Files
TrinityCore/src
jackpoz 954b3c9617 Core/VMaps: Fix some vmap height edge cases
Fix Map::GetWaterOrGroundLevel() checking dynamic object only in phase 1 instead of current Unit phase.
Improve DynamicMapTree::getHeight() dynamic object check by casting the ray at +0.5f from the passed Z coordinate, this value will be tuned to improve even more the results.

(cherry picked from commit 1347d7cf7a)
2017-01-12 00:13:55 +01:00
..
2017-01-01 16:23:13 +01:00
2017-01-01 16:23:13 +01:00
2017-01-01 16:23:13 +01:00