Files
TrinityCore/src/server/game/Spells/Auras/SpellAuras.cpp
T
jackpoz 9ba60b52c5 Core/Misc: Revert a static analysis "fix"
Revert assertion check added in 5dfd07fa4f , the issue reported by Coverity is a false positive.
2015-03-29 14:28:59 +02:00

2507 lines
95 KiB
C++

/*
* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Common.h"
#include "WorldPacket.h"
#include "Opcodes.h"
#include "Log.h"
#include "ObjectMgr.h"
#include "SpellMgr.h"
#include "Player.h"
#include "Unit.h"
#include "Spell.h"
#include "SpellAuraEffects.h"
#include "SpellHistory.h"
#include "SpellPackets.h"
#include "DynamicObject.h"
#include "ObjectAccessor.h"
#include "Util.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "CellImpl.h"
#include "ScriptMgr.h"
#include "SpellScript.h"
#include "Vehicle.h"
#include "Config.h"
AuraApplication::AuraApplication(Unit* target, Unit* caster, Aura* aura, uint32 effMask):
_target(target), _base(aura), _removeMode(AURA_REMOVE_NONE), _slot(MAX_AURAS),
_flags(AFLAG_NONE), _effectsToApply(effMask), _needClientUpdate(false), _effectMask(0)
{
ASSERT(GetTarget() && GetBase());
if (GetBase()->CanBeSentToClient())
{
// Try find slot for aura
uint8 slot = MAX_AURAS;
// Lookup for auras already applied from spell
if (AuraApplication * foundAura = GetTarget()->GetAuraApplication(GetBase()->GetId(), GetBase()->GetCasterGUID(), GetBase()->GetCastItemGUID()))
{
// allow use single slot only by auras from same caster
slot = foundAura->GetSlot();
}
else
{
Unit::VisibleAuraMap const* visibleAuras = GetTarget()->GetVisibleAuras();
// lookup for free slots in units visibleAuras
Unit::VisibleAuraMap::const_iterator itr = visibleAuras->find(0);
for (uint32 freeSlot = 0; freeSlot < MAX_AURAS; ++itr, ++freeSlot)
{
if (itr == visibleAuras->end() || itr->first != freeSlot)
{
slot = freeSlot;
break;
}
}
}
// Register Visible Aura
if (slot < MAX_AURAS)
{
_slot = slot;
GetTarget()->SetVisibleAura(slot, this);
SetNeedClientUpdate();
TC_LOG_DEBUG("spells", "Aura: %u Effect: %d put to unit visible auras slot: %u", GetBase()->GetId(), GetEffectMask(), slot);
}
else
TC_LOG_DEBUG("spells", "Aura: %u Effect: %d could not find empty unit visible slot", GetBase()->GetId(), GetEffectMask());
}
_InitFlags(caster, effMask);
}
void AuraApplication::_Remove()
{
uint8 slot = GetSlot();
if (slot >= MAX_AURAS)
return;
if (AuraApplication * foundAura = _target->GetAuraApplication(GetBase()->GetId(), GetBase()->GetCasterGUID(), GetBase()->GetCastItemGUID()))
{
// Reuse visible aura slot by aura which is still applied - prevent storing dead pointers
if (slot == foundAura->GetSlot())
{
if (GetTarget()->GetVisibleAura(slot) == this)
{
GetTarget()->SetVisibleAura(slot, foundAura);
foundAura->SetNeedClientUpdate();
}
// set not valid slot for aura - prevent removing other visible aura
slot = MAX_AURAS;
}
}
// update for out of range group members
if (slot < MAX_AURAS)
{
GetTarget()->RemoveVisibleAura(slot);
ClientUpdate(true);
}
}
void AuraApplication::_InitFlags(Unit* caster, uint32 effMask)
{
// mark as selfcast if needed
_flags |= (GetBase()->GetCasterGUID() == GetTarget()->GetGUID()) ? AFLAG_NOCASTER : AFLAG_NONE;
// aura is cast by self or an enemy
// one negative effect and we know aura is negative
if (IsSelfcast() || !caster || !caster->IsFriendlyTo(GetTarget()))
{
bool negativeFound = false;
for (SpellEffectInfo const* effect : GetBase()->GetSpellEffectInfos())
{
if (effect && ((1 << effect->EffectIndex) & effMask) && !GetBase()->GetSpellInfo()->IsPositiveEffect(effect->EffectIndex))
{
negativeFound = true;
break;
}
}
_flags |= negativeFound ? AFLAG_NEGATIVE : AFLAG_POSITIVE;
}
// aura is cast by friend
// one positive effect and we know aura is positive
else
{
bool positiveFound = false;
for (SpellEffectInfo const* effect : GetBase()->GetSpellEffectInfos())
{
if (effect && ((1 << effect->EffectIndex) & effMask) && GetBase()->GetSpellInfo()->IsPositiveEffect(effect->EffectIndex))
{
positiveFound = true;
break;
}
}
_flags |= positiveFound ? AFLAG_POSITIVE : AFLAG_NEGATIVE;
}
if (GetBase()->GetSpellInfo()->AttributesEx8 & SPELL_ATTR8_AURA_SEND_AMOUNT ||
GetBase()->HasEffectType(SPELL_AURA_MOD_MAX_CHARGES) ||
GetBase()->HasEffectType(SPELL_AURA_CHARGE_RECOVERY_MOD) ||
GetBase()->HasEffectType(SPELL_AURA_CHARGE_RECOVERY_MULTIPLIER))
_flags |= AFLAG_SCALABLE;
}
void AuraApplication::_HandleEffect(uint8 effIndex, bool apply)
{
AuraEffect* aurEff = GetBase()->GetEffect(effIndex);
if (!aurEff)
{
TC_LOG_ERROR("spells", "Aura %u has no effect at effectIndex %u but _HandleEffect was called", GetBase()->GetSpellInfo()->Id, uint32(effIndex));
return;
}
ASSERT(aurEff);
ASSERT(HasEffect(effIndex) == (!apply));
ASSERT((1<<effIndex) & _effectsToApply);
TC_LOG_DEBUG("spells", "AuraApplication::_HandleEffect: %u, apply: %u: amount: %u", aurEff->GetAuraType(), apply, aurEff->GetAmount());
if (apply)
{
ASSERT(!(_effectMask & (1<<effIndex)));
_effectMask |= 1<<effIndex;
aurEff->HandleEffect(this, AURA_EFFECT_HANDLE_REAL, true);
}
else
{
ASSERT(_effectMask & (1<<effIndex));
_effectMask &= ~(1<<effIndex);
aurEff->HandleEffect(this, AURA_EFFECT_HANDLE_REAL, false);
// Remove all triggered by aura spells vs unlimited duration
aurEff->CleanupTriggeredSpells(GetTarget());
}
SetNeedClientUpdate();
}
void AuraApplication::BuildUpdatePacket(WorldPackets::Spells::AuraInfo& auraInfo, bool remove) const
{
ASSERT((_target->GetVisibleAura(_slot) != nullptr) ^ remove);
auraInfo.Slot = GetSlot();
if (remove)
return;
Aura const* aura = GetBase();
WorldPackets::Spells::AuraDataInfo auraData;
auraData.SpellID = aura->GetId();
auraData.Flags = GetFlags();
if (aura->GetMaxDuration() > 0 && !(aura->GetSpellInfo()->AttributesEx5 & SPELL_ATTR5_HIDE_DURATION))
auraData.Flags |= AFLAG_DURATION;
auraData.ActiveFlags = GetEffectMask();
auraData.CastLevel = aura->GetCasterLevel();
// send stack amount for aura which could be stacked (never 0 - causes incorrect display) or charges
// stack amount has priority over charges (checked on retail with spell 50262)
auraData.Applications = aura->GetSpellInfo()->StackAmount ? aura->GetStackAmount() : aura->GetCharges();
if (!(auraData.Flags & AFLAG_NOCASTER))
auraData.CastUnit.Set(aura->GetCasterGUID());
if (auraData.Flags & AFLAG_DURATION)
{
auraData.Duration.Set(aura->GetMaxDuration());
auraData.Remaining.Set(aura->GetDuration());
}
if (auraData.Flags & AFLAG_SCALABLE)
{
auraData.Points.resize(aura->GetAuraEffects().size(), 0.0f);
for (AuraEffect const* effect : GetBase()->GetAuraEffects())
if (effect && HasEffect(effect->GetEffIndex())) // Not all of aura's effects have to be applied on every target
auraData.Points[effect->GetEffIndex()] = float(effect->GetAmount());
}
auraInfo.AuraData.Set(auraData);
}
void AuraApplication::ClientUpdate(bool remove)
{
_needClientUpdate = false;
WorldPackets::Spells::AuraUpdate update;
update.UpdateAll = false;
update.UnitGUID = GetTarget()->GetGUID();
WorldPackets::Spells::AuraInfo auraInfo;
BuildUpdatePacket(auraInfo, remove);
update.Auras.push_back(auraInfo);
_target->SendMessageToSet(update.Write(), true);
}
uint32 Aura::BuildEffectMaskForOwner(SpellInfo const* spellProto, uint32 avalibleEffectMask, WorldObject* owner)
{
ASSERT(spellProto);
ASSERT(owner);
uint32 effMask = 0;
switch (owner->GetTypeId())
{
case TYPEID_UNIT:
case TYPEID_PLAYER:
for (SpellEffectInfo const* effect : spellProto->GetEffectsForDifficulty(owner->GetMap()->GetDifficultyID()))
{
if (effect && effect->IsUnitOwnedAuraEffect())
effMask |= 1 << effect->EffectIndex;
}
break;
case TYPEID_DYNAMICOBJECT:
for (SpellEffectInfo const* effect : spellProto->GetEffectsForDifficulty(owner->GetMap()->GetDifficultyID()))
{
if (effect && effect->Effect == SPELL_EFFECT_PERSISTENT_AREA_AURA)
effMask |= 1 << effect->EffectIndex;
}
break;
default:
break;
}
return effMask & avalibleEffectMask;
}
Aura* Aura::TryRefreshStackOrCreate(SpellInfo const* spellproto, uint32 tryEffMask, WorldObject* owner, Unit* caster, int32 *baseAmount /*= NULL*/, Item* castItem /*= NULL*/, ObjectGuid casterGUID /*= ObjectGuid::Empty*/, bool* refresh /*= NULL*/)
{
ASSERT(spellproto);
ASSERT(owner);
ASSERT(caster || !casterGUID.IsEmpty());
ASSERT(tryEffMask <= MAX_EFFECT_MASK);
if (refresh)
*refresh = false;
uint32 effMask = Aura::BuildEffectMaskForOwner(spellproto, tryEffMask, owner);
if (!effMask)
return NULL;
if (Aura* foundAura = owner->ToUnit()->_TryStackingOrRefreshingExistingAura(spellproto, effMask, caster, baseAmount, castItem, casterGUID))
{
// we've here aura, which script triggered removal after modding stack amount
// check the state here, so we won't create new Aura object
if (foundAura->IsRemoved())
return NULL;
if (refresh)
*refresh = true;
return foundAura;
}
else
return Create(spellproto, effMask, owner, caster, baseAmount, castItem, casterGUID);
}
