mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-13 03:32:28 -04:00
1112 lines
40 KiB
C++
1112 lines
40 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "MapBuilder.h"
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#include "IntermediateValues.h"
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#include "MapDefines.h"
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#include "MapTree.h"
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#include "MapUtils.h"
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#include "Memory.h"
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#include "MMapDefines.h"
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#include "ModelInstance.h"
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#include "PathCommon.h"
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#include "StringConvert.h"
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#include "StringFormat.h"
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#include <DetourNavMesh.h>
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#include <DetourNavMeshBuilder.h>
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#include <boost/filesystem/directory.hpp>
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#include <climits>
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namespace FileExtensions
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{
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static boost::filesystem::path tilelist = ".tilelist";
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static boost::filesystem::path vmtile = ".vmtile";
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}
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namespace MMAP
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{
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TileBuilder::TileBuilder(MapBuilder* mapBuilder, bool skipLiquid, bool bigBaseUnit, bool debugOutput) :
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m_bigBaseUnit(bigBaseUnit),
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m_debugOutput(debugOutput),
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m_mapBuilder(mapBuilder),
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m_terrainBuilder(nullptr),
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m_workerThread(&TileBuilder::WorkerThread, this),
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m_rcContext(nullptr)
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{
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m_terrainBuilder = new TerrainBuilder(skipLiquid);
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m_rcContext = new rcContext(false);
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}
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TileBuilder::~TileBuilder()
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{
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WaitCompletion();
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delete m_terrainBuilder;
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delete m_rcContext;
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}
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void TileBuilder::WaitCompletion()
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{
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if (m_workerThread.joinable())
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m_workerThread.join();
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}
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MapBuilder::MapBuilder(Optional<float> maxWalkableAngle, Optional<float> maxWalkableAngleNotSteep, bool skipLiquid,
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bool skipContinents, bool skipJunkMaps, bool skipBattlegrounds,
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bool debugOutput, bool bigBaseUnit, int mapid, char const* offMeshFilePath, unsigned int threads) :
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m_terrainBuilder (nullptr),
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m_debugOutput (debugOutput),
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m_threads (threads),
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m_skipContinents (skipContinents),
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m_skipJunkMaps (skipJunkMaps),
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m_skipBattlegrounds (skipBattlegrounds),
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m_skipLiquid (skipLiquid),
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m_maxWalkableAngle (maxWalkableAngle),
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m_maxWalkableAngleNotSteep (maxWalkableAngleNotSteep),
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m_bigBaseUnit (bigBaseUnit),
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m_mapid (mapid),
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m_totalTiles (0u),
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m_totalTilesProcessed(0u),
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m_rcContext (nullptr),
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_cancelationToken (false)
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{
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m_terrainBuilder = new TerrainBuilder(skipLiquid);
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m_rcContext = new rcContext(false);
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// At least 1 thread is needed
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m_threads = std::max(1u, m_threads);
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discoverTiles();
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ParseOffMeshConnectionsFile(offMeshFilePath);
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}
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/**************************************************************************/
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MapBuilder::~MapBuilder()
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{
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_cancelationToken = true;
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_queue.Cancel();
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for (auto& builder : m_tileBuilders)
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delete builder;
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m_tileBuilders.clear();
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m_tiles.clear();
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delete m_terrainBuilder;
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delete m_rcContext;
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}
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/**************************************************************************/
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void MapBuilder::discoverTiles()
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{
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boost::filesystem::directory_iterator end;
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for (auto itr = boost::filesystem::directory_iterator("maps"); itr != end; ++itr)
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{
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if (!boost::filesystem::is_regular_file(*itr))
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continue;
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if (itr->path().extension() != FileExtensions::tilelist)
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continue;
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Optional<uint32> mapId = Trinity::StringTo<uint32>(std::string_view(itr->path().filename().string()).substr(0, 4));
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if (!mapId)
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continue;
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if (shouldSkipMap(*mapId))
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continue;
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if (auto tileList = Trinity::make_unique_ptr_with_deleter<&::fclose>(fopen(itr->path().string().c_str(), "rb")))
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{
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u_map_magic mapMagic = { };
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uint32 versionMagic = { };
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uint32 build;
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char tilesData[64 * 64] = { };
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if (fread(mapMagic.data(), mapMagic.size(), 1, tileList.get()) == 1
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&& mapMagic == MapMagic
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&& fread(&versionMagic, sizeof(versionMagic), 1, tileList.get()) == 1
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&& versionMagic == MapVersionMagic
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&& fread(&build, sizeof(build), 1, tileList.get()) == 1
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&& fread(std::data(tilesData), 64 * 64, 1, tileList.get()) == 1)
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{
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Trinity::Containers::FlatSet<uint32>& tiles = m_tiles[*mapId];
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for (uint32 tileX = 0; tileX < 64; ++tileX)
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for (uint32 tileY = 0; tileY < 64; ++tileY)
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if (tilesData[tileX * 64 + tileY] == '1')
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if (tiles.insert(VMAP::StaticMapTree::packTileID(tileX, tileY)).second)
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++m_totalTiles;
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}
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}
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}
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for (auto itr = boost::filesystem::directory_iterator("vmaps"); itr != end; ++itr)
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{
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if (!boost::filesystem::is_directory(*itr))
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continue;
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Optional<uint32> mapId = Trinity::StringTo<uint32>(itr->path().filename().string());
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if (!mapId)
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continue;
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if (shouldSkipMap(*mapId))
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continue;
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Trinity::Containers::FlatSet<uint32>& tiles = m_tiles[*mapId];
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for (auto fileItr = boost::filesystem::directory_iterator(*itr); fileItr != end; ++fileItr)
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{
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if (!boost::filesystem::is_regular_file(*fileItr))
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continue;
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if (fileItr->path().extension() != FileExtensions::vmtile)
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continue;
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std::string fileName = fileItr->path().filename().string();
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uint32 tileX = Trinity::StringTo<uint32>(std::string_view(fileName).substr(8, 2)).value_or(0);
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uint32 tileY = Trinity::StringTo<uint32>(std::string_view(fileName).substr(5, 2)).value_or(0);
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uint32 tileID = VMAP::StaticMapTree::packTileID(tileY, tileX);
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if (tiles.insert(tileID).second)
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++m_totalTiles;
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}
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}
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printf("Discovering maps... found %u.\n", uint32(m_tiles.size()));
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printf("Discovering tiles... found %u.\n\n", m_totalTiles);
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}
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/**************************************************************************/
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void MapBuilder::ParseOffMeshConnectionsFile(char const* offMeshFilePath)
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{
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// no meshfile input given?
