mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-19 06:29:50 -04:00
d11c3807b3
The names are a bit unhandy. Rename them (shorter but still meaningful).
GetGameTimeSystemPoint() -> GetSystemTime()
GetGameTimeSteadyPoint() -> Now()
Also add 2 new typedefs:
typedef std::chrono::steady_clock::time_point TimePoint;
typedef std::chrono::system_clock::time_point SystemTimePoint;
Closes #25042
(cherry picked from commit 896b68d5c2)
96 lines
2.2 KiB
C++
96 lines
2.2 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "GameTime.h"
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#include "Timer.h"
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#include "Util.h"
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namespace GameTime
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{
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time_t const StartTime = time(nullptr);
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time_t GameTime = time(nullptr);
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uint32 GameMSTime = 0;
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SystemTimePoint GameTimeSystemPoint = SystemTimePoint::min();
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TimePoint GameTimeSteadyPoint = TimePoint::min();
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tm DateTime;
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time_t GetStartTime()
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{
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return StartTime;
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}
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time_t GetGameTime()
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{
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return GameTime;
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}
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uint32 GetGameTimeMS()
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{
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return GameMSTime;
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}
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SystemTimePoint GetSystemTime()
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{
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return GameTimeSystemPoint;
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}
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TimePoint Now()
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{
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return GameTimeSteadyPoint;
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}
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template<typename Clock>
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typename Clock::time_point GetTime()
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{
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static_assert(!std::is_same<Clock, Clock>::value, "Missing specialization for GetGameTimePoint");
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}
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template<>
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TC_GAME_API SystemTimePoint GetTime<std::chrono::system_clock>()
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{
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return GetSystemTime();
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}
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template<>
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TC_GAME_API TimePoint GetTime<std::chrono::steady_clock>()
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{
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return Now();
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}
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uint32 GetUptime()
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{
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return uint32(GameTime - StartTime);
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}
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tm const* GetDateAndTime()
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{
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return &DateTime;
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}
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void UpdateGameTimers()
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{
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GameTime = time(nullptr);
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GameMSTime = getMSTime();
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GameTimeSystemPoint = std::chrono::system_clock::now();
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GameTimeSteadyPoint = std::chrono::steady_clock::now();
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localtime_r(&GameTime, &DateTime);
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}
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}
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