|
|
if (!useable)
|
|
return item;
|
|
|
|
if (item->IsBroken())
|
|
return NULL;
|
|
|
|
return item;
|
|
}
|
|
|
|
uint8 Player::GetAttackBySlot(uint8 slot)
|
|
{
|
|
switch (slot)
|
|
{
|
|
case EQUIPMENT_SLOT_MAINHAND: return BASE_ATTACK;
|
|
case EQUIPMENT_SLOT_OFFHAND: return OFF_ATTACK;
|
|
case EQUIPMENT_SLOT_RANGED: return RANGED_ATTACK;
|
|
default: return MAX_ATTACK;
|
|
}
|
|
}
|
|
|
|
bool Player::IsInventoryPos(uint8 bag, uint8 slot)
|
|
{
|
|
if (bag == INVENTORY_SLOT_BAG_0 && slot == NULL_SLOT)
|
|
return true;
|
|
if (bag == INVENTORY_SLOT_BAG_0 && (slot >= INVENTORY_SLOT_ITEM_START && slot < INVENTORY_SLOT_ITEM_END))
|
|
return true;
|
|
if (bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
bool Player::IsEquipmentPos(uint8 bag, uint8 slot)
|
|
{
|
|
if (bag == INVENTORY_SLOT_BAG_0 && (slot < EQUIPMENT_SLOT_END))
|
|
return true;
|
|
if (bag == INVENTORY_SLOT_BAG_0 && (slot >= INVENTORY_SLOT_BAG_START && slot < INVENTORY_SLOT_BAG_END))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
bool Player::IsBankPos(uint8 bag, uint8 slot)
|
|
{
|
|
if (bag == INVENTORY_SLOT_BAG_0 && (slot >= BANK_SLOT_ITEM_START && slot < BANK_SLOT_ITEM_END))
|
|
return true;
|
|
if (bag == INVENTORY_SLOT_BAG_0 && (slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END))
|
|
return true;
|
|
if (bag >= BANK_SLOT_BAG_START && bag < BANK_SLOT_BAG_END)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
bool Player::IsBagPos(uint16 pos)
|
|
{
|
|
uint8 bag = pos >> 8;
|
|
uint8 slot = pos & 255;
|
|
if (bag == INVENTORY_SLOT_BAG_0 && (slot >= INVENTORY_SLOT_BAG_START && slot < INVENTORY_SLOT_BAG_END))
|
|
return true;
|
|
if (bag == INVENTORY_SLOT_BAG_0 && (slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
bool Player::IsValidPos(uint8 bag, uint8 slot, bool explicit_pos)
|
|
{
|
|
// post selected
|
|
if (bag == NULL_BAG && !explicit_pos)
|
|
return true;
|
|
|
|
if (bag == INVENTORY_SLOT_BAG_0)
|
|
{
|
|
// any post selected
|
|
if (slot == NULL_SLOT && !explicit_pos)
|
|
return true;
|
|
|
|
// equipment
|
|
if (slot < EQUIPMENT_SLOT_END)
|
|
return true;
|
|
|
|
// bag equip slots
|
|
if (slot >= INVENTORY_SLOT_BAG_START && slot < INVENTORY_SLOT_BAG_END)
|
|
return true;
|
|
|
|
// backpack slots
|
|
if (slot >= INVENTORY_SLOT_ITEM_START && slot < INVENTORY_SLOT_ITEM_END)
|
|
return true;
|
|
|
|
// bank main slots
|
|
if (slot >= BANK_SLOT_ITEM_START && slot < BANK_SLOT_ITEM_END)
|
|
return true;
|
|
|
|
// bank bag slots
|
|
if (slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
// bag content slots
|
|
// bank bag content slots
|
|
if (Bag* pBag = GetBagByPos(bag))
|
|
{
|
|
// any post selected
|
|
if (slot == NULL_SLOT && !explicit_pos)
|
|
return true;
|
|
|
|
return slot < pBag->GetBagSize();
|
|
}
|
|
|
|
// where this?
|
|
return false;
|
|
}
|
|
|
|
bool Player::HasItemCount(uint32 item, uint32 count, bool inBankAlso) const
|
|
{
|
|
uint32 tempcount = 0;
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; i++)
|
|
{
|
|
Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
|
if (pItem && pItem->GetEntry() == item && !pItem->IsInTrade())
|
|
{
|
|
tempcount += pItem->GetCount();
|
|
if (tempcount >= count)
|
|
return true;
|
|
}
|
|
}
|
|
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
|
|
{
|
|
if (Bag* pBag = GetBagByPos(i))
|
|
{
|
|
for (uint32 j = 0; j < pBag->GetBagSize(); j++)
|
|
{
|
|
Item* pItem = GetItemByPos(i, j);
|
|
if (pItem && pItem->GetEntry() == item && !pItem->IsInTrade())
|
|
{
|
|
tempcount += pItem->GetCount();
|
|
if (tempcount >= count)
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (inBankAlso)
|
|
{
|
|
for (uint8 i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; i++)
|
|
{
|
|
Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
|
if (pItem && pItem->GetEntry() == item && !pItem->IsInTrade())
|
|
{
|
|
tempcount += pItem->GetCount();
|
|
if (tempcount >= count)
|
|
return true;
|
|
}
|
|
}
|
|
for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
|
|
{
|
|
if (Bag* pBag = GetBagByPos(i))
|
|
{
|
|
for (uint32 j = 0; j < pBag->GetBagSize(); j++)
|
|
{
|
|
Item* pItem = GetItemByPos(i, j);
|
|
if (pItem && pItem->GetEntry() == item && !pItem->IsInTrade())
|
|
{
|
|
tempcount += pItem->GetCount();
|
|
if (tempcount >= count)
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Player::HasItemOrGemWithIdEquipped(uint32 item, uint32 count, uint8 except_slot) const
|
|
{
|
|
uint32 tempcount = 0;
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
|
|
{
|
|
if (i == except_slot)
|
|
continue;
|
|
|
|
Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
|
if (pItem && pItem->GetEntry() == item)
|
|
{
|
|
tempcount += pItem->GetCount();
|
|
if (tempcount >= count)
|
|
return true;
|
|
}
|
|
}
|
|
|
|
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item);
|
|
if (pProto && pProto->GetGemProperties())
|
|
{
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
|
|
{
|
|
if (i == except_slot)
|
|
continue;
|
|
|
|
Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
|
if (pItem && pItem->GetSocketColor(0))
|
|
{
|
|
tempcount += pItem->GetGemCountWithID(item);
|
|
if (tempcount >= count)
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Player::HasItemOrGemWithLimitCategoryEquipped(uint32 limitCategory, uint32 count, uint8 except_slot) const
|
|
{
|
|
uint32 tempcount = 0;
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
|
|
{
|
|
if (i == except_slot)
|
|
continue;
|
|
|
|
Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
|
if (!pItem)
|
|
continue;
|
|
|
|
ItemTemplate const* pProto = pItem->GetTemplate();
|
|
if (!pProto)
|
|
continue;
|
|
|
|
if (pProto->GetItemLimitCategory() == limitCategory)
|
|
{
|
|
tempcount += pItem->GetCount();
|
|
if (tempcount >= count)
|
|
return true;
|
|
}
|
|
|
|
if (pItem->GetSocketColor(0) || pItem->GetEnchantmentId(PRISMATIC_ENCHANTMENT_SLOT))
|
|
{
|
|
tempcount += pItem->GetGemCountWithLimitCategory(limitCategory);
|
|
if (tempcount >= count)
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
InventoryResult Player::CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count /*= NULL*/, uint32* itemLimitCategory /*= NULL*/) const
|
|
{
|
|
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(entry);
|
|
if (!pProto)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count;
|
|
return EQUIP_ERR_ITEM_MAX_COUNT;
|
|
}
|
|
|
|
if (pItem && pItem->m_lootGenerated)
|
|
return EQUIP_ERR_LOOT_GONE;
|
|
|
|
// no maximum
|
|
if ((pProto->GetMaxCount() <= 0 && pProto->GetItemLimitCategory() == 0) || pProto->GetMaxCount() == 2147483647)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (pProto->GetMaxCount() > 0)
|
|
{
|
|
uint32 curcount = GetItemCount(pProto->GetId(), true, pItem);
|
|
if (curcount + count > uint32(pProto->GetMaxCount()))
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count + curcount - pProto->GetMaxCount();
|
|
return EQUIP_ERR_ITEM_MAX_COUNT;
|
|
}
|
|
}
|
|
|
|
// check unique-equipped limit
|
|
if (pProto->GetItemLimitCategory())
|
|
{
|
|
ItemLimitCategoryEntry const* limitEntry = sItemLimitCategoryStore.LookupEntry(pProto->GetItemLimitCategory());
|
|
if (!limitEntry)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count;
|
|
return EQUIP_ERR_NOT_EQUIPPABLE;
|
|
}
|
|
|
|
if (limitEntry->Flags == ITEM_LIMIT_CATEGORY_MODE_HAVE)
|
|
{
|
|
uint32 curcount = GetItemCountWithLimitCategory(pProto->GetItemLimitCategory(), pItem);
|
|
if (curcount + count > uint32(limitEntry->Quantity))
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count + curcount - limitEntry->Quantity;
|
|
if (itemLimitCategory)
|
|
*itemLimitCategory = pProto->GetItemLimitCategory();
|
|
return EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_COUNT_EXCEEDED_IS;
|
|
}
|
|
}
|
|
}
|
|
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
InventoryResult Player::CanStoreNewItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 item, uint32 count, uint32* no_space_count /*= NULL*/) const
|
|
{
|
|
return CanStoreItem(bag, slot, dest, item, count, NULL, false, no_space_count);
|
|
}
|
|
|
|
InventoryResult Player::CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, Item* pItem, bool swap /*= false*/) const
|
|
{
|
|
if (!pItem)
|
|
return EQUIP_ERR_ITEM_NOT_FOUND;
|
|
uint32 count = pItem->GetCount();
|
|
return CanStoreItem(bag, slot, dest, pItem->GetEntry(), count, pItem, swap, NULL);
|
|
}
|
|
|
|
bool Player::HasItemTotemCategory(uint32 TotemCategory) const
|
|
{
|
|
Item* item;
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i)
|
|
{
|
|
item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, i);
|
|
if (item && IsTotemCategoryCompatibleWith(item->GetTemplate()->GetTotemCategory(), TotemCategory))
|
|
return true;
|
|
}
|
|
|
|
Bag* bag;
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
{
|
|
bag = GetBagByPos(i);
|
|
if (bag)
|
|
{
|
|
for (uint32 j = 0; j < bag->GetBagSize(); ++j)
|
|
{
|
|
item = GetUseableItemByPos(i, j);
|
|
if (item && IsTotemCategoryCompatibleWith(item->GetTemplate()->GetTotemCategory(), TotemCategory))
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
InventoryResult Player::CanStoreItem_InSpecificSlot(uint8 bag, uint8 slot, ItemPosCountVec &dest, ItemTemplate const* pProto, uint32& count, bool swap, Item* pSrcItem) const
|
|
{
|
|
Item* pItem2 = GetItemByPos(bag, slot);
|
|
|
|
// ignore move item (this slot will be empty at move)
|
|
if (pItem2 == pSrcItem)
|
|
pItem2 = NULL;
|
|
|
|
uint32 need_space;
|
|
|
|
if (pSrcItem && pSrcItem->IsNotEmptyBag() && !IsBagPos(uint16(bag) << 8 | slot))
|
|
return EQUIP_ERR_DESTROY_NONEMPTY_BAG;
|
|
|
|
// empty specific slot - check item fit to slot
|
|
if (!pItem2 || swap)
|
|
{
|
|
if (bag == INVENTORY_SLOT_BAG_0)
|
|
{
|
|
// prevent cheating
|
|
if ((slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END) || slot >= PLAYER_SLOT_END)
|
|
return EQUIP_ERR_WRONG_BAG_TYPE;
|
|
}
|
|
else
|
|
{
|
|
Bag* pBag = GetBagByPos(bag);
|
|
if (!pBag)
|
|
return EQUIP_ERR_WRONG_BAG_TYPE;
|
|
|
|
ItemTemplate const* pBagProto = pBag->GetTemplate();
|
|
if (!pBagProto)
|
|
return EQUIP_ERR_WRONG_BAG_TYPE;
|
|
|
|
if (slot >= pBagProto->GetContainerSlots())
|
|
return EQUIP_ERR_WRONG_BAG_TYPE;
|
|
|
|
if (!ItemCanGoIntoBag(pProto, pBagProto))
|
|
return EQUIP_ERR_WRONG_BAG_TYPE;
|
|
}
|
|
|
|
// non empty stack with space
|
|
need_space = pProto->GetMaxStackSize();
|
|
}
|
|
// non empty slot, check item type
|
|
else
|
|
{
|
|
// can be merged at least partly
|
|
InventoryResult res = pItem2->CanBeMergedPartlyWith(pProto);
|
|
if (res != EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
// free stack space or infinity
|
|
need_space = pProto->GetMaxStackSize() - pItem2->GetCount();
|
|
}
|
|
|
|
if (need_space > count)
|
|
need_space = count;
|
|
|
|
ItemPosCount newPosition = ItemPosCount((bag << 8) | slot, need_space);
|
|
if (!newPosition.isContainedIn(dest))
|
|
{
|
|
dest.push_back(newPosition);
|
|
count -= need_space;
|
|
}
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
InventoryResult Player::CanStoreItem_InBag(uint8 bag, ItemPosCountVec &dest, ItemTemplate const* pProto, uint32& count, bool merge, bool non_specialized, Item* pSrcItem, uint8 skip_bag, uint8 skip_slot) const
|
|
{
|
|
// skip specific bag already processed in first called CanStoreItem_InBag
|
|
if (bag == skip_bag)
|
|
return EQUIP_ERR_WRONG_BAG_TYPE;
|
|
|
|
// skip not existed bag or self targeted bag
|
|
Bag* pBag = GetBagByPos(bag);
|
|
if (!pBag || pBag == pSrcItem)
|
|
return EQUIP_ERR_WRONG_BAG_TYPE;
|
|
|
|
if (pSrcItem && pSrcItem->IsNotEmptyBag())
|
|
return EQUIP_ERR_DESTROY_NONEMPTY_BAG;
|
|
|
|
ItemTemplate const* pBagProto = pBag->GetTemplate();
|
|
if (!pBagProto)
|
|
return EQUIP_ERR_WRONG_BAG_TYPE;
|
|
|
|
// specialized bag mode or non-specilized
|
|
if (non_specialized != (pBagProto->GetClass() == ITEM_CLASS_CONTAINER && pBagProto->GetSubClass() == ITEM_SUBCLASS_CONTAINER))
|
|
return EQUIP_ERR_WRONG_BAG_TYPE;
|
|
|
|
if (!ItemCanGoIntoBag(pProto, pBagProto))
|
|
return EQUIP_ERR_WRONG_BAG_TYPE;
|
|
|
|
for (uint32 j = 0; j < pBag->GetBagSize(); j++)
|
|
{
|
|
// skip specific slot already processed in first called CanStoreItem_InSpecificSlot
|
|
if (j == skip_slot)
|
|
continue;
|
|
|
|
Item* pItem2 = GetItemByPos(bag, j);
|
|
|
|
// ignore move item (this slot will be empty at move)
|
|
if (pItem2 == pSrcItem)
|
|
pItem2 = NULL;
|
|
|
|
// if merge skip empty, if !merge skip non-empty
|
|
if ((pItem2 != NULL) != merge)
|
|
continue;
|
|
|
|
uint32 need_space = pProto->GetMaxStackSize();
|
|
|
|
if (pItem2)
|
|
{
|
|
// can be merged at least partly
|
|
uint8 res = pItem2->CanBeMergedPartlyWith(pProto);
|
|
if (res != EQUIP_ERR_OK)
|
|
continue;
|
|
|
|
// descrease at current stacksize
|
|
need_space -= pItem2->GetCount();
|
|
}
|
|
|
|
if (need_space > count)
|
|
need_space = count;
|
|
|
|
ItemPosCount newPosition = ItemPosCount((bag << 8) | j, need_space);
|
|
if (!newPosition.isContainedIn(dest))
|
|
{
|
|
dest.push_back(newPosition);
|
|
count -= need_space;
|
|
|
|
if (count==0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
}
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
InventoryResult Player::CanStoreItem_InInventorySlots(uint8 slot_begin, uint8 slot_end, ItemPosCountVec &dest, ItemTemplate const* pProto, uint32& count, bool merge, Item* pSrcItem, uint8 skip_bag, uint8 skip_slot) const
|
|
{
|
|
//this is never called for non-bag slots so we can do this
|
|
if (pSrcItem && pSrcItem->IsNotEmptyBag())
|
|
return EQUIP_ERR_DESTROY_NONEMPTY_BAG;
|
|
|
|
for (uint32 j = slot_begin; j < slot_end; j++)
|
|
{
|
|
// skip specific slot already processed in first called CanStoreItem_InSpecificSlot
|
|
if (INVENTORY_SLOT_BAG_0 == skip_bag && j == skip_slot)
|
|
continue;
|
|
|
|
Item* pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, j);
|
|
|
|
// ignore move item (this slot will be empty at move)
|
|
if (pItem2 == pSrcItem)
|
|
pItem2 = NULL;
|
|
|
|
// if merge skip empty, if !merge skip non-empty
|
|
if ((pItem2 != NULL) != merge)
|
|
continue;
|
|
|
|
uint32 need_space = pProto->GetMaxStackSize();
|
|
|
|
if (pItem2)
|
|
{
|
|
// can be merged at least partly
|
|
uint8 res = pItem2->CanBeMergedPartlyWith(pProto);
|
|
if (res != EQUIP_ERR_OK)
|
|
continue;
|
|
|
|
// descrease at current stacksize
|
|
need_space -= pItem2->GetCount();
|
|
}
|
|
|
|
if (need_space > count)
|
|
need_space = count;
|
|
|
|
ItemPosCount newPosition = ItemPosCount((INVENTORY_SLOT_BAG_0 << 8) | j, need_space);
|
|
if (!newPosition.isContainedIn(dest))
|
|
{
|
|
dest.push_back(newPosition);
|
|
count -= need_space;
|
|
|
|
if (count==0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
}
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
InventoryResult Player::CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32 entry, uint32 count, Item* pItem, bool swap, uint32* no_space_count) const
|
|
{
|
|
TC_LOG_DEBUG("entities.player.items", "STORAGE: CanStoreItem bag = %u, slot = %u, item = %u, count = %u", bag, slot, entry, count);
|
|
|
|
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(entry);
|
|
if (!pProto)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count;
|
|
return swap ? EQUIP_ERR_CANT_SWAP : EQUIP_ERR_ITEM_NOT_FOUND;
|
|
}
|
|
|
|
if (pItem)
|
|
{
|
|
// item used
|
|
if (pItem->m_lootGenerated)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count;
|
|
return EQUIP_ERR_LOOT_GONE;
|
|
}
|
|
|
|
if (pItem->IsBindedNotWith(this))
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count;
|
|
return EQUIP_ERR_NOT_OWNER;
|
|
}
|
|
}
|
|
|
|
// check count of items (skip for auto move for same player from bank)
|
|
uint32 no_similar_count = 0; // can't store this amount similar items
|
|
InventoryResult res = CanTakeMoreSimilarItems(entry, count, pItem, &no_similar_count);
|
|
if (res != EQUIP_ERR_OK)
|
|
{
|
|
if (count == no_similar_count)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = no_similar_count;
|
|
return res;
|
|
}
|
|
count -= no_similar_count;
|
|
}
|
|
|
|
// in specific slot
|
|
if (bag != NULL_BAG && slot != NULL_SLOT)
|
|
{
|
|
res = CanStoreItem_InSpecificSlot(bag, slot, dest, pProto, count, swap, pItem);
|
|
if (res != EQUIP_ERR_OK)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return res;
|
|
}
|
|
|
|
if (count == 0)
|
|
{
|
|
if (no_similar_count == 0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_ITEM_MAX_COUNT;
|
|
}
|
|
}
|
|
|
|
// not specific slot or have space for partly store only in specific slot
|
|
|
|
// in specific bag
|
|
if (bag != NULL_BAG)
|
|
{
|
|
// search stack in bag for merge to
|
|
if (pProto->GetMaxStackSize() != 1)
|
|
{
|
|
if (bag == INVENTORY_SLOT_BAG_0) // inventory
|
|
{
|
|
res = CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START, INVENTORY_SLOT_ITEM_END, dest, pProto, count, true, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return res;
|
|
}
|
|
|
|
if (count == 0)
|
|
{
|
|
if (no_similar_count == 0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_ITEM_MAX_COUNT;
|
|
}
|
|
}
|
|
else // equipped bag
|
|
{
|
|
// we need check 2 time (specialized/non_specialized), use NULL_BAG to prevent skipping bag
|
|
res = CanStoreItem_InBag(bag, dest, pProto, count, true, false, pItem, NULL_BAG, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
res = CanStoreItem_InBag(bag, dest, pProto, count, true, true, pItem, NULL_BAG, slot);
|
|
|
|
if (res != EQUIP_ERR_OK)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return res;
|
|
}
|
|
|
|
if (count == 0)
|
|
{
|
|
if (no_similar_count == 0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_ITEM_MAX_COUNT;
|
|
}
|
|
}
|
|
}
|
|
|
|
// search free slot in bag for place to
|
|
if (bag == INVENTORY_SLOT_BAG_0) // inventory
|
|
{
|
|
res = CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START, INVENTORY_SLOT_ITEM_END, dest, pProto, count, false, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return res;
|
|
}
|
|
|
|
if (count == 0)
|
|
{
|
|
if (no_similar_count == 0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_ITEM_MAX_COUNT;
|
|
}
|
|
}
|
|
else // equipped bag
|
|
{
|
|
res = CanStoreItem_InBag(bag, dest, pProto, count, false, false, pItem, NULL_BAG, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
res = CanStoreItem_InBag(bag, dest, pProto, count, false, true, pItem, NULL_BAG, slot);
|
|
|
|
if (res != EQUIP_ERR_OK)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return res;
|
|
}
|
|
|
|
if (count == 0)
|
|
{
|
|
if (no_similar_count == 0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_ITEM_MAX_COUNT;
|
|
}
|
|
}
|
|
}
|
|
|
|
// not specific bag or have space for partly store only in specific bag
|
|
|
|
// search stack for merge to
|
|
if (pProto->GetMaxStackSize() != 1)
|
|
{
|
|
res = CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START, INVENTORY_SLOT_ITEM_END, dest, pProto, count, true, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return res;
|
|
}
|
|
|
|
if (count == 0)
|
|
{
|
|
if (no_similar_count == 0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_ITEM_MAX_COUNT;
|
|
}
|
|
|
|
if (pProto->GetBagFamily())
|
|
{
|
|
for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
|
|
{
|
|
res = CanStoreItem_InBag(i, dest, pProto, count, true, false, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
continue;
|
|
|
|
if (count == 0)
|
|
{
|
|
if (no_similar_count == 0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_ITEM_MAX_COUNT;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
|
|
{
|
|
res = CanStoreItem_InBag(i, dest, pProto, count, true, true, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
continue;
|
|
|
|
if (count == 0)
|
|
{
|
|
if (no_similar_count == 0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_ITEM_MAX_COUNT;
|
|
}
|
|
}
|
|
}
|
|
|
|
// search free slot - special bag case
|
|
if (pProto->GetBagFamily())
|
|
{
|
|
for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
|
|
{
|
|
res = CanStoreItem_InBag(i, dest, pProto, count, false, false, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
continue;
|
|
|
|
if (count == 0)
|
|
{
|
|
if (no_similar_count == 0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_ITEM_MAX_COUNT;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (pItem && pItem->IsNotEmptyBag())
|
|
return EQUIP_ERR_BAG_IN_BAG;
|
|
|
|
// search free slot
|
|
res = CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START, INVENTORY_SLOT_ITEM_END, dest, pProto, count, false, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return res;
|
|
}
|
|
|
|
if (count == 0)
|
|
{
|
|
if (no_similar_count == 0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_ITEM_MAX_COUNT;
|
|
}
|
|
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
|
|
{
|
|
res = CanStoreItem_InBag(i, dest, pProto, count, false, true, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
continue;
|
|
|
|
if (count == 0)
|
|
{
|
|
if (no_similar_count == 0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_ITEM_MAX_COUNT;
|
|
}
|
|
}
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
|
|
return EQUIP_ERR_INV_FULL;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
InventoryResult Player::CanStoreItems(Item** items, int count, uint32* itemLimitCategory) const
|
|
{
|
|
Item* item2;
|
|
|
|
// fill space table
|
|
uint32 inventoryCounts[INVENTORY_SLOT_ITEM_END - INVENTORY_SLOT_ITEM_START];
|
|
uint32 bagCounts[INVENTORY_SLOT_BAG_END - INVENTORY_SLOT_BAG_START][MAX_BAG_SIZE];
|
|
|
|
memset(inventoryCounts, 0, sizeof(uint32) * (INVENTORY_SLOT_ITEM_END - INVENTORY_SLOT_ITEM_START));
|
|
memset(bagCounts, 0, sizeof(uint32) * (INVENTORY_SLOT_BAG_END - INVENTORY_SLOT_BAG_START) * MAX_BAG_SIZE);
|
|
|
|
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
|
|
{
|
|
item2 = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
|
if (item2 && !item2->IsInTrade())
|
|
inventoryCounts[i - INVENTORY_SLOT_ITEM_START] = item2->GetCount();
|
|
}
|
|
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
|
|
if (Bag* pBag = GetBagByPos(i))
|
|
for (uint32 j = 0; j < pBag->GetBagSize(); j++)
|
|
{
|
|
item2 = GetItemByPos(i, j);
|
|
if (item2 && !item2->IsInTrade())
|
|
bagCounts[i - INVENTORY_SLOT_BAG_START][j] = item2->GetCount();
|
|
}
|
|
|
|
// check free space for all items
|
|
for (int k = 0; k < count; ++k)
|
|
{
|
|
Item* item = items[k];
|
|
|
|
// no item
|
|
if (!item)
|
|
continue;
|
|
|
|
TC_LOG_DEBUG("entities.player.items", "STORAGE: CanStoreItems %i. item = %u, count = %u", k + 1, item->GetEntry(), item->GetCount());
|
|
ItemTemplate const* pProto = item->GetTemplate();
|
|
|
|
// strange item
|
|
if (!pProto)
|
|
return EQUIP_ERR_ITEM_NOT_FOUND;
|
|
|
|
// item used
|
|
if (item->m_lootGenerated)
|
|
return EQUIP_ERR_LOOT_GONE;
|
|
|
|
// item it 'bind'
|
|
if (item->IsBindedNotWith(this))
|
|
return EQUIP_ERR_NOT_OWNER;
|
|
|
|
ItemTemplate const* pBagProto;
|
|
|
|
// item is 'one item only'
|
|
InventoryResult res = CanTakeMoreSimilarItems(item, itemLimitCategory);
|
|
if (res != EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
// search stack for merge to
|
|
if (pProto->GetMaxStackSize() != 1)
|
|
{
|
|
bool b_found = false;
|
|
|
|
for (int t = INVENTORY_SLOT_ITEM_START; t < INVENTORY_SLOT_ITEM_END; ++t)
|
|
{
|
|
item2 = GetItemByPos(INVENTORY_SLOT_BAG_0, t);
|
|
if (item2 && item2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && inventoryCounts[t-INVENTORY_SLOT_ITEM_START] + item->GetCount() <= pProto->GetMaxStackSize())
|
|
{
|
|
inventoryCounts[t-INVENTORY_SLOT_ITEM_START] += item->GetCount();
|
|
b_found = true;
|
|
break;
|
|
}
|
|
}
|
|
if (b_found)
|
|
continue;
|
|
|
|
for (int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t)
|
|
{
|
|
if (Bag* bag = GetBagByPos(t))
|
|
{
|
|
if (ItemCanGoIntoBag(item->GetTemplate(), bag->GetTemplate()))
|
|
{
|
|
for (uint32 j = 0; j < bag->GetBagSize(); j++)
|
|
{
|
|
item2 = GetItemByPos(t, j);
|
|
if (item2 && item2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && bagCounts[t-INVENTORY_SLOT_BAG_START][j] + item->GetCount() <= pProto->GetMaxStackSize())
|
|
{
|
|
bagCounts[t-INVENTORY_SLOT_BAG_START][j] += item->GetCount();
|
|
b_found = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (b_found)
|
|
continue;
|
|
}
|
|
|
|
// special bag case
|
|
if (pProto->GetBagFamily())
|
|
{
|
|
bool b_found = false;
|
|
|
|
for (int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t)
|
|
{
|
|
if (Bag* bag = GetBagByPos(t))
|
|
{
|
|
pBagProto = bag->GetTemplate();
|
|
|
|
// not plain container check
|
|
if (pBagProto && (pBagProto->GetClass() != ITEM_CLASS_CONTAINER || pBagProto->GetSubClass() != ITEM_SUBCLASS_CONTAINER) &&
|
|
ItemCanGoIntoBag(pProto, pBagProto))
|
|
{
|
|
for (uint32 j = 0; j < bag->GetBagSize(); j++)
|
|
{
|
|
if (bagCounts[t-INVENTORY_SLOT_BAG_START][j] == 0)
|
|
{
|
|
bagCounts[t-INVENTORY_SLOT_BAG_START][j] = 1;
|
|
b_found = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (b_found)
|
|
continue;
|
|
}
|
|
|
|
// search free slot
|
|
bool b_found = false;
|
|
for (int t = INVENTORY_SLOT_ITEM_START; t < INVENTORY_SLOT_ITEM_END; ++t)
|
|
{
|
|
if (inventoryCounts[t-INVENTORY_SLOT_ITEM_START] == 0)
|
|
{
|
|
inventoryCounts[t-INVENTORY_SLOT_ITEM_START] = 1;
|
|
b_found = true;
|
|
break;
|
|
}
|
|
}
|
|
if (b_found)
|
|
continue;
|
|
|
|
// search free slot in bags
|
|
for (int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t)
|
|
{
|
|
if (Bag* bag = GetBagByPos(t))
|
|
{
|
|
pBagProto = bag->GetTemplate();
|
|
|
|
// special bag already checked
|
|
if (pBagProto && (pBagProto->GetClass() != ITEM_CLASS_CONTAINER || pBagProto->GetSubClass() != ITEM_SUBCLASS_CONTAINER))
|
|
continue;
|
|
|
|
for (uint32 j = 0; j < bag->GetBagSize(); j++)
|
|
{
|
|
if (bagCounts[t - INVENTORY_SLOT_BAG_START][j] == 0)
|
|
{
|
|
bagCounts[t - INVENTORY_SLOT_BAG_START][j] = 1;
|
|
b_found = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// no free slot found?
|
|
if (!b_found)
|
|
return EQUIP_ERR_BAG_FULL;
|
|
}
|
|
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
InventoryResult Player::CanEquipNewItem(uint8 slot, uint16 &dest, uint32 item, bool swap) const
|
|
{
|
|
dest = 0;
|
|
Item* pItem = Item::CreateItem(item, 1, this);
|
|
if (pItem)
|
|
{
|
|
InventoryResult result = CanEquipItem(slot, dest, pItem, swap);
|
|
delete pItem;
|
|
return result;
|
|
}
|
|
|
|
return EQUIP_ERR_ITEM_NOT_FOUND;
|
|
}
|
|
|
|
InventoryResult Player::CanEquipItem(uint8 slot, uint16 &dest, Item* pItem, bool swap, bool not_loading) const
|
|
{
|
|
dest = 0;
|
|
if (pItem)
|
|
{
|
|
TC_LOG_DEBUG("entities.player.items", "STORAGE: CanEquipItem slot = %u, item = %u, count = %u", slot, pItem->GetEntry(), pItem->GetCount());
|
|
ItemTemplate const* pProto = pItem->GetTemplate();
|
|
if (pProto)
|
|
{
|
|
// item used
|
|
if (pItem->m_lootGenerated)
|
|
return EQUIP_ERR_LOOT_GONE;
|
|
|
|
if (pItem->IsBindedNotWith(this))
|
|
return EQUIP_ERR_NOT_OWNER;
|
|
|
|
// check count of items (skip for auto move for same player from bank)
|
|
InventoryResult res = CanTakeMoreSimilarItems(pItem);
|
|
if (res != EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
// check this only in game
|
|
if (not_loading)
|
|
{
|
|
// May be here should be more stronger checks; STUNNED checked
|
|
// ROOT, CONFUSED, DISTRACTED, FLEEING this needs to be checked.
|
|
if (HasUnitState(UNIT_STATE_STUNNED))
|
|
return EQUIP_ERR_GENERIC_STUNNED;
|
|
|
|
// do not allow equipping gear except weapons, offhands, projectiles, relics in
|
|
// - combat
|
|
// - in-progress arenas
|
|
if (!pProto->CanChangeEquipStateInCombat())
|
|
{
|
|
if (IsInCombat())
|
|
return EQUIP_ERR_NOT_IN_COMBAT;
|
|
|
|
if (Battleground* bg = GetBattleground())
|
|
if (bg->isArena() && bg->GetStatus() == STATUS_IN_PROGRESS)
|
|
return EQUIP_ERR_NOT_DURING_ARENA_MATCH;
|
|
}
|
|
|
|
if (IsInCombat() && (pProto->GetClass() == ITEM_CLASS_WEAPON || pProto->GetInventoryType() == INVTYPE_RELIC) && m_weaponChangeTimer != 0)
|
|
return EQUIP_ERR_CLIENT_LOCKED_OUT; // maybe exist better err
|
|
|
|
if (IsNonMeleeSpellCast(false))
|
|
return EQUIP_ERR_CLIENT_LOCKED_OUT;
|
|
}
|
|
|
|
ScalingStatDistributionEntry const* ssd = pProto->GetScalingStatDistribution() ? sScalingStatDistributionStore.LookupEntry(pProto->GetScalingStatDistribution()) : 0;
|
|
// check allowed level (extend range to upper values if MaxLevel more or equal max player level, this let GM set high level with 1...max range items)
|
|
if (ssd && ssd->MaxLevel < DEFAULT_MAX_LEVEL && ssd->MaxLevel < getLevel())
|
|
return EQUIP_ERR_NOT_EQUIPPABLE;
|
|
|
|
uint8 eslot = FindEquipSlot(pProto, slot, swap);
|
|
if (eslot == NULL_SLOT)
|
|
return EQUIP_ERR_NOT_EQUIPPABLE;
|
|
|
|
res = CanUseItem(pItem, not_loading);
|
|
if (res != EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
if (!swap && GetItemByPos(INVENTORY_SLOT_BAG_0, eslot))
|
|
return EQUIP_ERR_NO_SLOT_AVAILABLE;
|
|
|
|
// if we are swapping 2 equiped items, CanEquipUniqueItem check
|
|
// should ignore the item we are trying to swap, and not the
|
|
// destination item. CanEquipUniqueItem should ignore destination
|
|
// item only when we are swapping weapon from bag
|
|
uint8 ignore = uint8(NULL_SLOT);
|
|
switch (eslot)
|
|
{
|
|
case EQUIPMENT_SLOT_MAINHAND:
|
|
ignore = EQUIPMENT_SLOT_OFFHAND;
|
|
break;
|
|
case EQUIPMENT_SLOT_OFFHAND:
|
|
ignore = EQUIPMENT_SLOT_MAINHAND;
|
|
break;
|
|
case EQUIPMENT_SLOT_FINGER1:
|
|
ignore = EQUIPMENT_SLOT_FINGER2;
|
|
break;
|
|
case EQUIPMENT_SLOT_FINGER2:
|
|
ignore = EQUIPMENT_SLOT_FINGER1;
|
|
break;
|
|
case EQUIPMENT_SLOT_TRINKET1:
|
|
ignore = EQUIPMENT_SLOT_TRINKET2;
|
|
break;
|
|
case EQUIPMENT_SLOT_TRINKET2:
|
|
ignore = EQUIPMENT_SLOT_TRINKET1;
|
|
break;
|
|
}
|
|
|
|
if (ignore == uint8(NULL_SLOT) || pItem != GetItemByPos(INVENTORY_SLOT_BAG_0, ignore))
|
|
ignore = eslot;
|
|
|
|
InventoryResult res2 = CanEquipUniqueItem(pItem, swap ? ignore : uint8(NULL_SLOT));
|
|
if (res2 != EQUIP_ERR_OK)
|
|
return res2;
|
|
|
|
// check unique-equipped special item classes
|
|
if (pProto->GetClass() == ITEM_CLASS_QUIVER)
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
if (Item* pBag = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pBag != pItem)
|
|
if (ItemTemplate const* pBagProto = pBag->GetTemplate())
|
|
if (pBagProto->GetClass() == pProto->GetClass() && (!swap || pBag->GetSlot() != eslot))
|
|
return (pBagProto->GetSubClass() == ITEM_SUBCLASS_AMMO_POUCH)
|
|
? EQUIP_ERR_ONLY_ONE_AMMO
|
|
: EQUIP_ERR_ONLY_ONE_QUIVER;
|
|
|
|
uint32 type = pProto->GetInventoryType();
|
|
|
|
if (eslot == EQUIPMENT_SLOT_OFFHAND)
|
|
{
|
|
// Do not allow polearm to be equipped in the offhand (rare case for the only 1h polearm 41750)
|
|
if (type == INVTYPE_WEAPON && pProto->GetSubClass() == ITEM_SUBCLASS_WEAPON_POLEARM)
|
|
return EQUIP_ERR_2HSKILLNOTFOUND;
|
|
else if (type == INVTYPE_WEAPON || type == INVTYPE_WEAPONOFFHAND)
|
|
{
|
|
if (!CanDualWield())
|
|
return EQUIP_ERR_2HSKILLNOTFOUND;
|
|
}
|
|
else if (type == INVTYPE_2HWEAPON)
|
|
{
|
|
if (!CanDualWield() || !CanTitanGrip())
|
|
return EQUIP_ERR_2HSKILLNOTFOUND;
|
|
}
|
|
|
|
if (IsTwoHandUsed())
|
|
return EQUIP_ERR_2HANDED_EQUIPPED;
|
|
}
|
|
|
|
// equip two-hand weapon case (with possible unequip 2 items)
|
|
if (type == INVTYPE_2HWEAPON)
|
|
{
|
|
if (eslot == EQUIPMENT_SLOT_OFFHAND)
|
|
{
|
|
if (!CanTitanGrip())
|
|
return EQUIP_ERR_NOT_EQUIPPABLE;
|
|
}
|
|
else if (eslot != EQUIPMENT_SLOT_MAINHAND)
|
|
return EQUIP_ERR_NOT_EQUIPPABLE;
|
|
|
|
if (!CanTitanGrip())
|
|
{
|
|
// offhand item must can be stored in inventory for offhand item and it also must be unequipped
|
|
Item* offItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
|
|
ItemPosCountVec off_dest;
|
|
if (offItem && (!not_loading ||
|
|
CanUnequipItem(uint16(INVENTORY_SLOT_BAG_0) << 8 | EQUIPMENT_SLOT_OFFHAND, false) != EQUIP_ERR_OK ||
|
|
CanStoreItem(NULL_BAG, NULL_SLOT, off_dest, offItem, false) != EQUIP_ERR_OK))
|
|
return swap ? EQUIP_ERR_CANT_SWAP : EQUIP_ERR_INV_FULL;
|
|
}
|
|
}
|
|
dest = ((INVENTORY_SLOT_BAG_0 << 8) | eslot);
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
}
|
|
|
|
return !swap ? EQUIP_ERR_ITEM_NOT_FOUND : EQUIP_ERR_CANT_SWAP;
|
|
}
|
|
|
|
InventoryResult Player::CanUnequipItem(uint16 pos, bool swap) const
|
|
{
|
|
// Applied only to equipped items and bank bags
|
|
if (!IsEquipmentPos(pos) && !IsBagPos(pos))
|
|
return EQUIP_ERR_OK;
|
|
|
|
Item* pItem = GetItemByPos(pos);
|
|
|
|
// Applied only to existed equipped item
|
|
if (!pItem)
|
|
return EQUIP_ERR_OK;
|
|
|
|
TC_LOG_DEBUG("entities.player.items", "STORAGE: CanUnequipItem slot = %u, item = %u, count = %u", pos, pItem->GetEntry(), pItem->GetCount());
|
|
|
|
ItemTemplate const* pProto = pItem->GetTemplate();
|
|
if (!pProto)
|
|
return EQUIP_ERR_ITEM_NOT_FOUND;
|
|
|
|
// item used
|
|
if (pItem->m_lootGenerated)
|
|
return EQUIP_ERR_LOOT_GONE;
|
|
|
|
// do not allow unequipping gear except weapons, offhands, projectiles, relics in
|
|
// - combat
|
|
// - in-progress arenas
|
|
if (!pProto->CanChangeEquipStateInCombat())
|
|
{
|
|
if (IsInCombat())
|
|
return EQUIP_ERR_NOT_IN_COMBAT;
|
|
|
|
if (Battleground* bg = GetBattleground())
|
|
if (bg->isArena() && bg->GetStatus() == STATUS_IN_PROGRESS)
|
|
return EQUIP_ERR_NOT_DURING_ARENA_MATCH;
|
|
}
|
|
|
|
if (!swap && pItem->IsNotEmptyBag())
|
|
return EQUIP_ERR_DESTROY_NONEMPTY_BAG;
|
|
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
InventoryResult Player::CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, Item* pItem, bool swap, bool not_loading) const
|
|
{
|
|
if (!pItem)
|
|
return swap ? EQUIP_ERR_CANT_SWAP : EQUIP_ERR_ITEM_NOT_FOUND;
|
|
|
|
uint32 count = pItem->GetCount();
|
|
|
|
TC_LOG_DEBUG("entities.player.items", "STORAGE: CanBankItem bag = %u, slot = %u, item = %u, count = %u", bag, slot, pItem->GetEntry(), pItem->GetCount());
|
|
ItemTemplate const* pProto = pItem->GetTemplate();
|
|
if (!pProto)
|
|
return swap ? EQUIP_ERR_CANT_SWAP : EQUIP_ERR_ITEM_NOT_FOUND;
|
|
|
|
// item used
|
|
if (pItem->m_lootGenerated)
|
|
return EQUIP_ERR_LOOT_GONE;
|
|
|
|
if (pItem->IsBindedNotWith(this))
|
|
return EQUIP_ERR_NOT_OWNER;
|
|
|
|
// Currency Tokenizer are not supposed to be swapped out of their hidden bag
|
|
if (pItem->IsCurrencyToken())
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Possible hacking attempt: Player %s [%s] tried to move token [%s entry: %u] out of the currency bag!",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), pItem->GetGUID().ToString().c_str(), pProto->GetId());
|
|
return EQUIP_ERR_CANT_SWAP;
|
|
}
|
|
|
|
// check count of items (skip for auto move for same player from bank)
|
|
InventoryResult res = CanTakeMoreSimilarItems(pItem);
|
|
if (res != EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
// in specific slot
|
|
if (bag != NULL_BAG && slot != NULL_SLOT)
|
|
{
|
|
if (slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END)
|
|
{
|
|
if (!pItem->IsBag())
|
|
return EQUIP_ERR_WRONG_SLOT;
|
|
|
|
if (slot - BANK_SLOT_BAG_START >= GetBankBagSlotCount())
|
|
return EQUIP_ERR_NO_BANK_SLOT;
|
|
|
|
res = CanUseItem(pItem, not_loading);
|
|
if (res != EQUIP_ERR_OK)
|
|
return res;
|
|
}
|
|
|
|
res = CanStoreItem_InSpecificSlot(bag, slot, dest, pProto, count, swap, pItem);
|
|
if (res != EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
if (count == 0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
// not specific slot or have space for partly store only in specific slot
|
|
|
|
// in specific bag
|
|
if (bag != NULL_BAG)
|
|
{
|
|
if (pItem->IsNotEmptyBag())
|
|
return EQUIP_ERR_BAG_IN_BAG;
|
|
|
|
// search stack in bag for merge to
|
|
if (pProto->GetMaxStackSize() != 1)
|
|
{
|
|
if (bag == INVENTORY_SLOT_BAG_0)
|
|
{
|
|
res = CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START, BANK_SLOT_ITEM_END, dest, pProto, count, true, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
if (count == 0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
else
|
|
{
|
|
res = CanStoreItem_InBag(bag, dest, pProto, count, true, false, pItem, NULL_BAG, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
res = CanStoreItem_InBag(bag, dest, pProto, count, true, true, pItem, NULL_BAG, slot);
|
|
|
|
if (res != EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
if (count == 0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
}
|
|
|
|
// search free slot in bag
|
|
if (bag == INVENTORY_SLOT_BAG_0)
|
|
{
|
|
res = CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START, BANK_SLOT_ITEM_END, dest, pProto, count, false, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
if (count == 0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
else
|
|
{
|
|
res = CanStoreItem_InBag(bag, dest, pProto, count, false, false, pItem, NULL_BAG, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
res = CanStoreItem_InBag(bag, dest, pProto, count, false, true, pItem, NULL_BAG, slot);
|
|
|
|
if (res != EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
if (count == 0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
}
|
|
|
|
// not specific bag or have space for partly store only in specific bag
|
|
|
|
// search stack for merge to
|
|
if (pProto->GetMaxStackSize() != 1)
|
|
{
|
|
// in slots
|
|
res = CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START, BANK_SLOT_ITEM_END, dest, pProto, count, true, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
if (count == 0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
// in special bags
|
|
if (pProto->GetBagFamily())
|
|
{
|
|
for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
|
|
{
|
|
res = CanStoreItem_InBag(i, dest, pProto, count, true, false, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
continue;
|
|
|
|
if (count == 0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
}
|
|
|
|
for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
|
|
{
|
|
res = CanStoreItem_InBag(i, dest, pProto, count, true, true, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
continue;
|
|
|
|
if (count == 0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
}
|
|
|
|
// search free place in special bag
|
|
if (pProto->GetBagFamily())
|
|
{
|
|
for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
|
|
{
|
|
res = CanStoreItem_InBag(i, dest, pProto, count, false, false, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
continue;
|
|
|
|
if (count == 0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
}
|
|
|
|
// search free space
|
|
res = CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START, BANK_SLOT_ITEM_END, dest, pProto, count, false, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
if (count == 0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
|
|
{
|
|
res = CanStoreItem_InBag(i, dest, pProto, count, false, true, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
continue;
|
|
|
|
if (count == 0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
return EQUIP_ERR_BANK_FULL;
|
|
}
|
|
|
|
InventoryResult Player::CanUseItem(Item* pItem, bool not_loading) const
|
|
{
|
|
if (pItem)
|
|
{
|
|
TC_LOG_DEBUG("entities.player.items", "STORAGE: CanUseItem item = %u", pItem->GetEntry());
|
|
|
|
if (!IsAlive() && not_loading)
|
|
return EQUIP_ERR_PLAYER_DEAD;
|
|
|
|
//if (isStunned())
|
|
// return EQUIP_ERR_GENERIC_STUNNED;
|
|
|
|
ItemTemplate const* pProto = pItem->GetTemplate();
|
|
if (pProto)
|
|
{
|
|
if (pItem->IsBindedNotWith(this))
|
|
return EQUIP_ERR_NOT_OWNER;
|
|
|
|
InventoryResult res = CanUseItem(pProto);
|
|
if (res != EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
if (pItem->GetSkill() != 0)
|
|
{
|
|
bool allowEquip = false;
|
|
uint32 itemSkill = pItem->GetSkill();
|
|
// Armor that is binded to account can "morph" from plate to mail, etc. if skill is not learned yet.
|
|
if (pProto->GetQuality() == ITEM_QUALITY_HEIRLOOM && pProto->GetClass() == ITEM_CLASS_ARMOR && !HasSkill(itemSkill))
|
|
{
|
|
/// @todo when you right-click already equipped item it throws EQUIP_ERR_PROFICIENCY_NEEDED.
|
|
// In fact it's a visual bug, everything works properly... I need sniffs of operations with
|
|
// binded to account items from off server.
|
|
|
|
switch (getClass())
|
|
{
|
|
case CLASS_HUNTER:
|
|
case CLASS_SHAMAN:
|
|
allowEquip = (itemSkill == SKILL_MAIL);
|
|
break;
|
|
case CLASS_PALADIN:
|
|
case CLASS_WARRIOR:
|
|
allowEquip = (itemSkill == SKILL_PLATE_MAIL);
|
|
break;
|
|
}
|
|
}
|
|
if (!allowEquip && GetSkillValue(itemSkill) == 0)
|
|
return EQUIP_ERR_PROFICIENCY_NEEDED;
|
|
}
|
|
|
|
if (pProto->GetRequiredReputationFaction() && uint32(GetReputationRank(pProto->GetRequiredReputationFaction())) < pProto->GetRequiredReputationRank())
|
|
return EQUIP_ERR_CANT_EQUIP_REPUTATION;
|
|
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
}
|
|
return EQUIP_ERR_ITEM_NOT_FOUND;
|
|
}
|
|
|
|
InventoryResult Player::CanUseItem(ItemTemplate const* proto) const
|
|
{
|
|
// Used by group, function NeedBeforeGreed, to know if a prototype can be used by a player
|
|
|
|
if (!proto)
|
|
return EQUIP_ERR_ITEM_NOT_FOUND;
|
|
|
|
if ((proto->GetFlags2() & ITEM_FLAGS_EXTRA_HORDE_ONLY) && GetTeam() != HORDE)
|
|
return EQUIP_ERR_CANT_EQUIP_EVER;
|
|
|
|
if ((proto->GetFlags2() & ITEM_FLAGS_EXTRA_ALLIANCE_ONLY) && GetTeam() != ALLIANCE)
|
|
return EQUIP_ERR_CANT_EQUIP_EVER;
|
|
|
|
if ((proto->GetAllowableClass() & getClassMask()) == 0 || (proto->GetAllowableRace() & getRaceMask()) == 0)
|
|
return EQUIP_ERR_CANT_EQUIP_EVER;
|
|
|
|
if (proto->GetRequiredSkill() != 0)
|
|
{
|
|
if (GetSkillValue(proto->GetRequiredSkill()) == 0)
|
|
return EQUIP_ERR_PROFICIENCY_NEEDED;
|
|
else if (GetSkillValue(proto->GetRequiredSkill()) < proto->GetRequiredSkillRank())
|
|
return EQUIP_ERR_CANT_EQUIP_SKILL;
|
|
}
|
|
|
|
if (proto->GetRequiredSpell() != 0 && !HasSpell(proto->GetRequiredSpell()))
|
|
return EQUIP_ERR_PROFICIENCY_NEEDED;
|
|
|
|
if (getLevel() < proto->GetBaseRequiredLevel())
|
|
return EQUIP_ERR_CANT_EQUIP_LEVEL_I;
|
|
|
|
// If World Event is not active, prevent using event dependant items
|
|
if (proto->GetHolidayID() && !IsHolidayActive(proto->GetHolidayID()))
|
|
return EQUIP_ERR_CLIENT_LOCKED_OUT;
|
|
|
|
// learning (recipes, mounts, pets, etc.)
|
|
if (proto->Effects.size() >= 2)
|
|
if (proto->Effects[0]->SpellID == 483 || proto->Effects[0]->SpellID == 55884)
|
|
if (HasSpell(proto->Effects[1]->SpellID))
|
|
return EQUIP_ERR_INTERNAL_BAG_ERROR;
|
|
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
InventoryResult Player::CanRollForItemInLFG(ItemTemplate const* proto, WorldObject const* lootedObject) const
|
|
{
|
|
if (!GetGroup() || !GetGroup()->isLFGGroup())
|
|
return EQUIP_ERR_OK; // not in LFG group
|
|
|
|
// check if looted object is inside the lfg dungeon
|
|
Map const* map = lootedObject->GetMap();
|
|
if (!sLFGMgr->inLfgDungeonMap(GetGroup()->GetGUID(), map->GetId(), map->GetDifficultyID()))
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (!proto)
|
|
return EQUIP_ERR_ITEM_NOT_FOUND;
|
|
// Used by group, function NeedBeforeGreed, to know if a prototype can be used by a player
|
|
|
|
const static uint32 item_weapon_skills[MAX_ITEM_SUBCLASS_WEAPON] =
|
|
{
|
|
SKILL_AXES, SKILL_2H_AXES, SKILL_BOWS, SKILL_GUNS, SKILL_MACES,
|
|
SKILL_2H_MACES, SKILL_POLEARMS, SKILL_SWORDS, SKILL_2H_SWORDS, 0,
|
|
SKILL_STAVES, 0, 0, SKILL_FIST_WEAPONS, 0,
|
|
SKILL_DAGGERS, SKILL_THROWN, SKILL_ASSASSINATION, SKILL_CROSSBOWS, SKILL_WANDS,
|
|
SKILL_FISHING
|
|
}; //Copy from function Item::GetSkill()
|
|
|
|
if ((proto->GetAllowableClass() & getClassMask()) == 0 || (proto->GetAllowableRace() & getRaceMask()) == 0)
|
|
return EQUIP_ERR_CANT_EQUIP_EVER;
|
|
|
|
if (proto->GetRequiredSpell() != 0 && !HasSpell(proto->GetRequiredSpell()))
|
|
return EQUIP_ERR_PROFICIENCY_NEEDED;
|
|
|
|
if (proto->GetRequiredSkill() != 0)
|
|
{
|
|
if (!GetSkillValue(proto->GetRequiredSkill()))
|
|
return EQUIP_ERR_PROFICIENCY_NEEDED;
|
|
else if (GetSkillValue(proto->GetRequiredSkill()) < proto->GetRequiredSkillRank())
|
|
return EQUIP_ERR_CANT_EQUIP_SKILL;
|
|
}
|
|
|
|
uint8 _class = getClass();
|
|
|
|
if (proto->GetClass() == ITEM_CLASS_WEAPON && GetSkillValue(item_weapon_skills[proto->GetSubClass()]) == 0)
|
|
return EQUIP_ERR_PROFICIENCY_NEEDED;
|
|
|
|
if (proto->GetClass() == ITEM_CLASS_ARMOR && proto->GetSubClass() > ITEM_SUBCLASS_ARMOR_MISCELLANEOUS && proto->GetSubClass() < ITEM_SUBCLASS_ARMOR_BUCKLER && proto->GetInventoryType() != INVTYPE_CLOAK)
|
|
{
|
|
if (_class == CLASS_WARRIOR || _class == CLASS_PALADIN || _class == CLASS_DEATH_KNIGHT)
|
|
{
|
|
if (getLevel() < 40)
|
|
{
|
|
if (proto->GetSubClass() != ITEM_SUBCLASS_ARMOR_MAIL)
|
|
return EQUIP_ERR_CLIENT_LOCKED_OUT;
|
|
}
|
|
else if (proto->GetSubClass() != ITEM_SUBCLASS_ARMOR_PLATE)
|
|
return EQUIP_ERR_CLIENT_LOCKED_OUT;
|
|
}
|
|
else if (_class == CLASS_HUNTER || _class == CLASS_SHAMAN)
|
|
{
|
|
if (getLevel() < 40)
|
|
{
|
|
if (proto->GetSubClass() != ITEM_SUBCLASS_ARMOR_LEATHER)
|
|
return EQUIP_ERR_CLIENT_LOCKED_OUT;
|
|
}
|
|
else if (proto->GetSubClass() != ITEM_SUBCLASS_ARMOR_MAIL)
|
|
return EQUIP_ERR_CLIENT_LOCKED_OUT;
|
|
}
|
|
|
|
if (_class == CLASS_ROGUE || _class == CLASS_DRUID)
|
|
if (proto->GetSubClass() != ITEM_SUBCLASS_ARMOR_LEATHER)
|
|
return EQUIP_ERR_CLIENT_LOCKED_OUT;
|
|
|
|
if (_class == CLASS_MAGE || _class == CLASS_PRIEST || _class == CLASS_WARLOCK)
|
|
if (proto->GetSubClass() != ITEM_SUBCLASS_ARMOR_CLOTH)
|
|
return EQUIP_ERR_CLIENT_LOCKED_OUT;
|
|
}
|
|
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
// Return stored item (if stored to stack, it can diff. from pItem). And pItem ca be deleted in this case.
|
|
Item* Player::StoreNewItem(ItemPosCountVec const& pos, uint32 itemId, bool update, int32 randomPropertyId /*= 0*/, GuidSet const& allowedLooters /*= GuidSet()*/, std::vector<int32> const& bonusListIDs /*= std::vector<int32>()*/)
|
|
{
|
|
uint32 count = 0;
|
|
for (ItemPosCountVec::const_iterator itr = pos.begin(); itr != pos.end(); ++itr)
|
|
count += itr->count;
|
|
|
|
Item* item = Item::CreateItem(itemId, count, this);
|
|
if (item)
|
|
{
|
|
ItemAddedQuestCheck(itemId, count);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, itemId, count);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM, itemId, 1);
|
|
if (randomPropertyId)
|
|
item->SetItemRandomProperties(randomPropertyId);
|
|
|
|
for (int32 bonusListID : bonusListIDs)
|
|
item->AddBonuses(bonusListID);
|
|
|
|
item = StoreItem(pos, item, update);
|
|
|
|
if (allowedLooters.size() > 1 && item->GetTemplate()->GetMaxStackSize() == 1 && item->IsSoulBound())
|
|
{
|
|
item->SetSoulboundTradeable(allowedLooters);
|
|
item->SetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME, GetTotalPlayedTime());
|
|
AddTradeableItem(item);
|
|
|
|
// save data
|
|
std::ostringstream ss;
|
|
GuidSet::const_iterator itr = allowedLooters.begin();
|
|
ss << *itr;
|
|
for (++itr; itr != allowedLooters.end(); ++itr)
|
|
ss << ' ' << *itr;
|
|
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ITEM_BOP_TRADE);
|
|
stmt->setUInt64(0, item->GetGUID().GetCounter());
|
|
stmt->setString(1, ss.str());
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
}
|
|
return item;
|
|
}
|
|
|
|
Item* Player::StoreItem(ItemPosCountVec const& dest, Item* pItem, bool update)
|
|
{
|
|
if (!pItem)
|
|
return NULL;
|
|
|
|
Item* lastItem = pItem;
|
|
for (ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end();)
|
|
{
|
|
uint16 pos = itr->pos;
|
|
uint32 count = itr->count;
|
|
|
|
++itr;
|
|
|
|
if (itr == dest.end())
|
|
{
|
|
lastItem = _StoreItem(pos, pItem, count, false, update);
|
|
break;
|
|
}
|
|
|
|
lastItem = _StoreItem(pos, pItem, count, true, update);
|
|
}
|
|
return lastItem;
|
|
}
|
|
|
|
// Return stored item (if stored to stack, it can diff. from pItem). And pItem ca be deleted in this case.
|
|
Item* Player::_StoreItem(uint16 pos, Item* pItem, uint32 count, bool clone, bool update)
|
|
{
|
|
if (!pItem)
|
|
return NULL;
|
|
|
|
uint8 bag = pos >> 8;
|
|
uint8 slot = pos & 255;
|
|
|
|
TC_LOG_DEBUG("entities.player.items", "STORAGE: StoreItem bag = %u, slot = %u, item = %u, count = %u, %s", bag, slot, pItem->GetEntry(), count, pItem->GetGUID().ToString().c_str());
|
|
|
|
Item* pItem2 = GetItemByPos(bag, slot);
|
|
|
|
if (!pItem2)
|
|
{
|
|
if (clone)
|
|
pItem = pItem->CloneItem(count, this);
|
|
else
|
|
pItem->SetCount(count);
|
|
|
|
if (!pItem)
|
|
return NULL;
|
|
|
|
if (pItem->GetTemplate()->GetBonding() == BIND_WHEN_PICKED_UP ||
|
|
pItem->GetTemplate()->GetBonding() == BIND_QUEST_ITEM ||
|
|
(pItem->GetTemplate()->GetBonding() == BIND_WHEN_EQUIPED && IsBagPos(pos)))
|
|
pItem->SetBinding(true);
|
|
|
|
Bag* pBag = (bag == INVENTORY_SLOT_BAG_0) ? NULL : GetBagByPos(bag);
|
|
if (!pBag)
|
|
{
|
|
m_items[slot] = pItem;
|
|
SetGuidValue(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 4), pItem->GetGUID());
|
|
pItem->SetGuidValue(ITEM_FIELD_CONTAINED, GetGUID());
|
|
pItem->SetOwnerGUID(GetGUID());
|
|
|
|
pItem->SetSlot(slot);
|
|
pItem->SetContainer(NULL);
|
|
}
|
|
else
|
|
pBag->StoreItem(slot, pItem, update);
|
|
|
|
if (IsInWorld() && update)
|
|
{
|
|
pItem->AddToWorld();
|
|
pItem->SendUpdateToPlayer(this);
|
|
}
|
|
|
|
pItem->SetState(ITEM_CHANGED, this);
|
|
if (pBag)
|
|
pBag->SetState(ITEM_CHANGED, this);
|
|
|
|
AddEnchantmentDurations(pItem);
|
|
AddItemDurations(pItem);
|
|
|
|
const ItemTemplate* proto = pItem->GetTemplate();
|
|
for (uint8 i = 0; i < proto->Effects.size(); ++i)
|
|
if (proto->Effects[i]->Trigger == ITEM_SPELLTRIGGER_ON_NO_DELAY_USE) // On obtain trigger
|
|
if (bag == INVENTORY_SLOT_BAG_0 || (bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END))
|
|
if (!HasAura(proto->Effects[i]->SpellID))
|
|
CastSpell(this, proto->Effects[i]->SpellID, true, pItem);
|
|
|
|
return pItem;
|
|
}
|
|
else
|
|
{
|
|
if (pItem2->GetTemplate()->GetBonding() == BIND_WHEN_PICKED_UP ||
|
|
pItem2->GetTemplate()->GetBonding() == BIND_QUEST_ITEM ||
|
|
(pItem2->GetTemplate()->GetBonding() == BIND_WHEN_EQUIPED && IsBagPos(pos)))
|
|
pItem2->SetBinding(true);
|
|
|
|
pItem2->SetCount(pItem2->GetCount() + count);
|
|
if (IsInWorld() && update)
|
|
pItem2->SendUpdateToPlayer(this);
|
|
|
|
if (!clone)
|
|
{
|
|
// delete item (it not in any slot currently)
|
|
if (IsInWorld() && update)
|
|
{
|
|
pItem->RemoveFromWorld();
|
|
pItem->DestroyForPlayer(this);
|
|
}
|
|
|
|
RemoveEnchantmentDurations(pItem);
|
|
RemoveItemDurations(pItem);
|
|
|
|
pItem->SetOwnerGUID(GetGUID()); // prevent error at next SetState in case trade/mail/buy from vendor
|
|
pItem->SetNotRefundable(this);
|
|
pItem->ClearSoulboundTradeable(this);
|
|
RemoveTradeableItem(pItem);
|
|
pItem->SetState(ITEM_REMOVED, this);
|
|
}
|
|
|
|
AddEnchantmentDurations(pItem2);
|
|
|
|
pItem2->SetState(ITEM_CHANGED, this);
|
|
|
|
const ItemTemplate* proto = pItem2->GetTemplate();
|
|
for (uint8 i = 0; i < proto->Effects.size(); ++i)
|
|
if (proto->Effects[i]->Trigger == ITEM_SPELLTRIGGER_ON_NO_DELAY_USE) // On obtain trigger
|
|
if (bag == INVENTORY_SLOT_BAG_0 || (bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END))
|
|
if (!HasAura(proto->Effects[i]->SpellID))
|
|
CastSpell(this, proto->Effects[i]->SpellID, true, pItem2);
|
|
|
|
return pItem2;
|
|
}
|
|
}
|
|
|
|
Item* Player::EquipNewItem(uint16 pos, uint32 item, bool update)
|
|
{
|
|
if (Item* pItem = Item::CreateItem(item, 1, this))
|
|
{
|
|
ItemAddedQuestCheck(item, 1);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, item, 1);
|
|
return EquipItem(pos, pItem, update);
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
Item* Player::EquipItem(uint16 pos, Item* pItem, bool update)
|
|
{
|
|
AddEnchantmentDurations(pItem);
|
|
AddItemDurations(pItem);
|
|
|
|
uint8 bag = pos >> 8;
|
|
uint8 slot = pos & 255;
|
|
|
|
Item* pItem2 = GetItemByPos(bag, slot);
|
|
|
|
if (!pItem2)
|
|
{
|
|
VisualizeItem(slot, pItem);
|
|
|
|
if (IsAlive())
|
|
{
|
|
ItemTemplate const* pProto = pItem->GetTemplate();
|
|
|
|
// item set bonuses applied only at equip and removed at unequip, and still active for broken items
|
|
if (pProto && pProto->GetItemSet())
|
|
AddItemsSetItem(this, pItem);
|
|
|
|
_ApplyItemMods(pItem, slot, true);
|
|
|
|
if (pProto && IsInCombat() && (pProto->GetClass() == ITEM_CLASS_WEAPON || pProto->GetInventoryType() == INVTYPE_RELIC) && m_weaponChangeTimer == 0)
|
|
{
|
|
uint32 cooldownSpell = getClass() == CLASS_ROGUE ? 6123 : 6119;
|
|
SpellInfo const* spellProto = sSpellMgr->GetSpellInfo(cooldownSpell);
|
|
|
|
if (!spellProto)
|
|
TC_LOG_ERROR("entities.player", "Weapon switch cooldown spell %u couldn't be found in Spell.dbc", cooldownSpell);
|
|
else
|
|
{
|
|
m_weaponChangeTimer = spellProto->StartRecoveryTime;
|
|
|
|
GetSpellHistory()->AddGlobalCooldown(spellProto, m_weaponChangeTimer);
|
|
|
|
WorldPackets::Spells::SpellCooldown spellCooldown;
|
|
spellCooldown.Caster = GetGUID();
|
|
spellCooldown.Flags = SPELL_COOLDOWN_FLAG_INCLUDE_GCD;
|
|
spellCooldown.SpellCooldowns.emplace_back(cooldownSpell, 0);
|
|
GetSession()->SendPacket(spellCooldown.Write());
|
|
}
|
|
}
|
|
}
|
|
|
|
if (IsInWorld() && update)
|
|
{
|
|
pItem->AddToWorld();
|
|
pItem->SendUpdateToPlayer(this);
|
|
}
|
|
|
|
ApplyEquipCooldown(pItem);
|
|
|
|
// update expertise and armor penetration - passive auras may need it
|
|
|
|
if (slot == EQUIPMENT_SLOT_MAINHAND)
|
|
UpdateExpertise(BASE_ATTACK);
|
|
|
|
else if (slot == EQUIPMENT_SLOT_OFFHAND)
|
|
UpdateExpertise(OFF_ATTACK);
|
|
|
|
switch (slot)
|
|
{
|
|
case EQUIPMENT_SLOT_MAINHAND:
|
|
case EQUIPMENT_SLOT_OFFHAND:
|
|
case EQUIPMENT_SLOT_RANGED:
|
|
RecalculateRating(CR_ARMOR_PENETRATION);
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
pItem2->SetCount(pItem2->GetCount() + pItem->GetCount());
|
|
if (IsInWorld() && update)
|
|
pItem2->SendUpdateToPlayer(this);
|
|
|
|
// delete item (it not in any slot currently)
|
|
//pItem->DeleteFromDB();
|
|
if (IsInWorld() && update)
|
|
{
|
|
pItem->RemoveFromWorld();
|
|
pItem->DestroyForPlayer(this);
|
|
}
|
|
|
|
RemoveEnchantmentDurations(pItem);
|
|
RemoveItemDurations(pItem);
|
|
|
|
pItem->SetOwnerGUID(GetGUID()); // prevent error at next SetState in case trade/mail/buy from vendor
|
|
pItem->SetNotRefundable(this);
|
|
pItem->ClearSoulboundTradeable(this);
|
|
RemoveTradeableItem(pItem);
|
|
pItem->SetState(ITEM_REMOVED, this);
|
|
pItem2->SetState(ITEM_CHANGED, this);
|
|
|
|
ApplyEquipCooldown(pItem2);
|
|
|
|
return pItem2;
|
|
}
|
|
|
|
// only for full equip instead adding to stack
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM, pItem->GetEntry());
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM, pItem->GetEntry(), slot);
|
|
|
|
return pItem;
|
|
}
|
|
|
|
void Player::QuickEquipItem(uint16 pos, Item* pItem)
|
|
{
|
|
if (pItem)
|
|
{
|
|
AddEnchantmentDurations(pItem);
|
|
AddItemDurations(pItem);
|
|
|
|
uint8 slot = pos & 255;
|
|
VisualizeItem(slot, pItem);
|
|
|
|
if (IsInWorld())
|
|
{
|
|
pItem->AddToWorld();
|
|
pItem->SendUpdateToPlayer(this);
|
|
}
|
|
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM, pItem->GetEntry());
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM, pItem->GetEntry(), slot);
|
|
}
|
|
}
|
|
|
|
void Player::SetVisibleItemSlot(uint8 slot, Item* pItem)
|
|
{
|
|
if (pItem)
|
|
{
|
|
SetUInt32Value(PLAYER_VISIBLE_ITEM + VISIBLE_ITEM_ENTRY_OFFSET + (slot * 3), pItem->GetVisibleEntry());
|
|
SetUInt16Value(PLAYER_VISIBLE_ITEM + VISIBLE_ITEM_ENCHANTMENT_OFFSET + (slot * 3), 0, pItem->GetVisibleAppearanceModId());
|
|
SetUInt16Value(PLAYER_VISIBLE_ITEM + VISIBLE_ITEM_ENCHANTMENT_OFFSET + (slot * 3), 1, pItem->GetEnchantmentId(PERM_ENCHANTMENT_SLOT));
|
|
}
|
|
else
|
|
{
|
|
SetUInt32Value(PLAYER_VISIBLE_ITEM + VISIBLE_ITEM_ENTRY_OFFSET + (slot * 3), 0);
|
|
SetUInt32Value(PLAYER_VISIBLE_ITEM + VISIBLE_ITEM_ENCHANTMENT_OFFSET + (slot * 3), 0);
|
|
}
|
|
}
|
|
|
|
void Player::VisualizeItem(uint8 slot, Item* pItem)
|
|
{
|
|
if (!pItem)
|
|
return;
|
|
|
|
// check also BIND_WHEN_PICKED_UP and BIND_QUEST_ITEM for .additem or .additemset case by GM (not binded at adding to inventory)
|
|
if (pItem->GetTemplate()->GetBonding() == BIND_WHEN_EQUIPED || pItem->GetTemplate()->GetBonding() == BIND_WHEN_PICKED_UP || pItem->GetTemplate()->GetBonding() == BIND_QUEST_ITEM)
|
|
pItem->SetBinding(true);
|
|
|
|
TC_LOG_DEBUG("entities.player.items", "STORAGE: EquipItem slot = %u, item = %u", slot, pItem->GetEntry());
|
|
|
|
m_items[slot] = pItem;
|
|
SetGuidValue(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 4), pItem->GetGUID());
|
|
pItem->SetGuidValue(ITEM_FIELD_CONTAINED, GetGUID());
|
|
pItem->SetOwnerGUID(GetGUID());
|
|
pItem->SetSlot(slot);
|
|
pItem->SetContainer(NULL);
|
|
|
|
if (slot < EQUIPMENT_SLOT_END)
|
|
SetVisibleItemSlot(slot, pItem);
|
|
|
|
pItem->SetState(ITEM_CHANGED, this);
|
|
}
|
|
|
|
Item* Player::BankItem(ItemPosCountVec const& dest, Item* pItem, bool update)
|
|
{
|
|
return StoreItem(dest, pItem, update);
|
|
}
|
|
|
|
void Player::RemoveItem(uint8 bag, uint8 slot, bool update)
|
|
{
|
|
// note: removeitem does not actually change the item
|
|
// it only takes the item out of storage temporarily
|
|
// note2: if removeitem is to be used for delinking
|
|
// the item must be removed from the player's updatequeue
|
|
|
|
Item* pItem = GetItemByPos(bag, slot);
|
|
if (pItem)
|
|
{
|
|
TC_LOG_DEBUG("entities.player.items", "STORAGE: RemoveItem bag = %u, slot = %u, item = %u", bag, slot, pItem->GetEntry());
|
|
|
|
RemoveEnchantmentDurations(pItem);
|
|
RemoveItemDurations(pItem);
|
|
RemoveTradeableItem(pItem);
|
|
|
|
if (bag == INVENTORY_SLOT_BAG_0)
|
|
{
|
|
if (slot < INVENTORY_SLOT_BAG_END)
|
|
{
|
|
ItemTemplate const* pProto = pItem->GetTemplate();
|
|
// item set bonuses applied only at equip and removed at unequip, and still active for broken items
|
|
|
|
if (pProto && pProto->GetItemSet())
|
|
RemoveItemsSetItem(this, pProto);
|
|
|
|
_ApplyItemMods(pItem, slot, false);
|
|
|
|
// remove item dependent auras and casts (only weapon and armor slots)
|
|
if (slot < EQUIPMENT_SLOT_END)
|
|
{
|
|
RemoveItemDependentAurasAndCasts(pItem);
|
|
|
|
// remove held enchantments, update expertise
|
|
if (slot == EQUIPMENT_SLOT_MAINHAND)
|
|
{
|
|
if (pItem->GetItemSuffixFactor())
|
|
{
|
|
pItem->ClearEnchantment(PROP_ENCHANTMENT_SLOT_3);
|
|
pItem->ClearEnchantment(PROP_ENCHANTMENT_SLOT_4);
|
|
}
|
|
else
|
|
{
|
|
pItem->ClearEnchantment(PROP_ENCHANTMENT_SLOT_0);
|
|
pItem->ClearEnchantment(PROP_ENCHANTMENT_SLOT_1);
|
|
}
|
|
|
|
UpdateExpertise(BASE_ATTACK);
|
|
}
|
|
else if (slot == EQUIPMENT_SLOT_OFFHAND)
|
|
UpdateExpertise(OFF_ATTACK);
|
|
// update armor penetration - passive auras may need it
|
|
switch (slot)
|
|
{
|
|
case EQUIPMENT_SLOT_MAINHAND:
|
|
case EQUIPMENT_SLOT_OFFHAND:
|
|
case EQUIPMENT_SLOT_RANGED:
|
|
RecalculateRating(CR_ARMOR_PENETRATION);
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
m_items[slot] = NULL;
|
|
SetGuidValue(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 4), ObjectGuid::Empty);
|
|
|
|
if (slot < EQUIPMENT_SLOT_END)
|
|
SetVisibleItemSlot(slot, NULL);
|
|
}
|
|
else if (Bag* pBag = GetBagByPos(bag))
|
|
pBag->RemoveItem(slot, update);
|
|
|
|
pItem->SetGuidValue(ITEM_FIELD_CONTAINED, ObjectGuid::Empty);
|
|
// pItem->SetUInt64Value(ITEM_FIELD_OWNER, 0); not clear owner at remove (it will be set at store). This used in mail and auction code
|
|
pItem->SetSlot(NULL_SLOT);
|
|
if (IsInWorld() && update)
|
|
pItem->SendUpdateToPlayer(this);
|
|
}
|
|
}
|
|
|
|
// Common operation need to remove item from inventory without delete in trade, auction, guild bank, mail....
|
|
void Player::MoveItemFromInventory(uint8 bag, uint8 slot, bool update)
|
|
{
|
|
if (Item* it = GetItemByPos(bag, slot))
|
|
{
|
|
ItemRemovedQuestCheck(it->GetEntry(), it->GetCount());
|
|
RemoveItem(bag, slot, update);
|
|
it->SetNotRefundable(this, false);
|
|
it->RemoveFromUpdateQueueOf(this);
|
|
if (it->IsInWorld())
|
|
{
|
|
it->RemoveFromWorld();
|
|
it->DestroyForPlayer(this);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Common operation need to add item from inventory without delete in trade, guild bank, mail....
|
|
void Player::MoveItemToInventory(ItemPosCountVec const& dest, Item* pItem, bool update, bool in_characterInventoryDB)
|
|
{
|
|
// update quest counters
|
|
ItemAddedQuestCheck(pItem->GetEntry(), pItem->GetCount());
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, pItem->GetEntry(), pItem->GetCount());
|
|
|
|
// store item
|
|
Item* pLastItem = StoreItem(dest, pItem, update);
|
|
|
|
// only set if not merged to existed stack (pItem can be deleted already but we can compare pointers any way)
|
|
if (pLastItem == pItem)
|
|
{
|
|
// update owner for last item (this can be original item with wrong owner
|
|
if (pLastItem->GetOwnerGUID() != GetGUID())
|
|
pLastItem->SetOwnerGUID(GetGUID());
|
|
|
|
// if this original item then it need create record in inventory
|
|
// in case trade we already have item in other player inventory
|
|
pLastItem->SetState(in_characterInventoryDB ? ITEM_CHANGED : ITEM_NEW, this);
|
|
|
|
if (pLastItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_BOP_TRADEABLE))
|
|
AddTradeableItem(pLastItem);
|
|
}
|
|
}
|
|
|
|
void Player::DestroyItem(uint8 bag, uint8 slot, bool update)
|
|
{
|
|
Item* pItem = GetItemByPos(bag, slot);
|
|
if (pItem)
|
|
{
|
|
TC_LOG_DEBUG("entities.player.items", "STORAGE: DestroyItem bag = %u, slot = %u, item = %u", bag, slot, pItem->GetEntry());
|
|
// Also remove all contained items if the item is a bag.
|
|
// This if () prevents item saving crashes if the condition for a bag to be empty before being destroyed was bypassed somehow.
|
|
if (pItem->IsNotEmptyBag())
|
|
for (uint8 i = 0; i < MAX_BAG_SIZE; ++i)
|
|
DestroyItem(slot, i, update);
|
|
|
|
if (pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED))
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GIFT);
|
|
|
|
stmt->setUInt64(0, pItem->GetGUID().GetCounter());
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
RemoveEnchantmentDurations(pItem);
|
|
RemoveItemDurations(pItem);
|
|
|
|
pItem->SetNotRefundable(this);
|
|
pItem->ClearSoulboundTradeable(this);
|
|
RemoveTradeableItem(pItem);
|
|
|
|
const ItemTemplate* proto = pItem->GetTemplate();
|
|
for (uint8 i = 0; i < proto->Effects.size(); ++i)
|
|
if (proto->Effects[i]->Trigger == ITEM_SPELLTRIGGER_ON_NO_DELAY_USE) // On obtain trigger
|
|
RemoveAurasDueToSpell(proto->Effects[i]->SpellID);
|
|
|
|
ItemRemovedQuestCheck(pItem->GetEntry(), pItem->GetCount());
|
|
sScriptMgr->OnItemRemove(this, pItem);
|
|
|
|
if (bag == INVENTORY_SLOT_BAG_0)
|
|
{
|
|
SetGuidValue(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 4), ObjectGuid::Empty);
|
|
|
|
// equipment and equipped bags can have applied bonuses
|
|
if (slot < INVENTORY_SLOT_BAG_END)
|
|
{
|
|
ItemTemplate const* pProto = pItem->GetTemplate();
|
|
|
|
// item set bonuses applied only at equip and removed at unequip, and still active for broken items
|
|
if (pProto && pProto->GetItemSet())
|
|
RemoveItemsSetItem(this, pProto);
|
|
|
|
_ApplyItemMods(pItem, slot, false);
|
|
}
|
|
|
|
if (slot < EQUIPMENT_SLOT_END)
|
|
{
|
|
// remove item dependent auras and casts (only weapon and armor slots)
|
|
RemoveItemDependentAurasAndCasts(pItem);
|
|
|
|
// update expertise and armor penetration - passive auras may need it
|
|
switch (slot)
|
|
{
|
|
case EQUIPMENT_SLOT_MAINHAND:
|
|
case EQUIPMENT_SLOT_OFFHAND:
|
|
case EQUIPMENT_SLOT_RANGED:
|
|
RecalculateRating(CR_ARMOR_PENETRATION);
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (slot == EQUIPMENT_SLOT_MAINHAND)
|
|
UpdateExpertise(BASE_ATTACK);
|
|
else if (slot == EQUIPMENT_SLOT_OFFHAND)
|
|
UpdateExpertise(OFF_ATTACK);
|
|
|
|
// equipment visual show
|
|
SetVisibleItemSlot(slot, NULL);
|
|
}
|
|
|
|
m_items[slot] = NULL;
|
|
}
|
|
else if (Bag* pBag = GetBagByPos(bag))
|
|
pBag->RemoveItem(slot, update);
|
|
|
|
// Delete rolled money / loot from db.