Aura* Aura::TryCreate(SpellInfo const* spellproto, uint32 tryEffMask, WorldObject* owner, Unit* caster, int32 *baseAmount /*= NULL*/, Item* castItem /*= NULL*/, ObjectGuid casterGUID /*= ObjectGuid::Empty*/)
{
ASSERT(spellproto);
ASSERT(owner);
ASSERT(caster || !casterGUID.IsEmpty());
ASSERT(tryEffMask <= MAX_EFFECT_MASK);
uint8 effMask = Aura::BuildEffectMaskForOwner(spellproto, tryEffMask, owner);
if (!effMask)
return NULL;
return Create(spellproto, effMask, owner, caster, baseAmount, castItem, casterGUID);
}
Aura* Aura::Create(SpellInfo const* spellproto, uint32 effMask, WorldObject* owner, Unit* caster, int32 *baseAmount, Item* castItem, ObjectGuid casterGUID)
{
ASSERT(effMask);
ASSERT(spellproto);
ASSERT(owner);
ASSERT(caster || !casterGUID.IsEmpty());
ASSERT(effMask <= MAX_EFFECT_MASK);
// try to get caster of aura
if (!casterGUID.IsEmpty())
{
if (owner->GetGUID() == casterGUID)
caster = owner->ToUnit();
else
caster = ObjectAccessor::GetUnit(*owner, casterGUID);
}
else
casterGUID = caster->GetGUID();
// check if aura can be owned by owner
if (owner->isType(TYPEMASK_UNIT))
if (!owner->IsInWorld() || ((Unit*)owner)->IsDuringRemoveFromWorld())
// owner not in world so don't allow to own not self cast single target auras
if (casterGUID != owner->GetGUID() && spellproto->IsSingleTarget())
return NULL;
Aura* aura = NULL;
switch (owner->GetTypeId())
{
case TYPEID_UNIT:
case TYPEID_PLAYER:
aura = new UnitAura(spellproto, effMask, owner, caster, baseAmount, castItem, casterGUID);
break;
case TYPEID_DYNAMICOBJECT:
aura = new DynObjAura(spellproto, effMask, owner, caster, baseAmount, castItem, casterGUID);
break;
default:
ASSERT(false);
return NULL;
}
// aura can be removed in Unit::_AddAura call
if (aura->IsRemoved())
return NULL;
return aura;
}
Aura::Aura(SpellInfo const* spellproto, WorldObject* owner, Unit* caster, Item* castItem, ObjectGuid casterGUID) :
m_spellInfo(spellproto), m_casterGuid(!casterGUID.IsEmpty() ? casterGUID : caster->GetGUID()),
m_castItemGuid(castItem ? castItem->GetGUID() : ObjectGuid::Empty), m_applyTime(time(NULL)),
m_owner(owner), m_timeCla(0), m_updateTargetMapInterval(0),
m_casterLevel(caster ? caster->getLevel() : m_spellInfo->SpellLevel), m_procCharges(0), m_stackAmount(1),
m_isRemoved(false), m_isSingleTarget(false), m_isUsingCharges(false), m_dropEvent(nullptr)
{
std::vector<SpellPowerEntry const*> powers = sDB2Manager.GetSpellPowers(GetId(), caster ? caster->GetMap()->GetDifficultyID() : DIFFICULTY_NONE);
for (SpellPowerEntry const* power : powers)
if (power->ManaCostPerSecond != 0 || power->ManaCostPercentagePerSecond > 0.0f)
m_periodicCosts.push_back(power);
if (!m_periodicCosts.empty())
m_timeCla = 1 * IN_MILLISECONDS;
m_maxDuration = CalcMaxDuration(caster);
m_duration = m_maxDuration;
m_procCharges = CalcMaxCharges(caster);
m_isUsingCharges = m_procCharges != 0;
// m_casterLevel = cast item level/caster level, caster level should be saved to db, confirmed with sniffs
}
AuraScript* Aura::GetScriptByName(std::string const& scriptName) const
{
for (std::list<AuraScript*>::const_iterator itr = m_loadedScripts.begin(); itr != m_loadedScripts.end(); ++itr)
if ((*itr)->_GetScriptName()->compare(scriptName) == 0)
return *itr;
return NULL;
}
SpellEffectInfo const* Aura::GetSpellEffectInfo(uint32 index) const
{
if (index >= _spelEffectInfos.size())
return nullptr;
return _spelEffectInfos[index];
}
void Aura::_InitEffects(uint32 effMask, Unit* caster, int32 *baseAmount)
{
// shouldn't be in constructor - functions in AuraEffect::AuraEffect use polymorphism
_spelEffectInfos = m_spellInfo->GetEffectsForDifficulty(GetOwner()->GetMap()->GetDifficultyID());
ASSERT(!_spelEffectInfos.empty());
_effects.resize(GetSpellEffectInfos().size());
for (SpellEffectInfo const* effect : GetSpellEffectInfos())
{
if (effect && effMask & (1 << effect->EffectIndex))
_effects[effect->EffectIndex] = new AuraEffect(this, effect->EffectIndex, baseAmount ? baseAmount + effect->EffectIndex : NULL, caster);
}
}
Aura::~Aura()
{
// unload scripts
while (!m_loadedScripts.empty())
{
std::list<AuraScript*>::iterator itr = m_loadedScripts.begin();
(*itr)->_Unload();
delete (*itr);
m_loadedScripts.erase(itr);
}
for (AuraEffect* effect : _effects)
delete effect;
ASSERT(m_applications.empty());
_DeleteRemovedApplications();
}
Unit* Aura::GetCaster() const
{
if (GetOwner()->GetGUID() == GetCasterGUID())
return GetUnitOwner();
if (AuraApplication const* aurApp = GetApplicationOfTarget(GetCasterGUID()))
return aurApp->GetTarget();
return ObjectAccessor::GetUnit(*GetOwner(), GetCasterGUID());
}
AuraEffect* Aura::GetEffect(uint32 index) const
{
if (index >= _effects.size())
return nullptr;
return _effects[index];
}
AuraObjectType Aura::GetType() const
{
return (m_owner->GetTypeId() == TYPEID_DYNAMICOBJECT) ? DYNOBJ_AURA_TYPE : UNIT_AURA_TYPE;
}
void Aura::_ApplyForTarget(Unit* target, Unit* caster, AuraApplication * auraApp)
{
ASSERT(target);
ASSERT(auraApp);
// aura mustn't be already applied on target
ASSERT (!IsAppliedOnTarget(target->GetGUID()) && "Aura::_ApplyForTarget: aura musn't be already applied on target");
m_applications[target->GetGUID()] = auraApp;
// set infinity cooldown state for spells
if (caster && caster->GetTypeId() == TYPEID_PLAYER)
{
if (m_spellInfo->IsCooldownStartedOnEvent())
{
Item* castItem = !m_castItemGuid.IsEmpty() ? caster->ToPlayer()->GetItemByGuid(m_castItemGuid) : NULL;
caster->GetSpellHistory()->StartCooldown(m_spellInfo, castItem ? castItem->GetEntry() : 0, nullptr, true);
}
}
}
void Aura::_UnapplyForTarget(Unit* target, Unit* caster, AuraApplication * auraApp)
{
ASSERT(target);
ASSERT(auraApp->GetRemoveMode());
ASSERT(auraApp);
ApplicationMap::iterator itr = m_applications.find(target->GetGUID());
/// @todo Figure out why this happens
if (itr == m_applications.end())
{
TC_LOG_ERROR("spells", "Aura::_UnapplyForTarget, target: %s, caster:%s, spell:%u was not found in owners application map!",
target->GetGUID().ToString().c_str(), caster ? caster->GetGUID().ToString().c_str() : "Empty", auraApp->GetBase()->GetSpellInfo()->Id);
ASSERT(false);
}
// aura has to be already applied
ASSERT(itr->second == auraApp);
m_applications.erase(itr);
m_removedApplications.push_back(auraApp);
// reset cooldown state for spells
if (caster && GetSpellInfo()->IsCooldownStartedOnEvent())
// note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
caster->GetSpellHistory()->SendCooldownEvent(GetSpellInfo());
}
// removes aura from all targets
// and marks aura as removed
void Aura::_Remove(AuraRemoveMode removeMode)
{
ASSERT (!m_isRemoved);
m_isRemoved = true;
ApplicationMap::iterator appItr = m_applications.begin();
for (appItr = m_applications.begin(); appItr != m_applications.end();)
{
AuraApplication * aurApp = appItr->second;
Unit* target = aurApp->GetTarget();
target->_UnapplyAura(aurApp, removeMode);
appItr = m_applications.begin();
}
if (m_dropEvent)
{
m_dropEvent->to_Abort = true;
m_dropEvent = nullptr;
}
}
void Aura::UpdateTargetMap(Unit* caster, bool apply)
{
if (IsRemoved())
return;
m_updateTargetMapInterval = UPDATE_TARGET_MAP_INTERVAL;
// fill up to date target list
// target, effMask
std::map<Unit*, uint32> targets;
FillTargetMap(targets, caster);
UnitList targetsToRemove;
// mark all auras as ready to remove
for (ApplicationMap::iterator appIter = m_applications.begin(); appIter != m_applications.end();++appIter)
{
std::map<Unit*, uint32>::iterator existing = targets.find(appIter->second->GetTarget());
// not found in current area - remove the aura
if (existing == targets.end())
targetsToRemove.push_back(appIter->second->GetTarget());
else
{
// needs readding - remove now, will be applied in next update cycle
// (dbcs do not have auras which apply on same type of targets but have different radius, so this is not really needed)
if (appIter->second->GetEffectMask() != existing->second || !CanBeAppliedOn(existing->first))
targetsToRemove.push_back(appIter->second->GetTarget());
// nothing todo - aura already applied
// remove from auras to register list
targets.erase(existing);
}
}
// register auras for units
for (std::map<Unit*, uint32>::iterator itr = targets.begin(); itr!= targets.end();)
{
// aura mustn't be already applied on target
if (AuraApplication * aurApp = GetApplicationOfTarget(itr->first->GetGUID()))
{
// the core created 2 different units with same guid
// this is a major failue, which i can't fix right now
// let's remove one unit from aura list
// this may cause area aura "bouncing" between 2 units after each update
// but because we know the reason of a crash we can remove the assertion for now
if (aurApp->GetTarget() != itr->first)
{
// remove from auras to register list
targets.erase(itr++);
continue;
}
else
{
// ok, we have one unit twice in target map (impossible, but...)