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if (offMeshFilePath == nullptr)
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return;
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auto fp = Trinity::make_unique_ptr_with_deleter<&::fclose>(fopen(offMeshFilePath, "rb"));
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if (!fp)
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{
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printf(" loadOffMeshConnections:: input file %s not found!\n", offMeshFilePath);
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return;
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}
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char buf[512] = { };
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while (fgets(buf, 512, fp.get()))
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{
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OffMeshData offMesh;
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int32 scanned = sscanf(buf, "%u %u,%u (%f %f %f) (%f %f %f) %f %hhu %hu", &offMesh.MapId, &offMesh.TileX, &offMesh.TileY,
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&offMesh.From[0], &offMesh.From[1], &offMesh.From[2], &offMesh.To[0], &offMesh.To[1], &offMesh.To[2],
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&offMesh.Radius, &offMesh.AreaId, &offMesh.Flags);
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if (scanned < 10)
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continue;
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offMesh.Bidirectional = true;
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if (scanned < 12)
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offMesh.Flags = NAV_GROUND;
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if (scanned < 11)
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offMesh.AreaId = NAV_AREA_GROUND;
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m_offMeshConnections.push_back(offMesh);
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}
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}
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/**************************************************************************/
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std::span<uint32 const> MapBuilder::getTileList(uint32 mapID) const
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{
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if (Trinity::Containers::FlatSet<uint32> const* tiles = Trinity::Containers::MapGetValuePtr(m_tiles, mapID))
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return *tiles;
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return { };
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}
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/**************************************************************************/
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void TileBuilder::WorkerThread()
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{
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while (true)
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{
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TileInfo tileInfo;
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m_mapBuilder->_queue.WaitAndPop(tileInfo);
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if (m_mapBuilder->_cancelationToken)
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return;
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dtNavMesh* navMesh = dtAllocNavMesh();
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if (!navMesh->init(&tileInfo.m_navMeshParams))
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{
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printf("[Map %04i] Failed creating navmesh for tile %i,%i !\n", tileInfo.m_mapId, tileInfo.m_tileX, tileInfo.m_tileY);
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dtFreeNavMesh(navMesh);
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return;
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}
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buildTile(tileInfo.m_mapId, tileInfo.m_tileX, tileInfo.m_tileY, navMesh);
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dtFreeNavMesh(navMesh);
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}
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}
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void MapBuilder::buildMaps(Optional<uint32> mapID)
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{
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printf("Using %u threads to generate mmaps\n", m_threads);
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for (unsigned int i = 0; i < m_threads; ++i)
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{
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m_tileBuilders.push_back(new TileBuilder(this, m_skipLiquid, m_bigBaseUnit, m_debugOutput));
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}
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if (mapID)
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{
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buildMap(*mapID);
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}
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else
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{
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// Build all maps if no map id has been specified
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for (auto& [mapId, _] : m_tiles)
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buildMap(mapId);
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}
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while (!_queue.Empty())
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{
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std::this_thread::sleep_for(std::chrono::milliseconds(1000));
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}
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_cancelationToken = true;
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_queue.Cancel();
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for (auto& builder : m_tileBuilders)
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delete builder;
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m_tileBuilders.clear();
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}
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/**************************************************************************/
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void MapBuilder::buildMeshFromFile(char* name)
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{
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FILE* file = fopen(name, "rb");
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if (!file)
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return;
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printf("Building mesh from file\n");
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int tileX, tileY, mapId;
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if (fread(&mapId, sizeof(int), 1, file) != 1)
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{
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fclose(file);
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return;
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}
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if (fread(&tileX, sizeof(int), 1, file) != 1)
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{
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fclose(file);
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return;
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}
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if (fread(&tileY, sizeof(int), 1, file) != 1)
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{
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fclose(file);
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return;
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}
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dtNavMesh* navMesh = nullptr;
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buildNavMesh(mapId, navMesh);
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if (!navMesh)
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{
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printf("Failed creating navmesh! \n");
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fclose(file);
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return;
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}
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uint32 verticesCount, indicesCount;
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if (fread(&verticesCount, sizeof(uint32), 1, file) != 1)
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{
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fclose(file);
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return;
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}
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if (fread(&indicesCount, sizeof(uint32), 1, file) != 1)
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{
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fclose(file);
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return;
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}
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float* verts = new float[verticesCount];
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if (fread(verts, sizeof(float), verticesCount, file) != verticesCount)
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{
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fclose(file);
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delete[] verts;
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return;
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}
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int* inds = new int[indicesCount];
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if (fread(inds, sizeof(int), indicesCount, file) != indicesCount)
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{
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fclose(file);
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delete[] verts;
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delete[] inds;
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return;
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}
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MeshData data;
