mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-21 07:22:02 -04:00
9ba60b52c5
Revert assertion check added in 5dfd07fa4f , the issue reported by Coverity is a false positive.
2507 lines
95 KiB
C++
2507 lines
95 KiB
C++
/*
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* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Common.h"
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#include "WorldPacket.h"
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#include "Opcodes.h"
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#include "Log.h"
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#include "ObjectMgr.h"
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#include "SpellMgr.h"
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#include "Player.h"
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#include "Unit.h"
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#include "Spell.h"
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#include "SpellAuraEffects.h"
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#include "SpellHistory.h"
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#include "SpellPackets.h"
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#include "DynamicObject.h"
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#include "ObjectAccessor.h"
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#include "Util.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "CellImpl.h"
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#include "ScriptMgr.h"
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#include "SpellScript.h"
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#include "Vehicle.h"
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#include "Config.h"
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AuraApplication::AuraApplication(Unit* target, Unit* caster, Aura* aura, uint32 effMask):
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_target(target), _base(aura), _removeMode(AURA_REMOVE_NONE), _slot(MAX_AURAS),
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_flags(AFLAG_NONE), _effectsToApply(effMask), _needClientUpdate(false), _effectMask(0)
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{
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ASSERT(GetTarget() && GetBase());
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if (GetBase()->CanBeSentToClient())
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{
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// Try find slot for aura
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uint8 slot = MAX_AURAS;
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// Lookup for auras already applied from spell
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if (AuraApplication * foundAura = GetTarget()->GetAuraApplication(GetBase()->GetId(), GetBase()->GetCasterGUID(), GetBase()->GetCastItemGUID()))
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{
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// allow use single slot only by auras from same caster
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slot = foundAura->GetSlot();
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}
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else
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{
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Unit::VisibleAuraMap const* visibleAuras = GetTarget()->GetVisibleAuras();
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// lookup for free slots in units visibleAuras
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Unit::VisibleAuraMap::const_iterator itr = visibleAuras->find(0);
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for (uint32 freeSlot = 0; freeSlot < MAX_AURAS; ++itr, ++freeSlot)
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{
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if (itr == visibleAuras->end() || itr->first != freeSlot)
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{
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slot = freeSlot;
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break;
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}
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}
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}
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// Register Visible Aura
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if (slot < MAX_AURAS)
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{
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_slot = slot;
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GetTarget()->SetVisibleAura(slot, this);
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SetNeedClientUpdate();
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TC_LOG_DEBUG("spells", "Aura: %u Effect: %d put to unit visible auras slot: %u", GetBase()->GetId(), GetEffectMask(), slot);
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}
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else
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TC_LOG_DEBUG("spells", "Aura: %u Effect: %d could not find empty unit visible slot", GetBase()->GetId(), GetEffectMask());
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}
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_InitFlags(caster, effMask);
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}
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void AuraApplication::_Remove()
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{
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uint8 slot = GetSlot();
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if (slot >= MAX_AURAS)
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return;
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if (AuraApplication * foundAura = _target->GetAuraApplication(GetBase()->GetId(), GetBase()->GetCasterGUID(), GetBase()->GetCastItemGUID()))
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{
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// Reuse visible aura slot by aura which is still applied - prevent storing dead pointers
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if (slot == foundAura->GetSlot())
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{
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if (GetTarget()->GetVisibleAura(slot) == this)
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{
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GetTarget()->SetVisibleAura(slot, foundAura);
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foundAura->SetNeedClientUpdate();
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}
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// set not valid slot for aura - prevent removing other visible aura
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slot = MAX_AURAS;
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}
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}
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// update for out of range group members
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if (slot < MAX_AURAS)
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{
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GetTarget()->RemoveVisibleAura(slot);
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ClientUpdate(true);
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}
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}
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void AuraApplication::_InitFlags(Unit* caster, uint32 effMask)
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{
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// mark as selfcast if needed
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_flags |= (GetBase()->GetCasterGUID() == GetTarget()->GetGUID()) ? AFLAG_NOCASTER : AFLAG_NONE;
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// aura is cast by self or an enemy
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// one negative effect and we know aura is negative
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if (IsSelfcast() || !caster || !caster->IsFriendlyTo(GetTarget()))
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{
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bool negativeFound = false;
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for (SpellEffectInfo const* effect : GetBase()->GetSpellEffectInfos())
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{
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if (effect && ((1 << effect->EffectIndex) & effMask) && !GetBase()->GetSpellInfo()->IsPositiveEffect(effect->EffectIndex))
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{
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negativeFound = true;
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break;
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}
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}
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_flags |= negativeFound ? AFLAG_NEGATIVE : AFLAG_POSITIVE;
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}
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// aura is cast by friend
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// one positive effect and we know aura is positive
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else
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{
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bool positiveFound = false;
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for (SpellEffectInfo const* effect : GetBase()->GetSpellEffectInfos())
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{
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if (effect && ((1 << effect->EffectIndex) & effMask) && GetBase()->GetSpellInfo()->IsPositiveEffect(effect->EffectIndex))
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{
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positiveFound = true;
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break;
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}
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}
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_flags |= positiveFound ? AFLAG_POSITIVE : AFLAG_NEGATIVE;
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}
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if (GetBase()->GetSpellInfo()->AttributesEx8 & SPELL_ATTR8_AURA_SEND_AMOUNT ||
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GetBase()->HasEffectType(SPELL_AURA_MOD_MAX_CHARGES) ||
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GetBase()->HasEffectType(SPELL_AURA_CHARGE_RECOVERY_MOD) ||
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GetBase()->HasEffectType(SPELL_AURA_CHARGE_RECOVERY_MULTIPLIER))
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_flags |= AFLAG_SCALABLE;
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}
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void AuraApplication::_HandleEffect(uint8 effIndex, bool apply)
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{
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AuraEffect* aurEff = GetBase()->GetEffect(effIndex);
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if (!aurEff)
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{
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TC_LOG_ERROR("spells", "Aura %u has no effect at effectIndex %u but _HandleEffect was called", GetBase()->GetSpellInfo()->Id, uint32(effIndex));
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return;
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}
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ASSERT(aurEff);
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ASSERT(HasEffect(effIndex) == (!apply));
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ASSERT((1<<effIndex) & _effectsToApply);
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TC_LOG_DEBUG("spells", "AuraApplication::_HandleEffect: %u, apply: %u: amount: %u", aurEff->GetAuraType(), apply, aurEff->GetAmount());
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if (apply)
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{
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ASSERT(!(_effectMask & (1<<effIndex)));
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_effectMask |= 1<<effIndex;
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aurEff->HandleEffect(this, AURA_EFFECT_HANDLE_REAL, true);
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}
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else
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{
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ASSERT(_effectMask & (1<<effIndex));
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_effectMask &= ~(1<<effIndex);
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aurEff->HandleEffect(this, AURA_EFFECT_HANDLE_REAL, false);
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// Remove all triggered by aura spells vs unlimited duration
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aurEff->CleanupTriggeredSpells(GetTarget());
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}
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SetNeedClientUpdate();
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}
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void AuraApplication::BuildUpdatePacket(WorldPackets::Spells::AuraInfo& auraInfo, bool remove) const
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{
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ASSERT((_target->GetVisibleAura(_slot) != nullptr) ^ remove);
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auraInfo.Slot = GetSlot();
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if (remove)
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return;
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Aura const* aura = GetBase();
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WorldPackets::Spells::AuraDataInfo auraData;
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auraData.SpellID = aura->GetId();
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auraData.Flags = GetFlags();
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if (aura->GetMaxDuration() > 0 && !(aura->GetSpellInfo()->AttributesEx5 & SPELL_ATTR5_HIDE_DURATION))
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auraData.Flags |= AFLAG_DURATION;
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auraData.ActiveFlags = GetEffectMask();
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auraData.CastLevel = aura->GetCasterLevel();
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// send stack amount for aura which could be stacked (never 0 - causes incorrect display) or charges
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// stack amount has priority over charges (checked on retail with spell 50262)
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auraData.Applications = aura->GetSpellInfo()->StackAmount ? aura->GetStackAmount() : aura->GetCharges();
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if (!(auraData.Flags & AFLAG_NOCASTER))
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auraData.CastUnit.Set(aura->GetCasterGUID());
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if (auraData.Flags & AFLAG_DURATION)
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{
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auraData.Duration.Set(aura->GetMaxDuration());
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auraData.Remaining.Set(aura->GetDuration());
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}
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if (auraData.Flags & AFLAG_SCALABLE)
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{
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auraData.Points.resize(aura->GetAuraEffects().size(), 0.0f);
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for (AuraEffect const* effect : GetBase()->GetAuraEffects())
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if (effect && HasEffect(effect->GetEffIndex())) // Not all of aura's effects have to be applied on every target
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auraData.Points[effect->GetEffIndex()] = float(effect->GetAmount());
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}
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auraInfo.AuraData.Set(auraData);
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}
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void AuraApplication::ClientUpdate(bool remove)
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{
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_needClientUpdate = false;
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WorldPackets::Spells::AuraUpdate update;
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update.UpdateAll = false;
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update.UnitGUID = GetTarget()->GetGUID();
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WorldPackets::Spells::AuraInfo auraInfo;
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BuildUpdatePacket(auraInfo, remove);
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update.Auras.push_back(auraInfo);
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_target->SendMessageToSet(update.Write(), true);
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}
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uint32 Aura::BuildEffectMaskForOwner(SpellInfo const* spellProto, uint32 avalibleEffectMask, WorldObject* owner)
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{
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ASSERT(spellProto);
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ASSERT(owner);
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uint32 effMask = 0;
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switch (owner->GetTypeId())
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{
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case TYPEID_UNIT:
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case TYPEID_PLAYER:
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for (SpellEffectInfo const* effect : spellProto->GetEffectsForDifficulty(owner->GetMap()->GetDifficultyID()))
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{
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if (effect && effect->IsUnitOwnedAuraEffect())
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effMask |= 1 << effect->EffectIndex;
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}
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break;
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case TYPEID_DYNAMICOBJECT:
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for (SpellEffectInfo const* effect : spellProto->GetEffectsForDifficulty(owner->GetMap()->GetDifficultyID()))
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{
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if (effect && effect->Effect == SPELL_EFFECT_PERSISTENT_AREA_AURA)
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effMask |= 1 << effect->EffectIndex;
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}
