mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-15 12:42:43 -04:00
1604 lines
60 KiB
C++
1604 lines
60 KiB
C++
/*
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* Copyright (C) 2008-2017 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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Name: debug_commandscript
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%Complete: 100
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Comment: All debug related commands
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Category: commandscripts
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EndScriptData */
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#include "ScriptMgr.h"
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#include "ObjectMgr.h"
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#include "BattlegroundMgr.h"
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#include "Chat.h"
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#include "Cell.h"
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#include "CellImpl.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "GossipDef.h"
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#include "Transport.h"
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#include "Language.h"
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#include "MapManager.h"
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#include "M2Stores.h"
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#include "BattlefieldMgr.h"
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#include <fstream>
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#include <limits>
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class debug_commandscript : public CommandScript
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{
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public:
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debug_commandscript() : CommandScript("debug_commandscript") { }
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std::vector<ChatCommand> GetCommands() const override
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{
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static std::vector<ChatCommand> debugPlayCommandTable =
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{
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{ "cinematic", rbac::RBAC_PERM_COMMAND_DEBUG_PLAY_CINEMATIC, false, &HandleDebugPlayCinematicCommand, "" },
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{ "movie", rbac::RBAC_PERM_COMMAND_DEBUG_PLAY_MOVIE, false, &HandleDebugPlayMovieCommand, "" },
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{ "sound", rbac::RBAC_PERM_COMMAND_DEBUG_PLAY_SOUND, false, &HandleDebugPlaySoundCommand, "" },
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{ "music", rbac::RBAC_PERM_COMMAND_DEBUG_PLAY_MUSIC, false, &HandleDebugPlayMusicCommand, "" },
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};
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static std::vector<ChatCommand> debugSendCommandTable =
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{
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{ "buyerror", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_BUYERROR, false, &HandleDebugSendBuyErrorCommand, "" },
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{ "channelnotify", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_CHANNELNOTIFY, false, &HandleDebugSendChannelNotifyCommand, "" },
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{ "chatmessage", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_CHATMESSAGE, false, &HandleDebugSendChatMsgCommand, "" },
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{ "equiperror", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_EQUIPERROR, false, &HandleDebugSendEquipErrorCommand, "" },
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{ "largepacket", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_LARGEPACKET, false, &HandleDebugSendLargePacketCommand, "" },
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{ "opcode", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_OPCODE, false, &HandleDebugSendOpcodeCommand, "" },
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{ "qpartymsg", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_QPARTYMSG, false, &HandleDebugSendQuestPartyMsgCommand, "" },
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{ "qinvalidmsg", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_QINVALIDMSG, false, &HandleDebugSendQuestInvalidMsgCommand, "" },
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{ "sellerror", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_SELLERROR, false, &HandleDebugSendSellErrorCommand, "" },
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{ "setphaseshift", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_SETPHASESHIFT, false, &HandleDebugSendSetPhaseShiftCommand, "" },
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{ "spellfail", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_SPELLFAIL, false, &HandleDebugSendSpellFailCommand, "" },
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};
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static std::vector<ChatCommand> debugCommandTable =
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{
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{ "setbit", rbac::RBAC_PERM_COMMAND_DEBUG_SETBIT, false, &HandleDebugSet32BitCommand, "" },
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{ "threat", rbac::RBAC_PERM_COMMAND_DEBUG_THREAT, false, &HandleDebugThreatListCommand, "" },
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{ "hostil", rbac::RBAC_PERM_COMMAND_DEBUG_HOSTIL, false, &HandleDebugHostileRefListCommand, "" },
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{ "anim", rbac::RBAC_PERM_COMMAND_DEBUG_ANIM, false, &HandleDebugAnimCommand, "" },
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{ "arena", rbac::RBAC_PERM_COMMAND_DEBUG_ARENA, true, &HandleDebugArenaCommand, "" },
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{ "bg", rbac::RBAC_PERM_COMMAND_DEBUG_BG, true, &HandleDebugBattlegroundCommand, "" },
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{ "getitemstate", rbac::RBAC_PERM_COMMAND_DEBUG_GETITEMSTATE, false, &HandleDebugGetItemStateCommand, "" },
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{ "lootrecipient", rbac::RBAC_PERM_COMMAND_DEBUG_LOOTRECIPIENT, false, &HandleDebugGetLootRecipientCommand, "" },
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{ "getvalue", rbac::RBAC_PERM_COMMAND_DEBUG_GETVALUE, false, &HandleDebugGetValueCommand, "" },
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{ "getitemvalue", rbac::RBAC_PERM_COMMAND_DEBUG_GETITEMVALUE, false, &HandleDebugGetItemValueCommand, "" },
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{ "Mod32Value", rbac::RBAC_PERM_COMMAND_DEBUG_MOD32VALUE, false, &HandleDebugMod32ValueCommand, "" },
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{ "play", rbac::RBAC_PERM_COMMAND_DEBUG_PLAY, false, nullptr, "", debugPlayCommandTable },
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{ "send", rbac::RBAC_PERM_COMMAND_DEBUG_SEND, false, nullptr, "", debugSendCommandTable },
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{ "setaurastate", rbac::RBAC_PERM_COMMAND_DEBUG_SETAURASTATE, false, &HandleDebugSetAuraStateCommand, "" },
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{ "setitemvalue", rbac::RBAC_PERM_COMMAND_DEBUG_SETITEMVALUE, false, &HandleDebugSetItemValueCommand, "" },
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{ "setvalue", rbac::RBAC_PERM_COMMAND_DEBUG_SETVALUE, false, &HandleDebugSetValueCommand, "" },
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{ "spawnvehicle", rbac::RBAC_PERM_COMMAND_DEBUG_SPAWNVEHICLE, false, &HandleDebugSpawnVehicleCommand, "" },
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{ "setvid", rbac::RBAC_PERM_COMMAND_DEBUG_SETVID, false, &HandleDebugSetVehicleIdCommand, "" },
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{ "entervehicle", rbac::RBAC_PERM_COMMAND_DEBUG_ENTERVEHICLE, false, &HandleDebugEnterVehicleCommand, "" },
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{ "worldstate", rbac::RBAC_PERM_COMMAND_DEBUG_WORLDSTATE, false, &HandleDebugUpdateWorldStateCommand, "" },
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{ "update", rbac::RBAC_PERM_COMMAND_DEBUG_UPDATE, false, &HandleDebugUpdateCommand, "" },
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{ "itemexpire", rbac::RBAC_PERM_COMMAND_DEBUG_ITEMEXPIRE, false, &HandleDebugItemExpireCommand, "" },