|
|
// MUST be done before RemoveFromWorld() or GetTemplate() fails
|
|
if (ItemTemplate const* pTmp = pItem->GetTemplate())
|
|
if (pTmp->GetFlags() & ITEM_PROTO_FLAG_OPENABLE)
|
|
pItem->ItemContainerDeleteLootMoneyAndLootItemsFromDB();
|
|
|
|
if (IsInWorld() && update)
|
|
{
|
|
pItem->RemoveFromWorld();
|
|
pItem->DestroyForPlayer(this);
|
|
}
|
|
|
|
//pItem->SetOwnerGUID(0);
|
|
pItem->SetGuidValue(ITEM_FIELD_CONTAINED, ObjectGuid::Empty);
|
|
pItem->SetSlot(NULL_SLOT);
|
|
pItem->SetState(ITEM_REMOVED, this);
|
|
}
|
|
}
|
|
|
|
void Player::DestroyItemCount(uint32 itemEntry, uint32 count, bool update, bool unequip_check)
|
|
{
|
|
TC_LOG_DEBUG("entities.player.items", "STORAGE: DestroyItemCount item = %u, count = %u", itemEntry, count);
|
|
uint32 remcount = 0;
|
|
|
|
// in inventory
|
|
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i)
|
|
{
|
|
if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
{
|
|
if (item->GetEntry() == itemEntry && !item->IsInTrade())
|
|
{
|
|
if (item->GetCount() + remcount <= count)
|
|
{
|
|
// all items in inventory can unequipped
|
|
remcount += item->GetCount();
|
|
DestroyItem(INVENTORY_SLOT_BAG_0, i, update);
|
|
|
|
if (remcount >= count)
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
ItemRemovedQuestCheck(item->GetEntry(), count - remcount);
|
|
item->SetCount(item->GetCount() - count + remcount);
|
|
if (IsInWorld() && update)
|
|
item->SendUpdateToPlayer(this);
|
|
item->SetState(ITEM_CHANGED, this);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// in inventory bags
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
|
|
{
|
|
if (Bag* bag = GetBagByPos(i))
|
|
{
|
|
for (uint32 j = 0; j < bag->GetBagSize(); j++)
|
|
{
|
|
if (Item* item = bag->GetItemByPos(j))
|
|
{
|
|
if (item->GetEntry() == itemEntry && !item->IsInTrade())
|
|
{
|
|
// all items in bags can be unequipped
|
|
if (item->GetCount() + remcount <= count)
|
|
{
|
|
remcount += item->GetCount();
|
|
DestroyItem(i, j, update);
|
|
|
|
if (remcount >= count)
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
ItemRemovedQuestCheck(item->GetEntry(), count - remcount);
|
|
item->SetCount(item->GetCount() - count + remcount);
|
|
if (IsInWorld() && update)
|
|
item->SendUpdateToPlayer(this);
|
|
item->SetState(ITEM_CHANGED, this);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// in equipment and bag list
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++)
|
|
{
|
|
if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
{
|
|
if (item && item->GetEntry() == itemEntry && !item->IsInTrade())
|
|
{
|
|
if (item->GetCount() + remcount <= count)
|
|
{
|
|
if (!unequip_check || CanUnequipItem(INVENTORY_SLOT_BAG_0 << 8 | i, false) == EQUIP_ERR_OK)
|
|
{
|
|
remcount += item->GetCount();
|
|
DestroyItem(INVENTORY_SLOT_BAG_0, i, update);
|
|
|
|
if (remcount >= count)
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ItemRemovedQuestCheck(item->GetEntry(), count - remcount);
|
|
item->SetCount(item->GetCount() - count + remcount);
|
|
if (IsInWorld() && update)
|
|
item->SendUpdateToPlayer(this);
|
|
item->SetState(ITEM_CHANGED, this);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// in bank
|
|
for (uint8 i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; i++)
|
|
{
|
|
if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
{
|
|
if (item->GetEntry() == itemEntry && !item->IsInTrade())
|
|
{
|
|
if (item->GetCount() + remcount <= count)
|
|
{
|
|
remcount += item->GetCount();
|
|
DestroyItem(INVENTORY_SLOT_BAG_0, i, update);
|
|
if (remcount >= count)
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
ItemRemovedQuestCheck(item->GetEntry(), count - remcount);
|
|
item->SetCount(item->GetCount() - count + remcount);
|
|
if (IsInWorld() && update)
|
|
item->SendUpdateToPlayer(this);
|
|
item->SetState(ITEM_CHANGED, this);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// in bank bags
|
|
for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
|
|
{
|
|
if (Bag* bag = GetBagByPos(i))
|
|
{
|
|
for (uint32 j = 0; j < bag->GetBagSize(); j++)
|
|
{
|
|
if (Item* item = bag->GetItemByPos(j))
|
|
{
|
|
if (item->GetEntry() == itemEntry && !item->IsInTrade())
|
|
{
|
|
// all items in bags can be unequipped
|
|
if (item->GetCount() + remcount <= count)
|
|
{
|
|
remcount += item->GetCount();
|
|
DestroyItem(i, j, update);
|
|
|
|
if (remcount >= count)
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
ItemRemovedQuestCheck(item->GetEntry(), count - remcount);
|
|
item->SetCount(item->GetCount() - count + remcount);
|
|
if (IsInWorld() && update)
|
|
item->SendUpdateToPlayer(this);
|
|
item->SetState(ITEM_CHANGED, this);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::DestroyZoneLimitedItem(bool update, uint32 new_zone)
|
|
{
|
|
TC_LOG_DEBUG("entities.player.items", "STORAGE: DestroyZoneLimitedItem in map %u and area %u", GetMapId(), new_zone);
|
|
|
|
// in inventory
|
|
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone))
|
|
DestroyItem(INVENTORY_SLOT_BAG_0, i, update);
|
|
|
|
// in inventory bags
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
|
|
if (Bag* pBag = GetBagByPos(i))
|
|
for (uint32 j = 0; j < pBag->GetBagSize(); j++)
|
|
if (Item* pItem = pBag->GetItemByPos(j))
|
|
if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone))
|
|
DestroyItem(i, j, update);
|
|
|
|
// in equipment and bag list
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone))
|
|
DestroyItem(INVENTORY_SLOT_BAG_0, i, update);
|
|
}
|
|
|
|
void Player::DestroyConjuredItems(bool update)
|
|
{
|
|
// used when entering arena
|
|
// destroys all conjured items
|
|
TC_LOG_DEBUG("entities.player.items", "STORAGE: DestroyConjuredItems");
|
|
|
|
// in inventory
|
|
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem->IsConjuredConsumable())
|
|
DestroyItem(INVENTORY_SLOT_BAG_0, i, update);
|
|
|
|
// in inventory bags
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
|
|
if (Bag* pBag = GetBagByPos(i))
|
|
for (uint32 j = 0; j < pBag->GetBagSize(); j++)
|
|
if (Item* pItem = pBag->GetItemByPos(j))
|
|
if (pItem->IsConjuredConsumable())
|
|
DestroyItem(i, j, update);
|
|
|
|
// in equipment and bag list
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem->IsConjuredConsumable())
|
|
DestroyItem(INVENTORY_SLOT_BAG_0, i, update);
|
|
}
|
|
|
|
Item* Player::GetItemByEntry(uint32 entry) const
|
|
{
|
|
// in inventory
|
|
for (int i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem->GetEntry() == entry)
|
|
return pItem;
|
|
|
|
for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
if (Bag* pBag = GetBagByPos(i))
|
|
for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
|
|
if (Item* pItem = pBag->GetItemByPos(j))
|
|
if (pItem->GetEntry() == entry)
|
|
return pItem;
|
|
|
|
for (int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem->GetEntry() == entry)
|
|
return pItem;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void Player::DestroyItemCount(Item* pItem, uint32 &count, bool update)
|
|
{
|
|
if (!pItem)
|
|
return;
|
|
|
|
TC_LOG_DEBUG("entities.player.items", "STORAGE: DestroyItemCount item (%s, Entry: %u) count = %u", pItem->GetGUID().ToString().c_str(), pItem->GetEntry(), count);
|
|
|
|
if (pItem->GetCount() <= count)
|
|
{
|
|
count -= pItem->GetCount();
|
|
|
|
DestroyItem(pItem->GetBagSlot(), pItem->GetSlot(), update);
|
|
}
|
|
else
|
|
{
|
|
ItemRemovedQuestCheck(pItem->GetEntry(), count);
|
|
pItem->SetCount(pItem->GetCount() - count);
|
|
count = 0;
|
|
if (IsInWorld() && update)
|
|
pItem->SendUpdateToPlayer(this);
|
|
pItem->SetState(ITEM_CHANGED, this);
|
|
}
|
|
}
|
|
|
|
void Player::SplitItem(uint16 src, uint16 dst, uint32 count)
|
|
{
|
|
uint8 srcbag = src >> 8;
|
|
uint8 srcslot = src & 255;
|
|
|
|
uint8 dstbag = dst >> 8;
|
|
uint8 dstslot = dst & 255;
|
|
|
|
Item* pSrcItem = GetItemByPos(srcbag, srcslot);
|
|
if (!pSrcItem)
|
|
{
|
|
SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pSrcItem, NULL);
|
|
return;
|
|
}
|
|
|
|
if (pSrcItem->m_lootGenerated) // prevent split looting item (item
|
|
{
|
|
//best error message found for attempting to split while looting
|
|
SendEquipError(EQUIP_ERR_SPLIT_FAILED, pSrcItem, NULL);
|
|
return;
|
|
}
|
|
|
|
// not let split all items (can be only at cheating)
|
|
if (pSrcItem->GetCount() == count)
|
|
{
|
|
SendEquipError(EQUIP_ERR_SPLIT_FAILED, pSrcItem, NULL);
|
|
return;
|
|
}
|
|
|
|
// not let split more existed items (can be only at cheating)
|
|
if (pSrcItem->GetCount() < count)
|
|
{
|
|
SendEquipError(EQUIP_ERR_TOO_FEW_TO_SPLIT, pSrcItem, NULL);
|
|
return;
|
|
}
|
|
|
|
//! If trading
|
|
if (TradeData* tradeData = GetTradeData())
|
|
{
|
|
//! If current item is in trade window (only possible with packet spoofing - silent return)
|
|
if (tradeData->GetTradeSlotForItem(pSrcItem->GetGUID()) != TRADE_SLOT_INVALID)
|
|
return;
|
|
}
|
|
|
|
TC_LOG_DEBUG("entities.player.items", "STORAGE: SplitItem bag = %u, slot = %u, item = %u, count = %u", dstbag, dstslot, pSrcItem->GetEntry(), count);
|
|
Item* pNewItem = pSrcItem->CloneItem(count, this);
|
|
if (!pNewItem)
|
|
{
|
|
SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pSrcItem, NULL);
|
|
return;
|
|
}
|
|
|
|
if (IsInventoryPos(dst))
|
|
{
|
|
// change item amount before check (for unique max count check)
|
|
pSrcItem->SetCount(pSrcItem->GetCount() - count);
|
|
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg = CanStoreItem(dstbag, dstslot, dest, pNewItem, false);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
delete pNewItem;
|
|
pSrcItem->SetCount(pSrcItem->GetCount() + count);
|
|
SendEquipError(msg, pSrcItem, NULL);
|
|
return;
|
|
}
|
|
|
|
if (IsInWorld())
|
|
pSrcItem->SendUpdateToPlayer(this);
|
|
pSrcItem->SetState(ITEM_CHANGED, this);
|
|
StoreItem(dest, pNewItem, true);
|
|
}
|
|
else if (IsBankPos(dst))
|
|
{
|
|
// change item amount before check (for unique max count check)
|
|
pSrcItem->SetCount(pSrcItem->GetCount() - count);
|
|
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg = CanBankItem(dstbag, dstslot, dest, pNewItem, false);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
delete pNewItem;
|
|
pSrcItem->SetCount(pSrcItem->GetCount() + count);
|
|
SendEquipError(msg, pSrcItem, NULL);
|
|
return;
|
|
}
|
|
|
|
if (IsInWorld())
|
|
pSrcItem->SendUpdateToPlayer(this);
|
|
pSrcItem->SetState(ITEM_CHANGED, this);
|
|
BankItem(dest, pNewItem, true);
|
|
}
|
|
else if (IsEquipmentPos(dst))
|
|
{
|
|
// change item amount before check (for unique max count check), provide space for splitted items
|
|
pSrcItem->SetCount(pSrcItem->GetCount() - count);
|
|
|
|
uint16 dest;
|
|
InventoryResult msg = CanEquipItem(dstslot, dest, pNewItem, false);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
delete pNewItem;
|
|
pSrcItem->SetCount(pSrcItem->GetCount() + count);
|
|
SendEquipError(msg, pSrcItem, NULL);
|
|
return;
|
|
}
|
|
|
|
if (IsInWorld())
|
|
pSrcItem->SendUpdateToPlayer(this);
|
|
pSrcItem->SetState(ITEM_CHANGED, this);
|
|
EquipItem(dest, pNewItem, true);
|
|
AutoUnequipOffhandIfNeed();
|
|
}
|
|
}
|
|
|
|
void Player::SwapItem(uint16 src, uint16 dst)
|
|
{
|
|
uint8 srcbag = src >> 8;
|
|
uint8 srcslot = src & 255;
|
|
|
|
uint8 dstbag = dst >> 8;
|
|
uint8 dstslot = dst & 255;
|
|
|
|
Item* pSrcItem = GetItemByPos(srcbag, srcslot);
|
|
Item* pDstItem = GetItemByPos(dstbag, dstslot);
|
|
|
|
if (!pSrcItem)
|
|
return;
|
|
|
|
TC_LOG_DEBUG("entities.player.items", "STORAGE: SwapItem bag = %u, slot = %u, item = %u", dstbag, dstslot, pSrcItem->GetEntry());
|
|
|
|
if (!IsAlive())
|
|
{
|
|
SendEquipError(EQUIP_ERR_PLAYER_DEAD, pSrcItem, pDstItem);
|
|
return;
|
|
}
|
|
|
|
// SRC checks
|
|
|
|
// check unequip potability for equipped items and bank bags
|
|
if (IsEquipmentPos(src) || IsBagPos(src))
|
|
{
|
|
// bags can be swapped with empty bag slots, or with empty bag (items move possibility checked later)
|
|
InventoryResult msg = CanUnequipItem(src, !IsBagPos(src) || IsBagPos(dst) || (pDstItem && pDstItem->ToBag() && pDstItem->ToBag()->IsEmpty()));
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
SendEquipError(msg, pSrcItem, pDstItem);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// prevent put equipped/bank bag in self
|
|
if (IsBagPos(src) && srcslot == dstbag)
|
|
{
|
|
SendEquipError(EQUIP_ERR_BAG_IN_BAG, pSrcItem, pDstItem);
|
|
return;
|
|
}
|
|
|
|
// prevent equipping bag in the same slot from its inside
|
|
if (IsBagPos(dst) && srcbag == dstslot)
|
|
{
|
|
SendEquipError(EQUIP_ERR_CANT_SWAP, pSrcItem, pDstItem);
|
|
return;
|
|
}
|
|
|
|
// DST checks
|
|
|
|
if (pDstItem)
|
|
{
|
|
// check unequip potability for equipped items and bank bags
|
|
if (IsEquipmentPos(dst) || IsBagPos(dst))
|
|
{
|
|
// bags can be swapped with empty bag slots, or with empty bag (items move possibility checked later)
|
|
InventoryResult msg = CanUnequipItem(dst, !IsBagPos(dst) || IsBagPos(src) || (pSrcItem->ToBag() && pSrcItem->ToBag()->IsEmpty()));
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
SendEquipError(msg, pSrcItem, pDstItem);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// NOW this is or item move (swap with empty), or swap with another item (including bags in bag possitions)
|
|
// or swap empty bag with another empty or not empty bag (with items exchange)
|
|
|
|
// Move case
|
|
if (!pDstItem)
|
|
{
|
|
if (IsInventoryPos(dst))
|
|
{
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg = CanStoreItem(dstbag, dstslot, dest, pSrcItem, false);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
SendEquipError(msg, pSrcItem, NULL);
|
|
return;
|
|
}
|
|
|
|
RemoveItem(srcbag, srcslot, true);
|
|
StoreItem(dest, pSrcItem, true);
|
|
if (IsBankPos(src))
|
|
ItemAddedQuestCheck(pSrcItem->GetEntry(), pSrcItem->GetCount());
|
|
}
|
|
else if (IsBankPos(dst))
|
|
{
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg = CanBankItem(dstbag, dstslot, dest, pSrcItem, false);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
SendEquipError(msg, pSrcItem, NULL);
|
|
return;
|
|
}
|
|
|
|
RemoveItem(srcbag, srcslot, true);
|
|
BankItem(dest, pSrcItem, true);
|
|
ItemRemovedQuestCheck(pSrcItem->GetEntry(), pSrcItem->GetCount());
|
|
}
|
|
else if (IsEquipmentPos(dst))
|
|
{
|
|
uint16 dest;
|
|
InventoryResult msg = CanEquipItem(dstslot, dest, pSrcItem, false);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
SendEquipError(msg, pSrcItem, NULL);
|
|
return;
|
|
}
|
|
|
|
RemoveItem(srcbag, srcslot, true);
|
|
EquipItem(dest, pSrcItem, true);
|
|
AutoUnequipOffhandIfNeed();
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
// attempt merge to / fill target item
|
|
if (!pSrcItem->IsBag() && !pDstItem->IsBag())
|
|
{
|
|
InventoryResult msg;
|
|
ItemPosCountVec sDest;
|
|
uint16 eDest = 0;
|
|
if (IsInventoryPos(dst))
|
|
msg = CanStoreItem(dstbag, dstslot, sDest, pSrcItem, false);
|
|
else if (IsBankPos(dst))
|
|
msg = CanBankItem(dstbag, dstslot, sDest, pSrcItem, false);
|
|
else if (IsEquipmentPos(dst))
|
|
msg = CanEquipItem(dstslot, eDest, pSrcItem, false);
|
|
else
|
|
return;
|
|
|
|
// can be merge/fill
|
|
if (msg == EQUIP_ERR_OK)
|
|
{
|
|
if (pSrcItem->GetCount() + pDstItem->GetCount() <= pSrcItem->GetTemplate()->GetMaxStackSize())
|
|
{
|
|
RemoveItem(srcbag, srcslot, true);
|
|
|
|
if (IsInventoryPos(dst))
|
|
StoreItem(sDest, pSrcItem, true);
|
|
else if (IsBankPos(dst))
|
|
BankItem(sDest, pSrcItem, true);
|
|
else if (IsEquipmentPos(dst))
|
|
{
|
|
EquipItem(eDest, pSrcItem, true);
|
|
AutoUnequipOffhandIfNeed();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
pSrcItem->SetCount(pSrcItem->GetCount() + pDstItem->GetCount() - pSrcItem->GetTemplate()->GetMaxStackSize());
|
|
pDstItem->SetCount(pSrcItem->GetTemplate()->GetMaxStackSize());
|
|
pSrcItem->SetState(ITEM_CHANGED, this);
|
|
pDstItem->SetState(ITEM_CHANGED, this);
|
|
if (IsInWorld())
|
|
{
|
|
pSrcItem->SendUpdateToPlayer(this);
|
|
pDstItem->SendUpdateToPlayer(this);
|
|
}
|
|
}
|
|
SendRefundInfo(pDstItem);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// impossible merge/fill, do real swap
|
|
InventoryResult msg = EQUIP_ERR_OK;
|
|
|
|
// check src->dest move possibility
|
|
ItemPosCountVec sDest;
|
|
uint16 eDest = 0;
|
|
if (IsInventoryPos(dst))
|
|
msg = CanStoreItem(dstbag, dstslot, sDest, pSrcItem, true);
|
|
else if (IsBankPos(dst))
|
|
msg = CanBankItem(dstbag, dstslot, sDest, pSrcItem, true);
|
|
else if (IsEquipmentPos(dst))
|
|
{
|
|
msg = CanEquipItem(dstslot, eDest, pSrcItem, true);
|
|
if (msg == EQUIP_ERR_OK)
|
|
msg = CanUnequipItem(eDest, true);
|
|
}
|
|
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
SendEquipError(msg, pSrcItem, pDstItem);
|
|
return;
|
|
}
|
|
|
|
// check dest->src move possibility
|
|
ItemPosCountVec sDest2;
|
|
uint16 eDest2 = 0;
|
|
if (IsInventoryPos(src))
|
|
msg = CanStoreItem(srcbag, srcslot, sDest2, pDstItem, true);
|
|
else if (IsBankPos(src))
|
|
msg = CanBankItem(srcbag, srcslot, sDest2, pDstItem, true);
|
|
else if (IsEquipmentPos(src))
|
|
{
|
|
msg = CanEquipItem(srcslot, eDest2, pDstItem, true);
|
|
if (msg == EQUIP_ERR_OK)
|
|
msg = CanUnequipItem(eDest2, true);
|
|
}
|
|
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
SendEquipError(msg, pDstItem, pSrcItem);
|
|
return;
|
|
}
|
|
|
|
// Check bag swap with item exchange (one from empty in not bag possition (equipped (not possible in fact) or store)
|
|
if (Bag* srcBag = pSrcItem->ToBag())
|
|
{
|
|
if (Bag* dstBag = pDstItem->ToBag())
|
|
{
|
|
Bag* emptyBag = NULL;
|
|
Bag* fullBag = NULL;
|
|
if (srcBag->IsEmpty() && !IsBagPos(src))
|
|
{
|
|
emptyBag = srcBag;
|
|
fullBag = dstBag;
|
|
}
|
|
else if (dstBag->IsEmpty() && !IsBagPos(dst))
|
|
{
|
|
emptyBag = dstBag;
|
|
fullBag = srcBag;
|
|
}
|
|
|
|
// bag swap (with items exchange) case
|
|
if (emptyBag && fullBag)
|
|
{
|
|
ItemTemplate const* emptyProto = emptyBag->GetTemplate();
|
|
|
|
uint32 count = 0;
|
|
|
|
for (uint32 i=0; i < fullBag->GetBagSize(); ++i)
|
|
{
|
|
Item* bagItem = fullBag->GetItemByPos(i);
|
|
if (!bagItem)
|
|
continue;
|
|
|
|
ItemTemplate const* bagItemProto = bagItem->GetTemplate();
|
|
if (!bagItemProto || !ItemCanGoIntoBag(bagItemProto, emptyProto))
|
|
{
|
|
// one from items not go to empty target bag
|
|
SendEquipError(EQUIP_ERR_BAG_IN_BAG, pSrcItem, pDstItem);
|
|
return;
|
|
}
|
|
|
|
++count;
|
|
}
|
|
|
|
if (count > emptyBag->GetBagSize())
|
|
{
|
|
// too small targeted bag
|
|
SendEquipError(EQUIP_ERR_CANT_SWAP, pSrcItem, pDstItem);
|
|
return;
|
|
}
|
|
|
|
// Items swap
|
|
count = 0; // will pos in new bag
|
|
for (uint32 i = 0; i< fullBag->GetBagSize(); ++i)
|
|
{
|
|
Item* bagItem = fullBag->GetItemByPos(i);
|
|
if (!bagItem)
|
|
continue;
|
|
|
|
fullBag->RemoveItem(i, true);
|
|
emptyBag->StoreItem(count, bagItem, true);
|
|
bagItem->SetState(ITEM_CHANGED, this);
|
|
|
|
++count;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// now do moves, remove...
|
|
RemoveItem(dstbag, dstslot, false);
|
|
RemoveItem(srcbag, srcslot, false);
|
|
|
|
// add to dest
|
|
if (IsInventoryPos(dst))
|
|
StoreItem(sDest, pSrcItem, true);
|
|
else if (IsBankPos(dst))
|
|
BankItem(sDest, pSrcItem, true);
|
|
else if (IsEquipmentPos(dst))
|
|
EquipItem(eDest, pSrcItem, true);
|
|
|
|
// add to src
|
|
if (IsInventoryPos(src))
|
|
StoreItem(sDest2, pDstItem, true);
|
|
else if (IsBankPos(src))
|
|
BankItem(sDest2, pDstItem, true);
|
|
else if (IsEquipmentPos(src))
|
|
EquipItem(eDest2, pDstItem, true);
|
|
|
|
// if player is moving bags and is looting an item inside this bag
|
|
// release the loot
|
|
if (!GetLootGUID().IsEmpty())
|
|
{
|
|
bool released = false;
|
|
if (IsBagPos(src))
|
|
{
|
|
Bag* bag = pSrcItem->ToBag();
|
|
for (uint32 i = 0; i < bag->GetBagSize(); ++i)
|
|
{
|
|
if (Item* bagItem = bag->GetItemByPos(i))
|
|
{
|
|
if (bagItem->m_lootGenerated)
|
|
{
|
|
m_session->DoLootRelease(GetLootGUID());
|
|
released = true; // so we don't need to look at dstBag
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!released && IsBagPos(dst) && pDstItem)
|
|
{
|
|
Bag* bag = pDstItem->ToBag();
|
|
for (uint32 i = 0; i < bag->GetBagSize(); ++i)
|
|
{
|
|
if (Item* bagItem = bag->GetItemByPos(i))
|
|
{
|
|
if (bagItem->m_lootGenerated)
|
|
{
|
|
m_session->DoLootRelease(GetLootGUID());
|
|
released = true; // not realy needed here
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
AutoUnequipOffhandIfNeed();
|
|
}
|
|
|
|
void Player::AddItemToBuyBackSlot(Item* pItem)
|
|
{
|
|
if (pItem)
|
|
{
|
|
uint32 slot = m_currentBuybackSlot;
|
|
// if current back slot non-empty search oldest or free
|
|
if (m_items[slot])
|
|
{
|
|
uint32 oldest_time = GetUInt32Value(PLAYER_FIELD_BUYBACK_TIMESTAMP_1);
|
|
uint32 oldest_slot = BUYBACK_SLOT_START;
|
|
|
|
for (uint32 i = BUYBACK_SLOT_START+1; i < BUYBACK_SLOT_END; ++i)
|
|
{
|
|
// found empty
|
|
if (!m_items[i])
|
|
{
|
|
oldest_slot = i;
|
|
break;
|
|
}
|
|
|
|
uint32 i_time = GetUInt32Value(PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + i - BUYBACK_SLOT_START);
|
|
|
|
if (oldest_time > i_time)
|
|
{
|
|
oldest_time = i_time;
|
|
oldest_slot = i;
|
|
}
|
|
}
|
|
|
|
// find oldest
|
|
slot = oldest_slot;
|
|
}
|
|
|
|
RemoveItemFromBuyBackSlot(slot, true);
|
|
TC_LOG_DEBUG("entities.player.items", "STORAGE: AddItemToBuyBackSlot item = %u, slot = %u", pItem->GetEntry(), slot);
|
|
|
|
m_items[slot] = pItem;
|
|
time_t base = time(NULL);
|
|
uint32 etime = uint32(base - m_logintime + (30 * 3600));
|
|
uint32 eslot = slot - BUYBACK_SLOT_START;
|
|
|
|
SetGuidValue(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 4), pItem->GetGUID());
|
|
if (ItemTemplate const* proto = pItem->GetTemplate())
|
|
SetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, proto->GetSellPrice() * pItem->GetCount());
|
|
else
|
|
SetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, 0);
|
|
|
|
SetUInt32Value(PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + eslot, (uint32)etime);
|
|
|
|
// move to next (for non filled list is move most optimized choice)
|
|
if (m_currentBuybackSlot < BUYBACK_SLOT_END - 1)
|
|
++m_currentBuybackSlot;
|
|
}
|
|
}
|
|
|
|
Item* Player::GetItemFromBuyBackSlot(uint32 slot)
|
|
{
|
|
TC_LOG_DEBUG("entities.player.items", "STORAGE: GetItemFromBuyBackSlot slot = %u", slot);
|
|
if (slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END)
|
|
return m_items[slot];
|
|
return NULL;
|
|
}
|
|
|
|
void Player::RemoveItemFromBuyBackSlot(uint32 slot, bool del)
|
|
{
|
|
TC_LOG_DEBUG("entities.player.items", "STORAGE: RemoveItemFromBuyBackSlot slot = %u", slot);
|
|
if (slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END)
|
|
{
|
|
Item* pItem = m_items[slot];
|
|
if (pItem)
|
|
{
|
|
pItem->RemoveFromWorld();
|
|
if (del)
|
|
pItem->SetState(ITEM_REMOVED, this);
|
|
}
|
|
|
|
m_items[slot] = NULL;
|
|
|
|
uint32 eslot = slot - BUYBACK_SLOT_START;
|
|
SetGuidValue(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 4), ObjectGuid::Empty);
|
|
SetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, 0);
|
|
SetUInt32Value(PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + eslot, 0);
|
|
|
|
// if current backslot is filled set to now free slot
|
|
if (m_items[m_currentBuybackSlot])
|
|
m_currentBuybackSlot = slot;
|
|
}
|
|
}
|
|
|
|
void Player::SendEquipError(InventoryResult msg, Item* item1 /*= nullptr*/, Item* item2 /*= nullptr*/, uint32 itemId /*= 0*/)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: Sent SMSG_INVENTORY_CHANGE_FAILURE (%u)", msg);
|
|
|
|
WorldPackets::Item::InventoryChangeFailure failure;
|
|
failure.BagResult = msg;
|
|
|
|
if (item1)
|
|
{
|
|
failure.Item[0] = item1->GetGUID();
|
|
failure.Level = uint32(item1->GetRequiredLevel());
|
|
}
|
|
|
|
if (item2)
|
|
failure.Item[1] = item2->GetGUID();
|
|
|
|
/// @todo: fill remaining values:
|
|
/// ContainerBSlot
|
|
/// SrcContainer
|
|
/// DstContainer
|
|
/// SrcSlot
|
|
/// LimitCategory
|
|
|
|
SendDirectMessage(failure.Write());
|
|
}
|
|
|
|
void Player::SendBuyError(BuyResult msg, Creature* creature, uint32 item, uint32 /*param*/)
|
|
{
|
|
WorldPackets::Item::BuyFailed packet;
|
|
packet.VendorGUID = creature ? creature->GetGUID() : ObjectGuid::Empty;
|
|
packet.Muid = item;
|
|
packet.Reason = msg;
|
|
GetSession()->SendPacket(packet.Write());
|
|
}
|
|
|
|
void Player::SendSellError(SellResult msg, Creature* creature, ObjectGuid guid)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: Sent SMSG_SELL_RESPONSE");
|
|
WorldPacket data(SMSG_SELL_RESPONSE, (8+8+1)); // last check 4.3.4
|
|
data << (creature ? creature->GetGUID() : ObjectGuid::Empty);
|
|
data << guid;
|
|
data << uint8(msg);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
bool Player::IsUseEquipedWeapon(bool mainhand) const
|
|
{
|
|
// disarm applied only to mainhand weapon
|
|
return !IsInFeralForm() && (!mainhand || !HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED));
|
|
}
|
|
|
|
bool Player::IsTwoHandUsed() const
|
|
{
|
|
Item* mainItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
|
|
return mainItem && mainItem->GetTemplate()->GetInventoryType() == INVTYPE_2HWEAPON && !CanTitanGrip();
|
|
}
|
|
|
|
void Player::TradeCancel(bool sendback)
|
|
{
|
|
if (m_trade)
|
|
{
|
|
Player* trader = m_trade->GetTrader();
|
|
|
|
// send yellow "Trade canceled" message to both traders
|
|
if (sendback)
|
|
GetSession()->SendCancelTrade();
|
|
|
|
trader->GetSession()->SendCancelTrade();
|
|
|
|
// cleanup
|
|
delete m_trade;
|
|
m_trade = NULL;
|
|
delete trader->m_trade;
|
|
trader->m_trade = NULL;
|
|
}
|
|
}
|
|
|
|
void Player::UpdateSoulboundTradeItems()
|
|
{
|
|
if (m_itemSoulboundTradeable.empty())
|
|
return;
|
|
|
|
// also checks for garbage data
|
|
for (ItemDurationList::iterator itr = m_itemSoulboundTradeable.begin(); itr != m_itemSoulboundTradeable.end();)
|
|
{
|
|
ASSERT(*itr);
|
|
if ((*itr)->GetOwnerGUID() != GetGUID())
|
|
{
|
|
m_itemSoulboundTradeable.erase(itr++);
|
|
continue;
|
|
}
|
|
if ((*itr)->CheckSoulboundTradeExpire())
|
|
{
|
|
m_itemSoulboundTradeable.erase(itr++);
|
|
continue;
|
|
}
|
|
++itr;
|
|
}
|
|
}
|
|
|
|
void Player::AddTradeableItem(Item* item)
|
|
{
|
|
m_itemSoulboundTradeable.push_back(item);
|
|
}
|
|
|
|
/// @todo should never allow an item to be added to m_itemSoulboundTradeable twice
|
|
void Player::RemoveTradeableItem(Item* item)
|
|
{
|
|
m_itemSoulboundTradeable.remove(item);
|
|
}
|
|
|
|
void Player::UpdateItemDuration(uint32 time, bool realtimeonly)
|
|
{
|
|
if (m_itemDuration.empty())
|
|
return;
|
|
|
|
TC_LOG_DEBUG("entities.player.items", "Player::UpdateItemDuration(%u, %u)", time, realtimeonly);
|
|
|
|
for (ItemDurationList::const_iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end();)
|
|
{
|
|
Item* item = *itr;
|
|
++itr; // current element can be erased in UpdateDuration
|
|
|
|
if (!realtimeonly || item->GetTemplate()->FlagsCu & ITEM_FLAGS_CU_DURATION_REAL_TIME)
|
|
item->UpdateDuration(this, time);
|
|
}
|
|
}
|
|
|
|
void Player::UpdateEnchantTime(uint32 time)
|
|
{
|
|
for (EnchantDurationList::iterator itr = m_enchantDuration.begin(), next; itr != m_enchantDuration.end(); itr=next)
|
|
{
|
|
ASSERT(itr->item);
|
|
next = itr;
|
|
if (!itr->item->GetEnchantmentId(itr->slot))
|
|
{
|
|
next = m_enchantDuration.erase(itr);
|
|
}
|
|
else if (itr->leftduration <= time)
|
|
{
|
|
ApplyEnchantment(itr->item, itr->slot, false, false);
|
|
itr->item->ClearEnchantment(itr->slot);
|
|
next = m_enchantDuration.erase(itr);
|
|
}
|
|
else if (itr->leftduration > time)
|
|
{
|
|
itr->leftduration -= time;
|
|
++next;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::AddEnchantmentDurations(Item* item)
|
|
{
|
|
for (int x = 0; x < MAX_ENCHANTMENT_SLOT; ++x)
|
|
{
|
|
if (!item->GetEnchantmentId(EnchantmentSlot(x)))
|
|
continue;
|
|
|
|
uint32 duration = item->GetEnchantmentDuration(EnchantmentSlot(x));
|
|
if (duration > 0)
|
|
AddEnchantmentDuration(item, EnchantmentSlot(x), duration);
|
|
}
|
|
}
|
|
|
|
void Player::RemoveEnchantmentDurations(Item* item)
|
|
{
|
|
for (EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end();)
|
|
{
|
|
if (itr->item == item)
|
|
{
|
|
// save duration in item
|
|
item->SetEnchantmentDuration(EnchantmentSlot(itr->slot), itr->leftduration, this);
|
|
itr = m_enchantDuration.erase(itr);
|
|
}
|
|
else
|
|
++itr;
|
|
}
|
|
}
|
|
|
|
void Player::RemoveArenaEnchantments(EnchantmentSlot slot)
|
|
{
|
|
// remove enchantments from equipped items first to clean up the m_enchantDuration list
|
|
for (EnchantDurationList::iterator itr = m_enchantDuration.begin(), next; itr != m_enchantDuration.end(); itr = next)
|
|
{
|
|
next = itr;
|
|
if (itr->slot == slot)
|
|
{
|
|
if (itr->item && itr->item->GetEnchantmentId(slot))
|
|
{
|
|
// Poisons and DK runes are enchants which are allowed on arenas
|
|
if (sSpellMgr->IsArenaAllowedEnchancment(itr->item->GetEnchantmentId(slot)))
|
|
{
|
|
++next;
|
|
continue;
|
|
}
|
|
// remove from stats
|
|
ApplyEnchantment(itr->item, slot, false, false);
|
|
// remove visual
|
|
itr->item->ClearEnchantment(slot);
|
|
}
|
|
// remove from update list
|
|
next = m_enchantDuration.erase(itr);
|
|
}
|
|
else
|
|
++next;
|
|
}
|
|
|
|
// remove enchants from inventory items
|
|
// NOTE: no need to remove these from stats, since these aren't equipped
|
|
// in inventory
|
|
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem->GetEnchantmentId(slot))
|
|
pItem->ClearEnchantment(slot);
|
|
|
|
// in inventory bags
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
if (Bag* pBag = GetBagByPos(i))
|
|
for (uint32 j = 0; j < pBag->GetBagSize(); j++)
|
|
if (Item* pItem = pBag->GetItemByPos(j))
|
|
if (pItem->GetEnchantmentId(slot))
|
|
pItem->ClearEnchantment(slot);
|
|
}
|
|
|
|
// duration == 0 will remove item enchant
|
|
void Player::AddEnchantmentDuration(Item* item, EnchantmentSlot slot, uint32 duration)
|
|
{
|
|
if (!item)
|
|
return;
|
|
|
|
if (slot >= MAX_ENCHANTMENT_SLOT)
|
|
return;
|
|
|
|
for (EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr)
|
|
{
|
|
if (itr->item == item && itr->slot == slot)
|
|
{
|
|
itr->item->SetEnchantmentDuration(itr->slot, itr->leftduration, this);
|
|
m_enchantDuration.erase(itr);
|
|
break;
|
|
}
|
|
}
|
|
if (item && duration > 0)
|
|
{
|
|
GetSession()->SendItemEnchantTimeUpdate(GetGUID(), item->GetGUID(), slot, uint32(duration/1000));
|
|
m_enchantDuration.push_back(EnchantDuration(item, slot, duration));
|
|
}
|
|
}
|
|
|
|
void Player::ApplyEnchantment(Item* item, bool apply)
|
|
{
|
|
for (uint32 slot = 0; slot < MAX_ENCHANTMENT_SLOT; ++slot)
|
|
ApplyEnchantment(item, EnchantmentSlot(slot), apply);
|
|
}
|
|
|
|
void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool apply_dur, bool ignore_condition)
|
|
{
|
|
if (!item || !item->IsEquipped())
|
|
return;
|
|
|
|
if (slot >= MAX_ENCHANTMENT_SLOT)
|
|
return;
|
|
|
|
uint32 enchant_id = item->GetEnchantmentId(slot);
|
|
if (!enchant_id)
|
|
return;
|
|
|
|
SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if (!pEnchant)
|
|
return;
|
|
|
|
if (!ignore_condition && pEnchant->ConditionID && !EnchantmentFitsRequirements(pEnchant->ConditionID, -1))
|
|
return;
|
|
|
|
if (pEnchant->MinLevel > getLevel())
|
|
return;
|
|
|
|
if (pEnchant->RequiredSkillID > 0 && pEnchant->RequiredSkillRank > GetSkillValue(pEnchant->RequiredSkillID))
|
|
return;
|
|
|
|
// Cogwheel gems dont have requirement data set in SpellItemEnchantment.dbc, but they do have it in Item-sparse.db2
|
|
if (ItemTemplate const* gem = sObjectMgr->GetItemTemplate(pEnchant->SRCItemID))
|
|
if (gem->GetRequiredSkill() && GetSkillValue(gem->GetRequiredSkill()) < gem->GetRequiredSkillRank())
|
|
return;
|
|
|
|
// If we're dealing with a gem inside a prismatic socket we need to check the prismatic socket requirements
|
|
// rather than the gem requirements itself. If the socket has no color it is a prismatic socket.
|
|
if ((slot == SOCK_ENCHANTMENT_SLOT || slot == SOCK_ENCHANTMENT_SLOT_2 || slot == SOCK_ENCHANTMENT_SLOT_3)
|
|
&& !item->GetSocketColor(slot - SOCK_ENCHANTMENT_SLOT))
|
|
{
|
|
// Check if the requirements for the prismatic socket are met before applying the gem stats
|
|
SpellItemEnchantmentEntry const* pPrismaticEnchant = sSpellItemEnchantmentStore.LookupEntry(item->GetEnchantmentId(PRISMATIC_ENCHANTMENT_SLOT));
|
|
if (!pPrismaticEnchant || (pPrismaticEnchant->RequiredSkillID > 0 && pPrismaticEnchant->RequiredSkillRank > GetSkillValue(pPrismaticEnchant->RequiredSkillID)))
|
|
return;
|
|
}
|
|
|
|
if (!item->IsBroken())
|
|
{
|
|
for (int s = 0; s < MAX_ITEM_ENCHANTMENT_EFFECTS; ++s)
|
|
{
|
|
uint32 enchant_display_type = pEnchant->Effect[s];
|
|
uint32 enchant_amount = pEnchant->EffectPointsMin[s];
|
|
uint32 enchant_spell_id = pEnchant->EffectSpellID[s];
|
|
|
|
switch (enchant_display_type)
|
|
{
|
|
case ITEM_ENCHANTMENT_TYPE_NONE:
|
|
break;
|
|
case ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL:
|
|
// processed in Player::CastItemCombatSpell
|
|
break;
|
|
case ITEM_ENCHANTMENT_TYPE_DAMAGE:
|
|
if (item->GetSlot() == EQUIPMENT_SLOT_MAINHAND)
|
|
HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, float(enchant_amount), apply);
|
|
else if (item->GetSlot() == EQUIPMENT_SLOT_OFFHAND)
|
|
HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, float(enchant_amount), apply);
|
|
else if (item->GetSlot() == EQUIPMENT_SLOT_RANGED)
|
|
HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_VALUE, float(enchant_amount), apply);
|
|
break;
|
|
case ITEM_ENCHANTMENT_TYPE_EQUIP_SPELL:
|
|
if (enchant_spell_id)
|
|
{
|
|
if (apply)
|
|
{
|
|
int32 basepoints = 0;
|
|
// Random Property Exist - try found basepoints for spell (basepoints depends from item suffix factor)
|
|
if (item->GetItemRandomPropertyId() < 0)
|
|
{
|
|
ItemRandomSuffixEntry const* item_rand = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId()));
|
|
if (item_rand)
|
|
{
|
|
// Search enchant_amount
|
|
for (int k = 0; k < MAX_ITEM_RANDOM_PROPERTIES; ++k)
|
|
{
|
|
if (item_rand->Enchantment[k] == enchant_id)
|
|
{
|
|
basepoints = int32((item_rand->AllocationPct[k] * item->GetItemSuffixFactor()) / 10000);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// Cast custom spell vs all equal basepoints got from enchant_amount
|
|
if (basepoints)
|
|
CastCustomSpell(this, enchant_spell_id, &basepoints, &basepoints, &basepoints, true, item);
|
|
else
|
|
CastSpell(this, enchant_spell_id, true, item);
|
|
}
|
|
else
|
|
RemoveAurasDueToItemSpell(enchant_spell_id, item->GetGUID());
|
|
}
|
|
break;
|
|
case ITEM_ENCHANTMENT_TYPE_RESISTANCE:
|
|
if (!enchant_amount)
|
|
{
|
|
ItemRandomSuffixEntry const* item_rand = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId()));
|
|
if (item_rand)
|
|
{
|
|
for (int k = 0; k < MAX_ITEM_RANDOM_PROPERTIES; ++k)
|
|
{
|
|
if (item_rand->Enchantment[k] == enchant_id)
|
|
{
|
|
enchant_amount = uint32((item_rand->AllocationPct[k] * item->GetItemSuffixFactor()) / 10000);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + enchant_spell_id), TOTAL_VALUE, float(enchant_amount), apply);
|
|
break;
|
|
case ITEM_ENCHANTMENT_TYPE_STAT:
|
|
{
|
|
if (!enchant_amount)
|
|
{
|
|
ItemRandomSuffixEntry const* item_rand_suffix = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId()));
|
|
if (item_rand_suffix)
|
|
{
|
|
for (int k = 0; k < MAX_ITEM_RANDOM_PROPERTIES; ++k)
|
|
{
|
|
if (item_rand_suffix->Enchantment[k] == enchant_id)
|
|
{
|
|
enchant_amount = uint32((item_rand_suffix->AllocationPct[k] * item->GetItemSuffixFactor()) / 10000);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
TC_LOG_DEBUG("entities.player.items", "Adding %u to stat nb %u", enchant_amount, enchant_spell_id);
|
|
switch (enchant_spell_id)
|
|
{
|
|
case ITEM_MOD_MANA:
|
|
TC_LOG_DEBUG("entities.player.items", "+ %u MANA", enchant_amount);
|
|
HandleStatModifier(UNIT_MOD_MANA, BASE_VALUE, float(enchant_amount), apply);
|
|
break;
|
|
case ITEM_MOD_HEALTH:
|
|
TC_LOG_DEBUG("entities.player.items", "+ %u HEALTH", enchant_amount);
|
|
HandleStatModifier(UNIT_MOD_HEALTH, BASE_VALUE, float(enchant_amount), apply);
|
|
break;
|
|
case ITEM_MOD_AGILITY:
|
|
TC_LOG_DEBUG("entities.player.items", "+ %u AGILITY", enchant_amount);
|
|
HandleStatModifier(UNIT_MOD_STAT_AGILITY, TOTAL_VALUE, float(enchant_amount), apply);
|
|
ApplyStatBuffMod(STAT_AGILITY, (float)enchant_amount, apply);
|
|
break;
|
|
case ITEM_MOD_STRENGTH:
|
|
TC_LOG_DEBUG("entities.player.items", "+ %u STRENGTH", enchant_amount);
|
|
HandleStatModifier(UNIT_MOD_STAT_STRENGTH, TOTAL_VALUE, float(enchant_amount), apply);
|
|
ApplyStatBuffMod(STAT_STRENGTH, (float)enchant_amount, apply);
|
|
break;
|
|
case ITEM_MOD_INTELLECT:
|
|
TC_LOG_DEBUG("entities.player.items", "+ %u INTELLECT", enchant_amount);
|
|
HandleStatModifier(UNIT_MOD_STAT_INTELLECT, TOTAL_VALUE, float(enchant_amount), apply);
|
|
ApplyStatBuffMod(STAT_INTELLECT, (float)enchant_amount, apply);
|
|
break;
|
|
case ITEM_MOD_SPIRIT:
|
|
TC_LOG_DEBUG("entities.player.items", "+ %u SPIRIT", enchant_amount);
|
|
HandleStatModifier(UNIT_MOD_STAT_SPIRIT, TOTAL_VALUE, float(enchant_amount), apply);
|
|
ApplyStatBuffMod(STAT_SPIRIT, (float)enchant_amount, apply);
|
|
break;
|
|
case ITEM_MOD_STAMINA:
|
|
TC_LOG_DEBUG("entities.player.items", "+ %u STAMINA", enchant_amount);
|
|
HandleStatModifier(UNIT_MOD_STAT_STAMINA, TOTAL_VALUE, float(enchant_amount), apply);
|
|
ApplyStatBuffMod(STAT_STAMINA, (float)enchant_amount, apply);
|
|
break;
|
|
case ITEM_MOD_DEFENSE_SKILL_RATING:
|
|
ApplyRatingMod(CR_DEFENSE_SKILL, enchant_amount, apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ %u DEFENCE", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_DODGE_RATING:
|
|
ApplyRatingMod(CR_DODGE, enchant_amount, apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ %u DODGE", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_PARRY_RATING:
|
|
ApplyRatingMod(CR_PARRY, enchant_amount, apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ %u PARRY", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_BLOCK_RATING:
|
|
ApplyRatingMod(CR_BLOCK, enchant_amount, apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ %u SHIELD_BLOCK", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_HIT_MELEE_RATING:
|
|
ApplyRatingMod(CR_HIT_MELEE, enchant_amount, apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ %u MELEE_HIT", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_HIT_RANGED_RATING:
|
|
ApplyRatingMod(CR_HIT_RANGED, enchant_amount, apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ %u RANGED_HIT", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_HIT_SPELL_RATING:
|
|
ApplyRatingMod(CR_HIT_SPELL, enchant_amount, apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ %u SPELL_HIT", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_CRIT_MELEE_RATING:
|
|
ApplyRatingMod(CR_CRIT_MELEE, enchant_amount, apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ %u MELEE_CRIT", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_CRIT_RANGED_RATING:
|
|
ApplyRatingMod(CR_CRIT_RANGED, enchant_amount, apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ %u RANGED_CRIT", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_CRIT_SPELL_RATING:
|
|
ApplyRatingMod(CR_CRIT_SPELL, enchant_amount, apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ %u SPELL_CRIT", enchant_amount);
|
|
break;
|
|
// Values from ITEM_STAT_MELEE_HA_RATING to ITEM_MOD_HASTE_RANGED_RATING are never used
|
|
// in Enchantments
|
|
// case ITEM_MOD_HIT_TAKEN_MELEE_RATING:
|
|
// ApplyRatingMod(CR_HIT_TAKEN_MELEE, enchant_amount, apply);
|
|
// break;
|
|
// case ITEM_MOD_HIT_TAKEN_RANGED_RATING:
|
|
// ApplyRatingMod(CR_HIT_TAKEN_RANGED, enchant_amount, apply);
|
|
// break;
|
|
// case ITEM_MOD_HIT_TAKEN_SPELL_RATING:
|
|
// ApplyRatingMod(CR_HIT_TAKEN_SPELL, enchant_amount, apply);
|
|
// break;
|
|
// case ITEM_MOD_CRIT_TAKEN_MELEE_RATING:
|
|
// ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply);
|
|
// break;
|
|
// case ITEM_MOD_CRIT_TAKEN_RANGED_RATING:
|
|
// ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply);
|
|
// break;
|
|
// case ITEM_MOD_CRIT_TAKEN_SPELL_RATING:
|
|
// ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply);
|
|
// break;
|
|
// case ITEM_MOD_HASTE_MELEE_RATING:
|
|
// ApplyRatingMod(CR_HASTE_MELEE, enchant_amount, apply);
|
|
// break;
|
|
// case ITEM_MOD_HASTE_RANGED_RATING:
|
|
// ApplyRatingMod(CR_HASTE_RANGED, enchant_amount, apply);
|
|
// break;
|
|
case ITEM_MOD_HASTE_SPELL_RATING:
|
|
ApplyRatingMod(CR_HASTE_SPELL, enchant_amount, apply);
|
|
break;
|
|
case ITEM_MOD_HIT_RATING:
|
|
ApplyRatingMod(CR_HIT_MELEE, enchant_amount, apply);
|
|
ApplyRatingMod(CR_HIT_RANGED, enchant_amount, apply);
|
|
ApplyRatingMod(CR_HIT_SPELL, enchant_amount, apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ %u HIT", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_CRIT_RATING:
|
|
ApplyRatingMod(CR_CRIT_MELEE, enchant_amount, apply);
|
|
ApplyRatingMod(CR_CRIT_RANGED, enchant_amount, apply);
|
|
ApplyRatingMod(CR_CRIT_SPELL, enchant_amount, apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ %u CRITICAL", enchant_amount);
|
|
break;
|
|
// case ITEM_MOD_HIT_TAKEN_RATING: // Unused since 3.3.5
|
|
// ApplyRatingMod(CR_HIT_TAKEN_MELEE, enchant_amount, apply);
|
|
// ApplyRatingMod(CR_HIT_TAKEN_RANGED, enchant_amount, apply);
|
|
// ApplyRatingMod(CR_HIT_TAKEN_SPELL, enchant_amount, apply);
|
|
// break;
|
|
// case ITEM_MOD_CRIT_TAKEN_RATING: // Unused since 3.3.5
|
|
// ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply);
|
|
// ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply);
|
|
// ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply);
|
|
// break;
|
|
case ITEM_MOD_RESILIENCE_RATING:
|
|
ApplyRatingMod(CR_RESILIENCE_PLAYER_DAMAGE_TAKEN, enchant_amount, apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ %u RESILIENCE", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_HASTE_RATING:
|
|
ApplyRatingMod(CR_HASTE_MELEE, enchant_amount, apply);
|
|
ApplyRatingMod(CR_HASTE_RANGED, enchant_amount, apply);
|
|
ApplyRatingMod(CR_HASTE_SPELL, enchant_amount, apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ %u HASTE", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_EXPERTISE_RATING:
|
|
ApplyRatingMod(CR_EXPERTISE, enchant_amount, apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ %u EXPERTISE", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_ATTACK_POWER:
|
|
HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(enchant_amount), apply);
|
|
HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(enchant_amount), apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ %u ATTACK_POWER", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_RANGED_ATTACK_POWER:
|
|
HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(enchant_amount), apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ %u RANGED_ATTACK_POWER", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_MANA_REGENERATION:
|
|
ApplyManaRegenBonus(enchant_amount, apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ %u MANA_REGENERATION", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_ARMOR_PENETRATION_RATING:
|
|
ApplyRatingMod(CR_ARMOR_PENETRATION, enchant_amount, apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ %u ARMOR PENETRATION", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_SPELL_POWER:
|
|
ApplySpellPowerBonus(enchant_amount, apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ %u SPELL_POWER", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_HEALTH_REGEN:
|
|
ApplyHealthRegenBonus(enchant_amount, apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ %u HEALTH_REGENERATION", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_SPELL_PENETRATION:
|
|
ApplySpellPenetrationBonus(enchant_amount, apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ %u SPELL_PENETRATION", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_BLOCK_VALUE:
|
|
HandleBaseModValue(SHIELD_BLOCK_VALUE, FLAT_MOD, float(enchant_amount), apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ %u BLOCK_VALUE", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_MASTERY_RATING:
|
|
ApplyRatingMod(CR_MASTERY, enchant_amount, apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ %u MASTERY", enchant_amount);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case ITEM_ENCHANTMENT_TYPE_TOTEM: // Shaman Rockbiter Weapon
|
|
{
|
|
if (getClass() == CLASS_SHAMAN)
|
|
{
|
|
float addValue = 0.0f;
|
|
if (item->GetSlot() == EQUIPMENT_SLOT_MAINHAND)
|
|
{
|
|
addValue = float(enchant_amount * item->GetTemplate()->GetDelay() / 1000.0f);
|
|
HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, addValue, apply);
|
|
}
|
|
else if (item->GetSlot() == EQUIPMENT_SLOT_OFFHAND)
|
|
{
|
|
addValue = float(enchant_amount * item->GetTemplate()->GetDelay() / 1000.0f);
|
|
HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, addValue, apply);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case ITEM_ENCHANTMENT_TYPE_USE_SPELL:
|
|
// processed in Player::CastItemUseSpell
|
|
break;
|
|
case ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET:
|
|
// nothing do..
|
|
break;
|
|
default:
|
|
TC_LOG_ERROR("entities.player", "Unknown item enchantment (id = %d) display type: %d", enchant_id, enchant_display_type);
|
|
break;
|
|
} /*switch (enchant_display_type)*/
|
|
} /*for*/
|
|
}
|
|
|
|
// visualize enchantment at player and equipped items
|
|
if (slot == PERM_ENCHANTMENT_SLOT)
|
|
SetUInt16Value(PLAYER_VISIBLE_ITEM + VISIBLE_ITEM_ENCHANTMENT_OFFSET + (item->GetSlot() * 3), 0, apply ? item->GetEnchantmentId(slot) : 0);
|
|
|
|
if (slot == TEMP_ENCHANTMENT_SLOT)
|
|
SetUInt16Value(PLAYER_VISIBLE_ITEM + VISIBLE_ITEM_ENCHANTMENT_OFFSET + (item->GetSlot() * 3), 1, apply ? item->GetEnchantmentId(slot) : 0);
|
|
|
|
if (apply_dur)
|
|
{
|
|
if (apply)
|
|
{
|
|
// set duration
|
|
uint32 duration = item->GetEnchantmentDuration(slot);
|
|
if (duration > 0)
|
|
AddEnchantmentDuration(item, slot, duration);
|
|
}
|
|
else
|
|
{
|
|
// duration == 0 will remove EnchantDuration
|
|
AddEnchantmentDuration(item, slot, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::UpdateSkillEnchantments(uint16 skill_id, uint16 curr_value, uint16 new_value)
|
|
{
|
|
for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
{
|
|
if (m_items[i])
|
|
{
|
|
for (uint8 slot = 0; slot < MAX_ENCHANTMENT_SLOT; ++slot)
|
|
{
|
|
uint32 ench_id = m_items[i]->GetEnchantmentId(EnchantmentSlot(slot));
|
|
if (!ench_id)
|
|
continue;
|
|
|
|
SpellItemEnchantmentEntry const* Enchant = sSpellItemEnchantmentStore.LookupEntry(ench_id);
|
|
if (!Enchant)
|
|
return;
|
|
|
|
if (Enchant->RequiredSkillID == skill_id)
|
|
{
|
|
// Checks if the enchantment needs to be applied or removed
|
|
if (curr_value < Enchant->RequiredSkillRank && new_value >= Enchant->RequiredSkillRank)
|
|
ApplyEnchantment(m_items[i], EnchantmentSlot(slot), true);
|
|
else if (new_value < Enchant->RequiredSkillRank && curr_value >= Enchant->RequiredSkillRank)
|
|
ApplyEnchantment(m_items[i], EnchantmentSlot(slot), false);
|
|
}
|
|
|
|
// If we're dealing with a gem inside a prismatic socket we need to check the prismatic socket requirements
|
|
// rather than the gem requirements itself. If the socket has no color it is a prismatic socket.
|
|
if ((slot == SOCK_ENCHANTMENT_SLOT || slot == SOCK_ENCHANTMENT_SLOT_2 || slot == SOCK_ENCHANTMENT_SLOT_3)
|
|
&& !m_items[i]->GetSocketColor(slot - SOCK_ENCHANTMENT_SLOT))
|
|
{
|
|
SpellItemEnchantmentEntry const* pPrismaticEnchant = sSpellItemEnchantmentStore.LookupEntry(m_items[i]->GetEnchantmentId(PRISMATIC_ENCHANTMENT_SLOT));
|
|
|
|
if (pPrismaticEnchant && pPrismaticEnchant->RequiredSkillID == skill_id)
|
|
{
|
|
if (curr_value < pPrismaticEnchant->RequiredSkillRank && new_value >= pPrismaticEnchant->RequiredSkillRank)
|
|
ApplyEnchantment(m_items[i], EnchantmentSlot(slot), true);
|
|
else if (new_value < pPrismaticEnchant->RequiredSkillRank && curr_value >= pPrismaticEnchant->RequiredSkillRank)
|
|
ApplyEnchantment(m_items[i], EnchantmentSlot(slot), false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::SendEnchantmentDurations()
|
|
{
|
|
for (EnchantDurationList::const_iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr)
|
|
GetSession()->SendItemEnchantTimeUpdate(GetGUID(), itr->item->GetGUID(), itr->slot, uint32(itr->leftduration) / 1000);
|
|
}
|
|
|
|
void Player::SendItemDurations()
|
|
{
|
|
for (ItemDurationList::const_iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end(); ++itr)
|
|
(*itr)->SendTimeUpdate(this);
|
|
}
|
|
|
|
void Player::SendNewItem(Item* item, uint32 count, bool received, bool created, bool broadcast)
|
|
{
|
|
if (!item) // prevent crash
|
|
return;
|
|
|
|
// last check 2.0.10
|
|
WorldPacket data(SMSG_ITEM_PUSH_RESULT, (8+4+4+4+1+4+4+4+4+4));
|
|
data << GetGUID(); // player GUID
|
|
data << uint32(received); // 0=looted, 1=from npc
|
|
data << uint32(created); // 0=received, 1=created
|
|
data << uint32(1); // bool print error to chat
|
|
data << uint8(item->GetBagSlot()); // bagslot
|
|
// item slot, but when added to stack: 0xFFFFFFFF
|
|
data << uint32((item->GetCount() == count) ? item->GetSlot() : -1);
|
|
data << uint32(item->GetEntry()); // item id
|
|
data << uint32(item->GetItemSuffixFactor()); // SuffixFactor
|
|
data << int32(item->GetItemRandomPropertyId()); // random item property id
|
|
data << uint32(count); // count of items
|
|
data << uint32(GetItemCount(item->GetEntry())); // count of items in inventory
|
|
|
|
if (broadcast && GetGroup())
|
|
GetGroup()->BroadcastPacket(&data, true);
|
|
else
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
/*********************************************************/
|
|
/*** GOSSIP SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void Player::PrepareGossipMenu(WorldObject* source, uint32 menuId /*= 0*/, bool showQuests /*= false*/)
|
|
{
|
|
PlayerMenu* menu = PlayerTalkClass;
|
|
menu->ClearMenus();
|
|
|
|
menu->GetGossipMenu().SetMenuId(menuId);
|
|
|
|
GossipMenuItemsMapBounds menuItemBounds = sObjectMgr->GetGossipMenuItemsMapBounds(menuId);
|
|
|
|
// if default menuId and no menu options exist for this, use options from default options
|
|
if (menuItemBounds.first == menuItemBounds.second && menuId == GetDefaultGossipMenuForSource(source))
|
|
menuItemBounds = sObjectMgr->GetGossipMenuItemsMapBounds(0);
|
|
|
|
uint32 npcflags = 0;
|
|
|
|
if (source->GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
npcflags = source->GetUInt32Value(UNIT_NPC_FLAGS);
|
|
if (showQuests && npcflags & UNIT_NPC_FLAG_QUESTGIVER)
|
|
PrepareQuestMenu(source->GetGUID());
|
|
}
|
|
else if (source->GetTypeId() == TYPEID_GAMEOBJECT)
|
|
if (showQuests && source->ToGameObject()->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER)
|
|
PrepareQuestMenu(source->GetGUID());
|
|
|
|
for (GossipMenuItemsContainer::const_iterator itr = menuItemBounds.first; itr != menuItemBounds.second; ++itr)
|
|
{
|
|
bool canTalk = true;
|
|
if (!sConditionMgr->IsObjectMeetToConditions(this, source, itr->second.Conditions))
|
|
continue;
|
|
|
|
if (Creature* creature = source->ToCreature())
|
|
{
|
|
if (!(itr->second.OptionNpcflag & npcflags))
|
|
continue;
|
|
|
|
switch (itr->second.OptionType)
|
|
{
|
|
case GOSSIP_OPTION_ARMORER:
|
|
canTalk = false; // added in special mode
|
|
break;
|
|
case GOSSIP_OPTION_SPIRITHEALER:
|
|
if (!isDead())
|
|
canTalk = false;
|
|
break;
|
|
case GOSSIP_OPTION_VENDOR:
|
|
{
|
|
VendorItemData const* vendorItems = creature->GetVendorItems();
|
|
if (!vendorItems || vendorItems->Empty())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature %s (%s DB GUID: " UI64FMTD ") has UNIT_NPC_FLAG_VENDOR set but has an empty trading item list.", creature->GetName().c_str(), creature->GetGUID().ToString().c_str(), creature->GetDBTableGUIDLow());
|
|
canTalk = false;
|
|
}
|
|
break;
|
|
}
|
|
case GOSSIP_OPTION_LEARNDUALSPEC:
|
|
if (!(GetTalentGroupsCount() == 1 && creature->isCanTrainingAndResetTalentsOf(this) && !(getLevel() < sWorld->getIntConfig(CONFIG_MIN_DUALSPEC_LEVEL))))
|
|
canTalk = false;
|
|
break;
|
|
case GOSSIP_OPTION_UNLEARNTALENTS:
|
|
if (!creature->isCanTrainingAndResetTalentsOf(this))
|
|
canTalk = false;
|
|
break;
|
|
case GOSSIP_OPTION_UNLEARNPETTALENTS:
|
|
if (!GetPet() || GetPet()->getPetType() != HUNTER_PET || GetPet()->m_spells.size() <= 1 || creature->GetCreatureTemplate()->trainer_type != TRAINER_TYPE_PETS || creature->GetCreatureTemplate()->trainer_class != CLASS_HUNTER)
|
|
canTalk = false;
|
|
break;
|
|
case GOSSIP_OPTION_TAXIVENDOR:
|
|
if (GetSession()->SendLearnNewTaxiNode(creature))
|
|
return;
|
|
break;
|
|
case GOSSIP_OPTION_BATTLEFIELD:
|
|
if (!creature->isCanInteractWithBattleMaster(this, false))
|
|
canTalk = false;
|
|
break;
|
|
case GOSSIP_OPTION_STABLEPET:
|
|
if (getClass() != CLASS_HUNTER)
|
|
canTalk = false;
|
|
break;
|
|
case GOSSIP_OPTION_QUESTGIVER:
|
|
canTalk = false;
|
|
break;
|
|
case GOSSIP_OPTION_TRAINER:
|
|
if (getClass() != creature->GetCreatureTemplate()->trainer_class && creature->GetCreatureTemplate()->trainer_type == TRAINER_TYPE_CLASS)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "GOSSIP_OPTION_TRAINER:: Player %s (%s) request wrong gossip menu: %u with wrong class: %u at Creature: %s (Entry: %u, Trainer Class: %u)",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), menu->GetGossipMenu().GetMenuId(), getClass(),
|
|
creature->GetName().c_str(), creature->GetEntry(), creature->GetCreatureTemplate()->trainer_class);
|
|
}
|
|
// no break;
|
|
case GOSSIP_OPTION_GOSSIP:
|
|
case GOSSIP_OPTION_SPIRITGUIDE:
|
|
case GOSSIP_OPTION_INNKEEPER:
|
|
case GOSSIP_OPTION_BANKER:
|
|
case GOSSIP_OPTION_PETITIONER:
|
|
case GOSSIP_OPTION_TABARDDESIGNER:
|
|
case GOSSIP_OPTION_AUCTIONEER:
|
|
break; // no checks
|
|
case GOSSIP_OPTION_OUTDOORPVP:
|
|
if (!sOutdoorPvPMgr->CanTalkTo(this, creature, itr->second))
|
|
canTalk = false;
|
|
break;
|
|
default:
|
|
TC_LOG_ERROR("sql.sql", "Creature entry %u has unknown gossip option %u for menu %u", creature->GetEntry(), itr->second.OptionType, itr->second.MenuId);
|
|
canTalk = false;
|
|
break;
|
|
}
|
|
}
|
|
else if (GameObject* go = source->ToGameObject())
|
|
{
|
|
switch (itr->second.OptionType)
|
|
{
|
|
case GOSSIP_OPTION_GOSSIP:
|
|
if (go->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER && go->GetGoType() != GAMEOBJECT_TYPE_GOOBER)
|
|
canTalk = false;
|
|
break;
|
|
default:
|
|
canTalk = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (canTalk)
|
|
{
|
|
std::string strOptionText, strBoxText;
|
|
BroadcastTextEntry const* optionBroadcastText = sBroadcastTextStore.LookupEntry(itr->second.OptionBroadcastTextId);
|
|
BroadcastTextEntry const* boxBroadcastText = sBroadcastTextStore.LookupEntry(itr->second.BoxBroadcastTextId);
|
|
LocaleConstant locale = GetSession()->GetSessionDbLocaleIndex();
|
|
|
|
if (optionBroadcastText)
|
|
strOptionText = DB2Manager::GetBroadcastTextValue(optionBroadcastText, locale, getGender());
|
|
else
|
|
strOptionText = itr->second.OptionText;
|
|
|
|
if (boxBroadcastText)
|
|
strBoxText = DB2Manager::GetBroadcastTextValue(boxBroadcastText, locale, getGender());
|
|
else
|
|
strBoxText = itr->second.BoxText;
|
|
|
|
if (locale != DEFAULT_LOCALE)
|
|
{
|
|
if (!optionBroadcastText)
|
|
{
|
|
/// Find localizations from database.
|
|
if (GossipMenuItemsLocale const* gossipMenuLocale = sObjectMgr->GetGossipMenuItemsLocale(MAKE_PAIR32(menuId, menuId)))
|
|
ObjectMgr::GetLocaleString(gossipMenuLocale->OptionText, locale, strOptionText);
|
|
}
|
|
|
|
if (!boxBroadcastText)
|
|
{
|
|
/// Find localizations from database.
|
|
if (GossipMenuItemsLocale const* gossipMenuLocale = sObjectMgr->GetGossipMenuItemsLocale(MAKE_PAIR32(menuId, menuId)))
|
|
ObjectMgr::GetLocaleString(gossipMenuLocale->BoxText, locale, strBoxText);
|
|
}
|
|
}
|
|
|
|
menu->GetGossipMenu().AddMenuItem(itr->second.OptionIndex, itr->second.OptionIcon, strOptionText, 0, itr->second.OptionType, strBoxText, itr->second.BoxMoney, itr->second.BoxCoded);
|
|
menu->GetGossipMenu().AddGossipMenuItemData(itr->second.OptionIndex, itr->second.ActionMenuId, itr->second.ActionPoiId);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::SendPreparedGossip(WorldObject* source)
|
|
{
|
|
if (!source)
|
|
return;
|
|
|
|
if (source->GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
// in case no gossip flag and quest menu not empty, open quest menu (client expect gossip menu with this flag)
|
|
if (!source->ToCreature()->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP) && !PlayerTalkClass->GetQuestMenu().Empty())
|
|
{
|
|
SendPreparedQuest(source->GetGUID());
|
|
return;
|
|
}
|
|
}
|
|
else if (source->GetTypeId() == TYPEID_GAMEOBJECT)
|
|
{
|
|
// probably need to find a better way here
|
|
if (!PlayerTalkClass->GetGossipMenu().GetMenuId() && !PlayerTalkClass->GetQuestMenu().Empty())
|
|
{
|
|
SendPreparedQuest(source->GetGUID());
|
|
return;
|
|
}
|
|
}
|
|
|
|
// in case non empty gossip menu (that not included quests list size) show it
|
|
// (quest entries from quest menu will be included in list)
|
|
|
|
uint32 textId = GetGossipTextId(source);
|
|
|
|
if (uint32 menuId = PlayerTalkClass->GetGossipMenu().GetMenuId())
|
|
textId = GetGossipTextId(menuId, source);
|
|
|
|
PlayerTalkClass->SendGossipMenu(textId, source->GetGUID());
|
|
}
|
|
|
|
void Player::OnGossipSelect(WorldObject* source, uint32 gossipListId, uint32 menuId)
|
|
{
|
|
GossipMenu& gossipMenu = PlayerTalkClass->GetGossipMenu();
|
|
|
|
// if not same, then something funky is going on
|
|
if (menuId != gossipMenu.GetMenuId())
|
|
return;
|
|
|
|
GossipMenuItem const* item = gossipMenu.GetItem(gossipListId);
|
|
if (!item)
|
|
return;
|
|
|
|
uint32 gossipOptionId = item->OptionType;
|
|
ObjectGuid guid = source->GetGUID();
|
|
|
|
if (source->GetTypeId() == TYPEID_GAMEOBJECT)
|
|
{
|
|
if (gossipOptionId > GOSSIP_OPTION_QUESTGIVER)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player %s request invalid gossip option for GameObject entry %u", GetGUID().ToString().c_str(), source->GetEntry());
|
|
return;
|
|
}
|
|
}
|
|
|
|
GossipMenuItemData const* menuItemData = gossipMenu.GetItemData(gossipListId);
|
|
if (!menuItemData)
|
|
return;
|
|
|
|
int32 cost = int32(item->BoxMoney);
|
|
if (!HasEnoughMoney(int64(cost)))
|
|
{
|
|
SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, 0, 0, 0);
|
|
PlayerTalkClass->SendCloseGossip();
|
|
return;
|
|
}
|
|
|
|
switch (gossipOptionId)
|
|
{
|
|
case GOSSIP_OPTION_GOSSIP:
|
|
{
|
|
if (menuItemData->GossipActionPoi)
|
|
PlayerTalkClass->SendPointOfInterest(menuItemData->GossipActionPoi);
|
|
|
|
if (menuItemData->GossipActionMenuId)
|
|
{
|
|
PrepareGossipMenu(source, menuItemData->GossipActionMenuId);
|
|
SendPreparedGossip(source);
|
|
}
|
|
|
|
break;
|
|
}
|
|
case GOSSIP_OPTION_OUTDOORPVP:
|
|
sOutdoorPvPMgr->HandleGossipOption(this, source->GetGUID(), gossipListId);
|
|
break;
|
|
case GOSSIP_OPTION_SPIRITHEALER:
|
|
if (isDead())
|
|
source->ToCreature()->CastSpell(source->ToCreature(), 17251, true, NULL, NULL, GetGUID());
|
|
break;
|
|
case GOSSIP_OPTION_QUESTGIVER:
|
|
PrepareQuestMenu(guid);
|
|
SendPreparedQuest(guid);
|
|
break;
|
|
case GOSSIP_OPTION_VENDOR:
|
|
case GOSSIP_OPTION_ARMORER:
|
|
GetSession()->SendListInventory(guid);
|
|
break;
|
|
case GOSSIP_OPTION_STABLEPET:
|
|
GetSession()->SendStablePet(guid);
|
|
break;
|
|
case GOSSIP_OPTION_TRAINER:
|
|
GetSession()->SendTrainerList(guid);
|
|
break;
|
|
case GOSSIP_OPTION_LEARNDUALSPEC:
|
|
if (GetTalentGroupsCount() == 1 && getLevel() >= sWorld->getIntConfig(CONFIG_MIN_DUALSPEC_LEVEL))
|
|
{
|
|
// Cast spells that teach dual spec
|
|
// Both are also ImplicitTarget self and must be cast by player
|
|
CastSpell(this, 63680, true, NULL, NULL, GetGUID());
|
|
CastSpell(this, 63624, true, NULL, NULL, GetGUID());
|
|
|
|
// Should show another Gossip text with "Congratulations..."
|
|
PlayerTalkClass->SendCloseGossip();
|
|
}
|
|
break;
|
|
case GOSSIP_OPTION_UNLEARNTALENTS:
|
|
PlayerTalkClass->SendCloseGossip();
|
|
SendRespecWipeConfirm(guid, sWorld->getBoolConfig(CONFIG_NO_RESET_TALENT_COST) ? 0 : GetNextResetTalentsCost());
|
|
break;
|
|
case GOSSIP_OPTION_UNLEARNPETTALENTS:
|
|
PlayerTalkClass->SendCloseGossip();
|
|
ResetPetTalents();
|
|
break;
|
|
case GOSSIP_OPTION_TAXIVENDOR:
|
|
GetSession()->SendTaxiMenu(source->ToCreature());
|
|
break;
|
|
case GOSSIP_OPTION_INNKEEPER:
|
|
PlayerTalkClass->SendCloseGossip();
|
|
SetBindPoint(guid);
|
|
break;
|
|
case GOSSIP_OPTION_BANKER:
|
|
GetSession()->SendShowBank(guid);
|
|
break;
|
|
case GOSSIP_OPTION_PETITIONER:
|
|
PlayerTalkClass->SendCloseGossip();
|
|
GetSession()->SendPetitionShowList(guid);
|
|
break;
|
|
case GOSSIP_OPTION_TABARDDESIGNER:
|
|
PlayerTalkClass->SendCloseGossip();
|
|
GetSession()->SendTabardVendorActivate(guid);
|
|
break;
|
|
case GOSSIP_OPTION_AUCTIONEER:
|
|
GetSession()->SendAuctionHello(guid, source->ToCreature());
|
|
break;
|
|
case GOSSIP_OPTION_SPIRITGUIDE:
|
|
PrepareGossipMenu(source);
|
|
SendPreparedGossip(source);
|
|
break;
|
|
case GOSSIP_OPTION_BATTLEFIELD:
|
|
{
|
|
BattlegroundTypeId bgTypeId = sBattlegroundMgr->GetBattleMasterBG(source->GetEntry());
|
|
|
|
if (bgTypeId == BATTLEGROUND_TYPE_NONE)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "a user (%s) requested battlegroundlist from a npc who is no battlemaster", GetGUID().ToString().c_str());
|
|
return;
|
|
}
|
|
|
|
GetSession()->SendBattleGroundList(guid, bgTypeId);
|
|
break;
|
|
}
|
|
}
|
|
|
|
ModifyMoney(-cost);
|
|
}
|
|
|
|
uint32 Player::GetGossipTextId(WorldObject* source)
|
|
{
|
|
if (!source)
|
|
return DEFAULT_GOSSIP_MESSAGE;
|
|
|
|
return GetGossipTextId(GetDefaultGossipMenuForSource(source), source);
|
|
}
|
|
|
|
uint32 Player::GetGossipTextId(uint32 menuId, WorldObject* source)
|
|
{
|
|
uint32 textId = DEFAULT_GOSSIP_MESSAGE;
|
|
|
|
if (!menuId)
|
|
return textId;
|
|
|
|
GossipMenusMapBounds menuBounds = sObjectMgr->GetGossipMenusMapBounds(menuId);
|
|
|
|
for (GossipMenusContainer::const_iterator itr = menuBounds.first; itr != menuBounds.second; ++itr)
|
|
{
|
|
if (sConditionMgr->IsObjectMeetToConditions(this, source, itr->second.conditions))
|
|
textId = itr->second.text_id;
|
|
}
|
|
|
|
return textId;
|
|
}
|
|
|
|
uint32 Player::GetDefaultGossipMenuForSource(WorldObject* source)
|
|
{
|
|
switch (source->GetTypeId())
|
|
{
|
|
case TYPEID_UNIT:
|
|
return source->ToCreature()->GetCreatureTemplate()->GossipMenuId;
|
|
case TYPEID_GAMEOBJECT:
|
|
return source->ToGameObject()->GetGOInfo()->GetGossipMenuId();
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*********************************************************/
|
|
/*** QUEST SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void Player::PrepareQuestMenu(ObjectGuid guid)
|
|
{
|
|
QuestRelationBounds objectQR;
|
|
QuestRelationBounds objectQIR;
|
|
|
|
// pets also can have quests
|
|
Creature* creature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, guid);
|
|
if (creature)
|
|
{
|
|
objectQR = sObjectMgr->GetCreatureQuestRelationBounds(creature->GetEntry());
|
|
objectQIR = sObjectMgr->GetCreatureQuestInvolvedRelationBounds(creature->GetEntry());
|
|
}
|
|
else
|
|
{
|
|
//we should obtain map pointer from GetMap() in 99% of cases. Special case
|
|
//only for quests which cast teleport spells on player
|
|
Map* _map = IsInWorld() ? GetMap() : sMapMgr->FindMap(GetMapId(), GetInstanceId());
|
|
ASSERT(_map);
|
|
GameObject* gameObject = _map->GetGameObject(guid);
|
|
if (gameObject)
|
|
{
|
|
objectQR = sObjectMgr->GetGOQuestRelationBounds(gameObject->GetEntry());
|
|
objectQIR = sObjectMgr->GetGOQuestInvolvedRelationBounds(gameObject->GetEntry());
|
|
}
|
|
else
|
|
return;
|
|
}
|
|
|
|
QuestMenu &qm = PlayerTalkClass->GetQuestMenu();
|
|
qm.ClearMenu();
|
|
|
|
for (QuestRelations::const_iterator i = objectQIR.first; i != objectQIR.second; ++i)
|
|
{
|
|
uint32 quest_id = i->second;
|
|
QuestStatus status = GetQuestStatus(quest_id);
|
|
if (status == QUEST_STATUS_COMPLETE)
|
|
qm.AddMenuItem(quest_id, 4);
|
|
else if (status == QUEST_STATUS_INCOMPLETE)
|
|
qm.AddMenuItem(quest_id, 4);
|
|
//else if (status == QUEST_STATUS_AVAILABLE)
|
|
// qm.AddMenuItem(quest_id, 2);
|
|
}
|
|
|
|
for (QuestRelations::const_iterator i = objectQR.first; i != objectQR.second; ++i)
|
|
{
|
|
uint32 quest_id = i->second;
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
|
|
if (!quest)
|
|
continue;
|
|
|
|
if (!CanTakeQuest(quest, false))
|
|
continue;
|
|
|
|
if (quest->IsAutoComplete())
|
|
qm.AddMenuItem(quest_id, 4);
|
|
else if (GetQuestStatus(quest_id) == QUEST_STATUS_NONE)
|
|
qm.AddMenuItem(quest_id, 2);
|
|
}
|
|
}
|
|
|
|
void Player::SendPreparedQuest(ObjectGuid guid)
|
|
{
|
|
QuestMenu& questMenu = PlayerTalkClass->GetQuestMenu();
|
|
if (questMenu.Empty())
|
|
return;
|
|
|
|
// single element case
|
|
if (questMenu.GetMenuItemCount() == 1)
|
|
{
|
|
QuestMenuItem const& qmi0 = questMenu.GetItem(0);
|
|
uint32 questId = qmi0.QuestId;
|
|
|
|
// Auto open -- maybe also should verify there is no greeting
|
|
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
|
|
{
|
|
if (qmi0.QuestIcon == 4)
|
|
PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, CanRewardQuest(quest, false), true);
|
|
// Send completable on repeatable and autoCompletable quest if player don't have quest
|
|
/// @todo verify if check for !quest->IsDaily() is really correct (possibly not)
|
|
else
|
|
{
|
|
Object* object = ObjectAccessor::GetObjectByTypeMask(*this, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT | TYPEMASK_ITEM);
|
|
if (!object || (!object->hasQuest(questId) && !object->hasInvolvedQuest(questId)))
|
|
{
|
|
PlayerTalkClass->SendCloseGossip();
|
|
return;
|
|
}
|
|
|
|
if (quest->IsAutoAccept() && CanAddQuest(quest, true) && CanTakeQuest(quest, true))
|
|
AddQuestAndCheckCompletion(quest, object);
|
|
|
|
if (quest->IsAutoComplete() && quest->IsRepeatable() && !quest->IsDailyOrWeekly())
|
|
PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, CanCompleteRepeatableQuest(quest), true);
|
|
else
|
|
PlayerTalkClass->SendQuestGiverQuestDetails(quest, guid, true);
|
|
}
|
|
}
|
|
}
|
|
// multiple entries
|
|
else
|
|
{
|
|
QEmote qe;
|
|
qe._Delay = 0;
|
|
qe._Emote = 0;
|
|
std::string title = "";
|
|
|
|
// need pet case for some quests
|
|
Creature* creature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, guid);
|
|
if (creature)
|
|
{
|
|
uint32 textid = GetGossipTextId(creature);
|
|
GossipText const* gossiptext = sObjectMgr->GetGossipText(textid);
|
|
if (!gossiptext)
|
|
{
|
|
qe._Delay = 0; //TEXTEMOTE_MESSAGE; //zyg: player emote
|
|
qe._Emote = 0; //TEXTEMOTE_HELLO; //zyg: NPC emote
|
|
title.clear();
|
|
}
|
|
else
|
|
{
|
|
qe = gossiptext->Options[0].Emotes[0];
|
|
|
|
if (!gossiptext->Options[0].Text_0.empty())
|
|
{
|
|
title = gossiptext->Options[0].Text_0;
|
|
|
|
int loc_idx = GetSession()->GetSessionDbLocaleIndex();
|
|
if (loc_idx >= 0)
|
|
if (NpcTextLocale const* nl = sObjectMgr->GetNpcTextLocale(textid))
|
|
ObjectMgr::GetLocaleString(nl->Text_0[0], loc_idx, title);
|
|
}
|
|
else
|
|
{
|
|
title = gossiptext->Options[0].Text_1;
|
|
|
|
int loc_idx = GetSession()->GetSessionDbLocaleIndex();
|
|
if (loc_idx >= 0)
|
|
if (NpcTextLocale const* nl = sObjectMgr->GetNpcTextLocale(textid))
|
|
ObjectMgr::GetLocaleString(nl->Text_1[0], loc_idx, title);
|
|
}
|
|
}
|
|
}
|
|
PlayerTalkClass->SendQuestGiverQuestList(qe, title, guid);
|
|
}
|
|
}
|
|
|
|
bool Player::IsActiveQuest(uint32 quest_id) const
|
|
{
|
|
return m_QuestStatus.find(quest_id) != m_QuestStatus.end();
|
|
}
|
|
|
|
Quest const* Player::GetNextQuest(ObjectGuid guid, Quest const* quest)
|
|
{
|
|
QuestRelationBounds objectQR;
|
|
uint32 nextQuestID = quest->GetNextQuestInChain();
|
|
|
|
switch (guid.GetHigh())
|
|
{
|
|
case HighGuid::Player:
|
|
ASSERT(quest->HasFlag(QUEST_FLAGS_AUTOCOMPLETE));
|
|
return sObjectMgr->GetQuestTemplate(nextQuestID);
|
|
case HighGuid::Creature:
|
|
case HighGuid::Pet:
|
|
case HighGuid::Vehicle:
|
|
{
|
|
if (Creature* creature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, guid))
|
|
objectQR = sObjectMgr->GetCreatureQuestRelationBounds(creature->GetEntry());
|
|
else
|
|
return NULL;
|
|
break;
|
|
}
|
|
case HighGuid::GameObject:
|
|
{
|
|
//we should obtain map pointer from GetMap() in 99% of cases. Special case
|
|
//only for quests which cast teleport spells on player
|
|
Map* _map = IsInWorld() ? GetMap() : sMapMgr->FindMap(GetMapId(), GetInstanceId());
|
|
ASSERT(_map);
|
|
if (GameObject* gameObject = _map->GetGameObject(guid))
|
|
objectQR = sObjectMgr->GetGOQuestRelationBounds(gameObject->GetEntry());
|
|
else
|
|
return NULL;
|
|
break;
|
|
}
|
|
default:
|
|
return NULL;
|
|
}
|
|
|
|
// for unit and go state
|
|
for (QuestRelations::const_iterator itr = objectQR.first; itr != objectQR.second; ++itr)
|
|
{
|
|
if (itr->second == nextQuestID)
|
|
return sObjectMgr->GetQuestTemplate(nextQuestID);
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
bool Player::CanSeeStartQuest(Quest const* quest)
|
|
{
|
|
if (!DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, quest->GetQuestId(), this) && SatisfyQuestClass(quest, false) && SatisfyQuestRace(quest, false) &&
|
|
SatisfyQuestSkill(quest, false) && SatisfyQuestExclusiveGroup(quest, false) && SatisfyQuestReputation(quest, false) &&
|
|
SatisfyQuestPreviousQuest(quest, false) && SatisfyQuestNextChain(quest, false) &&
|
|
SatisfyQuestPrevChain(quest, false) && SatisfyQuestDay(quest, false) && SatisfyQuestWeek(quest, false) &&
|
|
SatisfyQuestMonth(quest, false) && SatisfyQuestSeasonal(quest, false))
|
|
{
|
|
return int32(getLevel() + sWorld->getIntConfig(CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF)) >= quest->GetMinLevel();
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Player::CanTakeQuest(Quest const* quest, bool msg)
|
|
{
|
|
return !DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, quest->GetQuestId(), this)
|
|
&& SatisfyQuestStatus(quest, msg) && SatisfyQuestExclusiveGroup(quest, msg)
|
|
&& SatisfyQuestClass(quest, msg) && SatisfyQuestRace(quest, msg) && SatisfyQuestLevel(quest, msg)
|
|
&& SatisfyQuestSkill(quest, msg) && SatisfyQuestReputation(quest, msg)
|
|
&& SatisfyQuestPreviousQuest(quest, msg) && SatisfyQuestTimed(quest, msg)
|
|
&& SatisfyQuestNextChain(quest, msg) && SatisfyQuestPrevChain(quest, msg)
|
|
&& SatisfyQuestDay(quest, msg) && SatisfyQuestWeek(quest, msg)
|
|
&& SatisfyQuestMonth(quest, msg) && SatisfyQuestSeasonal(quest, msg)
|
|
&& SatisfyQuestConditions(quest, msg);
|
|
}
|
|
|
|
bool Player::CanAddQuest(Quest const* quest, bool msg)
|
|
{
|
|
if (!SatisfyQuestLog(msg))
|
|
return false;
|
|
|
|
uint32 srcitem = quest->GetSrcItemId();
|
|
if (srcitem > 0)
|
|
{
|
|
uint32 count = quest->GetSrcItemCount();
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg2 = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, srcitem, count);
|
|
|
|
// player already have max number (in most case 1) source item, no additional item needed and quest can be added.
|
|
if (msg2 == EQUIP_ERR_ITEM_MAX_COUNT)
|
|
return true;
|
|
else if (msg2 != EQUIP_ERR_OK)
|
|
{
|
|
SendEquipError(msg2, NULL, NULL, srcitem);
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Player::CanCompleteQuest(uint32 quest_id)
|
|
{
|
|
if (quest_id)
|
|
{
|
|
Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest_id);
|
|
if (!qInfo)
|
|
return false;
|
|
|
|
if (!qInfo->IsRepeatable() && m_RewardedQuests.find(quest_id) != m_RewardedQuests.end())
|
|
return false; // not allow re-complete quest
|
|
|
|
// auto complete quest
|
|
if (qInfo->IsAutoComplete() && CanTakeQuest(qInfo, false))
|
|
return true;
|
|
|
|
QuestStatusMap::iterator itr = m_QuestStatus.find(quest_id);
|
|
if (itr == m_QuestStatus.end())
|
|
return false;
|
|
|
|
QuestStatusData &q_status = itr->second;
|
|
|
|
if (q_status.Status == QUEST_STATUS_INCOMPLETE)
|
|
{
|
|
for (QuestObjective const& obj : qInfo->GetObjectives())
|
|
{
|
|
switch (obj.Type)
|
|
{
|
|
case QUEST_OBJECTIVE_MONSTER:
|
|
case QUEST_OBJECTIVE_ITEM:
|
|
case QUEST_OBJECTIVE_GAMEOBJECT:
|
|
case QUEST_OBJECTIVE_PLAYERKILLS:
|
|
case QUEST_OBJECTIVE_TALKTO:
|
|
if (GetQuestObjectiveData(qInfo, obj.StorageIndex) < obj.Amount)
|
|
return false;
|
|
break;
|
|
case QUEST_OBJECTIVE_MIN_REPUTATION:
|
|
if (GetReputationMgr().GetReputation(obj.ObjectID) < obj.Amount)
|
|
return false;
|
|
break;
|
|
case QUEST_OBJECTIVE_MAX_REPUTATION:
|
|
if (GetReputationMgr().GetReputation(obj.ObjectID) > obj.Amount)
|
|
return false;
|
|
break;
|
|
case QUEST_OBJECTIVE_MONEY:
|
|
if (!HasEnoughMoney(uint64(obj.Amount)))
|
|
return false;
|
|
break;
|
|
case QUEST_OBJECTIVE_AREATRIGGER:
|
|
if (!GetQuestObjectiveData(qInfo, obj.StorageIndex))
|
|
return false;
|
|
break;
|
|
default:
|
|
TC_LOG_ERROR("entities.player.quest", "Player::CanCompleteQuest unknown objective type %u", obj.Type);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED) && q_status.Timer == 0)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Player::CanCompleteRepeatableQuest(Quest const* quest)
|
|
{
|
|
// Solve problem that player don't have the quest and try complete it.
