mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-16 21:20:01 -04:00
137 lines
4.6 KiB
C++
137 lines
4.6 KiB
C++
/*
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* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* Ordered alphabetically using scriptname.
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* Scriptnames of files in this file should be prefixed with "npc_pet_hun_".
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*/
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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enum HunterSpells
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{
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SPELL_HUNTER_CRIPPLING_POISON = 30981, // Viper
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SPELL_HUNTER_DEADLY_POISON_PASSIVE = 34657, // Venomous Snake
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SPELL_HUNTER_MIND_NUMBING_POISON = 25810 // Viper
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};
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enum HunterCreatures
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{
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NPC_HUNTER_VIPER = 19921
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};
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class npc_pet_hunter_snake_trap : public CreatureScript
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{
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public:
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npc_pet_hunter_snake_trap() : CreatureScript("npc_pet_hunter_snake_trap") { }
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struct npc_pet_hunter_snake_trapAI : public ScriptedAI
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{
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npc_pet_hunter_snake_trapAI(Creature* creature) : ScriptedAI(creature) { }
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void EnterCombat(Unit* /*who*/) OVERRIDE { }
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void Reset() OVERRIDE
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{
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_spellTimer = 0;
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CreatureTemplate const* Info = me->GetCreatureTemplate();
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_isViper = Info->Entry == NPC_HUNTER_VIPER ? true : false;
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me->SetMaxHealth(uint32(107 * (me->getLevel() - 40) * 0.025f));
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// Add delta to make them not all hit the same time
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uint32 delta = (rand() % 7) * 100;
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me->SetAttackTime(BASE_ATTACK, Info->baseattacktime + delta);
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//me->SetStatFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER, float(Info->attackpower));
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// Start attacking attacker of owner on first ai update after spawn - move in line of sight may choose better target
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if (!me->GetVictim() && me->IsSummon())
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if (Unit* Owner = me->ToTempSummon()->GetSummoner())
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if (Owner->getAttackerForHelper())
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AttackStart(Owner->getAttackerForHelper());
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if (!_isViper)
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DoCast(me, SPELL_HUNTER_DEADLY_POISON_PASSIVE, true);
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}
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// Redefined for random target selection:
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void MoveInLineOfSight(Unit* who) OVERRIDE
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{
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if (!me->GetVictim() && me->CanCreatureAttack(who))
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{
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if (me->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE)
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return;
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float attackRadius = me->GetAttackDistance(who);
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if (me->IsWithinDistInMap(who, attackRadius) && me->IsWithinLOSInMap(who))
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{
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if (!(rand() % 5))
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{
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me->setAttackTimer(BASE_ATTACK, (rand() % 10) * 100);
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_spellTimer = (rand() % 10) * 100;
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AttackStart(who);
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}
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}
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}
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}
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void UpdateAI(uint32 diff) OVERRIDE
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{
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if (!UpdateVictim())
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return;
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if (me->GetVictim()->HasBreakableByDamageCrowdControlAura(me))
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{
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me->InterruptNonMeleeSpells(false);
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return;
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}
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// Viper
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if (_isViper)
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{
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if (_spellTimer <= diff)
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{
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if (urand(0, 2) == 0) // 33% chance to cast
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DoCastVictim(RAND(SPELL_HUNTER_MIND_NUMBING_POISON, SPELL_HUNTER_CRIPPLING_POISON));
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_spellTimer = 3000;
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}
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else
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_spellTimer -= diff;
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}
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DoMeleeAttackIfReady();
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}
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private:
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bool _isViper;
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uint32 _spellTimer;
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};
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CreatureAI* GetAI(Creature* creature) const OVERRIDE
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{
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return new npc_pet_hunter_snake_trapAI(creature);
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}
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};
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void AddSC_hunter_pet_scripts()
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{
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new npc_pet_hunter_snake_trap();
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}
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