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for (uint32 i = 0; i < verticesCount; ++i)
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data.solidVerts.append(verts[i]);
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delete[] verts;
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for (uint32 i = 0; i < indicesCount; ++i)
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data.solidTris.append(inds[i]);
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delete[] inds;
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TerrainBuilder::cleanVertices(data.solidVerts, data.solidTris);
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// get bounds of current tile
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float bmin[3], bmax[3];
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getTileBounds(tileX, tileY, data.solidVerts.getCArray(), data.solidVerts.size() / 3, bmin, bmax);
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// build navmesh tile
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TileBuilder tileBuilder = TileBuilder(this, m_skipLiquid, m_bigBaseUnit, m_debugOutput);
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tileBuilder.buildMoveMapTile(mapId, tileX, tileY, data, bmin, bmax, navMesh);
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fclose(file);
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}
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/**************************************************************************/
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void MapBuilder::buildSingleTile(uint32 mapID, uint32 tileX, uint32 tileY)
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{
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dtNavMesh* navMesh = nullptr;
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buildNavMesh(mapID, navMesh);
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if (!navMesh)
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{
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printf("Failed creating navmesh! \n");
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return;
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}
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// ToDo: delete the old tile as the user clearly wants to rebuild it
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TileBuilder tileBuilder = TileBuilder(this, m_skipLiquid, m_bigBaseUnit, m_debugOutput);
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tileBuilder.buildTile(mapID, tileX, tileY, navMesh);
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dtFreeNavMesh(navMesh);
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_cancelationToken = true;
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_queue.Cancel();
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}
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/**************************************************************************/
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void MapBuilder::buildMap(uint32 mapID)
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{
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std::span<uint32 const> tiles = getTileList(mapID);
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if (!tiles.empty())
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{
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// build navMesh
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dtNavMesh* navMesh = nullptr;
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buildNavMesh(mapID, navMesh);
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if (!navMesh)
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{
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printf("[Map %04u] Failed creating navmesh!\n", mapID);
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m_totalTilesProcessed += tiles.size();
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return;
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}
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// now start building mmtiles for each tile
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printf("[Map %04u] We have %u tiles. \n", mapID, uint32(tiles.size()));
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for (uint32 packedTile : tiles)
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{
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uint32 tileX, tileY;
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// unpack tile coords
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VMAP::StaticMapTree::unpackTileID(packedTile, tileX, tileY);
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TileInfo tileInfo;
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tileInfo.m_mapId = mapID;
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tileInfo.m_tileX = tileX;
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tileInfo.m_tileY = tileY;
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memcpy(&tileInfo.m_navMeshParams, navMesh->getParams(), sizeof(dtNavMeshParams));
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_queue.Push(tileInfo);
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}
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dtFreeNavMesh(navMesh);
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}
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}
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/**************************************************************************/
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void TileBuilder::buildTile(uint32 mapID, uint32 tileX, uint32 tileY, dtNavMesh* navMesh)
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{
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if(shouldSkipTile(mapID, tileX, tileY))
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{
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++m_mapBuilder->m_totalTilesProcessed;
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return;
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}
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printf("%u%% [Map %04i] Building tile [%02u,%02u]\n", m_mapBuilder->currentPercentageDone(), mapID, tileX, tileY);
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MeshData meshData;
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// get heightmap data
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m_terrainBuilder->loadMap(mapID, tileX, tileY, meshData);
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// get model data
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m_terrainBuilder->loadVMap(mapID, tileY, tileX, meshData);
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// if there is no data, give up now
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if (!meshData.solidVerts.size() && !meshData.liquidVerts.size())
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{
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++m_mapBuilder->m_totalTilesProcessed;
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return;
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}
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// remove unused vertices
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TerrainBuilder::cleanVertices(meshData.solidVerts, meshData.solidTris);
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TerrainBuilder::cleanVertices(meshData.liquidVerts, meshData.liquidTris);
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// gather all mesh data for final data check, and bounds calculation
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G3D::Array<float> allVerts;
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allVerts.append(meshData.liquidVerts);
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allVerts.append(meshData.solidVerts);
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if (!allVerts.size())
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{
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++m_mapBuilder->m_totalTilesProcessed;
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return;
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}
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// get bounds of current tile
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float bmin[3], bmax[3];
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m_mapBuilder->getTileBounds(tileX, tileY, allVerts.getCArray(), allVerts.size() / 3, bmin, bmax);
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m_terrainBuilder->loadOffMeshConnections(mapID, tileX, tileY, meshData, m_mapBuilder->m_offMeshConnections);
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// build navmesh tile
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buildMoveMapTile(mapID, tileX, tileY, meshData, bmin, bmax, navMesh);
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++m_mapBuilder->m_totalTilesProcessed;
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}
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/**************************************************************************/
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void MapBuilder::buildNavMesh(uint32 mapID, dtNavMesh* &navMesh)
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{
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// if map has a parent we use that to generate dtNavMeshParams - worldserver will load all missing tiles from that map
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int32 navMeshParamsMapId = mapID;
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int32 parentMapId = sMapStore[mapID].ParentMapID;
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while (parentMapId != -1)
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{
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navMeshParamsMapId = parentMapId;
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parentMapId = sMapStore[parentMapId].ParentMapID;
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}
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std::span<uint32 const> tiles = getTileList(navMeshParamsMapId);
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// old code for non-statically assigned bitmask sizes:
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///*** calculate number of bits needed to store tiles & polys ***/
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//int tileBits = dtIlog2(dtNextPow2(tiles->size()));
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//if (tileBits < 1) tileBits = 1; // need at least one bit!
