mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-13 11:43:18 -04:00
330 lines
12 KiB
C++
330 lines
12 KiB
C++
/*
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* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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Name: instance_commandscript
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%Complete: 100
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Comment: All instance related commands
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Category: commandscripts
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EndScriptData */
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#include "ScriptMgr.h"
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#include "Chat.h"
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#include "Group.h"
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#include "InstanceSaveMgr.h"
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#include "InstanceScript.h"
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#include "MapManager.h"
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#include "Player.h"
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#include "Language.h"
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class instance_commandscript : public CommandScript
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{
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public:
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instance_commandscript() : CommandScript("instance_commandscript") { }
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ChatCommand* GetCommands() const override
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{
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static ChatCommand instanceCommandTable[] =
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{
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{ "listbinds", rbac::RBAC_PERM_COMMAND_INSTANCE_LISTBINDS, false, &HandleInstanceListBindsCommand, "", NULL },
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{ "unbind", rbac::RBAC_PERM_COMMAND_INSTANCE_UNBIND, false, &HandleInstanceUnbindCommand, "", NULL },
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{ "stats", rbac::RBAC_PERM_COMMAND_INSTANCE_STATS, true, &HandleInstanceStatsCommand, "", NULL },
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{ "savedata", rbac::RBAC_PERM_COMMAND_INSTANCE_SAVEDATA, false, &HandleInstanceSaveDataCommand, "", NULL },
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{ "setbossstate", rbac::RBAC_PERM_COMMAND_INSTANCE_SET_BOSS_STATE, true, &HandleInstanceSetBossStateCommand, "", NULL },
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{ "getbossstate", rbac::RBAC_PERM_COMMAND_INSTANCE_GET_BOSS_STATE, true, &HandleInstanceGetBossStateCommand, "", NULL },
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{ NULL, 0, false, NULL, "", NULL }
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};
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static ChatCommand commandTable[] =
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{
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{ "instance", rbac::RBAC_PERM_COMMAND_INSTANCE, true, NULL, "", instanceCommandTable },
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{ NULL, 0, false, NULL, "", NULL }
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};
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return commandTable;
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}
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static std::string GetTimeString(uint64 time)
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{
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uint64 days = time / DAY, hours = (time % DAY) / HOUR, minute = (time % HOUR) / MINUTE;
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std::ostringstream ss;
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if (days)
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ss << days << "d ";
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if (hours)
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ss << hours << "h ";
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ss << minute << 'm';
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return ss.str();
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}
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static bool HandleInstanceListBindsCommand(ChatHandler* handler, char const* /*args*/)
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{
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Player* player = handler->getSelectedPlayer();
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if (!player)
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player = handler->GetSession()->GetPlayer();
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uint32 counter = 0;
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for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
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{
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Player::BoundInstancesMap &binds = player->GetBoundInstances(Difficulty(i));
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for (Player::BoundInstancesMap::const_iterator itr = binds.begin(); itr != binds.end(); ++itr)
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{
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InstanceSave* save = itr->second.save;
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std::string timeleft = GetTimeString(save->GetResetTime() - time(NULL));
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handler->PSendSysMessage(LANG_COMMAND_LIST_BIND_INFO, itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", save->GetDifficultyID(), save->CanReset() ? "yes" : "no", timeleft.c_str());
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counter++;
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}
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}
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handler->PSendSysMessage(LANG_COMMAND_LIST_BIND_PLAYER_BINDS, counter);
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counter = 0;
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if (Group* group = player->GetGroup())
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{
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for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
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{
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Group::BoundInstancesMap &binds = group->GetBoundInstances(Difficulty(i));
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for (Group::BoundInstancesMap::const_iterator itr = binds.begin(); itr != binds.end(); ++itr)
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{
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InstanceSave* save = itr->second.save;
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std::string timeleft = GetTimeString(save->GetResetTime() - time(NULL));
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handler->PSendSysMessage(LANG_COMMAND_LIST_BIND_INFO, itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", save->GetDifficultyID(), save->CanReset() ? "yes" : "no", timeleft.c_str());
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counter++;
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}
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}
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}
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handler->PSendSysMessage(LANG_COMMAND_LIST_BIND_GROUP_BINDS, counter);
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return true;
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}
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static bool HandleInstanceUnbindCommand(ChatHandler* handler, char const* args)
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{
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if (!*args)
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return false;
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Player* player = handler->getSelectedPlayer();
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if (!player)
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player = handler->GetSession()->GetPlayer();
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char* map = strtok((char*)args, " ");
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char* pDiff = strtok(NULL, " ");
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int8 diff = -1;
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if (pDiff)
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diff = atoi(pDiff);
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uint16 counter = 0;
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uint16 MapId = 0;
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if (strcmp(map, "all") != 0)
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{
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MapId = uint16(atoi(map));
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if (!MapId)
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return false;
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}
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for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
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{
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Player::BoundInstancesMap &binds = player->GetBoundInstances(Difficulty(i));
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for (Player::BoundInstancesMap::iterator itr = binds.begin(); itr != binds.end();)
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{
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InstanceSave* save = itr->second.save;
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if (itr->first != player->GetMapId() && (!MapId || MapId == itr->first) && (diff == -1 || diff == save->GetDifficultyID()))
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{
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std::string timeleft = GetTimeString(save->GetResetTime() - time(NULL));
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handler->PSendSysMessage(LANG_COMMAND_INST_UNBIND_UNBINDING, itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", save->GetDifficultyID(), save->CanReset() ? "yes" : "no", timeleft.c_str());
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player->UnbindInstance(itr, Difficulty(i));
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counter++;
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}
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else
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++itr;
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}
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}
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handler->PSendSysMessage(LANG_COMMAND_INST_UNBIND_UNBOUND, counter);
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return true;
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}
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static bool HandleInstanceStatsCommand(ChatHandler* handler, char const* /*args*/)
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{
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handler->PSendSysMessage(LANG_COMMAND_INST_STAT_LOADED_INST, sMapMgr->GetNumInstances());