|
|
// if repeatable she must be able to complete event if player don't have it.
|
|
// Seem that all repeatable quest are DELIVER Flag so, no need to add more.
|
|
if (!CanTakeQuest(quest, false))
|
|
return false;
|
|
|
|
if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER))
|
|
for (QuestObjective const& obj : quest->GetObjectives())
|
|
if (obj.Type == QUEST_OBJECTIVE_ITEM && !HasItemCount(obj.ObjectID, obj.Amount))
|
|
return false;
|
|
|
|
if (!CanRewardQuest(quest, false))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::CanRewardQuest(Quest const* quest, bool msg)
|
|
{
|
|
// not auto complete quest and not completed quest (only cheating case, then ignore without message)
|
|
if (!quest->IsDFQuest() && !quest->IsAutoComplete() && GetQuestStatus(quest->GetQuestId()) != QUEST_STATUS_COMPLETE)
|
|
return false;
|
|
|
|
// daily quest can't be rewarded (25 daily quest already completed)
|
|
if (!SatisfyQuestDay(quest, true) || !SatisfyQuestWeek(quest, true) || !SatisfyQuestMonth(quest, true) || !SatisfyQuestSeasonal(quest, true))
|
|
return false;
|
|
|
|
// rewarded and not repeatable quest (only cheating case, then ignore without message)
|
|
if (GetQuestRewardStatus(quest->GetQuestId()))
|
|
return false;
|
|
|
|
// prevent receive reward with quest items in bank
|
|
if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER))
|
|
{
|
|
for (QuestObjective const& obj : quest->GetObjectives())
|
|
{
|
|
if (obj.Type != QUEST_OBJECTIVE_ITEM)
|
|
continue;
|
|
|
|
if (GetItemCount(obj.ObjectID) < uint32(obj.Amount))
|
|
{
|
|
if (msg)
|
|
SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL, obj.ObjectID);
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (QuestObjective const& obj : quest->GetObjectives())
|
|
{
|
|
switch (obj.Type)
|
|
{
|
|
case QUEST_OBJECTIVE_CURRENCY:
|
|
if (!HasCurrency(obj.ObjectID, obj.Amount))
|
|
return false;
|
|
break;
|
|
case QUEST_OBJECTIVE_MONEY:
|
|
if (!HasEnoughMoney(uint64(obj.Amount)))
|
|
return false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::AddQuestAndCheckCompletion(Quest const* quest, Object* questGiver)
|
|
{
|
|
AddQuest(quest, questGiver);
|
|
|
|
if (CanCompleteQuest(quest->GetQuestId()))
|
|
CompleteQuest(quest->GetQuestId());
|
|
|
|
if (!questGiver)
|
|
return;
|
|
|
|
switch (questGiver->GetTypeId())
|
|
{
|
|
case TYPEID_UNIT:
|
|
sScriptMgr->OnQuestAccept(this, questGiver->ToCreature(), quest);
|
|
questGiver->ToCreature()->AI()->sQuestAccept(this, quest);
|
|
break;
|
|
case TYPEID_ITEM:
|
|
case TYPEID_CONTAINER:
|
|
{
|
|
Item* item = (Item*)questGiver;
|
|
sScriptMgr->OnQuestAccept(this, item, quest);
|
|
|
|
// destroy not required for quest finish quest starting item
|
|
bool destroyItem = true;
|
|
for (QuestObjective const& obj : quest->GetObjectives())
|
|
{
|
|
if (obj.Type == QUEST_OBJECTIVE_ITEM && uint32(obj.ObjectID) == item->GetEntry() && item->GetTemplate()->GetMaxCount() > 0)
|
|
{
|
|
destroyItem = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (destroyItem)
|
|
DestroyItem(item->GetBagSlot(), item->GetSlot(), true);
|
|
|
|
break;
|
|
}
|
|
case TYPEID_GAMEOBJECT:
|
|
sScriptMgr->OnQuestAccept(this, questGiver->ToGameObject(), quest);
|
|
questGiver->ToGameObject()->AI()->QuestAccept(this, quest);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool Player::CanRewardQuest(Quest const* quest, uint32 reward, bool msg)
|
|
{
|
|
// prevent receive reward with quest items in bank or for not completed quest
|
|
if (!CanRewardQuest(quest, msg))
|
|
return false;
|
|
|
|
ItemPosCountVec dest;
|
|
if (quest->GetRewChoiceItemsCount() > 0)
|
|
{
|
|
if (quest->RewardChoiceItemId[reward])
|
|
{
|
|
InventoryResult res = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, quest->RewardChoiceItemId[reward], quest->RewardChoiceItemCount[reward]);
|
|
if (res != EQUIP_ERR_OK)
|
|
{
|
|
SendEquipError(res, NULL, NULL, quest->RewardChoiceItemId[reward]);
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (quest->GetRewItemsCount() > 0)
|
|
{
|
|
for (uint32 i = 0; i < quest->GetRewItemsCount(); ++i)
|
|
{
|
|
if (quest->RewardItemId[i])
|
|
{
|
|
InventoryResult res = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, quest->RewardItemId[i], quest->RewardItemCount[i]);
|
|
if (res != EQUIP_ERR_OK)
|
|
{
|
|
SendEquipError(res, NULL, NULL, quest->RewardItemId[i]);
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::AddQuest(Quest const* quest, Object* questGiver)
|
|
{
|
|
uint16 log_slot = FindQuestSlot(0);
|
|
|
|
if (log_slot >= MAX_QUEST_LOG_SIZE) // Player does not have any free slot in the quest log
|
|
return;
|
|
|
|
uint32 quest_id = quest->GetQuestId();
|
|
|
|
// if not exist then created with set uState == NEW and rewarded=false
|
|
QuestStatusData& questStatusData = m_QuestStatus[quest_id];
|
|
|
|
// check for repeatable quests status reset
|
|
questStatusData.Status = QUEST_STATUS_INCOMPLETE;
|
|
|
|
int32 maxStorageIndex = 0;
|
|
for (QuestObjective const& obj : quest->GetObjectives())
|
|
if (obj.StorageIndex > maxStorageIndex)
|
|
maxStorageIndex = obj.StorageIndex;
|
|
|
|
questStatusData.ObjectiveData.resize(maxStorageIndex+1, 0);
|
|
|
|
GiveQuestSourceItem(quest);
|
|
AdjustQuestReqItemCount(quest);
|
|
|
|
for (QuestObjective const& obj : quest->GetObjectives())
|
|
if (obj.Type == QUEST_OBJECTIVE_MIN_REPUTATION || obj.Type == QUEST_OBJECTIVE_MAX_REPUTATION)
|
|
if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(obj.ObjectID))
|
|
GetReputationMgr().SetVisible(factionEntry);
|
|
|
|
uint32 qtime = 0;
|
|
if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED))
|
|
{
|
|
uint32 limittime = quest->GetLimitTime();
|
|
|
|
// shared timed quest
|
|
if (questGiver && questGiver->GetTypeId() == TYPEID_PLAYER)
|
|
limittime = questGiver->ToPlayer()->getQuestStatusMap()[quest_id].Timer / IN_MILLISECONDS;
|
|
|
|
AddTimedQuest(quest_id);
|
|
questStatusData.Timer = limittime * IN_MILLISECONDS;
|
|
qtime = static_cast<uint32>(time(NULL)) + limittime;
|
|
}
|
|
else
|
|
questStatusData.Timer = 0;
|
|
|
|
if (quest->HasFlag(QUEST_FLAGS_FLAGS_PVP))
|
|
{
|
|
pvpInfo.IsHostile = true;
|
|
UpdatePvPState();
|
|
}
|
|
|
|
SetQuestSlot(log_slot, quest_id, qtime);
|
|
|
|
m_QuestStatusSave[quest_id] = QUEST_DEFAULT_SAVE_TYPE;
|
|
|
|
StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_QUEST, quest_id);
|
|
|
|
SendQuestUpdate(quest_id);
|
|
|
|
if (sWorld->getBoolConfig(CONFIG_QUEST_ENABLE_QUEST_TRACKER)) // check if Quest Tracker is enabled
|
|
{
|
|
// prepare Quest Tracker datas
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_QUEST_TRACK);
|
|
stmt->setUInt32(0, quest_id);
|
|
stmt->setUInt64(1, GetGUID().GetCounter());
|
|
stmt->setString(2, _HASH);
|
|
stmt->setString(3, _DATE);
|
|
|
|
// add to Quest Tracker
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
}
|
|
|
|
void Player::CompleteQuest(uint32 quest_id)
|
|
{
|
|
if (quest_id)
|
|
{
|
|
SetQuestStatus(quest_id, QUEST_STATUS_COMPLETE);
|
|
|
|
uint16 log_slot = FindQuestSlot(quest_id);
|
|
if (log_slot < MAX_QUEST_LOG_SIZE)
|
|
SetQuestSlotState(log_slot, QUEST_STATE_COMPLETE);
|
|
|
|
if (Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest_id))
|
|
{
|
|
if (qInfo->HasFlag(QUEST_FLAGS_TRACKING))
|
|
RewardQuest(qInfo, 0, this, false);
|
|
else
|
|
SendQuestComplete(qInfo);
|
|
}
|
|
}
|
|
|
|
if (sWorld->getBoolConfig(CONFIG_QUEST_ENABLE_QUEST_TRACKER)) // check if Quest Tracker is enabled
|
|
{
|
|
// prepare Quest Tracker datas
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_QUEST_TRACK_COMPLETE_TIME);
|
|
stmt->setUInt32(0, quest_id);
|
|
stmt->setUInt64(1, GetGUID().GetCounter());
|
|
|
|
// add to Quest Tracker
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
}
|
|
|
|
void Player::IncompleteQuest(uint32 quest_id)
|
|
{
|
|
if (quest_id)
|
|
{
|
|
SetQuestStatus(quest_id, QUEST_STATUS_INCOMPLETE);
|
|
|
|
uint16 log_slot = FindQuestSlot(quest_id);
|
|
if (log_slot < MAX_QUEST_LOG_SIZE)
|
|
RemoveQuestSlotState(log_slot, QUEST_STATE_COMPLETE);
|
|
}
|
|
}
|
|
|
|
uint32 Player::GetQuestXPReward(Quest const* quest)
|
|
{
|
|
bool rewarded = (m_RewardedQuests.find(quest->GetQuestId()) != m_RewardedQuests.end());
|
|
|
|
// Not give XP in case already completed once repeatable quest
|
|
if (rewarded && !quest->IsDFQuest())
|
|
return 0;
|
|
|
|
uint32 XP = quest->XPValue(getLevel()) * sWorld->getRate(RATE_XP_QUEST);
|
|
|
|
// handle SPELL_AURA_MOD_XP_QUEST_PCT auras
|
|
Unit::AuraEffectList const& ModXPPctAuras = GetAuraEffectsByType(SPELL_AURA_MOD_XP_QUEST_PCT);
|
|
for (Unit::AuraEffectList::const_iterator i = ModXPPctAuras.begin(); i != ModXPPctAuras.end(); ++i)
|
|
AddPct(XP, (*i)->GetAmount());
|
|
|
|
return XP;
|
|
}
|
|
|
|
void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver, bool announce)
|
|
{
|
|
//this THING should be here to protect code from quest, which cast on player far teleport as a reward
|
|
//should work fine, cause far teleport will be executed in Player::Update()
|
|
SetCanDelayTeleport(true);
|
|
|
|
uint32 quest_id = quest->GetQuestId();
|
|
|
|
for (QuestObjective const& obj : quest->GetObjectives())
|
|
{
|
|
switch (obj.Type)
|
|
{
|
|
case QUEST_OBJECTIVE_ITEM:
|
|
DestroyItemCount(obj.ObjectID, obj.Amount, true);
|
|
break;
|
|
case QUEST_OBJECTIVE_CURRENCY:
|
|
ModifyCurrency(obj.ObjectID, -int32(obj.Amount));
|
|
break;
|
|
}
|
|
}
|
|
|
|
for (uint8 i = 0; i < QUEST_ITEM_DROP_COUNT; ++i)
|
|
{
|
|
if (quest->ItemDrop[i])
|
|
{
|
|
uint32 count = quest->ItemDropQuantity[i];
|
|
DestroyItemCount(quest->ItemDrop[i], count ? count : 9999, true);
|
|
}
|
|
}
|
|
|
|
RemoveTimedQuest(quest_id);
|
|
|
|
if (quest->GetRewChoiceItemsCount() > 0)
|
|
{
|
|
if (uint32 itemId = quest->RewardChoiceItemId[reward])
|
|
{
|
|
ItemPosCountVec dest;
|
|
if (CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, quest->RewardChoiceItemCount[reward]) == EQUIP_ERR_OK)
|
|
{
|
|
Item* item = StoreNewItem(dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId));
|
|
SendNewItem(item, quest->RewardChoiceItemCount[reward], true, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (quest->GetRewItemsCount() > 0)
|
|
{
|
|
for (uint32 i = 0; i < quest->GetRewItemsCount(); ++i)
|
|
{
|
|
if (uint32 itemId = quest->RewardItemId[i])
|
|
{
|
|
ItemPosCountVec dest;
|
|
if (CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, quest->RewardItemCount[i]) == EQUIP_ERR_OK)
|
|
{
|
|
Item* item = StoreNewItem(dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId));
|
|
SendNewItem(item, quest->RewardItemCount[i], true, false);
|
|
}
|
|
else if (quest->IsDFQuest())
|
|
SendItemRetrievalMail(quest->RewardItemId[i], quest->RewardItemCount[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
for (uint8 i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i)
|
|
if (quest->RewardCurrencyId[i])
|
|
ModifyCurrency(quest->RewardCurrencyId[i], quest->RewardCurrencyCount[i]);
|
|
|
|
if (uint32 skill = quest->GetRewardSkillId())
|
|
UpdateSkillPro(skill, 1000, quest->GetRewardSkillPoints());
|
|
|
|
RewardReputation(quest);
|
|
|
|
uint16 log_slot = FindQuestSlot(quest_id);
|
|
if (log_slot < MAX_QUEST_LOG_SIZE)
|
|
SetQuestSlot(log_slot, 0);
|
|
|
|
uint32 XP = GetQuestXPReward(quest);
|
|
|
|
int32 moneyRew = 0;
|
|
if (getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
GiveXP(XP, NULL);
|
|
else
|
|
moneyRew = int32(quest->GetRewMoneyMaxLevel() * sWorld->getRate(RATE_DROP_MONEY));
|
|
|
|
moneyRew += quest->GetRewMoney();
|
|
|
|
if (moneyRew)
|
|
{
|
|
ModifyMoney(moneyRew);
|
|
|
|
if (moneyRew > 0)
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD, uint32(moneyRew));
|
|
}
|
|
|
|
// honor reward
|
|
if (uint32 honor = quest->CalculateHonorGain(getLevel()))
|
|
RewardHonor(NULL, 0, honor);
|
|
|
|
// title reward
|
|
if (quest->GetRewTitle())
|
|
{
|
|
if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(quest->GetRewTitle()))
|
|
SetTitle(titleEntry);
|
|
}
|
|
|
|
// Send reward mail
|
|
if (uint32 mail_template_id = quest->GetRewMailTemplateId())
|
|
{
|
|
/// @todo Poor design of mail system
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
MailDraft(mail_template_id).SendMailTo(trans, this, questGiver, MAIL_CHECK_MASK_HAS_BODY, quest->GetRewMailDelaySecs());
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
|
|
if (quest->IsDaily() || quest->IsDFQuest())
|
|
{
|
|
SetDailyQuestStatus(quest_id);
|
|
if (quest->IsDaily())
|
|
{
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST, quest_id);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY, quest_id);
|
|
}
|
|
}
|
|
else if (quest->IsWeekly())
|
|
SetWeeklyQuestStatus(quest_id);
|
|
else if (quest->IsMonthly())
|
|
SetMonthlyQuestStatus(quest_id);
|
|
else if (quest->IsSeasonal())
|
|
SetSeasonalQuestStatus(quest_id);
|
|
|
|
RemoveActiveQuest(quest_id, false);
|
|
m_RewardedQuests.insert(quest_id);
|
|
m_RewardedQuestsSave[quest_id] = QUEST_DEFAULT_SAVE_TYPE;
|
|
// StoreNewItem, mail reward, etc. save data directly to the database
|
|
// to prevent exploitable data desynchronisation we save the quest status to the database too
|
|
// (to prevent rewarding this quest another time while rewards were already given out)
|
|
SQLTransaction trans = SQLTransaction(NULL);
|
|
_SaveQuestStatus(trans);
|
|
|
|
if (announce)
|
|
SendQuestReward(quest, XP);
|
|
|
|
// cast spells after mark quest complete (some spells have quest completed state requirements in spell_area data)
|
|
if (quest->GetRewSpell() > 0)
|
|
{
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(quest->GetRewSpell());
|
|
if (questGiver->isType(TYPEMASK_UNIT) && !spellInfo->HasEffect(DIFFICULTY_NONE, SPELL_EFFECT_LEARN_SPELL) && !spellInfo->HasEffect(DIFFICULTY_NONE, SPELL_EFFECT_CREATE_ITEM))
|
|
{
|
|
if (Creature* creature = GetMap()->GetCreature(questGiver->GetGUID()))
|
|
creature->CastSpell(this, quest->GetRewSpell(), true);
|
|
}
|
|
else
|
|
CastSpell(this, quest->GetRewSpell(), true);
|
|
}
|
|
else if (quest->GetRewDisplaySpell() > 0)
|
|
{
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(quest->GetRewDisplaySpell());
|
|
if (questGiver->isType(TYPEMASK_UNIT) && !spellInfo->HasEffect(DIFFICULTY_NONE, SPELL_EFFECT_LEARN_SPELL) && !spellInfo->HasEffect(DIFFICULTY_NONE, SPELL_EFFECT_CREATE_ITEM))
|
|
{
|
|
if (Creature* creature = GetMap()->GetCreature(questGiver->GetGUID()))
|
|
creature->CastSpell(this, quest->GetRewDisplaySpell(), true);
|
|
}
|
|
else
|
|
CastSpell(this, quest->GetRewDisplaySpell(), true);
|
|
}
|
|
|
|
if (quest->GetZoneOrSort() > 0)
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE, quest->GetZoneOrSort());
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST, quest->GetQuestId());
|
|
|
|
if (uint32 questBit = GetQuestUniqueBitFlag(quest_id))
|
|
{
|
|
_completedQuestBits->set(questBit - 1);
|
|
|
|
WorldPackets::Quest::SetQuestCompletedBit setCompletedBit;
|
|
setCompletedBit.QuestID = quest_id;
|
|
setCompletedBit.Bit = questBit;
|
|
SendDirectMessage(setCompletedBit.Write());
|
|
}
|
|
|
|
if (quest->HasFlag(QUEST_FLAGS_FLAGS_PVP))
|
|
{
|
|
pvpInfo.IsHostile = pvpInfo.IsInHostileArea || HasPvPForcingQuest();
|
|
UpdatePvPState();
|
|
}
|
|
|
|
SendQuestUpdate(quest_id);
|
|
|
|
//lets remove flag for delayed teleports
|
|
SetCanDelayTeleport(false);
|
|
}
|
|
|
|
void Player::FailQuest(uint32 questId)
|
|
{
|
|
|
|
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
|
|
{
|
|
// Already complete quests shouldn't turn failed.
|
|
if (GetQuestStatus(questId) == QUEST_STATUS_COMPLETE && !quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED))
|
|
return;
|
|
|
|
SetQuestStatus(questId, QUEST_STATUS_FAILED);
|
|
|
|
uint16 log_slot = FindQuestSlot(questId);
|
|
|
|
if (log_slot < MAX_QUEST_LOG_SIZE)
|
|
{
|
|
SetQuestSlotTimer(log_slot, 1);
|
|
SetQuestSlotState(log_slot, QUEST_STATE_FAIL);
|
|
}
|
|
|
|
if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED))
|
|
{
|
|
QuestStatusData& q_status = m_QuestStatus[questId];
|
|
|
|
RemoveTimedQuest(questId);
|
|
q_status.Timer = 0;
|
|
|
|
SendQuestTimerFailed(questId);
|
|
}
|
|
else
|
|
SendQuestFailed(questId);
|
|
|
|
// Destroy quest items on quest failure.
|
|
for (QuestObjective const& obj : quest->GetObjectives())
|
|
if (obj.Type == QUEST_OBJECTIVE_ITEM)
|
|
DestroyItemCount(obj.ObjectID, obj.Amount, true, true);
|
|
// Destroy items received during the quest.
|
|
for (uint8 i = 0; i < QUEST_ITEM_DROP_COUNT; ++i)
|
|
if (quest->ItemDrop[i] && quest->ItemDropQuantity[i])
|
|
DestroyItemCount(quest->ItemDrop[i], quest->ItemDropQuantity[i], true, true);
|
|
}
|
|
}
|
|
|
|
bool Player::SatisfyQuestSkill(Quest const* qInfo, bool msg) const
|
|
{
|
|
uint32 skill = qInfo->GetRequiredSkill();
|
|
|
|
// skip 0 case RequiredSkill
|
|
if (skill == 0)
|
|
return true;
|
|
|
|
// check skill value
|
|
if (GetSkillValue(skill) < qInfo->GetRequiredSkillValue())
|
|
{
|
|
if (msg)
|
|
{
|
|
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
|
|
TC_LOG_DEBUG("misc", "SatisfyQuestSkill: Sent INVALIDREASON_DONT_HAVE_REQ (questId: %u) because player does not have required skill value.", qInfo->GetQuestId());
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::SatisfyQuestLevel(Quest const* qInfo, bool msg)
|
|
{
|
|
if (getLevel() < qInfo->GetMinLevel())
|
|
{
|
|
if (msg)
|
|
{
|
|
SendCanTakeQuestResponse(INVALIDREASON_QUEST_FAILED_LOW_LEVEL);
|
|
TC_LOG_DEBUG("misc", "SatisfyQuestLevel: Sent INVALIDREASON_QUEST_FAILED_LOW_LEVEL (questId: %u) because player does not have required (min) level.", qInfo->GetQuestId());
|
|
}
|
|
return false;
|
|
}
|
|
else if (qInfo->GetMaxLevel() > 0 && getLevel() > qInfo->GetMaxLevel())
|
|
{
|
|
if (msg)
|
|
{
|
|
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ); // There doesn't seem to be a specific response for too high player level
|
|
TC_LOG_DEBUG("misc", "SatisfyQuestLevel: Sent INVALIDREASON_QUEST_FAILED_LOW_LEVEL (questId: %u) because player does not have required (max) level.", qInfo->GetQuestId());
|
|
}
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Player::SatisfyQuestLog(bool msg)
|
|
{
|
|
// exist free slot
|
|
if (FindQuestSlot(0) < MAX_QUEST_LOG_SIZE)
|
|
return true;
|
|
|
|
if (msg)
|
|
{
|
|
WorldPacket data(SMSG_QUEST_LOG_FULL, 0);
|
|
GetSession()->SendPacket(&data);
|
|
TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTLOG_FULL");
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Player::SatisfyQuestPreviousQuest(Quest const* qInfo, bool msg)
|
|
{
|
|
// No previous quest (might be first quest in a series)
|
|
if (qInfo->prevQuests.empty())
|
|
return true;
|
|
|
|
for (Quest::PrevQuests::const_iterator iter = qInfo->prevQuests.begin(); iter != qInfo->prevQuests.end(); ++iter)
|
|
{
|
|
uint32 prevId = abs(*iter);
|
|
|
|
Quest const* qPrevInfo = sObjectMgr->GetQuestTemplate(prevId);
|
|
|
|
if (qPrevInfo)
|
|
{
|
|
// If any of the positive previous quests completed, return true
|
|
if (*iter > 0 && m_RewardedQuests.find(prevId) != m_RewardedQuests.end())
|
|
{
|
|
// skip one-from-all exclusive group
|
|
if (qPrevInfo->GetExclusiveGroup() >= 0)
|
|
return true;
|
|
|
|
// each-from-all exclusive group (< 0)
|
|
// can be start if only all quests in prev quest exclusive group completed and rewarded
|
|
ObjectMgr::ExclusiveQuestGroupsBounds range(sObjectMgr->mExclusiveQuestGroups.equal_range(qPrevInfo->GetExclusiveGroup()));
|
|
|
|
for (; range.first != range.second; ++range.first)
|
|
{
|
|
uint32 exclude_Id = range.first->second;
|
|
|
|
// skip checked quest id, only state of other quests in group is interesting
|
|
if (exclude_Id == prevId)
|
|
continue;
|
|
|
|
// alternative quest from group also must be completed and rewarded (reported)
|
|
if (m_RewardedQuests.find(exclude_Id) == m_RewardedQuests.end())
|
|
{
|
|
if (msg)
|
|
{
|
|
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
|
|
TC_LOG_DEBUG("misc", "SatisfyQuestPreviousQuest: Sent INVALIDREASON_DONT_HAVE_REQ (questId: %u) because player does not have required quest (1).", qInfo->GetQuestId());
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// If any of the negative previous quests active, return true
|
|
if (*iter < 0 && GetQuestStatus(prevId) != QUEST_STATUS_NONE)
|
|
{
|
|
// skip one-from-all exclusive group
|
|
if (qPrevInfo->GetExclusiveGroup() >= 0)
|
|
return true;
|
|
|
|
// each-from-all exclusive group (< 0)
|
|
// can be start if only all quests in prev quest exclusive group active
|
|
ObjectMgr::ExclusiveQuestGroupsBounds range(sObjectMgr->mExclusiveQuestGroups.equal_range(qPrevInfo->GetExclusiveGroup()));
|
|
|
|
for (; range.first != range.second; ++range.first)
|
|
{
|
|
uint32 exclude_Id = range.first->second;
|
|
|
|
// skip checked quest id, only state of other quests in group is interesting
|
|
if (exclude_Id == prevId)
|
|
continue;
|
|
|
|
// alternative quest from group also must be active
|
|
if (GetQuestStatus(exclude_Id) != QUEST_STATUS_NONE)
|
|
{
|
|
if (msg)
|
|
{
|
|
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
|
|
TC_LOG_DEBUG("misc", "SatisfyQuestPreviousQuest: Sent INVALIDREASON_DONT_HAVE_REQ (questId: %u) because player does not have required quest (2).", qInfo->GetQuestId());
|
|
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Has only positive prev. quests in non-rewarded state
|
|
// and negative prev. quests in non-active state
|
|
if (msg)
|
|
{
|
|
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
|
|
TC_LOG_DEBUG("misc", "SatisfyQuestPreviousQuest: Sent INVALIDREASON_DONT_HAVE_REQ (questId: %u) because player does not have required quest (3).", qInfo->GetQuestId());
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Player::SatisfyQuestClass(Quest const* qInfo, bool msg) const
|
|
{
|
|
uint32 reqClass = qInfo->GetAllowableClasses();
|
|
|
|
if (reqClass == 0)
|
|
return true;
|
|
|
|
if ((reqClass & getClassMask()) == 0)
|
|
{
|
|
if (msg)
|
|
{
|
|
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
|
|
TC_LOG_DEBUG("misc", "SatisfyQuestClass: Sent INVALIDREASON_DONT_HAVE_REQ (questId: %u) because player does not have required class.", qInfo->GetQuestId());
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::SatisfyQuestRace(Quest const* qInfo, bool msg)
|
|
{
|
|
int32 reqraces = qInfo->GetAllowableRaces();
|
|
if (reqraces == -1)
|
|
return true;
|
|
if ((reqraces & getRaceMask()) == 0)
|
|
{
|
|
if (msg)
|
|
{
|
|
SendCanTakeQuestResponse(INVALIDREASON_QUEST_FAILED_WRONG_RACE);
|
|
TC_LOG_DEBUG("misc", "SatisfyQuestRace: Sent INVALIDREASON_QUEST_FAILED_WRONG_RACE (questId: %u) because player does not have required race.", qInfo->GetQuestId());
|
|
|
|
}
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Player::SatisfyQuestReputation(Quest const* qInfo, bool msg)
|
|
{
|
|
uint32 fIdMin = qInfo->GetRequiredMinRepFaction(); //Min required rep
|
|
if (fIdMin && GetReputationMgr().GetReputation(fIdMin) < qInfo->GetRequiredMinRepValue())
|
|
{
|
|
if (msg)
|
|
{
|
|
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
|
|
TC_LOG_DEBUG("misc", "SatisfyQuestReputation: Sent INVALIDREASON_DONT_HAVE_REQ (questId: %u) because player does not have required reputation (min).", qInfo->GetQuestId());
|
|
}
|
|
return false;
|
|
}
|
|
|
|
uint32 fIdMax = qInfo->GetRequiredMaxRepFaction(); //Max required rep
|
|
if (fIdMax && GetReputationMgr().GetReputation(fIdMax) >= qInfo->GetRequiredMaxRepValue())
|
|
{
|
|
if (msg)
|
|
{
|
|
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
|
|
TC_LOG_DEBUG("misc", "SatisfyQuestReputation: Sent INVALIDREASON_DONT_HAVE_REQ (questId: %u) because player does not have required reputation (max).", qInfo->GetQuestId());
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/** @todo 6.x investigate if it's still needed
|
|
// ReputationObjective2 does not seem to be an objective requirement but a requirement
|
|
// to be able to accept the quest
|
|
uint32 fIdObj = qInfo->GetRepObjectiveFaction2();
|
|
if (fIdObj && GetReputationMgr().GetReputation(fIdObj) >= qInfo->GetRepObjectiveValue2())
|
|
{
|
|
if (msg)
|
|
{
|
|
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
|
|
TC_LOG_DEBUG("misc", "SatisfyQuestReputation: Sent INVALIDREASON_DONT_HAVE_REQ (questId: %u) because player does not have required reputation (ReputationObjective2).", qInfo->GetQuestId());
|
|
}
|
|
return false;
|
|
}**/
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::SatisfyQuestStatus(Quest const* qInfo, bool msg)
|
|
{
|
|
if (GetQuestStatus(qInfo->GetQuestId()) != QUEST_STATUS_NONE)
|
|
{
|
|
if (msg)
|
|
{
|
|
SendCanTakeQuestResponse(INVALIDREASON_QUEST_ALREADY_ON);
|
|
TC_LOG_DEBUG("misc", "SatisfyQuestStatus: Sent INVALIDREASON_QUEST_ALREADY_ON (questId: %u) because player quest status is not NONE.", qInfo->GetQuestId());
|
|
}
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Player::SatisfyQuestConditions(Quest const* qInfo, bool msg)
|
|
{
|
|
ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_QUEST_ACCEPT, qInfo->GetQuestId());
|
|
if (!sConditionMgr->IsObjectMeetToConditions(this, conditions))
|
|
{
|
|
if (msg)
|
|
{
|
|
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
|
|
TC_LOG_DEBUG("misc", "SatisfyQuestConditions: Sent INVALIDREASON_DONT_HAVE_REQ (questId: %u) because player does not meet conditions.", qInfo->GetQuestId());
|
|
}
|
|
TC_LOG_DEBUG("condition", "Player::SatisfyQuestConditions: conditions not met for quest %u", qInfo->GetQuestId());
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Player::SatisfyQuestTimed(Quest const* qInfo, bool msg)
|
|
{
|
|
if (!m_timedquests.empty() && qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED))
|
|
{
|
|
if (msg)
|
|
{
|
|
SendCanTakeQuestResponse(INVALIDREASON_QUEST_ONLY_ONE_TIMED);
|
|
TC_LOG_DEBUG("misc", "SatisfyQuestTimed: Sent INVALIDREASON_QUEST_ONLY_ONE_TIMED (questId: %u) because player is already on a timed quest.", qInfo->GetQuestId());
|
|
}
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Player::SatisfyQuestExclusiveGroup(Quest const* qInfo, bool msg)
|
|
{
|
|
// non positive exclusive group, if > 0 then can be start if any other quest in exclusive group already started/completed
|
|
if (qInfo->GetExclusiveGroup() <= 0)
|
|
return true;
|
|
|
|
ObjectMgr::ExclusiveQuestGroupsBounds range(sObjectMgr->mExclusiveQuestGroups.equal_range(qInfo->GetExclusiveGroup()));
|
|
|
|
for (; range.first != range.second; ++range.first)
|
|
{
|
|
uint32 exclude_Id = range.first->second;
|
|
|
|
// skip checked quest id, only state of other quests in group is interesting
|
|
if (exclude_Id == qInfo->GetQuestId())
|
|
continue;
|
|
|
|
// not allow have daily quest if daily quest from exclusive group already recently completed
|
|
Quest const* Nquest = sObjectMgr->GetQuestTemplate(exclude_Id);
|
|
ASSERT(Nquest);
|
|
if (!SatisfyQuestDay(Nquest, false) || !SatisfyQuestWeek(Nquest, false) || !SatisfyQuestSeasonal(Nquest, false))
|
|
{
|
|
if (msg)
|
|
{
|
|
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
|
|
TC_LOG_DEBUG("misc", "SatisfyQuestExclusiveGroup: Sent INVALIDREASON_DONT_HAVE_REQ (questId: %u) because player already did daily quests in exclusive group.", qInfo->GetQuestId());
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// alternative quest already started or completed - but don't check rewarded states if both are repeatable
|
|
if (GetQuestStatus(exclude_Id) != QUEST_STATUS_NONE || (!(qInfo->IsRepeatable() && Nquest->IsRepeatable()) && (m_RewardedQuests.find(exclude_Id) != m_RewardedQuests.end())))
|
|
{
|
|
if (msg)
|
|
{
|
|
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
|
|
TC_LOG_DEBUG("misc", "SatisfyQuestExclusiveGroup: Sent INVALIDREASON_DONT_HAVE_REQ (questId: %u) because player already did quest in exclusive group.", qInfo->GetQuestId());
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Player::SatisfyQuestNextChain(Quest const* qInfo, bool msg)
|
|
{
|
|
uint32 nextQuest = qInfo->GetNextQuestInChain();
|
|
if (!nextQuest)
|
|
return true;
|
|
|
|
// next quest in chain already started or completed
|
|
if (GetQuestStatus(nextQuest) != QUEST_STATUS_NONE) // GetQuestStatus returns QUEST_STATUS_COMPLETED for rewarded quests
|
|
{
|
|
if (msg)
|
|
{
|
|
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
|
|
TC_LOG_DEBUG("misc", "SatisfyQuestNextChain: Sent INVALIDREASON_DONT_HAVE_REQ (questId: %u) because player already did or started next quest in chain.", qInfo->GetQuestId());
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// check for all quests further up the chain
|
|
// only necessary if there are quest chains with more than one quest that can be skipped
|
|
//return SatisfyQuestNextChain(qInfo->GetNextQuestInChain(), msg);
|
|
return true;
|
|
}
|
|
|
|
bool Player::SatisfyQuestPrevChain(Quest const* qInfo, bool msg)
|
|
{
|
|
// No previous quest in chain
|
|
if (qInfo->prevChainQuests.empty())
|
|
return true;
|
|
|
|
for (Quest::PrevChainQuests::const_iterator iter = qInfo->prevChainQuests.begin(); iter != qInfo->prevChainQuests.end(); ++iter)
|
|
{
|
|
QuestStatusMap::const_iterator itr = m_QuestStatus.find(*iter);
|
|
|
|
// If any of the previous quests in chain active, return false
|
|
if (itr != m_QuestStatus.end() && itr->second.Status != QUEST_STATUS_NONE)
|
|
{
|
|
if (msg)
|
|
{
|
|
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
|
|
TC_LOG_DEBUG("misc", "SatisfyQuestNextChain: Sent INVALIDREASON_DONT_HAVE_REQ (questId: %u) because player already did or started next quest in chain.", qInfo->GetQuestId());
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// check for all quests further down the chain
|
|
// only necessary if there are quest chains with more than one quest that can be skipped
|
|
//if (!SatisfyQuestPrevChain(prevId, msg))
|
|
// return false;
|
|
}
|
|
|
|
// No previous quest in chain active
|
|
return true;
|
|
}
|
|
|
|
bool Player::SatisfyQuestDay(Quest const* qInfo, bool /*msg*/)
|
|
{
|
|
if (!qInfo->IsDaily() && !qInfo->IsDFQuest())
|
|
return true;
|
|
|
|
if (qInfo->IsDFQuest())
|
|
{
|
|
if (!m_DFQuests.empty())
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
std::vector<uint32> const& dailies = GetDynamicValues(PLAYER_DYNAMIC_FIELD_DAILY_QUESTS);
|
|
for (uint32 dailyQuestId : dailies)
|
|
if (dailyQuestId == qInfo->GetQuestId())
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::SatisfyQuestWeek(Quest const* qInfo, bool /*msg*/)
|
|
{
|
|
if (!qInfo->IsWeekly() || m_weeklyquests.empty())
|
|
return true;
|
|
|
|
// if not found in cooldown list
|
|
return m_weeklyquests.find(qInfo->GetQuestId()) == m_weeklyquests.end();
|
|
}
|
|
|
|
bool Player::SatisfyQuestSeasonal(Quest const* qInfo, bool /*msg*/)
|
|
{
|
|
if (!qInfo->IsSeasonal() || m_seasonalquests.empty())
|
|
return true;
|
|
|
|
uint16 eventId = sGameEventMgr->GetEventIdForQuest(qInfo);
|
|
if (m_seasonalquests.find(eventId) == m_seasonalquests.end() || m_seasonalquests[eventId].empty())
|
|
return true;
|
|
|
|
// if not found in cooldown list
|
|
return m_seasonalquests[eventId].find(qInfo->GetQuestId()) == m_seasonalquests[eventId].end();
|
|
}
|
|
|
|
bool Player::SatisfyQuestMonth(Quest const* qInfo, bool /*msg*/)
|
|
{
|
|
if (!qInfo->IsMonthly() || m_monthlyquests.empty())
|
|
return true;
|
|
|
|
// if not found in cooldown list
|
|
return m_monthlyquests.find(qInfo->GetQuestId()) == m_monthlyquests.end();
|
|
}
|
|
|
|
bool Player::GiveQuestSourceItem(Quest const* quest)
|
|
{
|
|
uint32 srcitem = quest->GetSrcItemId();
|
|
if (srcitem > 0)
|
|
{
|
|
uint32 count = quest->GetSrcItemCount();
|
|
if (count <= 0)
|
|
count = 1;
|
|
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, srcitem, count);
|
|
if (msg == EQUIP_ERR_OK)
|
|
{
|
|
Item* item = StoreNewItem(dest, srcitem, true);
|
|
SendNewItem(item, count, true, false);
|
|
return true;
|
|
}
|
|
// player already have max amount required item, just report success
|
|
else if (msg == EQUIP_ERR_ITEM_MAX_COUNT)
|
|
return true;
|
|
else
|
|
SendEquipError(msg, NULL, NULL, srcitem);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::TakeQuestSourceItem(uint32 questId, bool msg)
|
|
{
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
|
|
if (quest)
|
|
{
|
|
uint32 srcItemId = quest->GetSrcItemId();
|
|
ItemTemplate const* item = sObjectMgr->GetItemTemplate(srcItemId);
|
|
|
|
if (srcItemId > 0)
|
|
{
|
|
uint32 count = quest->GetSrcItemCount();
|
|
if (count <= 0)
|
|
count = 1;
|
|
|
|
// exist two cases when destroy source quest item not possible:
|
|
// a) non un-equippable item (equipped non-empty bag, for example)
|
|
// b) when quest is started from an item and item also is needed in
|
|
// the end as RequiredItemId
|
|
InventoryResult res = CanUnequipItems(srcItemId, count);
|
|
if (res != EQUIP_ERR_OK)
|
|
{
|
|
if (msg)
|
|
SendEquipError(res, NULL, NULL, srcItemId);
|
|
return false;
|
|
}
|
|
|
|
ASSERT(item);
|
|
bool destroyItem = true;
|
|
if (item->GetStartQuest() == questId)
|
|
for (QuestObjective const& obj : quest->GetObjectives())
|
|
if (obj.Type == QUEST_OBJECTIVE_ITEM && srcItemId == uint32(obj.ObjectID))
|
|
destroyItem = false;
|
|
|
|
if (destroyItem)
|
|
DestroyItemCount(srcItemId, count, true, true);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::GetQuestRewardStatus(uint32 quest_id) const
|
|
{
|
|
Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest_id);
|
|
if (qInfo)
|
|
{
|
|
// for repeatable quests: rewarded field is set after first reward only to prevent getting XP more than once
|
|
if (!qInfo->IsRepeatable())
|
|
return m_RewardedQuests.find(quest_id) != m_RewardedQuests.end();
|
|
|
|
return false;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
QuestStatus Player::GetQuestStatus(uint32 quest_id) const
|
|
{
|
|
if (quest_id)
|
|
{
|
|
QuestStatusMap::const_iterator itr = m_QuestStatus.find(quest_id);
|
|
if (itr != m_QuestStatus.end())
|
|
return itr->second.Status;
|
|
|
|
if (Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest_id))
|
|
if (!qInfo->IsRepeatable() && m_RewardedQuests.find(quest_id) != m_RewardedQuests.end())
|
|
return QUEST_STATUS_REWARDED;
|
|
}
|
|
return QUEST_STATUS_NONE;
|
|
}
|
|
|
|
bool Player::CanShareQuest(uint32 quest_id) const
|
|
{
|
|
Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest_id);
|
|
if (qInfo && qInfo->HasFlag(QUEST_FLAGS_SHARABLE))
|
|
{
|
|
QuestStatusMap::const_iterator itr = m_QuestStatus.find(quest_id);
|
|
if (itr != m_QuestStatus.end())
|
|
return itr->second.Status == QUEST_STATUS_INCOMPLETE;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Player::SetQuestStatus(uint32 questId, QuestStatus status, bool update /*= true*/)
|
|
{
|
|
if (sObjectMgr->GetQuestTemplate(questId))
|
|
{
|
|
m_QuestStatus[questId].Status = status;
|
|
m_QuestStatusSave[questId] = QUEST_DEFAULT_SAVE_TYPE;
|
|
}
|
|
|
|
if (update)
|
|
SendQuestUpdate(questId);
|
|
|
|
sScriptMgr->OnQuestStatusChange(this, questId, status);
|
|
}
|
|
|
|
void Player::RemoveActiveQuest(uint32 questId, bool update /*= true*/)
|
|
{
|
|
QuestStatusMap::iterator itr = m_QuestStatus.find(questId);
|
|
if (itr != m_QuestStatus.end())
|
|
{
|
|
m_QuestStatus.erase(itr);
|
|
m_QuestStatusSave[questId] = QUEST_DELETE_SAVE_TYPE;
|
|
}
|
|
|
|
if (update)
|
|
SendQuestUpdate(questId);
|
|
}
|
|
|
|
void Player::RemoveRewardedQuest(uint32 questId, bool update /*= true*/)
|
|
{
|
|
RewardedQuestSet::iterator rewItr = m_RewardedQuests.find(questId);
|
|
if (rewItr != m_RewardedQuests.end())
|
|
{
|
|
m_RewardedQuests.erase(rewItr);
|
|
m_RewardedQuestsSave[questId] = QUEST_FORCE_DELETE_SAVE_TYPE;
|
|
}
|
|
|
|
if (uint32 questBit = GetQuestUniqueBitFlag(questId))
|
|
{
|
|
_completedQuestBits->reset(questBit - 1);
|
|
|
|
WorldPackets::Quest::ClearQuestCompletedBit clearCompletedBit;
|
|
clearCompletedBit.QuestID = questId;
|
|
clearCompletedBit.Bit = questBit;
|
|
SendDirectMessage(clearCompletedBit.Write());
|
|
}
|
|
|
|
if (update)
|
|
SendQuestUpdate(questId);
|
|
}
|
|
|
|
void Player::SendQuestUpdate(uint32 questId)
|
|
{
|
|
uint32 zone = 0, area = 0;
|
|
|
|
SpellAreaForQuestMapBounds saBounds = sSpellMgr->GetSpellAreaForQuestMapBounds(questId);
|
|
if (saBounds.first != saBounds.second)
|
|
{
|
|
GetZoneAndAreaId(zone, area);
|
|
|
|
for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
|
|
if (itr->second->autocast && itr->second->IsFitToRequirements(this, zone, area))
|
|
if (!HasAura(itr->second->spellId))
|
|
CastSpell(this, itr->second->spellId, true);
|
|
}
|
|
|
|
saBounds = sSpellMgr->GetSpellAreaForQuestEndMapBounds(questId);
|
|
if (saBounds.first != saBounds.second)
|
|
{
|
|
if (!zone || !area)
|
|
GetZoneAndAreaId(zone, area);
|
|
|
|
for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
|
|
if (!itr->second->IsFitToRequirements(this, zone, area))
|
|
RemoveAurasDueToSpell(itr->second->spellId);
|
|
}
|
|
|
|
UpdateForQuestWorldObjects();
|
|
}
|
|
|
|
QuestGiverStatus Player::GetQuestDialogStatus(Object* questgiver)
|
|
{
|
|
QuestRelationBounds qr;
|
|
QuestRelationBounds qir;
|
|
|
|
switch (questgiver->GetTypeId())
|
|
{
|
|
case TYPEID_GAMEOBJECT:
|
|
{
|
|
QuestGiverStatus questStatus = QuestGiverStatus(sScriptMgr->GetDialogStatus(this, questgiver->ToGameObject()));
|
|
if (questStatus != DIALOG_STATUS_SCRIPTED_NO_STATUS)
|
|
return questStatus;
|
|
qr = sObjectMgr->GetGOQuestRelationBounds(questgiver->GetEntry());
|
|
qir = sObjectMgr->GetGOQuestInvolvedRelationBounds(questgiver->GetEntry());
|
|
break;
|
|
}
|
|
case TYPEID_UNIT:
|
|
{
|
|
QuestGiverStatus questStatus = QuestGiverStatus(sScriptMgr->GetDialogStatus(this, questgiver->ToCreature()));
|
|
if (questStatus != DIALOG_STATUS_SCRIPTED_NO_STATUS)
|
|
return questStatus;
|
|
qr = sObjectMgr->GetCreatureQuestRelationBounds(questgiver->GetEntry());
|
|
qir = sObjectMgr->GetCreatureQuestInvolvedRelationBounds(questgiver->GetEntry());
|
|
break;
|
|
}
|
|
default:
|
|
// it's impossible, but check
|
|
TC_LOG_ERROR("entities.player.quest", "GetQuestDialogStatus called for unexpected type %u", questgiver->GetTypeId());
|
|
return DIALOG_STATUS_NONE;
|
|
}
|
|
|
|
QuestGiverStatus result = DIALOG_STATUS_NONE;
|
|
|
|
for (QuestRelations::const_iterator i = qir.first; i != qir.second; ++i)
|
|
{
|
|
QuestGiverStatus result2 = DIALOG_STATUS_NONE;
|
|
uint32 questId = i->second;
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
|
|
if (!quest)
|
|
continue;
|
|
|
|
ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK, quest->GetQuestId());
|
|
if (!sConditionMgr->IsObjectMeetToConditions(this, conditions))
|
|
continue;
|
|
|
|
QuestStatus status = GetQuestStatus(questId);
|
|
if ((status == QUEST_STATUS_COMPLETE && !GetQuestRewardStatus(questId)) ||
|
|
(quest->IsAutoComplete() && CanTakeQuest(quest, false)))
|
|
{
|
|
if (quest->IsAutoComplete() && quest->IsRepeatable() && !quest->IsDailyOrWeekly())
|
|
result2 = DIALOG_STATUS_REWARD_REP;
|
|
else
|
|
result2 = DIALOG_STATUS_REWARD;
|
|
}
|
|
else if (status == QUEST_STATUS_INCOMPLETE)
|
|
result2 = DIALOG_STATUS_INCOMPLETE;
|
|
|
|
if (result2 > result)
|
|
result = result2;
|
|
}
|
|
|
|
for (QuestRelations::const_iterator i = qr.first; i != qr.second; ++i)
|
|
{
|
|
QuestGiverStatus result2 = DIALOG_STATUS_NONE;
|
|
uint32 questId = i->second;
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
|
|
if (!quest)
|
|
continue;
|
|
|
|
ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK, quest->GetQuestId());
|
|
if (!sConditionMgr->IsObjectMeetToConditions(this, conditions))
|
|
continue;
|
|
|
|
QuestStatus status = GetQuestStatus(questId);
|
|
if (status == QUEST_STATUS_NONE)
|
|
{
|
|
if (CanSeeStartQuest(quest))
|
|
{
|
|
if (SatisfyQuestLevel(quest, false))
|
|
{
|
|
if (quest->IsAutoComplete())
|
|
result2 = DIALOG_STATUS_REWARD_REP;
|
|
else if (getLevel() <= (GetQuestLevel(quest) + sWorld->getIntConfig(CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF)))
|
|
{
|
|
if (quest->IsDaily())
|
|
result2 = DIALOG_STATUS_AVAILABLE_REP;
|
|
else
|
|
result2 = DIALOG_STATUS_AVAILABLE;
|
|
}
|
|
else
|
|
result2 = DIALOG_STATUS_LOW_LEVEL_AVAILABLE;
|
|
}
|
|
else
|
|
result2 = DIALOG_STATUS_UNAVAILABLE;
|
|
}
|
|
}
|
|
|
|
if (result2 > result)
|
|
result = result2;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
// not used in Trinity, but used in scripting code
|
|
uint16 Player::GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry)
|
|
{
|
|
Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest_id);
|
|
if (!qInfo)
|
|
return 0;
|
|
|
|
for (QuestObjective const& obj : qInfo->GetObjectives())
|
|
if (obj.ObjectID == entry)
|
|
return GetQuestObjectiveData(qInfo, obj.StorageIndex);
|
|
|
|
return 0;
|
|
}
|
|
|
|
void Player::AdjustQuestReqItemCount(Quest const* quest)
|
|
{
|
|
if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER))
|
|
{
|
|
for (QuestObjective const& obj : quest->GetObjectives())
|
|
{
|
|
if (obj.Type != QUEST_OBJECTIVE_ITEM)
|
|
continue;
|
|
|
|
uint32 reqItemCount = obj.Amount;
|
|
uint32 curItemCount = GetItemCount(obj.ObjectID, true);
|
|
SetQuestObjectiveData(quest, obj.StorageIndex, std::min(curItemCount, reqItemCount));
|
|
}
|
|
}
|
|
}
|
|
|
|
uint16 Player::FindQuestSlot(uint32 quest_id) const
|
|
{
|
|
for (uint16 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
|
|
if (GetQuestSlotQuestId(i) == quest_id)
|
|
return i;
|
|
|
|
return MAX_QUEST_LOG_SIZE;
|
|
}
|
|
|
|
uint32 Player::GetQuestSlotQuestId(uint16 slot) const
|
|
{
|
|
return GetUInt32Value(PLAYER_QUEST_LOG + slot * MAX_QUEST_OFFSET + QUEST_ID_OFFSET);
|
|
}
|
|
|
|
uint32 Player::GetQuestSlotState(uint16 slot) const
|
|
{
|
|
return GetUInt32Value(PLAYER_QUEST_LOG + slot * MAX_QUEST_OFFSET + QUEST_STATE_OFFSET);
|
|
}
|
|
|
|
uint16 Player::GetQuestSlotCounter(uint16 slot, uint8 counter) const
|
|
{
|
|
return (uint16)(GetUInt64Value(PLAYER_QUEST_LOG + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET) >> (counter * 16));
|
|
}
|
|
|
|
uint32 Player::GetQuestSlotTime(uint16 slot) const
|
|
{
|
|
return GetUInt32Value(PLAYER_QUEST_LOG + slot * MAX_QUEST_OFFSET + QUEST_TIME_OFFSET);
|
|
}
|
|
|
|
void Player::SetQuestSlot(uint16 slot, uint32 quest_id, uint32 timer /*= 0*/)
|
|
{
|
|
SetUInt32Value(PLAYER_QUEST_LOG + slot * MAX_QUEST_OFFSET + QUEST_ID_OFFSET, quest_id);
|
|
SetUInt32Value(PLAYER_QUEST_LOG + slot * MAX_QUEST_OFFSET + QUEST_STATE_OFFSET, 0);
|
|
SetUInt32Value(PLAYER_QUEST_LOG + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET, 0);
|
|
SetUInt32Value(PLAYER_QUEST_LOG + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET + 1, 0);
|
|
SetUInt32Value(PLAYER_QUEST_LOG + slot * MAX_QUEST_OFFSET + QUEST_TIME_OFFSET, timer);
|
|
}
|
|
|
|
void Player::SetQuestSlotCounter(uint16 slot, uint8 counter, uint16 count)
|
|
{
|
|
uint64 val = GetUInt64Value(PLAYER_QUEST_LOG + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET);
|
|
val &= ~((uint64)0xFFFF << (counter * 16));
|
|
val |= ((uint64)count << (counter * 16));
|
|
SetUInt64Value(PLAYER_QUEST_LOG + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET, val);
|
|
}
|
|
|
|
void Player::SetQuestSlotState(uint16 slot, uint32 state)
|
|
{
|
|
SetFlag(PLAYER_QUEST_LOG + slot * MAX_QUEST_OFFSET + QUEST_STATE_OFFSET, state);
|
|
}
|
|
|
|
void Player::RemoveQuestSlotState(uint16 slot, uint32 state)
|
|
{
|
|
RemoveFlag(PLAYER_QUEST_LOG + slot * MAX_QUEST_OFFSET + QUEST_STATE_OFFSET, state);
|
|
}
|
|
|
|
void Player::SetQuestSlotTimer(uint16 slot, uint32 timer)
|
|
{
|
|
SetUInt32Value(PLAYER_QUEST_LOG + slot * MAX_QUEST_OFFSET + QUEST_TIME_OFFSET, timer);
|
|
}
|
|
|
|
void Player::SwapQuestSlot(uint16 slot1, uint16 slot2)
|
|
{
|
|
for (int i = 0; i < MAX_QUEST_OFFSET; ++i)
|
|
{
|
|
uint32 temp1 = GetUInt32Value(PLAYER_QUEST_LOG + MAX_QUEST_OFFSET * slot1 + i);
|
|
uint32 temp2 = GetUInt32Value(PLAYER_QUEST_LOG + MAX_QUEST_OFFSET * slot2 + i);
|
|
|
|
SetUInt32Value(PLAYER_QUEST_LOG + MAX_QUEST_OFFSET * slot1 + i, temp2);
|
|
SetUInt32Value(PLAYER_QUEST_LOG + MAX_QUEST_OFFSET * slot2 + i, temp1);
|
|
}
|
|
}
|
|
|
|
void Player::AreaExploredOrEventHappens(uint32 questId)
|
|
{
|
|
if (questId)
|
|
{
|
|
uint16 log_slot = FindQuestSlot(questId);
|
|
if (log_slot < MAX_QUEST_LOG_SIZE)
|
|
{
|
|
TC_LOG_ERROR("entities.player.quest", "Deprecated function AreaExploredOrEventHappens called for quest %u", questId);
|
|
/** @todo
|
|
This function was previously used for area triggers but now those are a part of quest objective system
|
|
Currently this function is used to complete quests with no objectives (needs verifying) so probably rename it?
|
|
|
|
QuestStatusData& q_status = m_QuestStatus[questId];
|
|
|
|
if (!q_status.Explored)
|
|
{
|
|
q_status.Explored = true;
|
|
m_QuestStatusSave[questId] = QUEST_DEFAULT_SAVE_TYPE;
|
|
}**/
|
|
}
|
|
if (CanCompleteQuest(questId))
|
|
CompleteQuest(questId);
|
|
}
|
|
}
|
|
|
|
//not used in Trinityd, function for external script library
|
|
void Player::GroupEventHappens(uint32 questId, WorldObject const* pEventObject)
|
|
{
|
|
if (Group* group = GetGroup())
|
|
{
|
|
for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
|
|
{
|
|
Player* player = itr->GetSource();
|
|
|
|
// for any leave or dead (with not released body) group member at appropriate distance
|
|
if (player && player->IsAtGroupRewardDistance(pEventObject) && !player->GetCorpse())
|
|
player->AreaExploredOrEventHappens(questId);
|
|
}
|
|
}
|
|
else
|
|
AreaExploredOrEventHappens(questId);
|
|
}
|
|
|
|
void Player::ItemAddedQuestCheck(uint32 entry, uint32 count)
|
|
{
|
|
for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
|
|
{
|
|
uint32 questid = GetQuestSlotQuestId(i);
|
|
if (questid == 0)
|
|
continue;
|
|
|
|
QuestStatusData& q_status = m_QuestStatus[questid];
|
|
|
|
if (q_status.Status != QUEST_STATUS_INCOMPLETE)
|
|
continue;
|
|
|
|
Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid);
|
|
if (!qInfo || !qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER))
|
|
continue;
|
|
|
|
for (QuestObjective const& obj : qInfo->GetObjectives())
|
|
{
|
|
if (obj.Type != QUEST_OBJECTIVE_ITEM)
|
|
continue;
|
|
|
|
uint32 reqItem = obj.ObjectID;
|
|
if (reqItem == entry)
|
|
{
|
|
uint32 reqItemCount = obj.Amount;
|
|
uint32 curItemCount = GetQuestObjectiveData(qInfo, obj.StorageIndex);
|
|
if (curItemCount < reqItemCount)
|
|
{
|
|
uint32 newItemCount = std::min<uint32>(curItemCount + count, reqItemCount);
|
|
SetQuestObjectiveData(qInfo, obj.StorageIndex, newItemCount);
|
|
|
|
//SendQuestUpdateAddItem(qInfo, j, additemcount);
|
|
// FIXME: verify if there's any packet sent updating item
|
|
}
|
|
|
|
if (CanCompleteQuest(questid))
|
|
CompleteQuest(questid);
|
|
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
UpdateForQuestWorldObjects();
|
|
}
|
|
|
|
void Player::ItemRemovedQuestCheck(uint32 entry, uint32 count)
|
|
{
|
|
for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
|
|
{
|
|
uint32 questid = GetQuestSlotQuestId(i);
|
|
if (!questid)
|
|
continue;
|
|
|
|
Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid);
|
|
if (!qInfo)
|
|
continue;
|
|
|
|
if (!qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER))
|
|
continue;
|
|
|
|
for (QuestObjective const& obj : qInfo->GetObjectives())
|
|
{
|
|
if (obj.Type != QUEST_OBJECTIVE_ITEM)
|
|
continue;
|
|
|
|
uint32 reqItem = obj.ObjectID;
|
|
if (reqItem == entry)
|
|
{
|
|
uint32 reqItemCount = obj.Amount;
|
|
uint16 curItemCount = GetQuestObjectiveData(qInfo, obj.StorageIndex);
|
|
|
|
if (curItemCount >= reqItemCount) // we may have more than what the status shows
|
|
curItemCount = GetItemCount(entry, false);
|
|
|
|
uint16 newItemCount = (count > curItemCount) ? 0 : curItemCount - count;
|
|
|
|
if (newItemCount < reqItemCount)
|
|
{
|
|
SetQuestObjectiveData(qInfo, obj.StorageIndex, newItemCount);
|
|
IncompleteQuest(questid);
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
UpdateForQuestWorldObjects();
|
|
}
|
|
|
|
void Player::KilledMonster(CreatureTemplate const* cInfo, ObjectGuid guid)
|
|
{
|
|
ASSERT(cInfo);
|
|
|
|
if (cInfo->Entry)
|
|
KilledMonsterCredit(cInfo->Entry, guid);
|
|
|
|
for (uint8 i = 0; i < MAX_KILL_CREDIT; ++i)
|
|
if (cInfo->KillCredit[i])
|
|
KilledMonsterCredit(cInfo->KillCredit[i], ObjectGuid::Empty);
|
|
}
|
|
|
|
void Player::KilledMonsterCredit(uint32 entry, ObjectGuid guid /*= ObjectGuid::Empty*/)
|
|
{
|
|
uint16 addKillCount = 1;
|
|
uint32 real_entry = entry;
|
|
Creature* killed = NULL;
|
|
if (!guid.IsEmpty())
|
|
{
|
|
killed = GetMap()->GetCreature(guid);
|
|
if (killed && killed->GetEntry())
|
|
real_entry = killed->GetEntry();
|
|
}
|
|
|
|
StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_CREATURE, real_entry); // MUST BE CALLED FIRST
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, real_entry, addKillCount, 0, killed);
|
|
|
|
for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
|
|
{
|
|
uint32 questid = GetQuestSlotQuestId(i);
|
|
if (!questid)
|
|
continue;
|
|
|
|
Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid);
|
|
if (!qInfo)
|
|
continue;
|
|
|
|
// just if !ingroup || !noraidgroup || raidgroup
|
|
QuestStatusData& q_status = m_QuestStatus[questid];
|
|
if (q_status.Status == QUEST_STATUS_INCOMPLETE && (!GetGroup() || !GetGroup()->isRaidGroup() || qInfo->IsAllowedInRaid(GetMap()->GetDifficultyID())))
|
|
{
|
|
if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_KILL) /*&& !qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_CAST)*/)
|
|
{
|
|
for (QuestObjective const& obj : qInfo->GetObjectives())
|
|
{
|
|
if (obj.Type != QUEST_OBJECTIVE_MONSTER)
|
|
continue;
|
|
|
|
uint32 reqkill = obj.ObjectID;
|
|
|
|
if (reqkill == real_entry)
|
|
{
|
|
uint32 reqKillCount = obj.Amount;
|
|
uint16 curKillCount = GetQuestObjectiveData(qInfo, obj.StorageIndex);
|
|
if (curKillCount < reqKillCount)
|
|
{
|
|
SetQuestObjectiveData(qInfo, obj.StorageIndex, curKillCount + addKillCount);
|
|
SendQuestUpdateAddCredit(qInfo, guid, obj, curKillCount + addKillCount);
|
|
}
|
|
|
|
if (CanCompleteQuest(questid))
|
|
CompleteQuest(questid);
|
|
|
|
// same objective target can be in many active quests, but not in 2 objectives for single quest (code optimization).
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::KilledPlayerCredit()
|
|
{
|
|
uint16 addKillCount = 1;
|
|
|
|
for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
|
|
{
|
|
uint32 questid = GetQuestSlotQuestId(i);
|
|
if (!questid)
|
|
continue;
|
|
|
|
Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid);
|
|
if (!qInfo)
|
|
continue;
|
|
|
|
// This flag is only used for performance optimisation to prevent iterating over all quests
|
|
if (!qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_PLAYER_KILL))
|
|
continue;
|
|
|
|
// just if !ingroup || !noraidgroup || raidgroup
|
|
QuestStatusData& q_status = m_QuestStatus[questid];
|
|
if (q_status.Status == QUEST_STATUS_INCOMPLETE && (!GetGroup() || !GetGroup()->isRaidGroup() || qInfo->IsAllowedInRaid(GetMap()->GetDifficultyID())))
|
|
{
|
|
for (QuestObjective const& obj : qInfo->GetObjectives())
|
|
{
|
|
if (obj.Type != QUEST_OBJECTIVE_PLAYERKILLS)
|
|
continue;
|
|
|
|
uint32 curKillCount = GetQuestObjectiveData(qInfo, obj.StorageIndex);
|
|
if (curKillCount < uint32(obj.Amount))
|
|
{
|
|
SetQuestObjectiveData(qInfo, obj.StorageIndex, curKillCount + addKillCount);
|
|
SendQuestUpdateAddPlayer(qInfo, curKillCount + addKillCount, obj.Amount);
|
|
}
|
|
|
|
if (CanCompleteQuest(questid))
|
|
CompleteQuest(questid);
|
|
|
|
// Quest can't have more than one player kill objective (code optimisation)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::KillCreditGO(uint32 entry, ObjectGuid guid)
|
|
{
|
|
uint16 addCastCount = 1;
|
|
for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
|
|
{
|
|
uint32 questid = GetQuestSlotQuestId(i);
|
|
if (!questid)
|
|
continue;
|
|
|
|
Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid);
|
|
if (!qInfo)
|
|
continue;
|
|
|
|
QuestStatusData& q_status = m_QuestStatus[questid];
|
|
|
|
if (q_status.Status == QUEST_STATUS_INCOMPLETE)
|
|
{
|
|
if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_CAST) /*&& !qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_KILL)*/)
|
|
{
|
|
for (QuestObjective const& obj : qInfo->GetObjectives())
|
|
{
|
|
if (obj.Type != QUEST_OBJECTIVE_GAMEOBJECT)
|
|
continue;
|
|
|
|
uint32 reqTarget = obj.ObjectID;
|
|
|
|
// other not this creature/GO related objectives
|
|
if (reqTarget != entry)
|
|
continue;
|
|
|
|
uint32 reqCastCount = obj.Amount;
|
|
uint32 curCastCount = GetQuestObjectiveData(qInfo, obj.StorageIndex);
|
|
if (curCastCount < reqCastCount)
|
|
{
|
|
SetQuestObjectiveData(qInfo, obj.StorageIndex, curCastCount + addCastCount);
|
|
SendQuestUpdateAddCredit(qInfo, guid, obj, curCastCount + addCastCount);
|
|
}
|
|
|
|
if (CanCompleteQuest(questid))
|
|
CompleteQuest(questid);
|
|
|
|
// same objective target can be in many active quests, but not in 2 objectives for single quest (code optimization).
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::TalkedToCreature(uint32 entry, ObjectGuid guid)
|
|
{
|
|
uint16 addTalkCount = 1;
|
|
for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
|
|
{
|
|
uint32 questid = GetQuestSlotQuestId(i);
|
|
if (!questid)
|
|
continue;
|
|
|
|
Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid);
|
|
if (!qInfo)
|
|
continue;
|
|
|
|
QuestStatusData& q_status = m_QuestStatus[questid];
|
|
|
|
if (q_status.Status == QUEST_STATUS_INCOMPLETE)
|
|
{
|
|
if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_KILL | QUEST_SPECIAL_FLAGS_CAST | QUEST_SPECIAL_FLAGS_SPEAKTO))
|
|
{
|
|
for (QuestObjective const& obj : qInfo->GetObjectives())
|
|
{
|
|
if (obj.Type != QUEST_OBJECTIVE_TALKTO)
|
|
continue;
|
|
|
|
uint32 reqTarget = obj.ObjectID;
|
|
|
|
if (reqTarget == entry)
|
|
{
|
|
uint32 reqTalkCount = obj.Amount;
|
|
uint32 curTalkCount = GetQuestObjectiveData(qInfo, obj.StorageIndex);
|
|
if (curTalkCount < reqTalkCount)
|
|
{
|
|
SetQuestObjectiveData(qInfo, obj.StorageIndex, curTalkCount + addTalkCount);
|
|
SendQuestUpdateAddCredit(qInfo, guid, obj, curTalkCount + addTalkCount);
|
|
}
|
|
|
|
if (CanCompleteQuest(questid))
|
|
CompleteQuest(questid);
|
|
|
|
// Quest can't have more than one objective for the same creature (code optimisation)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::MoneyChanged(uint32 count)
|
|
{
|
|
for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
|
|
{
|
|
uint32 questid = GetQuestSlotQuestId(i);
|
|
if (!questid)
|
|
continue;
|
|
|
|
Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid);
|
|
if (!qInfo)
|
|
continue;
|
|
|
|
for (QuestObjective const& obj : qInfo->GetObjectives())
|
|
{
|
|
if (obj.Type != QUEST_OBJECTIVE_MONEY)
|
|
continue;
|
|
|
|
QuestStatusData& q_status = m_QuestStatus[questid];
|
|
|
|
if (q_status.Status == QUEST_STATUS_INCOMPLETE)
|
|
{
|
|
if (int32(count) >= obj.Amount)
|
|
{
|
|
if (CanCompleteQuest(questid))
|
|
CompleteQuest(questid);
|
|
}
|
|
}
|
|
else if (q_status.Status == QUEST_STATUS_COMPLETE)
|
|
{
|
|
if (int32(count) < obj.Amount)
|
|
IncompleteQuest(questid);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::ReputationChanged(FactionEntry const* factionEntry)
|
|
{
|
|
for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
|
|
{
|
|
if (uint32 questid = GetQuestSlotQuestId(i))
|
|
{
|
|
if (Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid))
|
|
{
|
|
QuestStatusData& q_status = m_QuestStatus[questid];
|
|
|
|
for (QuestObjective const& obj : qInfo->GetObjectives())
|
|
{
|
|
if (uint32(obj.ObjectID) != factionEntry->ID)
|
|
continue;
|
|
|
|
if (obj.Type == QUEST_OBJECTIVE_MIN_REPUTATION)
|
|
{
|
|
if (q_status.Status == QUEST_STATUS_INCOMPLETE)
|
|
{
|
|
if (GetReputationMgr().GetReputation(factionEntry) >= obj.Amount)
|
|
if (CanCompleteQuest(questid))
|
|
CompleteQuest(questid);
|
|
}
|
|
else if (q_status.Status == QUEST_STATUS_COMPLETE)
|
|
{
|
|
if (GetReputationMgr().GetReputation(factionEntry) < obj.Amount)
|
|
IncompleteQuest(questid);
|
|
}
|
|
}
|
|
else if (obj.Type == QUEST_OBJECTIVE_MAX_REPUTATION)
|
|
{
|
|
if (q_status.Status == QUEST_STATUS_INCOMPLETE)
|
|
{
|
|
if (GetReputationMgr().GetReputation(factionEntry) <= obj.Amount)
|
|
if (CanCompleteQuest(questid))
|
|
CompleteQuest(questid);
|
|
}
|
|
else if (q_status.Status == QUEST_STATUS_COMPLETE)
|
|
{
|
|
if (GetReputationMgr().GetReputation(factionEntry) > obj.Amount)
|
|
IncompleteQuest(questid);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Player::HasQuestForItem(uint32 itemid) const
|
|
{
|
|
for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
|
|
{
|
|
uint32 questid = GetQuestSlotQuestId(i);
|
|
if (questid == 0)
|
|
continue;
|
|
|
|
QuestStatusMap::const_iterator qs_itr = m_QuestStatus.find(questid);
|
|
if (qs_itr == m_QuestStatus.end())
|
|
continue;
|
|
|
|
QuestStatusData const& q_status = qs_itr->second;
|
|
|
|
if (q_status.Status == QUEST_STATUS_INCOMPLETE)
|
|
{
|
|
Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid);
|
|
if (!qInfo)
|
|
continue;
|
|
|
|
// hide quest if player is in raid-group and quest is no raid quest
|
|
if (GetGroup() && GetGroup()->isRaidGroup() && !qInfo->IsAllowedInRaid(GetMap()->GetDifficultyID()))
|
|
if (!InBattleground()) //there are two ways.. we can make every bg-quest a raidquest, or add this code here.. i don't know if this can be exploited by other quests, but i think all other quests depend on a specific area.. but keep this in mind, if something strange happens later
|
|
continue;
|
|
|
|
// There should be no mixed ReqItem/ReqSource drop
|
|
// This part for ReqItem drop
|
|
for (QuestObjective const& obj : qInfo->GetObjectives())
|
|
{
|
|
if (obj.Type == QUEST_OBJECTIVE_ITEM && itemid == uint32(obj.ObjectID) && GetQuestObjectiveData(qInfo, obj.StorageIndex) < obj.Amount)
|
|
return true;
|
|
}
|
|
// This part - for ReqSource
|
|
for (uint8 j = 0; j < QUEST_ITEM_DROP_COUNT; ++j)
|
|
{
|
|
// examined item is a source item
|
|
if (qInfo->ItemDrop[j] == itemid)
|
|
{
|
|
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(itemid);
|
|
|
|
// 'unique' item
|
|
if (pProto->GetMaxCount() && GetItemCount(itemid, true) < pProto->GetMaxCount())
|
|
return true;
|
|
|
|
// allows custom amount drop when not 0
|
|
if (qInfo->ItemDropQuantity[j])
|
|
{
|
|
if (GetItemCount(itemid, true) < qInfo->ItemDropQuantity[j])
|
|
return true;
|
|
} else if (GetItemCount(itemid, true) < pProto->GetMaxStackSize())
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
int32 Player::GetQuestObjectiveData(Quest const* quest, int8 storageIndex) const
|
|
{
|
|
if (storageIndex < 0)
|
|
TC_LOG_ERROR("entities.player.quest", "GetQuestObjectiveData: called for quest %u with invalid StorageIndex %d (objective data is not tracked)", quest->GetQuestId(), storageIndex);
|
|
|
|
auto itr = m_QuestStatus.find(quest->GetQuestId());
|
|
|
|
if (itr == m_QuestStatus.end())
|
|
{
|
|
TC_LOG_ERROR("entities.player.quest", "GetQuestObjectiveData: player %s (%s) doesn't have quest status data for quest %u", GetName().c_str(), GetGUID().ToString().c_str(), quest->GetQuestId());
|
|
return 0;
|
|
}
|
|
|
|
QuestStatusData const& status = itr->second;
|
|
|
|
if (uint8(storageIndex) >= status.ObjectiveData.size())
|
|
{
|
|
TC_LOG_ERROR("entities.player.quest", "GetQuestObjectiveData: player %s (%s) quest %u out of range StorageIndex %u", GetName().c_str(), GetGUID().ToString().c_str(), quest->GetQuestId(), storageIndex);
|
|
return 0;
|
|
}
|
|
|
|
return status.ObjectiveData[storageIndex];
|
|
}
|
|
|
|
void Player::SetQuestObjectiveData(Quest const* quest, int8 storageIndex, int32 data)
|
|
{
|
|
if (storageIndex < 0)
|
|
TC_LOG_ERROR("entities.player.quest", "SetQuestObjectiveData: called for quest %u with invalid StorageIndex %d (objective data is not tracked)", quest->GetQuestId(), storageIndex);
|
|
|
|
auto itr = m_QuestStatus.find(quest->GetQuestId());
|
|
|
|
if (itr == m_QuestStatus.end())
|
|
{
|
|
TC_LOG_ERROR("entities.player.quest", "SetQuestObjectiveData: player %s (%s) doesn't have quest status data for quest %u", GetName().c_str(), GetGUID().ToString().c_str(), quest->GetQuestId());
|
|
return;
|
|
}
|
|
|
|
QuestStatusData& status = itr->second;
|
|
|
|
if (uint8(storageIndex) >= status.ObjectiveData.size())
|
|
{
|
|
TC_LOG_ERROR("entities.player.quest", "SetQuestObjectiveData: player %s (%s) quest %u out of range StorageIndex %u", GetName().c_str(), GetGUID().ToString().c_str(), quest->GetQuestId(), storageIndex);
|
|
return;
|
|
}
|
|
|
|
// No change
|
|
if (status.ObjectiveData[storageIndex] == data)
|
|
return;
|
|
|
|
// Set data
|
|
status.ObjectiveData[storageIndex] = data;
|
|
|
|
// Add to save
|
|
m_QuestStatusSave[quest->GetQuestId()] = QUEST_DEFAULT_SAVE_TYPE;
|
|
|
|
// Update quest fields
|
|
uint16 log_slot = FindQuestSlot(quest->GetQuestId());
|
|
if (log_slot < MAX_QUEST_LOG_SIZE)
|
|
SetQuestSlotCounter(log_slot, storageIndex, status.ObjectiveData[storageIndex]);
|
|
}
|
|
|
|
void Player::SendQuestComplete(Quest const* quest)
|
|
{
|
|
if (quest)
|
|
{
|
|
WorldPacket data(SMSG_QUEST_UPDATE_COMPLETE, 4);
|
|
data << uint32(quest->GetQuestId());
|
|
GetSession()->SendPacket(&data);
|
|
TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTUPDATE_COMPLETE quest = %u", quest->GetQuestId());
|
|
}
|
|
}
|
|
|
|
void Player::SendQuestReward(Quest const* quest, uint32 XP)
|
|
{
|
|
uint32 questId = quest->GetQuestId();
|
|
TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_QUEST_COMPLETE quest = %u", questId);
|
|
sGameEventMgr->HandleQuestComplete(questId);
|
|
|
|
uint32 xp;
|
|
uint32 moneyReward;
|
|
|
|
if (getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
{
|
|
xp = XP;
|
|
moneyReward = quest->GetRewMoney();
|
|
}
|
|
else // At max level, increase gold reward
|
|
{
|
|
xp = 0;
|
|
moneyReward = uint32(quest->GetRewMoney() + int32(quest->GetRewMoneyMaxLevel() * sWorld->getRate(RATE_DROP_MONEY)));
|
|
}
|
|
|
|
WorldPackets::Quest::QuestGiverQuestComplete packet;
|
|
|
|
packet.QuestID = questId;
|
|
packet.MoneyReward = moneyReward;
|
|
packet.XPReward = xp;
|
|
packet.SkillLineIDReward = quest->GetRewardSkillId();
|
|
packet.NumSkillUpsReward = quest->GetRewardSkillPoints();
|
|
packet.TalentReward = quest->GetBonusTalents();
|
|
|
|
// @todo fix these 3
|
|
packet.UseQuestReward = true;
|
|
packet.LaunchGossip = true;
|
|
//packet.ItemReward
|
|
|
|
GetSession()->SendPacket(packet.Write());
|
|
}
|
|
|
|
void Player::SendQuestFailed(uint32 questId, InventoryResult reason)
|
|
{
|
|
if (questId)
|
|
{
|
|
WorldPacket data(SMSG_QUESTGIVER_QUEST_FAILED, 4 + 4);
|
|
data << uint32(questId);
|
|
data << uint32(reason); // failed reason (valid reasons: 4, 16, 50, 17, 74, other values show default message)
|
|
GetSession()->SendPacket(&data);
|
|
TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_QUEST_FAILED");
|
|
}
|
|
}
|
|
|
|
void Player::SendQuestTimerFailed(uint32 quest_id)
|
|
{
|
|
if (quest_id)
|
|
{
|
|
WorldPacket data(SMSG_QUEST_UPDATE_FAILED_TIMER, 4);
|
|
data << uint32(quest_id);
|
|
GetSession()->SendPacket(&data);
|
|
TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTUPDATE_FAILEDTIMER");
|
|
}
|
|
}
|
|
|
|
void Player::SendCanTakeQuestResponse(QuestFailedReason msg) const
|
|
{
|
|
WorldPacket data(SMSG_QUESTGIVER_QUEST_INVALID, 4);
|
|
data << uint32(msg);
|
|
GetSession()->SendPacket(&data);
|
|
TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_QUEST_INVALID");
|
|
}
|
|
|
|
void Player::SendQuestConfirmAccept(const Quest* quest, Player* pReceiver)
|
|
{
|
|
if (pReceiver)
|
|
{
|
|
std::string strTitle = quest->GetLogTitle();
|
|
|
|
int loc_idx = pReceiver->GetSession()->GetSessionDbLocaleIndex();
|
|
if (loc_idx >= 0)
|
|
if (const QuestLocale* pLocale = sObjectMgr->GetQuestLocale(quest->GetQuestId()))
|
|
ObjectMgr::GetLocaleString(pLocale->LogTitle, loc_idx, strTitle);
|
|
|
|
WorldPacket data(SMSG_QUEST_CONFIRM_ACCEPT, (4 + strTitle.size() + 8));
|
|
data << uint32(quest->GetQuestId());
|
|
data << strTitle;
|
|
data << GetGUID();
|
|
pReceiver->GetSession()->SendPacket(&data);
|
|
|
|
TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUEST_CONFIRM_ACCEPT");
|
|
}
|
|
}
|
|
|
|
void Player::SendPushToPartyResponse(Player* player, uint8 msg)
|
|
{
|
|
if (player)
|
|
{
|
|
WorldPacket data(SMSG_QUEST_PUSH_RESULT, 8 + 1);
|
|
data << player->GetGUID();
|
|
data << uint8(msg); // valid values: 0-8
|
|
SendDirectMessage(&data);
|
|
TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUEST_PUSH_RESULT");
|
|
}
|
|
}
|
|
|
|
void Player::SendQuestUpdateAddCredit(Quest const* quest, ObjectGuid guid, QuestObjective const& obj, uint16 count)
|
|
{
|
|
WorldPackets::Quest::QuestUpdateAddCredit packet;
|
|
packet.VictimGUID = guid;
|
|
packet.QuestID = quest->GetQuestId();
|
|
packet.ObjectID = obj.ObjectID;
|
|
packet.Count = count;
|
|
packet.Required = obj.Amount;
|
|
packet.ObjectiveType = obj.Type;
|
|
GetSession()->SendPacket(packet.Write());
|
|
}
|
|
|
|
void Player::SendQuestUpdateAddPlayer(Quest const* quest, uint16 newCount, uint32 required)
|
|
{
|
|
WorldPacket data(SMSG_QUEST_UPDATE_ADD_PVP_CREDIT, (3*4));
|
|
TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTUPDATE_ADD_PVP_KILL");
|
|
data << uint32(quest->GetQuestId());
|
|
data << uint32(newCount);
|
|
data << uint32(required);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
bool Player::HasPvPForcingQuest() const
|
|
{
|
|
for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
|
|
{
|
|
uint32 questId = GetQuestSlotQuestId(i);
|
|
if (questId == 0)
|
|
continue;
|
|
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
|
|
if (!quest)
|
|
continue;
|
|
|
|
if (quest->HasFlag(QUEST_FLAGS_FLAGS_PVP))
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/*********************************************************/
|
|
/*** LOAD SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void Player::_LoadDeclinedNames(PreparedQueryResult result)
|
|
{
|
|
if (!result)
|
|
return;
|
|
|
|
delete m_declinedname;
|
|
m_declinedname = new DeclinedName;
|
|
for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
|
|
m_declinedname->name[i] = (*result)[i].GetString();
|
|
}
|
|
|
|
void Player::_LoadArenaTeamInfo(PreparedQueryResult result)
|
|
{
|
|
// arenateamid, played_week, played_season, personal_rating
|
|
memset((void*)&m_uint32Values[PLAYER_FIELD_ARENA_TEAM_INFO_1_1], 0, sizeof(uint32) * MAX_ARENA_SLOT * ARENA_TEAM_END);
|
|
|
|
uint16 personalRatingCache[] = {0, 0, 0};
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 arenaTeamId = fields[0].GetUInt32();
|
|
|
|
ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
|
|
if (!arenaTeam)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::_LoadArenaTeamInfo: couldn't load arenateam %u", arenaTeamId);
|
|
continue;
|
|
}
|
|
|
|
uint8 arenaSlot = arenaTeam->GetSlot();
|
|
|
|
personalRatingCache[arenaSlot] = fields[4].GetUInt16();
|
|
|
|
SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_ID, arenaTeamId);
|
|
SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_TYPE, arenaTeam->GetType());
|
|
SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_MEMBER, (arenaTeam->GetCaptain() == GetGUID()) ? 0 : 1);
|
|
SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_GAMES_WEEK, uint32(fields[1].GetUInt16()));
|
|
SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_GAMES_SEASON, uint32(fields[2].GetUInt16()));
|
|
SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_WINS_SEASON, uint32(fields[3].GetUInt16()));
|
|
}
|
|
while (result->NextRow());
|
|
}
|
|
|
|
for (uint8 slot = 0; slot <= 2; ++slot)
|
|
{
|
|
SetArenaTeamInfoField(slot, ARENA_TEAM_PERSONAL_RATING, uint32(personalRatingCache[slot]));
|
|
}
|
|
}
|
|
|
|
void Player::_LoadEquipmentSets(PreparedQueryResult result)
|
|
{
|
|
// SetPQuery(PLAYER_LOGIN_QUERY_LOADEQUIPMENTSETS, "SELECT setguid, setindex, name, iconname, item0, item1, item2, item3, item4, item5, item6, item7, item8, item9, item10, item11, item12, item13, item14, item15, item16, item17, item18 FROM character_equipmentsets WHERE guid = '%u' ORDER BY setindex", GUID_LOPART(m_guid));
|
|
if (!result)
|
|
return;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
EquipmentSetInfo eqSet;
|
|
|
|
eqSet.Data.Guid = fields[0].GetUInt64();
|
|
eqSet.Data.SetID = fields[1].GetUInt8();
|
|
eqSet.Data.SetName = fields[2].GetString();
|
|
eqSet.Data.SetIcon = fields[3].GetString();
|
|
eqSet.Data.IgnoreMask = fields[4].GetUInt32();
|
|
eqSet.State = EQUIPMENT_SET_UNCHANGED;
|
|
|
|
for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
|
|
if (ObjectGuid::LowType guid = fields[5 + i].GetUInt64())
|
|
eqSet.Data.Pieces[i] = ObjectGuid::Create<HighGuid::Item>(guid);
|
|
|
|
if (eqSet.Data.SetID >= MAX_EQUIPMENT_SET_INDEX) // client limit
|
|
continue;
|
|
|
|
_equipmentSets[eqSet.Data.SetID] = eqSet;
|
|
}
|
|
while (result->NextRow());
|
|
}
|
|
|
|
void Player::_LoadBGData(PreparedQueryResult result)
|
|
{
|
|
if (!result)
|
|
return;
|
|
|
|
Field* fields = result->Fetch();
|
|
// Expecting only one row
|
|
// 0 1 2 3 4 5 6 7 8 9
|
|
// SELECT instanceId, team, joinX, joinY, joinZ, joinO, joinMapId, taxiStart, taxiEnd, mountSpell FROM character_battleground_data WHERE guid = ?