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//int polyBits = sizeof(dtPolyRef)*8 - SALT_MIN_BITS - tileBits;
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int polyBits = DT_POLY_BITS;
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int maxTiles = tiles.size();
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int maxPolysPerTile = 1 << polyBits;
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|
|
|
/*** calculate bounds of map ***/
|
|
|
|
uint32 tileXMin = 64, tileYMin = 64, tileXMax = 0, tileYMax = 0, tileX, tileY;
|
|
for (uint32 packedTile : tiles)
|
|
{
|
|
VMAP::StaticMapTree::unpackTileID(packedTile, tileX, tileY);
|
|
|
|
if (tileX > tileXMax)
|
|
tileXMax = tileX;
|
|
else if (tileX < tileXMin)
|
|
tileXMin = tileX;
|
|
|
|
if (tileY > tileYMax)
|
|
tileYMax = tileY;
|
|
else if (tileY < tileYMin)
|
|
tileYMin = tileY;
|
|
}
|
|
|
|
// use Max because '32 - tileX' is negative for values over 32
|
|
float bmin[3], bmax[3];
|
|
getTileBounds(tileXMax, tileYMax, nullptr, 0, bmin, bmax);
|
|
|
|
/*** now create the navmesh ***/
|
|
|
|
// navmesh creation params
|
|
dtNavMeshParams navMeshParams;
|
|
memset(&navMeshParams, 0, sizeof(dtNavMeshParams));
|
|
navMeshParams.tileWidth = GRID_SIZE;
|
|
navMeshParams.tileHeight = GRID_SIZE;
|
|
rcVcopy(navMeshParams.orig, bmin);
|
|
navMeshParams.maxTiles = maxTiles;
|
|
navMeshParams.maxPolys = maxPolysPerTile;
|
|
|
|
navMesh = dtAllocNavMesh();
|
|
printf("[Map %04u] Creating navMesh...\n", mapID);
|
|
if (!navMesh->init(&navMeshParams))
|
|
{
|
|
printf("[Map %04u] Failed creating navmesh! \n", mapID);
|
|
return;
|
|
}
|
|
|
|
std::string fileName = Trinity::StringFormat("mmaps/{:04}.mmap", mapID);
|
|
|
|
FILE* file = fopen(fileName.c_str(), "wb");
|
|
if (!file)
|
|
{
|
|
dtFreeNavMesh(navMesh);
|
|
navMesh = nullptr;
|
|
perror(Trinity::StringFormat("[Map {:04}] Failed to open {} for writing!\n", mapID, fileName).c_str());
|
|
return;
|
|
}
|
|
|
|
// now that we know navMesh params are valid, we can write them to file
|
|
fwrite(&navMeshParams, sizeof(dtNavMeshParams), 1, file);
|
|
fclose(file);
|
|
}
|
|
|
|
/**************************************************************************/
|
|
void TileBuilder::buildMoveMapTile(uint32 mapID, uint32 tileX, uint32 tileY,
|
|
MeshData &meshData, float bmin[3], float bmax[3],
|
|
dtNavMesh* navMesh)
|
|
{
|
|
// console output
|
|
std::string tileString = Trinity::StringFormat("[Map {:04}] [{:02},{:02}]: ", mapID, tileX, tileY);
|
|
printf("%s Building movemap tiles...\n", tileString.c_str());
|
|
|
|
IntermediateValues iv;
|
|
|
|
float* tVerts = meshData.solidVerts.getCArray();
|
|
int tVertCount = meshData.solidVerts.size() / 3;
|
|
int* tTris = meshData.solidTris.getCArray();
|
|
int tTriCount = meshData.solidTris.size() / 3;
|
|
|
|
float* lVerts = meshData.liquidVerts.getCArray();
|
|
int lVertCount = meshData.liquidVerts.size() / 3;
|
|
int* lTris = meshData.liquidTris.getCArray();
|
|
int lTriCount = meshData.liquidTris.size() / 3;
|
|
uint8* lTriFlags = meshData.liquidType.getCArray();
|
|
|
|
const TileConfig tileConfig = TileConfig(m_bigBaseUnit);
|
|
int TILES_PER_MAP = tileConfig.TILES_PER_MAP;
|
|
float BASE_UNIT_DIM = tileConfig.BASE_UNIT_DIM;
|
|
rcConfig config = m_mapBuilder->GetMapSpecificConfig(mapID, bmin, bmax, tileConfig);
|
|
|
|
// this sets the dimensions of the heightfield - should maybe happen before border padding
|
|
rcCalcGridSize(config.bmin, config.bmax, config.cs, &config.width, &config.height);
|
|
|
|
// allocate subregions : tiles
|
|
Tile* tiles = new Tile[TILES_PER_MAP * TILES_PER_MAP];
|
|
|
|
// Initialize per tile config.
|
|
rcConfig tileCfg = config;
|
|
tileCfg.width = config.tileSize + config.borderSize*2;
|
|
tileCfg.height = config.tileSize + config.borderSize*2;
|
|
|
|
// merge per tile poly and detail meshes
|
|
rcPolyMesh** pmmerge = new rcPolyMesh*[TILES_PER_MAP * TILES_PER_MAP];
|
|
rcPolyMeshDetail** dmmerge = new rcPolyMeshDetail*[TILES_PER_MAP * TILES_PER_MAP];
|
|
int nmerge = 0;
|
|
// build all tiles
|
|
for (int y = 0; y < TILES_PER_MAP; ++y)
|
|
{
|
|
for (int x = 0; x < TILES_PER_MAP; ++x)
|
|
{
|
|
Tile& tile = tiles[x + y * TILES_PER_MAP];
|
|
|
|
// Calculate the per tile bounding box.