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break;
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default:
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break;
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}
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return effMask & avalibleEffectMask;
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}
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Aura* Aura::TryRefreshStackOrCreate(SpellInfo const* spellproto, uint32 tryEffMask, WorldObject* owner, Unit* caster, int32 *baseAmount /*= NULL*/, Item* castItem /*= NULL*/, ObjectGuid casterGUID /*= ObjectGuid::Empty*/, bool* refresh /*= NULL*/)
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{
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ASSERT(spellproto);
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ASSERT(owner);
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ASSERT(caster || !casterGUID.IsEmpty());
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ASSERT(tryEffMask <= MAX_EFFECT_MASK);
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if (refresh)
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*refresh = false;
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uint32 effMask = Aura::BuildEffectMaskForOwner(spellproto, tryEffMask, owner);
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if (!effMask)
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return NULL;
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if (Aura* foundAura = owner->ToUnit()->_TryStackingOrRefreshingExistingAura(spellproto, effMask, caster, baseAmount, castItem, casterGUID))
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{
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// we've here aura, which script triggered removal after modding stack amount
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// check the state here, so we won't create new Aura object
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if (foundAura->IsRemoved())
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return NULL;
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if (refresh)
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*refresh = true;
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return foundAura;
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}
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else
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return Create(spellproto, effMask, owner, caster, baseAmount, castItem, casterGUID);
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}
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Aura* Aura::TryCreate(SpellInfo const* spellproto, uint32 tryEffMask, WorldObject* owner, Unit* caster, int32 *baseAmount /*= NULL*/, Item* castItem /*= NULL*/, ObjectGuid casterGUID /*= ObjectGuid::Empty*/)
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{
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ASSERT(spellproto);
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ASSERT(owner);
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ASSERT(caster || !casterGUID.IsEmpty());
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ASSERT(tryEffMask <= MAX_EFFECT_MASK);
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uint8 effMask = Aura::BuildEffectMaskForOwner(spellproto, tryEffMask, owner);
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if (!effMask)
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return NULL;
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return Create(spellproto, effMask, owner, caster, baseAmount, castItem, casterGUID);
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}
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Aura* Aura::Create(SpellInfo const* spellproto, uint32 effMask, WorldObject* owner, Unit* caster, int32 *baseAmount, Item* castItem, ObjectGuid casterGUID)
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{
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ASSERT(effMask);
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ASSERT(spellproto);
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ASSERT(owner);
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ASSERT(caster || !casterGUID.IsEmpty());
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ASSERT(effMask <= MAX_EFFECT_MASK);
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// try to get caster of aura
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if (!casterGUID.IsEmpty())
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{
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if (owner->GetGUID() == casterGUID)
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caster = owner->ToUnit();
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else
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caster = ObjectAccessor::GetUnit(*owner, casterGUID);
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}
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else
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casterGUID = caster->GetGUID();
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// check if aura can be owned by owner
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if (owner->isType(TYPEMASK_UNIT))
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if (!owner->IsInWorld() || ((Unit*)owner)->IsDuringRemoveFromWorld())
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// owner not in world so don't allow to own not self cast single target auras
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if (casterGUID != owner->GetGUID() && spellproto->IsSingleTarget())
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return NULL;
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Aura* aura = NULL;
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switch (owner->GetTypeId())
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{
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case TYPEID_UNIT:
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case TYPEID_PLAYER:
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aura = new UnitAura(spellproto, effMask, owner, caster, baseAmount, castItem, casterGUID);
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break;
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case TYPEID_DYNAMICOBJECT:
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aura = new DynObjAura(spellproto, effMask, owner, caster, baseAmount, castItem, casterGUID);
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break;
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default:
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ASSERT(false);
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return NULL;
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}
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// aura can be removed in Unit::_AddAura call
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if (aura->IsRemoved())
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return NULL;
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return aura;
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}
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Aura::Aura(SpellInfo const* spellproto, WorldObject* owner, Unit* caster, Item* castItem, ObjectGuid casterGUID) :
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m_spellInfo(spellproto), m_casterGuid(!casterGUID.IsEmpty() ? casterGUID : caster->GetGUID()),
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m_castItemGuid(castItem ? castItem->GetGUID() : ObjectGuid::Empty), m_applyTime(time(NULL)),
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m_owner(owner), m_timeCla(0), m_updateTargetMapInterval(0),
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m_casterLevel(caster ? caster->getLevel() : m_spellInfo->SpellLevel), m_procCharges(0), m_stackAmount(1),
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m_isRemoved(false), m_isSingleTarget(false), m_isUsingCharges(false), m_dropEvent(nullptr)
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{
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std::vector<SpellPowerEntry const*> powers = sDB2Manager.GetSpellPowers(GetId(), caster ? caster->GetMap()->GetDifficultyID() : DIFFICULTY_NONE);
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for (SpellPowerEntry const* power : powers)
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if (power->ManaCostPerSecond != 0 || power->ManaCostPercentagePerSecond > 0.0f)
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m_periodicCosts.push_back(power);
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if (!m_periodicCosts.empty())
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m_timeCla = 1 * IN_MILLISECONDS;
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m_maxDuration = CalcMaxDuration(caster);
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m_duration = m_maxDuration;
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m_procCharges = CalcMaxCharges(caster);
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m_isUsingCharges = m_procCharges != 0;
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// m_casterLevel = cast item level/caster level, caster level should be saved to db, confirmed with sniffs
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}
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AuraScript* Aura::GetScriptByName(std::string const& scriptName) const
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{
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for (std::list<AuraScript*>::const_iterator itr = m_loadedScripts.begin(); itr != m_loadedScripts.end(); ++itr)
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if ((*itr)->_GetScriptName()->compare(scriptName) == 0)
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return *itr;
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return NULL;
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}
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SpellEffectInfo const* Aura::GetSpellEffectInfo(uint32 index) const
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{
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if (index >= _spelEffectInfos.size())
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return nullptr;
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return _spelEffectInfos[index];
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}
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void Aura::_InitEffects(uint32 effMask, Unit* caster, int32 *baseAmount)
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{
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// shouldn't be in constructor - functions in AuraEffect::AuraEffect use polymorphism
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_spelEffectInfos = m_spellInfo->GetEffectsForDifficulty(GetOwner()->GetMap()->GetDifficultyID());
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ASSERT(!_spelEffectInfos.empty());
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_effects.resize(GetSpellEffectInfos().size());
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for (SpellEffectInfo const* effect : GetSpellEffectInfos())
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{
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if (effect && effMask & (1 << effect->EffectIndex))
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_effects[effect->EffectIndex] = new AuraEffect(this, effect->EffectIndex, baseAmount ? baseAmount + effect->EffectIndex : NULL, caster);
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}
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}
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Aura::~Aura()
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{
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// unload scripts
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while (!m_loadedScripts.empty())
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{
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std::list<AuraScript*>::iterator itr = m_loadedScripts.begin();
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(*itr)->_Unload();
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delete (*itr);
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m_loadedScripts.erase(itr);
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}
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for (AuraEffect* effect : _effects)
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delete effect;
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ASSERT(m_applications.empty());
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_DeleteRemovedApplications();
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}
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Unit* Aura::GetCaster() const
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{
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if (GetOwner()->GetGUID() == GetCasterGUID())
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return GetUnitOwner();
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if (AuraApplication const* aurApp = GetApplicationOfTarget(GetCasterGUID()))
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return aurApp->GetTarget();
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return ObjectAccessor::GetUnit(*GetOwner(), GetCasterGUID());
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}
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AuraEffect* Aura::GetEffect(uint32 index) const
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{
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if (index >= _effects.size())
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return nullptr;
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return _effects[index];
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}
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AuraObjectType Aura::GetType() const
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{
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return (m_owner->GetTypeId() == TYPEID_DYNAMICOBJECT) ? DYNOBJ_AURA_TYPE : UNIT_AURA_TYPE;
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}
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void Aura::_ApplyForTarget(Unit* target, Unit* caster, AuraApplication * auraApp)
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{
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ASSERT(target);
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ASSERT(auraApp);
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// aura mustn't be already applied on target
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ASSERT (!IsAppliedOnTarget(target->GetGUID()) && "Aura::_ApplyForTarget: aura musn't be already applied on target");
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m_applications[target->GetGUID()] = auraApp;
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// set infinity cooldown state for spells
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if (caster && caster->GetTypeId() == TYPEID_PLAYER)
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{
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if (m_spellInfo->IsCooldownStartedOnEvent())
|
|
{
|
|
Item* castItem = !m_castItemGuid.IsEmpty() ? caster->ToPlayer()->GetItemByGuid(m_castItemGuid) : NULL;
|
|
caster->GetSpellHistory()->StartCooldown(m_spellInfo, castItem ? castItem->GetEntry() : 0, nullptr, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Aura::_UnapplyForTarget(Unit* target, Unit* caster, AuraApplication * auraApp)
|
|
{
|
|
ASSERT(target);
|
|
ASSERT(auraApp->GetRemoveMode());
|
|
ASSERT(auraApp);
|
|
|
|
ApplicationMap::iterator itr = m_applications.find(target->GetGUID());
|
|
|
|
/// @todo Figure out why this happens
|
|
if (itr == m_applications.end())
|
|
{
|
|
TC_LOG_ERROR("spells", "Aura::_UnapplyForTarget, target: %s, caster:%s, spell:%u was not found in owners application map!",
|
|
target->GetGUID().ToString().c_str(), caster ? caster->GetGUID().ToString().c_str() : "Empty", auraApp->GetBase()->GetSpellInfo()->Id);
|
|
ASSERT(false);
|
|
}
|
|
|
|
// aura has to be already applied
|
|
ASSERT(itr->second == auraApp);
|
|
m_applications.erase(itr);
|
|
|
|
m_removedApplications.push_back(auraApp);
|
|
|
|
// reset cooldown state for spells
|
|
if (caster && GetSpellInfo()->IsCooldownStartedOnEvent())
|
|
// note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
|
|
caster->GetSpellHistory()->SendCooldownEvent(GetSpellInfo());
|
|
}
|
|
|
|
// removes aura from all targets
|
|
// and marks aura as removed
|
|
void Aura::_Remove(AuraRemoveMode removeMode)
|
|
{
|
|
ASSERT (!m_isRemoved);
|
|
m_isRemoved = true;
|
|
ApplicationMap::iterator appItr = m_applications.begin();
|
|
for (appItr = m_applications.begin(); appItr != m_applications.end();)
|
|
{
|
|
AuraApplication * aurApp = appItr->second;
|
|
Unit* target = aurApp->GetTarget();
|
|
target->_UnapplyAura(aurApp, removeMode);
|
|
appItr = m_applications.begin();
|
|
}
|
|
|
|
if (m_dropEvent)
|
|
{
|
|
m_dropEvent->to_Abort = true;
|
|
m_dropEvent = nullptr;
|
|
}
|
|
}
|
|
|
|
void Aura::UpdateTargetMap(Unit* caster, bool apply)
|
|
{
|
|
if (IsRemoved())
|
|
return;
|
|
|
|
m_updateTargetMapInterval = UPDATE_TARGET_MAP_INTERVAL;
|
|
|
|
// fill up to date target list
|
|
// target, effMask
|
|
std::map<Unit*, uint32> targets;
|
|
|
|
FillTargetMap(targets, caster);
|
|
|
|
UnitList targetsToRemove;
|
|
|
|
// mark all auras as ready to remove
|
|
for (ApplicationMap::iterator appIter = m_applications.begin(); appIter != m_applications.end();++appIter)
|
|
{
|
|
std::map<Unit*, uint32>::iterator existing = targets.find(appIter->second->GetTarget());
|
|
// not found in current area - remove the aura
|
|
if (existing == targets.end())
|
|
targetsToRemove.push_back(appIter->second->GetTarget());
|
|
else
|
|
{
|
|
// needs readding - remove now, will be applied in next update cycle
|
|
// (dbcs do not have auras which apply on same type of targets but have different radius, so this is not really needed)
|
|
if (appIter->second->GetEffectMask() != existing->second || !CanBeAppliedOn(existing->first))
|
|
targetsToRemove.push_back(appIter->second->GetTarget());
|
|
// nothing todo - aura already applied
|
|
// remove from auras to register list
|
|
targets.erase(existing);
|
|
}
|
|
}
|
|
|
|
// register auras for units
|
|
for (std::map<Unit*, uint32>::iterator itr = targets.begin(); itr!= targets.end();)
|
|
{
|
|
// aura mustn't be already applied on target
|
|
if (AuraApplication * aurApp = GetApplicationOfTarget(itr->first->GetGUID()))
|
|
{
|
|
// the core created 2 different units with same guid
|
|
// this is a major failue, which i can't fix right now
|
|
// let's remove one unit from aura list
|
|
// this may cause area aura "bouncing" between 2 units after each update
|
|
// but because we know the reason of a crash we can remove the assertion for now
|
|
if (aurApp->GetTarget() != itr->first)
|
|
{
|
|
// remove from auras to register list
|
|
targets.erase(itr++);
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
// ok, we have one unit twice in target map (impossible, but...)