ASSERT(false);
}
}
bool addUnit = true;
// check target immunities
for (uint8 effIndex = 0; effIndex < MAX_SPELL_EFFECTS; ++effIndex)
{
if (itr->first->IsImmunedToSpellEffect(GetSpellInfo(), effIndex))
itr->second &= ~(1 << effIndex);
}
if (!itr->second
|| itr->first->IsImmunedToSpell(GetSpellInfo())
|| !CanBeAppliedOn(itr->first))
addUnit = false;
if (addUnit && !itr->first->IsHighestExclusiveAura(this, true))
addUnit = false;
if (addUnit)
{
// persistent area aura does not hit flying targets
if (GetType() == DYNOBJ_AURA_TYPE)
{
if (itr->first->IsInFlight())
addUnit = false;
}
// unit auras can not stack with each other
else // (GetType() == UNIT_AURA_TYPE)
{
// Allow to remove by stack when aura is going to be applied on owner
if (itr->first != GetOwner())
{
// check if not stacking aura already on target
// this one prevents unwanted usefull buff loss because of stacking and prevents overriding auras periodicaly by 2 near area aura owners
for (Unit::AuraApplicationMap::iterator iter = itr->first->GetAppliedAuras().begin(); iter != itr->first->GetAppliedAuras().end(); ++iter)
{
Aura const* aura = iter->second->GetBase();
if (!CanStackWith(aura))
{
addUnit = false;
break;
}
}
}
}
}
if (!addUnit)
targets.erase(itr++);
else
{
// owner has to be in world, or effect has to be applied to self
if (!GetOwner()->IsSelfOrInSameMap(itr->first))
{
/// @todo There is a crash caused by shadowfiend load addon
TC_LOG_FATAL("spells", "Aura %u: Owner %s (map %u) is not in the same map as target %s (map %u).", GetSpellInfo()->Id,
GetOwner()->GetName().c_str(), GetOwner()->IsInWorld() ? GetOwner()->GetMap()->GetId() : uint32(-1),
itr->first->GetName().c_str(), itr->first->IsInWorld() ? itr->first->GetMap()->GetId() : uint32(-1));
ASSERT(false);
}
itr->first->_CreateAuraApplication(this, itr->second);
++itr;
}
}
// remove auras from units no longer needing them
for (UnitList::iterator itr = targetsToRemove.begin(); itr != targetsToRemove.end();++itr)
if (AuraApplication * aurApp = GetApplicationOfTarget((*itr)->GetGUID()))
(*itr)->_UnapplyAura(aurApp, AURA_REMOVE_BY_DEFAULT);
if (!apply)
return;
// apply aura effects for units
for (std::map<Unit*, uint32>::iterator itr = targets.begin(); itr!= targets.end();++itr)
{
if (AuraApplication * aurApp = GetApplicationOfTarget(itr->first->GetGUID()))
{
// owner has to be in world, or effect has to be applied to self
ASSERT((!GetOwner()->IsInWorld() && GetOwner() == itr->first) || GetOwner()->IsInMap(itr->first));
itr->first->_ApplyAura(aurApp, itr->second);
}
}
}
// targets have to be registered and not have effect applied yet to use this function
void Aura::_ApplyEffectForTargets(uint8 effIndex)
{
// prepare list of aura targets
UnitList targetList;
for (ApplicationMap::iterator appIter = m_applications.begin(); appIter != m_applications.end(); ++appIter)
{
if ((appIter->second->GetEffectsToApply() & (1 << effIndex)) && !appIter->second->HasEffect(effIndex))
targetList.push_back(appIter->second->GetTarget());
}
// apply effect to targets
for (UnitList::iterator itr = targetList.begin(); itr != targetList.end(); ++itr)
{
if (GetApplicationOfTarget((*itr)->GetGUID()))
{
// owner has to be in world, or effect has to be applied to self
ASSERT((!GetOwner()->IsInWorld() && GetOwner() == *itr) || GetOwner()->IsInMap(*itr));
(*itr)->_ApplyAuraEffect(this, effIndex);
}
}
}
void Aura::UpdateOwner(uint32 diff, WorldObject* owner)
{
ASSERT(owner == m_owner);
Unit* caster = GetCaster();
// Apply spellmods for channeled auras
// used for example when triggered spell of spell:10 is modded
Spell* modSpell = NULL;
Player* modOwner = NULL;
if (caster)
{
modOwner = caster->GetSpellModOwner();
if (modOwner)
{
modSpell = modOwner->FindCurrentSpellBySpellId(GetId());
if (modSpell)
modOwner->SetSpellModTakingSpell(modSpell, true);
}
}
Update(diff, caster);
if (m_updateTargetMapInterval <= int32(diff))
UpdateTargetMap(caster);
else
m_updateTargetMapInterval -= diff;
// update aura effects
for (AuraEffect* effect : GetAuraEffects())
if (effect)
effect->Update(diff, caster);
// remove spellmods after effects update
if (modSpell)
modOwner->SetSpellModTakingSpell(modSpell, false);
_DeleteRemovedApplications();
}
void Aura::Update(uint32 diff, Unit* caster)
{
if (m_duration > 0)
{
m_duration -= diff;
if (m_duration < 0)
m_duration = 0;
// handle manaPerSecond/manaPerSecondPerLevel
if (m_timeCla)
{
if (m_timeCla > int32(diff))
m_timeCla -= diff;
else if (caster)
{
if (!m_periodicCosts.empty())
{
m_timeCla += 1000 - diff;
for (SpellPowerEntry const* power : m_periodicCosts)
{
if (power->RequiredAura && !caster->HasAura(power->RequiredAura))
continue;
int32 manaPerSecond = power->ManaCostPerSecond;
Powers powertype = Powers(power->PowerType);
if (powertype != POWER_HEALTH)
manaPerSecond += int32(CalculatePct(caster->GetMaxPower(powertype), power->ManaCostPercentagePerSecond));
else
manaPerSecond += int32(CalculatePct(caster->GetMaxHealth(), power->ManaCostPercentagePerSecond));
if (manaPerSecond)
{
if (powertype == POWER_HEALTH)
{
if (int32(caster->GetHealth()) > manaPerSecond)
caster->ModifyHealth(-manaPerSecond);
else
Remove();
}
else if (int32(caster->GetPower(powertype)) >= manaPerSecond)
caster->ModifyPower(powertype, -manaPerSecond);
else
Remove();
}
}
}
}
}
}
}
int32 Aura::CalcMaxDuration(Unit* caster) const
{
Player* modOwner = NULL;
int32 maxDuration;
if (caster)
{
modOwner = caster->GetSpellModOwner();
maxDuration = caster->CalcSpellDuration(m_spellInfo);
}
else
maxDuration = m_spellInfo->GetDuration();
if (IsPassive() && !m_spellInfo->DurationEntry)
maxDuration = -1;
// IsPermanent() checks max duration (which we are supposed to calculate here)
if (maxDuration != -1 && modOwner)
modOwner->ApplySpellMod(GetId(), SPELLMOD_DURATION, maxDuration);
return maxDuration;
}
void Aura::SetDuration(int32 duration, bool withMods)
{
if (withMods)
if (Unit* caster = GetCaster())
if (Player* modOwner = caster->GetSpellModOwner())
modOwner->ApplySpellMod(GetId(), SPELLMOD_DURATION, duration);
m_duration = duration;
SetNeedClientUpdateForTargets();
}
void Aura::RefreshDuration(bool withMods)
{
Unit* caster = GetCaster();
if (withMods && caster)
{
int32 duration = m_spellInfo->GetMaxDuration();
// Calculate duration of periodics affected by haste.
if (caster->HasAuraTypeWithAffectMask(SPELL_AURA_PERIODIC_HASTE, m_spellInfo) || m_spellInfo->HasAttribute(SPELL_ATTR5_HASTE_AFFECT_DURATION))
duration = int32(duration * caster->GetFloatValue(UNIT_MOD_CAST_SPEED));
SetMaxDuration(duration);
SetDuration(duration);
}
else
SetDuration(GetMaxDuration());
if (!m_periodicCosts.empty())
m_timeCla = 1 * IN_MILLISECONDS;
}
void Aura::RefreshTimers()
{
m_maxDuration = CalcMaxDuration();
bool resetPeriodic = true;
if (m_spellInfo->HasAttribute(SPELL_ATTR8_DONT_RESET_PERIODIC_TIMER))
{
int32 minPeriod = m_maxDuration;
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
if (AuraEffect const* eff = GetEffect(i))
if (int32 period = eff->GetPeriod())
minPeriod = std::min(period, minPeriod);
// If only one tick remaining, roll it over into new duration
if (GetDuration() <= minPeriod)
{
m_maxDuration += GetDuration();
resetPeriodic = false;
}
}
RefreshDuration();
Unit* caster = GetCaster();
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
if (HasEffect(i))
GetEffect(i)->CalculatePeriodic(caster, resetPeriodic, false);
}
void Aura::SetCharges(uint8 charges)
{
if (m_procCharges == charges)
return;
m_procCharges = charges;
m_isUsingCharges = m_procCharges != 0;
SetNeedClientUpdateForTargets();
}
uint8 Aura::CalcMaxCharges(Unit* caster) const
{
uint32 maxProcCharges = m_spellInfo->ProcCharges;
if (SpellProcEntry const* procEntry = sSpellMgr->GetSpellProcEntry(GetId()))
maxProcCharges = procEntry->charges;
if (caster)
if (Player* modOwner = caster->GetSpellModOwner())
modOwner->ApplySpellMod(GetId(), SPELLMOD_CHARGES, maxProcCharges);
return uint8(maxProcCharges);
}
bool Aura::ModCharges(int32 num, AuraRemoveMode removeMode)
{
if (IsUsingCharges())
{
int32 charges = m_procCharges + num;
int32 maxCharges = CalcMaxCharges();
// limit charges (only on charges increase, charges may be changed manually)
if ((num > 0) && (charges > int32(maxCharges)))
charges = maxCharges;
// we're out of charges, remove
else if (charges <= 0)
{
Remove(removeMode);
return true;
}
SetCharges(charges);
}
return false;
}
void Aura::ModChargesDelayed(int32 num, AuraRemoveMode removeMode)
{
m_dropEvent = nullptr;
ModCharges(num, removeMode);
}
void Aura::DropChargeDelayed(uint32 delay, AuraRemoveMode removeMode)
{
// aura is already during delayed charge drop
if (m_dropEvent)
return;
// only units have events
Unit* owner = m_owner->ToUnit();
if (!owner)
return;
m_dropEvent = new ChargeDropEvent(this, removeMode);
owner->m_Events.AddEvent(m_dropEvent, owner->m_Events.CalculateTime(delay));
}
void Aura::SetStackAmount(uint8 stackAmount)
{
m_stackAmount = stackAmount;
Unit* caster = GetCaster();
std::list<AuraApplication*> applications;
GetApplicationList(applications);
for (std::list<AuraApplication*>::const_iterator apptItr = applications.begin(); apptItr != applications.end(); ++apptItr)
if (!(*apptItr)->GetRemoveMode())
HandleAuraSpecificMods(*apptItr, caster, false, true);
for (AuraEffect* effect : GetAuraEffects())
if (effect)
effect->ChangeAmount(effect->CalculateAmount(caster), false, true);
for (std::list<AuraApplication*>::const_iterator apptItr = applications.begin(); apptItr != applications.end(); ++apptItr)
if (!(*apptItr)->GetRemoveMode())
{
HandleAuraSpecificMods(*apptItr, caster, true, true);
HandleAuraSpecificPeriodics(*apptItr, caster);
}
SetNeedClientUpdateForTargets();
}
bool Aura::ModStackAmount(int32 num, AuraRemoveMode removeMode)
{
int32 stackAmount = m_stackAmount + num;
// limit the stack amount (only on stack increase, stack amount may be changed manually)
if ((num > 0) && (stackAmount > int32(m_spellInfo->StackAmount)))
{
// not stackable aura - set stack amount to 1
if (!m_spellInfo->StackAmount)
stackAmount = 1;
else
stackAmount = m_spellInfo->StackAmount;
}
// we're out of stacks, remove
else if (stackAmount <= 0)
{
Remove(removeMode);
return true;
}
bool refresh = stackAmount >= GetStackAmount();
// Update stack amount
SetStackAmount(stackAmount);
if (refresh)
{
RefreshSpellMods();
RefreshTimers();
// reset charges
SetCharges(CalcMaxCharges());
// FIXME: not a best way to synchronize charges, but works
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
if (AuraEffect* aurEff = GetEffect(i))
if (aurEff->GetAuraType() == SPELL_AURA_ADD_FLAT_MODIFIER || aurEff->GetAuraType() == SPELL_AURA_ADD_PCT_MODIFIER)
if (SpellModifier* mod = aurEff->GetSpellModifier())
mod->charges = GetCharges();
}
SetNeedClientUpdateForTargets();
return false;
}
void Aura::RefreshSpellMods()
{
for (Aura::ApplicationMap::const_iterator appIter = m_applications.begin(); appIter != m_applications.end(); ++appIter)
if (Player* player = appIter->second->GetTarget()->ToPlayer())
player->RestoreAllSpellMods(0, this);
}
bool Aura::HasMoreThanOneEffectForType(AuraType auraType) const
{
uint32 count = 0;
for (SpellEffectInfo const* effect : GetSpellEffectInfos())
if (effect && HasEffect(effect->EffectIndex) && AuraType(effect->ApplyAuraName) == auraType)
++count;
return count > 1;
}
bool Aura::IsArea() const
{
for (SpellEffectInfo const* effect : GetSpellEffectInfos())
if (effect && HasEffect(effect->EffectIndex) && effect->IsAreaAuraEffect())
return true;
return false;
}
bool Aura::IsPassive() const
{
return GetSpellInfo()->IsPassive();
}
bool Aura::IsDeathPersistent() const
{
return GetSpellInfo()->IsDeathPersistent();
}
bool Aura::CanBeSaved() const
{
if (IsPassive())
return false;
if (GetCasterGUID() != GetOwner()->GetGUID())
if (GetSpellInfo()->IsSingleTarget())
return false;
// Can't be saved - aura handler relies on calculated amount and changes it
if (HasEffectType(SPELL_AURA_CONVERT_RUNE))
return false;
// No point in saving this, since the stable dialog can't be open on aura load anyway.