|
|
tileCfg.bmin[0] = config.bmin[0] + x * float(config.tileSize * config.cs);
|
|
tileCfg.bmin[2] = config.bmin[2] + y * float(config.tileSize * config.cs);
|
|
tileCfg.bmax[0] = config.bmin[0] + (x + 1) * float(config.tileSize * config.cs);
|
|
tileCfg.bmax[2] = config.bmin[2] + (y + 1) * float(config.tileSize * config.cs);
|
|
|
|
tileCfg.bmin[0] -= tileCfg.borderSize * tileCfg.cs;
|
|
tileCfg.bmin[2] -= tileCfg.borderSize * tileCfg.cs;
|
|
tileCfg.bmax[0] += tileCfg.borderSize * tileCfg.cs;
|
|
tileCfg.bmax[2] += tileCfg.borderSize * tileCfg.cs;
|
|
|
|
// build heightfield
|
|
tile.solid = rcAllocHeightfield();
|
|
if (!tile.solid || !rcCreateHeightfield(m_rcContext, *tile.solid, tileCfg.width, tileCfg.height, tileCfg.bmin, tileCfg.bmax, tileCfg.cs, tileCfg.ch))
|
|
{
|
|
printf("%s Failed building heightfield! \n", tileString.c_str());
|
|
continue;
|
|
}
|
|
|
|
// mark all walkable tiles, both liquids and solids
|
|
|
|
/* we want to have triangles with slope less than walkableSlopeAngleNotSteep (<= 55) to have NAV_AREA_GROUND
|
|
* and with slope between walkableSlopeAngleNotSteep and walkableSlopeAngle (55 < .. <= 70) to have NAV_AREA_GROUND_STEEP.
|
|
* we achieve this using recast API: memset everything to NAV_AREA_GROUND_STEEP, call rcClearUnwalkableTriangles with 70 so
|
|
* any area above that will get RC_NULL_AREA (unwalkable), then call rcMarkWalkableTriangles with 55 to set NAV_AREA_GROUND
|
|
* on anything below 55 . Players and idle Creatures can use NAV_AREA_GROUND, while Creatures in combat can use NAV_AREA_GROUND_STEEP.
|
|
*/
|
|
unsigned char* triFlags = new unsigned char[tTriCount];
|
|
memset(triFlags, NAV_AREA_GROUND_STEEP, tTriCount*sizeof(unsigned char));
|
|
rcClearUnwalkableTriangles(m_rcContext, tileCfg.walkableSlopeAngle, tVerts, tVertCount, tTris, tTriCount, triFlags);
|
|
rcMarkWalkableTriangles(m_rcContext, tileCfg.walkableSlopeAngleNotSteep, tVerts, tVertCount, tTris, tTriCount, triFlags, NAV_AREA_GROUND);
|
|
rcRasterizeTriangles(m_rcContext, tVerts, tVertCount, tTris, triFlags, tTriCount, *tile.solid, config.walkableClimb);
|
|
delete[] triFlags;
|
|
|
|
rcFilterLowHangingWalkableObstacles(m_rcContext, config.walkableClimb, *tile.solid);
|
|
rcFilterLedgeSpans(m_rcContext, tileCfg.walkableHeight, tileCfg.walkableClimb, *tile.solid);
|
|
rcFilterWalkableLowHeightSpans(m_rcContext, tileCfg.walkableHeight, *tile.solid);
|
|
|
|
// add liquid triangles
|
|
rcRasterizeTriangles(m_rcContext, lVerts, lVertCount, lTris, lTriFlags, lTriCount, *tile.solid, config.walkableClimb);
|
|
|
|
// compact heightfield spans
|
|
tile.chf = rcAllocCompactHeightfield();
|
|
if (!tile.chf || !rcBuildCompactHeightfield(m_rcContext, tileCfg.walkableHeight, tileCfg.walkableClimb, *tile.solid, *tile.chf))
|
|
{
|
|
printf("%s Failed compacting heightfield! \n", tileString.c_str());
|
|
continue;
|
|
}
|
|
|
|
// build polymesh intermediates
|
|
if (!rcErodeWalkableArea(m_rcContext, config.walkableRadius, *tile.chf))
|
|
{
|
|
printf("%s Failed eroding area! \n", tileString.c_str());
|
|
continue;
|
|
}
|
|
|
|
if (!rcMedianFilterWalkableArea(m_rcContext, *tile.chf))
|
|
{
|
|
printf("%s Failed filtering area! \n", tileString.c_str());
|
|
continue;
|
|
}
|
|
|
|
if (!rcBuildDistanceField(m_rcContext, *tile.chf))
|
|
{
|
|
printf("%s Failed building distance field! \n", tileString.c_str());
|
|
continue;
|
|
}
|
|
|
|
if (!rcBuildRegions(m_rcContext, *tile.chf, tileCfg.borderSize, tileCfg.minRegionArea, tileCfg.mergeRegionArea))
|
|
{
|
|
printf("%s Failed building regions! \n", tileString.c_str());
|
|
continue;
|
|
}
|
|
|
|
tile.cset = rcAllocContourSet();
|
|