|
|
|
|
m_bgData.bgInstanceID = fields[0].GetUInt32();
|
|
m_bgData.bgTeam = fields[1].GetUInt16();
|
|
m_bgData.joinPos = WorldLocation(fields[6].GetUInt16(), // Map
|
|
fields[2].GetFloat(), // X
|
|
fields[3].GetFloat(), // Y
|
|
fields[4].GetFloat(), // Z
|
|
fields[5].GetFloat()); // Orientation
|
|
m_bgData.taxiPath[0] = fields[7].GetUInt32();
|
|
m_bgData.taxiPath[1] = fields[8].GetUInt32();
|
|
m_bgData.mountSpell = fields[9].GetUInt32();
|
|
}
|
|
|
|
bool Player::LoadPositionFromDB(uint32& mapid, float& x, float& y, float& z, float& o, bool& in_flight, ObjectGuid guid)
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_POSITION);
|
|
stmt->setUInt64(0, guid.GetCounter());
|
|
PreparedQueryResult result = CharacterDatabase.Query(stmt);
|
|
|
|
if (!result)
|
|
return false;
|
|
|
|
Field* fields = result->Fetch();
|
|
|
|
x = fields[0].GetFloat();
|
|
y = fields[1].GetFloat();
|
|
z = fields[2].GetFloat();
|
|
o = fields[3].GetFloat();
|
|
mapid = fields[4].GetUInt16();
|
|
in_flight = !fields[5].GetString().empty();
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::SetHomebind(WorldLocation const& loc, uint32 areaId)
|
|
{
|
|
loc.GetPosition(m_homebindX, m_homebindY, m_homebindZ);
|
|
m_homebindMapId = loc.GetMapId();
|
|
m_homebindAreaId = areaId;
|
|
|
|
// update sql homebind
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_PLAYER_HOMEBIND);
|
|
stmt->setUInt16(0, m_homebindMapId);
|
|
stmt->setUInt16(1, m_homebindAreaId);
|
|
stmt->setFloat (2, m_homebindX);
|
|
stmt->setFloat (3, m_homebindY);
|
|
stmt->setFloat (4, m_homebindZ);
|
|
stmt->setUInt64(5, GetGUID().GetCounter());
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
void Player::SendBindPointUpdate()
|
|
{
|
|
WorldPackets::Misc::BindPointUpdate packet;
|
|
packet.BindPosition.x = m_homebindX;
|
|
packet.BindPosition.y = m_homebindY;
|
|
packet.BindPosition.z = m_homebindZ;
|
|
packet.BindMapID = m_homebindMapId;
|
|
packet.BindAreaID = m_homebindAreaId;
|
|
SendDirectMessage(packet.Write());
|
|
}
|
|
|
|
uint32 Player::GetUInt32ValueFromArray(Tokenizer const& data, uint16 index)
|
|
{
|
|
if (index >= data.size())
|
|
return 0;
|
|
|
|
return (uint32)atoi(data[index]);
|
|
}
|
|
|
|
float Player::GetFloatValueFromArray(Tokenizer const& data, uint16 index)
|
|
{
|
|
float result;
|
|
uint32 temp = Player::GetUInt32ValueFromArray(data, index);
|
|
memcpy(&result, &temp, sizeof(result));
|
|
|
|
return result;
|
|
}
|
|
|
|
bool Player::IsLoading() const
|
|
{
|
|
return GetSession()->PlayerLoading();
|
|
}
|
|
|
|
bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
|
|
{
|
|
//// 0 1 2 3 4 5 6 7 8 9 10 11
|
|
//QueryResult* result = CharacterDatabase.PQuery("SELECT guid, account, name, race, class, gender, level, xp, money, playerBytes, playerBytes2, playerFlags, "
|
|
// 12 13 14 15 16 17 18 19 20 21 22 23 24
|
|
//"position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, "
|
|
// 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39
|
|
//"resettalents_time, talentTree, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeonDifficulty, "
|
|
// 40 41 42 43 44 45
|
|
//"totalKills, todayKills, yesterdayKills, chosenTitle, watchedFaction, drunk, "
|
|
// 46 47 48 49 50 51 52 53 54 55 56
|
|
//"health, power1, power2, power3, power4, power5, instance_id, speccount, activespec, exploredZones, equipmentCache, "
|
|
// 57 58 59 60 61
|
|
//"knownTitles, actionBars, grantableLevels, raidDifficulty, legacyRaidDifficulty FROM characters WHERE guid = '%u'", guid);
|
|
PreparedQueryResult result = holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_FROM);
|
|
if (!result)
|
|
{
|
|
std::string name = "<unknown>";
|
|
ObjectMgr::GetPlayerNameByGUID(guid, name);
|
|
TC_LOG_ERROR("entities.player", "Player %s %s not found in table `characters`, can't load. ", name.c_str(), guid.ToString().c_str());
|
|
return false;
|
|
}
|
|
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 dbAccountId = fields[1].GetUInt32();
|
|
|
|
// check if the character's account in the db and the logged in account match.
|
|
// player should be able to load/delete character only with correct account!
|
|
if (dbAccountId != GetSession()->GetAccountId())
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player %s loading from wrong account (is: %u, should be: %u)", guid.ToString().c_str(), GetSession()->GetAccountId(), dbAccountId);
|
|
return false;
|
|
}
|
|
|
|
if (holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_BANNED))
|
|
{
|
|
TC_LOG_ERROR("entities.player", "%s is banned, can't load.", guid.ToString().c_str());
|
|
return false;
|
|
}
|
|
|
|
Object::_Create(guid);
|
|
|
|
m_name = fields[2].GetString();
|
|
|
|
// check name limitations
|
|
if (ObjectMgr::CheckPlayerName(m_name) != CHAR_NAME_SUCCESS ||
|
|
(!GetSession()->HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RESERVEDNAME) &&
|
|
sObjectMgr->IsReservedName(m_name)))
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
|
|
stmt->setUInt16(0, uint16(AT_LOGIN_RENAME));
|
|
stmt->setUInt64(1, guid.GetCounter());
|
|
CharacterDatabase.Execute(stmt);
|
|
return false;
|
|
}
|
|
|
|
// overwrite possible wrong/corrupted guid
|
|
SetGuidValue(OBJECT_FIELD_GUID, guid);
|
|
|
|
uint8 gender = fields[5].GetUInt8();
|
|
if (!IsValidGender(gender))
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player %s has wrong gender (%u), can't be loaded.", guid.ToString().c_str(), gender);
|
|
return false;
|
|
}
|
|
|
|
SetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_RACE, fields[3].GetUInt8());
|
|
SetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_CLASS, fields[4].GetUInt8());
|
|
SetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_GENDER, gender);
|
|
|
|
// check if race/class combination is valid
|
|
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
|
|
if (!info)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player %s has wrong race/class (%u/%u), can't be loaded.", guid.ToString().c_str(), getRace(), getClass());
|
|
return false;
|
|
}
|
|
|
|
SetUInt32Value(UNIT_FIELD_LEVEL, fields[6].GetUInt8());
|
|
SetUInt32Value(PLAYER_XP, fields[7].GetUInt32());
|
|
|
|
_LoadIntoDataField(fields[55].GetCString(), PLAYER_EXPLORED_ZONES_1, PLAYER_EXPLORED_ZONES_SIZE);
|
|
_LoadIntoDataField(fields[57].GetCString(), PLAYER__FIELD_KNOWN_TITLES, KNOWN_TITLES_SIZE*2);
|
|
|
|
SetObjectScale(1.0f);
|
|
SetFloatValue(UNIT_FIELD_HOVERHEIGHT, 1.0f);
|
|
|
|
// load achievements before anything else to prevent multiple gains for the same achievement/criteria on every loading (as loading does call UpdateAchievementCriteria)
|
|
m_achievementMgr->LoadFromDB(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_ACHIEVEMENTS), holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_CRITERIA_PROGRESS));
|
|
|
|
uint64 money = fields[8].GetUInt64();
|
|
if (money > MAX_MONEY_AMOUNT)
|
|
money = MAX_MONEY_AMOUNT;
|
|
SetMoney(money);
|
|
|
|
SetUInt32Value(PLAYER_BYTES, fields[9].GetUInt32());
|
|
SetUInt32Value(PLAYER_BYTES_2, fields[10].GetUInt32());
|
|
SetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER, gender);
|
|
SetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_INEBRIATION, fields[45].GetUInt8());
|
|
SetUInt32Value(PLAYER_FLAGS, fields[11].GetUInt32());
|
|
SetInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fields[44].GetUInt32());
|
|
|
|
// set which actionbars the client has active - DO NOT REMOVE EVER AGAIN (can be changed though, if it does change fieldwise)
|
|
SetByteValue(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTES_OFFSET_ACTION_BAR_TOGGLES, fields[58].GetUInt8());
|
|
|
|
InitDisplayIds();
|
|
|
|
// cleanup inventory related item value fields (its will be filled correctly in _LoadInventory)
|
|
for (uint8 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
|
|
{
|
|
SetGuidValue(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 4), ObjectGuid::Empty);
|
|
SetVisibleItemSlot(slot, NULL);
|
|
|
|
delete m_items[slot];
|
|
m_items[slot] = NULL;
|
|
}
|
|
|
|
TC_LOG_DEBUG("entities.player.loading", "Load Basic value of player %s is: ", m_name.c_str());
|
|
outDebugValues();
|
|
|
|
//Need to call it to initialize m_team (m_team can be calculated from race)
|
|
//Other way is to saves m_team into characters table.
|
|
setFactionForRace(getRace());
|
|
|
|
// load home bind and check in same time class/race pair, it used later for restore broken positions
|
|
if (!_LoadHomeBind(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_HOME_BIND)))
|
|
return false;
|
|
|
|
InitPrimaryProfessions(); // to max set before any spell loaded
|
|
|
|
// init saved position, and fix it later if problematic
|
|
ObjectGuid::LowType transLowGUID = fields[31].GetUInt64();
|
|
|
|
Relocate(fields[12].GetFloat(), fields[13].GetFloat(), fields[14].GetFloat(), fields[16].GetFloat());
|
|
|
|
uint32 mapId = fields[15].GetUInt16();
|
|
uint32 instanceId = fields[52].GetUInt32();
|
|
|
|
SetDungeonDifficultyID(CheckLoadedDungeonDifficultyID(Difficulty(fields[39].GetUInt8())));
|
|
SetRaidDifficultyID(CheckLoadedRaidDifficultyID(Difficulty(fields[60].GetUInt8())));
|
|
SetLegacyRaidDifficultyID(CheckLoadedLegacyRaidDifficultyID(Difficulty(fields[61].GetUInt8())));
|
|
|
|
std::string taxi_nodes = fields[38].GetString();
|
|
|
|
#define RelocateToHomebind(){ mapId = m_homebindMapId; instanceId = 0; Relocate(m_homebindX, m_homebindY, m_homebindZ); }
|
|
|
|
_LoadGroup(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_GROUP));
|
|
|
|
_LoadArenaTeamInfo(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_ARENA_INFO));
|
|
|
|
// check arena teams integrity
|
|
for (uint32 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot)
|
|
{
|
|
uint32 arena_team_id = GetArenaTeamId(arena_slot);
|
|
if (!arena_team_id)
|
|
continue;
|
|
|
|
if (ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(arena_team_id))
|
|
if (at->IsMember(GetGUID()))
|
|
continue;
|
|
|
|
// arena team not exist or not member, cleanup fields
|
|
for (int j = 0; j < 6; ++j)
|
|
SetArenaTeamInfoField(arena_slot, ArenaTeamInfoType(j), 0);
|
|
}
|
|
|
|
_LoadCurrency(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_CURRENCY));
|
|
SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, fields[40].GetUInt32());
|
|
SetUInt16Value(PLAYER_FIELD_KILLS, PLAYER_FIELD_KILLS_OFFSET_TODAY_KILLS, fields[41].GetUInt16());
|
|
SetUInt16Value(PLAYER_FIELD_KILLS, PLAYER_FIELD_KILLS_OFFSET_YESTERDAY_KILLS, fields[42].GetUInt16());
|
|
|
|
_LoadBoundInstances(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_BOUND_INSTANCES));
|
|
_LoadInstanceTimeRestrictions(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_INSTANCE_LOCK_TIMES));
|
|
_LoadBGData(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_BG_DATA));
|
|
|
|
GetSession()->SetPlayer(this);
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(mapId);
|
|
if (!mapEntry || !IsPositionValid())
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player %s have invalid coordinates (MapId: %u X: %f Y: %f Z: %f O: %f). Teleport to default race/class locations.",
|
|
guid.ToString().c_str(), mapId, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
|
|
RelocateToHomebind();
|
|
}
|
|
// Player was saved in Arena or Bg
|
|
else if (mapEntry && mapEntry->IsBattlegroundOrArena())
|
|
{
|
|
Battleground* currentBg = NULL;
|
|
if (m_bgData.bgInstanceID) //saved in Battleground
|
|
currentBg = sBattlegroundMgr->GetBattleground(m_bgData.bgInstanceID, BATTLEGROUND_TYPE_NONE);
|
|
|
|
bool player_at_bg = currentBg && currentBg->IsPlayerInBattleground(GetGUID());
|
|
|
|
if (player_at_bg && currentBg->GetStatus() != STATUS_WAIT_LEAVE)
|
|
{
|
|
BattlegroundQueueTypeId bgQueueTypeId = sBattlegroundMgr->BGQueueTypeId(currentBg->GetTypeID(), currentBg->GetArenaType());
|
|
AddBattlegroundQueueId(bgQueueTypeId);
|
|
|
|
m_bgData.bgTypeID = currentBg->GetTypeID();
|
|
|
|
//join player to battleground group
|
|
currentBg->EventPlayerLoggedIn(this);
|
|
currentBg->AddOrSetPlayerToCorrectBgGroup(this, m_bgData.bgTeam);
|
|
|
|
SetInviteForBattlegroundQueueType(bgQueueTypeId, currentBg->GetInstanceID());
|
|
}
|
|
// Bg was not found - go to Entry Point
|
|
else
|
|
{
|
|
// leave bg
|
|
if (player_at_bg)
|
|
currentBg->RemovePlayerAtLeave(GetGUID(), false, true);
|
|
|
|
// Do not look for instance if bg not found
|
|
const WorldLocation& _loc = GetBattlegroundEntryPoint();
|
|
mapId = _loc.GetMapId(); instanceId = 0;
|
|
|
|
// Db field type is type int16, so it can never be MAPID_INVALID
|
|
//if (mapId == MAPID_INVALID) -- code kept for reference
|
|
if (int16(mapId) == int16(-1)) // Battleground Entry Point not found (???)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player %s was in BG in database, but BG was not found, and entry point was invalid! Teleport to default race/class locations.",
|
|
guid.ToString().c_str());
|
|
RelocateToHomebind();
|
|
}
|
|
else
|
|
Relocate(&_loc);
|
|
|
|
// We are not in BG anymore
|
|
m_bgData.bgInstanceID = 0;
|
|
}
|
|
}
|
|
// currently we do not support transport in bg
|
|
else if (transLowGUID)
|
|
{
|
|
ObjectGuid transGUID = ObjectGuid::Create<HighGuid::Transport>(transLowGUID);
|
|
|
|
Transport* transport = NULL;
|
|
if (GameObject* go = HashMapHolder<GameObject>::Find(transGUID))
|
|
transport = go->ToTransport();
|
|
|
|
if (transport)
|
|
{
|
|
float x = fields[27].GetFloat(), y = fields[28].GetFloat(), z = fields[29].GetFloat(), o = fields[30].GetFloat();
|
|
m_movementInfo.transport.pos.Relocate(x, y, z, o);
|
|
transport->CalculatePassengerPosition(x, y, z, &o);
|
|
|
|
if (!Trinity::IsValidMapCoord(x, y, z, o) ||
|
|
// transport size limited
|
|
std::fabs(m_movementInfo.transport.pos.GetPositionX()) > 250.0f ||
|
|
std::fabs(m_movementInfo.transport.pos.GetPositionY()) > 250.0f ||
|
|
std::fabs(m_movementInfo.transport.pos.GetPositionZ()) > 250.0f)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player %s have invalid transport coordinates (X: %f Y: %f Z: %f O: %f). Teleport to bind location.",
|
|
guid.ToString().c_str(), x, y, z, o);
|
|
|
|
m_movementInfo.transport.Reset();
|
|
|
|
RelocateToHomebind();
|
|
}
|
|
else
|
|
{
|
|
Relocate(x, y, z, o);
|
|
mapId = transport->GetMapId();
|
|
|
|
transport->AddPassenger(this);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player (%s) have problems with transport guid (" UI64FMTD "). Teleport to bind location.",
|
|
guid.ToString().c_str(), transLowGUID);
|
|
|
|
RelocateToHomebind();
|
|
}
|
|
}
|
|
// currently we do not support taxi in instance
|
|
else if (!taxi_nodes.empty())
|
|
{
|
|
instanceId = 0;
|
|
|
|
// Not finish taxi flight path
|
|
if (m_bgData.HasTaxiPath())
|
|
{
|
|
for (int i = 0; i < 2; ++i)
|
|
m_taxi.AddTaxiDestination(m_bgData.taxiPath[i]);
|
|
}
|
|
else if (!m_taxi.LoadTaxiDestinationsFromString(taxi_nodes, GetTeam()))
|
|
{
|
|
// problems with taxi path loading
|
|
TaxiNodesEntry const* nodeEntry = NULL;
|
|
if (uint32 node_id = m_taxi.GetTaxiSource())
|
|
nodeEntry = sTaxiNodesStore.LookupEntry(node_id);
|
|
|
|
if (!nodeEntry) // don't know taxi start node, to homebind
|
|
{
|
|
TC_LOG_ERROR("entities.player", "%s have wrong data in taxi destination list, teleport to homebind.", GetGUID().ToString().c_str());
|
|
RelocateToHomebind();
|
|
}
|
|
else // have start node, to it
|
|
{
|
|
TC_LOG_ERROR("entities.player", "%s have too short taxi destination list, teleport to original node.", GetGUID().ToString().c_str());
|
|
mapId = nodeEntry->MapID;
|
|
Relocate(nodeEntry->Pos.X, nodeEntry->Pos.Y, nodeEntry->Pos.Z, 0.0f);
|
|
}
|
|
m_taxi.ClearTaxiDestinations();
|
|
}
|
|
|
|
if (uint32 node_id = m_taxi.GetTaxiSource())
|
|
{
|
|
// save source node as recall coord to prevent recall and fall from sky
|
|
TaxiNodesEntry const* nodeEntry = sTaxiNodesStore.LookupEntry(node_id);
|
|
if (nodeEntry && nodeEntry->MapID == GetMapId())
|
|
{
|
|
ASSERT(nodeEntry); // checked in m_taxi.LoadTaxiDestinationsFromString
|
|
mapId = nodeEntry->MapID;
|
|
Relocate(nodeEntry->Pos.X, nodeEntry->Pos.Y, nodeEntry->Pos.Z, 0.0f);
|
|
}
|
|
|
|
// flight will started later
|
|
}
|
|
}
|
|
|
|
// Map could be changed before
|
|
mapEntry = sMapStore.LookupEntry(mapId);
|
|
// client without expansion support
|
|
if (mapEntry)
|
|
{
|
|
if (GetSession()->GetExpansion() < mapEntry->Expansion())
|
|
{
|
|
TC_LOG_DEBUG("entities.player.loading", "Player %s using client without required expansion tried login at non accessible map %u", GetName().c_str(), mapId);
|
|
RelocateToHomebind();
|
|
}
|
|
|
|
// fix crash (because of if (Map* map = _FindMap(instanceId)) in MapInstanced::CreateInstance)
|
|
if (instanceId)
|
|
if (InstanceSave* save = GetInstanceSave(mapId))
|
|
if (save->GetInstanceId() != instanceId)
|
|
instanceId = 0;
|
|
}
|
|
|
|
// NOW player must have valid map
|
|
// load the player's map here if it's not already loaded
|
|
Map* map = sMapMgr->CreateMap(mapId, this);
|
|
AreaTriggerStruct const* areaTrigger = NULL;
|
|
bool check = false;
|
|
|
|
if (!map)
|
|
{
|
|
areaTrigger = sObjectMgr->GetGoBackTrigger(mapId);
|
|
check = true;
|
|
}
|
|
else if (map->IsDungeon()) // if map is dungeon...
|
|
{
|
|
if (!((InstanceMap*)map)->CanEnter(this)) // ... and can't enter map, then look for entry point.
|
|
{
|
|
areaTrigger = sObjectMgr->GetGoBackTrigger(mapId);
|
|
check = true;
|
|
}
|
|
else if (instanceId && !sInstanceSaveMgr->GetInstanceSave(instanceId)) // ... and instance is reseted then look for entrance.
|
|
{
|
|
areaTrigger = sObjectMgr->GetMapEntranceTrigger(mapId);
|
|
check = true;
|
|
}
|
|
}
|
|
|
|
if (check) // in case of special event when creating map...
|
|
{
|
|
if (areaTrigger) // ... if we have an areatrigger, then relocate to new map/coordinates.
|
|
{
|
|
Relocate(areaTrigger->target_X, areaTrigger->target_Y, areaTrigger->target_Z, GetOrientation());
|
|
if (mapId != areaTrigger->target_mapId)
|
|
{
|
|
mapId = areaTrigger->target_mapId;
|
|
map = sMapMgr->CreateMap(mapId, this);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player %s %s Map: %u, X: %f, Y: %f, Z: %f, O: %f. Areatrigger not found.",
|
|
m_name.c_str(), guid.ToString().c_str(), mapId, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
|
|
map = NULL;
|
|
}
|
|
}
|
|
|
|
if (!map)
|
|
{
|
|
mapId = info->mapId;
|
|
Relocate(info->positionX, info->positionY, info->positionZ, 0.0f);
|
|
map = sMapMgr->CreateMap(mapId, this);
|
|
if (!map)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player %s %s Map: %u, X: %f, Y: %f, Z: %f, O: %f. Invalid default map coordinates or instance couldn't be created.",
|
|
m_name.c_str(), guid.ToString().c_str(), mapId, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
|
|
return false;
|
|
}
|
|
}
|
|
|
|
SetMap(map);
|
|
|
|
// randomize first save time in range [CONFIG_INTERVAL_SAVE] around [CONFIG_INTERVAL_SAVE]
|
|
// this must help in case next save after mass player load after server startup
|
|
m_nextSave = urand(m_nextSave/2, m_nextSave*3/2);
|
|
|
|
SaveRecallPosition();
|
|
|
|
time_t now = time(NULL);
|
|
time_t logoutTime = time_t(fields[22].GetUInt32());
|
|
|
|
// since last logout (in seconds)
|
|
uint32 time_diff = uint32(now - logoutTime); //uint64 is excessive for a time_diff in seconds.. uint32 allows for 136~ year difference.
|
|
|
|
// set value, including drunk invisibility detection
|
|
// calculate sobering. after 15 minutes logged out, the player will be sober again
|
|
uint8 newDrunkValue = 0;
|
|
if (time_diff < uint32(GetDrunkValue()) * 9)
|
|
newDrunkValue = GetDrunkValue() - time_diff / 9;
|
|
|
|
SetDrunkValue(newDrunkValue);
|
|
|
|
m_cinematic = fields[18].GetUInt8();
|
|
m_Played_time[PLAYED_TIME_TOTAL]= fields[19].GetUInt32();
|
|
m_Played_time[PLAYED_TIME_LEVEL]= fields[20].GetUInt32();
|
|
|
|
SetTalentResetCost(fields[24].GetUInt32());
|
|
SetTalentResetTime(time_t(fields[25].GetUInt32()));
|
|
|
|
m_taxi.LoadTaxiMask(fields[17].GetString()); // must be before InitTaxiNodesForLevel
|
|
|
|
uint32 extraflags = fields[32].GetUInt16();
|
|
|
|
m_stableSlots = fields[33].GetUInt8();
|
|
if (m_stableSlots > MAX_PET_STABLES)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player can have not more %u stable slots, but have in DB %u", MAX_PET_STABLES, uint32(m_stableSlots));
|
|
m_stableSlots = MAX_PET_STABLES;
|
|
}
|
|
|
|
m_atLoginFlags = fields[34].GetUInt16();
|
|
|
|
if (HasAtLoginFlag(AT_LOGIN_RENAME))
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player (%s) tried to login while forced to rename, can't load.'", GetGUID().ToString().c_str());
|
|
return false;
|
|
}
|
|
|
|
// Honor system
|
|
// Update Honor kills data
|
|
m_lastHonorUpdateTime = logoutTime;
|
|
UpdateHonorFields();
|
|
|
|
m_deathExpireTime = time_t(fields[37].GetUInt32());
|
|
|
|
if (m_deathExpireTime > now + MAX_DEATH_COUNT * DEATH_EXPIRE_STEP)
|
|
m_deathExpireTime = now + MAX_DEATH_COUNT * DEATH_EXPIRE_STEP - 1;
|
|
|
|
// clear channel spell data (if saved at channel spell casting)
|
|
SetChannelObjectGuid(ObjectGuid::Empty);
|
|
SetUInt32Value(UNIT_CHANNEL_SPELL, 0);
|
|
|
|
// clear charm/summon related fields
|
|
SetOwnerGUID(ObjectGuid::Empty);
|
|
SetGuidValue(UNIT_FIELD_CHARMEDBY, ObjectGuid::Empty);
|
|
SetGuidValue(UNIT_FIELD_CHARM, ObjectGuid::Empty);
|
|
SetGuidValue(UNIT_FIELD_SUMMON, ObjectGuid::Empty);
|
|
SetGuidValue(PLAYER_FARSIGHT, ObjectGuid::Empty);
|
|
SetCreatorGUID(ObjectGuid::Empty);
|
|
|
|
RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVEMENT);
|
|
|
|
// reset some aura modifiers before aura apply
|
|
SetUInt32Value(PLAYER_TRACK_CREATURES, 0);
|
|
SetUInt32Value(PLAYER_TRACK_RESOURCES, 0);
|
|
|
|
// make sure the unit is considered out of combat for proper loading
|
|
ClearInCombat();
|
|
|
|
// make sure the unit is considered not in duel for proper loading
|
|
SetGuidValue(PLAYER_DUEL_ARBITER, ObjectGuid::Empty);
|
|
SetUInt32Value(PLAYER_DUEL_TEAM, 0);
|
|
|
|
// reset stats before loading any modifiers
|
|
InitStatsForLevel();
|
|
InitGlyphsForLevel();
|
|
InitTaxiNodesForLevel();
|
|
InitRunes();
|
|
|
|
// rest bonus can only be calculated after InitStatsForLevel()
|
|
m_rest_bonus = fields[21].GetFloat();
|
|
|
|
if (time_diff > 0)
|
|
{
|
|
//speed collect rest bonus in offline, in logout, far from tavern, city (section/in hour)
|
|
float bubble0 = 0.031f;
|
|
//speed collect rest bonus in offline, in logout, in tavern, city (section/in hour)
|
|
float bubble1 = 0.125f;
|
|
float bubble = fields[23].GetUInt8() > 0
|
|
? bubble1*sWorld->getRate(RATE_REST_OFFLINE_IN_TAVERN_OR_CITY)
|
|
: bubble0*sWorld->getRate(RATE_REST_OFFLINE_IN_WILDERNESS);
|
|
|
|
SetRestBonus(GetRestBonus()+ time_diff*((float)GetUInt32Value(PLAYER_NEXT_LEVEL_XP)/72000)*bubble);
|
|
}
|
|
|
|
// load skills after InitStatsForLevel because it triggering aura apply also
|
|
_LoadSkills(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_SKILLS));
|
|
UpdateSkillsForLevel(); //update skills after load, to make sure they are correctly update at player load
|
|
|
|
// apply original stats mods before spell loading or item equipment that call before equip _RemoveStatsMods()
|
|
|
|
//mails are loaded only when needed ;-) - when player in game click on mailbox.
|
|
//_LoadMail();
|
|
|
|
SetTalentGroupsCount(fields[53].GetUInt8());
|
|
SetActiveTalentGroup(fields[54].GetUInt8());
|
|
|
|
// sanity check
|
|
if (GetTalentGroupsCount() > MAX_TALENT_GROUPS || GetActiveTalentGroup() > MAX_TALENT_GROUP || GetTalentGroupsCount() < MIN_TALENT_GROUPS)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player %s (%s) has SpecCount = %u and ActiveSpec = %u.", GetName().c_str(), GetGUID().ToString().c_str(), GetTalentGroupsCount(), GetActiveTalentGroup());
|
|
SetActiveTalentGroup(0);
|
|
}
|
|
|
|
// Only load selected specializations, learning mastery spells requires this
|
|
Tokenizer talentSpecs(fields[26].GetString(), ' ', MAX_TALENT_GROUPS);
|
|
for (uint8 i = 0; i < MAX_TALENT_GROUPS; ++i)
|
|
{
|
|
if (i >= talentSpecs.size())
|
|
break;
|
|
|
|
uint32 talentSpec = atoul(talentSpecs[i]);
|
|
if (talentSpec)
|
|
{
|
|
if (sChrSpecializationStore.LookupEntry(talentSpec))
|
|
SetSpecId(i, talentSpec);
|
|
else
|
|
SetAtLoginFlag(AT_LOGIN_RESET_TALENTS);
|
|
}
|
|
}
|
|
|
|
SetUInt32Value(PLAYER_FIELD_CURRENT_SPEC_ID, GetSpecId(GetActiveTalentGroup()));
|
|
|
|
_LoadTalents(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_TALENTS));
|
|
_LoadSpells(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_SPELLS));
|
|
|
|
LearnSpecializationSpells();
|
|
|
|
_LoadGlyphs(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_GLYPHS));
|
|
_LoadAuras(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_AURAS), holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_AURA_EFFECTS), time_diff);
|
|
_LoadGlyphAuras();
|
|
// add ghost flag (must be after aura load: PLAYER_FLAGS_GHOST set in aura)
|
|
if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
|
|
m_deathState = DEAD;
|
|
|
|
// after spell load, learn rewarded spell if need also
|
|
_LoadQuestStatus(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS));
|
|
_LoadQuestStatusObjectives(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS_OBJECTIVES));
|
|
_LoadQuestStatusRewarded(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS_REW));
|
|
_LoadDailyQuestStatus(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_DAILY_QUEST_STATUS));
|
|
_LoadWeeklyQuestStatus(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_WEEKLY_QUEST_STATUS));
|
|
_LoadSeasonalQuestStatus(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_SEASONAL_QUEST_STATUS));
|
|
_LoadMonthlyQuestStatus(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_MONTHLY_QUEST_STATUS));
|
|
_LoadRandomBGStatus(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_RANDOM_BG));
|
|
|
|
// after spell and quest load
|
|
InitTalentForLevel();
|
|
LearnDefaultSkills();
|
|
LearnCustomSpells();
|
|
|
|
// must be before inventory (some items required reputation check)
|
|
m_reputationMgr->LoadFromDB(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_REPUTATION));
|
|
|
|
_LoadInventory(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_INVENTORY), time_diff);
|
|
|
|
if (IsVoidStorageUnlocked())
|
|
_LoadVoidStorage(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_VOID_STORAGE));
|
|
|
|
// update items with duration and realtime
|
|
UpdateItemDuration(time_diff, true);
|
|
|
|
_LoadActions(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_ACTIONS));
|
|
|
|
// unread mails and next delivery time, actual mails not loaded
|
|
_LoadMailInit(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_MAIL_COUNT), holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_MAIL_DATE));
|
|
|
|
m_social = sSocialMgr->LoadFromDB(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_SOCIAL_LIST), GetGUID());
|
|
|
|
// check PLAYER_CHOSEN_TITLE compatibility with PLAYER__FIELD_KNOWN_TITLES
|
|
// note: PLAYER__FIELD_KNOWN_TITLES updated at quest status loaded
|
|
uint32 curTitle = fields[43].GetUInt32();
|
|
if (curTitle && !HasTitle(curTitle))
|
|
curTitle = 0;
|
|
|
|
SetUInt32Value(PLAYER_CHOSEN_TITLE, curTitle);
|
|
|
|
// has to be called after last Relocate() in Player::LoadFromDB
|
|
SetFallInformation(0, GetPositionZ());
|
|
|
|
GetSpellHistory()->LoadFromDB<Player>(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_SPELL_COOLDOWNS), holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_SPELL_CHARGES));
|
|
|
|
// Spell code allow apply any auras to dead character in load time in aura/spell/item loading
|
|
// Do now before stats re-calculation cleanup for ghost state unexpected auras
|
|
if (!IsAlive())
|
|
RemoveAllAurasOnDeath();
|
|
else
|
|
RemoveAllAurasRequiringDeadTarget();
|
|
|
|
//apply all stat bonuses from items and auras
|
|
SetCanModifyStats(true);
|
|
UpdateAllStats();
|
|
|
|
// restore remembered power/health values (but not more max values)
|
|
uint32 savedHealth = fields[46].GetUInt32();
|
|
SetHealth(savedHealth > GetMaxHealth() ? GetMaxHealth() : savedHealth);
|
|
uint32 loadedPowers = 0;
|
|
for (uint32 i = 0; i < MAX_POWERS; ++i)
|
|
{
|
|
if (GetPowerIndex(i) != MAX_POWERS)
|
|
{
|
|
uint32 savedPower = fields[47+loadedPowers].GetUInt32();
|
|
uint32 maxPower = GetUInt32Value(UNIT_FIELD_MAXPOWER + loadedPowers);
|
|
SetPower(Powers(i), (savedPower > maxPower) ? maxPower : savedPower);
|
|
if (++loadedPowers >= MAX_POWERS_PER_CLASS)
|
|
break;
|
|
}
|
|
}
|
|
|
|
for (; loadedPowers < MAX_POWERS_PER_CLASS; ++loadedPowers)
|
|
SetUInt32Value(UNIT_FIELD_POWER + loadedPowers, 0);
|
|
|
|
SetPower(POWER_ECLIPSE, 0);
|
|
|
|
TC_LOG_DEBUG("entities.player.loading", "The value of player %s after load item and aura is: ", m_name.c_str());
|
|
outDebugValues();
|
|
|
|
// GM state
|
|
if (GetSession()->HasPermission(rbac::RBAC_PERM_RESTORE_SAVED_GM_STATE))
|
|
{
|
|
switch (sWorld->getIntConfig(CONFIG_GM_LOGIN_STATE))
|
|
{
|
|
default:
|
|
case 0: break; // disable
|
|
case 1: SetGameMaster(true); break; // enable
|
|
case 2: // save state
|
|
if (extraflags & PLAYER_EXTRA_GM_ON)
|
|
SetGameMaster(true);
|
|
break;
|
|
}
|
|
|
|
switch (sWorld->getIntConfig(CONFIG_GM_VISIBLE_STATE))
|
|
{
|
|
default:
|
|
case 0: SetGMVisible(false); break; // invisible
|
|
case 1: break; // visible
|
|
case 2: // save state
|
|
if (extraflags & PLAYER_EXTRA_GM_INVISIBLE)
|
|
SetGMVisible(false);
|
|
break;
|
|
}
|
|
|
|
switch (sWorld->getIntConfig(CONFIG_GM_CHAT))
|
|
{
|
|
default:
|
|
case 0: break; // disable
|
|
case 1: SetGMChat(true); break; // enable
|
|
case 2: // save state
|
|
if (extraflags & PLAYER_EXTRA_GM_CHAT)
|
|
SetGMChat(true);
|
|
break;
|
|
}
|
|
|
|
switch (sWorld->getIntConfig(CONFIG_GM_WHISPERING_TO))
|
|
{
|
|
default:
|
|
case 0: break; // disable
|
|
case 1: SetAcceptWhispers(true); break; // enable
|
|
case 2: // save state
|
|
if (extraflags & PLAYER_EXTRA_ACCEPT_WHISPERS)
|
|
SetAcceptWhispers(true);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// RaF stuff.
|
|
m_grantableLevels = fields[59].GetUInt8();
|
|
if (GetSession()->IsARecruiter() || (GetSession()->GetRecruiterId() != 0))
|
|
SetFlag(OBJECT_DYNAMIC_FLAGS, UNIT_DYNFLAG_REFER_A_FRIEND);
|
|
|
|
if (m_grantableLevels > 0)
|
|
SetByteValue(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTES_OFFSET_RAF_GRANTABLE_LEVEL, 0x01);
|
|
|
|
_LoadDeclinedNames(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_DECLINED_NAMES));
|
|
|
|
m_achievementMgr->CheckAllAchievementCriteria(this);
|
|
|
|
_LoadEquipmentSets(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_EQUIPMENT_SETS));
|
|
|
|
_LoadCUFProfiles(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_CUF_PROFILES));
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::_LoadCUFProfiles(PreparedQueryResult result)
|
|
{
|
|
if (!result)
|
|
return;
|
|
|
|
do
|
|
{
|
|
// SELECT id, name, frameHeight, frameWidth, sortBy, healthText, boolOptions, unk146, unk147, unk148, unk150, unk152, unk154 FROM character_cuf_profiles WHERE guid = ?
|
|
Field* fields = result->Fetch();
|
|
|
|
uint8 id = fields[0].GetUInt8();
|
|
std::string name = fields[1].GetString();
|
|
uint16 frameHeight = fields[2].GetUInt16();
|
|
uint16 frameWidth = fields[3].GetUInt16();
|
|
uint8 sortBy = fields[4].GetUInt8();
|
|
uint8 healthText = fields[5].GetUInt8();
|
|
uint32 boolOptions = fields[6].GetUInt32();
|
|
uint8 unk146 = fields[7].GetUInt8();
|
|
uint8 unk147 = fields[8].GetUInt8();
|
|
uint8 unk148 = fields[9].GetUInt8();
|
|
uint16 unk150 = fields[10].GetUInt16();
|
|
uint16 unk152 = fields[11].GetUInt16();
|
|
uint16 unk154 = fields[12].GetUInt16();
|
|
|
|
if (id > MAX_CUF_PROFILES)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::_LoadCUFProfiles - Player (%s, name: %s) has an CUF profile with invalid id (id: %u), max is %i.", GetGUID().ToString().c_str(), GetName().c_str(), id, MAX_CUF_PROFILES);
|
|
continue;
|
|
}
|
|
|
|
_CUFProfiles[id] = new CUFProfile(name, frameHeight, frameWidth, sortBy, healthText, boolOptions, unk146, unk147, unk148, unk150, unk152, unk154);
|
|
}
|
|
while (result->NextRow());
|
|
}
|
|
|
|
bool Player::isAllowedToLoot(const Creature* creature)
|
|
{
|
|
if (!creature->isDead() || !creature->IsDamageEnoughForLootingAndReward())
|
|
return false;
|
|
|
|
if (HasPendingBind())
|
|
return false;
|
|
|
|
const Loot* loot = &creature->loot;
|
|
if (loot->isLooted()) // nothing to loot or everything looted.
|
|
return false;
|
|
|
|
if (loot->loot_type == LOOT_SKINNING)
|
|
return creature->GetSkinner() == GetGUID();
|
|
|
|
Group* thisGroup = GetGroup();
|
|
if (!thisGroup)
|
|
return this == creature->GetLootRecipient();
|
|
else if (thisGroup != creature->GetLootRecipientGroup())
|
|
return false;
|
|
|
|
switch (thisGroup->GetLootMethod())
|
|
{
|
|
case MASTER_LOOT:
|
|
case FREE_FOR_ALL:
|
|
return true;
|
|
case ROUND_ROBIN:
|
|
// may only loot if the player is the loot roundrobin player
|
|
// or if there are free/quest/conditional item for the player
|
|
if (loot->roundRobinPlayer.IsEmpty() || loot->roundRobinPlayer == GetGUID())
|
|
return true;
|
|
|
|
return loot->hasItemFor(this);
|
|
case GROUP_LOOT:
|
|
case NEED_BEFORE_GREED:
|
|
// may only loot if the player is the loot roundrobin player
|
|
// or item over threshold (so roll(s) can be launched)
|
|
// or if there are free/quest/conditional item for the player
|
|
if (loot->roundRobinPlayer.IsEmpty() || loot->roundRobinPlayer == GetGUID())
|
|
return true;
|
|
|
|
if (loot->hasOverThresholdItem())
|
|
return true;
|
|
|
|
return loot->hasItemFor(this);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Player::_LoadActions(PreparedQueryResult result)
|
|
{
|
|
m_actionButtons.clear();
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint8 button = fields[0].GetUInt8();
|
|
uint32 action = fields[1].GetUInt32();
|
|
uint8 type = fields[2].GetUInt8();
|
|
|
|
if (ActionButton* ab = AddActionButton(button, action, type))
|
|
ab->uState = ACTIONBUTTON_UNCHANGED;
|
|
else
|
|
{
|
|
TC_LOG_ERROR("entities.player", " ...at loading, and will deleted in DB also");
|
|
|
|
// Will deleted in DB at next save (it can create data until save but marked as deleted)
|
|
m_actionButtons[button].uState = ACTIONBUTTON_DELETED;
|
|
}
|
|
} while (result->NextRow());
|
|
}
|
|
}
|
|
|
|
void Player::_LoadAuras(PreparedQueryResult auraResult, PreparedQueryResult effectResult, uint32 timediff)
|
|
{
|
|
TC_LOG_DEBUG("entities.player.loading", "Loading auras for %s", GetGUID().ToString().c_str());
|
|
|
|
/*
|
|
0 1 2 3 4 5 6
|
|
SELECT casterGuid, itemGuid, spell, effectMask, effectIndex, amount, baseAmount FROM character_aura_effect WHERE guid = ?
|
|
*/
|
|
|
|
ObjectGuid casterGuid, itemGuid;
|
|
std::map<AuraKey, AuraLoadEffectInfo> effectInfo;
|
|
if (effectResult)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = effectResult->Fetch();
|
|
uint32 effectIndex = fields[4].GetUInt8();
|
|
if (effectIndex < MAX_SPELL_EFFECTS)
|
|
{
|
|
casterGuid.SetRawValue(fields[0].GetBinary());
|
|
itemGuid.SetRawValue(fields[1].GetBinary());
|
|
AuraKey key{ casterGuid, itemGuid, fields[2].GetUInt32(), fields[3].GetUInt32() };
|
|
AuraLoadEffectInfo& info = effectInfo[key];
|
|
info.Amounts[effectIndex] = fields[5].GetInt32();
|
|
info.BaseAmounts[effectIndex] = fields[6].GetInt32();
|
|
}
|
|
}
|
|
while (effectResult->NextRow());
|
|
}
|
|
|
|
/*
|
|
0 1 2 3 4 5 6 7 8
|
|
SELECT casterGuid, itemGuid, spell, effectMask, recalculateMask, stackCount, maxDuration, remainTime, remainCharges FROM character_aura WHERE guid = ?
|
|
*/
|
|
if (auraResult)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = auraResult->Fetch();
|
|
casterGuid.SetRawValue(fields[0].GetBinary());
|
|
itemGuid.SetRawValue(fields[1].GetBinary());
|
|
AuraKey key{ casterGuid, itemGuid, fields[2].GetUInt32(), fields[3].GetUInt32() };
|
|
uint32 recalculateMask = fields[4].GetUInt32();
|
|
uint8 stackCount = fields[5].GetUInt8();
|
|
int32 maxDuration = fields[6].GetInt32();
|
|
int32 remainTime = fields[7].GetInt32();
|
|
uint8 remainCharges = fields[8].GetUInt8();
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(key.SpellId);
|
|
if (!spellInfo)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Unknown aura (spellid %u), ignore.", key.SpellId);
|
|
continue;
|
|
}
|
|
|
|
// negative effects should continue counting down after logout
|
|
if (remainTime != -1 && !spellInfo->IsPositive())
|
|
{
|
|
if (remainTime/IN_MILLISECONDS <= int32(timediff))
|
|
continue;
|
|
|
|
remainTime -= timediff*IN_MILLISECONDS;
|
|
}
|
|
|
|
// prevent wrong values of remainCharges
|
|
if (spellInfo->ProcCharges)
|
|
{
|
|
// we have no control over the order of applying auras and modifiers allow auras
|
|
// to have more charges than value in SpellInfo
|
|
if (remainCharges <= 0/* || remainCharges > spellproto->procCharges*/)
|
|
remainCharges = spellInfo->ProcCharges;
|
|
}
|
|
else
|
|
remainCharges = 0;
|
|
|
|
AuraLoadEffectInfo& info = effectInfo[key];
|
|
if (Aura* aura = Aura::TryCreate(spellInfo, key.EffectMask, this, NULL, info.BaseAmounts.data(), NULL, casterGuid))
|
|
{
|
|
if (!aura->CanBeSaved())
|
|
{
|
|
aura->Remove();
|
|
continue;
|
|
}
|
|
|
|
aura->SetLoadedState(maxDuration, remainTime, remainCharges, stackCount, recalculateMask, info.Amounts.data());
|
|
aura->ApplyForTargets();
|
|
TC_LOG_INFO("entities.player", "Added aura spellid %u, effectmask %u", spellInfo->Id, key.EffectMask);
|
|
}
|
|
}
|
|
while (auraResult->NextRow());
|
|
}
|
|
}
|
|
|
|
void Player::_LoadGlyphAuras()
|
|
{
|
|
for (uint8 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i)
|
|
{
|
|
if (uint32 glyph = GetGlyph(GetActiveTalentGroup(), i))
|
|
{
|
|
if (GlyphPropertiesEntry const* gp = sGlyphPropertiesStore.LookupEntry(glyph))
|
|
{
|
|
if (GlyphSlotEntry const* gs = sGlyphSlotStore.LookupEntry(GetGlyphSlot(i)))
|
|
{
|
|
if (gp->Type == gs->Type)
|
|
{
|
|
CastSpell(this, gp->SpellID, true);
|
|
continue;
|
|
}
|
|
else
|
|
TC_LOG_ERROR("entities.player", "Player %s has glyph with typeflags %u in slot with typeflags %u, removing.", m_name.c_str(), gp->Type, gs->Type);
|
|
}
|
|
else
|
|
TC_LOG_ERROR("entities.player", "Player %s has not existing glyph slot entry %u on index %u", m_name.c_str(), GetGlyphSlot(i), i);
|
|
}
|
|
else
|
|
TC_LOG_ERROR("entities.player", "Player %s has not existing glyph entry %u on index %u", m_name.c_str(), glyph, i);
|
|
|
|
// On any error remove glyph
|
|
SetGlyph(i, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::LoadCorpse()
|
|
{
|
|
if (IsAlive())
|
|
sObjectAccessor->ConvertCorpseForPlayer(GetGUID());
|
|
else
|
|
{
|
|
if (Corpse* corpse = GetCorpse())
|
|
ApplyModFlag(PLAYER_FIELD_LOCAL_FLAGS, PLAYER_LOCAL_FLAG_RELEASE_TIMER, corpse && !sMapStore.LookupEntry(corpse->GetMapId())->Instanceable());
|
|
else
|
|
//Prevent Dead Player login without corpse
|
|
ResurrectPlayer(0.5f);
|
|
}
|
|
}
|
|
|
|
void Player::_LoadInventory(PreparedQueryResult result, uint32 timeDiff)
|
|
{
|
|
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
|
|
// SELECT ii.guid, ii.itemEntry, ii.creatorGuid, ii.giftCreatorGuid, ii.count, ii.duration, ii.charges, ii.flags, ii.enchantments, ii.randomPropertyId, ii.durability, ii.playedTime, ii.text, ii.transmogrification, ii.upgradeId, ii.enchantIllusion, ii.bonusListIDs, bag, slot FROM character_inventory ci JOIN item_instance ii ON ci.item = ii.guid WHERE ci.guid = ? ORDER BY bag, slot
|
|
//NOTE: the "order by `bag`" is important because it makes sure
|
|
//the bagMap is filled before items in the bags are loaded
|
|
//NOTE2: the "order by `slot`" is needed because mainhand weapons are (wrongly?)
|
|
//expected to be equipped before offhand items (@todo fixme)
|
|
|
|
if (result)
|
|
{
|
|
uint32 zoneId = GetZoneId();
|
|
|
|
std::map<ObjectGuid, Bag*> bagMap; // fast guid lookup for bags
|
|
std::map<ObjectGuid, Item*> invalidBagMap; // fast guid lookup for bags
|
|
std::list<Item*> problematicItems;
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
|
|
// Prevent items from being added to the queue while loading
|
|
m_itemUpdateQueueBlocked = true;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
if (Item* item = _LoadItem(trans, zoneId, timeDiff, fields))
|
|
{
|
|
ObjectGuid bagGuid = fields[17].GetUInt64() ? ObjectGuid::Create<HighGuid::Item>(fields[17].GetUInt64()) : ObjectGuid::Empty;
|
|
uint8 slot = fields[18].GetUInt8();
|
|
|
|
uint8 err = EQUIP_ERR_OK;
|
|
// Item is not in bag
|
|
if (!bagGuid)
|
|
{
|
|
item->SetContainer(NULL);
|
|
item->SetSlot(slot);
|
|
|
|
if (IsInventoryPos(INVENTORY_SLOT_BAG_0, slot))
|
|
{
|
|
ItemPosCountVec dest;
|
|
err = CanStoreItem(INVENTORY_SLOT_BAG_0, slot, dest, item, false);
|
|
if (err == EQUIP_ERR_OK)
|
|
item = StoreItem(dest, item, true);
|
|
}
|
|
else if (IsEquipmentPos(INVENTORY_SLOT_BAG_0, slot))
|
|
{
|
|
uint16 dest;
|
|
err = CanEquipItem(slot, dest, item, false, false);
|
|
if (err == EQUIP_ERR_OK)
|
|
QuickEquipItem(dest, item);
|
|
}
|
|
else if (IsBankPos(INVENTORY_SLOT_BAG_0, slot))
|
|
{
|
|
ItemPosCountVec dest;
|
|
err = CanBankItem(INVENTORY_SLOT_BAG_0, slot, dest, item, false, false);
|
|
if (err == EQUIP_ERR_OK)
|
|
item = BankItem(dest, item, true);
|
|
}
|
|
|
|
// Remember bags that may contain items in them
|
|
if (err == EQUIP_ERR_OK)
|
|
{
|
|
if (IsBagPos(item->GetPos()))
|
|
if (Bag* pBag = item->ToBag())
|
|
bagMap[item->GetGUID()] = pBag;
|
|
}
|
|
else
|
|
if (IsBagPos(item->GetPos()))
|
|
if (item->IsBag())
|
|
invalidBagMap[item->GetGUID()] = item;
|
|
}
|
|
else
|
|
{
|
|
item->SetSlot(NULL_SLOT);
|
|
// Item is in the bag, find the bag
|
|
std::map<ObjectGuid, Bag*>::iterator itr = bagMap.find(bagGuid);
|
|
if (itr != bagMap.end())
|
|
{
|
|
ItemPosCountVec dest;
|
|
err = CanStoreItem(itr->second->GetSlot(), slot, dest, item);
|
|
if (err == EQUIP_ERR_OK)
|
|
item = StoreItem(dest, item, true);
|
|
}
|
|
else if (invalidBagMap.find(bagGuid) != invalidBagMap.end())
|
|
{
|
|
std::map<ObjectGuid, Item*>::iterator itr = invalidBagMap.find(bagGuid);
|
|
if (std::find(problematicItems.begin(), problematicItems.end(), itr->second) != problematicItems.end())
|
|
err = EQUIP_ERR_INTERNAL_BAG_ERROR;
|
|
}
|
|
else
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::_LoadInventory: player (%s, name: '%s') has item (%s, entry: %u) which doesnt have a valid bag (Bag %s, slot: %u). Possible cheat?",
|
|
GetGUID().ToString().c_str(), GetName().c_str(), item->GetGUID().ToString().c_str(), item->GetEntry(), bagGuid.ToString().c_str(), slot);
|
|
item->DeleteFromInventoryDB(trans);
|
|
delete item;
|
|
continue;
|
|
}
|
|
|
|
}
|
|
|
|
// Item's state may have changed after storing
|
|
if (err == EQUIP_ERR_OK)
|
|
item->SetState(ITEM_UNCHANGED, this);
|
|
else
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::_LoadInventory: player (%s, name: '%s') has item (%s, entry: %u) which can't be loaded into inventory (Bag %s, slot: %u) by reason %u. Item will be sent by mail.",
|
|
GetGUID().ToString().c_str(), GetName().c_str(), item->GetGUID().ToString().c_str(), item->GetEntry(), bagGuid.ToString().c_str(), slot, err);
|
|
item->DeleteFromInventoryDB(trans);
|
|
problematicItems.push_back(item);
|
|
}
|
|
}
|
|
} while (result->NextRow());
|
|
|
|
m_itemUpdateQueueBlocked = false;
|
|
|
|
// Send problematic items by mail
|
|
while (!problematicItems.empty())
|
|
{
|
|
std::string subject = GetSession()->GetTrinityString(LANG_NOT_EQUIPPED_ITEM);
|
|
|
|
MailDraft draft(subject, "There were problems with equipping item(s).");
|
|
for (uint8 i = 0; !problematicItems.empty() && i < MAX_MAIL_ITEMS; ++i)
|
|
{
|
|
draft.AddItem(problematicItems.front());
|
|
problematicItems.pop_front();
|
|
}
|
|
draft.SendMailTo(trans, this, MailSender(this, MAIL_STATIONERY_GM), MAIL_CHECK_MASK_COPIED);
|
|
}
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
//if (IsAlive())
|
|
_ApplyAllItemMods();
|
|
}
|
|
|
|
void Player::_LoadVoidStorage(PreparedQueryResult result)
|
|
{
|
|
if (!result)
|
|
return;
|
|
|
|
do
|
|
{
|
|
// SELECT itemid, itemEntry, slot, creatorGuid FROM character_void_storage WHERE playerGuid = ?
|
|
Field* fields = result->Fetch();
|
|
|
|
uint64 itemId = fields[0].GetUInt64();
|
|
uint32 itemEntry = fields[1].GetUInt32();
|
|
uint8 slot = fields[2].GetUInt8();
|
|
ObjectGuid creatorGuid = ObjectGuid::Create<HighGuid::Player>(fields[3].GetUInt64());
|
|
uint32 randomProperty = fields[4].GetUInt32();
|
|
uint32 suffixFactor = fields[5].GetUInt32();
|
|
|
|
if (!itemId)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::_LoadVoidStorage - Player (%s, name: %s) has an item with an invalid id (item id: " UI64FMTD ", entry: %u).", GetGUID().ToString().c_str(), GetName().c_str(), itemId, itemEntry);
|
|
continue;
|
|
}
|
|
|
|
if (!sObjectMgr->GetItemTemplate(itemEntry))
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::_LoadVoidStorage - Player (%s, name: %s) has an item with an invalid entry (item id: " UI64FMTD ", entry: %u).", GetGUID().ToString().c_str(), GetName().c_str(), itemId, itemEntry);
|
|
continue;
|
|
}
|
|
|
|
if (slot >= VOID_STORAGE_MAX_SLOT)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::_LoadVoidStorage - Player (%s, name: %s) has an item with an invalid slot (item id: " UI64FMTD ", entry: %u, slot: %u).", GetGUID().ToString().c_str(), GetName().c_str(), itemId, itemEntry, slot);
|
|
continue;
|
|
}
|
|
|
|
std::string name;
|
|
if (!creatorGuid.IsEmpty() && !ObjectMgr::GetPlayerNameByGUID(creatorGuid, name))
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::_LoadVoidStorage - Player (%s, name: %s) has an item with an invalid creator guid, set to 0 (item id: " UI64FMTD ", entry: %u, creator: %s).", GetGUID().ToString().c_str(), GetName().c_str(), itemId, itemEntry, creatorGuid.ToString().c_str());
|
|
creatorGuid.Clear();
|
|
}
|
|
|
|
_voidStorageItems[slot] = new VoidStorageItem(itemId, itemEntry, creatorGuid, randomProperty, suffixFactor);
|
|
}
|
|
while (result->NextRow());
|
|
}
|
|
|
|
Item* Player::_LoadItem(SQLTransaction& trans, uint32 zoneId, uint32 timeDiff, Field* fields)
|
|
{
|
|
Item* item = NULL;
|
|
ObjectGuid::LowType itemGuid = fields[0].GetUInt64();
|
|
uint32 itemEntry = fields[1].GetUInt32();
|
|
if (ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemEntry))
|
|
{
|
|
bool remove = false;
|
|
item = NewItemOrBag(proto);
|
|
if (item->LoadFromDB(itemGuid, GetGUID(), fields, itemEntry))
|
|
{
|
|
PreparedStatement* stmt = NULL;
|
|
|
|
// Do not allow to have item limited to another map/zone in alive state
|
|
if (IsAlive() && item->IsLimitedToAnotherMapOrZone(GetMapId(), zoneId))
|
|
{
|
|
TC_LOG_DEBUG("entities.player.loading", "Player::_LoadInventory: player (%s, name: '%s', map: %u) has item (%s, entry: %u) limited to another map (%u). Deleting item.",
|
|
GetGUID().ToString().c_str(), GetName().c_str(), GetMapId(), item->GetGUID().ToString().c_str(), item->GetEntry(), zoneId);
|
|
remove = true;
|
|
}
|
|
// "Conjured items disappear if you are logged out for more than 15 minutes"
|
|
else if (timeDiff > 15 * MINUTE && proto->GetFlags() & ITEM_PROTO_FLAG_CONJURED)
|
|
{
|
|
TC_LOG_DEBUG("entities.player.loading", "Player::_LoadInventory: player (%s, name: '%s', diff: %u) has conjured item (%s, entry: %u) with expired lifetime (15 minutes). Deleting item.",
|
|
GetGUID().ToString().c_str(), GetName().c_str(), timeDiff, item->GetGUID().ToString().c_str(), item->GetEntry());
|
|
remove = true;
|
|
}
|
|
else if (item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_REFUNDABLE))
|
|
{
|
|
if (item->GetPlayedTime() > (2 * HOUR))
|
|
{
|
|
TC_LOG_DEBUG("entities.player.loading", "Player::_LoadInventory: player (%s, name: '%s') has item (%s, entry: %u) with expired refund time (%u). Deleting refund data and removing refundable flag.",
|
|
GetGUID().ToString().c_str(), GetName().c_str(), item->GetGUID().ToString().c_str(), item->GetEntry(), item->GetPlayedTime());
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_REFUND_INSTANCE);
|
|
stmt->setUInt64(0, item->GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
|
|
item->RemoveFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_REFUNDABLE);
|
|
}
|
|
else
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ITEM_REFUNDS);
|
|
stmt->setUInt64(0, item->GetGUID().GetCounter());
|
|
stmt->setUInt64(1, GetGUID().GetCounter());
|
|
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
|
|
{
|
|
item->SetRefundRecipient(GetGUID());
|
|
item->SetPaidMoney((*result)[0].GetUInt32());
|
|
item->SetPaidExtendedCost((*result)[1].GetUInt16());
|
|
AddRefundReference(item->GetGUID());
|
|
}
|
|
else
|
|
{
|
|
TC_LOG_DEBUG("entities.player.loading", "Player::_LoadInventory: player (%s, name: '%s') has item (%s, entry: %u) with refundable flags, but without data in item_refund_instance. Removing flag.",
|
|
GetGUID().ToString().c_str(), GetName().c_str(), item->GetGUID().ToString().c_str(), item->GetEntry());
|
|
item->RemoveFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_REFUNDABLE);
|
|
}
|
|
}
|
|
}
|
|
else if (item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_BOP_TRADEABLE))
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ITEM_BOP_TRADE);
|
|
stmt->setUInt64(0, item->GetGUID().GetCounter());
|
|
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
|
|
{
|
|
std::string strGUID = (*result)[0].GetString();
|
|
Tokenizer GUIDlist(strGUID, ' ');
|
|
GuidSet looters;
|
|
for (Tokenizer::const_iterator itr = GUIDlist.begin(); itr != GUIDlist.end(); ++itr)
|
|
looters.insert(ObjectGuid::Create<HighGuid::Player>(uint64(strtoull(*itr, nullptr, 10))));
|
|
|
|
if (looters.size() > 1 && item->GetTemplate()->GetMaxStackSize() == 1 && item->IsSoulBound())
|
|
{
|
|
item->SetSoulboundTradeable(looters);
|
|
AddTradeableItem(item);
|
|
}
|
|
else
|
|
item->ClearSoulboundTradeable(this);
|
|
}
|
|
else
|
|
{
|
|
TC_LOG_DEBUG("entities.player.loading", "Player::_LoadInventory: player (%s, name: '%s') has item (%s, entry: %u) with ITEM_FLAG_BOP_TRADEABLE flag, but without data in item_soulbound_trade_data. Removing flag.",
|
|
GetGUID().ToString().c_str(), GetName().c_str(), item->GetGUID().ToString().c_str(), item->GetEntry());
|
|
item->RemoveFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_BOP_TRADEABLE);
|
|
}
|
|
}
|
|
else if (proto->GetHolidayID())
|
|
{
|
|
remove = true;
|
|
GameEventMgr::GameEventDataMap const& events = sGameEventMgr->GetEventMap();
|
|
GameEventMgr::ActiveEvents const& activeEventsList = sGameEventMgr->GetActiveEventList();
|
|
for (GameEventMgr::ActiveEvents::const_iterator itr = activeEventsList.begin(); itr != activeEventsList.end(); ++itr)
|
|
{
|
|
if (events[*itr].holiday_id == proto->GetHolidayID())
|
|
{
|
|
remove = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::_LoadInventory: player (%s, name: '%s') has broken item (GUID: " UI64FMTD ", entry: %u) in inventory. Deleting item.",
|
|
GetGUID().ToString().c_str(), GetName().c_str(), itemGuid, itemEntry);
|
|
remove = true;
|
|
}
|
|
// Remove item from inventory if necessary
|
|
if (remove)
|
|
{
|
|
Item::DeleteFromInventoryDB(trans, itemGuid);
|
|
item->FSetState(ITEM_REMOVED);
|
|
item->SaveToDB(trans); // it also deletes item object!
|
|
item = NULL;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::_LoadInventory: player (%s, name: '%s') has unknown item (entry: %u) in inventory. Deleting item.",
|
|
GetGUID().ToString().c_str(), GetName().c_str(), itemEntry);
|
|
Item::DeleteFromInventoryDB(trans, itemGuid);
|
|
Item::DeleteFromDB(trans, itemGuid);
|
|
}
|
|
return item;
|
|
}
|
|
|
|
// load mailed item which should receive current player
|
|
void Player::_LoadMailedItems(Mail* mail)
|
|
{
|
|
// data needs to be at first place for Item::LoadFromDB
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAILITEMS);
|
|
stmt->setUInt32(0, mail->messageID);
|
|
PreparedQueryResult result = CharacterDatabase.Query(stmt);
|
|
if (!result)
|
|
return;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
ObjectGuid::LowType itemGuid = fields[0].GetUInt64();
|
|
uint32 itemEntry = fields[1].GetUInt32();
|
|
|
|
mail->AddItem(itemGuid, itemEntry);
|
|
|
|
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemEntry);
|
|
if (!proto)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "%s has unknown item_template (ProtoType) in mailed items(GUID: " UI64FMTD " template: %u) in mail (%u), deleted.", GetGUID().ToString().c_str(), itemGuid, itemEntry, mail->messageID);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_MAIL_ITEM);
|
|
stmt->setUInt64(0, itemGuid);
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
|
|
stmt->setUInt64(0, itemGuid);
|
|
CharacterDatabase.Execute(stmt);
|
|
continue;
|
|
}
|
|
|
|
Item* item = NewItemOrBag(proto);
|
|
|
|
ObjectGuid ownerGuid = fields[17].GetUInt64() ? ObjectGuid::Create<HighGuid::Player>(fields[17].GetUInt64()) : ObjectGuid::Empty;
|
|
if (!item->LoadFromDB(itemGuid, ownerGuid, fields, itemEntry))
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::_LoadMailedItems - Item in mail (%u) doesn't exist !!!! - item guid: " UI64FMTD ", deleted from mail", mail->messageID, itemGuid);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM);
|
|
stmt->setUInt64(0, itemGuid);
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
item->FSetState(ITEM_REMOVED);
|
|
|
|
SQLTransaction temp = SQLTransaction(NULL);
|
|
item->SaveToDB(temp); // it also deletes item object !
|
|
continue;
|
|
}
|
|
|
|
AddMItem(item);
|
|
}
|
|
while (result->NextRow());
|
|
}
|
|
|
|
void Player::_LoadMailInit(PreparedQueryResult resultUnread, PreparedQueryResult resultDelivery)
|
|
{
|
|
//set a count of unread mails
|
|
//QueryResult* resultMails = CharacterDatabase.PQuery("SELECT COUNT(id) FROM mail WHERE receiver = '%u' AND (checked & 1)=0 AND deliver_time <= '" UI64FMTD "'", GUID_LOPART(playerGuid), (uint64)cTime);
|
|
if (resultUnread)
|
|
unReadMails = uint8((*resultUnread)[0].GetUInt64());
|
|
|
|
// store nearest delivery time (it > 0 and if it < current then at next player update SendNewMaill will be called)
|
|
//resultMails = CharacterDatabase.PQuery("SELECT MIN(deliver_time) FROM mail WHERE receiver = '%u' AND (checked & 1)=0", GUID_LOPART(playerGuid));
|
|
if (resultDelivery)
|
|
m_nextMailDelivereTime = time_t((*resultDelivery)[0].GetUInt32());
|
|
}
|
|
|
|
void Player::_LoadMail()
|
|
{
|
|
m_mail.clear();
|
|
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
PreparedQueryResult result = CharacterDatabase.Query(stmt);
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
Mail* m = new Mail;
|
|
|
|
m->messageID = fields[0].GetUInt32();
|
|
m->messageType = fields[1].GetUInt8();
|
|
m->sender = fields[2].GetUInt64();
|
|
m->receiver = fields[3].GetUInt64();
|
|
m->subject = fields[4].GetString();
|
|
m->body = fields[5].GetString();
|
|
bool has_items = fields[6].GetBool();
|
|
m->expire_time = time_t(fields[7].GetUInt32());
|
|
m->deliver_time = time_t(fields[8].GetUInt32());
|
|
m->money = fields[9].GetUInt64();
|
|
m->COD = fields[10].GetUInt64();
|
|
m->checked = fields[11].GetUInt8();
|
|
m->stationery = fields[12].GetUInt8();
|
|
m->mailTemplateId = fields[13].GetInt16();
|
|
|
|
if (m->mailTemplateId && !sMailTemplateStore.LookupEntry(m->mailTemplateId))
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::_LoadMail - Mail (%u) have not existed MailTemplateId (%u), remove at load", m->messageID, m->mailTemplateId);
|
|
m->mailTemplateId = 0;
|
|
}
|
|
|
|
m->state = MAIL_STATE_UNCHANGED;
|
|
|
|
if (has_items)
|
|
_LoadMailedItems(m);
|
|
|
|
m_mail.push_back(m);
|
|
}
|
|
while (result->NextRow());
|
|
}
|
|
m_mailsLoaded = true;
|
|
}
|
|
|
|
void Player::LoadPet()
|
|
{
|
|
//fixme: the pet should still be loaded if the player is not in world
|
|
// just not added to the map
|
|
if (IsInWorld())
|
|
{
|
|
Pet* pet = new Pet(this);
|
|
if (!pet->LoadPetFromDB(this, 0, 0, true))
|
|
delete pet;
|
|
}
|
|
}
|
|
|
|
void Player::_LoadQuestStatus(PreparedQueryResult result)
|
|
{
|
|
uint16 slot = 0;
|
|
|
|
//// 0 1 2
|
|
//QueryResult* result = CharacterDatabase.PQuery("SELECT quest, status, timer WHERE guid = '%u'", GetGUIDLow());
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 quest_id = fields[0].GetUInt32();
|
|
// used to be new, no delete?
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
|
|
if (quest)
|
|
{
|
|
// find or create
|
|
QuestStatusData& questStatusData = m_QuestStatus[quest_id];
|
|
|
|
uint8 qstatus = fields[1].GetUInt8();
|
|
if (qstatus < MAX_QUEST_STATUS)
|
|
questStatusData.Status = QuestStatus(qstatus);
|
|
else
|
|
{
|
|
questStatusData.Status = QUEST_STATUS_INCOMPLETE;
|
|
TC_LOG_ERROR("entities.player", "Player %s (%s) has invalid quest %d status (%u), replaced by QUEST_STATUS_INCOMPLETE(3).",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), quest_id, qstatus);
|
|
}
|
|
|
|
time_t quest_time = time_t(fields[2].GetUInt32());
|
|
|
|
if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED) && !GetQuestRewardStatus(quest_id))
|
|
{
|
|
AddTimedQuest(quest_id);
|
|
|
|
if (quest_time <= sWorld->GetGameTime())
|
|
questStatusData.Timer = 1;
|
|
else
|
|
questStatusData.Timer = uint32((quest_time - sWorld->GetGameTime()) * IN_MILLISECONDS);
|
|
}
|
|
else
|
|
quest_time = 0;
|
|
|
|
// add to quest log
|
|
if (slot < MAX_QUEST_LOG_SIZE && questStatusData.Status != QUEST_STATUS_NONE)
|
|
{
|
|
SetQuestSlot(slot, quest_id, uint32(quest_time)); // cast can't be helped
|
|
|
|
if (questStatusData.Status == QUEST_STATUS_COMPLETE)
|
|
SetQuestSlotState(slot, QUEST_STATE_COMPLETE);
|
|
else if (questStatusData.Status == QUEST_STATUS_FAILED)
|
|
SetQuestSlotState(slot, QUEST_STATE_FAIL);
|
|
|
|
++slot;
|
|
}
|
|
|
|
// Resize quest objective data to proper size
|
|
int32 maxStorageIndex = 0;
|
|
for (QuestObjective const& obj : quest->GetObjectives())
|
|
if (obj.StorageIndex > maxStorageIndex)
|
|
maxStorageIndex = obj.StorageIndex;
|
|
|
|
questStatusData.ObjectiveData.resize(maxStorageIndex+1);
|
|
|
|
TC_LOG_DEBUG("entities.player.loading", "Quest status is {%u} for quest {%u} for player (%s)", questStatusData.Status, quest_id, GetGUID().ToString().c_str());
|
|
}
|
|
}
|
|
while (result->NextRow());
|
|
}
|
|
|
|
// clear quest log tail
|
|
for (uint16 i = slot; i < MAX_QUEST_LOG_SIZE; ++i)
|
|
SetQuestSlot(i, 0);
|
|
}
|
|
|
|
void Player::_LoadQuestStatusObjectives(PreparedQueryResult result)
|
|
{
|
|
uint16 slot = 0;
|
|
|
|
//// 0 1 2
|
|
//QueryResult* result = CharacterDatabase.PQuery("SELECT quest, objective, data WHERE guid = '%u'", GetGUIDLow());
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 questID = fields[0].GetUInt32();
|
|
|
|
auto itr = m_QuestStatus.find(questID);
|
|
if (itr != m_QuestStatus.end())
|
|
{
|
|
QuestStatusData& questStatusData = itr->second;
|
|
uint8 objectiveIndex = fields[1].GetUInt8();
|
|
|
|
if (objectiveIndex < questStatusData.ObjectiveData.size())
|
|
{
|
|
int32 data = fields[2].GetInt32();
|
|
questStatusData.ObjectiveData[objectiveIndex] = data;
|
|
SetQuestSlotCounter(slot, objectiveIndex, data);
|
|
}
|
|
else
|
|
TC_LOG_ERROR("entities.player", "Player %s (%s) has quest %d out of range objective index %u.", GetName().c_str(), GetGUID().ToString().c_str(), questID, objectiveIndex);
|
|
}
|
|
else
|
|
TC_LOG_ERROR("entities.player", "Player %s (%s) does not have quest %d but has objective data for it.", GetName().c_str(), GetGUID().ToString().c_str(), questID);
|
|
}
|
|
while (result->NextRow());
|
|
}
|
|
}
|
|
|
|
void Player::_LoadQuestStatusRewarded(PreparedQueryResult result)
|
|
{
|
|
// SELECT quest FROM character_queststatus_rewarded WHERE guid = ?
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 quest_id = fields[0].GetUInt32();
|
|
// used to be new, no delete?