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{ "areatriggers", rbac::RBAC_PERM_COMMAND_DEBUG_AREATRIGGERS, false, &HandleDebugAreaTriggersCommand, "" },
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{ "los", rbac::RBAC_PERM_COMMAND_DEBUG_LOS, false, &HandleDebugLoSCommand, "" },
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{ "moveflags", rbac::RBAC_PERM_COMMAND_DEBUG_MOVEFLAGS, false, &HandleDebugMoveflagsCommand, "" },
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{ "transport", rbac::RBAC_PERM_COMMAND_DEBUG_TRANSPORT, false, &HandleDebugTransportCommand, "" },
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{ "loadcells", rbac::RBAC_PERM_COMMAND_DEBUG_LOADCELLS, false, &HandleDebugLoadCellsCommand, "" },
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{ "boundary", rbac::RBAC_PERM_COMMAND_DEBUG_BOUNDARY, false, &HandleDebugBoundaryCommand, "" },
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{ "raidreset", rbac::RBAC_PERM_COMMAND_INSTANCE_UNBIND, false, &HandleDebugRaidResetCommand, "" },
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{ "neargraveyard", rbac::RBAC_PERM_COMMAND_NEARGRAVEYARD, false, &HandleDebugNearGraveyard, "" },
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};
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static std::vector<ChatCommand> commandTable =
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{
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{ "debug", rbac::RBAC_PERM_COMMAND_DEBUG, true, nullptr, "", debugCommandTable },
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{ "wpgps", rbac::RBAC_PERM_COMMAND_WPGPS, false, &HandleWPGPSCommand, "" },
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};
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return commandTable;
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}
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static bool HandleDebugPlayCinematicCommand(ChatHandler* handler, char const* args)
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{
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// USAGE: .debug play cinematic #cinematicId
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// #cinematicId - ID decimal number from CinemaicSequences.dbc (1st column)
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if (!*args)
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{
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handler->SendSysMessage(LANG_BAD_VALUE);
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handler->SetSentErrorMessage(true);
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return false;
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}
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uint32 cinematicId = atoul(args);
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if (!sCinematicSequencesStore.LookupEntry(cinematicId))
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{
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handler->PSendSysMessage(LANG_CINEMATIC_NOT_EXIST, cinematicId);
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handler->SetSentErrorMessage(true);
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return false;
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}
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// Dump camera locations
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if (CinematicSequencesEntry const* cineSeq = sCinematicSequencesStore.LookupEntry(cinematicId))
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{
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std::unordered_map<uint32, FlyByCameraCollection>::const_iterator itr = sFlyByCameraStore.find(cineSeq->cinematicCamera);
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if (itr != sFlyByCameraStore.end())
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{
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handler->PSendSysMessage("Waypoints for sequence %u, camera %u", cinematicId, cineSeq->cinematicCamera);
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uint32 count = 1 ;
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for (FlyByCamera cam : itr->second)
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{
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handler->PSendSysMessage("%02u - %7ums [%f, %f, %f] Facing %f (%f degrees)", count, cam.timeStamp, cam.locations.x, cam.locations.y, cam.locations.z, cam.locations.w, cam.locations.w * (180 / M_PI));
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count++;
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}
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handler->PSendSysMessage("%u waypoints dumped", itr->second.size());
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}
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}
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handler->GetSession()->GetPlayer()->SendCinematicStart(cinematicId);
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return true;
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}
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static bool HandleDebugPlayMovieCommand(ChatHandler* handler, char const* args)
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{
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// USAGE: .debug play movie #movieId
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// #movieId - ID decimal number from Movie.dbc (1st column)
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if (!*args)
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{
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handler->SendSysMessage(LANG_BAD_VALUE);
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handler->SetSentErrorMessage(true);
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return false;
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}
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uint32 movieId = atoul(args);
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if (!sMovieStore.LookupEntry(movieId))
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{
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handler->PSendSysMessage(LANG_MOVIE_NOT_EXIST, movieId);
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handler->SetSentErrorMessage(true);
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return false;
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}
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handler->GetSession()->GetPlayer()->SendMovieStart(movieId);
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return true;
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}
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static bool HandleDebugPlaySoundCommand(ChatHandler* handler, char const* args)
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{
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// USAGE: .debug play sound #soundId
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// #soundId - ID decimal number from SoundEntries.dbc (1st column)
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if (!*args)
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{
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handler->SendSysMessage(LANG_BAD_VALUE);
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handler->SetSentErrorMessage(true);
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return false;
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}
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uint32 soundId = atoul(args);
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if (!sSoundEntriesStore.LookupEntry(soundId))
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{
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handler->PSendSysMessage(LANG_SOUND_NOT_EXIST, soundId);
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handler->SetSentErrorMessage(true);
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return false;
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}
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Player* player = handler->GetSession()->GetPlayer();
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Unit* unit = handler->getSelectedUnit();
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if (!unit)
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{
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handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
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handler->SetSentErrorMessage(true);
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return false;
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}
