mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-13 03:32:28 -04:00
1749 lines
236 KiB
C++
1749 lines
236 KiB
C++
/*
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* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Opcodes.h"
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#include "WorldSession.h"
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#include "Packets/AchievementPackets.h"
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#include "Packets/AuctionHousePackets.h"
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#include "Packets/BankPackets.h"
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#include "Packets/BattlegroundPackets.h"
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#include "Packets/BlackMarketPackets.h"
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#include "Packets/CharacterPackets.h"
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#include "Packets/ChannelPackets.h"
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#include "Packets/ChatPackets.h"
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#include "Packets/ClientConfigPackets.h"
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#include "Packets/CombatPackets.h"
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#include "Packets/DuelPackets.h"
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#include "Packets/EquipmentSetPackets.h"
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#include "Packets/GameObjectPackets.h"
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#include "Packets/GuildPackets.h"
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#include "Packets/InspectPackets.h"
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#include "Packets/ItemPackets.h"
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#include "Packets/LootPackets.h"
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#include "Packets/MailPackets.h"
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#include "Packets/MiscPackets.h"
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#include "Packets/MovementPackets.h"
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#include "Packets/NPCPackets.h"
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#include "Packets/PetitionPackets.h"
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#include "Packets/QueryPackets.h"
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#include "Packets/QuestPackets.h"
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#include "Packets/ReferAFriendPackets.h"
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#include "Packets/ReputationPackets.h"
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#include "Packets/ScenePackets.h"
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#include "Packets/SocialPackets.h"
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#include "Packets/TalentPackets.h"
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#include "Packets/TokenPackets.h"
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#include "Packets/TradePackets.h"
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#include "Packets/TicketPackets.h"
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#include "Packets/VehiclePackets.h"
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#include "Packets/WhoPackets.h"
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template<class PacketClass, void(WorldSession::*HandlerFunction)(PacketClass&)>
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class PacketHandler : public ClientOpcodeHandler
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{
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public:
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PacketHandler(char const* name, SessionStatus status, PacketProcessing processing) : ClientOpcodeHandler(name, status, processing) { }
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void Call(WorldSession* session, WorldPacket& packet) const override
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{
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PacketClass nicePacket(std::move(packet));
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nicePacket.Read();
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(session->*HandlerFunction)(nicePacket);
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}
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};
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template<void(WorldSession::*HandlerFunction)(WorldPacket&)>
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class PacketHandler<WorldPacket, HandlerFunction> : public ClientOpcodeHandler
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{
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public:
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PacketHandler(char const* name, SessionStatus status, PacketProcessing processing) : ClientOpcodeHandler(name, status, processing) { }
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void Call(WorldSession* session, WorldPacket& packet) const override
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{
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(session->*HandlerFunction)(packet);
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}
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};
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OpcodeTable opcodeTable;
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template<class PacketClass, void(WorldSession::*HandlerFunction)(PacketClass&)>
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void OpcodeTable::ValidateAndSetClientOpcode(OpcodeClient opcode, char const* name, SessionStatus status, PacketProcessing processing)
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{
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if (uint32(opcode) == NULL_OPCODE)
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{
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TC_LOG_ERROR("network", "Opcode %s does not have a value", name);
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return;
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}
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if (uint32(opcode) >= NUM_OPCODE_HANDLERS)
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{
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TC_LOG_ERROR("network", "Tried to set handler for an invalid opcode %d", opcode);
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return;
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}
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if (_internalTableClient[opcode] != NULL)
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{
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TC_LOG_ERROR("network", "Tried to override client handler of %s with %s (opcode %u)", opcodeTable[opcode]->Name, name, opcode);
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return;
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}
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_internalTableClient[opcode] = new PacketHandler<PacketClass, HandlerFunction>(name, status, processing);
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}
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void OpcodeTable::ValidateAndSetServerOpcode(OpcodeServer opcode, char const* name, SessionStatus status, ConnectionType conIdx)
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{
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if (uint32(opcode) == NULL_OPCODE)
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{
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TC_LOG_ERROR("network", "Opcode %s does not have a value", name);
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return;
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}
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if (uint32(opcode) >= NUM_OPCODE_HANDLERS)
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{
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TC_LOG_ERROR("network", "Tried to set handler for an invalid opcode %d", opcode);
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return;
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}
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if (conIdx >= MAX_CONNECTION_TYPES)
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{
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TC_LOG_ERROR("network", "Tried to set invalid connection type %u for opcode %s", conIdx, name);
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return;
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}
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if (IsInstanceOnlyOpcode(opcode) && conIdx != CONNECTION_TYPE_INSTANCE)
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{
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TC_LOG_ERROR("network", "Tried to set invalid connection type %u for instance only opcode %s", conIdx, name);
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return;
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}
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if (_internalTableServer[opcode] != NULL)
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{
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TC_LOG_ERROR("network", "Tried to override server handler of %s with %s (opcode %u)", opcodeTable[opcode]->Name, name, opcode);
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return;
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}
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_internalTableServer[opcode] = new ServerOpcodeHandler(name, status, conIdx);
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}
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/// Correspondence between opcodes and their names
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void OpcodeTable::Initialize()
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{
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#define DEFINE_HANDLER(opcode, status, processing, packetclass, handler) \
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ValidateAndSetClientOpcode<packetclass, handler>(opcode, #opcode, status, processing);
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#define DEFINE_OPCODE_HANDLER_OLD(opcode, status, processing, handler) \
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DEFINE_HANDLER(opcode, status, processing, WorldPacket, handler);
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DEFINE_HANDLER(CMSG_ACCEPT_GUILD_INVITE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Guild::AcceptGuildInvite, &WorldSession::HandleGuildAcceptInvite);
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DEFINE_HANDLER(CMSG_ACCEPT_LEVEL_GRANT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::RaF::AcceptLevelGrant, &WorldSession::HandleAcceptGrantLevel );
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DEFINE_HANDLER(CMSG_ACCEPT_TRADE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Trade::AcceptTrade, &WorldSession::HandleAcceptTradeOpcode);
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DEFINE_OPCODE_HANDLER_OLD(CMSG_ACCEPT_WARGAME_INVITE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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DEFINE_OPCODE_HANDLER_OLD(CMSG_ACTIVATE_TAXI, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleActivateTaxiOpcode );
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DEFINE_OPCODE_HANDLER_OLD(CMSG_ADD_BATTLENET_FRIEND, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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DEFINE_HANDLER(CMSG_ADD_FRIEND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Social::AddFriend, &WorldSession::HandleAddFriendOpcode);
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DEFINE_HANDLER(CMSG_ADD_IGNORE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Social::AddIgnore, &WorldSession::HandleAddIgnoreOpcode);
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DEFINE_OPCODE_HANDLER_OLD(CMSG_ADD_TOY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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DEFINE_HANDLER(CMSG_ALTER_APPEARANCE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Character::AlterApperance, &WorldSession::HandleAlterAppearance);
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DEFINE_HANDLER(CMSG_AREA_SPIRIT_HEALER_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Battleground::AreaSpiritHealerQuery, &WorldSession::HandleAreaSpiritHealerQueryOpcode);
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DEFINE_HANDLER(CMSG_AREA_SPIRIT_HEALER_QUEUE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Battleground::AreaSpiritHealerQueue, &WorldSession::HandleAreaSpiritHealerQueueOpcode);
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DEFINE_HANDLER(CMSG_AREA_TRIGGER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Misc::AreaTrigger, &WorldSession::HandleAreaTriggerOpcode);
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DEFINE_HANDLER(CMSG_ATTACK_STOP, STATUS_LOGGEDIN, PROCESS_INPLACE, WorldPackets::Combat::AttackStop, &WorldSession::HandleAttackStopOpcode);
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DEFINE_HANDLER(CMSG_ATTACK_SWING, STATUS_LOGGEDIN, PROCESS_INPLACE, WorldPackets::Combat::AttackSwing, &WorldSession::HandleAttackSwingOpcode);
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DEFINE_HANDLER(CMSG_AUCTION_HELLO_REQUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::AuctionHouse::AuctionHelloRequest, &WorldSession::HandleAuctionHelloOpcode);
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DEFINE_HANDLER(CMSG_AUCTION_LIST_BIDDER_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::AuctionHouse::AuctionListBidderItems, &WorldSession::HandleAuctionListBidderItems);
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DEFINE_HANDLER(CMSG_AUCTION_LIST_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::AuctionHouse::AuctionListItems, &WorldSession::HandleAuctionListItems);
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DEFINE_HANDLER(CMSG_AUCTION_LIST_OWNER_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::AuctionHouse::AuctionListOwnerItems, &WorldSession::HandleAuctionListOwnerItems);
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DEFINE_HANDLER(CMSG_AUCTION_LIST_PENDING_SALES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::AuctionHouse::AuctionListPendingSales, &WorldSession::HandleAuctionListPendingSales);
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DEFINE_HANDLER(CMSG_AUCTION_PLACE_BID, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::AuctionHouse::AuctionPlaceBid, &WorldSession::HandleAuctionPlaceBid);
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DEFINE_HANDLER(CMSG_AUCTION_REMOVE_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::AuctionHouse::AuctionRemoveItem, &WorldSession::HandleAuctionRemoveItem);
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DEFINE_HANDLER(CMSG_AUCTION_REPLICATE_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::AuctionHouse::AuctionReplicateItems, &WorldSession::HandleReplicateItems);
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DEFINE_HANDLER(CMSG_AUCTION_SELL_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::AuctionHouse::AuctionSellItem, &WorldSession::HandleAuctionSellItem);
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DEFINE_HANDLER(CMSG_AUTH_CONTINUED_SESSION, STATUS_NEVER, PROCESS_INPLACE, WorldPacket, &WorldSession::Handle_EarlyProccess);
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DEFINE_HANDLER(CMSG_AUTH_SESSION, STATUS_NEVER, PROCESS_INPLACE, WorldPacket, &WorldSession::Handle_EarlyProccess);
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DEFINE_HANDLER(CMSG_AUTOBANK_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Bank::AutoBankItem, &WorldSession::HandleAutoBankItemOpcode);
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DEFINE_OPCODE_HANDLER_OLD(CMSG_AUTOBANK_REAGENT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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DEFINE_HANDLER(CMSG_AUTOSTORE_BANK_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Bank::AutoStoreBankItem, &WorldSession::HandleAutoStoreBankItemOpcode);
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DEFINE_OPCODE_HANDLER_OLD(CMSG_AUTOSTORE_BANK_REAGENT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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DEFINE_HANDLER(CMSG_AUTO_EQUIP_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Item::AutoEquipItem, &WorldSession::HandleAutoEquipItemOpcode);
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DEFINE_HANDLER(CMSG_AUTO_EQUIP_ITEM_SLOT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Item::AutoEquipItemSlot, &WorldSession::HandleAutoEquipItemSlotOpcode);
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DEFINE_HANDLER(CMSG_AUTO_STORE_BAG_ITEM, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Item::AutoStoreBagItem, &WorldSession::HandleAutoStoreBagItemOpcode);
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DEFINE_HANDLER(CMSG_BANKER_ACTIVATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::NPC::Hello, &WorldSession::HandleBankerActivateOpcode);
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DEFINE_OPCODE_HANDLER_OLD(CMSG_BATTLEFIELD_LEAVE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::HandleBattlefieldLeaveOpcode );
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DEFINE_OPCODE_HANDLER_OLD(CMSG_BATTLEFIELD_LIST, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlefieldListOpcode );
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DEFINE_OPCODE_HANDLER_OLD(CMSG_BATTLEFIELD_PORT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleBattleFieldPortOpcode );
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DEFINE_OPCODE_HANDLER_OLD(CMSG_BATTLEMASTER_HELLO, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlemasterHelloOpcode );
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DEFINE_OPCODE_HANDLER_OLD(CMSG_BATTLEMASTER_JOIN, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlemasterJoinOpcode );
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DEFINE_OPCODE_HANDLER_OLD(CMSG_BATTLEMASTER_JOIN_ARENA, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlemasterJoinArena );
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DEFINE_OPCODE_HANDLER_OLD(CMSG_BATTLEMASTER_JOIN_SKIRMISH, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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DEFINE_OPCODE_HANDLER_OLD(CMSG_BATTLENET_CHALLENGE_RESPONSE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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DEFINE_OPCODE_HANDLER_OLD(CMSG_BATTLE_PAY_ACK_FAILED_RESPONSE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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DEFINE_OPCODE_HANDLER_OLD(CMSG_BATTLE_PAY_CONFIRM_PURCHASE_RESPONSE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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DEFINE_OPCODE_HANDLER_OLD(CMSG_BATTLE_PAY_DISTRIBUTION_ASSIGN_TO_TARGET,STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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DEFINE_OPCODE_HANDLER_OLD(CMSG_BATTLE_PAY_GET_PRODUCT_LIST, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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DEFINE_OPCODE_HANDLER_OLD(CMSG_BATTLE_PAY_GET_PURCHASE_LIST, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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DEFINE_OPCODE_HANDLER_OLD(CMSG_BATTLE_PAY_START_PURCHASE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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DEFINE_OPCODE_HANDLER_OLD(CMSG_BATTLE_PET_DELETE_PET, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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DEFINE_OPCODE_HANDLER_OLD(CMSG_BATTLE_PET_DELETE_PET_CHEAT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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DEFINE_OPCODE_HANDLER_OLD(CMSG_BATTLE_PET_MODIFY_NAME, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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DEFINE_OPCODE_HANDLER_OLD(CMSG_BATTLE_PET_REQUEST_JOURNAL, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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DEFINE_OPCODE_HANDLER_OLD(CMSG_BATTLE_PET_REQUEST_JOURNAL_LOCK, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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DEFINE_OPCODE_HANDLER_OLD(CMSG_BATTLE_PET_SET_BATTLE_SLOT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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DEFINE_OPCODE_HANDLER_OLD(CMSG_BATTLE_PET_SET_FLAGS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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DEFINE_OPCODE_HANDLER_OLD(CMSG_BATTLE_PET_SUMMON, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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DEFINE_OPCODE_HANDLER_OLD(CMSG_BATTLE_PET_UPDATE_NOTIFY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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DEFINE_HANDLER(CMSG_BEGIN_TRADE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Trade::BeginTrade, &WorldSession::HandleBeginTradeOpcode );
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DEFINE_OPCODE_HANDLER_OLD(CMSG_BF_MGR_ENTRY_INVITE_RESPONSE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::HandleBfEntryInviteResponse );
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DEFINE_OPCODE_HANDLER_OLD(CMSG_BF_MGR_QUEUE_EXIT_REQUEST, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::HandleBfExitRequest);
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DEFINE_OPCODE_HANDLER_OLD(CMSG_BF_MGR_QUEUE_INVITE_RESPONSE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::HandleBfQueueInviteResponse );
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DEFINE_OPCODE_HANDLER_OLD(CMSG_BF_MGR_QUEUE_REQUEST, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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DEFINE_HANDLER(CMSG_BINDER_ACTIVATE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::NPC::Hello, &WorldSession::HandleBinderActivateOpcode);
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DEFINE_OPCODE_HANDLER_OLD(CMSG_BLACK_MARKET_BID_ON_ITEM, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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DEFINE_HANDLER(CMSG_BLACK_MARKET_OPEN, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::BlackMarket::BlackMarketOpen, &WorldSession::HandleBlackMarketOpen);