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
|
|
if (quest)
|
|
{
|
|
// learn rewarded spell if unknown
|
|
LearnQuestRewardedSpells(quest);
|
|
|
|
// set rewarded title if any
|
|
if (quest->GetRewTitle())
|
|
if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(quest->GetRewTitle()))
|
|
SetTitle(titleEntry);
|
|
|
|
// Skip loading special quests - they are also added to rewarded quests but only once and remain there forever
|
|
// instead add them separately from load daily/weekly/monthly/seasonal
|
|
if (!quest->IsDailyOrWeekly() && !quest->IsMonthly() && !quest->IsSeasonal())
|
|
if (uint32 questBit = GetQuestUniqueBitFlag(quest_id))
|
|
_completedQuestBits->set(questBit - 1);
|
|
}
|
|
|
|
m_RewardedQuests.insert(quest_id);
|
|
}
|
|
while (result->NextRow());
|
|
}
|
|
}
|
|
|
|
void Player::_LoadDailyQuestStatus(PreparedQueryResult result)
|
|
{
|
|
m_DFQuests.clear();
|
|
|
|
//QueryResult* result = CharacterDatabase.PQuery("SELECT quest, time FROM character_queststatus_daily WHERE guid = '%u'", GetGUIDLow());
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 quest_id = fields[0].GetUInt32();
|
|
if (Quest const* qQuest = sObjectMgr->GetQuestTemplate(quest_id))
|
|
{
|
|
if (qQuest->IsDFQuest())
|
|
{
|
|
m_DFQuests.insert(qQuest->GetQuestId());
|
|
m_lastDailyQuestTime = time_t(fields[1].GetUInt32());
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// save _any_ from daily quest times (it must be after last reset anyway)
|
|
m_lastDailyQuestTime = time_t(fields[1].GetUInt32());
|
|
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
|
|
if (!quest)
|
|
continue;
|
|
|
|
AddDynamicValue(PLAYER_DYNAMIC_FIELD_DAILY_QUESTS, quest_id);
|
|
if (uint32 questBit = GetQuestUniqueBitFlag(quest_id))
|
|
_completedQuestBits->set(questBit - 1);
|
|
|
|
TC_LOG_DEBUG("entities.player.loading", "Daily quest (%u) cooldown for player (%s)", quest_id, GetGUID().ToString().c_str());
|
|
}
|
|
while (result->NextRow());
|
|
}
|
|
|
|
m_DailyQuestChanged = false;
|
|
}
|
|
|
|
void Player::_LoadWeeklyQuestStatus(PreparedQueryResult result)
|
|
{
|
|
m_weeklyquests.clear();
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 quest_id = fields[0].GetUInt32();
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
|
|
if (!quest)
|
|
continue;
|
|
|
|
m_weeklyquests.insert(quest_id);
|
|
if (uint32 questBit = GetQuestUniqueBitFlag(quest_id))
|
|
_completedQuestBits->set(questBit - 1);
|
|
|
|
TC_LOG_DEBUG("entities.player.loading", "Weekly quest {%u} cooldown for player (%s)", quest_id, GetGUID().ToString().c_str());
|
|
}
|
|
while (result->NextRow());
|
|
}
|
|
|
|
m_WeeklyQuestChanged = false;
|
|
}
|
|
|
|
void Player::_LoadSeasonalQuestStatus(PreparedQueryResult result)
|
|
{
|
|
m_seasonalquests.clear();
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 quest_id = fields[0].GetUInt32();
|
|
uint32 event_id = fields[1].GetUInt32();
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
|
|
if (!quest)
|
|
continue;
|
|
|
|
m_seasonalquests[event_id].insert(quest_id);
|
|
if (uint32 questBit = GetQuestUniqueBitFlag(quest_id))
|
|
_completedQuestBits->set(questBit - 1);
|
|
|
|
TC_LOG_DEBUG("entities.player.loading", "Seasonal quest {%u} cooldown for player (%s)", quest_id, GetGUID().ToString().c_str());
|
|
}
|
|
while (result->NextRow());
|
|
}
|
|
|
|
m_SeasonalQuestChanged = false;
|
|
}
|
|
|
|
void Player::_LoadMonthlyQuestStatus(PreparedQueryResult result)
|
|
{
|
|
m_monthlyquests.clear();
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 quest_id = fields[0].GetUInt32();
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
|
|
if (!quest)
|
|
continue;
|
|
|
|
m_monthlyquests.insert(quest_id);
|
|
if (uint32 questBit = GetQuestUniqueBitFlag(quest_id))
|
|
_completedQuestBits->set(questBit - 1);
|
|
|
|
TC_LOG_DEBUG("entities.player.loading", "Monthly quest {%u} cooldown for player (%s)", quest_id, GetGUID().ToString().c_str());
|
|
}
|
|
while (result->NextRow());
|
|
}
|
|
|
|
m_MonthlyQuestChanged = false;
|
|
}
|
|
|
|
void Player::_LoadSpells(PreparedQueryResult result)
|
|
{
|
|
//QueryResult* result = CharacterDatabase.PQuery("SELECT spell, active, disabled FROM character_spell WHERE guid = '%u'", GetGUIDLow());
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
AddSpell((*result)[0].GetUInt32(), (*result)[1].GetBool(), false, false, (*result)[2].GetBool(), true);
|
|
while (result->NextRow());
|
|
}
|
|
}
|
|
|
|
void Player::_LoadGroup(PreparedQueryResult result)
|
|
{
|
|
//QueryResult* result = CharacterDatabase.PQuery("SELECT guid FROM group_member WHERE memberGuid=%u", GetGUIDLow());
|
|
if (result)
|
|
{
|
|
if (Group* group = sGroupMgr->GetGroupByDbStoreId((*result)[0].GetUInt32()))
|
|
{
|
|
if (group->IsLeader(GetGUID()))
|
|
SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_GROUP_LEADER);
|
|
|
|
uint8 subgroup = group->GetMemberGroup(GetGUID());
|
|
SetGroup(group, subgroup);
|
|
if (getLevel() >= LEVELREQUIREMENT_HEROIC)
|
|
{
|
|
// the group leader may change the instance difficulty while the player is offline
|
|
SetDungeonDifficultyID(group->GetDungeonDifficultyID());
|
|
SetRaidDifficultyID(group->GetRaidDifficultyID());
|
|
SetLegacyRaidDifficultyID(group->GetLegacyRaidDifficultyID());
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!GetGroup() || !GetGroup()->IsLeader(GetGUID()))
|
|
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_GROUP_LEADER);
|
|
}
|
|
|
|
void Player::_LoadBoundInstances(PreparedQueryResult result)
|
|
{
|
|
for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
|
|
m_boundInstances[i].clear();
|
|
|
|
Group* group = GetGroup();
|
|
|
|
//QueryResult* result = CharacterDatabase.PQuery("SELECT id, permanent, map, difficulty, resettime FROM character_instance LEFT JOIN instance ON instance = id WHERE guid = '%u'", GUID_LOPART(m_guid));
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
bool perm = fields[1].GetBool();
|
|
uint32 mapId = fields[2].GetUInt16();
|
|
uint32 instanceId = fields[0].GetUInt32();
|
|
uint8 difficulty = fields[3].GetUInt8();
|
|
|
|
time_t resetTime = time_t(fields[4].GetUInt32());
|
|
// the resettime for normal instances is only saved when the InstanceSave is unloaded
|
|
// so the value read from the DB may be wrong here but only if the InstanceSave is loaded
|
|
// and in that case it is not used
|
|
|
|
bool deleteInstance = false;
|
|
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(mapId);
|
|
std::string mapname = mapEntry ? mapEntry->MapName_lang : "Unknown";
|
|
|
|
if (!mapEntry || !mapEntry->IsDungeon())
|
|
{
|
|
TC_LOG_ERROR("entities.player", "_LoadBoundInstances: player %s(%s) has bind to not existed or not dungeon map %d (%s)", GetName().c_str(), GetGUID().ToString().c_str(), mapId, mapname.c_str());
|
|
deleteInstance = true;
|
|
}
|
|
else if (difficulty >= MAX_DIFFICULTY)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "_LoadBoundInstances: player %s(%s) has bind to not existed difficulty %d instance for map %u (%s)", GetName().c_str(), GetGUID().ToString().c_str(), difficulty, mapId, mapname.c_str());
|
|
deleteInstance = true;
|
|
}
|
|
else
|
|
{
|
|
MapDifficultyEntry const* mapDiff = GetMapDifficultyData(mapId, Difficulty(difficulty));
|
|
if (!mapDiff)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "_LoadBoundInstances: player %s(%s) has bind to not existed difficulty %d instance for map %u (%s)", GetName().c_str(), GetGUID().ToString().c_str(), difficulty, mapId, mapname.c_str());
|
|
deleteInstance = true;
|
|
}
|
|
else if (!perm && group)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "_LoadBoundInstances: player %s(%s) is in group %s but has a non-permanent character bind to map %d (%s), %d, %d", GetName().c_str(), GetGUID().ToString().c_str(), group->GetGUID().ToString().c_str(), mapId, mapname.c_str(), instanceId, difficulty);
|
|
deleteInstance = true;
|
|
}
|
|
}
|
|
|
|
if (deleteInstance)
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INSTANCE_BY_INSTANCE_GUID);
|
|
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setUInt32(1, instanceId);
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
continue;
|
|
}
|
|
|
|
// since non permanent binds are always solo bind, they can always be reset
|
|
if (InstanceSave* save = sInstanceSaveMgr->AddInstanceSave(mapId, instanceId, Difficulty(difficulty), resetTime, !perm, true))
|
|
BindToInstance(save, perm, true);
|
|
}
|
|
while (result->NextRow());
|
|
}
|
|
}
|
|
|
|
InstancePlayerBind* Player::GetBoundInstance(uint32 mapid, Difficulty difficulty)
|
|
{
|
|
// some instances only have one difficulty
|
|
MapDifficultyEntry const* mapDiff = GetDownscaledMapDifficultyData(mapid, difficulty);
|
|
if (!mapDiff)
|
|
return NULL;
|
|
|
|
BoundInstancesMap::iterator itr = m_boundInstances[difficulty].find(mapid);
|
|
if (itr != m_boundInstances[difficulty].end())
|
|
return &itr->second;
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
InstanceSave* Player::GetInstanceSave(uint32 mapid)
|
|
{
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(mapid);
|
|
InstancePlayerBind* pBind = GetBoundInstance(mapid, GetDifficultyID(mapEntry));
|
|
InstanceSave* pSave = pBind ? pBind->save : NULL;
|
|
if (!pBind || !pBind->perm)
|
|
if (Group* group = GetGroup())
|
|
if (InstanceGroupBind* groupBind = group->GetBoundInstance(this))
|
|
pSave = groupBind->save;
|
|
|
|
return pSave;
|
|
}
|
|
|
|
void Player::UnbindInstance(uint32 mapid, Difficulty difficulty, bool unload)
|
|
{
|
|
BoundInstancesMap::iterator itr = m_boundInstances[difficulty].find(mapid);
|
|
UnbindInstance(itr, difficulty, unload);
|
|
}
|
|
|
|
void Player::UnbindInstance(BoundInstancesMap::iterator &itr, Difficulty difficulty, bool unload)
|
|
{
|
|
if (itr != m_boundInstances[difficulty].end())
|
|
{
|
|
if (!unload)
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INSTANCE_BY_INSTANCE_GUID);
|
|
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setUInt32(1, itr->second.save->GetInstanceId());
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
if (itr->second.perm)
|
|
GetSession()->SendCalendarRaidLockout(itr->second.save, false);
|
|
|
|
itr->second.save->RemovePlayer(this); // save can become invalid
|
|
m_boundInstances[difficulty].erase(itr++);
|
|
}
|
|
}
|
|
|
|
InstancePlayerBind* Player::BindToInstance(InstanceSave* save, bool permanent, bool load)
|
|
{
|
|
if (save)
|
|
{
|
|
InstancePlayerBind& bind = m_boundInstances[save->GetDifficultyID()][save->GetMapId()];
|
|
if (!load)
|
|
{
|
|
if (bind.save)
|
|
{
|
|
// update the save when the group kills a boss
|
|
if (permanent != bind.perm || save != bind.save)
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_INSTANCE);
|
|
|
|
stmt->setUInt32(0, save->GetInstanceId());
|
|
stmt->setBool(1, permanent);
|
|
stmt->setUInt64(2, GetGUID().GetCounter());
|
|
stmt->setUInt32(3, bind.save->GetInstanceId());
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_INSTANCE);
|
|
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setUInt32(1, save->GetInstanceId());
|
|
stmt->setBool(2, permanent);
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
}
|
|
|
|
if (bind.save != save)
|
|
{
|
|
if (bind.save)
|
|
bind.save->RemovePlayer(this);
|
|
save->AddPlayer(this);
|
|
}
|
|
|
|
if (permanent)
|
|
save->SetCanReset(false);
|
|
|
|
bind.save = save;
|
|
bind.perm = permanent;
|
|
if (!load)
|
|
TC_LOG_DEBUG("maps", "Player::BindToInstance: %s(%s) is now bound to map %d, instance %d, difficulty %d", GetName().c_str(), GetGUID().ToString().c_str(), save->GetMapId(), save->GetInstanceId(), save->GetDifficultyID());
|
|
sScriptMgr->OnPlayerBindToInstance(this, save->GetDifficultyID(), save->GetMapId(), permanent);
|
|
return &bind;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void Player::BindToInstance()
|
|
{
|
|
InstanceSave* mapSave = sInstanceSaveMgr->GetInstanceSave(_pendingBindId);
|
|
if (!mapSave) //it seems sometimes mapSave is NULL, but I did not check why
|
|
return;
|
|
|
|
WorldPacket data(SMSG_INSTANCE_SAVE_CREATED, 4);
|
|
data << uint32(0);
|
|
GetSession()->SendPacket(&data);
|
|
BindToInstance(mapSave, true);
|
|
|
|
GetSession()->SendCalendarRaidLockout(mapSave, true);
|
|
}
|
|
|
|
void Player::SetPendingBind(uint32 instanceId, uint32 bindTimer)
|
|
{
|
|
_pendingBindId = instanceId;
|
|
_pendingBindTimer = bindTimer;
|
|
}
|
|
|
|
void Player::SendRaidInfo()
|
|
{
|
|
uint32 counter = 0;
|
|
|
|
WorldPacket data(SMSG_RAID_INSTANCE_INFO, 4);
|
|
|
|
size_t p_counter = data.wpos();
|
|
data << uint32(counter); // placeholder
|
|
|
|
time_t now = time(NULL);
|
|
|
|
for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
|
|
{
|
|
for (BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end(); ++itr)
|
|
{
|
|
if (itr->second.perm)
|
|
{
|
|
InstanceSave* save = itr->second.save;
|
|
bool isHeroic = save->GetDifficultyID() == DIFFICULTY_10_HC || save->GetDifficultyID() == DIFFICULTY_25_HC;
|
|
uint32 completedEncounters = 0;
|
|
if (Map* map = sMapMgr->FindMap(save->GetMapId(), save->GetInstanceId()))
|
|
if (InstanceScript* instanceScript = ((InstanceMap*)map)->GetInstanceScript())
|
|
completedEncounters = instanceScript->GetCompletedEncounterMask();
|
|
|
|
data << uint32(save->GetMapId()); // map id
|
|
data << uint32(save->GetDifficultyID()); // difficulty
|
|
data << uint32(isHeroic); // heroic
|
|
data << uint64(save->GetInstanceId()); // instance id
|
|
data << uint8(1); // expired = 0
|
|
data << uint8(0); // extended = 1
|
|
data << uint32(save->GetResetTime() - now); // reset time
|
|
data << uint32(completedEncounters); // completed encounters mask
|
|
++counter;
|
|
}
|
|
}
|
|
}
|
|
|
|
data.put<uint32>(p_counter, counter);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
/*
|
|
- called on every successful teleportation to a map
|
|
*/
|
|
void Player::SendSavedInstances()
|
|
{
|
|
bool hasBeenSaved = false;
|
|
WorldPacket data;
|
|
|
|
for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
|
|
{
|
|
for (BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end(); ++itr)
|
|
{
|
|
if (itr->second.perm) // only permanent binds are sent
|
|
{
|
|
hasBeenSaved = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//Send opcode SMSG_UPDATE_INSTANCE_OWNERSHIP. true or false means, whether you have current raid/heroic instances
|
|
data.Initialize(SMSG_UPDATE_INSTANCE_OWNERSHIP, 4);
|
|
data << uint32(hasBeenSaved);
|
|
GetSession()->SendPacket(&data);
|
|
|
|
if (!hasBeenSaved)
|
|
return;
|
|
|
|
for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
|
|
{
|
|
for (BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end(); ++itr)
|
|
{
|
|
if (itr->second.perm)
|
|
{
|
|
data.Initialize(SMSG_UPDATE_LAST_INSTANCE, 4);
|
|
data << uint32(itr->second.save->GetMapId());
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// convert the player's binds to the group
|
|
void Player::ConvertInstancesToGroup(Player* player, Group* group, bool switchLeader)
|
|
{
|
|
// copy all binds to the group, when changing leader it's assumed the character
|
|
// will not have any solo binds
|
|
|
|
for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
|
|
{
|
|
for (BoundInstancesMap::iterator itr = player->m_boundInstances[i].begin(); itr != player->m_boundInstances[i].end();)
|
|
{
|
|
if (!switchLeader || !group->GetBoundInstance(itr->second.save->GetDifficultyID(), itr->first))
|
|
group->BindToInstance(itr->second.save, itr->second.perm, false);
|
|
|
|
// permanent binds are not removed
|
|
if (switchLeader && !itr->second.perm)
|
|
{
|
|
// increments itr in call
|
|
player->UnbindInstance(itr, Difficulty(i), false);
|
|
}
|
|
else
|
|
++itr;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Player::Satisfy(AccessRequirement const* ar, uint32 target_map, bool report)
|
|
{
|
|
if (!IsGameMaster() && ar)
|
|
{
|
|
uint8 LevelMin = 0;
|
|
uint8 LevelMax = 0;
|
|
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(target_map);
|
|
if (!mapEntry)
|
|
return false;
|
|
|
|
if (!sWorld->getBoolConfig(CONFIG_INSTANCE_IGNORE_LEVEL))
|
|
{
|
|
if (ar->levelMin && getLevel() < ar->levelMin)
|
|
LevelMin = ar->levelMin;
|
|
if (ar->levelMax && getLevel() > ar->levelMax)
|
|
LevelMax = ar->levelMax;
|
|
}
|
|
|
|
uint32 missingItem = 0;
|
|
if (ar->item)
|
|
{
|
|
if (!HasItemCount(ar->item) &&
|
|
(!ar->item2 || !HasItemCount(ar->item2)))
|
|
missingItem = ar->item;
|
|
}
|
|
else if (ar->item2 && !HasItemCount(ar->item2))
|
|
missingItem = ar->item2;
|
|
|
|
if (DisableMgr::IsDisabledFor(DISABLE_TYPE_MAP, target_map, this))
|
|
{
|
|
GetSession()->SendAreaTriggerMessage("%s", GetSession()->GetTrinityString(LANG_INSTANCE_CLOSED));
|
|
return false;
|
|
}
|
|
|
|
uint32 missingQuest = 0;
|
|
if (GetTeam() == ALLIANCE && ar->quest_A && !GetQuestRewardStatus(ar->quest_A))
|
|
missingQuest = ar->quest_A;
|
|
else if (GetTeam() == HORDE && ar->quest_H && !GetQuestRewardStatus(ar->quest_H))
|
|
missingQuest = ar->quest_H;
|
|
|
|
uint32 missingAchievement = 0;
|
|
Player* leader = this;
|
|
ObjectGuid leaderGuid = GetGroup() ? GetGroup()->GetLeaderGUID() : GetGUID();
|
|
if (leaderGuid != GetGUID())
|
|
leader = ObjectAccessor::FindPlayer(leaderGuid);
|
|
|
|
if (ar->achievement)
|
|
if (!leader || !leader->HasAchieved(ar->achievement))
|
|
missingAchievement = ar->achievement;
|
|
|
|
Difficulty target_difficulty = GetDifficultyID(mapEntry);
|
|
MapDifficultyEntry const* mapDiff = GetDownscaledMapDifficultyData(target_map, target_difficulty);
|
|
if (LevelMin || LevelMax || missingItem || missingQuest || missingAchievement)
|
|
{
|
|
if (report)
|
|
{
|
|
if (missingQuest && !ar->questFailedText.empty())
|
|
ChatHandler(GetSession()).PSendSysMessage("%s", ar->questFailedText.c_str());
|
|
else if (mapDiff->HasMessage()) // if (missingAchievement) covered by this case
|
|
SendTransferAborted(target_map, TRANSFER_ABORT_DIFFICULTY, target_difficulty);
|
|
else if (missingItem)
|
|
GetSession()->SendAreaTriggerMessage(GetSession()->GetTrinityString(LANG_LEVEL_MINREQUIRED_AND_ITEM), LevelMin, ASSERT_NOTNULL(sObjectMgr->GetItemTemplate(missingItem))->GetName(GetSession()->GetSessionDbcLocale()));
|
|
else if (LevelMin)
|
|
GetSession()->SendAreaTriggerMessage(GetSession()->GetTrinityString(LANG_LEVEL_MINREQUIRED), LevelMin);
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Player::CheckInstanceLoginValid()
|
|
{
|
|
if (!FindMap())
|
|
return false;
|
|
|
|
if (!GetMap()->IsDungeon() || IsGameMaster())
|
|
return true;
|
|
|
|
if (GetMap()->IsRaid())
|
|
{
|
|
// cannot be in raid instance without a group
|
|
if (!GetGroup())
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
// cannot be in normal instance without a group and more players than 1 in instance
|
|
if (!GetGroup() && GetMap()->GetPlayersCountExceptGMs() > 1)
|
|
return false;
|
|
}
|
|
|
|
// do checks for satisfy accessreqs, instance full, encounter in progress (raid), perm bind group != perm bind player
|
|
return sMapMgr->CanPlayerEnter(GetMap()->GetId(), this, true);
|
|
}
|
|
|
|
bool Player::CheckInstanceCount(uint32 instanceId) const
|
|
{
|
|
if (_instanceResetTimes.size() < sWorld->getIntConfig(CONFIG_MAX_INSTANCES_PER_HOUR))
|
|
return true;
|
|
return _instanceResetTimes.find(instanceId) != _instanceResetTimes.end();
|
|
}
|
|
|
|
void Player::AddInstanceEnterTime(uint32 instanceId, time_t enterTime)
|
|
{
|
|
if (_instanceResetTimes.find(instanceId) == _instanceResetTimes.end())
|
|
_instanceResetTimes.insert(InstanceTimeMap::value_type(instanceId, enterTime + HOUR));
|
|
}
|
|
|
|
bool Player::_LoadHomeBind(PreparedQueryResult result)
|
|
{
|
|
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
|
|
if (!info)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player (Name %s) has incorrect race/class (%u/%u) pair. Can't be loaded.",
|
|
GetName().c_str(), uint32(getRace()), uint32(getClass()));
|
|
return false;
|
|
}
|
|
|
|
bool ok = false;
|
|
// SELECT mapId, zoneId, posX, posY, posZ FROM character_homebind WHERE guid = ?
|
|
if (result)
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
m_homebindMapId = fields[0].GetUInt16();
|
|
m_homebindAreaId = fields[1].GetUInt16();
|
|
m_homebindX = fields[2].GetFloat();
|
|
m_homebindY = fields[3].GetFloat();
|
|
m_homebindZ = fields[4].GetFloat();
|
|
|
|
MapEntry const* bindMapEntry = sMapStore.LookupEntry(m_homebindMapId);
|
|
|
|
// accept saved data only for valid position (and non instanceable), and accessable
|
|
if (MapManager::IsValidMapCoord(m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ) &&
|
|
!bindMapEntry->Instanceable() && GetSession()->GetExpansion() >= bindMapEntry->Expansion())
|
|
ok = true;
|
|
else
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_HOMEBIND);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
}
|
|
|
|
if (!ok)
|
|
{
|
|
m_homebindMapId = info->mapId;
|
|
m_homebindAreaId = info->areaId;
|
|
m_homebindX = info->positionX;
|
|
m_homebindY = info->positionY;
|
|
m_homebindZ = info->positionZ;
|
|
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PLAYER_HOMEBIND);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setUInt16(1, m_homebindMapId);
|
|
stmt->setUInt16(2, m_homebindAreaId);
|
|
stmt->setFloat (3, m_homebindX);
|
|
stmt->setFloat (4, m_homebindY);
|
|
stmt->setFloat (5, m_homebindZ);
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
TC_LOG_DEBUG("entities.player", "Setting player home position - mapid: %u, areaid: %u, X: %f, Y: %f, Z: %f",
|
|
m_homebindMapId, m_homebindAreaId, m_homebindX, m_homebindY, m_homebindZ);
|
|
|
|
return true;
|
|
}
|
|
|
|
/*********************************************************/
|
|
/*** SAVE SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void Player::SaveToDB(bool create /*=false*/)
|
|
{
|
|
// delay auto save at any saves (manual, in code, or autosave)
|
|
m_nextSave = sWorld->getIntConfig(CONFIG_INTERVAL_SAVE);
|
|
|
|
//lets allow only players in world to be saved
|
|
if (IsBeingTeleportedFar())
|
|
{
|
|
ScheduleDelayedOperation(DELAYED_SAVE_PLAYER);
|
|
return;
|
|
}
|
|
|
|
// first save/honor gain after midnight will also update the player's honor fields
|
|
UpdateHonorFields();
|
|
|
|
TC_LOG_DEBUG("entities.unit", "The value of player %s at save: ", m_name.c_str());
|
|
outDebugValues();
|
|
|
|
if (!create)
|
|
sScriptMgr->OnPlayerSave(this);
|
|
|
|
PreparedStatement* stmt = NULL;
|
|
uint8 index = 0;
|
|
|
|
if (create)
|
|
{
|
|
//! Insert query
|
|
/// @todo: Filter out more redundant fields that can take their default value at player create
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER);
|
|
stmt->setUInt64(index++, GetGUID().GetCounter());
|
|
stmt->setUInt32(index++, GetSession()->GetAccountId());
|
|
stmt->setString(index++, GetName());
|
|
stmt->setUInt8(index++, getRace());
|
|
stmt->setUInt8(index++, getClass());
|
|
stmt->setUInt8(index++, getGender());
|
|
stmt->setUInt8(index++, getLevel());
|
|
stmt->setUInt32(index++, GetUInt32Value(PLAYER_XP));
|
|
stmt->setUInt64(index++, GetMoney());
|
|
stmt->setUInt32(index++, GetUInt32Value(PLAYER_BYTES));
|
|
stmt->setUInt32(index++, GetUInt32Value(PLAYER_BYTES_2));
|
|
stmt->setUInt32(index++, GetUInt32Value(PLAYER_FLAGS));
|
|
stmt->setUInt16(index++, (uint16)GetMapId());
|
|
stmt->setUInt32(index++, (uint32)GetInstanceId());
|
|
stmt->setUInt8(index++, uint8(GetDungeonDifficultyID()));
|
|
stmt->setUInt8(index++, uint8(GetRaidDifficultyID()));
|
|
stmt->setUInt8(index++, uint8(GetLegacyRaidDifficultyID()));
|
|
stmt->setFloat(index++, finiteAlways(GetPositionX()));
|
|
stmt->setFloat(index++, finiteAlways(GetPositionY()));
|
|
stmt->setFloat(index++, finiteAlways(GetPositionZ()));
|
|
stmt->setFloat(index++, finiteAlways(GetOrientation()));
|
|
stmt->setFloat(index++, finiteAlways(GetTransOffsetX()));
|
|
stmt->setFloat(index++, finiteAlways(GetTransOffsetY()));
|
|
stmt->setFloat(index++, finiteAlways(GetTransOffsetZ()));
|
|
stmt->setFloat(index++, finiteAlways(GetTransOffsetO()));
|
|
ObjectGuid::LowType transLowGUID = UI64LIT(0);
|
|
if (GetTransport())
|
|
transLowGUID = GetTransport()->GetGUID().GetCounter();
|
|
stmt->setUInt64(index++, transLowGUID);
|
|
|
|
std::ostringstream ss;
|
|
ss << m_taxi;
|
|
stmt->setString(index++, ss.str());
|
|
stmt->setUInt8(index++, m_cinematic);
|
|
stmt->setUInt32(index++, m_Played_time[PLAYED_TIME_TOTAL]);
|
|
stmt->setUInt32(index++, m_Played_time[PLAYED_TIME_LEVEL]);
|
|
stmt->setFloat(index++, finiteAlways(m_rest_bonus));
|
|
stmt->setUInt32(index++, uint32(time(NULL)));
|
|
stmt->setUInt8(index++, (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) ? 1 : 0));
|
|
//save, far from tavern/city
|
|
//save, but in tavern/city
|
|
stmt->setUInt32(index++, GetTalentResetCost());
|
|
stmt->setUInt32(index++, GetTalentResetTime());
|
|
|
|
ss.str("");
|
|
for (uint8 i = 0; i < MAX_TALENT_GROUPS; ++i)
|
|
ss << GetSpecId(i) << " ";
|
|
stmt->setString(index++, ss.str());
|
|
stmt->setUInt16(index++, (uint16)m_ExtraFlags);
|
|
stmt->setUInt8(index++, m_stableSlots);
|
|
stmt->setUInt16(index++, (uint16)m_atLoginFlags);
|
|
stmt->setUInt16(index++, GetZoneId());
|
|
stmt->setUInt32(index++, uint32(m_deathExpireTime));
|
|
|
|
ss.str("");
|
|
ss << m_taxi.SaveTaxiDestinationsToString();
|
|
|
|
stmt->setString(index++, ss.str());
|
|
stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS));
|
|
stmt->setUInt16(index++, GetUInt16Value(PLAYER_FIELD_KILLS, PLAYER_FIELD_KILLS_OFFSET_TODAY_KILLS));
|
|
stmt->setUInt16(index++, GetUInt16Value(PLAYER_FIELD_KILLS, PLAYER_FIELD_KILLS_OFFSET_YESTERDAY_KILLS));
|
|
stmt->setUInt32(index++, GetUInt32Value(PLAYER_CHOSEN_TITLE));
|
|
stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX));
|
|
stmt->setUInt8(index++, GetDrunkValue());
|
|
stmt->setUInt32(index++, GetHealth());
|
|
|
|
uint32 storedPowers = 0;
|
|
for (uint32 i = 0; i < MAX_POWERS; ++i)
|
|
{
|
|
if (GetPowerIndex(i) != MAX_POWERS)
|
|
{
|
|
stmt->setUInt32(index++, GetUInt32Value(UNIT_FIELD_POWER + storedPowers));
|
|
if (++storedPowers >= MAX_POWERS_PER_CLASS)
|
|
break;
|
|
}
|
|
}
|
|
|
|
for (; storedPowers < MAX_POWERS_PER_CLASS; ++storedPowers)
|
|
stmt->setUInt32(index++, 0);
|
|
|
|
stmt->setUInt32(index++, GetSession()->GetLatency());
|
|
|
|
stmt->setUInt8(index++, GetTalentGroupsCount());
|
|
stmt->setUInt8(index++, GetActiveTalentGroup());
|
|
|
|
ss.str("");
|
|
for (uint32 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i)
|
|
ss << GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + i) << ' ';
|
|
stmt->setString(index++, ss.str());
|
|
|
|
ss.str("");
|
|
// cache equipment...
|
|
for (uint32 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
{
|
|
if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
{
|
|
ss << item->GetTemplate()->GetInventoryType() << ' ' << item->GetDisplayId() << ' ';
|
|
if (SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(item->GetEnchantmentId(PERM_ENCHANTMENT_SLOT)))
|
|
ss << enchant->ItemVisual;
|
|
else
|
|
ss << '0';
|
|
|
|
ss << ' ';
|
|
}
|
|
else
|
|
ss << "0 0 0 ";
|
|
}
|
|
|
|
stmt->setString(index++, ss.str());
|
|
|
|
ss.str("");
|
|
for (uint32 i = 0; i < KNOWN_TITLES_SIZE * 2; ++i)
|
|
ss << GetUInt32Value(PLAYER__FIELD_KNOWN_TITLES + i) << ' ';
|
|
stmt->setString(index++, ss.str());
|
|
|
|
stmt->setUInt8(index++, GetByteValue(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTES_OFFSET_ACTION_BAR_TOGGLES));
|
|
stmt->setUInt32(index++, m_grantableLevels);
|
|
}
|
|
else
|
|
{
|
|
// Update query
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER);
|
|
stmt->setString(index++, GetName());
|
|
stmt->setUInt8(index++, getRace());
|
|
stmt->setUInt8(index++, getClass());
|
|
stmt->setUInt8(index++, getGender());
|
|
stmt->setUInt8(index++, getLevel());
|
|
stmt->setUInt32(index++, GetUInt32Value(PLAYER_XP));
|
|
stmt->setUInt64(index++, GetMoney());
|
|
stmt->setUInt32(index++, GetUInt32Value(PLAYER_BYTES));
|
|
stmt->setUInt32(index++, GetUInt32Value(PLAYER_BYTES_2));
|
|
stmt->setUInt32(index++, GetUInt32Value(PLAYER_FLAGS));
|
|
|
|
if (!IsBeingTeleported())
|
|
{
|
|
stmt->setUInt16(index++, (uint16)GetMapId());
|
|
stmt->setUInt32(index++, (uint32)GetInstanceId());
|
|
stmt->setUInt8(index++, uint8(GetDungeonDifficultyID()));
|
|
stmt->setUInt8(index++, uint8(GetRaidDifficultyID()));
|
|
stmt->setUInt8(index++, uint8(GetLegacyRaidDifficultyID()));
|
|
stmt->setFloat(index++, finiteAlways(GetPositionX()));
|
|
stmt->setFloat(index++, finiteAlways(GetPositionY()));
|
|
stmt->setFloat(index++, finiteAlways(GetPositionZ()));
|
|
stmt->setFloat(index++, finiteAlways(GetOrientation()));
|
|
}
|
|
else
|
|
{
|
|
stmt->setUInt16(index++, (uint16)GetTeleportDest().GetMapId());
|
|
stmt->setUInt32(index++, (uint32)0);
|
|
stmt->setUInt8(index++, uint8(GetDungeonDifficultyID()));
|
|
stmt->setUInt8(index++, uint8(GetRaidDifficultyID()));
|
|
stmt->setUInt8(index++, uint8(GetLegacyRaidDifficultyID()));
|
|
stmt->setFloat(index++, finiteAlways(GetTeleportDest().GetPositionX()));
|
|
stmt->setFloat(index++, finiteAlways(GetTeleportDest().GetPositionY()));
|
|
stmt->setFloat(index++, finiteAlways(GetTeleportDest().GetPositionZ()));
|
|
stmt->setFloat(index++, finiteAlways(GetTeleportDest().GetOrientation()));
|
|
}
|
|
|
|
stmt->setFloat(index++, finiteAlways(GetTransOffsetX()));
|
|
stmt->setFloat(index++, finiteAlways(GetTransOffsetY()));
|
|
stmt->setFloat(index++, finiteAlways(GetTransOffsetZ()));
|
|
stmt->setFloat(index++, finiteAlways(GetTransOffsetO()));
|
|
ObjectGuid::LowType transLowGUID = UI64LIT(0);
|
|
if (GetTransport())
|
|
transLowGUID = GetTransport()->GetGUID().GetCounter();
|
|
stmt->setUInt64(index++, transLowGUID);
|
|
|
|
std::ostringstream ss;
|
|
ss << m_taxi;
|
|
stmt->setString(index++, ss.str());
|
|
stmt->setUInt8(index++, m_cinematic);
|
|
stmt->setUInt32(index++, m_Played_time[PLAYED_TIME_TOTAL]);
|
|
stmt->setUInt32(index++, m_Played_time[PLAYED_TIME_LEVEL]);
|
|
stmt->setFloat(index++, finiteAlways(m_rest_bonus));
|
|
stmt->setUInt32(index++, uint32(time(NULL)));
|
|
stmt->setUInt8(index++, (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) ? 1 : 0));
|
|
//save, far from tavern/city
|
|
//save, but in tavern/city
|
|
stmt->setUInt32(index++, GetTalentResetCost());
|
|
stmt->setUInt32(index++, GetTalentResetTime());
|
|
|
|
ss.str("");
|
|
for (uint8 i = 0; i < MAX_TALENT_GROUPS; ++i)
|
|
ss << GetSpecId(i) << " ";
|
|
stmt->setString(index++, ss.str());
|
|
stmt->setUInt16(index++, (uint16)m_ExtraFlags);
|
|
stmt->setUInt8(index++, m_stableSlots);
|
|
stmt->setUInt16(index++, (uint16)m_atLoginFlags);
|
|
stmt->setUInt16(index++, GetZoneId());
|
|
stmt->setUInt32(index++, uint32(m_deathExpireTime));
|
|
|
|
ss.str("");
|
|
ss << m_taxi.SaveTaxiDestinationsToString();
|
|
|
|
stmt->setString(index++, ss.str());
|
|
stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS));
|
|
stmt->setUInt16(index++, GetUInt16Value(PLAYER_FIELD_KILLS, PLAYER_FIELD_KILLS_OFFSET_TODAY_KILLS));
|
|
stmt->setUInt16(index++, GetUInt16Value(PLAYER_FIELD_KILLS, PLAYER_FIELD_KILLS_OFFSET_YESTERDAY_KILLS));
|
|
stmt->setUInt32(index++, GetUInt32Value(PLAYER_CHOSEN_TITLE));
|
|
stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX));
|
|
stmt->setUInt8(index++, GetDrunkValue());
|
|
stmt->setUInt32(index++, GetHealth());
|
|
|
|
uint32 storedPowers = 0;
|
|
for (uint32 i = 0; i < MAX_POWERS; ++i)
|
|
{
|
|
if (GetPowerIndex(i) != MAX_POWERS)
|
|
{
|
|
stmt->setUInt32(index++, GetUInt32Value(UNIT_FIELD_POWER + storedPowers));
|
|
if (++storedPowers >= MAX_POWERS_PER_CLASS)
|
|
break;
|
|
}
|
|
}
|
|
|
|
for (; storedPowers < MAX_POWERS_PER_CLASS; ++storedPowers)
|
|
stmt->setUInt32(index++, 0);
|
|
|
|
stmt->setUInt32(index++, GetSession()->GetLatency());
|
|
|
|
stmt->setUInt8(index++, GetTalentGroupsCount());
|
|
stmt->setUInt8(index++, GetActiveTalentGroup());
|
|
|
|
ss.str("");
|
|
for (uint32 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i)
|
|
ss << GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + i) << ' ';
|
|
stmt->setString(index++, ss.str());
|
|
|
|
ss.str("");
|
|
// cache equipment...
|
|
for (uint32 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
{
|
|
if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
{
|
|
ss << item->GetTemplate()->GetInventoryType() << ' ' << item->GetDisplayId() << ' ';
|
|
if (SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(item->GetEnchantmentId(PERM_ENCHANTMENT_SLOT)))
|
|
ss << enchant->ItemVisual;
|
|
else
|
|
ss << '0';
|
|
|
|
ss << ' ';
|
|
}
|
|
else
|
|
ss << "0 0 0 ";
|
|
}
|
|
|
|
stmt->setString(index++, ss.str());
|
|
|
|
ss.str("");
|
|
for (uint32 i = 0; i < KNOWN_TITLES_SIZE*2; ++i)
|
|
ss << GetUInt32Value(PLAYER__FIELD_KNOWN_TITLES + i) << ' ';
|
|
|
|
stmt->setString(index++, ss.str());
|
|
stmt->setUInt8(index++, GetByteValue(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTES_OFFSET_ACTION_BAR_TOGGLES));
|
|
stmt->setUInt32(index++, m_grantableLevels);
|
|
|
|
stmt->setUInt8(index++, IsInWorld() && !GetSession()->PlayerLogout() ? 1 : 0);
|
|
// Index
|
|
stmt->setUInt64(index++, GetGUID().GetCounter());
|
|
}
|
|
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
|
|
trans->Append(stmt);
|
|
|
|
if (m_mailsUpdated) //save mails only when needed
|
|
_SaveMail(trans);
|
|
|
|
_SaveBGData(trans);
|
|
_SaveInventory(trans);
|
|
_SaveVoidStorage(trans);
|
|
_SaveQuestStatus(trans);
|
|
_SaveDailyQuestStatus(trans);
|
|
_SaveWeeklyQuestStatus(trans);
|
|
_SaveSeasonalQuestStatus(trans);
|
|
_SaveMonthlyQuestStatus(trans);
|
|
_SaveTalents(trans);
|
|
_SaveSpells(trans);
|
|
GetSpellHistory()->SaveToDB<Player>(trans);
|
|
_SaveActions(trans);
|
|
_SaveAuras(trans);
|
|
_SaveSkills(trans);
|
|
m_achievementMgr->SaveToDB(trans);
|
|
m_reputationMgr->SaveToDB(trans);
|
|
_SaveEquipmentSets(trans);
|
|
GetSession()->SaveTutorialsData(trans); // changed only while character in game
|
|
_SaveGlyphs(trans);
|
|
_SaveInstanceTimeRestrictions(trans);
|
|
_SaveCurrency(trans);
|
|
_SaveCUFProfiles(trans);
|
|
|
|
// check if stats should only be saved on logout
|
|
// save stats can be out of transaction
|
|
if (m_session->isLogingOut() || !sWorld->getBoolConfig(CONFIG_STATS_SAVE_ONLY_ON_LOGOUT))
|
|
_SaveStats(trans);
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
|
|
// save pet (hunter pet level and experience and all type pets health/mana).
|
|
if (Pet* pet = GetPet())
|
|
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
|
|
}
|
|
|
|
// fast save function for item/money cheating preventing - save only inventory and money state
|
|
void Player::SaveInventoryAndGoldToDB(SQLTransaction& trans)
|
|
{
|
|
_SaveInventory(trans);
|
|
_SaveCurrency(trans);
|
|
SaveGoldToDB(trans);
|
|
}
|
|
|
|
void Player::SaveGoldToDB(SQLTransaction& trans)
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_MONEY);
|
|
stmt->setUInt64(0, GetMoney());
|
|
stmt->setUInt64(1, GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
void Player::_SaveActions(SQLTransaction& trans)
|
|
{
|
|
PreparedStatement* stmt = NULL;
|
|
|
|
for (ActionButtonList::iterator itr = m_actionButtons.begin(); itr != m_actionButtons.end();)
|
|
{
|
|
switch (itr->second.uState)
|
|
{
|
|
case ACTIONBUTTON_NEW:
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_ACTION);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setUInt8(1, GetActiveTalentGroup());
|
|
stmt->setUInt8(2, itr->first);
|
|
stmt->setUInt32(3, itr->second.GetAction());
|
|
stmt->setUInt8(4, uint8(itr->second.GetType()));
|
|
trans->Append(stmt);
|
|
|
|
itr->second.uState = ACTIONBUTTON_UNCHANGED;
|
|
++itr;
|
|
break;
|
|
case ACTIONBUTTON_CHANGED:
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ACTION);
|
|
stmt->setUInt32(0, itr->second.GetAction());
|
|
stmt->setUInt8(1, uint8(itr->second.GetType()));
|
|
stmt->setUInt64(2, GetGUID().GetCounter());
|
|
stmt->setUInt8(3, itr->first);
|
|
stmt->setUInt8(4, GetActiveTalentGroup());
|
|
trans->Append(stmt);
|
|
|
|
itr->second.uState = ACTIONBUTTON_UNCHANGED;
|
|
++itr;
|
|
break;
|
|
case ACTIONBUTTON_DELETED:
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACTION_BY_BUTTON_SPEC);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setUInt8(1, itr->first);
|
|
stmt->setUInt8(2, GetActiveTalentGroup());
|
|
trans->Append(stmt);
|
|
|
|
m_actionButtons.erase(itr++);
|
|
break;
|
|
default:
|
|
++itr;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::_SaveAuras(SQLTransaction& trans)
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_AURA_EFFECT);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_AURA);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
|
|
uint8 index;
|
|
for (AuraMap::const_iterator itr = m_ownedAuras.begin(); itr != m_ownedAuras.end(); ++itr)
|
|
{
|
|
if (!itr->second->CanBeSaved())
|
|
continue;
|
|
|
|
Aura* aura = itr->second;
|
|
uint32 recalculateMask = 0;
|
|
AuraKey key = aura->GenerateKey(recalculateMask);
|
|
|
|
index = 0;
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_AURA);
|
|
stmt->setUInt64(index++, GetGUID().GetCounter());
|
|
stmt->setBinary(index++, key.Caster.GetRawValue());
|
|
stmt->setBinary(index++, key.Item.GetRawValue());
|
|
stmt->setUInt32(index++, key.SpellId);
|
|
stmt->setUInt32(index++, key.EffectMask);
|
|
stmt->setUInt8(index++, recalculateMask);
|
|
stmt->setUInt8(index++, aura->GetStackAmount());
|
|
stmt->setInt32(index++, aura->GetMaxDuration());
|
|
stmt->setInt32(index++, aura->GetDuration());
|
|
stmt->setUInt8(index, aura->GetCharges());
|
|
trans->Append(stmt);
|
|
|
|
for (AuraEffect const* effect : aura->GetAuraEffects())
|
|
{
|
|
if (effect)
|
|
{
|
|
index = 0;
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_AURA_EFFECT);
|
|
stmt->setUInt64(index++, GetGUID().GetCounter());
|
|
stmt->setBinary(index++, key.Caster.GetRawValue());
|
|
stmt->setBinary(index++, key.Item.GetRawValue());
|
|
stmt->setUInt32(index++, key.SpellId);
|
|
stmt->setUInt32(index++, key.EffectMask);
|
|
stmt->setUInt8(index++, effect->GetEffIndex());
|
|
stmt->setInt32(index++, effect->GetAmount());
|
|
stmt->setInt32(index++, effect->GetBaseAmount());
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::_SaveInventory(SQLTransaction& trans)
|
|
{
|
|
PreparedStatement* stmt = NULL;
|
|
// force items in buyback slots to new state
|
|
// and remove those that aren't already
|
|
for (uint8 i = BUYBACK_SLOT_START; i < BUYBACK_SLOT_END; ++i)
|
|
{
|
|
Item* item = m_items[i];
|
|
if (!item || item->GetState() == ITEM_NEW)
|
|
continue;
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY_BY_ITEM);
|
|
stmt->setUInt64(0, item->GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
|
|
stmt->setUInt64(0, item->GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
m_items[i]->FSetState(ITEM_NEW);
|
|
}
|
|
|
|
// Updated played time for refundable items. We don't do this in Player::Update because there's simply no need for it,
|
|
// the client auto counts down in real time after having received the initial played time on the first
|
|
// SMSG_ITEM_REFUND_INFO_RESPONSE packet.
|
|
// Item::UpdatePlayedTime is only called when needed, which is in DB saves, and item refund info requests.
|
|
GuidSet::iterator i_next;
|
|
for (GuidSet::iterator itr = m_refundableItems.begin(); itr!= m_refundableItems.end(); itr = i_next)
|
|
{
|
|
// use copy iterator because itr may be invalid after operations in this loop
|
|
i_next = itr;
|
|
++i_next;
|
|
|
|
Item* iPtr = GetItemByGuid(*itr);
|
|
if (iPtr)
|
|
{
|
|
iPtr->UpdatePlayedTime(this);
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Can't find %s but is in refundable storage for %s ! Removing.", itr->ToString().c_str(), GetGUID().ToString().c_str());
|
|
m_refundableItems.erase(itr);
|
|
}
|
|
}
|
|
|
|
// update enchantment durations
|
|
for (EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr)
|
|
itr->item->SetEnchantmentDuration(itr->slot, itr->leftduration, this);
|
|
|
|
// if no changes
|
|
if (m_itemUpdateQueue.empty())
|
|
return;
|
|
|
|
for (size_t i = 0; i < m_itemUpdateQueue.size(); ++i)
|
|
{
|
|
Item* item = m_itemUpdateQueue[i];
|
|
if (!item)
|
|
continue;
|
|
|
|
Bag* container = item->GetContainer();
|
|
if (item->GetState() != ITEM_REMOVED)
|
|
{
|
|
Item* test = GetItemByPos(item->GetBagSlot(), item->GetSlot());
|
|
if (test == NULL)
|
|
{
|
|
ObjectGuid::LowType bagTestGUID = UI64LIT(0);
|
|
if (Item* test2 = GetItemByPos(INVENTORY_SLOT_BAG_0, item->GetBagSlot()))
|
|
bagTestGUID = test2->GetGUID().GetCounter();
|
|
|
|
TC_LOG_ERROR("entities.player", "Player(%s Name: %s)::_SaveInventory - the bag(%u) and slot(%u) values for the item with %s (state %d) are incorrect, the player doesn't have an item at that position!", GetGUID().ToString().c_str(), GetName().c_str(), item->GetBagSlot(), item->GetSlot(), item->GetGUID().ToString().c_str(), (int32)item->GetState());
|
|
// according to the test that was just performed nothing should be in this slot, delete
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY_BY_BAG_SLOT);
|
|
stmt->setUInt64(0, bagTestGUID);
|
|
stmt->setUInt8(1, item->GetSlot());
|
|
stmt->setUInt64(2, GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
|
|
// also THIS item should be somewhere else, cheat attempt
|
|
item->FSetState(ITEM_REMOVED); // we are IN updateQueue right now, can't use SetState which modifies the queue
|
|
DeleteRefundReference(item->GetGUID());
|
|
// don't skip, let the switch delete it
|
|
//continue;
|
|
}
|
|
else if (test != item)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player(%s Name: %s)::_SaveInventory - the bag(%u) and slot(%u) values for %s are incorrect, %s is there instead!", GetGUID().ToString().c_str(), GetName().c_str(), item->GetBagSlot(), item->GetSlot(), item->GetGUID().ToString().c_str(), test->GetGUID().ToString().c_str());
|
|
// save all changes to the item...
|
|
if (item->GetState() != ITEM_NEW) // only for existing items, no dupes
|
|
item->SaveToDB(trans);
|
|
// ...but do not save position in inventory
|
|
continue;
|
|
}
|
|
}
|
|
|
|
switch (item->GetState())
|
|
{
|
|
case ITEM_NEW:
|
|
case ITEM_CHANGED:
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_INVENTORY_ITEM);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setUInt64(1, container ? container->GetGUID().GetCounter() : UI64LIT(0));
|
|
stmt->setUInt8 (2, item->GetSlot());
|
|
stmt->setUInt64(3, item->GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
break;
|
|
case ITEM_REMOVED:
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY_BY_ITEM);
|
|
stmt->setUInt64(0, item->GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
case ITEM_UNCHANGED:
|
|
break;
|
|
}
|
|
|
|
item->SaveToDB(trans); // item have unchanged inventory record and can be save standalone
|
|
}
|
|
m_itemUpdateQueue.clear();
|
|
}
|
|
|
|
void Player::_SaveVoidStorage(SQLTransaction& trans)
|
|
{
|
|
PreparedStatement* stmt = NULL;
|
|
|
|
for (uint8 i = 0; i < VOID_STORAGE_MAX_SLOT; ++i)
|
|
{
|
|
if (!_voidStorageItems[i]) // unused item
|
|
{
|
|
// DELETE FROM void_storage WHERE slot = ? AND playerGuid = ?
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_VOID_STORAGE_ITEM_BY_SLOT);
|
|
stmt->setUInt8(0, i);
|
|
stmt->setUInt64(1, GetGUID().GetCounter());
|
|
}
|
|
else
|
|
{
|
|
// REPLACE INTO character_inventory (itemId, playerGuid, itemEntry, slot, creatorGuid) VALUES (?, ?, ?, ?, ?)
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CHAR_VOID_STORAGE_ITEM);
|
|
stmt->setUInt64(0, _voidStorageItems[i]->ItemId);
|
|
stmt->setUInt64(1, GetGUID().GetCounter());
|
|
stmt->setUInt32(2, _voidStorageItems[i]->ItemEntry);
|
|
stmt->setUInt8(3, i);
|
|
stmt->setUInt64(4, _voidStorageItems[i]->CreatorGuid.GetCounter());
|
|
stmt->setUInt32(5, _voidStorageItems[i]->ItemRandomPropertyId);
|
|
stmt->setUInt32(6, _voidStorageItems[i]->ItemSuffixFactor);
|
|
}
|
|
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
|
|
|
|
void Player::_SaveCUFProfiles(SQLTransaction& trans)
|
|
{
|
|
PreparedStatement* stmt = NULL;
|
|
for (uint8 i = 0; i < MAX_CUF_PROFILES; ++i)
|
|
{
|
|
if (!_CUFProfiles[i]) // unused profile
|
|
{
|
|
// DELETE FROM character_cuf_profiles WHERE guid = ? and id = ?
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_CUF_PROFILES);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setUInt8(1, i);
|
|
}
|
|
else
|
|
{
|
|
// REPLACE INTO character_cuf_profiles (guid, id, name, frameHeight, frameWidth, sortBy, healthText, boolOptions, unk146, unk147, unk148, unk150, unk152, unk154) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CHAR_CUF_PROFILES);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setUInt8(1, i);
|
|
stmt->setString(2, _CUFProfiles[i]->ProfileName);
|
|
stmt->setUInt16(3, _CUFProfiles[i]->FrameHeight);
|
|
stmt->setUInt16(4, _CUFProfiles[i]->FrameWidth);
|
|
stmt->setUInt8(5, _CUFProfiles[i]->SortBy);
|
|
stmt->setUInt8(6, _CUFProfiles[i]->HealthText);
|
|
stmt->setUInt32(7, _CUFProfiles[i]->BoolOptions.to_ulong()); // 27 of 32 fields used, fits in an int
|
|
stmt->setUInt8(8, _CUFProfiles[i]->Unk146);
|
|
stmt->setUInt8(9, _CUFProfiles[i]->Unk147);
|
|
stmt->setUInt8(10, _CUFProfiles[i]->Unk148);
|
|
stmt->setUInt16(11, _CUFProfiles[i]->Unk150);
|
|
stmt->setUInt16(12, _CUFProfiles[i]->Unk152);
|
|
stmt->setUInt16(13, _CUFProfiles[i]->Unk154);
|
|
}
|
|
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
|
|
void Player::_SaveMail(SQLTransaction& trans)
|
|
{
|
|
if (!m_mailsLoaded)
|
|
return;
|
|
|
|
PreparedStatement* stmt = NULL;
|
|
|
|
for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
|
|
{
|
|
Mail* m = (*itr);
|
|
if (m->state == MAIL_STATE_CHANGED)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_MAIL);
|
|
stmt->setUInt8(0, uint8(m->HasItems() ? 1 : 0));
|
|
stmt->setUInt32(1, uint32(m->expire_time));
|
|
stmt->setUInt32(2, uint32(m->deliver_time));
|
|
stmt->setUInt32(3, m->money);
|
|
stmt->setUInt32(4, m->COD);
|
|
stmt->setUInt8(5, uint8(m->checked));
|
|
stmt->setUInt32(6, m->messageID);
|
|
|
|
trans->Append(stmt);
|
|
|
|
if (!m->removedItems.empty())
|
|
{
|
|
for (std::vector<ObjectGuid::LowType>::iterator itr2 = m->removedItems.begin(); itr2 != m->removedItems.end(); ++itr2)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM);
|
|
stmt->setUInt64(0, *itr2);
|
|
trans->Append(stmt);
|
|
}
|
|
m->removedItems.clear();
|
|
}
|
|
m->state = MAIL_STATE_UNCHANGED;
|
|
}
|
|
else if (m->state == MAIL_STATE_DELETED)
|
|
{
|
|
if (m->HasItems())
|
|
{
|
|
for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
|
|
stmt->setUInt64(0, itr2->item_guid);
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_BY_ID);
|
|
stmt->setUInt32(0, m->messageID);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID);
|
|
stmt->setUInt32(0, m->messageID);
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
|
|
//deallocate deleted mails...
|
|
for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end();)
|
|
{
|
|
if ((*itr)->state == MAIL_STATE_DELETED)
|
|
{
|
|
Mail* m = *itr;
|
|
m_mail.erase(itr);
|
|
delete m;
|
|
itr = m_mail.begin();
|
|
}
|
|
else
|
|
++itr;
|
|
}
|
|
|
|
m_mailsUpdated = false;
|
|
}
|
|
|
|
void Player::_SaveQuestStatus(SQLTransaction& trans)
|
|
{
|
|
bool isTransaction = bool(trans);
|
|
if (!isTransaction)
|
|
trans = CharacterDatabase.BeginTransaction();
|
|
|
|
QuestStatusSaveMap::iterator saveItr;
|
|
QuestStatusMap::iterator statusItr;
|
|
PreparedStatement* stmt = NULL;
|
|
|
|
bool keepAbandoned = !(sWorld->GetCleaningFlags() & CharacterDatabaseCleaner::CLEANING_FLAG_QUESTSTATUS);
|
|
|
|
for (saveItr = m_QuestStatusSave.begin(); saveItr != m_QuestStatusSave.end(); ++saveItr)
|
|
{
|
|
if (saveItr->second == QUEST_DEFAULT_SAVE_TYPE)
|
|
{
|
|
statusItr = m_QuestStatus.find(saveItr->first);
|
|
if (statusItr != m_QuestStatus.end() && (keepAbandoned || statusItr->second.Status != QUEST_STATUS_NONE))
|
|
{
|
|
QuestStatusData const& qData = statusItr->second;
|
|
|
|
// Save main quest status and timer
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CHAR_QUESTSTATUS);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setUInt32(1, statusItr->first);
|
|
stmt->setUInt8(2, uint8(qData.Status));
|
|
stmt->setUInt32(3, uint32(qData.Timer / IN_MILLISECONDS+ sWorld->GetGameTime()));
|
|
trans->Append(stmt);
|
|
|
|
// Save objectives
|
|
for (uint32 i = 0; i < qData.ObjectiveData.size(); ++i)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CHAR_QUESTSTATUS_OBJECTIVES);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setUInt32(1, statusItr->first);
|
|
stmt->setUInt8(2, i);
|
|
stmt->setInt32(3, qData.ObjectiveData[i]);
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Delete
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_BY_QUEST);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setUInt32(1, saveItr->first);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_OBJECTIVES_BY_QUEST);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setUInt32(1, saveItr->first);
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
|
|
m_QuestStatusSave.clear();
|
|
|
|
for (saveItr = m_RewardedQuestsSave.begin(); saveItr != m_RewardedQuestsSave.end(); ++saveItr)
|
|
{
|
|
if (saveItr->second == QUEST_DEFAULT_SAVE_TYPE)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_QUESTSTATUS_REWARDED);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setUInt32(1, saveItr->first);
|
|
trans->Append(stmt);
|
|
|
|
}
|
|
else if (saveItr->second == QUEST_FORCE_DELETE_SAVE_TYPE || !keepAbandoned)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_REWARDED_BY_QUEST);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setUInt32(1, saveItr->first);
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
|
|
m_RewardedQuestsSave.clear();
|
|
|
|
if (!isTransaction)
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
|
|
void Player::_SaveDailyQuestStatus(SQLTransaction& trans)
|
|
{
|
|
if (!m_DailyQuestChanged)
|
|
return;
|
|
|
|
m_DailyQuestChanged = false;
|
|
|
|
// save last daily quest time for all quests: we need only mostly reset time for reset check anyway
|
|
|
|
// we don't need transactions here.
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_DAILY);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
|
|
std::vector<uint32> const& dailies = GetDynamicValues(PLAYER_DYNAMIC_FIELD_DAILY_QUESTS);
|
|
for (uint32 questId : dailies)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_QUESTSTATUS_DAILY);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setUInt32(1, questId);
|
|
stmt->setUInt64(2, uint64(m_lastDailyQuestTime));
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
if (!m_DFQuests.empty())
|
|
{
|
|
for (DFQuestsDoneList::iterator itr = m_DFQuests.begin(); itr != m_DFQuests.end(); ++itr)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_QUESTSTATUS_DAILY);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setUInt32(1, (*itr));
|
|
stmt->setUInt64(2, uint64(m_lastDailyQuestTime));
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::_SaveWeeklyQuestStatus(SQLTransaction& trans)
|
|
{
|
|
if (!m_WeeklyQuestChanged || m_weeklyquests.empty())
|
|
return;
|
|
|
|
// we don't need transactions here.
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_WEEKLY);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
|
|
for (QuestSet::const_iterator iter = m_weeklyquests.begin(); iter != m_weeklyquests.end(); ++iter)
|
|
{
|
|
uint32 questId = *iter;
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_QUESTSTATUS_WEEKLY);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setUInt32(1, questId);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
m_WeeklyQuestChanged = false;
|
|
}
|
|
|
|
void Player::_SaveSeasonalQuestStatus(SQLTransaction& trans)
|
|
{
|
|
if (!m_SeasonalQuestChanged || m_seasonalquests.empty())
|
|
return;
|
|
|
|
// we don't need transactions here.
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_SEASONAL);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
|
|
for (SeasonalEventQuestMap::const_iterator iter = m_seasonalquests.begin(); iter != m_seasonalquests.end(); ++iter)
|
|
{
|
|
uint16 eventId = iter->first;
|
|
|
|
for (SeasonalQuestSet::const_iterator itr = iter->second.begin(); itr != iter->second.end(); ++itr)
|
|
{
|
|
uint32 questId = *itr;
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_QUESTSTATUS_SEASONAL);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setUInt32(1, questId);
|
|
stmt->setUInt32(2, eventId);
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
|
|
m_SeasonalQuestChanged = false;
|
|
}
|
|
|
|
void Player::_SaveMonthlyQuestStatus(SQLTransaction& trans)
|
|
{
|
|
if (!m_MonthlyQuestChanged || m_monthlyquests.empty())
|
|
return;
|
|
|
|
// we don't need transactions here.
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_MONTHLY);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
|
|
for (QuestSet::const_iterator iter = m_monthlyquests.begin(); iter != m_monthlyquests.end(); ++iter)
|
|
{
|
|
uint32 questId = *iter;
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_QUESTSTATUS_MONTHLY);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setUInt32(1, questId);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
m_MonthlyQuestChanged = false;
|
|
}
|
|
|
|
void Player::_SaveSkills(SQLTransaction& trans)
|
|
{
|
|
PreparedStatement* stmt = NULL;
|
|
// we don't need transactions here.
|
|
for (SkillStatusMap::iterator itr = mSkillStatus.begin(); itr != mSkillStatus.end();)
|
|
{
|
|
if (itr->second.uState == SKILL_UNCHANGED)
|
|
{
|
|
++itr;
|
|
continue;
|
|
}
|
|
|
|
if (itr->second.uState == SKILL_DELETED)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SKILL_BY_SKILL);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setUInt32(1, itr->first);
|
|
trans->Append(stmt);
|
|
|
|
mSkillStatus.erase(itr++);
|
|
continue;
|
|
}
|
|
|
|
uint16 field = itr->second.pos / 2;
|
|
uint8 offset = itr->second.pos & 1;
|
|
|
|
uint16 value = GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset);
|
|
uint16 max = GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_MAX_RANK_OFFSET + field, offset);
|
|
|
|
switch (itr->second.uState)
|
|
{
|
|
case SKILL_NEW:
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SKILLS);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setUInt16(1, uint16(itr->first));
|
|
stmt->setUInt16(2, value);
|
|
stmt->setUInt16(3, max);
|
|
trans->Append(stmt);
|
|
break;
|
|
case SKILL_CHANGED:
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_SKILLS);
|
|
stmt->setUInt16(0, value);
|
|
stmt->setUInt16(1, max);
|
|
stmt->setUInt64(2, GetGUID().GetCounter());
|
|
stmt->setUInt16(3, uint16(itr->first));
|
|
trans->Append(stmt);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
itr->second.uState = SKILL_UNCHANGED;
|
|
++itr;
|
|
}
|
|
}
|
|
|
|
void Player::_SaveSpells(SQLTransaction& trans)
|
|
{
|
|
PreparedStatement* stmt = NULL;
|
|
|
|
for (PlayerSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end();)
|
|
{
|
|
if (itr->second->state == PLAYERSPELL_REMOVED || itr->second->state == PLAYERSPELL_CHANGED)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL_BY_SPELL);
|
|
stmt->setUInt32(0, itr->first);
|
|
stmt->setUInt64(1, GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
// add only changed/new not dependent spells
|
|
if (!itr->second->dependent && (itr->second->state == PLAYERSPELL_NEW || itr->second->state == PLAYERSPELL_CHANGED))
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SPELL);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setUInt32(1, itr->first);
|
|
stmt->setBool(2, itr->second->active);
|
|
stmt->setBool(3, itr->second->disabled);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
if (itr->second->state == PLAYERSPELL_REMOVED)
|
|
{
|
|
delete itr->second;
|
|
m_spells.erase(itr++);
|
|
}
|
|
else
|
|
{
|
|
itr->second->state = PLAYERSPELL_UNCHANGED;
|
|
++itr;
|
|
}
|
|
}
|
|
}
|
|
|
|
// save player stats -- only for external usage
|
|
// real stats will be recalculated on player login
|
|
void Player::_SaveStats(SQLTransaction& trans)
|
|
{
|
|
// check if stat saving is enabled and if char level is high enough
|
|
if (!sWorld->getIntConfig(CONFIG_MIN_LEVEL_STAT_SAVE) || getLevel() < sWorld->getIntConfig(CONFIG_MIN_LEVEL_STAT_SAVE))
|
|
return;
|
|
|
|
PreparedStatement* stmt = NULL;
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_STATS);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
|
|
uint8 index = 0;
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_STATS);
|
|
stmt->setUInt64(index++, GetGUID().GetCounter());
|
|
stmt->setUInt32(index++, GetMaxHealth());
|
|
|
|
for (uint8 i = 0; i < MAX_POWERS_PER_CLASS; ++i)
|
|
stmt->setUInt32(index++, GetMaxPower(Powers(i)));
|
|
|
|
for (uint8 i = 0; i < MAX_STATS; ++i)
|
|
stmt->setUInt32(index++, GetStat(Stats(i)));
|
|
|
|
for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
|
|
stmt->setUInt32(index++, GetResistance(SpellSchools(i)));
|
|
|
|
stmt->setFloat(index++, GetFloatValue(PLAYER_BLOCK_PERCENTAGE));
|
|
stmt->setFloat(index++, GetFloatValue(PLAYER_DODGE_PERCENTAGE));
|
|
stmt->setFloat(index++, GetFloatValue(PLAYER_PARRY_PERCENTAGE));
|
|
stmt->setFloat(index++, GetFloatValue(PLAYER_CRIT_PERCENTAGE));
|
|
stmt->setFloat(index++, GetFloatValue(PLAYER_RANGED_CRIT_PERCENTAGE));
|
|
stmt->setFloat(index++, GetFloatValue(PLAYER_SPELL_CRIT_PERCENTAGE1));
|
|
stmt->setUInt32(index++, GetUInt32Value(UNIT_FIELD_ATTACK_POWER));
|
|
stmt->setUInt32(index++, GetUInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER));
|
|
stmt->setUInt32(index++, GetBaseSpellPowerBonus());
|
|
stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + CR_RESILIENCE_PLAYER_DAMAGE_TAKEN));
|
|
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
void Player::outDebugValues() const
|
|
{
|
|
if (!sLog->ShouldLog("entities.unit", LOG_LEVEL_DEBUG))
|
|
return;
|
|
|
|
TC_LOG_DEBUG("entities.unit", "HP is: \t\t\t%u\t\tMP is: \t\t\t%u", GetMaxHealth(), GetMaxPower(POWER_MANA));
|
|
TC_LOG_DEBUG("entities.unit", "AGILITY is: \t\t%f\t\tSTRENGTH is: \t\t%f", GetStat(STAT_AGILITY), GetStat(STAT_STRENGTH));
|
|
TC_LOG_DEBUG("entities.unit", "INTELLECT is: \t\t%f\t\tSPIRIT is: \t\t%f", GetStat(STAT_INTELLECT), GetStat(STAT_SPIRIT));
|
|
TC_LOG_DEBUG("entities.unit", "STAMINA is: \t\t%f", GetStat(STAT_STAMINA));
|
|
TC_LOG_DEBUG("entities.unit", "Armor is: \t\t%u\t\tBlock is: \t\t%f", GetArmor(), GetFloatValue(PLAYER_BLOCK_PERCENTAGE));
|
|
TC_LOG_DEBUG("entities.unit", "HolyRes is: \t\t%u\t\tFireRes is: \t\t%u", GetResistance(SPELL_SCHOOL_HOLY), GetResistance(SPELL_SCHOOL_FIRE));
|
|
TC_LOG_DEBUG("entities.unit", "NatureRes is: \t\t%u\t\tFrostRes is: \t\t%u", GetResistance(SPELL_SCHOOL_NATURE), GetResistance(SPELL_SCHOOL_FROST));
|
|
TC_LOG_DEBUG("entities.unit", "ShadowRes is: \t\t%u\t\tArcaneRes is: \t\t%u", GetResistance(SPELL_SCHOOL_SHADOW), GetResistance(SPELL_SCHOOL_ARCANE));
|
|
TC_LOG_DEBUG("entities.unit", "MIN_DAMAGE is: \t\t%f\tMAX_DAMAGE is: \t\t%f", GetFloatValue(UNIT_FIELD_MINDAMAGE), GetFloatValue(UNIT_FIELD_MAXDAMAGE));
|
|
TC_LOG_DEBUG("entities.unit", "MIN_OFFHAND_DAMAGE is: \t%f\tMAX_OFFHAND_DAMAGE is: \t%f", GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE), GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE));
|
|
TC_LOG_DEBUG("entities.unit", "MIN_RANGED_DAMAGE is: \t%f\tMAX_RANGED_DAMAGE is: \t%f", GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE), GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE));
|
|
TC_LOG_DEBUG("entities.unit", "ATTACK_TIME is: \t%u\t\tRANGE_ATTACK_TIME is: \t%u", GetAttackTime(BASE_ATTACK), GetAttackTime(RANGED_ATTACK));
|
|
}
|
|
|
|
/*********************************************************/
|
|
/*** FLOOD FILTER SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void Player::UpdateSpeakTime()
|
|
{
|
|
// ignore chat spam protection for GMs in any mode
|
|
if (GetSession()->HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHAT_SPAM))
|
|
return;
|
|
|
|
time_t current = time (NULL);
|
|
if (m_speakTime > current)
|
|
{
|
|
uint32 max_count = sWorld->getIntConfig(CONFIG_CHATFLOOD_MESSAGE_COUNT);
|
|
if (!max_count)
|
|
return;
|
|
|
|
++m_speakCount;
|
|
if (m_speakCount >= max_count)
|
|
{
|
|
// prevent overwrite mute time, if message send just before mutes set, for example.
|
|
time_t new_mute = current + sWorld->getIntConfig(CONFIG_CHATFLOOD_MUTE_TIME);
|
|
if (GetSession()->m_muteTime < new_mute)
|
|
GetSession()->m_muteTime = new_mute;
|
|
|
|
m_speakCount = 0;
|
|
}
|
|
}
|
|
else
|
|
m_speakCount = 1;
|
|
|
|
m_speakTime = current + sWorld->getIntConfig(CONFIG_CHATFLOOD_MESSAGE_DELAY);
|
|
}
|
|
|
|
bool Player::CanSpeak() const
|
|
{
|
|
return GetSession()->m_muteTime <= time (NULL);
|
|
}
|
|
|
|
/*********************************************************/
|
|
/*** LOW LEVEL FUNCTIONS:Notifiers ***/
|
|
/*********************************************************/
|
|
|
|
void Player::SavePositionInDB(WorldLocation const& loc, uint16 zoneId, ObjectGuid guid, SQLTransaction& trans)
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_POSITION);
|
|
|
|
stmt->setFloat(0, loc.GetPositionX());
|
|
stmt->setFloat(1, loc.GetPositionY());
|
|
stmt->setFloat(2, loc.GetPositionZ());
|
|
stmt->setFloat(3, loc.GetOrientation());
|
|
stmt->setUInt16(4, uint16(loc.GetMapId()));
|
|
stmt->setUInt16(5, zoneId);
|
|
stmt->setUInt64(6, guid.GetCounter());
|
|
|
|
CharacterDatabase.ExecuteOrAppend(trans, stmt);
|
|
}
|
|
|
|
void Player::SetUInt32ValueInArray(Tokenizer& Tokenizer, uint16 index, uint32 value)
|
|
{
|
|
char buf[11];
|
|
snprintf(buf, 11, "%u", value);
|
|
|
|
if (index >= Tokenizer.size())
|
|
return;
|
|
|
|
Tokenizer[index] = buf;
|
|
}
|
|
|
|
void Player::SendAttackSwingDeadTarget()
|
|
{
|
|
WorldPackets::Combat::AttackSwingError packet(ATTACKSWINGERR_DEADTARGET);
|
|
GetSession()->SendPacket(packet.Write());
|
|
}
|
|
|
|
void Player::SendAttackSwingCantAttack()
|
|
{
|
|
WorldPackets::Combat::AttackSwingError packet(ATTACKSWINGERR_CANT_ATTACK);
|
|
GetSession()->SendPacket(packet.Write());
|
|
}
|
|
|
|
void Player::SendAttackSwingNotInRange()
|
|
{
|
|
WorldPackets::Combat::AttackSwingError packet(ATTACKSWINGERR_NOTINRANGE);
|
|
GetSession()->SendPacket(packet.Write());
|
|
}
|
|
|
|
void Player::SendAttackSwingBadFacingAttack()
|
|
{
|
|
WorldPackets::Combat::AttackSwingError packet(ATTACKSWINGERR_BADFACING);
|
|
GetSession()->SendPacket(packet.Write());
|
|
}
|
|
|
|
void Player::SendAttackSwingCancelAttack()
|
|
{
|
|
WorldPackets::Combat::CancelCombat packet;
|
|
GetSession()->SendPacket(packet.Write());
|
|
}
|
|
|
|
void Player::SendAutoRepeatCancel(Unit* target)
|
|
{
|
|
WorldPacket data(SMSG_CANCEL_AUTO_REPEAT, target->GetPackGUID().size());
|
|
data << target->GetPackGUID(); // may be it's target guid
|
|
SendMessageToSet(&data, false);
|
|
}
|
|
|
|
void Player::SendExplorationExperience(uint32 Area, uint32 Experience)
|
|
{
|
|
GetSession()->SendPacket(WorldPackets::Misc::ExplorationExperience(Experience, Area).Write());
|
|
}
|
|
|
|
void Player::SendDungeonDifficulty()
|
|
{
|
|
WorldPackets::Misc::DungeonDifficultySet dungeonDifficultySet;
|
|
dungeonDifficultySet.DifficultyID = GetDungeonDifficultyID();
|
|
GetSession()->SendPacket(dungeonDifficultySet.Write());
|
|
}
|
|
|
|
void Player::SendRaidDifficulty(bool legacy, int32 forcedDifficulty /*= -1*/)
|
|
{
|
|
WorldPackets::Misc::RaidDifficultySet raidDifficultySet;
|
|
raidDifficultySet.DifficultyID = forcedDifficulty == -1 ? (legacy ? GetLegacyRaidDifficultyID() : GetRaidDifficultyID()) : forcedDifficulty;
|
|
raidDifficultySet.Legacy = legacy;
|
|
GetSession()->SendPacket(raidDifficultySet.Write());
|
|
}
|
|
|
|
void Player::SendResetFailedNotify(uint32 /*mapid*/)
|
|
{
|
|
WorldPacket data(SMSG_RESET_FAILED_NOTIFY, 4);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
/// Reset all solo instances and optionally send a message on success for each
|
|
void Player::ResetInstances(uint8 method, bool isRaid, bool isLegacy)
|
|
{
|
|
// method can be INSTANCE_RESET_ALL, INSTANCE_RESET_CHANGE_DIFFICULTY, INSTANCE_RESET_GROUP_JOIN
|
|
|
|
// we assume that when the difficulty changes, all instances that can be reset will be
|
|
Difficulty diff = GetDungeonDifficultyID();
|
|
if (isRaid)
|
|
{
|
|
if (!isLegacy)
|
|
diff = GetRaidDifficultyID();
|
|
else
|
|
diff = GetLegacyRaidDifficultyID();
|
|
}
|
|
|
|
for (BoundInstancesMap::iterator itr = m_boundInstances[diff].begin(); itr != m_boundInstances[diff].end();)
|
|
{
|
|
InstanceSave* p = itr->second.save;
|
|
const MapEntry* entry = sMapStore.LookupEntry(itr->first);
|
|
if (!entry || entry->IsRaid() != isRaid || !p->CanReset())
|
|
{
|
|
++itr;
|
|
continue;
|
|
}
|
|
|
|
if (method == INSTANCE_RESET_ALL)
|
|
{
|
|
// the "reset all instances" method can only reset normal maps
|
|
if (entry->IsRaid() || diff == DIFFICULTY_HEROIC)
|
|
{
|
|
++itr;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// if the map is loaded, reset it
|
|
Map* map = sMapMgr->FindMap(p->GetMapId(), p->GetInstanceId());
|
|
if (map && map->IsDungeon())
|
|
if (!((InstanceMap*)map)->Reset(method))
|
|
{
|
|
++itr;
|
|
continue;
|
|
}
|
|
|
|
// since this is a solo instance there should not be any players inside
|
|
if (method == INSTANCE_RESET_ALL || method == INSTANCE_RESET_CHANGE_DIFFICULTY)
|
|
SendResetInstanceSuccess(p->GetMapId());
|
|
|
|
p->DeleteFromDB();
|
|
m_boundInstances[diff].erase(itr++);
|
|
|
|
// the following should remove the instance save from the manager and delete it as well
|
|
p->RemovePlayer(this);
|
|
}
|
|
}
|
|
|
|
void Player::SendResetInstanceSuccess(uint32 MapId)
|
|
{
|
|
WorldPacket data(SMSG_INSTANCE_RESET, 4);
|
|
data << uint32(MapId);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::SendResetInstanceFailed(uint32 reason, uint32 MapId)
|
|
{
|
|
/*reasons for instance reset failure:
|
|
// 0: There are players inside the instance.
|
|
// 1: There are players offline in your party.
|
|
// 2>: There are players in your party attempting to zone into an instance.
|
|
*/
|
|
WorldPacket data(SMSG_INSTANCE_RESET_FAILED, 8);
|
|
data << uint32(reason);
|
|
data << uint32(MapId);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
/*********************************************************/
|
|
/*** Update timers ***/
|
|
/*********************************************************/
|
|
|
|
///checks the 15 afk reports per 5 minutes limit
|
|
void Player::UpdateAfkReport(time_t currTime)
|
|
{
|
|
if (m_bgData.bgAfkReportedTimer <= currTime)
|
|
{
|
|
m_bgData.bgAfkReportedCount = 0;
|
|
m_bgData.bgAfkReportedTimer = currTime+5*MINUTE;
|
|
}
|
|
}
|
|
|
|
void Player::UpdateContestedPvP(uint32 diff)
|
|
{
|
|
if (!m_contestedPvPTimer||IsInCombat())
|
|
return;
|
|
if (m_contestedPvPTimer <= diff)
|
|
{
|
|
ResetContestedPvP();
|
|
}
|
|
else
|
|
m_contestedPvPTimer -= diff;
|
|
}
|
|
|
|
void Player::ResetContestedPvP()
|
|
{
|
|
ClearUnitState(UNIT_STATE_ATTACK_PLAYER);
|
|
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP);
|
|
m_contestedPvPTimer = 0;
|
|
}
|
|
|
|
void Player::UpdatePvPFlag(time_t currTime)
|
|
{
|
|
if (!IsPvP())
|
|
return;
|
|
|
|
if (!pvpInfo.EndTimer || currTime < (pvpInfo.EndTimer + 300) || pvpInfo.IsHostile)
|
|
return;
|
|
|
|
UpdatePvP(false);
|
|
}
|
|
|
|
void Player::UpdateDuelFlag(time_t currTime)
|
|
{
|
|
if (!duel || duel->startTimer == 0 ||currTime < duel->startTimer + 3)
|
|
return;
|
|
|
|
sScriptMgr->OnPlayerDuelStart(this, duel->opponent);
|
|
|
|
SetUInt32Value(PLAYER_DUEL_TEAM, 1);
|
|
duel->opponent->SetUInt32Value(PLAYER_DUEL_TEAM, 2);
|
|
|
|
duel->startTimer = 0;
|
|
duel->startTime = currTime;
|
|
duel->opponent->duel->startTimer = 0;
|
|
duel->opponent->duel->startTime = currTime;
|
|
}
|
|
|
|
Pet* Player::GetPet() const
|
|
{
|
|
ObjectGuid pet_guid = GetPetGUID();
|
|
if (!pet_guid.IsEmpty())
|
|
{
|
|
if (!pet_guid.IsPet())
|
|
return NULL;
|
|
|
|
Pet* pet = ObjectAccessor::GetPet(*this, pet_guid);
|
|
|
|
if (!pet)
|
|
return NULL;
|
|
|
|
if (IsInWorld() && pet)
|
|
return pet;
|
|
|
|
//there may be a guardian in slot
|
|
//TC_LOG_ERROR("entities.player", "Player::GetPet: Pet %u not exist.", GUID_LOPART(pet_guid));
|
|
//const_cast<Player*>(this)->SetPetGUID(0);
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void Player::RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent)
|
|
{
|
|
if (!pet)
|
|
pet = GetPet();
|
|
|
|
if (pet)
|
|
{
|
|
TC_LOG_DEBUG("entities.pet", "RemovePet %u, %u, %u", pet->GetEntry(), mode, returnreagent);
|
|
|
|
if (pet->m_removed)
|
|
return;
|
|
}
|
|
|
|
if (returnreagent && (pet || m_temporaryUnsummonedPetNumber) && !InBattleground())
|
|
{
|
|
//returning of reagents only for players, so best done here
|
|
uint32 spellId = pet ? pet->GetUInt32Value(UNIT_CREATED_BY_SPELL) : m_oldpetspell;
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
|
|
|
if (spellInfo)
|
|
{
|
|
for (uint32 i = 0; i < MAX_SPELL_REAGENTS; ++i)
|
|
{
|
|
if (spellInfo->Reagent[i] > 0)
|
|
{
|
|
ItemPosCountVec dest; //for succubus, voidwalker, felhunter and felguard credit soulshard when despawn reason other than death (out of range, logout)
|
|
InventoryResult msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, spellInfo->Reagent[i], spellInfo->ReagentCount[i]);
|
|
if (msg == EQUIP_ERR_OK)
|
|
{
|
|
Item* item = StoreNewItem(dest, spellInfo->Reagent[i], true);
|
|
if (IsInWorld())
|
|
SendNewItem(item, spellInfo->ReagentCount[i], true, false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
m_temporaryUnsummonedPetNumber = 0;
|
|
}
|
|
|
|
if (!pet || pet->GetOwnerGUID() != GetGUID())
|
|
return;
|
|
|
|
pet->CombatStop();
|
|
|
|
if (returnreagent)
|
|
{
|
|
switch (pet->GetEntry())
|
|
{
|
|
//warlock pets except imp are removed(?) when logging out
|
|
case 1860:
|
|
case 1863:
|
|
case 417:
|
|
case 17252:
|
|
mode = PET_SAVE_NOT_IN_SLOT;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// only if current pet in slot
|
|
pet->SavePetToDB(mode);
|
|
|
|
SetMinion(pet, false);
|
|
|
|
pet->AddObjectToRemoveList();
|
|
pet->m_removed = true;
|
|
|
|
if (pet->isControlled())
|
|
{
|
|
WorldPacket data(SMSG_PET_SPELLS, 8);
|
|
data << uint64(0);
|
|
GetSession()->SendPacket(&data);
|
|
|
|
if (GetGroup())
|
|
SetGroupUpdateFlag(GROUP_UPDATE_PET);
|
|
}
|
|
}
|
|
|
|
void Player::StopCastingCharm()
|
|
{
|
|
Unit* charm = GetCharm();
|
|
if (!charm)
|
|
return;
|
|
|
|
if (charm->GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
if (charm->ToCreature()->HasUnitTypeMask(UNIT_MASK_PUPPET))
|
|
((Puppet*)charm)->UnSummon();
|
|
else if (charm->IsVehicle())
|
|
ExitVehicle();
|
|
}
|
|
if (!GetCharmGUID().IsEmpty())
|
|
charm->RemoveCharmAuras();
|
|
|
|
if (!GetCharmGUID().IsEmpty())
|
|
{
|
|
TC_LOG_FATAL("entities.player", "Player %s (%s) is not able to uncharm unit (%s)", GetName().c_str(), GetGUID().ToString().c_str(), GetCharmGUID().ToString().c_str());
|
|
if (!charm->GetCharmerGUID().IsEmpty())
|
|
{
|
|
TC_LOG_FATAL("entities.player", "Charmed unit has charmer %s", charm->GetCharmerGUID().ToString().c_str());
|
|
ASSERT(false);
|
|
}
|
|
else
|
|
SetCharm(charm, false);
|
|
}
|
|
}
|
|
|
|
void Player::Say(std::string const& text, Language language, WorldObject const* /*= nullptr*/)
|
|
{
|
|
std::string _text(text);
|
|
sScriptMgr->OnPlayerChat(this, CHAT_MSG_SAY, language, _text);
|
|
|
|
WorldPackets::Chat::Chat packet;
|
|
packet.Initalize(CHAT_MSG_SAY, language, this, this, _text);
|
|
SendMessageToSetInRange(packet.Write(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), true);
|
|
}
|
|
|
|
void Player::Yell(std::string const& text, Language language, WorldObject const* /*= nullptr*/)
|
|
{
|
|
std::string _text(text);
|
|
sScriptMgr->OnPlayerChat(this, CHAT_MSG_YELL, language, _text);
|
|
|
|
WorldPackets::Chat::Chat packet;
|
|
packet.Initalize(CHAT_MSG_YELL, language, this, this, _text);
|
|
SendMessageToSetInRange(packet.Write(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_YELL), true);
|
|
}
|
|
|
|
void Player::TextEmote(std::string const& text, WorldObject const* /*= nullptr*/, bool /*= false*/)
|
|
{
|
|
std::string _text(text);
|
|
sScriptMgr->OnPlayerChat(this, CHAT_MSG_EMOTE, LANG_UNIVERSAL, _text);
|
|
|
|
WorldPackets::Chat::Chat packet;
|
|
packet.Initalize(CHAT_MSG_EMOTE, LANG_UNIVERSAL, this, this, _text);
|
|
SendMessageToSetInRange(packet.Write(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), true, !GetSession()->HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_CHAT));
|
|
}
|
|
|
|
void Player::WhisperAddon(std::string const& text, const std::string& prefix, Player* receiver)
|
|
{
|
|
std::string _text(text);
|
|
sScriptMgr->OnPlayerChat(this, CHAT_MSG_WHISPER, uint32(LANG_ADDON), _text, receiver);
|
|
|
|
if (!receiver->GetSession()->IsAddonRegistered(prefix))
|
|
return;
|
|
|
|
WorldPackets::Chat::Chat packet;
|
|
packet.Initalize(CHAT_MSG_WHISPER, LANG_ADDON, this, this, text, 0, "", DEFAULT_LOCALE, prefix);
|
|
receiver->SendDirectMessage(packet.Write());
|
|
}
|
|
|
|
void Player::Whisper(std::string const& text, Language language, Player* target, bool /*= false*/)
|
|
{
|
|
ASSERT(target);
|
|
|
|
bool isAddonMessage = language == LANG_ADDON;
|
|
|
|
if (!isAddonMessage) // if not addon data
|
|
language = LANG_UNIVERSAL; // whispers should always be readable
|
|
|
|
std::string _text(text);
|
|
sScriptMgr->OnPlayerChat(this, CHAT_MSG_WHISPER, language, _text, target);
|
|
|
|
WorldPackets::Chat::Chat packet;
|
|
packet.Initalize(CHAT_MSG_WHISPER, Language(language), this, this, _text);
|
|
target->SendDirectMessage(packet.Write());
|
|
|
|
// rest stuff shouldn't happen in case of addon message
|
|
if (isAddonMessage)
|
|
return;
|
|
|
|
packet.Initalize(CHAT_MSG_WHISPER_INFORM, Language(language), target, target, _text);
|
|
SendDirectMessage(packet.Write());
|
|
|
|
if (!isAcceptWhispers() && !IsGameMaster() && !target->IsGameMaster())
|
|
{
|
|
SetAcceptWhispers(true);
|
|
ChatHandler(GetSession()).SendSysMessage(LANG_COMMAND_WHISPERON);
|
|
}
|
|
|
|
// announce afk or dnd message
|
|
if (target->isAFK())
|
|
ChatHandler(GetSession()).PSendSysMessage(LANG_PLAYER_AFK, target->GetName().c_str(), target->autoReplyMsg.c_str());
|
|
else if (target->isDND())
|
|
ChatHandler(GetSession()).PSendSysMessage(LANG_PLAYER_DND, target->GetName().c_str(), target->autoReplyMsg.c_str());
|
|
}
|
|
|
|
Item* Player::GetMItem(ObjectGuid::LowType id)
|
|
{
|
|
ItemMap::const_iterator itr = mMitems.find(id);
|
|
return itr != mMitems.end() ? itr->second : NULL;
|
|
}
|
|
|
|
void Player::AddMItem(Item* it)
|
|
{
|
|
ASSERT(it);
|
|
//ASSERT deleted, because items can be added before loading
|
|
mMitems[it->GetGUID().GetCounter()] = it;
|
|
}
|
|
|
|
bool Player::RemoveMItem(ObjectGuid::LowType id)
|
|
{
|
|
return mMitems.erase(id) ? true : false;
|
|
}
|
|
|
|
void Player::SendOnCancelExpectedVehicleRideAura()
|
|
{
|
|
WorldPacket data(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, 0);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::PetSpellInitialize()
|
|
{
|
|
Pet* pet = GetPet();
|
|
|
|
if (!pet)
|
|
return;
|
|
|
|
TC_LOG_DEBUG("entities.pet", "Pet Spells Groups");
|
|
|
|
CharmInfo* charmInfo = pet->GetCharmInfo();
|
|
|
|
WorldPacket data(SMSG_PET_SPELLS, 8+2+4+4+4*MAX_UNIT_ACTION_BAR_INDEX+1+1);
|
|
data << pet->GetGUID();
|
|
data << uint16(pet->GetCreatureTemplate()->family); // creature family (required for pet talents)
|
|
data << uint32(pet->GetDuration());
|
|
data << uint8(pet->GetReactState());
|
|
data << uint8(charmInfo->GetCommandState());
|
|
data << uint16(0); // Flags, mostly unknown
|
|
|
|
// action bar loop
|
|
charmInfo->BuildActionBar(&data);
|
|
|
|
size_t spellsCountPos = data.wpos();
|
|
|
|
// spells count
|
|
uint8 addlist = 0;
|
|
data << uint8(addlist); // placeholder
|
|
|
|
if (pet->IsPermanentPetFor(this))
|
|
{
|
|
// spells loop
|
|
for (PetSpellMap::iterator itr = pet->m_spells.begin(); itr != pet->m_spells.end(); ++itr)
|
|
{
|
|
if (itr->second.state == PETSPELL_REMOVED)
|
|
continue;
|
|
|
|
data << uint32(MAKE_UNIT_ACTION_BUTTON(itr->first, itr->second.active));
|
|
++addlist;
|
|
}
|
|
}
|
|
|
|
data.put<uint8>(spellsCountPos, addlist);
|
|
|
|
// Cooldowns
|
|
//pet->GetSpellHistory()->WritePacket(&petSpells);
|
|
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::PossessSpellInitialize()
|
|
{
|
|
Unit* charm = GetCharm();
|
|
if (!charm)
|
|
return;
|
|
|
|
CharmInfo* charmInfo = charm->GetCharmInfo();
|
|
|
|
if (!charmInfo)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::PossessSpellInitialize(): charm (%s) has no charminfo!", charm->GetGUID().ToString().c_str());
|
|
return;
|
|
}
|
|
|
|
WorldPacket data(SMSG_PET_SPELLS, 8+2+4+4+4*MAX_UNIT_ACTION_BAR_INDEX+1+1);
|
|
data << charm->GetGUID();
|
|
data << uint16(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
|
|
charmInfo->BuildActionBar(&data);
|
|
|
|
data << uint8(0); // spells count
|
|
|
|
// Cooldowns
|
|
//charm->GetSpellHistory()->WritePacket(&petSpells);
|
|
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::VehicleSpellInitialize()
|
|
{
|
|
Creature* vehicle = GetVehicleCreatureBase();
|
|
if (!vehicle)
|
|
return;
|
|
|
|
uint8 cooldownCount = 0;
|
|
|
|
WorldPacket data(SMSG_PET_SPELLS, 8 + 2 + 4 + 4 + 4 * 10 + 1 + 1 + cooldownCount * (4 + 2 + 4 + 4));
|
|
data << vehicle->GetGUID(); // Guid
|
|
data << uint16(0); // Pet Family (0 for all vehicles)
|
|
data << uint32(vehicle->IsSummon() ? vehicle->ToTempSummon()->GetTimer() : 0); // Duration
|
|
// The following three segments are read by the client as one uint32
|
|
data << uint8(vehicle->GetReactState()); // React State
|
|
data << uint8(0); // Command State
|
|
data << uint16(0x800); // DisableActions (set for all vehicles)
|
|
|
|
for (uint32 i = 0; i < CREATURE_MAX_SPELLS; ++i)
|
|
{
|
|
uint32 spellId = vehicle->m_spells[i];
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
|
if (!spellInfo)
|
|
{
|
|
data << uint16(0) << uint8(0) << uint8(i+8);
|
|
continue;
|
|
}
|
|
|
|
ConditionList conditions = sConditionMgr->GetConditionsForVehicleSpell(vehicle->GetEntry(), spellId);
|
|
if (!sConditionMgr->IsObjectMeetToConditions(this, vehicle, conditions))
|
|
{
|
|
TC_LOG_DEBUG("condition", "VehicleSpellInitialize: conditions not met for Vehicle entry %u spell %u", vehicle->ToCreature()->GetEntry(), spellId);
|
|
data << uint16(0) << uint8(0) << uint8(i+8);
|
|
continue;
|
|
}
|
|
|
|
if (spellInfo->IsPassive())
|
|
vehicle->CastSpell(vehicle, spellId, true);
|
|
|
|
data << uint32(MAKE_UNIT_ACTION_BUTTON(spellId, i+8));
|
|
}
|
|
|
|
for (uint32 i = CREATURE_MAX_SPELLS; i < MAX_SPELL_CONTROL_BAR; ++i)
|
|
data << uint32(0);
|
|
|
|
data << uint8(0); // Auras?