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if (player->GetTarget())
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unit->PlayDistanceSound(soundId, player);
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else
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unit->PlayDirectSound(soundId, player);
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handler->PSendSysMessage(LANG_YOU_HEAR_SOUND, soundId);
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return true;
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}
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static bool HandleDebugPlayMusicCommand(ChatHandler* handler, char const* args)
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{
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// USAGE: .debug play music #musicId
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// #musicId - ID decimal number from SoundEntries.dbc (1st column)
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if (!*args)
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{
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handler->SendSysMessage(LANG_BAD_VALUE);
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handler->SetSentErrorMessage(true);
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return false;
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}
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uint32 musicId = atoul(args);
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if (!sSoundEntriesStore.LookupEntry(musicId))
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{
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handler->PSendSysMessage(LANG_SOUND_NOT_EXIST, musicId);
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handler->SetSentErrorMessage(true);
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return false;
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}
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Player* player = handler->GetSession()->GetPlayer();
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player->PlayDirectMusic(musicId, player);
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handler->PSendSysMessage(LANG_YOU_HEAR_SOUND, musicId);
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return true;
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}
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static bool HandleDebugSendSpellFailCommand(ChatHandler* handler, char const* args)
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{
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if (!*args)
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return false;
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char* result = strtok((char*)args, " ");
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if (!result)
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return false;
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uint8 failNum = (uint8)atoi(result);
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if (failNum == 0 && *result != '0')
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return false;
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char* fail1 = strtok(NULL, " ");
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uint8 failArg1 = fail1 ? (uint8)atoi(fail1) : 0;
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char* fail2 = strtok(NULL, " ");
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uint8 failArg2 = fail2 ? (uint8)atoi(fail2) : 0;
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WorldPacket data(SMSG_CAST_FAILED, 5);
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data << uint8(0);
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data << uint32(133);
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data << uint8(failNum);
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if (fail1 || fail2)
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data << uint32(failArg1);
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if (fail2)
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data << uint32(failArg2);
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handler->GetSession()->SendPacket(&data);
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return true;
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}
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static bool HandleDebugSendEquipErrorCommand(ChatHandler* handler, char const* args)
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{
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if (!*args)
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return false;
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InventoryResult msg = InventoryResult(atoi(args));
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handler->GetSession()->GetPlayer()->SendEquipError(msg, NULL, NULL);
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return true;
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}
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static bool HandleDebugSendSellErrorCommand(ChatHandler* handler, char const* args)
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{
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if (!*args)
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return false;
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SellResult msg = SellResult(atoi(args));
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handler->GetSession()->GetPlayer()->SendSellError(msg, nullptr, ObjectGuid::Empty, 0);
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return true;
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}
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static bool HandleDebugSendBuyErrorCommand(ChatHandler* handler, char const* args)
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{
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if (!*args)
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return false;
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BuyResult msg = BuyResult(atoi(args));
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handler->GetSession()->GetPlayer()->SendBuyError(msg, nullptr, 0, 0);
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return true;
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}
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static bool HandleDebugSendOpcodeCommand(ChatHandler* handler, char const* /*args*/)
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{
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Unit* unit = handler->getSelectedUnit();
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Player* player = NULL;
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if (!unit || (unit->GetTypeId() != TYPEID_PLAYER))
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player = handler->GetSession()->GetPlayer();
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else
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player = unit->ToPlayer();
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if (!unit)
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unit = player;
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std::ifstream ifs("opcode.txt");
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if (ifs.fail())
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return false;
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// remove comments from file
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std::stringstream parsedStream;
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while (!ifs.eof())
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{
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char commentToken[2];
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ifs.get(commentToken[0]);
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if (commentToken[0] == '/' && !ifs.eof())
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{
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ifs.get(commentToken[1]);
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// /* comment
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if (commentToken[1] == '*')
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{
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while (!ifs.eof())
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{
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ifs.get(commentToken[0]);
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if (commentToken[0] == '*' && !ifs.eof())
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{