|
|
ASSERT(false);
|
|
}
|
|
}
|
|
|
|
bool addUnit = true;
|
|
// check target immunities
|
|
for (uint8 effIndex = 0; effIndex < MAX_SPELL_EFFECTS; ++effIndex)
|
|
{
|
|
if (itr->first->IsImmunedToSpellEffect(GetSpellInfo(), effIndex))
|
|
itr->second &= ~(1 << effIndex);
|
|
}
|
|
if (!itr->second
|
|
|| itr->first->IsImmunedToSpell(GetSpellInfo())
|
|
|| !CanBeAppliedOn(itr->first))
|
|
addUnit = false;
|
|
|
|
if (addUnit && !itr->first->IsHighestExclusiveAura(this, true))
|
|
addUnit = false;
|
|
|
|
if (addUnit)
|
|
{
|
|
// persistent area aura does not hit flying targets
|
|
if (GetType() == DYNOBJ_AURA_TYPE)
|
|
{
|
|
if (itr->first->IsInFlight())
|
|
addUnit = false;
|
|
}
|
|
// unit auras can not stack with each other
|
|
else // (GetType() == UNIT_AURA_TYPE)
|
|
{
|
|
// Allow to remove by stack when aura is going to be applied on owner
|
|
if (itr->first != GetOwner())
|
|
{
|
|
// check if not stacking aura already on target
|
|
// this one prevents unwanted usefull buff loss because of stacking and prevents overriding auras periodicaly by 2 near area aura owners
|
|
for (Unit::AuraApplicationMap::iterator iter = itr->first->GetAppliedAuras().begin(); iter != itr->first->GetAppliedAuras().end(); ++iter)
|
|
{
|
|
Aura const* aura = iter->second->GetBase();
|
|
if (!CanStackWith(aura))
|
|
{
|
|
addUnit = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (!addUnit)
|
|
targets.erase(itr++);
|
|
else
|
|
{
|
|
// owner has to be in world, or effect has to be applied to self
|
|
if (!GetOwner()->IsSelfOrInSameMap(itr->first))
|
|
{
|
|
/// @todo There is a crash caused by shadowfiend load addon
|
|
TC_LOG_FATAL("spells", "Aura %u: Owner %s (map %u) is not in the same map as target %s (map %u).", GetSpellInfo()->Id,
|
|
GetOwner()->GetName().c_str(), GetOwner()->IsInWorld() ? GetOwner()->GetMap()->GetId() : uint32(-1),
|
|
itr->first->GetName().c_str(), itr->first->IsInWorld() ? itr->first->GetMap()->GetId() : uint32(-1));
|
|
ASSERT(false);
|
|
}
|
|
itr->first->_CreateAuraApplication(this, itr->second);
|
|
++itr;
|
|
}
|
|
}
|
|
|
|
// remove auras from units no longer needing them
|
|
for (UnitList::iterator itr = targetsToRemove.begin(); itr != targetsToRemove.end();++itr)
|
|
if (AuraApplication * aurApp = GetApplicationOfTarget((*itr)->GetGUID()))
|
|
(*itr)->_UnapplyAura(aurApp, AURA_REMOVE_BY_DEFAULT);
|
|
|
|
if (!apply)
|
|
return;
|
|
|
|
// apply aura effects for units
|
|
for (std::map<Unit*, uint32>::iterator itr = targets.begin(); itr!= targets.end();++itr)
|
|
{
|
|
if (AuraApplication * aurApp = GetApplicationOfTarget(itr->first->GetGUID()))
|
|
{
|
|
// owner has to be in world, or effect has to be applied to self
|
|
ASSERT((!GetOwner()->IsInWorld() && GetOwner() == itr->first) || GetOwner()->IsInMap(itr->first));
|
|
itr->first->_ApplyAura(aurApp, itr->second);
|
|
}
|
|
}
|
|
}
|
|
|
|
// targets have to be registered and not have effect applied yet to use this function
|
|
void Aura::_ApplyEffectForTargets(uint8 effIndex)
|
|
{
|
|
// prepare list of aura targets
|
|
UnitList targetList;
|
|
for (ApplicationMap::iterator appIter = m_applications.begin(); appIter != m_applications.end(); ++appIter)
|
|
{
|
|
if ((appIter->second->GetEffectsToApply() & (1 << effIndex)) && !appIter->second->HasEffect(effIndex))
|
|
targetList.push_back(appIter->second->GetTarget());
|
|
}
|
|
|
|
// apply effect to targets
|
|
for (UnitList::iterator itr = targetList.begin(); itr != targetList.end(); ++itr)
|
|
{
|
|
if (GetApplicationOfTarget((*itr)->GetGUID()))
|
|
{
|
|
// owner has to be in world, or effect has to be applied to self
|
|
ASSERT((!GetOwner()->IsInWorld() && GetOwner() == *itr) || GetOwner()->IsInMap(*itr));
|
|
(*itr)->_ApplyAuraEffect(this, effIndex);
|
|
}
|
|
}
|
|
}
|
|
void Aura::UpdateOwner(uint32 diff, WorldObject* owner)
|
|
{
|
|
ASSERT(owner == m_owner);
|
|
|
|
Unit* caster = GetCaster();
|
|
// Apply spellmods for channeled auras
|
|
// used for example when triggered spell of spell:10 is modded
|
|
Spell* modSpell = NULL;
|
|
Player* modOwner = NULL;
|
|
if (caster)
|
|
{
|
|
modOwner = caster->GetSpellModOwner();
|
|
if (modOwner)
|
|
{
|
|
modSpell = modOwner->FindCurrentSpellBySpellId(GetId());
|
|
if (modSpell)
|
|
modOwner->SetSpellModTakingSpell(modSpell, true);
|
|
}
|
|
}
|
|
|
|
Update(diff, caster);
|
|
|
|
if (m_updateTargetMapInterval <= int32(diff))
|
|
UpdateTargetMap(caster);
|
|
else
|
|
m_updateTargetMapInterval -= diff;
|
|
|
|
// update aura effects
|
|
for (AuraEffect* effect : GetAuraEffects())
|
|
if (effect)
|
|
effect->Update(diff, caster);
|
|
|
|
// remove spellmods after effects update
|
|
if (modSpell)
|
|
modOwner->SetSpellModTakingSpell(modSpell, false);
|
|
|
|
_DeleteRemovedApplications();
|
|
}
|
|
|
|
void Aura::Update(uint32 diff, Unit* caster)
|
|
{
|
|
if (m_duration > 0)
|
|
{
|
|
m_duration -= diff;
|
|
if (m_duration < 0)
|
|
m_duration = 0;
|
|
|
|
// handle manaPerSecond/manaPerSecondPerLevel
|
|
if (m_timeCla)
|
|
{
|
|
if (m_timeCla > int32(diff))
|
|
m_timeCla -= diff;
|
|
else if (caster)
|
|
{
|
|
if (!m_periodicCosts.empty())
|
|
{
|
|
m_timeCla += 1000 - diff;
|
|
|
|
for (SpellPowerEntry const* power : m_periodicCosts)
|
|
{
|
|
if (power->RequiredAura && !caster->HasAura(power->RequiredAura))
|
|
continue;
|
|
|
|
int32 manaPerSecond = power->ManaCostPerSecond;
|
|
Powers powertype = Powers(power->PowerType);
|
|
if (powertype != POWER_HEALTH)
|
|
manaPerSecond += int32(CalculatePct(caster->GetMaxPower(powertype), power->ManaCostPercentagePerSecond));
|
|
else
|
|
manaPerSecond += int32(CalculatePct(caster->GetMaxHealth(), power->ManaCostPercentagePerSecond));
|
|
|
|
if (manaPerSecond)
|
|
{
|
|
if (powertype == POWER_HEALTH)
|
|
{
|
|
if (int32(caster->GetHealth()) > manaPerSecond)
|
|
caster->ModifyHealth(-manaPerSecond);
|
|
else
|
|
Remove();
|
|
}
|
|
else if (int32(caster->GetPower(powertype)) >= manaPerSecond)
|
|
caster->ModifyPower(powertype, -manaPerSecond);
|
|
else
|
|
Remove();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
int32 Aura::CalcMaxDuration(Unit* caster) const
|
|
{
|
|
Player* modOwner = NULL;
|
|
int32 maxDuration;
|
|
|
|
if (caster)
|
|
{
|
|
modOwner = caster->GetSpellModOwner();
|
|
maxDuration = caster->CalcSpellDuration(m_spellInfo);
|
|
}
|
|
else
|
|
maxDuration = m_spellInfo->GetDuration();
|
|
|
|
if (IsPassive() && !m_spellInfo->DurationEntry)
|
|
maxDuration = -1;
|
|
|
|
// IsPermanent() checks max duration (which we are supposed to calculate here)
|
|
if (maxDuration != -1 && modOwner)
|
|
modOwner->ApplySpellMod(GetId(), SPELLMOD_DURATION, maxDuration);
|
|
|
|
return maxDuration;
|
|
}
|
|
|
|
void Aura::SetDuration(int32 duration, bool withMods)
|
|
{
|
|
if (withMods)
|
|
if (Unit* caster = GetCaster())
|
|
if (Player* modOwner = caster->GetSpellModOwner())
|
|
modOwner->ApplySpellMod(GetId(), SPELLMOD_DURATION, duration);
|
|
|
|
m_duration = duration;
|
|
SetNeedClientUpdateForTargets();
|
|
}
|
|
|
|
void Aura::RefreshDuration(bool withMods)
|
|
{
|
|
Unit* caster = GetCaster();
|
|
if (withMods && caster)
|
|
{
|
|
int32 duration = m_spellInfo->GetMaxDuration();
|
|
// Calculate duration of periodics affected by haste.
|
|
if (caster->HasAuraTypeWithAffectMask(SPELL_AURA_PERIODIC_HASTE, m_spellInfo) || m_spellInfo->HasAttribute(SPELL_ATTR5_HASTE_AFFECT_DURATION))
|
|
duration = int32(duration * caster->GetFloatValue(UNIT_MOD_CAST_SPEED));
|
|
|
|
SetMaxDuration(duration);
|
|
SetDuration(duration);
|
|
}
|
|
else
|
|
SetDuration(GetMaxDuration());
|
|
|
|
if (!m_periodicCosts.empty())
|
|
m_timeCla = 1 * IN_MILLISECONDS;
|
|
}
|
|
|
|
void Aura::RefreshTimers()
|
|
{
|
|
m_maxDuration = CalcMaxDuration();
|
|
bool resetPeriodic = true;
|
|
if (m_spellInfo->HasAttribute(SPELL_ATTR8_DONT_RESET_PERIODIC_TIMER))
|
|
{
|
|
int32 minPeriod = m_maxDuration;
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
if (AuraEffect const* eff = GetEffect(i))
|
|
if (int32 period = eff->GetPeriod())
|
|
minPeriod = std::min(period, minPeriod);
|
|
|
|
// If only one tick remaining, roll it over into new duration
|
|
if (GetDuration() <= minPeriod)
|
|
{
|
|
m_maxDuration += GetDuration();
|
|
resetPeriodic = false;
|
|
}
|
|
}
|
|
|
|
RefreshDuration();
|
|
Unit* caster = GetCaster();
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
if (HasEffect(i))
|
|
GetEffect(i)->CalculatePeriodic(caster, resetPeriodic, false);
|
|
}
|
|
|
|
void Aura::SetCharges(uint8 charges)
|
|
{
|
|
if (m_procCharges == charges)
|
|
return;
|
|
|
|
m_procCharges = charges;
|
|
m_isUsingCharges = m_procCharges != 0;
|
|
SetNeedClientUpdateForTargets();
|
|
}
|
|
|
|
uint8 Aura::CalcMaxCharges(Unit* caster) const
|
|
{
|
|
uint32 maxProcCharges = m_spellInfo->ProcCharges;
|
|
if (SpellProcEntry const* procEntry = sSpellMgr->GetSpellProcEntry(GetId()))
|
|
maxProcCharges = procEntry->charges;
|
|
|
|
if (caster)
|
|
if (Player* modOwner = caster->GetSpellModOwner())
|
|
modOwner->ApplySpellMod(GetId(), SPELLMOD_CHARGES, maxProcCharges);
|
|
|
|
return uint8(maxProcCharges);
|
|
}
|
|
|
|
bool Aura::ModCharges(int32 num, AuraRemoveMode removeMode)
|
|
{
|
|
if (IsUsingCharges())
|
|
{
|
|
int32 charges = m_procCharges + num;
|
|
int32 maxCharges = CalcMaxCharges();
|
|
|
|
// limit charges (only on charges increase, charges may be changed manually)
|
|
if ((num > 0) && (charges > int32(maxCharges)))
|
|
charges = maxCharges;
|
|
// we're out of charges, remove
|
|
else if (charges <= 0)
|
|
{
|
|
Remove(removeMode);
|
|
return true;
|
|
}
|
|
|
|
SetCharges(charges);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Aura::ModChargesDelayed(int32 num, AuraRemoveMode removeMode)
|
|
{
|
|
m_dropEvent = nullptr;
|
|
ModCharges(num, removeMode);
|
|
}
|
|
|
|
void Aura::DropChargeDelayed(uint32 delay, AuraRemoveMode removeMode)
|
|
{
|
|
// aura is already during delayed charge drop
|
|
if (m_dropEvent)
|
|
return;
|
|
// only units have events
|
|
Unit* owner = m_owner->ToUnit();
|
|
if (!owner)
|
|
return;
|
|
|
|
m_dropEvent = new ChargeDropEvent(this, removeMode);
|
|
owner->m_Events.AddEvent(m_dropEvent, owner->m_Events.CalculateTime(delay));
|
|
}
|
|
|
|
void Aura::SetStackAmount(uint8 stackAmount)
|
|
{
|
|
m_stackAmount = stackAmount;
|
|
Unit* caster = GetCaster();
|
|
|
|
std::list<AuraApplication*> applications;
|
|
GetApplicationList(applications);
|
|
|
|
for (std::list<AuraApplication*>::const_iterator apptItr = applications.begin(); apptItr != applications.end(); ++apptItr)
|
|
if (!(*apptItr)->GetRemoveMode())
|
|
HandleAuraSpecificMods(*apptItr, caster, false, true);
|
|
|
|
for (AuraEffect* effect : GetAuraEffects())
|
|
if (effect)
|
|
effect->ChangeAmount(effect->CalculateAmount(caster), false, true);
|
|
|
|
for (std::list<AuraApplication*>::const_iterator apptItr = applications.begin(); apptItr != applications.end(); ++apptItr)
|
|
if (!(*apptItr)->GetRemoveMode())
|
|
{
|
|
HandleAuraSpecificMods(*apptItr, caster, true, true);
|
|
HandleAuraSpecificPeriodics(*apptItr, caster);
|
|
}
|
|
|
|
SetNeedClientUpdateForTargets();
|
|
}
|
|
|
|
bool Aura::ModStackAmount(int32 num, AuraRemoveMode removeMode)
|
|
{
|
|
int32 stackAmount = m_stackAmount + num;
|
|
|
|
// limit the stack amount (only on stack increase, stack amount may be changed manually)
|
|
if ((num > 0) && (stackAmount > int32(m_spellInfo->StackAmount)))
|
|
{
|
|
// not stackable aura - set stack amount to 1
|
|
if (!m_spellInfo->StackAmount)
|
|
stackAmount = 1;
|
|
else
|
|
stackAmount = m_spellInfo->StackAmount;
|
|
}
|
|
// we're out of stacks, remove
|
|
else if (stackAmount <= 0)
|
|
{
|
|
Remove(removeMode);
|
|
return true;
|
|
}
|
|
|
|
bool refresh = stackAmount >= GetStackAmount();
|
|
|
|
// Update stack amount
|
|
SetStackAmount(stackAmount);
|
|
|
|
if (refresh)
|
|
{
|
|
RefreshSpellMods();
|
|
RefreshTimers();
|
|
|
|
// reset charges
|
|
SetCharges(CalcMaxCharges());
|
|
// FIXME: not a best way to synchronize charges, but works
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
if (AuraEffect* aurEff = GetEffect(i))
|
|
if (aurEff->GetAuraType() == SPELL_AURA_ADD_FLAT_MODIFIER || aurEff->GetAuraType() == SPELL_AURA_ADD_PCT_MODIFIER)
|
|
if (SpellModifier* mod = aurEff->GetSpellModifier())
|
|
mod->charges = GetCharges();
|
|
}
|
|
|
|
SetNeedClientUpdateForTargets();
|
|
return false;
|
|
}
|
|
|
|
void Aura::RefreshSpellMods()
|
|
{
|
|
for (Aura::ApplicationMap::const_iterator appIter = m_applications.begin(); appIter != m_applications.end(); ++appIter)
|
|
if (Player* player = appIter->second->GetTarget()->ToPlayer())
|
|
player->RestoreAllSpellMods(0, this);
|
|
}
|
|
|
|
bool Aura::HasMoreThanOneEffectForType(AuraType auraType) const
|
|
{
|
|
uint32 count = 0;
|
|
for (SpellEffectInfo const* effect : GetSpellEffectInfos())
|
|
if (effect && HasEffect(effect->EffectIndex) && AuraType(effect->ApplyAuraName) == auraType)
|
|
++count;
|
|
|
|
return count > 1;
|
|
}
|
|
|
|
bool Aura::IsArea() const
|
|
{
|
|
for (SpellEffectInfo const* effect : GetSpellEffectInfos())
|
|
if (effect && HasEffect(effect->EffectIndex) && effect->IsAreaAuraEffect())
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Aura::IsPassive() const
|
|
{
|
|
return GetSpellInfo()->IsPassive();
|
|
}
|
|
|
|
bool Aura::IsDeathPersistent() const
|
|
{
|
|
return GetSpellInfo()->IsDeathPersistent();
|
|
}
|
|
|
|
bool Aura::CanBeSaved() const
|
|
{
|
|
if (IsPassive())
|
|
return false;
|
|
|
|
if (GetCasterGUID() != GetOwner()->GetGUID())
|
|
if (GetSpellInfo()->IsSingleTarget())
|
|
return false;
|
|
|
|
// Can't be saved - aura handler relies on calculated amount and changes it
|
|
if (HasEffectType(SPELL_AURA_CONVERT_RUNE))
|
|
return false;
|
|
|
|
// No point in saving this, since the stable dialog can't be open on aura load anyway.
