mirror of
https://github.com/araxiaonline/TrinityCore.git
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790 lines
27 KiB
C++
790 lines
27 KiB
C++
/*
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* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "WorldSocket.h"
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#include "AuthenticationPackets.h"
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#include "BigNumber.h"
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#include "Opcodes.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "SHA1.h"
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#include "PacketLog.h"
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#include "BattlenetAccountMgr.h"
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#include "World.h"
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#include <zlib.h>
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#include <memory>
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#pragma pack(push, 1)
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struct CompressedWorldPacket
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{
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uint32 UncompressedSize;
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uint32 UncompressedAdler;
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uint32 CompressedAdler;
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};
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#pragma pack(pop)
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using boost::asio::ip::tcp;
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std::string const WorldSocket::ServerConnectionInitialize("WORLD OF WARCRAFT CONNECTION - SERVER TO CLIENT");
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std::string const WorldSocket::ClientConnectionInitialize("WORLD OF WARCRAFT CONNECTION - CLIENT TO SERVER");
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uint32 const SizeOfClientHeader[2][2] =
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{
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{ 2, 0 },
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{ 6, 4 }
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};
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uint32 const SizeOfServerHeader[2] = { sizeof(uint16) + sizeof(uint32), sizeof(uint32) };
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WorldSocket::WorldSocket(tcp::socket&& socket) : Socket(std::move(socket)),
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_type(CONNECTION_TYPE_REALM), _authSeed(rand32()),
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_OverSpeedPings(0), _worldSession(nullptr), _initialized(false)
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{
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_headerBuffer.Resize(SizeOfClientHeader[0][0]);
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}
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WorldSocket::~WorldSocket()
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{
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if (_compressionStream)
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{
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deflateEnd(_compressionStream);
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delete _compressionStream;
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}
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}
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void WorldSocket::Start()
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{
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AsyncRead();
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MessageBuffer initializer;
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ServerPktHeader header;
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header.Setup.Size = ServerConnectionInitialize.size();
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initializer.Write(&header, sizeof(header.Setup.Size));
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initializer.Write(ServerConnectionInitialize.c_str(), ServerConnectionInitialize.length());
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std::unique_lock<std::mutex> dummy(_writeLock, std::defer_lock);
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QueuePacket(std::move(initializer), dummy);
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}
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void WorldSocket::HandleSendAuthSession()
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{
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_encryptSeed.SetRand(16 * 8);
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_decryptSeed.SetRand(16 * 8);
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WorldPackets::Auth::AuthChallenge challenge;
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challenge.Challenge = _authSeed;
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memcpy(&challenge.DosChallenge[0], _encryptSeed.AsByteArray(16).get(), 16);
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memcpy(&challenge.DosChallenge[4], _decryptSeed.AsByteArray(16).get(), 16);
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challenge.DosZeroBits = 1;
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SendPacket(*challenge.Write());
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}
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void WorldSocket::ReadHandler()
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{
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if (!IsOpen())
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return;
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MessageBuffer& packet = GetReadBuffer();
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while (packet.GetActiveSize() > 0)
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{
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if (_headerBuffer.GetRemainingSpace() > 0)
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{
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// need to receive the header
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std::size_t readHeaderSize = std::min(packet.GetActiveSize(), _headerBuffer.GetRemainingSpace());
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_headerBuffer.Write(packet.GetReadPointer(), readHeaderSize);
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packet.ReadCompleted(readHeaderSize);
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if (_headerBuffer.GetRemainingSpace() > 0)
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{
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// Couldn't receive the whole header this time.
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ASSERT(packet.GetActiveSize() == 0);
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break;
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}
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// We just received nice new header
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if (!ReadHeaderHandler())
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return;
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}
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// We have full read header, now check the data payload
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if (_packetBuffer.GetRemainingSpace() > 0)
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{
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// need more data in the payload
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std::size_t readDataSize = std::min(packet.GetActiveSize(), _packetBuffer.GetRemainingSpace());
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_packetBuffer.Write(packet.GetReadPointer(), readDataSize);
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packet.ReadCompleted(readDataSize);
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if (_packetBuffer.GetRemainingSpace() > 0)
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{
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// Couldn't receive the whole data this time.