|
|
|
|
// Cooldowns
|
|
//vehicle->GetSpellHistory()->WritePacket(&petSpells);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::CharmSpellInitialize()
|
|
{
|
|
Unit* charm = GetFirstControlled();
|
|
if (!charm)
|
|
return;
|
|
|
|
CharmInfo* charmInfo = charm->GetCharmInfo();
|
|
if (!charmInfo)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::CharmSpellInitialize(): the player's charm (%s) has no charminfo!", charm->GetGUID().ToString().c_str());
|
|
return;
|
|
}
|
|
|
|
uint8 addlist = 0;
|
|
if (charm->GetTypeId() != TYPEID_PLAYER)
|
|
{
|
|
//CreatureInfo const* cinfo = charm->ToCreature()->GetCreatureTemplate();
|
|
//if (cinfo && cinfo->type == CREATURE_TYPE_DEMON && getClass() == CLASS_WARLOCK)
|
|
{
|
|
for (uint32 i = 0; i < MAX_SPELL_CHARM; ++i)
|
|
if (charmInfo->GetCharmSpell(i)->GetAction())
|
|
++addlist;
|
|
}
|
|
}
|
|
|
|
WorldPacket data(SMSG_PET_SPELLS, 8+2+4+4+4*MAX_UNIT_ACTION_BAR_INDEX+1+4*addlist+1);
|
|
data << charm->GetGUID();
|
|
data << uint16(0);
|
|
data << uint32(0);
|
|
|
|
if (charm->GetTypeId() != TYPEID_PLAYER)
|
|
data << uint8(charm->ToCreature()->GetReactState()) << uint8(charmInfo->GetCommandState()) << uint16(0);
|
|
else
|
|
data << uint32(0);
|
|
|
|
charmInfo->BuildActionBar(&data);
|
|
|
|
data << uint8(addlist);
|
|
|
|
if (addlist)
|
|
{
|
|
for (uint32 i = 0; i < MAX_SPELL_CHARM; ++i)
|
|
{
|
|
CharmSpellInfo* cspell = charmInfo->GetCharmSpell(i);
|
|
if (cspell->GetAction())
|
|
data << uint32(cspell->packedData);
|
|
}
|
|
}
|
|
|
|
// Cooldowns
|
|
//charm->GetSpellHistory()->WritePacket(&petSpells);
|
|
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::SendRemoveControlBar()
|
|
{
|
|
WorldPacket data(SMSG_PET_SPELLS, 8);
|
|
data << uint64(0);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
bool Player::IsAffectedBySpellmod(SpellInfo const* spellInfo, SpellModifier* mod, Spell* spell)
|
|
{
|
|
if (!mod || !spellInfo)
|
|
return false;
|
|
|
|
// Mod out of charges
|
|
if (spell && mod->charges == -1 && spell->m_appliedMods.find(mod->ownerAura) == spell->m_appliedMods.end())
|
|
return false;
|
|
|
|
// +duration to infinite duration spells making them limited
|
|
if (mod->op == SPELLMOD_DURATION && spellInfo->GetDuration() == -1)
|
|
return false;
|
|
|
|
return spellInfo->IsAffectedBySpellMod(mod);
|
|
}
|
|
|
|
void Player::AddSpellMod(SpellModifier* mod, bool apply)
|
|
{
|
|
TC_LOG_DEBUG("spells", "Player::AddSpellMod %d", mod->spellId);
|
|
OpcodeServer opcode = (mod->type == SPELLMOD_FLAT) ? SMSG_SET_FLAT_SPELL_MODIFIER : SMSG_SET_PCT_SPELL_MODIFIER;
|
|
|
|
WorldPackets::Spells::SetSpellModifier packet(opcode);
|
|
|
|
int i = 0;
|
|
flag128 _mask;
|
|
|
|
/// @todo Implement sending of bulk modifiers instead of single
|
|
packet.Modifiers.resize(1);
|
|
WorldPackets::Spells::SpellModifier& spellMod = packet.Modifiers[0];
|
|
|
|
spellMod.ModIndex = mod->op;
|
|
|
|
for (int eff = 0; eff < 128; ++eff)
|
|
{
|
|
if (eff != 0 && (eff % 32) == 0)
|
|
_mask[i++] = 0;
|
|
|
|
_mask[i] = uint32(1) << (eff - (32 * i));
|
|
if (mod->mask & _mask)
|
|
{
|
|
WorldPackets::Spells::SpellModifierData modData;
|
|
|
|
for (SpellModList::iterator itr = m_spellMods[mod->op].begin(); itr != m_spellMods[mod->op].end(); ++itr)
|
|
if ((*itr)->type == mod->type && (*itr)->mask & _mask)
|
|
modData.ModifierValue += (*itr)->value;
|
|
|
|
modData.ModifierValue += apply ? mod->value : -(mod->value);
|
|
if (mod->type == SPELLMOD_PCT)
|
|
modData.ModifierValue = 1.0f + (modData.ModifierValue * 0.01f);
|
|
|
|
modData.ClassIndex = eff;
|
|
|
|
spellMod.ModifierData.push_back(modData);
|
|
}
|
|
}
|
|
|
|
SendDirectMessage(packet.Write());
|
|
|
|
if (apply)
|
|
m_spellMods[mod->op].push_back(mod);
|
|
else
|
|
{
|
|
m_spellMods[mod->op].remove(mod);
|
|
// mods bound to aura will be removed in AuraEffect::~AuraEffect
|
|
if (!mod->ownerAura)
|
|
delete mod;
|
|
}
|
|
}
|
|
|
|
// Restore spellmods in case of failed cast
|
|
void Player::RestoreSpellMods(Spell* spell, uint32 ownerAuraId, Aura* aura)
|
|
{
|
|
if (!spell || spell->m_appliedMods.empty())
|
|
return;
|
|
|
|
std::list<Aura*> aurasQueue;
|
|
|
|
for (uint8 i=0; i<MAX_SPELLMOD; ++i)
|
|
{
|
|
for (SpellModList::iterator itr = m_spellMods[i].begin(); itr != m_spellMods[i].end(); ++itr)
|
|
{
|
|
SpellModifier* mod = *itr;
|
|
|
|
// Spellmods without aura set cannot be charged
|
|
if (!mod->ownerAura || !mod->ownerAura->IsUsingCharges())
|
|
continue;
|
|
|
|
// Restore only specific owner aura mods
|
|
if (ownerAuraId && (ownerAuraId != mod->ownerAura->GetSpellInfo()->Id))
|
|
continue;
|
|
|
|
if (aura && mod->ownerAura != aura)
|
|
continue;
|
|
|
|
// Check if mod affected this spell
|
|
// First, check if the mod aura applied at least one spellmod to this spell
|
|
Spell::UsedSpellMods::iterator iterMod = spell->m_appliedMods.find(mod->ownerAura);
|
|
if (iterMod == spell->m_appliedMods.end())
|
|
continue;
|
|
// Second, check if the current mod is one of those applied by the mod aura
|
|
if (!(mod->mask & spell->m_spellInfo->SpellFamilyFlags))
|
|
continue;
|
|
|
|
// remove from list - This will be done after all mods have been gone through
|
|
// to ensure we iterate over all mods of an aura before removing said aura
|
|
// from applied mods (Else, an aura with two mods on the current spell would
|
|
// only see the first of its modifier restored)
|
|
aurasQueue.push_back(mod->ownerAura);
|
|
|
|
// add mod charges back to mod
|
|
if (mod->charges == -1)
|
|
mod->charges = 1;
|
|
else
|
|
mod->charges++;
|
|
|
|
// Do not set more spellmods than available
|
|
if (mod->ownerAura->GetCharges() < mod->charges)
|
|
mod->charges = mod->ownerAura->GetCharges();
|
|
|
|
// Skip this check for now - aura charges may change due to various reason
|
|
/// @todo track these changes correctly
|
|
//ASSERT (mod->ownerAura->GetCharges() <= mod->charges);
|
|
}
|
|
}
|
|
|
|
for (std::list<Aura*>::iterator itr = aurasQueue.begin(); itr != aurasQueue.end(); ++itr)
|
|
{
|
|
Spell::UsedSpellMods::iterator iterMod = spell->m_appliedMods.find(*itr);
|
|
if (iterMod != spell->m_appliedMods.end())
|
|
spell->m_appliedMods.erase(iterMod);
|
|
}
|
|
}
|
|
|
|
void Player::RestoreAllSpellMods(uint32 ownerAuraId, Aura* aura)
|
|
{
|
|
for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
|
|
if (m_currentSpells[i])
|
|
RestoreSpellMods(m_currentSpells[i], ownerAuraId, aura);
|
|
}
|
|
|
|
void Player::RemoveSpellMods(Spell* spell)
|
|
{
|
|
if (!spell)
|
|
return;
|
|
|
|
if (spell->m_appliedMods.empty())
|
|
return;
|
|
|
|
for (uint8 i=0; i<MAX_SPELLMOD; ++i)
|
|
{
|
|
for (SpellModList::const_iterator itr = m_spellMods[i].begin(); itr != m_spellMods[i].end();)
|
|
{
|
|
SpellModifier* mod = *itr;
|
|
++itr;
|
|
|
|
// spellmods without aura set cannot be charged
|
|
if (!mod->ownerAura || !mod->ownerAura->IsUsingCharges())
|
|
continue;
|
|
|
|
// check if mod affected this spell
|
|
Spell::UsedSpellMods::iterator iterMod = spell->m_appliedMods.find(mod->ownerAura);
|
|
if (iterMod == spell->m_appliedMods.end())
|
|
continue;
|
|
|
|
// remove from list
|
|
spell->m_appliedMods.erase(iterMod);
|
|
|
|
if (mod->ownerAura->DropCharge(AURA_REMOVE_BY_EXPIRE))
|
|
itr = m_spellMods[i].begin();
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::DropModCharge(SpellModifier* mod, Spell* spell)
|
|
{
|
|
// don't handle spells with proc_event entry defined
|
|
// this is a temporary workaround, because all spellmods should be handled like that
|
|
if (sSpellMgr->GetSpellProcEvent(mod->spellId))
|
|
return;
|
|
|
|
if (spell && mod->ownerAura && mod->charges > 0)
|
|
{
|
|
if (--mod->charges == 0)
|
|
mod->charges = -1;
|
|
|
|
spell->m_appliedMods.insert(mod->ownerAura);
|
|
}
|
|
}
|
|
|
|
void Player::SetSpellModTakingSpell(Spell* spell, bool apply)
|
|
{
|
|
if (!spell || (m_spellModTakingSpell && m_spellModTakingSpell != spell))
|
|
return;
|
|
|
|
if (apply && spell->getState() == SPELL_STATE_FINISHED)
|
|
return;
|
|
|
|
m_spellModTakingSpell = apply ? spell : NULL;
|
|
}
|
|
|
|
// send Proficiency
|
|
void Player::SendProficiency(ItemClass itemClass, uint32 itemSubclassMask)
|
|
{
|
|
WorldPackets::Item::SetProficiency packet;
|
|
packet.ProficiencyMask = itemSubclassMask;
|
|
packet.ProficiencyClass = itemClass;
|
|
SendDirectMessage(packet.Write());
|
|
}
|
|
|
|
void Player::RemovePetitionsAndSigns(ObjectGuid guid)
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_SIG_BY_GUID);
|
|
stmt->setUInt64(0, guid.GetCounter());
|
|
PreparedQueryResult result = CharacterDatabase.Query(stmt);
|
|
|
|
if (result)
|
|
{
|
|
do // this part effectively does nothing, since the deletion / modification only takes place _after_ the PetitionQuery. Though I don't know if the result remains intact if I execute the delete query beforehand.
|
|
{ // and SendPetitionQueryOpcode reads data from the DB
|
|
Field* fields = result->Fetch();
|
|
ObjectGuid ownerguid = ObjectGuid::Create<HighGuid::Player>(fields[0].GetUInt64());
|
|
ObjectGuid petitionguid = ObjectGuid::Create<HighGuid::Item>(fields[1].GetUInt64());
|
|
|
|
// send update if charter owner in game
|
|
Player* owner = ObjectAccessor::FindConnectedPlayer(ownerguid);
|
|
if (owner)
|
|
owner->GetSession()->SendPetitionQueryOpcode(petitionguid);
|
|
} while (result->NextRow());
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_PETITION_SIGNATURES);
|
|
|
|
stmt->setUInt64(0, guid.GetCounter());
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PETITION_BY_OWNER);
|
|
stmt->setUInt64(0, guid.GetCounter());
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PETITION_SIGNATURE_BY_OWNER);
|
|
stmt->setUInt64(0, guid.GetCounter());
|
|
trans->Append(stmt);
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
|
|
void Player::LeaveAllArenaTeams(ObjectGuid guid)
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PLAYER_ARENA_TEAMS);
|
|
stmt->setUInt64(0, guid.GetCounter());
|
|
PreparedQueryResult result = CharacterDatabase.Query(stmt);
|
|
|
|
if (!result)
|
|
return;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 arenaTeamId = fields[0].GetUInt32();
|
|
if (arenaTeamId != 0)
|
|
{
|
|
ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
|
|
if (arenaTeam)
|
|
arenaTeam->DelMember(guid, true);
|
|
}
|
|
}
|
|
while (result->NextRow());
|
|
}
|
|
|
|
void Player::SetRestBonus(float rest_bonus_new)
|
|
{
|
|
// Prevent resting on max level
|
|
if (getLevel() >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
rest_bonus_new = 0;
|
|
|
|
if (rest_bonus_new < 0)
|
|
rest_bonus_new = 0;
|
|
|
|
float rest_bonus_max = (float)GetUInt32Value(PLAYER_NEXT_LEVEL_XP)*1.5f/2;
|
|
|
|
if (rest_bonus_new > rest_bonus_max)
|
|
m_rest_bonus = rest_bonus_max;
|
|
else
|
|
m_rest_bonus = rest_bonus_new;
|
|
|
|
// update data for client
|
|
if ((GetsRecruitAFriendBonus(true) && (GetSession()->IsARecruiter() || GetSession()->GetRecruiterId() != 0)))
|
|
SetByteValue(PLAYER_BYTES_2, PLAYER_BYTES_2_OFFSET_REST_STATE, REST_STATE_RAF_LINKED);
|
|
else
|
|
{
|
|
if (m_rest_bonus > 10)
|
|
SetByteValue(PLAYER_BYTES_2, PLAYER_BYTES_2_OFFSET_REST_STATE, REST_STATE_RESTED);
|
|
else if (m_rest_bonus <= 1)
|
|
SetByteValue(PLAYER_BYTES_2, PLAYER_BYTES_2_OFFSET_REST_STATE, REST_STATE_NOT_RAF_LINKED);
|
|
}
|
|
|
|
//RestTickUpdate
|
|
SetUInt32Value(PLAYER_REST_STATE_EXPERIENCE, uint32(m_rest_bonus));
|
|
}
|
|
|
|
bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc /*= NULL*/, uint32 spellid /*= 0*/)
|
|
{
|
|
if (nodes.size() < 2)
|
|
return false;
|
|
|
|
// not let cheating with start flight in time of logout process || while in combat || has type state: stunned || has type state: root
|
|
if (GetSession()->isLogingOut() || IsInCombat() || HasUnitState(UNIT_STATE_STUNNED) || HasUnitState(UNIT_STATE_ROOT))
|
|
{
|
|
GetSession()->SendActivateTaxiReply(ERR_TAXIPLAYERBUSY);
|
|
return false;
|
|
}
|
|
|
|
if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
|
|
return false;
|
|
|
|
// taximaster case
|
|
if (npc)
|
|
{
|
|
// not let cheating with start flight mounted
|
|
if (IsMounted())
|
|
{
|
|
GetSession()->SendActivateTaxiReply(ERR_TAXIPLAYERALREADYMOUNTED);
|
|
return false;
|
|
}
|
|
|
|
if (IsInDisallowedMountForm())
|
|
{
|
|
GetSession()->SendActivateTaxiReply(ERR_TAXIPLAYERSHAPESHIFTED);
|
|
return false;
|
|
}
|
|
|
|
// not let cheating with start flight in time of logout process || if casting not finished || while in combat || if not use Spell's with EffectSendTaxi
|
|
if (IsNonMeleeSpellCast(false))
|
|
{
|
|
GetSession()->SendActivateTaxiReply(ERR_TAXIPLAYERBUSY);
|
|
return false;
|
|
}
|
|
}
|
|
// cast case or scripted call case
|
|
else
|
|
{
|
|
RemoveAurasByType(SPELL_AURA_MOUNTED);
|
|
|
|
if (IsInDisallowedMountForm())
|
|
RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT);
|
|
|
|
if (Spell* spell = GetCurrentSpell(CURRENT_GENERIC_SPELL))
|
|
if (spell->m_spellInfo->Id != spellid)
|
|
InterruptSpell(CURRENT_GENERIC_SPELL, false);
|
|
|
|
InterruptSpell(CURRENT_AUTOREPEAT_SPELL, false);
|
|
|
|
if (Spell* spell = GetCurrentSpell(CURRENT_CHANNELED_SPELL))
|
|
if (spell->m_spellInfo->Id != spellid)
|
|
InterruptSpell(CURRENT_CHANNELED_SPELL, true);
|
|
}
|
|
|
|
uint32 sourcenode = nodes[0];
|
|
|
|
// starting node too far away (cheat?)
|
|
TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(sourcenode);
|
|
if (!node)
|
|
{
|
|
GetSession()->SendActivateTaxiReply(ERR_TAXINOSUCHPATH);
|
|
return false;
|
|
}
|
|
|
|
// check node starting pos data set case if provided
|
|
if (node->Pos.X != 0.0f || node->Pos.Y != 0.0f || node->Pos.Z != 0.0f)
|
|
{
|
|
if (node->MapID != GetMapId() ||
|
|
(node->Pos.X - GetPositionX())*(node->Pos.X - GetPositionX())+
|
|
(node->Pos.Y - GetPositionY())*(node->Pos.Y - GetPositionY())+
|
|
(node->Pos.Z - GetPositionZ())*(node->Pos.Z - GetPositionZ()) >
|
|
(2*INTERACTION_DISTANCE)*(2*INTERACTION_DISTANCE)*(2*INTERACTION_DISTANCE))
|
|
{
|
|
GetSession()->SendActivateTaxiReply(ERR_TAXITOOFARAWAY);
|
|
return false;
|
|
}
|
|
}
|
|
// node must have pos if taxi master case (npc != NULL)
|
|
else if (npc)
|
|
{
|
|
GetSession()->SendActivateTaxiReply(ERR_TAXIUNSPECIFIEDSERVERERROR);
|
|
return false;
|
|
}
|
|
|
|
// Prepare to flight start now
|
|
|
|
// stop combat at start taxi flight if any
|
|
CombatStop();
|
|
|
|
StopCastingCharm();
|
|
StopCastingBindSight();
|
|
ExitVehicle();
|
|
|
|
// stop trade (client cancel trade at taxi map open but cheating tools can be used for reopen it)
|
|
TradeCancel(true);
|
|
|
|
// clean not finished taxi path if any
|
|
m_taxi.ClearTaxiDestinations();
|
|
|
|
// 0 element current node
|
|
m_taxi.AddTaxiDestination(sourcenode);
|
|
|
|
// fill destinations path tail
|
|
uint32 sourcepath = 0;
|
|
uint32 totalcost = 0;
|
|
|
|
uint32 prevnode = sourcenode;
|
|
uint32 lastnode = 0;
|
|
|
|
for (uint32 i = 1; i < nodes.size(); ++i)
|
|
{
|
|
uint32 path, cost;
|
|
|
|
lastnode = nodes[i];
|
|
sObjectMgr->GetTaxiPath(prevnode, lastnode, path, cost);
|
|
|
|
if (!path)
|
|
{
|
|
m_taxi.ClearTaxiDestinations();
|
|
return false;
|
|
}
|
|
|
|
totalcost += cost;
|
|
|
|
if (prevnode == sourcenode)
|
|
sourcepath = path;
|
|
|
|
m_taxi.AddTaxiDestination(lastnode);
|
|
|
|
prevnode = lastnode;
|
|
}
|
|
|
|
// get mount model (in case non taximaster (npc == NULL) allow more wide lookup)
|
|
//
|
|
// Hack-Fix for Alliance not being able to use Acherus taxi. There is
|
|
// only one mount ID for both sides. Probably not good to use 315 in case DBC nodes
|
|
// change but I couldn't find a suitable alternative. OK to use class because only DK
|
|
// can use this taxi.
|
|
uint32 mount_display_id = sObjectMgr->GetTaxiMountDisplayId(sourcenode, GetTeam(), npc == NULL || (sourcenode == 315 && getClass() == CLASS_DEATH_KNIGHT));
|
|
|
|
// in spell case allow 0 model
|
|
if ((mount_display_id == 0 && spellid == 0) || sourcepath == 0)
|
|
{
|
|
GetSession()->SendActivateTaxiReply(ERR_TAXIUNSPECIFIEDSERVERERROR);
|
|
m_taxi.ClearTaxiDestinations();
|
|
return false;
|
|
}
|
|
|
|
uint64 money = GetMoney();
|
|
|
|
if (npc)
|
|
totalcost = (uint32)ceil(totalcost*GetReputationPriceDiscount(npc));
|
|
|
|
if (money < totalcost)
|
|
{
|
|
GetSession()->SendActivateTaxiReply(ERR_TAXINOTENOUGHMONEY);
|
|
m_taxi.ClearTaxiDestinations();
|
|
return false;
|
|
}
|
|
|
|
//Checks and preparations done, DO FLIGHT
|
|
ModifyMoney(-int64(totalcost));
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING, totalcost);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN, 1);
|
|
|
|
// prevent stealth flight
|
|
//RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TALK);
|
|
|
|
if (sWorld->getBoolConfig(CONFIG_INSTANT_TAXI))
|
|
{
|
|
TaxiNodesEntry const* lastPathNode = sTaxiNodesStore.LookupEntry(nodes[nodes.size()-1]);
|
|
ASSERT(lastPathNode);
|
|
m_taxi.ClearTaxiDestinations();
|
|
TeleportTo(lastPathNode->MapID, lastPathNode->Pos.X, lastPathNode->Pos.Y, lastPathNode->Pos.Z, GetOrientation());
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
GetSession()->SendActivateTaxiReply(ERR_TAXIOK);
|
|
GetSession()->SendDoFlight(mount_display_id, sourcepath);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Player::ActivateTaxiPathTo(uint32 taxi_path_id, uint32 spellid /*= 0*/)
|
|
{
|
|
TaxiPathEntry const* entry = sTaxiPathStore.LookupEntry(taxi_path_id);
|
|
if (!entry)
|
|
return false;
|
|
|
|
std::vector<uint32> nodes;
|
|
|
|
nodes.resize(2);
|
|
nodes[0] = entry->From;
|
|
nodes[1] = entry->To;
|
|
|
|
return ActivateTaxiPathTo(nodes, NULL, spellid);
|
|
}
|
|
|
|
void Player::CleanupAfterTaxiFlight()
|
|
{
|
|
m_taxi.ClearTaxiDestinations(); // not destinations, clear source node
|
|
Dismount();
|
|
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_TAXI_FLIGHT);
|
|
getHostileRefManager().setOnlineOfflineState(true);
|
|
}
|
|
|
|
void Player::ContinueTaxiFlight()
|
|
{
|
|
uint32 sourceNode = m_taxi.GetTaxiSource();
|
|
if (!sourceNode)
|
|
return;
|
|
|
|
TC_LOG_DEBUG("entities.unit", "WORLD: Restart %s taxi flight", GetGUID().ToString().c_str());
|
|
|
|
uint32 mountDisplayId = sObjectMgr->GetTaxiMountDisplayId(sourceNode, GetTeam(), true);
|
|
if (!mountDisplayId)
|
|
return;
|
|
|
|
uint32 path = m_taxi.GetCurrentTaxiPath();
|
|
|
|
// search appropriate start path node
|
|
uint32 startNode = 0;
|
|
|
|
TaxiPathNodeList const& nodeList = sTaxiPathNodesByPath[path];
|
|
|
|
float distPrev = MAP_SIZE*MAP_SIZE;
|
|
float distNext =
|
|
(nodeList[0].Loc.X-GetPositionX())*(nodeList[0].Loc.X-GetPositionX())+
|
|
(nodeList[0].Loc.Y-GetPositionY())*(nodeList[0].Loc.Y-GetPositionY())+
|
|
(nodeList[0].Loc.Z-GetPositionZ())*(nodeList[0].Loc.Z-GetPositionZ());
|
|
|
|
for (uint32 i = 1; i < nodeList.size(); ++i)
|
|
{
|
|
TaxiPathNodeEntry const& node = nodeList[i];
|
|
TaxiPathNodeEntry const& prevNode = nodeList[i-1];
|
|
|
|
// skip nodes at another map
|
|
if (node.MapID != GetMapId())
|
|
continue;
|
|
|
|
distPrev = distNext;
|
|
|
|
distNext =
|
|
(node.Loc.X-GetPositionX())*(node.Loc.X-GetPositionX())+
|
|
(node.Loc.Y-GetPositionY())*(node.Loc.Y-GetPositionY())+
|
|
(node.Loc.Z-GetPositionZ())*(node.Loc.Z-GetPositionZ());
|
|
|
|
float distNodes =
|
|
(node.Loc.X-prevNode.Loc.X)*(node.Loc.X-prevNode.Loc.X)+
|
|
(node.Loc.Y-prevNode.Loc.Y)*(node.Loc.Y-prevNode.Loc.Y)+
|
|
(node.Loc.Z-prevNode.Loc.Z)*(node.Loc.Z-prevNode.Loc.Z);
|
|
|
|
if (distNext + distPrev < distNodes)
|
|
{
|
|
startNode = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
GetSession()->SendDoFlight(mountDisplayId, path, startNode);
|
|
}
|
|
|
|
void Player::InitDataForForm(bool reapplyMods)
|
|
{
|
|
ShapeshiftForm form = GetShapeshiftForm();
|
|
|
|
SpellShapeshiftFormEntry const* ssEntry = sSpellShapeshiftFormStore.LookupEntry(form);
|
|
if (ssEntry && ssEntry->CombatRoundTime)
|
|
{
|
|
SetAttackTime(BASE_ATTACK, ssEntry->CombatRoundTime);
|
|
SetAttackTime(OFF_ATTACK, ssEntry->CombatRoundTime);
|
|
SetAttackTime(RANGED_ATTACK, BASE_ATTACK_TIME);
|
|
}
|
|
else
|
|
SetRegularAttackTime();
|
|
|
|
switch (form)
|
|
{
|
|
case FORM_GHOUL:
|
|
case FORM_CAT:
|
|
{
|
|
if (getPowerType() != POWER_ENERGY)
|
|
setPowerType(POWER_ENERGY);
|
|
break;
|
|
}
|
|
case FORM_BEAR:
|
|
{
|
|
if (getPowerType() != POWER_RAGE)
|
|
setPowerType(POWER_RAGE);
|
|
break;
|
|
}
|
|
default: // 0, for example
|
|
{
|
|
ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(getClass());
|
|
if (cEntry && cEntry->PowerType < MAX_POWERS && uint32(getPowerType()) != cEntry->PowerType)
|
|
setPowerType(Powers(cEntry->PowerType));
|
|
break;
|
|
}
|
|
}
|
|
|
|
// update auras at form change, ignore this at mods reapply (.reset stats/etc) when form not change.
|
|
if (!reapplyMods)
|
|
UpdateEquipSpellsAtFormChange();
|
|
|
|
UpdateAttackPowerAndDamage();
|
|
UpdateAttackPowerAndDamage(true);
|
|
}
|
|
|
|
void Player::InitDisplayIds()
|
|
{
|
|
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
|
|
if (!info)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "%s has incorrect race/class pair. Can't init display ids.", GetGUID().ToString().c_str());
|
|
return;
|
|
}
|
|
|
|
uint8 gender = getGender();
|
|
switch (gender)
|
|
{
|
|
case GENDER_FEMALE:
|
|
SetDisplayId(info->displayId_f);
|
|
SetNativeDisplayId(info->displayId_f);
|
|
break;
|
|
case GENDER_MALE:
|
|
SetDisplayId(info->displayId_m);
|
|
SetNativeDisplayId(info->displayId_m);
|
|
break;
|
|
default:
|
|
TC_LOG_ERROR("entities.player", "Invalid gender %u for player", gender);
|
|
return;
|
|
}
|
|
}
|
|
|
|
inline bool Player::_StoreOrEquipNewItem(uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot, int32 price, ItemTemplate const* pProto, Creature* pVendor, VendorItem const* crItem, bool bStore)
|
|
{
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uint32 stacks = count / pProto->GetBuyCount();
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ItemPosCountVec vDest;
|
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uint16 uiDest = 0;
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InventoryResult msg = bStore ?
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CanStoreNewItem(bag, slot, vDest, item, count) :
|
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CanEquipNewItem(slot, uiDest, item, false);
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if (msg != EQUIP_ERR_OK)
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{
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SendEquipError(msg, NULL, NULL, item);
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return false;
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}
|
|
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ModifyMoney(-price);
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|
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if (crItem->ExtendedCost) // case for new honor system
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{
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ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost);
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ASSERT(iece);
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for (int i = 0; i < MAX_ITEM_EXT_COST_CURRENCIES; ++i)
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{
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if (iece->RequiredItem[i])
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DestroyItemCount(iece->RequiredItem[i], iece->RequiredItemCount[i] * stacks, true);
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}
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for (int i = 0; i < MAX_ITEM_EXT_COST_CURRENCIES; ++i)
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{
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if (iece->RequirementFlags & (ITEM_EXT_COST_CURRENCY_REQ_IS_SEASON_EARNED_1 << i))
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continue;
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|
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if (iece->RequiredCurrency[i])
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ModifyCurrency(iece->RequiredCurrency[i], -int32(iece->RequiredCurrencyCount[i] * stacks), true, true);
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}
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}
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Item* it = bStore ?
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StoreNewItem(vDest, item, true) :
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EquipNewItem(uiDest, item, true);
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if (it)
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{
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uint32 new_count = pVendor->UpdateVendorItemCurrentCount(crItem, count);
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WorldPackets::Item::BuySucceeded packet;
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packet.VendorGUID = pVendor->GetGUID();
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packet.Muid = vendorslot + 1;
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packet.NewQuantity = crItem->maxcount > 0 ? new_count : 0xFFFFFFFF;
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packet.QuantityBought = count;
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GetSession()->SendPacket(packet.Write());
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SendNewItem(it, count, true, false, false);
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if (!bStore)
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AutoUnequipOffhandIfNeed();
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if (pProto->GetFlags() & ITEM_PROTO_FLAG_REFUNDABLE && crItem->ExtendedCost && pProto->GetMaxStackSize() == 1)
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{
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it->SetFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_REFUNDABLE);
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it->SetRefundRecipient(GetGUID());
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it->SetPaidMoney(price);
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it->SetPaidExtendedCost(crItem->ExtendedCost);
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it->SaveRefundDataToDB();
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AddRefundReference(it->GetGUID());
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}
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}
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return true;
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}
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bool Player::BuyCurrencyFromVendorSlot(ObjectGuid vendorGuid, uint32 vendorSlot, uint32 currency, uint32 count)
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{
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// cheating attempt
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if (count < 1) count = 1;
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if (!IsAlive())
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return false;
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CurrencyTypesEntry const* proto = sCurrencyTypesStore.LookupEntry(currency);
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if (!proto)
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|
{
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SendBuyError(BUY_ERR_CANT_FIND_ITEM, NULL, currency, 0);
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return false;
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}
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|
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|
Creature* creature = GetNPCIfCanInteractWith(vendorGuid, UNIT_NPC_FLAG_VENDOR);
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|
if (!creature)
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|
{
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|
TC_LOG_DEBUG("network", "WORLD: BuyCurrencyFromVendorSlot - %s not found or you can't interact with him.", vendorGuid.ToString().c_str());
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SendBuyError(BUY_ERR_DISTANCE_TOO_FAR, NULL, currency, 0);
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return false;
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}
|
|
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VendorItemData const* vItems = creature->GetVendorItems();
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if (!vItems || vItems->Empty())
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|
{
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|
SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, currency, 0);
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|
return false;
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|
}
|
|
|
|
if (vendorSlot >= vItems->GetItemCount())
|
|
{
|
|
SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, currency, 0);
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|
return false;
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|
}
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|
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VendorItem const* crItem = vItems->GetItem(vendorSlot);
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// store diff item (cheating)
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if (!crItem || crItem->item != currency || crItem->Type != ITEM_VENDOR_TYPE_CURRENCY)
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|
{
|
|
SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, currency, 0);
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|
return false;
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|
}
|
|
|
|
if (count % crItem->maxcount)
|
|
{
|
|
SendEquipError(EQUIP_ERR_CANT_BUY_QUANTITY, NULL, NULL);
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|
return false;
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|
}
|
|
|
|
uint32 stacks = count / crItem->maxcount;
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|
ItemExtendedCostEntry const* iece = NULL;
|
|
if (crItem->ExtendedCost)
|
|
{
|
|
iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost);
|
|
if (!iece)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Currency %u have wrong ExtendedCost field value %u", currency, crItem->ExtendedCost);
|
|
return false;
|
|
}
|
|
|
|
for (uint8 i = 0; i < MAX_ITEM_EXT_COST_ITEMS; ++i)
|
|
{
|
|
if (iece->RequiredItem[i] && !HasItemCount(iece->RequiredItem[i], (iece->RequiredItemCount[i] * stacks)))
|
|
{
|
|
SendEquipError(EQUIP_ERR_VENDOR_MISSING_TURNINS, NULL, NULL);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
for (uint8 i = 0; i < MAX_ITEM_EXT_COST_CURRENCIES; ++i)
|
|
{
|
|
if (!iece->RequiredCurrency[i])
|
|
continue;
|
|
|
|
CurrencyTypesEntry const* entry = sCurrencyTypesStore.LookupEntry(iece->RequiredCurrency[i]);
|
|
if (!entry)
|
|
{
|
|
SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, currency, 0); // Find correct error
|
|
return false;
|
|
}
|
|
|
|
if (iece->RequirementFlags & (ITEM_EXT_COST_CURRENCY_REQ_IS_SEASON_EARNED_1 << i))
|
|
{
|
|
// Not implemented
|
|
SendEquipError(EQUIP_ERR_VENDOR_MISSING_TURNINS, NULL, NULL); // Find correct error
|
|
return false;
|
|
}
|
|
else if (!HasCurrency(iece->RequiredCurrency[i], (iece->RequiredCurrencyCount[i] * stacks)))
|
|
{
|
|
SendEquipError(EQUIP_ERR_VENDOR_MISSING_TURNINS, NULL, NULL); // Find correct error
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// check for personal arena rating requirement
|
|
if (GetMaxPersonalArenaRatingRequirement(iece->RequiredArenaSlot) < iece->RequiredPersonalArenaRating)
|
|
{
|
|
// probably not the proper equip err
|
|
SendEquipError(EQUIP_ERR_CANT_EQUIP_RANK, NULL, NULL);
|
|
return false;
|
|
}
|
|
|
|
if (iece->RequiredFactionId && uint32(GetReputationRank(iece->RequiredFactionId)) < iece->RequiredFactionStanding)
|
|
{
|
|
SendBuyError(BUY_ERR_REPUTATION_REQUIRE, creature, currency, 0);
|
|
return false;
|
|
}
|
|
|
|
if (iece->RequirementFlags & ITEM_EXT_COST_FLAG_REQUIRE_GUILD && !GetGuildId())
|
|
{
|
|
SendEquipError(EQUIP_ERR_VENDOR_MISSING_TURNINS, NULL, NULL); // Find correct error
|
|
return false;
|
|
}
|
|
|
|
if (iece->RequiredAchievement && !HasAchieved(iece->RequiredAchievement))
|
|
{
|
|
SendEquipError(EQUIP_ERR_VENDOR_MISSING_TURNINS, NULL, NULL); // Find correct error
|
|
return false;
|
|
}
|
|
}
|
|
else // currencies have no price defined, can only be bought with ExtendedCost
|
|
{
|
|
SendBuyError(BUY_ERR_CANT_FIND_ITEM, NULL, currency, 0);
|
|
return false;
|
|
}
|
|
|
|
ModifyCurrency(currency, count, true, true);
|
|
if (iece)
|
|
{
|
|
for (uint8 i = 0; i < MAX_ITEM_EXT_COST_ITEMS; ++i)
|
|
{
|
|
if (!iece->RequiredItem[i])
|
|
continue;
|
|
|
|
DestroyItemCount(iece->RequiredItem[i], iece->RequiredItemCount[i] * stacks, true);
|
|
}
|
|
|
|
for (uint8 i = 0; i < MAX_ITEM_EXT_COST_CURRENCIES; ++i)
|
|
{
|
|
if (!iece->RequiredCurrency[i])
|
|
continue;
|
|
|
|
if (iece->RequirementFlags & (ITEM_EXT_COST_CURRENCY_REQ_IS_SEASON_EARNED_1 << i))
|
|
continue;
|
|
|
|
ModifyCurrency(iece->RequiredCurrency[i], -int32(iece->RequiredCurrencyCount[i]) * stacks, false, true);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// Return true is the bought item has a max count to force refresh of window by caller
|
|
bool Player::BuyItemFromVendorSlot(ObjectGuid vendorguid, uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot)
|
|
{
|
|
// cheating attempt
|
|
if (count < 1) count = 1;
|
|
|
|
// cheating attempt
|
|
if (slot > MAX_BAG_SIZE && slot != NULL_SLOT)
|
|
return false;
|
|
|
|
if (!IsAlive())
|
|
return false;
|
|
|
|
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item);
|
|
if (!pProto)
|
|
{
|
|
SendBuyError(BUY_ERR_CANT_FIND_ITEM, NULL, item, 0);
|
|
return false;
|
|
}
|
|
|
|
if (!(pProto->GetAllowableClass() & getClassMask()) && pProto->GetBonding() == BIND_WHEN_PICKED_UP && !IsGameMaster())
|
|
{
|
|
SendBuyError(BUY_ERR_CANT_FIND_ITEM, NULL, item, 0);
|
|
return false;
|
|
}
|
|
|
|
if (!IsGameMaster() && ((pProto->GetFlags2() & ITEM_FLAGS_EXTRA_HORDE_ONLY && GetTeam() == ALLIANCE) || (pProto->GetFlags2() == ITEM_FLAGS_EXTRA_ALLIANCE_ONLY && GetTeam() == HORDE)))
|
|
return false;
|
|
|
|
Creature* creature = GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR);
|
|
if (!creature)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: BuyItemFromVendor - %s not found or you can't interact with him.", vendorguid.ToString().c_str());
|
|
SendBuyError(BUY_ERR_DISTANCE_TOO_FAR, NULL, item, 0);
|
|
return false;
|
|
}
|
|
|
|
ConditionList conditions = sConditionMgr->GetConditionsForNpcVendorEvent(creature->GetEntry(), item);
|
|
if (!sConditionMgr->IsObjectMeetToConditions(this, creature, conditions))
|
|
{
|
|
TC_LOG_DEBUG("condition", "BuyItemFromVendor: conditions not met for creature entry %u item %u", creature->GetEntry(), item);
|
|
SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, item, 0);
|
|
return false;
|
|
}
|
|
|
|
VendorItemData const* vItems = creature->GetVendorItems();
|
|
if (!vItems || vItems->Empty())
|
|
{
|
|
SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, item, 0);
|
|
return false;
|
|
}
|
|
|
|
if (vendorslot >= vItems->GetItemCount())
|
|
{
|
|
SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, item, 0);
|
|
return false;
|
|
}
|
|
|
|
VendorItem const* crItem = vItems->GetItem(vendorslot);
|
|
// store diff item (cheating)
|
|
if (!crItem || crItem->item != item)
|
|
{
|
|
SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, item, 0);
|
|
return false;
|
|
}
|
|
|
|
// check current item amount if it limited
|
|
if (crItem->maxcount != 0)
|
|
{
|
|
if (creature->GetVendorItemCurrentCount(crItem) < pProto->GetBuyCount() * count)
|
|
{
|
|
SendBuyError(BUY_ERR_ITEM_ALREADY_SOLD, creature, item, 0);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (pProto->GetRequiredReputationFaction() && (uint32(GetReputationRank(pProto->GetRequiredReputationFaction())) < pProto->GetRequiredReputationRank()))
|
|
{
|
|
SendBuyError(BUY_ERR_REPUTATION_REQUIRE, creature, item, 0);
|
|
return false;
|
|
}
|
|
|
|
if (crItem->ExtendedCost)
|
|
{
|
|
// Can only buy full stacks for extended cost
|
|
if (count % pProto->GetBuyCount())
|
|
{
|
|
SendEquipError(EQUIP_ERR_CANT_BUY_QUANTITY, NULL, NULL);
|
|
return false;
|
|
}
|
|
|
|
uint32 stacks = count / pProto->GetBuyCount();
|
|
ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost);
|
|
if (!iece)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Item %u have wrong ExtendedCost field value %u", pProto->GetId(), crItem->ExtendedCost);
|
|
return false;
|
|
}
|
|
|
|
for (uint8 i = 0; i < MAX_ITEM_EXT_COST_ITEMS; ++i)
|
|
{
|
|
if (iece->RequiredItem[i] && !HasItemCount(iece->RequiredItem[i], iece->RequiredItemCount[i] * stacks))
|
|
{
|
|
SendEquipError(EQUIP_ERR_VENDOR_MISSING_TURNINS, NULL, NULL);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
for (uint8 i = 0; i < MAX_ITEM_EXT_COST_CURRENCIES; ++i)
|
|
{
|
|
if (!iece->RequiredCurrency[i])
|
|
continue;
|
|
|
|
CurrencyTypesEntry const* entry = sCurrencyTypesStore.LookupEntry(iece->RequiredCurrency[i]);
|
|
if (!entry)
|
|
{
|
|
SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, item, 0);
|
|
return false;
|
|
}
|
|
|
|
if (iece->RequirementFlags & (ITEM_EXT_COST_CURRENCY_REQ_IS_SEASON_EARNED_1 << i))
|
|
{
|
|
SendEquipError(EQUIP_ERR_VENDOR_MISSING_TURNINS, NULL, NULL); // Find correct error
|
|
return false;
|
|
}
|
|
else if (!HasCurrency(iece->RequiredCurrency[i], iece->RequiredCurrencyCount[i] * stacks))
|
|
{
|
|
SendEquipError(EQUIP_ERR_VENDOR_MISSING_TURNINS, NULL, NULL);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// check for personal arena rating requirement
|
|
if (GetMaxPersonalArenaRatingRequirement(iece->RequiredArenaSlot) < iece->RequiredPersonalArenaRating)
|
|
{
|
|
// probably not the proper equip err
|
|
SendEquipError(EQUIP_ERR_CANT_EQUIP_RANK, NULL, NULL);
|
|
return false;
|
|
}
|
|
|
|
if (iece->RequiredFactionId && uint32(GetReputationRank(iece->RequiredFactionId)) < iece->RequiredFactionStanding)
|
|
{
|
|
SendBuyError(BUY_ERR_REPUTATION_REQUIRE, creature, item, 0);
|
|
return false;
|
|
}
|
|
|
|
if (iece->RequirementFlags & ITEM_EXT_COST_FLAG_REQUIRE_GUILD && !GetGuildId())
|
|
{
|
|
SendEquipError(EQUIP_ERR_VENDOR_MISSING_TURNINS, NULL, NULL); // Find correct error
|
|
return false;
|
|
}
|
|
|
|
if (iece->RequiredAchievement && !HasAchieved(iece->RequiredAchievement))
|
|
{
|
|
SendEquipError(EQUIP_ERR_VENDOR_MISSING_TURNINS, NULL, NULL); // Find correct error
|
|
return false;
|
|
}
|
|
}
|
|
|
|
uint32 price = 0;
|
|
if (crItem->IsGoldRequired(pProto) && pProto->GetBuyPrice() > 0) //Assume price cannot be negative (do not know why it is int32)
|
|
{
|
|
uint32 maxCount = MAX_MONEY_AMOUNT / pProto->GetBuyPrice();
|
|
if ((uint32)count > maxCount)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player %s tried to buy %u item id %u, causing overflow", GetName().c_str(), (uint32)count, pProto->GetId());
|
|
count = (uint8)maxCount;
|
|
}
|
|
price = pProto->GetBuyPrice() * count; //it should not exceed MAX_MONEY_AMOUNT
|
|
|
|
// reputation discount
|
|
price = uint32(floor(price * GetReputationPriceDiscount(creature)));
|
|
|
|
if (int32 priceMod = GetTotalAuraModifier(SPELL_AURA_MOD_VENDOR_ITEMS_PRICES))
|
|
price -= CalculatePct(price, priceMod);
|
|
|
|
if (!HasEnoughMoney(uint64(price)))
|
|
{
|
|
SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, item, 0);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if ((bag == NULL_BAG && slot == NULL_SLOT) || IsInventoryPos(bag, slot))
|
|
{
|
|
if (!_StoreOrEquipNewItem(vendorslot, item, count, bag, slot, price, pProto, creature, crItem, true))
|
|
return false;
|
|
}
|
|
else if (IsEquipmentPos(bag, slot))
|
|
{
|
|
if (count != 1)
|
|
{
|
|
SendEquipError(EQUIP_ERR_NOT_EQUIPPABLE, NULL, NULL);
|
|
return false;
|
|
}
|
|
if (!_StoreOrEquipNewItem(vendorslot, item, count, bag, slot, price, pProto, creature, crItem, false))
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
SendEquipError(EQUIP_ERR_WRONG_SLOT, NULL, NULL);
|
|
return false;
|
|
}
|
|
|
|
if (crItem->maxcount != 0) // bought
|
|
{
|
|
if (pProto->GetQuality() > ITEM_QUALITY_EPIC || (pProto->GetQuality() == ITEM_QUALITY_EPIC && pProto->GetBaseItemLevel() >= MinNewsItemLevel[sWorld->getIntConfig(CONFIG_EXPANSION)]))
|
|
if (Guild* guild = GetGuild())
|
|
guild->AddGuildNews(GUILD_NEWS_ITEM_PURCHASED, GetGUID(), 0, item);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
uint32 Player::GetMaxPersonalArenaRatingRequirement(uint32 minarenaslot) const
|
|
{
|
|
// returns the maximal personal arena rating that can be used to purchase items requiring this condition
|
|
// the personal rating of the arena team must match the required limit as well
|
|
// so return max[in arenateams](min(personalrating[teamtype], teamrating[teamtype]))
|
|
uint32 max_personal_rating = 0;
|
|
for (uint8 i = minarenaslot; i < MAX_ARENA_SLOT; ++i)
|
|
{
|
|
if (ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(GetArenaTeamId(i)))
|
|
{
|
|
uint32 p_rating = GetArenaPersonalRating(i);
|
|
uint32 t_rating = at->GetRating();
|
|
p_rating = p_rating < t_rating ? p_rating : t_rating;
|
|
if (max_personal_rating < p_rating)
|
|
max_personal_rating = p_rating;
|
|
}
|
|
}
|
|
return max_personal_rating;
|
|
}
|
|
|
|
void Player::UpdateHomebindTime(uint32 time)
|
|
{
|
|
// GMs never get homebind timer online
|
|
if (m_InstanceValid || IsGameMaster())
|
|
{
|
|
if (m_HomebindTimer) // instance valid, but timer not reset
|
|
{
|
|
// hide reminder
|
|
WorldPacket data(SMSG_RAID_GROUP_ONLY, 4+4);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
// instance is valid, reset homebind timer
|
|
m_HomebindTimer = 0;
|
|
}
|
|
else if (m_HomebindTimer > 0)
|
|
{
|
|
if (time >= m_HomebindTimer)
|
|
{
|
|
// teleport to nearest graveyard
|
|
RepopAtGraveyard();
|
|
}
|
|
else
|
|
m_HomebindTimer -= time;
|
|
}
|
|
else
|
|
{
|
|
// instance is invalid, start homebind timer
|
|
m_HomebindTimer = 60000;
|
|
// send message to player
|
|
WorldPacket data(SMSG_RAID_GROUP_ONLY, 4+4);
|
|
data << uint32(m_HomebindTimer);
|
|
data << uint32(1);
|
|
GetSession()->SendPacket(&data);
|
|
TC_LOG_DEBUG("maps", "PLAYER: Player '%s' (%s) will be teleported to homebind in 60 seconds", GetName().c_str(), GetGUID().ToString().c_str());
|
|
}
|
|
}
|
|
|
|
void Player::UpdatePvPState(bool onlyFFA)
|
|
{
|
|
/// @todo should we always synchronize UNIT_FIELD_BYTES_2, 1 of controller and controlled?
|
|
// no, we shouldn't, those are checked for affecting player by client
|
|
if (!pvpInfo.IsInNoPvPArea && !IsGameMaster()
|
|
&& (pvpInfo.IsInFFAPvPArea || sWorld->IsFFAPvPRealm()))
|
|
{
|
|
if (!IsFFAPvP())
|
|
{
|
|
SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
|
|
for (ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
|
|
(*itr)->SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
|
|
}
|
|
}
|
|
else if (IsFFAPvP())
|
|
{
|
|
RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
|
|
for (ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
|
|
(*itr)->RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
|
|
}
|
|
|
|
if (onlyFFA)
|
|
return;
|
|
|
|
if (pvpInfo.IsHostile) // in hostile area
|
|
{
|
|
if (!IsPvP() || pvpInfo.EndTimer)
|
|
UpdatePvP(true, true);
|
|
}
|
|
else // in friendly area
|
|
{
|
|
if (IsPvP() && !HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP) && !pvpInfo.EndTimer)
|
|
pvpInfo.EndTimer = time(NULL); // start toggle-off
|
|
}
|
|
}
|
|
|
|
void Player::SetPvP(bool state)
|
|
{
|
|
Unit::SetPvP(state);
|
|
for (ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
|
|
(*itr)->SetPvP(state);
|
|
}
|
|
|
|
void Player::UpdatePvP(bool state, bool override)
|
|
{
|
|
if (!state || override)
|
|
{
|
|
SetPvP(state);
|
|
pvpInfo.EndTimer = 0;
|
|
}
|
|
else
|
|
{
|
|
pvpInfo.EndTimer = time(NULL);
|
|
SetPvP(state);
|
|
}
|
|
}
|
|
|
|
void Player::UpdatePotionCooldown(Spell* spell)
|
|
{
|
|
// no potion used i combat or still in combat
|
|
if (!m_lastPotionId || IsInCombat())
|
|
return;
|
|
|
|
// Call not from spell cast, send cooldown event for item spells if no in combat
|
|
if (!spell)
|
|
{
|
|
// spell/item pair let set proper cooldown (except not existed charged spell cooldown spellmods for potions)
|
|
if (ItemTemplate const* proto = sObjectMgr->GetItemTemplate(m_lastPotionId))
|
|
for (uint8 idx = 0; idx < proto->Effects.size(); ++idx)
|
|
if (proto->Effects[idx]->Trigger == ITEM_SPELLTRIGGER_ON_USE)
|
|
if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(proto->Effects[idx]->SpellID))
|
|
GetSpellHistory()->SendCooldownEvent(spellInfo, m_lastPotionId);
|
|
}
|
|
// from spell cases (m_lastPotionId set in Spell::SendSpellCooldown)
|
|
else
|
|
GetSpellHistory()->SendCooldownEvent(spell->m_spellInfo, m_lastPotionId, spell);
|
|
|
|
m_lastPotionId = 0;
|
|
}
|
|
|
|
void Player::SetResurrectRequestData(Unit* caster, uint32 health, uint32 mana, uint32 appliedAura)
|
|
{
|
|
ASSERT(!IsResurrectRequested());
|
|
_resurrectionData = new ResurrectionData();
|
|
_resurrectionData->GUID = caster->GetGUID();
|
|
_resurrectionData->Location.WorldRelocate(*caster);
|
|
_resurrectionData->Health = health;
|
|
_resurrectionData->Mana = mana;
|
|
_resurrectionData->Aura = appliedAura;
|
|
}
|
|
//slot to be excluded while counting
|
|
bool Player::EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot)
|
|
{
|
|
if (!enchantmentcondition)
|
|
return true;
|
|
|
|
SpellItemEnchantmentConditionEntry const* Condition = sSpellItemEnchantmentConditionStore.LookupEntry(enchantmentcondition);
|
|
|
|
if (!Condition)
|
|
return true;
|
|
|
|
uint8 curcount[4] = {0, 0, 0, 0};
|
|
|
|
//counting current equipped gem colors
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
|
|
{
|
|
if (i == slot)
|
|
continue;
|
|
Item* pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
|
if (pItem2 && !pItem2->IsBroken() && pItem2->GetTemplate()->GetSocketColor(0))
|
|
{
|
|
for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot)
|
|
{
|
|
uint32 enchant_id = pItem2->GetEnchantmentId(EnchantmentSlot(enchant_slot));
|
|
if (!enchant_id)
|
|
continue;
|
|
|
|
SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if (!enchantEntry)
|
|
continue;
|
|
|
|
uint32 gemid = enchantEntry->SRCItemID;
|
|
if (!gemid)
|
|
continue;
|
|
|
|
ItemTemplate const* gemProto = sObjectMgr->GetItemTemplate(gemid);
|
|
if (!gemProto)
|
|
continue;
|
|
|
|
GemPropertiesEntry const* gemProperty = sGemPropertiesStore.LookupEntry(gemProto->GetGemProperties());
|
|
if (!gemProperty)
|
|
continue;
|
|
|
|
uint8 GemColor = gemProperty->Type;
|
|
|
|
for (uint8 b = 0, tmpcolormask = 1; b < 4; b++, tmpcolormask <<= 1)
|
|
{
|
|
if (tmpcolormask & GemColor)
|
|
++curcount[b];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool activate = true;
|
|
|
|
for (uint8 i = 0; i < 5; i++)
|
|
{
|
|
if (!Condition->LTOperandType[i])
|
|
continue;
|
|
|
|
uint32 _cur_gem = curcount[Condition->LTOperandType[i] - 1];
|
|
|
|
// if have <CompareColor> use them as count, else use <value> from Condition
|
|
uint32 _cmp_gem = Condition->RTOperandType[i] ? curcount[Condition->RTOperandType[i] - 1]: Condition->RTOperand[i];
|
|
|
|
switch (Condition->Operator[i])
|
|
{
|
|
case 2: // requires less <color> than (<value> || <comparecolor>) gems
|
|
activate &= (_cur_gem < _cmp_gem) ? true : false;
|
|
break;
|
|
case 3: // requires more <color> than (<value> || <comparecolor>) gems
|
|
activate &= (_cur_gem > _cmp_gem) ? true : false;
|
|
break;
|
|
case 5: // requires at least <color> than (<value> || <comparecolor>) gems
|
|
activate &= (_cur_gem >= _cmp_gem) ? true : false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
TC_LOG_DEBUG("entities.player.items", "Checking Condition %u, there are %u Meta Gems, %u Red Gems, %u Yellow Gems and %u Blue Gems, Activate:%s", enchantmentcondition, curcount[0], curcount[1], curcount[2], curcount[3], activate ? "yes" : "no");
|
|
|
|
return activate;
|
|
}
|
|
|
|
void Player::CorrectMetaGemEnchants(uint8 exceptslot, bool apply)
|
|
{
|
|
//cycle all equipped items
|
|
for (uint32 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
|
|
{
|
|
//enchants for the slot being socketed are handled by Player::ApplyItemMods
|
|
if (slot == exceptslot)
|
|
continue;
|
|
|
|
Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
|
|
|
|
if (!pItem || !pItem->GetSocketColor(0))
|
|
continue;
|
|
|
|
for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot)
|
|
{
|
|
uint32 enchant_id = pItem->GetEnchantmentId(EnchantmentSlot(enchant_slot));
|
|
if (!enchant_id)
|
|
continue;
|
|
|
|
SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if (!enchantEntry)
|
|
continue;
|
|
|
|
uint32 condition = enchantEntry->ConditionID;
|
|
if (condition)
|
|
{
|
|
//was enchant active with/without item?
|
|
bool wasactive = EnchantmentFitsRequirements(condition, apply ? exceptslot : -1);
|
|
//should it now be?
|
|
if (wasactive ^ EnchantmentFitsRequirements(condition, apply ? -1 : exceptslot))
|
|
{
|
|
// ignore item gem conditions
|
|
//if state changed, (dis)apply enchant
|
|
ApplyEnchantment(pItem, EnchantmentSlot(enchant_slot), !wasactive, true, true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//if false -> then toggled off if was on| if true -> toggled on if was off AND meets requirements
|
|
void Player::ToggleMetaGemsActive(uint8 exceptslot, bool apply)
|
|
{
|
|
//cycle all equipped items
|
|
for (int slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
|
|
{
|
|
//enchants for the slot being socketed are handled by WorldSession::HandleSocketOpcode(WorldPacket& recvData)
|
|
if (slot == exceptslot)
|
|
continue;
|
|
|
|
Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
|
|
|
|
if (!pItem || !pItem->GetSocketColor(0)) //if item has no sockets or no item is equipped go to next item
|
|
continue;
|
|
|
|
//cycle all (gem)enchants
|
|
for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot)
|
|
{
|
|
uint32 enchant_id = pItem->GetEnchantmentId(EnchantmentSlot(enchant_slot));
|
|
if (!enchant_id) //if no enchant go to next enchant(slot)
|
|
continue;
|
|
|
|
SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if (!enchantEntry)
|
|
continue;
|
|
|
|
//only metagems to be (de)activated, so only enchants with condition
|
|
uint32 condition = enchantEntry->ConditionID;
|
|
if (condition)
|
|
ApplyEnchantment(pItem, EnchantmentSlot(enchant_slot), apply);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::SetBattlegroundEntryPoint()
|
|
{
|
|
// Taxi path store
|
|
if (!m_taxi.empty())
|
|
{
|
|
m_bgData.mountSpell = 0;
|
|
m_bgData.taxiPath[0] = m_taxi.GetTaxiSource();
|
|
m_bgData.taxiPath[1] = m_taxi.GetTaxiDestination();
|
|
|
|
// On taxi we don't need check for dungeon
|
|
m_bgData.joinPos = WorldLocation(GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
|
|
}
|
|
else
|
|
{
|
|
m_bgData.ClearTaxiPath();
|
|
|
|
// Mount spell id storing
|
|
if (IsMounted())
|
|
{
|
|
AuraEffectList const& auras = GetAuraEffectsByType(SPELL_AURA_MOUNTED);
|
|
if (!auras.empty())
|
|
m_bgData.mountSpell = (*auras.begin())->GetId();
|
|
}
|
|
else
|
|
m_bgData.mountSpell = 0;
|
|
|
|
// If map is dungeon find linked graveyard
|
|
if (GetMap()->IsDungeon())
|
|
{
|
|
if (const WorldSafeLocsEntry* entry = sObjectMgr->GetClosestGraveYard(GetPositionX(), GetPositionY(), GetPositionZ(), GetMapId(), GetTeam()))
|
|
m_bgData.joinPos = WorldLocation(entry->MapID, entry->Loc.X, entry->Loc.Y, entry->Loc.Z, 0.0f);
|
|
else
|
|
TC_LOG_ERROR("entities.player", "SetBattlegroundEntryPoint: Dungeon map %u has no linked graveyard, setting home location as entry point.", GetMapId());
|
|
}
|
|
// If new entry point is not BG or arena set it
|
|
else if (!GetMap()->IsBattlegroundOrArena())
|
|
m_bgData.joinPos = WorldLocation(GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
|
|
}
|
|
|
|
if (m_bgData.joinPos.m_mapId == MAPID_INVALID) // In error cases use homebind position
|
|
m_bgData.joinPos = WorldLocation(m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, 0.0f);
|
|
}
|
|
|
|
void Player::SetBGTeam(uint32 team)
|
|
{
|
|
m_bgData.bgTeam = team;
|
|
SetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_ARENA_FACTION, uint8(team == ALLIANCE ? 1 : 0));
|
|
}
|
|
|
|
uint32 Player::GetBGTeam() const
|
|
{
|
|
return m_bgData.bgTeam ? m_bgData.bgTeam : GetTeam();
|
|
}
|
|
|
|
void Player::LeaveBattleground(bool teleportToEntryPoint)
|
|
{
|
|
if (Battleground* bg = GetBattleground())
|
|
{
|
|
bg->RemovePlayerAtLeave(GetGUID(), teleportToEntryPoint, true);
|
|
|
|
// call after remove to be sure that player resurrected for correct cast
|
|
if (bg->isBattleground() && !IsGameMaster() && sWorld->getBoolConfig(CONFIG_BATTLEGROUND_CAST_DESERTER))
|
|
{
|
|
if (bg->GetStatus() == STATUS_IN_PROGRESS || bg->GetStatus() == STATUS_WAIT_JOIN)
|
|
{
|
|
//lets check if player was teleported from BG and schedule delayed Deserter spell cast
|
|
if (IsBeingTeleportedFar())
|
|
{
|
|
ScheduleDelayedOperation(DELAYED_SPELL_CAST_DESERTER);
|
|
return;
|
|
}
|
|
|
|
CastSpell(this, 26013, true); // Deserter
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Player::CanJoinToBattleground(Battleground const* bg) const
|
|
{
|
|
// check Deserter debuff
|
|
if (HasAura(26013))
|
|
return false;
|
|
|
|
if (bg->isArena() && !GetSession()->HasPermission(rbac::RBAC_PERM_JOIN_ARENAS))
|
|
return false;
|
|
|
|
if (bg->IsRandom() && !GetSession()->HasPermission(rbac::RBAC_PERM_JOIN_RANDOM_BG))
|
|
return false;
|
|
|
|
if (!GetSession()->HasPermission(rbac::RBAC_PERM_JOIN_NORMAL_BG))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::CanReportAfkDueToLimit()
|
|
{
|
|
// a player can complain about 15 people per 5 minutes
|
|
if (m_bgData.bgAfkReportedCount++ >= 15)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
///This player has been blamed to be inactive in a battleground
|
|
void Player::ReportedAfkBy(Player* reporter)
|
|
{
|
|
Battleground* bg = GetBattleground();
|
|
// Battleground also must be in progress!
|
|
if (!bg || bg != reporter->GetBattleground() || GetTeam() != reporter->GetTeam() || bg->GetStatus() != STATUS_IN_PROGRESS)
|
|
return;
|
|
|
|
// check if player has 'Idle' or 'Inactive' debuff
|
|
if (m_bgData.bgAfkReporter.find(reporter->GetGUID()) == m_bgData.bgAfkReporter.end() && !HasAura(43680) && !HasAura(43681) && reporter->CanReportAfkDueToLimit())
|
|
{
|
|
m_bgData.bgAfkReporter.insert(reporter->GetGUID());
|
|
// 3 players have to complain to apply debuff
|
|
if (m_bgData.bgAfkReporter.size() >= 3)
|
|
{
|
|
// cast 'Idle' spell
|
|
CastSpell(this, 43680, true);
|
|
m_bgData.bgAfkReporter.clear();
|
|
}
|
|
}
|
|
}
|
|
|
|
WorldLocation Player::GetStartPosition() const
|
|
{
|
|
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
|
|
uint32 mapId = info->mapId;
|
|
if (getClass() == CLASS_DEATH_KNIGHT && HasSpell(50977))
|
|
mapId = 0;
|
|
return WorldLocation(mapId, info->positionX, info->positionY, info->positionZ, 0);
|
|
}
|
|
|
|
bool Player::HaveAtClient(WorldObject const* u) const
|
|
{
|
|
return u == this || m_clientGUIDs.find(u->GetGUID()) != m_clientGUIDs.end();
|
|
}
|
|
|
|
bool Player::IsNeverVisible() const
|
|
{
|
|
if (Unit::IsNeverVisible())
|
|
return true;
|
|
|
|
if (GetSession()->PlayerLogout() || GetSession()->PlayerLoading())
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Player::CanAlwaysSee(WorldObject const* obj) const
|
|
{
|
|
// Always can see self
|
|
if (m_mover == obj)
|
|
return true;
|
|
|
|
ObjectGuid guid = GetGuidValue(PLAYER_FARSIGHT);
|
|
if (!guid.IsEmpty())
|
|
if (obj->GetGUID() == guid)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Player::IsAlwaysDetectableFor(WorldObject const* seer) const
|
|
{
|
|
if (Unit::IsAlwaysDetectableFor(seer))
|
|
return true;
|
|
|
|
if (const Player* seerPlayer = seer->ToPlayer())
|
|
if (IsGroupVisibleFor(seerPlayer))
|
|
return !(seerPlayer->duel && seerPlayer->duel->startTime != 0 && seerPlayer->duel->opponent == this);
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Player::IsVisibleGloballyFor(Player const* u) const
|
|
{
|
|
if (!u)
|
|
return false;
|
|
|
|
// Always can see self
|
|
if (u == this)
|
|
return true;
|
|
|
|
// Visible units, always are visible for all players
|
|
if (IsVisible())
|
|
return true;
|
|
|
|
// GMs are visible for higher gms (or players are visible for gms)
|
|
if (!AccountMgr::IsPlayerAccount(u->GetSession()->GetSecurity()))
|
|
return GetSession()->GetSecurity() <= u->GetSession()->GetSecurity();
|
|
|
|
// non faction visibility non-breakable for non-GMs
|
|
return false;
|
|
}
|
|
|
|
template<class T>
|
|
inline void UpdateVisibilityOf_helper(GuidSet& s64, T* target, std::set<Unit*>& /*v*/)
|
|
{
|
|
s64.insert(target->GetGUID());
|
|
}
|
|
|
|
template<>
|
|
inline void UpdateVisibilityOf_helper(GuidSet& s64, GameObject* target, std::set<Unit*>& /*v*/)
|
|
{
|
|
// @HACK: This is to prevent objects like deeprun tram from disappearing when player moves far from its spawn point while riding it
|
|
// But exclude stoppable elevators from this hack - they would be teleporting from one end to another
|
|
// if affected transports move so far horizontally that it causes them to run out of visibility range then you are out of luck
|
|
// fix visibility instead of adding hacks here
|
|
if (!target->IsDynTransport())
|
|
s64.insert(target->GetGUID());
|
|
}
|
|
|
|
template<>
|
|
inline void UpdateVisibilityOf_helper(GuidSet& s64, Creature* target, std::set<Unit*>& v)
|
|
{
|
|
s64.insert(target->GetGUID());
|
|
v.insert(target);
|
|
}
|
|
|
|
template<>
|
|
inline void UpdateVisibilityOf_helper(GuidSet& s64, Player* target, std::set<Unit*>& v)
|
|
{
|
|
s64.insert(target->GetGUID());
|
|
v.insert(target);
|
|
}
|
|
|
|
template<class T>
|
|
inline void BeforeVisibilityDestroy(T* /*t*/, Player* /*p*/) { }
|
|
|
|
template<>
|
|
inline void BeforeVisibilityDestroy<Creature>(Creature* t, Player* p)
|
|
{
|
|
if (p->GetPetGUID() == t->GetGUID() && t->ToCreature()->IsPet())
|
|
((Pet*)t)->Remove(PET_SAVE_NOT_IN_SLOT, true);
|
|
}
|
|
|
|
void Player::UpdateVisibilityOf(WorldObject* target)
|
|
{
|
|
if (HaveAtClient(target))
|
|
{
|
|
if (!CanSeeOrDetect(target, false, true))
|
|
{
|
|
if (target->GetTypeId() == TYPEID_UNIT)
|
|
BeforeVisibilityDestroy<Creature>(target->ToCreature(), this);
|
|
|
|
target->DestroyForPlayer(this);
|
|
m_clientGUIDs.erase(target->GetGUID());
|
|
|
|
#ifdef TRINITY_DEBUG
|
|
TC_LOG_DEBUG("maps", "%s out of range for %s. Distance = %f", target->GetGUID().ToString().c_str(), GetGUID().ToString().c_str(), GetDistance(target));
|
|
#endif
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (CanSeeOrDetect(target, false, true))
|
|
{
|
|
target->SendUpdateToPlayer(this);
|
|
m_clientGUIDs.insert(target->GetGUID());
|
|
|
|
#ifdef TRINITY_DEBUG
|
|
TC_LOG_DEBUG("maps", "%s is visible now for %s. Distance = %f", target->GetGUID().ToString().c_str(), GetGUID().ToString().c_str(), GetDistance(target));
|
|
#endif
|
|
|
|
// target aura duration for caster show only if target exist at caster client
|
|
// send data at target visibility change (adding to client)
|
|
if (target->isType(TYPEMASK_UNIT))
|
|
SendInitialVisiblePackets((Unit*)target);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::UpdateTriggerVisibility()
|
|
{
|
|
if (m_clientGUIDs.empty())
|
|
return;
|
|
|
|
if (!IsInWorld())
|
|
return;
|
|
|
|
UpdateData udata(GetMapId());
|
|
WorldPacket packet;
|
|
for (GuidSet::iterator itr = m_clientGUIDs.begin(); itr != m_clientGUIDs.end(); ++itr)
|
|
{
|
|
if (itr->IsCreature())
|
|
{
|
|
Creature* creature = GetMap()->GetCreature(*itr);
|
|
// Update fields of triggers, transformed units or unselectable units (values dependent on GM state)
|
|
if (!creature || (!creature->IsTrigger() && !creature->HasAuraType(SPELL_AURA_TRANSFORM) && !creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE)))
|
|
continue;
|
|
|
|
creature->SetFieldNotifyFlag(UF_FLAG_PUBLIC);
|
|
creature->BuildValuesUpdateBlockForPlayer(&udata, this);
|
|
creature->RemoveFieldNotifyFlag(UF_FLAG_PUBLIC);
|
|
}
|
|
else if (itr->IsGameObject())
|
|
{
|
|
GameObject* go = GetMap()->GetGameObject(*itr);
|
|
if (!go)
|
|
continue;
|
|
|
|
go->SetFieldNotifyFlag(UF_FLAG_PUBLIC);
|
|
go->BuildValuesUpdateBlockForPlayer(&udata, this);
|
|
go->RemoveFieldNotifyFlag(UF_FLAG_PUBLIC);
|
|
}
|
|
}
|
|
|
|
if (!udata.HasData())
|
|
return;
|
|
|
|
udata.BuildPacket(&packet);
|
|
GetSession()->SendPacket(&packet);
|
|
}
|
|
|
|
void Player::SendInitialVisiblePackets(Unit* target)
|
|
{
|
|
SendAurasForTarget(target);
|
|
if (target->IsAlive())
|
|
{
|
|
if (target->HasUnitState(UNIT_STATE_MELEE_ATTACKING) && target->GetVictim())
|
|
target->SendMeleeAttackStart(target->GetVictim());
|
|
}
|
|
}
|
|
|
|
template<class T>
|
|
void Player::UpdateVisibilityOf(T* target, UpdateData& data, std::set<Unit*>& visibleNow)
|
|
{
|
|
if (HaveAtClient(target))
|
|
{
|
|
if (!CanSeeOrDetect(target, false, true))
|
|
{
|
|
BeforeVisibilityDestroy<T>(target, this);
|
|
|
|
target->BuildOutOfRangeUpdateBlock(&data);
|
|
m_clientGUIDs.erase(target->GetGUID());
|
|
|
|
#ifdef TRINITY_DEBUG
|
|
TC_LOG_DEBUG("maps", "Object %u (%s) is out of range for %s. Distance = %f", target->GetGUID().ToString().c_str(), target->GetEntry(), GetGUID().ToString().c_str(), GetDistance(target));
|
|
#endif
|
|
}
|
|
}
|
|
else //if (visibleNow.size() < 30 || target->GetTypeId() == TYPEID_UNIT && target->ToCreature()->IsVehicle())
|
|
{
|
|
if (CanSeeOrDetect(target, false, true))
|
|
{
|
|
target->BuildCreateUpdateBlockForPlayer(&data, this);
|
|
UpdateVisibilityOf_helper(m_clientGUIDs, target, visibleNow);
|
|
|
|
#ifdef TRINITY_DEBUG
|
|
TC_LOG_DEBUG("maps", "Object %u (%s) is visible now for %s. Distance = %f", target->GetGUID().ToString().c_str(), target->GetEntry(), GetGUID().ToString().c_str(), GetDistance(target));
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
|
|
template void Player::UpdateVisibilityOf(Player* target, UpdateData& data, std::set<Unit*>& visibleNow);
|
|
template void Player::UpdateVisibilityOf(Creature* target, UpdateData& data, std::set<Unit*>& visibleNow);
|
|
template void Player::UpdateVisibilityOf(Corpse* target, UpdateData& data, std::set<Unit*>& visibleNow);
|
|
template void Player::UpdateVisibilityOf(GameObject* target, UpdateData& data, std::set<Unit*>& visibleNow);
|
|
template void Player::UpdateVisibilityOf(DynamicObject* target, UpdateData& data, std::set<Unit*>& visibleNow);
|
|
template void Player::UpdateVisibilityOf(AreaTrigger* target, UpdateData& data, std::set<Unit*>& visibleNow);
|
|
|
|
void Player::UpdateObjectVisibility(bool forced)
|
|
{
|
|
// Prevent updating visibility if player is not in world (example: LoadFromDB sets drunkstate which updates invisibility while player is not in map)
|
|
if (!IsInWorld())
|
|
return;
|
|
|
|
if (!forced)
|
|
AddToNotify(NOTIFY_VISIBILITY_CHANGED);
|
|
else
|
|
{
|
|
Unit::UpdateObjectVisibility(true);
|
|
UpdateVisibilityForPlayer();
|
|
}
|
|
}
|
|
|
|
void Player::UpdateVisibilityForPlayer()
|
|
{
|
|
// updates visibility of all objects around point of view for current player
|
|
Trinity::VisibleNotifier notifier(*this);
|
|
m_seer->VisitNearbyObject(GetSightRange(), notifier);
|
|
notifier.SendToSelf(); // send gathered data
|
|
}
|
|
|
|
void Player::InitPrimaryProfessions()
|
|
{
|
|
SetFreePrimaryProfessions(sWorld->getIntConfig(CONFIG_MAX_PRIMARY_TRADE_SKILL));
|
|
}
|
|
|
|
bool Player::ModifyMoney(int64 amount, bool sendError /*= true*/)
|
|
{
|
|
if (!amount)
|
|
return true;
|
|
|
|
sScriptMgr->OnPlayerMoneyChanged(this, amount);
|
|
|
|
if (amount < 0)
|
|
SetMoney(GetMoney() > uint64(-amount) ? GetMoney() + amount : 0);
|
|
else
|
|
{
|
|
if (GetMoney() < MAX_MONEY_AMOUNT - static_cast<uint64>(amount))
|
|
SetMoney(GetMoney() + amount);
|
|
else
|
|
{
|
|
sScriptMgr->OnPlayerMoneyLimit(this, amount);
|
|
|
|
if (sendError)
|
|
SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD, NULL, NULL);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::HasEnoughMoney(int64 amount) const
|
|
{
|
|
if (amount > 0)
|
|
return (GetMoney() >= (uint64) amount);
|
|
return true;
|
|
}
|
|
|
|
void Player::SetMoney(uint64 value)
|
|
{
|
|
SetUInt64Value(PLAYER_FIELD_COINAGE, value);
|
|
MoneyChanged(value);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED);
|
|
}
|
|
|
|
bool Player::IsQuestRewarded(uint32 quest_id) const
|
|
{
|
|
return m_RewardedQuests.find(quest_id) != m_RewardedQuests.end();
|
|
}
|
|
|
|
Unit* Player::GetSelectedUnit() const
|
|
{
|
|
ObjectGuid selectionGUID = GetTarget();
|
|
if (!selectionGUID.IsEmpty())
|
|
return ObjectAccessor::GetUnit(*this, selectionGUID);
|
|
return NULL;
|
|
}
|
|
|
|
Player* Player::GetSelectedPlayer() const
|
|
{
|
|
ObjectGuid selectionGUID = GetTarget();
|
|
if (!selectionGUID.IsEmpty())
|
|
return ObjectAccessor::GetPlayer(*this, selectionGUID);
|
|
return NULL;
|
|
}
|
|
|
|
void Player::SendComboPoints()
|
|
{
|
|
Unit* combotarget = ObjectAccessor::GetUnit(*this, m_comboTarget);
|
|
if (combotarget)
|
|
{
|
|
WorldPacket data;
|
|
if (m_mover != this)
|
|
{
|
|
data.Initialize(SMSG_PET_UPDATE_COMBO_POINTS, m_mover->GetPackGUID().size()+combotarget->GetPackGUID().size()+1);
|
|
data << m_mover->GetPackGUID();
|
|
}
|
|
else
|
|
data.Initialize(SMSG_UPDATE_COMBO_POINTS, combotarget->GetPackGUID().size()+1);
|
|
data << combotarget->GetPackGUID();
|
|
data << uint8(m_comboPoints);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
|
|
void Player::AddComboPoints(Unit* target, int8 count, Spell* spell)
|
|
{
|
|
if (!count)
|
|
return;
|
|
|
|
int8 * comboPoints = spell ? &spell->m_comboPointGain : &m_comboPoints;
|
|
|
|
// without combo points lost (duration checked in aura)
|
|
RemoveAurasByType(SPELL_AURA_RETAIN_COMBO_POINTS);
|
|
|
|
if (target->GetGUID() == m_comboTarget)
|
|
*comboPoints += count;
|
|
else
|
|
{
|
|
if (!m_comboTarget.IsEmpty())
|
|
if (Unit* target2 = ObjectAccessor::GetUnit(*this, m_comboTarget))
|
|
target2->RemoveComboPointHolder(GetGUID());
|
|
|
|
// Spells will always add value to m_comboPoints eventualy, so it must be cleared first
|
|
if (spell)
|
|
m_comboPoints = 0;
|
|
|
|
m_comboTarget = target->GetGUID();
|
|
*comboPoints = count;
|
|
|
|
target->AddComboPointHolder(GetGUID());
|
|
}
|
|
|
|
if (*comboPoints > 5)
|
|
*comboPoints = 5;
|
|
else if (*comboPoints < 0)
|
|
*comboPoints = 0;
|
|
|
|
if (!spell)
|
|
SendComboPoints();
|
|
}
|
|
|
|
void Player::GainSpellComboPoints(int8 count)
|
|
{
|
|
if (!count)
|
|
return;
|
|
|
|
m_comboPoints += count;
|
|
if (m_comboPoints > 5) m_comboPoints = 5;
|
|
else if (m_comboPoints < 0) m_comboPoints = 0;
|
|
|
|
SendComboPoints();
|
|
}
|
|
|
|
void Player::ClearComboPoints()
|
|
{
|
|
if (!m_comboTarget)
|
|
return;
|
|
|
|
// without combopoints lost (duration checked in aura)
|
|
RemoveAurasByType(SPELL_AURA_RETAIN_COMBO_POINTS);
|
|
|
|
m_comboPoints = 0;
|
|
|
|
SendComboPoints();
|
|
|
|
if (Unit* target = ObjectAccessor::GetUnit(*this, m_comboTarget))
|
|
target->RemoveComboPointHolder(GetGUID());
|
|
|
|
m_comboTarget.Clear();
|
|
}
|
|
|
|
void Player::SetGroup(Group* group, int8 subgroup)
|
|
{
|
|
if (group == NULL)
|
|
m_group.unlink();
|
|
else
|
|
{
|
|
// never use SetGroup without a subgroup unless you specify NULL for group
|
|
ASSERT(subgroup >= 0);
|
|
m_group.link(group, this);
|
|
m_group.setSubGroup((uint8)subgroup);
|
|
}
|
|
|
|
UpdateObjectVisibility(false);
|
|
}
|
|
|
|
void Player::SendInitialPacketsBeforeAddToMap()
|
|
{
|
|
/// Pass 'this' as argument because we're not stored in ObjectAccessor yet
|
|
GetSocial()->SendSocialList(this, SOCIAL_FLAG_ALL);
|
|
|
|
/// SMSG_SPELL_CATEGORY_COOLDOWN
|
|
GetSession()->SendSpellCategoryCooldowns();
|
|
|
|
/// SMSG_BINDPOINTUPDATE
|
|
SendBindPointUpdate();
|
|
|
|
// SMSG_SET_PROFICIENCY
|
|
// SMSG_SET_PCT_SPELL_MODIFIER
|
|
// SMSG_SET_FLAT_SPELL_MODIFIER
|
|
|
|
/// SMSG_TALENTS_INFO
|
|
SendTalentsInfoData();
|
|
/// SMSG_INITIAL_SPELLS
|
|
SendKnownSpells();
|
|
|
|
/// SMSG_SEND_UNLEARN_SPELLS
|
|
SendDirectMessage(WorldPackets::Spells::SendUnlearnSpells().Write());
|
|
|
|
/// SMSG_SEND_SPELL_HISTORY
|
|
WorldPackets::Spells::SendSpellHistory sendSpellHistory;
|
|
GetSpellHistory()->WritePacket(&sendSpellHistory);
|
|
SendDirectMessage(sendSpellHistory.Write());
|
|
|
|
/// SMSG_SEND_SPELL_CHARGES
|
|
WorldPackets::Spells::SendSpellCharges sendSpellCharges;
|
|
GetSpellHistory()->WritePacket(&sendSpellCharges);
|
|
SendDirectMessage(sendSpellCharges.Write());
|
|
|
|
/// SMSG_ACTION_BUTTONS
|
|
SendInitialActionButtons();
|
|
|
|
/// SMSG_INITIALIZE_FACTIONS
|
|
m_reputationMgr->SendInitialReputations();
|
|
/// SMSG_SET_FORCED_REACTIONS
|
|
m_reputationMgr->SendForceReactions();
|
|
/// SMSG_SETUP_CURRENCY
|
|
SendCurrencies();
|
|
/// SMSG_EQUIPMENT_SET_LIST
|
|
SendEquipmentSetList();
|
|
|
|
m_achievementMgr->SendAllAchievementData(this);
|
|
|
|
/// SMSG_LOGIN_SETTIMESPEED
|
|
static float const TimeSpeed = 0.01666667f;
|
|
WorldPackets::Misc::LoginSetTimeSpeed loginSetTimeSpeed;
|
|
loginSetTimeSpeed.NewSpeed = TimeSpeed;
|
|
loginSetTimeSpeed.GameTime = sWorld->GetGameTime();
|
|
loginSetTimeSpeed.ServerTime = sWorld->GetGameTime();
|
|
loginSetTimeSpeed.GameTimeHolidayOffset = 0; /// @todo
|
|
loginSetTimeSpeed.ServerTimeHolidayOffset = 0; /// @todo
|
|
SendDirectMessage(loginSetTimeSpeed.Write());
|
|
|
|
/// SMSG_WORLD_SERVER_INFO
|
|
WorldPackets::Misc::WorldServerInfo worldServerInfo;
|
|
worldServerInfo.IneligibleForLootMask.Clear(); /// @todo
|
|
worldServerInfo.WeeklyReset = sWorld->GetNextWeeklyQuestsResetTime() - WEEK;
|
|
worldServerInfo.InstanceGroupSize.Set(GetMap()->GetMapDifficulty()->MaxPlayers);
|
|
worldServerInfo.IsTournamentRealm = 0; /// @todo
|
|
worldServerInfo.RestrictedAccountMaxLevel.Clear(); /// @todo
|
|
worldServerInfo.RestrictedAccountMaxMoney.Clear(); /// @todo
|
|
worldServerInfo.DifficultyID = GetMap()->GetDifficultyID();
|
|
SendDirectMessage(worldServerInfo.Write());
|
|
|
|
// SMSG_ACCOUNT_MOUNT_UPDATE
|
|
// SMSG_ACCOUNT_TOYS_UPDATE
|
|
|
|
WorldPackets::Character::InitialSetup initialSetup;
|
|
initialSetup.ServerExpansionLevel = sWorld->getIntConfig(CONFIG_EXPANSION);
|
|
boost::to_block_range(*_completedQuestBits, std::back_inserter(initialSetup.QuestsCompleted));
|
|
SendDirectMessage(initialSetup.Write());
|
|
|
|
SetMover(this);
|
|
}
|
|
|
|
void Player::SendInitialPacketsAfterAddToMap()
|
|
{
|
|
UpdateVisibilityForPlayer();
|
|
|
|
// update zone
|
|
uint32 newzone, newarea;
|
|
GetZoneAndAreaId(newzone, newarea);
|
|
UpdateZone(newzone, newarea); // also call SendInitWorldStates();
|
|
|
|
ResetTimeSync();
|
|
SendTimeSync();
|
|
|
|
GetSession()->SendLoadCUFProfiles();
|
|
|
|
CastSpell(this, 836, true); // LOGINEFFECT
|
|
|
|
// set some aura effects that send packet to player client after add player to map
|
|
// SendMessageToSet not send it to player not it map, only for aura that not changed anything at re-apply
|
|
// same auras state lost at far teleport, send it one more time in this case also
|
|
static const AuraType auratypes[] =
|
|
{
|
|
SPELL_AURA_MOD_FEAR, SPELL_AURA_TRANSFORM, SPELL_AURA_WATER_WALK,
|
|
SPELL_AURA_FEATHER_FALL, SPELL_AURA_HOVER, SPELL_AURA_SAFE_FALL,
|
|
SPELL_AURA_FLY, SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED, SPELL_AURA_NONE
|
|
};
|
|
for (AuraType const* itr = &auratypes[0]; itr && itr[0] != SPELL_AURA_NONE; ++itr)
|
|
{
|
|
Unit::AuraEffectList const& auraList = GetAuraEffectsByType(*itr);
|
|
if (!auraList.empty())
|
|
auraList.front()->HandleEffect(this, AURA_EFFECT_HANDLE_SEND_FOR_CLIENT, true);
|
|
}
|
|
|
|
if (HasAuraType(SPELL_AURA_MOD_STUN))
|
|
SetRooted(true);
|
|
|
|
// manual send package (have code in HandleEffect(this, AURA_EFFECT_HANDLE_SEND_FOR_CLIENT, true); that must not be re-applied.
|
|
if (HasAuraType(SPELL_AURA_MOD_ROOT))
|
|
SetRooted(true, true);
|
|
|
|
SendAurasForTarget(this);
|
|
SendEnchantmentDurations(); // must be after add to map
|
|
SendItemDurations(); // must be after add to map
|
|
|
|
if (GetMap()->IsRaid())
|
|
{
|
|
DifficultyEntry const* difficulty = sDifficultyStore.AssertEntry(GetMap()->GetDifficultyID());
|
|
SendRaidDifficulty((difficulty->Flags & DIFFICULTY_FLAG_LEGACY) != 0, GetMap()->GetDifficultyID());
|
|
}
|
|
else if (GetMap()->IsNonRaidDungeon())
|
|
SendDungeonDifficulty();
|
|
}
|
|
|
|
void Player::SendUpdateToOutOfRangeGroupMembers()
|
|
{
|
|
if (m_groupUpdateMask == GROUP_UPDATE_FLAG_NONE)
|
|
return;
|
|
if (Group* group = GetGroup())
|
|
group->UpdatePlayerOutOfRange(this);
|
|
|
|
m_groupUpdateMask = GROUP_UPDATE_FLAG_NONE;
|
|
m_auraRaidUpdateMask = 0;
|
|
if (Pet* pet = GetPet())
|
|
pet->ResetAuraUpdateMaskForRaid();
|
|
}
|
|
|
|
void Player::SendTransferAborted(uint32 mapid, TransferAbortReason reason, uint8 arg)
|
|
{
|
|
WorldPackets::Movement::TransferAborted transferAborted;
|
|
transferAborted.MapID = mapid;
|
|
transferAborted.Arg = arg;
|
|
transferAborted.TransfertAbort = reason;
|
|
GetSession()->SendPacket(transferAborted.Write());
|
|
}
|
|
|
|
void Player::SendInstanceResetWarning(uint32 mapid, Difficulty difficulty, uint32 time)
|
|
{
|
|
// type of warning, based on the time remaining until reset
|
|
uint32 type;
|
|
if (time > 3600)
|
|
type = RAID_INSTANCE_WELCOME;
|
|
else if (time > 900 && time <= 3600)
|
|
type = RAID_INSTANCE_WARNING_HOURS;
|
|
else if (time > 300 && time <= 900)
|
|
type = RAID_INSTANCE_WARNING_MIN;
|
|
else
|
|
type = RAID_INSTANCE_WARNING_MIN_SOON;
|
|
|
|
WorldPacket data(SMSG_RAID_INSTANCE_MESSAGE, 4+4+4+4);
|
|
data << uint32(type);
|
|
data << uint32(mapid);
|
|
data << uint32(difficulty); // difficulty
|
|
data << uint32(time);
|
|
if (type == RAID_INSTANCE_WELCOME)
|
|
{
|
|
data << uint8(0); // is locked
|
|
data << uint8(0); // is extended, ignored if prev field is 0
|
|
}
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::ApplyEquipCooldown(Item* pItem)
|
|
{
|
|
if (pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_PROTO_FLAG_NO_EQUIP_COOLDOWN))
|
|
return;
|
|
|
|
ItemTemplate const* proto = pItem->GetTemplate();
|
|
|
|
for (uint8 i = 0; i < proto->Effects.size(); ++i)
|
|
{
|
|
ItemEffectEntry const* effectData = proto->Effects[i];
|
|
|
|
// wrong triggering type (note: ITEM_SPELLTRIGGER_ON_NO_DELAY_USE not have cooldown)
|
|
if (effectData->Trigger != ITEM_SPELLTRIGGER_ON_USE)
|
|
continue;
|
|
|
|
// Don't replace longer cooldowns by equip cooldown if we have any.