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DEFINE_OPCODE_HANDLER_OLD(CMSG_BLACK_MARKET_REQUEST_ITEMS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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DEFINE_OPCODE_HANDLER_OLD(CMSG_BUG_REPORT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleBugReportOpcode );
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DEFINE_HANDLER(CMSG_BUSY_TRADE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Trade::BusyTrade, &WorldSession::HandleBusyTradeOpcode);
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DEFINE_HANDLER(CMSG_BUY_BACK_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Item::BuyBackItem, &WorldSession::HandleBuybackItem);
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DEFINE_HANDLER(CMSG_BUY_BANK_SLOT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Bank::BuyBankSlot, &WorldSession::HandleBuyBankSlotOpcode);
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DEFINE_HANDLER(CMSG_BUY_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Item::BuyItem, &WorldSession::HandleBuyItemOpcode);
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DEFINE_OPCODE_HANDLER_OLD(CMSG_BUY_REAGENT_BANK, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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DEFINE_OPCODE_HANDLER_OLD(CMSG_BUY_WOW_TOKEN_CONFIRM, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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DEFINE_OPCODE_HANDLER_OLD(CMSG_BUY_WOW_TOKEN_START, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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DEFINE_OPCODE_HANDLER_OLD(CMSG_CAGE_BATTLE_PET, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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DEFINE_OPCODE_HANDLER_OLD(CMSG_CALENDAR_ADD_EVENT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarAddEvent );
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DEFINE_OPCODE_HANDLER_OLD(CMSG_CALENDAR_COMPLAIN, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarComplain );
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DEFINE_OPCODE_HANDLER_OLD(CMSG_CALENDAR_COPY_EVENT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarCopyEvent );
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DEFINE_OPCODE_HANDLER_OLD(CMSG_CALENDAR_EVENT_INVITE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventInvite );
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DEFINE_OPCODE_HANDLER_OLD(CMSG_CALENDAR_EVENT_MODERATOR_STATUS, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventModeratorStatus);
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DEFINE_OPCODE_HANDLER_OLD(CMSG_CALENDAR_EVENT_RSVP, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventRsvp );
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DEFINE_OPCODE_HANDLER_OLD(CMSG_CALENDAR_EVENT_SIGN_UP, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventSignup );
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DEFINE_OPCODE_HANDLER_OLD(CMSG_CALENDAR_EVENT_STATUS, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventStatus );
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DEFINE_OPCODE_HANDLER_OLD(CMSG_CALENDAR_GET, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarGetCalendar );
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DEFINE_OPCODE_HANDLER_OLD(CMSG_CALENDAR_GET_EVENT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarGetEvent );
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DEFINE_OPCODE_HANDLER_OLD(CMSG_CALENDAR_GET_NUM_PENDING, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarGetNumPending );
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DEFINE_OPCODE_HANDLER_OLD(CMSG_CALENDAR_GUILD_FILTER, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarGuildFilter );
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DEFINE_OPCODE_HANDLER_OLD(CMSG_CALENDAR_REMOVE_EVENT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarRemoveEvent );
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DEFINE_OPCODE_HANDLER_OLD(CMSG_CALENDAR_REMOVE_INVITE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventRemoveInvite );
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DEFINE_OPCODE_HANDLER_OLD(CMSG_CALENDAR_UPDATE_EVENT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarUpdateEvent );
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DEFINE_HANDLER(CMSG_CANCEL_AURA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Spells::CancelAura, &WorldSession::HandleCancelAuraOpcode);
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DEFINE_OPCODE_HANDLER_OLD(CMSG_CANCEL_AUTO_REPEAT_SPELL, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelAutoRepeatSpellOpcode);
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DEFINE_HANDLER(CMSG_CANCEL_CAST, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Spells::CancelCast, &WorldSession::HandleCancelCastOpcode);
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_CANCEL_CHANNELLING, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelChanneling );
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|
DEFINE_HANDLER(CMSG_CANCEL_GROWTH_AURA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Spells::CancelGrowthAura, &WorldSession::HandleCancelGrowthAuraOpcode);
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_CANCEL_MASTER_LOOT_ROLL, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_CANCEL_MOD_SPEED_NO_CONTROL_AURAS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_HANDLER(CMSG_CANCEL_MOUNT_AURA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Spells::CancelMountAura, &WorldSession::HandleCancelMountAuraOpcode);
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_CANCEL_QUEUED_SPELL, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_CANCEL_TEMP_ENCHANTMENT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelTempEnchantmentOpcode);
|
|
DEFINE_HANDLER(CMSG_CANCEL_TRADE, STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT, PROCESS_THREADUNSAFE, WorldPackets::Trade::CancelTrade, &WorldSession::HandleCancelTradeOpcode);
|
|
DEFINE_HANDLER(CMSG_CAN_DUEL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Duel::CanDuel, &WorldSession::HandleCanDuel);
|
|
DEFINE_HANDLER(CMSG_CAST_SPELL, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Spells::CastSpell, &WorldSession::HandleCastSpellOpcode);
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_CHALLENGE_MODE_REQUEST_LEADERS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_CHALLENGE_MODE_REQUEST_MAP_STATS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_CHANGE_BAG_SLOT_FLAG, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_CHANGE_MONUMENT_APPEARANCE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_CHANGE_SUB_GROUP, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::HandleGroupChangeSubGroupOpcode );
|
|
DEFINE_HANDLER(CMSG_CHARACTER_RENAME_REQUEST, STATUS_AUTHED, PROCESS_THREADUNSAFE, WorldPackets::Character::CharacterRenameRequest, &WorldSession::HandleCharRenameOpcode);
|
|
DEFINE_HANDLER(CMSG_CHAR_CUSTOMIZE, STATUS_AUTHED, PROCESS_THREADUNSAFE, WorldPackets::Character::CharCustomize, &WorldSession::HandleCharCustomizeOpcode);
|
|
DEFINE_HANDLER(CMSG_CHAR_DELETE, STATUS_AUTHED, PROCESS_THREADUNSAFE, WorldPackets::Character::CharDelete, &WorldSession::HandleCharDeleteOpcode);
|
|
DEFINE_HANDLER(CMSG_CHAR_RACE_OR_FACTION_CHANGE, STATUS_AUTHED, PROCESS_THREADUNSAFE, WorldPackets::Character::CharRaceOrFactionChange, &WorldSession::HandleCharRaceOrFactionChangeOpcode);
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|
DEFINE_HANDLER(CMSG_CHAT_ADDON_MESSAGE_CHANNEL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Chat::ChatAddonMessageChannel, &WorldSession::HandleChatAddonMessageChannelOpcode);
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DEFINE_HANDLER(CMSG_CHAT_ADDON_MESSAGE_GUILD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Chat::ChatAddonMessage, &WorldSession::HandleChatAddonMessageOpcode);
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|
DEFINE_HANDLER(CMSG_CHAT_ADDON_MESSAGE_INSTANCE_CHAT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Chat::ChatAddonMessage, &WorldSession::HandleChatAddonMessageOpcode);
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|
DEFINE_HANDLER(CMSG_CHAT_ADDON_MESSAGE_OFFICER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Chat::ChatAddonMessage, &WorldSession::HandleChatAddonMessageOpcode);
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|
DEFINE_HANDLER(CMSG_CHAT_ADDON_MESSAGE_PARTY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Chat::ChatAddonMessage, &WorldSession::HandleChatAddonMessageOpcode);
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|
DEFINE_HANDLER(CMSG_CHAT_ADDON_MESSAGE_RAID, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Chat::ChatAddonMessage, &WorldSession::HandleChatAddonMessageOpcode);
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|
DEFINE_HANDLER(CMSG_CHAT_ADDON_MESSAGE_WHISPER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Chat::ChatAddonMessageWhisper, &WorldSession::HandleChatAddonMessageWhisperOpcode);
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|
DEFINE_HANDLER(CMSG_CHAT_CHANNEL_ANNOUNCEMENTS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Channel::ChannelPlayerCommand, &WorldSession::HandleChannelCommand<&Channel::Announce>);
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DEFINE_HANDLER(CMSG_CHAT_CHANNEL_BAN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Channel::ChannelPlayerCommand, &WorldSession::HandleChannelPlayerCommand<&Channel::Ban>);
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|
DEFINE_HANDLER(CMSG_CHAT_CHANNEL_DECLINE_INVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Channel::ChannelPlayerCommand, &WorldSession::HandleChannelCommand<&Channel::DeclineInvite>);
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|
DEFINE_HANDLER(CMSG_CHAT_CHANNEL_DISPLAY_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Channel::ChannelPlayerCommand, &WorldSession::HandleChannelCommand<&Channel::List>);
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|
DEFINE_HANDLER(CMSG_CHAT_CHANNEL_INVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Channel::ChannelPlayerCommand, &WorldSession::HandleChannelPlayerCommand<&Channel::Invite>);
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|
DEFINE_HANDLER(CMSG_CHAT_CHANNEL_KICK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Channel::ChannelPlayerCommand, &WorldSession::HandleChannelPlayerCommand<&Channel::Kick>);
|
|
DEFINE_HANDLER(CMSG_CHAT_CHANNEL_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Channel::ChannelPlayerCommand, &WorldSession::HandleChannelCommand<&Channel::List>);
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_CHAT_CHANNEL_MODERATE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_HANDLER(CMSG_CHAT_CHANNEL_MODERATOR, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Channel::ChannelPlayerCommand, &WorldSession::HandleChannelPlayerCommand<&Channel::SetModerator>);
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|
DEFINE_HANDLER(CMSG_CHAT_CHANNEL_MUTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Channel::ChannelPlayerCommand, &WorldSession::HandleChannelPlayerCommand<&Channel::SetMute>);
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|
DEFINE_HANDLER(CMSG_CHAT_CHANNEL_OWNER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Channel::ChannelPlayerCommand, &WorldSession::HandleChannelCommand<&Channel::SendWhoOwner>);
|
|
DEFINE_HANDLER(CMSG_CHAT_CHANNEL_PASSWORD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Channel::ChannelPlayerCommand, &WorldSession::HandleChannelPlayerCommand<&Channel::Password>);
|
|
DEFINE_HANDLER(CMSG_CHAT_CHANNEL_SET_OWNER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Channel::ChannelPlayerCommand, &WorldSession::HandleChannelPlayerCommand<&Channel::SetOwner>);
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|
DEFINE_HANDLER(CMSG_CHAT_CHANNEL_SILENCE_ALL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Channel::ChannelPlayerCommand, &WorldSession::HandleChannelPlayerCommand<&Channel::SilenceAll>);
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|
DEFINE_HANDLER(CMSG_CHAT_CHANNEL_SILENCE_VOICE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Channel::ChannelPlayerCommand, &WorldSession::HandleChannelPlayerCommand<&Channel::SilenceVoice>);
|
|
DEFINE_HANDLER(CMSG_CHAT_CHANNEL_UNBAN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Channel::ChannelPlayerCommand, &WorldSession::HandleChannelPlayerCommand<&Channel::UnBan>);
|
|
DEFINE_HANDLER(CMSG_CHAT_CHANNEL_UNMODERATOR, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Channel::ChannelPlayerCommand, &WorldSession::HandleChannelPlayerCommand<&Channel::UnsetModerator>);
|
|
DEFINE_HANDLER(CMSG_CHAT_CHANNEL_UNMUTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Channel::ChannelPlayerCommand, &WorldSession::HandleChannelPlayerCommand<&Channel::UnsetMute>);
|
|
DEFINE_HANDLER(CMSG_CHAT_CHANNEL_UNSILENCE_ALL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Channel::ChannelPlayerCommand, &WorldSession::HandleChannelPlayerCommand<&Channel::UnsilenceAll>);
|
|
DEFINE_HANDLER(CMSG_CHAT_CHANNEL_UNSILENCE_VOICE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Channel::ChannelPlayerCommand, &WorldSession::HandleChannelPlayerCommand<&Channel::UnsilenceVoice>);
|
|
DEFINE_HANDLER(CMSG_CHAT_CHANNEL_VOICE_OFF, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Channel::ChannelPlayerCommand, &WorldSession::HandleChannelCommand<&Channel::DeVoice>);
|
|
DEFINE_HANDLER(CMSG_CHAT_CHANNEL_VOICE_ON, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Channel::ChannelPlayerCommand, &WorldSession::HandleChannelCommand<&Channel::Voice>);
|
|
DEFINE_HANDLER(CMSG_CHAT_JOIN_CHANNEL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Channel::JoinChannel, &WorldSession::HandleJoinChannel);
|
|
DEFINE_HANDLER(CMSG_CHAT_LEAVE_CHANNEL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Channel::LeaveChannel, &WorldSession::HandleLeaveChannel);
|
|
DEFINE_HANDLER(CMSG_CHAT_MESSAGE_AFK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Chat::ChatMessageAFK, &WorldSession::HandleChatMessageAFKOpcode);
|
|
DEFINE_HANDLER(CMSG_CHAT_MESSAGE_CHANNEL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Chat::ChatMessageChannel, &WorldSession::HandleChatMessageChannelOpcode);
|
|
DEFINE_HANDLER(CMSG_CHAT_MESSAGE_DND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Chat::ChatMessageDND, &WorldSession::HandleChatMessageDNDOpcode);
|
|
DEFINE_HANDLER(CMSG_CHAT_MESSAGE_EMOTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Chat::ChatMessageEmote, &WorldSession::HandleChatMessageEmoteOpcode);
|
|
DEFINE_HANDLER(CMSG_CHAT_MESSAGE_GUILD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Chat::ChatMessage, &WorldSession::HandleChatMessageOpcode);
|
|
DEFINE_HANDLER(CMSG_CHAT_MESSAGE_INSTANCE_CHAT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Chat::ChatMessage, &WorldSession::HandleChatMessageOpcode);
|
|
DEFINE_HANDLER(CMSG_CHAT_MESSAGE_OFFICER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Chat::ChatMessage, &WorldSession::HandleChatMessageOpcode);
|
|
DEFINE_HANDLER(CMSG_CHAT_MESSAGE_PARTY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Chat::ChatMessage, &WorldSession::HandleChatMessageOpcode);
|
|
DEFINE_HANDLER(CMSG_CHAT_MESSAGE_RAID, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Chat::ChatMessage, &WorldSession::HandleChatMessageOpcode);
|
|
DEFINE_HANDLER(CMSG_CHAT_MESSAGE_RAID_WARNING, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Chat::ChatMessage, &WorldSession::HandleChatMessageOpcode);
|
|
DEFINE_HANDLER(CMSG_CHAT_MESSAGE_SAY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Chat::ChatMessage, &WorldSession::HandleChatMessageOpcode);
|
|
DEFINE_HANDLER(CMSG_CHAT_MESSAGE_WHISPER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Chat::ChatMessageWhisper, &WorldSession::HandleChatMessageWhisperOpcode);
|
|
DEFINE_HANDLER(CMSG_CHAT_MESSAGE_YELL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Chat::ChatMessage, &WorldSession::HandleChatMessageOpcode);
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_CHAT_REGISTER_ADDON_PREFIXES, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleAddonRegisteredPrefixesOpcode);
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_CHAT_REPORT_FILTERED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_CHAT_REPORT_IGNORED, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleChatIgnoredOpcode );
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_CHAT_UNREGISTER_ALL_ADDON_PREFIXES, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleUnregisterAddonPrefixesOpcode);
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_CHECK_RAF_EMAIL_ENABLED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_CHECK_WOW_TOKEN_VETERAN_ELIGIBILITY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_CHOICE_RESPONSE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_CLEAR_RAID_MARKER, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_HANDLER(CMSG_CLEAR_TRADE_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Trade::ClearTradeItem, &WorldSession::HandleClearTradeItemOpcode);
|
|
DEFINE_HANDLER(CMSG_CLIENT_PORT_GRAVEYARD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Misc::PortGraveyard, &WorldSession::HandlePortGraveyard);
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_CLOSE_INTERACTION, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_COMMENTATOR_ENABLE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_COMMENTATOR_ENTER_INSTANCE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_COMMENTATOR_EXIT_INSTANCE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_COMMENTATOR_GET_MAP_INFO, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_COMMENTATOR_GET_PLAYER_INFO, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_COMMENTATOR_START_WARGAME, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_COMPLAINT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleComplainOpcode );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_COMPLETE_ALL_READY_SHIPMENTS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_COMPLETE_CINEMATIC, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleCompleteCinematic );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_COMPLETE_MOVIE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_CONFIRM_RESPEC_WIPE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleConfirmRespecWipeOpcode );
|
|
DEFINE_HANDLER(CMSG_CONNECT_TO_FAILED, STATUS_NEVER, PROCESS_INPLACE, WorldPacket, &WorldSession::Handle_EarlyProccess);
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_CONVERT_RAID, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::HandleGroupRaidConvertOpcode );
|
|
DEFINE_HANDLER(CMSG_CREATE_CHARACTER, STATUS_AUTHED, PROCESS_THREADUNSAFE, WorldPackets::Character::CreateCharacter, &WorldSession::HandleCharCreateOpcode);
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_CREATE_SHIPMENT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_HANDLER(CMSG_DB_QUERY_BULK, STATUS_AUTHED, PROCESS_INPLACE, WorldPackets::Query::DBQueryBulk, &WorldSession::HandleDBQueryBulk);
|
|
DEFINE_HANDLER(CMSG_DECLINE_GUILD_INVITES, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Guild::DeclineGuildInvites, &WorldSession::HandleDeclineGuildInvites);
|
|
DEFINE_HANDLER(CMSG_DECLINE_PETITION, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Petition::DeclinePetition, &WorldSession::HandleDeclinePetition);
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_DELETE_EQUIPMENT_SET, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleEquipmentSetDelete );
|
|
DEFINE_HANDLER(CMSG_DEL_FRIEND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Social::DelFriend, &WorldSession::HandleDelFriendOpcode);
|
|
DEFINE_HANDLER(CMSG_DEL_IGNORE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Social::DelIgnore, &WorldSession::HandleDelIgnoreOpcode);
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_DEPOSIT_REAGENT_BANK, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_HANDLER(CMSG_DESTROY_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Item::DestroyItem, &WorldSession::HandleDestroyItemOpcode);
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_DF_BOOT_PLAYER_VOTE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgSetBootVoteOpcode );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_DF_GET_JOIN_STATUS, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleDFGetJoinStatus );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_DF_GET_SYSTEM_INFO, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleDFGetSystemInfo );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_DF_JOIN, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::HandleLfgJoinOpcode );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_DF_LEAVE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::HandleLfgLeaveOpcode );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_DF_PROPOSAL_RESPONSE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgProposalResultOpcode );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_DF_READY_CHECK_RESPONSE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_DF_SEARCH_JOIN, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_DF_SEARCH_LEAVE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_DF_SET_COMMENT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::HandleLfgSetCommentOpcode );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_DF_SET_ROLES, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgSetRolesOpcode );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_DF_TELEPORT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgTeleportOpcode );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_DISCARDED_TIME_SYNC_ACKS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_DISMISS_CRITTER, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleDismissCritter );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_DO_MASTER_LOOT_ROLL, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_DO_READY_CHECK, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleRaidReadyCheckOpcode );
|
|
DEFINE_HANDLER(CMSG_DUEL_RESPONSE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Duel::DuelResponse, &WorldSession::HandleDuelResponseOpcode);
|
|