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ASSERT(packet.GetActiveSize() == 0);
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break;
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}
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}
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// just received fresh new payload
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if (!ReadDataHandler())
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return;
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_headerBuffer.Reset();
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}
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AsyncRead();
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}
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void WorldSocket::ExtractOpcodeAndSize(ClientPktHeader const* header, uint32& opcode, uint32& size) const
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{
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if (_authCrypt.IsInitialized())
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{
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opcode = header->Normal.Command;
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size = header->Normal.Size;
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}
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else
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{
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opcode = header->Setup.Command;
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size = header->Setup.Size;
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if (_initialized)
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size -= 4;
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}
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}
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bool WorldSocket::ReadHeaderHandler()
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{
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ASSERT(_headerBuffer.GetActiveSize() == SizeOfClientHeader[_initialized][_authCrypt.IsInitialized()], "Header size " SZFMTD " different than expected %u", _headerBuffer.GetActiveSize(), SizeOfClientHeader[_initialized][_authCrypt.IsInitialized()]);
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_authCrypt.DecryptRecv(_headerBuffer.GetReadPointer(), _headerBuffer.GetActiveSize());
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ClientPktHeader* header = reinterpret_cast<ClientPktHeader*>(_headerBuffer.GetReadPointer());
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uint32 opcode;
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uint32 size;
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ExtractOpcodeAndSize(header, opcode, size);
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if (!ClientPktHeader::IsValidSize(size) || (_initialized && !ClientPktHeader::IsValidOpcode(opcode)))
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{
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if (_worldSession)
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{
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Player* player = _worldSession->GetPlayer();
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TC_LOG_ERROR("network", "WorldSocket::ReadHeaderHandler(): client (account: %u, char [%s, name: %s]) sent malformed packet (size: %u, cmd: %u)",
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_worldSession->GetAccountId(), player ? player->GetGUID().ToString().c_str() : "GUID: Empty", player ? player->GetName().c_str() : "<none>", size, opcode);
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}
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else
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TC_LOG_ERROR("network", "WorldSocket::ReadHeaderHandler(): client %s sent malformed packet (size: %u, cmd: %u)",
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GetRemoteIpAddress().to_string().c_str(), size, opcode);
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CloseSocket();
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return false;
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}
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_packetBuffer.Resize(size);
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return true;
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}
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bool WorldSocket::ReadDataHandler()
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{
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if (_initialized)
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{
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ClientPktHeader* header = reinterpret_cast<ClientPktHeader*>(_headerBuffer.GetReadPointer());
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uint32 cmd;
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uint32 size;
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ExtractOpcodeAndSize(header, cmd, size);
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OpcodeClient opcode = static_cast<OpcodeClient>(cmd);
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std::string opcodeName = GetOpcodeNameForLogging(opcode);
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WorldPacket packet(opcode, std::move(_packetBuffer), GetConnectionType());
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if (sPacketLog->CanLogPacket())
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sPacketLog->LogPacket(packet, CLIENT_TO_SERVER, GetRemoteIpAddress(), GetRemotePort(), GetConnectionType());
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TC_LOG_TRACE("network.opcode", "C->S: %s %s", (_worldSession ? _worldSession->GetPlayerInfo() : GetRemoteIpAddress().to_string()).c_str(), opcodeName.c_str());
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switch (opcode)
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{
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case CMSG_PING:
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HandlePing(packet);
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break;
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case CMSG_AUTH_SESSION:
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{
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if (_worldSession)
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{
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TC_LOG_ERROR("network", "WorldSocket::ProcessIncoming: received duplicate CMSG_AUTH_SESSION from %s", _worldSession->GetPlayerInfo().c_str());
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break;
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}
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WorldPackets::Auth::AuthSession authSession(std::move(packet));
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authSession.Read();
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HandleAuthSession(authSession);
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break;
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}
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case CMSG_AUTH_CONTINUED_SESSION:
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{
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if (_worldSession)
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{
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TC_LOG_ERROR("network", "WorldSocket::ProcessIncoming: received duplicate CMSG_AUTH_CONTINUED_SESSION from %s", _worldSession->GetPlayerInfo().c_str());
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break;
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}
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WorldPackets::Auth::AuthContinuedSession authSession(std::move(packet));
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authSession.Read();
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HandleAuthContinuedSession(authSession);
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break;
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}
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/*
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case CMSG_KEEP_ALIVE:
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TC_LOG_DEBUG("network", "%s", opcodeName.c_str());