if (!tile.cset || !rcBuildContours(m_rcContext, *tile.chf, tileCfg.maxSimplificationError, tileCfg.maxEdgeLen, *tile.cset))
|
|
{
|
|
printf("%s Failed building contours! \n", tileString.c_str());
|
|
continue;
|
|
}
|
|
|
|
// build polymesh
|
|
tile.pmesh = rcAllocPolyMesh();
|
|
if (!tile.pmesh || !rcBuildPolyMesh(m_rcContext, *tile.cset, tileCfg.maxVertsPerPoly, *tile.pmesh))
|
|
{
|
|
printf("%s Failed building polymesh! \n", tileString.c_str());
|
|
continue;
|
|
}
|
|
|
|
tile.dmesh = rcAllocPolyMeshDetail();
|
|
if (!tile.dmesh || !rcBuildPolyMeshDetail(m_rcContext, *tile.pmesh, *tile.chf, tileCfg.detailSampleDist, tileCfg.detailSampleMaxError, *tile.dmesh))
|
|
{
|
|
printf("%s Failed building polymesh detail! \n", tileString.c_str());
|
|
continue;
|
|
}
|
|
|
|
// free those up
|
|
// we may want to keep them in the future for debug
|
|
// but right now, we don't have the code to merge them
|
|
rcFreeHeightField(tile.solid);
|
|
tile.solid = nullptr;
|
|
rcFreeCompactHeightfield(tile.chf);
|
|
tile.chf = nullptr;
|
|
rcFreeContourSet(tile.cset);
|
|
tile.cset = nullptr;
|
|
|
|
pmmerge[nmerge] = tile.pmesh;
|
|
dmmerge[nmerge] = tile.dmesh;
|
|
nmerge++;
|
|
}
|
|
}
|
|
|
|
iv.polyMesh = rcAllocPolyMesh();
|
|
if (!iv.polyMesh)
|
|
{
|
|
printf("%s alloc iv.polyMesh FAILED!\n", tileString.c_str());
|
|
delete[] pmmerge;
|
|
delete[] dmmerge;
|
|
delete[] tiles;
|
|
return;
|
|
}
|
|
rcMergePolyMeshes(m_rcContext, pmmerge, nmerge, *iv.polyMesh);
|
|
|
|
iv.polyMeshDetail = rcAllocPolyMeshDetail();
|
|
if (!iv.polyMeshDetail)
|
|
{
|
|
printf("%s alloc m_dmesh FAILED!\n", tileString.c_str());
|
|
delete[] pmmerge;
|
|
delete[] dmmerge;
|
|
delete[] tiles;
|
|
return;
|
|
}
|
|
rcMergePolyMeshDetails(m_rcContext, dmmerge, nmerge, *iv.polyMeshDetail);
|
|
|
|
// free things up
|
|
delete[] pmmerge;
|
|
delete[] dmmerge;
|
|
delete[] tiles;
|
|
|
|
// set polygons as walkable
|
|
// TODO: special flags for DYNAMIC polygons, ie surfaces that can be turned on and off
|
|
for (int i = 0; i < iv.polyMesh->npolys; ++i)
|
|
{
|
|
if (uint8 area = iv.polyMesh->areas[i] & NAV_AREA_ALL_MASK)
|
|
{
|
|
if (area >= NAV_AREA_MIN_VALUE)
|
|
iv.polyMesh->flags[i] = 1 << (NAV_AREA_MAX_VALUE - area);
|
|
else
|
|
iv.polyMesh->flags[i] = NAV_GROUND; // TODO: these will be dynamic in future
|
|
}
|
|
}
|
|
|
|
// setup mesh parameters
|
|
dtNavMeshCreateParams params;
|
|
memset(¶ms, 0, sizeof(params));
|
|
params.verts = iv.polyMesh->verts;
|
|
params.vertCount = iv.polyMesh->nverts;
|
|
params.polys = iv.polyMesh->polys;
|
|
params.polyAreas = iv.polyMesh->areas;
|
|
params.polyFlags = iv.polyMesh->flags;
|
|
params.polyCount = iv.polyMesh->npolys;
|
|
params.nvp = iv.polyMesh->nvp;
|
|
params.detailMeshes = iv.polyMeshDetail->meshes;
|
|
params.detailVerts = iv.polyMeshDetail->verts;
|
|
params.detailVertsCount = iv.polyMeshDetail->nverts;
|
|
params.detailTris = iv.polyMeshDetail->tris;
|
|
params.detailTriCount = iv.polyMeshDetail->ntris;
|
|
|
|
params.offMeshConVerts = meshData.offMeshConnections.getCArray();
|
|
params.offMeshConCount = meshData.offMeshConnections.size()/6;
|
|
params.offMeshConRad = meshData.offMeshConnectionRads.getCArray();
|
|
params.offMeshConDir = meshData.offMeshConnectionDirs.getCArray();
|
|
params.offMeshConAreas = meshData.offMeshConnectionsAreas.getCArray();
|
|
params.offMeshConFlags = meshData.offMeshConnectionsFlags.getCArray();
|
|
|
|
params.walkableHeight = BASE_UNIT_DIM*config.walkableHeight; // agent height
|
|
params.walkableRadius = BASE_UNIT_DIM*config.walkableRadius; // agent radius
|
|
params.walkableClimb = BASE_UNIT_DIM*config.walkableClimb; // keep less that walkableHeight (aka agent height)!