|
|
if (HasEffectType(SPELL_AURA_OPEN_STABLE))
|
|
return false;
|
|
|
|
// Can't save vehicle auras, it requires both caster & target to be in world
|
|
if (HasEffectType(SPELL_AURA_CONTROL_VEHICLE))
|
|
return false;
|
|
|
|
// Incanter's Absorbtion - considering the minimal duration and problems with aura stacking
|
|
// we skip saving this aura
|
|
// Also for some reason other auras put as MultiSlot crash core on keeping them after restart,
|
|
// so put here only these for which you are sure they get removed
|
|
switch (GetId())
|
|
{
|
|
case 44413: // Incanter's Absorption
|
|
case 40075: // Fel Flak Fire
|
|
case 55849: // Power Spark
|
|
return false;
|
|
}
|
|
|
|
// When a druid logins, he doesnt have either eclipse power, nor the marker auras, nor the eclipse buffs. Dont save them.
|
|
if (GetId() == 67483 || GetId() == 67484 || GetId() == 48517 || GetId() == 48518)
|
|
return false;
|
|
|
|
// don't save auras removed by proc system
|
|
if (IsUsingCharges() && !GetCharges())
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Aura::CanBeSentToClient() const
|
|
{
|
|
return !IsPassive() || GetSpellInfo()->HasAreaAuraEffect(GetOwner() ? GetOwner()->GetMap()->GetDifficultyID() : DIFFICULTY_NONE)
|
|
|| HasEffectType(SPELL_AURA_ABILITY_IGNORE_AURASTATE)
|
|
|| HasEffectType(SPELL_AURA_CAST_WHILE_WALKING)
|
|
|| HasEffectType(SPELL_AURA_MOD_MAX_CHARGES)
|
|
|| HasEffectType(SPELL_AURA_CHARGE_RECOVERY_MOD)
|
|
|| HasEffectType(SPELL_AURA_CHARGE_RECOVERY_MULTIPLIER);
|
|
}
|
|
|
|
bool Aura::IsSingleTargetWith(Aura const* aura) const
|
|
{
|
|
// Same spell?
|
|
if (GetSpellInfo()->IsRankOf(aura->GetSpellInfo()))
|
|
return true;
|
|
|
|
SpellSpecificType spec = GetSpellInfo()->GetSpellSpecific();
|
|
// spell with single target specific types
|
|
switch (spec)
|
|
{
|
|
case SPELL_SPECIFIC_JUDGEMENT:
|
|
case SPELL_SPECIFIC_MAGE_POLYMORPH:
|
|
if (aura->GetSpellInfo()->GetSpellSpecific() == spec)
|
|
return true;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (HasEffectType(SPELL_AURA_CONTROL_VEHICLE) && aura->HasEffectType(SPELL_AURA_CONTROL_VEHICLE))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
void Aura::UnregisterSingleTarget()
|
|
{
|
|
ASSERT(m_isSingleTarget);
|
|
Unit* caster = GetCaster();
|
|
/// @todo find a better way to do this.
|
|
if (!caster)
|
|
caster = ObjectAccessor::GetObjectInOrOutOfWorld(GetCasterGUID(), (Unit*)NULL);
|
|
ASSERT(caster);
|
|
caster->GetSingleCastAuras().remove(this);
|
|
SetIsSingleTarget(false);
|
|
}
|
|
|
|
int32 Aura::CalcDispelChance(Unit* auraTarget, bool offensive) const
|
|
{
|
|
// we assume that aura dispel chance is 100% on start
|
|
// need formula for level difference based chance
|
|
int32 resistChance = 0;
|
|
|
|
// Apply dispel mod from aura caster
|
|
if (Unit* caster = GetCaster())
|
|
if (Player* modOwner = caster->GetSpellModOwner())
|
|
modOwner->ApplySpellMod(GetId(), SPELLMOD_RESIST_DISPEL_CHANCE, resistChance);
|
|
|
|
// Dispel resistance from target SPELL_AURA_MOD_DISPEL_RESIST
|
|
// Only affects offensive dispels
|
|
if (offensive && auraTarget)
|
|
resistChance += auraTarget->GetTotalAuraModifier(SPELL_AURA_MOD_DISPEL_RESIST);
|
|
|
|
RoundToInterval(resistChance, 0, 100);
|
|
return 100 - resistChance;
|
|
}
|
|
|
|
AuraKey Aura::GenerateKey(uint32& recalculateMask) const
|
|
{
|
|
AuraKey key;
|
|
key.Caster = GetCasterGUID();
|
|
key.Item = GetCastItemGUID();
|
|
key.SpellId = GetId();
|
|
key.EffectMask = 0;
|
|
recalculateMask = 0;
|
|
for (uint32 i = 0; i < _effects.size(); ++i)
|
|
{
|
|
if (AuraEffect const* effect = _effects[i])
|
|
{
|
|
key.EffectMask |= 1 << i;
|
|
if (effect->CanBeRecalculated())
|
|
recalculateMask |= 1 << i;
|
|
}
|
|
}
|
|
|
|
return key;
|
|
}
|
|
|
|
void Aura::SetLoadedState(int32 maxDuration, int32 duration, int32 charges, uint8 stackAmount, uint32 recalculateMask, int32* amount)
|
|
{
|
|
m_maxDuration = maxDuration;
|
|
m_duration = duration;
|
|
m_procCharges = charges;
|
|
m_isUsingCharges = m_procCharges != 0;
|
|
m_stackAmount = stackAmount;
|
|
Unit* caster = GetCaster();
|
|
for (AuraEffect* effect : GetAuraEffects())
|
|
{
|
|
if (!effect)
|
|
continue;
|
|
|
|
effect->SetAmount(amount[effect->GetEffIndex()]);
|
|
effect->SetCanBeRecalculated((recalculateMask & (1 << effect->GetEffIndex())) != 0);
|
|
effect->CalculatePeriodic(caster, false, true);
|
|
effect->CalculateSpellMod();
|
|
effect->RecalculateAmount(caster);
|
|
}
|
|
}
|
|
|
|
bool Aura::HasEffectType(AuraType type) const
|
|
{
|
|
for (AuraEffect* effect : GetAuraEffects())
|
|
{
|
|
if (effect && effect->GetAuraType() == type)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Aura::RecalculateAmountOfEffects()
|
|
{
|
|
ASSERT (!IsRemoved());
|
|
Unit* caster = GetCaster();
|
|
for (AuraEffect* effect : GetAuraEffects())
|
|
if (effect && !IsRemoved())
|
|
effect->RecalculateAmount(caster);
|
|
}
|
|
|
|
void Aura::HandleAllEffects(AuraApplication * aurApp, uint8 mode, bool apply)
|
|
{
|
|
ASSERT (!IsRemoved());
|
|
for (AuraEffect* effect : GetAuraEffects())
|
|
if (effect && !IsRemoved())
|
|
effect->HandleEffect(aurApp, mode, apply);
|
|
}
|
|
|
|
uint32 Aura::GetEffectMask() const
|
|
{
|
|
uint32 effMask = 0;
|
|
for (AuraEffect* effect : GetAuraEffects())
|
|
if (effect)
|
|
effMask |= 1 << effect->GetEffIndex();
|
|
return effMask;
|
|
}
|
|
|
|
void Aura::GetApplicationList(std::list<AuraApplication*> & applicationList) const
|
|
{
|
|
for (Aura::ApplicationMap::const_iterator appIter = m_applications.begin(); appIter != m_applications.end(); ++appIter)
|
|
{
|
|
if (appIter->second->GetEffectMask())
|
|
applicationList.push_back(appIter->second);
|
|
}
|
|
}
|
|
|
|
void Aura::SetNeedClientUpdateForTargets() const
|
|
{
|
|
for (ApplicationMap::const_iterator appIter = m_applications.begin(); appIter != m_applications.end(); ++appIter)
|
|
appIter->second->SetNeedClientUpdate();
|
|
}
|
|
|
|
// trigger effects on real aura apply/remove
|
|
void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, bool apply, bool onReapply)
|
|
{
|
|
Unit* target = aurApp->GetTarget();
|
|
AuraRemoveMode removeMode = aurApp->GetRemoveMode();
|
|
// handle spell_area table
|
|
SpellAreaForAreaMapBounds saBounds = sSpellMgr->GetSpellAreaForAuraMapBounds(GetId());
|
|
if (saBounds.first != saBounds.second)
|
|
{
|
|
uint32 zone, area;
|
|
target->GetZoneAndAreaId(zone, area);
|
|
|
|
for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
|
|
{
|
|
// some auras remove at aura remove
|
|
if (!itr->second->IsFitToRequirements(target->ToPlayer(), zone, area))
|
|
target->RemoveAurasDueToSpell(itr->second->spellId);
|
|
// some auras applied at aura apply
|
|
else if (itr->second->autocast)
|
|
{
|
|
if (!target->HasAura(itr->second->spellId))
|
|
target->CastSpell(target, itr->second->spellId, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
// handle spell_linked_spell table
|
|
if (!onReapply)
|
|
{
|
|
// apply linked auras
|
|
if (apply)
|
|
{
|
|
if (std::vector<int32> const* spellTriggered = sSpellMgr->GetSpellLinked(GetId() + SPELL_LINK_AURA))
|
|
{
|
|
for (std::vector<int32>::const_iterator itr = spellTriggered->begin(); itr != spellTriggered->end(); ++itr)
|
|
{
|
|
if (*itr < 0)
|
|
target->ApplySpellImmune(GetId(), IMMUNITY_ID, -(*itr), true);
|
|
else if (caster)
|
|
caster->AddAura(*itr, target);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// remove linked auras
|
|
if (std::vector<int32> const* spellTriggered = sSpellMgr->GetSpellLinked(-(int32)GetId()))
|
|
{
|
|
for (std::vector<int32>::const_iterator itr = spellTriggered->begin(); itr != spellTriggered->end(); ++itr)
|
|
{
|
|
if (*itr < 0)
|
|
target->RemoveAurasDueToSpell(-(*itr));
|
|
else if (removeMode != AURA_REMOVE_BY_DEATH)
|
|
target->CastSpell(target, *itr, true, NULL, NULL, GetCasterGUID());
|
|
}
|
|
}
|
|
if (std::vector<int32> const* spellTriggered = sSpellMgr->GetSpellLinked(GetId() + SPELL_LINK_AURA))
|
|
{
|
|
for (std::vector<int32>::const_iterator itr = spellTriggered->begin(); itr != spellTriggered->end(); ++itr)
|
|
{
|
|
if (*itr < 0)
|
|
target->ApplySpellImmune(GetId(), IMMUNITY_ID, -(*itr), false);
|
|
else
|
|
target->RemoveAura(*itr, GetCasterGUID(), 0, removeMode);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (apply)
|
|
{
|
|
// modify stack amount of linked auras
|
|
if (std::vector<int32> const* spellTriggered = sSpellMgr->GetSpellLinked(GetId() + SPELL_LINK_AURA))
|
|
{
|
|
for (std::vector<int32>::const_iterator itr = spellTriggered->begin(); itr != spellTriggered->end(); ++itr)
|
|
if (*itr > 0)
|
|
if (Aura* triggeredAura = target->GetAura(*itr, GetCasterGUID()))
|
|
triggeredAura->ModStackAmount(GetStackAmount() - triggeredAura->GetStackAmount());
|
|
}
|
|
}
|
|
|
|
// mods at aura apply
|
|
if (apply)
|
|
{
|
|
switch (GetSpellInfo()->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_GENERIC:
|
|
switch (GetId())
|
|
{
|
|
case 32474: // Buffeting Winds of Susurrus
|
|
if (target->GetTypeId() == TYPEID_PLAYER)
|
|
target->ToPlayer()->ActivateTaxiPathTo(506, GetId());
|
|
break;
|
|
case 33572: // Gronn Lord's Grasp, becomes stoned
|
|
if (GetStackAmount() >= 5 && !target->HasAura(33652))
|
|
target->CastSpell(target, 33652, true);
|
|
break;
|
|
case 50836: //Petrifying Grip, becomes stoned
|
|
if (GetStackAmount() >= 5 && !target->HasAura(50812))
|
|
target->CastSpell(target, 50812, true);
|
|
break;
|
|
case 60970: // Heroic Fury (remove Intercept cooldown)
|
|
if (target->GetTypeId() == TYPEID_PLAYER)
|
|
target->GetSpellHistory()->ResetCooldown(20252, true);
|
|
break;
|
|
}
|
|
break;
|
|
case SPELLFAMILY_DRUID:
|
|
if (!caster)
|
|
break;
|
|
// Rejuvenation
|
|
if (GetSpellInfo()->SpellFamilyFlags[0] & 0x10 && GetEffect(EFFECT_0))
|
|
{
|
|
// Druid T8 Restoration 4P Bonus
|
|
if (caster->HasAura(64760))
|
|
{
|
|