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ifs.get(commentToken[1]);
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if (commentToken[1] == '/')
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break;
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else
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ifs.putback(commentToken[1]);
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}
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}
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continue;
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}
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// line comment
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else if (commentToken[1] == '/')
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{
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std::string str;
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std::getline(ifs, str);
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continue;
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}
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// regular data
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else
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ifs.putback(commentToken[1]);
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}
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parsedStream.put(commentToken[0]);
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}
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ifs.close();
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uint32 opcode;
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parsedStream >> opcode;
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WorldPacket data(opcode, 0);
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while (!parsedStream.eof())
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{
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std::string type;
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parsedStream >> type;
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if (type.empty())
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break;
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if (type == "uint8")
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{
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uint16 val1;
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parsedStream >> val1;
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data << uint8(val1);
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}
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else if (type == "uint16")
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{
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uint16 val2;
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parsedStream >> val2;
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data << val2;
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}
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else if (type == "uint32")
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{
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uint32 val3;
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parsedStream >> val3;
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data << val3;
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}
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else if (type == "uint64")
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{
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uint64 val4;
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parsedStream >> val4;
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data << val4;
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}
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else if (type == "float")
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{
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float val5;
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parsedStream >> val5;
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data << val5;
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}
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else if (type == "string")
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{
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std::string val6;
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parsedStream >> val6;
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data << val6;
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}
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else if (type == "appitsguid")
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{
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data << unit->GetPackGUID();
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}
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else if (type == "appmyguid")
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{
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data << player->GetPackGUID();
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}
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else if (type == "appgoguid")
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{
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GameObject* obj = handler->GetNearbyGameObject();
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if (!obj)
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{
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handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, 0);
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handler->SetSentErrorMessage(true);
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ifs.close();
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return false;
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}
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data << obj->GetPackGUID();
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}
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else if (type == "goguid")
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{
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GameObject* obj = handler->GetNearbyGameObject();
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if (!obj)
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{
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handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, 0);
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handler->SetSentErrorMessage(true);
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ifs.close();
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return false;
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}
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data << uint64(obj->GetGUID());
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}
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else if (type == "myguid")
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{
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data << uint64(player->GetGUID());
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}
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else if (type == "itsguid")
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{
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data << uint64(unit->GetGUID());
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}
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else if (type == "itspos")
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{
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data << unit->GetPositionX();
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data << unit->GetPositionY();
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data << unit->GetPositionZ();
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}
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else if (type == "mypos")
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{
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data << player->GetPositionX();
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data << player->GetPositionY();
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data << player->GetPositionZ();
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}
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else
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{
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TC_LOG_ERROR("misc", "Sending opcode that has unknown type '%s'", type.c_str());
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break;
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}
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}