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sScriptMgr->OnPacketReceive(_worldSession, packet);
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break;
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*/
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case CMSG_LOG_DISCONNECT:
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packet.rfinish(); // contains uint32 disconnectReason;
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TC_LOG_DEBUG("network", "%s", opcodeName.c_str());
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sScriptMgr->OnPacketReceive(_worldSession, packet);
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return true;
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case CMSG_ENABLE_NAGLE:
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{
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TC_LOG_DEBUG("network", "%s", opcodeName.c_str());
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sScriptMgr->OnPacketReceive(_worldSession, packet);
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if (_worldSession)
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_worldSession->HandleEnableNagleAlgorithm();
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break;
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}
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default:
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{
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if (!_worldSession)
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{
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TC_LOG_ERROR("network.opcode", "ProcessIncoming: Client not authed opcode = %u", uint32(opcode));
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CloseSocket();
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return false;
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}
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// prevent invalid memory access/crash with custom opcodes
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if (static_cast<uint32>(opcode) >= NUM_OPCODE_HANDLERS)
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{
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CloseSocket();
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return false;
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}
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OpcodeHandler const* handler = opcodeTable[opcode];
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if (!handler)
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{
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TC_LOG_ERROR("network.opcode", "No defined handler for opcode %s sent by %s", GetOpcodeNameForLogging(static_cast<OpcodeClient>(packet.GetOpcode())).c_str(), _worldSession->GetPlayerInfo().c_str());
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return true;
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}
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// Our Idle timer will reset on any non PING opcodes.
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// Catches people idling on the login screen and any lingering ingame connections.
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_worldSession->ResetTimeOutTime();
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// Copy the packet to the heap before enqueuing
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_worldSession->QueuePacket(new WorldPacket(std::move(packet)));
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break;
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}
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}
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}
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else
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{
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std::string initializer(reinterpret_cast<char const*>(_packetBuffer.GetReadPointer()), std::min(_packetBuffer.GetActiveSize(), ClientConnectionInitialize.length()));
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if (initializer != ClientConnectionInitialize)
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{
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CloseSocket();
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return false;
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}
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_compressionStream = new z_stream();
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_compressionStream->zalloc = (alloc_func)NULL;
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_compressionStream->zfree = (free_func)NULL;
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_compressionStream->opaque = (voidpf)NULL;
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_compressionStream->avail_in = 0;
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_compressionStream->next_in = NULL;
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int32 z_res = deflateInit2(_compressionStream, sWorld->getIntConfig(CONFIG_COMPRESSION), Z_DEFLATED, -15, 8, Z_DEFAULT_STRATEGY);
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if (z_res != Z_OK)
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{
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TC_LOG_ERROR("network", "Can't initialize packet compression (zlib: deflateInit) Error code: %i (%s)", z_res, zError(z_res));
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CloseSocket();
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return false;
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}
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_initialized = true;
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_headerBuffer.Resize(SizeOfClientHeader[1][0]);
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_packetBuffer.Reset();
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HandleSendAuthSession();
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}
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return true;
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}
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void WorldSocket::SendPacket(WorldPacket const& packet)
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{
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if (!IsOpen())
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return;
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if (sPacketLog->CanLogPacket())
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sPacketLog->LogPacket(packet, SERVER_TO_CLIENT, GetRemoteIpAddress(), GetRemotePort(), GetConnectionType());
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TC_LOG_TRACE("network.opcode", "S->C: %s %s", (_worldSession ? _worldSession->GetPlayerInfo() : GetRemoteIpAddress().to_string()).c_str(), GetOpcodeNameForLogging(static_cast<OpcodeServer>(packet.GetOpcode())).c_str());
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uint32 packetSize = packet.size();
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uint32 sizeOfHeader = SizeOfServerHeader[_authCrypt.IsInitialized()];
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if (packetSize > 0x400)
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packetSize = compressBound(packetSize) + sizeof(CompressedWorldPacket);
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std::unique_lock<std::mutex> guard(_writeLock);
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#ifndef TC_SOCKET_USE_IOCP
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if (_writeQueue.empty() && _writeBuffer.GetRemainingSpace() >= sizeOfHeader + packetSize)
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WritePacketToBuffer(packet, _writeBuffer);
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else
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#endif
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{
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MessageBuffer buffer(sizeOfHeader + packetSize);
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WritePacketToBuffer(packet, buffer);
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QueuePacket(std::move(buffer), guard);
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}
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}