DEFINE_HANDLER(CMSG_EJECT_PASSENGER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Vehicle::EjectPassenger, &WorldSession::HandleEjectPassenger);
|
|
DEFINE_HANDLER(CMSG_EMOTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Chat::EmoteClient, &WorldSession::HandleEmoteOpcode);
|
|
DEFINE_HANDLER(CMSG_ENABLE_NAGLE, STATUS_NEVER, PROCESS_INPLACE, WorldPacket, &WorldSession::Handle_EarlyProccess);
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_ENABLE_TAXI_NODE, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleTaxiQueryAvailableNodes );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_ENGINE_SURVEY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_HANDLER(CMSG_ENUM_CHARACTERS, STATUS_AUTHED, PROCESS_THREADUNSAFE, WorldPackets::Character::EnumCharacters, &WorldSession::HandleCharEnumOpcode);
|
|
DEFINE_HANDLER(CMSG_ENUM_CHARACTERS_DELETED_BY_CLIENT, STATUS_AUTHED, PROCESS_THREADUNSAFE, WorldPackets::Character::EnumCharacters, &WorldSession::HandleCharUndeleteEnumOpcode);
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_FAR_SIGHT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleFarSightOpcode );
|
|
DEFINE_HANDLER(CMSG_GAME_OBJ_REPORT_USE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::GameObject::GameObjReportUse, &WorldSession::HandleGameobjectReportUse);
|
|
DEFINE_HANDLER(CMSG_GAME_OBJ_USE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::GameObject::GameObjUse, &WorldSession::HandleGameObjectUseOpcode);
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_GARRISON_ASSIGN_FOLLOWER_TO_BUILDING, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_GARRISON_CANCEL_CONSTRUCTION, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_GARRISON_CHECK_UPGRADEABLE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_GARRISON_COMPLETE_MISSION, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_GARRISON_GENERATE_RECRUITS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_GARRISON_GET_BUILDING_LANDMARKS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_GARRISON_MISSION_BONUS_ROLL, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_GARRISON_PURCHASE_BUILDING, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_GARRISON_RECRUIT_FOLLOWER, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_GARRISON_REMOVE_FOLLOWER, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_GARRISON_REMOVE_FOLLOWER_FROM_BUILDING, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_HANDLER(CMSG_GARRISON_REQUEST_BLUEPRINT_AND_SPECIALIZATION_DATA, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPacket, &WorldSession::Handle_NULL );
|
|
DEFINE_HANDLER(CMSG_GARRISON_REQUEST_LANDING_PAGE_SHIPMENT_INFO, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPacket, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_GARRISON_REQUEST_SHIPMENT_INFO, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_GARRISON_SET_BUILDING_ACTIVE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_GARRISON_SET_FOLLOWER_FAVORITE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_GARRISON_SET_FOLLOWER_INACTIVE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_GARRISON_SET_RECRUITMENT_PREFERENCES, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_GARRISON_START_MISSION, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_GARRISON_SWAP_BUILDINGS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_HANDLER(CMSG_GENERATE_RANDOM_CHARACTER_NAME, STATUS_AUTHED, PROCESS_THREADUNSAFE, WorldPackets::Character::GenerateRandomCharacterName, &WorldSession::HandleRandomizeCharNameOpcode);
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_GET_CHALLENGE_MODE_REWARDS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_GET_GARRISON_INFO, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_HANDLER(CMSG_GET_ITEM_PURCHASE_DATA, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Item::GetItemPurchaseData, &WorldSession::HandleGetItemPurchaseData);
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_GET_MIRROR_IMAGE_DATA, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleMirrorImageDataRequest );
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_GET_PVP_OPTIONS_ENABLED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::HandleGetPVPOptionsEnabled );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_GET_REMAINING_GAME_TIME, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_GET_TROPHY_LIST, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_HANDLER(CMSG_GET_UNDELETE_CHARACTER_COOLDOWN_STATUS, STATUS_AUTHED, PROCESS_THREADUNSAFE, WorldPackets::Character::GetUndeleteCharacterCooldownStatus, &WorldSession::HandleGetUndeleteCooldownStatus);
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_GM_LAG_REPORT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_HANDLER(CMSG_GM_SURVEY_SUBMIT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Ticket::GMSurveySubmit, &WorldSession::HandleGMSurveySubmit);
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_GM_TICKET_ACKNOWLEDGE_SURVEY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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|
DEFINE_HANDLER(CMSG_GM_TICKET_CREATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Ticket::GMTicketCreate, &WorldSession::HandleGMTicketCreateOpcode);
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DEFINE_HANDLER(CMSG_GM_TICKET_DELETE_TICKET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Ticket::GMTicketDelete, &WorldSession::HandleGMTicketDeleteOpcode);
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|
DEFINE_HANDLER(CMSG_GM_TICKET_GET_CASE_STATUS, STATUS_LOGGEDIN, PROCESS_INPLACE, WorldPackets::Ticket::GMTicketGetCaseStatus, &WorldSession::HandleGMTicketGetCaseStatusOpcode);
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|
DEFINE_HANDLER(CMSG_GM_TICKET_GET_SYSTEM_STATUS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Ticket::GMTicketGetSystemStatus, &WorldSession::HandleGMTicketSystemStatusOpcode);
|
|
DEFINE_HANDLER(CMSG_GM_TICKET_GET_TICKET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Ticket::GMTicketGetTicket, &WorldSession::HandleGMTicketGetTicketOpcode);
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|
DEFINE_HANDLER(CMSG_GM_TICKET_RESPONSE_RESOLVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Ticket::GMTicketResponseResolve, &WorldSession::HandleGMResponseResolve);
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|
DEFINE_HANDLER(CMSG_GM_TICKET_UPDATE_TEXT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Ticket::GMTicketUpdateText, &WorldSession::HandleGMTicketUpdateTextOpcode);
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|
DEFINE_HANDLER(CMSG_GOSSIP_SELECT_OPTION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::NPC::GossipSelectOption, &WorldSession::HandleGossipSelectOptionOpcode);
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|
DEFINE_HANDLER(CMSG_GRANT_LEVEL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::RaF::GrantLevel, &WorldSession::HandleGrantLevel );
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_GUILD_ADD_BATTLENET_FRIEND, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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|
DEFINE_HANDLER(CMSG_GUILD_ADD_RANK, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildAddRank, &WorldSession::HandleGuildAddRank);
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|
DEFINE_HANDLER(CMSG_GUILD_ASSIGN_MEMBER_RANK, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildAssignMemberRank, &WorldSession::HandleGuildAssignRank);
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_GUILD_AUTO_DECLINE_INVITATION, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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|
DEFINE_HANDLER(CMSG_GUILD_BANK_ACTIVATE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildBankActivate, &WorldSession::HandleGuildBankActivate);
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|
DEFINE_HANDLER(CMSG_GUILD_BANK_BUY_TAB, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildBankBuyTab, &WorldSession::HandleGuildBankBuyTab);
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|
DEFINE_HANDLER(CMSG_GUILD_BANK_DEPOSIT_MONEY, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildBankDepositMoney, &WorldSession::HandleGuildBankDepositMoney);
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|
DEFINE_HANDLER(CMSG_GUILD_BANK_LOG_QUERY, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildBankLogQuery, &WorldSession::HandleGuildBankLogQuery);
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|
DEFINE_HANDLER(CMSG_GUILD_BANK_QUERY_TAB, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildBankQueryTab, &WorldSession::HandleGuildBankQueryTab);
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|
DEFINE_HANDLER(CMSG_GUILD_BANK_REMAINING_WITHDRAW_MONEY_QUERY, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildBankRemainingWithdrawMoneyQuery, &WorldSession::HandleGuildBankMoneyWithdrawn);
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|
DEFINE_HANDLER(CMSG_GUILD_BANK_SET_TAB_TEXT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildBankSetTabText, &WorldSession::HandleGuildBankSetTabText);
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|
DEFINE_HANDLER(CMSG_GUILD_BANK_SWAP_ITEMS, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildBankSwapItems, &WorldSession::HandleGuildBankSwapItems);
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|
DEFINE_HANDLER(CMSG_GUILD_BANK_TEXT_QUERY, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildBankTextQuery, &WorldSession::HandleGuildBankTextQuery);
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|
DEFINE_HANDLER(CMSG_GUILD_BANK_UPDATE_TAB, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildBankUpdateTab, &WorldSession::HandleGuildBankUpdateTab);
|
|
DEFINE_HANDLER(CMSG_GUILD_BANK_WITHDRAW_MONEY, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildBankWithdrawMoney, &WorldSession::HandleGuildBankWithdrawMoney);
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|
DEFINE_HANDLER(CMSG_GUILD_CHALLENGE_UPDATE_REQUEST, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildChallengeUpdateRequest, &WorldSession::HandleGuildChallengeUpdateRequest);
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_GUILD_CHANGE_NAME_REQUEST, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_HANDLER(CMSG_GUILD_DECLINE_INVITATION, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildDeclineInvitation, &WorldSession::HandleGuildDeclineInvitation);
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|
DEFINE_HANDLER(CMSG_GUILD_DELETE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildDelete, &WorldSession::HandleGuildDelete);
|
|
DEFINE_HANDLER(CMSG_GUILD_DELETE_RANK, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildDeleteRank, &WorldSession::HandleGuildDeleteRank);
|
|
DEFINE_HANDLER(CMSG_GUILD_DEMOTE_MEMBER, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildDemoteMember, &WorldSession::HandleGuildDemoteMember);
|
|
DEFINE_HANDLER(CMSG_GUILD_EVENT_LOG_QUERY, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildEventLogQuery, &WorldSession::HandleGuildEventLogQuery);
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_GUILD_GET_ACHIEVEMENT_MEMBERS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_HANDLER(CMSG_GUILD_GET_RANKS, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildGetRanks, &WorldSession::HandleGuildGetRanks);
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|
DEFINE_HANDLER(CMSG_GUILD_GET_ROSTER, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildGetRoster, &WorldSession::HandleGuildGetRoster);
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|
DEFINE_HANDLER(CMSG_GUILD_INVITE_BY_NAME, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildInviteByName, &WorldSession::HandleGuildInviteByName);
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|
DEFINE_HANDLER(CMSG_GUILD_LEAVE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildLeave, &WorldSession::HandleGuildLeave);
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_GUILD_MEMBER_SEND_SOR_REQUEST, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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|
DEFINE_HANDLER(CMSG_GUILD_NEWS_UPDATE_STICKY, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Guild::GuildNewsUpdateSticky, &WorldSession::HandleGuildNewsUpdateSticky);
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|
DEFINE_HANDLER(CMSG_GUILD_OFFICER_REMOVE_MEMBER, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildOfficerRemoveMember, &WorldSession::HandleGuildOfficerRemoveMember);
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|
DEFINE_HANDLER(CMSG_GUILD_PERMISSIONS_QUERY, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildPermissionsQuery, &WorldSession::HandleGuildPermissionsQuery);
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|
DEFINE_HANDLER(CMSG_GUILD_PROMOTE_MEMBER, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildPromoteMember, &WorldSession::HandleGuildPromoteMember);
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_GUILD_QUERY_MEMBERS_FOR_RECIPE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_GUILD_QUERY_MEMBER_RECIPES, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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|
DEFINE_HANDLER(CMSG_GUILD_QUERY_NEWS, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Guild::GuildQueryNews, &WorldSession::HandleGuildQueryNews);
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_GUILD_QUERY_RECIPES, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_GUILD_REPLACE_GUILD_MASTER, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_GUILD_SET_ACHIEVEMENT_TRACKING, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildSetAchievementTracking);
|
|
DEFINE_HANDLER(CMSG_GUILD_SET_FOCUSED_ACHIEVEMENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Achievement::GuildSetFocusedAchievement, &WorldSession::HandleGuildSetFocusedAchievement);
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|
DEFINE_HANDLER(CMSG_GUILD_SET_GUILD_MASTER, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildSetGuildMaster, &WorldSession::HandleGuildSetGuildMaster);
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|
DEFINE_HANDLER(CMSG_GUILD_SET_MEMBER_NOTE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildSetMemberNote, &WorldSession::HandleGuildSetMemberNote);
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|
DEFINE_HANDLER(CMSG_GUILD_SET_RANK_PERMISSIONS, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildSetRankPermissions, &WorldSession::HandleGuildSetRankPermissions);
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_GUILD_SHIFT_RANK, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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|
DEFINE_HANDLER(CMSG_GUILD_UPDATE_INFO_TEXT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildUpdateInfoText, &WorldSession::HandleGuildUpdateInfoText);
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|
DEFINE_HANDLER(CMSG_GUILD_UPDATE_MOTD_TEXT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildUpdateMotdText, &WorldSession::HandleGuildUpdateMotdText);
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|
DEFINE_HANDLER(CMSG_HEARTH_AND_RESURRECT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Battleground::HearthAndResurrect, &WorldSession::HandleHearthAndResurrect );
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|
DEFINE_HANDLER(CMSG_IGNORE_TRADE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Trade::IgnoreTrade, &WorldSession::HandleIgnoreTradeOpcode);
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_INCREASE_CAST_TIME_FOR_SPELL, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_INITIATE_ROLE_POLL, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleRolePollBeginOpcode);
|
|
DEFINE_HANDLER(CMSG_INITIATE_TRADE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Trade::InitiateTrade, &WorldSession::HandleInitiateTradeOpcode);
|
|
DEFINE_HANDLER(CMSG_INSPECT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Inspect::Inspect, &WorldSession::HandleInspectOpcode);
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|
DEFINE_HANDLER(CMSG_INSPECT_PVP, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Inspect::InspectPVPRequest, &WorldSession::HandleInspectPVP);
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_INSTANCE_LOCK_RESPONSE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleInstanceLockResponse);
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_ITEM_PURCHASE_REFUND, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleItemRefund );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_ITEM_TEXT_QUERY, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleItemTextQuery );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_JOIN_PET_BATTLE_QUEUE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_JOIN_RATED_BATTLEGROUND, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_HANDLER(CMSG_KEEP_ALIVE, STATUS_NEVER, PROCESS_INPLACE, WorldPacket, &WorldSession::Handle_EarlyProccess);
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_KEYBOUND_OVERRIDE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_LEARN_PET_SPECIALIZATION_GROUP, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_HANDLER(CMSG_LEARN_TALENTS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Talent::LearnTalents, &WorldSession::HandleLearnTalentsOpcode);
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_LEAVE_GROUP, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::HandleGroupDisbandOpcode );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_LEAVE_PET_BATTLE_QUEUE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_LFG_LIST_APPLY_TO_GROUP, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_LFG_LIST_CANCEL_APPLICATION, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_LFG_LIST_DECLINE_APPLICANT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_LFG_LIST_GET_STATUS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_LFG_LIST_INVITE_APPLICANT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_LFG_LIST_INVITE_RESPONSE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_LFG_LIST_JOIN, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_LFG_LIST_LEAVE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_LFG_LIST_SEARCH, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_LFG_LIST_UPDATE_REQUEST, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_LF_GUILD_ADD_RECRUIT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildFinderAddRecruit );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_LF_GUILD_BROWSE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildFinderBrowse );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_LF_GUILD_DECLINE_RECRUIT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildFinderDeclineRecruit );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_LF_GUILD_GET_APPLICATIONS, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildFinderGetApplications);
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_LF_GUILD_GET_GUILD_POST, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildFinderPostRequest );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_LF_GUILD_GET_RECRUITS, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildFinderGetRecruits );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_LF_GUILD_REMOVE_RECRUIT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildFinderRemoveRecruit );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_LF_GUILD_SET_GUILD_POST, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildFinderSetGuildPost );
|
|
DEFINE_HANDLER(CMSG_LIST_INVENTORY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::NPC::Hello, &WorldSession::HandleListInventoryOpcode);
|
|
DEFINE_HANDLER(CMSG_LOADING_SCREEN_NOTIFY, STATUS_AUTHED, PROCESS_THREADUNSAFE, WorldPackets::Character::LoadingScreenNotify, &WorldSession::HandleLoadScreenOpcode);
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_LOAD_SELECTED_TROPHY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_HANDLER(CMSG_LOGOUT_CANCEL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Character::LogoutCancel, &WorldSession::HandleLogoutCancelOpcode);
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_LOGOUT_INSTANT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_HANDLER(CMSG_LOGOUT_REQUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Character::LogoutRequest, &WorldSession::HandleLogoutRequestOpcode);
|
|
DEFINE_HANDLER(CMSG_LOG_DISCONNECT, STATUS_NEVER, PROCESS_INPLACE, WorldPacket, &WorldSession::Handle_EarlyProccess);
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_LOG_STREAMING_ERROR, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_HANDLER(CMSG_LOOT_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Loot::LootItem, &WorldSession::HandleAutostoreLootItemOpcode);
|
|
DEFINE_HANDLER(CMSG_LOOT_MONEY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Loot::LootMoney, &WorldSession::HandleLootMoneyOpcode);
|
|
DEFINE_HANDLER(CMSG_LOOT_RELEASE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Loot::LootRelease, &WorldSession::HandleLootReleaseOpcode);
|
|
DEFINE_HANDLER(CMSG_LOOT_ROLL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Loot::LootRoll, &WorldSession::HandleLootRoll);
|
|
DEFINE_HANDLER(CMSG_LOOT_UNIT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Loot::LootUnit, &WorldSession::HandleLootOpcode);
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_LOW_LEVEL_RAID1, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_LOW_LEVEL_RAID2, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_HANDLER(CMSG_MAIL_CREATE_TEXT_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Mail::MailCreateTextItem, &WorldSession::HandleMailCreateTextItem);
|
|
DEFINE_HANDLER(CMSG_MAIL_DELETE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Mail::MailDelete, &WorldSession::HandleMailDelete);
|
|
DEFINE_HANDLER(CMSG_MAIL_GET_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Mail::MailGetList, &WorldSession::HandleGetMailList);
|
|
DEFINE_HANDLER(CMSG_MAIL_MARK_AS_READ, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Mail::MailMarkAsRead, &WorldSession::HandleMailMarkAsRead);
|
|
DEFINE_HANDLER(CMSG_MAIL_RETURN_TO_SENDER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Mail::MailReturnToSender, &WorldSession::HandleMailReturnToSender);
|
|
DEFINE_HANDLER(CMSG_MAIL_TAKE_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Mail::MailTakeItem, &WorldSession::HandleMailTakeItem);
|
|
DEFINE_HANDLER(CMSG_MAIL_TAKE_MONEY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Mail::MailTakeMoney, &WorldSession::HandleMailTakeMoney);