int32 heal = GetEffect(EFFECT_0)->GetAmount();
|
|
caster->CastCustomSpell(target, 64801, &heal, NULL, NULL, true, NULL, GetEffect(EFFECT_0));
|
|
}
|
|
}
|
|
break;
|
|
case SPELLFAMILY_MAGE:
|
|
if (!caster)
|
|
break;
|
|
/// @todo This should be moved to similar function in spell::hit
|
|
if (GetSpellInfo()->SpellFamilyFlags[0] & 0x01000000)
|
|
{
|
|
// Polymorph Sound - Sheep && Penguin
|
|
if (GetSpellInfo()->SpellIconID == 82 && GetSpellInfo()->SpellVisual[0] == 12978)
|
|
{
|
|
// Glyph of the Penguin
|
|
if (caster->HasAura(52648))
|
|
caster->CastSpell(target, 61635, true);
|
|
else
|
|
caster->CastSpell(target, 61634, true);
|
|
}
|
|
}
|
|
switch (GetId())
|
|
{
|
|
case 12536: // Clearcasting
|
|
case 12043: // Presence of Mind
|
|
// Arcane Potency
|
|
if (AuraEffect const* aurEff = caster->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_MAGE, 2120, 0))
|
|
{
|
|
uint32 spellId = 0;
|
|
|
|
switch (aurEff->GetId())
|
|
{
|
|
case 31571: spellId = 57529; break;
|
|
case 31572: spellId = 57531; break;
|
|
default:
|
|
TC_LOG_ERROR("spells", "Aura::HandleAuraSpecificMods: Unknown rank of Arcane Potency (%d) found", aurEff->GetId());
|
|
}
|
|
if (spellId)
|
|
caster->CastSpell(caster, spellId, true);
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
case SPELLFAMILY_PRIEST:
|
|
if (!caster)
|
|
break;
|
|
// Devouring Plague
|
|
if (GetSpellInfo()->SpellFamilyFlags[0] & 0x02000000 && GetEffect(0))
|
|
{
|
|
// Improved Devouring Plague
|
|
if (AuraEffect const* aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_PRIEST, 3790, 0))
|
|
{
|
|
uint32 damage = caster->SpellDamageBonusDone(target, GetSpellInfo(), GetEffect(0)->GetAmount(), DOT, GetEffect(0)->GetSpellEffectInfo());
|
|
damage = target->SpellDamageBonusTaken(caster, GetSpellInfo(), damage, DOT, GetEffect(0)->GetSpellEffectInfo());
|
|
int32 basepoints0 = aurEff->GetAmount() * GetEffect(0)->GetTotalTicks() * int32(damage) / 100;
|
|
int32 heal = int32(CalculatePct(basepoints0, 15));
|
|
|
|
caster->CastCustomSpell(target, 63675, &basepoints0, NULL, NULL, true, NULL, GetEffect(0));
|
|
caster->CastCustomSpell(caster, 75999, &heal, NULL, NULL, true, NULL, GetEffect(0));
|
|
}
|
|
}
|
|
// Power Word: Shield
|
|
else if (m_spellInfo->SpellFamilyFlags[0] & 0x1 && m_spellInfo->SpellFamilyFlags[2] & 0x400 && GetEffect(0))
|
|
{
|
|
// Glyph of Power Word: Shield
|
|
if (AuraEffect* glyph = caster->GetAuraEffect(55672, 0))
|
|
{
|
|
// instantly heal m_amount% of the absorb-value
|
|
int32 heal = glyph->GetAmount() * GetEffect(0)->GetAmount()/100;
|
|
caster->CastCustomSpell(GetUnitOwner(), 56160, &heal, nullptr, nullptr, true, nullptr, GetEffect(0));
|
|
}
|
|
}
|
|
break;
|
|
case SPELLFAMILY_ROGUE:
|
|
// Sprint (skip non player cast spells by category)
|
|
if (GetSpellInfo()->SpellFamilyFlags[0] & 0x40 && GetSpellInfo()->GetCategory() == 44)
|
|
// in official maybe there is only one icon?
|
|
if (target->HasAura(58039)) // Glyph of Blurred Speed
|
|
target->CastSpell(target, 61922, true); // Sprint (waterwalk)
|
|
break;
|
|
}
|
|
}
|
|
// mods at aura remove
|
|
else
|
|
{
|
|
switch (GetSpellInfo()->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_GENERIC:
|
|
switch (GetId())
|
|
{
|
|
case 61987: // Avenging Wrath
|
|
// Remove the immunity shield marker on Avenging Wrath removal if Forbearance is not present
|
|
if (target->HasAura(61988) && !target->HasAura(25771))
|
|
target->RemoveAura(61988);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
case SPELLFAMILY_MAGE:
|
|
switch (GetId())
|
|
{
|
|
case 66: // Invisibility
|
|
if (removeMode != AURA_REMOVE_BY_EXPIRE)
|
|
break;
|
|
target->CastSpell(target, 32612, true, NULL, GetEffect(1));
|
|
target->CombatStop();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
case SPELLFAMILY_WARLOCK:
|
|
if (!caster)
|
|
break;
|
|
// Improved Fear
|
|
if (GetSpellInfo()->SpellFamilyFlags[1] & 0x00000400)
|
|
{
|
|
if (AuraEffect* aurEff = caster->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_WARLOCK, 98, 0))
|
|
{
|
|
uint32 spellId = 0;
|
|
switch (aurEff->GetId())
|
|
{
|
|
case 53759: spellId = 60947; break;
|
|
case 53754: spellId = 60946; break;
|
|
default:
|
|
TC_LOG_ERROR("spells", "Aura::HandleAuraSpecificMods: Unknown rank of Improved Fear (%d) found", aurEff->GetId());
|
|
}
|
|
if (spellId)
|
|
caster->CastSpell(target, spellId, true);
|
|
}
|
|
}
|
|
break;
|
|
case SPELLFAMILY_PRIEST:
|
|
if (!caster)
|
|
break;
|
|
// Power word: shield
|
|
if (removeMode == AURA_REMOVE_BY_ENEMY_SPELL && GetSpellInfo()->SpellFamilyFlags[0] & 0x00000001)
|
|
{
|
|
// Rapture
|
|
if (Aura const* aura = caster->GetAuraOfRankedSpell(47535))
|
|
{
|
|
// check cooldown
|
|
if (caster->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (caster->GetSpellHistory()->HasCooldown(aura->GetId()))
|
|
{
|
|
// This additional check is needed to add a minimal delay before cooldown in in effect
|
|
// to allow all bubbles broken by a single damage source proc mana return
|
|
if (caster->GetSpellHistory()->GetRemainingCooldown(aura->GetId()) <= 11)
|
|
break;
|
|
}
|
|
else // and add if needed
|
|
caster->GetSpellHistory()->AddCooldown(aura->GetId(), 0, std::chrono::seconds(12));
|
|
}
|
|
|
|
// effect on caster
|
|
if (AuraEffect const* aurEff = aura->GetEffect(0))
|
|
{
|
|
float multiplier = float(aurEff->GetAmount());
|
|
int32 basepoints0 = int32(CalculatePct(caster->GetMaxPower(POWER_MANA), multiplier));
|
|
caster->CastCustomSpell(caster, 47755, &basepoints0, NULL, NULL, true);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case SPELLFAMILY_ROGUE:
|
|
// Remove Vanish on stealth remove
|
|
if (GetId() == 1784)
|
|
target->RemoveAurasWithFamily(SPELLFAMILY_ROGUE, 0x0000800, 0, 0, target->GetGUID());
|
|
break;
|
|
case SPELLFAMILY_PALADIN:
|
|
// Remove the immunity shield marker on Forbearance removal if AW marker is not present
|
|
if (GetId() == 25771 && target->HasAura(61988) && !target->HasAura(61987))
|
|
target->RemoveAura(61988);
|
|
break;
|
|
case SPELLFAMILY_DEATHKNIGHT:
|
|
// Blood of the North
|
|
// Reaping
|
|
// Death Rune Mastery
|
|
if (GetSpellInfo()->SpellIconID == 3041 || GetSpellInfo()->SpellIconID == 22 || GetSpellInfo()->SpellIconID == 2622)
|
|
{
|
|
if (!GetEffect(0) || GetEffect(0)->GetAuraType() != SPELL_AURA_PERIODIC_DUMMY)
|
|
break;
|
|
if (target->GetTypeId() != TYPEID_PLAYER)
|
|
break;
|
|
if (target->ToPlayer()->getClass() != CLASS_DEATH_KNIGHT)
|
|
break;
|
|
|
|
// aura removed - remove death runes
|
|
target->ToPlayer()->RemoveRunesByAuraEffect(GetEffect(0));
|
|
}
|
|
break;
|
|
case SPELLFAMILY_HUNTER:
|
|
// Glyph of Freezing Trap
|
|
if (GetSpellInfo()->SpellFamilyFlags[0] & 0x00000008)
|
|
if (caster && caster->HasAura(56845))
|
|
target->CastSpell(target, 61394, true);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// mods at aura apply or remove
|
|
switch (GetSpellInfo()->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_DRUID:
|
|
// Enrage
|
|
if ((GetSpellInfo()->SpellFamilyFlags[0] & 0x80000) && GetSpellInfo()->SpellIconID == 961)
|
|
{
|
|
if (target->HasAura(70726)) // Item - Druid T10 Feral 4P Bonus
|
|
if (apply)
|
|
target->CastSpell(target, 70725, true);
|
|
break;
|
|
}
|
|
break;
|
|
case SPELLFAMILY_HUNTER:
|
|
switch (GetId())
|
|
{
|
|
case 19574: // Bestial Wrath
|
|
// The Beast Within cast on owner if talent present
|
|
if (Unit* owner = target->GetOwner())
|
|
{
|
|
// Search talent
|
|
if (owner->HasAura(34692))
|
|
{
|
|
if (apply)
|
|
owner->CastSpell(owner, 34471, true, 0, GetEffect(0));
|
|
else
|
|
owner->RemoveAurasDueToSpell(34471);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
break;
|
|
case SPELLFAMILY_PALADIN:
|
|
switch (GetId())
|
|
{
|
|
case 31842: // Divine Favor
|
|
// Item - Paladin T10 Holy 2P Bonus
|
|
if (target->HasAura(70755))
|
|
{
|
|
if (apply)
|
|
target->CastSpell(target, 71166, true);
|
|
else
|
|
target->RemoveAurasDueToSpell(71166);
|
|
}
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Aura::HandleAuraSpecificPeriodics(AuraApplication const* aurApp, Unit* caster)
|
|
{
|
|
Unit* target = aurApp->GetTarget();
|
|
|
|
if (!caster || aurApp->GetRemoveMode())
|
|
return;
|
|
|
|
for (AuraEffect* effect : GetAuraEffects())
|
|
{
|
|
if (!effect || effect->IsAreaAuraEffect() || effect->IsEffect(SPELL_EFFECT_PERSISTENT_AREA_AURA))
|
|
continue;
|
|
|
|
switch (effect->GetSpellEffectInfo()->ApplyAuraName)
|
|
{
|
|
case SPELL_AURA_PERIODIC_DAMAGE:
|
|
case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
|
|
case SPELL_AURA_PERIODIC_LEECH:
|
|
{
|
|
// ignore non positive values (can be result apply spellmods to aura damage
|
|
uint32 damage = std::max(effect->GetAmount(), 0);
|
|
|
|
// Script Hook For HandlePeriodicDamageAurasTick -- Allow scripts to change the Damage pre class mitigation calculations
|
|
sScriptMgr->ModifyPeriodicDamageAurasTick(target, caster, damage);
|
|
|
|
effect->SetDonePct(caster->SpellDamagePctDone(target, m_spellInfo, DOT)); // Calculate done percentage first!
|
|
effect->SetDamage(caster->SpellDamageBonusDone(target, m_spellInfo, damage, DOT, effect->GetSpellEffectInfo(), GetStackAmount()) * effect->GetDonePct());
|
|
effect->SetCritChance(caster->GetUnitSpellCriticalChance(target, m_spellInfo, m_spellInfo->GetSchoolMask()));
|
|
break;
|
|
}
|
|
case SPELL_AURA_PERIODIC_HEAL:
|
|
case SPELL_AURA_OBS_MOD_HEALTH:
|
|
{
|
|
// ignore non positive values (can be result apply spellmods to aura damage
|
|
uint32 damage = std::max(effect->GetAmount(), 0);
|
|
|
|
// Script Hook For HandlePeriodicDamageAurasTick -- Allow scripts to change the Damage pre class mitigation calculations
|
|
sScriptMgr->ModifyPeriodicDamageAurasTick(target, caster, damage);
|
|
|
|
effect->SetDonePct(caster->SpellHealingPctDone(target, m_spellInfo)); // Calculate done percentage first!