if (HasEffectType(SPELL_AURA_OPEN_STABLE))
return false;
// Can't save vehicle auras, it requires both caster & target to be in world
if (HasEffectType(SPELL_AURA_CONTROL_VEHICLE))
return false;
// Incanter's Absorbtion - considering the minimal duration and problems with aura stacking
// we skip saving this aura
// Also for some reason other auras put as MultiSlot crash core on keeping them after restart,
// so put here only these for which you are sure they get removed
switch (GetId())
{
case 44413: // Incanter's Absorption
case 40075: // Fel Flak Fire
case 55849: // Power Spark
return false;
}
// When a druid logins, he doesnt have either eclipse power, nor the marker auras, nor the eclipse buffs. Dont save them.
if (GetId() == 67483 || GetId() == 67484 || GetId() == 48517 || GetId() == 48518)
return false;
// don't save auras removed by proc system
if (IsUsingCharges() && !GetCharges())
return false;
return true;
}
bool Aura::CanBeSentToClient() const
{
return !IsPassive() || GetSpellInfo()->HasAreaAuraEffect(GetOwner() ? GetOwner()->GetMap()->GetDifficultyID() : DIFFICULTY_NONE)
|| HasEffectType(SPELL_AURA_ABILITY_IGNORE_AURASTATE)
|| HasEffectType(SPELL_AURA_CAST_WHILE_WALKING)
|| HasEffectType(SPELL_AURA_MOD_MAX_CHARGES)
|| HasEffectType(SPELL_AURA_CHARGE_RECOVERY_MOD)
|| HasEffectType(SPELL_AURA_CHARGE_RECOVERY_MULTIPLIER);
}
bool Aura::IsSingleTargetWith(Aura const* aura) const
{
// Same spell?
if (GetSpellInfo()->IsRankOf(aura->GetSpellInfo()))
return true;
SpellSpecificType spec = GetSpellInfo()->GetSpellSpecific();
// spell with single target specific types
switch (spec)
{
case SPELL_SPECIFIC_JUDGEMENT:
case SPELL_SPECIFIC_MAGE_POLYMORPH:
if (aura->GetSpellInfo()->GetSpellSpecific() == spec)
return true;
break;
default:
break;
}
if (HasEffectType(SPELL_AURA_CONTROL_VEHICLE) && aura->HasEffectType(SPELL_AURA_CONTROL_VEHICLE))
return true;
return false;
}
void Aura::UnregisterSingleTarget()
{
ASSERT(m_isSingleTarget);
Unit* caster = GetCaster();
/// @todo find a better way to do this.
if (!caster)
caster = ObjectAccessor::GetObjectInOrOutOfWorld(GetCasterGUID(), (Unit*)NULL);
ASSERT(caster);
caster->GetSingleCastAuras().remove(this);
SetIsSingleTarget(false);
}
int32 Aura::CalcDispelChance(Unit* auraTarget, bool offensive) const
{
// we assume that aura dispel chance is 100% on start
// need formula for level difference based chance
int32 resistChance = 0;
// Apply dispel mod from aura caster
if (Unit* caster = GetCaster())
if (Player* modOwner = caster->GetSpellModOwner())
modOwner->ApplySpellMod(GetId(), SPELLMOD_RESIST_DISPEL_CHANCE, resistChance);
// Dispel resistance from target SPELL_AURA_MOD_DISPEL_RESIST
// Only affects offensive dispels
if (offensive && auraTarget)
resistChance += auraTarget->GetTotalAuraModifier(SPELL_AURA_MOD_DISPEL_RESIST);
RoundToInterval(resistChance, 0, 100);
return 100 - resistChance;
}
AuraKey Aura::GenerateKey(uint32& recalculateMask) const
{
AuraKey key;
key.Caster = GetCasterGUID();
key.Item = GetCastItemGUID();
key.SpellId = GetId();
key.EffectMask = 0;
recalculateMask = 0;
for (uint32 i = 0; i < _effects.size(); ++i)
{
if (AuraEffect const* effect = _effects[i])
{
key.EffectMask |= 1 << i;
if (effect->CanBeRecalculated())
recalculateMask |= 1 << i;
}
}
return key;
}
void Aura::SetLoadedState(int32 maxDuration, int32 duration, int32 charges, uint8 stackAmount, uint32 recalculateMask, int32* amount)
{
m_maxDuration = maxDuration;
m_duration = duration;
m_procCharges = charges;
m_isUsingCharges = m_procCharges != 0;
m_stackAmount = stackAmount;
Unit* caster = GetCaster();
for (AuraEffect* effect : GetAuraEffects())
{
if (!effect)
continue;
effect->SetAmount(amount[effect->GetEffIndex()]);
effect->SetCanBeRecalculated((recalculateMask & (1 << effect->GetEffIndex())) != 0);
effect->CalculatePeriodic(caster, false, true);
effect->CalculateSpellMod();
effect->RecalculateAmount(caster);
}
}
bool Aura::HasEffectType(AuraType type) const
{
for (AuraEffect* effect : GetAuraEffects())
{
if (effect && effect->GetAuraType() == type)
return true;
}
return false;
}
void Aura::RecalculateAmountOfEffects()
{
ASSERT (!IsRemoved());
Unit* caster = GetCaster();
for (AuraEffect* effect : GetAuraEffects())
if (effect && !IsRemoved())
effect->RecalculateAmount(caster);
}
void Aura::HandleAllEffects(AuraApplication * aurApp, uint8 mode, bool apply)
{
ASSERT (!IsRemoved());
for (AuraEffect* effect : GetAuraEffects())
if (effect && !IsRemoved())
effect->HandleEffect(aurApp, mode, apply);
}
uint32 Aura::GetEffectMask() const
{
uint32 effMask = 0;
for (AuraEffect* effect : GetAuraEffects())
if (effect)
effMask |= 1 << effect->GetEffIndex();
return effMask;
}
void Aura::GetApplicationList(std::list<AuraApplication*> & applicationList) const
{
for (Aura::ApplicationMap::const_iterator appIter = m_applications.begin(); appIter != m_applications.end(); ++appIter)
{
if (appIter->second->GetEffectMask())
applicationList.push_back(appIter->second);
}
}
void Aura::SetNeedClientUpdateForTargets() const
{
for (ApplicationMap::const_iterator appIter = m_applications.begin(); appIter != m_applications.end(); ++appIter)
appIter->second->SetNeedClientUpdate();
}
// trigger effects on real aura apply/remove
void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, bool apply, bool onReapply)
{
Unit* target = aurApp->GetTarget();
AuraRemoveMode removeMode = aurApp->GetRemoveMode();
// handle spell_area table
SpellAreaForAreaMapBounds saBounds = sSpellMgr->GetSpellAreaForAuraMapBounds(GetId());
if (saBounds.first != saBounds.second)
{
uint32 zone, area;
target->GetZoneAndAreaId(zone, area);
for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
{
// some auras remove at aura remove
if (!itr->second->IsFitToRequirements(target->ToPlayer(), zone, area))
target->RemoveAurasDueToSpell(itr->second->spellId);
// some auras applied at aura apply
else if (itr->second->autocast)
{
if (!target->HasAura(itr->second->spellId))
target->CastSpell(target, itr->second->spellId, true);
}
}
}
// handle spell_linked_spell table
if (!onReapply)
{
// apply linked auras
if (apply)
{
if (std::vector<int32> const* spellTriggered = sSpellMgr->GetSpellLinked(GetId() + SPELL_LINK_AURA))
{
for (std::vector<int32>::const_iterator itr = spellTriggered->begin(); itr != spellTriggered->end(); ++itr)
{
if (*itr < 0)
target->ApplySpellImmune(GetId(), IMMUNITY_ID, -(*itr), true);
else if (caster)
caster->AddAura(*itr, target);
}
}
}
else
{
// remove linked auras
if (std::vector<int32> const* spellTriggered = sSpellMgr->GetSpellLinked(-(int32)GetId()))
{
for (std::vector<int32>::const_iterator itr = spellTriggered->begin(); itr != spellTriggered->end(); ++itr)
{
if (*itr < 0)
target->RemoveAurasDueToSpell(-(*itr));
else if (removeMode != AURA_REMOVE_BY_DEATH)
target->CastSpell(target, *itr, true, NULL, NULL, GetCasterGUID());
}
}
if (std::vector<int32> const* spellTriggered = sSpellMgr->GetSpellLinked(GetId() + SPELL_LINK_AURA))
{
for (std::vector<int32>::const_iterator itr = spellTriggered->begin(); itr != spellTriggered->end(); ++itr)
{
if (*itr < 0)
target->ApplySpellImmune(GetId(), IMMUNITY_ID, -(*itr), false);
else
target->RemoveAura(*itr, GetCasterGUID(), 0, removeMode);
}
}
}
}
else if (apply)
{
// modify stack amount of linked auras
if (std::vector<int32> const* spellTriggered = sSpellMgr->GetSpellLinked(GetId() + SPELL_LINK_AURA))
{
for (std::vector<int32>::const_iterator itr = spellTriggered->begin(); itr != spellTriggered->end(); ++itr)
if (*itr > 0)
if (Aura* triggeredAura = target->GetAura(*itr, GetCasterGUID()))
triggeredAura->ModStackAmount(GetStackAmount() - triggeredAura->GetStackAmount());
}
}
// mods at aura apply
if (apply)
{
switch (GetSpellInfo()->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
switch (GetId())
{
case 32474: // Buffeting Winds of Susurrus
if (target->GetTypeId() == TYPEID_PLAYER)
target->ToPlayer()->ActivateTaxiPathTo(506, GetId());
break;
case 33572: // Gronn Lord's Grasp, becomes stoned
if (GetStackAmount() >= 5 && !target->HasAura(33652))
target->CastSpell(target, 33652, true);
break;
case 50836: //Petrifying Grip, becomes stoned
if (GetStackAmount() >= 5 && !target->HasAura(50812))
target->CastSpell(target, 50812, true);
break;