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_MASTER_LOOT_ITEM, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleLootMasterGiveOpcode );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_MINIMAP_PING, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleMinimapPingOpcode );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_MISSILE_TRAJECTORY_COLLISION, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleUpdateProjectilePosition );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_MOUNT_SET_FAVORITE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_MOUNT_SPECIAL_ANIM, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleMountSpecialAnimOpcode );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_MOVE_APPLY_MOVEMENT_FORCE_ACK, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_HANDLER(CMSG_MOVE_CHANGE_TRANSPORT, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::ClientPlayerMovement, &WorldSession::HandleMovementOpcodes);
|
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DEFINE_HANDLER(CMSG_MOVE_CHANGE_VEHICLE_SEATS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Vehicle::MoveChangeVehicleSeats, &WorldSession::HandleMoveChangeVehicleSeats);
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DEFINE_OPCODE_HANDLER_OLD(CMSG_MOVE_CHARM_TELEPORT_CHEAT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL );
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DEFINE_HANDLER(CMSG_MOVE_DISMISS_VEHICLE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Vehicle::MoveDismissVehicle, &WorldSession::HandleMoveDismissVehicle);
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_MOVE_ENABLE_SWIM_TO_FLY_TRANS_ACK, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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|
DEFINE_HANDLER(CMSG_MOVE_FALL_LAND, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::ClientPlayerMovement, &WorldSession::HandleMovementOpcodes);
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|
DEFINE_HANDLER(CMSG_MOVE_FALL_RESET, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::ClientPlayerMovement, &WorldSession::HandleMovementOpcodes);
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_MOVE_FEATHER_FALL_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleFeatherFallAck );
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|
DEFINE_HANDLER(CMSG_MOVE_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::MovementSpeedAck, &WorldSession::HandleForceSpeedChangeAck);
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DEFINE_HANDLER(CMSG_MOVE_FORCE_FLIGHT_SPEED_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::MovementSpeedAck, &WorldSession::HandleForceSpeedChangeAck);
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DEFINE_HANDLER(CMSG_MOVE_FORCE_PITCH_RATE_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::MovementSpeedAck, &WorldSession::HandleForceSpeedChangeAck);
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DEFINE_OPCODE_HANDLER_OLD(CMSG_MOVE_FORCE_ROOT_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleMoveRootAck );
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|
DEFINE_HANDLER(CMSG_MOVE_FORCE_RUN_BACK_SPEED_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::MovementSpeedAck, &WorldSession::HandleForceSpeedChangeAck);
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|
DEFINE_HANDLER(CMSG_MOVE_FORCE_RUN_SPEED_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::MovementSpeedAck, &WorldSession::HandleForceSpeedChangeAck);
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|
DEFINE_HANDLER(CMSG_MOVE_FORCE_SWIM_BACK_SPEED_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::MovementSpeedAck, &WorldSession::HandleForceSpeedChangeAck);
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|
DEFINE_HANDLER(CMSG_MOVE_FORCE_SWIM_SPEED_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::MovementSpeedAck, &WorldSession::HandleForceSpeedChangeAck);
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|
DEFINE_HANDLER(CMSG_MOVE_FORCE_TURN_RATE_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::MovementSpeedAck, &WorldSession::HandleForceSpeedChangeAck);
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DEFINE_OPCODE_HANDLER_OLD(CMSG_MOVE_FORCE_UNROOT_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleMoveUnRootAck );
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DEFINE_HANDLER(CMSG_MOVE_FORCE_WALK_SPEED_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::MovementSpeedAck, &WorldSession::HandleForceSpeedChangeAck);
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DEFINE_OPCODE_HANDLER_OLD(CMSG_MOVE_GRAVITY_DISABLE_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::Handle_NULL );
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_MOVE_GRAVITY_ENABLE_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::Handle_NULL );
|
|
DEFINE_HANDLER(CMSG_MOVE_HEARTBEAT, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::ClientPlayerMovement, &WorldSession::HandleMovementOpcodes);
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_MOVE_HOVER_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleMoveHoverAck );
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|
DEFINE_HANDLER(CMSG_MOVE_JUMP, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::ClientPlayerMovement, &WorldSession::HandleMovementOpcodes);
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|
DEFINE_HANDLER(CMSG_MOVE_KNOCK_BACK_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::MovementAckMessage, &WorldSession::HandleMoveKnockBackAck);
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DEFINE_OPCODE_HANDLER_OLD(CMSG_MOVE_REMOVE_MOVEMENT_FORCES, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::Handle_NULL );
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DEFINE_OPCODE_HANDLER_OLD(CMSG_MOVE_REMOVE_MOVEMENT_FORCE_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::Handle_NULL );
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_MOVE_SET_CAN_FLY_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleMoveSetCanFlyAckOpcode );
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_MOVE_SET_CAN_TURN_WHILE_FALLING_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::Handle_NULL );
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|
DEFINE_HANDLER(CMSG_MOVE_SET_COLLISION_HEIGHT_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::MoveSetCollisionHeightAck, &WorldSession::HandleSetCollisionHeightAck);
|
|
DEFINE_HANDLER(CMSG_MOVE_SET_FACING, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::ClientPlayerMovement, &WorldSession::HandleMovementOpcodes);
|
|
DEFINE_HANDLER(CMSG_MOVE_SET_FLY, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::ClientPlayerMovement, &WorldSession::HandleMovementOpcodes);
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_MOVE_SET_IGNORE_MOVEMENT_FORCES_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::Handle_NULL );
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|
DEFINE_HANDLER(CMSG_MOVE_SET_PITCH, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::ClientPlayerMovement, &WorldSession::HandleMovementOpcodes);
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_MOVE_SET_RELATIVE_POSITION, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::Handle_NULL );
|
|
DEFINE_HANDLER(CMSG_MOVE_SET_RUN_MODE, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::ClientPlayerMovement, &WorldSession::HandleMovementOpcodes);
|
|
DEFINE_HANDLER(CMSG_MOVE_SET_VEHICLE_REC_ID_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Vehicle::MoveSetVehicleRecIdAck, &WorldSession::HandleMoveSetVehicleRecAck);
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|
DEFINE_HANDLER(CMSG_MOVE_SET_WALK_MODE, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::ClientPlayerMovement, &WorldSession::HandleMovementOpcodes);
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_MOVE_SPLINE_DONE, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleMoveSplineDoneOpcode );
|
|
DEFINE_HANDLER(CMSG_MOVE_START_ASCEND, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::ClientPlayerMovement, &WorldSession::HandleMovementOpcodes);
|
|
DEFINE_HANDLER(CMSG_MOVE_START_BACKWARD, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::ClientPlayerMovement, &WorldSession::HandleMovementOpcodes);
|
|
DEFINE_HANDLER(CMSG_MOVE_START_DESCEND, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::ClientPlayerMovement, &WorldSession::HandleMovementOpcodes);
|
|
DEFINE_HANDLER(CMSG_MOVE_START_FORWARD, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::ClientPlayerMovement, &WorldSession::HandleMovementOpcodes);
|
|
DEFINE_HANDLER(CMSG_MOVE_START_PITCH_DOWN, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::ClientPlayerMovement, &WorldSession::HandleMovementOpcodes);
|
|
DEFINE_HANDLER(CMSG_MOVE_START_PITCH_UP, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::ClientPlayerMovement, &WorldSession::HandleMovementOpcodes);
|
|
DEFINE_HANDLER(CMSG_MOVE_START_STRAFE_LEFT, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::ClientPlayerMovement, &WorldSession::HandleMovementOpcodes);
|
|
DEFINE_HANDLER(CMSG_MOVE_START_STRAFE_RIGHT, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::ClientPlayerMovement, &WorldSession::HandleMovementOpcodes);
|
|
DEFINE_HANDLER(CMSG_MOVE_START_SWIM, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::ClientPlayerMovement, &WorldSession::HandleMovementOpcodes);
|
|
DEFINE_HANDLER(CMSG_MOVE_START_TURN_LEFT, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::ClientPlayerMovement, &WorldSession::HandleMovementOpcodes);
|
|
DEFINE_HANDLER(CMSG_MOVE_START_TURN_RIGHT, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::ClientPlayerMovement, &WorldSession::HandleMovementOpcodes);
|
|
DEFINE_HANDLER(CMSG_MOVE_STOP, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::ClientPlayerMovement, &WorldSession::HandleMovementOpcodes);
|
|
DEFINE_HANDLER(CMSG_MOVE_STOP_ASCEND, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::ClientPlayerMovement, &WorldSession::HandleMovementOpcodes);
|
|
DEFINE_HANDLER(CMSG_MOVE_STOP_PITCH, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::ClientPlayerMovement, &WorldSession::HandleMovementOpcodes);
|
|
DEFINE_HANDLER(CMSG_MOVE_STOP_STRAFE, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::ClientPlayerMovement, &WorldSession::HandleMovementOpcodes);
|
|
DEFINE_HANDLER(CMSG_MOVE_STOP_SWIM, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::ClientPlayerMovement, &WorldSession::HandleMovementOpcodes);
|
|
DEFINE_HANDLER(CMSG_MOVE_STOP_TURN, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::ClientPlayerMovement, &WorldSession::HandleMovementOpcodes);
|
|
DEFINE_HANDLER(CMSG_MOVE_TELEPORT_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::MoveTeleportAck, &WorldSession::HandleMoveTeleportAck);
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_MOVE_TELEPORT_CHEAT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_MOVE_TIME_SKIPPED, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleMoveTimeSkippedOpcode );
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_MOVE_TOGGLE_COLLISION_CHEAT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_MOVE_WATER_WALK_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleMoveWaterWalkAck );
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_NEUTRAL_PLAYER_SELECT_FACTION, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_NEXT_CINEMATIC_CAMERA, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleNextCinematicCamera );
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_OBJECT_UPDATE_FAILED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::HandleObjectUpdateFailedOpcode );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_OBJECT_UPDATE_RESCUED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_HANDLER(CMSG_OFFER_PETITION, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Petition::OfferPetition, &WorldSession::HandleOfferPetition);
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_OPENING_CINEMATIC, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleOpeningCinematic );
|
|
DEFINE_HANDLER(CMSG_OPEN_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Spells::OpenItem, &WorldSession::HandleOpenItemOpcode );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_OPEN_MISSION_NPC, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_OPEN_SHIPMENT_NPC, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_OPEN_TRADESKILL_NPC, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_OPT_OUT_OF_LOOT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleOptOutOfLootOpcode );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_PARTY_INVITE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupInviteOpcode );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_PARTY_INVITE_RESPONSE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupInviteResponseOpcode );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_PARTY_UNINVITE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupUninviteOpcode );
|
|
DEFINE_HANDLER(CMSG_PETITION_BUY, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Petition::PetitionBuy, &WorldSession::HandlePetitionBuy);
|
|
DEFINE_HANDLER(CMSG_PETITION_RENAME_GUILD, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Petition::PetitionRenameGuild, &WorldSession::HandlePetitionRenameGuild);
|
|
DEFINE_HANDLER(CMSG_PETITION_SHOW_LIST, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Petition::PetitionShowList, &WorldSession::HandlePetitionShowList);
|
|
DEFINE_HANDLER(CMSG_PETITION_SHOW_SIGNATURES, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Petition::PetitionShowSignatures, &WorldSession::HandlePetitionShowSignatures);
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_PET_ABANDON, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandlePetAbandon );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_PET_ACTION, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandlePetAction );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_PET_BATTLE_FINAL_NOTIFY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_PET_BATTLE_INPUT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_PET_BATTLE_QUEUE_PROPOSE_MATCH_RESULT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_PET_BATTLE_QUIT_NOTIFY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_PET_BATTLE_REPLACE_FRONT_PET, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_PET_BATTLE_REQUEST_PVP, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_PET_BATTLE_REQUEST_UPDATE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_PET_BATTLE_REQUEST_WILD, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_PET_BATTLE_SCRIPT_ERROR_NOTIFY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_PET_CANCEL_AURA, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandlePetCancelAuraOpcode );
|
|
DEFINE_HANDLER(CMSG_PET_CAST_SPELL, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Spells::PetCastSpell, &WorldSession::HandlePetCastSpellOpcode);
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_PET_RENAME, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandlePetRename );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_PET_SET_ACTION, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandlePetSetAction );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_PET_SPELL_AUTOCAST, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandlePetSpellAutocastOpcode );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_PET_STOP_ATTACK, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandlePetStopAttack );
|
|
DEFINE_HANDLER(CMSG_PING, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPacket, &WorldSession::Handle_EarlyProccess);
|
|
DEFINE_HANDLER(CMSG_PLAYER_LOGIN, STATUS_AUTHED, PROCESS_THREADUNSAFE, WorldPackets::Character::PlayerLogin, &WorldSession::HandlePlayerLoginOpcode);
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_PROTOCOL_MISMATCH, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_PUSH_QUEST_TO_PARTY, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandlePushQuestToParty );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_PVP_LOG_DATA, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::HandlePVPLogDataOpcode );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_QUERY_BATTLE_PET_NAME, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_HANDLER(CMSG_QUERY_CORPSE_LOCATION_FROM_CLIENT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Query::QueryCorpseLocationFromClient, &WorldSession::HandleQueryCorpseLocation);
|
|
DEFINE_HANDLER(CMSG_QUERY_CORPSE_TRANSPORT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Query::QueryCorpseTransport, &WorldSession::HandleQueryCorpseTransport);
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_QUERY_COUNTDOWN_TIMER, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_HANDLER(CMSG_QUERY_CREATURE, STATUS_LOGGEDIN, PROCESS_INPLACE, WorldPackets::Query::QueryCreature, &WorldSession::HandleCreatureQuery);
|
|
DEFINE_HANDLER(CMSG_QUERY_GAME_OBJECT, STATUS_LOGGEDIN, PROCESS_INPLACE, WorldPackets::Query::QueryGameObject, &WorldSession::HandleGameObjectQueryOpcode);
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_QUERY_GARRISON_CREATURE_NAME, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_HANDLER(CMSG_QUERY_GUILD_INFO, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Guild::QueryGuildInfo, &WorldSession::HandleGuildQueryOpcode);
|
|
DEFINE_HANDLER(CMSG_QUERY_INSPECT_ACHIEVEMENTS, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Inspect::QueryInspectAchievements, &WorldSession::HandleQueryInspectAchievements);
|
|
DEFINE_HANDLER(CMSG_QUERY_NEXT_MAIL_TIME, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Mail::MailQueryNextMailTime, &WorldSession::HandleQueryNextMailTime);
|
|
DEFINE_HANDLER(CMSG_QUERY_NPC_TEXT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Query::QueryNPCText, &WorldSession::HandleNpcTextQueryOpcode);
|
|
DEFINE_HANDLER(CMSG_QUERY_PAGE_TEXT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Query::QueryPageText, &WorldSession::HandleQueryPageText);
|
|
DEFINE_HANDLER(CMSG_QUERY_PETITION, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Petition::QueryPetition, &WorldSession::HandleQueryPetition);
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_QUERY_PET_NAME, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandlePetNameQuery );
|
|
DEFINE_HANDLER(CMSG_QUERY_PLAYER_NAME, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Query::QueryPlayerName, &WorldSession::HandleNameQueryOpcode);
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_QUERY_QUEST_COMPLETION_NPCS, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestNPCQuery );
|
|
DEFINE_HANDLER(CMSG_QUERY_QUEST_INFO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Quest::QueryQuestInfo, &WorldSession::HandleQuestQueryOpcode);
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_QUERY_REALM_NAME, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_QUERY_SCENARIO_POI, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_HANDLER(CMSG_QUERY_TIME, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Query::QueryTime, &WorldSession::HandleQueryTimeOpcode);
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_QUERY_VOID_STORAGE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::HandleVoidStorageQuery );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_QUEST_CONFIRM_ACCEPT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestConfirmAccept );
|
|
DEFINE_HANDLER(CMSG_QUEST_GIVER_ACCEPT_QUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Quest::QuestGiverAcceptQuest, &WorldSession::HandleQuestgiverAcceptQuestOpcode);
|
|
DEFINE_HANDLER(CMSG_QUEST_GIVER_CHOOSE_REWARD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Quest::QuestGiverChooseReward, &WorldSession::HandleQuestgiverChooseRewardOpcode);
|
|
DEFINE_HANDLER(CMSG_QUEST_GIVER_COMPLETE_QUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Quest::QuestGiverCompleteQuest, &WorldSession::HandleQuestgiverCompleteQuest);
|
|
DEFINE_HANDLER(CMSG_QUEST_GIVER_HELLO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Quest::QuestGiverHello, &WorldSession::HandleQuestgiverHelloOpcode);
|
|
DEFINE_HANDLER(CMSG_QUEST_GIVER_QUERY_QUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Quest::QuestGiverQueryQuest, &WorldSession::HandleQuestgiverQueryQuestOpcode);
|
|
DEFINE_HANDLER(CMSG_QUEST_GIVER_REQUEST_REWARD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Quest::QuestGiverRequestReward, &WorldSession::HandleQuestgiverRequestRewardOpcode);
|
|
DEFINE_HANDLER(CMSG_QUEST_GIVER_STATUS_MULTIPLE_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Quest::QuestGiverStatusMultipleQuery, &WorldSession::HandleQuestgiverStatusMultipleQuery);
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DEFINE_HANDLER(CMSG_QUEST_GIVER_STATUS_QUERY, STATUS_LOGGEDIN, PROCESS_INPLACE, WorldPackets::Quest::QuestGiverStatusQuery, &WorldSession::HandleQuestgiverStatusQueryOpcode);
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DEFINE_HANDLER(CMSG_QUEST_LOG_REMOVE_QUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Quest::QuestLogRemoveQuest, &WorldSession::HandleQuestLogRemoveQuest);
|
|
DEFINE_HANDLER(CMSG_QUEST_POI_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Query::QuestPOIQuery, &WorldSession::HandleQuestPOIQuery);
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_QUEST_PUSH_RESULT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestPushResult );
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_QUEUED_MESSAGES_END, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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|
DEFINE_HANDLER(CMSG_RANDOM_ROLL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Misc::RandomRollClient, &WorldSession::HandleRandomRollOpcode);
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_READY_CHECK_RESPONSE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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|
DEFINE_HANDLER(CMSG_READ_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Item::ReadItem, &WorldSession::HandleReadItem);
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|
DEFINE_HANDLER(CMSG_RECLAIM_CORPSE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Misc::ReclaimCorpse, &WorldSession::HandleReclaimCorpse);
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_RECRUIT_A_FRIEND, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_REDEEM_WOW_TOKEN_CONFIRM, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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DEFINE_OPCODE_HANDLER_OLD(CMSG_REDEEM_WOW_TOKEN_START, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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|