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TC_LOG_DEBUG("network", "Sending opcode %u", data.GetOpcode());
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data.hexlike();
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player->GetSession()->SendPacket(&data);
|
|
handler->PSendSysMessage(LANG_COMMAND_OPCODESENT, data.GetOpcode(), unit->GetName().c_str());
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugUpdateWorldStateCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
char* w = strtok((char*)args, " ");
|
|
char* s = strtok(NULL, " ");
|
|
|
|
if (!w || !s)
|
|
return false;
|
|
|
|
uint32 world = (uint32)atoi(w);
|
|
uint32 state = (uint32)atoi(s);
|
|
handler->GetSession()->GetPlayer()->SendUpdateWorldState(world, state);
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugAreaTriggersCommand(ChatHandler* handler, char const* /*args*/)
|
|
{
|
|
Player* player = handler->GetSession()->GetPlayer();
|
|
if (!player->isDebugAreaTriggers)
|
|
{
|
|
handler->PSendSysMessage(LANG_DEBUG_AREATRIGGER_ON);
|
|
player->isDebugAreaTriggers = true;
|
|
}
|
|
else
|
|
{
|
|
handler->PSendSysMessage(LANG_DEBUG_AREATRIGGER_OFF);
|
|
player->isDebugAreaTriggers = false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
//Send notification in channel
|
|
static bool HandleDebugSendChannelNotifyCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
char const* name = "test";
|
|
uint8 code = atoi(args);
|
|
|
|
WorldPacket data(SMSG_CHANNEL_NOTIFY, (1+10));
|
|
data << code; // notify type
|
|
data << name; // channel name
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
handler->GetSession()->SendPacket(&data);
|
|
return true;
|
|
}
|
|
|
|
//Send notification in chat
|
|
static bool HandleDebugSendChatMsgCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
char const* msg = "testtest";
|
|
uint8 type = atoi(args);
|
|
WorldPacket data;
|
|
ChatHandler::BuildChatPacket(data, ChatMsg(type), LANG_UNIVERSAL, handler->GetSession()->GetPlayer(), handler->GetSession()->GetPlayer(), msg, 0, "chan");
|
|
handler->GetSession()->SendPacket(&data);
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugSendQuestPartyMsgCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
uint32 msg = atoul(args);
|
|
handler->GetSession()->GetPlayer()->SendPushToPartyResponse(handler->GetSession()->GetPlayer(), msg);
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugGetLootRecipientCommand(ChatHandler* handler, char const* /*args*/)
|
|
{
|
|
Creature* target = handler->getSelectedCreature();
|
|
if (!target)
|
|
return false;
|
|
|
|
handler->PSendSysMessage("Loot recipient for creature %s (GUID %u, DB GUID %u) is %s",
|
|
target->GetName().c_str(), target->GetGUID().GetCounter(), target->GetSpawnId(),
|
|
target->hasLootRecipient() ? (target->GetLootRecipient() ? target->GetLootRecipient()->GetName().c_str() : "offline") : "no loot recipient");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugSendQuestInvalidMsgCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
QuestFailedReason msg = static_cast<QuestFailedReason>(atoul(args));
|
|
handler->GetSession()->GetPlayer()->SendCanTakeQuestResponse(msg);
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugGetItemStateCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
std::string itemState = args;
|
|
|
|
ItemUpdateState state = ITEM_UNCHANGED;
|
|
bool listQueue = false;
|
|
bool checkAll = false;
|
|
|
|
if (itemState == "unchanged")
|
|
state = ITEM_UNCHANGED;
|
|
else if (itemState == "changed")
|
|
state = ITEM_CHANGED;
|
|
else if (itemState == "new")
|
|
state = ITEM_NEW;
|
|
else if (itemState == "removed")
|
|
state = ITEM_REMOVED;
|
|
else if (itemState == "queue")
|
|
listQueue = true;
|
|
else if (itemState == "check_all")
|
|
checkAll = true;
|
|
else
|
|
return false;
|
|
|
|
Player* player = handler->getSelectedPlayer();
|
|
if (!player)
|
|
player = handler->GetSession()->GetPlayer();
|
|
|
|
if (!listQueue && !checkAll)
|
|
{
|
|
itemState = "The player has the following " + itemState + " items: ";
|
|
handler->SendSysMessage(itemState.c_str());
|
|
for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
|
|
{
|
|
if (i >= BUYBACK_SLOT_START && i < BUYBACK_SLOT_END)
|
|
continue;
|
|
|
|
if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
{
|
|
if (Bag* bag = item->ToBag())
|
|
{
|
|
for (uint8 j = 0; j < bag->GetBagSize(); ++j)
|
|
if (Item* item2 = bag->GetItemByPos(j))
|
|
if (item2->GetState() == state)
|
|
handler->PSendSysMessage("bag: 255 slot: %d %s owner: %s", item2->GetSlot(), item2->GetGUID().ToString().c_str(), item2->GetOwnerGUID().ToString().c_str());
|
|
}
|
|
else if (item->GetState() == state)
|
|
handler->PSendSysMessage("bag: 255 slot: %d %s owner: %s", item->GetSlot(), item->GetGUID().ToString().c_str(), item->GetOwnerGUID().ToString().c_str());
|
|
}
|
|
}
|
|
}
|
|
|
|
if (listQueue)
|
|
{
|
|
std::vector<Item*>& updateQueue = player->GetItemUpdateQueue();
|
|
for (size_t i = 0; i < updateQueue.size(); ++i)
|
|
{
|
|
Item* item = updateQueue[i];
|
|
if (!item)
|
|
continue;
|
|
|
|
Bag* container = item->GetContainer();
|
|
uint8 bagSlot = container ? container->GetSlot() : uint8(INVENTORY_SLOT_BAG_0);
|
|
|
|
std::string st;
|
|
switch (item->GetState())
|
|
{
|
|
case ITEM_UNCHANGED:
|
|
st = "unchanged";
|
|
break;
|
|
case ITEM_CHANGED:
|
|
st = "changed";
|
|
break;
|
|
case ITEM_NEW:
|
|
st = "new";
|
|
break;
|
|
case ITEM_REMOVED:
|
|
st = "removed";
|
|
break;
|
|
}
|
|
|
|
handler->PSendSysMessage("bag: %d slot: %d guid: %d - state: %s", bagSlot, item->GetSlot(), item->GetGUID().GetCounter(), st.c_str());
|
|
}
|
|
if (updateQueue.empty())
|
|
handler->PSendSysMessage("The player's updatequeue is empty");
|
|
}
|
|
|
|
if (checkAll)
|
|
{
|
|
bool error = false;
|
|
std::vector<Item*>& updateQueue = player->GetItemUpdateQueue();
|
|
for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
|
|
{
|
|
if (i >= BUYBACK_SLOT_START && i < BUYBACK_SLOT_END)
|
|
continue;
|
|
|
|
Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
|
if (!item)
|
|
continue;
|
|
|
|
if (item->GetSlot() != i)
|
|
{
|
|
handler->PSendSysMessage("Item with slot %d and guid %d has an incorrect slot value: %d", i, item->GetGUID().GetCounter(), item->GetSlot());
|
|
error = true;
|
|
continue;
|
|
}
|
|
|
|
if (item->GetOwnerGUID() != player->GetGUID())
|
|
{
|
|
handler->PSendSysMessage("The item with slot %d %s does have non-matching owner guid %s and %s!", item->GetSlot(), item->GetGUID().ToString().c_str(), item->GetOwnerGUID().ToString().c_str(), player->GetGUID().ToString().c_str());
|
|
error = true;
|
|
continue;
|
|
}
|
|
|
|
if (Bag* container = item->GetContainer())
|
|
{
|
|
handler->PSendSysMessage("The item with slot %d %s has a container (slot: %d, %s) but shouldn't!", item->GetSlot(), item->GetGUID().ToString().c_str(), container->GetSlot(), container->GetGUID().ToString().c_str());
|
|
error = true;
|
|
continue;
|
|
}
|
|
|
|
if (item->IsInUpdateQueue())
|
|
{
|
|
uint16 qp = item->GetQueuePos();
|
|
if (qp > updateQueue.size())
|
|
{
|
|
handler->PSendSysMessage("The item with slot %d and guid %d has its queuepos (%d) larger than the update queue size! ", item->GetSlot(), item->GetGUID().GetCounter(), qp);
|
|
error = true;
|
|
continue;
|
|
}
|
|
|
|
if (updateQueue[qp] == NULL)
|
|
{
|
|
handler->PSendSysMessage("The item with slot %d and guid %d has its queuepos (%d) pointing to NULL in the queue!", item->GetSlot(), item->GetGUID().GetCounter(), qp);
|
|
error = true;
|
|
continue;
|
|
}
|
|
|
|
if (updateQueue[qp] != item)
|
|
{
|
|
handler->PSendSysMessage("The item with slot %d and guid %d has a queuepos (%d) that points to another item in the queue (bag: %d, slot: %d, guid: %d)", item->GetSlot(), item->GetGUID().GetCounter(), qp, updateQueue[qp]->GetBagSlot(), updateQueue[qp]->GetSlot(), updateQueue[qp]->GetGUID().GetCounter());
|
|
error = true;
|
|
continue;
|
|
}
|
|
}
|
|
else if (item->GetState() != ITEM_UNCHANGED)
|
|
{
|
|
handler->PSendSysMessage("The item with slot %d and guid %d is not in queue but should be (state: %d)!", item->GetSlot(), item->GetGUID().GetCounter(), item->GetState());
|
|
error = true;
|
|
continue;
|
|
}
|
|
|
|
if (Bag* bag = item->ToBag())
|
|
{
|
|
for (uint8 j = 0; j < bag->GetBagSize(); ++j)
|
|
{
|
|
Item* item2 = bag->GetItemByPos(j);
|
|
if (!item2)
|
|
continue;
|
|
|
|
if (item2->GetSlot() != j)
|
|
{
|
|
handler->PSendSysMessage("The item in bag %d and slot %d (guid: %d) has an incorrect slot value: %d", bag->GetSlot(), j, item2->GetGUID().GetCounter(), item2->GetSlot());
|
|
error = true;
|
|
continue;
|
|
}
|
|
|
|
if (item2->GetOwnerGUID() != player->GetGUID())
|
|
{
|
|
