mirror of
https://github.com/araxiaonline/TrinityCore.git
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132 lines
5.1 KiB
C++
132 lines
5.1 KiB
C++
/*
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* Copyright (C) 2008 - 2009 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/* ScriptData
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SDName: Npc_Innkeeper
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SDAuthor: WarHead
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SD%Complete: 99%
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SDComment: Complete
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SDCategory: NPCs
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EndScriptData */
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#include "ScriptedPch.h"
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#define HALLOWEEN_EVENTID 12
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#define SPELL_TRICK_OR_TREATED 24755
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#define SPELL_TREAT 24715
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#define LOCALE_TRICK_OR_TREAT_0 "Trick or Treat!"
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#define LOCALE_TRICK_OR_TREAT_2 "Des bonbons ou des blagues!"
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#define LOCALE_TRICK_OR_TREAT_3 "Süßes oder Saures!"
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#define LOCALE_TRICK_OR_TREAT_6 "¡Truco o trato!"
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#define LOCALE_INNKEEPER_0 "Make this inn my home."
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#define LOCALE_INNKEEPER_3 "Ich möchte dieses Gasthaus zu meinem Heimatort machen."
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bool GossipHello_npc_innkeeper(Player *pPlayer, Creature *pCreature)
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{
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if (IsEventActive(HALLOWEEN_EVENTID) && !pPlayer->HasAura(SPELL_TRICK_OR_TREATED))
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{
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char* localizedEntry;
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switch (pPlayer->GetSession()->GetSessionDbcLocale())
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{
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case LOCALE_frFR: localizedEntry = LOCALE_TRICK_OR_TREAT_2; break;
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case LOCALE_deDE: localizedEntry = LOCALE_TRICK_OR_TREAT_3; break;
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case LOCALE_esES: localizedEntry = LOCALE_TRICK_OR_TREAT_6; break;
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case LOCALE_enUS: default: localizedEntry = LOCALE_TRICK_OR_TREAT_0;
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}
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, localizedEntry, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+HALLOWEEN_EVENTID);
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}
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if (pCreature->isQuestGiver())
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pPlayer->PrepareQuestMenu(pCreature->GetGUID());
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if (pCreature->isVendor())
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
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if (pCreature->isInnkeeper())
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{
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char* localizedEntry;
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switch (pPlayer->GetSession()->GetSessionDbcLocale())
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{
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case LOCALE_deDE: localizedEntry = LOCALE_INNKEEPER_3; break;
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case LOCALE_enUS: default: localizedEntry = LOCALE_INNKEEPER_0;
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}
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, localizedEntry, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INN);
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}
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pPlayer->TalkedToCreature(pCreature->GetEntry(), pCreature->GetGUID());
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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return true;
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}
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bool GossipSelect_npc_innkeeper(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
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{
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if (uiAction == GOSSIP_ACTION_INFO_DEF+HALLOWEEN_EVENTID && IsEventActive(HALLOWEEN_EVENTID) && !pPlayer->HasAura(SPELL_TRICK_OR_TREATED))
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{
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pPlayer->CastSpell(pPlayer, SPELL_TRICK_OR_TREATED, true);
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if (urand(0, 1))
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pPlayer->CastSpell(pPlayer, SPELL_TREAT, true);
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else
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{
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uint32 trickspell = 0;
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switch (urand(0, 13))
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{
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case 0: trickspell = 24753; break; // cannot cast, random 30sec
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case 1: trickspell = 24713; break; // lepper gnome costume
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case 2: trickspell = 24735; break; // male ghost costume
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case 3: trickspell = 24736; break; // female ghostcostume
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case 4: trickspell = 24710; break; // male ninja costume
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case 5: trickspell = 24711; break; // female ninja costume
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case 6: trickspell = 24708; break; // male pirate costume
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case 7: trickspell = 24709; break; // female pirate costume
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case 8: trickspell = 24723; break; // skeleton costume
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case 9: trickspell = 24753; break; // Trick
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case 10: trickspell = 24924; break; // Hallow's End Candy
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case 11: trickspell = 24925; break; // Hallow's End Candy
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case 12: trickspell = 24926; break; // Hallow's End Candy
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case 13: trickspell = 24927; break; // Hallow's End Candy
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}
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pPlayer->CastSpell(pPlayer, trickspell, true);
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}
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pPlayer->CLOSE_GOSSIP_MENU();
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return true;
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}
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pPlayer->CLOSE_GOSSIP_MENU();
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switch (uiAction)
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{
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case GOSSIP_ACTION_TRADE: pPlayer->SEND_VENDORLIST(pCreature->GetGUID()); break;
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case GOSSIP_ACTION_INN: pPlayer->SetBindPoint(pCreature->GetGUID()); break;
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}
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return true;
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}
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void AddSC_npc_innkeeper()
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{
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Script *newscript;
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newscript = new Script;
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newscript->Name = "npc_innkeeper";
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newscript->pGossipHello = &GossipHello_npc_innkeeper;
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newscript->pGossipSelect = &GossipSelect_npc_innkeeper;
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newscript->RegisterSelf();
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}
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