DEFINE_HANDLER(CMSG_REORDER_CHARACTERS, STATUS_AUTHED, PROCESS_THREADUNSAFE, WorldPackets::Character::ReorderCharacters, &WorldSession::HandleReorderCharacters);
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|
DEFINE_HANDLER(CMSG_REPAIR_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Item::RepairItem, &WorldSession::HandleRepairItemOpcode);
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DEFINE_OPCODE_HANDLER_OLD(CMSG_REPLACE_TROPHY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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DEFINE_HANDLER(CMSG_REPOP_REQUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Misc::RepopRequest, &WorldSession::HandleRepopRequest);
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DEFINE_OPCODE_HANDLER_OLD(CMSG_REPORT_PVP_PLAYER_AFK, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleReportPvPAFK );
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|
DEFINE_HANDLER(CMSG_REQUEST_ACCOUNT_DATA, STATUS_AUTHED, PROCESS_THREADUNSAFE, WorldPackets::ClientConfig::RequestAccountData, &WorldSession::HandleRequestAccountData);
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DEFINE_OPCODE_HANDLER_OLD(CMSG_REQUEST_BATTLEFIELD_STATUS, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestBattlefieldStatusOpcode);
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DEFINE_HANDLER(CMSG_REQUEST_CATEGORY_COOLDOWNS, STATUS_LOGGEDIN, PROCESS_INPLACE, WorldPackets::Spells::RequestCategoryCooldowns, &WorldSession::HandleRequestCategoryCooldowns);
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DEFINE_HANDLER(CMSG_REQUEST_CEMETERY_LIST, STATUS_LOGGEDIN, PROCESS_INPLACE, WorldPackets::Misc::RequestCemeteryList, &WorldSession::HandleRequestCemeteryList);
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DEFINE_OPCODE_HANDLER_OLD(CMSG_REQUEST_CONQUEST_FORMULA_CONSTANTS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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DEFINE_HANDLER(CMSG_REQUEST_FORCED_REACTIONS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Reputation::RequestForcedReactions, &WorldSession::HandleRequestForcedReactionsOpcode);
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DEFINE_HANDLER(CMSG_REQUEST_GUILD_PARTY_STATE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Guild::RequestGuildPartyState, &WorldSession::HandleGuildRequestPartyState);
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DEFINE_HANDLER(CMSG_REQUEST_GUILD_REWARDS_LIST, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Guild::RequestGuildRewardsList, &WorldSession::HandleRequestGuildRewardsList);
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DEFINE_HANDLER(CMSG_REQUEST_HONOR_STATS, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Inspect::RequestHonorStats, &WorldSession::HandleRequestHonorStatsOpcode);
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DEFINE_OPCODE_HANDLER_OLD(CMSG_REQUEST_LFG_LIST_BLACKLIST, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_REQUEST_PARTY_JOIN_UPDATES, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupRequestJoinUpdates);
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_REQUEST_PARTY_MEMBER_STATS, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestPartyMemberStatsOpcode);
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_REQUEST_PET_INFO, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestPetInfoOpcode );
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|
DEFINE_HANDLER(CMSG_REQUEST_PLAYED_TIME, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Character::RequestPlayedTime, &WorldSession::HandlePlayedTime);
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_REQUEST_PVP_REWARDS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::HandleRequestPvpReward );
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_REQUEST_RAID_INFO, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestRaidInfoOpcode );
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_REQUEST_RATED_BATTLEFIELD_INFO, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestRatedBattlefieldInfo);
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_REQUEST_RESEARCH_HISTORY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_REQUEST_STABLED_PETS, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleListStabledPetsOpcode );
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DEFINE_HANDLER(CMSG_REQUEST_VEHICLE_EXIT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Vehicle::RequestVehicleExit, &WorldSession::HandleRequestVehicleExit);
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DEFINE_HANDLER(CMSG_REQUEST_VEHICLE_NEXT_SEAT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Vehicle::RequestVehicleNextSeat, &WorldSession::HandleRequestVehicleNextSeat);
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DEFINE_HANDLER(CMSG_REQUEST_VEHICLE_PREV_SEAT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Vehicle::RequestVehiclePrevSeat, &WorldSession::HandleRequestVehiclePrevSeat);
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DEFINE_HANDLER(CMSG_REQUEST_VEHICLE_SWITCH_SEAT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Vehicle::RequestVehicleSwitchSeat, &WorldSession::HandleRequestVehicleSwitchSeat);
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_REQUEST_WOW_TOKEN_MARKET_PRICE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_RESET_CHALLENGE_MODE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_RESET_INSTANCES, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleResetInstancesOpcode );
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|
DEFINE_HANDLER(CMSG_RESURRECT_RESPONSE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Misc::ResurrectResponse, &WorldSession::HandleResurrectResponse);
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_REVERT_MONUMENT_APPEARANCE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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|
DEFINE_HANDLER(CMSG_RIDE_VEHICLE_INTERACT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Vehicle::RideVehicleInteract, &WorldSession::HandleRideVehicleInteract);
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_SAVE_CUF_PROFILES, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::HandleSaveCUFProfiles );
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|
DEFINE_HANDLER(CMSG_SAVE_EQUIPMENT_SET, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::EquipmentSet::SaveEquipmentSet, &WorldSession::HandleEquipmentSetSave);
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|
DEFINE_HANDLER(CMSG_SAVE_GUILD_EMBLEM, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Guild::SaveGuildEmblem, &WorldSession::HandleSaveGuildEmblem);
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|
DEFINE_HANDLER(CMSG_SCENE_PLAYBACK_CANCELED, STATUS_LOGGEDIN, PROCESS_INPLACE, WorldPackets::Scenes::ScenePlaybackCanceled, &WorldSession::HandleScenePlaybackCanceled);
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|
DEFINE_HANDLER(CMSG_SCENE_PLAYBACK_COMPLETE, STATUS_LOGGEDIN, PROCESS_INPLACE, WorldPackets::Scenes::ScenePlaybackComplete, &WorldSession::HandleScenePlaybackComplete);
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|
DEFINE_HANDLER(CMSG_SCENE_TRIGGER_EVENT, STATUS_LOGGEDIN, PROCESS_INPLACE, WorldPackets::Scenes::SceneTriggerEvent, &WorldSession::HandleSceneTriggerEvent);
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_SELF_RES, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleSelfResOpcode );
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|
DEFINE_HANDLER(CMSG_SELL_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Item::SellItem, &WorldSession::HandleSellItemOpcode);
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_SELL_WOW_TOKEN_CONFIRM, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_SELL_WOW_TOKEN_START, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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|
DEFINE_HANDLER(CMSG_SEND_CONTACT_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Social::SendContactList, &WorldSession::HandleContactListOpcode);
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|
DEFINE_HANDLER(CMSG_SEND_MAIL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Mail::SendMail, &WorldSession::HandleSendMail);
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_SEND_SOR_REQUEST_VIA_ADDRESS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_SEND_SOR_REQUEST_VIA_BNET_ACCOUNT_ID, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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|
DEFINE_HANDLER(CMSG_SEND_TEXT_EMOTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Chat::CTextEmote, &WorldSession::HandleTextEmoteOpcode);
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_SET_ACHIEVEMENTS_HIDDEN, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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|
DEFINE_HANDLER(CMSG_SET_ACTION_BAR_TOGGLES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Character::SetActionBarToggles, &WorldSession::HandleSetActionBarToggles);
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DEFINE_HANDLER(CMSG_SET_ACTION_BUTTON, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Spells::SetActionButton, &WorldSession::HandleSetActionButtonOpcode);
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DEFINE_HANDLER(CMSG_SET_ACTIVE_MOVER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Movement::SetActiveMover, &WorldSession::HandleSetActiveMoverOpcode);
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DEFINE_OPCODE_HANDLER_OLD(CMSG_SET_ACTIVE_VOICE_CHANNEL, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleSetActiveVoiceChannel );
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_SET_ADVANCED_COMBAT_LOGGING, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_SET_ASSISTANT_LEADER, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::HandleGroupAssistantLeaderOpcode);
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_SET_BACKPACK_AUTOSORT_DISABLED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_SET_BANK_AUTOSORT_DISABLED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_SET_BANK_BAG_SLOT_FLAG, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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|
DEFINE_HANDLER(CMSG_SET_CONTACT_NOTES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Social::SetContactNotes, &WorldSession::HandleSetContactNotesOpcode);
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_SET_CURRENCY_FLAGS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_SET_DIFFICULTY_ID, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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|
DEFINE_HANDLER(CMSG_SET_DUNGEON_DIFFICULTY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Misc::SetDungeonDifficulty, &WorldSession::HandleSetDungeonDifficultyOpcode);
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_SET_EVERYONE_IS_ASSISTANT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_SET_FACTION_AT_WAR, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleSetFactionAtWar );
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_SET_FACTION_INACTIVE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleSetFactionInactiveOpcode );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_SET_FACTION_NOT_AT_WAR, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_SET_INSERT_ITEMS_LEFT_TO_RIGHT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_SET_LFG_BONUS_FACTION_ID, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_SET_LOOT_METHOD, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleLootMethodOpcode );
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_SET_LOOT_SPECIALIZATION, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_SET_PARTY_ASSIGNMENT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandlePartyAssignmentOpcode );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_SET_PARTY_LEADER, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::HandleGroupSetLeaderOpcode );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_SET_PET_SLOT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_SET_PLAYER_DECLINED_NAMES, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleSetPlayerDeclinedNames );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_SET_PREFERRED_CEMETERY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_SET_PVP, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_HANDLER(CMSG_SET_RAID_DIFFICULTY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Misc::SetRaidDifficulty, &WorldSession::HandleSetRaidDifficultyOpcode);
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|
DEFINE_OPCODE_HANDLER_OLD(CMSG_SET_ROLE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::HandleGroupSetRolesOpcode );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_SET_SAVED_INSTANCE_EXTEND, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleSetSavedInstanceExtend );
|
|
DEFINE_HANDLER(CMSG_SET_SELECTION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Misc::SetSelection, &WorldSession::HandleSetSelectionOpcode);
|
|
DEFINE_HANDLER(CMSG_SET_SHEATHED, STATUS_LOGGEDIN, PROCESS_INPLACE, WorldPackets::Combat::SetSheathed, &WorldSession::HandleSetSheathedOpcode);
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_SET_SORT_BAGS_RIGHT_TO_LEFT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_HANDLER(CMSG_SET_SPECIALIZATION, STATUS_LOGGEDIN, PROCESS_INPLACE, WorldPackets::Talent::SetSpecialization, &WorldSession::HandleSetSpecializationOpcode);
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_SET_TAXI_BENCHMARK_MODE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleSetTaxiBenchmarkOpcode );
|
|
DEFINE_HANDLER(CMSG_SET_TITLE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Character::SetTitle, &WorldSession::HandleSetTitleOpcode);
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|
DEFINE_HANDLER(CMSG_SET_TRADE_CURRENCY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Trade::SetTradeCurrency, &WorldSession::HandleSetTradeCurrencyOpcode);
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|
DEFINE_HANDLER(CMSG_SET_TRADE_GOLD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Trade::SetTradeGold, &WorldSession::HandleSetTradeGoldOpcode);
|
|
DEFINE_HANDLER(CMSG_SET_TRADE_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Trade::SetTradeItem, &WorldSession::HandleSetTradeItemOpcode);
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_SET_USING_PARTY_GARRISON, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_SET_WATCHED_FACTION, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleSetWatchedFactionOpcode );
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|
DEFINE_HANDLER(CMSG_SHOWING_CLOAK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Character::ShowingCloak, &WorldSession::HandleShowingCloakOpcode);
|
|
DEFINE_HANDLER(CMSG_SHOWING_HELM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Character::ShowingHelm, &WorldSession::HandleShowingHelmOpcode);
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_SHOW_TRADE_SKILL, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_HANDLER(CMSG_SIGN_PETITION, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Petition::SignPetition, &WorldSession::HandleSignPetition);
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_SILENCE_PARTY_TALKER, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_SOCKET_GEMS, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleSocketOpcode );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_SORT_BAGS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_SORT_BANK_BAGS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_SORT_REAGENT_BANK_BAGS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_SPELL_CLICK, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleSpellClick );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_SPIRIT_HEALER_ACTIVATE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleSpiritHealerActivateOpcode);
|
|
DEFINE_HANDLER(CMSG_SPLIT_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Item::SplitItem, &WorldSession::HandleSplitItemOpcode);
|
|
DEFINE_HANDLER(CMSG_STAND_STATE_CHANGE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Misc::StandStateChange, &WorldSession::HandleStandStateChangeOpcode);
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_START_SPECTATOR_WAR_GAME, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_START_WAR_GAME, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_SUMMON_RESPONSE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleSummonResponseOpcode );
|
|
DEFINE_HANDLER(CMSG_SUPPORT_TICKET_SUBMIT_BUG, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Ticket::SupportTicketSubmitBug, &WorldSession::HandleSupportTicketSubmitBug);
|
|
DEFINE_HANDLER(CMSG_SUPPORT_TICKET_SUBMIT_COMPLAINT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Ticket::SupportTicketSubmitComplaint, &WorldSession::HandleSupportTicketSubmitComplaint);
|
|
DEFINE_HANDLER(CMSG_SUPPORT_TICKET_SUBMIT_SUGGESTION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Ticket::SupportTicketSubmitSuggestion, &WorldSession::HandleSupportTicketSubmitSuggestion);
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_SUSPEND_COMMS_ACK, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_SUSPEND_TOKEN_RESPONSE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_HANDLER(CMSG_SWAP_INV_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Item::SwapInvItem, &WorldSession::HandleSwapInvItemOpcode);
|
|
DEFINE_HANDLER(CMSG_SWAP_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Item::SwapItem, &WorldSession::HandleSwapItem);
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_SWAP_SUB_GROUPS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::HandleGroupSwapSubGroupOpcode );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_SWAP_VOID_ITEM, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::HandleVoidSwapItem );
|
|
DEFINE_HANDLER(CMSG_TABARD_VENDOR_ACTIVATE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::NPC::Hello, &WorldSession::HandleTabardVendorActivateOpcode);
|
|
DEFINE_HANDLER(CMSG_TALK_TO_GOSSIP, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::NPC::Hello, &WorldSession::HandleGossipHelloOpcode);
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_TAXI_NODE_STATUS_QUERY, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleTaxiNodeStatusQueryOpcode );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_TAXI_QUERY_AVAILABLE_NODES, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleTaxiQueryAvailableNodes );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_TAXI_REQUEST_EARLY_LANDING, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_TELEPORT_TO_UNIT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_TIME_ADJUSTMENT_RESPONSE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_HANDLER(CMSG_TIME_SYNC_RESPONSE, STATUS_LOGGEDIN, PROCESS_INPLACE, WorldPackets::Misc::TimeSyncResponse, &WorldSession::HandleTimeSyncResponse);
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_TIME_SYNC_RESPONSE_DROPPED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_TIME_SYNC_RESPONSE_FAILED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_TOGGLE_DIFFICULTY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_TOGGLE_PVP, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleTogglePvP );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_TOTEM_DESTROYED, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleTotemDestroyed );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_TOY_SET_FAVORITE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_TRAINER_BUY_SPELL, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleTrainerBuySpellOpcode );
|
|
DEFINE_HANDLER(CMSG_TRAINER_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::NPC::Hello, &WorldSession::HandleTrainerListOpcode);
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_TRANSMOGRIFY_ITEMS, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleTransmogrifyItems );
|
|
DEFINE_HANDLER(CMSG_TURN_IN_PETITION, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Petition::TurnInPetition, &WorldSession::HandleTurnInPetition);
|
|
DEFINE_HANDLER(CMSG_TUTORIAL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Misc::TutorialSetFlag, &WorldSession::HandleTutorialFlag);
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_TWITTER_CHECK_STATUS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_TWITTER_CONNECT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_TWITTER_DISCONNECT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_TWITTER_POST, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_HANDLER(CMSG_UI_TIME_REQUEST, STATUS_LOGGEDIN, PROCESS_INPLACE, WorldPackets::Misc::UITimeRequest, &WorldSession::HandleUITimeRequest);
|
|
DEFINE_HANDLER(CMSG_UNACCEPT_TRADE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Trade::UnacceptTrade, &WorldSession::HandleUnacceptTradeOpcode);
|
|
DEFINE_HANDLER(CMSG_UNDELETE_CHARACTER, STATUS_AUTHED, PROCESS_THREADUNSAFE, WorldPackets::Character::UndeleteCharacter, &WorldSession::HandleCharUndeleteOpcode);
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_UNLEARN_SKILL, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleUnlearnSkillOpcode );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_UNLEARN_SPECIALIZATION, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_UNLOCK_VOID_STORAGE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::HandleVoidStorageUnlock );
|
|
DEFINE_HANDLER(CMSG_UPDATE_ACCOUNT_DATA, STATUS_AUTHED, PROCESS_THREADUNSAFE, WorldPackets::ClientConfig::UserClientUpdateAccountData, &WorldSession::HandleUpdateAccountData);
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_UPDATE_CLIENT_SETTINGS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_UPDATE_MISSILE_TRAJECTORY, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleUpdateMissileTrajectory );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_UPDATE_RAID_TARGET, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleRaidTargetUpdateOpcode );
|
|
DEFINE_HANDLER(CMSG_UPDATE_WOW_TOKEN_AUCTIONABLE_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Token::UpdateListedAuctionableTokens, &WorldSession::HandleUpdateListedAuctionableTokens);