handler->PSendSysMessage("The item in bag %d at slot %d and %s, the owner (%s) and the player (%s) don't match!", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().ToString().c_str(), item2->GetOwnerGUID().ToString().c_str(), player->GetGUID().ToString().c_str());
|
|
error = true;
|
|
continue;
|
|
}
|
|
|
|
Bag* container = item2->GetContainer();
|
|
if (!container)
|
|
{
|
|
handler->PSendSysMessage("The item in bag %d at slot %d %s has no container!", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().ToString().c_str());
|
|
error = true;
|
|
continue;
|
|
}
|
|
|
|
if (container != bag)
|
|
{
|
|
handler->PSendSysMessage("The item in bag %d at slot %d %s has a different container(slot %d %s)!", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().ToString().c_str(), container->GetSlot(), container->GetGUID().ToString().c_str());
|
|
error = true;
|
|
continue;
|
|
}
|
|
|
|
if (item2->IsInUpdateQueue())
|
|
{
|
|
uint16 qp = item2->GetQueuePos();
|
|
if (qp > updateQueue.size())
|
|
{
|
|
handler->PSendSysMessage("The item in bag %d at slot %d having guid %d has a queuepos (%d) larger than the update queue size! ", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().GetCounter(), qp);
|
|
error = true;
|
|
continue;
|
|
}
|
|
|
|
if (updateQueue[qp] == NULL)
|
|
{
|
|
handler->PSendSysMessage("The item in bag %d at slot %d having guid %d has a queuepos (%d) that points to NULL in the queue!", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().GetCounter(), qp);
|
|
error = true;
|
|
continue;
|
|
}
|
|
|
|
if (updateQueue[qp] != item2)
|
|
{
|
|
handler->PSendSysMessage("The item in bag %d at slot %d having guid %d has a queuepos (%d) that points to another item in the queue (bag: %d, slot: %d, guid: %d)", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().GetCounter(), qp, updateQueue[qp]->GetBagSlot(), updateQueue[qp]->GetSlot(), updateQueue[qp]->GetGUID().GetCounter());
|
|
error = true;
|
|
continue;
|
|
}
|
|
}
|
|
else if (item2->GetState() != ITEM_UNCHANGED)
|
|
{
|
|
handler->PSendSysMessage("The item in bag %d at slot %d having guid %d is not in queue but should be (state: %d)!", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().GetCounter(), item2->GetState());
|
|
error = true;
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (size_t i = 0; i < updateQueue.size(); ++i)
|
|
{
|
|
Item* item = updateQueue[i];
|
|
if (!item)
|
|
continue;
|
|
|
|
if (item->GetOwnerGUID() != player->GetGUID())
|
|
{
|
|
handler->PSendSysMessage("queue(%zu): For the item %s, the owner (%s) and the player (%s) don't match!", i, item->GetGUID().ToString().c_str(), item->GetOwnerGUID().ToString().c_str(), player->GetGUID().ToString().c_str());
|
|
error = true;
|
|
continue;
|
|
}
|
|
|
|
if (item->GetQueuePos() != i)
|
|
{
|
|
handler->PSendSysMessage("queue(%zu): For the item %s, the queuepos doesn't match it's position in the queue!", i, item->GetGUID().ToString().c_str());
|
|
error = true;
|
|
continue;
|
|
}
|
|
|
|
if (item->GetState() == ITEM_REMOVED)
|
|
continue;
|
|
|
|
Item* test = player->GetItemByPos(item->GetBagSlot(), item->GetSlot());
|
|
|
|
if (test == NULL)
|
|
{
|
|
handler->PSendSysMessage("queue(%zu): The bag(%d) and slot(%d) values for %s are incorrect, the player doesn't have any item at that position!", i, item->GetBagSlot(), item->GetSlot(), item->GetGUID().ToString().c_str());
|
|
error = true;
|
|
continue;
|
|
}
|
|
|
|
if (test != item)
|
|
{
|
|
handler->PSendSysMessage("queue(%zu): The bag(%d) and slot(%d) values for the %s are incorrect, %s is there instead!", i, item->GetBagSlot(), item->GetSlot(), item->GetGUID().ToString().c_str(), test->GetGUID().ToString().c_str());
|
|
error = true;
|
|
continue;
|
|
}
|
|
}
|
|
if (!error)
|
|
handler->SendSysMessage("All OK!");
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugBattlegroundCommand(ChatHandler* /*handler*/, char const* /*args*/)
|
|
{
|
|
sBattlegroundMgr->ToggleTesting();
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugArenaCommand(ChatHandler* /*handler*/, char const* /*args*/)
|
|
{
|
|
sBattlegroundMgr->ToggleArenaTesting();
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugThreatListCommand(ChatHandler* handler, char const* /*args*/)
|
|
{
|
|
Creature* target = handler->getSelectedCreature();
|
|
if (!target || target->IsTotem() || target->IsPet())
|
|
return false;
|
|
|
|
ThreatContainer::StorageType const &threatList = target->getThreatManager().getThreatList();
|
|
ThreatContainer::StorageType::const_iterator itr;
|
|
uint32 count = 0;
|
|
handler->PSendSysMessage("Threat list of %s (guid %u)", target->GetName().c_str(), target->GetGUID().GetCounter());
|
|
for (itr = threatList.begin(); itr != threatList.end(); ++itr)
|
|
{
|
|
Unit* unit = (*itr)->getTarget();
|
|
if (!unit)
|
|
continue;
|
|
++count;
|
|
handler->PSendSysMessage(" %u. %s (guid %u) - threat %f", count, unit->GetName().c_str(), unit->GetGUID().GetCounter(), (*itr)->getThreat());
|
|
}
|
|
handler->SendSysMessage("End of threat list.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugHostileRefListCommand(ChatHandler* handler, char const* /*args*/)
|
|
{
|
|
Unit* target = handler->getSelectedUnit();
|
|
if (!target)
|
|
target = handler->GetSession()->GetPlayer();
|
|
HostileReference* ref = target->getHostileRefManager().getFirst();
|
|
uint32 count = 0;
|
|
handler->PSendSysMessage("Hostil reference list of %s (guid %u)", target->GetName().c_str(), target->GetGUID().GetCounter());
|
|
while (ref)
|
|
{
|
|
if (Unit* unit = ref->GetSource()->GetOwner())
|
|
{
|
|
++count;
|
|
handler->PSendSysMessage(" %u. %s (current guid %u, DB guid %u) - threat %f", count, unit->GetName().c_str(), unit->GetGUID().GetCounter(), unit->GetTypeId() == TYPEID_UNIT ? unit->ToCreature()->GetSpawnId() : 0, ref->getThreat());
|
|
}
|
|
ref = ref->next();
|
|
}
|
|
handler->SendSysMessage("End of hostil reference list.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugSetVehicleIdCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
Unit* target = handler->getSelectedUnit();
|
|
if (!target || target->IsVehicle())
|
|
return false;
|
|
|
|
if (!args)
|
|
return false;
|
|
|
|
char* i = strtok((char*)args, " ");
|
|
if (!i)
|
|
return false;
|
|
|
|
uint32 id = (uint32)atoi(i);
|
|
//target->SetVehicleId(id);
|
|
handler->PSendSysMessage("Vehicle id set to %u", id);
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugEnterVehicleCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
Unit* target = handler->getSelectedUnit();
|
|
if (!target || !target->IsVehicle())
|
|
return false;
|
|
|
|
if (!args)
|
|
return false;
|
|
|
|
char* i = strtok((char*)args, " ");
|
|
if (!i)
|
|
return false;
|
|
|
|
char* j = strtok(NULL, " ");
|
|
|
|
uint32 entry = (uint32)atoi(i);
|
|
int8 seatId = j ? (int8)atoi(j) : -1;
|
|
|
|
if (!entry)
|
|
handler->GetSession()->GetPlayer()->EnterVehicle(target, seatId);
|
|
else
|
|
{
|
|
Creature* passenger = NULL;
|
|
Trinity::AllCreaturesOfEntryInRange check(handler->GetSession()->GetPlayer(), entry, 20.0f);
|
|
Trinity::CreatureSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(handler->GetSession()->GetPlayer(), passenger, check);
|
|
Cell::VisitAllObjects(handler->GetSession()->GetPlayer(), searcher, 30.0f);
|
|
if (!passenger || passenger == target)
|
|
return false;
|
|
passenger->EnterVehicle(target, seatId);
|
|
}
|
|
|
|
handler->PSendSysMessage("Unit %u entered vehicle %d", entry, (int32)seatId);
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugSpawnVehicleCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
char* e = strtok((char*)args, " ");
|
|
char* i = strtok(NULL, " ");
|
|
|
|
if (!e)
|
|
return false;
|
|
|
|
uint32 entry = (uint32)atoi(e);
|
|
|
|
float x, y, z, o = handler->GetSession()->GetPlayer()->GetOrientation();
|
|
handler->GetSession()->GetPlayer()->GetClosePoint(x, y, z, handler->GetSession()->GetPlayer()->GetCombatReach());
|
|
|
|
if (!i)
|
|
return handler->GetSession()->GetPlayer()->SummonCreature(entry, x, y, z, o) != nullptr;
|
|
|
|
uint32 id = (uint32)atoi(i);
|
|
|
|
CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(entry);
|
|
|
|
if (!ci)
|
|
return false;
|
|
|
|
VehicleEntry const* ve = sVehicleStore.LookupEntry(id);
|
|
|
|
if (!ve)
|
|
return false;
|
|
|
|
Creature* v = new Creature();
|
|
|
|
Map* map = handler->GetSession()->GetPlayer()->GetMap();
|
|
|
|
if (!v->Create(map->GenerateLowGuid<HighGuid::Vehicle>(), map, handler->GetSession()->GetPlayer()->GetPhaseMask(), entry, x, y, z, o, nullptr, id))
|
|
{
|
|
delete v;
|
|
return false;
|
|
}
|
|
|
|
map->AddToMap(v->ToCreature());
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugSendLargePacketCommand(ChatHandler* handler, char const* /*args*/)