case 60970: // Heroic Fury (remove Intercept cooldown)
if (target->GetTypeId() == TYPEID_PLAYER)
target->GetSpellHistory()->ResetCooldown(20252, true);
break;
}
break;
case SPELLFAMILY_DRUID:
if (!caster)
break;
// Rejuvenation
if (GetSpellInfo()->SpellFamilyFlags[0] & 0x10 && GetEffect(EFFECT_0))
{
// Druid T8 Restoration 4P Bonus
if (caster->HasAura(64760))
{
int32 heal = GetEffect(EFFECT_0)->GetAmount();
caster->CastCustomSpell(target, 64801, &heal, NULL, NULL, true, NULL, GetEffect(EFFECT_0));
}
}
break;
case SPELLFAMILY_MAGE:
if (!caster)
break;
/// @todo This should be moved to similar function in spell::hit
if (GetSpellInfo()->SpellFamilyFlags[0] & 0x01000000)
{
// Polymorph Sound - Sheep && Penguin
if (GetSpellInfo()->SpellIconID == 82 && GetSpellInfo()->SpellVisual[0] == 12978)
{
// Glyph of the Penguin
if (caster->HasAura(52648))
caster->CastSpell(target, 61635, true);
else
caster->CastSpell(target, 61634, true);
}
}
switch (GetId())
{
case 12536: // Clearcasting
case 12043: // Presence of Mind
// Arcane Potency
if (AuraEffect const* aurEff = caster->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_MAGE, 2120, 0))
{
uint32 spellId = 0;
switch (aurEff->GetId())
{
case 31571: spellId = 57529; break;
case 31572: spellId = 57531; break;
default:
TC_LOG_ERROR("spells", "Aura::HandleAuraSpecificMods: Unknown rank of Arcane Potency (%d) found", aurEff->GetId());
}
if (spellId)
caster->CastSpell(caster, spellId, true);
}
break;
default:
break;
}
break;
case SPELLFAMILY_PRIEST:
if (!caster)
break;
// Devouring Plague
if (GetSpellInfo()->SpellFamilyFlags[0] & 0x02000000 && GetEffect(0))
{
// Improved Devouring Plague
if (AuraEffect const* aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_PRIEST, 3790, 0))
{
uint32 damage = caster->SpellDamageBonusDone(target, GetSpellInfo(), GetEffect(0)->GetAmount(), DOT, GetEffect(0)->GetSpellEffectInfo());
damage = target->SpellDamageBonusTaken(caster, GetSpellInfo(), damage, DOT, GetEffect(0)->GetSpellEffectInfo());
int32 basepoints0 = aurEff->GetAmount() * GetEffect(0)->GetTotalTicks() * int32(damage) / 100;
int32 heal = int32(CalculatePct(basepoints0, 15));
caster->CastCustomSpell(target, 63675, &basepoints0, NULL, NULL, true, NULL, GetEffect(0));
caster->CastCustomSpell(caster, 75999, &heal, NULL, NULL, true, NULL, GetEffect(0));
}
}
// Power Word: Shield
else if (m_spellInfo->SpellFamilyFlags[0] & 0x1 && m_spellInfo->SpellFamilyFlags[2] & 0x400 && GetEffect(0))
{
// Glyph of Power Word: Shield
if (AuraEffect* glyph = caster->GetAuraEffect(55672, 0))
{
// instantly heal m_amount% of the absorb-value
int32 heal = glyph->GetAmount() * GetEffect(0)->GetAmount()/100;
caster->CastCustomSpell(GetUnitOwner(), 56160, &heal, nullptr, nullptr, true, nullptr, GetEffect(0));
}
}
break;
case SPELLFAMILY_ROGUE:
// Sprint (skip non player cast spells by category)
if (GetSpellInfo()->SpellFamilyFlags[0] & 0x40 && GetSpellInfo()->GetCategory() == 44)
// in official maybe there is only one icon?
if (target->HasAura(58039)) // Glyph of Blurred Speed
target->CastSpell(target, 61922, true); // Sprint (waterwalk)
break;
}
}
// mods at aura remove
else
{
switch (GetSpellInfo()->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
switch (GetId())
{
case 61987: // Avenging Wrath
// Remove the immunity shield marker on Avenging Wrath removal if Forbearance is not present
if (target->HasAura(61988) && !target->HasAura(25771))
target->RemoveAura(61988);
break;
default:
break;
}
break;
case SPELLFAMILY_MAGE:
switch (GetId())
{
case 66: // Invisibility
if (removeMode != AURA_REMOVE_BY_EXPIRE)
break;
target->CastSpell(target, 32612, true, NULL, GetEffect(1));
target->CombatStop();
break;
default:
break;
}
break;
case SPELLFAMILY_WARLOCK:
if (!caster)
break;
// Improved Fear
if (GetSpellInfo()->SpellFamilyFlags[1] & 0x00000400)
{
if (AuraEffect* aurEff = caster->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_WARLOCK, 98, 0))
{
uint32 spellId = 0;
switch (aurEff->GetId())
{
case 53759: spellId = 60947; break;
case 53754: spellId = 60946; break;
default:
TC_LOG_ERROR("spells", "Aura::HandleAuraSpecificMods: Unknown rank of Improved Fear (%d) found", aurEff->GetId());
}
if (spellId)
caster->CastSpell(target, spellId, true);
}
}
break;
case SPELLFAMILY_PRIEST:
if (!caster)
break;
// Power word: shield
if (removeMode == AURA_REMOVE_BY_ENEMY_SPELL && GetSpellInfo()->SpellFamilyFlags[0] & 0x00000001)
{
// Rapture
if (Aura const* aura = caster->GetAuraOfRankedSpell(47535))
{
// check cooldown
if (caster->GetTypeId() == TYPEID_PLAYER)
{
if (caster->GetSpellHistory()->HasCooldown(aura->GetId()))
{
// This additional check is needed to add a minimal delay before cooldown in in effect
// to allow all bubbles broken by a single damage source proc mana return
if (caster->GetSpellHistory()->GetRemainingCooldown(aura->GetId()) <= 11)
break;
}
else // and add if needed
caster->GetSpellHistory()->AddCooldown(aura->GetId(), 0, std::chrono::seconds(12));
}
// effect on caster
if (AuraEffect const* aurEff = aura->GetEffect(0))
{
float multiplier = float(aurEff->GetAmount());
int32 basepoints0 = int32(CalculatePct(caster->GetMaxPower(POWER_MANA), multiplier));
caster->CastCustomSpell(caster, 47755, &basepoints0, NULL, NULL, true);
}
}
}
break;
case SPELLFAMILY_ROGUE:
// Remove Vanish on stealth remove
if (GetId() == 1784)
target->RemoveAurasWithFamily(SPELLFAMILY_ROGUE, 0x0000800, 0, 0, target->GetGUID());
break;
case SPELLFAMILY_PALADIN:
// Remove the immunity shield marker on Forbearance removal if AW marker is not present
if (GetId() == 25771 && target->HasAura(61988) && !target->HasAura(61987))
target->RemoveAura(61988);
break;
case SPELLFAMILY_DEATHKNIGHT:
// Blood of the North
// Reaping
// Death Rune Mastery
if (GetSpellInfo()->SpellIconID == 3041 || GetSpellInfo()->SpellIconID == 22 || GetSpellInfo()->SpellIconID == 2622)
{
if (!GetEffect(0) || GetEffect(0)->GetAuraType() != SPELL_AURA_PERIODIC_DUMMY)
break;
if (target->GetTypeId() != TYPEID_PLAYER)
break;
if (target->ToPlayer()->getClass() != CLASS_DEATH_KNIGHT)
break;
// aura removed - remove death runes
target->ToPlayer()->RemoveRunesByAuraEffect(GetEffect(0));
}
break;
case SPELLFAMILY_HUNTER:
// Glyph of Freezing Trap
if (GetSpellInfo()->SpellFamilyFlags[0] & 0x00000008)
if (caster && caster->HasAura(56845))
target->CastSpell(target, 61394, true);
break;
}
}
// mods at aura apply or remove
switch (GetSpellInfo()->SpellFamilyName)
{
case SPELLFAMILY_DRUID:
// Enrage
if ((GetSpellInfo()->SpellFamilyFlags[0] & 0x80000) && GetSpellInfo()->SpellIconID == 961)
{
if (target->HasAura(70726)) // Item - Druid T10 Feral 4P Bonus
if (apply)
target->CastSpell(target, 70725, true);
break;
}
break;
case SPELLFAMILY_HUNTER:
switch (GetId())
{
case 19574: // Bestial Wrath
// The Beast Within cast on owner if talent present
if (Unit* owner = target->GetOwner())
{
// Search talent
if (owner->HasAura(34692))
{
if (apply)
owner->CastSpell(owner, 34471, true, 0, GetEffect(0));
else
owner->RemoveAurasDueToSpell(34471);
}
}
break;
}
break;
case SPELLFAMILY_PALADIN:
switch (GetId())
{
case 31842: // Divine Favor
// Item - Paladin T10 Holy 2P Bonus
if (target->HasAura(70755))
{
if (apply)
target->CastSpell(target, 71166, true);
else
target->RemoveAurasDueToSpell(71166);
}
break;
}
break;
}
}
void Aura::HandleAuraSpecificPeriodics(AuraApplication const* aurApp, Unit* caster)
{
Unit* target = aurApp->GetTarget();
if (!caster || aurApp->GetRemoveMode())
return;
for (AuraEffect* effect : GetAuraEffects())
{
if (!effect || effect->IsAreaAuraEffect() || effect->IsEffect(SPELL_EFFECT_PERSISTENT_AREA_AURA))
continue;
switch (effect->GetSpellEffectInfo()->ApplyAuraName)
{
case SPELL_AURA_PERIODIC_DAMAGE:
case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
case SPELL_AURA_PERIODIC_LEECH:
{
// ignore non positive values (can be result apply spellmods to aura damage
uint32 damage = std::max(effect->GetAmount(), 0);
// Script Hook For HandlePeriodicDamageAurasTick -- Allow scripts to change the Damage pre class mitigation calculations
sScriptMgr->ModifyPeriodicDamageAurasTick(target, caster, damage);
effect->SetDonePct(caster->SpellDamagePctDone(target, m_spellInfo, DOT)); // Calculate done percentage first!