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_UPDATE_WOW_TOKEN_COUNT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_UPGRADE_GARRISON, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_UPGRADE_ITEM, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_USED_FOLLOW, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_USE_CRITTER_ITEM, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_USE_EQUIPMENT_SET, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleEquipmentSetUse );
|
|
DEFINE_HANDLER(CMSG_USE_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Spells::UseItem, &WorldSession::HandleUseItemOpcode);
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_USE_TOY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_HANDLER(CMSG_VIOLENCE_LEVEL, STATUS_AUTHED, PROCESS_INPLACE, WorldPackets::Misc::ViolenceLevel, &WorldSession::HandleViolenceLevel);
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_VOICE_ADD_IGNORE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_VOICE_DEL_IGNORE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_VOICE_SESSION_ENABLE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleVoiceSessionEnableOpcode );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_VOID_STORAGE_TRANSFER, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::HandleVoidStorageTransfer );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_WARDEN_DATA, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleWardenDataOpcode );
|
|
DEFINE_HANDLER(CMSG_WHO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Who::WhoRequestPkt, &WorldSession::HandleWhoOpcode);
|
|
DEFINE_HANDLER(CMSG_WHO_IS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Who::WhoIsRequest, &WorldSession::HandleWhoIsOpcode);
|
|
DEFINE_HANDLER(CMSG_WORLD_PORT_RESPONSE, STATUS_TRANSFER, PROCESS_THREADUNSAFE, WorldPackets::Movement::WorldPortResponse, &WorldSession::HandleMoveWorldportAckOpcode);
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_WORLD_TELEPORT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleWorldTeleportOpcode );
|
|
DEFINE_OPCODE_HANDLER_OLD(CMSG_WRAP_ITEM, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleWrapItemOpcode );
|
|
|
|
#undef DEFINE_OPCODE_HANDLER_OLD
|
|
#undef DEFINE_HANDLER
|
|
|
|
#define DEFINE_SERVER_OPCODE_HANDLER(opcode, status, con) \
|
|
static_assert(status == STATUS_NEVER || status == STATUS_UNHANDLED, "Invalid status for server opcode"); \
|
|
ValidateAndSetServerOpcode(opcode, #opcode, status, con)
|
|
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ABORT_NEW_WORLD, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ACCOUNT_CRITERIA_UPDATE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ACCOUNT_DATA_TIMES, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ACCOUNT_MOUNT_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ACCOUNT_TOYS_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ACHIEVEMENT_DELETED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ACHIEVEMENT_EARNED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ACTIVATE_TAXI_REPLY, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ADDON_INFO, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ADD_BATTLENET_FRIEND_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ADD_ITEM_PASSIVE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ADD_LOSS_OF_CONTROL, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ADD_RUNE_POWER, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ADJUST_SPLINE_DURATION, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AE_LOOT_TARGETS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AE_LOOT_TARGET_ACK, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AI_REACTION, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ALL_ACCOUNT_CRITERIA, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ALL_ACHIEVEMENT_DATA, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ALL_GUILD_ACHIEVEMENTS, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ARCHAEOLOGY_SURVERY_CAST, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AREA_SPIRIT_HEALER_TIME, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AREA_TRIGGER_DENIED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AREA_TRIGGER_NO_CORPSE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AREA_TRIGGER_RE_PATH, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AREA_TRIGGER_RE_SHAPE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ARENA_ERROR, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ARENA_PREP_OPPONENT_SPECIALIZATIONS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACKER_STATE_UPDATE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACK_START, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACK_STOP, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACK_SWING_ERROR, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACK_SWING_LANDED_LOG, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_CLOSED_NOTIFICATION, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_COMMAND_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_HELLO_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_LIST_BIDDER_ITEMS_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_LIST_ITEMS_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_LIST_OWNER_ITEMS_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_LIST_PENDING_SALES_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_OUTBID_NOTIFICATION, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_OWNER_BID_NOTIFICATION, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_REPLICATE_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_WON_NOTIFICATION, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AURA_POINTS_DEPLETED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AURA_UPDATE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUTH_CHALLENGE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUTH_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AVAILABLE_VOICE_CHANNEL, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BARBER_SHOP_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLEFIELD_LIST, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLEFIELD_PORT_DENIED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLEFIELD_STATUS_ACTIVE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLEFIELD_STATUS_FAILED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLEFIELD_STATUS_NEED_CONFIRMATION, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLEFIELD_STATUS_NONE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLEFIELD_STATUS_QUEUED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLEFIELD_STATUS_WAIT_FOR_GROUPS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLEGROUND_INFO_THROTTLED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLEGROUND_INIT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLEGROUND_PLAYER_JOINED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLEGROUND_PLAYER_LEFT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLEGROUND_PLAYER_POSITIONS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLEGROUND_POINTS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLENET_CHALLENGE_ABORT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLENET_CHALLENGE_START, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PAY_ACK_FAILED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PAY_CONFIRM_PURCHASE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PAY_DELIVERY_ENDED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PAY_DELIVERY_STARTED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PAY_DISTRIBUTION_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PAY_GET_DISTRIBUTION_LIST_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PAY_GET_PRODUCT_LIST_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PAY_GET_PURCHASE_LIST_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PAY_PURCHASE_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PAY_START_DISTRIBUTION_ASSIGN_TO_TARGET_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PAY_START_PURCHASE_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PETS_HEALED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PET_CAGE_DATE_ERROR, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PET_DELETED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PET_ERROR, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PET_JOURNAL, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PET_JOURNAL_LOCK_ACQUIRED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PET_JOURNAL_LOCK_DENIED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PET_LICENSE_CHANGED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PET_RESTORED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PET_REVOKED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PET_TRAP_LEVEL, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PET_UPDATES, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BF_MGR_DROP_TIMER_CANCELLED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BF_MGR_DROP_TIMER_STARTED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BF_MGR_EJECTED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BF_MGR_EJECT_PENDING, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BF_MGR_ENTERING, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BF_MGR_ENTRY_INVITE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BF_MGR_QUEUE_INVITE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BF_MGR_QUEUE_REQUEST_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BF_MGR_QUEUE_STATUS_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BF_MGR_STATE_CHANGED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BINDER_CONFIRM, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BIND_POINT_UPDATE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BLACK_MARKET_BID_ON_ITEM_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BLACK_MARKET_OPEN_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BLACK_MARKET_OUTBID, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BLACK_MARKET_REQUEST_ITEMS_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BLACK_MARKET_WON, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BONUS_ROLL_EMPTY, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BOSS_KILL_CREDIT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BREAK_TARGET, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BUY_FAILED, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BUY_SUCCEEDED, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CACHE_VERSION, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CALENDAR_CLEAR_PENDING_ACTION, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CALENDAR_COMMAND_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_INITIAL_INVITES, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_INVITE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_INVITE_ALERT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_INVITE_MODERATOR_STATUS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_INVITE_NOTES, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_INVITE_NOTES_ALERT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_INVITE_REMOVED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_INVITE_REMOVED_ALERT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_INVITE_STATUS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_INVITE_STATUS_ALERT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_REMOVED_ALERT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_UPDATED_ALERT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CALENDAR_RAID_LOCKOUT_ADDED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CALENDAR_RAID_LOCKOUT_REMOVED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CALENDAR_RAID_LOCKOUT_UPDATED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CALENDAR_SEND_CALENDAR, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CALENDAR_SEND_EVENT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CALENDAR_SEND_NUM_PENDING, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CAMERA_SHAKE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CANCEL_AUTO_REPEAT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CANCEL_COMBAT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CANCEL_ORPHAN_SPELL_VISUAL, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CANCEL_SCENE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CANCEL_SPELL_VISUAL, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CANCEL_SPELL_VISUAL_KIT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CAN_DUEL_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CAST_FAILED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CATEGORY_COOLDOWN, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHALLEGE_MODE_REWARDS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHALLENGE_MODE_ALL_MAP_STATS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHALLENGE_MODE_COMPLETE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHALLENGE_MODE_MAP_STATS_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHALLENGE_MODE_NEW_PLAYER_RECORD, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHALLENGE_MODE_REQUEST_LEADERS_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHALLENGE_MODE_RESET, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHALLENGE_MODE_START, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHANGE_PLAYER_DIFFICULTY_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHANNEL_LIST, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHANNEL_NOTIFY, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHANNEL_NOTIFY_JOINED, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHANNEL_NOTIFY_LEFT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHARACTER_LOGIN_FAILED, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHARACTER_OBJECT_TEST_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHARACTER_RENAME_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHARACTER_UPGRADE_CHARACTER_CHOSEN, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHARACTER_UPGRADE_COMPLETE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHARACTER_UPGRADE_SPELL_TIER_SET, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHARACTER_UPGRADE_STARTED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHAR_CUSTOMIZE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHAR_CUSTOMIZE_FAILED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHAR_FACTION_CHANGE_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHAT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHAT_AUTO_RESPONDED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHAT_DOWN, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHAT_IGNORED_ACCOUNT_MUTED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHAT_IS_DOWN, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHAT_NOT_IN_PARTY, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHAT_PLAYER_AMBIGUOUS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHAT_PLAYER_NOTFOUND, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHAT_RECONNECT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHAT_RESTRICTED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHAT_SERVER_MESSAGE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHEAT_IGNORE_DIMISHING_RETURNS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHECK_WARGAME_ENTRY, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHUNKED_PACKET, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLEAR_ALL_SPELL_CHARGES, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLEAR_BOSS_EMOTES, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLEAR_COOLDOWN, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLEAR_COOLDOWNS, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLEAR_LOSS_OF_CONTROL, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLEAR_SPELL_CHARGES, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLEAR_TARGET, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_COIN_REMOVED, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_COMBAT_EVENT_FAILED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_COMMENTATOR_MAP_INFO, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_COMMENTATOR_PLAYER_INFO, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_COMMENTATOR_STATE_CHANGED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_COMPLAINT_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_COMPLETE_SHIPMENT_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_COMPRESSED_PACKET, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CONNECT_TO, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CONQUEST_FORMULA_CONSTANTS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CONSOLE_WRITE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CONTACT_LIST, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CONTROL_UPDATE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CONVERT_RUNE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_COOLDOWN_CHEAT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_COOLDOWN_EVENT, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CORPSE_LOCATION, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CORPSE_RECLAIM_DELAY, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CORPSE_TRANSPORT_QUERY, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CREATE_CHAR, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CREATE_SHIPMENT_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CRITERIA_DELETED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CRITERIA_UPDATE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CROSSED_INEBRIATION_THRESHOLD, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CUSTOM_LOAD_SCREEN, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DAILY_QUESTS_RESET, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DAMAGE_CALC_LOG, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DANCE_STUDIO_CREATE_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DB_REPLY, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DEATH_RELEASE_LOC, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DEFENSE_MESSAGE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DELETE_CHAR, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DESTROY_ARENA_UNIT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DESTRUCTIBLE_BUILDING_DAMAGE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DIFFERENT_INSTANCE_FROM_PARTY, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DISENCHANT_CREDIT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DISMOUNT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DISMOUNT_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DISPEL_FAILED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DISPLAY_GAME_ERROR, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DISPLAY_PLAYER_CHOICE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DISPLAY_PROMOTION, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DISPLAY_QUEST_POPUP, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DISPLAY_TOAST, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DONT_AUTO_PUSH_SPELLS_TO_ACTION_BAR, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DROP_NEW_CONNECTION, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DUEL_COMPLETE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DUEL_COUNTDOWN, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DUEL_IN_BOUNDS, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DUEL_OUT_OF_BOUNDS, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DUEL_REQUESTED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DUEL_WINNER, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DURABILITY_DAMAGE_DEATH, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_EMOTE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ENABLE_BARBER_SHOP, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ENCHANTMENT_LOG, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ENCOUNTER_END, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ENCOUNTER_START, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ENUM_CHARACTERS_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ENVIRONMENTAL_DAMAGE_LOG, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_EQUIPMENT_SET_ID, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_EXPECTED_SPAM_RECORDS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_EXPLORATION_EXPERIENCE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_FACTION_BONUS_INFO, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_FAILED_PLAYER_CONDITION, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_FEATURE_SYSTEM_STATUS, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_FEATURE_SYSTEM_STATUS_GLUE_SCREEN, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_FEIGN_DEATH_RESISTED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_FINAL_CHUNK, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_FISH_ESCAPED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_FISH_NOT_HOOKED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_FLIGHT_SPLINE_SYNC, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_FORCED_DEATH_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_FORCE_ANIM, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_FORCE_OBJECT_RELINK, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_FRIEND_STATUS, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GAME_OBJECT_ACTIVATE_ANIM_KIT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GAME_OBJECT_CUSTOM_ANIM, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GAME_OBJECT_DESPAWN, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GAME_OBJECT_PLAY_SPELL_VISUAL, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GAME_OBJECT_PLAY_SPELL_VISUAL_KIT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GAME_OBJECT_RESET_STATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GAME_SPEED_SET, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GAME_TIME_SET, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GAME_TIME_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GARRISON_ADD_FOLLOWER_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GARRISON_ADD_MISSION_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GARRISON_ASSIGN_FOLLOWER_TO_BUILDING_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GARRISON_BUILDING_ACTIVATED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GARRISON_BUILDING_LANDMARKS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GARRISON_BUILDING_REMOVED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GARRISON_BUILDING_SET_ACTIVE_SPECIALIZATION_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GARRISON_COMPLETE_MISSION_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GARRISON_CREATE_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GARRISON_DELETE_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GARRISON_FOLLOWER_CHANGED_ITEM_LEVEL, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GARRISON_FOLLOWER_CHANGED_ITEM_LEVEL2, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GARRISON_FOLLOWER_CHANGED_XP, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GARRISON_IS_UPGRADEABLE_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GARRISON_LANDINGPAGE_SHIPMENTS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GARRISON_LEARN_BLUEPRINT_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GARRISON_LEARN_SPECIALIZATION_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GARRISON_LIST_FOLLOWERS_CHEAT_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GARRISON_LIST_MISSIONS_CHEAT_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GARRISON_MISSION_BONUS_ROLL_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GARRISON_NUM_FOLLOWER_ACTIVATIONS_REMAINING, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GARRISON_OPEN_ARCHITECT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GARRISON_OPEN_MISSION_NPC, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GARRISON_OPEN_TRADESKILL_NPC, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GARRISON_PLACE_BUILDING_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GARRISON_PLOT_PLACED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GARRISON_PLOT_REMOVED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GARRISON_RECALL_PORTAL_LAST_USED_TIME, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GARRISON_RECALL_PORTAL_USED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GARRISON_RECRUITMENT_FOLLOWERS_GENERATED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_GARRISON_RECRUIT_FOLLOWER_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GARRISON_REMOTE_INFO, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GARRISON_REMOVE_FOLLOWER_FROM_BUILDING_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GARRISON_REMOVE_FOLLOWER_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GARRISON_REQUEST_BLUEPRINT_AND_SPECIALIZATION_DATA_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GARRISON_START_MISSION_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_GARRISON_UNLEARN_BLUEPRINT_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GARRISON_UPGRADE_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GENERATE_RANDOM_CHARACTER_NAME_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM);
