mirror of
https://github.com/araxiaonline/TrinityCore.git
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62 lines
2.5 KiB
C++
62 lines
2.5 KiB
C++
/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef TRINITYCORE_DYNAMICOBJECT_H
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#define TRINITYCORE_DYNAMICOBJECT_H
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#include "Object.h"
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class Unit;
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class Aura;
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struct SpellEntry;
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class DynamicObject : public WorldObject, public GridObject<DynamicObject>
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{
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public:
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explicit DynamicObject();
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void AddToWorld();
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void RemoveFromWorld();
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bool Create(uint32 guidlow, Unit *caster, uint32 spellId, const Position &pos, float radius, bool active);
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void Update(uint32 p_time);
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void Delete();
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void SetDuration(int32 newDuration);
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int32 GetDuration() const;
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void SetAura(Aura * aura) {assert (!m_aura && aura); m_aura = aura;}
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void Delay(int32 delaytime);
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uint32 GetSpellId() const { return GetUInt32Value(DYNAMICOBJECT_SPELLID); }
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uint64 GetCasterGUID() const { return GetUInt64Value(DYNAMICOBJECT_CASTER); }
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float GetRadius() const { return GetFloatValue(DYNAMICOBJECT_RADIUS); }
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Unit* GetCaster() const;
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bool isVisibleForInState(Player const* u, bool inVisibleList) const;
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void Say(int32 textId, uint32 language, uint64 TargetGuid) { MonsterSay(textId,language,TargetGuid); }
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void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId,language,TargetGuid); }
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void TextEmote(int32 textId, uint64 TargetGuid) { MonsterTextEmote(textId,TargetGuid); }
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void Whisper(int32 textId,uint64 receiver) { MonsterWhisper(textId,receiver); }
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void YellToZone(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYellToZone(textId,language,TargetGuid); }
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protected:
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int32 m_duration; // for non-aura dynobjects
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Aura * m_aura;
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};
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#endif
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