|
|
if (GetSpellHistory()->GetRemainingCooldown(effectData->SpellID) > 30 * IN_MILLISECONDS)
|
|
continue;
|
|
|
|
GetSpellHistory()->AddCooldown(effectData->SpellID, pItem->GetEntry(), std::chrono::seconds(30));
|
|
|
|
WorldPacket data(SMSG_ITEM_COOLDOWN, 12);
|
|
data << pItem->GetGUID();
|
|
data << uint32(effectData->SpellID);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
|
|
void Player::ResetSpells(bool myClassOnly)
|
|
{
|
|
// not need after this call
|
|
if (HasAtLoginFlag(AT_LOGIN_RESET_SPELLS))
|
|
RemoveAtLoginFlag(AT_LOGIN_RESET_SPELLS, true);
|
|
|
|
// make full copy of map (spells removed and marked as deleted at another spell remove
|
|
// and we can't use original map for safe iterative with visit each spell at loop end
|
|
PlayerSpellMap smap = GetSpellMap();
|
|
|
|
uint32 family;
|
|
|
|
if (myClassOnly)
|
|
{
|
|
ChrClassesEntry const* clsEntry = sChrClassesStore.LookupEntry(getClass());
|
|
if (!clsEntry)
|
|
return;
|
|
family = clsEntry->SpellClassSet;
|
|
|
|
for (PlayerSpellMap::const_iterator iter = smap.begin(); iter != smap.end(); ++iter)
|
|
{
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(iter->first);
|
|
if (!spellInfo)
|
|
continue;
|
|
|
|
// skip server-side/triggered spells
|
|
if (spellInfo->SpellLevel == 0)
|
|
continue;
|
|
|
|
// skip wrong class/race skills
|
|
if (!IsSpellFitByClassAndRace(spellInfo->Id))
|
|
continue;
|
|
|
|
// skip other spell families
|
|
if (spellInfo->SpellFamilyName != family)
|
|
continue;
|
|
|
|
// skip broken spells
|
|
if (!SpellMgr::IsSpellValid(spellInfo, this, false))
|
|
continue;
|
|
}
|
|
}
|
|
else
|
|
for (PlayerSpellMap::const_iterator iter = smap.begin(); iter != smap.end(); ++iter)
|
|
RemoveSpell(iter->first, false, false); // only iter->first can be accessed, object by iter->second can be deleted already
|
|
|
|
LearnDefaultSkills();
|
|
LearnCustomSpells();
|
|
LearnQuestRewardedSpells();
|
|
}
|
|
|
|
void Player::LearnCustomSpells()
|
|
{
|
|
if (!sWorld->getBoolConfig(CONFIG_START_ALL_SPELLS))
|
|
return;
|
|
|
|
// learn default race/class spells
|
|
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
|
|
for (PlayerCreateInfoSpells::const_iterator itr = info->customSpells.begin(); itr != info->customSpells.end(); ++itr)
|
|
{
|
|
uint32 tspell = *itr;
|
|
TC_LOG_DEBUG("entities.player.loading", "PLAYER (Class: %u Race: %u): Adding initial spell, id = %u", uint32(getClass()), uint32(getRace()), tspell);
|
|
if (!IsInWorld()) // will send in INITIAL_SPELLS in list anyway at map add
|
|
AddSpell(tspell, true, true, true, false);
|
|
else // but send in normal spell in game learn case
|
|
LearnSpell(tspell, true);
|
|
}
|
|
}
|
|
|
|
void Player::LearnDefaultSkills()
|
|
{
|
|
// learn default race/class skills
|
|
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
|
|
for (PlayerCreateInfoSkills::const_iterator itr = info->skills.begin(); itr != info->skills.end(); ++itr)
|
|
{
|
|
uint32 skillId = itr->SkillId;
|
|
if (HasSkill(skillId))
|
|
continue;
|
|
|
|
LearnDefaultSkill(skillId, itr->Rank);
|
|
}
|
|
}
|
|
|
|
void Player::LearnDefaultSkill(uint32 skillId, uint16 rank)
|
|
{
|
|
SkillRaceClassInfoEntry const* rcInfo = GetSkillRaceClassInfo(skillId, getRace(), getClass());
|
|
if (!rcInfo)
|
|
return;
|
|
|
|
switch (GetSkillRangeType(rcInfo))
|
|
{
|
|
case SKILL_RANGE_LANGUAGE:
|
|
SetSkill(skillId, 0, 300, 300);
|
|
break;
|
|
case SKILL_RANGE_LEVEL:
|
|
{
|
|
uint16 skillValue = 1;
|
|
uint16 maxValue = GetMaxSkillValueForLevel();
|
|
if (rcInfo->Flags & SKILL_FLAG_ALWAYS_MAX_VALUE)
|
|
skillValue = maxValue;
|
|
else if (getClass() == CLASS_DEATH_KNIGHT)
|
|
skillValue = std::min(std::max<uint16>({ 1, uint16((getLevel() - 1) * 5) }), maxValue);
|
|
else if (skillId == SKILL_FIST_WEAPONS)
|
|
skillValue = std::max<uint16>(1, GetSkillValue(SKILL_UNARMED));
|
|
else if (skillId == SKILL_LOCKPICKING)
|
|
skillValue = std::max<uint16>(1, GetSkillValue(SKILL_LOCKPICKING));
|
|
|
|
SetSkill(skillId, 0, skillValue, maxValue);
|
|
break;
|
|
}
|
|
case SKILL_RANGE_MONO:
|
|
SetSkill(skillId, 0, 1, 1);
|
|
break;
|
|
case SKILL_RANGE_RANK:
|
|
{
|
|
if (!rank)
|
|
break;
|
|
|
|
SkillTiersEntry const* tier = sSkillTiersStore.LookupEntry(rcInfo->SkillTierID);
|
|
uint16 maxValue = tier->Value[std::max<int32>(rank - 1, 0)];
|
|
uint16 skillValue = 1;
|
|
if (rcInfo->Flags & SKILL_FLAG_ALWAYS_MAX_VALUE)
|
|
skillValue = maxValue;
|
|
else if (getClass() == CLASS_DEATH_KNIGHT)
|
|
skillValue = std::min(std::max<uint16>({ uint16(1), uint16((getLevel() - 1) * 5) }), maxValue);
|
|
|
|
SetSkill(skillId, rank, skillValue, maxValue);
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
void Player::LearnQuestRewardedSpells(Quest const* quest)
|
|
{
|
|
int32 spell_id = quest->GetRewSpell();
|
|
uint32 src_spell_id = quest->GetSrcSpell();
|
|
|
|
// skip quests without rewarded spell
|
|
if (!spell_id)
|
|
return;
|
|
|
|
// if RewSpellCast = -1 we remove aura do to SrcSpell from player.
|
|
if (spell_id == -1 && src_spell_id)
|
|
{
|
|
RemoveAurasDueToSpell(src_spell_id);
|
|
return;
|
|
}
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id);
|
|
if (!spellInfo)
|
|
return;
|
|
|
|
// check learned spells state
|
|
bool found = false;
|
|
for (SpellEffectInfo const* effect : spellInfo->GetEffectsForDifficulty(DIFFICULTY_NONE))
|
|
{
|
|
if (effect && effect->Effect == SPELL_EFFECT_LEARN_SPELL && !HasSpell(effect->TriggerSpell))
|
|
{
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// skip quests with not teaching spell or already known spell
|
|
if (!found)
|
|
return;
|
|
|
|
SpellEffectInfo const* effect = spellInfo->GetEffect(DIFFICULTY_NONE, EFFECT_0);
|
|
if (!effect)
|
|
return;
|
|
|
|
// prevent learn non first rank unknown profession and second specialization for same profession)
|
|
uint32 learned_0 = effect->TriggerSpell;
|
|
if (sSpellMgr->GetSpellRank(learned_0) > 1 && !HasSpell(learned_0))
|
|
{
|
|
SpellInfo const* learnedInfo = sSpellMgr->GetSpellInfo(learned_0);
|
|
if (!learnedInfo)
|
|
return;
|
|
|
|
// not have first rank learned (unlearned prof?)
|
|
if (!HasSpell(learnedInfo->GetFirstRankSpell()->Id))
|
|
return;
|
|
|
|
SpellsRequiringSpellMapBounds spellsRequired = sSpellMgr->GetSpellsRequiredForSpellBounds(learned_0);
|
|
for (SpellsRequiringSpellMap::const_iterator itr2 = spellsRequired.first; itr2 != spellsRequired.second; ++itr2)
|
|
{
|
|
uint32 profSpell = itr2->second;
|
|
|
|
SpellEffectInfo const* effect0 = learnedInfo->GetEffect(DIFFICULTY_NONE, EFFECT_0);
|
|
if (!effect0)
|
|
continue;
|
|
SpellEffectInfo const* effect1 = learnedInfo->GetEffect(DIFFICULTY_NONE, EFFECT_1);
|
|
if (!effect1)
|
|
continue;
|
|
|
|
// specialization
|
|
if (effect0->Effect == SPELL_EFFECT_TRADE_SKILL && effect1->Effect == 0 && profSpell)
|
|
{
|
|
// search other specialization for same prof
|
|
for (PlayerSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
|
|
{
|
|
if (itr->second->state == PLAYERSPELL_REMOVED || itr->first == learned_0)
|
|
continue;
|
|
|
|
SpellInfo const* itrInfo = sSpellMgr->GetSpellInfo(itr->first);
|
|
if (!itrInfo)
|
|
return;
|
|
|
|
|
|
SpellEffectInfo const* itrEffect0 = itrInfo->GetEffect(DIFFICULTY_NONE, EFFECT_0);
|
|
if (!itrEffect0)
|
|
continue;
|
|
SpellEffectInfo const* itrEffect1 = itrInfo->GetEffect(DIFFICULTY_NONE, EFFECT_1);
|
|
if (!itrEffect1)
|
|
continue;
|
|
|
|
// compare only specializations
|
|
if (itrEffect0->Effect != SPELL_EFFECT_TRADE_SKILL || itrEffect1->Effect != 0)
|
|
continue;
|
|
|
|
// compare same chain spells
|
|
if (sSpellMgr->IsSpellRequiringSpell(itr->first, profSpell))
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
CastSpell(this, spell_id, true);
|
|
}
|
|
|
|
void Player::LearnQuestRewardedSpells()
|
|
{
|
|
// learn spells received from quest completing
|
|
for (RewardedQuestSet::const_iterator itr = m_RewardedQuests.begin(); itr != m_RewardedQuests.end(); ++itr)
|
|
{
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(*itr);
|
|
if (!quest)
|
|
continue;
|
|
|
|
LearnQuestRewardedSpells(quest);
|
|
}
|
|
}
|
|
|
|
void Player::LearnSkillRewardedSpells(uint32 skillId, uint32 skillValue)
|
|
{
|
|
uint32 raceMask = getRaceMask();
|
|
uint32 classMask = getClassMask();
|
|
for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j)
|
|
{
|
|
SkillLineAbilityEntry const* ability = sSkillLineAbilityStore.LookupEntry(j);
|
|
if (!ability || ability->SkillLine != skillId)
|
|
continue;
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(ability->SpellID);
|
|
if (!spellInfo)
|
|
continue;
|
|
|
|
if (ability->AquireMethod != SKILL_LINE_ABILITY_LEARNED_ON_SKILL_VALUE && ability->AquireMethod != SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN)
|
|
continue;
|
|
|
|
// Check race if set
|
|
if (ability->RaceMask && !(ability->RaceMask & raceMask))
|
|
continue;
|
|
|
|
// Check class if set
|
|
if (ability->ClassMask && !(ability->ClassMask & classMask))
|
|
continue;
|
|
|
|
// check level, skip class spells if not high enough
|
|
if (getLevel() < spellInfo->SpellLevel)
|
|
continue;
|
|
|
|
// need unlearn spell
|
|
if (skillValue < ability->MinSkillLineRank && ability->AquireMethod == SKILL_LINE_ABILITY_LEARNED_ON_SKILL_VALUE)
|
|
RemoveSpell(ability->SpellID);
|
|
// need learn
|
|
else if (!IsInWorld())
|
|
AddSpell(ability->SpellID, true, true, true, false, false, true);
|
|
else
|
|
LearnSpell(ability->SpellID, true, true);
|
|
}
|
|
}
|
|
|
|
void Player::SendAurasForTarget(Unit* target)
|
|
{
|
|
if (!target || target->GetVisibleAuras()->empty()) // speedup things
|
|
return;
|
|
|
|
/*! Blizz sends certain movement packets sometimes even before CreateObject
|
|
These movement packets are usually found in SMSG_COMPRESSED_MOVES
|
|
*/
|
|
if (target->HasAuraType(SPELL_AURA_FEATHER_FALL))
|
|
target->SetFeatherFall(true, true);
|
|
|
|
if (target->HasAuraType(SPELL_AURA_WATER_WALK))
|
|
target->SetWaterWalking(true, true);
|
|
|
|
if (target->HasAuraType(SPELL_AURA_HOVER))
|
|
target->SetHover(true, true);
|
|
|
|
Unit::VisibleAuraMap const* visibleAuras = target->GetVisibleAuras();
|
|
|
|
WorldPackets::Spells::AuraUpdate update;
|
|
update.UpdateAll = true;
|
|
update.UnitGUID = target->GetGUID();
|
|
update.Auras.reserve(visibleAuras->size());
|
|
|
|
for (Unit::VisibleAuraMap::const_iterator itr = visibleAuras->begin(); itr != visibleAuras->end(); ++itr)
|
|
{
|
|
AuraApplication* auraApp = itr->second;
|
|
WorldPackets::Spells::AuraInfo auraInfo;
|
|
auraApp->BuildUpdatePacket(auraInfo, false);
|
|
update.Auras.push_back(auraInfo);
|
|
}
|
|
|
|
GetSession()->SendPacket(update.Write());
|
|
}
|
|
|
|
void Player::SetDailyQuestStatus(uint32 quest_id)
|
|
{
|
|
if (Quest const* qQuest = sObjectMgr->GetQuestTemplate(quest_id))
|
|
{
|
|
if (!qQuest->IsDFQuest())
|
|
{
|
|
AddDynamicValue(PLAYER_DYNAMIC_FIELD_DAILY_QUESTS, quest_id);
|
|
m_lastDailyQuestTime = time(NULL); // last daily quest time
|
|
m_DailyQuestChanged = true;
|
|
}
|
|
else
|
|
{
|
|
m_DFQuests.insert(quest_id);
|
|
m_lastDailyQuestTime = time(NULL);
|
|
m_DailyQuestChanged = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::SetWeeklyQuestStatus(uint32 quest_id)
|
|
{
|
|
m_weeklyquests.insert(quest_id);
|
|
m_WeeklyQuestChanged = true;
|
|
}
|
|
|
|
void Player::SetSeasonalQuestStatus(uint32 quest_id)
|
|
{
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
|
|
if (!quest)
|
|
return;
|
|
|
|
m_seasonalquests[sGameEventMgr->GetEventIdForQuest(quest)].insert(quest_id);
|
|
m_SeasonalQuestChanged = true;
|
|
}
|
|
|
|
void Player::SetMonthlyQuestStatus(uint32 quest_id)
|
|
{
|
|
m_monthlyquests.insert(quest_id);
|
|
m_MonthlyQuestChanged = true;
|
|
}
|
|
|
|
void Player::ResetDailyQuestStatus()
|
|
{
|
|
std::vector<uint32> dailies = GetDynamicValues(PLAYER_DYNAMIC_FIELD_DAILY_QUESTS);
|
|
if (!dailies.empty())
|
|
{
|
|
WorldPackets::Quest::ClearQuestCompletedBits clearCompletedBits;
|
|
for (uint32 questId : dailies)
|
|
{
|
|
if (uint32 questBit = GetQuestUniqueBitFlag(questId))
|
|
{
|
|
clearCompletedBits.Qbits.push_back(questBit);
|
|
_completedQuestBits->reset(questBit - 1);
|
|
}
|
|
}
|
|
|
|
if (!clearCompletedBits.Qbits.empty())
|
|
SendDirectMessage(clearCompletedBits.Write());
|
|
}
|
|
|
|
ClearDynamicValue(PLAYER_DYNAMIC_FIELD_DAILY_QUESTS);
|
|
|
|
m_DFQuests.clear(); // Dungeon Finder Quests.
|
|
|
|
// DB data deleted in caller
|
|
m_DailyQuestChanged = false;
|
|
m_lastDailyQuestTime = 0;
|
|
}
|
|
|
|
void Player::ResetWeeklyQuestStatus()
|
|
{
|
|
if (m_weeklyquests.empty())
|
|
return;
|
|
|
|
WorldPackets::Quest::ClearQuestCompletedBits clearCompletedBits;
|
|
for (uint32 questId : m_weeklyquests)
|
|
{
|
|
if (uint32 questBit = GetQuestUniqueBitFlag(questId))
|
|
{
|
|
clearCompletedBits.Qbits.push_back(questBit);
|
|
_completedQuestBits->reset(questBit - 1);
|
|
}
|
|
}
|
|
|
|
if (!clearCompletedBits.Qbits.empty())
|
|
SendDirectMessage(clearCompletedBits.Write());
|
|
|
|
m_weeklyquests.clear();
|
|
// DB data deleted in caller
|
|
m_WeeklyQuestChanged = false;
|
|
}
|
|
|
|
void Player::ResetSeasonalQuestStatus(uint16 event_id)
|
|
{
|
|
auto eventItr = m_seasonalquests.find(event_id);
|
|
if (eventItr == m_seasonalquests.end())
|
|
return;
|
|
|
|
if (eventItr->second.empty())
|
|
return;
|
|
|
|
WorldPackets::Quest::ClearQuestCompletedBits clearCompletedBits;
|
|
for (uint32 questId : eventItr->second)
|
|
{
|
|
if (uint32 questBit = GetQuestUniqueBitFlag(questId))
|
|
{
|
|
clearCompletedBits.Qbits.push_back(questBit);
|
|
_completedQuestBits->reset(questBit - 1);
|
|
}
|
|
}
|
|
|
|
if (!clearCompletedBits.Qbits.empty())
|
|
SendDirectMessage(clearCompletedBits.Write());
|
|
|
|
m_seasonalquests.erase(eventItr);
|
|
// DB data deleted in caller
|
|
m_SeasonalQuestChanged = false;
|
|
}
|
|
|
|
void Player::ResetMonthlyQuestStatus()
|
|
{
|
|
if (m_monthlyquests.empty())
|
|
return;
|
|
|
|
WorldPackets::Quest::ClearQuestCompletedBits clearCompletedBits;
|
|
for (uint32 questId : m_monthlyquests)
|
|
{
|
|
if (uint32 questBit = GetQuestUniqueBitFlag(questId))
|
|
{
|
|
clearCompletedBits.Qbits.push_back(questBit);
|
|
_completedQuestBits->reset(questBit - 1);
|
|
}
|
|
}
|
|
|
|
if (!clearCompletedBits.Qbits.empty())
|
|
SendDirectMessage(clearCompletedBits.Write());
|
|
|
|
m_monthlyquests.clear();
|
|
// DB data deleted in caller
|
|
m_MonthlyQuestChanged = false;
|
|
}
|
|
|
|
Battleground* Player::GetBattleground() const
|
|
{
|
|
if (GetBattlegroundId() == 0)
|
|
return NULL;
|
|
|
|
return sBattlegroundMgr->GetBattleground(GetBattlegroundId(), m_bgData.bgTypeID);
|
|
}
|
|
|
|
bool Player::InBattlegroundQueue() const
|
|
{
|
|
for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
|
|
if (m_bgBattlegroundQueueID[i].bgQueueTypeId != BATTLEGROUND_QUEUE_NONE)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
BattlegroundQueueTypeId Player::GetBattlegroundQueueTypeId(uint32 index) const
|
|
{
|
|
return m_bgBattlegroundQueueID[index].bgQueueTypeId;
|
|
}
|
|
|
|
uint32 Player::GetBattlegroundQueueIndex(BattlegroundQueueTypeId bgQueueTypeId) const
|
|
{
|
|
for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
|
|
if (m_bgBattlegroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
|
|
return i;
|
|
return PLAYER_MAX_BATTLEGROUND_QUEUES;
|
|
}
|
|
|
|
bool Player::IsInvitedForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId) const
|
|
{
|
|
for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
|
|
if (m_bgBattlegroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
|
|
return m_bgBattlegroundQueueID[i].invitedToInstance != 0;
|
|
return false;
|
|
}
|
|
|
|
bool Player::InBattlegroundQueueForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId) const
|
|
{
|
|
return GetBattlegroundQueueIndex(bgQueueTypeId) < PLAYER_MAX_BATTLEGROUND_QUEUES;
|
|
}
|
|
|
|
void Player::SetBattlegroundId(uint32 val, BattlegroundTypeId bgTypeId)
|
|
{
|
|
m_bgData.bgInstanceID = val;
|
|
m_bgData.bgTypeID = bgTypeId;
|
|
}
|
|
|
|
uint32 Player::AddBattlegroundQueueId(BattlegroundQueueTypeId val)
|
|
{
|
|
for (uint8 i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
|
|
{
|
|
if (m_bgBattlegroundQueueID[i].bgQueueTypeId == BATTLEGROUND_QUEUE_NONE || m_bgBattlegroundQueueID[i].bgQueueTypeId == val)
|
|
{
|
|
m_bgBattlegroundQueueID[i].bgQueueTypeId = val;
|
|
m_bgBattlegroundQueueID[i].invitedToInstance = 0;
|
|
return i;
|
|
}
|
|
}
|
|
return PLAYER_MAX_BATTLEGROUND_QUEUES;
|
|
}
|
|
|
|
bool Player::HasFreeBattlegroundQueueId()
|
|
{
|
|
for (uint8 i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
|
|
if (m_bgBattlegroundQueueID[i].bgQueueTypeId == BATTLEGROUND_QUEUE_NONE)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
void Player::RemoveBattlegroundQueueId(BattlegroundQueueTypeId val)
|
|
{
|
|
for (uint8 i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
|
|
{
|
|
if (m_bgBattlegroundQueueID[i].bgQueueTypeId == val)
|
|
{
|
|
m_bgBattlegroundQueueID[i].bgQueueTypeId = BATTLEGROUND_QUEUE_NONE;
|
|
m_bgBattlegroundQueueID[i].invitedToInstance = 0;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::SetInviteForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId, uint32 instanceId)
|
|
{
|
|
for (uint8 i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
|
|
if (m_bgBattlegroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
|
|
m_bgBattlegroundQueueID[i].invitedToInstance = instanceId;
|
|
}
|
|
|
|
bool Player::IsInvitedForBattlegroundInstance(uint32 instanceId) const
|
|
{
|
|
for (uint8 i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
|
|
if (m_bgBattlegroundQueueID[i].invitedToInstance == instanceId)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
bool Player::InArena() const
|
|
{
|
|
Battleground* bg = GetBattleground();
|
|
if (!bg || !bg->isArena())
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::GetBGAccessByLevel(BattlegroundTypeId bgTypeId) const
|
|
{
|
|
// get a template bg instead of running one
|
|
Battleground* bg = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId);
|
|
if (!bg)
|
|
return false;
|
|
|
|
// limit check leel to dbc compatible level range
|
|
uint32 level = getLevel();
|
|
if (level > DEFAULT_MAX_LEVEL)
|
|
level = DEFAULT_MAX_LEVEL;
|
|
|
|
if (level < bg->GetMinLevel() || level > bg->GetMaxLevel())
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
float Player::GetReputationPriceDiscount(Creature const* creature) const
|
|
{
|
|
FactionTemplateEntry const* vendor_faction = creature->GetFactionTemplateEntry();
|
|
if (!vendor_faction || !vendor_faction->Faction)
|
|
return 1.0f;
|
|
|
|
ReputationRank rank = GetReputationRank(vendor_faction->Faction);
|
|
if (rank <= REP_NEUTRAL)
|
|
return 1.0f;
|
|
|
|
return 1.0f - 0.05f* (rank - REP_NEUTRAL);
|
|
}
|
|
|
|
bool Player::IsSpellFitByClassAndRace(uint32 spell_id) const
|
|
{
|
|
uint32 racemask = getRaceMask();
|
|
uint32 classmask = getClassMask();
|
|
|
|
SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spell_id);
|
|
if (bounds.first == bounds.second)
|
|
return true;
|
|
|
|
for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
|
|
{
|
|
// skip wrong race skills
|
|
if (_spell_idx->second->RaceMask && (_spell_idx->second->RaceMask & racemask) == 0)
|
|
continue;
|
|
|
|
// skip wrong class skills
|
|
if (_spell_idx->second->ClassMask && (_spell_idx->second->ClassMask & classmask) == 0)
|
|
continue;
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Player::HasQuestForGO(int32 GOId) const
|
|
{
|
|
for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
|
|
{
|
|
uint32 questid = GetQuestSlotQuestId(i);
|
|
if (questid == 0)
|
|
continue;
|
|
|
|
QuestStatusMap::const_iterator qs_itr = m_QuestStatus.find(questid);
|
|
if (qs_itr == m_QuestStatus.end())
|
|
continue;
|
|
|
|
QuestStatusData const& qs = qs_itr->second;
|
|
|
|
if (qs.Status == QUEST_STATUS_INCOMPLETE)
|
|
{
|
|
Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid);
|
|
if (!qInfo)
|
|
continue;
|
|
|
|
if (GetGroup() && GetGroup()->isRaidGroup() && !qInfo->IsAllowedInRaid(GetMap()->GetDifficultyID()))
|
|
continue;
|
|
|
|
for (QuestObjective const& obj : qInfo->GetObjectives())
|
|
{
|
|
if (obj.Type != QUEST_OBJECTIVE_GAMEOBJECT) //skip non GO case
|
|
continue;
|
|
|
|
if (GOId == obj.ObjectID && GetQuestObjectiveData(qInfo, obj.StorageIndex) < obj.Amount)
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Player::UpdateForQuestWorldObjects()
|
|
{
|
|
if (m_clientGUIDs.empty())
|
|
return;
|
|
|
|
UpdateData udata(GetMapId());
|
|
WorldPacket packet;
|
|
for (GuidSet::iterator itr = m_clientGUIDs.begin(); itr != m_clientGUIDs.end(); ++itr)
|
|
{
|
|
if (itr->IsGameObject())
|
|
{
|
|
if (GameObject* obj = HashMapHolder<GameObject>::Find(*itr))
|
|
obj->BuildValuesUpdateBlockForPlayer(&udata, this);
|
|
}
|
|
else if (itr->IsCreatureOrVehicle())
|
|
{
|
|
Creature* obj = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, *itr);
|
|
if (!obj)
|
|
continue;
|
|
|
|
// check if this unit requires quest specific flags
|
|
if (!obj->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK))
|
|
continue;
|
|
|
|
SpellClickInfoMapBounds clickPair = sObjectMgr->GetSpellClickInfoMapBounds(obj->GetEntry());
|
|
for (SpellClickInfoContainer::const_iterator _itr = clickPair.first; _itr != clickPair.second; ++_itr)
|
|
{
|
|
//! This code doesn't look right, but it was logically converted to condition system to do the exact
|
|
//! same thing it did before. It definitely needs to be overlooked for intended functionality.
|
|
ConditionList conds = sConditionMgr->GetConditionsForSpellClickEvent(obj->GetEntry(), _itr->second.spellId);
|
|
bool buildUpdateBlock = false;
|
|
for (ConditionList::const_iterator jtr = conds.begin(); jtr != conds.end() && !buildUpdateBlock; ++jtr)
|
|
if ((*jtr)->ConditionType == CONDITION_QUESTREWARDED || (*jtr)->ConditionType == CONDITION_QUESTTAKEN)
|
|
buildUpdateBlock = true;
|
|
|
|
if (buildUpdateBlock)
|
|
{
|
|
obj->BuildValuesUpdateBlockForPlayer(&udata, this);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
udata.BuildPacket(&packet);
|
|
GetSession()->SendPacket(&packet);
|
|
}
|
|
|
|
void Player::SetSummonPoint(uint32 mapid, float x, float y, float z)
|
|
{
|
|
m_summon_expire = time(NULL) + MAX_PLAYER_SUMMON_DELAY;
|
|
m_summon_mapid = mapid;
|
|
m_summon_x = x;
|
|
m_summon_y = y;
|
|
m_summon_z = z;
|
|
}
|
|
|
|
void Player::SummonIfPossible(bool agree)
|
|
{
|
|
if (!agree)
|
|
{
|
|
m_summon_expire = 0;
|
|
return;
|
|
}
|
|
|
|
// expire and auto declined
|
|
if (m_summon_expire < time(NULL))
|
|
return;
|
|
|
|
// stop taxi flight at summon
|
|
if (IsInFlight())
|
|
{
|
|
GetMotionMaster()->MovementExpired();
|
|
CleanupAfterTaxiFlight();
|
|
}
|
|
|
|
// drop flag at summon
|
|
// this code can be reached only when GM is summoning player who carries flag, because player should be immune to summoning spells when he carries flag
|
|
if (Battleground* bg = GetBattleground())
|
|
bg->EventPlayerDroppedFlag(this);
|
|
|
|
m_summon_expire = 0;
|
|
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS, 1);
|
|
|
|
TeleportTo(m_summon_mapid, m_summon_x, m_summon_y, m_summon_z, GetOrientation());
|
|
}
|
|
|
|
void Player::RemoveItemDurations(Item* item)
|
|
{
|
|
for (ItemDurationList::iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end(); ++itr)
|
|
{
|
|
if (*itr == item)
|
|
{
|
|
m_itemDuration.erase(itr);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::AddItemDurations(Item* item)
|
|
{
|
|
if (item->GetUInt32Value(ITEM_FIELD_DURATION))
|
|
{
|
|
m_itemDuration.push_back(item);
|
|
item->SendTimeUpdate(this);
|
|
}
|
|
}
|
|
|
|
void Player::AutoUnequipOffhandIfNeed(bool force /*= false*/)
|
|
{
|
|
Item* offItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
|
|
if (!offItem)
|
|
return;
|
|
|
|
// unequip offhand weapon if player doesn't have dual wield anymore
|
|
if (!CanDualWield() && (offItem->GetTemplate()->GetInventoryType() == INVTYPE_WEAPONOFFHAND || offItem->GetTemplate()->GetInventoryType() == INVTYPE_WEAPON))
|
|
force = true;
|
|
|
|
// need unequip offhand for 2h-weapon without TitanGrip (in any from hands)
|
|
if (!force && (CanTitanGrip() || (offItem->GetTemplate()->GetInventoryType() != INVTYPE_2HWEAPON && !IsTwoHandUsed())))
|
|
return;
|
|
|
|
ItemPosCountVec off_dest;
|
|
uint8 off_msg = CanStoreItem(NULL_BAG, NULL_SLOT, off_dest, offItem, false);
|
|
if (off_msg == EQUIP_ERR_OK)
|
|
{
|
|
RemoveItem(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND, true);
|
|
StoreItem(off_dest, offItem, true);
|
|
}
|
|
else
|
|
{
|
|
MoveItemFromInventory(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND, true);
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
offItem->DeleteFromInventoryDB(trans); // deletes item from character's inventory
|
|
offItem->SaveToDB(trans); // recursive and not have transaction guard into self, item not in inventory and can be save standalone
|
|
|
|
std::string subject = GetSession()->GetTrinityString(LANG_NOT_EQUIPPED_ITEM);
|
|
MailDraft(subject, "There were problems with equipping one or several items").AddItem(offItem).SendMailTo(trans, this, MailSender(this, MAIL_STATIONERY_GM), MAIL_CHECK_MASK_COPIED);
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
}
|
|
|
|
OutdoorPvP* Player::GetOutdoorPvP() const
|
|
{
|
|
return sOutdoorPvPMgr->GetOutdoorPvPToZoneId(GetZoneId());
|
|
}
|
|
|
|
bool Player::HasItemFitToSpellRequirements(SpellInfo const* spellInfo, Item const* ignoreItem) const
|
|
{
|
|
if (spellInfo->EquippedItemClass < 0)
|
|
return true;
|
|
|
|
// scan other equipped items for same requirements (mostly 2 daggers/etc)
|
|
// for optimize check 2 used cases only
|
|
switch (spellInfo->EquippedItemClass)
|
|
{
|
|
case ITEM_CLASS_WEAPON:
|
|
{
|
|
for (uint8 i = EQUIPMENT_SLOT_MAINHAND; i < EQUIPMENT_SLOT_TABARD; ++i)
|
|
if (Item* item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (item != ignoreItem && item->IsFitToSpellRequirements(spellInfo))
|
|
return true;
|
|
break;
|
|
}
|
|
case ITEM_CLASS_ARMOR:
|
|
{
|
|
// tabard not have dependent spells
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_MAINHAND; ++i)
|
|
if (Item* item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (item != ignoreItem && item->IsFitToSpellRequirements(spellInfo))
|
|
return true;
|
|
|
|
// shields can be equipped to offhand slot
|
|
if (Item* item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND))
|
|
if (item != ignoreItem && item->IsFitToSpellRequirements(spellInfo))
|
|
return true;
|
|
|
|
// ranged slot can have some armor subclasses
|
|
if (Item* item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED))
|
|
if (item != ignoreItem && item->IsFitToSpellRequirements(spellInfo))
|
|
return true;
|
|
|
|
break;
|
|
}
|
|
default:
|
|
TC_LOG_ERROR("entities.player", "HasItemFitToSpellRequirements: Not handled spell requirement for item class %u", spellInfo->EquippedItemClass);
|
|
break;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Player::CanNoReagentCast(SpellInfo const* spellInfo) const
|
|
{
|
|
// don't take reagents for spells with SPELL_ATTR5_NO_REAGENT_WHILE_PREP
|
|
if (spellInfo->HasAttribute(SPELL_ATTR5_NO_REAGENT_WHILE_PREP) &&
|
|
HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION))
|
|
return true;
|
|
|
|
// Check no reagent use mask
|
|
flag96 noReagentMask;
|
|
noReagentMask[0] = GetUInt32Value(PLAYER_NO_REAGENT_COST_1);
|
|
noReagentMask[1] = GetUInt32Value(PLAYER_NO_REAGENT_COST_1+1);
|
|
noReagentMask[2] = GetUInt32Value(PLAYER_NO_REAGENT_COST_1+2);
|
|
if (spellInfo->SpellFamilyFlags & noReagentMask)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
void Player::RemoveItemDependentAurasAndCasts(Item* pItem)
|
|
{
|
|
for (AuraMap::iterator itr = m_ownedAuras.begin(); itr != m_ownedAuras.end();)
|
|
{
|
|
Aura* aura = itr->second;
|
|
|
|
// skip passive (passive item dependent spells work in another way) and not self applied auras
|
|
SpellInfo const* spellInfo = aura->GetSpellInfo();
|
|
if (aura->IsPassive() || aura->GetCasterGUID() != GetGUID())
|
|
{
|
|
++itr;
|
|
continue;
|
|
}
|
|
|
|
// skip if not item dependent or have alternative item
|
|
if (HasItemFitToSpellRequirements(spellInfo, pItem))
|
|
{
|
|
++itr;
|
|
continue;
|
|
}
|
|
|
|
// no alt item, remove aura, restart check
|
|
RemoveOwnedAura(itr);
|
|
}
|
|
|
|
// currently cast spells can be dependent from item
|
|
for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
|
|
if (Spell* spell = GetCurrentSpell(CurrentSpellTypes(i)))
|
|
if (spell->getState() != SPELL_STATE_DELAYED && !HasItemFitToSpellRequirements(spell->m_spellInfo, pItem))
|
|
InterruptSpell(CurrentSpellTypes(i));
|
|
}
|
|
|
|
uint32 Player::GetResurrectionSpellId()
|
|
{
|
|
// search priceless resurrection possibilities
|
|
uint32 prio = 0;
|
|
uint32 spell_id = 0;
|
|
AuraEffectList const& dummyAuras = GetAuraEffectsByType(SPELL_AURA_DUMMY);
|
|
for (AuraEffectList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr)
|
|
{
|
|
// Soulstone Resurrection // prio: 3 (max, non death persistent)
|
|
if (prio < 2 && (*itr)->GetSpellInfo()->SpellVisual[0] == 99 && (*itr)->GetSpellInfo()->SpellIconID == 92)
|
|
{
|
|
switch ((*itr)->GetId())
|
|
{
|
|
case 20707: spell_id = 3026; break; // rank 1
|
|
case 20762: spell_id = 20758; break; // rank 2
|
|
case 20763: spell_id = 20759; break; // rank 3
|
|
case 20764: spell_id = 20760; break; // rank 4
|
|
case 20765: spell_id = 20761; break; // rank 5
|
|
case 27239: spell_id = 27240; break; // rank 6
|
|
case 47883: spell_id = 47882; break; // rank 7
|
|
default:
|
|
TC_LOG_ERROR("entities.player", "Unhandled spell %u: S.Resurrection", (*itr)->GetId());
|
|
continue;
|
|
}
|
|
|
|
prio = 3;
|
|
}
|
|
// Twisting Nether // prio: 2 (max)
|
|
else if ((*itr)->GetId() == 23701 && roll_chance_i(10))
|
|
{
|
|
prio = 2;
|
|
spell_id = 23700;
|
|
}
|
|
}
|
|
|
|
// Reincarnation (passive spell) // prio: 1 // Glyph of Renewed Life
|
|
if (prio < 1 && HasSpell(20608) && !GetSpellHistory()->HasCooldown(21169) && (HasAura(58059) || HasItemCount(17030)))
|
|
spell_id = 21169;
|
|
|
|
return spell_id;
|
|
}
|
|
|
|
// Used in triggers for check "Only to targets that grant experience or honor" req
|
|
bool Player::isHonorOrXPTarget(Unit const* victim) const
|
|
{
|
|
uint8 v_level = victim->getLevel();
|
|
uint8 k_grey = Trinity::XP::GetGrayLevel(getLevel());
|
|
|
|
// Victim level less gray level
|
|
if (v_level < k_grey)
|
|
return false;
|
|
|
|
if (Creature const* const creature = victim->ToCreature())
|
|
{
|
|
if (creature->IsTotem() ||
|
|
creature->IsPet() ||
|
|
creature->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_XP_AT_KILL)
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Player::GetsRecruitAFriendBonus(bool forXP)
|
|
{
|
|
bool recruitAFriend = false;
|
|
if (getLevel() <= sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL) || !forXP)
|
|
{
|
|
if (Group* group = this->GetGroup())
|
|
{
|
|
for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
|
|
{
|
|
Player* player = itr->GetSource();
|
|
if (!player)
|
|
continue;
|
|
|
|
if (!player->IsAtRecruitAFriendDistance(this))
|
|
continue; // member (alive or dead) or his corpse at req. distance
|
|
|
|
if (forXP)
|
|
{
|
|
// level must be allowed to get RaF bonus
|
|
if (player->getLevel() > sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL))
|
|
continue;
|
|
|
|
// level difference must be small enough to get RaF bonus, UNLESS we are lower level
|
|
if (player->getLevel() < getLevel())
|
|
if (uint8(getLevel() - player->getLevel()) > sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL_DIFFERENCE))
|
|
continue;
|
|
}
|
|
|
|
bool ARecruitedB = (player->GetSession()->GetRecruiterId() == GetSession()->GetAccountId());
|
|
bool BRecruitedA = (GetSession()->GetRecruiterId() == player->GetSession()->GetAccountId());
|
|
if (ARecruitedB || BRecruitedA)
|
|
{
|
|
recruitAFriend = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return recruitAFriend;
|
|
}
|
|
|
|
void Player::RewardPlayerAndGroupAtKill(Unit* victim, bool isBattleGround)
|
|
{
|
|
KillRewarder(this, victim, isBattleGround).Reward();
|
|
}
|
|
|
|
void Player::RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject* pRewardSource)
|
|
{
|
|
if (!pRewardSource)
|
|
return;
|
|
|
|
ObjectGuid creature_guid = (pRewardSource->GetTypeId() == TYPEID_UNIT) ? pRewardSource->GetGUID() : ObjectGuid::Empty;
|
|
|
|
// prepare data for near group iteration
|
|
if (Group* group = GetGroup())
|
|
{
|
|
for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
|
|
{
|
|
Player* player = itr->GetSource();
|
|
if (!player)
|
|
continue;
|
|
|
|
if (!player->IsAtGroupRewardDistance(pRewardSource))
|
|
continue; // member (alive or dead) or his corpse at req. distance
|
|
|
|
// quest objectives updated only for alive group member or dead but with not released body
|
|
if (player->IsAlive()|| !player->GetCorpse())
|
|
player->KilledMonsterCredit(creature_id, creature_guid);
|
|
}
|
|
}
|
|
else // if (!group)
|
|
KilledMonsterCredit(creature_id, creature_guid);
|
|
}
|
|
|
|
bool Player::IsAtGroupRewardDistance(WorldObject const* pRewardSource) const
|
|
{
|
|
if (!pRewardSource)
|
|
return false;
|
|
const WorldObject* player = GetCorpse();
|
|
if (!player || IsAlive())
|
|
player = this;
|
|
|
|
if (player->GetMapId() != pRewardSource->GetMapId() || player->GetInstanceId() != pRewardSource->GetInstanceId())
|
|
return false;
|
|
|
|
return pRewardSource->GetDistance(player) <= sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE);
|
|
}
|
|
|
|
bool Player::IsAtRecruitAFriendDistance(WorldObject const* pOther) const
|
|
{
|
|
if (!pOther)
|
|
return false;
|
|
const WorldObject* player = GetCorpse();
|
|
if (!player || IsAlive())
|
|
player = this;
|
|
|
|
if (player->GetMapId() != pOther->GetMapId() || player->GetInstanceId() != pOther->GetInstanceId())
|
|
return false;
|
|
|
|
return pOther->GetDistance(player) <= sWorld->getFloatConfig(CONFIG_MAX_RECRUIT_A_FRIEND_DISTANCE);
|
|
}
|
|
|
|
void Player::ResurrectUsingRequestData()
|
|
{
|
|
/// Teleport before resurrecting by player, otherwise the player might get attacked from creatures near his corpse
|
|
float x, y, z, o;
|
|
_resurrectionData->Location.GetPosition(x, y, z, o);
|
|
TeleportTo(_resurrectionData->Location.GetMapId(), x, y, z, o);
|
|
|
|
if (IsBeingTeleported())
|
|
{
|
|
ScheduleDelayedOperation(DELAYED_RESURRECT_PLAYER);
|
|
return;
|
|
}
|
|
|
|
ResurrectPlayer(0.0f, false);
|
|
|
|
if (GetMaxHealth() > _resurrectionData->Health)
|
|
SetHealth(_resurrectionData->Health);
|
|
else
|
|
SetFullHealth();
|
|
|
|
if (uint32(GetMaxPower(POWER_MANA)) > _resurrectionData->Mana)
|
|
SetPower(POWER_MANA, _resurrectionData->Mana);
|
|
else
|
|
SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
|
|
|
|
SetPower(POWER_RAGE, 0);
|
|
SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY));
|
|
SetPower(POWER_FOCUS, GetMaxPower(POWER_FOCUS));
|
|
SetPower(POWER_ECLIPSE, 0);
|
|
|
|
if (uint32 aura = _resurrectionData->Aura)
|
|
CastSpell(this, aura, true, NULL, NULL, _resurrectionData->GUID);
|
|
|
|
SpawnCorpseBones();
|
|
}
|
|
|
|
void Player::SetClientControl(Unit* target, bool allowMove)
|
|
{
|
|
WorldPacket data(SMSG_CLIENT_CONTROL_UPDATE, target->GetPackGUID().size()+1);
|
|
data << target->GetPackGUID();
|
|
data << uint8(allowMove ? 1 : 0);
|
|
GetSession()->SendPacket(&data);
|
|
|
|
if (this != target)
|
|
SetViewpoint(target, allowMove);
|
|
|
|
if (allowMove)
|
|
SetMover(target);
|
|
}
|
|
|
|
void Player::SetMover(Unit* target)
|
|
{
|
|
m_mover->m_movedPlayer = NULL;
|
|
m_mover = target;
|
|
m_mover->m_movedPlayer = this;
|
|
|
|
ObjectGuid guid = target->GetGUID();
|
|
|
|
WorldPacket data(SMSG_MOVE_SET_ACTIVE_MOVER, 9);
|
|
data.WriteBit(guid[5]);
|
|
data.WriteBit(guid[7]);
|
|
data.WriteBit(guid[3]);
|
|
data.WriteBit(guid[6]);
|
|
data.WriteBit(guid[0]);
|
|
data.WriteBit(guid[4]);
|
|
data.WriteBit(guid[1]);
|
|
data.WriteBit(guid[2]);
|
|
|
|
data.WriteByteSeq(guid[6]);
|
|
data.WriteByteSeq(guid[2]);
|
|
data.WriteByteSeq(guid[3]);
|
|
data.WriteByteSeq(guid[0]);
|
|
data.WriteByteSeq(guid[5]);
|
|
data.WriteByteSeq(guid[7]);
|
|
data.WriteByteSeq(guid[1]);
|
|
data.WriteByteSeq(guid[4]);
|
|
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
void Player::UpdateZoneDependentAuras(uint32 newZone)
|
|
{
|
|
// Some spells applied at enter into zone (with subzones), aura removed in UpdateAreaDependentAuras that called always at zone->area update
|
|
SpellAreaForAreaMapBounds saBounds = sSpellMgr->GetSpellAreaForAreaMapBounds(newZone);
|
|
for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
|
|
if (itr->second->autocast && itr->second->IsFitToRequirements(this, newZone, 0))
|
|
if (!HasAura(itr->second->spellId))
|
|
CastSpell(this, itr->second->spellId, true);
|
|
}
|
|
|
|
void Player::UpdateAreaDependentAuras(uint32 newArea)
|
|
{
|
|
// remove auras from spells with area limitations
|
|
for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();)
|
|
{
|
|
// use m_zoneUpdateId for speed: UpdateArea called from UpdateZone or instead UpdateZone in both cases m_zoneUpdateId up-to-date
|
|
if (iter->second->GetSpellInfo()->CheckLocation(GetMapId(), m_zoneUpdateId, newArea, this) != SPELL_CAST_OK)
|
|
RemoveOwnedAura(iter);
|
|
else
|
|
++iter;
|
|
}
|
|
|
|
// some auras applied at subzone enter
|
|
SpellAreaForAreaMapBounds saBounds = sSpellMgr->GetSpellAreaForAreaMapBounds(newArea);
|
|
for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
|
|
if (itr->second->autocast && itr->second->IsFitToRequirements(this, m_zoneUpdateId, newArea))
|
|
if (!HasAura(itr->second->spellId))
|
|
CastSpell(this, itr->second->spellId, true);
|
|
|
|
if (newArea == 4273 && GetVehicleCreatureBase() && GetPositionX() > 400) // Ulduar
|
|
{
|
|
switch (GetVehicleBase()->GetEntry())
|
|
{
|
|
case 33062:
|
|
case 33109:
|
|
case 33060:
|
|
GetVehicleCreatureBase()->DespawnOrUnsummon();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
uint32 Player::GetCorpseReclaimDelay(bool pvp) const
|
|
{
|
|
if (pvp)
|
|
{
|
|
if (!sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP))
|
|
return copseReclaimDelay[0];
|
|
}
|
|
else if (!sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE))
|
|
return 0;
|
|
|
|
time_t now = time(NULL);
|
|
// 0..2 full period
|
|
// should be ceil(x)-1 but not floor(x)
|
|
uint64 count = (now < m_deathExpireTime - 1) ? (m_deathExpireTime - 1 - now) / DEATH_EXPIRE_STEP : 0;
|
|
return copseReclaimDelay[count];
|
|
}
|
|
|
|
void Player::UpdateCorpseReclaimDelay()
|
|
{
|
|
bool pvp = (m_ExtraFlags & PLAYER_EXTRA_PVP_DEATH) != 0;
|
|
|
|
if ((pvp && !sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP)) ||
|
|
(!pvp && !sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE)))
|
|
return;
|
|
|
|
time_t now = time(NULL);
|
|
|
|
if (now < m_deathExpireTime)
|
|
{
|
|
// full and partly periods 1..3
|
|
uint64 count = (m_deathExpireTime - now) / DEATH_EXPIRE_STEP + 1;
|
|
|
|
if (count < MAX_DEATH_COUNT)
|
|
m_deathExpireTime = now+(count + 1) * DEATH_EXPIRE_STEP;
|
|
else
|
|
m_deathExpireTime = now + MAX_DEATH_COUNT*DEATH_EXPIRE_STEP;
|
|
}
|
|
else
|
|
m_deathExpireTime = now + DEATH_EXPIRE_STEP;
|
|
}
|
|
|
|
int32 Player::CalculateCorpseReclaimDelay(bool load)
|
|
{
|
|
Corpse* corpse = GetCorpse();
|
|
|
|
if (load && !corpse)
|
|
return -1;
|
|
|
|
bool pvp = corpse ? corpse->GetType() == CORPSE_RESURRECTABLE_PVP : (m_ExtraFlags & PLAYER_EXTRA_PVP_DEATH) != 0;
|
|
|
|
uint32 delay;
|
|
|
|
if (load)
|
|
{
|
|
if (corpse->GetGhostTime() > m_deathExpireTime)
|
|
return -1;
|
|
|
|
uint64 count = 0;
|
|
|
|
if ((pvp && sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP)) ||
|
|
(!pvp && sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE)))
|
|
{
|
|
count = (m_deathExpireTime - corpse->GetGhostTime()) / DEATH_EXPIRE_STEP;
|
|
|
|
if (count >= MAX_DEATH_COUNT)
|
|
count = MAX_DEATH_COUNT - 1;
|
|
}
|
|
|
|
time_t expected_time = corpse->GetGhostTime() + copseReclaimDelay[count];
|
|
time_t now = time(NULL);
|
|
|
|
if (now >= expected_time)
|
|
return -1;
|
|
|
|
delay = expected_time - now;
|
|
}
|
|
else
|
|
delay = GetCorpseReclaimDelay(pvp);
|
|
|
|
return delay * IN_MILLISECONDS;
|
|
}
|
|
|
|
void Player::SendCorpseReclaimDelay(uint32 delay)
|
|
{
|
|
WorldPackets::Misc::CorpseReclaimDelay packet;
|
|
packet.Remaining = delay;
|
|
GetSession()->SendPacket(packet.Write());
|
|
}
|
|
|
|
Player* Player::GetNextRandomRaidMember(float radius)
|
|
{
|
|
Group* group = GetGroup();
|
|
if (!group)
|
|
return NULL;
|
|
|
|
std::vector<Player*> nearMembers;
|
|
nearMembers.reserve(group->GetMembersCount());
|
|
|
|
for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
|
|
{
|
|
Player* Target = itr->GetSource();
|
|
|
|
// IsHostileTo check duel and controlled by enemy
|
|
if (Target && Target != this && IsWithinDistInMap(Target, radius) &&
|
|
!Target->HasInvisibilityAura() && !IsHostileTo(Target))
|
|
nearMembers.push_back(Target);
|
|
}
|
|
|
|
if (nearMembers.empty())
|
|
return NULL;
|
|
|
|
uint32 randTarget = urand(0, nearMembers.size()-1);
|
|
return nearMembers[randTarget];
|
|
}
|
|
|
|
PartyResult Player::CanUninviteFromGroup(ObjectGuid guidMember) const
|
|
{
|
|
Group const* grp = GetGroup();
|
|
if (!grp)
|
|
return ERR_NOT_IN_GROUP;
|
|
|
|
if (grp->isLFGGroup())
|
|
{
|
|
ObjectGuid gguid = grp->GetGUID();
|
|
if (!sLFGMgr->GetKicksLeft(gguid))
|
|
return ERR_PARTY_LFG_BOOT_LIMIT;
|
|
|
|
lfg::LfgState state = sLFGMgr->GetState(gguid);
|
|
if (state == lfg::LFG_STATE_BOOT)
|
|
return ERR_PARTY_LFG_BOOT_IN_PROGRESS;
|
|
|
|
if (grp->GetMembersCount() <= lfg::LFG_GROUP_KICK_VOTES_NEEDED)
|
|
return ERR_PARTY_LFG_BOOT_TOO_FEW_PLAYERS;
|
|
|
|
if (state == lfg::LFG_STATE_FINISHED_DUNGEON)
|
|
return ERR_PARTY_LFG_BOOT_DUNGEON_COMPLETE;
|
|
|
|
if (grp->isRollLootActive())
|
|
return ERR_PARTY_LFG_BOOT_LOOT_ROLLS;
|
|
|
|
/// @todo Should also be sent when anyone has recently left combat, with an aprox ~5 seconds timer.
|
|
for (GroupReference const* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
|
|
if (itr->GetSource() && itr->GetSource()->IsInCombat())
|
|
return ERR_PARTY_LFG_BOOT_IN_COMBAT;
|
|
|
|
/* Missing support for these types
|
|
return ERR_PARTY_LFG_BOOT_COOLDOWN_S;
|
|
return ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S;
|
|
*/
|
|
}
|
|
else
|
|
{
|
|
if (!grp->IsLeader(GetGUID()) && !grp->IsAssistant(GetGUID()))
|
|
return ERR_NOT_LEADER;
|
|
|
|
if (InBattleground())
|
|
return ERR_INVITE_RESTRICTED;
|
|
|
|
if (grp->IsLeader(guidMember))
|
|
return ERR_NOT_LEADER;
|
|
}
|
|
|
|
return ERR_PARTY_RESULT_OK;
|
|
}
|
|
|
|
bool Player::isUsingLfg()
|
|
{
|
|
return sLFGMgr->GetState(GetGUID()) != lfg::LFG_STATE_NONE;
|
|
}
|
|
|
|
bool Player::inRandomLfgDungeon()
|
|
{
|
|
if (sLFGMgr->selectedRandomLfgDungeon(GetGUID()))
|
|
{
|
|
Map const* map = GetMap();
|
|
return sLFGMgr->inLfgDungeonMap(GetGUID(), map->GetId(), map->GetDifficultyID());
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Player::SetBattlegroundOrBattlefieldRaid(Group* group, int8 subgroup)
|
|
{
|
|
//we must move references from m_group to m_originalGroup
|
|
SetOriginalGroup(GetGroup(), GetSubGroup());
|
|
|
|
m_group.unlink();
|
|
m_group.link(group, this);
|
|
m_group.setSubGroup((uint8)subgroup);
|
|
}
|
|
|
|
void Player::RemoveFromBattlegroundOrBattlefieldRaid()
|
|
{
|
|
//remove existing reference
|
|
m_group.unlink();
|
|
if (Group* group = GetOriginalGroup())
|
|
{
|
|
m_group.link(group, this);
|
|
m_group.setSubGroup(GetOriginalSubGroup());
|
|
}
|
|
SetOriginalGroup(NULL);
|
|
}
|
|
|
|
void Player::SetOriginalGroup(Group* group, int8 subgroup)
|
|
{
|
|
if (group == NULL)
|
|
m_originalGroup.unlink();
|
|
else
|
|
{
|
|
// never use SetOriginalGroup without a subgroup unless you specify NULL for group
|
|
ASSERT(subgroup >= 0);
|
|
m_originalGroup.link(group, this);
|
|
m_originalGroup.setSubGroup((uint8)subgroup);
|
|
}
|
|
}
|
|
|
|
void Player::UpdateUnderwaterState(Map* m, float x, float y, float z)
|
|
{
|
|
LiquidData liquid_status;
|
|
ZLiquidStatus res = m->getLiquidStatus(x, y, z, MAP_ALL_LIQUIDS, &liquid_status);
|
|
if (!res)
|
|
{
|
|
m_MirrorTimerFlags &= ~(UNDERWATER_INWATER | UNDERWATER_INLAVA | UNDERWATER_INSLIME | UNDERWARER_INDARKWATER);
|
|
if (_lastLiquid && _lastLiquid->SpellID)
|
|
RemoveAurasDueToSpell(_lastLiquid->SpellID);
|
|
|
|
_lastLiquid = NULL;
|
|
return;
|
|
}
|
|
|
|
if (uint32 liqEntry = liquid_status.entry)
|
|
{
|
|
LiquidTypeEntry const* liquid = sLiquidTypeStore.LookupEntry(liqEntry);
|
|
if (_lastLiquid && _lastLiquid->SpellID && _lastLiquid->ID != liqEntry)
|
|
RemoveAurasDueToSpell(_lastLiquid->SpellID);
|
|
|
|
if (liquid && liquid->SpellID)
|
|
{
|
|
if (res & (LIQUID_MAP_UNDER_WATER | LIQUID_MAP_IN_WATER))
|
|
{
|
|
if (!HasAura(liquid->SpellID))
|
|
CastSpell(this, liquid->SpellID, true);
|
|
}
|
|
else
|
|
RemoveAurasDueToSpell(liquid->SpellID);
|
|
}
|
|
|
|
_lastLiquid = liquid;
|
|
}
|
|
else if (_lastLiquid && _lastLiquid->SpellID)
|
|
{
|
|
RemoveAurasDueToSpell(_lastLiquid->SpellID);
|
|
_lastLiquid = NULL;
|
|
}
|
|
|
|
|
|
// All liquids type - check under water position
|
|
if (liquid_status.type_flags & (MAP_LIQUID_TYPE_WATER | MAP_LIQUID_TYPE_OCEAN | MAP_LIQUID_TYPE_MAGMA | MAP_LIQUID_TYPE_SLIME))
|
|
{
|
|
if (res & LIQUID_MAP_UNDER_WATER)
|
|
m_MirrorTimerFlags |= UNDERWATER_INWATER;
|
|
else
|
|
m_MirrorTimerFlags &= ~UNDERWATER_INWATER;
|
|
}
|
|
|
|
// Allow travel in dark water on taxi or transport
|
|
if ((liquid_status.type_flags & MAP_LIQUID_TYPE_DARK_WATER) && !IsInFlight() && !GetTransport())
|
|
m_MirrorTimerFlags |= UNDERWARER_INDARKWATER;
|
|
else
|
|
m_MirrorTimerFlags &= ~UNDERWARER_INDARKWATER;
|
|
|
|
// in lava check, anywhere in lava level
|
|
if (liquid_status.type_flags & MAP_LIQUID_TYPE_MAGMA)
|
|
{
|
|
if (res & (LIQUID_MAP_UNDER_WATER | LIQUID_MAP_IN_WATER | LIQUID_MAP_WATER_WALK))
|
|
m_MirrorTimerFlags |= UNDERWATER_INLAVA;
|
|
else
|
|
m_MirrorTimerFlags &= ~UNDERWATER_INLAVA;
|
|
}
|
|
// in slime check, anywhere in slime level
|
|
if (liquid_status.type_flags & MAP_LIQUID_TYPE_SLIME)
|
|
{
|
|
if (res & (LIQUID_MAP_UNDER_WATER | LIQUID_MAP_IN_WATER | LIQUID_MAP_WATER_WALK))
|
|
m_MirrorTimerFlags |= UNDERWATER_INSLIME;
|
|
else
|
|
m_MirrorTimerFlags &= ~UNDERWATER_INSLIME;
|
|
}
|
|
}
|
|
|
|
void Player::SetCanParry(bool value)
|
|
{
|
|
if (m_canParry == value)
|
|
return;
|
|
|
|
m_canParry = value;
|
|
UpdateParryPercentage();
|
|
}
|
|
|
|
void Player::SetCanBlock(bool value)
|
|
{
|
|
if (m_canBlock == value)
|
|
return;
|
|
|
|
m_canBlock = value;
|
|
UpdateBlockPercentage();
|
|
}
|
|
|
|
bool ItemPosCount::isContainedIn(ItemPosCountVec const& vec) const
|
|
{
|
|
for (ItemPosCountVec::const_iterator itr = vec.begin(); itr != vec.end(); ++itr)
|
|
if (itr->pos == pos)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
void Player::StopCastingBindSight()
|
|
{
|
|
if (WorldObject* target = GetViewpoint())
|
|
{
|
|
if (target->isType(TYPEMASK_UNIT))
|
|
{
|
|
((Unit*)target)->RemoveAurasByType(SPELL_AURA_BIND_SIGHT, GetGUID());
|
|
((Unit*)target)->RemoveAurasByType(SPELL_AURA_MOD_POSSESS, GetGUID());
|
|
((Unit*)target)->RemoveAurasByType(SPELL_AURA_MOD_POSSESS_PET, GetGUID());
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::SetViewpoint(WorldObject* target, bool apply)
|
|
{
|
|
if (apply)
|
|
{
|
|
TC_LOG_DEBUG("maps", "Player::CreateViewpoint: Player %s create seer %u (TypeId: %u).", GetName().c_str(), target->GetEntry(), target->GetTypeId());
|
|
|
|
if (!AddGuidValue(PLAYER_FARSIGHT, target->GetGUID()))
|
|
{
|
|
TC_LOG_FATAL("entities.player", "Player::CreateViewpoint: Player %s cannot add new viewpoint!", GetName().c_str());
|
|
return;
|
|
}
|
|
|
|
// farsight dynobj or puppet may be very far away
|
|
UpdateVisibilityOf(target);
|
|
|
|
if (target->isType(TYPEMASK_UNIT) && !GetVehicle())
|
|
((Unit*)target)->AddPlayerToVision(this);
|
|
}
|
|
else
|
|
{
|
|
TC_LOG_DEBUG("maps", "Player::CreateViewpoint: Player %s remove seer", GetName().c_str());
|
|
|
|
if (!RemoveGuidValue(PLAYER_FARSIGHT, target->GetGUID()))
|
|
{
|
|
TC_LOG_FATAL("entities.player", "Player::CreateViewpoint: Player %s cannot remove current viewpoint!", GetName().c_str());
|
|
return;
|
|
}
|
|
|
|
if (target->isType(TYPEMASK_UNIT) && !GetVehicle())
|
|
((Unit*)target)->RemovePlayerFromVision(this);
|
|
|
|
//must immediately set seer back otherwise may crash
|
|
m_seer = this;
|
|
|
|
//WorldPacket data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE, 0);
|
|
//GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
|
|
WorldObject* Player::GetViewpoint() const
|
|
{
|
|
ObjectGuid guid = GetGuidValue(PLAYER_FARSIGHT);
|
|
if (!guid.IsEmpty())
|
|
return (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*this, guid, TYPEMASK_SEER);
|
|
return NULL;
|
|
}
|
|
|
|
bool Player::CanUseBattlegroundObject(GameObject* gameobject)
|
|
{
|
|
// It is possible to call this method with a null pointer, only skipping faction check.
|
|
if (gameobject)
|
|
{
|
|
FactionTemplateEntry const* playerFaction = GetFactionTemplateEntry();
|
|
FactionTemplateEntry const* faction = sFactionTemplateStore.LookupEntry(gameobject->GetUInt32Value(GAMEOBJECT_FACTION));
|
|
|
|
if (playerFaction && faction && !playerFaction->IsFriendlyTo(*faction))
|
|
return false;
|
|
}
|
|
|
|
// BUG: sometimes when player clicks on flag in AB - client won't send gameobject_use, only gameobject_report_use packet
|
|
// Note: Mount, stealth and invisibility will be removed when used
|
|
return (!isTotalImmune() && // Damage immune
|
|
!HasAura(SPELL_RECENTLY_DROPPED_FLAG) && // Still has recently held flag debuff
|
|
IsAlive()); // Alive
|
|
}
|
|
|
|
bool Player::CanCaptureTowerPoint()
|
|
{
|
|
return (!HasStealthAura() && // not stealthed
|
|
!HasInvisibilityAura() && // not invisible
|
|
IsAlive()); // live player
|
|
}
|
|
|
|
uint32 Player::GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair, BarberShopStyleEntry const* newSkin)
|
|
{
|
|
uint8 level = getLevel();
|
|
|
|
if (level >= sGtBarberShopCostBaseStore.GetTableRowCount())
|
|
level = sGtBarberShopCostBaseStore.GetTableRowCount() - 1;
|
|
|
|
uint8 hairstyle = GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_HAIR_STYLE_ID);
|
|
uint8 haircolor = GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_HAIR_COLOR_ID);
|
|
uint8 facialhair = GetByteValue(PLAYER_BYTES_2, PLAYER_BYTES_2_OFFSET_FACIAL_STYLE);
|
|
uint8 skincolor = GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_SKIN_ID);
|
|
|
|
if ((hairstyle == newhairstyle) && (haircolor == newhaircolor) && (facialhair == newfacialhair) && (!newSkin || (newSkin->Data == skincolor)))
|
|
return 0;
|
|
|
|
GtBarberShopCostBaseEntry const* bsc = sGtBarberShopCostBaseStore.EvaluateTable(level - 1, 0);
|
|
|
|
if (!bsc) // shouldn't happen
|
|
return 0xFFFFFFFF;
|
|
|
|
float cost = 0;
|
|
|
|
if (hairstyle != newhairstyle)
|
|
cost += bsc->cost; // full price
|
|
|
|
if ((haircolor != newhaircolor) && (hairstyle == newhairstyle))
|
|
cost += bsc->cost * 0.5f; // +1/2 of price
|
|
|
|
if (facialhair != newfacialhair)
|
|
cost += bsc->cost * 0.75f; // +3/4 of price
|
|
|
|
if (newSkin && skincolor != newSkin->Data)
|
|
cost += bsc->cost * 0.75f; // +5/6 of price
|
|
|
|
return uint32(cost);
|
|
}
|
|
|
|
void Player::InitGlyphsForLevel()
|
|
{
|
|
uint32 slot = 0;
|
|
for (uint32 i = 0; i < sGlyphSlotStore.GetNumRows() && slot < MAX_GLYPH_SLOT_INDEX; ++i)
|
|
if (GlyphSlotEntry const* gs = sGlyphSlotStore.LookupEntry(i))
|
|
SetGlyphSlot(slot++, gs->ID);
|
|
|
|
uint8 level = getLevel();
|
|
uint32 slotMask = 0;
|
|
|
|
if (level >= 25)
|
|
slotMask |= 0x01 | 0x02 | 0x40;
|
|
if (level >= 50)
|
|
slotMask |= 0x04 | 0x08 | 0x80;
|
|
if (level >= 75)
|
|
slotMask |= 0x10 | 0x20 | 0x100;
|
|
|
|
SetUInt32Value(PLAYER_GLYPHS_ENABLED, slotMask);
|
|
}
|
|
|
|
void Player::SetGlyph(uint8 slot, uint32 glyph)
|
|
{
|
|
_talentMgr->GroupInfo[GetActiveTalentGroup()].Glyphs[slot] = glyph;
|
|
SetUInt32Value(PLAYER_FIELD_GLYPHS_1 + slot, glyph);
|
|
}
|
|
|
|
bool Player::isTotalImmune()
|
|
{
|
|
AuraEffectList const& immune = GetAuraEffectsByType(SPELL_AURA_SCHOOL_IMMUNITY);
|
|
|
|
uint32 immuneMask = 0;
|
|
for (AuraEffectList::const_iterator itr = immune.begin(); itr != immune.end(); ++itr)
|
|
{
|
|
immuneMask |= (*itr)->GetMiscValue();
|
|
if (immuneMask & SPELL_SCHOOL_MASK_ALL) // total immunity
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Player::HasTitle(uint32 bitIndex) const
|
|
{
|
|
if (bitIndex > MAX_TITLE_INDEX)
|
|
return false;
|
|
|
|
uint32 fieldIndexOffset = bitIndex / 32;
|
|
uint32 flag = 1 << (bitIndex % 32);
|
|
return HasFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag);
|
|
}
|
|
|
|
void Player::SetTitle(CharTitlesEntry const* title, bool lost)
|
|
{
|
|
uint32 fieldIndexOffset = title->MaskID / 32;
|
|
uint32 flag = 1 << (title->MaskID % 32);
|
|
|
|
if (lost)
|
|
{
|
|
if (!HasFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag))
|
|
return;
|
|
|
|
RemoveFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag);
|
|
}
|
|
else
|
|
{
|
|
if (HasFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag))
|
|
return;
|
|
|
|
SetFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag);
|
|
}
|
|
|
|
WorldPacket data(SMSG_TITLE_EARNED, 4 + 4);
|
|
data << uint32(title->MaskID);
|
|
data << uint32(lost ? 0 : 1); // 1 - earned, 0 - lost
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
bool Player::isTotalImmunity()
|
|
{
|
|
AuraEffectList const& immune = GetAuraEffectsByType(SPELL_AURA_SCHOOL_IMMUNITY);
|
|
|
|
for (AuraEffectList::const_iterator itr = immune.begin(); itr != immune.end(); ++itr)
|
|
{
|
|
if (((*itr)->GetMiscValue() & SPELL_SCHOOL_MASK_ALL) !=0) // total immunity
|
|
{
|
|
return true;
|
|
}
|
|
if (((*itr)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) !=0) // physical damage immunity
|
|
{
|
|
for (AuraEffectList::const_iterator i = immune.begin(); i != immune.end(); ++i)
|
|
{
|
|
if (((*i)->GetMiscValue() & SPELL_SCHOOL_MASK_MAGIC) !=0) // magic immunity
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Player::UpdateCharmedAI()
|
|
{
|
|
//This should only called in Player::Update
|
|
Creature* charmer = GetCharmer()->ToCreature();
|
|
|
|
//kill self if charm aura has infinite duration
|
|
if (charmer->IsInEvadeMode())
|
|
{
|
|
AuraEffectList const& auras = GetAuraEffectsByType(SPELL_AURA_MOD_CHARM);
|
|
for (AuraEffectList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
|
|
if ((*iter)->GetCasterGUID() == charmer->GetGUID() && (*iter)->GetBase()->IsPermanent())
|
|
{
|
|
charmer->DealDamage(this, GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!charmer->IsInCombat())
|
|
GetMotionMaster()->MoveFollow(charmer, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
|
|
|
|
Unit* target = GetVictim();
|
|
if (!target || !charmer->IsValidAttackTarget(target))
|
|
{
|
|
target = charmer->SelectNearestTarget();
|
|
if (!target)
|
|
return;
|
|
|
|
GetMotionMaster()->MoveChase(target);
|
|
Attack(target, true);
|
|
}
|
|
}
|
|
|
|
uint32 Player::GetRuneTypeBaseCooldown(RuneType runeType) const
|
|
{
|
|
float cooldown = RUNE_BASE_COOLDOWN;
|
|
float hastePct = 0.0f;
|
|
|
|
AuraEffectList const& regenAura = GetAuraEffectsByType(SPELL_AURA_MOD_POWER_REGEN_PERCENT);
|
|
for (AuraEffectList::const_iterator i = regenAura.begin();i != regenAura.end(); ++i)
|
|
if ((*i)->GetMiscValue() == POWER_RUNES && (*i)->GetMiscValueB() == runeType)
|
|
cooldown *= 1.0f - (*i)->GetAmount() / 100.0f;
|
|
|
|
// Runes cooldown are now affected by player's haste from equipment ...
|
|
hastePct = GetRatingBonusValue(CR_HASTE_MELEE);
|
|
|
|
// ... and some auras.
|
|
hastePct += GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_HASTE);
|
|
hastePct += GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_HASTE_2);
|
|
hastePct += GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_HASTE_3);
|
|
|
|
cooldown *= 1.0f - (hastePct / 100.0f);
|
|
|
|
return cooldown;
|
|
}
|
|
|
|
void Player::SetRuneCooldown(uint8 index, uint32 cooldown, bool casted /*= false*/)
|
|
{
|
|
uint32 gracePeriod = GetRuneTimer(index);
|
|
|
|
if (casted && IsInCombat())
|
|
{
|
|
if (gracePeriod < 0xFFFFFFFF && cooldown > 0)
|
|
{
|
|
uint32 lessCd = std::min(uint32(2500), gracePeriod);
|
|
cooldown = (cooldown > lessCd) ? (cooldown - lessCd) : 0;
|
|
SetLastRuneGraceTimer(index, lessCd);
|
|
}
|
|
|
|
SetRuneTimer(index, 0);
|
|
}
|
|
|
|
m_runes->runes[index].Cooldown = cooldown;
|
|
m_runes->SetRuneState(index, (cooldown == 0) ? true : false);
|
|
}
|
|
|
|
void Player::SetRuneConvertAura(uint8 index, AuraEffect const* aura)
|
|
{
|
|
m_runes->runes[index].ConvertAura = aura;
|
|
}
|
|
|
|
void Player::AddRuneByAuraEffect(uint8 index, RuneType newType, AuraEffect const* aura)
|
|
{
|
|
SetRuneConvertAura(index, aura); ConvertRune(index, newType);
|
|
}
|
|
|
|
void Player::RemoveRunesByAuraEffect(AuraEffect const* aura)
|
|
{
|
|
for (uint8 i = 0; i < MAX_RUNES; ++i)
|
|
{
|
|
if (m_runes->runes[i].ConvertAura == aura)
|
|
{
|
|
ConvertRune(i, GetBaseRune(i));
|
|
SetRuneConvertAura(i, NULL);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::RestoreBaseRune(uint8 index)
|
|
{
|
|
AuraEffect const* aura = m_runes->runes[index].ConvertAura;
|
|
// If rune was converted by a non-pasive aura that still active we should keep it converted
|
|
if (aura && !(aura->GetSpellInfo()->Attributes & SPELL_ATTR0_PASSIVE))
|
|
return;
|
|
ConvertRune(index, GetBaseRune(index));
|
|
SetRuneConvertAura(index, NULL);
|
|
// Don't drop passive talents providing rune convertion
|
|
if (!aura || aura->GetAuraType() != SPELL_AURA_CONVERT_RUNE)
|
|
return;
|
|
for (uint8 i = 0; i < MAX_RUNES; ++i)
|
|
{
|
|
if (aura == m_runes->runes[i].ConvertAura)
|
|
return;
|
|
}
|
|
aura->GetBase()->Remove();
|
|
}
|
|
|
|
void Player::ConvertRune(uint8 index, RuneType newType)
|
|
{
|
|
SetCurrentRune(index, newType);
|
|
|
|
WorldPacket data(SMSG_CONVERT_RUNE, 2);
|
|
data << uint8(index);
|
|
data << uint8(newType);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::ResyncRunes(uint8 count)
|
|
{
|
|
WorldPacket data(SMSG_RESYNC_RUNES, 4 + count * 2);
|
|
data << uint32(count);
|
|
for (uint32 i = 0; i < count; ++i)
|
|
{
|
|
data << uint8(GetCurrentRune(i)); // rune type
|
|
data << uint8(255 - (GetRuneCooldown(i) * 51)); // passed cooldown time (0-255)
|
|
}
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::AddRunePower(uint8 index)
|
|
{
|
|
WorldPacket data(SMSG_ADD_RUNE_POWER, 4);
|
|
data << uint32(1 << index); // mask (0x00-0x3F probably)
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
static RuneType runeSlotTypes[MAX_RUNES] =
|
|
{
|
|
/*0*/ RUNE_BLOOD,
|
|
/*1*/ RUNE_BLOOD,
|
|
/*2*/ RUNE_UNHOLY,
|
|
/*3*/ RUNE_UNHOLY,
|
|
/*4*/ RUNE_FROST,
|
|
/*5*/ RUNE_FROST
|
|
};
|
|
|
|
void Player::InitRunes()
|
|
{
|
|
if (getClass() != CLASS_DEATH_KNIGHT)
|
|
return;
|
|
|
|
m_runes = new Runes;
|
|
|
|
m_runes->runeState = 0;
|
|
m_runes->lastUsedRune = RUNE_BLOOD;
|
|
|
|
for (uint8 i = 0; i < MAX_RUNES; ++i)
|
|
{
|
|
SetBaseRune(i, runeSlotTypes[i]); // init base types
|
|
SetCurrentRune(i, runeSlotTypes[i]); // init current types
|
|
SetRuneCooldown(i, 0); // reset cooldowns
|
|
SetRuneTimer(i, 0xFFFFFFFF); // Reset rune flags
|
|
SetLastRuneGraceTimer(i, 0);
|
|
SetRuneConvertAura(i, NULL);
|
|
m_runes->SetRuneState(i);
|
|
}
|
|
|
|
for (uint8 i = 0; i < NUM_RUNE_TYPES; ++i)
|
|
SetFloatValue(PLAYER_RUNE_REGEN_1 + i, 0.1f); // set a base regen timer equal to 10 sec
|
|
}
|
|
|
|
bool Player::IsBaseRuneSlotsOnCooldown(RuneType runeType) const
|
|
{
|
|
for (uint8 i = 0; i < MAX_RUNES; ++i)
|
|
if (GetBaseRune(i) == runeType && GetRuneCooldown(i) == 0)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore const& store, bool broadcast)
|
|
{
|
|
Loot loot;
|
|
loot.FillLoot (loot_id, store, this, true);
|
|
|
|
uint32 max_slot = loot.GetMaxSlotInLootFor(this);
|
|
for (uint32 i = 0; i < max_slot; ++i)
|
|
{
|
|
LootItem* lootItem = loot.LootItemInSlot(i, this);
|
|
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg = CanStoreNewItem(bag, slot, dest, lootItem->itemid, lootItem->count);
|
|
if (msg != EQUIP_ERR_OK && slot != NULL_SLOT)
|
|
msg = CanStoreNewItem(bag, NULL_SLOT, dest, lootItem->itemid, lootItem->count);
|
|
if (msg != EQUIP_ERR_OK && bag != NULL_BAG)
|
|
msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, lootItem->itemid, lootItem->count);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
SendEquipError(msg, NULL, NULL, lootItem->itemid);
|
|
continue;
|
|
}
|
|
|
|
Item* pItem = StoreNewItem(dest, lootItem->itemid, true, lootItem->randomPropertyId, GuidSet(), lootItem->BonusListIDs);
|
|
SendNewItem(pItem, lootItem->count, false, false, broadcast);
|
|
}
|
|
}
|
|
|
|
void Player::StoreLootItem(uint8 lootSlot, Loot* loot)
|
|
{
|
|
QuestItem* qitem = NULL;
|
|
QuestItem* ffaitem = NULL;
|
|
QuestItem* conditem = NULL;
|
|
|
|
LootItem* item = loot->LootItemInSlot(lootSlot, this, &qitem, &ffaitem, &conditem);
|
|
|
|
if (!item)
|
|
{
|
|
SendEquipError(EQUIP_ERR_LOOT_GONE, NULL, NULL);
|
|
return;
|
|
}
|
|
|
|
if (!item->AllowedForPlayer(this))
|
|
{
|
|
SendLootRelease(GetLootGUID());
|
|
return;
|
|
}
|
|
|
|
// questitems use the blocked field for other purposes
|
|
if (!qitem && item->is_blocked)
|
|
{
|
|
SendLootRelease(GetLootGUID());
|
|
return;
|
|
}
|
|
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, item->itemid, item->count);
|
|
if (msg == EQUIP_ERR_OK)
|
|
{
|
|
Item* newitem = StoreNewItem(dest, item->itemid, true, item->randomPropertyId, item->GetAllowedLooters(), item->BonusListIDs);
|
|
|
|
if (qitem)
|
|
{
|
|
qitem->is_looted = true;
|
|
//freeforall is 1 if everyone's supposed to get the quest item.
|
|
if (item->freeforall || loot->GetPlayerQuestItems().size() == 1)
|
|
SendNotifyLootItemRemoved(GetLootGUID(), loot->GetGUID(), lootSlot);
|
|
else
|
|
loot->NotifyQuestItemRemoved(qitem->index);
|
|
}
|
|
else
|
|
{
|
|
if (ffaitem)
|
|
{
|
|
//freeforall case, notify only one player of the removal
|
|
ffaitem->is_looted = true;
|
|
SendNotifyLootItemRemoved(GetLootGUID(), loot->GetGUID(), lootSlot);
|
|
}
|
|
else
|
|
{
|
|
//not freeforall, notify everyone
|
|
if (conditem)
|
|
conditem->is_looted = true;
|
|
loot->NotifyItemRemoved(lootSlot);
|
|
}
|
|
}
|
|
|
|
//if only one person is supposed to loot the item, then set it to looted
|
|
if (!item->freeforall)
|
|
item->is_looted = true;
|
|
|
|
--loot->unlootedCount;
|
|
|
|
if (ItemTemplate const* proto = sObjectMgr->GetItemTemplate(item->itemid))
|
|
if (newitem->GetQuality() > ITEM_QUALITY_EPIC || (newitem->GetQuality() == ITEM_QUALITY_EPIC && newitem->GetItemLevel() >= MinNewsItemLevel[sWorld->getIntConfig(CONFIG_EXPANSION)]))
|
|
if (Guild* guild = GetGuild())
|
|
guild->AddGuildNews(GUILD_NEWS_ITEM_LOOTED, GetGUID(), 0, item->itemid);
|
|
|
|
SendNewItem(newitem, uint32(item->count), false, false, true);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, item->itemid, item->count);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, item->itemid, item->count, loot->loot_type);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM, item->itemid, item->count);
|
|
|
|
// LootItem is being removed (looted) from the container, delete it from the DB.