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|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GET_ACCOUNT_CHARACTER_LIST_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GET_DISPLAYED_TROPHY_LIST_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GET_GARRISON_INFO_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GET_SHIPMENTS_OF_TYPE_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GET_SHIPMENT_INFO_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GET_TROPHY_LIST_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GM_PLAYER_INFO, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GM_REQUEST_PLAYER_INFO, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GM_TICKET_CASE_STATUS, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GM_TICKET_GET_TICKET_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GM_TICKET_RESOLVE_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GM_TICKET_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GM_TICKET_RESPONSE_ERROR, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GM_TICKET_STATUS_UPDATE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GM_TICKET_SYSTEM_STATUS, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GM_TICKET_UPDATE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GOD_MODE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GOSSIP_COMPLETE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GOSSIP_MESSAGE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GOSSIP_POI, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GROUP_ACTION_THROTTLED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GROUP_DECLINE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GROUP_DESTROYED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GROUP_NEW_LEADER, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GROUP_UNINVITE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_ACHIEVEMENT_DELETED, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_ACHIEVEMENT_EARNED, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_ACHIEVEMENT_MEMBERS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_BANK_LOG_QUERY_RESULTS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_BANK_QUERY_RESULTS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_BANK_REMAINING_WITHDRAW_MONEY, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_BANK_TEXT_QUERY_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_CHALLENGE_COMPLETED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_CHALLENGE_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_CHANGE_NAME_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_COMMAND_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_CRITERIA_DELETED, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_CRITERIA_UPDATE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_EVENT_BANK_CONTENTS_CHANGED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_EVENT_BANK_MONEY_CHANGED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_EVENT_DISBANDED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_EVENT_LOG_QUERY_RESULTS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_EVENT_MOTD, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_EVENT_NEW_LEADER, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_EVENT_PLAYER_JOINED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_EVENT_PLAYER_LEFT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_EVENT_PRESENCE_CHANGE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_EVENT_RANKS_UPDATED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_EVENT_RANK_CHANGED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_EVENT_TAB_ADDED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_EVENT_TAB_DELETED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_EVENT_TAB_MODIFIED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_EVENT_TAB_TEXT_CHANGED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_FLAGGED_FOR_RENAME, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_INVITE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_INVITE_DECLINED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_INVITE_EXPIRED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_KNOWN_RECIPES, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_MEMBERS_WITH_RECIPE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_MEMBER_DAILY_RESET, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_MEMBER_RECIPES, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_MEMBER_UPDATE_NOTE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_MOVED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_MOVE_STARTING, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_NAME_CHANGED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_NEWS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_NEWS_DELETED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_PARTY_STATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_PERMISSIONS_QUERY_RESULTS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_RANKS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_REPUTATION_REACTION_CHANGED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_RESET, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_REWARD_LIST, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_ROSTER, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_ROSTER_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_SEND_RANK_CHANGE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_HEALTH_UPDATE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_HIGHEST_THREAT_UPDATE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_HOTFIX_NOTIFY, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_HOTFIX_NOTIFY_BLOB, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INCREASE_CAST_TIME_FOR_SPELL, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INITIALIZE_FACTIONS, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INITIAL_SETUP, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INIT_WORLD_STATES, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INSPECT_HONOR_STATS, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INSPECT_PVP, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INSPECT_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INSTANCE_ENCOUNTER_CHANGE_PRIORITY, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INSTANCE_ENCOUNTER_DISENGAGE_UNIT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INSTANCE_ENCOUNTER_END, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INSTANCE_ENCOUNTER_ENGAGE_UNIT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INSTANCE_ENCOUNTER_GAIN_COMBAT_RESURRECTION_CHARGE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INSTANCE_ENCOUNTER_IN_COMBAT_RESURRECTION, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INSTANCE_ENCOUNTER_OBJECTIVE_COMPLETE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INSTANCE_ENCOUNTER_OBJECTIVE_START, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INSTANCE_ENCOUNTER_OBJECTIVE_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INSTANCE_ENCOUNTER_PHASE_SHIFT_CHANGED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INSTANCE_ENCOUNTER_START, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INSTANCE_ENCOUNTER_TIMER_START, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INSTANCE_GROUP_SIZE_CHANGED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INSTANCE_INFO, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INSTANCE_RESET, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INSTANCE_RESET_FAILED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INSTANCE_SAVE_CREATED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INVALIDATE_PLAYER, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INVALID_PROMOTION_CODE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INVENTORY_CHANGE_FAILURE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_IS_QUEST_COMPLETE_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ITEM_CHANGED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ITEM_COOLDOWN, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ITEM_ENCHANT_TIME_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ITEM_EXPIRE_PURCHASE_REFUND, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ITEM_PURCHASE_REFUND_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ITEM_PUSH_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ITEM_TIME_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_KICK_REASON, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LEARNED_SPELLS, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LEARN_TALENT_FAILED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LEVEL_UP_INFO, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LFG_BOOT_PLAYER, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LFG_DISABLED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LFG_JOIN_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LFG_LIST_JOIN_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LFG_LIST_SEARCH_RESULTS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LFG_LIST_SEARCH_STATUS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LFG_LIST_UPDATE_BLACKLIST, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LFG_LIST_UPDATE_STATUS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LFG_OFFER_CONTINUE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LFG_PARTY_INFO, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LFG_PLAYER_INFO, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LFG_PLAYER_REWARD, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LFG_PROPOSAL_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LFG_QUEUE_STATUS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LFG_READY_CHECK_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LFG_READY_CHECK_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LFG_ROLE_CHECK_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LFG_SEARCH_RESULTS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LFG_SLOT_INVALID, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LFG_TELEPORT_DENIED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LFG_UPDATE_STATUS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LF_GUILD_APPLICANT_LIST_CHANGED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LF_GUILD_APPLICATIONS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
|
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LF_GUILD_APPLICATIONS_LIST_CHANGED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_LF_GUILD_BROWSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_LF_GUILD_COMMAND_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_LF_GUILD_POST, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_LF_GUILD_RECRUITS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_LIVE_REGION_ACCOUNT_RESTORE_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_LIVE_REGION_CHARACTER_COPY_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_LIVE_REGION_GET_ACCOUNT_CHARACTER_LIST_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOAD_CUF_PROFILES, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOAD_EQUIPMENT_SET, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOAD_SELECTED_TROPHY_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOGIN_SET_TIME_SPEED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOGIN_VERIFY_WORLD, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOGOUT_CANCEL_ACK, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOGOUT_COMPLETE, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOGOUT_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOG_XP_GAIN, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_ALL_PASSED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_CONTENTS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_ITEM_LIST, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_LIST, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_MONEY_NOTIFY, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_RELEASE, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_RELEASE_ALL, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_REMOVED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_ROLL, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_ROLLS_COMPLETE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_ROLL_WON, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOSS_OF_CONTROL_AURA_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MAIL_COMMAND_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MAIL_LIST_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MAIL_QUERY_NEXT_TIME_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MAP_OBJECTIVES_INIT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MAP_OBJ_EVENTS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MASTER_LOOT_CANDIDATE_LIST, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MESSAGE_BOX, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MINIMAP_PING, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MIRROR_IMAGE_COMPONENTED_DATA, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MIRROR_IMAGE_CREATURE_DATA, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MISSILE_CANCEL, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MODIFY_COOLDOWN, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOTD, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOUNT_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_APPLY_MOVEMENT_FORCE, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_DISABLE_COLLISION, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_DISABLE_GRAVITY, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_DISABLE_TRANSITION_BETWEEN_SWIM_AND_FLY, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_ENABLE_COLLISION, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_ENABLE_GRAVITY, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_ENABLE_TRANSITION_BETWEEN_SWIM_AND_FLY, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_KNOCK_BACK, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_REMOVE_MOVEMENT_FORCE, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_ROOT, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_ACTIVE_MOVER, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_CAN_FLY, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_CAN_TURN_WHILE_FALLING, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_COLLISION_HEIGHT, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_COMPOUND_STATE, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_FEATHER_FALL, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_FLIGHT_BACK_SPEED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_FLIGHT_SPEED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_HOVERING, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_IGNORE_MOVEMENT_FORCES, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_LAND_WALK, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_NORMAL_FALL, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_PITCH_RATE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_RUN_BACK_SPEED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_RUN_SPEED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_SWIM_BACK_SPEED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_SWIM_SPEED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_TURN_RATE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_VEHICLE_REC_ID, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_WALK_SPEED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_WATER_WALK, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SKIP_TIME, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SPLINE_DISABLE_COLLISION, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SPLINE_DISABLE_GRAVITY, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SPLINE_ENABLE_COLLISION, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SPLINE_ENABLE_GRAVITY, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SPLINE_ROOT, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SPLINE_SET_FEATHER_FALL, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SPLINE_SET_FLIGHT_BACK_SPEED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SPLINE_SET_FLIGHT_SPEED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SPLINE_SET_FLYING, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SPLINE_SET_HOVER, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SPLINE_SET_LAND_WALK, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SPLINE_SET_NORMAL_FALL, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SPLINE_SET_PITCH_RATE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SPLINE_SET_RUN_BACK_SPEED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SPLINE_SET_RUN_MODE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SPLINE_SET_RUN_SPEED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SPLINE_SET_SWIM_BACK_SPEED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SPLINE_SET_SWIM_SPEED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SPLINE_SET_TURN_RATE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SPLINE_SET_WALK_MODE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SPLINE_SET_WALK_SPEED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SPLINE_SET_WATER_WALK, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SPLINE_START_SWIM, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SPLINE_STOP_SWIM, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SPLINE_UNROOT, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SPLINE_UNSET_FLYING, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SPLINE_UNSET_HOVER, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_TELEPORT, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_UNROOT, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_UNSET_CAN_FLY, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_UNSET_CAN_TURN_WHILE_FALLING, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_UNSET_HOVERING, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_UNSET_IGNORE_MOVEMENT_FORCES, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_UPDATE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_UPDATE_APPLY_MOVEMENT_FORCE, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_UPDATE_COLLISION_HEIGHT, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_UPDATE_FLIGHT_BACK_SPEED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_UPDATE_FLIGHT_SPEED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_UPDATE_KNOCK_BACK, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_UPDATE_PITCH_RATE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_UPDATE_REMOVE_MOVEMENT_FORCE, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_UPDATE_RUN_BACK_SPEED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_UPDATE_RUN_SPEED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_UPDATE_SWIM_BACK_SPEED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_UPDATE_SWIM_SPEED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_UPDATE_TELEPORT, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_UPDATE_TURN_RATE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_UPDATE_WALK_SPEED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MULTIPLE_PACKETS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_NEUTRAL_PLAYER_FACTION_SELECT_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_NEW_TAXI_PATH, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_NEW_WORLD, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_NOTIFY_DEST_LOC_SPELL_CAST, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_NOTIFY_MISSILE_TRAJECTORY_COLLISION, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_NOTIFY_MONEY, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_NOTIFY_RECEIVED_MAIL, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_OFFER_PETITION_ERROR, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_ON_MONSTER_MOVE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_OPEN_CONTAINER, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_OPEN_LFG_DUNGEON_FINDER, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_OPEN_SHIPMENT_NPC_FROM_GOSSIP, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_OPEN_SHIPMENT_NPC_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_OVERRIDE_LIGHT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PAGE_TEXT, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