|
|
effect->SetDamage(caster->SpellHealingBonusDone(target, m_spellInfo, damage, DOT, effect->GetSpellEffectInfo(), GetStackAmount()) * effect->GetDonePct());
|
|
effect->SetCritChance(caster->GetUnitSpellCriticalChance(target, m_spellInfo, m_spellInfo->GetSchoolMask()));
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Aura::CanBeAppliedOn(Unit* target)
|
|
{
|
|
// unit not in world or during remove from world
|
|
if (!target->IsInWorld() || target->IsDuringRemoveFromWorld())
|
|
{
|
|
// area auras mustn't be applied
|
|
if (GetOwner() != target)
|
|
return false;
|
|
// do not apply non-selfcast single target auras
|
|
if (GetCasterGUID() != GetOwner()->GetGUID() && GetSpellInfo()->IsSingleTarget())
|
|
return false;
|
|
return true;
|
|
}
|
|
else
|
|
return CheckAreaTarget(target);
|
|
}
|
|
|
|
bool Aura::CheckAreaTarget(Unit* target)
|
|
{
|
|
return CallScriptCheckAreaTargetHandlers(target);
|
|
}
|
|
|
|
bool Aura::CanStackWith(Aura const* existingAura) const
|
|
{
|
|
// Can stack with self
|
|
if (this == existingAura)
|
|
return true;
|
|
|
|
// Dynobj auras always stack
|
|
if (GetType() == DYNOBJ_AURA_TYPE || existingAura->GetType() == DYNOBJ_AURA_TYPE)
|
|
return true;
|
|
|
|
SpellInfo const* existingSpellInfo = existingAura->GetSpellInfo();
|
|
bool sameCaster = GetCasterGUID() == existingAura->GetCasterGUID();
|
|
|
|
// passive auras don't stack with another rank of the spell cast by same caster
|
|
if (IsPassive() && sameCaster && m_spellInfo->IsDifferentRankOf(existingSpellInfo))
|
|
return false;
|
|
|
|
for (SpellEffectInfo const* effect : existingAura->GetSpellEffectInfos())
|
|
{
|
|
// prevent remove triggering aura by triggered aura
|
|
if (effect && effect->TriggerSpell == GetId())
|
|
return true;
|
|
}
|
|
|
|
for (SpellEffectInfo const* effect : GetSpellEffectInfos())
|
|
{
|
|
// prevent remove triggered aura by triggering aura refresh
|
|
if (effect && effect->TriggerSpell == existingAura->GetId())
|
|
return true;
|
|
}
|
|
|
|
// Check for custom server setting to allow tracking both Herbs and Minerals
|
|
// Note: The following are client limitations and cannot be coded for:
|
|
// * The minimap tracking icon will display whichever skill is activated second
|
|
// * The minimap tracking list will only show a check mark next to the last skill activated
|
|
// Sometimes this bugs out and doesn't switch the check mark. It has no effect on the actual tracking though.
|
|
// * The minimap dots are yellow for both resources
|
|
if (m_spellInfo->HasAura(GetOwner()->GetMap()->GetDifficultyID(), SPELL_AURA_TRACK_RESOURCES) && existingSpellInfo->HasAura(GetOwner()->GetMap()->GetDifficultyID(), SPELL_AURA_TRACK_RESOURCES))
|
|
return sWorld->getBoolConfig(CONFIG_ALLOW_TRACK_BOTH_RESOURCES);
|
|
|
|
// check spell specific stack rules
|
|
if (m_spellInfo->IsAuraExclusiveBySpecificWith(existingSpellInfo)
|
|
|| (sameCaster && m_spellInfo->IsAuraExclusiveBySpecificPerCasterWith(existingSpellInfo)))
|
|
return false;
|
|
|
|
// check spell group stack rules
|
|
switch (sSpellMgr->CheckSpellGroupStackRules(m_spellInfo, existingSpellInfo))
|
|
{
|
|
case SPELL_GROUP_STACK_RULE_EXCLUSIVE:
|
|
case SPELL_GROUP_STACK_RULE_EXCLUSIVE_HIGHEST: // if it reaches this point, existing aura is lower/equal
|
|
return false;
|
|
case SPELL_GROUP_STACK_RULE_EXCLUSIVE_FROM_SAME_CASTER:
|
|
if (sameCaster)
|
|
return false;
|
|
break;
|
|
case SPELL_GROUP_STACK_RULE_DEFAULT:
|
|
case SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT:
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (m_spellInfo->SpellFamilyName != existingSpellInfo->SpellFamilyName)
|
|
return true;
|
|
|
|
if (!sameCaster)
|
|
{
|
|
// Channeled auras can stack if not forbidden by db or aura type
|
|
if (existingAura->GetSpellInfo()->IsChanneled())
|
|
return true;
|
|
|
|
if (m_spellInfo->HasAttribute(SPELL_ATTR3_STACK_FOR_DIFF_CASTERS))
|
|
return true;
|
|
|
|
// check same periodic auras
|
|
for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
SpellEffectInfo const* effect = GetSpellEffectInfo(i);
|
|
if (!effect)
|
|
continue;
|
|
switch (effect->ApplyAuraName)
|
|
{
|
|
// DOT or HOT from different casters will stack
|
|
case SPELL_AURA_PERIODIC_DAMAGE:
|
|
case SPELL_AURA_PERIODIC_DUMMY:
|
|
case SPELL_AURA_PERIODIC_HEAL:
|
|
case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
|
|
case SPELL_AURA_PERIODIC_ENERGIZE:
|
|
case SPELL_AURA_PERIODIC_MANA_LEECH:
|
|
case SPELL_AURA_PERIODIC_LEECH:
|
|
case SPELL_AURA_POWER_BURN:
|
|
case SPELL_AURA_OBS_MOD_POWER:
|
|
case SPELL_AURA_OBS_MOD_HEALTH:
|
|
case SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE:
|
|
{
|
|
SpellEffectInfo const* existingEffect = GetSpellEffectInfo(i);
|
|
// periodic auras which target areas are not allowed to stack this way (replenishment for example)
|
|
if (effect->IsTargetingArea() || (existingEffect && existingEffect->IsTargetingArea()))
|
|
break;
|
|
}
|
|
return true;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (HasEffectType(SPELL_AURA_CONTROL_VEHICLE) && existingAura->HasEffectType(SPELL_AURA_CONTROL_VEHICLE))
|
|
{
|
|
Vehicle* veh = NULL;
|
|
if (GetOwner()->ToUnit())
|
|
veh = GetOwner()->ToUnit()->GetVehicleKit();
|
|
|
|
if (!veh) // We should probably just let it stack. Vehicle system will prevent undefined behaviour later
|
|
return true;
|
|
|
|
if (!veh->GetAvailableSeatCount())
|
|
return false; // No empty seat available
|
|
|
|
return true; // Empty seat available (skip rest)
|
|
}
|
|
|
|
// spell of same spell rank chain
|
|
if (m_spellInfo->IsRankOf(existingSpellInfo))
|
|
{
|
|
// don't allow passive area auras to stack
|
|
if (m_spellInfo->IsMultiSlotAura() && !IsArea())
|
|
return true;
|
|
if (!GetCastItemGUID().IsEmpty() && !existingAura->GetCastItemGUID().IsEmpty())
|
|
if (GetCastItemGUID() != existingAura->GetCastItemGUID() && (m_spellInfo->HasAttribute(SPELL_ATTR0_CU_ENCHANT_PROC)))
|
|
return true;
|
|
// same spell with same caster should not stack
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Aura::IsProcOnCooldown() const
|
|
{
|
|
/*if (m_procCooldown)
|
|
{
|
|
if (m_procCooldown > time(NULL))
|
|
return true;
|
|
}*/
|
|
return false;
|
|
}
|
|
|
|
void Aura::AddProcCooldown(uint32 /*msec*/)
|
|
{
|
|
//m_procCooldown = time(NULL) + msec;
|
|
}
|
|
|
|
void Aura::PrepareProcToTrigger(AuraApplication* aurApp, ProcEventInfo& eventInfo)
|
|
{
|
|
bool prepare = CallScriptPrepareProcHandlers(aurApp, eventInfo);
|
|
if (!prepare)
|
|
return;
|
|
|
|
// take one charge, aura expiration will be handled in Aura::TriggerProcOnEvent (if needed)
|
|
if (IsUsingCharges())
|
|
{
|
|
--m_procCharges;
|
|
SetNeedClientUpdateForTargets();
|
|
}
|
|
|
|
SpellProcEntry const* procEntry = sSpellMgr->GetSpellProcEntry(GetId());
|
|
|
|
ASSERT(procEntry);
|
|
|
|
// cooldowns should be added to the whole aura (see 51698 area aura)
|
|
AddProcCooldown(procEntry->cooldown);
|
|
}
|
|
|
|
bool Aura::IsProcTriggeredOnEvent(AuraApplication* aurApp, ProcEventInfo& eventInfo) const
|
|
{
|
|
SpellProcEntry const* procEntry = sSpellMgr->GetSpellProcEntry(GetId());
|
|
// only auras with spell proc entry can trigger proc
|
|
if (!procEntry)
|
|
return false;
|
|
|
|
// check if we have charges to proc with
|
|
if (IsUsingCharges() && !GetCharges())
|
|
return false;
|
|
|
|
// check proc cooldown
|
|
if (IsProcOnCooldown())
|
|
return false;
|
|
|
|
/// @todo
|
|
// something about triggered spells triggering, and add extra attack effect
|
|
|
|
// do checks against db data
|
|
if (!sSpellMgr->CanSpellTriggerProcOnEvent(*procEntry, eventInfo))
|
|
return false;
|
|
|
|
// do checks using conditions table
|
|
ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_SPELL_PROC, GetId());
|
|
ConditionSourceInfo condInfo = ConditionSourceInfo(eventInfo.GetActor(), eventInfo.GetActionTarget());
|
|
if (!sConditionMgr->IsObjectMeetToConditions(condInfo, conditions))
|
|
return false;
|
|
|
|
// AuraScript Hook
|
|
bool check = const_cast<Aura*>(this)->CallScriptCheckProcHandlers(aurApp, eventInfo);
|
|
if (!check)
|
|
return false;
|
|
|
|
/// @todo
|
|
// do allow additional requirements for procs
|
|
// this is needed because this is the last moment in which you can prevent aura charge drop on proc
|
|
// and possibly a way to prevent default checks (if there're going to be any)
|
|
|
|
// Check if current equipment meets aura requirements
|
|
// do that only for passive spells
|
|
/// @todo this needs to be unified for all kinds of auras
|
|
Unit* target = aurApp->GetTarget();
|
|
if (IsPassive() && target->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (GetSpellInfo()->EquippedItemClass == ITEM_CLASS_WEAPON)
|
|
{
|
|
if (target->ToPlayer()->IsInFeralForm())
|
|
return false;
|
|
|
|
if (eventInfo.GetDamageInfo())
|
|
{
|
|
WeaponAttackType attType = eventInfo.GetDamageInfo()->GetAttackType();
|
|
Item* item = NULL;
|
|
if (attType == BASE_ATTACK)
|
|
item = target->ToPlayer()->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
|
|
else if (attType == OFF_ATTACK)
|
|
item = target->ToPlayer()->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
|
|
else
|
|
item = target->ToPlayer()->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED);
|
|
|
|
if (!item || item->IsBroken() || item->GetTemplate()->GetClass() != ITEM_CLASS_WEAPON || !((1 << item->GetTemplate()->GetSubClass()) & GetSpellInfo()->EquippedItemSubClassMask))
|
|
return false;
|
|
}
|
|
}
|
|
else if (GetSpellInfo()->EquippedItemClass == ITEM_CLASS_ARMOR)
|
|
{
|
|
// Check if player is wearing shield
|
|
Item* item = target->ToPlayer()->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
|
|
if (!item || item->IsBroken() || item->GetTemplate()->GetClass() != ITEM_CLASS_ARMOR || !((1 << item->GetTemplate()->GetSubClass()) & GetSpellInfo()->EquippedItemSubClassMask))
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return roll_chance_f(CalcProcChance(*procEntry, eventInfo));
|
|
}
|
|
|
|
float Aura::CalcProcChance(SpellProcEntry const& procEntry, ProcEventInfo& eventInfo) const
|
|
{
|
|
float chance = procEntry.chance;
|
|
// calculate chances depending on unit with caster's data
|
|
// so talents modifying chances and judgements will have properly calculated proc chance
|
|
if (Unit* caster = GetCaster())
|
|
{
|
|
// calculate ppm chance if present and we're using weapon
|
|
if (eventInfo.GetDamageInfo() && procEntry.ratePerMinute != 0)
|
|
{
|
|
uint32 WeaponSpeed = caster->GetAttackTime(eventInfo.GetDamageInfo()->GetAttackType());
|
|
chance = caster->GetPPMProcChance(WeaponSpeed, procEntry.ratePerMinute, GetSpellInfo());
|
|
}
|
|
// apply chance modifer aura, applies also to ppm chance (see improved judgement of light spell)
|
|
if (Player* modOwner = caster->GetSpellModOwner())
|
|
modOwner->ApplySpellMod(GetId(), SPELLMOD_CHANCE_OF_SUCCESS, chance);
|
|
}
|
|
return chance;
|
|
}
|
|
|
|
void Aura::TriggerProcOnEvent(AuraApplication* aurApp, ProcEventInfo& eventInfo)