|
|
if (!loot->containerID.IsEmpty())
|
|
loot->DeleteLootItemFromContainerItemDB(item->itemid);
|
|
}
|
|
else
|
|
SendEquipError(msg, NULL, NULL, item->itemid);
|
|
}
|
|
|
|
bool Player::IsKnowHowFlyIn(uint32 mapid, uint32 zone) const
|
|
{
|
|
// continent checked in SpellInfo::CheckLocation at cast and area update
|
|
uint32 v_map = GetVirtualMapForMapAndZone(mapid, zone);
|
|
return v_map != 571 || HasSpell(54197); // Cold Weather Flying
|
|
}
|
|
|
|
void Player::LearnSpellHighestRank(uint32 spellid)
|
|
{
|
|
LearnSpell(spellid, false);
|
|
|
|
if (uint32 next = sSpellMgr->GetNextSpellInChain(spellid))
|
|
LearnSpellHighestRank(next);
|
|
}
|
|
|
|
void Player::_LoadSkills(PreparedQueryResult result)
|
|
{
|
|
// 0 1 2
|
|
// SetPQuery(PLAYER_LOGIN_QUERY_LOADSKILLS, "SELECT skill, value, max FROM character_skills WHERE guid = '%u'", GUID_LOPART(m_guid));
|
|
|
|
uint32 count = 0;
|
|
uint8 professionCount = 0;
|
|
std::unordered_map<uint32, uint32> loadedSkillValues;
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint16 skill = fields[0].GetUInt16();
|
|
uint16 value = fields[1].GetUInt16();
|
|
uint16 max = fields[2].GetUInt16();
|
|
|
|
SkillRaceClassInfoEntry const* rcEntry = GetSkillRaceClassInfo(skill, getRace(), getClass());
|
|
if (!rcEntry)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Character: %s (%s Race: %u Class: %u) has skill %u not allowed for his race/class combination",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), uint32(getRace()), uint32(getClass()), skill);
|
|
|
|
mSkillStatus.insert(SkillStatusMap::value_type(skill, SkillStatusData(0, SKILL_DELETED)));
|
|
continue;
|
|
}
|
|
|
|
// set fixed skill ranges
|
|
switch (GetSkillRangeType(rcEntry))
|
|
{
|
|
case SKILL_RANGE_LANGUAGE: // 300..300
|
|
value = max = 300;
|
|
break;
|
|
case SKILL_RANGE_MONO: // 1..1, grey monolite bar
|
|
value = max = 1;
|
|
break;
|
|
case SKILL_RANGE_LEVEL:
|
|
max = GetMaxSkillValueForLevel();
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (value == 0)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "%s has skill %u with value 0. Will be deleted.", GetGUID().ToString().c_str(), skill);
|
|
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_SKILL);
|
|
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setUInt16(1, skill);
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
continue;
|
|
}
|
|
|
|
uint16 field = count / 2;
|
|
uint8 offset = count & 1;
|
|
|
|
SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_ID_OFFSET + field, offset, skill);
|
|
uint16 step = 0;
|
|
|
|
SkillLineEntry const* skillLine = sSkillLineStore.LookupEntry(rcEntry->SkillID);
|
|
if (skillLine)
|
|
{
|
|
if (skillLine->CategoryID == SKILL_CATEGORY_SECONDARY)
|
|
step = max / 75;
|
|
|
|
if (skillLine->CategoryID == SKILL_CATEGORY_PROFESSION)
|
|
{
|
|
step = max / 75;
|
|
|
|
if (professionCount < 2)
|
|
SetUInt32Value(PLAYER_PROFESSION_SKILL_LINE_1 + professionCount++, skill);
|
|
}
|
|
}
|
|
|
|
SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_STEP_OFFSET + field, offset, step);
|
|
SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset, value);
|
|
SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_MAX_RANK_OFFSET + field, offset, max);
|
|
SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_TEMP_BONUS_OFFSET + field, offset, 0);
|
|
SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_PERM_BONUS_OFFSET + field, offset, 0);
|
|
|
|
mSkillStatus.insert(SkillStatusMap::value_type(skill, SkillStatusData(count, SKILL_UNCHANGED)));
|
|
loadedSkillValues[skill] = value;
|
|
|
|
++count;
|
|
|
|
if (count >= PLAYER_MAX_SKILLS) // client limit
|
|
{
|
|
TC_LOG_ERROR("entities.player", "%s has more than %u skills.", GetGUID().ToString().c_str(), PLAYER_MAX_SKILLS);
|
|
break;
|
|
}
|
|
}
|
|
while (result->NextRow());
|
|
}
|
|
|
|
// Learn skill rewarded spells after all skills have been loaded to prevent learning a skill from them before its loaded with proper value from DB
|
|
for (auto& skill : loadedSkillValues)
|
|
LearnSkillRewardedSpells(skill.first, skill.second);
|
|
|
|
if (HasSkill(SKILL_FIST_WEAPONS))
|
|
SetSkill(SKILL_FIST_WEAPONS, 0, GetSkillValue(SKILL_UNARMED), GetMaxSkillValueForLevel());
|
|
|
|
for (; count < PLAYER_MAX_SKILLS; ++count)
|
|
{
|
|
uint16 field = count / 2;
|
|
uint8 offset = count & 1;
|
|
|
|
SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_ID_OFFSET + field, offset, 0);
|
|
SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_STEP_OFFSET + field, offset, 0);
|
|
SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset, 0);
|
|
SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_MAX_RANK_OFFSET + field, offset, 0);
|
|
SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_TEMP_BONUS_OFFSET + field, offset, 0);
|
|
SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_PERM_BONUS_OFFSET + field, offset, 0);
|
|
}
|
|
}
|
|
|
|
InventoryResult Player::CanEquipUniqueItem(Item* pItem, uint8 eslot, uint32 limit_count) const
|
|
{
|
|
ItemTemplate const* pProto = pItem->GetTemplate();
|
|
|
|
// proto based limitations
|
|
if (InventoryResult res = CanEquipUniqueItem(pProto, eslot, limit_count))
|
|
return res;
|
|
|
|
// check unique-equipped on gems
|
|
for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot)
|
|
{
|
|
uint32 enchant_id = pItem->GetEnchantmentId(EnchantmentSlot(enchant_slot));
|
|
if (!enchant_id)
|
|
continue;
|
|
SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if (!enchantEntry)
|
|
continue;
|
|
|
|
ItemTemplate const* pGem = sObjectMgr->GetItemTemplate(enchantEntry->SRCItemID);
|
|
if (!pGem)
|
|
continue;
|
|
|
|
// include for check equip another gems with same limit category for not equipped item (and then not counted)
|
|
uint32 gem_limit_count = !pItem->IsEquipped() && pGem->GetItemLimitCategory()
|
|
? pItem->GetGemCountWithLimitCategory(pGem->GetItemLimitCategory()) : 1;
|
|
|
|
if (InventoryResult res = CanEquipUniqueItem(pGem, eslot, gem_limit_count))
|
|
return res;
|
|
}
|
|
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
InventoryResult Player::CanEquipUniqueItem(ItemTemplate const* itemProto, uint8 except_slot, uint32 limit_count) const
|
|
{
|
|
// check unique-equipped on item
|
|
if (itemProto->GetFlags() & ITEM_PROTO_FLAG_UNIQUE_EQUIPPED)
|
|
{
|
|
// there is an equip limit on this item
|
|
if (HasItemOrGemWithIdEquipped(itemProto->GetId(), 1, except_slot))
|
|
return EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE;
|
|
}
|
|
|
|
// check unique-equipped limit
|
|
if (itemProto->GetItemLimitCategory())
|
|
{
|
|
ItemLimitCategoryEntry const* limitEntry = sItemLimitCategoryStore.LookupEntry(itemProto->GetItemLimitCategory());
|
|
if (!limitEntry)
|
|
return EQUIP_ERR_NOT_EQUIPPABLE;
|
|
|
|
// NOTE: limitEntry->mode not checked because if item have have-limit then it applied and to equip case
|
|
|
|
if (limit_count > limitEntry->Quantity)
|
|
return EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_EQUIPPED_EXCEEDED_IS;
|
|
|
|
// there is an equip limit on this item
|
|
if (HasItemOrGemWithLimitCategoryEquipped(itemProto->GetItemLimitCategory(), limitEntry->Quantity - limit_count + 1, except_slot))
|
|
return EQUIP_ERR_ITEM_MAX_COUNT_EQUIPPED_SOCKETED;
|
|
}
|
|
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
void Player::SetFallInformation(uint32 time, float z)
|
|
{
|
|
m_lastFallTime = time;
|
|
m_lastFallZ = z;
|
|
}
|
|
|
|
void Player::HandleFall(MovementInfo const& movementInfo)
|
|
{
|
|
// calculate total z distance of the fall
|
|
float z_diff = m_lastFallZ - movementInfo.pos.GetPositionZ();
|
|
//TC_LOG_DEBUG("misc", "zDiff = %f", z_diff);
|
|
|
|
//Players with low fall distance, Feather Fall or physical immunity (charges used) are ignored
|
|
// 14.57 can be calculated by resolving damageperc formula below to 0
|
|
if (z_diff >= 14.57f && !isDead() && !IsGameMaster() &&
|
|
!HasAuraType(SPELL_AURA_HOVER) && !HasAuraType(SPELL_AURA_FEATHER_FALL) &&
|
|
!HasAuraType(SPELL_AURA_FLY) && !IsImmunedToDamage(SPELL_SCHOOL_MASK_NORMAL))
|
|
{
|
|
//Safe fall, fall height reduction
|
|
int32 safe_fall = GetTotalAuraModifier(SPELL_AURA_SAFE_FALL);
|
|
|
|
float damageperc = 0.018f*(z_diff-safe_fall)-0.2426f;
|
|
|
|
if (damageperc > 0)
|
|
{
|
|
uint32 damage = (uint32)(damageperc * GetMaxHealth()*sWorld->getRate(RATE_DAMAGE_FALL));
|
|
|
|
if (GetCommandStatus(CHEAT_GOD))
|
|
damage = 0;
|
|
|
|
float height = movementInfo.pos.m_positionZ;
|
|
UpdateGroundPositionZ(movementInfo.pos.m_positionX, movementInfo.pos.m_positionY, height);
|
|
|
|
if (damage > 0)
|
|
{
|
|
//Prevent fall damage from being more than the player maximum health
|
|
if (damage > GetMaxHealth())
|
|
damage = GetMaxHealth();
|
|
|
|
// Gust of Wind
|
|
if (HasAura(43621))
|
|
damage = GetMaxHealth()/2;
|
|
|
|
uint32 original_health = GetHealth();
|
|
uint32 final_damage = EnvironmentalDamage(DAMAGE_FALL, damage);
|
|
|
|
// recheck alive, might have died of EnvironmentalDamage, avoid cases when player die in fact like Spirit of Redemption case
|
|
if (IsAlive() && final_damage < original_health)
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING, uint32(z_diff*100));
|
|
}
|
|
|
|
//Z given by moveinfo, LastZ, FallTime, WaterZ, MapZ, Damage, Safefall reduction
|
|
TC_LOG_DEBUG("entities.player", "FALLDAMAGE z=%f sz=%f pZ=%f FallTime=%d mZ=%f damage=%d SF=%d", movementInfo.pos.GetPositionZ(), height, GetPositionZ(), movementInfo.jump.fallTime, height, damage, safe_fall);
|
|
}
|
|
}
|
|
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_LANDING); // No fly zone - Parachute
|
|
}
|
|
|
|
void Player::ResetAchievements()
|
|
{
|
|
m_achievementMgr->Reset();
|
|
}
|
|
|
|
void Player::SendRespondInspectAchievements(Player* player) const
|
|
{
|
|
m_achievementMgr->SendAchievementInfo(player);
|
|
}
|
|
|
|
uint32 Player::GetAchievementPoints() const
|
|
{
|
|
return m_achievementMgr->GetAchievementPoints();
|
|
}
|
|
|
|
bool Player::HasAchieved(uint32 achievementId) const
|
|
{
|
|
return m_achievementMgr->HasAchieved(achievementId);
|
|
}
|
|
|
|
void Player::StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost/* = 0*/)
|
|
{
|
|
m_achievementMgr->StartTimedAchievement(type, entry, timeLost);
|
|
}
|
|
|
|
void Player::RemoveTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
|
|
{
|
|
m_achievementMgr->RemoveTimedAchievement(type, entry);
|
|
}
|
|
|
|
void Player::ResetAchievementCriteria(AchievementCriteriaTypes type, uint64 miscValue1 /*= 0*/, uint64 miscValue2 /*= 0*/, bool evenIfCriteriaComplete /* = false*/)
|
|
{
|
|
m_achievementMgr->ResetAchievementCriteria(type, miscValue1, miscValue2, evenIfCriteriaComplete);
|
|
}
|
|
|
|
void Player::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint64 miscValue1 /*= 0*/, uint64 miscValue2 /*= 0*/, uint64 miscValue3 /*= 0*/, Unit* unit /*= NULL*/)
|
|
{
|
|
m_achievementMgr->UpdateAchievementCriteria(type, miscValue1, miscValue2, miscValue3, unit, this);
|
|
Guild* guild = sGuildMgr->GetGuildById(GetGuildId());
|
|
if (!guild)
|
|
return;
|
|
|
|
// Update only individual achievement criteria here, otherwise we may get multiple updates
|
|
// from a single boss kill
|
|
if (sAchievementMgr->IsGroupCriteriaType(type))
|
|
return;
|
|
|
|
guild->UpdateAchievementCriteria(type, miscValue1, miscValue2, miscValue3, unit, this);
|
|
}
|
|
|
|
void Player::CompletedAchievement(AchievementEntry const* entry)
|
|
{
|
|
m_achievementMgr->CompletedAchievement(entry, this);
|
|
}
|
|
|
|
bool Player::LearnTalent(uint32 talentId)
|
|
{
|
|
TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
|
|
if (!talentInfo)
|
|
return false;
|
|
|
|
if (talentInfo->SpecID && talentInfo->SpecID != GetSpecId(GetActiveTalentGroup()))
|
|
return false;
|
|
|
|
// prevent learn talent for different class (cheating)
|
|
if (talentInfo->ClassID != getClass())
|
|
return false;
|
|
|
|
// check if we have enough talent points
|
|
if (talentInfo->TierID >= GetUInt32Value(PLAYER_FIELD_MAX_TALENT_TIERS))
|
|
return false;
|
|
|
|
// Check if there is a different talent for us to learn in selected slot
|
|
// Example situation:
|
|
// Warrior talent row 2 slot 0
|
|
// Talent.dbc has an entry for each specialization
|
|
// but only 2 out of 3 have SpecID != 0
|
|
// We need to make sure that if player is in one of these defined specs he will not learn the other choice
|
|
TalentEntry const* bestSlotMatch = nullptr;
|
|
for (TalentEntry const* talent : sTalentByPos[getClass()][talentInfo->TierID][talentInfo->ColumnIndex])
|
|
{
|
|
if (!talent->SpecID)
|
|
bestSlotMatch = talent;
|
|
else if (talent->SpecID == GetSpecId(GetActiveTalentGroup()))
|
|
{
|
|
bestSlotMatch = talent;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (talentInfo != bestSlotMatch)
|
|
return false;
|
|
|
|
// Check if player doesnt have any talent in current tier
|
|
for (uint32 c = 0; c < MAX_TALENT_COLUMNS; ++c)
|
|
for (TalentEntry const* talent : sTalentByPos[getClass()][talentInfo->TierID][c])
|
|
if (HasTalent(talent->ID, GetActiveTalentGroup()))
|
|
return false;
|
|
|
|
// spell not set in talent.dbc
|
|
uint32 spellid = talentInfo->SpellID;
|
|
if (!spellid)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Talent.dbc has no spellInfo for talent: %u (spell id = 0)", talentId);
|
|
return false;
|
|
}
|
|
|
|
// already known
|
|
if (HasTalent(talentId, GetActiveTalentGroup()) || HasSpell(spellid))
|
|
return false;
|
|
|
|
if (!AddTalent(talentInfo, GetActiveTalentGroup(), true))
|
|
return false;
|
|
|
|
LearnSpell(spellid, false);
|
|
|
|
TC_LOG_INFO("misc", "TalentID: %u Spell: %u Group: %u\n", talentId, spellid, GetActiveTalentGroup());
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::LearnTalentSpecialization(uint32 talentSpec)
|
|
{
|
|
if (GetSpecId(GetActiveTalentGroup()))
|
|
return;
|
|
|
|
SetSpecId(GetActiveTalentGroup(), talentSpec);
|
|
SetUInt32Value(PLAYER_FIELD_CURRENT_SPEC_ID, talentSpec);
|
|
|
|
// Reset only talents that have different spells for each spec
|
|
uint32 class_ = getClass();
|
|
for (uint32 t = 0; t < MAX_TALENT_TIERS; ++t)
|
|
for (uint32 c = 0; c < MAX_TALENT_COLUMNS; ++c)
|
|
if (sTalentByPos[class_][t][c].size() > 1)
|
|
for (TalentEntry const* talent : sTalentByPos[class_][t][c])
|
|
RemoveTalent(talent);
|
|
|
|
LearnSpecializationSpells();
|
|
SendTalentsInfoData();
|
|
}
|
|
|
|
void Player::ResetTalentSpecialization()
|
|
{
|
|
if (!GetSpecId(GetActiveTalentGroup()))
|
|
return;
|
|
|
|
SetSpecId(GetActiveTalentGroup(), 0);
|
|
SetUInt32Value(PLAYER_FIELD_CURRENT_SPEC_ID, 0);
|
|
|
|
// Reset only talents that have different spells for each spec
|
|
uint32 class_ = getClass();
|
|
for (uint32 t = 0; t < MAX_TALENT_TIERS; ++t)
|
|
for (uint32 c = 0; c < MAX_TALENT_COLUMNS; ++c)
|
|
if (sTalentByPos[class_][t][c].size() > 1)
|
|
for (TalentEntry const* talent : sTalentByPos[class_][t][c])
|
|
RemoveTalent(talent);
|
|
|
|
RemoveSpecializationSpells();
|
|
SendTalentsInfoData();
|
|
}
|
|
|
|
void Player::UpdateFallInformationIfNeed(MovementInfo const& minfo, uint16 opcode)
|
|
{
|
|
if (m_lastFallTime >= minfo.jump.fallTime || m_lastFallZ <= minfo.pos.GetPositionZ() || opcode == CMSG_MOVE_FALL_LAND)
|
|
SetFallInformation(minfo.jump.fallTime, minfo.pos.GetPositionZ());
|
|
}
|
|
|
|
void Player::UnsummonPetTemporaryIfAny()
|
|
{
|
|
Pet* pet = GetPet();
|
|
if (!pet)
|
|
return;
|
|
|
|
if (!m_temporaryUnsummonedPetNumber && pet->isControlled() && !pet->isTemporarySummoned())
|
|
{
|
|
m_temporaryUnsummonedPetNumber = pet->GetCharmInfo()->GetPetNumber();
|
|
m_oldpetspell = pet->GetUInt32Value(UNIT_CREATED_BY_SPELL);
|
|
}
|
|
|
|
RemovePet(pet, PET_SAVE_AS_CURRENT);
|
|
}
|
|
|
|
void Player::ResummonPetTemporaryUnSummonedIfAny()
|
|
{
|
|
if (!m_temporaryUnsummonedPetNumber)
|
|
return;
|
|
|
|
// not resummon in not appropriate state
|
|
if (IsPetNeedBeTemporaryUnsummoned())
|
|
return;
|
|
|
|
if (!GetPetGUID().IsEmpty())
|
|
return;
|
|
|
|
Pet* NewPet = new Pet(this);
|
|
if (!NewPet->LoadPetFromDB(this, 0, m_temporaryUnsummonedPetNumber, true))
|
|
delete NewPet;
|
|
|
|
m_temporaryUnsummonedPetNumber = 0;
|
|
}
|
|
|
|
bool Player::IsPetNeedBeTemporaryUnsummoned() const
|
|
{
|
|
return !IsInWorld() || !IsAlive() || IsMounted() /*+in flight*/;
|
|
}
|
|
|
|
bool Player::CanSeeSpellClickOn(Creature const* c) const
|
|
{
|
|
if (!c->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK))
|
|
return false;
|
|
|
|
SpellClickInfoMapBounds clickPair = sObjectMgr->GetSpellClickInfoMapBounds(c->GetEntry());
|
|
if (clickPair.first == clickPair.second)
|
|
return true;
|
|
|
|
for (SpellClickInfoContainer::const_iterator itr = clickPair.first; itr != clickPair.second; ++itr)
|
|
{
|
|
if (!itr->second.IsFitToRequirements(this, c))
|
|
return false;
|
|
|
|
ConditionList conds = sConditionMgr->GetConditionsForSpellClickEvent(c->GetEntry(), itr->second.spellId);
|
|
ConditionSourceInfo info = ConditionSourceInfo(const_cast<Player*>(this), const_cast<Creature*>(c));
|
|
if (sConditionMgr->IsObjectMeetToConditions(info, conds))
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Player::SendTalentsInfoData()
|
|
{
|
|
WorldPackets::Talent::UpdateTalentData packet;
|
|
|
|
packet.Info.ActiveGroup = GetActiveTalentGroup();
|
|
|
|
uint8 groupsCount = GetTalentGroupsCount();
|
|
|
|
for (uint8 i = 0; i < groupsCount; ++i)
|
|
{
|
|
WorldPackets::Talent::TalentGroupInfo groupInfoPkt;
|
|
|
|
groupInfoPkt.SpecID = GetSpecId(i);
|
|
groupInfoPkt.TalentIDs.reserve(GetTalentMap(i)->size());
|
|
|
|
for (PlayerTalentMap::const_iterator itr = GetTalentMap(i)->begin(); itr != GetTalentMap(i)->end(); ++itr)
|
|
{
|
|
if (itr->second == PLAYERSPELL_REMOVED)
|
|
continue;
|
|
|
|
TalentEntry const* talentInfo = sTalentStore.LookupEntry(itr->first);
|
|
if (!talentInfo)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player %s has unknown talent id: %u", GetName().c_str(), itr->first);
|
|
continue;
|
|
}
|
|
|
|
if (talentInfo->ClassID != getClass())
|
|
continue;
|
|
|
|
SpellInfo const* spellEntry = sSpellMgr->GetSpellInfo(talentInfo->SpellID);
|
|
if (!spellEntry)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player %s has unknown talent spell: %u", GetName().c_str(), talentInfo->SpellID);
|
|
continue;
|
|
}
|
|
|
|
groupInfoPkt.TalentIDs.push_back(uint16(itr->first));
|
|
}
|
|
|
|
for (uint32 x = 0; x < MAX_GLYPH_SLOT_INDEX; ++x)
|
|
groupInfoPkt.GlyphIDs[x] = uint16(GetGlyph(i, x));
|
|
|
|
packet.Info.TalentGroups.push_back(groupInfoPkt);
|
|
}
|
|
|
|
SendDirectMessage(packet.Write());
|
|
}
|
|
|
|
void Player::SendEquipmentSetList()
|
|
{
|
|
WorldPackets::EquipmentSet::LoadEquipmentSet data;
|
|
|
|
for (EquipmentSetContainer::value_type const& eqSet : _equipmentSets)
|
|
{
|
|
if (eqSet.second.State == EQUIPMENT_SET_DELETED)
|
|
continue;
|
|
|
|
data.SetData.push_back(&eqSet.second.Data);
|
|
}
|
|
|
|
SendDirectMessage(data.Write());
|
|
}
|
|
|
|
void Player::SetEquipmentSet(EquipmentSetInfo::EquipmentSetData&& newEqSet)
|
|
{
|
|
if (newEqSet.Guid != 0)
|
|
{
|
|
// something wrong...
|
|
EquipmentSetContainer::const_iterator itr = _equipmentSets.find(newEqSet.SetID);
|
|
if (itr == _equipmentSets.end() || itr->second.Data.Guid != newEqSet.Guid)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player %s tried to save equipment set " UI64FMTD " (index: %u), but that equipment set not found!", GetName().c_str(), newEqSet.Guid, newEqSet.SetID);
|
|
return;
|
|
}
|
|
}
|
|
|
|
EquipmentSetInfo& eqSlot = _equipmentSets[newEqSet.SetID];
|
|
|
|
EquipmentSetUpdateState oldState = eqSlot.State;
|
|
|
|
eqSlot.Data = newEqSet;
|
|
|
|
if (eqSlot.Data.Guid == 0)
|
|
{
|
|
eqSlot.Data.Guid = sObjectMgr->GenerateEquipmentSetGuid();
|
|
|
|
WorldPackets::EquipmentSet::EquipmentSetID data;
|
|
data.GUID = eqSlot.Data.Guid;
|
|
data.SetID = eqSlot.Data.SetID;
|
|
SendDirectMessage(data.Write());
|
|
}
|
|
|
|
eqSlot.State = oldState == EQUIPMENT_SET_NEW ? EQUIPMENT_SET_NEW : EQUIPMENT_SET_CHANGED;
|
|
}
|
|
|
|
void Player::_SaveEquipmentSets(SQLTransaction& trans)
|
|
{
|
|
for (EquipmentSetContainer::iterator itr = _equipmentSets.begin(); itr != _equipmentSets.end();)
|
|
{
|
|
EquipmentSetInfo& eqSet = itr->second;
|
|
PreparedStatement* stmt = nullptr;
|
|
uint8 j = 0;
|
|
switch (eqSet.State)
|
|
{
|
|
case EQUIPMENT_SET_UNCHANGED:
|
|
++itr;
|
|
break; // nothing do
|
|
case EQUIPMENT_SET_CHANGED:
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_EQUIP_SET);
|
|
stmt->setString(j++, eqSet.Data.SetName);
|
|
stmt->setString(j++, eqSet.Data.SetIcon);
|
|
stmt->setUInt32(j++, eqSet.Data.IgnoreMask);
|
|
|
|
for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i)
|
|
stmt->setUInt64(j++, eqSet.Data.Pieces[i].GetCounter());
|
|
|
|
stmt->setUInt64(j++, GetGUID().GetCounter());
|
|
stmt->setUInt64(j++, eqSet.Data.Guid);
|
|
stmt->setUInt32(j, eqSet.Data.SetID);
|
|
trans->Append(stmt);
|
|
eqSet.State = EQUIPMENT_SET_UNCHANGED;
|
|
++itr;
|
|
break;
|
|
case EQUIPMENT_SET_NEW:
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_EQUIP_SET);
|
|
stmt->setUInt64(j++, GetGUID().GetCounter());
|
|
stmt->setUInt64(j++, eqSet.Data.Guid);
|
|
stmt->setUInt32(j++, eqSet.Data.SetID);
|
|
stmt->setString(j++, eqSet.Data.SetName);
|
|
stmt->setString(j++, eqSet.Data.SetIcon);
|
|
stmt->setUInt32(j++, eqSet.Data.IgnoreMask);
|
|
|
|
for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i)
|
|
stmt->setUInt64(j++, eqSet.Data.Pieces[i].GetCounter());
|
|
|
|
trans->Append(stmt);
|
|
eqSet.State = EQUIPMENT_SET_UNCHANGED;
|
|
++itr;
|
|
break;
|
|
case EQUIPMENT_SET_DELETED:
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EQUIP_SET);
|
|
stmt->setUInt64(0, eqSet.Data.Guid);
|
|
trans->Append(stmt);
|
|
itr = _equipmentSets.erase(itr);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::_SaveBGData(SQLTransaction& trans)
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_BGDATA);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
/* guid, bgInstanceID, bgTeam, x, y, z, o, map, taxi[0], taxi[1], mountSpell */
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PLAYER_BGDATA);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setUInt32(1, m_bgData.bgInstanceID);
|
|
stmt->setUInt16(2, m_bgData.bgTeam);
|
|
stmt->setFloat (3, m_bgData.joinPos.GetPositionX());
|
|
stmt->setFloat (4, m_bgData.joinPos.GetPositionY());
|
|
stmt->setFloat (5, m_bgData.joinPos.GetPositionZ());
|
|
stmt->setFloat (6, m_bgData.joinPos.GetOrientation());
|
|
stmt->setUInt16(7, m_bgData.joinPos.GetMapId());
|
|
stmt->setUInt16(8, m_bgData.taxiPath[0]);
|
|
stmt->setUInt16(9, m_bgData.taxiPath[1]);
|
|
stmt->setUInt16(10, m_bgData.mountSpell);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
void Player::DeleteEquipmentSet(uint64 setGuid)
|
|
{
|
|
for (EquipmentSetContainer::iterator itr = _equipmentSets.begin(); itr != _equipmentSets.end();)
|
|
{
|
|
if (itr->second.Data.Guid == setGuid)
|
|
{
|
|
if (itr->second.State == EQUIPMENT_SET_NEW)
|
|
itr = _equipmentSets.erase(itr);
|
|
else
|
|
itr->second.State = EQUIPMENT_SET_DELETED;
|
|
break;
|
|
}
|
|
++itr;
|
|
}
|
|
}
|
|
|
|
void Player::RemoveAtLoginFlag(AtLoginFlags flags, bool persist /*= false*/)
|
|
{
|
|
m_atLoginFlags &= ~flags;
|
|
|
|
if (persist)
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_REM_AT_LOGIN_FLAG);
|
|
|
|
stmt->setUInt16(0, uint16(flags));
|
|
stmt->setUInt64(1, GetGUID().GetCounter());
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
}
|
|
|
|
void Player::ResetMap()
|
|
{
|
|
// this may be called during Map::Update
|
|
// after decrement+unlink, ++m_mapRefIter will continue correctly
|
|
// when the first element of the list is being removed
|
|
// nocheck_prev will return the padding element of the RefManager
|
|
// instead of NULL in the case of prev
|
|
GetMap()->UpdateIteratorBack(this);
|
|
Unit::ResetMap();
|
|
GetMapRef().unlink();
|
|
}
|
|
|
|
void Player::SetMap(Map* map)
|
|
{
|
|
Unit::SetMap(map);
|
|
m_mapRef.link(map, this);
|
|
}
|
|
|
|
void Player::_LoadGlyphs(PreparedQueryResult result)
|
|
{
|
|
// SELECT group, glyph1, glyph2, glyph3, glyph4, glyph5, glyph6, glyph7, glyph8, glyph9 FROM character_glyphs WHERE guid = '%u'
|
|
if (!result)
|
|
return;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint8 group = fields[0].GetUInt8();
|
|
if (group >= GetTalentGroupsCount())
|
|
continue;
|
|
|
|
for (uint8 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i)
|
|
_talentMgr->GroupInfo[group].Glyphs[i] = fields[i + 1].GetUInt16();
|
|
}
|
|
while (result->NextRow());
|
|
}
|
|
|
|
void Player::_SaveGlyphs(SQLTransaction& trans)
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_GLYPHS);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
|
|
|
|
for (uint8 group = 0; group < GetTalentGroupsCount(); ++group)
|
|
{
|
|
uint8 index = 0;
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_GLYPHS);
|
|
stmt->setUInt64(index++, GetGUID().GetCounter());
|
|
|
|
stmt->setUInt8(index++, group);
|
|
|
|
for (uint8 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i)
|
|
stmt->setUInt16(index++, uint16(GetGlyph(group, i)));
|
|
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
|
|
void Player::_LoadTalents(PreparedQueryResult result)
|
|
{
|
|
// SetPQuery(PLAYER_LOGIN_QUERY_LOADTALENTS, "SELECT spell, spec FROM character_talent WHERE guid = '%u'", GUID_LOPART(m_guid));
|
|
if (result)
|
|
{
|
|
do
|
|
if (TalentEntry const* talent = sTalentStore.LookupEntry((*result)[0].GetUInt32()))
|
|
AddTalent(talent, (*result)[1].GetUInt8(), false);
|
|
while (result->NextRow());
|
|
}
|
|
}
|
|
|
|
void Player::_SaveTalents(SQLTransaction& trans)
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_TALENT);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
|
|
PlayerTalentMap* talents = nullptr;
|
|
for (uint8 group = 0; group < MAX_TALENT_GROUPS; ++group)
|
|
{
|
|
talents = GetTalentMap(group);
|
|
for (PlayerTalentMap::iterator itr = talents->begin(); itr != talents->end();)
|
|
{
|
|
if (itr->second == PLAYERSPELL_REMOVED)
|
|
{
|
|
itr = talents->erase(itr);
|
|
continue;
|
|
}
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_TALENT);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setUInt32(1, itr->first);
|
|
stmt->setUInt8(2, group);
|
|
trans->Append(stmt);
|
|
++itr;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::UpdateTalentGroupCount(uint8 count)
|
|
{
|
|
uint32 curCount = GetTalentGroupsCount();
|
|
if (curCount == count)
|
|
return;
|
|
|
|
if (GetActiveTalentGroup() >= count)
|
|
ActivateTalentGroup(0);
|
|
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
PreparedStatement* stmt = NULL;
|
|
|
|
// Copy spec data
|
|
if (count > curCount)
|
|
{
|
|
_SaveActions(trans); // make sure the button list is cleaned up
|
|
for (ActionButtonList::iterator itr = m_actionButtons.begin(); itr != m_actionButtons.end(); ++itr)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_ACTION);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setUInt8(1, 1);
|
|
stmt->setUInt8(2, itr->first);
|
|
stmt->setUInt32(3, itr->second.GetAction());
|
|
stmt->setUInt8(4, uint8(itr->second.GetType()));
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
// Delete spec data for removed spec.
|
|
else if (count < curCount)
|
|
{
|
|
_SaveActions(trans);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACTION_EXCEPT_SPEC);
|
|
stmt->setUInt8(0, GetActiveTalentGroup());
|
|
stmt->setUInt64(1, GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
|
|
}
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
|
|
SetTalentGroupsCount(count);
|
|
|
|
SendTalentsInfoData();
|
|
}
|
|
|
|
void Player::ActivateTalentGroup(uint8 spec)
|
|
{
|
|
if (GetActiveTalentGroup() == spec)
|
|
return;
|
|
|
|
if (spec > GetTalentGroupsCount())
|
|
return;
|
|
|
|
if (IsNonMeleeSpellCast(false))
|
|
InterruptNonMeleeSpells(false);
|
|
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
_SaveActions(trans);
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
|
|
// TO-DO: We need more research to know what happens with warlock's reagent
|
|
if (Pet* pet = GetPet())
|
|
RemovePet(pet, PET_SAVE_NOT_IN_SLOT);
|
|
|
|
ClearComboPointHolders();
|
|
ClearAllReactives();
|
|
UnsummonAllTotems();
|
|
ExitVehicle();
|
|
RemoveAllControlled();
|
|
/*RemoveAllAurasOnDeath();
|
|
if (GetPet())
|
|
GetPet()->RemoveAllAurasOnDeath();*/
|
|
|
|
//RemoveAllAuras(GetGUID(), NULL, false, true); // removes too many auras
|
|
//ExitVehicle(); // should be impossible to switch specs from inside a vehicle..
|
|
|
|
// Let client clear his current Actions
|
|
SendActionButtons(2);
|
|
// m_actionButtons.clear() is called in the next _LoadActionButtons
|
|
for (uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId)
|
|
{
|
|
TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
|
|
if (!talentInfo)
|
|
continue;
|
|
|
|
// unlearn only talents for character class
|
|
// some spell learned by one class as normal spells or know at creation but another class learn it as talent,
|
|
// to prevent unexpected lost normal learned spell skip another class talents
|
|
if (talentInfo->ClassID != getClass())
|
|
continue;
|
|
|
|
if (talentInfo->SpellID == 0)
|
|
continue;
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(talentInfo->SpellID);
|
|
if (!spellInfo)
|
|
continue;
|
|
|
|
RemoveSpell(talentInfo->SpellID, true);
|
|
|
|
// search for spells that the talent teaches and unlearn them
|
|
for (SpellEffectInfo const* effect : spellInfo->GetEffectsForDifficulty(DIFFICULTY_NONE))
|
|
if (effect && effect->TriggerSpell > 0 && effect->Effect == SPELL_EFFECT_LEARN_SPELL)
|
|
RemoveSpell(effect->TriggerSpell, true);
|
|
|
|
if (talentInfo->OverridesSpellID)
|
|
RemoveOverrideSpell(talentInfo->OverridesSpellID, talentInfo->SpellID);
|
|
}
|
|
|
|
// Remove spec specific spells
|
|
RemoveSpecializationSpells();
|
|
|
|
// set glyphs
|
|
for (uint8 slot = 0; slot < MAX_GLYPH_SLOT_INDEX; ++slot)
|
|
// remove secondary glyph
|
|
if (uint32 oldglyph = GetGlyph(GetActiveTalentGroup(), slot))
|
|
if (GlyphPropertiesEntry const* old_gp = sGlyphPropertiesStore.LookupEntry(oldglyph))
|
|
RemoveAurasDueToSpell(old_gp->SpellID);
|
|
|
|
SetActiveTalentGroup(spec);
|
|
SetUInt32Value(PLAYER_FIELD_CURRENT_SPEC_ID, GetSpecId(spec));
|
|
|
|
for (uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId)
|
|
{
|
|
TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
|
|
if (!talentInfo)
|
|
continue;
|
|
|
|
// learn only talents for character class
|
|
if (talentInfo->ClassID != getClass())
|
|
continue;
|
|
|
|
if (!talentInfo->SpellID)
|
|
continue;
|
|
|
|
// if the talent can be found in the newly activated PlayerTalentMap
|
|
if (HasTalent(talentInfo->ID, GetActiveTalentGroup()))
|
|
{
|
|
LearnSpell(talentInfo->SpellID, false); // add the talent to the PlayerSpellMap
|
|
if (talentInfo->OverridesSpellID)
|
|
AddOverrideSpell(talentInfo->OverridesSpellID, talentInfo->SpellID);
|
|
}
|
|
}
|
|
|
|
LearnSpecializationSpells();
|
|
|
|
if (CanUseMastery())
|
|
if (ChrSpecializationEntry const* specialization = sChrSpecializationStore.LookupEntry(GetSpecId(GetActiveTalentGroup())))
|
|
for (uint32 i = 0; i < MAX_MASTERY_SPELLS; ++i)
|
|
if (uint32 mastery = specialization->MasterySpellID[i])
|
|
LearnSpell(mastery, false);
|
|
|
|
// set glyphs
|
|
for (uint8 slot = 0; slot < MAX_GLYPH_SLOT_INDEX; ++slot)
|
|
{
|
|
uint32 glyph = GetGlyph(GetActiveTalentGroup(), slot);
|
|
|
|
// apply primary glyph
|
|
if (glyph)
|
|
if (GlyphPropertiesEntry const* gp = sGlyphPropertiesStore.LookupEntry(glyph))
|
|
CastSpell(this, gp->SpellID, true);
|
|
|
|
SetGlyph(slot, glyph);
|
|
}
|
|
|
|
InitTalentForLevel();
|
|
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ACTIONS_SPEC);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setUInt8(1, GetActiveTalentGroup());
|
|
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
|
|
_LoadActions(result);
|
|
}
|
|
|
|
SendActionButtons(1);
|
|
|
|
Powers pw = getPowerType();
|
|
if (pw != POWER_MANA)
|
|
SetPower(POWER_MANA, 0); // Mana must be 0 even if it isn't the active power type.
|
|
|
|
SetPower(pw, 0);
|
|
|
|
if (!sChrSpecializationStore.LookupEntry(GetSpecId(GetActiveTalentGroup())))
|
|
ResetTalents(true);
|
|
}
|
|
|
|
void Player::ResetTimeSync()
|
|
{
|
|
m_timeSyncTimer = 0;
|
|
m_timeSyncClient = 0;
|
|
m_timeSyncServer = getMSTime();
|
|
}
|
|
|
|
void Player::SendTimeSync()
|
|
{
|
|
m_timeSyncQueue.push(m_movementCounter++);
|
|
|
|
WorldPackets::Misc::TimeSyncRequest packet;
|
|
packet.SequenceIndex = m_timeSyncQueue.back();
|
|
SendDirectMessage(packet.Write());
|
|
|
|
// Schedule next sync in 10 sec
|
|
m_timeSyncTimer = 10000;
|
|
m_timeSyncServer = getMSTime();
|
|
|
|
if (m_timeSyncQueue.size() > 3)
|
|
TC_LOG_ERROR("network", "Not received CMSG_TIME_SYNC_RESP for over 30 seconds from 5s (%s), possible cheater", GetGUID().ToString().c_str());
|
|
}
|
|
|
|
void Player::SetReputation(uint32 factionentry, uint32 value)
|
|
{
|
|
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(factionentry), value);
|
|
}
|
|
uint32 Player::GetReputation(uint32 factionentry) const
|
|
{
|
|
return GetReputationMgr().GetReputation(sFactionStore.LookupEntry(factionentry));
|
|
}
|
|
|
|
std::string Player::GetGuildName()
|
|
{
|
|
return GetGuildId() ? sGuildMgr->GetGuildById(GetGuildId())->GetName() : "";
|
|
}
|
|
|
|
void Player::SendDuelCountdown(uint32 counter)
|
|
{
|
|
WorldPacket data(SMSG_DUEL_COUNTDOWN, 4);
|
|
data << uint32(counter); // seconds
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::AddRefundReference(ObjectGuid it)
|
|
{
|
|
m_refundableItems.insert(it);
|
|
}
|
|
|
|
void Player::DeleteRefundReference(ObjectGuid it)
|
|
{
|
|
GuidSet::iterator itr = m_refundableItems.find(it);
|
|
if (itr != m_refundableItems.end())
|
|
m_refundableItems.erase(itr);
|
|
}
|
|
|
|
void Player::SendRefundInfo(Item* item)
|
|
{
|
|
// This function call unsets ITEM_FLAGS_REFUNDABLE if played time is over 2 hours.
|
|
item->UpdatePlayedTime(this);
|
|
|
|
if (!item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_REFUNDABLE))
|
|
{
|
|
TC_LOG_DEBUG("entities.player.items", "Item refund: item not refundable!");
|
|
return;
|
|
}
|
|
|
|
if (GetGUID() != item->GetRefundRecipient()) // Formerly refundable item got traded
|
|
{
|
|
TC_LOG_DEBUG("entities.player.items", "Item refund: item was traded!");
|
|
item->SetNotRefundable(this);
|
|
return;
|
|
}
|
|
|
|
ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(item->GetPaidExtendedCost());
|
|
if (!iece)
|
|
{
|
|
TC_LOG_DEBUG("entities.player.items", "Item refund: cannot find extendedcost data.");
|
|
return;
|
|
}
|
|
|
|
ObjectGuid guid = item->GetGUID();
|
|
WorldPacket data(SMSG_ITEM_REFUND_INFO_RESPONSE, 8+4+4+4+4*4+4*4+4+4);
|
|
data.WriteBit(guid[3]);
|
|
data.WriteBit(guid[5]);
|
|
data.WriteBit(guid[7]);
|
|
data.WriteBit(guid[6]);
|
|
data.WriteBit(guid[2]);
|
|
data.WriteBit(guid[4]);
|
|
data.WriteBit(guid[0]);
|
|
data.WriteBit(guid[1]);
|
|
data.FlushBits();
|
|
|
|
data.WriteByteSeq(guid[7]);
|
|
data << uint32(GetTotalPlayedTime() - item->GetPlayedTime());
|
|
for (uint8 i = 0; i < MAX_ITEM_EXT_COST_ITEMS; ++i) // item cost data
|
|
{
|
|
data << uint32(iece->RequiredItemCount[i]);
|
|
data << uint32(iece->RequiredItem[i]);
|
|
}
|
|
|
|
data.WriteByteSeq(guid[6]);
|
|
data.WriteByteSeq(guid[4]);
|
|
data.WriteByteSeq(guid[3]);
|
|
data.WriteByteSeq(guid[2]);
|
|
for (uint8 i = 0; i < MAX_ITEM_EXT_COST_CURRENCIES; ++i) // currency cost data
|
|
{
|
|
if (iece->RequirementFlags & (ITEM_EXT_COST_CURRENCY_REQ_IS_SEASON_EARNED_1 << i))
|
|
{
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
continue;
|
|
}
|
|
|
|
CurrencyTypesEntry const* currencyType = sCurrencyTypesStore.LookupEntry(iece->RequiredCurrency[i]);
|
|
uint32 precision = (currencyType && currencyType->Flags & CURRENCY_FLAG_HIGH_PRECISION) ? CURRENCY_PRECISION : 1;
|
|
|
|
data << uint32(iece->RequiredCurrencyCount[i] / precision);
|
|
data << uint32(iece->RequiredCurrency[i]);
|
|
}
|
|
|
|
data.WriteByteSeq(guid[1]);
|
|
data.WriteByteSeq(guid[5]);
|
|
data << uint32(0);
|
|
data.WriteByteSeq(guid[0]);
|
|
data << uint32(item->GetPaidMoney()); // money cost
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
bool Player::AddItem(uint32 itemId, uint32 count)
|
|
{
|
|
uint32 noSpaceForCount = 0;
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, count, &noSpaceForCount);
|
|
if (msg != EQUIP_ERR_OK)
|
|
count -= noSpaceForCount;
|
|
|
|
if (count == 0 || dest.empty())
|
|
{
|
|
/// @todo Send to mailbox if no space
|
|
ChatHandler(GetSession()).PSendSysMessage("You don't have any space in your bags.");
|
|
return false;
|
|
}
|
|
|
|
Item* item = StoreNewItem(dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId));
|
|
if (item)
|
|
SendNewItem(item, count, true, false);
|
|
else
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
void Player::SendItemRefundResult(Item* item, ItemExtendedCostEntry const* iece, uint8 error)
|
|
{
|
|
ObjectGuid guid = item->GetGUID();
|
|
WorldPacket data(SMSG_ITEM_PURCHASE_REFUND_RESULT, 1 + 1 + 8 + 4*8 + 4 + 4*8 + 1);
|
|
data.WriteBit(guid[4]);
|
|
data.WriteBit(guid[5]);
|
|
data.WriteBit(guid[1]);
|
|
data.WriteBit(guid[6]);
|
|
data.WriteBit(guid[7]);
|
|
data.WriteBit(guid[0]);
|
|
data.WriteBit(guid[3]);
|
|
data.WriteBit(guid[2]);
|
|
data.WriteBit(!error);
|
|
data.WriteBit(item->GetPaidMoney() > 0);
|
|
data.FlushBits();
|
|
if (!error)
|
|
{
|
|
for (uint8 i = 0; i < MAX_ITEM_EXT_COST_CURRENCIES; ++i)
|
|
{
|
|
if (iece->RequirementFlags & (ITEM_EXT_COST_CURRENCY_REQ_IS_SEASON_EARNED_1 << i))
|
|
{
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
continue;
|
|
}
|
|
|
|
CurrencyTypesEntry const* currencyType = sCurrencyTypesStore.LookupEntry(iece->RequiredCurrency[i]);
|
|
uint32 precision = (currencyType && currencyType->Flags & CURRENCY_FLAG_HIGH_PRECISION) ? CURRENCY_PRECISION : 1;
|
|
|
|
data << uint32(iece->RequiredCurrencyCount[i] / precision);
|
|
data << uint32(iece->RequiredCurrency[i]);
|
|
}
|
|
|
|
data << uint32(item->GetPaidMoney()); // money cost
|
|
|
|
for (uint8 i = 0; i < MAX_ITEM_EXT_COST_ITEMS; ++i) // item cost data
|
|
{
|
|
data << uint32(iece->RequiredItemCount[i]);
|
|
data << uint32(iece->RequiredItem[i]);
|
|
}
|
|
}
|
|
|
|
data.WriteByteSeq(guid[0]);
|
|
data.WriteByteSeq(guid[3]);
|
|
data.WriteByteSeq(guid[1]);
|
|
data.WriteByteSeq(guid[6]);
|
|
data.WriteByteSeq(guid[4]);
|
|
data.WriteByteSeq(guid[2]);
|
|
data.WriteByteSeq(guid[7]);
|
|
data.WriteByteSeq(guid[5]);
|
|
|
|
data << uint8(error); // error code
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::RefundItem(Item* item)
|
|
{
|
|
if (!item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_REFUNDABLE))
|
|
{
|
|
TC_LOG_DEBUG("entities.player.items", "Item refund: item not refundable!");
|
|
return;
|
|
}
|
|
|
|
if (item->IsRefundExpired()) // item refund has expired
|
|
{
|
|
item->SetNotRefundable(this);
|
|
SendItemRefundResult(item, NULL, 10);
|
|
return;
|
|
}
|
|
|
|
if (GetGUID() != item->GetRefundRecipient()) // Formerly refundable item got traded
|
|
{
|
|
TC_LOG_DEBUG("entities.player.items", "Item refund: item was traded!");
|
|
item->SetNotRefundable(this);
|
|
return;
|
|
}
|
|
|
|
ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(item->GetPaidExtendedCost());
|
|
if (!iece)
|
|
{
|
|
TC_LOG_DEBUG("entities.player.items", "Item refund: cannot find extendedcost data.");
|
|
return;
|
|
}
|
|
|
|
bool store_error = false;
|
|
for (uint8 i = 0; i < MAX_ITEM_EXT_COST_ITEMS; ++i)
|
|
{
|
|
uint32 count = iece->RequiredItemCount[i];
|
|
uint32 itemid = iece->RequiredItem[i];
|
|
|
|
if (count && itemid)
|
|
{
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemid, count);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
store_error = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (store_error)
|
|
{
|
|
SendItemRefundResult(item, iece, 10);
|
|
return;
|
|
}
|
|
|
|
SendItemRefundResult(item, iece, 0);
|
|
|
|
uint32 moneyRefund = item->GetPaidMoney(); // item-> will be invalidated in DestroyItem
|
|
|
|
// Save all relevant data to DB to prevent desynchronisation exploits
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
|
|
// Delete any references to the refund data
|
|
item->SetNotRefundable(this, true, &trans);
|
|
|
|
// Destroy item
|
|
DestroyItem(item->GetBagSlot(), item->GetSlot(), true);
|
|
|
|
// Grant back extendedcost items
|
|
for (uint8 i = 0; i < MAX_ITEM_EXT_COST_ITEMS; ++i)
|
|
{
|
|
uint32 count = iece->RequiredItemCount[i];
|
|
uint32 itemid = iece->RequiredItem[i];
|
|
if (count && itemid)
|
|
{
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemid, count);
|
|
ASSERT(msg == EQUIP_ERR_OK); /// Already checked before
|
|
Item* it = StoreNewItem(dest, itemid, true);
|
|
SendNewItem(it, count, true, false, true);
|
|
}
|
|
}
|
|
|
|
// Grant back currencies
|
|
for (uint8 i = 0; i < MAX_ITEM_EXT_COST_CURRENCIES; ++i)
|
|
{
|
|
if (iece->RequirementFlags & (ITEM_EXT_COST_CURRENCY_REQ_IS_SEASON_EARNED_1 << i))
|
|
continue;
|
|
|
|
uint32 count = iece->RequiredCurrencyCount[i];
|
|
uint32 currencyid = iece->RequiredCurrency[i];
|
|
if (count && currencyid)
|
|
ModifyCurrency(currencyid, count);
|
|
}
|
|
|
|
// Grant back money
|
|
if (moneyRefund)
|
|
ModifyMoney(moneyRefund); // Saved in SaveInventoryAndGoldToDB
|
|
|
|
SaveInventoryAndGoldToDB(trans);
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
|
|
void Player::SendItemRetrievalMail(uint32 itemEntry, uint32 count)
|
|
{
|
|
MailSender sender(MAIL_CREATURE, UI64LIT(34337) /* The Postmaster */);
|
|
MailDraft draft("Recovered Item", "We recovered a lost item in the twisting nether and noted that it was yours.$B$BPlease find said object enclosed."); // This is the text used in Cataclysm, it probably wasn't changed.
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
|
|
if (Item* item = Item::CreateItem(itemEntry, count, 0))
|
|
{
|
|
item->SaveToDB(trans);
|
|
draft.AddItem(item);
|
|
}
|
|
|
|
draft.SendMailTo(trans, MailReceiver(this, GetGUID().GetCounter()), sender);
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
|
|
void Player::SetRandomWinner(bool isWinner)
|
|
{
|
|
m_IsBGRandomWinner = isWinner;
|
|
if (m_IsBGRandomWinner)
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_BATTLEGROUND_RANDOM);
|
|
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
}
|
|
|
|
void Player::_LoadRandomBGStatus(PreparedQueryResult result)
|
|
{
|
|
//QueryResult result = CharacterDatabase.PQuery("SELECT guid FROM character_battleground_random WHERE guid = '%u'", GetGUIDLow());
|
|
|
|
if (result)
|
|
m_IsBGRandomWinner = true;
|
|
}
|
|
|
|
float Player::GetAverageItemLevel()
|
|
{
|
|
float sum = 0;
|
|
uint32 count = 0;
|
|
|
|
for (int i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
|
|
{
|
|
// don't check tabard, ranged, offhand or shirt
|
|
if (i == EQUIPMENT_SLOT_TABARD || i == EQUIPMENT_SLOT_RANGED || i == EQUIPMENT_SLOT_OFFHAND || i == EQUIPMENT_SLOT_BODY)
|
|
continue;
|
|
|
|
if (m_items[i] && m_items[i]->GetTemplate())
|
|
sum += m_items[i]->GetItemLevel();
|
|
|
|
++count;
|
|
}
|
|
|
|
return ((float)sum) / count;
|
|
}
|
|
|
|
void Player::_LoadInstanceTimeRestrictions(PreparedQueryResult result)
|
|
{
|
|
if (!result)
|
|
return;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
_instanceResetTimes.insert(InstanceTimeMap::value_type(fields[0].GetUInt32(), fields[1].GetUInt64()));
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
void Player::_SaveInstanceTimeRestrictions(SQLTransaction& trans)
|
|
{
|
|
if (_instanceResetTimes.empty())
|
|
return;
|
|
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ACCOUNT_INSTANCE_LOCK_TIMES);
|
|
stmt->setUInt32(0, GetSession()->GetAccountId());
|
|
trans->Append(stmt);
|
|
|
|
for (InstanceTimeMap::const_iterator itr = _instanceResetTimes.begin(); itr != _instanceResetTimes.end(); ++itr)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ACCOUNT_INSTANCE_LOCK_TIMES);
|
|
stmt->setUInt32(0, GetSession()->GetAccountId());
|
|
stmt->setUInt32(1, itr->first);
|
|
stmt->setUInt64(2, itr->second);
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
|
|
bool Player::IsInWhisperWhiteList(ObjectGuid guid)
|
|
{
|
|
for (GuidList::const_iterator itr = WhisperList.begin(); itr != WhisperList.end(); ++itr)
|
|
if (*itr == guid)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
uint8 Player::GetNextVoidStorageFreeSlot() const
|
|
{
|
|
for (uint8 i = 0; i < VOID_STORAGE_MAX_SLOT; ++i)
|
|
if (!_voidStorageItems[i]) // unused item
|
|
return i;
|
|
|
|
return VOID_STORAGE_MAX_SLOT;
|
|
}
|
|
|
|
uint8 Player::GetNumOfVoidStorageFreeSlots() const
|
|
{
|
|
uint8 count = 0;
|
|
|
|
for (uint8 i = 0; i < VOID_STORAGE_MAX_SLOT; ++i)
|
|
if (!_voidStorageItems[i])
|
|
count++;
|
|
|
|
return count;
|
|
}
|
|
|
|
uint8 Player::AddVoidStorageItem(const VoidStorageItem& item)
|
|
{
|
|
int8 slot = GetNextVoidStorageFreeSlot();
|
|
|
|
if (slot >= VOID_STORAGE_MAX_SLOT)
|
|
{
|
|
GetSession()->SendVoidStorageTransferResult(VOID_TRANSFER_ERROR_FULL);
|
|
return 255;
|
|
}
|
|
|
|
_voidStorageItems[slot] = new VoidStorageItem(item.ItemId, item.ItemEntry,
|
|
item.CreatorGuid, item.ItemRandomPropertyId, item.ItemSuffixFactor);
|
|
return slot;
|
|
}
|
|
|
|
void Player::AddVoidStorageItemAtSlot(uint8 slot, const VoidStorageItem& item)
|
|
{
|
|
if (slot >= VOID_STORAGE_MAX_SLOT)
|
|
{
|
|
GetSession()->SendVoidStorageTransferResult(VOID_TRANSFER_ERROR_FULL);
|
|
return;
|
|
}
|
|
|
|
if (_voidStorageItems[slot])
|
|
{
|
|
TC_LOG_ERROR("misc", "Player::AddVoidStorageItemAtSlot - Player (%s, name: %s) tried to add an item to an used slot (item id: " UI64FMTD ", entry: %u, slot: %u).", GetGUID().ToString().c_str(), GetName().c_str(), _voidStorageItems[slot]->ItemId, _voidStorageItems[slot]->ItemEntry, slot);
|
|
GetSession()->SendVoidStorageTransferResult(VOID_TRANSFER_ERROR_INTERNAL_ERROR_1);
|
|
return;
|
|
}
|
|
|
|
_voidStorageItems[slot] = new VoidStorageItem(item.ItemId, item.ItemId,
|
|
item.CreatorGuid, item.ItemRandomPropertyId, item.ItemSuffixFactor);
|
|
}
|
|
|
|
void Player::DeleteVoidStorageItem(uint8 slot)
|
|
{
|
|
if (slot >= VOID_STORAGE_MAX_SLOT)
|
|
{
|
|
GetSession()->SendVoidStorageTransferResult(VOID_TRANSFER_ERROR_INTERNAL_ERROR_1);
|
|
return;
|
|
}
|
|
|
|
delete _voidStorageItems[slot];
|
|
_voidStorageItems[slot] = NULL;
|
|
}
|
|
|
|
bool Player::SwapVoidStorageItem(uint8 oldSlot, uint8 newSlot)
|
|
{
|
|
if (oldSlot >= VOID_STORAGE_MAX_SLOT || newSlot >= VOID_STORAGE_MAX_SLOT || oldSlot == newSlot)
|
|
return false;
|
|
|
|
std::swap(_voidStorageItems[newSlot], _voidStorageItems[oldSlot]);
|
|
return true;
|
|
}
|
|
|
|
VoidStorageItem* Player::GetVoidStorageItem(uint8 slot) const
|
|
{
|
|
if (slot >= VOID_STORAGE_MAX_SLOT)
|
|
{
|
|
GetSession()->SendVoidStorageTransferResult(VOID_TRANSFER_ERROR_INTERNAL_ERROR_1);
|
|
return NULL;
|
|
}
|
|
|
|
return _voidStorageItems[slot];
|
|
}
|
|
|
|
VoidStorageItem* Player::GetVoidStorageItem(uint64 id, uint8& slot) const
|
|
{
|
|
for (uint8 i = 0; i < VOID_STORAGE_MAX_SLOT; ++i)
|
|
{
|
|
if (_voidStorageItems[i] && _voidStorageItems[i]->ItemId == id)
|
|
{
|
|
slot = i;
|
|
return _voidStorageItems[i];
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void Player::SendMovementSetCanTransitionBetweenSwimAndFly(bool apply)
|
|
{
|
|
Movement::PacketSender(this, static_cast<OpcodeServer>(NULL_OPCODE), apply ?
|
|
SMSG_MOVE_ENABLE_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY :
|
|
SMSG_MOVE_DISABLE_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY).Send();
|
|
}
|
|
|
|
void Player::SendMovementSetCollisionHeight(float height)
|
|
{
|
|
static MovementStatusElements const heightElement = MSEExtraFloat;
|
|
Movement::ExtraMovementStatusElement extra(&heightElement);
|
|
extra.Data.floatData = height;
|
|
Movement::PacketSender(this, static_cast<OpcodeServer>(NULL_OPCODE), SMSG_MOVE_SET_COLLISION_HEIGHT, SMSG_MOVE_UPDATE_COLLISION_HEIGHT, &extra).Send();
|
|
}
|
|
|
|
float Player::GetCollisionHeight(bool mounted) const
|
|
{
|
|
if (mounted)
|
|
{
|
|
CreatureDisplayInfoEntry const* mountDisplayInfo = sCreatureDisplayInfoStore.LookupEntry(GetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID));
|
|
if (!mountDisplayInfo)
|
|
return GetCollisionHeight(false);
|
|
|
|
CreatureModelDataEntry const* mountModelData = sCreatureModelDataStore.LookupEntry(mountDisplayInfo->ModelID);
|
|
if (!mountModelData)
|
|
return GetCollisionHeight(false);
|
|
|
|
CreatureDisplayInfoEntry const* displayInfo = sCreatureDisplayInfoStore.LookupEntry(GetNativeDisplayId());
|
|
ASSERT(displayInfo);
|
|
CreatureModelDataEntry const* modelData = sCreatureModelDataStore.LookupEntry(displayInfo->ModelID);
|
|
ASSERT(modelData);
|
|
|
|
float scaleMod = GetObjectScale(); // 99% sure about this
|
|
|
|
return scaleMod * mountModelData->MountHeight + modelData->CollisionHeight * 0.5f;
|
|
}
|
|
else
|
|
{
|
|
//! Dismounting case - use basic default model data
|
|
CreatureDisplayInfoEntry const* displayInfo = sCreatureDisplayInfoStore.LookupEntry(GetNativeDisplayId());
|
|
ASSERT(displayInfo);
|
|
CreatureModelDataEntry const* modelData = sCreatureModelDataStore.LookupEntry(displayInfo->ModelID);
|
|
ASSERT(modelData);
|
|
|
|
return modelData->CollisionHeight;
|
|
}
|
|
}
|
|
|
|
std::string Player::GetMapAreaAndZoneString()
|
|
{
|
|
uint32 areaId = GetAreaId();
|
|
std::string areaName = "Unknown";
|
|
std::string zoneName = "Unknown";
|
|
if (AreaTableEntry const* area = GetAreaEntryByAreaID(areaId))
|
|
{
|
|
areaName = area->ZoneName;
|
|
if (AreaTableEntry const* zone = GetAreaEntryByAreaID(area->ParentAreaID))
|
|
zoneName = zone->ZoneName;
|
|
}
|
|
|
|
std::ostringstream str;
|
|
str << "Map: " << GetMapId() << " (" << (FindMap() ? FindMap()->GetMapName() : "Unknown") << ") Area: " << areaId << " (" << areaName.c_str() << ") Zone: " << zoneName.c_str();
|
|
return str.str();
|
|
}
|
|
|
|
std::string Player::GetCoordsMapAreaAndZoneString()
|
|
{
|
|
std::ostringstream str;
|
|
str << Position::ToString() << " " << GetMapAreaAndZoneString();
|
|
return str.str();
|
|
}
|
|
|
|
Guild* Player::GetGuild()
|
|
{
|
|
ObjectGuid::LowType guildId = GetGuildId();
|
|
return guildId ? sGuildMgr->GetGuildById(guildId) : nullptr;
|
|
}
|
|
|
|
Guild const* Player::GetGuild() const
|
|
{
|
|
ObjectGuid::LowType guildId = GetGuildId();
|
|
return guildId ? sGuildMgr->GetGuildById(guildId) : nullptr;
|
|
}
|
|
|
|
Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetType petType, uint32 duration)
|
|
{
|
|
Pet* pet = new Pet(this, petType);
|
|
|
|
if (petType == SUMMON_PET && pet->LoadPetFromDB(this, entry))
|
|
{
|
|
// Remove Demonic Sacrifice auras (known pet)
|
|
Unit::AuraEffectList const& auraClassScripts = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
|
|
for (Unit::AuraEffectList::const_iterator itr = auraClassScripts.begin(); itr != auraClassScripts.end();)
|
|
{
|
|
if ((*itr)->GetMiscValue() == 2228)
|
|
{
|
|
RemoveAurasDueToSpell((*itr)->GetId());
|
|
itr = auraClassScripts.begin();
|
|
}
|
|
else
|
|
++itr;
|
|
}
|
|
|
|
if (duration > 0)
|
|
pet->SetDuration(duration);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
// petentry == 0 for hunter "call pet" (current pet summoned if any)
|
|
if (!entry)
|
|
{
|
|
delete pet;
|
|
return NULL;
|
|
}
|
|
|
|
pet->Relocate(x, y, z, ang);
|
|
if (!pet->IsPositionValid())
|
|
{
|
|
TC_LOG_ERROR("misc", "Pet (%s, entry %d) not summoned. Suggested coordinates isn't valid (X: %f Y: %f)", pet->GetGUID().ToString().c_str(), pet->GetEntry(), pet->GetPositionX(), pet->GetPositionY());
|
|
delete pet;
|
|
return NULL;
|
|
}
|
|
|
|
Map* map = GetMap();
|
|
uint32 pet_number = sObjectMgr->GeneratePetNumber();
|
|
if (!pet->Create(sObjectMgr->GetGenerator<HighGuid::Pet>()->Generate(), map, GetPhaseMask(), entry))
|
|
{
|
|
TC_LOG_ERROR("misc", "no such creature entry %u", entry);
|
|
delete pet;
|
|
return NULL;
|
|
}
|
|
|
|
for (auto itr : GetPhases())
|
|
pet->SetInPhase(itr, false, true);
|
|
|
|
pet->SetCreatorGUID(GetGUID());
|
|
pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, getFaction());
|
|
|
|
pet->setPowerType(POWER_MANA);
|
|
pet->SetUInt32Value(UNIT_NPC_FLAGS, 0);
|
|
pet->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
|
|
pet->InitStatsForLevel(getLevel());
|
|
|
|
SetMinion(pet, true);
|
|
|
|
switch (petType)
|
|
{
|
|
case SUMMON_PET:
|
|
// this enables pet details window (Shift+P)
|
|
pet->GetCharmInfo()->SetPetNumber(pet_number, true);
|
|
pet->SetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_CLASS, CLASS_MAGE);
|
|
pet->SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
|
|
pet->SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, 1000);
|
|
pet->SetFullHealth();
|
|
pet->SetPower(POWER_MANA, pet->GetMaxPower(POWER_MANA));
|
|
pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(NULL))); // cast can't be helped in this case
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
map->AddToMap(pet->ToCreature());
|
|
|
|
switch (petType)
|
|
{
|
|
case SUMMON_PET:
|
|
pet->InitPetCreateSpells();
|
|
pet->InitTalentForLevel();
|
|
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
|
|
PetSpellInitialize();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (petType == SUMMON_PET)
|
|
{
|
|
// Remove Demonic Sacrifice auras (known pet)
|
|
Unit::AuraEffectList const& auraClassScripts = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
|
|
for (Unit::AuraEffectList::const_iterator itr = auraClassScripts.begin(); itr != auraClassScripts.end();)
|
|
{
|
|
if ((*itr)->GetMiscValue() == 2228)
|
|
{
|
|
RemoveAurasDueToSpell((*itr)->GetId());
|
|
itr = auraClassScripts.begin();
|
|
}
|
|
else
|
|
++itr;
|
|
}
|
|
}
|
|
|
|
if (duration > 0)
|
|
pet->SetDuration(duration);
|
|
|
|
//ObjectAccessor::UpdateObjectVisibility(pet);
|
|
|
|
return pet;
|
|
}
|
|
|
|
bool Player::CanUseMastery() const
|
|
{
|
|
return HasSpell(MasterySpells[getClass()]);
|
|
}
|
|
|
|
void Player::ReadMovementInfo(WorldPacket& data, MovementInfo* mi, Movement::ExtraMovementStatusElement* extras /*= NULL*/)
|
|
{
|
|
MovementStatusElements const* sequence = GetMovementStatusElementsSequence(data.GetOpcode());
|
|
if (!sequence)
|
|
{
|
|
TC_LOG_ERROR("network", "Player::ReadMovementInfo: No movement sequence found for opcode %s", GetOpcodeNameForLogging(static_cast<OpcodeClient>(data.GetOpcode())).c_str());
|
|
return;
|
|
}
|
|
|
|
bool hasMovementFlags = false;
|
|
bool hasMovementFlags2 = false;
|
|
bool hasTimestamp = false;
|
|
bool hasOrientation = false;
|
|
bool hasTransportData = false;
|
|
bool hasTransportPrevTime = false;
|
|
bool hasTransportVehicleId = false;
|
|
bool hasPitch = false;
|
|
bool hasFallData = false;
|
|
bool hasFallDirection = false;
|
|
bool hasSplineElevation = false;
|
|
|
|
ObjectGuid guid;
|
|
ObjectGuid tguid;
|
|
|
|
for (; *sequence != MSEEnd; ++sequence)
|
|
{
|
|
MovementStatusElements const& element = *sequence;
|
|
|
|
switch (element)
|
|
{
|
|
case MSEHasGuidByte0:
|
|
case MSEHasGuidByte1:
|
|
case MSEHasGuidByte2:
|
|
case MSEHasGuidByte3:
|
|
case MSEHasGuidByte4:
|
|
case MSEHasGuidByte5:
|
|
case MSEHasGuidByte6:
|
|
case MSEHasGuidByte7:
|
|
guid[element - MSEHasGuidByte0] = data.ReadBit();
|
|
break;
|
|
case MSEHasTransportGuidByte0:
|
|
case MSEHasTransportGuidByte1:
|
|
case MSEHasTransportGuidByte2:
|
|
case MSEHasTransportGuidByte3:
|
|
case MSEHasTransportGuidByte4:
|
|
case MSEHasTransportGuidByte5:
|
|
case MSEHasTransportGuidByte6:
|
|
case MSEHasTransportGuidByte7:
|
|
if (hasTransportData)
|
|
tguid[element - MSEHasTransportGuidByte0] = data.ReadBit();
|
|
break;
|
|
case MSEGuidByte0:
|
|
case MSEGuidByte1:
|
|
case MSEGuidByte2:
|
|
case MSEGuidByte3:
|
|
case MSEGuidByte4:
|
|
case MSEGuidByte5:
|
|
case MSEGuidByte6:
|
|
case MSEGuidByte7:
|
|
data.ReadByteSeq(guid[element - MSEGuidByte0]);
|
|
break;
|
|
case MSETransportGuidByte0:
|
|
case MSETransportGuidByte1:
|
|
case MSETransportGuidByte2:
|
|
case MSETransportGuidByte3:
|
|
case MSETransportGuidByte4:
|
|
case MSETransportGuidByte5:
|
|
case MSETransportGuidByte6:
|
|
case MSETransportGuidByte7:
|
|
if (hasTransportData)
|
|
data.ReadByteSeq(tguid[element - MSETransportGuidByte0]);
|
|
break;
|
|
case MSEHasMovementFlags:
|
|
hasMovementFlags = !data.ReadBit();
|
|
break;
|
|
case MSEHasMovementFlags2:
|
|
hasMovementFlags2 = !data.ReadBit();
|
|
break;
|
|
case MSEHasTimestamp:
|
|
hasTimestamp = !data.ReadBit();
|
|
break;
|
|
case MSEHasOrientation:
|
|
hasOrientation = !data.ReadBit();
|
|
break;
|
|
case MSEHasTransportData:
|
|
hasTransportData = data.ReadBit();
|
|
break;
|
|
case MSEHasTransportPrevTime:
|
|
if (hasTransportData)
|
|
hasTransportPrevTime = data.ReadBit();
|
|
break;
|
|
case MSEHasTransportVehicleId:
|
|
if (hasTransportData)
|
|
hasTransportVehicleId = data.ReadBit();
|
|
break;
|
|
case MSEHasPitch:
|
|
hasPitch = !data.ReadBit();
|
|
break;
|
|
case MSEHasFallData:
|
|
hasFallData = data.ReadBit();
|
|
break;
|
|
case MSEHasFallDirection:
|
|
if (hasFallData)
|
|
hasFallDirection = data.ReadBit();
|
|
break;
|
|
case MSEHasSplineElevation:
|
|
hasSplineElevation = !data.ReadBit();
|
|
break;
|
|
case MSEHasSpline:
|
|
data.ReadBit();
|
|
break;
|
|
case MSEMovementFlags:
|
|
if (hasMovementFlags)
|
|
mi->flags = data.ReadBits(30);
|
|
break;
|
|
case MSEMovementFlags2:
|
|
if (hasMovementFlags2)
|
|
mi->flags2 = data.ReadBits(12);
|
|
break;
|
|
case MSETimestamp:
|
|
if (hasTimestamp)
|
|
data >> mi->time;
|
|
break;
|
|
case MSEPositionX:
|
|
data >> mi->pos.m_positionX;
|
|
break;
|
|
case MSEPositionY:
|
|
data >> mi->pos.m_positionY;
|
|
break;
|
|
case MSEPositionZ:
|
|
data >> mi->pos.m_positionZ;
|
|
break;
|
|
case MSEOrientation:
|
|
if (hasOrientation)
|
|
mi->pos.SetOrientation(data.read<float>());
|
|
break;
|
|
case MSETransportPositionX:
|
|
if (hasTransportData)
|
|
data >> mi->transport.pos.m_positionX;
|
|
break;
|
|
case MSETransportPositionY:
|
|
if (hasTransportData)
|
|
data >> mi->transport.pos.m_positionY;
|
|
break;
|
|
case MSETransportPositionZ:
|
|
if (hasTransportData)
|
|
data >> mi->transport.pos.m_positionZ;
|
|
break;
|
|
case MSETransportOrientation:
|
|
if (hasTransportData)
|
|
mi->transport.pos.SetOrientation(data.read<float>());
|
|
break;
|
|
case MSETransportSeat:
|
|
if (hasTransportData)
|
|
data >> mi->transport.seat;
|
|
break;
|
|
case MSETransportTime:
|
|
if (hasTransportData)
|
|
data >> mi->transport.time;
|
|
break;
|
|
case MSETransportPrevTime:
|
|
if (hasTransportData && hasTransportPrevTime)
|
|
data >> mi->transport.prevTime;
|
|
break;
|
|
case MSETransportVehicleId:
|
|
if (hasTransportData && hasTransportVehicleId)
|
|
data >> mi->transport.vehicleId;
|
|
break;
|
|
case MSEPitch:
|
|
if (hasPitch)
|
|
mi->pitch = G3D::wrap(data.read<float>(), float(-M_PI), float(M_PI));
|
|
break;
|
|
case MSEFallTime:
|
|
if (hasFallData)
|
|
data >> mi->jump.fallTime;
|
|
break;
|
|
case MSEFallVerticalSpeed:
|
|
if (hasFallData)
|
|
data >> mi->jump.zspeed;
|
|
break;
|
|
case MSEFallCosAngle:
|
|
if (hasFallData && hasFallDirection)
|
|
data >> mi->jump.cosAngle;
|
|
break;
|
|
case MSEFallSinAngle:
|
|
if (hasFallData && hasFallDirection)
|
|
data >> mi->jump.sinAngle;
|
|
break;
|
|
case MSEFallHorizontalSpeed:
|
|
if (hasFallData && hasFallDirection)
|
|
data >> mi->jump.xyspeed;
|
|
break;
|
|
case MSESplineElevation:
|
|
if (hasSplineElevation)
|
|
data >> mi->splineElevation;
|
|
break;
|
|
case MSECounter:
|
|
data.read_skip<uint32>(); /// @TODO: Maybe compare it with m_movementCounter to verify that packets are sent & received in order?
|
|
break;
|
|
case MSEZeroBit:
|
|
case MSEOneBit:
|
|
data.ReadBit();
|
|
break;
|
|
case MSEExtraElement:
|
|
extras->ReadNextElement(data);
|
|
break;
|
|
default:
|
|
ASSERT(Movement::PrintInvalidSequenceElement(element, __FUNCTION__));
|
|
break;
|
|
}
|
|
}
|
|
|
|
mi->guid = guid;
|
|
mi->transport.guid = tguid;
|
|
|
|
//! Anti-cheat checks. Please keep them in seperate if () blocks to maintain a clear overview.
|
|
//! Might be subject to latency, so just remove improper flags.
|
|
#ifdef TRINITY_DEBUG
|
|
#define REMOVE_VIOLATING_FLAGS(check, maskToRemove) \
|
|
{ \
|
|
if (check) \
|
|
{ \
|
|
TC_LOG_DEBUG("entities.unit", "Player::ReadMovementInfo: Violation of MovementFlags found (%s). " \
|
|
"MovementFlags: %u, MovementFlags2: %u for player %s. Mask %u will be removed.", \
|
|
STRINGIZE(check), mi->GetMovementFlags(), mi->GetExtraMovementFlags(), GetGUID().ToString().c_str(), maskToRemove); \
|
|
mi->RemoveMovementFlag((maskToRemove)); \
|
|
} \
|
|
}
|
|
#else
|
|
#define REMOVE_VIOLATING_FLAGS(check, maskToRemove) \
|
|
if (check) \
|
|
mi->RemoveMovementFlag((maskToRemove));
|
|
#endif
|
|
|
|
/*! This must be a packet spoofing attempt. MOVEMENTFLAG_ROOT sent from the client is not valid
|
|
in conjunction with any of the moving movement flags such as MOVEMENTFLAG_FORWARD.
|
|
It will freeze clients that receive this player's movement info.
|
|
*/
|
|
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_ROOT),
|
|
MOVEMENTFLAG_ROOT);
|
|
|
|
//! Cannot hover without SPELL_AURA_HOVER
|
|
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_HOVER) && !HasAuraType(SPELL_AURA_HOVER),
|
|
MOVEMENTFLAG_HOVER);
|
|
|
|
//! Cannot ascend and descend at the same time
|
|
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_ASCENDING) && mi->HasMovementFlag(MOVEMENTFLAG_DESCENDING),
|
|
MOVEMENTFLAG_ASCENDING | MOVEMENTFLAG_DESCENDING);
|
|
|
|
//! Cannot move left and right at the same time
|
|
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_LEFT) && mi->HasMovementFlag(MOVEMENTFLAG_RIGHT),
|
|
MOVEMENTFLAG_LEFT | MOVEMENTFLAG_RIGHT);
|
|
|
|
//! Cannot strafe left and right at the same time
|
|
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_STRAFE_LEFT) && mi->HasMovementFlag(MOVEMENTFLAG_STRAFE_RIGHT),
|
|
MOVEMENTFLAG_STRAFE_LEFT | MOVEMENTFLAG_STRAFE_RIGHT);
|
|
|
|
//! Cannot pitch up and down at the same time
|
|
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_PITCH_UP) && mi->HasMovementFlag(MOVEMENTFLAG_PITCH_DOWN),
|
|
MOVEMENTFLAG_PITCH_UP | MOVEMENTFLAG_PITCH_DOWN);
|
|
|
|
//! Cannot move forwards and backwards at the same time
|
|
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_FORWARD) && mi->HasMovementFlag(MOVEMENTFLAG_BACKWARD),
|
|
MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_BACKWARD);
|
|
|
|
//! Cannot walk on water without SPELL_AURA_WATER_WALK
|
|
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_WATERWALKING) && !HasAuraType(SPELL_AURA_WATER_WALK),
|
|
MOVEMENTFLAG_WATERWALKING);
|
|
|
|
//! Cannot feather fall without SPELL_AURA_FEATHER_FALL
|
|
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_FALLING_SLOW) && !HasAuraType(SPELL_AURA_FEATHER_FALL),
|
|
MOVEMENTFLAG_FALLING_SLOW);
|
|
|
|
/*! Cannot fly if no fly auras present. Exception is being a GM.
|
|
Note that we check for account level instead of Player::IsGameMaster() because in some
|
|
situations it may be feasable to use .gm fly on as a GM without having .gm on,
|
|
e.g. aerial combat.
|
|
*/
|
|
|
|
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_FLYING | MOVEMENTFLAG_CAN_FLY) && ToPlayer()->GetSession()->GetSecurity() == SEC_PLAYER &&
|
|
!ToPlayer()->m_mover->HasAuraType(SPELL_AURA_FLY) &&
|
|
!ToPlayer()->m_mover->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED),
|
|
MOVEMENTFLAG_FLYING | MOVEMENTFLAG_CAN_FLY);
|
|
|
|
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_DISABLE_GRAVITY | MOVEMENTFLAG_CAN_FLY) && mi->HasMovementFlag(MOVEMENTFLAG_FALLING),
|
|
MOVEMENTFLAG_FALLING);
|
|
|
|
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_FALLING) && (!hasFallData || !hasFallDirection), MOVEMENTFLAG_FALLING);
|
|
|
|
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_SPLINE_ELEVATION) &&
|
|
(!hasSplineElevation || G3D::fuzzyEq(mi->splineElevation, 0.0f)), MOVEMENTFLAG_SPLINE_ELEVATION);
|
|
|
|
// Client first checks if spline elevation != 0, then verifies flag presence
|
|
if (hasSplineElevation)
|
|
mi->AddMovementFlag(MOVEMENTFLAG_SPLINE_ELEVATION);
|
|
|
|
#undef REMOVE_VIOLATING_FLAGS
|
|
}
|
|
|
|
void Player::UpdatePhasing()
|
|
{
|
|
if (!IsInWorld())
|
|
return;
|
|
|
|
std::set<uint32> phaseIds;
|
|
std::set<uint32> terrainswaps;
|
|
std::set<uint32> worldAreaSwaps;
|
|
|
|
for (auto phase : GetPhases())
|
|
{
|
|
PhaseInfo const* info = sObjectMgr->GetPhaseInfo(phase);
|
|
if (!info)
|
|
continue;
|
|
terrainswaps.insert(info->terrainSwapMap);
|
|
worldAreaSwaps.insert(info->worldMapAreaSwap);
|
|
}
|
|
|
|
GetSession()->SendSetPhaseShift(GetPhases(), terrainswaps, worldAreaSwaps);
|
|
}
|
|
|
|
void Player::SendSupercededSpell(uint32 oldSpell, uint32 newSpell)
|
|
{
|
|
WorldPacket data(SMSG_SUPERCEDED_SPELL, 8);
|
|
data << uint32(newSpell) << uint32(oldSpell);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
uint32 Player::CalculateTalentsTiers() const
|
|
{
|
|
static uint32 const DefaultTalentRowLevels[MAX_TALENT_TIERS] = { 15, 30, 45, 60, 75, 90, 100 };
|
|
static uint32 const DKTalentRowLevels[MAX_TALENT_TIERS] = { 57, 58, 59, 60, 75, 90, 100 };
|
|
|
|
uint32 const* rowLevels = (getClass() != CLASS_DEATH_KNIGHT) ? DefaultTalentRowLevels : DKTalentRowLevels;
|
|
for (uint32 i = MAX_TALENT_TIERS; i; --i)
|
|
if (getLevel() >= rowLevels[i - 1])
|
|
return i;
|
|
|
|
return 0;
|
|
}
|
|
|
|
Difficulty Player::GetDifficultyID(MapEntry const* mapEntry) const
|
|
{
|
|
if (!mapEntry->IsRaid())
|
|
return m_dungeonDifficulty;
|
|
|
|
MapDifficultyEntry const* defaultDifficulty = GetDefaultMapDifficulty(mapEntry->ID);
|
|
if (!defaultDifficulty)
|
|
return m_legacyRaidDifficulty;
|
|
|
|
DifficultyEntry const* difficulty = sDifficultyStore.LookupEntry(defaultDifficulty->DifficultyID);
|
|
if (!difficulty || difficulty->Flags & DIFFICULTY_FLAG_LEGACY)
|
|
return m_legacyRaidDifficulty;
|
|
|
|
return m_raidDifficulty;
|
|
}
|
|
|
|
Difficulty Player::CheckLoadedDungeonDifficultyID(Difficulty difficulty)
|
|
{
|
|
DifficultyEntry const* difficultyEntry = sDifficultyStore.LookupEntry(difficulty);
|
|
if (!difficultyEntry)
|
|
return DIFFICULTY_NORMAL;
|
|
|
|
if (difficultyEntry->InstanceType != MAP_INSTANCE)
|
|
return DIFFICULTY_NORMAL;
|
|
|
|
if (!(difficultyEntry->Flags & DIFFICULTY_FLAG_CAN_SELECT))
|
|
return DIFFICULTY_NORMAL;
|
|
|
|
return difficulty;
|
|
}
|
|
|
|
Difficulty Player::CheckLoadedRaidDifficultyID(Difficulty difficulty)
|
|
{
|
|
DifficultyEntry const* difficultyEntry = sDifficultyStore.LookupEntry(difficulty);
|
|
if (!difficultyEntry)
|
|
return DIFFICULTY_NORMAL_RAID;
|
|
|
|
if (difficultyEntry->InstanceType != MAP_RAID)
|
|
return DIFFICULTY_NORMAL_RAID;
|
|
|
|
if (!(difficultyEntry->Flags & DIFFICULTY_FLAG_CAN_SELECT) || (difficultyEntry->Flags & DIFFICULTY_FLAG_LEGACY))
|
|
return DIFFICULTY_NORMAL_RAID;
|
|
|
|
return difficulty;
|
|
}
|
|
|
|
Difficulty Player::CheckLoadedLegacyRaidDifficultyID(Difficulty difficulty)
|
|
{
|
|
DifficultyEntry const* difficultyEntry = sDifficultyStore.LookupEntry(difficulty);
|
|
if (!difficultyEntry)
|
|
return DIFFICULTY_10_N;
|
|
|
|
if (difficultyEntry->InstanceType != MAP_RAID)
|
|
return DIFFICULTY_10_N;
|
|
|
|
if (!(difficultyEntry->Flags & DIFFICULTY_FLAG_CAN_SELECT) || !(difficultyEntry->Flags & DIFFICULTY_FLAG_LEGACY))
|
|
return DIFFICULTY_10_N;
|
|
|
|
return difficulty;
|
|
}
|
|
|
|
SpellInfo const* Player::GetCastSpellInfo(SpellInfo const* spellInfo) const
|
|
{
|
|
auto overrides = m_overrideSpells.find(spellInfo->Id);
|
|
if (overrides != m_overrideSpells.end())
|
|
for (uint32 spellId : overrides->second)
|
|
if (SpellInfo const* newInfo = sSpellMgr->GetSpellInfo(spellId))
|
|
return Unit::GetCastSpellInfo(newInfo);
|
|
|
|
return Unit::GetCastSpellInfo(spellInfo);
|
|
}
|
|
|
|
void Player::AddOverrideSpell(uint32 overridenSpellId, uint32 newSpellId)
|
|
{
|
|
m_overrideSpells[overridenSpellId].insert(newSpellId);
|
|
}
|
|
|
|
void Player::RemoveOverrideSpell(uint32 overridenSpellId, uint32 newSpellId)
|
|
{
|
|
auto overrides = m_overrideSpells.find(overridenSpellId);
|
|
if (overrides == m_overrideSpells.end())
|
|
return;
|
|
|
|
overrides->second.erase(newSpellId);
|
|
if (overrides->second.empty())
|
|
m_overrideSpells.erase(overrides);
|
|
}
|
|
|
|
void Player::LearnSpecializationSpells()
|
|
{
|
|
if (std::vector<SpecializationSpellsEntry const*> const* specSpells = GetSpecializationSpells(GetSpecId(GetActiveTalentGroup())))
|
|
{
|
|
for (size_t j = 0; j < specSpells->size(); ++j)
|
|
{
|
|
SpecializationSpellsEntry const* specSpell = specSpells->at(j);
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(specSpell->SpellID);
|
|
if (!spellInfo || spellInfo->SpellLevel > getLevel())
|
|
continue;
|
|
|
|
LearnSpell(specSpell->SpellID, false);
|
|
if (specSpell->OverridesSpellID)
|
|
AddOverrideSpell(specSpell->OverridesSpellID, specSpell->SpellID);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::RemoveSpecializationSpells()
|
|
{
|
|
for (uint32 i = 0; i < MAX_SPECIALIZATIONS; ++i)
|
|
{
|
|
if (ChrSpecializationEntry const* specialization = sChrSpecializationByIndexStore[getClass()][i])
|
|
{
|
|
if (std::vector<SpecializationSpellsEntry const*> const* specSpells = GetSpecializationSpells(specialization->ID))
|
|
{
|
|
for (size_t j = 0; j < specSpells->size(); ++j)
|
|
{
|
|
SpecializationSpellsEntry const* specSpell = specSpells->at(j);
|
|
RemoveSpell(specSpell->SpellID, true);
|
|
if (specSpell->OverridesSpellID)
|
|
RemoveOverrideSpell(specSpell->OverridesSpellID, specSpell->SpellID);
|
|
}
|
|
}
|
|
|
|
for (uint32 j = 0; j < MAX_MASTERY_SPELLS; ++j)
|
|
if (uint32 mastery = specialization->MasterySpellID[j])
|
|
RemoveAurasDueToSpell(mastery);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::RemoveSocial()
|
|
{
|
|
sSocialMgr->RemovePlayerSocial(GetGUID());
|
|
m_social = nullptr;
|
|
}
|