effect->SetDamage(caster->SpellDamageBonusDone(target, m_spellInfo, damage, DOT, effect->GetSpellEffectInfo(), GetStackAmount()) * effect->GetDonePct());
effect->SetCritChance(caster->GetUnitSpellCriticalChance(target, m_spellInfo, m_spellInfo->GetSchoolMask()));
break;
}
case SPELL_AURA_PERIODIC_HEAL:
case SPELL_AURA_OBS_MOD_HEALTH:
{
// ignore non positive values (can be result apply spellmods to aura damage
uint32 damage = std::max(effect->GetAmount(), 0);
// Script Hook For HandlePeriodicDamageAurasTick -- Allow scripts to change the Damage pre class mitigation calculations
sScriptMgr->ModifyPeriodicDamageAurasTick(target, caster, damage);
effect->SetDonePct(caster->SpellHealingPctDone(target, m_spellInfo)); // Calculate done percentage first!
effect->SetDamage(caster->SpellHealingBonusDone(target, m_spellInfo, damage, DOT, effect->GetSpellEffectInfo(), GetStackAmount()) * effect->GetDonePct());
effect->SetCritChance(caster->GetUnitSpellCriticalChance(target, m_spellInfo, m_spellInfo->GetSchoolMask()));
break;
}
default:
break;
}
}
}
bool Aura::CanBeAppliedOn(Unit* target)
{
// unit not in world or during remove from world
if (!target->IsInWorld() || target->IsDuringRemoveFromWorld())
{
// area auras mustn't be applied
if (GetOwner() != target)
return false;
// do not apply non-selfcast single target auras
if (GetCasterGUID() != GetOwner()->GetGUID() && GetSpellInfo()->IsSingleTarget())
return false;
return true;
}
else
return CheckAreaTarget(target);
}
bool Aura::CheckAreaTarget(Unit* target)
{
return CallScriptCheckAreaTargetHandlers(target);
}
bool Aura::CanStackWith(Aura const* existingAura) const
{
// Can stack with self
if (this == existingAura)
return true;
// Dynobj auras always stack
if (GetType() == DYNOBJ_AURA_TYPE || existingAura->GetType() == DYNOBJ_AURA_TYPE)
return true;
SpellInfo const* existingSpellInfo = existingAura->GetSpellInfo();
bool sameCaster = GetCasterGUID() == existingAura->GetCasterGUID();
// passive auras don't stack with another rank of the spell cast by same caster
if (IsPassive() && sameCaster && m_spellInfo->IsDifferentRankOf(existingSpellInfo))
return false;
for (SpellEffectInfo const* effect : existingAura->GetSpellEffectInfos())
{
// prevent remove triggering aura by triggered aura
if (effect && effect->TriggerSpell == GetId())
return true;
}
for (SpellEffectInfo const* effect : GetSpellEffectInfos())
{
// prevent remove triggered aura by triggering aura refresh
if (effect && effect->TriggerSpell == existingAura->GetId())
return true;
}
// Check for custom server setting to allow tracking both Herbs and Minerals
// Note: The following are client limitations and cannot be coded for:
// * The minimap tracking icon will display whichever skill is activated second
// * The minimap tracking list will only show a check mark next to the last skill activated
// Sometimes this bugs out and doesn't switch the check mark. It has no effect on the actual tracking though.
// * The minimap dots are yellow for both resources
if (m_spellInfo->HasAura(GetOwner()->GetMap()->GetDifficultyID(), SPELL_AURA_TRACK_RESOURCES) && existingSpellInfo->HasAura(GetOwner()->GetMap()->GetDifficultyID(), SPELL_AURA_TRACK_RESOURCES))
return sWorld->getBoolConfig(CONFIG_ALLOW_TRACK_BOTH_RESOURCES);
// check spell specific stack rules
if (m_spellInfo->IsAuraExclusiveBySpecificWith(existingSpellInfo)
|| (sameCaster && m_spellInfo->IsAuraExclusiveBySpecificPerCasterWith(existingSpellInfo)))
return false;
// check spell group stack rules
switch (sSpellMgr->CheckSpellGroupStackRules(m_spellInfo, existingSpellInfo))
{
case SPELL_GROUP_STACK_RULE_EXCLUSIVE:
case SPELL_GROUP_STACK_RULE_EXCLUSIVE_HIGHEST: // if it reaches this point, existing aura is lower/equal
return false;
case SPELL_GROUP_STACK_RULE_EXCLUSIVE_FROM_SAME_CASTER:
if (sameCaster)
return false;
break;
case SPELL_GROUP_STACK_RULE_DEFAULT:
case SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT:
default:
break;
}
if (m_spellInfo->SpellFamilyName != existingSpellInfo->SpellFamilyName)
return true;
if (!sameCaster)
{
// Channeled auras can stack if not forbidden by db or aura type
if (existingAura->GetSpellInfo()->IsChanneled())
return true;
if (m_spellInfo->HasAttribute(SPELL_ATTR3_STACK_FOR_DIFF_CASTERS))
return true;
// check same periodic auras
for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
SpellEffectInfo const* effect = GetSpellEffectInfo(i);
if (!effect)
continue;
switch (effect->ApplyAuraName)
{
// DOT or HOT from different casters will stack
case SPELL_AURA_PERIODIC_DAMAGE:
case SPELL_AURA_PERIODIC_DUMMY:
case SPELL_AURA_PERIODIC_HEAL:
case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
case SPELL_AURA_PERIODIC_ENERGIZE:
case SPELL_AURA_PERIODIC_MANA_LEECH:
case SPELL_AURA_PERIODIC_LEECH:
case SPELL_AURA_POWER_BURN:
case SPELL_AURA_OBS_MOD_POWER:
case SPELL_AURA_OBS_MOD_HEALTH:
case SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE:
{
SpellEffectInfo const* existingEffect = GetSpellEffectInfo(i);
// periodic auras which target areas are not allowed to stack this way (replenishment for example)
if (effect->IsTargetingArea() || (existingEffect && existingEffect->IsTargetingArea()))
break;
}
return true;
default:
break;
}
}
}
if (HasEffectType(SPELL_AURA_CONTROL_VEHICLE) && existingAura->HasEffectType(SPELL_AURA_CONTROL_VEHICLE))
{
Vehicle* veh = NULL;
if (GetOwner()->ToUnit())
veh = GetOwner()->ToUnit()->GetVehicleKit();
if (!veh) // We should probably just let it stack. Vehicle system will prevent undefined behaviour later
return true;
if (!veh->GetAvailableSeatCount())
return false; // No empty seat available
return true; // Empty seat available (skip rest)
}
// spell of same spell rank chain
if (m_spellInfo->IsRankOf(existingSpellInfo))
{
// don't allow passive area auras to stack
if (m_spellInfo->IsMultiSlotAura() && !IsArea())
return true;
if (!GetCastItemGUID().IsEmpty() && !existingAura->GetCastItemGUID().IsEmpty())
if (GetCastItemGUID() != existingAura->GetCastItemGUID() && (m_spellInfo->HasAttribute(SPELL_ATTR0_CU_ENCHANT_PROC)))
return true;
// same spell with same caster should not stack
return false;
}
return true;
}
bool Aura::IsProcOnCooldown() const
{
/*if (m_procCooldown)
{
if (m_procCooldown > time(NULL))
return true;
}*/
return false;
}
void Aura::AddProcCooldown(uint32 /*msec*/)
{
//m_procCooldown = time(NULL) + msec;
}
void Aura::PrepareProcToTrigger(AuraApplication* aurApp, ProcEventInfo& eventInfo)
{
bool prepare = CallScriptPrepareProcHandlers(aurApp, eventInfo);
if (!prepare)
return;
// take one charge, aura expiration will be handled in Aura::TriggerProcOnEvent (if needed)
if (IsUsingCharges())
{
--m_procCharges;
SetNeedClientUpdateForTargets();
}
SpellProcEntry const* procEntry = sSpellMgr->GetSpellProcEntry(GetId());
ASSERT(procEntry);
// cooldowns should be added to the whole aura (see 51698 area aura)
AddProcCooldown(procEntry->cooldown);
}
bool Aura::IsProcTriggeredOnEvent(AuraApplication* aurApp, ProcEventInfo& eventInfo) const
{
SpellProcEntry const* procEntry = sSpellMgr->GetSpellProcEntry(GetId());
// only auras with spell proc entry can trigger proc
if (!procEntry)
return false;
// check if we have charges to proc with
if (IsUsingCharges() && !GetCharges())
return false;
// check proc cooldown
if (IsProcOnCooldown())
return false;
/// @todo
// something about triggered spells triggering, and add extra attack effect
// do checks against db data
if (!sSpellMgr->CanSpellTriggerProcOnEvent(*procEntry, eventInfo))
return false;
// do checks using conditions table
ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_SPELL_PROC, GetId());
ConditionSourceInfo condInfo = ConditionSourceInfo(eventInfo.GetActor(), eventInfo.GetActionTarget());
if (!sConditionMgr->IsObjectMeetToConditions(condInfo, conditions))
return false;
// AuraScript Hook
bool check = const_cast<Aura*>(this)->CallScriptCheckProcHandlers(aurApp, eventInfo);
if (!check)
return false;
/// @todo
// do allow additional requirements for procs
// this is needed because this is the last moment in which you can prevent aura charge drop on proc
// and possibly a way to prevent default checks (if there're going to be any)
// Check if current equipment meets aura requirements
// do that only for passive spells
/// @todo this needs to be unified for all kinds of auras
Unit* target = aurApp->GetTarget();
if (IsPassive() && target->GetTypeId() == TYPEID_PLAYER)
{
if (GetSpellInfo()->EquippedItemClass == ITEM_CLASS_WEAPON)
{
if (target->ToPlayer()->IsInFeralForm())
return false;
if (eventInfo.GetDamageInfo())
{
WeaponAttackType attType = eventInfo.GetDamageInfo()->GetAttackType();
Item* item = NULL;
if (attType == BASE_ATTACK)
item = target->ToPlayer()->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
else if (attType == OFF_ATTACK)
item = target->ToPlayer()->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
else
item = target->ToPlayer()->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED);
if (!item || item->IsBroken() || item->GetTemplate()->GetClass() != ITEM_CLASS_WEAPON || !((1 << item->GetTemplate()->GetSubClass()) & GetSpellInfo()->EquippedItemSubClassMask))
return false;
}
}
else if (GetSpellInfo()->EquippedItemClass == ITEM_CLASS_ARMOR)
{
// Check if player is wearing shield
Item* item = target->ToPlayer()->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
if (!item || item->IsBroken() || item->GetTemplate()->GetClass() != ITEM_CLASS_ARMOR || !((1 << item->GetTemplate()->GetSubClass()) & GetSpellInfo()->EquippedItemSubClassMask))
return false;
}
}
return roll_chance_f(CalcProcChance(*procEntry, eventInfo));
}