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void WorldSocket::WritePacketToBuffer(WorldPacket const& packet, MessageBuffer& buffer)
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{
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ServerPktHeader header;
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uint32 sizeOfHeader = SizeOfServerHeader[_authCrypt.IsInitialized()];
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uint32 opcode = packet.GetOpcode();
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uint32 packetSize = packet.size();
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// Reserve space for buffer
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uint8* headerPos = buffer.GetWritePointer();
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buffer.WriteCompleted(sizeOfHeader);
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if (packetSize > 0x400)
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{
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CompressedWorldPacket cmp;
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cmp.UncompressedSize = packetSize + 4;
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cmp.UncompressedAdler = adler32(adler32(0x9827D8F1, (Bytef*)&opcode, 4), packet.contents(), packetSize);
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// Reserve space for compression info - uncompressed size and checksums
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uint8* compressionInfo = buffer.GetWritePointer();
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buffer.WriteCompleted(sizeof(CompressedWorldPacket));
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uint32 compressedSize = CompressPacket(buffer.GetWritePointer(), packet);
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cmp.CompressedAdler = adler32(0x9827D8F1, buffer.GetWritePointer(), compressedSize);
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memcpy(compressionInfo, &cmp, sizeof(CompressedWorldPacket));
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buffer.WriteCompleted(compressedSize);
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packetSize = compressedSize + sizeof(CompressedWorldPacket);
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opcode = SMSG_COMPRESSED_PACKET;
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}
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else if (!packet.empty())
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buffer.Write(packet.contents(), packet.size());
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if (_authCrypt.IsInitialized())
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{
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header.Normal.Size = packetSize;
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header.Normal.Command = opcode;
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_authCrypt.EncryptSend((uint8*)&header, sizeOfHeader);
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}
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else
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{
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header.Setup.Size = packetSize + 4;
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header.Setup.Command = opcode;
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}
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memcpy(headerPos, &header, sizeOfHeader);
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}
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uint32 WorldSocket::CompressPacket(uint8* buffer, WorldPacket const& packet)
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{
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uint32 opcode = packet.GetOpcode();
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uint32 bufferSize = deflateBound(_compressionStream, packet.size() + sizeof(opcode));
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_compressionStream->next_out = buffer;
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_compressionStream->avail_out = bufferSize;
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_compressionStream->next_in = (Bytef*)&opcode;
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_compressionStream->avail_in = sizeof(uint32);
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int32 z_res = deflate(_compressionStream, Z_BLOCK);
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if (z_res != Z_OK)
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{
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TC_LOG_ERROR("network", "Can't compress packet opcode (zlib: deflate) Error code: %i (%s, msg: %s)", z_res, zError(z_res), _compressionStream->msg);
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return 0;
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}
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_compressionStream->next_in = (Bytef*)packet.contents();
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_compressionStream->avail_in = packet.size();
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z_res = deflate(_compressionStream, Z_SYNC_FLUSH);
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if (z_res != Z_OK)
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{
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TC_LOG_ERROR("network", "Can't compress packet data (zlib: deflate) Error code: %i (%s, msg: %s)", z_res, zError(z_res), _compressionStream->msg);
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return 0;
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}
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return bufferSize - _compressionStream->avail_out;
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}
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void WorldSocket::HandleAuthSession(WorldPackets::Auth::AuthSession& authSession)
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{
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uint8 security;
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uint32 id;
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LocaleConstant locale;
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SHA1Hash sha;
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BigNumber k;
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bool wardenActive = sWorld->getBoolConfig(CONFIG_WARDEN_ENABLED);
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// Get the account information from the auth database
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// 0 1 2 3 4 5 6 7 8
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// SELECT id, sessionkey, last_ip, locked, expansion, mutetime, locale, recruiter, os FROM account WHERE username = ?
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PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_INFO_BY_NAME);
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stmt->setString(0, authSession.Account);
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PreparedQueryResult result = LoginDatabase.Query(stmt);
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// Stop if the account is not found
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if (!result)
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{
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// We can not log here, as we do not know the account. Thus, no accountId.
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SendAuthResponseError(AUTH_UNKNOWN_ACCOUNT);
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TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Sent Auth Response (unknown account).");
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DelayedCloseSocket();
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return;
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}
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Field* fields = result->Fetch();
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uint8 expansion = fields[4].GetUInt8();
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uint32 world_expansion = sWorld->getIntConfig(CONFIG_EXPANSION);
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if (expansion > world_expansion)
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expansion = world_expansion;
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// For hook purposes, we get Remoteaddress at this point.