|
|
params.tileX = (((bmin[0] + bmax[0]) / 2) - navMesh->getParams()->orig[0]) / GRID_SIZE;
|
|
params.tileY = (((bmin[2] + bmax[2]) / 2) - navMesh->getParams()->orig[2]) / GRID_SIZE;
|
|
rcVcopy(params.bmin, bmin);
|
|
rcVcopy(params.bmax, bmax);
|
|
params.cs = config.cs;
|
|
params.ch = config.ch;
|
|
params.tileLayer = 0;
|
|
params.buildBvTree = true;
|
|
|
|
// will hold final navmesh
|
|
unsigned char* navData = nullptr;
|
|
int navDataSize = 0;
|
|
|
|
do
|
|
{
|
|
// these values are checked within dtCreateNavMeshData - handle them here
|
|
// so we have a clear error message
|
|
if (params.nvp > DT_VERTS_PER_POLYGON)
|
|
{
|
|
printf("%s Invalid verts-per-polygon value! \n", tileString.c_str());
|
|
break;
|
|
}
|
|
if (params.vertCount >= 0xffff)
|
|
{
|
|
printf("%s Too many vertices! \n", tileString.c_str());
|
|
break;
|
|
}
|
|
if (!params.vertCount || !params.verts)
|
|
{
|
|
// occurs mostly when adjacent tiles have models
|
|
// loaded but those models don't span into this tile
|
|
|
|
// message is an annoyance
|
|
//printf("%sNo vertices to build tile! \n", tileString.c_str());
|
|
break;
|
|
}
|
|
if (!params.polyCount || !params.polys)
|
|
{
|
|
// we have flat tiles with no actual geometry - don't build those, its useless
|
|
// keep in mind that we do output those into debug info
|
|
printf("%s No polygons to build on tile! \n", tileString.c_str());
|
|
break;
|
|
}
|
|
if (!params.detailMeshes || !params.detailVerts || !params.detailTris)
|
|
{
|
|
printf("%s No detail mesh to build tile! \n", tileString.c_str());
|
|
break;
|
|
}
|
|
|
|
printf("%s Building navmesh tile...\n", tileString.c_str());
|
|
if (!dtCreateNavMeshData(¶ms, &navData, &navDataSize))
|
|
{
|
|
printf("%s Failed building navmesh tile! \n", tileString.c_str());
|
|
break;
|
|
}
|
|
|
|
dtTileRef tileRef = 0;
|
|
printf("%s Adding tile to navmesh...\n", tileString.c_str());
|
|
// DT_TILE_FREE_DATA tells detour to unallocate memory when the tile
|
|
// is removed via removeTile()
|
|
dtStatus dtResult = navMesh->addTile(navData, navDataSize, DT_TILE_FREE_DATA, 0, &tileRef);
|
|
if (!tileRef || !dtStatusSucceed(dtResult))
|
|
{
|
|
printf("%s Failed adding tile to navmesh! \n", tileString.c_str());
|
|
break;
|
|
}
|
|
|
|
// file output
|
|
std::string fileName = Trinity::StringFormat("mmaps/{:04}{:02}{:02}.mmtile", mapID, tileY, tileX);
|
|
FILE* file = fopen(fileName.c_str(), "wb");
|
|
if (!file)
|
|
{
|
|
perror(Trinity::StringFormat("[Map {:04}] Failed to open {} for writing!\n", mapID, fileName).c_str());
|
|
navMesh->removeTile(tileRef, nullptr, nullptr);
|
|
break;
|
|
}
|
|
|
|
printf("%s Writing to file...\n", tileString.c_str());
|
|
|
|
// write header
|
|
MmapTileHeader header;
|
|
header.usesLiquids = m_terrainBuilder->usesLiquids();
|
|
header.size = uint32(navDataSize);
|
|
fwrite(&header, sizeof(MmapTileHeader), 1, file);
|
|
|
|
/*
|
|
dtMeshHeader* navDataHeader = (dtMeshHeader*)navData;
|
|
printf("Poly count: %d\n", navDataHeader->polyCount);
|
|
*/
|
|
|
|
// write data
|
|
fwrite(navData, sizeof(unsigned char), navDataSize, file);
|
|
fclose(file);
|
|
|
|
// now that tile is written to disk, we can unload it
|
|
navMesh->removeTile(tileRef, nullptr, nullptr);
|
|
}
|
|
while (false);
|
|
|
|
if (m_debugOutput)
|
|
{
|
|
// restore padding so that the debug visualization is correct
|
|
for (int i = 0; i < iv.polyMesh->nverts; ++i)
|
|
{
|
|
unsigned short* v = &iv.polyMesh->verts[i*3];
|
|
v[0] += (unsigned short)config.borderSize;
|
|
v[2] += (unsigned short)config.borderSize;
|
|
}
|
|
|
|
iv.generateObjFile(mapID, tileX, tileY, meshData);
|
|
iv.writeIV(mapID, tileX, tileY);
|
|
}
|
|
}
|
|
|
|
/**************************************************************************/
|
|
void MapBuilder::getTileBounds(uint32 tileX, uint32 tileY, float* verts, int vertCount, float* bmin, float* bmax) const
|
|
{
|
|
// this is for elevation
|
|
if (verts && vertCount)
|
|
rcCalcBounds(verts, vertCount, bmin, bmax);
|
|
else
|
|
{
|
|
bmin[1] = FLT_MIN;
|
|
bmax[1] = FLT_MAX;
|
|
}
|
|
|
|
// this is for width and depth
|
|
bmax[0] = (32 - int(tileX)) * GRID_SIZE;
|
|
bmax[2] = (32 - int(tileY)) * GRID_SIZE;
|
|
bmin[0] = bmax[0] - GRID_SIZE;
|
|
bmin[2] = bmax[2] - GRID_SIZE;
|
|
}
|
|
|
|
/**************************************************************************/
|
|
bool MapBuilder::shouldSkipMap(uint32 mapID) const
|
|
{
|
|
if (m_mapid >= 0)
|
|
{
|
|
int32 parentMapId = m_mapid;
|
|
do
|
|
{
|