float Aura::CalcProcChance(SpellProcEntry const& procEntry, ProcEventInfo& eventInfo) const
{
float chance = procEntry.chance;
// calculate chances depending on unit with caster's data
// so talents modifying chances and judgements will have properly calculated proc chance
if (Unit* caster = GetCaster())
{
// calculate ppm chance if present and we're using weapon
if (eventInfo.GetDamageInfo() && procEntry.ratePerMinute != 0)
{
uint32 WeaponSpeed = caster->GetAttackTime(eventInfo.GetDamageInfo()->GetAttackType());
chance = caster->GetPPMProcChance(WeaponSpeed, procEntry.ratePerMinute, GetSpellInfo());
}
// apply chance modifer aura, applies also to ppm chance (see improved judgement of light spell)
if (Player* modOwner = caster->GetSpellModOwner())
modOwner->ApplySpellMod(GetId(), SPELLMOD_CHANCE_OF_SUCCESS, chance);
}
return chance;
}
void Aura::TriggerProcOnEvent(AuraApplication* aurApp, ProcEventInfo& eventInfo)
{
CallScriptProcHandlers(aurApp, eventInfo);
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
if (aurApp->HasEffect(i))
// OnEffectProc / AfterEffectProc hooks handled in AuraEffect::HandleProc()
GetEffect(i)->HandleProc(aurApp, eventInfo);
CallScriptAfterProcHandlers(aurApp, eventInfo);
// Remove aura if we've used last charge to proc
if (IsUsingCharges() && !GetCharges())
Remove();
}
void Aura::_DeleteRemovedApplications()
{
while (!m_removedApplications.empty())
{
delete m_removedApplications.front();
m_removedApplications.pop_front();
}
}
void Aura::LoadScripts()
{
sScriptMgr->CreateAuraScripts(m_spellInfo->Id, m_loadedScripts);
for (std::list<AuraScript*>::iterator itr = m_loadedScripts.begin(); itr != m_loadedScripts.end();)
{
if (!(*itr)->_Load(this))
{
std::list<AuraScript*>::iterator bitr = itr;
++itr;
delete (*bitr);
m_loadedScripts.erase(bitr);
continue;
}
TC_LOG_DEBUG("spells", "Aura::LoadScripts: Script `%s` for aura `%u` is loaded now", (*itr)->_GetScriptName()->c_str(), m_spellInfo->Id);
(*itr)->Register();
++itr;
}
}
bool Aura::CallScriptCheckAreaTargetHandlers(Unit* target)
{
bool result = true;
for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_CHECK_AREA_TARGET);
std::list<AuraScript::CheckAreaTargetHandler>::iterator hookItrEnd = (*scritr)->DoCheckAreaTarget.end(), hookItr = (*scritr)->DoCheckAreaTarget.begin();
for (; hookItr != hookItrEnd; ++hookItr)
result &= hookItr->Call(*scritr, target);
(*scritr)->_FinishScriptCall();
}
return result;
}
void Aura::CallScriptDispel(DispelInfo* dispelInfo)
{
for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_DISPEL);
std::list<AuraScript::AuraDispelHandler>::iterator hookItrEnd = (*scritr)->OnDispel.end(), hookItr = (*scritr)->OnDispel.begin();
for (; hookItr != hookItrEnd; ++hookItr)
hookItr->Call(*scritr, dispelInfo);
(*scritr)->_FinishScriptCall();
}
}
void Aura::CallScriptAfterDispel(DispelInfo* dispelInfo)
{
for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_AFTER_DISPEL);
std::list<AuraScript::AuraDispelHandler>::iterator hookItrEnd = (*scritr)->AfterDispel.end(), hookItr = (*scritr)->AfterDispel.begin();
for (; hookItr != hookItrEnd; ++hookItr)
hookItr->Call(*scritr, dispelInfo);
(*scritr)->_FinishScriptCall();
}
}
bool Aura::CallScriptEffectApplyHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp, AuraEffectHandleModes mode)
{
bool preventDefault = false;
for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_APPLY, aurApp);
std::list<AuraScript::EffectApplyHandler>::iterator effEndItr = (*scritr)->OnEffectApply.end(), effItr = (*scritr)->OnEffectApply.begin();
for (; effItr != effEndItr; ++effItr)
if (effItr->IsEffectAffected(m_spellInfo, aurEff->GetEffIndex()))
effItr->Call(*scritr, aurEff, mode);
if (!preventDefault)
preventDefault = (*scritr)->_IsDefaultActionPrevented();
(*scritr)->_FinishScriptCall();
}
return preventDefault;
}
bool Aura::CallScriptEffectRemoveHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp, AuraEffectHandleModes mode)
{
bool preventDefault = false;
for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_REMOVE, aurApp);
std::list<AuraScript::EffectApplyHandler>::iterator effEndItr = (*scritr)->OnEffectRemove.end(), effItr = (*scritr)->OnEffectRemove.begin();
for (; effItr != effEndItr; ++effItr)
if (effItr->IsEffectAffected(m_spellInfo, aurEff->GetEffIndex()))
effItr->Call(*scritr, aurEff, mode);
if (!preventDefault)
preventDefault = (*scritr)->_IsDefaultActionPrevented();
(*scritr)->_FinishScriptCall();
}
return preventDefault;
}
void Aura::CallScriptAfterEffectApplyHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp, AuraEffectHandleModes mode)
{
for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_AFTER_APPLY, aurApp);
std::list<AuraScript::EffectApplyHandler>::iterator effEndItr = (*scritr)->AfterEffectApply.end(), effItr = (*scritr)->AfterEffectApply.begin();
for (; effItr != effEndItr; ++effItr)
if (effItr->IsEffectAffected(m_spellInfo, aurEff->GetEffIndex()))
effItr->Call(*scritr, aurEff, mode);
(*scritr)->_FinishScriptCall();
}
}
void Aura::CallScriptAfterEffectRemoveHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp, AuraEffectHandleModes mode)
{
for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_AFTER_REMOVE, aurApp);
std::list<AuraScript::EffectApplyHandler>::iterator effEndItr = (*scritr)->AfterEffectRemove.end(), effItr = (*scritr)->AfterEffectRemove.begin();
for (; effItr != effEndItr; ++effItr)
if (effItr->IsEffectAffected(m_spellInfo, aurEff->GetEffIndex()))
effItr->Call(*scritr, aurEff, mode);
(*scritr)->_FinishScriptCall();
}
}
bool Aura::CallScriptEffectPeriodicHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp)
{
bool preventDefault = false;
for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_PERIODIC, aurApp);
std::list<AuraScript::EffectPeriodicHandler>::iterator effEndItr = (*scritr)->OnEffectPeriodic.end(), effItr = (*scritr)->OnEffectPeriodic.begin();
for (; effItr != effEndItr; ++effItr)
if (effItr->IsEffectAffected(m_spellInfo, aurEff->GetEffIndex()))
effItr->Call(*scritr, aurEff);
if (!preventDefault)
preventDefault = (*scritr)->_IsDefaultActionPrevented();
(*scritr)->_FinishScriptCall();
}
return preventDefault;
}
void Aura::CallScriptEffectUpdatePeriodicHandlers(AuraEffect* aurEff)
{
for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_UPDATE_PERIODIC);
std::list<AuraScript::EffectUpdatePeriodicHandler>::iterator effEndItr = (*scritr)->OnEffectUpdatePeriodic.end(), effItr = (*scritr)->OnEffectUpdatePeriodic.begin();
for (; effItr != effEndItr; ++effItr)
if (effItr->IsEffectAffected(m_spellInfo, aurEff->GetEffIndex()))
effItr->Call(*scritr, aurEff);
(*scritr)->_FinishScriptCall();
}
}
void Aura::CallScriptEffectCalcAmountHandlers(AuraEffect const* aurEff, int32 & amount, bool & canBeRecalculated)
{
for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_CALC_AMOUNT);
std::list<AuraScript::EffectCalcAmountHandler>::iterator effEndItr = (*scritr)->DoEffectCalcAmount.end(), effItr = (*scritr)->DoEffectCalcAmount.begin();
for (; effItr != effEndItr; ++effItr)
if (effItr->IsEffectAffected(m_spellInfo, aurEff->GetEffIndex()))
effItr->Call(*scritr, aurEff, amount, canBeRecalculated);
(*scritr)->_FinishScriptCall();
}
}
void Aura::CallScriptEffectCalcPeriodicHandlers(AuraEffect const* aurEff, bool & isPeriodic, int32 & amplitude)
{
for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_CALC_PERIODIC);
std::list<AuraScript::EffectCalcPeriodicHandler>::iterator effEndItr = (*scritr)->DoEffectCalcPeriodic.end(), effItr = (*scritr)->DoEffectCalcPeriodic.begin();
for (; effItr != effEndItr; ++effItr)
if (effItr->IsEffectAffected(m_spellInfo, aurEff->GetEffIndex()))
effItr->Call(*scritr, aurEff, isPeriodic, amplitude);
(*scritr)->_FinishScriptCall();
}
}
void Aura::CallScriptEffectCalcSpellModHandlers(AuraEffect const* aurEff, SpellModifier* & spellMod)
{
for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_CALC_SPELLMOD);
std::list<AuraScript::EffectCalcSpellModHandler>::iterator effEndItr = (*scritr)->DoEffectCalcSpellMod.end(), effItr = (*scritr)->DoEffectCalcSpellMod.begin();
for (; effItr != effEndItr; ++effItr)
if (effItr->IsEffectAffected(m_spellInfo, aurEff->GetEffIndex()))
effItr->Call(*scritr, aurEff, spellMod);
(*scritr)->_FinishScriptCall();
}
}
void Aura::CallScriptEffectAbsorbHandlers(AuraEffect* aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount, bool& defaultPrevented)
{
for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_ABSORB, aurApp);
std::list<AuraScript::EffectAbsorbHandler>::iterator effEndItr = (*scritr)->OnEffectAbsorb.end(), effItr = (*scritr)->OnEffectAbsorb.begin();
for (; effItr != effEndItr; ++effItr)
if (effItr->IsEffectAffected(m_spellInfo, aurEff->GetEffIndex()))
effItr->Call(*scritr, aurEff, dmgInfo, absorbAmount);
if (!defaultPrevented)
defaultPrevented = (*scritr)->_IsDefaultActionPrevented();
(*scritr)->_FinishScriptCall();
}
}
void Aura::CallScriptEffectAfterAbsorbHandlers(AuraEffect* aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_AFTER_ABSORB, aurApp);
std::list<AuraScript::EffectAbsorbHandler>::iterator effEndItr = (*scritr)->AfterEffectAbsorb.end(), effItr = (*scritr)->AfterEffectAbsorb.begin();
for (; effItr != effEndItr; ++effItr)
if (effItr->IsEffectAffected(m_spellInfo, aurEff->GetEffIndex()))
effItr->Call(*scritr, aurEff, dmgInfo, absorbAmount);
(*scritr)->_FinishScriptCall();
}
}
void Aura::CallScriptEffectManaShieldHandlers(AuraEffect* aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount, bool & /*defaultPrevented*/)
{
for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_MANASHIELD, aurApp);