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std::string address = GetRemoteIpAddress().to_string();
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// As we don't know if attempted login process by ip works, we update last_attempt_ip right away
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stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LAST_ATTEMPT_IP);
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stmt->setString(0, address);
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stmt->setString(1, authSession.Account);
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LoginDatabase.Execute(stmt);
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// This also allows to check for possible "hack" attempts on account
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// id has to be fetched at this point, so that first actual account response that fails can be logged
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id = fields[0].GetUInt32();
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k.SetHexStr(fields[1].GetCString());
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// even if auth credentials are bad, try using the session key we have - client cannot read auth response error without it
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_authCrypt.Init(&k);
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_headerBuffer.Resize(SizeOfClientHeader[1][1]);
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// First reject the connection if packet contains invalid data or realm state doesn't allow logging in
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if (sWorld->IsClosed())
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{
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SendAuthResponseError(AUTH_REJECT);
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TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: World closed, denying client (%s).", GetRemoteIpAddress().to_string().c_str());
|
|
DelayedCloseSocket();
|
|
return;
|
|
}
|
|
|
|
if (authSession.RealmID != realmHandle.Index)
|
|
{
|
|
SendAuthResponseError(REALM_LIST_REALM_NOT_FOUND);
|
|
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Sent Auth Response (bad realm).");
|
|
DelayedCloseSocket();
|
|
return;
|
|
}
|
|
|
|
std::string os = fields[8].GetString();
|
|
|
|
// Must be done before WorldSession is created
|
|
if (wardenActive && os != "Win" && os != "OSX")
|
|
{
|
|
SendAuthResponseError(AUTH_REJECT);
|
|
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Client %s attempted to log in using invalid client OS (%s).", address.c_str(), os.c_str());
|
|
DelayedCloseSocket();
|
|
return;
|
|
}
|
|
|
|
// Check that Key and account name are the same on client and server
|
|
uint32 t = 0;
|
|
|
|
sha.UpdateData(authSession.Account);
|
|
sha.UpdateData((uint8*)&t, 4);
|
|
sha.UpdateData((uint8*)&authSession.LocalChallenge, 4);
|
|
sha.UpdateData((uint8*)&_authSeed, 4);
|
|
sha.UpdateBigNumbers(&k, NULL);
|
|
sha.Finalize();
|
|
|
|
if (memcmp(sha.GetDigest(), authSession.Digest, SHA_DIGEST_LENGTH) != 0)
|
|
{
|
|
SendAuthResponseError(AUTH_FAILED);
|
|
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Authentication failed for account: %u ('%s') address: %s", id, authSession.Account.c_str(), address.c_str());
|
|
DelayedCloseSocket();
|
|
return;
|
|
}
|
|
|
|
///- Re-check ip locking (same check as in auth).
|
|
if (fields[3].GetUInt8() == 1) // if ip is locked
|
|
{
|
|
if (strcmp(fields[2].GetCString(), address.c_str()) != 0)
|
|
{
|
|
SendAuthResponseError(AUTH_FAILED);
|
|
TC_LOG_DEBUG("network", "WorldSocket::HandleAuthSession: Sent Auth Response (Account IP differs. Original IP: %s, new IP: %s).", fields[2].GetCString(), address.c_str());
|
|
// We could log on hook only instead of an additional db log, however action logger is config based. Better keep DB logging as well
|
|
sScriptMgr->OnFailedAccountLogin(id);
|
|
DelayedCloseSocket();
|
|
return;
|
|
}
|
|
}
|
|
|
|
int64 mutetime = fields[5].GetInt64();
|
|
//! Negative mutetime indicates amount of seconds to be muted effective on next login - which is now.