|
|
{
|
|
CallScriptProcHandlers(aurApp, eventInfo);
|
|
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
if (aurApp->HasEffect(i))
|
|
// OnEffectProc / AfterEffectProc hooks handled in AuraEffect::HandleProc()
|
|
GetEffect(i)->HandleProc(aurApp, eventInfo);
|
|
|
|
CallScriptAfterProcHandlers(aurApp, eventInfo);
|
|
|
|
// Remove aura if we've used last charge to proc
|
|
if (IsUsingCharges() && !GetCharges())
|
|
Remove();
|
|
}
|
|
|
|
void Aura::_DeleteRemovedApplications()
|
|
{
|
|
while (!m_removedApplications.empty())
|
|
{
|
|
delete m_removedApplications.front();
|
|
m_removedApplications.pop_front();
|
|
}
|
|
}
|
|
|
|
void Aura::LoadScripts()
|
|
{
|
|
sScriptMgr->CreateAuraScripts(m_spellInfo->Id, m_loadedScripts);
|
|
for (std::list<AuraScript*>::iterator itr = m_loadedScripts.begin(); itr != m_loadedScripts.end();)
|
|
{
|
|
if (!(*itr)->_Load(this))
|
|
{
|
|
std::list<AuraScript*>::iterator bitr = itr;
|
|
++itr;
|
|
delete (*bitr);
|
|
m_loadedScripts.erase(bitr);
|
|
continue;
|
|
}
|
|
TC_LOG_DEBUG("spells", "Aura::LoadScripts: Script `%s` for aura `%u` is loaded now", (*itr)->_GetScriptName()->c_str(), m_spellInfo->Id);
|
|
(*itr)->Register();
|
|
++itr;
|
|
}
|
|
}
|
|
|
|
bool Aura::CallScriptCheckAreaTargetHandlers(Unit* target)
|
|
{
|
|
bool result = true;
|
|
for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
|
|
{
|
|
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_CHECK_AREA_TARGET);
|
|
std::list<AuraScript::CheckAreaTargetHandler>::iterator hookItrEnd = (*scritr)->DoCheckAreaTarget.end(), hookItr = (*scritr)->DoCheckAreaTarget.begin();
|
|
for (; hookItr != hookItrEnd; ++hookItr)
|
|
result &= hookItr->Call(*scritr, target);
|
|
|
|
(*scritr)->_FinishScriptCall();
|
|
}
|
|
return result;
|
|
}
|
|
|
|
void Aura::CallScriptDispel(DispelInfo* dispelInfo)
|
|
{
|
|
for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
|
|
{
|
|
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_DISPEL);
|
|
std::list<AuraScript::AuraDispelHandler>::iterator hookItrEnd = (*scritr)->OnDispel.end(), hookItr = (*scritr)->OnDispel.begin();
|
|
for (; hookItr != hookItrEnd; ++hookItr)
|
|
hookItr->Call(*scritr, dispelInfo);
|
|
|
|
(*scritr)->_FinishScriptCall();
|
|
}
|
|
}
|
|
|
|
void Aura::CallScriptAfterDispel(DispelInfo* dispelInfo)
|
|
{
|
|
for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
|
|
{
|
|
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_AFTER_DISPEL);
|
|
std::list<AuraScript::AuraDispelHandler>::iterator hookItrEnd = (*scritr)->AfterDispel.end(), hookItr = (*scritr)->AfterDispel.begin();
|
|
for (; hookItr != hookItrEnd; ++hookItr)
|
|
hookItr->Call(*scritr, dispelInfo);
|
|
|
|
(*scritr)->_FinishScriptCall();
|
|
}
|
|
}
|
|
|
|
bool Aura::CallScriptEffectApplyHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp, AuraEffectHandleModes mode)
|
|
{
|
|
bool preventDefault = false;
|
|
for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
|
|
{
|
|
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_APPLY, aurApp);
|
|
std::list<AuraScript::EffectApplyHandler>::iterator effEndItr = (*scritr)->OnEffectApply.end(), effItr = (*scritr)->OnEffectApply.begin();
|
|
for (; effItr != effEndItr; ++effItr)
|
|
if (effItr->IsEffectAffected(m_spellInfo, aurEff->GetEffIndex()))
|
|
effItr->Call(*scritr, aurEff, mode);
|
|
|
|
if (!preventDefault)
|
|
preventDefault = (*scritr)->_IsDefaultActionPrevented();
|
|
|
|
(*scritr)->_FinishScriptCall();
|
|
}
|
|
|
|
return preventDefault;
|
|
}
|
|
|
|
bool Aura::CallScriptEffectRemoveHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp, AuraEffectHandleModes mode)
|
|
{
|
|
bool preventDefault = false;
|
|
for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
|
|
{
|
|
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_REMOVE, aurApp);
|
|
std::list<AuraScript::EffectApplyHandler>::iterator effEndItr = (*scritr)->OnEffectRemove.end(), effItr = (*scritr)->OnEffectRemove.begin();
|
|
for (; effItr != effEndItr; ++effItr)
|
|
if (effItr->IsEffectAffected(m_spellInfo, aurEff->GetEffIndex()))
|
|
effItr->Call(*scritr, aurEff, mode);
|
|
|
|
if (!preventDefault)
|
|
preventDefault = (*scritr)->_IsDefaultActionPrevented();
|
|
|
|
(*scritr)->_FinishScriptCall();
|
|
}
|
|
return preventDefault;
|
|
}
|
|
|
|
void Aura::CallScriptAfterEffectApplyHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp, AuraEffectHandleModes mode)
|
|
{
|
|
for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
|
|
{
|
|
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_AFTER_APPLY, aurApp);
|
|
std::list<AuraScript::EffectApplyHandler>::iterator effEndItr = (*scritr)->AfterEffectApply.end(), effItr = (*scritr)->AfterEffectApply.begin();
|
|
for (; effItr != effEndItr; ++effItr)
|
|
if (effItr->IsEffectAffected(m_spellInfo, aurEff->GetEffIndex()))
|
|
effItr->Call(*scritr, aurEff, mode);
|
|
|
|
(*scritr)->_FinishScriptCall();
|
|
}
|
|
}
|
|
|
|
void Aura::CallScriptAfterEffectRemoveHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp, AuraEffectHandleModes mode)
|
|
{
|
|
for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
|
|
{
|
|
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_AFTER_REMOVE, aurApp);
|
|
std::list<AuraScript::EffectApplyHandler>::iterator effEndItr = (*scritr)->AfterEffectRemove.end(), effItr = (*scritr)->AfterEffectRemove.begin();
|
|
for (; effItr != effEndItr; ++effItr)
|
|
if (effItr->IsEffectAffected(m_spellInfo, aurEff->GetEffIndex()))
|
|
effItr->Call(*scritr, aurEff, mode);
|
|
|
|
(*scritr)->_FinishScriptCall();
|
|
}
|
|
}
|
|
|
|
bool Aura::CallScriptEffectPeriodicHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp)
|
|
{
|
|
bool preventDefault = false;
|
|
for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
|
|
{
|
|
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_PERIODIC, aurApp);
|
|
std::list<AuraScript::EffectPeriodicHandler>::iterator effEndItr = (*scritr)->OnEffectPeriodic.end(), effItr = (*scritr)->OnEffectPeriodic.begin();
|
|
for (; effItr != effEndItr; ++effItr)
|
|
if (effItr->IsEffectAffected(m_spellInfo, aurEff->GetEffIndex()))
|
|
effItr->Call(*scritr, aurEff);
|
|
|
|
if (!preventDefault)
|
|
preventDefault = (*scritr)->_IsDefaultActionPrevented();
|
|
|
|
(*scritr)->_FinishScriptCall();
|
|
}
|
|
|
|
return preventDefault;
|
|
}
|
|
|
|
void Aura::CallScriptEffectUpdatePeriodicHandlers(AuraEffect* aurEff)
|
|
{
|
|
for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
|
|
{
|
|
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_UPDATE_PERIODIC);
|
|
std::list<AuraScript::EffectUpdatePeriodicHandler>::iterator effEndItr = (*scritr)->OnEffectUpdatePeriodic.end(), effItr = (*scritr)->OnEffectUpdatePeriodic.begin();
|
|
for (; effItr != effEndItr; ++effItr)
|
|
if (effItr->IsEffectAffected(m_spellInfo, aurEff->GetEffIndex()))
|
|
effItr->Call(*scritr, aurEff);
|
|
|
|
(*scritr)->_FinishScriptCall();
|
|
}
|
|
}
|
|
|
|
void Aura::CallScriptEffectCalcAmountHandlers(AuraEffect const* aurEff, int32 & amount, bool & canBeRecalculated)
|
|
{
|
|
for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
|
|
{
|
|
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_CALC_AMOUNT);
|
|
std::list<AuraScript::EffectCalcAmountHandler>::iterator effEndItr = (*scritr)->DoEffectCalcAmount.end(), effItr = (*scritr)->DoEffectCalcAmount.begin();
|
|
for (; effItr != effEndItr; ++effItr)
|
|
if (effItr->IsEffectAffected(m_spellInfo, aurEff->GetEffIndex()))
|
|
effItr->Call(*scritr, aurEff, amount, canBeRecalculated);
|
|
|
|
(*scritr)->_FinishScriptCall();
|
|
}
|
|
}
|
|
|
|
void Aura::CallScriptEffectCalcPeriodicHandlers(AuraEffect const* aurEff, bool & isPeriodic, int32 & amplitude)
|
|
{
|
|
for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
|
|
{
|
|
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_CALC_PERIODIC);
|
|
std::list<AuraScript::EffectCalcPeriodicHandler>::iterator effEndItr = (*scritr)->DoEffectCalcPeriodic.end(), effItr = (*scritr)->DoEffectCalcPeriodic.begin();
|
|
for (; effItr != effEndItr; ++effItr)
|
|
if (effItr->IsEffectAffected(m_spellInfo, aurEff->GetEffIndex()))
|
|
effItr->Call(*scritr, aurEff, isPeriodic, amplitude);
|
|
|
|
(*scritr)->_FinishScriptCall();
|
|
}
|
|
}
|
|
|
|
void Aura::CallScriptEffectCalcSpellModHandlers(AuraEffect const* aurEff, SpellModifier* & spellMod)
|
|
{
|
|
for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
|
|
{
|
|
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_CALC_SPELLMOD);
|
|
std::list<AuraScript::EffectCalcSpellModHandler>::iterator effEndItr = (*scritr)->DoEffectCalcSpellMod.end(), effItr = (*scritr)->DoEffectCalcSpellMod.begin();
|
|
for (; effItr != effEndItr; ++effItr)
|
|
if (effItr->IsEffectAffected(m_spellInfo, aurEff->GetEffIndex()))
|
|
effItr->Call(*scritr, aurEff, spellMod);
|
|
|
|
(*scritr)->_FinishScriptCall();
|
|
}
|
|
}
|
|
|
|
void Aura::CallScriptEffectAbsorbHandlers(AuraEffect* aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount, bool& defaultPrevented)
|
|
{
|
|
for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
|
|
{
|
|
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_ABSORB, aurApp);
|
|
std::list<AuraScript::EffectAbsorbHandler>::iterator effEndItr = (*scritr)->OnEffectAbsorb.end(), effItr = (*scritr)->OnEffectAbsorb.begin();
|
|
for (; effItr != effEndItr; ++effItr)
|
|
|
|
if (effItr->IsEffectAffected(m_spellInfo, aurEff->GetEffIndex()))
|
|
effItr->Call(*scritr, aurEff, dmgInfo, absorbAmount);
|
|
|
|
if (!defaultPrevented)
|
|
defaultPrevented = (*scritr)->_IsDefaultActionPrevented();
|
|
|
|
(*scritr)->_FinishScriptCall();
|
|
}
|
|
}
|
|
|
|
void Aura::CallScriptEffectAfterAbsorbHandlers(AuraEffect* aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount)
|
|
{
|
|
for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
|
|
{
|
|
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_AFTER_ABSORB, aurApp);
|
|
std::list<AuraScript::EffectAbsorbHandler>::iterator effEndItr = (*scritr)->AfterEffectAbsorb.end(), effItr = (*scritr)->AfterEffectAbsorb.begin();
|
|
for (; effItr != effEndItr; ++effItr)
|
|
if (effItr->IsEffectAffected(m_spellInfo, aurEff->GetEffIndex()))
|
|
effItr->Call(*scritr, aurEff, dmgInfo, absorbAmount);
|
|
|
|
(*scritr)->_FinishScriptCall();
|
|
}
|
|
}
|
|
|
|
void Aura::CallScriptEffectManaShieldHandlers(AuraEffect* aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount, bool & /*defaultPrevented*/)
|
|
{
|
|
for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
|
|
{
|
|
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_MANASHIELD, aurApp);
|
|
std::list<AuraScript::EffectManaShieldHandler>::iterator effEndItr = (*scritr)->OnEffectManaShield.end(), effItr = (*scritr)->OnEffectManaShield.begin();
|
|
for (; effItr != effEndItr; ++effItr)
|
|
if (effItr->IsEffectAffected(m_spellInfo, aurEff->GetEffIndex()))
|
|
effItr->Call(*scritr, aurEff, dmgInfo, absorbAmount);
|
|
|
|
(*scritr)->_FinishScriptCall();
|
|
}
|
|
}
|
|
|
|