std::list<AuraScript::EffectManaShieldHandler>::iterator effEndItr = (*scritr)->OnEffectManaShield.end(), effItr = (*scritr)->OnEffectManaShield.begin();
for (; effItr != effEndItr; ++effItr)
if (effItr->IsEffectAffected(m_spellInfo, aurEff->GetEffIndex()))
effItr->Call(*scritr, aurEff, dmgInfo, absorbAmount);
(*scritr)->_FinishScriptCall();
}
}
void Aura::CallScriptEffectAfterManaShieldHandlers(AuraEffect* aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_AFTER_MANASHIELD, aurApp);
std::list<AuraScript::EffectManaShieldHandler>::iterator effEndItr = (*scritr)->AfterEffectManaShield.end(), effItr = (*scritr)->AfterEffectManaShield.begin();
for (; effItr != effEndItr; ++effItr)
if (effItr->IsEffectAffected(m_spellInfo, aurEff->GetEffIndex()))
effItr->Call(*scritr, aurEff, dmgInfo, absorbAmount);
(*scritr)->_FinishScriptCall();
}
}
void Aura::CallScriptEffectSplitHandlers(AuraEffect* aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32 & splitAmount)
{
for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_SPLIT, aurApp);
std::list<AuraScript::EffectSplitHandler>::iterator effEndItr = (*scritr)->OnEffectSplit.end(), effItr = (*scritr)->OnEffectSplit.begin();
for (; effItr != effEndItr; ++effItr)
if (effItr->IsEffectAffected(m_spellInfo, aurEff->GetEffIndex()))
effItr->Call(*scritr, aurEff, dmgInfo, splitAmount);
(*scritr)->_FinishScriptCall();
}
}
bool Aura::CallScriptCheckProcHandlers(AuraApplication const* aurApp, ProcEventInfo& eventInfo)
{
bool result = true;
for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_CHECK_PROC, aurApp);
std::list<AuraScript::CheckProcHandler>::iterator hookItrEnd = (*scritr)->DoCheckProc.end(), hookItr = (*scritr)->DoCheckProc.begin();
for (; hookItr != hookItrEnd; ++hookItr)
result &= hookItr->Call(*scritr, eventInfo);
(*scritr)->_FinishScriptCall();
}
return result;
}
bool Aura::CallScriptPrepareProcHandlers(AuraApplication const* aurApp, ProcEventInfo& eventInfo)
{
bool prepare = true;
for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_PREPARE_PROC, aurApp);
std::list<AuraScript::AuraProcHandler>::iterator effEndItr = (*scritr)->DoPrepareProc.end(), effItr = (*scritr)->DoPrepareProc.begin();
for (; effItr != effEndItr; ++effItr)
effItr->Call(*scritr, eventInfo);
if (prepare)
prepare = !(*scritr)->_IsDefaultActionPrevented();
(*scritr)->_FinishScriptCall();
}
return prepare;
}
bool Aura::CallScriptProcHandlers(AuraApplication const* aurApp, ProcEventInfo& eventInfo)
{
bool handled = false;
for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_PROC, aurApp);
std::list<AuraScript::AuraProcHandler>::iterator hookItrEnd = (*scritr)->OnProc.end(), hookItr = (*scritr)->OnProc.begin();
for (; hookItr != hookItrEnd; ++hookItr)
hookItr->Call(*scritr, eventInfo);
handled |= (*scritr)->_IsDefaultActionPrevented();
(*scritr)->_FinishScriptCall();
}
return handled;
}
void Aura::CallScriptAfterProcHandlers(AuraApplication const* aurApp, ProcEventInfo& eventInfo)
{
for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_AFTER_PROC, aurApp);
std::list<AuraScript::AuraProcHandler>::iterator hookItrEnd = (*scritr)->AfterProc.end(), hookItr = (*scritr)->AfterProc.begin();
for (; hookItr != hookItrEnd; ++hookItr)
hookItr->Call(*scritr, eventInfo);
(*scritr)->_FinishScriptCall();
}
}
bool Aura::CallScriptEffectProcHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp, ProcEventInfo& eventInfo)
{
bool preventDefault = false;
for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_PROC, aurApp);
std::list<AuraScript::EffectProcHandler>::iterator effEndItr = (*scritr)->OnEffectProc.end(), effItr = (*scritr)->OnEffectProc.begin();
for (; effItr != effEndItr; ++effItr)
if (effItr->IsEffectAffected(m_spellInfo, aurEff->GetEffIndex()))
effItr->Call(*scritr, aurEff, eventInfo);
if (!preventDefault)
preventDefault = (*scritr)->_IsDefaultActionPrevented();
(*scritr)->_FinishScriptCall();
}
return preventDefault;
}
void Aura::CallScriptAfterEffectProcHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp, ProcEventInfo& eventInfo)
{
for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_AFTER_PROC, aurApp);
std::list<AuraScript::EffectProcHandler>::iterator effEndItr = (*scritr)->AfterEffectProc.end(), effItr = (*scritr)->AfterEffectProc.begin();
for (; effItr != effEndItr; ++effItr)
if (effItr->IsEffectAffected(m_spellInfo, aurEff->GetEffIndex()))
effItr->Call(*scritr, aurEff, eventInfo);
(*scritr)->_FinishScriptCall();
}
}
UnitAura::UnitAura(SpellInfo const* spellproto, uint32 effMask, WorldObject* owner, Unit* caster, int32 *baseAmount, Item* castItem, ObjectGuid casterGUID)
: Aura(spellproto, owner, caster, castItem, casterGUID)
{
m_AuraDRGroup = DIMINISHING_NONE;
LoadScripts();
_InitEffects(effMask, caster, baseAmount);
GetUnitOwner()->_AddAura(this, caster);
}
void UnitAura::_ApplyForTarget(Unit* target, Unit* caster, AuraApplication * aurApp)
{
Aura::_ApplyForTarget(target, caster, aurApp);
// register aura diminishing on apply
if (DiminishingGroup group = GetDiminishGroup())
target->ApplyDiminishingAura(group, true);
}
void UnitAura::_UnapplyForTarget(Unit* target, Unit* caster, AuraApplication * aurApp)
{
Aura::_UnapplyForTarget(target, caster, aurApp);
// unregister aura diminishing (and store last time)
if (DiminishingGroup group = GetDiminishGroup())
target->ApplyDiminishingAura(group, false);
}
void UnitAura::Remove(AuraRemoveMode removeMode)
{
if (IsRemoved())
return;
GetUnitOwner()->RemoveOwnedAura(this, removeMode);
}
void UnitAura::FillTargetMap(std::map<Unit*, uint32> & targets, Unit* caster)
{
for (SpellEffectInfo const* effect : GetSpellEffectInfos())
{
if (!effect || !HasEffect(effect->EffectIndex))
continue;
UnitList targetList;
// non-area aura
if (effect->Effect == SPELL_EFFECT_APPLY_AURA)
{
targetList.push_back(GetUnitOwner());
}
else
{
float radius = effect->CalcRadius(caster);
if (!GetUnitOwner()->HasUnitState(UNIT_STATE_ISOLATED))
{
switch (effect->Effect)
{
case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
case SPELL_EFFECT_APPLY_AREA_AURA_RAID:
{
targetList.push_back(GetUnitOwner());
Trinity::AnyGroupedUnitInObjectRangeCheck u_check(GetUnitOwner(), GetUnitOwner(), radius, effect->Effect == SPELL_EFFECT_APPLY_AREA_AURA_RAID);
Trinity::UnitListSearcher<Trinity::AnyGroupedUnitInObjectRangeCheck> searcher(GetUnitOwner(), targetList, u_check);
GetUnitOwner()->VisitNearbyObject(radius, searcher);
break;
}
case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND:
{
targetList.push_back(GetUnitOwner());
Trinity::AnyFriendlyUnitInObjectRangeCheck u_check(GetUnitOwner(), GetUnitOwner(), radius);
Trinity::UnitListSearcher<Trinity::AnyFriendlyUnitInObjectRangeCheck> searcher(GetUnitOwner(), targetList, u_check);
GetUnitOwner()->VisitNearbyObject(radius, searcher);
break;
}
case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY:
{
Trinity::AnyAoETargetUnitInObjectRangeCheck u_check(GetUnitOwner(), GetUnitOwner(), radius); // No GetCharmer in searcher
Trinity::UnitListSearcher<Trinity::AnyAoETargetUnitInObjectRangeCheck> searcher(GetUnitOwner(), targetList, u_check);
GetUnitOwner()->VisitNearbyObject(radius, searcher);
break;
}
case SPELL_EFFECT_APPLY_AREA_AURA_PET:
targetList.push_back(GetUnitOwner());
// no break
case SPELL_EFFECT_APPLY_AREA_AURA_OWNER:
{
if (Unit* owner = GetUnitOwner()->GetCharmerOrOwner())
if (GetUnitOwner()->IsWithinDistInMap(owner, radius))
targetList.push_back(owner);
break;
}
}
}
}
for (UnitList::iterator itr = targetList.begin(); itr!= targetList.end();++itr)
{
std::map<Unit*, uint32>::iterator existing = targets.find(*itr);
if (existing != targets.end())
existing->second |= 1 << effect->EffectIndex;
else
targets[*itr] = 1 << effect->EffectIndex;
}
}
}
DynObjAura::DynObjAura(SpellInfo const* spellproto, uint32 effMask, WorldObject* owner, Unit* caster, int32 *baseAmount, Item* castItem, ObjectGuid casterGUID)
: Aura(spellproto, owner, caster, castItem, casterGUID)
{
LoadScripts();
ASSERT(GetDynobjOwner());
ASSERT(GetDynobjOwner()->IsInWorld());
ASSERT(GetDynobjOwner()->GetMap() == caster->GetMap());
_InitEffects(effMask, caster, baseAmount);
GetDynobjOwner()->SetAura(this);
}
bool ChargeDropEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
{
// _base is always valid (look in Aura::_Remove())
_base->ModChargesDelayed(-1, _mode);
return true;
}
void DynObjAura::Remove(AuraRemoveMode removeMode)
{
if (IsRemoved())
return;
_Remove(removeMode);
}
void DynObjAura::FillTargetMap(std::map<Unit*, uint32> & targets, Unit* /*caster*/)
{
Unit* dynObjOwnerCaster = GetDynobjOwner()->GetCaster();
float radius = GetDynobjOwner()->GetRadius();
for (SpellEffectInfo const* effect : GetSpellEffectInfos())
{
if (!effect || !HasEffect(effect->EffectIndex))
continue;
UnitList targetList;
if (effect->TargetB.GetTarget() == TARGET_DEST_DYNOBJ_ALLY
|| effect->TargetB.GetTarget() == TARGET_UNIT_DEST_AREA_ALLY)
{
Trinity::AnyFriendlyUnitInObjectRangeCheck u_check(GetDynobjOwner(), dynObjOwnerCaster, radius);
Trinity::UnitListSearcher<Trinity::AnyFriendlyUnitInObjectRangeCheck> searcher(GetDynobjOwner(), targetList, u_check);
GetDynobjOwner()->VisitNearbyObject(radius, searcher);
}
else
{
Trinity::AnyAoETargetUnitInObjectRangeCheck u_check(GetDynobjOwner(), dynObjOwnerCaster, radius);
Trinity::UnitListSearcher<Trinity::AnyAoETargetUnitInObjectRangeCheck> searcher(GetDynobjOwner(), targetList, u_check);
GetDynobjOwner()->VisitNearbyObject(radius, searcher);
}
for (UnitList::iterator itr = targetList.begin(); itr!= targetList.end();++itr)
{
std::map<Unit*, uint32>::iterator existing = targets.find(*itr);
if (existing != targets.end())
existing->second |= 1 << effect->EffectIndex;
else
targets[*itr] = 1 << effect->EffectIndex;
}
}
}