|
|
if (mutetime < 0)
|
|
{
|
|
mutetime = time(NULL) + llabs(mutetime);
|
|
|
|
stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME_LOGIN);
|
|
|
|
stmt->setInt64(0, mutetime);
|
|
stmt->setUInt32(1, id);
|
|
|
|
LoginDatabase.Execute(stmt);
|
|
}
|
|
|
|
locale = LocaleConstant(fields[6].GetUInt8());
|
|
if (locale >= TOTAL_LOCALES)
|
|
locale = LOCALE_enUS;
|
|
|
|
uint32 recruiter = fields[7].GetUInt32();
|
|
|
|
uint32 battlenetAccountId = 0;
|
|
if (authSession.LoginServerType == 1)
|
|
battlenetAccountId = Battlenet::AccountMgr::GetIdByGameAccount(id);
|
|
|
|
// Checks gmlevel per Realm
|
|
stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_GMLEVEL_BY_REALMID);
|
|
|
|
stmt->setUInt32(0, id);
|
|
stmt->setInt32(1, int32(realmHandle.Index));
|
|
|
|
result = LoginDatabase.Query(stmt);
|
|
|
|
if (!result)
|
|
security = 0;
|
|
else
|
|
{
|
|
fields = result->Fetch();
|
|
security = fields[0].GetUInt8();
|
|
}
|
|
|
|
// Re-check account ban (same check as in auth)
|
|
stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BANS);
|
|
|
|
stmt->setUInt32(0, id);
|
|
stmt->setString(1, address);
|
|
|
|
PreparedQueryResult banresult = LoginDatabase.Query(stmt);
|
|
|
|
if (banresult) // if account banned
|
|
{
|
|
SendAuthResponseError(AUTH_BANNED);
|
|
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Sent Auth Response (Account banned).");
|
|
sScriptMgr->OnFailedAccountLogin(id);
|
|
DelayedCloseSocket();
|
|
return;
|
|
}
|
|
|
|
// Check locked state for server
|
|
AccountTypes allowedAccountType = sWorld->GetPlayerSecurityLimit();
|
|
TC_LOG_DEBUG("network", "Allowed Level: %u Player Level %u", allowedAccountType, AccountTypes(security));
|
|
if (allowedAccountType > SEC_PLAYER && AccountTypes(security) < allowedAccountType)
|
|
{
|
|
SendAuthResponseError(AUTH_UNAVAILABLE);
|
|
TC_LOG_INFO("network", "WorldSocket::HandleAuthSession: User tries to login but his security level is not enough");
|
|
sScriptMgr->OnFailedAccountLogin(id);
|
|
DelayedCloseSocket();
|
|
return;
|
|
}
|
|
|
|
TC_LOG_DEBUG("network", "WorldSocket::HandleAuthSession: Client '%s' authenticated successfully from %s.",
|
|
authSession.Account.c_str(), address.c_str());
|
|
|
|
// Check if this user is by any chance a recruiter
|
|
stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_RECRUITER);
|
|
|
|
stmt->setUInt32(0, id);
|
|
|
|
result = LoginDatabase.Query(stmt);
|
|
|
|
bool isRecruiter = false;
|
|
if (result)
|
|
isRecruiter = true;
|
|
|
|
// Update the last_ip in the database as it was successful for login
|
|
stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LAST_IP);
|
|
|
|
stmt->setString(0, address);
|
|
stmt->setString(1, authSession.Account);
|
|
|
|
LoginDatabase.Execute(stmt);
|
|
|
|
// At this point, we can safely hook a successful login
|
|
sScriptMgr->OnAccountLogin(id);
|
|
|
|
_worldSession = new WorldSession(id, battlenetAccountId, shared_from_this(), AccountTypes(security), expansion, mutetime, locale, recruiter, isRecruiter);
|
|
_worldSession->LoadGlobalAccountData();
|
|
_worldSession->LoadTutorialsData();
|
|
_worldSession->ReadAddonsInfo(authSession.AddonInfo);
|
|
_worldSession->LoadPermissions();
|
|
|
|
// Initialize Warden system only if it is enabled by config
|
|
if (wardenActive)
|
|
_worldSession->InitWarden(&k, os);
|
|
|
|
sWorld->AddSession(_worldSession);
|
|
}
|
|
|
|
void WorldSocket::HandleAuthContinuedSession(WorldPackets::Auth::AuthContinuedSession& authSession)
|
|
{
|
|
uint32 accountId = PAIR64_LOPART(authSession.Key);
|
|
