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TrinityCore/src/server/game/Entities/Creature/Trainer.cpp
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/*
* Copyright (C) 2008-2018 TrinityCore <https://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Trainer.h"
#include "Creature.h"
#include "NPCPackets.h"
#include "Player.h"
#include "SpellInfo.h"
#include "SpellMgr.h"
namespace Trainer
{
bool Spell::IsCastable() const
{
return sSpellMgr->AssertSpellInfo(SpellId)->HasEffect(SPELL_EFFECT_LEARN_SPELL);
}
Trainer::Trainer(uint32 id, Type type, std::string greeting, std::vector<Spell> spells) : _id(id), _type(type), _spells(std::move(spells))
{
_greeting[DEFAULT_LOCALE] = std::move(greeting);
}
void Trainer::SendSpells(Creature const* npc, Player const* player, LocaleConstant locale) const
{
float reputationDiscount = player->GetReputationPriceDiscount(npc);
WorldPackets::NPC::TrainerList trainerList;
trainerList.TrainerGUID = npc->GetGUID();
trainerList.TrainerType = AsUnderlyingType(_type);
trainerList.TrainerID = _id;
trainerList.Greeting = GetGreeting(locale);
trainerList.Spells.reserve(_spells.size());
for (Spell const& trainerSpell : _spells)
{
if (!player->IsSpellFitByClassAndRace(trainerSpell.SpellId))
continue;
trainerList.Spells.emplace_back();
WorldPackets::NPC::TrainerListSpell& trainerListSpell = trainerList.Spells.back();
trainerListSpell.SpellID = trainerSpell.SpellId;
trainerListSpell.MoneyCost = int32(trainerSpell.MoneyCost * reputationDiscount);
trainerListSpell.ReqSkillLine = trainerSpell.ReqSkillLine;
trainerListSpell.ReqSkillRank = trainerSpell.ReqSkillRank;
std::copy(trainerSpell.ReqAbility.begin(), trainerSpell.ReqAbility.end(), trainerListSpell.ReqAbility.begin());
trainerListSpell.Usable = AsUnderlyingType(GetSpellState(player, &trainerSpell));
trainerListSpell.ReqLevel = trainerSpell.ReqLevel;
}
player->SendDirectMessage(trainerList.Write());
}
void Trainer::TeachSpell(Creature const* npc, Player* player, uint32 spellId) const
{
Spell const* trainerSpell = GetSpell(spellId);
if (!trainerSpell || !CanTeachSpell(player, trainerSpell))
{
SendTeachFailure(npc, player, spellId, FailReason::Unavailable);
return;
}
float reputationDiscount = player->GetReputationPriceDiscount(npc);
int64 moneyCost = int64(trainerSpell->MoneyCost * reputationDiscount);
if (!player->HasEnoughMoney(moneyCost))
{
SendTeachFailure(npc, player, spellId, FailReason::NotEnoughMoney);
return;
}
player->ModifyMoney(-moneyCost);
npc->SendPlaySpellVisualKit(179, 0, 0); // 53 SpellCastDirected
player->SendPlaySpellVisualKit(362, 1, 0); // 113 EmoteSalute
// learn explicitly or cast explicitly
if (trainerSpell->IsCastable())
player->CastSpell(player, trainerSpell->SpellId, true);
else
player->LearnSpell(trainerSpell->SpellId, false);
}
Spell const* Trainer::GetSpell(uint32 spellId) const
{
auto itr = std::find_if(_spells.begin(), _spells.end(), [spellId](Spell const& trainerSpell)
{
return trainerSpell.SpellId == spellId;
});
if (itr != _spells.end())
return &(*itr);
return nullptr;
}
bool Trainer::CanTeachSpell(Player const* player, Spell const* trainerSpell) const
{
SpellState state = GetSpellState(player, trainerSpell);
if (state != SpellState::Available)
return false;
SpellInfo const* trainerSpellInfo = sSpellMgr->AssertSpellInfo(trainerSpell->SpellId);
if (trainerSpellInfo->IsPrimaryProfessionFirstRank() && !player->GetFreePrimaryProfessionPoints())
return false;
return true;
}
SpellState Trainer::GetSpellState(Player const* player, Spell const* trainerSpell) const
{
if (player->HasSpell(trainerSpell->SpellId))
return SpellState::Known;
// check race/class requirement
if (!player->IsSpellFitByClassAndRace(trainerSpell->SpellId))
return SpellState::Unavailable;
// check skill requirement
if (trainerSpell->ReqSkillLine && player->GetBaseSkillValue(trainerSpell->ReqSkillLine) < trainerSpell->ReqSkillRank)
return SpellState::Unavailable;
for (int32 reqAbility : trainerSpell->ReqAbility)
if (reqAbility && !player->HasSpell(reqAbility))
return SpellState::Unavailable;
// check level requirement
if (player->getLevel() < trainerSpell->ReqLevel)
return SpellState::Unavailable;
// check ranks
bool hasLearnSpellEffect = false;
bool knowsAllLearnedSpells = true;
for (SpellEffectInfo const* spellEffect : sSpellMgr->AssertSpellInfo(trainerSpell->SpellId)->GetEffectsForDifficulty(DIFFICULTY_NONE))
{
if (!spellEffect || !spellEffect->IsEffect(SPELL_EFFECT_LEARN_SPELL))
continue;
hasLearnSpellEffect = true;
if (!player->HasSpell(spellEffect->TriggerSpell))
knowsAllLearnedSpells = false;
if (uint32 previousRankSpellId = sSpellMgr->GetPrevSpellInChain(spellEffect->TriggerSpell))
if (!player->HasSpell(previousRankSpellId))
return SpellState::Unavailable;
}
if (!hasLearnSpellEffect)
{
if (uint32 previousRankSpellId = sSpellMgr->GetPrevSpellInChain(trainerSpell->SpellId))
if (!player->HasSpell(previousRankSpellId))
return SpellState::Unavailable;
}
else if (knowsAllLearnedSpells)
return SpellState::Known;
// check additional spell requirement
for (auto const& requirePair : sSpellMgr->GetSpellsRequiredForSpellBounds(trainerSpell->SpellId))
if (!player->HasSpell(requirePair.second))
return SpellState::Unavailable;
return SpellState::Available;
}
void Trainer::SendTeachFailure(Creature const* npc, Player const* player, uint32 spellId, FailReason reason) const
{
WorldPackets::NPC::TrainerBuyFailed trainerBuyFailed;
trainerBuyFailed.TrainerGUID = npc->GetGUID();
trainerBuyFailed.SpellID = spellId;
trainerBuyFailed.TrainerFailedReason = AsUnderlyingType(reason);
player->SendDirectMessage(trainerBuyFailed.Write());
}
std::string const& Trainer::GetGreeting(LocaleConstant locale) const
{
if (_greeting[locale].empty())
return _greeting[DEFAULT_LOCALE];
return _greeting[locale];
}
void Trainer::AddGreetingLocale(LocaleConstant locale, std::string greeting)
{
_greeting[locale] = std::move(greeting);
}
}