PARTY_COMMAND_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PARTY_INVITE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PARTY_KILL_LOG, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PARTY_MEMBER_STATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PARTY_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PAUSE_MIRROR_TIMER, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PENDING_RAID_LOCK, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PETITION_ALREADY_SIGNED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PETITION_RENAME_GUILD_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PETITION_SHOW_LIST, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PETITION_SHOW_SIGNATURES, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PETITION_SIGN_RESULTS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PET_ACTION_FEEDBACK, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PET_ACTION_SOUND, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PET_ADDED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PET_BATTLE_CHAT_RESTRICTED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PET_BATTLE_DEBUG_QUEUE_DUMP_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PET_BATTLE_FINALIZE_LOCATION, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PET_BATTLE_FINAL_ROUND, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PET_BATTLE_FINISHED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PET_BATTLE_FIRST_ROUND, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PET_BATTLE_INITIAL_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PET_BATTLE_MAX_GAME_LENGTH_WARNING, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PET_BATTLE_PVP_CHALLENGE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PET_BATTLE_QUEUE_PROPOSE_MATCH, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PET_BATTLE_QUEUE_STATUS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PET_BATTLE_REPLACEMENTS_MADE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PET_BATTLE_REQUEST_FAILED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PET_BATTLE_ROUND_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PET_BATTLE_SLOT_UPDATES, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PET_CAST_FAILED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PET_CLEAR_SPELLS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PET_DISMISS_SOUND, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PET_GOD_MODE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PET_GUIDS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PET_LEARNED_SPELLS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PET_MODE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PET_NAME_INVALID, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PET_SLOT_UPDATED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PET_SPELLS_MESSAGE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PET_STABLE_LIST, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PET_STABLE_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PET_TAME_FAILURE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PET_UNLEARNED_SPELLS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PHASE_SHIFT_CHANGE, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PLAYED_TIME, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PLAYER_BOUND, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PLAYER_SAVE_GUILD_EMBLEM, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PLAYER_SKINNED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PLAYER_TABARD_VENDOR_ACTIVATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PLAY_MUSIC, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PLAY_OBJECT_SOUND, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PLAY_ONE_SHOT_ANIM_KIT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PLAY_ORPHAN_SPELL_VISUAL, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PLAY_SCENE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PLAY_SOUND, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PLAY_SPEAKERBOT_SOUND, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PLAY_SPELL_VISUAL, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PLAY_SPELL_VISUAL_KIT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PLAY_TIME_WARNING, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PONG, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_POWER_UPDATE, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PRE_RESSURECT, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PRINT_NOTIFICATION, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PROC_RESIST, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PROPOSE_LEVEL_GRANT, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PVP_CREDIT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PVP_LOG_DATA, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PVP_OPTIONS_ENABLED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PVP_SEASON, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUERY_BATTLE_PET_NAME_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUERY_CREATURE_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUERY_GAME_OBJECT_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUERY_GARRISON_CREATURE_NAME_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUERY_GUILD_INFO_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUERY_ITEM_TEXT_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUERY_NPC_TEXT_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUERY_PAGE_TEXT_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUERY_PETITION_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUERY_PET_NAME_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUERY_PLAYER_NAME_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUERY_QUEST_INFO_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUERY_TIME_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_COMPLETION_NPC_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_CONFIRM_ACCEPT, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_FORCE_REMOVED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_GIVER_INVALID_QUEST, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_GIVER_OFFER_REWARD_MESSAGE, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_GIVER_QUEST_COMPLETE, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_GIVER_QUEST_DETAILS, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_GIVER_QUEST_FAILED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_GIVER_QUEST_LIST_MESSAGE, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_GIVER_REQUEST_ITEMS, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_GIVER_STATUS, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_GIVER_STATUS_MULTIPLE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_LOG_FULL, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_POI_QUERY_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_PUSH_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_UPDATE_ADD_CREDIT, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_UPDATE_ADD_CREDIT_SIMPLE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_UPDATE_ADD_PVP_CREDIT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_UPDATE_COMPLETE, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_UPDATE_FAILED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_UPDATE_FAILED_TIMER, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_RAF_EMAIL_ENABLED_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_RAID_DIFFICULTY_SET, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_RAID_GROUP_ONLY, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_RAID_INSTANCE_MESSAGE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_RAID_MARKERS_CHANGED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_RANDOM_ROLL, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_RATED_BATTLEFIELD_INFO, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_READY_CHECK_COMPLETED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_READY_CHECK_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_READY_CHECK_STARTED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_READ_ITEM_RESULT_FAILED, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_READ_ITEM_RESULT_OK, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_REALM_QUERY_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_REALM_SPLIT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_RECRUIT_A_FRIEND_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_REFER_A_FRIEND_EXPIRED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_REFER_A_FRIEND_FAILURE, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_REFRESH_COMPONENT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_REFRESH_SPELL_HISTORY, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_REMOVE_ITEM_PASSIVE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_REMOVE_LOSS_OF_CONTROL, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_REPLACE_TROPHY_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_REPORT_PVP_PLAYER_AFK_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_REQUEST_CEMETERY_LIST_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_REQUEST_PVP_REWARDS_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_RESEARCH_COMPLETE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_RESET_COMPRESSION_CONTEXT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_RESET_FAILED_NOTIFY, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_RESET_RANGED_COMBAT_TIMER, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_RESET_WEEKLY_CURRENCY, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_RESPEC_WIPE_CONFIRM, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_RESPOND_INSPECT_ACHIEVEMENTS, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_RESUME_CAST_BAR, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_RESUME_COMMS, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_RESUME_TOKEN, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_RESURRECT_REQUEST, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_RESYNC_RUNES, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_ROLE_CHANGED_INFORM, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_ROLE_CHOSEN, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_ROLE_POLL_INFORM, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_RUNE_REGEN_DEBUG, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SCENARIO_BOOT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SCENARIO_COMPLETED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SCENARIO_OUT_OF_BOUNDS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SCENARIO_PO_IS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SCENARIO_PROGRESS_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SCENARIO_STATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SCENE_OBJECT_EVENT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SCENE_OBJECT_PET_BATTLE_FINAL_ROUND, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SCENE_OBJECT_PET_BATTLE_FINISHED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SCENE_OBJECT_PET_BATTLE_FIRST_ROUND, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SCENE_OBJECT_PET_BATTLE_INITIAL_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SCENE_OBJECT_PET_BATTLE_REPLACEMENTS_MADE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SCENE_OBJECT_PET_BATTLE_ROUND_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SCRIPT_CAST, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SELL_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SEND_ITEM_PASSIVES, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SEND_KNOWN_SPELLS, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SEND_RAID_TARGET_UPDATE_ALL, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SEND_RAID_TARGET_UPDATE_SINGLE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SEND_SPELL_CHARGES, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SEND_SPELL_HISTORY, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SEND_UNLEARN_SPELLS, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SERVER_FIRST_ACHIEVEMENT, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SERVER_FIRST_ACHIEVEMENTS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SERVER_TIME, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SETUP_CURRENCY, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SETUP_RESEARCH_HISTORY, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_AI_ANIM_KIT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_ALL_TASK_PROGRESS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_ANIM_TIER, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_CURRENCY, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_DF_FAST_LAUNCH_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_DUNGEON_DIFFICULTY, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_FACTION_AT_WAR, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_FACTION_NOT_VISIBLE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_FACTION_STANDING, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_FACTION_VISIBLE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_FLAT_SPELL_MODIFIER, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_FORCED_REACTIONS, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_ITEM_PURCHASE_DATA, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_LFG_TIME_WALKER, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_LOOT_METHOD_FAILED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_MAX_WEEKLY_QUANTITY, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_MELEE_ANIM_KIT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_MOVEMENT_ANIM_KIT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_PCT_SPELL_MODIFIER, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_PET_SPECIALIZATION, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_PLAY_HOVER_ANIM, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_PROFICIENCY, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_SPELL_CHARGES, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_TASK_COMPLETE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_TIME_ZONE_INFORMATION, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_VEHICLE_REC_ID, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SHOW_BANK, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SHOW_MAILBOX, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SHOW_NEUTRAL_PLAYER_FACTION_SELECT_UI, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SHOW_TAXI_NODES, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SHOW_TRADE_SKILL_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SOCKET_GEMS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SOR_START_EXPERIENCE_INCOMPLETE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPECIAL_MOUNT_ANIM, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_CHANNEL_START, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_CHANNEL_UPDATE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_COOLDOWN, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_DAMAGE_SHIELD, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_DELAYED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_DISPELL_LOG, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_ENERGIZE_LOG, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_EXECUTE_LOG, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_FAILED_OTHER, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_FAILURE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_GO, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_HEAL_LOG, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_INSTAKILL_LOG, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_INTERRUPT_LOG, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_MISS_LOG, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_MULTISTRIKE_EFFECT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_NON_MELEE_DAMAGE_LOG, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_OR_DAMAGE_IMMUNE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_PERIODIC_AURA_LOG, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_START, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_UPDATE_CHAIN_TARGETS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPIRIT_HEALER_CONFIRM, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_STAND_STATE_UPDATE, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_START_ELAPSED_TIMER, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_START_ELAPSED_TIMERS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_START_LOOT_ROLL, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_START_MIRROR_TIMER, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_START_TIMER, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_STOP_ELAPSED_TIMER, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_STOP_MIRROR_TIMER, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_STOP_SPEAKERBOT_SOUND, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_STREAMING_MOVIES, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SUMMON_CANCEL, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SUMMON_RAID_MEMBER_VALIDATE_FAILED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SUMMON_REQUEST, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SUPERCEDED_SPELLS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SUPPRESS_NPC_GREETINGS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SUSPEND_COMMS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SUSPEND_TOKEN, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_TALENTS_INVOLUNTARILY_RESET, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_TAXI_NODE_STATUS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_TEXT_EMOTE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_THREAT_CLEAR, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_THREAT_REMOVE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_THREAT_UPDATE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_TIME_ADJUSTMENT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_TIME_SYNC_REQUEST, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_TITLE_EARNED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_TITLE_LOST, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_TOKEN_UNK1, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_TOTEM_CREATED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_TOTEM_MOVED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_TRADE_STATUS, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_TRADE_UPDATED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_TRAINER_BUY_FAILED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_TRAINER_LIST, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_TRANSFER_ABORTED, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_TRANSFER_PENDING, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_TRIGGER_CINEMATIC, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_TRIGGER_MOVIE, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_TURN_IN_PETITION_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_TUTORIAL_FLAGS, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_TWITTER_STATUS, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_UI_TIME, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_UNDELETE_CHARACTER_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_UNDELETE_COOLDOWN_STATUS_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_UNLEARNED_SPELLS, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_UPDATE_ACCOUNT_DATA, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_UPDATE_ACTION_BUTTONS, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_UPDATE_CHARACTER_FLAGS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_UPDATE_DUNGEON_ENCOUNTER_FOR_LOOT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_UPDATE_EXPANSION_LEVEL, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_UPDATE_INSTANCE_OWNERSHIP, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_UPDATE_LAST_INSTANCE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_UPDATE_OBJECT, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_UPDATE_TALENT_DATA, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_UPDATE_TASK_PROGRESS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_UPDATE_WEEKLY_SPELL_USAGE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_UPDATE_WORLD_STATE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_UPDATE_WOW_TOKEN_AUCTIONABLE_LIST_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_USERLIST_ADD, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_USERLIST_REMOVE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_USERLIST_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_USE_EQUIPMENT_SET_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_VENDOR_INVENTORY, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_VIGNETTE_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_VOICE_CHAT_STATUS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_VOICE_PARENTAL_CONTROLS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_VOICE_SESSION_LEAVE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_VOICE_SESSION_ROSTER_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_VOID_ITEM_SWAP_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_VOID_STORAGE_CONTENTS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_VOID_STORAGE_FAILED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_VOID_STORAGE_TRANSFER_CHANGES, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_VOID_TRANSFER_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_WAIT_QUEUE_FINISH, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_WAIT_QUEUE_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_WARDEN_DATA, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_WARGAME_REQUEST_SUCCESSFULLY_SENT_TO_OPPONENT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_WEATHER, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_WEEKLY_SPELL_USAGE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_WHO, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_WHO_IS, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_WORLD_SERVER_INFO, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_WORLD_TEXT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_XP_GAIN_ABORTED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_XP_GAIN_ENABLED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_ZONE_UNDER_ATTACK, STATUS_NEVER, CONNECTION_TYPE_REALM);
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#undef DEFINE_SERVER_OPCODE_HANDLER
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};
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