_type = ConnectionType(PAIR64_HIPART(authSession.Key));
|
|
|
|
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_INFO_CONTINUED_SESSION);
|
|
stmt->setUInt32(0, accountId);
|
|
PreparedQueryResult result = LoginDatabase.Query(stmt);
|
|
if (!result)
|
|
{
|
|
SendAuthResponseError(AUTH_UNKNOWN_ACCOUNT);
|
|
DelayedCloseSocket();
|
|
return;
|
|
}
|
|
|
|
Field* fields = result->Fetch();
|
|
std::string login = fields[0].GetString();
|
|
BigNumber k;
|
|
k.SetHexStr(fields[1].GetCString());
|
|
|
|
_authCrypt.Init(&k, _encryptSeed.AsByteArray().get(), _decryptSeed.AsByteArray().get());
|
|
_headerBuffer.Resize(SizeOfClientHeader[1][1]);
|
|
|
|
SHA1Hash sha;
|
|
sha.UpdateData(login);
|
|
sha.UpdateBigNumbers(&k, NULL);
|
|
sha.UpdateData((uint8*)&_authSeed, 4);
|
|
sha.Finalize();
|
|
|
|
if (memcmp(sha.GetDigest(), authSession.Digest, sha.GetLength()))
|
|
{
|
|
SendAuthResponseError(AUTH_UNKNOWN_ACCOUNT);
|
|
TC_LOG_ERROR("network", "WorldSocket::HandleAuthContinuedSession: Authentication failed for account: %u ('%s') address: %s", accountId, login.c_str(), GetRemoteIpAddress().to_string().c_str());
|
|
DelayedCloseSocket();
|
|
return;
|
|
}
|
|
|
|
_worldSession = sWorld->FindSession(accountId);
|
|
if (!_worldSession)
|
|
{
|
|
SendAuthResponseError(AUTH_SESSION_EXPIRED);
|
|
TC_LOG_ERROR("network", "WorldSocket::HandleAuthContinuedSession: No active session found for account: %u ('%s') address: %s", accountId, login.c_str(), GetRemoteIpAddress().to_string().c_str());
|
|
DelayedCloseSocket();
|
|
return;
|
|
}
|
|
|
|
WorldPackets::Auth::ResumeComms resumeComms;
|
|
SendPacket(*resumeComms.Write());
|
|
|
|
_worldSession->AddInstanceConnection(shared_from_this());
|
|
_worldSession->HandleContinuePlayerLogin();
|
|
}
|
|
|
|
void WorldSocket::SendAuthResponseError(uint8 code)
|
|
{
|
|
WorldPackets::Auth::AuthResponse response;
|
|
response.SuccessInfo.HasValue = false;
|
|
response.WaitInfo.HasValue = false;
|
|
response.Result = code;
|
|
SendPacket(*response.Write());
|
|
}
|
|
|
|
void WorldSocket::HandlePing(WorldPacket& recvPacket)
|
|
{
|
|
uint32 ping;
|
|
uint32 latency;
|
|
|
|
// Get the ping packet content
|
|
recvPacket >> ping;
|
|
recvPacket >> latency;
|
|
|
|
if (_LastPingTime == steady_clock::time_point())
|
|
{
|
|
_LastPingTime = steady_clock::now();
|
|
}
|
|
else
|
|
{
|
|
steady_clock::time_point now = steady_clock::now();
|
|
|
|
steady_clock::duration diff = now - _LastPingTime;
|
|
|
|
_LastPingTime = now;
|
|
|
|
if (diff < seconds(27))
|
|
{
|
|
++_OverSpeedPings;
|
|
|
|
uint32 maxAllowed = sWorld->getIntConfig(CONFIG_MAX_OVERSPEED_PINGS);
|
|
|
|
if (maxAllowed && _OverSpeedPings > maxAllowed)
|
|
{
|
|
if (_worldSession && !_worldSession->HasPermission(rbac::RBAC_PERM_SKIP_CHECK_OVERSPEED_PING))
|
|
{
|
|
TC_LOG_ERROR("network", "WorldSocket::HandlePing: %s kicked for over-speed pings (address: %s)",
|
|
_worldSession->GetPlayerInfo().c_str(), GetRemoteIpAddress().to_string().c_str());
|
|
|
|
CloseSocket();
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
_OverSpeedPings = 0;
|
|
}
|
|
|
|
if (_worldSession)
|
|
{
|
|
_worldSession->SetLatency(latency);
|
|
_worldSession->ResetClientTimeDelay();
|
|
}
|
|
else
|
|
{
|
|
TC_LOG_ERROR("network", "WorldSocket::HandlePing: peer sent CMSG_PING, but is not authenticated or got recently kicked, address = %s", GetRemoteIpAddress().to_string().c_str());
|
|
|
|
CloseSocket();
|
|
return;
|
|
}
|
|
|
|
WorldPacket packet(SMSG_PONG, 4);
|
|
packet << ping;
|
|
return SendPacket(packet);
|
|
}
|