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handler->PSendSysMessage(LANG_COMMAND_INST_STAT_PLAYERS_IN, sMapMgr->GetNumPlayersInInstances());
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handler->PSendSysMessage(LANG_COMMAND_INST_STAT_SAVES, sInstanceSaveMgr->GetNumInstanceSaves());
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handler->PSendSysMessage(LANG_COMMAND_INST_STAT_PLAYERSBOUND, sInstanceSaveMgr->GetNumBoundPlayersTotal());
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handler->PSendSysMessage(LANG_COMMAND_INST_STAT_GROUPSBOUND, sInstanceSaveMgr->GetNumBoundGroupsTotal());
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return true;
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}
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static bool HandleInstanceSaveDataCommand(ChatHandler* handler, char const* /*args*/)
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{
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Player* player = handler->GetSession()->GetPlayer();
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Map* map = player->GetMap();
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if (!map->IsDungeon())
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{
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handler->PSendSysMessage(LANG_NOT_DUNGEON);
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handler->SetSentErrorMessage(true);
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return false;
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}
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if (!((InstanceMap*)map)->GetInstanceScript())
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{
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handler->PSendSysMessage(LANG_NO_INSTANCE_DATA);
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handler->SetSentErrorMessage(true);
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return false;
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}
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((InstanceMap*)map)->GetInstanceScript()->SaveToDB();
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return true;
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}
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static bool HandleInstanceSetBossStateCommand(ChatHandler* handler, char const* args)
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{
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if (!*args)
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return false;
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char* param1 = strtok((char*)args, " ");
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char* param2 = strtok(nullptr, " ");
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char* param3 = strtok(nullptr, " ");
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uint32 encounterId = 0;
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int32 state = 0;
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Player* player = nullptr;
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std::string playerName;
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// Character name must be provided when using this from console.
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if (!param2 || (!param3 && !handler->GetSession()))
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{
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handler->PSendSysMessage(LANG_CMD_SYNTAX);
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handler->SetSentErrorMessage(true);
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return false;
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}
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if (!param3)
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player = handler->GetSession()->GetPlayer();
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else
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{
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playerName = param3;
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if (normalizePlayerName(playerName))
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player = ObjectAccessor::FindPlayerByName(playerName);
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}
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if (!player)
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{
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handler->PSendSysMessage(LANG_PLAYER_NOT_FOUND);
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handler->SetSentErrorMessage(true);
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return false;
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}
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Map* map = player->GetMap();
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if (!map->IsDungeon())
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{
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handler->PSendSysMessage(LANG_NOT_DUNGEON);
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handler->SetSentErrorMessage(true);
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return false;
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}
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if (!map->ToInstanceMap()->GetInstanceScript())
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{
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handler->PSendSysMessage(LANG_NO_INSTANCE_DATA);
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handler->SetSentErrorMessage(true);
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return false;
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}
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encounterId = atoi(param1);
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state = atoi(param2);
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// Reject improper values.
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if (state > TO_BE_DECIDED || encounterId > map->ToInstanceMap()->GetInstanceScript()->GetEncounterCount())
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{
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handler->PSendSysMessage(LANG_BAD_VALUE);
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handler->SetSentErrorMessage(true);
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return false;
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}
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map->ToInstanceMap()->GetInstanceScript()->SetBossState(encounterId, (EncounterState)state);
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handler->PSendSysMessage(LANG_COMMAND_INST_SET_BOSS_STATE, encounterId, state);
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return true;
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}
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static bool HandleInstanceGetBossStateCommand(ChatHandler* handler, char const* args)
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{
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if (!*args)
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return false;
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char* param1 = strtok((char*)args, " ");
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char* param2 = strtok(nullptr, " ");
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uint32 encounterId = 0;
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Player* player = nullptr;
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std::string playerName;
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// Character name must be provided when using this from console.
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if (!param1 || (!param2 && !handler->GetSession()))
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{
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handler->PSendSysMessage(LANG_CMD_SYNTAX);
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handler->SetSentErrorMessage(true);
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return false;
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}
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if (!param2)
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player = handler->GetSession()->GetPlayer();
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else
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{
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playerName = param2;
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if (normalizePlayerName(playerName))
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player = ObjectAccessor::FindPlayerByName(playerName);
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}
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if (!player)
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{
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handler->PSendSysMessage(LANG_PLAYER_NOT_FOUND);
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handler->SetSentErrorMessage(true);
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return false;
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}
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Map* map = player->GetMap();
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if (!map->IsDungeon())
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{
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handler->PSendSysMessage(LANG_NOT_DUNGEON);
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handler->SetSentErrorMessage(true);
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return false;
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}
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if (!map->ToInstanceMap()->GetInstanceScript())
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{
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handler->PSendSysMessage(LANG_NO_INSTANCE_DATA);
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handler->SetSentErrorMessage(true);
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return false;
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}
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encounterId = atoi(param1);
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if (encounterId > map->ToInstanceMap()->GetInstanceScript()->GetEncounterCount())
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{
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handler->PSendSysMessage(LANG_BAD_VALUE);
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handler->SetSentErrorMessage(true);
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return false;
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}
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uint32 state = map->ToInstanceMap()->GetInstanceScript()->GetBossState(encounterId);
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handler->PSendSysMessage(LANG_COMMAND_INST_GET_BOSS_STATE, encounterId, state);
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return true;
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}
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};
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void AddSC_instance_commandscript()
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{
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new instance_commandscript();
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}
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