|
if (static_cast<uint32>(parentMapId) == mapID)
|
|
return false;
|
|
|
|
parentMapId = sMapStore[parentMapId].ParentMapID;
|
|
|
|
} while (parentMapId != -1);
|
|
|
|
return true;
|
|
}
|
|
|
|
if (m_skipContinents)
|
|
if (isContinentMap(mapID))
|
|
return true;
|
|
|
|
if (m_skipJunkMaps)
|
|
{
|
|
if (isDevMap(mapID))
|
|
return true;
|
|
|
|
if (isTransportMap(mapID))
|
|
return true;
|
|
}
|
|
|
|
if (m_skipBattlegrounds)
|
|
{
|
|
if (isBattlegroundMap(mapID))
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/**************************************************************************/
|
|
bool MapBuilder::isTransportMap(uint32 mapID) const
|
|
{
|
|
if (MapEntry const* map = Trinity::Containers::MapGetValuePtr(sMapStore, mapID))
|
|
return map->MapType == 3;
|
|
|
|
return false;
|
|
}
|
|
|
|
bool MapBuilder::isDevMap(uint32 mapID) const
|
|
{
|
|
if (MapEntry const* map = Trinity::Containers::MapGetValuePtr(sMapStore, mapID))
|
|
return (map->Flags & 0x2) != 0;
|
|
|
|
return false;
|
|
}
|
|
|
|
bool MapBuilder::isBattlegroundMap(uint32 mapID) const
|
|
{
|
|
if (MapEntry const* map = Trinity::Containers::MapGetValuePtr(sMapStore, mapID))
|
|
return map->InstanceType == 3;
|
|
|
|
return false;
|
|
}
|
|
|
|
bool MapBuilder::isContinentMap(uint32 mapID) const
|
|
{
|
|
switch (mapID)
|
|
{
|
|
case 0:
|
|
case 1:
|
|
case 530:
|
|
case 571:
|
|
case 870:
|
|
case 1116:
|
|
case 1220:
|
|
case 1642:
|
|
case 1643:
|
|
case 2222:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/**************************************************************************/
|
|
bool TileBuilder::shouldSkipTile(uint32 mapID, uint32 tileX, uint32 tileY) const
|
|
{
|
|
std::string fileName = Trinity::StringFormat("mmaps/{:04}{:02}{:02}.mmtile", mapID, tileY, tileX);
|
|
FILE* file = fopen(fileName.c_str(), "rb");
|
|
if (!file)
|
|
return false;
|
|
|
|
MmapTileHeader header;
|
|
int count = fread(&header, sizeof(MmapTileHeader), 1, file);
|
|
fclose(file);
|
|
if (count != 1)
|
|
return false;
|
|
|
|
if (header.mmapMagic != MMAP_MAGIC || header.dtVersion != uint32(DT_NAVMESH_VERSION))
|
|
return false;
|
|
|
|
if (header.mmapVersion != MMAP_VERSION)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
rcConfig MapBuilder::GetMapSpecificConfig(uint32 mapID, float bmin[3], float bmax[3], const TileConfig &tileConfig) const
|
|
{
|
|
rcConfig config;
|
|
memset(&config, 0, sizeof(rcConfig));
|
|
|
|
rcVcopy(config.bmin, bmin);
|
|
rcVcopy(config.bmax, bmax);
|
|
|
|
config.maxVertsPerPoly = DT_VERTS_PER_POLYGON;
|
|
config.cs = tileConfig.BASE_UNIT_DIM;
|
|
config.ch = tileConfig.BASE_UNIT_DIM;
|
|
// Keeping these 2 slope angles the same reduces a lot the number of polys.
|
|
// 55 should be the minimum, maybe 70 is ok (keep in mind blink uses mmaps), 85 is too much for players
|
|
config.walkableSlopeAngle = m_maxWalkableAngle ? *m_maxWalkableAngle : 55;
|
|
config.walkableSlopeAngleNotSteep = m_maxWalkableAngleNotSteep ? *m_maxWalkableAngleNotSteep : 55;
|
|
config.tileSize = tileConfig.VERTEX_PER_TILE;
|
|
config.walkableRadius = m_bigBaseUnit ? 1 : 2;
|
|
config.borderSize = config.walkableRadius + 3;
|
|
config.maxEdgeLen = tileConfig.VERTEX_PER_TILE + 1; // anything bigger than tileSize
|
|
config.walkableHeight = m_bigBaseUnit ? 3 : 6;
|
|
// a value >= 3|6 allows npcs to walk over some fences
|
|
// a value >= 4|8 allows npcs to walk over all fences
|
|
config.walkableClimb = m_bigBaseUnit ? 3 : 6;
|
|
config.minRegionArea = rcSqr(60);
|
|
config.mergeRegionArea = rcSqr(50);
|
|
config.maxSimplificationError = 1.8f; // eliminates most jagged edges (tiny polygons)
|
|
config.detailSampleDist = config.cs * 16;
|
|
config.detailSampleMaxError = config.ch * 1;
|
|
|
|
switch (mapID)
|
|
{
|
|
// Blade's Edge Arena
|
|
case 562:
|
|
// This allows to walk on the ropes to the pillars
|
|
config.walkableRadius = 0;
|
|
break;
|
|
// Blackfathom Deeps
|
|
case 48:
|
|
// Reduce the chance to have underground levels
|
|
config.ch *= 2;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return config;
|
|
}
|
|
|
|
/**************************************************************************/
|
|
uint32 MapBuilder::percentageDone(uint32 totalTiles, uint32 totalTilesBuilt) const
|
|
{
|
|
if (totalTiles)
|
|
return totalTilesBuilt * 100 / totalTiles;
|
|
|
|
return 0;
|
|
}
|
|
|
|
uint32 MapBuilder::currentPercentageDone() const
|
|
{
|
|
return percentageDone(m_totalTiles, m_totalTilesProcessed);
|
|
}
|
|
|
|
}
|