void Aura::CallScriptEffectAfterManaShieldHandlers(AuraEffect* aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount)
|
|
{
|
|
for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
|
|
{
|
|
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_AFTER_MANASHIELD, aurApp);
|
|
std::list<AuraScript::EffectManaShieldHandler>::iterator effEndItr = (*scritr)->AfterEffectManaShield.end(), effItr = (*scritr)->AfterEffectManaShield.begin();
|
|
for (; effItr != effEndItr; ++effItr)
|
|
if (effItr->IsEffectAffected(m_spellInfo, aurEff->GetEffIndex()))
|
|
effItr->Call(*scritr, aurEff, dmgInfo, absorbAmount);
|
|
|
|
(*scritr)->_FinishScriptCall();
|
|
}
|
|
}
|
|
|
|
void Aura::CallScriptEffectSplitHandlers(AuraEffect* aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32 & splitAmount)
|
|
{
|
|
for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
|
|
{
|
|
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_SPLIT, aurApp);
|
|
std::list<AuraScript::EffectSplitHandler>::iterator effEndItr = (*scritr)->OnEffectSplit.end(), effItr = (*scritr)->OnEffectSplit.begin();
|
|
for (; effItr != effEndItr; ++effItr)
|
|
if (effItr->IsEffectAffected(m_spellInfo, aurEff->GetEffIndex()))
|
|
effItr->Call(*scritr, aurEff, dmgInfo, splitAmount);
|
|
|
|
(*scritr)->_FinishScriptCall();
|
|
}
|
|
}
|
|
|
|
bool Aura::CallScriptCheckProcHandlers(AuraApplication const* aurApp, ProcEventInfo& eventInfo)
|
|
{
|
|
bool result = true;
|
|
for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
|
|
{
|
|
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_CHECK_PROC, aurApp);
|
|
std::list<AuraScript::CheckProcHandler>::iterator hookItrEnd = (*scritr)->DoCheckProc.end(), hookItr = (*scritr)->DoCheckProc.begin();
|
|
for (; hookItr != hookItrEnd; ++hookItr)
|
|
result &= hookItr->Call(*scritr, eventInfo);
|
|
|
|
(*scritr)->_FinishScriptCall();
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
bool Aura::CallScriptPrepareProcHandlers(AuraApplication const* aurApp, ProcEventInfo& eventInfo)
|
|
{
|
|
bool prepare = true;
|
|
for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
|
|
{
|
|
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_PREPARE_PROC, aurApp);
|
|
std::list<AuraScript::AuraProcHandler>::iterator effEndItr = (*scritr)->DoPrepareProc.end(), effItr = (*scritr)->DoPrepareProc.begin();
|
|
for (; effItr != effEndItr; ++effItr)
|
|
effItr->Call(*scritr, eventInfo);
|
|
|
|
if (prepare)
|
|
prepare = !(*scritr)->_IsDefaultActionPrevented();
|
|
|
|
(*scritr)->_FinishScriptCall();
|
|
}
|
|
|
|
return prepare;
|
|
}
|
|
|
|
bool Aura::CallScriptProcHandlers(AuraApplication const* aurApp, ProcEventInfo& eventInfo)
|
|
{
|
|
bool handled = false;
|
|
for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
|
|
{
|
|
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_PROC, aurApp);
|
|
std::list<AuraScript::AuraProcHandler>::iterator hookItrEnd = (*scritr)->OnProc.end(), hookItr = (*scritr)->OnProc.begin();
|
|
for (; hookItr != hookItrEnd; ++hookItr)
|
|
hookItr->Call(*scritr, eventInfo);
|
|
|
|
handled |= (*scritr)->_IsDefaultActionPrevented();
|
|
(*scritr)->_FinishScriptCall();
|
|
}
|
|
|
|
return handled;
|
|
}
|
|
|
|
void Aura::CallScriptAfterProcHandlers(AuraApplication const* aurApp, ProcEventInfo& eventInfo)
|
|
{
|
|
for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
|
|
{
|
|
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_AFTER_PROC, aurApp);
|
|
std::list<AuraScript::AuraProcHandler>::iterator hookItrEnd = (*scritr)->AfterProc.end(), hookItr = (*scritr)->AfterProc.begin();
|
|
for (; hookItr != hookItrEnd; ++hookItr)
|
|
hookItr->Call(*scritr, eventInfo);
|
|
|
|
(*scritr)->_FinishScriptCall();
|
|
}
|
|
}
|
|
|
|
bool Aura::CallScriptEffectProcHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp, ProcEventInfo& eventInfo)
|
|
{
|
|
bool preventDefault = false;
|
|
for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
|
|
{
|
|
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_PROC, aurApp);
|
|
std::list<AuraScript::EffectProcHandler>::iterator effEndItr = (*scritr)->OnEffectProc.end(), effItr = (*scritr)->OnEffectProc.begin();
|
|
for (; effItr != effEndItr; ++effItr)
|
|
if (effItr->IsEffectAffected(m_spellInfo, aurEff->GetEffIndex()))
|
|
effItr->Call(*scritr, aurEff, eventInfo);
|
|
|
|
if (!preventDefault)
|
|
preventDefault = (*scritr)->_IsDefaultActionPrevented();
|
|
|
|
(*scritr)->_FinishScriptCall();
|
|
}
|
|
return preventDefault;
|
|
}
|
|
|
|
void Aura::CallScriptAfterEffectProcHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp, ProcEventInfo& eventInfo)
|
|
{
|
|
for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
|
|
{
|
|
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_AFTER_PROC, aurApp);
|
|
std::list<AuraScript::EffectProcHandler>::iterator effEndItr = (*scritr)->AfterEffectProc.end(), effItr = (*scritr)->AfterEffectProc.begin();
|
|
for (; effItr != effEndItr; ++effItr)
|
|
if (effItr->IsEffectAffected(m_spellInfo, aurEff->GetEffIndex()))
|
|
effItr->Call(*scritr, aurEff, eventInfo);
|
|
|
|
(*scritr)->_FinishScriptCall();
|
|
}
|
|
}
|
|
|
|
UnitAura::UnitAura(SpellInfo const* spellproto, uint32 effMask, WorldObject* owner, Unit* caster, int32 *baseAmount, Item* castItem, ObjectGuid casterGUID)
|
|
: Aura(spellproto, owner, caster, castItem, casterGUID)
|
|
{
|
|
m_AuraDRGroup = DIMINISHING_NONE;
|
|
LoadScripts();
|
|
_InitEffects(effMask, caster, baseAmount);
|
|
GetUnitOwner()->_AddAura(this, caster);
|
|
}
|
|
|
|
void UnitAura::_ApplyForTarget(Unit* target, Unit* caster, AuraApplication * aurApp)
|
|
{
|
|
Aura::_ApplyForTarget(target, caster, aurApp);
|
|
|
|
// register aura diminishing on apply
|
|
if (DiminishingGroup group = GetDiminishGroup())
|
|
target->ApplyDiminishingAura(group, true);
|
|
}
|
|
|
|
void UnitAura::_UnapplyForTarget(Unit* target, Unit* caster, AuraApplication * aurApp)
|
|
{
|
|
Aura::_UnapplyForTarget(target, caster, aurApp);
|
|
|
|
// unregister aura diminishing (and store last time)
|
|
if (DiminishingGroup group = GetDiminishGroup())
|
|
target->ApplyDiminishingAura(group, false);
|
|
}
|
|
|
|
void UnitAura::Remove(AuraRemoveMode removeMode)
|
|
{
|
|
if (IsRemoved())
|
|
return;
|
|
GetUnitOwner()->RemoveOwnedAura(this, removeMode);
|
|
}
|
|
|
|
void UnitAura::FillTargetMap(std::map<Unit*, uint32> & targets, Unit* caster)
|
|
{
|
|
for (SpellEffectInfo const* effect : GetSpellEffectInfos())
|
|
{
|
|
if (!effect || !HasEffect(effect->EffectIndex))
|
|
continue;
|
|
UnitList targetList;
|
|
// non-area aura
|
|
if (effect->Effect == SPELL_EFFECT_APPLY_AURA)
|
|
{
|
|
targetList.push_back(GetUnitOwner());
|
|
}
|
|
else
|
|
{
|
|
float radius = effect->CalcRadius(caster);
|
|
|
|
if (!GetUnitOwner()->HasUnitState(UNIT_STATE_ISOLATED))
|
|
{
|
|
switch (effect->Effect)
|
|
{
|
|
case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
|
|
case SPELL_EFFECT_APPLY_AREA_AURA_RAID:
|
|
{
|
|
targetList.push_back(GetUnitOwner());
|
|
Trinity::AnyGroupedUnitInObjectRangeCheck u_check(GetUnitOwner(), GetUnitOwner(), radius, effect->Effect == SPELL_EFFECT_APPLY_AREA_AURA_RAID);
|
|
Trinity::UnitListSearcher<Trinity::AnyGroupedUnitInObjectRangeCheck> searcher(GetUnitOwner(), targetList, u_check);
|
|
GetUnitOwner()->VisitNearbyObject(radius, searcher);
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND:
|
|
{
|
|
targetList.push_back(GetUnitOwner());
|
|
Trinity::AnyFriendlyUnitInObjectRangeCheck u_check(GetUnitOwner(), GetUnitOwner(), radius);
|
|
Trinity::UnitListSearcher<Trinity::AnyFriendlyUnitInObjectRangeCheck> searcher(GetUnitOwner(), targetList, u_check);
|
|
GetUnitOwner()->VisitNearbyObject(radius, searcher);
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY:
|
|
{
|
|
Trinity::AnyAoETargetUnitInObjectRangeCheck u_check(GetUnitOwner(), GetUnitOwner(), radius); // No GetCharmer in searcher
|
|
Trinity::UnitListSearcher<Trinity::AnyAoETargetUnitInObjectRangeCheck> searcher(GetUnitOwner(), targetList, u_check);
|
|
GetUnitOwner()->VisitNearbyObject(radius, searcher);
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_APPLY_AREA_AURA_PET:
|
|
targetList.push_back(GetUnitOwner());
|
|
// no break
|
|
case SPELL_EFFECT_APPLY_AREA_AURA_OWNER:
|
|
{
|
|
if (Unit* owner = GetUnitOwner()->GetCharmerOrOwner())
|
|
if (GetUnitOwner()->IsWithinDistInMap(owner, radius))
|
|
targetList.push_back(owner);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (UnitList::iterator itr = targetList.begin(); itr!= targetList.end();++itr)
|
|
{
|
|
std::map<Unit*, uint32>::iterator existing = targets.find(*itr);
|
|
if (existing != targets.end())
|
|
existing->second |= 1 << effect->EffectIndex;
|
|
else
|
|
targets[*itr] = 1 << effect->EffectIndex;
|
|
}
|
|
}
|
|
}
|
|
|
|
DynObjAura::DynObjAura(SpellInfo const* spellproto, uint32 effMask, WorldObject* owner, Unit* caster, int32 *baseAmount, Item* castItem, ObjectGuid casterGUID)
|
|
: Aura(spellproto, owner, caster, castItem, casterGUID)
|
|
{
|
|
LoadScripts();
|
|
ASSERT(GetDynobjOwner());
|
|
ASSERT(GetDynobjOwner()->IsInWorld());
|
|
ASSERT(GetDynobjOwner()->GetMap() == caster->GetMap());
|
|
_InitEffects(effMask, caster, baseAmount);
|
|
GetDynobjOwner()->SetAura(this);
|
|
}
|
|
|
|
bool ChargeDropEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
|
|
{
|
|
// _base is always valid (look in Aura::_Remove())
|
|
_base->ModChargesDelayed(-1, _mode);
|
|
return true;
|
|
}
|
|
|
|
void DynObjAura::Remove(AuraRemoveMode removeMode)
|
|
{
|
|
if (IsRemoved())
|
|
return;
|
|
_Remove(removeMode);
|
|
}
|
|
|
|
void DynObjAura::FillTargetMap(std::map<Unit*, uint32> & targets, Unit* /*caster*/)
|
|
{
|
|
Unit* dynObjOwnerCaster = GetDynobjOwner()->GetCaster();
|
|
float radius = GetDynobjOwner()->GetRadius();
|
|
|
|
for (SpellEffectInfo const* effect : GetSpellEffectInfos())
|
|
{
|
|
if (!effect || !HasEffect(effect->EffectIndex))
|
|
continue;
|
|
UnitList targetList;
|
|
if (effect->TargetB.GetTarget() == TARGET_DEST_DYNOBJ_ALLY
|
|
|| effect->TargetB.GetTarget() == TARGET_UNIT_DEST_AREA_ALLY)
|
|
{
|
|
Trinity::AnyFriendlyUnitInObjectRangeCheck u_check(GetDynobjOwner(), dynObjOwnerCaster, radius);
|
|
Trinity::UnitListSearcher<Trinity::AnyFriendlyUnitInObjectRangeCheck> searcher(GetDynobjOwner(), targetList, u_check);
|
|
GetDynobjOwner()->VisitNearbyObject(radius, searcher);
|
|
}
|
|
else
|
|
{
|
|
Trinity::AnyAoETargetUnitInObjectRangeCheck u_check(GetDynobjOwner(), dynObjOwnerCaster, radius);
|
|
Trinity::UnitListSearcher<Trinity::AnyAoETargetUnitInObjectRangeCheck> searcher(GetDynobjOwner(), targetList, u_check);
|
|
GetDynobjOwner()->VisitNearbyObject(radius, searcher);
|
|
}
|
|
|
|
for (UnitList::iterator itr = targetList.begin(); itr!= targetList.end();++itr)
|
|
{
|
|
std::map<Unit*, uint32>::iterator existing = targets.find(*itr);
|
|
if (existing != targets.end())
|
|
existing->second |= 1 << effect->EffectIndex;
|
|
else
|
|
targets[*itr] = 1 << effect->EffectIndex;
|
|
}
|
|
}
|
|
}
|