|
|
{
|
|
const char* stuffingString = "This is a dummy string to push the packet's size beyond 128000 bytes. ";
|
|
std::ostringstream ss;
|
|
while (ss.str().size() < 128000)
|
|
ss << stuffingString;
|
|
handler->SendSysMessage(ss.str().c_str());
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugSendSetPhaseShiftCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
uint32 PhaseShift = atoi(args);
|
|
handler->GetSession()->SendSetPhaseShift(PhaseShift);
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugGetItemValueCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
char* e = strtok((char*)args, " ");
|
|
char* f = strtok(NULL, " ");
|
|
|
|
if (!e || !f)
|
|
return false;
|
|
|
|
ObjectGuid::LowType guid = (uint32)atoi(e);
|
|
uint32 index = (uint32)atoi(f);
|
|
|
|
Item* i = handler->GetSession()->GetPlayer()->GetItemByGuid(ObjectGuid(HighGuid::Item, 0, guid));
|
|
|
|
if (!i)
|
|
return false;
|
|
|
|
if (index >= i->GetValuesCount())
|
|
return false;
|
|
|
|
uint32 value = i->GetUInt32Value(index);
|
|
|
|
handler->PSendSysMessage("Item %u: value at %u is %u", guid, index, value);
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugSetItemValueCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
char* e = strtok((char*)args, " ");
|
|
char* f = strtok(NULL, " ");
|
|
char* g = strtok(NULL, " ");
|
|
|
|
if (!e || !f || !g)
|
|
return false;
|
|
|
|
ObjectGuid::LowType guid = (uint32)atoi(e);
|
|
uint32 index = (uint32)atoi(f);
|
|
uint32 value = (uint32)atoi(g);
|
|
|
|
Item* i = handler->GetSession()->GetPlayer()->GetItemByGuid(ObjectGuid(HighGuid::Item, 0, guid));
|
|
|
|
if (!i)
|
|
return false;
|
|
|
|
if (index >= i->GetValuesCount())
|
|
return false;
|
|
|
|
i->SetUInt32Value(index, value);
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugItemExpireCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
char* e = strtok((char*)args, " ");
|
|
if (!e)
|
|
return false;
|
|
|
|
ObjectGuid::LowType guid = (uint32)atoi(e);
|
|
|
|
Item* i = handler->GetSession()->GetPlayer()->GetItemByGuid(ObjectGuid(HighGuid::Item, guid));
|
|
|
|
if (!i)
|
|
return false;
|
|
|
|
handler->GetSession()->GetPlayer()->DestroyItem(i->GetBagSlot(), i->GetSlot(), true);
|
|
sScriptMgr->OnItemExpire(handler->GetSession()->GetPlayer(), i->GetTemplate());
|
|
|
|
return true;
|
|
}
|
|
|
|
//show animation
|
|
static bool HandleDebugAnimCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
uint32 animId = atoi((char*)args);
|
|
if (Unit* unit = handler->getSelectedUnit())
|
|
unit->HandleEmoteCommand(animId);
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugLoSCommand(ChatHandler* handler, char const* /*args*/)
|
|
{
|
|
if (Unit* unit = handler->getSelectedUnit())
|
|
{
|
|
Player* player = handler->GetSession()->GetPlayer();
|
|
handler->PSendSysMessage("Checking LoS %s -> %s:", player->GetName().c_str(), unit->GetName().c_str());
|
|
handler->PSendSysMessage(" VMAP LoS: %s", player->IsWithinLOSInMap(unit, LINEOFSIGHT_CHECK_VMAP) ? "clear" : "obstructed");
|
|
handler->PSendSysMessage(" GObj LoS: %s", player->IsWithinLOSInMap(unit, LINEOFSIGHT_CHECK_GOBJECT) ? "clear" : "obstructed");
|
|
handler->PSendSysMessage("%s is %sin line of sight of %s.", unit->GetName().c_str(), (player->IsWithinLOSInMap(unit) ? "" : "not "), player->GetName().c_str());
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static bool HandleDebugSetAuraStateCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
if (!*args)
|
|
{
|
|
handler->SendSysMessage(LANG_BAD_VALUE);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
Unit* unit = handler->getSelectedUnit();
|
|
if (!unit)
|
|
{
|
|
handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
int32 state = atoi((char*)args);
|
|
if (!state)
|
|
{
|
|
// reset all states
|
|
for (int i = 1; i <= 32; ++i)
|
|
unit->ModifyAuraState(AuraStateType(i), false);
|
|
return true;
|
|
}
|
|
|
|
unit->ModifyAuraState(AuraStateType(abs(state)), state > 0);
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugSetValueCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
char* x = strtok((char*)args, " ");
|
|
char* y = strtok(NULL, " ");
|
|
char* z = strtok(NULL, " ");
|
|
|
|
if (!x || !y)
|
|
return false;
|
|
|
|
WorldObject* target = handler->getSelectedObject();
|
|
if (!target)
|
|
{
|
|
handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
ObjectGuid guid = target->GetGUID();
|
|
|
|
uint32 field = (uint32)atoi(x);
|
|
if (field >= target->GetValuesCount())
|
|
{
|
|
handler->PSendSysMessage(LANG_TOO_BIG_INDEX, field, guid.GetCounter(), target->GetValuesCount());
|
|
return false;
|
|
}
|
|
|
|
bool isInt32 = true;
|
|
if (z)
|
|
isInt32 = atoi(z) != 0;
|
|
|
|
if (isInt32)
|
|
{
|
|
uint32 value = (uint32)atoi(y);
|
|
target->SetUInt32Value(field, value);
|
|
handler->PSendSysMessage(LANG_SET_UINT_FIELD, guid.GetCounter(), field, value);
|
|
}
|
|
else
|
|
{
|
|
float value = (float)atof(y);
|
|
target->SetFloatValue(field, value);
|
|
handler->PSendSysMessage(LANG_SET_FLOAT_FIELD, guid.GetCounter(), field, value);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugGetValueCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
char* x = strtok((char*)args, " ");
|
|
char* z = strtok(NULL, " ");
|
|
|
|
if (!x)
|
|
return false;
|
|
|
|
Unit* target = handler->getSelectedUnit();
|
|
if (!target)
|
|
{
|
|
handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
ObjectGuid guid = target->GetGUID();
|
|
|
|
uint32 opcode = (uint32)atoi(x);
|
|
if (opcode >= target->GetValuesCount())
|
|
{
|
|
handler->PSendSysMessage(LANG_TOO_BIG_INDEX, opcode, guid.GetCounter(), target->GetValuesCount());
|
|
return false;
|
|
}
|
|
|
|
bool isInt32 = true;
|
|
if (z)
|
|
isInt32 = atoi(z) != 0;
|
|
|
|
if (isInt32)
|
|
{
|
|
uint32 value = target->GetUInt32Value(opcode);
|
|
handler->PSendSysMessage(LANG_GET_UINT_FIELD, guid.GetCounter(), opcode, value);
|
|
}
|
|
else
|
|
{
|
|
float value = target->GetFloatValue(opcode);
|
|
handler->PSendSysMessage(LANG_GET_FLOAT_FIELD, guid.GetCounter(), opcode, value);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugMod32ValueCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
char* x = strtok((char*)args, " ");
|
|
char* y = strtok(NULL, " ");
|
|
|
|
if (!x || !y)
|
|
return false;
|
|
|
|
uint32 opcode = (uint32)atoi(x);
|
|
int value = atoi(y);
|
|
|
|
if (opcode >= handler->GetSession()->GetPlayer()->GetValuesCount())
|
|
{
|
|
handler->PSendSysMessage(LANG_TOO_BIG_INDEX, opcode, handler->GetSession()->GetPlayer()->GetGUID().GetCounter(), handler->GetSession()->GetPlayer()->GetValuesCount());
|
|
return false;
|
|
}
|
|
|
|
int currentValue = (int)handler->GetSession()->GetPlayer()->GetUInt32Value(opcode);
|
|
|
|
currentValue += value;
|
|
handler->GetSession()->GetPlayer()->SetUInt32Value(opcode, (uint32)currentValue);
|
|
|
|
handler->PSendSysMessage(LANG_CHANGE_32BIT_FIELD, opcode, currentValue);
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugUpdateCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
uint32 updateIndex;
|
|
uint32 value;
|
|
|
|
char* index = strtok((char*)args, " ");
|
|
|
|
Unit* unit = handler->getSelectedUnit();
|
|
if (!unit)
|
|
{
|
|
handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
if (!index)
|
|
return true;
|
|
|
|
updateIndex = atoi(index);
|
|
//check updateIndex
|
|
if (unit->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (updateIndex >= PLAYER_END)
|
|
return true;
|
|
}
|
|
else if (updateIndex >= UNIT_END)
|
|
return true;
|
|
|
|
char* val = strtok(NULL, " ");
|
|
if (!val)
|
|
{
|
|
value = unit->GetUInt32Value(updateIndex);
|
|
|
|
handler->PSendSysMessage(LANG_UPDATE, unit->GetGUID().GetCounter(), updateIndex, value);
|
|
return true;
|
|
}
|
|
|
|
value = atoi(val);
|
|
|
|
handler->PSendSysMessage(LANG_UPDATE_CHANGE, unit->GetGUID().GetCounter(), updateIndex, value);
|
|
|
|
unit->SetUInt32Value(updateIndex, value);
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugSet32BitCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
WorldObject* target = handler->getSelectedObject();
|
|
if (!target)
|
|
{
|
|
handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
char* x = strtok((char*)args, " ");
|
|
char* y = strtok(NULL, " ");
|
|
|
|
if (!x || !y)
|
|
return false;
|
|
|
|
uint32 opcode = (uint32)atoi(x);
|
|
uint32 val = (uint32)atoi(y);
|
|
if (val > 32) //uint32 = 32 bits
|
|
return false;
|
|
|
|
uint32 value = val ? 1 << (val - 1) : 0;
|
|
target->SetUInt32Value(opcode, value);
|
|
|
|
handler->PSendSysMessage(LANG_SET_32BIT_FIELD, opcode, value);
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugMoveflagsCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
