mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-17 21:50:50 -04:00
72d27a34fd
--HG-- branch : trunk
106 lines
3.0 KiB
C++
106 lines
3.0 KiB
C++
/*
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* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ScriptPCH.h"
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/*######
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##Quest 5441: Lazy Peons
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##npc_lazy_peon
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######*/
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enum LazyPeonYells
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{
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SAY_SPELL_HIT = -1999900 //Ow! OK, I''ll get back to work, $N!'
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};
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enum LazyPeon
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{
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QUEST_LAZY_PEONS = 5441,
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GO_LUMBERPILE = 175784,
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SPELL_BUFF_SLEEP = 17743,
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SPELL_AWAKEN_PEON = 19938
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};
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class npc_lazy_peon : public CreatureScript
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{
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public:
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npc_lazy_peon() : CreatureScript("npc_lazy_peon") { }
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CreatureAI* GetAI(Creature* pCreature) const
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{
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return new npc_lazy_peonAI(pCreature);
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}
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struct npc_lazy_peonAI : public ScriptedAI
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{
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npc_lazy_peonAI(Creature *c) : ScriptedAI(c) {}
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uint64 uiPlayerGUID;
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uint32 m_uiRebuffTimer;
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bool work;
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void Reset ()
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{
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uiPlayerGUID = 0;
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work = false;
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}
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void MovementInform(uint32 /*type*/, uint32 id)
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{
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if (id == 1)
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work = true;
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}
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void SpellHit(Unit *caster, const SpellEntry *spell)
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{
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if (spell->Id == SPELL_AWAKEN_PEON && caster->GetTypeId() == TYPEID_PLAYER
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&& CAST_PLR(caster)->GetQuestStatus(QUEST_LAZY_PEONS) == QUEST_STATUS_INCOMPLETE)
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{
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caster->ToPlayer()->KilledMonsterCredit(me->GetEntry(),me->GetGUID());
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DoScriptText(SAY_SPELL_HIT, me, caster);
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me->RemoveAllAuras();
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if (GameObject* Lumberpile = me->FindNearestGameObject(GO_LUMBERPILE, 20))
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me->GetMotionMaster()->MovePoint(1,Lumberpile->GetPositionX()-1,Lumberpile->GetPositionY(),Lumberpile->GetPositionZ());
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}
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}
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void UpdateAI(const uint32 uiDiff)
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{
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if (work == true)
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me->HandleEmoteCommand(466);
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if (m_uiRebuffTimer <= uiDiff)
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{
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DoCast(me, SPELL_BUFF_SLEEP);
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m_uiRebuffTimer = 300000; //Rebuff agian in 5 minutes
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}
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else
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m_uiRebuffTimer -= uiDiff;
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if (!UpdateVictim())
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return;
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DoMeleeAttackIfReady();
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}
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};
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};
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void AddSC_durotar()
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{
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new npc_lazy_peon();
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}
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