Unit* target = handler->getSelectedUnit();
|
|
if (!target)
|
|
target = handler->GetSession()->GetPlayer();
|
|
|
|
if (!*args)
|
|
{
|
|
//! Display case
|
|
handler->PSendSysMessage(LANG_MOVEFLAGS_GET, target->GetUnitMovementFlags(), target->GetExtraUnitMovementFlags());
|
|
}
|
|
else
|
|
{
|
|
char* mask1 = strtok((char*)args, " ");
|
|
if (!mask1)
|
|
return false;
|
|
|
|
char* mask2 = strtok(NULL, " \n");
|
|
|
|
uint32 moveFlags = (uint32)atoi(mask1);
|
|
|
|
static uint32 const FlagsWithHandlers = MOVEMENTFLAG_MASK_HAS_PLAYER_STATUS_OPCODE |
|
|
MOVEMENTFLAG_WALKING | MOVEMENTFLAG_SWIMMING |
|
|
MOVEMENTFLAG_SPLINE_ENABLED;
|
|
|
|
bool unhandledFlag = ((moveFlags ^ target->GetUnitMovementFlags()) & ~FlagsWithHandlers) != 0;
|
|
|
|
target->SetWalk((moveFlags & MOVEMENTFLAG_WALKING) != 0);
|
|
target->SetDisableGravity((moveFlags & MOVEMENTFLAG_DISABLE_GRAVITY) != 0);
|
|
target->SetSwim((moveFlags & MOVEMENTFLAG_SWIMMING) != 0);
|
|
target->SetCanFly((moveFlags & MOVEMENTFLAG_CAN_FLY) != 0);
|
|
target->SetWaterWalking((moveFlags & MOVEMENTFLAG_WATERWALKING) != 0);
|
|
target->SetFeatherFall((moveFlags & MOVEMENTFLAG_FALLING_SLOW) != 0);
|
|
target->SetHover((moveFlags & MOVEMENTFLAG_HOVER) != 0);
|
|
|
|
if (moveFlags & (MOVEMENTFLAG_DISABLE_GRAVITY | MOVEMENTFLAG_CAN_FLY))
|
|
moveFlags &= ~MOVEMENTFLAG_FALLING;
|
|
|
|
if (moveFlags & MOVEMENTFLAG_ROOT)
|
|
{
|
|
target->SetControlled(true, UNIT_STATE_ROOT);
|
|
moveFlags &= ~MOVEMENTFLAG_MASK_MOVING;
|
|
}
|
|
|
|
if (target->HasUnitMovementFlag(MOVEMENTFLAG_SPLINE_ENABLED) && !(moveFlags & MOVEMENTFLAG_SPLINE_ENABLED))
|
|
target->StopMoving();
|
|
|
|
if (unhandledFlag)
|
|
target->SetUnitMovementFlags(moveFlags);
|
|
|
|
if (mask2)
|
|
{
|
|
uint32 moveFlagsExtra = uint32(atoi(mask2));
|
|
target->SetExtraUnitMovementFlags(moveFlagsExtra);
|
|
}
|
|
|
|
if (mask2 || unhandledFlag)
|
|
target->SendMovementFlagUpdate();
|
|
|
|
handler->PSendSysMessage(LANG_MOVEFLAGS_SET, target->GetUnitMovementFlags(), target->GetExtraUnitMovementFlags());
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleWPGPSCommand(ChatHandler* handler, char const* /*args*/)
|
|
{
|
|
Player* player = handler->GetSession()->GetPlayer();
|
|
|
|
TC_LOG_INFO("sql.dev", "(@PATH, XX, %.3f, %.3f, %.5f, 0, 0, 0, 100, 0),", player->GetPositionX(), player->GetPositionY(), player->GetPositionZ());
|
|
|
|
handler->PSendSysMessage("Waypoint SQL written to SQL Developer log");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugTransportCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
Transport* transport = handler->GetSession()->GetPlayer()->GetTransport();
|
|
if (!transport)
|
|
return false;
|
|
|
|
bool start = false;
|
|
if (!stricmp(args, "stop"))
|
|
transport->EnableMovement(false);
|
|
else if (!stricmp(args, "start"))
|
|
{
|
|
transport->EnableMovement(true);
|
|
start = true;
|
|
}
|
|
else
|
|
{
|
|
Position pos = transport->GetPosition();
|
|
handler->PSendSysMessage("Transport %s is %s", transport->GetName().c_str(), transport->GetGoState() == GO_STATE_READY ? "stopped" : "moving");
|
|
handler->PSendSysMessage("Transport position: %s", pos.ToString().c_str());
|
|
return true;
|
|
}
|
|
|
|
handler->PSendSysMessage("Transport %s %s", transport->GetName().c_str(), start ? "started" : "stopped");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugLoadCellsCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
Player* player = handler->GetSession()->GetPlayer();
|
|
if (!player)
|
|
return false;
|
|
|
|
Map* map = nullptr;
|
|
|
|
if (*args)
|
|
{
|
|
int32 mapId = atoi(args);
|
|
map = sMapMgr->FindBaseNonInstanceMap(mapId);
|
|
}
|
|
if (!map)
|
|
map = player->GetMap();
|
|
|
|
handler->PSendSysMessage("Loading all cells (mapId: %u). Current next GameObject %u, Creature %u", map->GetId(), map->GetMaxLowGuid<HighGuid::GameObject>(), map->GetMaxLowGuid<HighGuid::Unit>());
|
|
map->LoadAllCells();
|
|
handler->PSendSysMessage("Cells loaded (mapId: %u) After load - Next GameObject %u, Creature %u", map->GetId(), map->GetMaxLowGuid<HighGuid::GameObject>(), map->GetMaxLowGuid<HighGuid::Unit>());
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugBoundaryCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
Player* player = handler->GetSession()->GetPlayer();
|
|
if (!player)
|
|
return false;
|
|
Creature* target = handler->getSelectedCreature();
|
|
if (!target || !target->IsAIEnabled || !target->AI())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
char* fill_str = args ? strtok((char*)args, " ") : nullptr;
|
|
char* duration_str = args ? strtok(nullptr, " ") : nullptr;
|
|
|
|
int duration = duration_str ? atoi(duration_str) : -1;
|
|
if (duration <= 0 || duration >= 30 * MINUTE) // arbitary upper limit
|
|
duration = 3 * MINUTE;
|
|
|
|
bool doFill = fill_str ? (stricmp(fill_str, "FILL") == 0) : false;
|
|
|
|
int32 errMsg = target->AI()->VisualizeBoundary(duration, player, doFill);
|
|
if (errMsg > 0)
|
|
handler->PSendSysMessage(errMsg);
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugRaidResetCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
char* map_str = args ? strtok((char*)args, " ") : nullptr;
|
|
char* difficulty_str = args ? strtok(nullptr, " ") : nullptr;
|
|
|
|
int32 map = map_str ? atoi(map_str) : -1;
|
|
MapEntry const* mEntry = (map >= 0) ? sMapStore.LookupEntry(map) : nullptr;
|
|
if (!mEntry)
|
|
{
|
|
handler->PSendSysMessage("Invalid map specified.");
|
|
return false;
|
|
}
|
|
if (!mEntry->IsDungeon())
|
|
{
|
|
handler->PSendSysMessage("'%s' is not a dungeon map.", mEntry->name[LOCALE_enUS]);
|
|
return true;
|
|
}
|
|
int32 difficulty = difficulty_str ? atoi(difficulty_str) : -1;
|
|
if (difficulty >= MAX_RAID_DIFFICULTY || difficulty < -1)
|
|
{
|
|
handler->PSendSysMessage("Invalid difficulty %d - specify in range [0,%d).", difficulty, MAX_RAID_DIFFICULTY);
|
|
return false;
|
|
}
|
|
if (difficulty >= 0 && !GetMapDifficultyData(mEntry->MapID, Difficulty(difficulty)))
|
|
{
|
|
handler->PSendSysMessage("Difficulty %d is not valid for '%s'.", difficulty, mEntry->name[LOCALE_enUS]);
|
|
return true;
|
|
}
|
|
|
|
if (difficulty == -1)
|
|
{
|
|
handler->PSendSysMessage("Resetting all difficulties for '%s'.", mEntry->name[LOCALE_enUS]);
|
|
for (uint8 diff = (mEntry->IsRaid() ? 0 : 1); diff < (mEntry->IsRaid() ? MAX_RAID_DIFFICULTY : MAX_DUNGEON_DIFFICULTY); ++diff)
|
|
{
|
|
if (GetMapDifficultyData(mEntry->MapID, Difficulty(diff)))
|
|
{
|
|
handler->PSendSysMessage("Resetting difficulty %d for '%s'.", diff, mEntry->name[LOCALE_enUS]);
|
|
sInstanceSaveMgr->ForceGlobalReset(mEntry->MapID, Difficulty(diff));
|
|
}
|
|
}
|
|
}
|
|
else if (mEntry->IsNonRaidDungeon() && difficulty == DUNGEON_DIFFICULTY_NORMAL)
|
|
{
|
|
handler->PSendSysMessage("'%s' does not have any permanent saves for difficulty %d.", mEntry->name[LOCALE_enUS], difficulty);
|
|
}
|
|
else
|
|
{
|
|
handler->PSendSysMessage("Resetting difficulty %d for '%s'.", difficulty, mEntry->name[LOCALE_enUS]);
|
|
sInstanceSaveMgr->ForceGlobalReset(mEntry->MapID, Difficulty(difficulty));
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugNearGraveyard(ChatHandler* handler, char const* args)
|
|
{
|
|
Player* player = handler->GetSession()->GetPlayer();
|
|
const WorldSafeLocsEntry* nearestLoc = nullptr;
|
|
|
|
if (stricmp(args, "linked"))
|
|
{
|
|
if (Battleground* bg = player->GetBattleground())
|
|
nearestLoc = bg->GetClosestGraveYard(player);
|
|
else
|
|
{
|
|
if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetZoneId()))
|
|
nearestLoc = bf->GetClosestGraveYard(player);
|
|
else
|
|
nearestLoc = sObjectMgr->GetClosestGraveYard(player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetMapId(), player->GetTeam());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
float x = player->GetPositionX();
|
|
float y = player->GetPositionY();
|
|
float z = player->GetPositionZ();
|
|
float distNearest = std::numeric_limits<float>::max();
|
|
|
|
for (uint32 i = 0; i < sWorldSafeLocsStore.GetNumRows(); ++i)
|
|
{
|
|
const WorldSafeLocsEntry* loc = sWorldSafeLocsStore.LookupEntry(i);
|
|
if (loc && loc->map_id == player->GetMapId())
|
|
{
|
|
float dist = (loc->x - x) * (loc->x - x) + (loc->y - y) * (loc->y - y) + (loc->z - z) * (loc->z - z);
|
|
if (dist < distNearest)
|
|
{
|
|
distNearest = dist;
|
|
nearestLoc = loc;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (nearestLoc)
|
|
handler->PSendSysMessage(LANG_COMMAND_NEARGRAVEYARD, nearestLoc->ID, nearestLoc->x, nearestLoc->y, nearestLoc->z);
|
|
else
|
|
handler->PSendSysMessage(LANG_COMMAND_NEARGRAVEYARD_NOTFOUND);
|
|
|
|
return true;
|
|
}
|
|
};
|
|
|
|
void AddSC_debug_commandscript()
|
|
{
|
|
new debug_commandscript();
|
|
}
|